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	<title>Vortix Games Blog</title>
	
	<link>http://blog.vortixgames.com</link>
	<description />
	<lastBuildDate>Thu, 29 Oct 2009 16:05:19 +0000</lastBuildDate>
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		<title>It doesn’t look like it, but we’ve been busy!</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/tHSmson31ZQ/it-doesnt-look-like-it-but-weve-been-busy</link>
		<comments>http://blog.vortixgames.com/it-doesnt-look-like-it-but-weve-been-busy#comments</comments>
		<pubDate>Thu, 29 Oct 2009 15:38:55 +0000</pubDate>
		<dc:creator>Marco</dc:creator>
				<category><![CDATA[Current Project]]></category>
		<category><![CDATA[Graphics Production]]></category>
		<category><![CDATA[The art of VGS]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/it-doesnt-look-like-it-but-weve-been-busy</guid>
		<description>Just letting you know that while Vlad works on some money making projects we still have this urge to publish our own games, so we are putting a bit of an effort on creating content for the game ideas we have.
here&amp;#8217;s just a little teaser.

We appologize that we can&amp;#8217;t show more, but soon enough we&amp;#8217;ll [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/tHSmson31ZQ" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/it-doesnt-look-like-it-but-weve-been-busy</feedburner:origLink></item>
		<item>
		<title>Did you miss us?!</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/zUJHQRCH5wE/did-you-miss-us</link>
		<comments>http://blog.vortixgames.com/did-you-miss-us#comments</comments>
		<pubDate>Fri, 18 Sep 2009 09:25:25 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Vortix Games]]></category>
		<category><![CDATA[Living]]></category>
		<category><![CDATA[Vortix]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=526</guid>
		<description>Hi everyone, Vlad here&amp;#8230;
I know it&amp;#8217;s getting kind of an habit, but we don&amp;#8217;t post too much when we are on deadlines or our work-meter is sky high which is exactly our current status. Still and given the amount of email we&amp;#8217;ve received I decided to answer it today and lighten up a bit. Some [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/zUJHQRCH5wE" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/did-you-miss-us</feedburner:origLink></item>
		<item>
		<title>My code tricks #1: All around consistent data</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/uEM7vIwMKts/my-code-tricks-1-all-around-consistent-data</link>
		<comments>http://blog.vortixgames.com/my-code-tricks-1-all-around-consistent-data#comments</comments>
		<pubDate>Tue, 01 Sep 2009 01:59:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Code Tricks]]></category>
		<category><![CDATA[Finite State Machines]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Keycode]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=514</guid>
		<description>Sorry about not having posted too much, but deadlines have this strange habit of having a higher priority. Vlad is here trying to stay awake in this awkward coding night and to celebrate this fine hour of coding I decided to take a small break and create a new &amp;#8217;series&amp;#8217; in the blog. I&amp;#8217;ll call [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/uEM7vIwMKts" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/my-code-tricks-1-all-around-consistent-data</feedburner:origLink></item>
		<item>
		<title>Downgrading from engine to toolkit</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/Gsp1Aq69OuY/downgrading-from-engine-to-toolkit</link>
		<comments>http://blog.vortixgames.com/downgrading-from-engine-to-toolkit#comments</comments>
		<pubDate>Thu, 27 Aug 2009 22:42:58 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Vortix]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=511</guid>
		<description>While I was discussing the release or not of Bold Pixel Engine, I came to the conclusion that it was not an engine, but a framework. What&amp;#8217;s really the difference I wonder&amp;#8230; I don&amp;#8217;t know, but I did conclude that. Without googling for some reasoning and from the experience I have with game engines (not [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/Gsp1Aq69OuY" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/downgrading-from-engine-to-toolkit</feedburner:origLink></item>
		<item>
		<title>Thinking about selling your source code?</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/KeoSc3RsEPc/thinking-about-selling-your-source-code</link>
		<comments>http://blog.vortixgames.com/thinking-about-selling-your-source-code#comments</comments>
		<pubDate>Fri, 21 Aug 2009 05:07:12 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Living]]></category>
		<category><![CDATA[Sponsorship Deals]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=504</guid>
		<description>Through FGL (seems all my reasoning lately is either FGL or Bold Pixel&amp;#8230; oh well, moving on) I found a blog post from FlashNinjaClan&amp;#8217;s webmaster, the well known Archbob. Here&amp;#8217;s the link, come back when you finished reading it, please&amp;#8230;
Most of the post was about finding cheap games. I&amp;#8217;m fine with that, if a portal [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/KeoSc3RsEPc" height="1" width="1"/&gt;</description>
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		<slash:comments>15</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/thinking-about-selling-your-source-code</feedburner:origLink></item>
