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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CEENQHc8cCp7ImA9WxBbFkg.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372</id><updated>2010-03-15T07:31:31.978-04:00</updated><title>Werit</title><subtitle type="html">Werit: A Dwarf who has forgotten where he placed his tankard of ale; a state of befuddlement. &lt;br&gt;&lt;br&gt;werit -a-t- weritsblog.com or weritblog -a-t gmail.com</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.weritsblog.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.weritsblog.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>611</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Werit" /><feedburner:info uri="werit" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CEENQHczfSp7ImA9WxBbFkg.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-4844445480172272540</id><published>2010-03-15T07:31:00.001-04:00</published><updated>2010-03-15T07:31:31.985-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T07:31:31.985-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Striking the balance</title><content type="html">The upcoming changes to the city siege system may be the most exciting part of 1.3.5, but it is not the most important.&amp;nbsp; Mythic will be changing the way classes &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6605"&gt;benefit from the weapons&lt;/a&gt; they use.&amp;nbsp; In the process, they will be taking a look at damage across the board.&amp;nbsp; So, what does this mean for you?&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;Under the current system, all careers benefit from the stats (+20 wounds for example) given by the weapon.&amp;nbsp; The problem is that only a few careers benefit from the weapon's DPS value.&amp;nbsp; Melee classes get the benefit of both, while healers only use the stats.&amp;nbsp; As more powerful weapons get introduced, the melee careers benefit more than others.&lt;br /&gt;
&lt;br /&gt;
In 1.3.5, Mythic has proposed applying the weapons DPS value to all careers.&amp;nbsp; In the case of a healer, the DPS value would increase the power of their healing spells.&amp;nbsp; This also applies to the damage abilities of other careers.&lt;br /&gt;
&lt;br /&gt;
As a part of the process, abilities may have their abilities base damage reduced.&amp;nbsp; The Bright Wizard and Sorcerer would become even more powerful with this change otherwise.&amp;nbsp; Due to their class mechanic, they get a large damage bonus.&amp;nbsp; Hopefully this will be taken into account when adjusting their abilities.&amp;nbsp; If there is one thing Order and Destruction agree on, it is that they out out too much damage.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
One lingering question is what will this do to Damage over Time abilities?&amp;nbsp; Increasing the base damage will result in a small increase per tick.&amp;nbsp; DoT heavy classes may fall behind even more when compared to BW's and Sorcs.&lt;br /&gt;
&lt;br /&gt;
Here is an example from the thread:&lt;br /&gt;
&lt;blockquote&gt;&lt;div style="color: black;"&gt;&lt;b&gt;Rune of Restoration, with 750 Willpower&lt;/b&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;Current  (1.3.4 Live) - 1575 healing&lt;/li&gt;
&lt;li&gt;1.3.5 with a 68 DPS staff - 1767  healing&lt;/li&gt;
&lt;li&gt;1.3.5 with a 101 DPS staff - 1906 healing&lt;/li&gt;
&lt;/ul&gt;As with any change, some players are a bit apprehensive.&amp;nbsp; Melee characters may not gain much in the way of damage, while healing and other damage dealers will.&amp;nbsp; I don't really agree with this as a nerf for them, since they were profiting greatly from the new weapons.&amp;nbsp; For the future health of the game, this seems like a necessity.&lt;br /&gt;
&lt;br /&gt;
Overall, it is a change that had to be made.&amp;nbsp; All classes should benefit from their gear.&amp;nbsp; How much of a difference will this actually make?&amp;nbsp; We'll have to wait for it to go up on the PTS to find out.&amp;nbsp; Balance is pretty good right now, so I'm hoping they go conservative.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-4844445480172272540?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=fdTQkjpN71I:migoXY-em_Q:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=fdTQkjpN71I:migoXY-em_Q:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=fdTQkjpN71I:migoXY-em_Q:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=fdTQkjpN71I:migoXY-em_Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4844445480172272540?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4844445480172272540?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/fdTQkjpN71I/striking-balance.html" title="Striking the balance" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/striking-balance.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcMQ3s7eyp7ImA9WxBbE0Q.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-4719702519547630093</id><published>2010-03-12T07:47:00.001-05:00</published><updated>2010-03-12T07:48:02.503-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-12T07:48:02.503-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="Front" /><title>News from the Front 3/12</title><content type="html">As we head deeper into March, Mythic has started to talk about 1.3.5 and 1.3.6 a bit more. We still don't know when 1.3.5 will land on the PTS, but it probably isn't too far off.&amp;nbsp; The greater WAR community has been especially active the last couple of weeks, did it continue?&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Mythic&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;A Community Spotlight, &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1051"&gt;focused on bloggers&lt;/a&gt;!&amp;nbsp; A lot of great sites on there, so check it out.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Three new &lt;a href="http://forums.warhammeronline.com/warhammer/board?board.id=dev_discussions"&gt;feedback threads&lt;/a&gt; concerning 1.3.5 and 1.3.6.&amp;nbsp;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Mythic wants some &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6503"&gt;guilds to help test&lt;/a&gt; the 1.3.5 city siege changes &lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Articles&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Bootae talks about the importance of &lt;a href="http://bootaesbloodyblog.blogspot.com/2010/03/smooth-movers-win-fights.html"&gt;playing smoooooooth&lt;/a&gt;. &lt;/li&gt;
&lt;li&gt;Zizlak gives us &lt;a href="http://doomdiver.wordpress.com/2010/03/11/in-development-for-1-3-5/"&gt;his take&lt;/a&gt; on some of 1.3.5's changes.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;WARgames tells us why we should be &lt;a href="http://wartalk.wordpress.com/2010/03/11/yakui-and-why-you-should-be-using-it/"&gt;using YakUI&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Yitu does some &lt;a href="http://translate.google.com/translate?client=tmpg&amp;amp;hl=en&amp;amp;u=http%3A%2F%2Fao-lai.blog.de%2F&amp;amp;langpair=0%7Cen"&gt;detective work&lt;/a&gt; on the recent Video Grab Bag for expansion details.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Grimnir posted his thoughts on &lt;a href="http://grimnir.mmofansites.com/posts/1732-finishing-the-economy-a-1-3-6-discussion"&gt;WAR's economy&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Blog the Witch finished part 1 of his &lt;a href="http://darkworlddesigns.com/public_html/?p=219"&gt;Bloodkiss novel&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Syrner, a &lt;a href="http://machinationsofabg.blogspot.com/2010/03/knight-of-blazing-sun-destruction.html"&gt;new blogger&lt;/a&gt;, talks about his Knight of the Blazing Sun.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;i heart gorfang posts some truly &lt;a href="http://iheartgorfang.blogspot.com/2010/03/alternative.html"&gt;scary pictures&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Videos&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Footage of a Witch Elf &lt;a href="http://www.youtube.com/watch?v=qdwehfT4Pl4"&gt;soloing folks&lt;/a&gt; in Tier 1. &amp;nbsp; &lt;/li&gt;
&lt;li&gt;Gamelinx made a video about Tier 1 RvR as a &lt;a href="http://www.youtube.com/watch?v=8oQ1vfiO8j0"&gt;Bright Wizard&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;A video from WAR Russia.&amp;nbsp; There are cats with machine guns, zombies, a lot of blood and &lt;a href="http://www.youtube.com/watch?v=zZOWv-fDDzI"&gt;WAR RvR&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;It was only a matter of time, &lt;a href="http://www.youtube.com/watch?v=ntfViFAlTiI"&gt;WAR meets the Loveboat&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=saPohIKsTBY"&gt;Tier 2 Squig Herder&lt;/a&gt; action.&amp;nbsp; Another one from WAR Russia, the are certainly keeping busy over there.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;AoS has some 6-man vs pug video... with the &lt;a href="http://www.youtube.com/watch?v=0rpkmbOjjwg"&gt;expected results&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=nBCfXaALWWw"&gt;RvR from Volkmar&lt;/a&gt;.&amp;nbsp; Keeps, Land of the Dead and more!&amp;nbsp; Great video with an epic feeling.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;So many articles and not enough time.&amp;nbsp; Apologies to anyone I could not include this week :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-4719702519547630093?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=zxJ6KtUFfgY:1E2FJOQ969U:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=zxJ6KtUFfgY:1E2FJOQ969U:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=zxJ6KtUFfgY:1E2FJOQ969U:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=zxJ6KtUFfgY:1E2FJOQ969U:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4719702519547630093?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4719702519547630093?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/zxJ6KtUFfgY/news-from-front-312.html" title="News from the Front 3/12" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/news-from-front-312.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04ERHc8fyp7ImA9WxBbE0w.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-1030154657134698206</id><published>2010-03-11T07:51:00.001-05:00</published><updated>2010-03-11T07:51:45.977-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-11T07:51:45.977-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>WAR's Economy</title><content type="html">As I mentioned yesterday, Mythic is looking for feedback on some of their &lt;a href="http://www.weritsblog.com/2010/03/mythic-wants-your-feedback.html"&gt;upcoming patch ideas&lt;/a&gt;.&amp;nbsp; Only the one about &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6577"&gt;improving&lt;/a&gt; the WAR economy is causing me some concern.&amp;nbsp;&amp;nbsp; There is a lot to say about this topic, but I am going to make it concise as possible. There is a TLDR version at the bottom too. &lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;What Mythic is proposing:&amp;nbsp; Players do not have enough to spend gold on which may be helped by more BoE (Bind on Equip) items from PQ's, drops and other avenues.&lt;br /&gt;
&lt;br /&gt;
That sounds all well and good, so why am I concerned (based on the info we have)? &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;PvE.&lt;/b&gt;&amp;nbsp; Nearly every PQ in the game is PvE, including dungeons.&amp;nbsp; Mythic is finally getting rid of the PvE in the city siege, so why add a new economic emphasis based on PvE?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;World Drops.&lt;/b&gt;&amp;nbsp; The most popular world drop is probably the Sandstorm class of weapons.&amp;nbsp; From dungeons it may be the Odjira fragment.&amp;nbsp; Both of which are BoE and sell for a nice price.&amp;nbsp; However, these are obtained through PvE. The only valuable drop from PvP is a piece of Sovereign jewelery which a small segment of the population can use.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
