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	<title>The Vintage Gamers</title>
	
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	<description>Classic Games Remembered</description>
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		<title>Radica Ghouls n Ghost &amp; Street Fighter II Plug n Play</title>
		<link>http://feedproxy.google.com/~r/TheVintageGamers/~3/JDR2xNf8Frk/</link>
		<comments>http://www.thevintagegamers.com/2013/02/radica-ghouls-n-ghost-street-fighter-ii-plug-n-play/#comments</comments>
		<pubDate>Sun, 24 Feb 2013 07:10:06 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Ghouls n Ghosts]]></category>
		<category><![CDATA[Plug n Play]]></category>
		<category><![CDATA[Radica]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Street Fighter II]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=2317</guid>
		<description><![CDATA[After taking a quick trip to the Goodwill Outlet store I found the final piece of the puzzle. Yes, I finally found the last Radica Sega Genesis Plug n Play for my collection, unless I find out they made more. This one varies from all the rest in a few ways, but in more functional [...]]]></description>
				<content:encoded><![CDATA[<p>After taking a quick trip to the Goodwill Outlet store I found the final piece of the puzzle. Yes, I finally found the last Radica Sega Genesis Plug n Play for my collection, unless I find out they made more. This one varies from all the rest in a few ways, but in more functional ways than the OutRun 2019 I reviewed last time.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/System.png" rel="lightbox[2317]" title="Radica Ghouls n Ghost & Street Fighter II Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/System-300x198.png" alt="System" width="300" height="198" class="aligncenter size-medium wp-image-2319" /></a></p>
<p>Firstly you will notice the two controllers sticking out of the system, instead of just one, as well as the Street Fighter II logo adorning both controllers. Radica decided to save space by using the smaller (model 2) style Genesis controllers, player 1 in red and player 2 in blue. But this time Radica gave us both Street Fighter II and Ghouls and Ghosts, two games that offer a 2 player mode and make full use of having two controllers hardwired to the system.</p>
<p>But soon after putting the controller in my hands, I immediately had a pair of problems. The first is the blatant fact that these controllers are obviously smaller than the Genesis controller of this shape; they&#8217;re comfortable don&#8217;t get me wrong, they&#8217;re just smaller. The second is a major issue I&#8217;ve voiced many times with Famiclones, and other systems alike, that put the Menu/Reset button right where I expect the Start button to be.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Controllers2.png" rel="lightbox[2317]" title="Radica Ghouls n Ghost & Street Fighter II Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Controllers2-300x297.png" alt="Controllers2" width="300" height="297" class="aligncenter size-medium wp-image-2321" /></a></p>
<p>Although placed slightly below the actual Start button, in a hurry to get the phone, take a bathroom break or even just simply not paying attention this is <strong>TOO CLOSE</strong> to the Start button to avoid! And not only that, but both controllers have a Menu botton, this means either player can accidentally hit the Menu button and screw up a whole game. Perhaps Radica should have made use of where the Mode button on the Genesis controller was for their Menu button, but its too late to complain about it now.</p>
<p>Radica did an ok job on these little systems, but I have seen modders take a crack at them and add cartridge slots, enabling them to play almost any Genesis cartridge (I assume they become essentially a Genesis 3). As these systems are pretty much a Genesis on a Chip (Genechip? Take that and use it freely, just remember where you learned it!) this particular system would be the best one to modify, having 2 controllers. But with how plentiful the Genesis 2, the system these are modeled after, are on the market, you&#8217;re better off with the real thing.</p>
<p>I won&#8217;t go into any detail about Street Fighter II or Ghouls n Ghosts, as I&#8217;m sure we&#8217;re all fairly familiar with these games by now. I will however say that I wish Radica had chosen more games with two player modes to put in here and didn&#8217;t market it so heavily as a Street Fighter II machine. I&#8217;m not a Street Fighter II fan, so the game that I like most in this system doesn&#8217;t get top billing, nor does it even get honorable mention (or mentioned at all) until the title screen!</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Controllers.png" rel="lightbox[2317]" title="Radica Ghouls n Ghost & Street Fighter II Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Controllers-269x300.png" alt="Controllers" width="269" height="300" class="aligncenter size-medium wp-image-2318" /></a></p>
<p>Sure these systems aren&#8217;t vintage, but the system they&#8217;re inspired by and the games they offer are. If nothing more than a fun novelty to own I would collect many more of these systems, had Radica made more. But on the practical side, these are far easier to pack for trips than the real thing.</p>
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		<title>OutRun 2019: Radica Plug n Play</title>
		<link>http://feedproxy.google.com/~r/TheVintageGamers/~3/x5_CLL1g0UI/</link>
		<comments>http://www.thevintagegamers.com/2013/02/outrun-2019-radica-plug-n-play/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 05:10:05 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[Genesis]]></category>
		<category><![CDATA[2019]]></category>
		<category><![CDATA[Out Run]]></category>
		<category><![CDATA[Out Run 2019]]></category>
		<category><![CDATA[OutRun]]></category>
		<category><![CDATA[OutRun 2019]]></category>
		<category><![CDATA[Plug n Play]]></category>
		<category><![CDATA[Radica]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=2189</guid>
		<description><![CDATA[Yet again I found a Radica Plug n Play system, but this one is different in 2 respects. Firstly this one is a dedicated system, as it only has OutRun 2019 built in, as where the previous two had six games each. Secondly, and most notably, instead of a normal Genesis controller this one offers [...]]]></description>
				<content:encoded><![CDATA[<p>Yet again I found a Radica Plug n Play system, but this one is different in 2 respects. Firstly this one is a dedicated system, as it only has OutRun 2019 built in, as where the previous two had six games each. Secondly, and most notably, instead of a normal Genesis controller this one offers a pseudo steering wheel.</p>
<div id="attachment_2191" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/2019System.png" rel="lightbox[2189]" title="OutRun 2019: Radica Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/2019System-300x230.png" alt="" width="300" height="230" class="size-medium wp-image-2191" /></a><p class="wp-caption-text">The system looks the same, but that controller is WILD!</p></div>
<p>Now I said pseudo steering wheel because from the look and feel of it one may assume the wheel is analog, but once I took the controller apart I found it only has 2 contact points, making essentially a two direction D-Pad. Another issue with the controller is that in the heat of racing and trying to keep your car on the track, the wheel portion feels weak and I often found myself letting off to avoid breaking the controller, leading my car off track and losing valuable time. However, you don&#8217;t need to use the wheel part to steer as you can use the D-pad on the face of the controller, but its too cramped to be comfortable, let alone any real use, subconsciously forcing your hand back to the wheel.</p>
