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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-1868729137470544912</atom:id><lastBuildDate>Thu, 09 Sep 2010 18:34:46 +0000</lastBuildDate><title>3DTeachers.com</title><description>This is a resource for 3D animation teachers. High School, Post-secondary, college, Autodesk</description><link>http://www.3dteachers.com/</link><managingEditor>noreply@blogger.com (3D Teacher)</managingEditor><generator>Blogger</generator><openSearch:totalResults>186</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/ToolsOpinionsAndIdeasFor3dAnimationTeachers" /><feedburner:info uri="toolsopinionsandideasfor3danimationteachers" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>ToolsOpinionsAndIdeasFor3dAnimationTeachers</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4681140391546947675</guid><pubDate>Thu, 09 Sep 2010 18:34:00 +0000</pubDate><atom:updated>2010-09-09T12:34:46.716-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Industry</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><title>Extra Credit: Game Design Webisode</title><description>&lt;p align="justify"&gt;&lt;strong&gt;&lt;em&gt;&lt;font color="#004080"&gt;A while back I posted a video call the Uncanny Valley by Daniel Floyd, which was just awesome,&amp;#160; Since then, he has created an entire weekly series called “Extra Credit” hosted by The Escapist,&amp;#160; where he talks about the gamming industry in a very entertaining way.&amp;#160; Topics change weekly and he has done seven webisodes to date.&amp;#160; He mentions that they will be weekly, but I think he realized that it is tons of work, especially with a new job at Pixar.&amp;#160; I have not seen them all yet, but check them out. -- Cornell&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits"&gt;&lt;img style="display: block; float: none; margin-left: auto; margin-right: auto" src="http://cdn.themis-media.com/media/global/images/castfire/banner/148.png" /&gt;&lt;/a&gt;&amp;#160; &lt;/p&gt;  &lt;div style="padding-bottom: 0px; padding-left: 0px; width: 425px; padding-right: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:84f383cf-1181-43a6-8cd4-eb4bc3716f59" class="wlWriterEditableSmartContent"&gt;&lt;div id="08730e38-806d-49b5-bc65-22d2b8b744e2" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=tNtAPDZAPsc?version=3" target="_new"&gt;&lt;img src="http://lh6.ggpht.com/_i0aFP1tI0Yw/TIkoxWg3COI/AAAAAAAAB1k/zHo83Xu3miA/video2da39a721d97%5B2%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('08730e38-806d-49b5-bc65-22d2b8b744e2'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/tNtAPDZAPsc?version=3&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/tNtAPDZAPsc?version=3&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p align="center"&gt;Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;div align="center"&gt;   &lt;table border="0" cellspacing="0" cellpadding="2" width="684" align="center"&gt;&lt;tbody&gt;       &lt;tr&gt;         &lt;td valign="top" width="156"&gt;           &lt;p&gt;&lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits/1974-Enriching-Lives"&gt;&lt;img src="http://cdn.themis-media.com/media/global/images/castfire/mini/8444b9e0575f25338228123b710b46c1.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;            &lt;p&gt;Enriching Lives &lt;/p&gt;            &lt;p&gt;Date: 09/09/2010 &lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="157"&gt;           &lt;p&gt;&lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits/1961-Free-Speech"&gt;&lt;img src="http://cdn.themis-media.com/media/global/images/castfire/mini/abf9a4a9444d5aece06738e44d09dabd.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;            &lt;p&gt;Free Speech &lt;/p&gt;            &lt;p&gt;Date: 09/02/2010 &lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="176"&gt;           &lt;p&gt;&lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits/1946-No-Redeeming-Value"&gt;&lt;img src="http://cdn.themis-media.com/media/global/images/castfire/mini/8da5feaecf85dd7470a6a49ca67d8bb6.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;            &lt;p&gt;No Redeeming Value &lt;/p&gt;            &lt;p&gt;Date: 08/26/2010 &lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="193"&gt;           &lt;p&gt;&lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits/1933-Where-Did-Survival-Horror-Go"&gt;&lt;img src="http://cdn.themis-media.com/media/global/images/castfire/mini/2d2fb0e2b21593eb1c6ba62dbe9be9ab.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;            &lt;p&gt;Where Did Survival Horror Go? &lt;/p&gt;            &lt;p&gt;Date: 08/19/2010 &lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="156"&gt;           &lt;p&gt;&lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits/1923-Innovation"&gt;&lt;img src="http://cdn.themis-media.com/media/global/images/castfire/mini/48521770ebd7b400bc90b1ae28e56a79.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;            &lt;p&gt;Innovation &lt;/p&gt;            &lt;p&gt;Date: 08/12/2010 &lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="157"&gt;           &lt;p&gt;&lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits/1906-The-Future-of-MMOs"&gt;&lt;img src="http://cdn.themis-media.com/media/global/images/castfire/mini/8201a25c49ee3bd6196e7a836929b99c.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;            &lt;p&gt;The Future of MMOs &lt;/p&gt;            &lt;p&gt;Date: 08/05/2010 &lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="176"&gt;           &lt;p&gt;&lt;a href="http://www.escapistmagazine.com/videos/view/extra-credits/1887-Video-Games-Bad-Writing"&gt;&lt;img src="http://cdn.themis-media.com/media/global/images/castfire/mini/9a7a4438989f51e256bafd1aa7606da6.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;            &lt;p&gt;Video Games &amp;amp; Bad Writing &lt;/p&gt;            &lt;p&gt;Date: 07/29/2010 &lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="193"&gt;&amp;#160;&lt;/td&gt;       &lt;/tr&gt;     &lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4681140391546947675?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/76DivXB7iKA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/76DivXB7iKA/extra-credit-game-design-webisode.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/09/extra-credit-game-design-webisode.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-6342493550177130426</guid><pubDate>Wed, 08 Sep 2010 21:59:00 +0000</pubDate><atom:updated>2010-09-08T21:26:14.737-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Medical Industry</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><title>3D Bio-printer? Print Out an Actual Kidney?</title><description>&lt;p align="justify"&gt;&lt;em&gt;&lt;strong&gt;&lt;font color="#004080"&gt;&lt;img style="margin: 0px 20px 0px 0px; display: inline" align="left" src="http://www.nanowerk.com/news/id1844.jpg" /&gt;I'm always talking about the future of 3d, but I couldn't foresee this.&amp;#160; The 3d industry, is still in its infancy and will evolve into industries that we can’t even imagine.&amp;#160; It will be intertwined with almost every industry in one way or another, but a 3d organ printer? Very Cooll!&amp;#160; &lt;/font&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;em&gt;&lt;strong&gt;&lt;font color="#004080"&gt;I was kind of blown away today after hearing about the 3d bio printer.&amp;#160; It does seem a bit Star Treky, but I know it is fairly realistic.&amp;#160; I had a job about a year ago creating an animation that shows how kidney tissue can be grown on a 3D lattice.&amp;#160; Either way, check it out. -- Cornell&lt;/font&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&amp;#160;&lt;/p&gt;  &lt;h3&gt;&amp;#160;&lt;/h3&gt;  &lt;h3&gt;Discover Organ Printing - Gabor Forgacs Interview &lt;/h3&gt;  &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:978ef418-6114-4396-84bb-e3f9b8bbdcd0" class="wlWriterSmartContent"&gt;   &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px" id="5f60a68f-0b8c-476c-88f2-661fc78f74c2"&gt;     &lt;div&gt;&lt;embed height="355" type="application/x-shockwave-flash" width="425" src="http://www.youtube.com/v/tlHLaAjJuBE&amp;amp;hl=en" /&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/div&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;Here is a longer TED video, if you want to hear more about it.&lt;/p&gt;  &lt;p&gt;&lt;object width="446" height="326"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt; &lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/AnthonyAtala_2009P-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/AnthonyAtala-2009P.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=744&amp;amp;introDuration=15330&amp;amp;adDuration=4000&amp;amp;postAdDuration=830&amp;amp;adKeys=talk=anthony_atala_growing_organs_engineering_tissue;year=2009;theme=tales_of_invention;theme=medicine_without_borders;theme=might_you_live_a_great_deal_longer;theme=what_s_next_in_tech;event=TEDMED+2009;&amp;amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/AnthonyAtala_2009P-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/AnthonyAtala-2009P.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=744&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=anthony_atala_growing_organs_engineering_tissue;year=2009;theme=tales_of_invention;theme=medicine_without_borders;theme=might_you_live_a_great_deal_longer;theme=what_s_next_in_tech;event=TEDMED+2009;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-6342493550177130426?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/XIY4IoFXhZs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/XIY4IoFXhZs/3d-bio-printer-print-out-actual-kidney.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/09/3d-bio-printer-print-out-actual-kidney.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4110923993340625586</guid><pubDate>Tue, 07 Sep 2010 18:07:00 +0000</pubDate><atom:updated>2010-09-07T12:08:14.539-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><category domain="http://www.blogger.com/atom/ns#">Cool</category><title>From Hand Puppets to Shadow Clouds?</title><description>&lt;p align="justify"&gt;&lt;strong&gt;&lt;em&gt;&lt;font color="#004080"&gt;&lt;img style="margin: 0px 20px 0px 0px; display: inline" align="left" src="http://artyouknow.com/wp-content/plugins/wp-o-matic/cache/2567d_Shadow-Cloud.jpg" width="274" height="199" /&gt; I just came across a little video on shadow clouds; they give me one one reason why I want a 3D printer – to make cool stuff!&amp;#160; The videos are not that exciting and a bit slow, but the idea is very cool.&amp;#160; It starts out with simple shapes but then shows some cooler complex ones.