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<channel>
	<title>We Heart Games</title>
	
	<link>http://weheartgames.com</link>
	<description />
	<lastBuildDate>Sat, 06 Apr 2013 03:36:04 +0000</lastBuildDate>
	<language>en-US</language>
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		<title>Danger Boat UI</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/RqBoQU2ZBVs/</link>
		<comments>http://weheartgames.com/2013/04/danger-boat-ui/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 21:04:38 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=1538</guid>
		<description><![CDATA[<p>"Mike did great work for us on Danger Boat.  He made fantastic looking UI that really matched the theme we were looking for.  Mike incorporated all our feedback and communicated in a fast and professional manner.  We look forward to working with him again." - Michael Bean, Pixelocity</p><p>The post <a href="http://weheartgames.com/2013/04/danger-boat-ui/">Danger Boat UI</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="https://itunes.apple.com/ca/app/danger-boat/id590578748?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs"><img class="aligncenter size-full wp-image-1542" alt="Danger Boat" src="http://weheartgames.com/wp-content/uploads/2013/04/dangerboat1.jpg" width="600" height="390" /></a></p>
<p>&nbsp;</p>
<p>After working with Pixelocity on <a href="http://weheartgames.com/2011/03/disc-drivin-hd-artwork/">Disc Drivin&#8217;</a>, I was excited to work with them again on their follow-up game, <a href="https://itunes.apple.com/ca/app/danger-boat/id590578748?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs">Danger Boat</a>.</p>
<p>I did all the UI for the game, as well as a vector version of their logo, derived from a pixel-based concept of it.</p>
<p><a href="https://itunes.apple.com/ca/app/danger-boat/id590578748?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs">Download it for free on the App Store.</a> Here&#8217;s a trailer for the game:</p>
<p><iframe width="590" height="332" src="http://www.youtube.com/embed/z7bqwGQWY4I?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The post <a href="http://weheartgames.com/2013/04/danger-boat-ui/">Danger Boat UI</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>A mini-postmortem on the game art for Donut Blast, by PixelCUBE Studios</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/CDeuBBYc7Jg/</link>
		<comments>http://weheartgames.com/2013/04/donut-blast-postmortem/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 15:59:14 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=1481</guid>
		<description><![CDATA[<p>"Donut Blast was the 2nd project that I worked on with Mike, and once again, I was thrilled with the results. The artwork turned out great, and Mike was very easy to communicate with during the entire project. He even went above what was required to provide valuable feedback about the actual gameplay in Donut Blast, which led to a more fun game. I definetly plan on working with him on future projects." -Naveen, PixelCUBE Studios</p><p>The post <a href="http://weheartgames.com/2013/04/donut-blast-postmortem/">A mini-postmortem on the game art for Donut Blast, by PixelCUBE Studios</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="https://itunes.apple.com/ca/app/donut-blast/id616055523?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs"><img class="alignnone size-full wp-image-1492" alt="Donut Blast" src="http://weheartgames.com/wp-content/uploads/2013/04/donut-blast-7601.jpg" width="760" height="355" /></a></p>
<blockquote>
<p style="text-align: center;">Cute content and short dev cycle.<br />
Easily the most fun I&#8217;ve had making art for a game.</p>
</blockquote>
<p>After doing the art for Ballooned! along with regular updates since its launch last summer, I was excited to hear from <a href="https://twitter.com/naveen_pcs">@naveen_pcs</a> that he had a couple prototypes ready to go, and he wanted me to do all the art for them.</p>
<h3><em>&#8220;I basically just need three donuts and a background…&#8221;</em></h3>
