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	<title>We Heart Games</title>
	
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	<description>Because games are fun</description>
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		<title>Ethical reasons I deleted We Rule for iPhone</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/8Otgx9sNBqY/</link>
		<comments>http://weheartgames.com/2010/03/ethical-reasons-i-deleted-we-rule-for-iphone/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 14:40:07 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=439</guid>
		<description><![CDATA[I&#8217;ve been playing ngmoco&#8217;s We Rule for iPhone the last few days. While I enjoyed collecting, upgrading and customizing (who doesn&#8217;t?), I began to get a feeling that this isn&#8217;t the kind of &#8220;game&#8221; I want to play. This post attempts to articulate the root of that feeling.
Update: I&#8217;m aware that We Rule is not [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing ngmoco&#8217;s We Rule for iPhone the last few days. While I enjoyed collecting, upgrading and customizing (who doesn&#8217;t?), I began to get a feeling that this isn&#8217;t the kind of &#8220;game&#8221; I want to play. This post attempts to articulate the root of that feeling.</p>
<p><em>Update: I&#8217;m aware that We Rule is not the first game of this type, it&#8217;s just the first one that I&#8217;ve played. This post is more about the development philosophy behind We Rule, rather than about We Rule itself.</em><span id="more-439"></span></p>
<p>I put game in quotes because We Rule more of a toy, a tamagotchi, than a game. If you already know what We Rule is about, you can skip down to <a href="#myreasons">here</a>.</p>
<h3>What is We Rule?</h3>
<p>The idea of the game is that you are the ruler of a castle and its surrounding land. You harvest crops for money, which can be used to buy homes for citizens and various buildings such as tailors, schools, mines, etc, all of which provide more money or various upgrades. This pattern cycles up as you level up; crops become more valuable, buildings become more expensive, and so on.</p>
<p>An important distinction is that in We Rule, all events occur in continuous real time. A crop that takes 12 hours to be ready for harvest takes 12 literal hours. Every element in the game takes a different amount of time to complete; some minutes, some days.<br />
<a name="myreasons"></a></p>
<h3>My reasons for removing the game from my iPhone</h3>
<p>First and foremost is the feeling of intentionally breeding addiction. I&#8217;m not sure when the term &#8220;addictive&#8221; became a positive thing, but this type of game seems to take it to another level. I&#8217;m not talking about it being &#8220;compelling&#8221; in the way a game like Doodle Jump is. I&#8217;m talking about an addiction that pervades your normal life and thoughts throughout your day.</p>
<p>I found myself constantly wondering about my little kingdom, whether I was spending time with my newborn son, playing with my 3-year-old boy, trying to get some work done, or even trying to get some much-needed sleep!</p>
<p>What unsettles me is that I believe there are many aspects of this game that have been deliberately designed by ngmoco to make this the <em>desired</em> outcome.</p>
<h3>Free to play</h3>
<p>Don&#8217;t get me wrong, I have no problem with free-to-play games, but this adds to that &#8220;first time&#8217;s free&#8221; bait &amp; switch feeling.</p>
<h3>Paying for Mojo</h3>
<p>Every game needs to have a way to make money, We Rule offers &#8216;cases&#8217; of Mojo for sale via in-app-purchase. Mojo can be used to eliminate wait times. I don&#8217;t really have a problem with this, just thought it was worth mentioning their sole source of income for the game, which takes advantage of basic human impatience. At best, it&#8217;s clever; at worst, diabolical. There&#8217;s no upward limit on how much you can spend; an addicted player could max out their credit card on this game.</p>
<h3>Getting your friends online is required</h3>
<p>Part of the getting started tutorial actually requires you to connect with a friend in-game on the Plus+ network. Of course every game developer wants their game to spread by word of mouth, but the amount of emphasis on getting your friends into this game just tips the scale a little more.</p>
<h3>Being punished for absence</h3>
<p>If you do not harvest your crops within a certain amount of time after they are ready, the crops will spoil. This kind of negative reinforcement for not logging in regularly is one of the biggest indicators for me that once they have you, they do not want to let you go, no matter your schedule or lifestyle. This game mechanic is what keeps the game on your mind throughout your day.</p>
<h3>Always on</h3>
<p>This is a game that you can walk away from, but you can&#8217;t turn it off. Because everything happens in real time, I found myself constantly wondering what was happening in my kingdom &#8211; if there were taxes to be collected, crops to be harvested, if things were progressing as efficiently as possible.</p>
<h3>Final thoughts</h3>
<p>All of these aspects gave me a bit of a &#8220;dirty&#8221; feeling about the game, once I fully articulated them in my mind. Sure, the game is kind of fun, the art is nice, and so on. But this is not the kind of game I want to play, and it also has made me realize what I want to stay away from in the games that I <em>make</em>. We Rule was carefully crafted out of a strategy of sucking money from as many users (never has that term seemed more appropriate) as possible.</p>
<p>I prefer to make games that I think are fun. Hopefully some of you will think they are fun too, and want to buy them.</p>
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		<item>
		<title>Pause</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/fR8IY2jf0w0/</link>
		<comments>http://weheartgames.com/2010/02/pause/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 17:16:36 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=437</guid>
		<description><![CDATA[My life has been put on pause for a little while. This week my wife and I welcomed our 2nd son into the world! As we adjust to everything, most We Heart Games development has been put on hold. Once things level off, we&#8217;ll be back to our regularly scheduled program.  
