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Knox" /><category term="Probed" /><category term="expansion" /><category term="Kung-fu" /><category term="Saboteur" /><category term="CoX" /><category term="Friday" /><category term="DAoC" /><category term="Gametime" /><category term="Needs" /><category term="1.2.1" /><category term="emotes" /><category term="Monty Python" /><category term="1.3.6" /><category term="Torchlight" /><category term="Bitter Rivals" /><category term="Books" /><title>Werit</title><subtitle type="html">Werit: A Dwarf who has forgotten where he placed his tankard of ale; a state of befuddlement. &lt;br&gt;&lt;br&gt;werit -a-t- weritsblog.com or weritblog -a-t gmail.com</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.weritsblog.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.weritsblog.com/" /><link rel="next" type="application/atom+xml" 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gd:etag="W/&quot;CkIBR3k5cCp7ImA9WhVUGUg.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-4413308960472870982</id><published>2012-05-25T07:47:00.000-04:00</published><updated>2012-05-25T08:55:56.728-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-25T08:55:56.728-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WoH" /><category scheme="http://www.blogger.com/atom/ns#" term="Rift" /><title>Invasion and Conquest</title><content type="html">Today, &lt;a href="http://war.stratics.com/"&gt;WAR Stratics&lt;/a&gt;&amp;nbsp;and &lt;a href="http://6v6v6.com/"&gt;6v6v6.com&lt;/a&gt; embark on their &lt;a href="http://war.stratics.com/war-stratics-the-invasion/"&gt;invasion&lt;/a&gt; of Mythic HQ. &amp;nbsp;They are not in this alone, as I will be throwing my support behind the operation. &amp;nbsp;Of course, I will be doing it from the safety of my own home. &amp;nbsp;Basically, it's a press type event where we will get a glimpse of what the Mythic folks are working on.&lt;br /&gt;
&lt;br /&gt;
The trip is primarily about Wrath of Heroes, so I don't expect much about Age of Reckoning although we know what they are up to (&lt;a href="http://www.weritsblog.com/2012/05/146-patch-notes.html"&gt;1.4.6&lt;/a&gt;!). &amp;nbsp;There will be an embargo on what we see, so sadly I probably won't have anything good to&amp;nbsp;immediately&amp;nbsp;share. &amp;nbsp;It should be fun though!&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
For your Friday reading, I suggest &lt;a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/"&gt;Massively's hands-on with Rift: Conquest&lt;/a&gt;. &amp;nbsp;I've written about Rift's new PvP system, Conquest, &lt;a href="http://www.weritsblog.com/2012/05/rifts-3-faction-pvp.html"&gt;before&lt;/a&gt;&amp;nbsp;but now have a better understanding about what it actually is. &amp;nbsp;Primarily, it is much bigger than a warfront, but is still an instance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/conquest-map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/conquest-map.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Conquest has certainly piqued my interest. &amp;nbsp;However, I don't think I have it in me to PvE to the cap just so I can check it out. &amp;nbsp;Trion made a short developers video about Conquest, &lt;a href="http://www.riftgame.com/en/media/videos/conquest/"&gt;watch it here&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-4413308960472870982?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/Q8uZL5N0Udw" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4413308960472870982?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4413308960472870982?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/Q8uZL5N0Udw/invasion-and-conquest.html" title="Invasion and Conquest" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/invasion-and-conquest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08GSH08fip7ImA9WhVUGEs.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-6207768041422870847</id><published>2012-05-24T07:59:00.001-04:00</published><updated>2012-05-24T08:17:09.376-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-24T08:17:09.376-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WoH" /><title>Tomb King Approaches</title><content type="html">The &lt;a href="http://wrathofheroes.warhammeronline.com/news/64"&gt;latest Hero has been announced&lt;/a&gt; for Wrath of Heroes: &amp;nbsp;Amenadresh the Steward. &amp;nbsp;This handsome fellow is a Tomb King who specializes in Area damage and Area heal. &amp;nbsp;It looks like his flight should arrive early next week. &amp;nbsp;He probably had to check that sweet hat.&lt;br /&gt;
&lt;br /&gt;
Amenadresh was in earlier versions of the beta and I do believe his abilities have changed since then. &amp;nbsp;I don't remember him having a heal before, but I could be wrong. &amp;nbsp;This guys ability affects were awesome, so I hope they remain. &amp;nbsp;He had this cool sandstorm, which could be a bit much sometimes but was nice. &amp;nbsp;Check out &lt;a href="http://wrathofheroes.warhammeronline.com/news/67"&gt;his abilities here&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://web.cdn.eamythic.com/sites/wrathofheroes.com/cms/images/heroes/amenadresh/AmenaArts.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="309" src="http://web.cdn.eamythic.com/sites/wrathofheroes.com/cms/images/heroes/amenadresh/AmenaArts.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Mythic also announced &lt;a href="http://wrathofheroes.warhammeronline.com/news/63"&gt;more hero price drops&lt;/a&gt; this week.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Bax is available for 23,000 Gold&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Nethys is available for 23,000 Gold&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Ikkrik is available for 16,000 Gold&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Ilanya is available for 16,000 Gold&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Aessa is available for 9,000 Gold&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
These changes have made heroes quite obtainable, especially if you have a Gold boost in effect. &lt;br /&gt;
&lt;br /&gt;
They also put Mastery points up for sale. &amp;nbsp;I do have an opinion on this move, but I am going to save that for another post.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-6207768041422870847?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=E_FE7wAX9Os:u-AXgd8pdpA:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=E_FE7wAX9Os:u-AXgd8pdpA:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=E_FE7wAX9Os:u-AXgd8pdpA:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=E_FE7wAX9Os:u-AXgd8pdpA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=E_FE7wAX9Os:u-AXgd8pdpA:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=E_FE7wAX9Os:u-AXgd8pdpA:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=E_FE7wAX9Os:u-AXgd8pdpA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/E_FE7wAX9Os" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/6207768041422870847?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/6207768041422870847?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/E_FE7wAX9Os/tomb-king-approaches.html" title="Tomb King Approaches" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/tomb-king-approaches.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4GQ3g5eyp7ImA9WhVUF0o.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-1827328084716122666</id><published>2012-05-23T07:50:00.002-04:00</published><updated>2012-05-23T07:52:02.623-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-23T07:52:02.623-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>Swamp of Sadness</title><content type="html">Most of you have probably heard that &lt;a href="http://www.swtor.com/community/showthread.php?t=462269"&gt;SWTOR was hit with some layoffs&lt;/a&gt; yesterday. &amp;nbsp;No real insight on how severe they were, but one&amp;nbsp;casualty&amp;nbsp;looks to be Stephen Ried (community manager). &amp;nbsp;He seemed to be the primary communication outlet, so I am sad to see him go. &amp;nbsp;Why they chose him, considering it makes the situation look even worse, I don't know.&lt;br /&gt;
&lt;br /&gt;
The Swamp of Sadness scene from The Neverending Story is one that has stuck with me ever since I was a kid. &amp;nbsp;Poor Artax just couldn't pull himself out of the mud. &amp;nbsp;The Internet, and bad MMO news especially, often reminds me of this scene. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/y688upqmRXo" width="460"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Layoffs are pretty negative, and that is something maladjusted people on the Internet love. &amp;nbsp;Lets face it, we're surrounded by them so it is very easy to start feeling like Artax and just keep sinking. &amp;nbsp;Is this good news for SWTOR? &amp;nbsp;Of course not. &amp;nbsp;It's also not the end of the game either. &amp;nbsp;The future just isn't as bright as a lot of people hoped. &lt;br /&gt;
&lt;br /&gt;
We've been through this with WAR and a number of other games. &amp;nbsp;I handle the mud by just focusing on the here and now. &amp;nbsp;I like playing SWTOR, and I will continue to do so until I don't. &amp;nbsp;The future of the game does not really matter, so long as I am having fun right now. &lt;br /&gt;
&lt;br /&gt;
In the end it's a video game, not a life commitment. &amp;nbsp;I play games for entertainment and getting drowned in negativity is not my idea of fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-1827328084716122666?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=-01QTJaM0ZI:mUb4AxYmQNQ:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=-01QTJaM0ZI:mUb4AxYmQNQ:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=-01QTJaM0ZI:mUb4AxYmQNQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=-01QTJaM0ZI:mUb4AxYmQNQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=-01QTJaM0ZI:mUb4AxYmQNQ:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=-01QTJaM0ZI:mUb4AxYmQNQ:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=-01QTJaM0ZI:mUb4AxYmQNQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/-01QTJaM0ZI" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1827328084716122666?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1827328084716122666?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/-01QTJaM0ZI/swamp-of-sadness.html" title="Swamp of Sadness" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/y688upqmRXo/default.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/swamp-of-sadness.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4GQ3s4eip7ImA9WhVUFkU.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-8691933129283263065</id><published>2012-05-22T08:15:00.001-04:00</published><updated>2012-05-22T08:15:22.532-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-22T08:15:22.532-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="1.4.6" /><title>Bolster Change</title><content type="html">One of the important changes in &lt;a href="http://www.weritsblog.com/2012/05/146-patch-notes.html"&gt;Warhammer Online's 1.4.6 patch&lt;/a&gt; involves the bolster mechanic. &amp;nbsp;On the live servers, when players enter a RvR lake in Tier 4, their stats are increased to a level 40&amp;nbsp;equivalent. &amp;nbsp;That used to be the cap, in 1.4 it was actually raised to 45 but hidden from the player. &amp;nbsp;Once you surpass RR 80, you start getting those levels.&lt;br /&gt;