All of the armor set (glove, boots) drops cannot even be sold to a vendor.&amp;nbsp; The market is usually flooded with them, so selling on the AH is not productive either.&amp;nbsp; This leads me into my next concern, how will PvPers get gold?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gold.&lt;/b&gt;&amp;nbsp; It seems to me that gold is a PvE currency, for PvP it is tokens.&amp;nbsp; This is partly due to there being no reliable way to earn gold by PvP.&amp;nbsp; There are kill quests, but you have to travel to each warcamp to pick it up and turn it in.&amp;nbsp; You'll spend a large chunk of your reward just traveling.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Unless a new way to make gold by PvP is implemented, many will forced to PvE to get items that actually sell.&amp;nbsp; If that happens, I will be quite discouraged.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gold Sellers.&lt;/b&gt;&amp;nbsp; There are a small amount of gold sellers in WAR now.&amp;nbsp; Putting more emphasis on gold will just increase their presence.&lt;br /&gt;
&lt;br /&gt;
Alright, that went longer than I hoped.&amp;nbsp; Here is the TLDR version:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Please do not make me PvE in order to get gold.&amp;nbsp; I get tokens from doing what I like already, why can't they be used?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It is possible Mythic may have addressed these concerns, but all we have to go on is what they posted.&amp;nbsp; WAR is about fighting other players, at least it is to me.&amp;nbsp; The economy should support that, not encourage people to PvE.&amp;nbsp; Next week I will offer up my half-baked ideas :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-1030154657134698206?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=sAOuOGWYK1E:mMG7B-9RIS0:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=sAOuOGWYK1E:mMG7B-9RIS0:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=sAOuOGWYK1E:mMG7B-9RIS0:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=sAOuOGWYK1E:mMG7B-9RIS0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1030154657134698206?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1030154657134698206?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/sAOuOGWYK1E/wars-economy.html" title="WAR's Economy" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/wars-economy.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcESHg5eip7ImA9WxBbEkk.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-2057848899389549399</id><published>2010-03-10T12:12:00.002-05:00</published><updated>2010-03-10T12:26:49.622-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-10T12:26:49.622-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Mythic wants your feedback</title><content type="html">Mythic has created &lt;a href="http://forums.warhammeronline.com/warhammer/board?board.id=dev_discussions"&gt;new threads&lt;/a&gt; over on the official forums asking for feedback.&amp;nbsp; Three future patch topics are covered:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Economy &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6577"&gt;Improvements&lt;/a&gt;,&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Weapon DPS applied to all &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6605"&gt;damage and healing.&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;Upcoming &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6604"&gt;class balance changes&lt;/a&gt; for 1.3.5.&amp;nbsp;&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;I'm still digesting the info, so I'll refrain from posting opinions until tomorrow. I will now quote the great sage, Meat Loaf.&amp;nbsp; "Two out of three ain't bad"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-2057848899389549399?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=OgFkxq1943s:T4mpNS5WU-I:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=OgFkxq1943s:T4mpNS5WU-I:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=OgFkxq1943s:T4mpNS5WU-I:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=OgFkxq1943s:T4mpNS5WU-I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/2057848899389549399?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/2057848899389549399?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/OgFkxq1943s/mythic-wants-your-feedback.html" title="Mythic wants your feedback" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/mythic-wants-your-feedback.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQCSXY4cCp7ImA9WxBbEk4.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-2147949400397756906</id><published>2010-03-10T07:20:00.002-05:00</published><updated>2010-03-10T11:26:08.838-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-10T11:26:08.838-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video" /><category scheme="http://www.blogger.com/atom/ns#" term="WARTools" /><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Tools of WAR: Loyal Pet</title><content type="html">In this video series, I plan to show some of the interesting add-ons which are available for WAR.&amp;nbsp; I'm not a big add-on user, but I think that a lot of them can be helpful and make the game even more enjoyable.&amp;nbsp; Continue on for the first Tools of WAR.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;Last week I posted about &lt;a href="http://www.weritsblog.com/2010/03/getting-more-out-of-your-pet.html"&gt;getting more out of your pet&lt;/a&gt; (Turret, Lion, Squig and Demon).&amp;nbsp; To do that, I used the Loyal Pet add-on.&amp;nbsp; That seemed like a great one to use for the first video.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/J_5Yvqi8l18&amp;hl=en_US&amp;fs=1&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/J_5Yvqi8l18&amp;hl=en_US&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
You can find &lt;a href="http://war.curse.com/downloads/war-addons/details/lpet.aspx"&gt;Loyal Pet at Curse&lt;/a&gt;.&amp;nbsp; To install, just download it and unpack it into your Interface/AddOns directory.&amp;nbsp; Once in game, you can access it using: /lpet gui&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NOTE:&lt;/b&gt; Loyal Pet also needs &lt;a href="http://war.curse.com/downloads/war-addons/details/libslash.aspx"&gt;LibSlash&lt;/a&gt; to run. &amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-2147949400397756906?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=bozX2HW2NVg:kiJplrPgze4:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=bozX2HW2NVg:kiJplrPgze4:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=bozX2HW2NVg:kiJplrPgze4:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=bozX2HW2NVg:kiJplrPgze4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/2147949400397756906?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/2147949400397756906?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/bozX2HW2NVg/tools-of-war-loyal-pet.html" title="Tools of WAR: Loyal Pet" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/tools-of-war-loyal-pet.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMNRn4-eyp7ImA9WxBbEU4.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-6403525293596994899</id><published>2010-03-09T07:08:00.001-05:00</published><updated>2010-03-09T07:08:17.053-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-09T07:08:17.053-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="GSB" /><title>Werit takes on The Order</title><content type="html">I've talked about Gratuitous Space Battles &lt;a href="http://www.weritsblog.com/search/label/GSB"&gt;a few times&lt;/a&gt; in the past.&amp;nbsp; It's a fun and original space combat strategy/simulator game from &lt;a href="http://www.positech.co.uk/"&gt;Positech Games&lt;/a&gt;.&amp;nbsp; Recently, they offered me a review copy of GSB's latest expansion pack, &lt;a href="http://www.positech.co.uk/gratuitousspacebattles/order.html"&gt;The Order&lt;/a&gt;.&amp;nbsp; As I enjoy the game, I happily accepted.&amp;nbsp; For my impressions and a video, continue after the jump.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;The expansion pack adds a new race to the game, called The Order.&amp;nbsp; They are on a crusade to convert everyone else to their religion (similar to the Ori in SG1).&amp;nbsp; They bring with them a bunch of new toys for you to cause mayhem.&lt;br /&gt;
&lt;br /&gt;
Let's start with the ships.&amp;nbsp; The pack comes with 11 brand new ships ranging from fighters up to the big cruisers.&amp;nbsp; The art and design for these ships is amazing.&amp;nbsp; They are pretty original as video game space ships go.&amp;nbsp; I really like how they use a beam to hold themselves together rather than some solid material.&lt;br /&gt;
&lt;br /&gt;
&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aVW-Ta8opQg&amp;hl=en_US&amp;fs=1&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aVW-Ta8opQg&amp;hl=en_US&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
There are several new weapons, some of which can only be used on Order ships.&amp;nbsp; A common theme for The Order is radiation.&amp;nbsp; Two of the new weapons deliver this nasty payload.&amp;nbsp; In MMO terms, it'd be a DoT.&amp;nbsp; If you can get it through the shields, you will cause some nice damage over time.&lt;br /&gt;
&lt;br /&gt;
The expansion pack also has two new maps in which you can fight.&amp;nbsp; The first is a survival scenario.&amp;nbsp; Survival maps are like arcade games.&amp;nbsp; You will face an endless wave of enemies in your quest for the top score.&amp;nbsp; Of course, what good is a high score without a &lt;a href="http://www.positech.co.uk/gratuitousspacebattles/survivalscores.php"&gt;high score list&lt;/a&gt;?&amp;nbsp; The second is a regular battle map, but with asteroids.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
The pack itself doesn't change much about the game itself.&amp;nbsp; Gameplay will remain largely the same, except for more toys to play with.&amp;nbsp; If you are a fan of GSB, it is likely worth the money.&amp;nbsp; If not, it probably won't change your mind.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Overall, I liked the expansion pack.&amp;nbsp; The new ships are great and add some more replay value to the game.&amp;nbsp; The pack will set you back $6, so it is cheaper than a movie. It is a digital download, so &lt;a href="http://www.positech.co.uk/gratuitousspacebattles/order.html"&gt;go here for more information&lt;/a&gt;.&amp;nbsp; As of this writing, it is not yet available on Steam but &lt;a href="http://store.steampowered.com/search/?term=gratuitous"&gt;would be found here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-6403525293596994899?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/6403525293596994899?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/6403525293596994899?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/zojBZlyKlSA/werit-takes-on-order.html" title="Werit takes on The Order" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/werit-takes-on-order.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYNRXY4eip7ImA9WxBbEEs.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-5217004515766018081</id><published>2010-03-08T07:22:00.003-05:00</published><updated>2010-03-08T10:46:34.832-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-08T10:46:34.832-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Does the Underdog System work?</title><content type="html">One problem WAR has been fighting with since launch is one realm dominating the other.&amp;nbsp; Often this was due to population imbalances, organizational issues or just a loss of morale.&amp;nbsp; In &lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-3#patch:-1"&gt;1.3.3&lt;/a&gt; we were introduced to the Underdog system which was supposed to help.&amp;nbsp; Has it worked?&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;You will probably get a different answer depending on the server.&amp;nbsp; On Badlands, I think the system has worked great.&amp;nbsp; Prior to the patch, Destruction would routinely push to Altdorf while Order only rarely made it to the Inevitable City.&lt;br /&gt;