&amp;#160; Check it out.&amp;#160; Either way it is worth showing your students.&amp;#160; I remind them daily that 3% of 3d graphics generated are for Hollywood and Game design.&amp;#160; So what else is it used for?&amp;#160;&amp;#160; -- Cornell&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;  &lt;h3&gt;&lt;em&gt;From &lt;/em&gt;Drzach &amp;amp; Suchy’s website: &lt;a title="http://drzachsuchy.ch/" href="http://drzachsuchy.ch/"&gt;http://drzachsuchy.ch/&lt;/a&gt;&lt;/h3&gt;  &lt;p align="justify"&gt;&lt;em&gt;A &lt;b&gt;shadow cloud&lt;/b&gt; is a three-dimensional object, consisting of multiple shadow-casting elements semi-randomly arranged in three dimensions in such a way, that depending on the direction of illumination the overall shadow of the cloud displays various images encoded in it. A shadow cloud can be viewed as a generalization of &lt;/em&gt;&lt;a href="http://drzachsuchy.ch/relativity"&gt;&lt;em&gt;shadow casting panels&lt;/em&gt;&lt;/a&gt;&lt;em&gt;, but of course the basic idea of multiple shadows from one three-dimensional structure is already present in well-known GEB-triples. However, in contrast to GEB-triplets, a shadow cloud can encode up to four arbitrary images and display them under appropriate illumination without any distortions. &lt;/em&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;em&gt;The idea of shadow clouds can be summarized as follows: the shadow cast by flat, thin elements depends on their relation to the direction of illumination: elements perpendicular to illumination cast clear shadows, while the shadows of elements parallel to illumination are practically invisible. Moreover, the elements perpendicular to the illumination can be arbitrary shifted along the illumination without changing the overall shadow cast by all the elements. This allows for a random, cloud-like placement of elements in space.&lt;/em&gt; &lt;/p&gt;  &lt;p&gt;&amp;#160;&amp;#160; &lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:b31c22fb-f5ed-4af8-b240-a8657fe791fa" class="wlWriterEditableSmartContent"&gt;&lt;div id="7d569084-9fdb-4ad2-ae4d-29008f7bcd68" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=yM665rHOFJc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_detailpage&amp;amp;fs=1" target="_new"&gt;&lt;img src="http://lh3.ggpht.com/_i0aFP1tI0Yw/TIZ_U_uR7aI/AAAAAAAAB0w/tiqCRAavtck/video6aab08746173%5B2%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('7d569084-9fdb-4ad2-ae4d-29008f7bcd68'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/yM665rHOFJc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_detailpage&amp;amp;fs=1&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/yM665rHOFJc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_detailpage&amp;amp;fs=1&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;&lt;/p&gt;  &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:e28676fa-af46-489f-97fe-bb238a9fe5a5" class="wlWriterEditableSmartContent"&gt;&lt;div id="59831367-558f-44d7-840b-988203c6fb4e" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=RMcZehSP6LA?version=3" target="_new"&gt;&lt;img src="http://lh3.ggpht.com/_i0aFP1tI0Yw/TIZ_VOqQA5I/AAAAAAAAB00/FuleUBQorio/video60d966ecbf75%5B2%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('59831367-558f-44d7-840b-988203c6fb4e'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/RMcZehSP6LA?version=3&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/RMcZehSP6LA?version=3&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4110923993340625586?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/9-YUnkU8fDo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/9-YUnkU8fDo/from-hand-puppets-to-shadow-clouds.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/09/from-hand-puppets-to-shadow-clouds.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4521167697423842616</guid><pubDate>Mon, 06 Sep 2010 01:34:00 +0000</pubDate><atom:updated>2010-09-05T19:47:17.647-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Training</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><title>Free Game Rendering Webinar - Poly counts Don't Count!</title><description>&lt;img alt="Main Image" height="317" src="http://www.escapestudios.co.uk/assets/Uploads/_resampled/VideoPlayer635317-game4.jpg" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="635" /&gt;&lt;br /&gt;
&lt;h4&gt;Next Generation Materials and Advances in Game Rendering Technology&lt;/h4&gt;&lt;div style="text-align: justify;"&gt;In this advanced webinar, theories are challenged and questions are asked. Simon Fenton, Ex Sony Veteran, will start by asking “What is a material?”. He'll take look at the physics behind CG materials from an artist's point of view and will question whether having an understanding of this changes the way you create.&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Simon will then review the technology behind making next generation materials, in both Maya and the Unreal Development Kit (UDK). He'll also show you the best possible way of showing off your work.&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Finally, Simon takes a glimpse at the future of Gaming Technology and will discuss the advances in real-time rendering. He'll finish with a Q &amp;amp; A session, during which you will get an opportunity to ask him any questions you have.&lt;/div&gt;&lt;h4&gt;Webinar Details&lt;/h4&gt;&lt;b&gt;Date of the webinar &lt;/b&gt;30th September 2010 &lt;br /&gt;
&lt;b&gt;Format of the webinar&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;5.20pm - 5.40pm GMT: Material Considerations and Next Generation Technology &lt;/li&gt;
&lt;li&gt;5.40pm - 5.50pm GMT: The Future is now: Advances in Real-time Rendering &lt;/li&gt;
&lt;li&gt;5.50pm - 6.00pm GMT: Live Q &amp;amp; A: Whatever your question, seize the opportunity to chat with an industry professional. &lt;/li&gt;
&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;Please note that there is no limit to the number of people who can attend this webinar. We will email you a couple of days before the webinar with instructions of how to access it. If you do not receive this, please let us know.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4521167697423842616?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/0p70Lm99kxE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/0p70Lm99kxE/free-game-rendering-webinar-poly-counts.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/09/free-game-rendering-webinar-poly-counts.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4392911933607493688</guid><pubDate>Mon, 06 Sep 2010 01:28:00 +0000</pubDate><atom:updated>2010-09-05T19:47:36.998-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Training</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><title>Free RenderMan Tips and Tricks Webinar – With Lee Danskin</title><description>&lt;img alt="Main Image" height="317" src="http://www.escapestudios.co.uk/assets/Uploads/_resampled/VideoPlayer635317-mainimageweb3.jpg" style="display: block; float: none; margin-left: auto; margin-right: auto;" width="635" /&gt;&lt;br /&gt;
&lt;h4&gt;Free RenderMan Tips and Tricks Webinar – With Lee Danskin&lt;/h4&gt;&lt;div style="text-align: justify;"&gt;If you’re an aspiring VFX Professional and want to know the secrets that will help you perfect the RenderMan toolset, this is the perfect webinar for you. Expert Lee Danskin will take you through the industry standard tips and tricks used by the professionals.&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Since the beginning of the CGI industry, Pixar's RenderMan has been there. It’s helped render VFX for classic films such as Toy Story 3, Avatar, Lord of the Rings – knowing how to use the software is a vital part of being a 3D Artist.&lt;/div&gt;&lt;h4&gt;&lt;/h4&gt;&lt;b&gt;Date of the webinar&lt;/b&gt;&amp;nbsp; 9th September 2010 &lt;br /&gt;
&lt;ul&gt;&lt;/ul&gt;&lt;b&gt;Format of the webinar&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;5.20pm - 5.45pm GMT: RenderMan tips and tricks session &lt;/li&gt;
&lt;li&gt;5.45pm - 6.00pm GMT: Live Q &amp;amp; A: Whatever your question, seize the opportunity to chat with an industry professional. &lt;/li&gt;
&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;Please note that there is no limit to the number of people who can attend this webinar, so once you’ve registered you will have secured your place. You will not receive email confirmation of this. A week before the webinar we will email you with instructions of how to access the webinar. If you do not receive this, please let us know.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4392911933607493688?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/euBKG7wffsc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/euBKG7wffsc/free-renderman-tips-and-tricks-webinar.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/09/free-renderman-tips-and-tricks-webinar.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-5168919223425246829</guid><pubDate>Mon, 06 Sep 2010 01:02:00 +0000</pubDate><atom:updated>2010-09-05T19:02:57.065-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Software</category><category domain="http://www.blogger.com/atom/ns#">Software (Free)</category><title>SketchUp 8 Released</title><description>&lt;h4&gt;&lt;em&gt;Check out the new version of SketchUp and it is still free.&amp;#160; It has a lot of cool new features, but particularly the inport /export settings.&amp;#160;&amp;#160;&amp;#160; The DWG and DXF import and export features now support 2010 versions of AutoDesk software. - Cornell&lt;/em&gt;&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://sketchup.google.com/download/gsu.html"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="gsu8-hp[1]" border="0" alt="gsu8-hp[1]" src="http://lh3.ggpht.com/_i0aFP1tI0Yw/TIQ9wCMa3QI/AAAAAAAAB0g/3N7VGaUR5Ww/gsu8-hp%5B1%5D%5B5%5D.png?imgmax=800" width="684" height="234" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;h4&gt;What's changed in this release of SketchUp 8&lt;/h4&gt;  &lt;p&gt;Google SketchUp 8 contains the following enhancements and new features:&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Add Location dialog box&lt;/strong&gt;    &lt;br /&gt;A new Add Location dialog box makes it easier to find and capture location information from anywhere in the world (Google Earth is no longer required) - and in color!&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Image Igloo tool&lt;/strong&gt;    &lt;br /&gt;A new Image Igloo tool allows you to view thumbnail images, in the form of an igloo, used to model a structure. Select an image to enter the photo matching sketch mode.