<p>Naveen said the project was really simple, mentioning that he&#8217;s been inspired by <a href="http://www.onegameamonth.com">One Game a Month</a> — particularly <a href="https://twitter.com/retrodreamer">@retrodreamer</a>&#8216;s first three months, successfully knocking out <a href="https://itunes.apple.com/us/app/happy-pudding-jump/id616332974?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs">several</a> <a href="https://itunes.apple.com/ca/app/sneezies-match/id607853126?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs">small-scale</a> <a href="https://itunes.apple.com/ca/app/happy-ps-revenge/id601002718?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs">games</a> in a very short time period. It really is amazing what that kind of time crunch can do for your dev cycle. It forces a few important things on you:</p>
<ul>
<li>laser focus</li>
<li>an attainable feature set</li>
<li>core gameplay that is both simple and fun</li>
</ul>
<p><em>These are all things that can make game dev even more enjoyable.</em></p>
<p>UPDATE: <a href="http://gavinbowman.tumblr.com/post/46862121537/i-want-to-write-a-blog-post-explaining-what-i#_=_">Gavin wrote an excellent post on #1GAM, what it is, and most importantly, what it isn&#8217;t.</a></p>
<h3>The Prototype</h3>
<p>This is the first thing I saw when Naveen (PixelCUBE Studios) sent me the art request for Donut Blast.</p>
<p><iframe src="http://www.youtube.com/embed/seas0DuEMDQ" height="360" width="480" allowfullscreen="" frameborder="0"></iframe></p>
<p>The functionality of the game was pretty much complete; it was just waiting for some art. I had a hard time seeing how fun the game would be, based solely on this video. But I hadn&#8217;t played it yet&#8230;</p>
<h3>The Donuts</h3>
<p>Naveen asked for three different types of donuts; one regular, one special and one bad. Getting the look for the first one took a few small iterations, but came together very quickly.</p>
<p style="text-align: center;"> <a href="http://weheartgames.com/wp-content/uploads/2013/04/donut003.png"><img class="alignnone size-thumbnail wp-image-1494" alt="donut003" src="http://weheartgames.com/wp-content/uploads/2013/04/donut003-150x150.png" width="150" height="150" /></a> <a href="http://weheartgames.com/wp-content/uploads/2013/04/donut004.png"><img class="alignnone size-thumbnail wp-image-1495" alt="donut004" src="http://weheartgames.com/wp-content/uploads/2013/04/donut004-150x150.png" width="150" height="150" /></a> <a href="http://weheartgames.com/wp-content/uploads/2013/04/donut005.png"><img class="alignnone size-thumbnail wp-image-1496" alt="donut005" src="http://weheartgames.com/wp-content/uploads/2013/04/donut005-150x150.png" width="150" height="150" /></a> <a href="http://weheartgames.com/wp-content/uploads/2013/04/donut006.png"><img class="alignnone size-thumbnail wp-image-1497" alt="donut006" src="http://weheartgames.com/wp-content/uploads/2013/04/donut006-150x150.png" width="150" height="150" /></a></p>
<p>I wanted to keep the short dev cycle in mind, so for the special donut I kept the same &#8220;base&#8221;; I recoloured it a bit to make it lighter, and rotated it some so that it wouldn&#8217;t look like a copy, but it&#8217;s essentially the same. It&#8217;s almost completely covered by the icing, so you&#8217;d never know. This is another one of those things that you might not do if you weren&#8217;t trying to go as fast as you can, but you quickly learn which kinds of things matter, and where you can take some shortcuts.</p>
<p>The only change we made from the first version of the pink donut was to add a different mouth.</p>
<p style="text-align: center;"> <a href="http://weheartgames.com/wp-content/uploads/2013/04/donut-pink001.png"><img class="alignnone size-thumbnail wp-image-1506" alt="donut-pink001" src="http://weheartgames.com/wp-content/uploads/2013/04/donut-pink001-150x150.png" width="150" height="150" /></a><a href="http://weheartgames.com/wp-content/uploads/2013/04/Donut-Pink@4x.png"><img class="alignnone size-thumbnail wp-image-1507" alt="Donut-Pink" src="http://weheartgames.com/wp-content/uploads/2013/04/Donut-Pink@4x-150x150.png" width="150" height="150" /></a></p>