<div id="attachment_2192" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/2019Wheel.png" rel="lightbox[2189]" title="OutRun 2019: Radica Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/2019Wheel-300x288.png" alt="The C button is on the back, for some reason." width="300" height="288" class="size-medium wp-image-2192" /></a><p class="wp-caption-text">The C button is on the back, for some reason.</p></div>
<p>Stepping away from the controller and onto the game, OutRun 2019 is a fun game, albeit a bit removed from the rest of the series. OutRun 2019 was developed by a completely different company, but still published by Sega. Despite that you can expect pretty much the same experience as any other OutRun game.</p>
<p>OutRun 2019 is, obviously trying to be, a futuristic version of OutRun, in which you race through the course trying to beat the clock. My only problem with this is that the cars look slightly futuristic but the tracks and environments all seem to be modern day. Other than this slight oversight, again, the game plays just as the same as any other OutRun.</p>
<p>You still pick which direction you want to go to complete the course, but this time there are roads with two tiers, causing you to be more cautious as to not fly off the track. Also something new is if you max out your speed for a certain period of time you will receive an automatic turbo boost. This is pretty neat, but usually speeds the car up too much causing me to let off the gas within seconds to take a turn, really rendering this feature useless.</p>
<p>I have noticed OutRun 2019 seems to be a bit more forgiving in the wrecking department. Almost anything in OutRun that would send your car flying off the track, causing you to wait for it to recover, seem to merely cause your car in OutRun 2019 to spin around, quickly recovering and back on track with minimal interruption. Although the game handles much the same as OutRun, I can&#8217;t really connect with it as much as I do the other games in the series I&#8217;ve played.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/OutRun.png" rel="lightbox[2189]" title="OutRun 2019: Radica Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/OutRun-150x150.png" alt="OutRun" width="150" height="150" class="alignleft size-thumbnail wp-image-2270" /></a></p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/OutRun2.png" rel="lightbox[2189]" title="OutRun 2019: Radica Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/OutRun2-150x150.png" alt="OutRun2" width="150" height="150" class="alignleft size-thumbnail wp-image-2271" /></a></p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/OutRun3.png" rel="lightbox[2189]" title="OutRun 2019: Radica Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/OutRun3-150x150.png" alt="OutRun3" width="150" height="150" class="alignleft size-thumbnail wp-image-2272" /></a></p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/OutRun4.png" rel="lightbox[2189]" title="OutRun 2019: Radica Plug n Play"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/OutRun4-150x150.png" alt="OutRun4" width="150" height="150" class="alignleft size-thumbnail wp-image-2273" /></a></p>
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		<title>N64 Controller Alternatives</title>
		<link>http://feedproxy.google.com/~r/TheVintageGamers/~3/ngld25xr9qA/</link>
		<comments>http://www.thevintagegamers.com/2013/02/n64-controller-alternatives/#comments</comments>
		<pubDate>Mon, 18 Feb 2013 16:09:40 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[N64]]></category>
		<category><![CDATA[64]]></category>
		<category><![CDATA[Controller]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Super Pad]]></category>
		<category><![CDATA[SuperPad]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=2158</guid>
		<description><![CDATA[We&#8217;re all familiar with the unique design of the Nintendo 64 controller and it&#8217;s much more modern usage as a shell for Chinese Famiclones. We&#8217;re also quite familiar with the fact that the N64 controller&#8217;s joystick has a tendency to become loose and work poorly, or stop working entirely. So when our favorite controller decides [...]]]></description>
				<content:encoded><![CDATA[<p>We&#8217;re all familiar with the <em>unique</em> design of the Nintendo 64 controller and it&#8217;s much more modern usage as a shell for Chinese Famiclones. We&#8217;re also quite familiar with the fact that the N64 controller&#8217;s joystick has a tendency to become loose and work poorly, or stop working entirely. So when our favorite controller decides to give up the ghost, what choices do we have in a more reliable controller for our beloved N64?</p>
<p>For the past few years I&#8217;ve noticed a slew of reproduction N64 controllers that look identical to the real thing, as I haven&#8217;t had the chance to get my hands on one I can&#8217;t say much in the way of how good they are, or not. But what if you&#8217;re looking for something outside the box, something with a different shape entirely? Well Performance made quite a few N64 controllers that looked much worse than the original N64 controller design, somehow, but work quite well.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/N64Controllers.png" rel="lightbox[2158]" title="N64 Controller Alternatives"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/N64Controllers-300x162.png" alt="N64Controllers" width="300" height="162" class="alignnone size-medium wp-image-2178" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/N64Controllers2.png" rel="lightbox[2158]" title="N64 Controller Alternatives"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/N64Controllers2-300x161.png" alt="N64Controllers2" width="300" height="161" class="alignnone size-medium wp-image-2179" /></a></p>
<p>Performance was always in the market making memory cards, controllers and almost anything else you can think of for the N64, as well as almost any other video game console. Performance was perhaps most well known for providing controllers with built-in turbo features, as well as making simplistically standard replacements for worn out or broken controllers. If you were short on cash but needed something for your N64, you probably bought yourself something from Performance.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/64SuperPadC.png" rel="lightbox[2158]" title="N64 Controller Alternatives"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/64SuperPadC-298x300.png" alt="64SuperPadC" width="298" height="300" class="aligncenter size-medium wp-image-2177" /></a></p>
<p>Recently I&#8217;ve come across four Performance SuperPad 64 controllers, 2 gray and 2 black. The gray ones were in good shape, other than their broken Z buttons, which I will get into later. Three of the four share the same design as you see above, but the fourth controller seemed to be designed by Picasso, with strange angles and an overall strange shape.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/64SuperPad.png" rel="lightbox[2158]" title="N64 Controller Alternatives"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/64SuperPad-300x217.png" alt="64SuperPad" width="300" height="217" class="aligncenter size-medium wp-image-2175" /></a></p>
<p>Outside of comfort, which there isn&#8217;t much comfort when using this controller, the controller does a great job. I assume Performance designed this controller to be even further outside the box of normalcy, while still retaining complete functionality, which they have achieved! Despite its design, the controller isn&#8217;t uncomfortable, but sometimes reaching the buttons can be a bit more of a stretch than you&#8217;re use to with the original or the <em>Stingray</em> design of Performance&#8217;s other controller.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/64SuperPad2.png" rel="lightbox[2158]" title="N64 Controller Alternatives"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/64SuperPad2-300x217.png" alt="64SuperPad2" width="300" height="217" class="aligncenter size-medium wp-image-2176" /></a></p>