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Foreground and background photo&lt;/strong&gt;    &lt;br /&gt;The Modeling Settings panel of the Styles browser now contains foreground and background photo settings for Match Photo modeling.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Outer Shell tool&lt;/strong&gt;    &lt;br /&gt;A new Outer Shell tool allows you to create a shell of outer faces from a group of overlapping groups or components. This feature is particularly useful for removing internal geometry from 3D buildings.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Scenes Manager improvements&lt;/strong&gt;    &lt;br /&gt;The Scenes manager has been improved to show scene thumbnails and allow multi-scene editing of scene properties.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Sketch axes&lt;/strong&gt;    &lt;br /&gt;The axes can now (optionally) be aligned with component axes while editing a component.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Push/Pull tool pre-pick mode&lt;/strong&gt;    &lt;br /&gt;The Push/Pull tool now includes a pre-pick operation mode. &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Geo-Location interface changes&lt;/strong&gt;    &lt;br /&gt;The Model Info dialog box contains a new Geo Location panel containing location information for the current model. An additional Geo-location menu item on the File menu organizes all the Geo-location tasks.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;DWG/DXF import/export&lt;/strong&gt;    &lt;br /&gt;The DWG and DXF import and export features now support 2010 versions of AutoDesk software.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Back edges&lt;/strong&gt;    &lt;br /&gt;A new Back Edges checkbox allows you to display hidden back edges as dashed lines.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Launch Building Maker from SketchUp&lt;/strong&gt;    &lt;br /&gt;Geo-Modeling got a whole lot easier! The Google toolbar (Microsoft Windows) and tool palette (Mac OS X) contains a button to launch Building Maker from SketchUp. Building Maker appears in a web dialog box directly within SketchUp. You can also export Building Maker models from this dialog directly into SketchUp. &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Calculate volume&lt;/strong&gt;    &lt;br /&gt;The Entity Info dialog box displays volume for any solid in your model.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://sketchup.google.com/download/gsu.html"&gt;Download Google SketchUp&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-5168919223425246829?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/YiaumvGHiLo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/YiaumvGHiLo/sketchup-8-released.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/09/sketchup-8-released.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-440699145741103034</guid><pubDate>Wed, 01 Sep 2010 01:38:00 +0000</pubDate><atom:updated>2010-08-31T19:38:32.899-06:00</atom:updated><title>Autodesk Game Developer Webcast featuring MMA by Electronic Arts‏</title><description>&lt;a href="http://lh5.ggpht.com/_i0aFP1tI0Yw/TH2ulUOKx2I/AAAAAAAAB0E/66NTDL0fZdk/s1600-h/webcast_september_banner%5B1%5D%5B4%5D.jpg"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="webcast_september_banner[1]" border="0" alt="webcast_september_banner[1]" src="http://lh6.ggpht.com/_i0aFP1tI0Yw/TH2ul4M9o8I/AAAAAAAAB0I/-L3lyRdT6WY/webcast_september_banner%5B1%5D_thumb%5B2%5D.jpg?imgmax=800" width="686" height="284" /&gt;&lt;/a&gt;   &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;h2 align="center"&gt;September 9, 2010&amp;#160; 10 AM Pacific / 1 PM Eastern&lt;/h2&gt; &lt;strong&gt;   &lt;p align="justify"&gt;     &lt;br /&gt;&lt;/p&gt;   &lt;b&gt;Seminar Overview:&lt;/b&gt;     &lt;br /&gt;Autodesk and EA Sports present the Game Developer Webcast, featuring a discussion with &lt;b&gt;Simon Sherr&lt;/b&gt;, Animation Director for Electronic Arts Tiburon, focused on how EA Sports MMA heavily leveraged Autodesk&lt;sup&gt;®&lt;/sup&gt; HumanIK&lt;sup&gt;®&lt;/sup&gt; in their production of complex character interaction. In this session we discuss implementation of HumanIK features for EA's Mixed Martial Arts fighting game including: dynamic Footplanting, Non-Uniform Player Scaling, Interaction-based player scale compensation, and partial body &amp;quot;Relative IK&amp;quot; interactions. &lt;/strong&gt;  &lt;h3&gt;Featured Speakers&lt;/h3&gt;  &lt;p&gt;&lt;a name="bio9210378"&gt;&lt;strong&gt;Mary Beth Haggerty:&lt;/strong&gt;&amp;#160; Senior Product Marketing Manager – Middleware, Autodesk, Inc&lt;/a&gt;     &lt;br /&gt;&lt;img border="0" src="https://event.on24.com/eventManager/images/clear.gif" width="1" height="1" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;img hspace="5" align="left" src="https://event.on24.com/event/23/28/33/rt/1/speakerbios/speakerbios_customHTML1_1/232833_haggerty_v1_100.gif" /&gt;With a background in games, film and TV, Mary Beth Haggerty has 15 years of experience in digital entertainment creation. Her credits include 10 games working at EA/Maxis, 9 feature films working at ILM and numerous television commercials, including 3 Clio award-winners. She is passionate about the future of digital media from games to film to advertising, and is a former co-chair of the Visual Effects Society (Bay Area). Mary Beth joined Autodesk in 2008 and works closely with game developers and publishers around the world.&lt;/p&gt;  &lt;p&gt;&lt;img border="0" src="https://event.on24.com/eventManager/images/clear.gif" width="1" height="5" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;a name="bio9210379"&gt;&lt;strong&gt;Simon Sherr:&lt;/strong&gt;&amp;#160; Animation Director, Electronic Arts Tiburon&lt;/a&gt;     &lt;br /&gt;&lt;img border="0" src="https://event.on24.com/eventManager/images/clear.gif" width="1" height="1" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;img hspace="5" align="left" src="https://event.on24.com/event/23/28/33/rt/1/speakerbios/speakerbios_customHTML1_2/232833_sherr_v1_100.gif" /&gt;Simon Sherr is Animation Director for Electronic Arts Tiburon, heading up gameplay and technical animation for EA Sports' new MMA (Mixed Martial Arts) franchise. He has worked on numerous stellar video games such as Madden 2010, Madden 2009, NCAA 2009 to name a few. Simon is one of the creators of the ANT animation system at EA which leverages the power of HumanIK. ANT is now used as the animation engine for all Gen3 EA Sports titles, and many EA Games titles currently in development.&lt;/p&gt;  &lt;p&gt;&lt;b&gt;About Electronic Arts:&amp;#160;&amp;#160; &lt;/b&gt;Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. &lt;/p&gt;  &lt;p&gt;&lt;a href="https://leads.autodesk.com/aprimoportal/etrack.aspx?DSN=7f98cd601ea567f8649a5d74b1958a30&amp;amp;FORMID=97079ffd9ebab89b93da285d51f851b2&amp;amp;INTID=c66c0eba22ad3561e2d10deb40a0dd6f&amp;amp;AUDID=2ca4bb51924a6cae07b39fdd8a5f58c8c19fdc8be10460ca&amp;amp;DECODE=1&amp;amp;URL=http://event.on24.com/r.htm?e=232833&amp;amp;s=1&amp;amp;k=76B4D7322FCF36F1F150B72887E4DA4F"&gt;Register Now&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-440699145741103034?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/fECIyfuKKrU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/fECIyfuKKrU/autodesk-game-developer-webcast.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/autodesk-game-developer-webcast.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-1333734981750643302</guid><pubDate>Sun, 29 Aug 2010 16:03:00 +0000</pubDate><atom:updated>2010-08-29T10:03:41.019-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Challenges</category><title>Cartoon Character Design Competition</title><description>&lt;p align="justify"&gt;&lt;strong&gt;&lt;em&gt;&lt;font color="#004080"&gt;Here is another challenge I came across, hosted by CG Brains; it is a quick one, so if you are into character design check it out.&amp;#160; It ends September 10th&amp;#160; -- Cornell&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://www.cgbrains.com/index.php?option=com_content&amp;amp;view=frontpage&amp;amp;Itemid=175"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 20px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="design_competition[1]" border="0" alt="design_competition[1]" align="left" src="http://lh5.ggpht.com/_i0aFP1tI0Yw/THqE3GFyk1I/AAAAAAAABzk/GrNrOC_rjhw/design_competition%5B1%5D%5B4%5D.jpg?imgmax=800" width="244" height="229" /&gt;&lt;/a&gt;&lt;strong&gt;Theme:&lt;/strong&gt; Cartoon Character Design ( We will use the design for future competitions in the site &lt;strong&gt;Modeling&lt;/strong&gt;, &lt;strong&gt;Rigging&lt;/strong&gt;, &lt;strong&gt;Animation &lt;/strong&gt;with &lt;strong&gt;Artist`s Credits&lt;/strong&gt; ) No need to Model, We simply need Concept Images.&lt;/p&gt;  &lt;h5 align="justify"&gt;Rules &amp;amp; Reminders:&lt;/h5&gt;  &lt;ul&gt;   &lt;li&gt;     &lt;div align="justify"&gt;&lt;strong&gt;You must be a member of CG Brains -- &lt;a href="http://www.cgbrains.com/index.php?option=com_user&amp;amp;task=register"&gt;Register Here Free&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;strong&gt;You must create a thread in the Contests and Challenges Forum for your entry and must add your Name &amp;amp; Country, Please don't add &lt;/strong&gt;Work In Progress images. you have to submit your Entry Directly in Entry Submission Page.&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;It must be a new Character.We will not allow old Characters. &lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Your character must be your own, original character. Your character can be born from some pre-existing characters, but it must be your own! &lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;You &lt;strong&gt;must&lt;/strong&gt; provide &lt;strong&gt;Drawings ( Front, Side, Back, Perspective)&lt;/strong&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;Entries may be&lt;strong&gt; black &lt;/strong&gt;and &lt;strong&gt;white&lt;/strong&gt; or in&lt;strong&gt; color&lt;/strong&gt;, but finished pieces look better. &lt;strong&gt;(Color or not.)&lt;/strong&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;No&lt;strong&gt; sexually&lt;/strong&gt; explicit stuff. &lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;strong&gt;Character &lt;/strong&gt;must fall in correctly with the all other&lt;strong&gt; &lt;/strong&gt;&lt;strong&gt;Competitions ( Modelling, Rigging, Animation )&lt;/strong&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;strong&gt;Character Must be a Biped ( Thin, not fat )&lt;/strong&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;&lt;strong&gt;You must be able to supply all source files of the finished Drawings.