<p>The bad donut is the only one I actually did any kind of pencil sketching for, ahead of time. I wanted to give him some Oscar-the-Grouch-style eyebrows and some kind of mouldy grossness on him without it looking *actually* gross.</p>
<p style="text-align: center;"><a href="http://weheartgames.com/wp-content/uploads/2013/04/bad-donut.jpg"><img class="alignnone size-thumbnail wp-image-1508" alt="bad-donut" src="http://weheartgames.com/wp-content/uploads/2013/04/bad-donut-150x150.jpg" width="150" height="150" /></a><a href="http://weheartgames.com/wp-content/uploads/2013/04/Donut-Bad@4x.png"><img class="alignnone size-thumbnail wp-image-1509" alt="Donut-Bad@4x" src="http://weheartgames.com/wp-content/uploads/2013/04/Donut-Bad@4x-150x150.png" width="150" height="150" /></a></p>
<h3>The Logo</h3>
<p>The logo was quite fun, with several iterations based on feedback from many kind friends on Twitter. It definitely came out a lot better in the end, so thanks for all your help, everyone!</p>
<p><img class="alignnone size-medium wp-image-1510" alt="Logo, first draft" src="http://weheartgames.com/wp-content/uploads/2013/04/donut-blast-logo001-380x285.png" width="380" height="285" /><img class="alignnone size-medium wp-image-1511" alt="Donut Blast Logo" src="http://weheartgames.com/wp-content/uploads/2013/04/DonutBlast-Logo@4x-380x236.png" width="380" height="236" /></p>
<h3>The Background</h3>
<p>The background went through a few iterations. The original request was to have a shot of a donut shop, with a counter and display case, etc. I proposed the top-down view to more align with the view of the donuts themselves, as though the donuts might actually be sliding across a table. I didn&#8217;t want the background to be distracting, but also wanted it to be very obvious that it was a tabletop. We added and removed a few common items before settling on the background as it is in game:</p>
<p><img class="alignnone size-medium wp-image-1512 aligncenter" alt="Background-Tablecloth@2x" src="http://weheartgames.com/wp-content/uploads/2013/04/Background-Tablecloth@2x-256x380.png" width="256" height="380" /></p>
<h3>Background template</h3>
<p>During this project, I made a template in Illustrator for making backgrounds for Universal games. It accommodates the goal of making a single background image for the iPhone 4, 5 and iPad. <a title="Illustrator template for universal iPhone and iPad game backgrounds" href="http://weheartgames.com/2013/04/illustrator-template-for-iphone-and-ipad-game-backgrounds/">Download it here</a>.</p>
<h3>Making games is fun (&#8230;remember?)</h3>
<p>The game ended up needing a bit more than 4 graphics (3 donuts and a background), but the final count was just 29 PNGs for everything in the whole game. This barely takes a bite out of the number of PNGs required to just do UI for most games.</p>
<p>The bright, fun content of the game definitely made it a fun game to make, but it was also very exciting to make a game so darn *quickly*. All the art was done in less than a week, with Naveen integrating everything I made almost instantly. We spent some more time after that, tweaking the scoring mechanism and particles — and I&#8217;m sure Naveen spent more time than I know, tweaking many other things! Be sure to give Donut Blast a try (<a href="https://itunes.apple.com/ca/app/donut-blast/id616055523?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs">App Store link</a>), it&#8217;s free, and the whole &#8220;fastest fingers&#8221; thing is super fun.</p>
<p><strong>Making a game this quickly was so… refreshing.</strong></p>
<p>You should try it. This <a href="https://twitter.com/search?q=%231GAM">#1GAM</a> thing is such a great experiment for so many reasons, and I&#8217;m so glad to be able to participate in it.</p>
<p>The post <a href="http://weheartgames.com/2013/04/donut-blast-postmortem/">A mini-postmortem on the game art for Donut Blast, by PixelCUBE Studios</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>Illustrator template for universal iPhone and iPad game backgrounds</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/2xcsnzIwsRQ/</link>