]]></description>
			<content:encoded><![CDATA[<p>My life has been put on pause for a little while. This week my wife and I welcomed our 2nd son into the world! As we adjust to everything, most We Heart Games development has been put on hold. Once things level off, we&#8217;ll be back to our regularly scheduled program. <img src='http://weheartgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>360iDev speaker chat now available</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/ljTIRdx1kYU/</link>
		<comments>http://weheartgames.com/2010/02/360idev-speaker-chat/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 19:39:52 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=431</guid>
		<description><![CDATA[On February 3rd I did a speaker chat for 360iDev. The chat is a really interesting forum for connecting with others. Everyone logs into a chat room and can type their questions and comments. I spoke into my microphone so that I could answer questions verbally. It felt a little one-way at first, but it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.360idev.com/blog/2010/02/360idev-recorded-speaker-chats"><img class="alignright size-full wp-image-435" title="360iDev Speaker Chat" src="http://weheartgames.com/wp-content/uploads/360iDev-Speaker-Chat1.jpg" alt="" width="146" height="314" /></a>On February 3rd I did a speaker chat for <a href="http://www.360idev.com/">360iDev</a>. The chat is a really interesting forum for connecting with others. Everyone logs into a chat room and can type their questions and comments. I spoke into my microphone so that I could answer questions verbally. It felt a little one-way at first, but it was a great way to connect with everyone, and a lot of fun! If you haven&#8217;t checked one out yet, keep an eye on their site or their <a href="http://twitter.com/360iDev">twitter stream</a> for announcements of upcoming chats.</p>
<p><strong>On the 11th day of April, 360 gave to me:</strong></p>
<p>A bundle of raffled books</p>
<p>99 dollar <a href="http://bit.ly/360idevhotel">discounted hotel</a></p>
<p>80 minutes to make an improv game (go Owen!)</p>
<p>40 packed sessions</p>
<p>FIVE HANDS FREE TRAINING SESSIONS&#8230;</p>
<p>4 awesome days</p>
<p>3 expert panels</p>
<p>2 sessions by Imangi</p>
<p>And an all-night Touch Arca-ade Game JAAAMMM!</p>
<p><small>(sorry, couldn&#8217;t resist)</small></p>
<p>And if you use the link below to register, I&#8217;ll buy you a drink! See you there.</p>
<h3><a href="http://360idev-MikeB.eventbrite.com">Register for 360iDev</a></h3>
]]></content:encoded>
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		<title>Fast and easy music and sound effects for your iPhone game</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/u3fxYPneyvo/</link>
		<comments>http://weheartgames.com/2010/01/fast-and-easy-music-and-sound/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 15:24:13 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=420</guid>
		<description><![CDATA[Music and sound effects usually get left to the end of a game&#8217;s development cycle, right when you don&#8217;t feel like working on it any more. My recommendation is to get someone professional to do it. One thing I learned from Adam Saltsman&#8217;s workshop (notes on this coming soon): I could spend 30 hours making [...]]]></description>
			<content:encoded><![CDATA[<p>Music and sound effects usually get left to the end of a game&#8217;s development cycle, right when you don&#8217;t feel like working on it any more. My recommendation is to get someone professional to do it. One thing I learned from Adam Saltsman&#8217;s workshop (notes on this coming soon): I could spend 30 hours making music that is just &#8220;ok&#8221;, or I can get someone else to make something awesome in a couple hours.</p>
<p>But sometimes you need to get <em>something</em> in there, even if it&#8217;s just a placeholder, or you want to give your sound designer a starting point for mood and style. Here are a couple great tools for throwing together some music and sound effects, fast.</p>
<p><strong>Update: </strong>As discussed in the comments, please note that it is difficult to overestimate the value of getting a professional to do your sound and music for you.</p>
<p><span id="more-420"></span></p>
<h3>Voice Band for iPhone</h3>
<p>This is incredible. Get that melody out of your head and turn it into real music, by singing into your iPhone. Just watch the video, you&#8217;ll see how awesome it is:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-QxN1u7KWDM&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/-QxN1u7KWDM&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.wavemachinelabs.com/voiceband/">http://www.wavemachinelabs.com/voiceband/</a></p>