&lt;br /&gt;
In 1.4.6, the bolster will raise players to 45, if they are not already. &amp;nbsp;Your character sheet will still say you are level 40, but your stats will get buffed. &amp;nbsp;How much? &amp;nbsp;That depends. &amp;nbsp;Lets take a look at an example. &amp;nbsp;My RP below is geared poorly at the moment, so keep that in mind. &lt;br /&gt;
&lt;br /&gt;
Hurrik, Rune Priest (RR 49)&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Before&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Xzp3a3Keh1M/T7uB8iJVdgI/AAAAAAAABPE/g_5XSLl9sWc/s1600/before.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-Xzp3a3Keh1M/T7uB8iJVdgI/AAAAAAAABPE/g_5XSLl9sWc/s1600/before.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;After&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-UlLCwZHVFOk/T7uB-MGQKYI/AAAAAAAABPM/4ACscoBH7i4/s1600/after.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-UlLCwZHVFOk/T7uB-MGQKYI/AAAAAAAABPM/4ACscoBH7i4/s1600/after.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
As you can see from the screenshots, my RP ends up with some buffs after the bolster. &amp;nbsp;They are not very large, but a buff is a buff. &amp;nbsp;On a tank character, for example, you'll see a greater armor improvement compared to mine.&lt;br /&gt;
&lt;br /&gt;
Currently, there is a bug on PTS which grants RR80+ players an extra bolster, but that should be taken care of soon. &amp;nbsp;What I don't show here is the effect level 45 has on the combat formulas, which will also make life better for low players.&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-8691933129283263065?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=KPgyqnUTqOQ:63WcnAde_G4:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=KPgyqnUTqOQ:63WcnAde_G4:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=KPgyqnUTqOQ:63WcnAde_G4:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=KPgyqnUTqOQ:63WcnAde_G4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=KPgyqnUTqOQ:63WcnAde_G4:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=KPgyqnUTqOQ:63WcnAde_G4:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=KPgyqnUTqOQ:63WcnAde_G4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/KPgyqnUTqOQ" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8691933129283263065?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8691933129283263065?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/KPgyqnUTqOQ/bolster-change.html" title="Bolster Change" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Xzp3a3Keh1M/T7uB8iJVdgI/AAAAAAAABPE/g_5XSLl9sWc/s72-c/before.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/bolster-change.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4NQX47eyp7ImA9WhVUFk0.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-1346222844287234526</id><published>2012-05-21T07:46:00.001-04:00</published><updated>2012-05-21T07:49:50.003-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-21T07:49:50.003-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Stardrive" /><category scheme="http://www.blogger.com/atom/ns#" term="4x" /><title>StarDrive Check-in</title><content type="html">StarDrive is an in-development 4x game by Zer0sum Games. &amp;nbsp;It's actually a project I Kickstarted, because there can never be enough 4x games! &amp;nbsp;The game is currently still in development, but a number of improvements have been made.&lt;br /&gt;
&lt;br /&gt;
First, they &lt;a href="http://www.iceberg-interactive.com/news-mainmenu-33/1-latest/488-publishing-agreement-for-grand-strategy-4x-game-announced.html"&gt;signed a deal with Iceburg Interactive&lt;/a&gt; for publishing. &amp;nbsp;Congrats to them!&lt;br /&gt;
&lt;br /&gt;
Now on to a quick look at the beta.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-xeVo3-OJLkI/T7opLe-3-OI/AAAAAAAABOo/7WaX7hSwvFQ/s1600/StarDrive+2012-05-16+18-52-06-88.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-xeVo3-OJLkI/T7opLe-3-OI/AAAAAAAABOo/7WaX7hSwvFQ/s400/StarDrive+2012-05-16+18-52-06-88.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
The Race selection screen is coming together nicely. &amp;nbsp;This screenshot does not really do it justice because the portraits on the left are actually animated and look great. &amp;nbsp;The art has been coming along very nicely!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-3JUUOY0esaQ/T7opMekZDvI/AAAAAAAABO4/kw6WRhzIvMw/s1600/StarDrive+2012-05-16+19-16-49-35.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-3JUUOY0esaQ/T7opMekZDvI/AAAAAAAABO4/kw6WRhzIvMw/s400/StarDrive+2012-05-16+19-16-49-35.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
This screenshot shows Subspace Projectors. &amp;nbsp;These installations are automatically built (by your planets) to connection two colonized systems. &amp;nbsp;They are new to 4x games, so I asked the developer about them.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Subspace projectors are used to extend the area of influence for your empire. &amp;nbsp;This is important because you can warp for free while inside your borders. &amp;nbsp;Outside of your borders, you pay a massive power penalty for warping. &amp;nbsp;As you tech up, you can even gain bonus movement speed while inside the influence of your projectors. &amp;nbsp;The concept is that you will build 'roads' with these to speed movement within your empire. &amp;nbsp;Furthermore, as you tech up, you can add warp inhibiting effects to your projectors, which slow enemy movement speed within your borders, or even prevent enemy FTL altogether.&lt;/blockquote&gt;
&lt;br /&gt;
You can check it out at&amp;nbsp;&lt;a href="http://stardrivegame.com/"&gt;http://stardrivegame.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-1346222844287234526?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/mnS0ks4pi0I" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1346222844287234526?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1346222844287234526?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/mnS0ks4pi0I/stardrive-check-in.html" title="StarDrive Check-in" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-xeVo3-OJLkI/T7opLe-3-OI/AAAAAAAABOo/7WaX7hSwvFQ/s72-c/StarDrive+2012-05-16+18-52-06-88.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/stardrive-check-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIHQHw9eip7ImA9WhVUE0k.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-606062995461476474</id><published>2012-05-18T07:28:00.002-04:00</published><updated>2012-05-18T07:28:51.262-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-18T07:28:51.262-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Planetside 2" /><category scheme="http://www.blogger.com/atom/ns#" term="TOR" /><title>SWTOR and Planetside 2</title><content type="html">Another Friday, another slacking day for me on this blog. &amp;nbsp;Today I have a good SWTOR site for you and a freaking amazing video. &amp;nbsp;My week has been spent mostly playing League of Legends and SWTOR. &amp;nbsp;I really want to get to 30 in LoL, just because. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;TOR Fashion.&lt;/b&gt; &amp;nbsp;Custom armor is one of the things I really like about SWTOR. &amp;nbsp;It lets you look how you want, but is also a part of the game system (unlike appearance tabs). &amp;nbsp;The problem is, how do you find that look you want? &amp;nbsp;That's where &lt;a href="http://tor-fashion.com/"&gt;TOR Fashion&lt;/a&gt; comes in, it is a site dedicated to showing off those armor sets. &lt;br /&gt;
&lt;br /&gt;
Check them out at: &amp;nbsp;&lt;a href="http://tor-fashion.com/"&gt;http://tor-fashion.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Planetside 2.&lt;/b&gt; &amp;nbsp;If your not sure what PS2 is.... it's an open world MMOFPS. &amp;nbsp;I'll just let the video speak for itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/x6HgC6Exs0U" width="460"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How awesome was that? &amp;nbsp;Seriously, this is easily my most anticipated game now even though I suck at shooters. &amp;nbsp;Now I just need some dirt on a SOE employee for blackmail so I can get into beta. &amp;nbsp;I was contemplating trying out Planetside 1 just because of this video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-606062995461476474?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Q4QSiKC0H2M:n-mjyVFWSvY:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=Q4QSiKC0H2M:n-mjyVFWSvY:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Q4QSiKC0H2M:n-mjyVFWSvY:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Q4QSiKC0H2M:n-mjyVFWSvY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Q4QSiKC0H2M:n-mjyVFWSvY:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=Q4QSiKC0H2M:n-mjyVFWSvY:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=Q4QSiKC0H2M:n-mjyVFWSvY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/Q4QSiKC0H2M" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/606062995461476474?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/606062995461476474?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/Q4QSiKC0H2M/swtor-and-planetside-2.html" title="SWTOR and Planetside 2" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/x6HgC6Exs0U/default.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/swtor-and-planetside-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEGQXY7eip7ImA9WhVUEkg.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-7528601723178046813</id><published>2012-05-17T07:28:00.000-04:00</published><updated>2012-05-17T08:27:00.802-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T08:27:00.802-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="1.4.6" /><title>1.4.6 Patch Notes</title><content type="html">The patch notes for &lt;a href="http://ageofreckoning.warhammeronline.com/article/Version-146-Comes-PTS-0517"&gt;Warhammer Online's 1.4.6 update&lt;/a&gt; are up! They are pretty hefty and should provide a good way to spend some time today if you are so inclines. &amp;nbsp;This is primarily a bug fixing patch, but there are also some very important changes. &amp;nbsp;Below are some that stand out to me.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;City Siege.&lt;/b&gt; &amp;nbsp;This one was unexpected. &amp;nbsp;There will only be a single city instance allowed at a time now. &amp;nbsp;The population cap has also been increased to 60 ( 60 vs 60!). When the city instance is over, another will open up. &amp;nbsp;That means no more instance hopping to find an empty instance!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tier 4 Bolster.&lt;/b&gt; &amp;nbsp;In Tier 4 RvR lakes, all eligible &amp;nbsp;players will be bolstered to rank 45 (up from 40). &amp;nbsp;This will effectively eliminate the&amp;nbsp;advantage&amp;nbsp;of hidden levels. &amp;nbsp;It will also do some interesting things to your stats, so be warned. &amp;nbsp;It will hopefully bring better balance to Open RvR.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Scenario Brackets.&lt;/b&gt; &amp;nbsp;Currently, scenarios are bracketed by levels only. &amp;nbsp;In 1.4.6 there will be only 3 brackets: &amp;nbsp;Level 1-15, Renown ranks 0-69 and Renown ranks 70-100. &amp;nbsp;This is a tricky change since you want to provide a fair fight, but also make sure they pop frequently. &amp;nbsp;We'll see how it goes.&lt;br /&gt;