		<comments>http://weheartgames.com/2013/04/illustrator-template-for-iphone-and-ipad-game-backgrounds/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 15:46:30 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=1514</guid>
		<description><![CDATA[<p>A simple template for getting started on your game background in Illustrator. If you plan to use the same background image for all screen sizes, this template will tell you which elements will show up on which screens. Download as PDF Download Illustrator file</p><p>The post <a href="http://weheartgames.com/2013/04/illustrator-template-for-iphone-and-ipad-game-backgrounds/">Illustrator template for universal iPhone and iPad game backgrounds</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>A simple template for getting started on your game background in Illustrator. If you plan to use the same background image for all screen sizes, this template will tell you which elements will show up on which screens.</p>
<p><a href="http://weheartgames.com/wp-content/uploads/2013/04/Background-Template-iOS.pdf" target="_blank"><img class="aligncenter size-full wp-image-1515" alt="Background-Template-iOS" src="http://weheartgames.com/wp-content/uploads/2013/04/Background-Template-iOS.png" width="314" height="278" /></a></p>
<p><a href="http://weheartgames.com/wp-content/uploads/2013/04/Background-Template-iOS.pdf" target="_blank">Download as PDF</a></p>
<p><a href="http://weheartgames.com/wp-content/uploads/2013/04/Background-Template-iOS.ai_.zip">Download Illustrator file</a></p>
<p>The post <a href="http://weheartgames.com/2013/04/illustrator-template-for-iphone-and-ipad-game-backgrounds/">Illustrator template for universal iPhone and iPad game backgrounds</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>GDC 2013 – The Sticker Trade</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/-zCT08_9i4g/</link>
		<comments>http://weheartgames.com/2013/02/gdc-2013-the-sticker-trade/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 17:48:01 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=1456</guid>
		<description><![CDATA[<p>It&#8217;s official. The Sticker Trade is a thing. In spite of the fact that I&#8217;m not going to GDC this year, there&#8217;s been so much talk about collecting app stickers that I decided to make a collector&#8217;s list. Hit up the list for info on how to save some money on your own order, and ...</p><p>The post <a href="http://weheartgames.com/2013/02/gdc-2013-the-sticker-trade/">GDC 2013 &#8211; The Sticker Trade</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://weheartgames.com/appstickers/"><img class="alignnone size-full wp-image-1457" alt="We Heart Stickers" src="http://weheartgames.com/wp-content/uploads/2013/02/weheartstickers.jpg" width="760" height="500" /></a></p>
<p>It&#8217;s official. The Sticker Trade is <a href="https://twitter.com/hodapp/status/306208299798376449">a thing</a>.</p>
<p>In spite of the fact that I&#8217;m not going to GDC this year, there&#8217;s been so much talk about collecting app stickers that I decided to make a <a title="GDC 2013 App Sticker Collection Checklist" href="http://weheartgames.com/appstickers/">collector&#8217;s list</a>. Hit up the list for info on how to save some money on your own order, and add your sticker(s) to it. Because who doesn&#8217;t love stickers.</p>
<p>The ones you see above are the stickers confirmed so far. Let&#8217;s get some more on the list. <img src='http://weheartgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The post <a href="http://weheartgames.com/2013/02/gdc-2013-the-sticker-trade/">GDC 2013 &#8211; The Sticker Trade</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>Acceleroto – new website</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/OMTNlnAhv3I/</link>
		<comments>http://weheartgames.com/2013/01/acceleroto-new-website/#comments</comments>
		<pubDate>Fri, 25 Jan 2013 16:22:26 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=1405</guid>