&lt;/strong&gt;&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;You may make&lt;strong&gt; multiple entries&lt;/strong&gt;, but you are eligible for only &lt;strong&gt;one prize&lt;/strong&gt;.&lt;/div&gt;   &lt;/li&gt;    &lt;li&gt;     &lt;div align="justify"&gt;anyone whom does not win retains the &lt;strong&gt;rights&lt;/strong&gt; to their&lt;strong&gt; artwork&lt;/strong&gt;. &lt;/div&gt;   &lt;/li&gt; &lt;/ul&gt;  &lt;h5&gt;&lt;a title="http://www.cgbrains.com/index.php?option=com_content&amp;amp;view=frontpage&amp;amp;Itemid=175" href="http://www.cgbrains.com/index.php?option=com_content&amp;amp;view=frontpage&amp;amp;Itemid=175"&gt;http://www.cgbrains.com/index.php?option=com_content&amp;amp;view=frontpage&amp;amp;Itemid=175&lt;/a&gt;&lt;/h5&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-1333734981750643302?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/1MvXF3LYIYI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/1MvXF3LYIYI/cartoon-character-design-competition.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/cartoon-character-design-competition.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-7639304417644478492</guid><pubDate>Sat, 28 Aug 2010 15:53:00 +0000</pubDate><atom:updated>2010-08-28T09:53:25.906-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Challenges</category><title>Comicon Challenge: Age of Legends</title><description>&lt;p&gt;&lt;a href="http://www.comiconchallenge.com/2010/readbrief.php"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Untitled-6" border="0" alt="Untitled-6" src="http://lh3.ggpht.com/_i0aFP1tI0Yw/THkw8uBz7uI/AAAAAAAABzc/akl8X662ckI/Untitled-6%5B5%5D.jpg?imgmax=800" width="686" height="254" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.comiconchallenge.com/2010/readbrief.php"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="sign_guidelines[1]" border="0" alt="sign_guidelines[1]" src="http://lh6.ggpht.com/_i0aFP1tI0Yw/THkw9G_4NpI/AAAAAAAABzg/H9XWZQXGoGg/sign_guidelines%5B1%5D%5B10%5D.jpg?imgmax=800" width="683" height="112" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p align="justify"&gt;&amp;quot;Ravaged with time and victories of war, an aged man adorned with a red cape, glares at a crystal projected screen to witness flames and destruction rain over his beloved city. A great sentient evil is about to destroy all that he worked for and all that he loves. It has been many years since he has made an appearance on earth and many more since he has fought, but for him, there is no time for rest. Humanity is in desperate need of a hero, even if it is to be for one last time. Aged and tired, he slowly steps off his throne, and speaks to himself, to gather courage, and to gather strength – &amp;quot;If this is to be my end, then ...&amp;quot;&amp;#160; - Superman&lt;/p&gt;  &lt;p align="justify"&gt;   &lt;br /&gt;&amp;quot;On the roof of a snow covered mansion, a young boy watches the sun set on a city he used to call home. It has been one month since his parents were brutally murdered in front of him, but for a young boy of 12, it still felt like today. Thugs and drug lords rule the streets now. Nobody is safe. Everyone lives in fear. It would take more than political words or the efforts of a corrupt police force to make things right. He needed a symbol, something that even criminals would fear, and then it came to him from the cover of darkness...&amp;quot; – Batman     &lt;br /&gt;    &lt;br /&gt;Join us for our Comicon 2010 Challenge - The Age of Legends. In this challenge, you, the creator, are given the unique power to alternate the age of your&lt;strong&gt; &amp;quot;action-based&amp;quot;&lt;/strong&gt; super hero or super villain. If your favorite character is middle aged, then you can make a young or older version of him. If your character is already young, then you can make a middle aged or older version of her. The word &amp;quot;can&amp;quot; is used because as always, this twist is purely optional. You are free to create an unaltered version of your favorite character, or, you can join in on the fun, be creative, and make this remake topic your personal challenge!     &lt;br /&gt;    &lt;br /&gt;Remember, Archie is not an &lt;strong&gt;&amp;quot;action&amp;quot;&lt;/strong&gt; hero and Garfield is not a super villain - they don't have weapons and they don't save or kill people. However, Wolverine, Battle Angel Alita, The Phoenix, Flash, Cyclops, Superman, Batman, Gambit, Daredevil, Electra, Joker, Magneto, G.I.Joe, Ninja Turtles, and many many more are all glorious examples of exactly what we are looking for during this challenge. The only restriction: one of your final images &lt;strong&gt;MUST&lt;/strong&gt; include an original small comic book cover or page of the character you choose to create. Simply find a cover or page online that contains your character, and stick it on one of your final images to pay respect to the original character and/or creator.     &lt;br /&gt;    &lt;br /&gt;All 1st to 10th place Champions will be commemorated with star icons to highlight their success during this challenge, and placed within our easily found Comicon 2010 awards' page to show the world, forever, your standing in this difficult challenge.     &lt;br /&gt;    &lt;br /&gt;Good Luck to everyone who enters!!&lt;/p&gt;  &lt;p&gt;&lt;a title="http://www.comiconchallenge.com/2010/readbrief.php" href="http://www.comiconchallenge.com/2010/readbrief.php"&gt;http://www.comiconchallenge.com/2010/readbrief.php&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-7639304417644478492?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/J8GF-iRsGQs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/J8GF-iRsGQs/comicon-challenge-age-of-legends.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/comicon-challenge-age-of-legends.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-6368164672365567929</guid><pubDate>Thu, 26 Aug 2010 05:59:00 +0000</pubDate><atom:updated>2010-08-25T23:59:25.478-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Resources (Free)</category><title>Aerospace 3D Models Available from NASA</title><description>&lt;p align="justify"&gt;&lt;strong&gt;&lt;em&gt;&lt;font color="#004080"&gt;NASA is sharing some of their low res 3d models.&amp;#160; Some are better than others, but they do have a model of one of those $10,000 wrenches.&amp;#160; There are about 90 models available in three main formats, 3DS, FBX, and OBJ. They have been around for few years now, I remember using them for a planetarium project we were working on.&amp;#160; I just came across them again and figured I would share.&amp;#160; -- Cornell&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://www.nasa.gov/multimedia/3d_resources/models.html"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="280564main_SpaceShuttleOrbiter_428-321[1]" border="0" alt="280564main_SpaceShuttleOrbiter_428-321[1]" src="http://lh5.ggpht.com/_i0aFP1tI0Yw/THYCdGRa95I/AAAAAAAABzE/qASILysmbn4/280564main_SpaceShuttleOrbiter_428-321%5B1%5D%5B4%5D.jpg?imgmax=800" width="264" height="201" /&gt;&lt;/a&gt; &lt;a href="http://www.nasa.gov/multimedia/3d_resources/models.html"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="273709main_SaturnV_carbajal_428-321[1]" border="0" alt="273709main_SaturnV_carbajal_428-321[1]" src="http://lh5.ggpht.com/_i0aFP1tI0Yw/THYCdkcANAI/AAAAAAAABzI/teU45OLjIog/273709main_SaturnV_carbajal_428-321%5B1%5D%5B7%5D.jpg?imgmax=800" width="257" height="201" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p align="justify"&gt;These models are for anybody that uses a 3D software package. Most of the models are in the common .3ds format, which can be read by most 3D programs. Some models, however, are in their original .lwo, .fbx, or .obj formats to preserve details that would be lost in conversion.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a title="http://www.nasa.gov/multimedia/3d_resources/models.html" href="http://www.nasa.gov/multimedia/3d_resources/models.html"&gt;http://www.nasa.gov/multimedia/3d_resources/models.html&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-6368164672365567929?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/jFBHeAxhkeE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/jFBHeAxhkeE/aerospace-3d-models-available-from-nasa_25.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/aerospace-3d-models-available-from-nasa_25.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-3776172634121711450</guid><pubDate>Thu, 26 Aug 2010 04:58:00 +0000</pubDate><atom:updated>2010-08-25T23:12:02.538-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><title>Autodesk's best of the best show reel 2010</title><description>&lt;p align="center"&gt;Check this out, there is some really cool stuff.&lt;/p&gt;  &lt;div style="padding-bottom: 0px; padding-left: 0px; width: 425px; padding-right: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:a7a2279a-dbf6-4b38-b01b-66471da664b8" class="wlWriterEditableSmartContent"&gt;&lt;div id="7994f9ef-0907-4d9c-a36a-d1fec4ef97d5" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=lhnUsYvBciU?version=3" target="_new"&gt;&lt;img src="http://lh6.ggpht.com/_i0aFP1tI0Yw/THX0Z04xcvI/AAAAAAAABy8/MJOa7r32cNU/video4efec6f99717%5B5%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('7994f9ef-0907-4d9c-a36a-d1fec4ef97d5'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/lhnUsYvBciU?version=3&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/lhnUsYvBciU?version=3&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-3776172634121711450?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/zEEh_hdOcx0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/zEEh_hdOcx0/autodesk-best-of-best-show-reel-2010.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/autodesk-best-of-best-show-reel-2010.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8838242766000422896</guid><pubDate>Thu, 26 Aug 2010 04:47:00 +0000</pubDate><atom:updated>2010-08-25T22:47:51.693-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Challenges</category><title>Architectural Visualization Challenge II - HOVER</title><description>&lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;font color="#004080"&gt;Here is a unique challenge for your students,&amp;#160; I just came across it and it looks really cool.&amp;#160; Most schools have just started, so I know timing is off, but it might work for you.&amp;#160;&amp;#160; It started at the end of July and ends the end of October, so there is still time.