&lt;br /&gt;
If you look at Badlands now, both sides are getting to their enemies city.&amp;nbsp; I'm not sure I've ever seen a -3 Underdog rating, usually at -2 the opposing realm is able to start a city siege.&amp;nbsp; All this without really punishing the winners for winning.&amp;nbsp; I was skeptical, but in the case of Badlands I am pleased with the results.&lt;br /&gt;
&lt;br /&gt;
Of course, not all servers fared as well as Badlands did with 1.3.3. Where there was a wide population imbalance the same issues still remain.&amp;nbsp; Population is a tough problem to solve.&amp;nbsp; A bonus to exp and renown does not seem like it is enough to have people switching servers. Even though 1.3.3 helped, there is still some work to be done.&lt;br /&gt;
&lt;br /&gt;
How are things on your server?&amp;nbsp; Has the Underdog system helped at all?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-5217004515766018081?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=UOj2cKN9U88:CCffEJi_luk:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=UOj2cKN9U88:CCffEJi_luk:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=UOj2cKN9U88:CCffEJi_luk:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=UOj2cKN9U88:CCffEJi_luk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5217004515766018081?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5217004515766018081?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/UOj2cKN9U88/does-underdog-system-work.html" title="Does the Underdog System work?" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/does-underdog-system-work.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04ARH89eCp7ImA9WxBUF0Q.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-7512270806235842754</id><published>2010-03-05T07:25:00.001-05:00</published><updated>2010-03-05T07:25:45.160-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-05T07:25:45.160-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="Front" /><title>News from the Front 3/5</title><content type="html">Is WAR's population on the rise?&amp;nbsp; It sure feels like it.&amp;nbsp; Over the past week I have seen an influx of new players and players returning to the game.&amp;nbsp; The same applies to the blog community, as three new blogs have joined the scene. For a complete rundown, read on.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Mythic&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Nate &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1042"&gt;fills us in&lt;/a&gt; on the future of scenario weapon pricing.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Two &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1046"&gt;new videos&lt;/a&gt; about the 1.3.4 patch and the new scenario weapons.&lt;/li&gt;
&lt;li&gt;High Pass Cemetery looks to be the feature of this weekends Warfront.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;New Blogs&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Welcome to &lt;a href="http://go2.wordpress.com/?id=725X1342&amp;amp;site=shadowwar.wordpress.com&amp;amp;url=http%3A%2F%2Fkeagen.wordpress.com%2F"&gt;Keagen&lt;/a&gt;, the &lt;a href="http://www.backseatdev.com/"&gt;Back Seat Dev&lt;/a&gt; and &lt;a href="http://wartalk.wordpress.com/"&gt;WARgames&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Articles&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;One Shard &lt;a href="http://oneshard.blogspot.com/2010/03/try-fish-i-am-here-all-weekend.html"&gt;enjoyed The Ironclad&lt;/a&gt; quite a bit.&amp;nbsp; I have to agree, it was a fun scenario.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;WARgames came back for the Endless Trial &lt;a href="http://wartalk.wordpress.com/2010/03/04/blown-away/"&gt;and stayed&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Shadow War senses a &lt;a href="http://shadowwar.wordpress.com/2010/03/04/a-revitalization/"&gt;WAR revitalization&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Keagen talks a bit about gear for those &lt;a href="http://keagen.wordpress.com/2010/02/26/guide-on-gear-setups/"&gt;squishy DPS types&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Mykiel, usually known for his video podcasts, &lt;a href="http://mykielwar.wordpress.com/2010/03/04/the-player-condition-part-1/"&gt;drops some science&lt;/a&gt; on us in a written post!&lt;/li&gt;
&lt;li&gt;Grimnir has some &lt;a href="http://grimnir.mmofansites.com/posts/1729-mid-game-rvr-and-the-pairing-ruleset"&gt;suggestions&lt;/a&gt; for Tier 2 and 3.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Blaze reaches &lt;a href="http://wargorfang.blogspot.com/2010/03/i-beat-game.html"&gt;Renown Rank 80&lt;/a&gt;, congrats!&lt;/li&gt;
&lt;li&gt;Bootae &lt;a href="http://bootaesbloodyblog.blogspot.com/2010/03/if-you-could-change-one-warhammer.html"&gt;asks the question&lt;/a&gt;, "If you could change one career..."&lt;/li&gt;
&lt;li&gt;Zizlak has some &lt;a href="http://doomdiver.wordpress.com/2010/03/02/decisions-2/"&gt;decisions to make&lt;/a&gt;.&amp;nbsp; I often find myself pondering my career mastery setup too.&lt;/li&gt;
&lt;li&gt;Mr. Meh has a WAR &lt;a href="http://mrmeh.wordpress.com/2010/03/01/mr-meh-says-6/"&gt;joke for you&lt;/a&gt;. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;NOTE:&amp;nbsp; There were actually a few more sites to cover, but I have to end it somewhere.&amp;nbsp; I'll try to get to those next week :) &lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Videos&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Tier 1 &lt;a href="http://www.youtube.com/watch?v=tTWEVI4xT4Y"&gt;Shaman action&lt;/a&gt; from WAR Russia. &lt;/li&gt;
&lt;li&gt;An &lt;a href="http://www.youtube.com/watch?v=CNVDogeS8f8&amp;amp;translated=1"&gt;Auction House video&lt;/a&gt; from Germany.&amp;nbsp; It's short, but how many AH videos have you seen?&lt;/li&gt;
&lt;li&gt;Footage from a &lt;a href="http://www.youtube.com/watch?v=mSOD3k33R_k"&gt;keep defense&lt;/a&gt; in Troll Country.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;A look at Gunbad's &lt;a href="http://www.youtube.com/watch?v=e703_FDNIy4"&gt;Pit Boss&lt;/a&gt;.&amp;nbsp; Don't think I have ever actually been in Gunbad, so it was new to me.&lt;/li&gt;
&lt;li&gt;A &lt;a href="http://www.youtube.com/watch?v=Ck4OsA9q7p0"&gt;Talisman making tutorial&lt;/a&gt;, in German.&lt;/li&gt;
&lt;li&gt;Some &lt;a href="http://www.youtube.com/watch?v=I8UFMfxy83Q"&gt;Chosen PvP action&lt;/a&gt;.&amp;nbsp; Nice solo video mostly in Praag.&amp;nbsp; A 2h Chosen can put out some good damage. RAVAGE.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Tier 2 &lt;a href="http://www.youtube.com/watch?v=SGEWhlYgZiA"&gt;RvR fights&lt;/a&gt;.&amp;nbsp; Music is Metallica, so that makes it awesome in any case.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;NOTE:&amp;nbsp; This is only a small sampling of the videos this week.&amp;nbsp; As with the articles, there were just too many :)&lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-7512270806235842754?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=t5sU70zG3S8:NhVlLTTHC54:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=t5sU70zG3S8:NhVlLTTHC54:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=t5sU70zG3S8:NhVlLTTHC54:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=t5sU70zG3S8:NhVlLTTHC54:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7512270806235842754?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7512270806235842754?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/t5sU70zG3S8/news-from-front-35.html" title="News from the Front 3/5" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/news-from-front-35.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04MQH0_fSp7ImA9WxBUF08.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-4482212113256493306</id><published>2010-03-04T13:06:00.000-05:00</published><updated>2010-03-04T13:06:21.345-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-04T13:06:21.345-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Getting Involved</title><content type="html">The Warhammer Vault over at IGN is &lt;a href="http://warhammervault.ign.com/fullstory.php?id=56471"&gt;looking for some help&lt;/a&gt;.&amp;nbsp; They are in need of news hounds, columnists and artists. While they may not be paid positions, they do offer a great opportunity.&amp;nbsp; It gets you involved with the WAR community, including players and developers.&amp;nbsp; It's a great way to get your name out there and make some contacts too.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-4482212113256493306?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=rofV8W72jQU:ja8rcuo46OA:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=rofV8W72jQU:ja8rcuo46OA:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=rofV8W72jQU:ja8rcuo46OA:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=rofV8W72jQU:ja8rcuo46OA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4482212113256493306?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4482212113256493306?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/rofV8W72jQU/getting-involved.html" title="Getting Involved" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/getting-involved.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ENR3k_fyp7ImA9WxBUF00.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-729218071493484865</id><published>2010-03-04T07:08:00.002-05:00</published><updated>2010-03-04T07:28:16.747-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-04T07:28:16.747-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Getting more out of your pet</title><content type="html">I've been playing WAR for more than 18 months and am still learning new things all the time.&amp;nbsp; My Engineer is a great example.&amp;nbsp; I never really used his turret (pet) much due to the low damage and inability to really control it.&amp;nbsp; A few days ago, I found out it can be controlled.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;Turrets and other pets can be set to aggressive, defend and passive.&amp;nbsp; They also have several special abilities which are usually set to auto.&amp;nbsp; That was pretty much all the control I thought I had over it.&amp;nbsp; While browsing the WAR forums, I saw a fellow Engineer mention wanting to put his turrets special abilities on the hotbar.&amp;nbsp; It got me thinking and I remembered a pet addon.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://war.curse.com/downloads/war-addons/details/lpet.aspx"&gt;LoyalPet&lt;/a&gt; is an add-on which allows you to have more control over your pet whether it be a lion, squig, daemon or turret.&amp;nbsp; I never realized it could keep you and your pet on the same target.&amp;nbsp; So when I switch targets to a healer, my turret will also start firing on them.&amp;nbsp; This has made my turret feel much more useful.&lt;br /&gt;