&lt;br /&gt;
1.4.6 should also be on the PTS later today!&lt;br /&gt;
&lt;br /&gt;
Patch Notes: &amp;nbsp;&lt;a href="http://ageofreckoning.warhammeronline.com/article/Version-146-Comes-PTS-0517"&gt;http://ageofreckoning.warhammeronline.com/article/Version-146-Comes-PTS-0517&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-7528601723178046813?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/WtpRGmK6_Js" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7528601723178046813?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7528601723178046813?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/WtpRGmK6_Js/146-patch-notes.html" title="1.4.6 Patch Notes" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/146-patch-notes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4ESHo_cCp7ImA9WhVUEUs.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-1811101851038106222</id><published>2012-05-16T07:47:00.001-04:00</published><updated>2012-05-16T07:48:29.448-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-16T07:48:29.448-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Rift" /><title>Rift's 3 Faction PvP</title><content type="html">While I do not play &lt;a href="http://www.riftgame.com/"&gt;Rift&lt;/a&gt;, my interest was piqued when they&lt;a href="http://community.riftgame.com/en/2012/05/14/introducing-conquest-test-the-latest-in-rift-pvp-on-thursday-517/"&gt; announced 3 faction PvP&lt;/a&gt; yesterday. &amp;nbsp;I like PvP and the more factions the better I say! &amp;nbsp;So I figured I should look into it a bit more. &amp;nbsp;It is not exactly what I expected, but interesting none the less.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Warning Signs.&lt;/b&gt; &amp;nbsp;While reading about Conquest, a couple things stood out to me: &amp;nbsp;"the excitement of Open World PvP at its best" &amp;nbsp;and &amp;nbsp;"Capturing the Essence of Open World PvP". &amp;nbsp;They never say what, exactly, Conquest is, but from these it sounds like it is not Open World PvP. &amp;nbsp;That means it is probably a warfront (scenario) or something&amp;nbsp;similar.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Three Factions, sort of.&lt;/b&gt; &amp;nbsp;Trion is not adding a new player faction to the game. &amp;nbsp;The Defiant and Guardians remain. &amp;nbsp;Instead, they are adding 3 new factions which players from either side can choose to align with. &amp;nbsp;When in the Conquest instance, that is the side they will fight on.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Capture Points.&lt;/b&gt; &amp;nbsp;There will be no fortifications/keeps, instead a number of capture points. &amp;nbsp;Holding these grants you buffs and new abilities, which actually sounds pretty interesting. &amp;nbsp;These do not seem to be game wide though as it mentions they are for you and your team.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;It Ends.&lt;/b&gt; &amp;nbsp;The article mentions that 'the match ends' when a specific condition has been met. &amp;nbsp;That makes it really sound like a warfront, rather than a&amp;nbsp;persistent&amp;nbsp;PvP area. &amp;nbsp;&lt;b&gt;BUT.....&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
They add this condition as well: &amp;nbsp;"or 5,000 players are killed" &amp;nbsp;That's a lot of players. So maybe it is not a warfront exactly. &lt;br /&gt;
&lt;br /&gt;
I do have to applaud Rift for trying something new. &amp;nbsp;They may not be adding a true 3rd faction, but they are adding to the game. &amp;nbsp;Who knows how they can build off of these 3 mini-factions in the future? &amp;nbsp;It probably won't be enough for me to re-subscribe to the game, there is just too much out there to play. &amp;nbsp;I will be following how it goes though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-1811101851038106222?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/3EJOhx0Sn70" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1811101851038106222?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1811101851038106222?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/3EJOhx0Sn70/rifts-3-faction-pvp.html" title="Rift's 3 Faction PvP" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/rifts-3-faction-pvp.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8EQHk_fSp7ImA9WhVUEU0.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-7837116827431918318</id><published>2012-05-15T12:32:00.001-04:00</published><updated>2012-05-15T12:53:21.745-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T12:53:21.745-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WoH" /><title>Hero Price Drop</title><content type="html">Good news for Wrath of Heroes players, Mythic has announced a &lt;a href="http://wrathofheroes.warhammeronline.com/news/61"&gt;price drop on select heroes&lt;/a&gt;. &amp;nbsp;The savings are&amp;nbsp;significant, so now may be the time to spend some of that horded Gold! &amp;nbsp;Gem prices will be adjusted as well. Thanks David!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
Glowgob will be available for 40,000 gold&lt;br /&gt;
&lt;br /&gt;
Drulg will be available for 23,000 gold&lt;br /&gt;
&lt;br /&gt;
Felicia will be available for 16,000 gold&lt;br /&gt;
&lt;br /&gt;
Volrik will be available for 9,000 gold&lt;/blockquote&gt;
&lt;br /&gt;
From&amp;nbsp;&lt;a href="http://wrathofheroes.warhammeronline.com/news/61"&gt;http://wrathofheroes.warhammeronline.com/news/61&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
These price changes should&amp;nbsp;definitely&amp;nbsp;provide more options for players so they can spend their Gold, rarther than the steep 30k cliff that it was before. &amp;nbsp;Looks like I'll be buying Felicia very soon :)&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-7837116827431918318?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=CW6HLPuFHHo:cjko8HOReQQ:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=CW6HLPuFHHo:cjko8HOReQQ:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=CW6HLPuFHHo:cjko8HOReQQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=CW6HLPuFHHo:cjko8HOReQQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=CW6HLPuFHHo:cjko8HOReQQ:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=CW6HLPuFHHo:cjko8HOReQQ:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=CW6HLPuFHHo:cjko8HOReQQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/CW6HLPuFHHo" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7837116827431918318?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7837116827431918318?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/CW6HLPuFHHo/hero-price-drop.html" title="Hero Price Drop" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/hero-price-drop.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IESXY4fSp7ImA9WhVUEEU.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-421103497910631032</id><published>2012-05-15T07:29:00.002-04:00</published><updated>2012-05-15T07:31:48.835-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T07:31:48.835-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>Genocide</title><content type="html">My Jedi Knight was 'doing work' on Nar Shaddaa when I got to a certain&amp;nbsp;Planetary&amp;nbsp;Mission. &amp;nbsp;Besides class quests, these are usually the other interesting types of quests. &amp;nbsp;I had done this one before on my Trooper main, but never got around to writing about it. &lt;br /&gt;
&lt;br /&gt;
The title of the mission leaves little to the imagination, Genocide. &amp;nbsp;This was a pretty good mission, the kind that makes me love SWTOR. &amp;nbsp;The only problem I had with it is that it kind of came out of nowhere. &amp;nbsp;Up until that point I was cleaning up street gangs and&amp;nbsp;rescuing&amp;nbsp;some Republic captives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-YbUDmoolo28/T7I9rXDUR2I/AAAAAAAABOU/7sppUwvnlCA/s1600/swtor+2012-05-14+16-45-05-61.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-YbUDmoolo28/T7I9rXDUR2I/AAAAAAAABOU/7sppUwvnlCA/s400/swtor+2012-05-14+16-45-05-61.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Then all of a sudden I get: "Hey, if you have time could you look into this Imperial guy committing genocide using a massive death room? &amp;nbsp;Thanks." &amp;nbsp;I did not really have an idea who the &lt;a href="http://starwars.wikia.com/wiki/Evocii"&gt;Evocii&lt;/a&gt; were and why the Hutts and Empire would not like them. &lt;br /&gt;
&lt;br /&gt;
I would have liked to see a bit of a lead in to this mission. &amp;nbsp;Learning about the Evocii might have been a good start and maybe a little investigation before the Genocide revelation. &amp;nbsp;Overall though, it was a fun mission. &amp;nbsp;Taking down a nutcase is always satisfying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-421103497910631032?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=ivzMUZgKU-8:kz1yQckNDx0:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=ivzMUZgKU-8:kz1yQckNDx0:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=ivzMUZgKU-8:kz1yQckNDx0:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=ivzMUZgKU-8:kz1yQckNDx0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=ivzMUZgKU-8:kz1yQckNDx0:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=ivzMUZgKU-8:kz1yQckNDx0:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=ivzMUZgKU-8:kz1yQckNDx0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/ivzMUZgKU-8" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/421103497910631032?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/421103497910631032?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/ivzMUZgKU-8/genocide.html" title="Genocide" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-YbUDmoolo28/T7I9rXDUR2I/AAAAAAAABOU/7sppUwvnlCA/s72-c/swtor+2012-05-14+16-45-05-61.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/genocide.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08GRns_fSp7ImA9WhVVGUQ.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-7360353994899120771</id><published>2012-05-14T07:43:00.002-04:00</published><updated>2012-05-14T07:43:47.545-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-14T07:43:47.545-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Kickstarter" /><title>Another Kickstarter Benefit</title><content type="html">The Age of Kickstarter is upon us and I am enjoying it quite a bit. &amp;nbsp;I've backed a number of projects so far: &amp;nbsp;OtherSpace, StarDrive, Double Fine, The Banner Saga, Shadowrun Returns, Wasteland 2, &lt;a href="http://www.kickstarter.com/projects/storybricks/storybricks-the-mmorpg-storytelling-toolset?ref=users"&gt;Storybricks&lt;/a&gt;, and &lt;a href="http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que?ref=users"&gt;Two Guys SpaceVenture&lt;/a&gt;. &amp;nbsp;Surprisingly, I've had a fun time doing it.&lt;br /&gt;
&lt;br /&gt;