		<description><![CDATA[<p>It was a pleasure working with Bryan to create a fresh new look for his website. The goal was clarity and simplicity, both in the visuals and the navigation. There is as little as possible displayed on each page; there&#8217;s no sidebar or subnav, and the search field is hidden away behind the top edge ...</p><p>The post <a href="http://weheartgames.com/2013/01/acceleroto-new-website/">Acceleroto &#8211; new website</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://acceleroto.com"><img src="http://weheartgames.com/wp-content/uploads/2013/01/acceleroto-website-1024x455.jpg" alt="Acceleroto - new website" width="590" height="262" class="alignnone size-large wp-image-1403" /></a>It was a pleasure working with Bryan to create a fresh new look for his website. The goal was clarity and simplicity, both in the visuals and the navigation. There is as little as possible displayed on each page; there&#8217;s no sidebar or subnav, and the search field is hidden away behind the top edge of the screen.</p>
<p>Making that search field was my favourite little part of the site, and it&#8217;s so simple. 100% CSS, no JavaScript at all, and it works like a charm. Here&#8217;s the CSS for it, if you feel like making something similar yourself. The html is pretty WordPress-specific, but you get the idea.</p>
<p><code>HTML:</code><xmp>
<div class="search">
<form method="get" id="searchform" action="/">
<input type="text" value="Search..." onclick="this.value='';" name="s" id="s" /><br />
</form>
<p><img src="/images/icon-search.png">
</div>
<p></xmp></p>
<pre>CSS:</pre>
<pre>#header .search {
 position: absolute;
 right: 86px;
 top: -32px;
 -webkit-transition: all 0.4s ease;
 -moz-transition: all 0.4s ease;
 -ms-transition: all 0.4s ease;
 -o-transition: all 0.4s ease;
 transition: all 0.4s ease;
 z-index: 999;
 }
 #header .search form#searchform{
 padding: 3px 10px;
 background-color: #eff0f4;
 -webkit-border-radius: 0px 0px 3px 3px;
 border-radius: 0px 0px 3px 3px;
 margin: 0;
 }
 #header .search input#s{
 background-color: #888;
 border: none;
 -webkit-border-radius: 3px;
 border-radius: 3px;
 color: #fff;
 }
 #header .search img {
 float: right;
 background-color: #eff0f4;
 -webkit-border-radius: 0px 0px 3px 3px;
 border-radius: 0px 0px 3px 3px;
 padding: 5px;
 margin: 0 10px 0 0;
 }
 #header .search:hover{
 top: 0px;
 -webkit-transition: all 0.4s ease;
 -moz-transition: all 0.4s ease;
 -ms-transition: all 0.4s ease;
 -o-transition: all 0.4s ease;
 transition: all 0.4s ease;
 }</pre>
<p>The post <a href="http://weheartgames.com/2013/01/acceleroto-new-website/">Acceleroto &#8211; new website</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>Paranorman: 2-Bit Bub</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/YqnLuiRvu7A/</link>
		<comments>http://weheartgames.com/2012/09/paranorman-2-bit-bub/#comments</comments>
		<pubDate>Tue, 18 Sep 2012 03:13:32 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://weheartgames.webfactional.com/?p=1275</guid>
		<description><![CDATA[<p>I was part of the amazing team that made 2-Bit Bub, headed up by Graeme Devine of GRL Games. I did a lot of 2d photo stitching and editing for the intricately detailed environments in the game, as well as UI work and some level design.</p><p>The post <a href="http://weheartgames.com/2012/09/paranorman-2-bit-bub/">Paranorman: 2-Bit Bub</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>I was part of the amazing team that made <a href="http://itunes.apple.com/ca/app/paranorman-2-bit-bub/id533155369?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs">2-Bit Bub</a>, headed up by Graeme Devine of <a href="http://grlgames.net">GRL Games</a>. I did a lot of 2d photo stitching and editing for the intricately detailed environments in the game, as well as UI work and some level design.</p>
<p>The post <a href="http://weheartgames.com/2012/09/paranorman-2-bit-bub/">Paranorman: 2-Bit Bub</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>Ballooned!</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/lSMim2psUU8/</link>
		<comments>http://weheartgames.com/2012/07/ballooned/#comments</comments>
		<pubDate>Sat, 14 Jul 2012 03:32:32 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://weheartgames.webfactional.com/?p=1280</guid>