<h3><a style="text-decoration: none; color: #000000;" href="http://code.google.com/p/as3sfxr/">sfxr</a></h3>
<p>A handy tool for generating procedural sound effects, sfxr lets you choose a general style for the sound effect, then tweak the settings for it. If you find one you <em>almost</em> like, hit the &#8220;Mutate&#8221; button a couple times to get something similar to what you have. sfxr used to be Windows-only, but was recently ported to Flash, so now you can use it on any computer with Flash Player 10.</p>
<p><a href="http://weheartgames.com/wp-content/uploads/34.jpg"><img class="aligncenter size-medium wp-image-423" title="sfxr" src="http://weheartgames.com/wp-content/uploads/34-300x225.jpg" alt="sfxr" width="300" height="225" /></a></p>
<p><a href="http://code.google.com/p/as3sfxr/">http://code.google.com/p/as3sfxr/</a></p>
<p>Another trick is to download <a href="http://audacity.sourceforge.net/">Audacity</a> and layer several sfxr sounds. Drag them out, reverse them, distort them, and come up with something much nicer than a clip right out of the box.</p>
<p>Thanks to <a href="http://www.adamatomic.com/">Adam Saltsman</a> for putting me onto sfxr.</p>
<h3>Your computer microphone</h3>
<p>I find that the most fun way to get sound effects is to make them yourself by banging things together, throwing things across the room, and generally making a racket as creatively as you can. Audacity has a decent noise-removal tool that lets you sample a bit of &#8220;quiet&#8221;, it then uses that data to remove noise. Even your laptop mic can be used for production sound effects this way.</p>
<p>I guarantee you&#8217;ll be happier with homemade sound effects than with stock you spent annoying hours searching for online.</p>
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		<title>Speaking at 360iDev San Jose</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/JAj1qpsGmMg/</link>
		<comments>http://weheartgames.com/2010/01/speaking-at-360idev-san-jose/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 05:21:29 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=407</guid>
		<description><![CDATA[I&#8217;m honoured to be chosen to speak at the upcoming 360iDev conference in San Jose. I&#8217;m very excited about this opportunity, and can&#8217;t wait to meet all the other iPhone developers that will be there. The schedule looks incredible, and there are many slots where it will be difficult for me to choose which session [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://360idev-MikeB.eventbrite.com/"><img class="alignright size-full wp-image-408" title="Click here to register" src="http://weheartgames.com/wp-content/uploads/speaker_badge_150.png" alt="Click here to register" width="150" height="150" /></a>I&#8217;m honoured to be chosen to speak at the upcoming <a href="http://www.360idev.com/">360iDev conference</a> in San Jose. I&#8217;m very excited about this opportunity, and can&#8217;t wait to meet all the other iPhone developers that will be there. The <a href="http://www.360idev.com/schedule">schedule</a> looks incredible, and there are many slots where it will be difficult for me to choose which session to attend!</p>
<p>The organizers are holding a bit of a contest among the speakers to round up attendees&#8230; if you use <a href="http://360idev-MikeB.eventbrite.com/">this link to register</a>, I could have my room upgraded to a suite. <strong>In which case I might be forced to have a party up there.</strong> Maybe a Sunday night icebreaker?</p>
<p>In any case, the conference is looking like it&#8217;s going to be pretty amazing. If you make it out, come say Hi, I&#8217;d love to meet you!</p>
<p>Some notes:</p>
<ul>
<li>There are less than 20 early (cheap) tickets left for 360|iDev. Register now and save $100.</li>
<li>Keynotes by Mike Lee and David Whatley</li>
<li>Sessions from community leaders like Marcus Zarra, Brent Simmons, Joe Pezzillo, and Henry Balanon to name a few.</li>
<li>Don&#8217;t miss the parties! Get your room at the Marriott San Jose (bit.ly/360idevhotel) before they&#8217;re gone. The parties WILL be there after we leave Ebay!</li>
</ul>
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		<title>Face Race, now with “Extra Delicious”</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/-TZ-SazD9pc/</link>
		<comments>http://weheartgames.com/2010/01/face-race-now-with-extra-delicious/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 04:31:30 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=396</guid>
		<description><![CDATA[
We made a cake to enter the Great App Bake-off, over at App Cakes. Who knew apps could be so tasty?
