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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-1868729137470544912</atom:id><lastBuildDate>Thu, 04 Feb 2010 20:17:49 +0000</lastBuildDate><title>3DTeachers.com</title><description>This is a resource for 3D animation teachers. High School, Post-secondary, college, Autodesk</description><link>http://www.3dteachers.com/</link><managingEditor>noreply@blogger.com (3D Teacher)</managingEditor><generator>Blogger</generator><openSearch:totalResults>108</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/ToolsOpinionsAndIdeasFor3dAnimationTeachers" /><feedburner:info uri="toolsopinionsandideasfor3danimationteachers" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>ToolsOpinionsAndIdeasFor3dAnimationTeachers</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-501569879500943932</guid><pubDate>Thu, 04 Feb 2010 20:17:00 +0000</pubDate><atom:updated>2010-02-04T13:17:49.993-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Cool Examples</category><title>Digital Painting – Cool Example</title><atom:summary>Here is a great example of digital painting with Photoshop.  It is 3.5 hours speed up to 4 minutes.  And judging by his comments, many people feel that it was faked, but I have had high school students come close to this level of photo real.      Either way, check out this digital painting video it is amazing!  And fun to watch.  My students all watch it in awe . . .  “I did this as an exercise </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/hvrMmxGRnSs/digital-painting-cool-example.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/hvrMmxGRnSs" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2010/02/digital-painting-cool-example.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-7826817508554357698</guid><pubDate>Tue, 26 Jan 2010 05:36:00 +0000</pubDate><atom:updated>2010-01-25T23:59:33.401-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Daily Article</category><title>London Portrays Past and Future of Digital Art</title><atom:summary>Originally posted By ALICE RAWSTHORN
Published: December 13, 2009 
http://www.nytimes.com/2009/12/14/arts/design/14iht-design14.html?pagewanted=1&amp;_r=1
*I will repost the article just incase it is removed at a later time.
 
When the security guards first spotted a kid working on the computers in a laboratory at Liverpool John Moores University in the late 1980s, they demanded to know what he was </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/BOqS5hy2DQg/london-portrays-past-and-future-of.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/BOqS5hy2DQg" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2010/01/london-portrays-past-and-future-of.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8777918520104858932</guid><pubDate>Tue, 26 Jan 2010 04:38:00 +0000</pubDate><atom:updated>2010-01-25T21:38:54.610-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3D News and Articles</category><title>Ralph Bakshi interview ‘Surviving Tough Times’</title><atom:summary>Here is a great inspirational interview that you can share with your students - Ralph Bakshi interview ‘Surviving Tough Times’.      Ralph Bakshi is an animation and live-action director and in the following interview at Comic-Con, puts it this way.   “Make your own film!!!  . . . You guys are sitting today with the world in your hands, entire studios are in one box”    </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/IJHWCLydK3A/ralph-bakshi-interview-surviving-tough.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/IJHWCLydK3A" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2010/01/ralph-bakshi-interview-surviving-tough.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8422038411893643519</guid><pubDate>Sat, 16 Jan 2010 02:56:00 +0000</pubDate><atom:updated>2010-01-15T19:56:57.939-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Cool Examples</category><category domain="http://www.blogger.com/atom/ns#">Architectural</category><title>The Third &amp; The Seventh: Short Film</title><atom:summary>This is an amazing 3D project and it was all done by one guy - Alex Roman.  A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal.    The Third &amp; The Seventh from Alex Roman on Vimeo.  Credits:          CG     |Modelling - Texturing - Illumination - </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/ipdP97WgEhY/third-seventh-short-film.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/ipdP97WgEhY" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2010/01/third-seventh-short-film.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-2756872194635121388</guid><pubDate>Mon, 11 Jan 2010 22:18:00 +0000</pubDate><atom:updated>2010-01-11T15:18:01.105-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Events</category><title>Entertainment Webcast Series: Autodesk 3ds Max and Maya Tips &amp; Tricks</title><atom:summary>  Autodesk 3ds Max Tips &amp; Tricks      Deadline:   2010-Jan-12     Date &amp; Time: Wednesday, January 13, 2010, 11:00 a.m. - 12:00 p.m. PST     Location:  Online       Keynote Speaker: Louis Marcoux, Gary M. Davis and Mark Noland  To register for this webcast.  