Besides the actual result and the listed rewards, I've found that there is another&amp;nbsp;benefit&amp;nbsp;to backing some of these projects. &amp;nbsp;The teams behind them often send out updates on their progress. &amp;nbsp;Sometimes these are just quick notes, but other times they are a lot more.&lt;br /&gt;
&lt;br /&gt;
Two Guys has sent out a number of mini-podcasts already and even a quick prototype that has to do with their new game. &amp;nbsp;The Shadowrun crew has sent out videos and just recently a survey asking where the location of one of the new areas should be. &amp;nbsp;Looks like Berlin is winning at the moment.&lt;br /&gt;
&lt;br /&gt;
While not specifically sent to backers, Storybricks &lt;a href="http://play.storybricks.com/play.php?STORY=75D42932"&gt;sent out a demo of their product&lt;/a&gt; so people can see what it is all about. &amp;nbsp;It lets you play through a story and even create your own. &amp;nbsp;Double Fine has also sent out special videos to its backers.&lt;br /&gt;
&lt;br /&gt;
Kickstarter can really make you feel involved in what you backed, and I think that is one of the best parts about it. &lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-7360353994899120771?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=5CskBAB6Blw:d5ewOULF1LQ:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=5CskBAB6Blw:d5ewOULF1LQ:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=5CskBAB6Blw:d5ewOULF1LQ:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=5CskBAB6Blw:d5ewOULF1LQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=5CskBAB6Blw:d5ewOULF1LQ:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=5CskBAB6Blw:d5ewOULF1LQ:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=5CskBAB6Blw:d5ewOULF1LQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/5CskBAB6Blw" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7360353994899120771?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7360353994899120771?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/5CskBAB6Blw/another-kickstarter-benefit.html" title="Another Kickstarter Benefit" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/another-kickstarter-benefit.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04AQX87fCp7ImA9WhVVF04.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-3353763341815842618</id><published>2012-05-11T07:23:00.002-04:00</published><updated>2012-05-11T07:32:20.104-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-11T07:32:20.104-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WoH" /><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Warhammer Stuff</title><content type="html">Today feels like a Warhammer kind of day. &amp;nbsp;On the Wrath of Heroes side of the house, we &lt;a href="http://www.weritsblog.com/2012/05/big-woh-update.html"&gt;got a pretty big patch&lt;/a&gt; this week which included a new Hero. &amp;nbsp;For Age of Reckoning, we got some more information about the upcoming 1.4.6 patch.&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
Kai &lt;a href="http://social.bioware.com/forum/1/topic/232/index/11932327/1#11954123"&gt;hit the forums&lt;/a&gt; to tell us:&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
If all goes well, we should be able to open PTS with 1.4.6 next week.&lt;/blockquote&gt;
Yay! &amp;nbsp;You can read about &lt;a href="http://www.weritsblog.com/2012/04/146-update-2.html"&gt;what to expect with the patch here&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
For Wrath of Heroes, a code for a free Wooden Chest was &lt;a href="https://www.facebook.com/origin.ea"&gt;posted on the Origin Facebook page&lt;/a&gt;. &amp;nbsp;Note: &amp;nbsp;I think this is the same code that was posted on the Beat.&lt;br /&gt;
&lt;br /&gt;
I saw this nice 'Thank You' video from a RR100 Slayer to his groupmates. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/z4hzEKZCRUY" width="420"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-3353763341815842618?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=dN9efXBmZ24:9Ur9ABcXU88:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=dN9efXBmZ24:9Ur9ABcXU88:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=dN9efXBmZ24:9Ur9ABcXU88:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=dN9efXBmZ24:9Ur9ABcXU88:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=dN9efXBmZ24:9Ur9ABcXU88:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=dN9efXBmZ24:9Ur9ABcXU88:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=dN9efXBmZ24:9Ur9ABcXU88:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/dN9efXBmZ24" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3353763341815842618?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3353763341815842618?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/dN9efXBmZ24/warhammer-stuff.html" title="Warhammer Stuff" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/z4hzEKZCRUY/default.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/warhammer-stuff.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4DRHo4cSp7ImA9WhVVFks.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-5152524802189583186</id><published>2012-05-10T07:37:00.002-04:00</published><updated>2012-05-10T12:39:35.439-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-10T12:39:35.439-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="TOR" /><title>1.3 Details Emerge</title><content type="html">SWTOR's 1.3 patch is currently in development and we do not yet know when it will be released. &amp;nbsp;However, &lt;a href="http://www.swtor.com/blog/star-wars-old-republic-official-podcast-episode-i"&gt;some information about what will be in the patch&lt;/a&gt; is starting to become available. &amp;nbsp;It's looking to be much more of a systems patch than content. &amp;nbsp;So what do we know about the so called 'Allies' patch?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;LFG. &lt;/b&gt;&amp;nbsp;The primary feature of the patch will be a Looking For Group system. &amp;nbsp;This shouldn't be confused with the&amp;nbsp;pseudo-lobby LFD/LFR system WoW has. &amp;nbsp;I expect it to be a bit more traditional and just help you group up. &amp;nbsp;The &lt;a href="http://www.swtor.com/blog/star-wars-old-republic-official-podcast-episode-i"&gt;pocast talks a bit&lt;/a&gt; about the LFG system. &lt;br /&gt;
&lt;br /&gt;
Is it really that simple though? &amp;nbsp;They did say this:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
However, if you play the random game, especially for flashpoints and heroic flashpoints, and you just set yourself purely random then like yeah we are going to throw a cookie at you.&lt;/blockquote&gt;
&lt;br /&gt;
That they can give rewards makes it sound like more than a normal LFG system.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Armor. &lt;/b&gt;&amp;nbsp;Right now, Social Armor is all of the Light variety. &amp;nbsp;In 1.3, it will be&amp;nbsp;adaptive. &amp;nbsp;That means if you wear Heavy armor, it will also change to Heavy. &amp;nbsp;Good news for a lot of classes that want to wear our Containment gear. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Augments.&lt;/b&gt; &amp;nbsp;An Augment is pretty much a bonus talisman slot currently obtained through crafting critical's. &amp;nbsp; &amp;nbsp;In 1.3, players will be able to add an augment slot to gear by using those item modification tables and Augment Kits. &amp;nbsp;The kits are obtained from your friendly&amp;nbsp;neighborhood&amp;nbsp;crafter. &amp;nbsp;Now non-crafted gear can compete with crafted fully.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ranked Warzones.&lt;/b&gt; &amp;nbsp;Will these make it in the 1.3 patch? &amp;nbsp;Still a mystery.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Legacy.&lt;/b&gt; &amp;nbsp;The legacy system will be expanded in 1.3 to include the stuff on the coming soon page. &amp;nbsp;It includes ways to&amp;nbsp;customize&amp;nbsp;your leveling experience through boosts and other shortcuts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-YuLqaLRxjaI/T6ungWQ0LQI/AAAAAAAABOI/Wb6Pm-dgrjc/s1600/swtor+2012-05-10+07-32-21-42.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-YuLqaLRxjaI/T6ungWQ0LQI/AAAAAAAABOI/Wb6Pm-dgrjc/s400/swtor+2012-05-10+07-32-21-42.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't expect that this is a complete list, but it is shaping up to be a decent patch considering there is little to no new content. &amp;nbsp;For me, that is fine. &amp;nbsp;I have tons of content still do since I am such a slow leveler. &amp;nbsp;Hopefully they get it turned around quick, so people craving new content can get some. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-5152524802189583186?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/3GyijrETzMM" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5152524802189583186?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/5152524802189583186?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/3GyijrETzMM/13-details-emerge.html" title="1.3 Details Emerge" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-YuLqaLRxjaI/T6ungWQ0LQI/AAAAAAAABOI/Wb6Pm-dgrjc/s72-c/swtor+2012-05-10+07-32-21-42.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/13-details-emerge.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQNRXk5cCp7ImA9WhVVFUs.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-1803204198485792492</id><published>2012-05-09T07:36:00.000-04:00</published><updated>2012-05-09T07:36:34.728-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-09T07:36:34.728-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>Missed Opportunity</title><content type="html">I like Star Wars: The Old Republic, but there are times when the game just frustrates me. &amp;nbsp;I've been playing on my Jedi Knight, who just finished up Taris. &amp;nbsp;Most of the planet is themed around Rakghouls, which are not all that interesting to me. &amp;nbsp;However, &amp;nbsp;during one of my last missions things got interesting. &amp;nbsp;This post contains minor spoilers.&lt;br /&gt;
&lt;br /&gt;
Then they got un-interesting very quickly. &amp;nbsp;I forget the actual name of the mission, but lets call it The Archive. &amp;nbsp;I was sent to see what was in there (other than Rakghouls, of course). &amp;nbsp;So I find a lone droid standing by a door. &amp;nbsp;Someone actually posted the cutscene...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/AUVkok2wjtw" width="460"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that's pretty cool, except for the fact that is all there is to it. You don't get to go in the room, you don't get to learn anything more about who is in there. It ends up just being a one step side-quest. &amp;nbsp;This is where SWTOR frustrates me, why couldn't this have been more involved? &amp;nbsp;At least let me go in the room and read something. &lt;br /&gt;
&lt;br /&gt;