&lt;br /&gt;
This is especially true for my gun turret.&amp;nbsp; Its special abilities are an armor debuff and machine gun.&amp;nbsp; The armor debuff is very helpful as a lot of players are sporting armor potions.&amp;nbsp; Since rifle skills are mostly physical damage, getting the debuff on your target is very helpful.&lt;br /&gt;
&lt;br /&gt;
The machine gun ability is also very important despite its low damage.&amp;nbsp; Due to its rapid fire, it can setback/interrupt a caster or healer.&amp;nbsp; With LoyalPet, all this happens with no micromanagement.&lt;br /&gt;
&lt;br /&gt;
Alright, back to the original question.&amp;nbsp; Can you control your pets abilities from the hotbar?&amp;nbsp; Yes you can, with a macro.&amp;nbsp; Type this in your chat box, with a flame turret out:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;/script CommandPetDoAbility(425)&lt;/blockquote&gt;&lt;br /&gt;
That's all there is to it.&amp;nbsp; You can put the above into a macro and place it on your hotbar.&amp;nbsp; Here are the other numbers, taken from LoyalPet.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;White Lion&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Lions Roar: 429&lt;br /&gt;
Leg Tear: 431&lt;br /&gt;
Shred: 430&lt;br /&gt;
Gut Ripper: 434&lt;br /&gt;
Maul: 433&lt;br /&gt;
Fang and Claw: 432&lt;br /&gt;
Terrifying Roar: 428&lt;br /&gt;
Bite: 426&lt;br /&gt;
Claw Sweep: 427&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Engineer&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Penetrating Round: 420&lt;br /&gt;
Flamethrower: 424&lt;br /&gt;
Shock Grenade: 422&lt;br /&gt;
High-Explosive Grenade: 423&lt;br /&gt;
Machine Gun: 421&lt;br /&gt;
Steam Vent: 425&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Magus&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Daemonic Fire: 443&lt;br /&gt;
Warping Energy: 445&lt;br /&gt;
Flame of Tzeentch: 447&lt;br /&gt;
Flames of Change: 448&lt;br /&gt;
Coruscating Energy: 446&lt;br /&gt;
Daemonic Consumption: 444&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Squig Herder&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Squig Squeal: 442&lt;br /&gt;
Gore: 438&lt;br /&gt;
Goop Shootin: 440&lt;br /&gt;
Poisoned Spine: 437&lt;br /&gt;
Spine Fling: 436&lt;br /&gt;
Spore Cloud: 441&lt;br /&gt;
Head Butt: 439&lt;br /&gt;
Death From Above: 435&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-729218071493484865?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/729218071493484865?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/729218071493484865?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/ILA7sjAuovk/getting-more-out-of-your-pet.html" title="Getting more out of your pet" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/getting-more-out-of-your-pet.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYMQXs5fyp7ImA9WxBUFk8.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-5676497585300584491</id><published>2010-03-03T07:42:00.001-05:00</published><updated>2010-03-03T07:43:00.527-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-03T07:43:00.527-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Weekend Warfront Rewards</title><content type="html">Weekend Warfront's are like other live events, you get a task list and three levels of rewards.&amp;nbsp; The elite level reward was nice, as it gave you extra scenario Emblems for winning.&amp;nbsp; The lower tiered rewards were not as desirable.&amp;nbsp; How can they be improved and what can we expect from future Weekend Warfronts?&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;As we saw in the last &lt;a href="http://www.weritsblog.com/2010/02/it-came-from-files.html"&gt;It Came from the Files&lt;/a&gt;, more than just the Vanquisher's Boon was added.&amp;nbsp; There were also the: Coinkeeper's Boon, Instructor's Boon and the Herald's Boon.&amp;nbsp; If I had to guess, I'd say these give more money, more XP and more renown.&amp;nbsp; They would put us at 4 boons, enough for a months rotation.&lt;br /&gt;
&lt;br /&gt;
All of that is just a guess though and those new boons may have nothing to do with future Warfront rewards.&amp;nbsp; It is also a bit strange to offer rank 40 players an experience buff.&amp;nbsp; We should see Friday if I am on to something or not.&lt;br /&gt;
&lt;br /&gt;
The lower tiered rewards for Scurvy Dogs were single low level potions.&amp;nbsp; I'm not even sure why they bothered if those were going to be the rewards.&amp;nbsp;&amp;nbsp; Here are some of my ideas for future rewards:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gold.&lt;/b&gt;&amp;nbsp; You can't go wrong with an item that you can sell for a few gold pieces.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Renown.&lt;/b&gt;&amp;nbsp; I believe it was the first Night of Murder which offered consumable items that gave the player renown.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Influence.&lt;/b&gt;&amp;nbsp; Just like the one above, an item that grants the player influence when used.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ordinance.&lt;/b&gt;&amp;nbsp; How about 25 or 50 pieces of ordinance?&amp;nbsp; I'd be more likely to spend what I have if there was another source of these.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Axe Hewer's and Trolls.&lt;/b&gt;&amp;nbsp; Remember those neat siege engines from Bitter Rivals?&amp;nbsp; Bring those back as a reward.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Potions.&lt;/b&gt;&amp;nbsp; 5 or 10 potions would be a more worthwhile reward.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Currency.&lt;/b&gt;&amp;nbsp; I wouldn't mind getting medallions, crests or even Land of the Dead currency as a reward.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Crafting.&lt;/b&gt;&amp;nbsp; How about a bag which has a choice of crafting materials?&lt;br /&gt;
&lt;br /&gt;
I think there is a lot of options for those lower tiered rewards.&amp;nbsp; As we have a new Warfront every week, they don't need to be very large rewards, but they should be a bit more interesting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-5676497585300584491?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5676497585300584491?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5676497585300584491?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/zSwtdo3Iy1o/weekend-warfront-rewards.html" title="Weekend Warfront Rewards" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/weekend-warfront-rewards.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMEQ3k5eCp7ImA9WxBUFU4.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-3274783070498609402</id><published>2010-03-02T07:12:00.004-05:00</published><updated>2010-03-02T09:00:02.720-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-02T09:00:02.720-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Ironclad Improvements</title><content type="html">WAR's first Weekend Warfront has come and gone.&amp;nbsp; Overall, it was an enjoyable experience.&amp;nbsp; One of the nice things about scenarios, like The Ironclad, only making an appearance every so often is that it can be improved more easily.&amp;nbsp; While fun, I think there are some things that can be done to make The Ironclad even better.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Bugs.&lt;/b&gt;&amp;nbsp; The scenario itself was a bit buggy, at least for my Engineer.&amp;nbsp; On the Central Gangway, there were numerous spots where my turrets and land mines would end up falling through the floor.&amp;nbsp; At least that's my guess, they just disappeared.&amp;nbsp; I disappeared through the floor on one occasion too.&amp;nbsp; Maybe the Ironclad was in the Bermuda Triangle? &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Spawns.&lt;/b&gt;&amp;nbsp; While it was fun (for me) knocking Destruction back into the water as they left their spawn,&amp;nbsp; it probably wasn't very fair.&amp;nbsp; It brought back some fond Tor Anroc memories :)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Guards.&lt;/b&gt;&amp;nbsp; This seems to be a 1.3.4 issue rather than just The Ironclad.&amp;nbsp; If you aggro the spawn guards, be prepared for them to rampage through the scenario killing everyone in their path.&amp;nbsp; The lesson, be very careful if you camp a spawn.&amp;nbsp; Or it could just be a bug.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Healing.&lt;/b&gt;&amp;nbsp; I played this scenario a bit on my Rune Priest.&amp;nbsp; It was extremely boring.&amp;nbsp; Here is how nearly every scenario went:&amp;nbsp; Pick a spot, spam group heal skill.&amp;nbsp; Due to the corridors, it was the only way to be protected from melee.&amp;nbsp; It was also the most effective way to heal as group heals do not respect line of sight.&lt;br /&gt;
&lt;br /&gt;
There really doesn't seem to be much Mythic can do about it though.&amp;nbsp; Maybe a debuff which reduces the range of group heals?&amp;nbsp; The downside would be it favors melee even more.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ranged.&lt;/b&gt;&amp;nbsp; This isn't really a bug, but more of an observation.&amp;nbsp; Most of this scenario is not friendly to ranged classes who don't have overpowered pbaoe's.&amp;nbsp; That's all well and good as it is a temporary scenario.&amp;nbsp; I would love to see a scenario in the future which favors ranged, to balance things out. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tasks.&lt;/b&gt;&amp;nbsp;&amp;nbsp; Most of the &lt;a href="http://www.weritsblog.com/2010/02/scurvy-dogs-is-live.html"&gt;tasks for the Scurvy Dogs&lt;/a&gt; live event were fine. I do think that completing 25 scenarios was a bit on the high side.&amp;nbsp; Let's say each scenario averages 10 minutes, that's over 4 hours just in the scenario.&amp;nbsp; It used up nearly all of my weekend game time.&amp;nbsp; In my opinion, 15 would be a better amount to require. &lt;br /&gt;
&lt;br /&gt;