&amp;#160; -- Cornell&lt;/font&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.ronenbekerman.com/challenges/architectural-visualization-challenge-ii-hover/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="rbc_HOVER_Splash_Hush_02[1]" border="0" alt="rbc_HOVER_Splash_Hush_02[1]" src="http://lh3.ggpht.com/_i0aFP1tI0Yw/THXx9huvAOI/AAAAAAAABy0/xLxIhmuj19c/rbc_HOVER_Splash_Hush_02%5B1%5D%5B6%5D.jpg?imgmax=800" width="543" height="477" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p align="center"&gt;&lt;a title="http://www.ronenbekerman.com/challenges/architectural-visualization-challenge-ii-hover/" href="http://www.ronenbekerman.com/challenges/architectural-visualization-challenge-ii-hover/"&gt;http://www.ronenbekerman.com/challenges/architectural-visualization-challenge-ii-hover/&lt;/a&gt;&lt;/p&gt;  &lt;h4 align="justify"&gt;The Challenge&lt;/h4&gt;  &lt;p align="justify"&gt;The model kit of parts will be provided for you. Using this kit, but not limited to it (more details about that later), you will have to create and submit at least one image. The environment in which you set your designed model is totally up to you and the end result can be either an interior, exterior or a mix of both. You can explore several viewpoints during the duration of this challenge and submit a maximum of two final entries for the judging. &lt;/p&gt;  &lt;h4 align="justify"&gt;The Mission: 21 July 2010 – 21 October 2010&lt;/h4&gt;  &lt;p align="justify"&gt;In HOVER you will be given a set of premade model parts from which you will be able to derive your design base and visualize it. Serving as a visual set of rules the kit will allow you to start your design and later adding your own elements to it. There will be no limit of size or function, and much like in the previous challenge, the context is totally up to you.&lt;/p&gt;  &lt;p align="justify"&gt;You can create a small house hovering over an ocean facing cliff, suspended from trees deep into the jungle or smack in middle Manhattan protruding from one of the skyscrapers…&lt;/p&gt;  &lt;p align="justify"&gt;You are encouraged to think beyond the traditional or conventional interpretations and methods of architectural visualization. I would like to emphasize this time that photo-realness is not the aim, but certainly might be a mean to an end. One more important thing is that the design part of this challenge is second to the actual visualization process and and result.&lt;/p&gt;  &lt;p align="justify"&gt;Jump start your imagination and create something original. Try your best to evoke our emotions when viewing your visuals, making us feel what hovering is like&lt;/p&gt;  &lt;p align="justify"&gt;&lt;em&gt;*You can use any kind of software to create your project&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-8838242766000422896?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/X9JqORJVKXM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/X9JqORJVKXM/architectural-visualization-challenge.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/architectural-visualization-challenge.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-5415889724027354173</guid><pubDate>Tue, 24 Aug 2010 03:52:00 +0000</pubDate><atom:updated>2010-08-23T21:52:14.507-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Industry</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><category domain="http://www.blogger.com/atom/ns#">Cool</category><title>Ultimate Team Painting - Massively Multiplayer Online Role-Playing Art</title><description>&lt;p&gt;&lt;strong&gt;&lt;em&gt;&lt;font color="#004080"&gt;One of my students came across this new trend in digital painting.&amp;#160; A team of four artists painting in real-time&amp;#160; on the same digital canvas - iScribble.net .&amp;#160;&amp;#160; An individual image is not the final result, but more of an ongoing process as it evolves.&amp;#160;&amp;#160; It is not really a game experience, but kind of . . .&amp;#160; Hmmm, it is more about the experience.&amp;#160; -- Cornell&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;“The paintings metamorphic process was unplanned and free form. The artists took cues from each others actions and interpretation of various shapes/colors. Communication was made possible by text chat. The total elapsed time was 4 hours.”&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/_i0aFP1tI0Yw/THNB6Krr55I/AAAAAAAAByE/hOxZU5rCIYM/s1600-h/Untitled-5%5B3%5D.jpg"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Untitled-5" border="0" alt="Untitled-5" src="http://lh4.ggpht.com/_i0aFP1tI0Yw/THNB6j2yDrI/AAAAAAAAByI/tEsZUnB64OU/Untitled-5_thumb%5B1%5D.jpg?imgmax=800" width="495" height="265" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:8dac6799-82ea-41db-925b-86be2e7e28ad" class="wlWriterEditableSmartContent"&gt;&lt;div id="533d5d1a-781b-45ea-a22f-a09997a3f406" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=y89XvMZdjHg&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_detailpage&amp;amp;fs=1" target="_new"&gt;&lt;img src="http://lh3.ggpht.com/_i0aFP1tI0Yw/THNB7GurnMI/AAAAAAAAByM/cQivS9qvd68/video9746e48b971d%5B2%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('533d5d1a-781b-45ea-a22f-a09997a3f406'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/y89XvMZdjHg&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_detailpage&amp;amp;fs=1&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/y89XvMZdjHg&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xd0d0d0&amp;amp;hl=en_US&amp;amp;feature=player_detailpage&amp;amp;fs=1&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.iscribble.net/"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="logo[1]" border="0" alt="logo[1]" src="http://lh4.ggpht.com/_i0aFP1tI0Yw/THNB7bXrrTI/AAAAAAAAByQ/vXzDgOL6qQo/logo%5B1%5D%5B5%5D.png?imgmax=800" width="479" height="116" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p align="justify"&gt;&lt;strong&gt;They used iScribble.net&amp;#160; to create that video.&lt;/strong&gt;&amp;#160;&amp;#160; I have not played with it yet,     &lt;br /&gt;    &lt;br /&gt;“iScribble is an online art and drawing website where people from all over the world can work on a drawing at the same time. Our interactive canvases allow users to draw pictures using a mouse or graphic tablet. Finished drawings can be published to our gallery where they are commented and rated by the users in our community.     &lt;br /&gt;    &lt;br /&gt;iScribble is a great place for beginners to learn drawing but also features advanced drawing tools for more demanding users.”&lt;/p&gt;  &lt;p&gt;&lt;a title="http://www.iscribble.net/" href="http://www.iscribble.net/"&gt;http://www.iscribble.net/&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-5415889724027354173?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/kfRT1InRYhE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/kfRT1InRYhE/ultimate-team-painting-massively.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/ultimate-team-painting-massively.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4077380766957843060</guid><pubDate>Mon, 23 Aug 2010 00:20:00 +0000</pubDate><atom:updated>2010-08-22T18:54:46.254-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><title>www.3DTeachers.com is on Facebook Now!!!</title><description>&amp;#160; &lt;p align="justify"&gt;&lt;em&gt;&lt;strong&gt;&lt;a href="http://www.facebook.com/pages/3DTeacherscom/117382278311855"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; margin: 0px 20px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="Untitled-3" border="0" alt="Untitled-3" align="left" src="http://lh3.ggpht.com/_i0aFP1tI0Yw/THHG1Yc01kI/AAAAAAAABxY/6JzaDfSayL0/Untitled-3%5B4%5D.jpg?imgmax=800" width="162" height="148" /&gt;&lt;/a&gt; I just added 3DTeachers.com to Facebook, so please become fans and help spread the word.&lt;/strong&gt;&amp;#160; &lt;/em&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;em&gt;3DTeachers.com has been very successful and now we are taking it to the next level.&amp;#160; There are still tons of tweaking that needs to be done, but it is almost there.&amp;#160; If you have any ideas and/or suggestions, please contact me.&amp;#160;&amp;#160; Or just let me know what you think of the site. Later&amp;#160; -- Cornell&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4077380766957843060?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/hzWQOLx8Pms" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/hzWQOLx8Pms/www3dteacherscom-is-on-facebook-now.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/www3dteacherscom-is-on-facebook-now.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4612172779505310407</guid><pubDate>Sat, 21 Aug 2010 20:25:00 +0000</pubDate><atom:updated>2010-08-21T14:25:54.477-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Software</category><category domain="http://www.blogger.com/atom/ns#">Software (Free)</category><category domain="http://www.blogger.com/atom/ns#">Resources (Free)</category><title>Bryce 7 a 3D Landscaping and Animation Software (Free)</title><description>&lt;p align="justify"&gt;&lt;a href="http://lh4.ggpht.com/_i0aFP1tI0Yw/THA2TU7WoOI/AAAAAAAABww/VJhCrbzWSk8/s1600-h/Untitled-1%5B6%5D.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="Untitled-1" border="0" alt="Untitled-1" src="http://lh4.ggpht.com/_i0aFP1tI0Yw/THA2Tyf8ZTI/AAAAAAAABw0/IkyZyJng7Gc/Untitled-1_thumb%5B4%5D.jpg?imgmax=800" width="681" height="425" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p align="justify"&gt;&lt;em&gt;&lt;strong&gt;&lt;font color="#004080"&gt;I have not used Bryce in like 8 years or so now, I actually did not think it was still around.&amp;#160; Well it&amp;#160; is back from Daz 3D and has been updated.&amp;#160; If you are not familiar with Bryce, It is basically 3D landscaping and animation tool.&amp;#160; Also with this release they are offering a PLE version, which is not a typical PLE, the only restriction is that you may only use it for personal, non-commercial projects.&amp;#160; This PLE version provides a fully-functional, non-watermarked (MAC or WIN OS) that will NEVER expire.&amp;#160; We used to use Vue, but as the economy dried up, so has our budget and we had to let some software packages go.&amp;#160; Bryce is not Vue, but it is a great option particularly at the price.&amp;#160; Check it out.