It feels like such a waste since so little story was given. This could have made a very interesting story arc. &amp;nbsp;I've said it before, but the side quests are still the most disappointing aspect of SWTOR to me. &amp;nbsp;Grrr, that mission. &amp;nbsp;Give a 'tell me more' option, then say "My programming instructions end here."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-1803204198485792492?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/suQY1bOQdt4" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1803204198485792492?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1803204198485792492?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/suQY1bOQdt4/missed-opportunity.html" title="Missed Opportunity" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/AUVkok2wjtw/default.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/missed-opportunity.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cGSHY8fSp7ImA9WhVVFU0.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-8293559716477760559</id><published>2012-05-08T07:35:00.003-04:00</published><updated>2012-05-08T15:23:49.875-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-08T15:23:49.875-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WoH" /><title>Big WoH Update</title><content type="html">&lt;a href="http://wrathofheroes.warhammeronline.com/news/56"&gt;Game Update 0.19&lt;/a&gt; (it is technically still beta) arrives for &lt;a href="http://wrathofheroes.warhammeronline.com/"&gt;Wrath of Heroes&lt;/a&gt; today, with some very interesting features. &amp;nbsp;This patch also contains a new Hero, a Dwarf! &amp;nbsp;I can't believe it has taken this long to get one in the game. &amp;nbsp;It has been shown that a games awesomeness scales proportionally with the amount of Dwarves contained within.&lt;br /&gt;
&lt;br /&gt;
Let's take a look at some of the big ticket items in this update.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rent a Hero.&lt;/b&gt; &amp;nbsp;For a small Gold cost, you can gain access to a Hero during a scenario. &amp;nbsp;Let's say your opponents are using Glowgob and none of you have Volrik, now you can unlock him for the match. &amp;nbsp;This might add some very interesting flexibility. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Health Potions.&lt;/b&gt; &amp;nbsp;These potions are used when out of combat to regain health. &amp;nbsp;They will be available in the store, but there is no word yet on if they are Gems only, or can be bought with Gold. &amp;nbsp;Overall, I'm not too concerned about out of combat stuff, except maybe on the Skaven.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Free Hero Tactics.&lt;/b&gt; &amp;nbsp;Free Heroes are now able to equip tactics which you have access to. &amp;nbsp;You can't get access to their mastery trees, but you can still improve them. &amp;nbsp;You get the tactics back afterwards too, so no loss.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Matchmaking.&lt;/b&gt; &amp;nbsp;The system will now try to pit players in warbands against each other first, which should result in less pug vs premade battles. &amp;nbsp;Looking forward to seeing how well this works.&lt;br /&gt;
&lt;br /&gt;
There is a lot I didn't mention, so go check the rest out: &amp;nbsp;&lt;a href="http://wrathofheroes.warhammeronline.com/news/56"&gt;http://wrathofheroes.warhammeronline.com/news/56&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
And last but not least, Olwyn Shieldbearer. &amp;nbsp;It is going to be tough not to buy her this week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/Vz8AgMX1Ijs" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8293559716477760559?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8293559716477760559?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/Vz8AgMX1Ijs/big-woh-update.html" title="Big WoH Update" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/S00uWdCxUyM/default.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/big-woh-update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8NQHs6eip7ImA9WhVVE0Q.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-4672010280504830433</id><published>2012-05-07T07:41:00.001-04:00</published><updated>2012-05-07T07:41:31.512-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-07T07:41:31.512-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="GTB" /><title>Gratuitous Tank Battles</title><content type="html">&lt;a href="http://www.gratuitoustankbattles.com/"&gt;Gratuitous Tank Battles&lt;/a&gt; is the latest product from Positech Games, makers of&amp;nbsp;&lt;a href="http://www.positech.co.uk/gratuitousspacebattles/index.html"&gt;Gratuitous Space Battles&lt;/a&gt;. &amp;nbsp;I've covered GSB a bit on this blog before, since it is spaceships blowing each other up. &amp;nbsp;When I was offered a copy of their latest offering, GTB, how could I refuse? &lt;br /&gt;
&lt;br /&gt;
GTB is quite a bit different from its space faring cousin. &amp;nbsp;Instead of setting up the fleets and watching them go at it, it is much more like a tower defense game. &amp;nbsp;That is really not giving it the credit it deserves though, since it is a very deep game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-0WaXewq9MqQ/T6evpOoIrGI/AAAAAAAABNA/MZJU1CfEQs4/s1600/GTB+2012-05-06+09-40-11-17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-0WaXewq9MqQ/T6evpOoIrGI/AAAAAAAABNA/MZJU1CfEQs4/s400/GTB+2012-05-06+09-40-11-17.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a&amp;nbsp;campaign&amp;nbsp;mode, which is not quite linear, but throws different&amp;nbsp;challenges&amp;nbsp;at you. &amp;nbsp;the neat part is that on most of the maps, you can choose to either defend or be the attacker. &amp;nbsp;It will keep your best scores and let you choose the difficulty level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-LRHYfrAWfzE/T6ewQ5u9sdI/AAAAAAAABNI/6h42o3pghOc/s1600/GTB+2012-05-06+09-40-34-79.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-LRHYfrAWfzE/T6ewQ5u9sdI/AAAAAAAABNI/6h42o3pghOc/s400/GTB+2012-05-06+09-40-34-79.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
When you enter the scenario, you are given even more options when it comes to the AI. &amp;nbsp;You can just use the scripted unit selection, or let the AI make its decisions based on what you are fielding. &amp;nbsp;Finally, you can give the AI access to the custom units in the game, which we will see in a bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-xZRITb_1eW0/T6ewo6bl1vI/AAAAAAAABNQ/XyvnO3u-aDI/s1600/GTB+2012-05-06+09-42-49-46.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-xZRITb_1eW0/T6ewo6bl1vI/AAAAAAAABNQ/XyvnO3u-aDI/s400/GTB+2012-05-06+09-42-49-46.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
As with GSB, the graphics are very nice. &amp;nbsp;You can zoom in quite a bit to really check out the action. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-NFrOyXhB60M/T6ew5fxKVaI/AAAAAAAABNY/QT0ObWdSWSc/s1600/GTB+2012-05-06+09-41-01-46.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-NFrOyXhB60M/T6ew5fxKVaI/AAAAAAAABNY/QT0ObWdSWSc/s400/GTB+2012-05-06+09-41-01-46.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other tower defense games, there are paths which units follow. &amp;nbsp;If attacking, you want to get your units across the map. &amp;nbsp;if defending you want to prevent them. &amp;nbsp;GTB allows for multiple paths, and even branching ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-UCpKArvrcDg/T6exTcA3coI/AAAAAAAABNg/HxtX5MmCR9I/s1600/GTB+2012-05-06+09-45-42-22.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-UCpKArvrcDg/T6exTcA3coI/AAAAAAAABNg/HxtX5MmCR9I/s400/GTB+2012-05-06+09-45-42-22.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we have some action going on. &amp;nbsp;In this scenario I am defending. &amp;nbsp;Spoiler alert: I end up losing. &amp;nbsp;There are a bunch of different units being used by both sides. &amp;nbsp;The gray areas are bunkers, which house infantry units. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-2I6E0bcAw00/T6exyFQygDI/AAAAAAAABNw/pD6ecFMP8Dc/s1600/GTB+2012-05-06+09-49-54-65.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-2I6E0bcAw00/T6exyFQygDI/AAAAAAAABNw/pD6ecFMP8Dc/s400/GTB+2012-05-06+09-49-54-65.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Gratuitous Tank Battles also offers an online mode. &amp;nbsp;Instead of multiplayer, you have a challenge system. &amp;nbsp;This allows players to create their own maps and AI scripts, post them online and challenge their friends. &amp;nbsp;You can rate it and leave comments as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-SdVO6TjXenU/T6eyWw2pTtI/AAAAAAAABN4/uhVzJapFEgs/s1600/GTB+2012-05-06+09-50-14-57.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-SdVO6TjXenU/T6eyWw2pTtI/AAAAAAAABN4/uhVzJapFEgs/s400/GTB+2012-05-06+09-50-14-57.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
As I mentioned before, you can customize the units that you use. &amp;nbsp;As you progress throughout the game you unlock hulls and components. &amp;nbsp;Want a Heavy tank that is good against infantry? &amp;nbsp;Just go design it. &amp;nbsp;This is a great feature which adds a lot of depth to the game, especially online.&lt;br /&gt;
&lt;br /&gt;
From &lt;a href="http://positech.co.uk/cliffsblog/2012/04/21/gratuitous-patch-battles-1-006/"&gt;the developers site&lt;/a&gt;...&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.positech.co.uk/cliffsblog/wp-content/uploads/blog_airstrike.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://www.positech.co.uk/cliffsblog/wp-content/uploads/blog_airstrike.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Airstrikes? &amp;nbsp;Yes please. &lt;br /&gt;
&lt;br /&gt;
What I like?&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Quality.&lt;/b&gt; &amp;nbsp;This is a polished game. &amp;nbsp;The theme is wonderful (World War 1 which never ended) and the graphics are very sharp. &amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Unit Creation.&lt;/b&gt; &amp;nbsp;Customizing your units adds a lot of replay value to the game and lets you do things your way.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Night Mode.&lt;/b&gt; &amp;nbsp;There is a night mode, which has spotlights and everything. &amp;nbsp;Very neat.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
