<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>UberGamerMonkey</title><link>http://www.ubergamermonkey.com/</link><description>Life is played, one game at a time.</description><generator>Graffiti CMS 1.2 (build 1.2.0.2308)</generator><lastBuildDate>Wed, 15 Apr 2009 06:03:00 GMT</lastBuildDate><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/Ubergamermonkey" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title>Duo Platformer Barrage, Other side of the Story...</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/GlgiCjmXbX8/</link><pubDate>Wed, 15 Apr 2009 06:03:00 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/personal-projects/duo-platformer-barrage-other-side-of-the-story/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>2</slash:comments><category domain="http://www.ubergamermonkey.com/personal-projects/">Personal Projects</category><description>&lt;p&gt;Been slacking in updating but I have some news!&amp;nbsp; My friend Zedox and I are doing a 2D platformer contest against each other.&amp;nbsp; Our due date for this contest is around Jan 31st, 2010.&amp;nbsp; He has a few videos posted on his game already called, &amp;quot;Tears&amp;quot;... just like slicin onions I think... ;)&amp;nbsp; I do have one video up right now, and will be having another one up here shortly.&amp;nbsp; The working title of my platformer is called &amp;quot;Mischievous Adventures of Tricky.&amp;quot;&amp;nbsp; MAoT will pay homage to one of the best platformers I have ever played, &amp;quot;Conker's Bad Fur Day.&amp;quot;&amp;nbsp; The current video I have is using a temporary character I rip'd from James Silva's book.&amp;nbsp; More will come when I get the time to post.&lt;/p&gt;
&lt;p&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/55SK2KCF_LM&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/55SK2KCF_LM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/GlgiCjmXbX8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/personal-projects/duo-platformer-barrage-other-side-of-the-story/</feedburner:origLink></item><item><title>Ledge Faller, a new app in the works</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/I7wMes3p9Gg/</link><pubDate>Thu, 19 Feb 2009 01:32:47 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/iphone/ledge-faller-a-new-app-in-the-works/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>0</slash:comments><category domain="http://www.ubergamermonkey.com/iphone/">iPhone</category><description>&lt;p&gt;Since my first iPhone app, I have learned a lot, and started to get better at working with Xcode and Obj-C.&amp;nbsp; I have been working on a new simple 2d game, that I have named &amp;quot;Ledge Faller.&amp;quot;&amp;nbsp; Ledge Faller will have at least 2 gameplay modes, and have access to a global high scores table.&amp;nbsp; At the time of this post, I have 1 gameplay mode finished, and working on the global highscores table.&amp;nbsp; I'm not going to go into more detail on the gameplay just yet, but I can give you this nice juicey screen of the current menu!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ubergamermonkey.com/files/media/image/LedgeFaller/ledgeFaller1.jpeg" target="_blank"&gt;&lt;img width="160" height="240" border="0" src="http://www.ubergamermonkey.com/files/media/image/LedgeFaller/ledgeFaller1.jpeg" alt="LedgeFaller Menu" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I also haven't forgotten about my first app, &lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304061944&amp;amp;mt=8" target="_blank"&gt;iWin&lt;/a&gt;.&amp;nbsp; I will be optimizing, and tweaking the UI with what I have learned since creating it, as well as add new buttons and even new sounds!&amp;nbsp; &lt;/p&gt;
&lt;p&gt;Don't forget to check back here for any new updates!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/I7wMes3p9Gg" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/iphone/ledge-faller-a-new-app-in-the-works/</feedburner:origLink></item><item><title>iWin iPhone app</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/-43j3MKMdFU/</link><pubDate>Sun, 01 Feb 2009 05:18:00 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/iphone/iwin-iphone-app/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>1</slash:comments><category domain="http://www.ubergamermonkey.com/iphone/">iPhone</category><description>&lt;p&gt;Have you ever wished you had a button that would make you defeat your enemies at any game?&amp;nbsp; Well look no further, the iWin app for your iPhone/Ipod Touch is here!&amp;nbsp; Each time you press this button you will be overwhelmed with it's power and allow you to pwn your opponents.&lt;/p&gt;