&amp;#160; -- Cornell&lt;/font&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&amp;#160;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;/p&gt;  &lt;div style="padding-bottom: 0px; padding-left: 0px; width: 425px; padding-right: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:8ee10aff-fb56-46c2-9184-f81f8f04953a" class="wlWriterEditableSmartContent"&gt;&lt;div id="c105fa56-321b-48d1-9b2c-aefd35b8bb4c" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=xcHk8Ux8YYM" target="_new"&gt;&lt;img src="http://lh4.ggpht.com/_i0aFP1tI0Yw/THA2UcuGbYI/AAAAAAAABw8/pRfLZCOlPB0/video40186585a9a9%5B2%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('c105fa56-321b-48d1-9b2c-aefd35b8bb4c'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/xcHk8Ux8YYM&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/xcHk8Ux8YYM&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;br /&gt;  &lt;p&gt;&lt;/p&gt;  &lt;h4&gt;Download Here from CNET.com   &lt;br /&gt;&lt;a title="http://download.cnet.com/Bryce-7-Personal-Learning-Edition/3000-6677_4-75219820.html" href="http://download.cnet.com/Bryce-7-Personal-Learning-Edition/3000-6677_4-75219820.html"&gt;http://download.cnet.com/Bryce-7-Personal-Learning-Edition/3000-6677_4-75219820.html&lt;/a&gt;&lt;/h4&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4612172779505310407?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/rlhczpGZ-LY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/rlhczpGZ-LY/bryce-7-3d-landscaping-and-animation.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/bryce-7-3d-landscaping-and-animation.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-5269132071385666071</guid><pubDate>Wed, 18 Aug 2010 03:41:00 +0000</pubDate><atom:updated>2010-08-22T18:31:07.190-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Challenges</category><title>Dr. Grordbort’s Raygun Shootout 2010 – Latest Competition</title><description>&lt;div align="justify"&gt;&lt;a href="http://lh5.ggpht.com/_i0aFP1tI0Yw/TGtWY0Du3iI/AAAAAAAABwQ/Odcrgpn_sOo/s1600-h/Untitled-1%5B4%5D.jpg"&gt;&lt;img alt="Untitled-1" border="0" height="236" src="http://lh5.ggpht.com/_i0aFP1tI0Yw/TGtWZCSFzfI/AAAAAAAABwU/nwTPhCzj6Jw/Untitled-1_thumb%5B2%5D.jpg?imgmax=800" style="border: 0px none; display: block; float: none; margin-left: auto; margin-right: auto;" title="Untitled-1" width="689" /&gt;&lt;/a&gt;     &lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style="color: #004080;"&gt;About a year ago, I came across Dr. Grordbort’s Raygun Shootout and I thought it was a cool project to get your students involved in, but at the time it was only for Blender users.&amp;nbsp; I just came across the 2010 August-September challenge and now there are two categories, Blender users and an open category.&amp;nbsp; The deadline for the August-September category and the whole competition is 11:59 p.m. Pacific Standard Time on September 31st, 2010.&amp;nbsp; So you still have time!!!&amp;nbsp; Also to keep in mind that Weta will own all copyright of your submitted designs.&amp;nbsp;&amp;nbsp; It definitely looks like a fun competition&amp;nbsp; --&amp;nbsp; Cornell&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://lh6.ggpht.com/_i0aFP1tI0Yw/TGtWZq5IYyI/AAAAAAAABwY/2sNhBwkMzz8/s1600-h/GreenGhost_big%5B1%5D%5B4%5D.jpg"&gt;&lt;img alt="GreenGhost_big[1]" border="0" height="500" src="http://lh4.ggpht.com/_i0aFP1tI0Yw/TGtWaHNUFoI/AAAAAAAABwc/KH0LM5IuXlM/GreenGhost_big%5B1%5D_thumb%5B2%5D.jpg?imgmax=800" style="border: 0px none; display: block; float: none; margin-left: auto; margin-right: auto;" title="GreenGhost_big[1]" width="486" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h5 align="justify"&gt;Competition Concept&lt;/h5&gt;&lt;div align="justify"&gt;Dr Grordbort needs your help in the fight against the moon men! &lt;/div&gt;&lt;div align="justify"&gt;Help him by using your digital design skills to design new Rayguns to ensure his men are better equiped for their fight.   &lt;br /&gt;
Design your Raygun in whatever 3D content creation suite you want and then simply submit your entry into either the &lt;a href="http://www.raygunshootout.com/blender"&gt;Blender&lt;/a&gt;, or &lt;a href="http://www.raygunshootout.com/upload"&gt;Other Application&lt;/a&gt; content section. The Blender submissions will be rendered via GreenButton, whereas all other submissions will need to be rendered prior to submission on the users own PC. The folks at GreenButton are hard at work developing GreenButton plugins for other content creation suites so they will hopefully have other applications GreenButton enabled soon! &lt;/div&gt;&lt;div align="justify"&gt;The competition has been running for four successful months and now has two months to go. The category for the last two months will be to design Ray Rifles - large guns in other words!   &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The judgment criteria are:&lt;/b&gt;    &lt;br /&gt;
The most ostentatious example of personal Ray Armament. Two-handed operation is a must in this category and your contraption must have the power to dissolve at least 7/9th's of an African elephant in two blinks of an eye.&amp;nbsp; Approved materials are cast iron, wood, bakelite, porcelain, brass, copper and tremontium. So get designing and you could win some &lt;a href="http://www.raygunshootout.com/prizes"&gt;very cool prizes!&lt;/a&gt;    &lt;/div&gt;&lt;h3 align="justify"&gt;Copyright Ownership:&amp;nbsp; Weta will own all copyright of your submitted designs. &lt;/h3&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://lh6.ggpht.com/_i0aFP1tI0Yw/TGtWZq5IYyI/AAAAAAAABwY/2sNhBwkMzz8/s1600-h/GreenGhost_big%5B1%5D%5B4%5D.jpg"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-5269132071385666071?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/6Dr3eTTY0nQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/6Dr3eTTY0nQ/dr-grordborts-raygun-shootout-2010.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/dr-grordborts-raygun-shootout-2010.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8165759244372355622</guid><pubDate>Tue, 17 Aug 2010 03:47:00 +0000</pubDate><atom:updated>2010-08-16T21:47:45.318-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Training</category><category domain="http://www.blogger.com/atom/ns#">Resources (Free)</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><title>Free Autodesk Webcast: Demystifying Smoke for Mac - Part 3</title><description>&lt;p&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;a href="http://lh6.ggpht.com/_i0aFP1tI0Yw/TGoGXkdVKhI/AAAAAAAABwI/HinFu5Bmip4/s1600-h/Untitled-1%5B4%5D.jpg"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Untitled-1" border="0" alt="Untitled-1" src="http://lh5.ggpht.com/_i0aFP1tI0Yw/TGoGYGZK3GI/AAAAAAAABwM/WvJqDbPVs5A/Untitled-1_thumb%5B2%5D.jpg?imgmax=800" width="642" height="160" /&gt;&lt;/a&gt;&amp;#160;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Date &amp;amp; Time:&lt;/b&gt; Wednesday, August 18, 2010, 11:00 a.m. - 12:00 p.m. PDT     &lt;br /&gt;&lt;b&gt;Keynote Speakers:&lt;/b&gt; Dean Schirm and Lee Fraser&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;Description: &lt;/b&gt;&lt;/p&gt;  &lt;p align="justify"&gt;Autodesk® Smoke® is just one of the 64-bit native Autodesk creative tools now available on the Mac, and in this webinar, you’ll see a real-world example of how Autodesk® Maya® and Smoke form an unbeatable 3D editorial finishing workflow. 3D is more than the latest buzzword in post – it’s a powerful design tool you need to deliver your best work, and 3D is at the core of all Autodesk products.&lt;/p&gt;  &lt;p align="justify"&gt;Join Autodesk Technical Specialists Dean Schirm and Lee Fraser for a real-world demonstration of how you can use the Autodesk® FBX® interchange to bridge editorial finishing in Smoke and 3D design in Maya – all on the Mac. Dean will also be answering more of your questions about Smoke from the Final Cut Pro community as well as demonstrating how Smoke can easily work with side by side with other applications on the Mac like Adobe After Effects and Photoshop. Don’t miss the latest installment of “Demystifying Smoke for Mac”.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;strong&gt;To register for this webcast, simply fill out the form below.      &lt;br /&gt;&lt;a title="http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&amp;amp;id=15440214" href="http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&amp;amp;id=15440214"&gt;http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&amp;amp;id=15440214&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;strong&gt;And check out their other On-Demand webcasts:&lt;/strong&gt;     &lt;br /&gt;&lt;a title="http://usa.autodesk.com/adsk/servlet/oc/index?siteID=123112&amp;amp;id=9078754" href="http://usa.autodesk.com/adsk/servlet/oc/index?siteID=123112&amp;amp;id=9078754"&gt;http://usa.autodesk.com/adsk/servlet/oc/index?siteID=123112&amp;amp;id=9078754&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-8165759244372355622?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/viinMY1YYK0" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/viinMY1YYK0/free-autodesk-webcast-demystifying.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/free-autodesk-webcast-demystifying.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4342420597963758305</guid><pubDate>Sun, 15 Aug 2010 22:13:00 +0000</pubDate><atom:updated>2010-08-22T18:35:01.024-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Resources (Free)</category><category domain="http://www.blogger.com/atom/ns#">Read</category><title>Computer Graphics World - FREE</title><description>&lt;p&gt;&lt;a href="http://www.omeda.com/cgi-win/cgw.cgi?ADD"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="cgw_logo2009[1]" border="0" alt="cgw_logo2009[1]" src="http://lh3.ggpht.com/_i0aFP1tI0Yw/TGhmiqjAdjI/AAAAAAAABvw/O_MrwqXaoJE/cgw_logo2009%5B1%5D%5B6%5D.jpg?imgmax=800" width="502" height="158" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;h3 align="justify"&gt;&lt;font color="#004080"&gt;&lt;em&gt;&lt;em&gt;&lt;img style="border-right-width: 0px; margin: 0px 10px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Maycover-1300-1[1]" border="0" alt="Maycover-1300-1[1]" align="left" src="http://lh5.ggpht.com/_i0aFP1tI0Yw/TGhmjLR4ESI/AAAAAAAABv0/PsqxkERD5GY/Maycover-1300-1%5B1%5D_thumb%5B1%5D.jpg?imgmax=800" width="134" height="175" /&gt;&lt;/em&gt;Sign up for your free digital copy of CGW Magazine, I have been receiving a paper subscription for at least 5 years or so, maybe more???&amp;#160; &lt;/em&gt;&lt;em&gt;Now with digital copies, it makes it a lot easier to share with your students.&amp;#160; &lt;/em&gt;-- Cornell&lt;/font&gt;&lt;/h3&gt;  &lt;p align="justify"&gt;CGW magazine explores graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.&lt;em&gt;&lt;font color="#004080"&gt;&amp;#160; &lt;/font&gt;&lt;/em&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a title="http://www.omeda.com/cgi-win/cgw.cgi?ADD" href="http://www.omeda.com/cgi-win/cgw.cgi?ADD"&gt;http://www.omeda.com/cgi-win/cgw.cgi?ADD&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4342420597963758305?