Hopefully the scenario will be even more solid the next time it rolls around.&amp;nbsp; It was fun to do for a weekend and I am already looking forward to the next Warfront.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-3274783070498609402?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3274783070498609402?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3274783070498609402?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/Nsq4EU_hhzE/ironclad-improvements.html" title="Ironclad Improvements" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/ironclad-improvements.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcEQHs5fCp7ImA9WxBUFEk.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-6432761137895133024</id><published>2010-03-01T06:46:00.001-05:00</published><updated>2010-03-01T06:46:41.524-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-01T06:46:41.524-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="STO" /><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="EQ2" /><category scheme="http://www.blogger.com/atom/ns#" term="Dawntide" /><category scheme="http://www.blogger.com/atom/ns#" term="Fallen Earth" /><title>Neglect</title><content type="html">The past few months have been an amazing time to be a gamer.&amp;nbsp; There have been so many good games released that I've had a hard time keeping up.&amp;nbsp; In fact, I have even been neglecting games that I enjoy.&amp;nbsp; It turns out that I am a two game kinda guy.&amp;nbsp; Even so, I feel a little bad about the games I just don't have time for.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;As I mentioned, I only have time to play two major games at a time.&amp;nbsp; The primary one is Warhammer Online (I know, big surprise).&amp;nbsp; The current number two game is Mass Effect 2, which I hope to complete in the next couple weeks.&amp;nbsp; When I do, a new game will move into its place.&amp;nbsp; It could be any one of the following:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fallen Earth.&lt;/b&gt;&amp;nbsp; I've been a &lt;a href="http://www.weritsblog.com/search/label/Fallen%20Earth"&gt;big fan of FE&lt;/a&gt; since before they launched.&amp;nbsp; Even though I have not played it lately, I am still subscribed.&amp;nbsp; Icarus has made a lot of great improvements and I expect them to continue to do so. One challenge FE will face getting back to the #2 spot is its theme.&amp;nbsp; Science Fiction is my favorite genre and there is another game which fits the bill.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Star Trek Online.&lt;/b&gt;&amp;nbsp; STO will likely be the &lt;a href="http://www.weritsblog.com/search/label/STO"&gt;next game&lt;/a&gt; I play when I finish ME2.&amp;nbsp; It's no secret that Cryptic rushed its release, but I am pretty patient these days.&amp;nbsp; When I do return to it, it will be primarily for PvE.&amp;nbsp; I just don't expect Cryptic to be able to balance PvP well.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Global Agenda.&lt;/b&gt;&amp;nbsp; I own the game and don't need a subscription, so I'll just play this whenever I feel like it.&amp;nbsp; being able to jump in and play whenever will get it played more often than a game I have to re-subscribe to.&amp;nbsp; It's a shame I suck at First Person Shooters though.&amp;nbsp; That's why I let the turrets do the shooting for me.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Everquest 2.&lt;/b&gt;&amp;nbsp; My time with you is not finished EQ2. I expect to come back for a month now and then, as there is &lt;a href="http://www.weritsblog.com/search/label/EQ2"&gt;too much content&lt;/a&gt; to ignore and some great people to play with.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dawntide.&lt;/b&gt;&amp;nbsp; I am still watching how this &lt;a href="http://www.weritsblog.com/search/label/Dawntide"&gt;game develops&lt;/a&gt;.&amp;nbsp; There is a lot of potential and the dev team makes some big strides every patch.&amp;nbsp; It's just that lately I have had less free time, so I want to spend it playing rather than testing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-6432761137895133024?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=vH3TJOIlDnM:98B8tvaEkJ8:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=vH3TJOIlDnM:98B8tvaEkJ8:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=vH3TJOIlDnM:98B8tvaEkJ8:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=vH3TJOIlDnM:98B8tvaEkJ8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/6432761137895133024?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/6432761137895133024?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/vH3TJOIlDnM/neglect.html" title="Neglect" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/03/neglect.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8MQnkzfCp7ImA9WxBUEk0.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-5725758635841624907</id><published>2010-02-26T12:53:00.002-05:00</published><updated>2010-02-26T12:54:43.784-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-26T12:54:43.784-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Event" /><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Scurvy Dogs is live!</title><content type="html">The first of WAR Weekend Warfront is live, Scurvy Dogs.&amp;nbsp; Along with the new Ironclad scenario, it brings its own set of tasks and rewards.&amp;nbsp; For a look at the task list and elite reward, continue on!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;All of the tasks revolve around the new 6 vs 6 Ironclad scenario.&amp;nbsp; I encourage you to get together a group for this one as it is crucial for success.&amp;nbsp; In any case, the event and the scenario will be gone on Monday, so get to it.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_LAZT2ztBEag/S4gKNLO01mI/AAAAAAAAAak/YO2NIS5UtX8/s1600-h/sd01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_LAZT2ztBEag/S4gKNLO01mI/AAAAAAAAAak/YO2NIS5UtX8/s320/sd01.png" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://2.bp.blogspot.com/_LAZT2ztBEag/S4gKOsOFzsI/AAAAAAAAAas/PwFeHlrak7Y/s1600-h/sd02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_LAZT2ztBEag/S4gKOsOFzsI/AAAAAAAAAas/PwFeHlrak7Y/s320/sd02.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-5725758635841624907?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=xKJZvbbnbfo:waCUcjnZL_s:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=xKJZvbbnbfo:waCUcjnZL_s:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=xKJZvbbnbfo:waCUcjnZL_s:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=xKJZvbbnbfo:waCUcjnZL_s:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5725758635841624907?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5725758635841624907?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/xKJZvbbnbfo/scurvy-dogs-is-live.html" title="Scurvy Dogs is live!" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_LAZT2ztBEag/S4gKNLO01mI/AAAAAAAAAak/YO2NIS5UtX8/s72-c/sd01.png" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2010/02/scurvy-dogs-is-live.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcFRHc_eSp7ImA9WxBUEUQ.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-4086497430684442652</id><published>2010-02-26T08:10:00.002-05:00</published><updated>2010-02-26T08:13:35.941-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-26T08:13:35.941-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="Front" /><title>News from the Front 2/26</title><content type="html">Another busy week for WAR,&amp;nbsp; February has been a very interesting month for the game.&amp;nbsp; In this weeks news, we have several Ironclad videos, articles from Mythic, a new guide and more.&amp;nbsp; 1.3.4 is live and the WAR population has swelled with a lot of old names and faces.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Mythic&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Mike Wyatt tells us about the &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1033"&gt;latest scenario&lt;/a&gt; changes in a new development diary.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;1.3.4 is now live.&amp;nbsp; You can check out all of the changes &lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-4"&gt;here&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Carrie delivers her &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1035"&gt;first Producer's Note&lt;/a&gt;.&amp;nbsp; It includes info on the next two patches.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;The &lt;a href="http://www.weritsblog.com/2009/12/coming-soon-to-war-scurvy-dogs.html"&gt;Scurvy Dogs&lt;/a&gt; live event, which includes the 6 vs 6 scenario, should be starting up this weekend.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Articles&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Shadow WAR tells us about the &lt;a href="http://shadowwar.wordpress.com/2010/02/23/yesterday-sucked-but-the-weekend-rocked/"&gt;highs and lows&lt;/a&gt; of his weekend.&amp;nbsp; Spoiler:&amp;nbsp; A huge Claymore is a high. &amp;nbsp;&lt;/li&gt;
&lt;li&gt;Blaze &lt;a href="http://wargorfang.blogspot.com/2010/02/bilerot.html"&gt;hits up Bilerot&lt;/a&gt; for the first time, on his Knight of the Burning Sun.&amp;nbsp; In WAR, you can run the enemies dungeons while you are in the city.&lt;/li&gt;
&lt;li&gt;Bootae inspects the latest &lt;a href="http://bootaesbloodyblog.blogspot.com/2010/02/new-war-producers-letter-which-of.html"&gt;WAR producer's Note&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Grimnir posted an &lt;a href="http://grimnir.mmofansites.com/posts/1722-missed-the-dev-chat-last-night-i-ve-got-the-answers"&gt;audio recording&lt;/a&gt; of last weeks PTS Event Q&amp;amp;A. &lt;/li&gt;
&lt;li&gt;Mr. Meh doesn't like.... wait, &lt;a href="http://mrmeh.wordpress.com/2010/02/24/warhammer-online-another-diary-and-am-now-mr-pleased/"&gt;he does like&lt;/a&gt; the latest Producer's Note?&amp;nbsp; That can't be right :)&lt;/li&gt;
&lt;li&gt;Cydoc, of the Warhammer Vault at IGN, posts a nice &lt;a href="http://warhammervault.ign.com/fullstory.php?id=56360"&gt;guide to Sigmar's Crypt&lt;/a&gt;.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Yitu, a German WAR blogger, &lt;a href="http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;langpair=0%7Cen&amp;amp;u=http://ao-lai.blog.de/2010/02/23/grab-gefallenen-slayers-8059343/&amp;amp;rurl=translate.google.com&amp;amp;twu=1&amp;amp;client=tmpg&amp;amp;usg=ALkJrhjL_0fLSPUP-uPk90xQBRkec-UBzw"&gt;gives us a look&lt;/a&gt; at the Grave of the Fallen Slayer.&lt;/li&gt;
&lt;li&gt;Yes, Yitu gets two entries as he's new to the Front and mentions me ;)&amp;nbsp; In this article, he talks a bit about &lt;a href="http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;langpair=0%7Cen&amp;amp;u=http://ao-lai.blog.de/2010/02/22/saegezahn-motivation-8054552/&amp;amp;rurl=translate.google.com&amp;amp;twu=1&amp;amp;client=tmpg&amp;amp;usg=ALkJrhhf__Jlt0UBf9GVmWIi4HiW85P6iw"&gt;motivation&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Video&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;One Shard takes a look at &lt;a href="http://oneshard.blogspot.com/2010/02/short-choppa-gear-video.html"&gt;Choppa armor set progression&lt;/a&gt;.&amp;nbsp; Orcs do have some amazing armor in WAR.&lt;/li&gt;
&lt;li&gt;Shadow WAR has a video of The Ironclad from &lt;a href="http://shadowwar.wordpress.com/2010/02/20/pts-video/"&gt;last weeks PTS event&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Mykiel is &lt;a href="http://mykielwar.wordpress.com/2010/02/19/the-ironclad/"&gt;on a boat&lt;/a&gt;, T-Pain was not able to make it.&amp;nbsp; (Language warning)&lt;/li&gt;
&lt;li&gt;More Mykiel!&amp;nbsp; This time he has been streaming live video of his &lt;a href="http://go2.wordpress.com/?id=725X1342&amp;amp;site=mykielwar.wordpress.com&amp;amp;url=http%3A%2F%2Fwww.ustream.tv%2Fchannel%2Fp-o-d-c-a-s-t-the-webcast"&gt;1.3.4 experiences&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Excellent video, from WAR Russia I think, showing some &lt;a href="http://www.youtube.com/watch?v=97PcCyxWtEs"&gt;outnumbered open RvR&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;This &lt;a href="http://www.youtube.com/watch?v=v9lXCX5pj2c"&gt;video from Karak Norn&lt;/a&gt;, show some LotD Grinding and a boss fight versus the Skull Lord.&lt;/li&gt;