Description: Join Louis Marcoux, Gary M. Davis, and Mark Noland, Autodesk Technical Specialists, to hear about their favorite production tips</atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/xX-vioMInT8/entertainment-webcast-series-autodesk.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/xX-vioMInT8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2010/01/entertainment-webcast-series-autodesk.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-900448888912474352</guid><pubDate>Mon, 11 Jan 2010 17:06:00 +0000</pubDate><atom:updated>2010-01-11T10:06:22.280-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Daily Article</category><title>Daily Article.</title><atom:summary>My students have a daily article for every class and each article is related to the curriculum particularly within the 3D industries.  I will update this list regularly.  Basically, it keeps students attuned with the industry.   ______________________________________________________________________________________    Balancing and extending the Transformers with new characters.      Digital </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/WWUsyCFMg44/daily-article.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/WWUsyCFMg44" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2010/01/daily-article.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-2631400538283170251</guid><pubDate>Sat, 09 Jan 2010 03:47:00 +0000</pubDate><atom:updated>2010-01-08T20:47:29.946-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Articles</category><title>The Discovery Channel’s take on AVATAR</title><atom:summary>Avatar: Making the Movie Discovery Playlist: Discovery News' Jorge Ribas interviews Avatar director James Cameron, producer Jon Landau and actor Giovanni Ribisi.    Tech: Avatar: Motion Capture Mirrors Emotions  02:42         Avatar's new performance capture technology may revolutionize the way directors, actors and animators collaborate to create whole new worlds on screen. Director James </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/eh6WcRzHZx4/discovery-channels-take-on-avatar.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/eh6WcRzHZx4" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2010/01/discovery-channels-take-on-avatar.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-7234404132743273636</guid><pubDate>Thu, 07 Jan 2010 22:06:00 +0000</pubDate><atom:updated>2010-01-07T15:06:57.413-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Articles</category><title>When Play Means Pay: Video Game Jobs On The Rise</title><atom:summary>You can Listen to the Story or read it.  Original NPR Article: http://www.npr.org/templates/story/story.php?storyId=122290666   (Just in case the article gets deleted; here it is.)     Joshua Brockman/NPR  Todd Howard, the game director for Bethesda Softworks, plays Fallout 3 in his office. He says the casual culture is one of the attractions of a career in the video game industry.              </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/Z3_qs4f9gDc/when-play-means-pay-video-game-jobs-on.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/Z3_qs4f9gDc" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2010/01/when-play-means-pay-video-game-jobs-on.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-3672570607343879583</guid><pubDate>Fri, 04 Dec 2009 06:23:00 +0000</pubDate><atom:updated>2009-12-03T23:23:27.206-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Software</category><category domain="http://www.blogger.com/atom/ns#">Software (Free)</category><title>DAZ 3D – Free Character Posing Software</title><atom:summary>   I just came across DAZ 3D Studio, it is a free 3D figure posing application and animation tool similar to Poser.  It is free, but if you want to have unique character models you need to buy them and they do have a extensive library just for that.  Now It does come with a character and a few props and poses, but very limited.  There is also a library of free models and props, still limited, </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/df2Yb2dBOrs/daz-3d-free-character-posing-software.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/df2Yb2dBOrs" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/12/daz-3d-free-character-posing-software.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4140284909905705392</guid><pubDate>Tue, 01 Dec 2009 16:03:00 +0000</pubDate><atom:updated>2009-12-01T09:03:01.997-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Events and Professional Training</category><title>Autodesk University Conference – Virtual Starts Today – Don’t Miss it . . .</title><atom:summary>AU Virtual Free Pass – US$0 (available to everyone), and includes highlights of AU 2009 in real time and the ability to check out the latest technology innovations. Now, more than ever, you can't afford to miss Autodesk University!  