<p>All of Performance&#8217;s SuperPad 64 controllers share one common thing that really stand out in my mind, the joystick. I&#8217;ve only taken one apart because it was pulled out of place when I got it, but it was very easily put back into working order. Everything inside the joystick seems well thought out for the long haul, unlike Nintendo&#8217;s idea to use cheap plastic throughout.</p>
<p>My one complaint about these controllers are the Z buttons. In both of my gray controllers the Z button was broken, not the actual button but the piece inside that pushes in the carbon pad to activate it, rendering the controller useless for many games. I guess with such a robust joystick Performance had to make a misstep somewhere, and the Z button took the hit.</p>
<p>If you&#8217;re looking for a replacement controller for your N64, or just want one with a better joystick, I would say the Performance SuperPad 64 isn&#8217;t entirely bad. I found mine at the Goodwill Outlet for the standard $.79 a pound, so I imagine they should easily be found in thrift stores fairly cheap. Although they&#8217;re not nearly as, dare I say, comfortable as the original N64 controller, the joystick alone is a feature that is worth adding one to your collection.</p>
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		<title>Lagoon for the SNES</title>
		<link>http://feedproxy.google.com/~r/TheVintageGamers/~3/wK6jKeDH6kg/</link>
		<comments>http://www.thevintagegamers.com/2013/02/lagoon-for-the-snes/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 12:33:38 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[SNES]]></category>
		<category><![CDATA[Kemco]]></category>
		<category><![CDATA[Lagoon]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Super Nintendo]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=2199</guid>
		<description><![CDATA[Lagoon is an RPG for the SNES, in much the same ilk of Ys, Willow and Crystalis, although much more basic. Lagoon was published by Kemco, a company mostly known for giving us the Top Gear series and a whole lot of Game Boy games, only a few of which slightly resemble RPGs. So what [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon-300x143.png" alt="Lagoon" width="300" height="143" class="alignright size-medium wp-image-2214" /></a>Lagoon is an RPG for the SNES, in much the same ilk of Ys, Willow and Crystalis, although <strong>much</strong> more basic. Lagoon was published by Kemco, a company mostly known for giving us the Top Gear series and a whole lot of Game Boy games, only a few of which slightly resemble RPGs. So what could we expect from a company who published a little but of everything?</p>
<p>Now I need to be perfectly honest, when I started playing the game for this article I fully expected to make a gleaming review to garner some respect for this game, thinking it had been judged too harshly. I can honestly say that after playing this game, up to the final bosses, I have nothing, even remotely, to praise about this game what so ever. Ok, so the game isn&#8217;t complete trash, but it fails on nearly every level it tried to clone from the games it so shamelessly copies!</p>
<div id="attachment_2229" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/LagoonYs.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/LagoonYs-300x109.png" alt="A comparison of how Ys (SMS) starts, and how Lagoon starts." width="300" height="109" class="size-medium wp-image-2229" /></a><p class="wp-caption-text">A comparison of how Ys (SMS) starts, and how Lagoon starts.</p></div>
<p>Speaking of levels lets begin there; what is an RPG without a robust leveling system? In Lagoon you&#8217;re limited to 35, and although that is over twice the levels in both Crystalis and Willow, there is absolutely no reward, fanfare, or any notification at all for gaining new levels. In almost every other RPG you&#8217;re well aware when you&#8217;ve obtained a new level, no matter how deep into grinding you may be. With Lagoon levels nearly fly past, without even a hint that you&#8217;re gaining them, forcing you to open the menu to check which level you&#8217;re currently on.</p>
<p>Another thing Lagoon has in common with Crystalis and Willow is the armor and weapons scheme. You&#8217;ll only need to purchase your first set of armor, the rest of the equipment to see you through the game is sprawled out within the caves you&#8217;ll be exploring to advance through the pretty abysmal and boringly stock story. Which only has you going back and forth between places you&#8217;ve already been a few times, making this game feel entirely too linear for its own good.</p>
<p>Although the armor is setup to be found, once you find them you may be surprised at the detail of actually changing the armor on the main character sprite. Overall the armor and shields look good and are quite useful, but the weapons only get mildly stronger as you progress. Even though the weapons get stronger for some reason they never bothered to change it on the sprite, so for the whole of the game you look as if you&#8217;re swinging a dagger, or pocket knife, and the targeting system makes it feel that way too!</p>
<p>One thing I disliked about the two games I keep name dropping because this game so clearly copied them, was the hit detection system, but after a few levels I found the flow of how to center my attack and become more successful, without taking a heap of damage. Not the case with Lagoon, hitting enemies sometimes feels the equivalent of threading a needle while your hands are on fire, it&#8217;s virtually impossible! On normal enemies placed around the game to help you level up this may be fine, but it&#8217;s an exercise in frustration when it comes to a boss fight.</p>
<div id="attachment_2250" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon6.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon6-300x225.png" alt="Not a bad Boss design, just not much fun to kill." width="300" height="225" class="size-medium wp-image-2250" /></a><p class="wp-caption-text">Not a bad Boss design, just not much fun to kill.</p></div>
<p>Boss fights are strewn about to help push the story forward, again pretty standard RPG fare, but only require a slight bit of strategy, if any. But, and I can&#8217;t stress this enough, you need to hit a certain point or points on a massive boss with your equivalent of a pen knife, possibly leading to many frustrating attempts. Although sometimes the poorly thought out system can play extremely well in your favor, as I&#8217;ve sometimes walked straight into bosses and found the hot spot right away and did nothing more than button mash until they were defeated, taking little to no damage at all.</p>
<div id="attachment_2249" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon5.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon5-300x225.png" alt="The first boss, learn from the frustration of this one, it doesn&#039;t get any more fun." width="300" height="225" class="size-medium wp-image-2249" /></a><p class="wp-caption-text">The first boss, learn from the frustration of this one, it doesn&#8217;t get any more fun.</p></div>
<p>The linear feel is broken up by a handful of caves, castles and other places you need to go through to level up, find essential items/armor and to fight the boss, but unlike any other RPG I&#8217;ve played Lagoon leaves you in the dark as to what floor you&#8217;re on once you&#8217;re inside. You go through door ways and passages and you&#8217;re never fully aware if you&#8217;ve gone up or down, in a circle or just through a door into another part of the building on the same floor. As I previously stated you&#8217;ll need to search these winding corridors to find the, very few, items you&#8217;ll need to progress, but when you do find them you&#8217;ll be presented with an obnoxiously long fanfare. They can put one in for finding an herb but not for gaining a level, that&#8217;s well thought out programming!</p>