		<description><![CDATA[<p>"It was a pleasure to work with Mike on our mobile game Ballooned! Througout the entire project that lasted 12 months, he was dedicated to providing excellent art and was very easy to get along with. The final project turned out incredible, and it wouldn't have been possible without Mike. He also provided significant insight into our UI design in addition to creating all the art assets for the game. Mike was extremely easy to work with, and would often go out of his way to make additional suggestions about how to improve the game. I'd instantly recommend him to anyone, and look forward to working with him again on future projects." -Naveen, PixelCUBE Studios</p><p>The post <a href="http://weheartgames.com/2012/07/ballooned/">Ballooned!</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>I created all the art and UI for <a href="http://itunes.apple.com/ca/app/ballooned!/id510248988?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs">Ballooned!</a> by <a href="http://www.pixelcubestudios.com/Home.html">PixelCUBE Studios</a>. Definitely a fun project with lots of colour and interesting things to draw.</p>
<p><a href="http://itunes.apple.com/ca/app/ballooned!/id510248988?mt=8&amp;partnerId=30&amp;siteID=xxsn18NS9Cs"><img class="alignnone size-full wp-image-1281" title="Main menu" alt="" src="http://weheartgames.com/wp-content/uploads/2012/09/IMG_0907-1.png" width="768" height="576" /></a></p>
<p><a href="http://weheartgames.com/wp-content/uploads/2012/09/mza_8719039620177836420.320x480-75.jpg"><img class="alignnone size-full wp-image-1282" title="Toy store" alt="" src="http://weheartgames.com/wp-content/uploads/2012/09/mza_8719039620177836420.320x480-75.jpg" width="480" height="320" /></a></p>
<p><a href="http://weheartgames.com/wp-content/uploads/2012/09/BalloonedCostumes-01.jpg"><img class="alignnone size-large wp-image-1283" title="Costumes" alt="" src="http://weheartgames.com/wp-content/uploads/2012/09/BalloonedCostumes-01-1024x444.jpg" width="590" height="255" /></a></p>
<p>The post <a href="http://weheartgames.com/2012/07/ballooned/">Ballooned!</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>How to export Flash SWF animations to PNG sequences</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/3dR6xgL_8sk/</link>
		<comments>http://weheartgames.com/2012/03/how-to-export-flash-swf-animations-to-png-sequences/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 03:50:49 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=1192</guid>
		<description><![CDATA[<p>I looked around for quite a while to find a good tool for exporting simple Flash frame animations to PNG sequences that could be used in game development. It&#8217;s true, Flash supports exporting a PNG sequence at different sizes, but it&#8217;s error-prone and tedious. Then I found swf2pngs. It looked like it did exactly what ...</p><p>The post <a href="http://weheartgames.com/2012/03/how-to-export-flash-swf-animations-to-png-sequences/">How to export Flash SWF animations to PNG sequences</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>I looked around for quite a while to find a good tool for exporting simple Flash frame animations to PNG sequences that could be used in game development. It&#8217;s true, <a href="http://twitter.com/weheartgames/status/177141209691717634">Flash supports exporting a PNG sequence at different sizes</a>, but it&#8217;s error-prone and tedious.</p>
<p>Then I found <a href="http://www.swf2pngs.com/">swf2pngs</a>. It looked like it did exactly what I needed. When I first downloaded it a few days ago it didn&#8217;t quite have the features I needed. But the developer has been extremely supportive, and even added some new features to accommodate my requests.</p>
<p><a href="http://www.swf2pngs.com/"><img class="aligncenter size-full wp-image-1193" title="swf2pngs" src="http://weheartgames.com/wp-content/uploads/2012/03/Swf2PngsScreenSnapz001.png" alt="" width="463" height="372" /></a></p>
<p>The big reasons I now love and fully recommend this app are:</p>
<ul>
<li>Export from the SWF, not from within Flash. Exporting via Flash at different sizes means doubling (and quadrupling for retina iPad) the pixel values in your head *every time* you export. It&#8217;s tedious and error-prone.</li>
<li>It&#8217;s fast and accurate:<br />