Register For AU Virtual       Here are the Maya, 3ds Max, and Mudbox related virtual sessions  _______________________________________________________________________</atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/_afbFLj_xT4/autodesk-university-conference-virtual.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/_afbFLj_xT4" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/12/autodesk-university-conference-virtual.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8013142703964950092</guid><pubDate>Mon, 30 Nov 2009 04:53:00 +0000</pubDate><atom:updated>2009-11-30T09:05:43.726-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Traditional Animation Tutorials</category><title>Going back to the Basics . . . Traditional Animation</title><atom:summary>   Here are a few traditional tutorials from the Angry Animator.  Lesson 1: The Bouncing Ball - This is the first lesson taught to an animation student. This tutorial breaks it down into a simple series of steps, and shows the basics of flipping and rolling paper.     Lesson 2: The Walk Cycle - Most people can't wait to make a character walk. It's advanced, but I've tried to simplify it, showing </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/wcgUVP3DxL8/going-back-to-basics-traditional.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/wcgUVP3DxL8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/going-back-to-basics-traditional.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8838503961738408687</guid><pubDate>Sun, 29 Nov 2009 04:32:00 +0000</pubDate><atom:updated>2009-12-03T21:01:30.011-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Development</category><category domain="http://www.blogger.com/atom/ns#">Software (Free)</category><title>The CryENGINE® 3 Educational License is available to educators</title><atom:summary> The CryENGINE® 3 Educational License is available to educators wanting to ensure that their students gain experience with the state-of-the-art in game development and real-time 3D technology.  For courses and research projects in game development, 3D graphics, simulation, architecture, animation, film and design, CryENGINE® 3 is the most up-to-date technology available and is now FREE.    

</atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/Ahbs06HpzBg/cryengine-3-educational-license-is.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/Ahbs06HpzBg" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/cryengine-3-educational-license-is.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-4001528488282648784</guid><pubDate>Sat, 28 Nov 2009 04:30:00 +0000</pubDate><atom:updated>2009-11-27T21:30:44.086-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Assignments - Challenges - Contests</category><category domain="http://www.blogger.com/atom/ns#">Animation</category><title>The 11 Second Club – Portfolio Building.</title><atom:summary>The 11 Second Club is a monthly character animation competition open to everyone.  It was started to fill the void left by the 10 Second Club and sponsored by Animation Mentor.    Basically, each month the site posts a new 10 second audio clip and you are challenged to create an animation with it.  Entries can be in any medium, from CG animation to traditional 2D animation and stop-motion.   This</atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/I-2QKZwlMfw/11-second-club-portfolio-building.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/I-2QKZwlMfw" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/11-second-club-portfolio-building.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-1515433422100906629</guid><pubDate>Wed, 25 Nov 2009 20:51:00 +0000</pubDate><atom:updated>2009-11-25T13:51:21.832-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">The Demo Reel</category><title>DEMO REEL DOS AND DON'TS WITH CARLOS BAENA</title><atom:summary> Here is a great demo reel resource from Animation Mentor, Demo Reel Dos and Don’ts with Carlos Baena.  Let me tell you Carlos Baena is awesome, I saw him speak and hung out with him a couple years back.  He is a Pixar Animator, Animation Mentor instructor, a very inspirational speaker and entertaining speaker, and comes from the beautiful Canary Islands of the coast of Spain.    This is a four </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/7C8m7OD6j0I/demo-reel-dos-and-don-with-carlos-baena.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/7C8m7OD6j0I" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/demo-reel-dos-and-don-with-carlos-baena.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8028465085202487952</guid><pubDate>Sun, 22 Nov 2009 06:39:00 +0000</pubDate><atom:updated>2009-11-28T16:29:27.997-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">The Demo Reel</category><category domain="http://www.blogger.com/atom/ns#">The Library</category><title>A - Z of CGI Clichés – 3D World Magazine</title><atom:summary> I just received the December 2009 issue of 3D World magazine; check out the article, A - Z of CGI Clichés, it describes the commonly over-done CG techniques and practices within today's CG community. Students and amateurs tend to lean to certain themes and cool effects; it becomes quit oblivious if you spend time on any CG board or gallery. I think we have all done it for one reason or another. </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/QPjU34DIvVw/z-of-cgi-cliches-3d-world-magazine.