<p>Yet another thing Lagoon has in common with Crystalis is a small amount of platforming, requiring you to jump from area to area, or else you fall to your death, Game Over! Which is turned into quite the task by the poorly thought out centering system. The main character will almost walk off the screen in any directly, leaving you unsure of what is along the next step. It could be something you need to kill, or it could be a pitfall that will kill you and take you to the Continue or End screen.</p>
<div id="attachment_2251" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon7.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon7-300x223.png" alt="Falling to his death." width="300" height="223" class="size-medium wp-image-2251" /></a><p class="wp-caption-text">Nasir falling to his death.</p></div>
<p>Now we get into Ys territory with the ability to save virtually anywhere, expect boss rooms, so if you&#8217;ve planned out your save strategy well enough, once that dreaded Continue screen pops up you&#8217;ll be able to restart exactly where you last saved. This can be both handy and harmful as you can save almost anywhere, as often as you like, and progress through the game with a frequent save plan. But since the game tends to close things off behind you, in that linear fashion, I also assume if you miss an item and save down the road you may be screwed!</p>
<p>Again, you find almost every item you will need along your journey, but Lagoon <em>does</em> have a currency system. Monsters will drop small amounts of currency, by which I mean you just magically obtain it like exp, once they&#8217;ve been killed unless you kill them with magic, which I will get to in a second. The only real item that interested me was a Shiny Ball which speeds up your recovery on HP and MP, but by the time you&#8217;ve saved up the 10,000 coins you can&#8217;t go back to buy it, and its only a single use!</p>
<p>What would an RPG be without magic? Well Lagoon would probably be much better off as you can only use it on normal enemies and <strong>never</strong> in a boss fight! You only obtain magic through a variety of crystals and staves, which you can mix and match to create different spell effects. Not an original feature, but none the less the most creative feature in Lagoon.</p>
<p>And finally I&#8217;ve reached one of the most important aspects of all RPGs, your HP and MP. This is handled in the exact same way as Ys, you have two long bars across the bottom of the screen, both bars indicate how much HP you and your foes currently have, respectively. Your HP and MP will slowly refill as you sit still, you can&#8217;t be moving at all for them to refill, but in some key areas they will both refill rather quickly.</p>
<div id="attachment_2252" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon8.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon8-300x224.png" alt="Game Over, well thankfully the suffering is over!" width="300" height="224" class="size-medium wp-image-2252" /></a><p class="wp-caption-text">Game Over, well thankfully the suffering is over!</p></div>
<p>I originally planned to compare Lagoon to the games I name dropped oh so heavily in this review to highlight its strong points, but by the end of playing through the game I felt it mostly highlighted just how poorly they dismantled those games and half baked a game that isn&#8217;t as good as any of the games it tried to become. On a scale of 1 to 10 replay ability is a solid 0, but I fear Kemco never cared as they already conned people out of their money. I always try to keep my reviews positive, but I can&#8217;t for every game and as much as I wished, hoped and tried to like Lagoon for what it is, I simply can&#8217;t!</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon1.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon1-150x150.png" alt="Lagoon1" width="150" height="150" class="alignleft size-thumbnail wp-image-2245" /></a></p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon2.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon2-150x150.png" alt="Lagoon2" width="150" height="150" class="alignleft size-thumbnail wp-image-2246" /></a></p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon4.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon4-150x150.png" alt="Lagoon4" width="150" height="150" class="alignleft size-thumbnail wp-image-2248" /></a></p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon3.png" rel="lightbox[2199]" title="Lagoon for the SNES"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/02/Lagoon3-150x150.png" alt="Lagoon3" width="150" height="150" class="alignleft size-thumbnail wp-image-2247" /></a></p>
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		<title>Whats that?</title>
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		<comments>http://www.thevintagegamers.com/2013/01/whats-that/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 06:34:28 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[Portable]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Game boy Color]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Rechargeable Battery]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=2163</guid>
		<description><![CDATA[Shopping at the Goodwill Outlet store I have to contend with a lot of resellers, who ignorantly hope to strike it rich with the vintage games I go there to find. Yesterday I happened to find something that made me realize one of the most vital tactics a hunter can use is their ability to [...]]]></description>
				<content:encoded><![CDATA[<p>Shopping at the Goodwill Outlet store I have to contend with a lot of resellers, who ignorantly hope to strike it rich with the vintage games I go there to find. Yesterday I happened to find something that made me realize one of the most vital tactics a hunter can use is their ability to know what you&#8217;re looking for, no matter how hard that may be sometimes. Not everything is branded, for one reason or another, and you sometimes take visual cues as to what the item is for, but yesterday I had very little to go on and I had to make a call that turned out quite good in my favor.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/SGRL.png" rel="lightbox[2163]" title="Whats that?"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/SGRL-300x200.png" alt="SGRL" width="300" height="200" class="aligncenter size-medium wp-image-2164" /></a></p>
<p>To some the item shown above may look like nothing at all, while others may get it right away. Perhaps most of you are like myself and are currently scratching your heads telling yourself how this looks familiar, but you just can&#8217;t place the shape, or what it has to do with vintage gaming at all. Well I will remedy any and all curiosity, below.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/SGRL2.png" rel="lightbox[2163]" title="Whats that?"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/SGRL2-300x230.png" alt="SGRL2" width="300" height="230" class="aligncenter size-medium wp-image-2165" /></a></p>
<p>What only says SGRL is actually a Nintendo Game Boy Color rechargeable battery pack. Even on the power supply for the charging base there is nothing at all written about what this item does or what it is for. I did however use the voltage to spur on my hopes that it was what it turned out to be.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/SGRL3.png" rel="lightbox[2163]" title="Whats that?"><img src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/SGRL3-300x225.png" alt="SGRL3" width="300" height="225" class="aligncenter size-medium wp-image-2166" /></a></p>
<p>If you saw this item sitting alone in a thrift store would you have picked it up on a whim? This item was just one of many things I&#8217;ve picked up, hoping it was what my brain thought it was. However, this item was <strong>the</strong> most cryptic item I&#8217;ve ever had to decipher!</p>
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		<title>Sega Game Gear Bag Repurpose!</title>
		<link>http://feedproxy.google.com/~r/TheVintageGamers/~3/rnQGgOcKHRM/</link>