Below are some pics of the process:
All in all, the &#8220;surprised&#8221; version of Face Race Guy came out pretty well in cake form.




On sale in the App Store: $0.99







]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://appcakes.wordpress.com/"><img class="alignnone" style="padding: 0px; margin: 0px; border: 0px none initial;" title="The finished cake" src="http://weheartgames.com/wp-content/uploads/20-w600-h600-300x225.jpg" alt="The big finish" width="300" height="225" /></a></p>
<p>We made a cake to enter the <a href="http://appcakes.wordpress.com/the-great-app-bake-off/">Great App Bake-off</a>, over at App Cakes. Who knew apps could be so tasty?</p>
<p>Below are some pics of the process:<span id="more-396"></span></p>
<div id="attachment_397" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-397" title="The shape" src="http://weheartgames.com/wp-content/uploads/3-w600-h600-300x225.jpg" alt="The shape" width="300" height="225" /><p class="wp-caption-text">The shape</p></div>
<div id="attachment_398" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-398" title="The icing" src="http://weheartgames.com/wp-content/uploads/7-w600-h600-300x225.jpg" alt="The icing" width="300" height="225" /><p class="wp-caption-text">The icing</p></div>
<div id="attachment_399" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-399" title="The fondant" src="http://weheartgames.com/wp-content/uploads/9-w600-h600-300x225.jpg" alt="The fondant" width="300" height="225" /><p class="wp-caption-text">The fondant</p></div>
<div id="attachment_400" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-400" title="The base layers" src="http://weheartgames.com/wp-content/uploads/11-w600-h600-300x225.jpg" alt="The base layers" width="300" height="225" /><p class="wp-caption-text">The base layers</p></div>
<div id="attachment_401" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-401" title="The details" src="http://weheartgames.com/wp-content/uploads/14-w600-h600-300x225.jpg" alt="The details" width="300" height="225" /><p class="wp-caption-text">The details</p></div>
<div id="attachment_402" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-402" title="The big finish" src="http://weheartgames.com/wp-content/uploads/20-w600-h600-300x225.jpg" alt="The big finish" width="300" height="225" /><p class="wp-caption-text">The big finish</p></div>
<p style="text-align: center;">All in all, the &#8220;surprised&#8221; version of Face Race Guy came out pretty well in cake form.</p>
<p style="text-align: center;">
<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl id="attachment_404" class="wp-caption aligncenter" style="width: 185px;">
<dt class="wp-caption-dt" style="text-align: center;"><a href="http://click.linksynergy.com/fs-bin/stat?id=xxsn18NS9Cs&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fface-race-a-camera-based-party-game%252Fid346519210%253Fmt%253D8%2526uo%253D6%2526partnerId%253D30"><img class="size-full wp-image-404" title="Get Face Race" src="http://weheartgames.com/wp-content/uploads/Face-Race-Icon-175.png" alt="On sale in the App Store: $0.99" width="175" height="175" /></a></dt>
<dd class="wp-caption-dd">On sale in the App Store: $0.99</dd>
</dl>
</div>
<p style="text-align: center;">
<p style="text-align: center;">
<p style="text-align: center;">
<p style="text-align: center;">
<p style="text-align: center;">
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		<title>Announcing the Face Race Contest Prizes</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/3n-hav06Cuk/</link>
		<comments>http://weheartgames.com/2010/01/announcing-the-face-race-contest-prizes/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 21:30:41 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=384</guid>
		<description><![CDATA[Our prizes for the Face Race Photo Upload contest are online! We&#8217;re giving away a whole bunch of awesome party games to those of you who upload the most Face Race photos to Facebook. The games are:

The Settlers of Catan (including the 5-6 player expansion, Catan Seafarers and the Seafarers 5-6 player expansion)
Ticket to Ride
Carcassonne
Things
Killer [...]]]></description>
			<content:encoded><![CDATA[<p>Our prizes for the Face Race Photo Upload contest are online! We&#8217;re giving away a whole bunch of awesome party games to those of you who upload the most Face Race photos to Facebook. The games are:</p>