&lt;li&gt;Maul0r1 brings us a &lt;a href="http://www.youtube.com/watch?v=FknMmXArsNk"&gt;look at WAR's newest scenario&lt;/a&gt;, The Ironclad. &amp;nbsp;&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-4086497430684442652?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=SDPKjm9AcSE:94AIWk8pN5Q:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=SDPKjm9AcSE:94AIWk8pN5Q:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=SDPKjm9AcSE:94AIWk8pN5Q:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=SDPKjm9AcSE:94AIWk8pN5Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4086497430684442652?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4086497430684442652?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/SDPKjm9AcSE/news-from-front-226.html" title="News from the Front 2/26" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/news-from-front-226.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08CSH0-eSp7ImA9WxBUEU0.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-7781123716039852321</id><published>2010-02-25T07:23:00.003-05:00</published><updated>2010-02-25T07:44:29.351-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-25T07:44:29.351-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Highlights</title><content type="html">Yesterday, Mythic released the &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1035"&gt;February Producers Note&lt;/a&gt; on us all.&amp;nbsp; It weighs in at over 1,600 words and is full of interesting information.&amp;nbsp; The biggest news is Carrie Gouskos has taken over as WAR's Franchise Producer.&amp;nbsp; She had quite a bit to say.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;First, I'd like to send a congrats out to Carrie.&amp;nbsp; She was kind enough to &lt;a href="http://www.weritsblog.com/2009/09/interview-with-warhammers-carrie.html"&gt;answer some questions&lt;/a&gt; a while back and has always been open to the WAR community.&amp;nbsp; As you can tell from the Note, she seems pretty passionate about the game.&amp;nbsp; Alright, on to the highlights!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;More Communication.&lt;/b&gt;&amp;nbsp; They hope to have a monthly note rather than it being tied to patches.&amp;nbsp; It was also mentioned that they would do more with social tools like twitter.&amp;nbsp; You can't go wrong with more communication.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Participation.&lt;/b&gt;&amp;nbsp; Players like to feel involved in the game they devote so many hours to.&amp;nbsp; We may start to see contests where we can contribute to making WAR better.&amp;nbsp; Loading screen tips (with credit) sound like a good start.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;In the face.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1.3.5.&lt;/b&gt;&amp;nbsp; Carrie confirmed their commitment to making the city sieges about PvP and not PvE.&amp;nbsp; During the Q&amp;amp;A that followed last weeks PTS Event, it was mentioned that Mythic was looking more guilds into their Core Test Team for 1.3.5.&amp;nbsp; I can't wait to get some more information about this, it will be a critical improvement.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Also &lt;a href="http://www.weritsblog.com/2010/02/135-info.html"&gt;coming in 1.3.5&lt;/a&gt;, more things to spend in-game currency on!&amp;nbsp; Inventory space and bank space look to be first up.&amp;nbsp; I know I could use some more of both.&amp;nbsp; New low level characters will be able to purchase more bag space whenever they want, rather than getting it every 10 ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1.3.6.&amp;nbsp;&lt;/b&gt; The Note also gave us our first look at the 1.3.6 patch.&amp;nbsp; It is light on details but it looks like it will focus on the economy and auction house.&amp;nbsp; I suspect this will also include more stuff to do and stuff to get, but we'll have to wait and see.&amp;nbsp; Mythic will also make a decision on the armor redesign which has been idle for a few months.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-7781123716039852321?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=dj52SZBtNHw:D_jkADe6M5M:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=dj52SZBtNHw:D_jkADe6M5M:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=dj52SZBtNHw:D_jkADe6M5M:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=dj52SZBtNHw:D_jkADe6M5M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7781123716039852321?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7781123716039852321?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/dj52SZBtNHw/highlights.html" title="Highlights" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/highlights.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ECQns8fyp7ImA9WxBUEE4.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-2813362870654145215</id><published>2010-02-24T12:14:00.000-05:00</published><updated>2010-02-24T12:14:23.577-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-24T12:14:23.577-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="DAoC" /><title>WAR News with a side of DAoC</title><content type="html">Today is a big day for WAR...&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Patch 1.3.4 is live! Check out the mostly correct &lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-4"&gt;patch notes here&lt;/a&gt;.&amp;nbsp;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;The February &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1035"&gt;Producer Note is out&lt;/a&gt;!&amp;nbsp; Lots of stuff to read so I'll post about it later this week.&lt;/li&gt;
&lt;/ul&gt;Back to the Dark Age has a &lt;a href="http://www.backtothedarkage.com/index.php/2010/02/23/q-a-mythic-developer-adam-coleman/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+BackToTheDarkAge+%28Back+to+the+Dark+Age%29"&gt;very nice interview&lt;/a&gt; with a Mythic Developer, Adam Coleman.&amp;nbsp; There is a lot of good info in here about Dark Age of Camelot's future, so check it out. &amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-2813362870654145215?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Dewg0wtVbfI:LP3I7kO8MY4:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=Dewg0wtVbfI:LP3I7kO8MY4:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Dewg0wtVbfI:LP3I7kO8MY4:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Dewg0wtVbfI:LP3I7kO8MY4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/2813362870654145215?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/2813362870654145215?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/Dewg0wtVbfI/war-news-with-side-of-daoc.html" title="WAR News with a side of DAoC" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/war-news-with-side-of-daoc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cAQXszeCp7ImA9WxBUEEw.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-5077978130290058977</id><published>2010-02-24T07:29:00.004-05:00</published><updated>2010-02-24T07:37:20.580-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-24T07:37:20.580-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Werit does a dungeon</title><content type="html">Yep, you read that correctly.&amp;nbsp; I Werit, the guy who writes about how he doesn't enjoy PvE, ventured down to the Tomb of the Vulture Lord.&amp;nbsp; Last weekend the stars aligned and I was able to give this dungeon a serious try.&amp;nbsp; How did it go?&amp;nbsp; I'm sure you can guess.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;First, I'd like to say that the dungeon itself looks amazing.&amp;nbsp; The artists and designers at Mythic did a fantastic job.&amp;nbsp; I am a really big fan of the Egyptian inspired theme of the whole Land of the Dead.&amp;nbsp; The dungeon does not disappoint when it comes to aesthetics. &lt;br /&gt;
&lt;br /&gt;
I'd also like to say the folks I grouped with were awesome.&amp;nbsp; We couldn't get passed the fifth boss (out of 8), but it was because of our group makeup and not anyone's fault.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
There are three general reasons why I don't enjoy PvE dungeons and raids.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Time.&lt;/b&gt;&amp;nbsp; In my history as a MMO player, I've found that group PvE content rarely finishes in the planned time.&amp;nbsp; My Vulture Lord trip was supposed to take about one and a half hours.&amp;nbsp; It actually took over three.&amp;nbsp; Now that I'm older (job and family) time is my most valuable resource.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Loot.&lt;/b&gt;&amp;nbsp; My first trip was as much about exploration as it was getting some new equipment.&amp;nbsp; Any other attempts at this dungeon will pretty much be just about getting loot.&amp;nbsp; The Random Number Generator was not friendly to me at all.&amp;nbsp; I lost all but one roll on everything from boss drops to scarab's.&amp;nbsp; I left with a Kamenra fragment (AP steal), which is better than nothing.&lt;br /&gt;
&lt;br /&gt;
I did get 4 Silver Ankhs since I lost every Boss PQ.&amp;nbsp; I did need these, so that is something.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Boring.&amp;nbsp;&lt;/b&gt; This is especially true as a dps.&amp;nbsp; All I had to do was make sure I stood in the right spot and kept up spamming Firebomb.&amp;nbsp; I barely had to be awake to get through the run.&lt;br /&gt;
&lt;br /&gt;
Now we get to my biggest problem with WAR.&amp;nbsp; Doing the PvE in the Land of the Dead is almost required if you want to stay competitive.&amp;nbsp; There is a lot of awesome stuff to get down there, but it is all PvE.&amp;nbsp; Tyrant armor, nice weapons, the best souls (time limited talismans), crazy jewelry sets, Odjira talisman without spending a lot of gold and the list goes on.&lt;br /&gt;
&lt;br /&gt;
I should mention the nice jewelry sets can be had for 12 Silver Anhks, which are also rewarded by raiding the opposing warcamp.&amp;nbsp; Still, I have to stop what I'm doing (PvP), fly down there, hope for a warcamp warband, trek all the way across the zone and more than likely take an empty warcamp. That's not how I like to spend my time.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
I have Invader Crests and Medallions which have no use to me right now.&amp;nbsp; I would love to trade all of these for a few Silver Ankhs.&amp;nbsp; I have no idea when I might see the ToVL again (or if I even want to), so most of what the Land of the Dead offers is out of my reach.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-5077978130290058977?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=QR2K0eSV5oA:SdTTbc5CL5A:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=QR2K0eSV5oA:SdTTbc5CL5A:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=QR2K0eSV5oA:SdTTbc5CL5A:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=QR2K0eSV5oA:SdTTbc5CL5A:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5077978130290058977?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5077978130290058977?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/QR2K0eSV5oA/werit-does-dungeon.html" title="Werit does a dungeon" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/werit-does-dungeon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcNSXo6cSp7ImA9WxBVGU8.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-8001413161541632914</id><published>2010-02-23T06:57:00.002-05:00</published><updated>2010-02-23T07:11:38.419-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-23T07:11:38.419-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>The Ironclad Part 2</title><content type="html">In yesterdays post I &lt;a href="http://www.weritsblog.com/2010/02/ironclad.html"&gt;showed a video and wrote about&lt;/a&gt; some of the positive aspects of WAR's new scenario, The Ironclad.&amp;nbsp; While I am looking forward to playing it once it hits live, there are some aspects that I'm not so sure about.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;6 vs 6.&lt;/b&gt;&amp;nbsp; The Ironclad is meant for single group versus group combat.&amp;nbsp; The problem is that solo players will queue for the scenario too.&amp;nbsp; The age old premade against pug problem will be very pronounced in The Ironclad.&amp;nbsp; Since WAR lacks any matchmaking options to put premades against other premades, there really is no way to avoid this.&amp;nbsp; Personally,&amp;nbsp; I don't mind and plan on running this scenario in a group most of the time.&lt;br /&gt;