		<comments>http://www.thevintagegamers.com/2013/01/sega-game-gear-bag-repurpose/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 04:37:57 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[Game Gear]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=2134</guid>
		<description><![CDATA[Along my thrift outings I&#8217;ve ran across a handful of old Sega Game Gear bags. I&#8217;ve only managed to find one with the insert to hold my Game Gear and it&#8217;s accessories, with being the only one I&#8217;ve found it took that job by default. But what do I do with the other bags without [...]]]></description>
				<content:encoded><![CDATA[<p>Along my thrift outings I&#8217;ve ran across a handful of old Sega Game Gear bags. I&#8217;ve only managed to find one with the insert to hold my Game Gear and it&#8217;s accessories, with being the only one I&#8217;ve found it took that job by default. But what do I do with the other bags without the inserts?</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/GG-Bag.png" rel="lightbox[2134]" title="Sega Game Gear Bag Repurpose!"><img class="aligncenter size-medium wp-image-2135" alt="GG-Bag" src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/GG-Bag-300x242.png" width="300" height="242" /></a></p>
<p>Being a, self proclaimed, MacGuyver of retro gaming items, I feel as though I&#8217;ve found a solution to my problem! I can&#8217;t just leave a Sega Game Gear sitting in such a large bag without proper protection, so I&#8217;ve chosen another Sega system to take it&#8217;s place. Perhaps you could say its keeping it in the family, my Sega Saturn.</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2013/01/GG-Bag2.png" rel="lightbox[2134]" title="Sega Game Gear Bag Repurpose!"><img class="aligncenter size-medium wp-image-2136" alt="GG-Bag2" src="http://www.thevintagegamers.com/wp-content/uploads/2013/01/GG-Bag2-300x196.png" width="300" height="196" /></a></p>
<p>The Sega Saturn fits perfectly, as does a controller or pair of controllers. The AV cable and power cord, once wound up, fit perfectly where game cases fit in the upper part of the bag, which leaves two compartments on the front and back for games, or anything else you need to carry along with your Sega Saturn. So if you ever run across one of these bags without the Game Gear insert don&#8217;t just pass it up, take it home, give it a cycle through the clothes washer and once it&#8217;s dry pack away your Sega Saturn!</p>
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		<title>AtGames Sega Genesis Arcade Motion</title>
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		<pubDate>Sun, 30 Dec 2012 01:30:53 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Alex Kidd in Enchanted Castle]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Arrow Flash]]></category>
		<category><![CDATA[AtGames]]></category>
		<category><![CDATA[Bonanza Brothers]]></category>
		<category><![CDATA[Clone]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Columns III]]></category>
		<category><![CDATA[Crack Down]]></category>
		<category><![CDATA[Dr. Robotnik's Mean Bean Machine]]></category>
		<category><![CDATA[Ecco the Dolphin]]></category>
		<category><![CDATA[Fatal Labyrinth]]></category>
		<category><![CDATA[Flicky]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Ristar]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Spinball]]></category>
		<category><![CDATA[Sonic The Hedgehog]]></category>
		<category><![CDATA[Sonic the Hedgehog 2]]></category>
		<category><![CDATA[The Ooze]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=2089</guid>
		<description><![CDATA[Lately I&#8217;ve been picking up a lot of modern made, yet vintage themed, gaming systems, and since they have vintage video games on them I feel the need to review them and let the readers know what some of our beloved vintage video games are up to these days. The newest system I&#8217;ve bought is [...]]]></description>
				<content:encoded><![CDATA[<p>Lately I&#8217;ve been picking up a lot of modern made, yet vintage themed, gaming systems, and since they have vintage video games on them I feel the need to review them and let the readers know what some of our beloved vintage video games are up to these days. The newest system I&#8217;ve bought is something called the AtGames <em>Sega Genesis Arcade Motion</em> that I picked up at the thrift store, this is a system I was aware of yet never really gave much thought to, based heavily on the fact that it looks like one of the many Nintendo Wii clones with junk games packed in. What set this one apart from the crowd was that is says Sega Genesis across the top, is shaped like Sonic the Hedgehog and even has a Sonic sticker on the actual system, so I figured I had to give it a test.</p>
<p><div id="attachment_2109" class="wp-caption center" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/GeniClone.png" rel="lightbox[2089]" title="AtGames Sega Genesis Arcade Motion"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/GeniClone-300x286.png" alt="AtGames Genesis Clone with controller." width="300" height="286" class="size-medium wp-image-2109" /></a><p class="wp-caption-text">AtGames Genesis Clone with controller.</p></div><br />
At first I had my doubts about this system and all that it claimed to do, the wireless controllers were merely infrared LEDs with a gaping eyesore of a receiver on the front of the system. Infrared wireless is great if you need to change the channel or volume on your TV, but given the fast pace of most video games you&#8217;re often left lacking in speed and accuracy. Another issue arose when I read &#8220;40 games, 110 plus levels of play.&#8221;, being familiar with Famicom pirate cartridge tactics I was suspect as to how many actual games there were, and how many levels they were split into to get those numbers.</p>
<p><div id="attachment_2112" class="wp-caption center" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/GeniClone4.png" rel="lightbox[2089]" title="AtGames Sega Genesis Arcade Motion"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/GeniClone4-300x116.png" alt="AtGames Genesis Controller" width="300" height="116" class="size-medium wp-image-2112" /></a><p class="wp-caption-text">AtGames Genesis Controller</p></div><br />
Putting aside the infrared trying to be passed off as wireless and the very familiar over inflation of how many games actually were packed in, one feature piqued my interest above all else which was the SD card slot on the top of the system. This meant that I could slap in a SD card and add games to the already abysmal number that was packed in. I could add every production Genesis game, I could add homebrews, I could do anything! Or so I originally thought.. and hoped!</p>
<p><div id="attachment_2111" class="wp-caption center" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/GeniClone3.png" rel="lightbox[2089]" title="AtGames Sega Genesis Arcade Motion"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/GeniClone3-300x150.png" alt="Back View" width="300" height="150" class="size-medium wp-image-2111" /></a><p class="wp-caption-text">Front View</p></div><br />
But before I get too deep into the SD card function, let me give you a once over of the system itself. I was surprised by how solid the system and controller both were, they didn&#8217;t use the normal cheap plastic, perhaps it has lead in it for rigidity, go China! And the infrared, I was quietly bashing in my head, is quite good actually, given that the controller has 5 LEDs shooting out the signal, making it almost impossible to accidentally cover up and block the signal entirely, as well as giving the controller a surprisingly long range of distance.</p>
<p><div id="attachment_2110" class="wp-caption center" style="width: 310px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/GeniClone2.png" rel="lightbox[2089]" title="AtGames Sega Genesis Arcade Motion"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/GeniClone2-300x153.png" alt="Front View" width="300" height="153" class="size-medium wp-image-2110" /></a><p class="wp-caption-text">Back View</p></div><br />