&lt;p&gt;The button can be customized with 4 different colorful designs.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Get it from iTunes &lt;/strong&gt;&lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304061944&amp;amp;mt=8" target="_blank"&gt;&lt;strong&gt;here&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Screen shot(s):&lt;/p&gt;
&lt;p&gt;&lt;img width="320" height="460" src="http://www.ubergamermonkey.com/files/media/image/iWin/screenshot1.jpg" alt="iWin screen shot" /&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/-43j3MKMdFU" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/iphone/iwin-iphone-app/</feedburner:origLink></item><item><title>Back in the XNA Saddle...</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/dv6XKowzITw/</link><pubDate>Mon, 05 Jan 2009 02:42:46 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/personal-projects/back-in-the-xna-saddle/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>0</slash:comments><category domain="http://www.ubergamermonkey.com/personal-projects/">Personal Projects</category><description>&lt;p&gt;A new year, a new fire under the kettle.&amp;nbsp; I haven't really been working on XNA since I posted my submission to DreamBuildPlay of '08.&amp;nbsp; I took a nice vacation to Japan for 2.5 weeks, and caught up on some gaming that has been stacking up on me.&amp;nbsp; Since the turn of this new year, I have been getting the itch back into XNA, and have been working on my 2d game engine.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I have refactored my tile engine a bit, and converted everything over to XNA 3.0.&amp;nbsp; Also, I have been working on some 2d animation classes that would resemble in a skeletal system, and use key frames.&amp;nbsp; Right now it is in a very basic form, and is based on what &lt;a href="http://skasoftware.wordpress.com/"&gt;James Silva&lt;/a&gt; used for Dishwasher.&amp;nbsp; Along with the character animation classes, I have worked on a mapping system for a platformer that doesn't use tiles.&amp;nbsp; This will allow me to use this engine for both top down and side scrollers, with basic tile engine, and a more complex &amp;quot;platformer&amp;quot; engine.&amp;nbsp; I don't have any screens for this yet, but I will post some updates as I progress.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/dv6XKowzITw" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/personal-projects/back-in-the-xna-saddle/</feedburner:origLink></item><item><title>Circuinator - DBP Entry</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/m5PwdPedRSE/</link><pubDate>Tue, 23 Sep 2008 06:12:56 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/personal-projects/circuinator-dbp-entry/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>0</slash:comments><category domain="http://www.ubergamermonkey.com/personal-projects/">Personal Projects</category><description>&lt;p&gt;Ok, so I came up with this crazy idea during lunch at work on Friday...&amp;nbsp; It was to try and create a game over the weekend and submit it for the &lt;a href="http://dreambuildplay.com/main/default.aspx"&gt;Dream Build Play&lt;/a&gt; competition.&amp;nbsp; The game is rather simple in nature, and I think it turned out pretty well.&amp;nbsp; The play area has 4 colored bars that run right to left, a single bar in the middle that runs top to bottom.&amp;nbsp; The left hand side, there is a turrent that shoots out bullets down the colored bars when the corresponding button of the same color is pressed.&amp;nbsp; Enemies start from the right, and progress towards the left.&amp;nbsp; You must kill the enemies before they hit the bar in the middle.&amp;nbsp; If the enemy hits the bar that is in the middle, it progresses towards the left.&amp;nbsp; If it reaches the turrent, it is game over.&amp;nbsp; As the game progresses, the bars change colors, and the enemies spawn faster and faster.&lt;/p&gt;