&lt;br /&gt;
Maybe there should be a warning label in the scenario description?&amp;nbsp; In the lower tiers, I don't expect this to be a problem.&amp;nbsp; Tier 4 is a different story of course.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Spawns.&lt;/b&gt;&amp;nbsp; As I mentioned yesterday, player spawn points are not mirrored.&amp;nbsp; Order starts inside the ship while Destruction starts on their own platform.&amp;nbsp; As much as I like the potential that non-mirrored spawn gives, this is just asking for trouble.&amp;nbsp; I expect there to be numerous complaints about how Mythic favors one side due to the non-mirrored spawn points.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
One popular suggestion to this is to alternate spawn points.&amp;nbsp; I think that will just lead to players quitting if they don't have the better perceived spawn location.&amp;nbsp; If it were me, I would add an Order platform to the other side of the ship.&amp;nbsp; Although, I fear this may lead to players ignoring the other objectives and just camping.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Group Healing.&lt;/b&gt;&amp;nbsp; In WAR, group healing spells do not need line of sight.&amp;nbsp; This makes them especially effective in the Ironclad.&amp;nbsp; A player can heal his buddies on other decks or in adjacent corridors without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Line of Sight.&lt;/b&gt;&amp;nbsp; The indoor objectives will make life tough for several classes.&amp;nbsp; Single target healing, which needs line of sight, will be much more difficult when compared to group healing.&amp;nbsp; Ranged classes, without a pbaoe, will have a tough time since they have to get close.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Three Objectives.&lt;/b&gt;&amp;nbsp; Having three objectives may lead to more running around than fighting.&amp;nbsp; The Ironclad is similar to Gates of Ekrund, but the objectives are not as close together due to the indoor nature of the scenario.&amp;nbsp; We'll have to see how this plays out on the live servers.&lt;br /&gt;
&lt;br /&gt;
It is too early to pass judgment on the Ironclad.&amp;nbsp; Even though I have a few concerns about the scenario, I am looking forward to playing it.&amp;nbsp; Mythic has said they are 'testing the waters' with this 6 vs 6 scenario.&amp;nbsp; If you enjoy it, you really should let them know.&amp;nbsp; The people who don't like it will be doing just that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-8001413161541632914?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=pe8JWvSQRCI:WLM9qzEOESk:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=pe8JWvSQRCI:WLM9qzEOESk:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=pe8JWvSQRCI:WLM9qzEOESk:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=pe8JWvSQRCI:WLM9qzEOESk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8001413161541632914?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8001413161541632914?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/pe8JWvSQRCI/ironclad-part-2.html" title="The Ironclad Part 2" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/ironclad-part-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcGSHc6eCp7ImA9WxBVGU4.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-820801534017394452</id><published>2010-02-22T07:33:00.002-05:00</published><updated>2010-02-23T08:00:29.910-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-23T08:00:29.910-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video" /><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>The Ironclad</title><content type="html">Last Thursday, we got our first look at WAR's newest scenario, The Ironclad.&amp;nbsp; Taking place on a Dwarven Ironclad, this scenario is for group vs group (6 vs 6) play.&amp;nbsp; The &lt;a href="http://www.weritsblog.com/2010/02/pts-event-tonight-134.html"&gt;event was a lot of fun&lt;/a&gt; and the new scenario should prove to be interesting.&amp;nbsp; Continue on for some video and impressions of The Ironclad.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-orrbn6vTwU&amp;hl=en_US&amp;fs=1&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-orrbn6vTwU&amp;hl=en_US&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
I am going to split my impressions of this new scenario into two posts due to length.&amp;nbsp; First, let's talk about the postive aspects of this new scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Scenery.&lt;/b&gt; The Ironclad and the surrounding scenery look great.&amp;nbsp; It feels totally different than any of the other scenarios. &amp;nbsp; The art team did an amazing job.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Varied.&lt;/b&gt;&amp;nbsp; There are three objectives to capture and they are all a bit different.&amp;nbsp; The upper objective is on the top desk and wide open.&amp;nbsp; The central objective is at the intersection of corridors.&amp;nbsp; The lower one is in the Engine room and it somewhere in between the sizes of the other two.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Spawns.&lt;/b&gt;&amp;nbsp; Unlike most other scenarios, the spawn points are not mirrored. &amp;nbsp; It offers a nice change of pace but this will appear on the negative list too.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Strategy.&lt;/b&gt;&amp;nbsp; The variety that the scenario offers could allow for differing strategies.&amp;nbsp; It should make premade vs premade battles very fun.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Tomorrow, I will post some of the concerns I have with The Ironclad.&lt;br /&gt;
&lt;br /&gt;
EDIT: &lt;a href="http://www.weritsblog.com/2010/02/ironclad-part-2.html"&gt;Part 2 is up&lt;/a&gt;.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-820801534017394452?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=5-vUDpESI4U:4cjYSQ_uk9g:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=5-vUDpESI4U:4cjYSQ_uk9g:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=5-vUDpESI4U:4cjYSQ_uk9g:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=5-vUDpESI4U:4cjYSQ_uk9g:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/820801534017394452?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/820801534017394452?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/5-vUDpESI4U/ironclad.html" title="The Ironclad" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/ironclad.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEABSHg7fSp7ImA9WxBVFUU.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-3969791465851505968</id><published>2010-02-19T08:09:00.002-05:00</published><updated>2010-02-19T08:39:19.605-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-19T08:39:19.605-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="Front" /><title>News from the Front 2/19</title><content type="html">Another busy week for WAR.&amp;nbsp; 1.3.4 is fast approaching so Mythic held a testing event on the PTS which was a lot of fun.&amp;nbsp; If I were to prognosticate (yea, Groundhog Day was on TV a lot this month) I'd say 1.3.4 may be going live next week. On to the WAR community!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Mythic&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;A &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1030"&gt;Developer Diary was posted&lt;/a&gt; about the new scenario currency system.&amp;nbsp; There are some hints that this is just the beginning, so stay tuned.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Andy let us know about the &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;amp;thread.id=6076"&gt;new approach to the scenario structure&lt;/a&gt;.&amp;nbsp; It also gives some background on why they went this way.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Mythic started a thread to &lt;a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=pts_ff&amp;amp;thread.id=66787"&gt;gather ideas&lt;/a&gt; for alternative scenario rule-sets.&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Articles&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Grimnir gets ready for the &lt;a href="http://grimnir.mmofansites.com/posts/1719-calm-before-the-storm"&gt;upcoming scenario storm&lt;/a&gt;.&amp;nbsp; He's still worried about the premade vs pug issues and I can't blame him.&lt;/li&gt;
&lt;li&gt;Bootae gives a breakdown of the &lt;a href="http://bootaesbloodyblog.blogspot.com/"&gt;blogger challenge entries&lt;/a&gt;. I think I won, yea let's just go with that :)&lt;/li&gt;
&lt;li&gt;Great post over at Shadow WAR about &lt;a href="http://shadowwar.wordpress.com/2010/02/16/warhammer-i-really-do-love-it/"&gt;why he loves WAR&lt;/a&gt;.&amp;nbsp; Those are all reasons why WAR is still the game I play the most.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Gaarawar&amp;nbsp; has a post about the new &lt;a href="http://gaarawarrgabs.wordpress.com/2010/02/19/the-ironclad-the-preview-night/"&gt;Ironclad scenario&lt;/a&gt; from last night.&amp;nbsp; I'm not sure he sleeps.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Mr. Meh takes on the &lt;a href="http://mrmeh.wordpress.com/2010/02/18/warhammer-online-dev-diary-sean-bosshardt-and-you/"&gt;lastest Dev diary&lt;/a&gt;.&amp;nbsp; What do you mean 'you people'?&lt;/li&gt;
&lt;li&gt;Want to know how to be killed by the Colossus? I heart Gorefang has &lt;a href="http://iheartgorfang.blogspot.com/2010/02/ultimate-guide-to-getting-killed-by.html"&gt;the ultimate guide&lt;/a&gt;. &lt;/li&gt;
&lt;li&gt;Zizlak breaks out the &lt;a href="http://doomdiver.wordpress.com/2010/02/18/so-you-think-that-im-just-easy-renown/"&gt;offensive Rune Priest&lt;/a&gt; with some good results.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;WAR &lt;a href="http://warbureau.wordpress.com/2010/02/17/valentines-day/"&gt;brings people together&lt;/a&gt;, even if it is just to kill others.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Should Mythic &lt;a href="http://oneshard.blogspot.com/2010/02/should-land-of-dead-have-been-free.html"&gt;have charged&lt;/a&gt; for the Land of the Dead expansion? &lt;/li&gt;
&lt;li&gt;&lt;a href="http://wargorfang.blogspot.com/2010/02/little-things.html"&gt;The Little Things&lt;/a&gt; are good... that's what she said?&lt;/li&gt;
&lt;/ul&gt;&lt;b&gt;Videos&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;A look at a &lt;a href="http://www.youtube.com/watch?v=akUkHA-yFYM"&gt;very large keep siege&lt;/a&gt; in Eatine.&amp;nbsp; Warning, the music may cause you to fall asleep at work :)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=LwakOgfQhJk"&gt;RvR video&lt;/a&gt; from our WAR cousins in Korea. &lt;/li&gt;