The Genesis games built in are actually all pretty good games, including: Alex Kidd in Enchanted Castle, Arrow Flash, Bonanza Brothers, Columns III, Columns, Crack Down, Dr. Robotnik’s Mean Bean Machine, Ecco the Dolphin, Flicky, Fatal Labyrinth, Ristar, Sonic Spinball, Sonic the Hedgehog, Sonic the Hedgehog 2 and The Ooze.<br />
But they also tried to pack in their own arcade brews and games to utilize the controller&#8217;s motion, both of which are pretty lacking in all aspects, especially the motion sensing games which hardly respond, if at all by accident. The system and controllers can both be run off batteries, or the system has the option for a 5v adapter, which I didn&#8217;t get, but we all know how systems running on batteries can be temperamental at times.</p>
<p>But now we get into the major downside of the Genesis Arcade Motion, firstly and mostly this system is emulation and that means it is rife with all the problems emulation brings, such as: poor sound quality, some video game effects don&#8217;t work properly, squished game text, some video games are not compatible at all (Virtua Racing) and the fact that some ROMs may not work at all, by which I mean you may need to try many different versions of the same ROM to find one that works. One plus side is that this system is seemingly region free, as I&#8217;ve tested various Japanese and PAL ROMs and they have worked as well as can be expected. But given that this is a Genesis emulator you may also have the delusions I had that the system will work with other ROMs and the fact here is no, it will <strong>NOT</strong> work with 32x, Sega CD or even SMS ROMs.</p>
<p>So with this system you are limited to Genesis and Mega Drive ROMs which isn&#8217;t so bad, until you realize the system will not create a save file on the SD card for games that require a save. This system is, however, really well suited for games that are password saves or even good old arcade classics such as Golden Axe or Street Fighter. Given it&#8217;s limitations the SD card expansion is still a pretty neat idea to open up a much bigger library than one might have hoped.</p>
<p>I have the Sega Genesis Arcade Motion Dual, but I&#8217;ve read that there is a deluxe version with even more games packed inside. Overall the system isn&#8217;t something I would pack away to play over my actual Genesis, its more of a novelty for when I&#8217;m bored and want access to games I can&#8217;t find or don&#8217;t yet own. So many good RPGs on the Genesis I will never get to play because this system can&#8217;t make a simple save file, what a shame.</p>
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		<title>Sam’s Scores 13</title>
		<link>http://feedproxy.google.com/~r/TheVintageGamers/~3/vddxIU3EgFI/</link>
		<comments>http://www.thevintagegamers.com/2012/12/sams-scores-13/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 07:21:53 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[N64]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sam's Scores]]></category>
		<category><![CDATA[Tecmo]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=1645</guid>
		<description><![CDATA[

4) NES game carry case
You may know how I love to buy the canvas travel cases for retro systems, but I&#8217;ll buy almost anything branded that allows me to store my video games and systems. Such is the case with this NES game carrying case. Back in the NES days Nintendo put their name on [...]]]></description>
				<content:encoded><![CDATA[<p><center><img src="http://www.thevintagegamers.com/wp-content/uploads/2010/12/Sams-Scores-2.png" alt="null"/></center></p>
<p><strong><br />
4) NES game carry case</strong><br />
You may know how I love to buy the canvas travel cases for retro systems, but I&#8217;ll buy almost anything branded that allows me to store my video games and systems. Such is the <em>case</em> with this NES game carrying case. Back in the NES days Nintendo put their name on anything, sometimes it was utter junk and other times it was decent, in this case it was JUNK! This thing was meant to carry up to 10 NES games anywhere you needed to go. The problem was these things were merely plastic covering cardboard, not the strongest combination! The strongest part of this thing is the brass parts, which have tarnished. This is still a pretty cool retro piece to own, and it does hold 10 games quite well, even if it is slightly misshapen.<br />
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			<div id="pbbrlvuiby">NES game carry case &#8211; $3
			</div>
		</fieldset></p>
<p><strong><br />
3) 1080 Snowboarding N64</strong><br />
In a previous edition of Sam&#8217;s Scores I discussed how I may have bricked my N64 Gameshark. After a little bit of research I learned that fixing it may be as easy as buying the game that corresponds with the key code I changed it to. Lucky for me it did the trick and fixed my Gameshark to usable condition once more! Even if it hadn&#8217;t, it was cheap enough that I wouldn&#8217;t have minded just adding it to my collection anyway.<br />
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			<div id="conebkabns">1080 Snowboarding N64 &#8211; $.99
			</div>
		</fieldset></p>
<p><strong><br />
2) Krazy Kreatures NES</strong><br />
Most of the unlicensed games for the NES are naturally harder to find than the official releases, such as Krazy Kreatures. When I found this I originally thought it was an old 8-track tape, it looked so strange inside it&#8217;s American Video Entertainment sleeve. Although the game isn&#8217;t very fun, this is one of only two games actually developed by A.V.E.<br />
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			<div id="mlsfdwprfv">Krazy Kreatures &#8211; $.79 per pound
			</div>
		</fieldset></p>
<p><strong><br />
1) Tecmo Super Bowl</strong><br />
About a year ago I happened to find <em>Tecmo Bowl</em> for $1, but could never find Super Bowl for a price that I felt was good enough to warrant owning both of them. Until recently, when I found one at such a good price that I couldn&#8217;t turn it down!<br />
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			<div id="ruwsmhogqp">Tecmo Super Bowl &#8211; $.79 per pound
			</div>
		</fieldset></p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/11/NESCase.png" rel="lightbox[1645]" title="NESCase"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/11/NESCase-150x150.png" alt="" title="NESCase" width="150" height="150" class="alignnone size-thumbnail wp-image-1883" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/11/1080.png" rel="lightbox[1645]" title="1080"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/11/1080-150x150.png" alt="" title="1080" width="150" height="150" class="alignnone size-thumbnail wp-image-1881" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/11/KrazyKritters.png" rel="lightbox[1645]" title="KrazyKritters"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/11/KrazyKritters-150x150.png" alt="" title="KrazyKritters" width="150" height="150" class="alignnone size-thumbnail wp-image-1882" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/11/TemcoSuperBowl.png" rel="lightbox[1645]" title="TemcoSuperBowl"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/11/TemcoSuperBowl-150x150.png" alt="" title="TemcoSuperBowl" width="150" height="150" class="alignnone size-thumbnail wp-image-1884" /></a></p>
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		<title>Did you know?</title>
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		<comments>http://www.thevintagegamers.com/2012/12/did-you-know/#comments</comments>
		<pubDate>Tue, 18 Dec 2012 05:06:17 +0000</pubDate>
		<dc:creator>Scott Hough</dc:creator>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[NES]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=2023</guid>
		<description><![CDATA[There are some pieces of gaming trivia most people know. I have compiled a list of lesser known facts.


The Atari 2600 and the NES had pretty much the same processor.