&lt;p&gt;Here are some Screen Shots of Circuinator:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ubergamermonkey.com/files/media/image/Circuinator/Circuinator_2.jpg"&gt;&lt;img height="113" border="0" width="200" alt="Circuinator gameplay pic 1" src="http://www.ubergamermonkey.com/files/media/image/Circuinator/Circuinator_2.jpg" /&gt;&lt;/a&gt;&amp;nbsp; &lt;a href="http://www.ubergamermonkey.com/files/media/image/Circuinator/Circuinator_3.jpg"&gt;&lt;img height="113" border="0" width="200" alt="Circuinator Gameplay 2" src="http://www.ubergamermonkey.com/files/media/image/Circuinator/Circuinator_3.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;And here is a vid from YouTube:&lt;/p&gt;
&lt;p&gt;&lt;object width="425" height="349"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LVUiDIPQb3E&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/LVUiDIPQb3E&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="349"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/m5PwdPedRSE" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/personal-projects/circuinator-dbp-entry/</feedburner:origLink></item><item><title>Tweaks to GameDevKicks</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/NG5gSRERwKc/</link><pubDate>Tue, 26 Aug 2008 04:50:00 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/personal-projects/tweaks-to-gamedevkicks/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>0</slash:comments><category domain="http://www.ubergamermonkey.com/personal-projects/">Personal Projects</category><description>&lt;p&gt;I wasn't quite satisfied with the design I started with for &lt;a href="http://www.gamedevkicks.com"&gt;GameDevKicks.com&lt;/a&gt;.&amp;nbsp; When I first started I was thinking of trying to keep it nice and small, but the more data I threw at it, the more I thought it should be a bit bigger.&amp;nbsp; So I updated the theme and made it wider, instead of fitting a 800x600 screen, I updated it to a 1024x760 resolution.&amp;nbsp; I have also fixed a few bugs that happen in certain browsers, mainly IE 6.&lt;/p&gt;
&lt;p&gt;Besides the UI changes, I also did a lot of tweaks on the back-end for SEO purposes.&amp;nbsp; This will make the pages much easier to navigate via search engines and bookmarks, etc.&lt;/p&gt;
&lt;p&gt;I am open to any tweaks/suggestions that you would like to see on &lt;a href="http://www.gamedevkicks.com"&gt;GameDevKicks.com&lt;/a&gt;, just drop me an email to info AT gamedevkicks.com.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/NG5gSRERwKc" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/personal-projects/tweaks-to-gamedevkicks/</feedburner:origLink></item><item><title>Updated Site to Graffiti!</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/JhdmwC78Y9I/</link><pubDate>Tue, 26 Aug 2008 04:05:00 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/site-news/updated-site-to-graffiti/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>0</slash:comments><category domain="http://www.ubergamermonkey.com/site-news/">Site News</category><description>&lt;p&gt;I finally got around in moving this site over to asp.net and a different hosting provider.&amp;nbsp; I am still looking for or going to learn how to create a custom theme for graffiti.&amp;nbsp; I think I have most of all my posts and everything moved over.&amp;nbsp; If not, email me and I can fix it.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/JhdmwC78Y9I" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/site-news/updated-site-to-graffiti/</feedburner:origLink></item><item><title>GameDevKicks - WordPress Plugin</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/LXeHXgubXUU/</link><pubDate>Thu, 08 May 2008 10:33:00 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/site-news/gamedevkicks-wordpress-plugin/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>0</slash:comments><category domain="http://www.ubergamermonkey.com/site-news/">Site News</category><description>&lt;p&gt;I just finished creating a nice and simple little plugin for WordPress  that replaces any instances of &amp;ldquo;&amp;lt;!--gdkkickit--&amp;gt;&amp;rdquo; into a GameDevKick &amp;ldquo;Kick It&amp;rdquo; image and link.  I haven't tested it on anything lower than 2.5.1, but should work with 2.x.  If not, please drop me a line and I will look into fixing it.  You can find more info about it &lt;a target="_self" href="http://www.ubergamermonkey.com/tools/gamedevkicks-kick-it-wordpress-plugin/" title="UberGamerMonkey.com Tools"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;!