&lt;li&gt;MMOGamePlay shows off some &lt;a href="http://www.youtube.com/watch?v=JHHETZilYts"&gt;Tier 1 Bright Wizard&lt;/a&gt; action.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=t523YiizxDA"&gt;6 vs 6 gameplay&lt;/a&gt; from WAR in Taiwan.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;Some duel footage of a &lt;a href="http://www.youtube.com/watch?v=zCJwWGeJuLo"&gt;DoK vs IB&lt;/a&gt;.&amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-3969791465851505968?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Br-M1iw-U4U:AEBtWMP1aCE:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=Br-M1iw-U4U:AEBtWMP1aCE:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Br-M1iw-U4U:AEBtWMP1aCE:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Br-M1iw-U4U:AEBtWMP1aCE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3969791465851505968?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3969791465851505968?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/Br-M1iw-U4U/news-from-front-219.html" title="News from the Front 2/19" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/news-from-front-219.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUHSXY5eip7ImA9WxBVFUw.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-918463303130844850</id><published>2010-02-18T12:13:00.001-05:00</published><updated>2010-02-18T12:13:58.822-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-18T12:13:58.822-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>PTS Event Tonight 1.3.4</title><content type="html">The second part (&lt;a href="http://www.weritsblog.com/2010/02/werit-at-war-134-stress-test.html"&gt;first part&lt;/a&gt;) of the WAR's patch &lt;a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-4#patch:-1_section:1"&gt;1.3.4&lt;/a&gt; starts &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1029"&gt;tonight at 8pm EST&lt;/a&gt;.&amp;nbsp; Players will be able to check out the new scenario structure and the brand new 6 vs 6 scenario: &lt;a href="http://www.weritsblog.com/2009/12/coming-soon-to-war-scurvy-dogs.html"&gt;The Ironclad&lt;/a&gt;.&amp;nbsp;&amp;nbsp; I'm actually pretty excited about tonight's test.&amp;nbsp; The new scenario has a lot of potential for small group play.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;"Werit, how do I get on the PTS (Public Test Server)?"&amp;nbsp; I'm glad you asked, it's easy.&amp;nbsp; First, open up explorer (not IE) and go to your Warhammer Online directory.&amp;nbsp; You should see an executable called testpatch.&amp;nbsp; Once you run that, the launcher will pop up and then restart.&amp;nbsp; Now log in in normally.&lt;br /&gt;
&lt;br /&gt;
You will likely not have any characters on the Warpstone server so you'll have to create one.&amp;nbsp; The good news is you can make a RR80 template for any class in the game (Destruction or Order).&amp;nbsp; That's pretty much all there is to it.&amp;nbsp; When you want to log back into the live servers, just do so as normal.&amp;nbsp; The launcher will restart again and you'll be all set.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-918463303130844850?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=q2cy4cfg9vw:sJGAPKrNDAM:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=q2cy4cfg9vw:sJGAPKrNDAM:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=q2cy4cfg9vw:sJGAPKrNDAM:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=q2cy4cfg9vw:sJGAPKrNDAM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/918463303130844850?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/918463303130844850?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/q2cy4cfg9vw/pts-event-tonight-134.html" title="PTS Event Tonight 1.3.4" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/pts-event-tonight-134.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MHRHs_eSp7ImA9WxBVFU0.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-3792890018495723701</id><published>2010-02-18T07:16:00.004-05:00</published><updated>2010-02-18T08:57:15.541-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-18T08:57:15.541-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Healing is like Football</title><content type="html">American Football that is.&amp;nbsp; This week I have been putting a lot of time in on my Rune Priest.&amp;nbsp; He had been sitting in Tier 3 for a while, but yesterday I got to Tier 4.&amp;nbsp; While healing during PvP, I often get the feeling I'm playing Football, more specifically the Quarterback.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;In Football, You have linemen whose job it is to block and pretty much keep the opponents off of the Quarterback.&amp;nbsp; The better job they do, the better their QB can preform.&amp;nbsp; They end up forming a bubble, called the pocket, in which the QB can move around in.&lt;br /&gt;
&lt;br /&gt;
During many scenarios, a pocket for the healer will develop.&amp;nbsp; You have players attacking their lines and some keeping players off of the healer.&amp;nbsp; When this happens, healing becomes much more effective.&amp;nbsp; Just like offenses in Football when their QB has time to make plays.&lt;br /&gt;
&lt;br /&gt;
Sometimes, there is no pocket for the healers.&amp;nbsp; When that happens we often have to scramble around to get away from the charging melee.&amp;nbsp; It becomes much tougher to heal if you are on the run.&amp;nbsp; Just like Football, some healers can still operate well in those situations.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
I'm finding the Rune Priest to be a good scrambling healer due to its many short cast-time spells and procs.&amp;nbsp; Being mobile is an essential part of playing a healer in WAR.&amp;nbsp; It isn't like PvE where all you have to do is move once in a while.&amp;nbsp; As the battle ebbs and flows, your position on the battlefield will become very important.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Much like a Quarterback, a healer will also get all of the blame for anything that goes wrong.&amp;nbsp; Even if you win and do the most healing you're likely to receive some nasty tells.&amp;nbsp; Usually from Prima donna receivers, or in WAR terms:&amp;nbsp; Bright Wizards.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-3792890018495723701?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=4z0P54DQxh0:bjQr3cktWzI:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=4z0P54DQxh0:bjQr3cktWzI:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=4z0P54DQxh0:bjQr3cktWzI:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=4z0P54DQxh0:bjQr3cktWzI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3792890018495723701?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3792890018495723701?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/4z0P54DQxh0/healing-is-like-football.html" title="Healing is like Football" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/healing-is-like-football.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEANQ3Y6fSp7ImA9WxBVFE8.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-6496105025835191428</id><published>2010-02-17T12:13:00.000-05:00</published><updated>2010-02-17T12:13:12.815-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-17T12:13:12.815-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Portaits of WAR Contest</title><content type="html">The &lt;a href="http://forjador.wordpress.com/"&gt;Portraits of WAR&lt;/a&gt; site is running a contest in celebration of its first anniversary.&amp;nbsp; If you've never dropped by, you really should.&amp;nbsp; The authors specialty is art and he has done some amazing stuff.&amp;nbsp; The prize will be a custom illustration from any part of the Warhammer Universe.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
His past work is incredibly detailed, so it is a heck of a prize.&amp;nbsp; To enter, all you need to do is &lt;a href="http://forjador.wordpress.com/2010/02/15/portraits-of-war-is-celebrating-a-year-of-life/"&gt;post a comment answering a few questions&lt;/a&gt;.&amp;nbsp; One winner will be selected in a few weeks.&amp;nbsp; Good luck!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-6496105025835191428?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=eDH7wIkZou4:c0k82N_nVdU:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=eDH7wIkZou4:c0k82N_nVdU:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=eDH7wIkZou4:c0k82N_nVdU:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=eDH7wIkZou4:c0k82N_nVdU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/6496105025835191428?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/6496105025835191428?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/eDH7wIkZou4/portaits-of-war-contest.html" title="Portaits of WAR Contest" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="02817664598577253311" /></author><feedburner:origLink>http://www.weritsblog.com/2010/02/portaits-of-war-contest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkABSX06eSp7ImA9WxBVFEw.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-5120626966329496530</id><published>2010-02-17T07:26:00.002-05:00</published><updated>2010-02-17T07:45:58.311-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-17T07:45:58.311-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Challenge Accepted</title><content type="html">Last week, Bootae &lt;a href="http://bootaesbloodyblog.blogspot.com/2010/02/blogger-challenge-if-you-were-mythic.html"&gt;issued a challenge&lt;/a&gt; to WAR bloggers.&amp;nbsp; He asked, "If we were Mythic, what would we do for 2010?"&amp;nbsp; It is a good question and every so often a little armchair game design is fun.&amp;nbsp; Who knows how feasible any of this really is though.&amp;nbsp; So, what would I do?&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;First, an assumption.&amp;nbsp; We already have an idea what the &lt;a href="http://www.weritsblog.com/2010/02/135-info.html"&gt;1.3.5 patch will look like&lt;/a&gt;.&amp;nbsp; My guess is we will see it late March/early April, so we will work from that point.&amp;nbsp; 1.3.5 is a critical patch which may solve one of the biggest complaints against WAR, City Sieges.&amp;nbsp; If successful, it should free up the staff to work on new content.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Spring.&lt;/b&gt;&amp;nbsp; First up, I would throw everything I could on the existing &lt;a href="http://www.weritsblog.com/2010/01/vision-of-war.html"&gt;token vendors&lt;/a&gt;.&amp;nbsp; Crafting materials, PvE weapons, siege weapons, mounts and everything else.&amp;nbsp; Give players something to do with those officer medallions.&amp;nbsp; It would also let players get everything without being forced to PvE.&lt;br /&gt;
&lt;br /&gt;
If The Ironclad (6 vs 6) scenario works out, I would also add a second 6 vs 6 scenario.&amp;nbsp; Bug fixing happens every patch, but I would make a special effort to ensure every ability and tactic works as described.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summer.&lt;/b&gt;&amp;nbsp; Time for a new Live Expansion (i.e. Land of the Dead).&amp;nbsp; The key features would be:&amp;nbsp; Raise the Renown Rank cap, raise the Guild Rank cap and &lt;a href="http://www.weritsblog.com/2009/12/what-war-needs.html"&gt;a new zone&lt;/a&gt;.&amp;nbsp; The zone would be as large as 4 LotD's and in a square.&lt;br /&gt;
&lt;br /&gt;
The goal of this new zone is to give Guilds something to own and fight over.&amp;nbsp; Think of it as something similar to Eve's null-sec space.&amp;nbsp; Objectives would range from small camps to large keeps, giving guilds of all sizes something to own.&amp;nbsp; Rewards would be for individual guilds only, to discourage zergs.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fall/Winter.&lt;/b&gt;&amp;nbsp; My goal here would be to expand the game horizontally by adding a new race to each faction.&amp;nbsp; One of WAR's strength is the class variety, so lets build on that.&amp;nbsp; I think Ogre's and Beastmen would be fun and a new class or two would be great around this time of year.&lt;br /&gt;
&lt;br /&gt;
That is what I would do if I was Mythic.&amp;nbsp; I don't think any of it is too far fetched either.&amp;nbsp; It's hard to tell if players would like a plan like that, as we can be a bit fickle.&amp;nbsp; I'm hoping Mythic has it's own plan, which I would love to see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-5120626966329496530?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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