The NES used a MOS Technology 6502 processor. The 2600 used an offshoot of the 6502 called the 6507, which had fewer pins and, as a [...]]]></description>
				<content:encoded><![CDATA[<p>There are some pieces of gaming trivia most people know. I have compiled a list of lesser known facts.</p>
<p><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/Night_Trap_Cover-210x300.jpg" alt="Night Trap" width="210" height="300" class="alignright size-medium wp-image-2080" /></p>
<dl>
<dt>The Atari 2600 and the NES had pretty much the same processor.</dt>
<dd>
<p>The NES used a <a href="http://en.wikipedia.org/wiki/MOS_Technology_6502">MOS Technology 6502</a> processor. The 2600 used an offshoot of the 6502 called the <a href="http://en.wikipedia.org/wiki/MOS_Technology_6507">6507</a>, which had fewer pins and, as a result, could address only 8 KB of memory.</p>
</dd>
<dt>Night Trap &amp; Sewer Shark were developed in the late &#8217;80s.</dt>
<dd>
<p>In 1985 development began on the <a href="http://en.wikipedia.org/wiki/NEMO_%28video_game_console%29">Nemo</a>. Nemo began as a prototype that was essentially a modified <a href="http://en.wikipedia.org/wiki/ColecoVision">ColecoVision</a>, designed to combine graphic images with video. It stored data on VHS tapes that contained audio and video as well as the game itself. Development was started by <a href="http://en.wikipedia.org/wiki/Nolan_Bushnell#Catalyst_Technologies_Venture_Capital_Group">Axlon</a> and later funded by Hasbro.</p>
<p>The first game was <a href="http://en.wikipedia.org/wiki/Night_Trap">Night Trap</a>. In 1987, the second game called <a href="http://en.wikipedia.org/wiki/Sewer_Shark">Sewer Shark</a> was created. After filming Sewer Shark, Hasbro left the project and the games and footage were stored in a warehouse. It wasn&#8217;t until 1992 when the Sega CD came out that the technology to do the game as originally envisioned was on the market.</p>
</dd>
<dt>The NES was almost an Atari system instead of Nintendo.</dt>
<dd>
<p>In 1984, Nintendo wanted to break into the America video game market and approached Atari to release the Famicom in America under the Atari name. Both companies had a tentative agreement until Atari learned <a href="http://en.wikipedia.org/wiki/Coleco">Coleco</a> was demonstrating a prototype of Donkey Kong for the <a href="http://en.wikipedia.org/wiki/Coleco_Adam">Coleco Adam</a> home computer system. This angered Atari who thought they would have exclusive rights to any Nintendo properties. They pulled out of the deal. Nintendo decided to make the <a href="http://en.wikipedia.org/wiki/History_of_the_Nintendo_Entertainment_System#North_America">Nintendo Advanced Video System</a> themselves. Later they renamed the AVS to Nintendo Entertainment System. The rest is history.</p>
</dd>
<dt>Steve Jobs basically cheated Steve Wozniak out of money when he worked at Atari.</dt>
<dd>
<p><a href="http://en.wikipedia.org/wiki/Steve_Jobs#Early_career">Steve Jobs</a> started working at Atari as a technician. In 1975 Atari created a game called <a href="http://en.wikipedia.org/wiki/Breakout_%28arcade_game%29">Breakout</a>. Jobs was assigned to create a circuit board for the game. It had too many chips. <a href="http://en.wikipedia.org/wiki/Allan_Alcorn">Al Alcorn</a>, the project manager, offered Jobs $750 and $100 for each chip he could remove from the design. Jobs made a Deal with <a href="http://en.wikipedia.org/wiki/Steve_Wozniak">Steve Wozniak</a> and they reduced the amount of chips to 50. The design that was too complicated for an assembly line. Jobs told Wozniak that they paid him only $700 instead of the $5000 that he received. Wozniak only received $350.</p>
</dd>
</dl>
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		<title>From NES classics to DOS Disasters!</title>
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		<comments>http://www.thevintagegamers.com/2012/12/from-nes-classic-to-dos-disasters/#comments</comments>
		<pubDate>Mon, 17 Dec 2012 23:21:09 +0000</pubDate>
		<dc:creator>Samuel Floyd</dc:creator>
				<category><![CDATA[NES]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[Bionic Commando]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[Dos Box]]></category>
		<category><![CDATA[Mega Man]]></category>
		<category><![CDATA[Super C]]></category>

		<guid isPermaLink="false">http://www.thevintagegamers.com/?p=1531</guid>
		<description><![CDATA[While most of the world was captivated by the NES, some developers still, for some reason, felt the need to port NES games to the PC. I am without a doubt completely ignorant when it comes to the whole politics of how or why NES games ended up on the PC, so I won&#8217;t be [...]]]></description>
				<content:encoded><![CDATA[<p>While most of the world was captivated by the NES, some developers still, for some reason, felt the need to port NES games to the PC. I am without a doubt completely ignorant when it comes to the whole politics of how or why NES games ended up on the PC, so I won&#8217;t be covering anything in that respect. I will however show you how morbidly mangled some classic NES games were during the port.</p>
<p>MegaMan, Bionic Commando and Super C are just a few titles, that I&#8217;m aware of, that were totally and completely destroyed in the transmission over to PC. When it comes down to it, I <em>don&#8217;t think</em> we can blame the same companies we respected for giving us these games on the NES, other than allowing another company to tear it to shreds for the PC. So prepare yourself to see some of the classic NES games as you may have never seen them before!</p>
<div id="attachment_1545" class="wp-caption alignright" style="width: 160px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/09/Bionic-Title.png" rel="lightbox[1531]" title="Bionic-Title"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/09/Bionic-Title-150x150.png" alt="" title="Bionic-Title" width="150" height="150" class="size-thumbnail wp-image-1545" /></a><p class="wp-caption-text">There are no redeeming qualities here!</p></div>
<p><strong>B</strong>ionic Commando is a game that I took right to, when I found it for the NES a year or so ago, so I figured the PC version would be much better. Not only was I wrong, I was completely wrong! The graphics, although I imagine the PC has a much bigger color palette, are so much worse than the NES that they&#8217;re laughably ugly.</p>
<p>Not only is it ugly, I was completely lost when it came to key functions. The NES has a simple A, B and D-pad to worry about, and being familiar with NES emulation I can easy map those keys to my preference, but when it comes to a DOS game it seems they made the commands so cryptic it rendered the game unplayable for the first 10 minutes.</p>
<p>After looking up the key commands I quickly realized that I wished I hadn&#8217;t. Even though I now knew the commands, the game play was still so horrendous that I quickly removed all traces of the game. It didn&#8217;t follow the NES game at all, and in general it just wasn&#8217;t easy to start nor was it good enough to keep me hooked.</p>
<div id="attachment_1540" class="wp-caption alignleft" style="width: 160px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/09/MM-Title.png" rel="lightbox[1531]" title="MM-Title"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/09/MM-Title-150x150.png" alt="" title="MM-Title" width="150" height="150" class="size-thumbnail wp-image-1540" /></a><p class="wp-caption-text">Yeah, what the hell is this!?</p></div>