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/X3xg2uTg6wQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/X3xg2uTg6wQ/computer-graphics-world-free.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/computer-graphics-world-free.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8788243132503273502</guid><pubDate>Sun, 15 Aug 2010 21:45:00 +0000</pubDate><atom:updated>2010-08-15T16:14:16.463-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Resources (Free)</category><category domain="http://www.blogger.com/atom/ns#">Read</category><category domain="http://www.blogger.com/atom/ns#">EDU</category><title>CGW Education and Recruitment Special - 2009</title><description>&lt;h4 align="justify"&gt;&lt;a href="http://www.cgw.com/documents/pdfs/EducationSupplement09_LoRes.pdf"&gt;&lt;img align="left" alt="EddSup[1]" border="0" height="278" src="http://lh6.ggpht.com/_i0aFP1tI0Yw/TGhf7Hq5hnI/AAAAAAAABvs/uimBBKjEJ8Q/EddSup%5B1%5D%5B9%5D.jpg?imgmax=800" style="border-width: 0px; display: inline; margin: 0px 20px 0px 0px;" title="EddSup[1]" width="212" /&gt;&lt;/a&gt;&lt;/h4&gt;&lt;div align="justify"&gt;&lt;i&gt;&lt;b&gt;&lt;span style="color: #004080;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;i&gt;&lt;b&gt;&lt;span style="color: #004080;"&gt;Check out CGW magazine’s annual Education supplement, which addresses industry news that is relevant to educators.&amp;nbsp; Check out the 2009 issue, the 2010 is not out yet; I am assuming it will be out at the end of the year.&amp;nbsp;&amp;nbsp;&amp;nbsp; For some reason I have missed this all these years; I have a paper subscription, but have not come across this before.&amp;nbsp; Either way, check it out.&amp;nbsp; -- Cornell&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;b&gt;This is a digital PDF&amp;nbsp; version - 16 Meg file.&lt;/b&gt;&lt;/div&gt;&lt;a href="http://www.cgw.com/documents/pdfs/EducationSupplement09_LoRes.pdf" title="http://www.cgw.com/documents/pdfs/EducationSupplement09_LoRes.pdf"&gt;http://www.cgw.com/documents/pdfs/EducationSupplement09_LoRes.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-8788243132503273502?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/twm7vLt2vCo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/twm7vLt2vCo/cgw-education-and-recruitment-special.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/cgw-education-and-recruitment-special.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-1555376436156534628</guid><pubDate>Wed, 11 Aug 2010 02:29:00 +0000</pubDate><atom:updated>2010-08-10T20:32:00.926-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Training</category><category domain="http://www.blogger.com/atom/ns#">The Library</category><category domain="http://www.blogger.com/atom/ns#">Resources (Free)</category><category domain="http://www.blogger.com/atom/ns#">Read</category><title>PSD Photoshop Magazine - FREE</title><description>&lt;p&gt;&lt;a href="http://psdmag.org/"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="Untitled-1" border="0" alt="Untitled-1" src="http://lh4.ggpht.com/_i0aFP1tI0Yw/TGIK9wwGEqI/AAAAAAAABvc/v9BRPWxzl9E/Untitled-1%5B6%5D.jpg?imgmax=800" width="686" height="320" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;h3 align="justify"&gt;&lt;em&gt;&lt;font color="#004080"&gt;Here is another great resource for your students to check out.&amp;#160; PSD Photoshop Magazine has released the last four issues digitally and has offered them as free downloads.&amp;#160; Check it out, there are some great articles and tutorials.&amp;#160; -- Cornell&lt;/font&gt;&lt;/em&gt;&amp;#160; &lt;/h3&gt;  &lt;h3 align="center"&gt;Free Issues to Download&lt;/h3&gt;  &lt;div align="center"&gt;   &lt;table border="0" cellspacing="0" cellpadding="4" width="400" align="center"&gt;&lt;tbody&gt;       &lt;tr&gt;         &lt;td valign="top" width="100"&gt;           &lt;p align="center"&gt;&lt;strong&gt;2010-07&amp;#160; &lt;/strong&gt;&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="100"&gt;           &lt;p align="center"&gt;&lt;strong&gt;2010-06&lt;/strong&gt;&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="100"&gt;           &lt;p align="center"&gt;&lt;strong&gt;2010-05 &lt;/strong&gt;&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="100"&gt;           &lt;p align="center"&gt;&lt;strong&gt;2010-04&lt;/strong&gt; &lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="100"&gt;&lt;strong&gt;&lt;a href="http://psdmag.org/magazine/1298-achieve-your-goals"&gt;&lt;img style="display: inline; margin-left: 0px; margin-right: 0px" alt="Psd_07_2010_en" align="left" src="http://psdmag.org/system/editions/photo1s/1298/thumb/psd_07_2010_en.jpg?1280442218" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;          &lt;td valign="top" width="100"&gt;&lt;a href="http://psdmag.org/magazine/1248-always-be-one-step-ahead"&gt;&lt;img style="display: inline; margin-left: 0px; margin-right: 0px" alt="Psd_en_06_10" align="left" src="http://psdmag.org/system/editions/photo1s/1248/thumb/psd_EN_06_10.jpg?1277715522" /&gt;&lt;/a&gt;&lt;/td&gt;          &lt;td valign="top" width="100"&gt;&lt;a href="http://psdmag.org/magazine/1103-how-to-become-an-artist"&gt;&lt;img style="display: inline; margin-left: 0px; margin-right: 0px" alt="Psd_en_05_10" align="left" src="http://psdmag.org/system/editions/photo1s/1103/thumb/psd_EN_05_10.jpg?1275298300" /&gt;&lt;/a&gt;&lt;/td&gt;          &lt;td valign="top" width="100"&gt;&lt;a href="http://psdmag.org/magazine/1059-gold-lion"&gt;&lt;img alt="Psd_en_04_10_www" src="http://psdmag.org/system/editions/photo1s/1059/thumb/psd_EN_04_10_www.jpg?1272443535" /&gt;&lt;/a&gt;&lt;/td&gt;       &lt;/tr&gt;     &lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;  &lt;p align="center"&gt;&lt;strong&gt;Original Link: &lt;a title="http://psdmag.org/" href="http://psdmag.org/"&gt;http://psdmag.org/&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-1555376436156534628?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/sTG0Md6gaJo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/sTG0Md6gaJo/psd-photoshop-magazine.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/psd-photoshop-magazine.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4152440723066458131</guid><pubDate>Sat, 07 Aug 2010 05:03:00 +0000</pubDate><atom:updated>2010-08-06T23:11:03.495-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Watch</category><category domain="http://www.blogger.com/atom/ns#">Cool</category><title>What is Previz or is it Previs?</title><description>&lt;p align="justify"&gt;&lt;strong&gt;&amp;quot;Previs is a collaborative process that generates preliminary versions of shots or sequences, predominantly using 3D animation tools and a virtual environment. It enables filmmakers to visually explore creative ideas, plan technical solutions, and communicate a shared vision for efficient production.&amp;quot; *&lt;/strong&gt;&lt;/p&gt;  &lt;p align="justify"&gt;*Definition formulated by the ASC-ADG-VES Joint Technology Subcommittee on Previsualization.&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;a href="http://www.previssociety.com/documentary-part-1/"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Untitled-1" border="0" alt="Untitled-1" src="http://lh4.ggpht.com/_i0aFP1tI0Yw/TFzpB3945CI/AAAAAAAABvU/WgPa_P1xREA/Untitled-1%5B4%5D.jpg?imgmax=800" width="563" height="308" /&gt;&lt;/a&gt; &lt;/b&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;font color="#004080"&gt;&lt;em&gt;&lt;strong&gt;At SIGGRAPH I attended the Autodesk Education Summit,&amp;#160; educators were invited to discuss key industry trends and best practices, connect with industry professionals, network with their peers and learn about Autodesk products and programs and it was a great event.&amp;#160; One of the speakers Brian Pohl (Previsualization Society) put on a great presentation and educated us on what ‘previs’ is today and where it is going.&amp;#160; He shared a great documentary which helps to better define previs.&amp;#160; It can be found at the Previsualization Society’s website.&amp;#160; It is a great resource that can be shared with your students.&amp;#160; - Cornell&lt;/strong&gt;&lt;/em&gt;&lt;/font&gt;&lt;/p&gt; &lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13626387&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=13626387&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;  &lt;p&gt;&lt;a href="http://vimeo.com/13626387"&gt;Previs Documentary - Part 1&lt;/a&gt; from &lt;a href="http://vimeo.com/previssociety"&gt;Previsualization Society&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4152440723066458131?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/oFwAE8JzLrs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/oFwAE8JzLrs/what-is-previz-or-is-it-previs.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/what-is-previz-or-is-it-previs.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-6204495413512652859</guid><pubDate>Sun, 01 Aug 2010 15:24:00 +0000</pubDate><atom:updated>2010-08-22T18:37:26.397-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Read</category><category domain="http://www.blogger.com/atom/ns#">EDU</category><title>The Creativity Crisis</title><description>&lt;h4 align="justify"&gt;&lt;i&gt;&lt;span style="color: #004080;"&gt;Here is a must read article.&amp;nbsp; There is a present and future decline in creative minds emerging from our educational institutions.&amp;nbsp; Our students creativity is disappearing at a time when&amp;nbsp; they need it most – the ‘conceptual Age.’&amp;nbsp; This Newsweek article published July 2010 our creative history and leads us to the future.&amp;nbsp; you got to read it.&amp;nbsp; - Cornell&lt;/span&gt;&lt;/i&gt;&lt;/h4&gt;&lt;h4 align="justify"&gt;&amp;nbsp;&lt;/h4&gt;&lt;h4 align="justify"&gt;For the first time, research shows that American creativity is declining. What went wrong—and how we can fix it.&lt;/h4&gt;&lt;div align="justify"&gt;NewsWeek&amp;nbsp; July 2010&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://www.newsweek.com/2010/07/10/the-creativity-crisis.html" title="http://www.newsweek.com/2010/07/10/the-creativity-crisis.html"&gt;http://www.newsweek.com/2010/07/10/the-creativity-crisis.html&lt;/a&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://www.newsweek.com/photo/2010/07/10/creativity-test.html"&gt;&lt;img alt="" src="http://www.newsweek.com/content/newsweek/2010/07/10/the-creativity-crisis/_jcr_content/body/inlineimage.img.jpg/1278766996678.jpg" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="justify"&gt;Experts assess 10 drawings by adults and children for signs of out-of-the-box thinking. View gallery.&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://www.newsweek.com/photo/2010/07/10/creativity-test.html"&gt;How Creative Are You?&lt;/a&gt;&lt;/div&gt;&lt;div align="justify"&gt;Back in 1958, Ted Schwarzrock was an 8-year-old third grader when he became one of the “Torrance kids,” a group of nearly 400 Minneapolis children who completed a series of creativity tasks newly designed by professor E. Paul Torrance. Schwarzrock still vividly remembers the moment when a psychologist handed him a fire truck and asked, “How could you improve this toy to make it better and more fun to play with?” He recalls the psychologist being excited by his answers. In fact, the psychologist’s session notes indicate Schwarzrock rattled off 25 improvements, such as adding a removable ladder and springs to the wheels. That wasn’t the only time he impressed the scholars, who judged Schwarzrock to have “unusual visual perspective” and “an ability to synthesize diverse elements into meaningful products.”   &lt;br /&gt;