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/QPjU34DIvVw" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/z-of-cgi-cliches-3d-world-magazine.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8777292795060818463</guid><pubDate>Fri, 20 Nov 2009 05:00:00 +0000</pubDate><atom:updated>2009-12-03T21:02:13.241-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Development</category><category domain="http://www.blogger.com/atom/ns#">Software</category><category domain="http://www.blogger.com/atom/ns#">Software (Free)</category><title>Awesome 3D News! The Unity Game Engine has been Set FREE!!!</title><atom:summary> 
Unity the game development tool has just been let free and now everyone can their game.  And what is Unity?  It is a multiplatform game development tool, designed for a number of different platforms including PCs, consoles and mobiles.   One of the best things is that there are tons of resources, tutorials and training videos all over the web and the learning curve is pretty easy.  Let me tell </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/T0UGy6hcNd8/awesome-3d-news-unity-game-engine-has.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/T0UGy6hcNd8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/awesome-3d-news-unity-game-engine-has.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-3389201231427212430</guid><pubDate>Thu, 19 Nov 2009 15:58:00 +0000</pubDate><atom:updated>2009-11-28T16:01:14.322-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rendering</category><title>Free HDRI Maps Part II</title><atom:summary>I just came across another great resource for HDRI maps, the website FictionalHead.com.  You have to become a member to access them, but it is free.   The site seems to have tons of resources, but I have not used anything else yet.

       
High-Res HDRI Map Pack 03
         
High-Res HDRI Map Pack 02 (Abstracts)
A collection of 20 abstract maps for making your abstract messes even more messy.</atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/pB_WpbjawQA/free-hdri-maps-part-ii.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/pB_WpbjawQA" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/free-hdri-maps-part-ii.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-1291767063875528825</guid><pubDate>Sat, 14 Nov 2009 05:04:00 +0000</pubDate><atom:updated>2009-11-13T22:04:37.524-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Assignments - Challenges - Contests</category><title>Awesome Charity for Digital Students to Support - Child’s Play</title><atom:summary>  Anyone dare to challenge Digital-Evolutions?      Donations need to be received by December 20th  What is Child’s Play?      Since 2003, over 100,000 gamers worldwide have banded together through Child’s Play, a community based charity grown and nurtured from the game culture and industry. Over 5 million dollars in donations of toys, games, books and cash for sick kids in children’s hospitals </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/ghK7D07y8cw/awesome-charity-for-digital-students-to.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/ghK7D07y8cw" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/awesome-charity-for-digital-students-to.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-2640969469689196550</guid><pubDate>Thu, 12 Nov 2009 05:49:00 +0000</pubDate><atom:updated>2009-11-11T22:49:37.454-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Assignments - Challenges - Contests</category><title>Scholastic Deadline is Closing in . . .</title><atom:summary>   Check your state for deadline.  http://www.artandwriting.org/SubmissionGuidelines/Index  FILM &amp; ANIMATION     (FORMERLY ANIMATION, VIDEO &amp; FILM) Moving images viewed on a monitor, television or projector.  Special Instructions: Works must be submitted on DVDs which must be playable on a television DVD player. ONLY ONE SUBMISSION PER DISK. Identify computer software used, if applicable in the </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/g_tnwiM0pUo/scholastic-deadline-is-closing-in.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/g_tnwiM0pUo" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/scholastic-deadline-is-closing-in.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-70680804582263167</guid><pubDate>Thu, 12 Nov 2009 03:20:00 +0000</pubDate><atom:updated>2009-11-28T16:41:46.611-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Careers</category><title>Animators are some of the happiest workers in the World</title><atom:summary>Download our survey and white paper for free!
Animation Mentor's survey of professional animators shows you why being an animator is one of the most fun jobs on the planet! You'll learn why animators love their jobs, what they enjoy most and why animation is a rewarding career. 