<p><strong>M</strong>egaman is another such title that earns itself a place in this article of shame. The series is among the most treasured of the NES franchises, with a total of 6 games on the NES and expanding over into the SNES generation. But with such a strong franchise on the NES, why would Capcom have ported or allowed anyone to port it to the PC?</p>
<p>Again the graphics are ugly, rendering Megaman into more of a blue dough-boy who downs E cans with swiftness, abusing their effects, instead of using them when he truly needs them. I have to be completely honest and say that I didn&#8217;t play this one for more than 5 minutes total, and a few extra for this article. The simple fact is that although the controls are super simple and intuitive, there is no level selection and the first level it starts you in is impossible.</p>
<p>You start off at what seems to be a border checkpoint, perhaps USA/Canadian border for all I know, where you run head first into a bionic cat. No matter how much you fire at this cat you simply can not kill it, and to make matters worse if you try to run away the cat pounces right on Megaman, quickly draining his energy without even a hope of a chance of survival. Needless to say, I gave up on this pile of trash.</p>
<div id="attachment_1551" class="wp-caption alignright" style="width: 160px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/09/MM3-Title.png" rel="lightbox[1531]" title="MM3-Title"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/09/MM3-Title-150x150.png" alt="" title="MM3-Title" width="150" height="150" class="size-thumbnail wp-image-1551" /></a><p class="wp-caption-text">Mega Man 3 doesn&#8217;t look too bad, this gives me hope!</p></div>
<p><strong>M</strong>egaman 3 takes us back to a more NES familiarity. After the opening screens of the people who sadly take credit for porting this from the NES, you are actually presented with a level selection screen! But you&#8217;ll notice Megaman seems to have been caught taking a dump for his picture in the center. The bosses all look ok, given the port, but only one is actually from the NES version and they changed his name!</p>
<p>After selecting your choice of level you are presented with a more familiar, yet not completely, level filled with extremely hard to kill foes. If you can manage to keep yourself interested enough you will eventually reach the boss, something I never manages so I can not comment on how that goes. Overall the controls are the same as Megaman, easy to remember, the enemies are still way too difficult for the game and the overall feel is closer to the NES, yet still too far removed.</p>
<div id="attachment_1542" class="wp-caption alignleft" style="width: 160px"><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/09/SuperC-Title.png" rel="lightbox[1531]" title="SuperC-Title"><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/09/SuperC-Title-150x150.png" alt="" title="SuperC-Title" width="150" height="150" class="size-thumbnail wp-image-1542" /></a><p class="wp-caption-text">Not a bad title, but whats behind this screen?</p></div>
<p><strong>S</strong>uper C takes this spot on the list because I could not find a working version of Contra, although I&#8217;ve read it exists. Again it took me 10-15 minutes to punch around aimlessly at my keyboard before finally realizing I wasn&#8217;t trying the numerical keypad, I mean who would right? Quickly I took control of my character, and although the controls were functional, it was way too cramped to really manage to play the game to any functional capacity.</p>
<p>Graphically Super C really depends on your choice of settings, although now they&#8217;re obsolete, back then different systems required completely different settings. The game can look and sound great, but I never bothered to remember which settings I chose. I&#8217;m sure had I given this game more time and become more familiar with it&#8217;s controls I would have thoroughly enjoyed it, but as-is it was the most enjoyable port in this list.</p>
<p>All these games were horrifyingly mangled, to be truly honest all of the games seemed more like a Chinese clones of their original titled counterparts. I was never really exposed to many DOS games when I first got a computer, but I have since gone back and enjoyed quite a few DOS games, so I may be missing some knowledge that diehard DOS gamers would know to make these games more fun. But when it comes to the ports of NES games to the DOS platform I had preconceived standards in my head because these were games I already enjoyed on the NES.</p>
<p>It may only be my stubborn ways of being stuck in my comfort zone of 2 action buttons and a D-pad, that the NES gave me, or it may well be that these games truly stink. Regardless of my standards I still believe these games are all overly complicated, even more so than <em>Nintendo Hard</em>. The graphics are poor, the games are almost impossible without spending countless hours planning your every button mash and overall these games just lack in appeal.</p>
<p>I&#8217;m sorry DOS, but I will stick with my NES, thank you very much!</p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/DOS-BC.png" rel="lightbox[1531]" title="From NES classics to DOS Disasters! "><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/DOS-BC-150x150.png" alt="DOS-BC" width="150" height="150" class="alignnone size-thumbnail wp-image-2040" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/NES-BC.png" rel="lightbox[1531]" title="From NES classics to DOS Disasters! "><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/NES-BC-150x150.png" alt="NES-BC" width="150" height="150" class="alignnone size-thumbnail wp-image-2036" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/DOS-MM.png" rel="lightbox[1531]" title="From NES classics to DOS Disasters! "><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/DOS-MM-150x150.png" alt="DOS-MM" width="150" height="150" class="alignnone size-thumbnail wp-image-2041" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/NES-MM.png" rel="lightbox[1531]" title="From NES classics to DOS Disasters! "><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/NES-MM-150x150.png" alt="NES-MM" width="150" height="150" class="alignnone size-thumbnail wp-image-2037" /></a></p>
<p><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/DOS-MM3.png" rel="lightbox[1531]" title="From NES classics to DOS Disasters! "><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/DOS-MM3-150x150.png" alt="DOS-MM3" width="150" height="150" class="alignnone size-thumbnail wp-image-2042" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/NES-MM3.png" rel="lightbox[1531]" title="From NES classics to DOS Disasters! "><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/NES-MM3-150x150.png" alt="NES-MM3" width="150" height="150" class="alignnone size-thumbnail wp-image-2038" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/DOS-SuperC.png" rel="lightbox[1531]" title="From NES classics to DOS Disasters! "><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/DOS-SuperC-150x150.png" alt="DOS-SuperC" width="150" height="150" class="alignnone size-thumbnail wp-image-2043" /></a><a href="http://www.thevintagegamers.com/wp-content/uploads/2012/12/NES-SuperC.png" rel="lightbox[1531]" title="From NES classics to DOS Disasters! "><img src="http://www.thevintagegamers.com/wp-content/uploads/2012/12/NES-SuperC-150x150.png" alt="NES-SuperC" width="150" height="150" class="alignnone size-thumbnail wp-image-2039" /></a></p>
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