<ul>
<li>The Settlers of Catan (including the 5-6 player expansion, Catan Seafarers and the Seafarers 5-6 player expansion)</li>
<li>Ticket to Ride</li>
<li>Carcassonne</li>
<li>Things</li>
<li>Killer Bunnies</li>
<li>Bohnanza</li>
<li>Bananagrams</li>
<li>Dutch Blitz</li>
</ul>
<p><a href="/contest/">Click here for more details on the official contest page</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://weheartgames.com/2010/01/announcing-the-face-race-contest-prizes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://weheartgames.com/2010/01/announcing-the-face-race-contest-prizes/</feedburner:origLink></item>
		<item>
		<title>Face Race Photo Upload Contest details emerge</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/mX1PchBONc0/</link>
		<comments>http://weheartgames.com/2009/12/face-race-photo-upload-contest-details-emerge/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 07:35:54 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=328</guid>
		<description><![CDATA[The contest page is finally live, though the most important part (the prizes!) are still being lined up. I&#8217;m working with our sponsor to nail down exactly what those prizes will be. As soon as I know, you&#8217;ll know.
Click here to go to the contest page.
]]></description>
			<content:encoded><![CDATA[<p><a href="/contest/"><img class="alignright size-full wp-image-317" title="Upload photos &amp; WIN great prizes! Ends Jan 31, 2010" src="http://weheartgames.com/wp-content/uploads/contest-announcement2.png" alt="Upload photos &amp; WIN great prizes! Ends Jan 31, 2010" width="190" height="190" /></a>The contest page is finally live, though the most important part (the prizes!) are still being lined up. I&#8217;m working with our sponsor to nail down exactly what those prizes will be. As soon as I know, you&#8217;ll know.</p>
<p><strong><a href="/contest/">Click here to go to the contest page.</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://weheartgames.com/2009/12/face-race-photo-upload-contest-details-emerge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://weheartgames.com/2009/12/face-race-photo-upload-contest-details-emerge/</feedburner:origLink></item>
		<item>
		<title>New Face Race Walkthrough Video</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/X8GdW3auunU/</link>
		<comments>http://weheartgames.com/2009/12/new-face-race-walkthrough-video/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 07:32:16 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=324</guid>
		<description><![CDATA[Just posted a new video giving a walkthrough of Face Race for iPhone. Not much more to say, go have a look!
]]></description>
			<content:encoded><![CDATA[<p>Just posted a new video giving a walkthrough of Face Race for iPhone. Not much more to say, <a href="/facerace/video/"><strong>go have a look</strong></a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://weheartgames.com/2009/12/new-face-race-walkthrough-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://weheartgames.com/2009/12/new-face-race-walkthrough-video/</feedburner:origLink></item>
		<item>
		<title>Face Race is live on the App Store</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/XCLHTRtekag/</link>
		<comments>http://weheartgames.com/2009/12/face-race-is-live-on-the-app-store/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 14:54:33 +0000</pubDate>
		<dc:creator>Mike Berg</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=283</guid>
		<description><![CDATA[We made it into the App Store, just in time for Christmas!
Get Face Race here (iTunes link)
Got a Christmas party still to go to? Bring it along and use the &#8220;Christmas&#8221; setting. Good times!
And Merry Christmas, everyone!
]]></description>
			<content:encoded><![CDATA[<p><a href="/getfacerace/"><img src="http://weheartgames.com/wp-content/uploads/appstore-icon.jpg" alt="App Store" title="App Store" width="120" height="105" class="alignright size-full wp-image-285" /></a>We made it into the App Store, just in time for Christmas!</p>
<p><strong><a href="/getfacerace/">Get Face Race here</a></strong> (iTunes link)</p>
<p>Got a Christmas party still to go to? Bring it along and use the &#8220;Christmas&#8221; setting. Good times!</p>
<p>And Merry Christmas, everyone!</p>
]]></content:encoded>
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