One drawback for me is that it is a Tower Defense kind of game. &amp;nbsp;If you are a fan, then add that to the positive list as well. &amp;nbsp;Otherwise, I find it to be an enjoyable game and certainly worth the cost.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Technically, GTB is still in beta but it sure does not feel like it. &amp;nbsp;You can &lt;a href="http://www.gratuitoustankbattles.com/register.html"&gt;purchase access to the game&lt;/a&gt; though. &amp;nbsp; According to the developers blog, it &amp;nbsp;should be &lt;a href="http://positech.co.uk/cliffsblog/2012/05/07/update-on-the-situation-with-gratuitous-tank-battles"&gt;heading for release any time now&lt;/a&gt;. &amp;nbsp;It should also be available on Steam soon. &amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-4672010280504830433?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=1SUQQRFKzMY:cDG35-cRJdE:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=1SUQQRFKzMY:cDG35-cRJdE:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=1SUQQRFKzMY:cDG35-cRJdE:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=1SUQQRFKzMY:cDG35-cRJdE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=1SUQQRFKzMY:cDG35-cRJdE:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=1SUQQRFKzMY:cDG35-cRJdE:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=1SUQQRFKzMY:cDG35-cRJdE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/1SUQQRFKzMY" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4672010280504830433?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/4672010280504830433?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/1SUQQRFKzMY/gratuitous-tank-battles.html" title="Gratuitous Tank Battles" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-0WaXewq9MqQ/T6evpOoIrGI/AAAAAAAABNA/MZJU1CfEQs4/s72-c/GTB+2012-05-06+09-40-11-17.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/gratuitous-tank-battles.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIMQnY_eyp7ImA9WhVVEU4.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-7816256205911845751</id><published>2012-05-04T07:30:00.001-04:00</published><updated>2012-05-04T08:29:43.843-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-04T08:29:43.843-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="NBI" /><title>NKOTB</title><content type="html">For you&amp;nbsp;youngins&amp;nbsp;out there, that's New Kids on the Block. &amp;nbsp;It's the month of the &lt;a href="http://www.weritsblog.com/2012/05/so-easy-werit-could-do-it.html"&gt;New Blogger Initiative&lt;/a&gt;, and it seems like a good time to make mention of some of the new blogs which have resulted! &amp;nbsp;Remember to head on over to&amp;nbsp;&lt;a href="http://nbihq.freeforums.org/"&gt;http://nbihq.freeforums.org&lt;/a&gt;&amp;nbsp;if you want to get involved.&lt;br /&gt;
&lt;br /&gt;
First up is &lt;a href="http://mystaffisbiggerthanyours.wordpress.com/"&gt;My Staff is Bigger than Yours&lt;/a&gt;. &amp;nbsp;What a great name! &amp;nbsp;And no, it isn't. &amp;nbsp;MSiBtY is a Guild Wars 2 blog so the timing is perfect. &lt;br /&gt;
&lt;br /&gt;
Another new blog is &lt;a href="http://warriorneedstimebadly.wordpress.com/"&gt;Warrior Needs Time Badly&lt;/a&gt;, a title we can all relate to I'm sure. &amp;nbsp;Quadzi gets around, and likes to talk about it. &amp;nbsp;Around the MMO gaming world that is. &lt;br /&gt;
&lt;br /&gt;
Try and give those sites a visit. &amp;nbsp;I'm not a fan of blogging for stats, but knowing people see what you wrote is very encouraging :)&lt;br /&gt;
&lt;br /&gt;
This song always reminds me of Roller Skating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=6oA3B7HCbNU:u7CBCOwpTkY:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=6oA3B7HCbNU:u7CBCOwpTkY:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=6oA3B7HCbNU:u7CBCOwpTkY:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=6oA3B7HCbNU:u7CBCOwpTkY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=6oA3B7HCbNU:u7CBCOwpTkY:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=6oA3B7HCbNU:u7CBCOwpTkY:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=6oA3B7HCbNU:u7CBCOwpTkY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/6oA3B7HCbNU" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7816256205911845751?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/7816256205911845751?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/6oA3B7HCbNU/nkotb.html" title="NKOTB" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/By86PcLufOU/default.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/05/nkotb.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ANQHc8cCp7ImA9WhVVEEo.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-1704355440841720238</id><published>2012-05-03T15:03:00.001-04:00</published><updated>2012-05-03T15:03:11.978-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-03T15:03:11.978-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Salem" /><title>Salem Updates</title><content type="html">Salem got a bit of an update today. &amp;nbsp;You can head over to the Paradox forums to &lt;a href="http://forum.paradoxplaza.com/forum/showthread.php?605579-Game-Development-You-Have-Been-Summoned"&gt;check it out&lt;/a&gt;. &amp;nbsp;The crime and&amp;nbsp;punishment&amp;nbsp;system they have going is very interesting, I'll have to do a post on it sometime. &amp;nbsp;For now, here is part of the changes to wet your whistle.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Summoning: &lt;/b&gt;Whenever you pick up a scent from a summonable crime you will receive a piece of evidence of the particular crime. The evidences can be matched against other evidences to determine if they were left by the same perpetrator by holding one piece of evidence and right-clicking on another. When you have tracked the homestead of the perpetrator, hold the evidence and right-click on his or her homestead to summon the perpetrator into the game and open a combat relation. Proceed to execute for great justice.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://forum.paradoxplaza.com/forum/showthread.php?605579-Game-Development-You-Have-Been-Summoned"&gt;http://forum.paradoxplaza.com/forum/showthread.php?605579-Game-Development-You-Have-Been-Summoned&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=uh9c3nilyug:JutysgEJVtY:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=uh9c3nilyug:JutysgEJVtY:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=uh9c3nilyug:JutysgEJVtY:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=uh9c3nilyug:JutysgEJVtY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=uh9c3nilyug:JutysgEJVtY:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=uh9c3nilyug:JutysgEJVtY:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=uh9c3nilyug:JutysgEJVtY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/uh9c3nilyug" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1704355440841720238?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1704355440841720238?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/uh9c3nilyug/salem-updates.html" title="Salem Updates" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/salem-updates.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQEQHY9eip7ImA9WhVVEEk.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-677006851075102471</id><published>2012-05-03T07:58:00.000-04:00</published><updated>2012-05-03T08:15:01.862-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-03T08:15:01.862-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WoH" /><title>Elite Tactics</title><content type="html">Elite Tactics, in Wrath of Heroes, are obtained by purchasing &lt;a href="http://www.weritsblog.com/2012/04/ornate-chests.html"&gt;Ornate Chests&lt;/a&gt;. &amp;nbsp;These are the best tactics you can obtain at the moment. &amp;nbsp;On the bright side, they can be purchased with in-game Gold or the real currency Gems. &amp;nbsp;I did a little data mining and got a list of all the ones currently available.&lt;br /&gt;
&lt;br /&gt;
Since this info has been data mined, not all the data is present. &amp;nbsp;Some of these may not even be in the game yet, so just use as a guideline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Acceleration&lt;/b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Increases your movement speed by {COM_0_VAL0}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Alertness. &amp;nbsp;&lt;/b&gt;Reduces all area damage you take by {COM_0_VAL0}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Altruist's Gift.&lt;/b&gt; &amp;nbsp;15% chance on healing someone else: &amp;nbsp;You deal {COM_2_VAL0}% more damage for {COM_2_DURA_SECONDS}.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bleak Pragmatism.&lt;/b&gt; &amp;nbsp;You deal {COM_0_VAL0}% more damage to targets that are below 40% hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bloodthirst.&lt;/b&gt; &amp;nbsp;20% chance on hit: &amp;nbsp;Regain {COM_1_VAL0} hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Carnage. &lt;/b&gt;&amp;nbsp;20% chance on hit: &amp;nbsp;Deals {COM_1_VAL0} damage to 2 other enemies near the target.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Counterblast.&lt;/b&gt; &amp;nbsp;25% chance on being hit: &amp;nbsp;Deals {COM_1_VAL0} damage to all nearby enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Escape!&lt;/b&gt; &amp;nbsp;20% chance on being hit: &amp;nbsp;You sprint for {COM_1_VAL0_COM_0_DURA_SECONDS}.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Eternal Knowledge.&lt;/b&gt; &amp;nbsp;Reduces ability cooldown times by {COM_0_VAL0}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fervor.&lt;/b&gt; &amp;nbsp;Increases your maximum hit points by 250.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gods' Gift.&lt;/b&gt; &amp;nbsp;5% chance on hit: &amp;nbsp;Reset all ability cooldowns.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hardened Flesh.&lt;/b&gt; &amp;nbsp;Increases your armor by {COM_0_VAL0}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Illustrious Stand.&lt;/b&gt; &amp;nbsp;You deal {COM_0_VAL0}% more damage when you are below 40% hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Maim.&lt;/b&gt; &amp;nbsp;15% chance on hit: &amp;nbsp;Snares the target for {COM_1_VAL0_COM_0_DURA_SECONDS}.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Massive Blasting.&lt;/b&gt; &amp;nbsp;25% chance on hit: &amp;nbsp;Knocks the target away from you.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Murderous Attacks.&lt;/b&gt; &amp;nbsp;Increases all damage you deal by {COM_0_VAL0}% when attacking from the rear.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Overwhelming Force.&lt;/b&gt; &amp;nbsp;Increases your bonus critical hit damage by 35%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perfect Adaptation.&lt;/b&gt; &amp;nbsp;100% chance on being critically hit: &amp;nbsp;You cannot be critically hit again and you take {COM_2_VAL0}% less damage for {COM_1_DURA_SECONDS}.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perfect Agility.&lt;/b&gt; &amp;nbsp;Reduces the durations of all root effects used on you by {COM_0_VAL1}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perfect Aim.&lt;/b&gt; &amp;nbsp;Increases your chance to critically hit by {COM_0_VAL1}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perfect Assault.&lt;/b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&amp;nbsp;&amp;nbsp;30% chance on critical hit: &amp;nbsp;Increases the damage you deal by {COM_1_VAL0}% for {COM_1_DURA_SECONDS}.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perfect Balance.&lt;/b&gt; &amp;nbsp;Reduces the durations of all stagger effects used on you by {COM_0_VAL1}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perfect Bulwark.&lt;/b&gt; &amp;nbsp;15% chance on healing someone else: &amp;nbsp;The target absorbs up to {COM_2_VAL0_COM_0_VAL1} damage for up to {COM_2_VAL0_COM_0_DURA_SECONDS}.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perfect Proficiency.&lt;/b&gt; &amp;nbsp;Reduces the durations of all knockdown effects used on you by {COM_0_VAL1}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perfect Recovery.&lt;/b&gt; &amp;nbsp;30% chance on dodging: &amp;nbsp;Deals {COM_1_VAL0} damage back against the attacker.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Protection of the Gods.&lt;/b&gt; &amp;nbsp;You take only 10% damage while knocked down.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Responsiveness.&lt;/b&gt; &amp;nbsp;Increases the effectiveness of most healing used on you by {COM_0_VAL1}%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Restorative Surge.&lt;/b&gt; &amp;nbsp;25% chance on being hit: &amp;nbsp;Regain {COM_1_VAL0} hit points.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tearing Edge.&lt;/b&gt; &amp;nbsp;8% chance on hit: &amp;nbsp;Deals {COM_1_VAL0_COM_0_VAL0_TOD} damage over {COM_1_VAL0_COM_0_DURA_SECONDS}.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Temerity.&lt;/b&gt; &amp;nbsp;Reduces all damage you take by {COM_0_VAL0}% when you are below 40% hit points.&lt;br /&gt;