The accepted definition of creativity is production of something original and useful, and that’s what’s reflected in the tests. There is never one right answer. To be creative requires divergent thinking (generating many unique ideas) and then convergent thinking (combining those ideas into the best result).    &lt;br /&gt;
In the 50 years since Schwarzrock and the others took their tests, scholars—first led by Torrance, now his colleague, Garnet Millar—have been tracking the children, recording every patent earned, every business founded, every research paper published, and every grant awarded. They tallied the books, dances, radio shows, art exhibitions, software programs, advertising campaigns, hardware innovations, music compositions, public policies (written or implemented), leadership positions, invited lectures, and buildings designed.&lt;/div&gt;&lt;div align="justify"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://www.newsweek.com/2010/07/10/the-creativity-crisis.html"&gt;(The rest of the article)&lt;/a&gt;&amp;nbsp;&lt;a href="http://www.newsweek.com/2010/07/10/the-creativity-crisis.html" title="http://www.newsweek.com/2010/07/10/the-creativity-crisis.html"&gt;http://www.newsweek.com/2010/07/10/the-creativity-crisis.html&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-6204495413512652859?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/r00u8MXTHNY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/r00u8MXTHNY/creativity-crisis.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/08/creativity-crisis.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4208587668944084851</guid><pubDate>Sun, 01 Aug 2010 00:25:00 +0000</pubDate><atom:updated>2010-07-31T18:25:05.387-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">EDU</category><title>3D Animation Program Survey</title><description>&lt;p&gt;&lt;/p&gt;  &lt;p align="justify"&gt;A survey is being conducted on US schools that have 3D Animation programs. The purpose of this survey is to collect data on schools, programs, their curricula and sustainability issues. &lt;/p&gt;  &lt;p align="justify"&gt;A similar survey has been conducted among Japanese schools earlier. The survey result will be published as academic papers and used to help educational activities of public organizations, such as CG-ARTS, Japan and the ACM SIGGRAPH Education Committee. &lt;/p&gt;  &lt;p&gt;To fill out the survey, please visit &lt;a href="https://www.surveymonkey.com/s/5385N3H"&gt;https://www.surveymonkey.com/s/5385N3H&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The survey is being conducted by: &lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Miho Aoki     &lt;br /&gt;Associate Professor of Computer Art, University of Alaska Fairbanks &lt;/li&gt;    &lt;li&gt;Wobbe F. Koning     &lt;br /&gt;Assistant Professor of Animation, Montclair State University &lt;/li&gt;    &lt;li&gt;Takahito Kamihira     &lt;br /&gt;Associate Professor, Senshu University &lt;/li&gt; &lt;/ul&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-4208587668944084851?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/HGii23zi8eg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/HGii23zi8eg/3d-animation-program-survey.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/07/3d-animation-program-survey.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-1325119845036308275</guid><pubDate>Sat, 31 Jul 2010 22:38:00 +0000</pubDate><atom:updated>2010-08-21T14:30:58.441-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rendering</category><category domain="http://www.blogger.com/atom/ns#">Software</category><category domain="http://www.blogger.com/atom/ns#">Software (Free)</category><category domain="http://www.blogger.com/atom/ns#">Resources (Free)</category><title>RenderMan FREE for Educators</title><description>&lt;a href="http://lh6.ggpht.com/_i0aFP1tI0Yw/TFSl5oIjAMI/AAAAAAAABu4/eAvYtncJT5Q/s1600-h/933_large%5B1%5D%5B4%5D.jpg"&gt;&lt;img alt="933_large[1]" border="0" height="252" src="http://lh5.ggpht.com/_i0aFP1tI0Yw/TFSl6Kro7zI/AAAAAAAABu8/a_8SGxobh48/933_large%5B1%5D_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="933_large[1]" width="434" /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;div align="justify"&gt;&lt;i&gt;&lt;b&gt;&lt;span style="color: #004080;"&gt;I am a big fan of Mental Ray and have been using it for years now.&amp;nbsp; It was accessible and there were&amp;nbsp; tons of resources.&amp;nbsp; I am still a big fan of it, but it was also the only render engine I had access to and honestly all I knew.&amp;nbsp;&amp;nbsp; RenderMan has just been released free for educators to work with.&amp;nbsp; Check it out and get rendering; I will.&amp;nbsp; - Cornell&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/div&gt;&lt;a href="http://www.journeyed.com/item/Pixar/RenderMan+for+Maya+3.0/100965128"&gt;&lt;img align="left" src="http://static.journeyed.com/3/5/1/9/7/1317805.3519717.jpg" style="display: inline; margin-left: 0px; margin-right: 0px;" /&gt;&amp;nbsp;&lt;/a&gt;&lt;a href="http://www.journeyed.com/item/Pixar/RenderMan+for+Maya+3.0/100965128"&gt;Pixar's RenderMan for Maya 3.0 (Instructor License)&lt;/a&gt;     &lt;br /&gt;
JourneyEd Item No: 100965128     &lt;br /&gt;
Manufacturer Item No: JEM-IE-RFM30-NL     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.journeyed.com/item/Pixar/Renderman+Studio/100965135"&gt;&lt;img align="left" src="http://static.journeyed.com/3/5/1/9/8/f286867.3519861.jpg" style="display: inline; margin-left: 0px; margin-right: 0px;" /&gt;&amp;nbsp;&lt;/a&gt;&lt;a href="http://www.journeyed.com/item/Pixar/Renderman+Studio/100965135"&gt;Pixar's RenderMan Studio 2.0 with Embedded Renderer (Instructor License)&lt;/a&gt;     &lt;br /&gt;
JourneyEd Item No: 100965135     &lt;br /&gt;
Manufacturer Item No: JEM-IE-RMS20-RER-NL     &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.journeyed.com/item/Pixar/RenderMan+Pro+Server/100973954"&gt;&amp;nbsp;&lt;/a&gt;     &lt;br /&gt;
&lt;a href="http://www.journeyed.com/item/Pixar/RenderMan+Pro+Server/100973954"&gt;&lt;/a&gt;&lt;a href="http://www.journeyed.com/item/Pixar/RenderMan+Pro+Server/100973954"&gt;&lt;img align="left" src="http://static.journeyed.com/3/5/1/9/7/f286871.3519749.jpg" style="display: inline; margin-left: 0px; margin-right: 0px;" /&gt;&lt;/a&gt;Pixar's RenderMan Pro Server 15 (Instructor License)     &lt;br /&gt;
JourneyEd Item No: 100973954     &lt;br /&gt;
Manufacturer Item No: JEM-IE-RPS15-NL     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.journeyed.com/item/Pixar/Renderman+Studio/100965320"&gt;&lt;img align="left" src="http://static.journeyed.com/3/5/2/2/1/1324689.3522197.jpg" style="display: inline; margin-left: 0px; margin-right: 0px;" /&gt;&amp;nbsp;&lt;/a&gt;&lt;a href="http://www.journeyed.com/item/Pixar/Renderman+Studio/100965320"&gt;Pixar's RenderMan Classroom Kit (Educators/Staff only)&lt;/a&gt;     &lt;br /&gt;
JourneyEd Item No: 100965320     &lt;br /&gt;
Manufacturer Item No: CLASSROOMKIT     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.journeyed.com/dept/Brands/Pixar/RenderMan%20for%20Instructors/291839?qk_srch=JEM_PIXAR_INSTRUCTOR" title="http://www.journeyed.com/dept/Brands/Pixar/RenderMan%20for%20Instructors/291839?qk_srch=JEM_PIXAR_INSTRUCTOR"&gt;http://www.journeyed.com/dept/Brands/Pixar/RenderMan%20for%20Instructors/291839?qk_srch=JEM_PIXAR_INSTRUCTOR&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-1325119845036308275?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/GrmwxSh1pss" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/GrmwxSh1pss/renderman-free-for-educators.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/07/renderman-free-for-educators.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8079212566299806808</guid><pubDate>Sat, 31 Jul 2010 21:06:00 +0000</pubDate><atom:updated>2010-08-01T15:06:58.588-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rendering</category><category domain="http://www.blogger.com/atom/ns#">News</category><category domain="http://www.blogger.com/atom/ns#">Training</category><title>Sign Up for Free Artist's Guide to RenderMan for Maya 3.0, Digital-Tutors</title><description>&lt;h4&gt;Free Artist’s Guide to RenderMan for Maya 3.0&lt;/h4&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_i0aFP1tI0Yw/TFXh78-rAMI/AAAAAAAABvA/RWzYIPeL1o4/s1600-h/images%5B1%5D%5B1%5D.png"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="images[1]" border="0" alt="images[1]" src="http://lh3.ggpht.com/_i0aFP1tI0Yw/TFXh8Y5Mz5I/AAAAAAAABvE/NZks1U0anxc/images%5B1%5D_thumb%5B1%5D.png?imgmax=800" width="240" height="196" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p align="justify"&gt;Created in close collaboration with Pixar, Digital-Tutors is proud to present you with a new course to learning RenderMan for Maya 3.0. The Artist’s Guide to RenderMan for Maya is a special edition training course dedicated to providing you with time-saving techniques and exclusive tips for creating cinematic-quality imagery using Pixar’s world renowned technology. &lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1868729137470544912-8079212566299806808?l=www.3dteachers.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/t1WI4SGE_ZQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/t1WI4SGE_ZQ/sign-up-for-free-artist-guide-to.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total>0</thr:total><feedburner:origLink>http://www.3dteachers.com/2010/07/sign-up-for-free-artist-guide-to.html</feedburner:origLink></item></channel></rss>