- load up a single SWF<br />
- export at the default settings for normal-res<br />
- switch the scale popup to 2 and <strong>add the @2x suffix</strong> and export again. (I particularly like that I don&#8217;t have to rename all the files after)<br />
- switch the scale popup to 4 and export again.</li>
<li>You can target a specific movie clip inside your SWF, though I haven&#8217;t ever needed to do that.</li>
<li>If you have a bunch of animations that are the same size, stick them in the same FLA and rename each sequence right in the timeline (<a href="http://www.swf2pngs.com/">see their homepage for a much clearer explanation</a>)</li>
</ul>
<p>After using it for a few days, I can&#8217;t imagine doing any kind of frame animation for a game without it. And it&#8217;s only $10.</p>
<p>The post <a href="http://weheartgames.com/2012/03/how-to-export-flash-swf-animations-to-png-sequences/">How to export Flash SWF animations to PNG sequences</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>Photoshop for devs: Required reading</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/a5iviWnzI6s/</link>
		<comments>http://weheartgames.com/2012/03/photoshop-for-devs-required-reading/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 04:58:24 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Photoshop for Devs]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=1188</guid>
		<description><![CDATA[<p>I recently discovered @bjango&#8217;s excellent blog. There are many topics here that I&#8217;ve been meaning to do screencasts about, but haven&#8217;t had the time, and many new tricks I didn&#8217;t know about. If you&#8217;re a dev using Photoshop, take a few minutes to browse through it. There are loads of useful bits of information here:</p><p>The post <a href="http://weheartgames.com/2012/03/photoshop-for-devs-required-reading/">Photoshop for devs: Required reading</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>I recently discovered @bjango&#8217;s excellent blog. There are many topics here that I&#8217;ve been meaning to do screencasts about, but haven&#8217;t had the time, and many new tricks I didn&#8217;t know about. If you&#8217;re a dev using Photoshop, take a few minutes to browse through it. There are loads of useful bits of information here:</p>
<p><a href="http://bjango.com/articles/"><img src="http://weheartgames.com/wp-content/uploads/2012/03/bjango.png" alt="" title="bjango - blog" width="118" height="52" class="aligncenter size-full wp-image-1189" /></a></p>
<p>The post <a href="http://weheartgames.com/2012/03/photoshop-for-devs-required-reading/">Photoshop for devs: Required reading</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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		<title>New t-shirt: Boost Greed</title>
		<link>http://feedproxy.google.com/~r/WeHeartGames/~3/R7s7UZxqTDk/</link>
		<comments>http://weheartgames.com/2012/03/new-t-shirt-boost-greed/#comments</comments>
		<pubDate>Sat, 03 Mar 2012 05:59:38 +0000</pubDate>
		<dc:creator>weheartgames</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weheartgames.com/?p=1184</guid>
		<description><![CDATA[<p>After an in-game comment from @TeaRascal about how @cannos should make a &#8220;Boost Greed&#8221; t-shirt for Disc Drivin&#8217;, I put this together. Get it in my t-shirt shop here.</p><p>The post <a href="http://weheartgames.com/2012/03/new-t-shirt-boost-greed/">New t-shirt: Boost Greed</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>After an in-game comment from @TeaRascal about how @cannos should make a &#8220;Boost Greed&#8221; t-shirt for Disc Drivin&#8217;, I put this together. <a href="/shirts/">Get it in my t-shirt shop here.</a></p>
<p><a href="/shirts/"><img src="http://weheartgames.com/wp-content/uploads/2012/03/boost-greed-web.png" alt="" title="Boost Greed" width="500" height="500" class="alignnone size-full wp-image-1185" /></a></p>
<p>The post <a href="http://weheartgames.com/2012/03/new-t-shirt-boost-greed/">New t-shirt: Boost Greed</a> appeared first on <a href="http://weheartgames.com">We Heart Games</a>.</p>]]></content:encoded>
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