&lt;br /&gt;
Some of the&amp;nbsp;entries&amp;nbsp;can also be found here over on the wiki: &amp;nbsp;&lt;a href="http://wrathofheroes.wikia.com/wiki/Ornate_Chest"&gt;http://wrathofheroes.wikia.com/wiki/Ornate_Chest&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-677006851075102471?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/hLT9q6ts978" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/677006851075102471?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/677006851075102471?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/hLT9q6ts978/elite-tactics.html" title="Elite Tactics" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/elite-tactics.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUEQ3w5fCp7ImA9WhVWGUg.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-3702096235474724231</id><published>2012-05-02T07:30:00.000-04:00</published><updated>2012-05-02T07:30:02.224-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-02T07:30:02.224-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>Do NPCs belong in RvR?</title><content type="html">In a &lt;a href="http://social.bioware.com/forum/1/topic/230/index/11447137"&gt;recent developer discussion&lt;/a&gt; about the campaign, NPCs being reintroduced into the RvR lakes was brought up. &amp;nbsp;Back during the 1.4 RvR revamp, NPC's were rounded up and expelled from the lakes. &amp;nbsp;Is it time that they make a return?&lt;br /&gt;
&lt;br /&gt;
Before 1.4, NPCs guarded objectives and keeps. So why were NPCs removed in the first place? &amp;nbsp;Basically, I remember a good amount of complaints about players not wanting to PvE in the RvR lakes. &amp;nbsp;A lot of times this was the result of a lack of defenders, so there would just be NPCs to fight. &lt;br /&gt;
&lt;br /&gt;
If you remember the old implementation of Fortresses, the Lords which were housed their were particularly nasty. &amp;nbsp;It was a tall order to defeat them in addition to the mass of enemy players. &amp;nbsp;It is a PvP area, so shouldn't it be able killing those players and not the mini-raid boss?&lt;br /&gt;
&lt;br /&gt;
I think the intention of the change was good, make it all about players fighting players. &amp;nbsp;If no one showed up to defend, then they deserve to lose the objective. &amp;nbsp;However, I am not sure that the result is that much of an improvement. &lt;br /&gt;
&lt;br /&gt;
NPCs are pretty common in PvP areas in other games. &amp;nbsp;DAoC and Lord of the Rings Online both had them in their RvR areas as do games like Eve and Darkfall. &amp;nbsp;And thinking back to early WAR, NPCs were never a complaint of mine (except for the city). &lt;br /&gt;
&lt;br /&gt;
In fact, &amp;nbsp;I remember a lot of times where NPC guards allowed me to fight on when outnumbered. &amp;nbsp;From an offensive point of view, they do provide something to fight even if it ends up being quite boring. &amp;nbsp;Something is better than nothing, right? &lt;br /&gt;
&lt;br /&gt;
Fighting in RvR will always be about the players since NPCs are usually little more than speedbumps. &amp;nbsp;That brings up another question, how should NPCs be balanced if you have players of all power levels in an area (Conqueror to Warpforged)? &lt;br /&gt;
&lt;br /&gt;
I should mention that there are some NPC's in the RvR lake, specifically in the Forts. &amp;nbsp;The Generals are NPC's unless a player takes them over and the Guardian is an old fashioned boss. &lt;br /&gt;
&lt;br /&gt;
So to answer my own question, I would be ok with NPCs making a return to the RvR lakes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-3702096235474724231?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=jJlJEy8s0PI:sPcg7Bcko08:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=jJlJEy8s0PI:sPcg7Bcko08:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=jJlJEy8s0PI:sPcg7Bcko08:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=jJlJEy8s0PI:sPcg7Bcko08:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=jJlJEy8s0PI:sPcg7Bcko08:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=jJlJEy8s0PI:sPcg7Bcko08:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=jJlJEy8s0PI:sPcg7Bcko08:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/jJlJEy8s0PI" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3702096235474724231?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3702096235474724231?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/jJlJEy8s0PI/do-npcs-belong-in-rvr.html" title="Do NPCs belong in RvR?" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/do-npcs-belong-in-rvr.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIHSHo9fyp7ImA9WhVWGEQ.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-3364967863776466697</id><published>2012-05-01T12:38:00.001-04:00</published><updated>2012-05-01T12:42:19.467-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-01T12:42:19.467-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="NBI" /><title>So easy a Werit could do it</title><content type="html">What am I talking about? &amp;nbsp;Blogging of course! &amp;nbsp;This month marks the return of the Newbie Blogger Initiative, spearheaded by &lt;a href="http://biobreak.wordpress.com/"&gt;Syp&lt;/a&gt;. &amp;nbsp;the NBI is all about getting new blood into the blogging arena, especially when it comes to gaming. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://biobreak.files.wordpress.com/2012/04/nbi.jpg?w=600" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="130" src="http://biobreak.files.wordpress.com/2012/04/nbi.jpg?w=600" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
To me, game blogging is the modern day&amp;nbsp;equivalent&amp;nbsp;of talking about games with your friends in the schoolyard. We all used to do that, right? &amp;nbsp;As an adult, those opportunities are few and far between these days. &amp;nbsp;Blogging serves as a great outlet for that sort of thing. &lt;br /&gt;
&lt;br /&gt;
Another important part of blogging to me is just getting involved in what I enjoy. &amp;nbsp;Warhammer Online is what got me to start up this blog, and as a result increased my enjoyment of the game. &amp;nbsp;Getting involved with the&amp;nbsp;community, making tools like the Arsenal and even meeting the folks at Mythic have been a great time.&lt;br /&gt;
&lt;br /&gt;
If you have ever wanted to do more than just play your games, blogging is a good low-overhead way to start getting involved. &amp;nbsp;It doesn't have to be about any game in particular of course, it should be whatever you want it to be. &amp;nbsp;You don't need to be an expert writer either, just look at me :)&lt;br /&gt;
&lt;br /&gt;
A whole bunch of bloggers ( 70+ !) are willing to help you get started. &amp;nbsp;Just head on over to&amp;nbsp;&lt;a href="http://nbihq.freeforums.org/"&gt;http://nbihq.freeforums.org&lt;/a&gt;&amp;nbsp; and check out the forums. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-3364967863776466697?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/Lcr1H2YDoP8" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3364967863776466697?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/3364967863776466697?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/Lcr1H2YDoP8/so-easy-werit-could-do-it.html" title="So easy a Werit could do it" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/so-easy-werit-could-do-it.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4HR3c7eyp7ImA9WhVWGEo.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-8908301329664180994</id><published>2012-05-01T07:48:00.002-04:00</published><updated>2012-05-01T07:48:56.903-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-01T07:48:56.903-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WoH" /><title>Giveaway almost over!</title><content type="html">As of this writing, the &lt;a href="http://www.weritsblog.com/2012/04/xp-boost-giveaway.html"&gt;Wrath of Heroes XP Boost giveaway&lt;/a&gt; ends in about 16 hours. &amp;nbsp;It is very simple to get your chance at a free boost. &amp;nbsp;Just enter your email below and answer a simple WoH question. &amp;nbsp;Tomorrow morning, I'll pick 5 winners at random! &amp;nbsp;That's all there is to it.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
You can use the boost to gain XP for mastery points to spend on &lt;a href="http://wrathofheroes.warhammeronline.com/news/50"&gt;Olwyn Shieldbearer&lt;/a&gt;!&lt;/div&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/Wx2km_tWc4M" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8908301329664180994?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8908301329664180994?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/Wx2km_tWc4M/giveaway-almost-over.html" title="Giveaway almost over!" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://www.weritsblog.com/2012/05/giveaway-almost-over.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IHR3w-fSp7ImA9WhVWF0U.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-1192895682727488947</id><published>2012-04-30T07:32:00.001-04:00</published><updated>2012-04-30T07:32:16.255-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-30T07:32:16.255-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="GW2" /><title>Werit does GW2</title><content type="html">When it comes to &lt;a href="http://www.guildwars2.com/"&gt;Guild Wars 2&lt;/a&gt;, I am not really on the bandwagon. &amp;nbsp;That doesn't mean I'm not interested in the game though. &amp;nbsp;It is a high quality effort with no subscription, so of course I am on board with that. &amp;nbsp;Since I pre-purchased, I was able to participated in this weekends beta event. &lt;br /&gt;
&lt;br /&gt;
My primary interest in &lt;a href="http://www.weritsblog.com/2012/02/gw2-and-war.html"&gt;GW2 is their WvW&lt;/a&gt; (RvR) Pvp stuff, so that's where I headed first. &amp;nbsp;Once I finished the introduction mission, I was able to wisk myself off to the Mists. &amp;nbsp;I think I was around level 3 at this point. &amp;nbsp;I love being able to WvW from the start, so that's a big plus for GW2 in my book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-gLlfysAMsLo/T551hzR2_JI/AAAAAAAABMU/NuGxEXFNaZQ/s1600/Gw2+2012-04-27+15-30-56-64.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-gLlfysAMsLo/T551hzR2_JI/AAAAAAAABMU/NuGxEXFNaZQ/s400/Gw2+2012-04-27+15-30-56-64.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
On my way to the Mists, I found myself in GW2's version of a scenario/battleground. &amp;nbsp; It was quite a jarring experience, since these instances basically give everyone a level 80 geared template. &amp;nbsp; I had no clue how to play my character at this level, so it did not go well.&lt;br /&gt;