In addition, you'll see how professional animators view animation as an art form and what they see as the future of </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/9WbtKokPIVo/animators-are-some-of-happiest-workers.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/9WbtKokPIVo" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/animators-are-some-of-happiest-workers.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-5563773822369927385</guid><pubDate>Thu, 12 Nov 2009 02:56:00 +0000</pubDate><atom:updated>2009-11-11T20:08:30.785-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Events and Professional Training</category><title>Geek Out with Eric Goldberg!!! – Animation Mentor</title><atom:summary>Free Webinar: Animation Mentor with Eric Goldberg     *It is pacific standard time.  https://www323.livemeeting.com/lrs/8000181787/Registration.aspx?pageName=8vwrvxgzd29wjljq  </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/itLmCj39MVE/geek-out-with-eric-goldberg.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/itLmCj39MVE" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/11/geek-out-with-eric-goldberg.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-3481804882476309055</guid><pubDate>Sat, 31 Oct 2009 02:20:00 +0000</pubDate><atom:updated>2009-10-30T20:20:16.821-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Events and Professional Training</category><title>Autodesk University Virtual - Classes and Sessions</title><atom:summary>     I have never been to the Las Vegas Autodesk University conference, but have always wanted too.  If you can’t go, here is another option - Autodesk University Virtual Sessions.   And I just signed up.  It was a process to sign up; it wasn’t just clicking and providing your email.   I had to create an Autodesk account to create another account for the event and honestly it took way too long.</atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/qeGAmirTv2s/autodesk-university-virtual-classes-and.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/qeGAmirTv2s" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/10/autodesk-university-virtual-classes-and.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-8895696353944571193</guid><pubDate>Wed, 28 Oct 2009 04:48:00 +0000</pubDate><atom:updated>2009-11-28T22:57:11.706-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Architectural</category><title>What is Generative Design?</title><atom:summary> I was dong some research on 3D tools used for conceptual design and came across this awesome article on generative design.  What is generative design?  It is also called,  computational design, parametric design, and  algorithmic architecture.  Basically, it is a process of creating an algorithm, script, or application to create designs.  It is process that fully takes advantage of the computers</atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/q-e1k8SKAo8/what-is-generative-design.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/q-e1k8SKAo8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/10/what-is-generative-design.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-7391231456817755544</guid><pubDate>Sun, 25 Oct 2009 19:20:00 +0000</pubDate><atom:updated>2009-11-28T16:01:51.298-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">The Library</category><title>The Art of 3D Computer Animation and Effects (Paperback)</title><atom:summary>The 4rth addition of The Art of 3D Computer Animation and Effects is out (April 13, 2009).  This book is a great overview of computer animation and visual effects production.  Now, I own both the 2nd and 3rd addition and will add the latest version to my collection this week.   I keep it on the classroom’s reference shelf; It is a great for students to fill in their gaps, get a little historical </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/Tk0LiIFTKCQ/art-of-3d-computer-animation-and.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/Tk0LiIFTKCQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/10/art-of-3d-computer-animation-and.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1868729137470544912.post-704941565236740643</guid><pubDate>Sat, 24 Oct 2009 22:49:00 +0000</pubDate><atom:updated>2009-11-29T01:36:11.180-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">What am I Listening to - Podcasts.</category><title>The VFX Podcast</title><atom:summary> Two great shows from another one of my favorite podcasts The VFX Show - http://www.pixelcorps.tv/the_vfx_show.  As I mentioned earlier, I have an unusually long drive to work in the morning and I love it because I get to catch up on the latest from 3d / FX industry.  I really hate the mornings that I run out of podcasts because I not only have to listen regular radio, but they always seem to be </atom:summary><link>http://feedproxy.google.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~3/nDBsJ97w7vo/vfx-podcast.html</link><author>noreply@blogger.com (3D Teacher)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/ToolsOpinionsAndIdeasFor3dAnimationTeachers/~4/nDBsJ97w7vo" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.3dteachers.com/2009/10/vfx-podcast.html</feedburner:origLink></item></channel></rss>