		<item>
		<title>Once upon a time in flash game development – part II</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/HGKaJ9W0ctM/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii</link>
		<comments>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii#comments</comments>
		<pubDate>Wed, 19 Aug 2009 10:50:37 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Kongregate]]></category>
		<category><![CDATA[Living]]></category>
		<category><![CDATA[Untold Entertainment]]></category>
		<category><![CDATA[Vortix]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=480</guid>
		<description>This two post series started because of some difference of opinions. On one side, Greg from Kongregate. On the other Ryan from Untold Entertainment. In part I I tried to set straight my own thoughts about why is flash market different, where do we developers stand and how our expectations can make it or break [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/HGKaJ9W0ctM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/once-upon-a-time-in-flash-game-development-%e2%80%93-part-ii</feedburner:origLink></item>
		<item>
		<title>Engine misconceptions</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/5xKsYqIZvpM/engine-misconceptions</link>
		<comments>http://blog.vortixgames.com/engine-misconceptions#comments</comments>
		<pubDate>Tue, 18 Aug 2009 02:25:29 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Bold Pixel Engine]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=499</guid>
		<description>Maybe I&amp;#8217;m a bit overwhelmed with what happened this last week, but the topic that doesn&amp;#8217;t seem to leave my head is our engine. While I was discussing the topic in FGL chat I noted again two distinct definitions of engine. What I&amp;#8217;m aiming for with this post is to address the common misconceptions that, [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/5xKsYqIZvpM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blog.vortixgames.com/engine-misconceptions/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/engine-misconceptions</feedburner:origLink></item>
		<item>
		<title>More testing on Actionscript’s Math class</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/GFGE6ATq7ZI/more-testing-on-actionscripts-math-class</link>
		<comments>http://blog.vortixgames.com/more-testing-on-actionscripts-math-class#comments</comments>
		<pubDate>Sat, 08 Aug 2009 23:00:42 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Optimization]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Math]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=492</guid>
		<description>As you may have noticed I&amp;#8217;m somewhat critical regarding the AS3 Math class. I&amp;#8217;m a bit sick to be honest and work was flowing as I wanted to so I took 30 minutes off to test some stuff.
Flooring a number
Getting the nearest low integer of a number is usually achieved with Math.floor(number). If we didn&amp;#8217;t [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/GFGE6ATq7ZI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blog.vortixgames.com/more-testing-on-actionscripts-math-class/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/more-testing-on-actionscripts-math-class</feedburner:origLink></item>
		<item>
		<title>Encyclopedia of Players</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/nEOlsjQsda4/encyclopedia-of-players</link>
		<comments>http://blog.vortixgames.com/encyclopedia-of-players#comments</comments>
		<pubDate>Thu, 06 Aug 2009 23:00:00 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Feedback]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=484</guid>
		<description>Disclaimer: this post, unlike most of this blog, does not have the intention to present information or discuss any particular item. It is a fun motivated post, one that should be taken lightly, with a smile and nothing else.
Most if not all flash game developers have read comments about their games that triggered some feeling. [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/nEOlsjQsda4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blog.vortixgames.com/encyclopedia-of-players/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/encyclopedia-of-players</feedburner:origLink></item>
		<item>
		<title>The “make it fast” demo</title>
		<link>http://feedproxy.google.com/~r/VortixGamesBlog/~3/7KUUEN0epC0/the-make-it-fast-demo</link>
		<comments>http://blog.vortixgames.com/the-make-it-fast-demo#comments</comments>
		<pubDate>Tue, 04 Aug 2009 23:00:12 +0000</pubDate>
		<dc:creator>Vlad</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Optimization]]></category>
		<category><![CDATA[FlashGameBlogs]]></category>
		<category><![CDATA[Refactoring]]></category>
		<category><![CDATA[Tests]]></category>

		<guid isPermaLink="false">http://blog.vortixgames.com/?p=469</guid>
		<description>Yesterday I wrote about making code work then nice then fast. I believe that the fast part was not that obvious on how it can impact your overall game performance. So I decided to put up a simple test that is a demonstration of a real world example.
We will be dealing with two of the [...]&lt;img src="http://feeds.feedburner.com/~r/VortixGamesBlog/~4/7KUUEN0epC0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blog.vortixgames.com/the-make-it-fast-demo/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://blog.vortixgames.com/the-make-it-fast-demo</feedburner:origLink></item>
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