&lt;br /&gt;
After a couple matches, I made my way over to the real PvP in the Mists. &amp;nbsp;Now, I don't much much stock in these impressions since it is the first beta event. &amp;nbsp;Good or bad, the game will change as people figure out how it all works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-fP4721eulDg/T552K4q8kEI/AAAAAAAABMc/HCrYiC5Mt_s/s1600/Gw2+2012-04-27+15-56-23-58.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-fP4721eulDg/T552K4q8kEI/AAAAAAAABMc/HCrYiC5Mt_s/s400/Gw2+2012-04-27+15-56-23-58.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
The WvW stat screen is pretty cool. It shows the scores and bonuses based on the status of the Mists. &amp;nbsp;My server, Eternal Grove, is not doing well at the moment but we are very close to getting a 2% critical crafting bonus for the server. &lt;br /&gt;
&lt;br /&gt;
So what did I do in the Mists? &amp;nbsp;Pretty much the same thing I do in WAR. &amp;nbsp;Ran around, captured objectives, ran away from zergs and so on. &amp;nbsp;Sometimes, it was all too familiar like in the screenshot below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-UK0BWK6sKSI/T552u9tpwlI/AAAAAAAABMk/0TnFqjEV4ZM/s1600/Gw2+2012-04-27+16-45-14-42.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-UK0BWK6sKSI/T552u9tpwlI/AAAAAAAABMk/0TnFqjEV4ZM/s400/Gw2+2012-04-27+16-45-14-42.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
My overall WvW experience was just ok. &amp;nbsp;There was a lot of 'ring around the objective' as groups avoided each other to capture undefended (or lightly defended) objectives. Performance was not very good at this point either, but it is the first beta so that is fine. &amp;nbsp;I did not experience much 3-way action this time around either. &amp;nbsp;I had fun though, so I'm looking forward to the next beta event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-8WkhVQqhGvI/T553wTWQq2I/AAAAAAAABMs/EpX8MSqM76M/s1600/Gw2+2012-04-27+16-10-17-46.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-8WkhVQqhGvI/T553wTWQq2I/AAAAAAAABMs/EpX8MSqM76M/s400/Gw2+2012-04-27+16-10-17-46.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/s4OjcOhhzbw" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1192895682727488947?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/1192895682727488947?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/s4OjcOhhzbw/werit-does-gw2.html" title="Werit does GW2" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-gLlfysAMsLo/T551hzR2_JI/AAAAAAAABMU/NuGxEXFNaZQ/s72-c/Gw2+2012-04-27+15-30-56-64.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/04/werit-does-gw2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUMRXk7cCp7ImA9WhVWFU4.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-106568858218663021</id><published>2012-04-27T07:46:00.000-04:00</published><updated>2012-04-27T08:38:04.708-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-27T08:38:04.708-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tera" /><category scheme="http://www.blogger.com/atom/ns#" term="Firefall" /><title>Beta Weekend, Firefall, and Tera</title><content type="html">The long awaited Guild Wars 2 beta weekend is here. &amp;nbsp;It should be an interesting time, although I'm not expecting much more than lag and other troubles since it is the first event. &amp;nbsp;Server wise, I think I am going to roll on Anvil Rock with the &lt;a href="http://www.casualtiesguild.com/"&gt;other old CoW's&lt;/a&gt; ;) &lt;br /&gt;
&lt;br /&gt;
We've got a few hours until the event starts, so how about some PvP videos?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/IzRQ9nkIfo4" width="460"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Firefall, last I heard, was going for an e-sport sytle of PvP in their scenarios. &amp;nbsp;It looks pretty fun, although we will see if I have the reflexes to be useful. &amp;nbsp;I certainly don't in tribes, where I just brutalize the ground. &amp;nbsp;Overall, it is a pretty good video with decent music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/DKkyeP_Zqxk" width="460"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next up is a Tera video. &amp;nbsp;Now I don't know very much about the game, except that the theme is really not my style. &amp;nbsp;That being said, this video is pretty cool. &amp;nbsp;It looks like you can set up open world team duels (deathmatches) and fight it out whenever. &amp;nbsp;This appears to be an 8 vs 8 match, with a bunch of people watching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3537881828153983372-106568858218663021?l=www.weritsblog.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Werit?a=TXa62srpqmg:UHpn2BWPUA4:oQWCuOGtAIs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=TXa62srpqmg:UHpn2BWPUA4:oQWCuOGtAIs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=TXa62srpqmg:UHpn2BWPUA4:63t7Ie-LG7Y"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=63t7Ie-LG7Y" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=TXa62srpqmg:UHpn2BWPUA4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=TXa62srpqmg:UHpn2BWPUA4:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?i=TXa62srpqmg:UHpn2BWPUA4:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/Werit?a=TXa62srpqmg:UHpn2BWPUA4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Werit?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/TXa62srpqmg" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/106568858218663021?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/106568858218663021?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/TXa62srpqmg/beta-weekend-firefall-and-tera.html" title="Beta Weekend, Firefall, and Tera" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/IzRQ9nkIfo4/default.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/04/beta-weekend-firefall-and-tera.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQMR34_fyp7ImA9WhVWFEk.&quot;"><id>tag:blogger.com,1999:blog-3537881828153983372.post-8904138166298996543</id><published>2012-04-26T07:46:00.003-04:00</published><updated>2012-04-26T08:29:46.047-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-26T08:29:46.047-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Salem" /><title>Salem the Beta</title><content type="html">&lt;a href="http://www.paradoxplaza.com/games/salem"&gt;Salem&lt;/a&gt; is an upcoming MMO in development by Paradox and the creators of &lt;a href="http://www.havenandhearth.com/portal/"&gt;Haven and Hearth&lt;/a&gt;. &amp;nbsp;What makes this game stand out is its focus on crafting, and the fact it is permadeath. &amp;nbsp;If you die, there will be no respawn at your local checkpoint. &amp;nbsp;I ended up getting a beta invite yesterday, so I checked it out for a few hours.&lt;br /&gt;
&lt;br /&gt;
It is important to mention that this is still in beta. &amp;nbsp;And by beta, I think they really mean alpha. &amp;nbsp;It was very rough, especially when it came to the UI and feedback methods. &amp;nbsp;There was also no sounds or music in the game yet. On to my impressions, although it is more like a log of what I did.&lt;br /&gt;
&lt;br /&gt;
Players start out in their own little instance where they setup their character. &amp;nbsp;This involves clicking on some NPC's and things like your gender and hair color changing. &amp;nbsp;Once finished, you'll need to right-click on the boat , which will transport you to Boston. &lt;br /&gt;
&lt;br /&gt;
Boston is the major in-game city, I think. &amp;nbsp;It was packed with players, but not much else yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-0hdDenRrKvg/T5ky-ZNu8bI/AAAAAAAABLs/klcMIEAMMlg/s1600/javaw+2012-04-25+15-18-41-74.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="211" src="http://1.bp.blogspot.com/-0hdDenRrKvg/T5ky-ZNu8bI/AAAAAAAABLs/klcMIEAMMlg/s400/javaw+2012-04-25+15-18-41-74.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
I decided to test my fortunes in the wilderness, and started to walk North. &amp;nbsp;Movement is click based, and you can get stuck on stuff a lot... so it took some getting used to. &amp;nbsp;I finally made it out of the city. &amp;nbsp;I kept walking, for a long time. &amp;nbsp;Eventually I found some stuff I could pick up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-JDJnmyarkK8/T5kzj3agahI/AAAAAAAABL0/ASvLMO-M2F8/s1600/javaw+2012-04-25+16-13-30-21.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="211" src="http://2.bp.blogspot.com/-JDJnmyarkK8/T5kzj3agahI/AAAAAAAABL0/ASvLMO-M2F8/s400/javaw+2012-04-25+16-13-30-21.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
The&amp;nbsp;foliage is very nice, I was really missing having some sounds to go along with it though.&amp;nbsp;Alright, so what am I doing out here? &amp;nbsp;Collect stuff, ???, Profit! &amp;nbsp;Of course. &amp;nbsp;I needed to obtain some skills to actually start making useful items though. &amp;nbsp;For that, &lt;a href="http://forum.paradoxplaza.com/forum/showthread.php?603030-Lets-Play-Salem!-(walkthrough)"&gt;I turned to youtube&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
It turns out, I need to study in order to learn new skills. &amp;nbsp;In Salem, you Study objects to raise certain experience bars. &amp;nbsp;It's more complex than that, but it'll do for now. &amp;nbsp;The Smooth Stone is one of the first items you can find, which will allow you to learn Survival Skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-jOHxvDThuLU/T5k0l6luHFI/AAAAAAAABL8/6mEledzNvpo/s1600/javaw+2012-04-25+15-23-41-26.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="211" src="http://2.bp.blogspot.com/-jOHxvDThuLU/T5k0l6luHFI/AAAAAAAABL8/6mEledzNvpo/s400/javaw+2012-04-25+15-23-41-26.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In my exploration, I found stuff to study and stuff to eat. &amp;nbsp;You need to eat to fill up your resource pool (4 resources actually) which allow you to craft, study run etc. &amp;nbsp;When you start out, you have nothing and it can feel pretty slow. &amp;nbsp;As you unlock skills you start to get more ways of doing things, which really helps you feel like you are making progress.&lt;br /&gt;
&lt;br /&gt;
I made a fire and am not at all creepy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-3nG8p9OklP4/T5k1Qp-w6mI/AAAAAAAABME/L_kkKPcYEa4/s1600/javaw+2012-04-25+17-42-26-42.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="211" src="http://3.bp.blogspot.com/-3nG8p9OklP4/T5k1Qp-w6mI/AAAAAAAABME/L_kkKPcYEa4/s400/javaw+2012-04-25+17-42-26-42.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Werit/~4/iRSXVoiV6OA" height="1" width="1"/&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8904138166298996543?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3537881828153983372/posts/default/8904138166298996543?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Werit/~3/iRSXVoiV6OA/salem-beta.html" title="Salem the Beta" /><author><name>Werit</name><uri>http://www.blogger.com/profile/12056359899037938476</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-0hdDenRrKvg/T5ky-ZNu8bI/AAAAAAAABLs/klcMIEAMMlg/s72-c/javaw+2012-04-25+15-18-41-74.jpg" height="72" width="72" /><feedburner:origLink>http://www.weritsblog.com/2012/04/salem-beta.html</feedburner:origLink></entry></feed>