--gdkkickit--&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/LXeHXgubXUU" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/site-news/gamedevkicks-wordpress-plugin/</feedburner:origLink></item><item><title>GameDevKicks Kick It WordPress Plugin</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/XdYcTzXq87w/</link><pubDate>Thu, 08 May 2008 10:33:00 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/tools/gamedevkicks-kick-it-wordpress-plugin/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>0</slash:comments><category domain="http://www.ubergamermonkey.com/tools/">Tools</category><description>&lt;p&gt;This is a very simple WordPress plugin that replaces any instances of &amp;quot;&amp;lt;!--gdkkickit--&amp;gt;&amp;quot; into a GameDevKick &amp;quot;Kick It&amp;quot; image and link.&amp;nbsp; This is to reduce the amount of steps to get a post to &lt;a href="http://www.gamedevkicks.com"&gt;GameDevKicks.com&lt;/a&gt;.&amp;nbsp; Normally, one would:&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Write a post&lt;/li&gt;
    &lt;li&gt;Submit it to &lt;a href="http://www.gamedevkicks.com"&gt;GameDevKicks.com&lt;/a&gt;.&lt;/li&gt;
    &lt;li&gt;Get Kick It code after submission.&lt;/li&gt;
    &lt;li&gt;Edit original post to add code.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;This seems like too many steps.&amp;nbsp; Now with this plugin, the steps decrease dramatically:&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Write a post, and at the end of the post, put &amp;lt;!--gdkkickit--&amp;gt;.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;This cuts the steps down to just 1.&amp;nbsp; How cool is that?!&amp;nbsp; Also, I have created an Edit screen so you can customize the colors of teh Kick It image, just like if you would have gone to &lt;a href="http://www.gamedevkicks.com"&gt;GameDevKicks.com&lt;/a&gt; and did it there.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Version History&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;1.0 - Initial Release&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To download the most current version, &lt;a href="http://www.ubergamermonkey.com/files/media/file/gdk_kickit_wp/gamedevkicks_wp_plugin.zip"&gt;click here&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/XdYcTzXq87w" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/tools/gamedevkicks-kick-it-wordpress-plugin/</feedburner:origLink></item><item><title>Redoing TileMap Engine in XNA 2.0</title><link>http://feedproxy.google.com/~r/Ubergamermonkey/~3/y59c5ZpWtok/</link><pubDate>Wed, 26 Mar 2008 21:08:00 GMT</pubDate><guid isPermaLink="false">http://www.ubergamermonkey.com/personal-projects/redoing-tilemap-engine-in-xna-20/</guid><dc:creator>UberMonkey</dc:creator><slash:comments>1</slash:comments><category domain="http://www.ubergamermonkey.com/personal-projects/">Personal Projects</category><description>&lt;p&gt;Wow, it's sure has been a while.  I have started a few different side projects other than XNA.  I finally have got back to my TileMap Engine, and have made great progress to what I before in the first version.  I have fixed my 2d RenderTarget issues, and added a few new features.  I have even started to refactor my code into it's own dll so I can develop a nice little utility to make my maps with.  I am posting 2 screen shots of my new tilemap.  The first shows rotation, and just has 1 layer because I was testing at the time, and the 2nd shows 2 layers, and a shader applied to the map to change the color.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.ubergamermonkey.com/files/media/image/tile20_1.jpg"&gt;&lt;img width="250" height="196" alt="Tile Map Preview 1" src="http://www.ubergamermonkey.com/files/media/image/tile20_1.jpg" /&gt;&lt;/a&gt;&amp;nbsp; &lt;a target="_blank" href="http://www.ubergamermonkey.com/files/media/image/tile20_2.jpg"&gt;&lt;img width="250" height="196" alt="Tile Map Preview 2" src="http://www.ubergamermonkey.com/files/media/image/tile20_2.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;!--gdkkickit--&gt;&lt;img src="http://feeds.feedburner.com/~r/Ubergamermonkey/~4/y59c5ZpWtok" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ubergamermonkey.com/personal-projects/redoing-tilemap-engine-in-xna-20/</feedburner:origLink></item></channel></rss>
