<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" gd:etag="W/&quot;AkQFR3Yzfip7ImA9WxJUFko.&quot;"><id>tag:blogger.com,1999:blog-12603572</id><updated>2009-07-15T10:18:36.886-07:00</updated><title>The Mighty Atom</title><subtitle type="html">This is my game design blog. I'll probably be talking about Agon, Stranger Things, and Danger Patrol, but other stuff is also fair game.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>164</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><link rel="self" href="http://feeds.feedburner.com/TheMightyAtom" type="application/atom+xml" /><entry gd:etag="W/&quot;A0EARX0zcCp7ImA9WxJUFUw.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-6496056636475471070</id><published>2009-07-13T14:12:00.000-07:00</published><updated>2009-07-13T14:14:04.388-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-13T14:14:04.388-07:00</app:edited><title>Danger Patrol Alpha: Whoops!</title><content type="html">There was a mis-copied paragraph in the PDF I posted yesterday. It's all fixed now. You should &lt;a href="http://www.dangerpatrol.com/dangerpatrol_alpha.pdf"&gt;download it again&lt;/a&gt;, though. Sorry about that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-6496056636475471070?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/6496056636475471070/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=6496056636475471070" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6496056636475471070?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6496056636475471070?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/07/danger-patrol-alpha-whoops.html" title="Danger Patrol Alpha: Whoops!" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A08BQns9eCp7ImA9WxJUFE4.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-3973300201653135913</id><published>2009-07-12T15:56:00.000-07:00</published><updated>2009-07-12T16:04:13.560-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-12T16:04:13.560-07:00</app:edited><title>Danger Patrol Alpha 07.12.09</title><content type="html">New draft available!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dangerpatrol.com/dangerpatrol_alpha.pdf"&gt;Danger Patrol Alpha Playtest 07.12.09&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I changed the Style and Role card layouts so they're easier to use (you just print the whole set and then cut the sheets in half). I also added an example for action scene 2, changed the helping rules, cut action tokens (everything works with power tokens now), and cleaned up the text a bit.&lt;br /&gt;&lt;br /&gt;This will be the stable alpha draft for now. I'll continue to collect feedback and suggestions for an eventual beta draft some time down the line. Thanks to everyone who helped out to make the alpha version better.&lt;br /&gt;&lt;br /&gt;(FYI: The links in the announcement post, below, have been updated to the new version, so you can still link to that post to share the game if you want to.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-3973300201653135913?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/3973300201653135913/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=3973300201653135913" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/3973300201653135913?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/3973300201653135913?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/07/danger-patrol-alpha-071209.html" title="Danger Patrol Alpha 07.12.09" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry gd:etag="W/&quot;AkQFR3c7fSp7ImA9WxJUFko.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-347339365576862013</id><published>2009-07-12T11:03:00.000-07:00</published><updated>2009-07-15T10:18:36.905-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-15T10:18:36.905-07:00</app:edited><title>Danger Patrol AP Links</title><content type="html">A few groups have played Danger Patrol and I wanted to acknowledge them and link to their actual play reports for my own future reference.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=9788"&gt;Danger Patrol: Terror of the Stygians&lt;/a&gt;. Matt Wilson, Brennan Taylor, Gil Hova, Rich Flynn.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=9785"&gt;Danger Patrol: Nth Dimensional Chaos in Boston&lt;/a&gt;. Jonathan Walton and team.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=9787"&gt;Danger Patrol: Danger at the Gravity Ballet of Danger&lt;/a&gt;. Jason Morningstar, Steve Segedy, Joel Coldren, Mike Graves.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.archive.org/details/DangerPatrol10July2009"&gt;The Compleat Strategist Audio Recording&lt;/a&gt;. Featuring Danger Cadet Johnny! George Austin, Sam Zeitlin, Jonathan Davis, Joe Iglesias, and Nick X.&lt;br /&gt;&lt;br /&gt;The Oklahoma City All-Stars (audio recording, link coming): Joshua Unruh, Jeff Williams, Chris Harmon, Chris Masters, Paul Crowell&lt;br /&gt;&lt;br /&gt;EDIT: More!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=9705"&gt;Let Me Tell You All About Danger Patrol&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=9686"&gt;Attack of the Plutonian Apes!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=9809"&gt;Danger Patrol Cocktails&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks to everyone for playtesting and giving feedback.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;A new draft of the playtest kit will be out later tonight!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-347339365576862013?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/347339365576862013/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=347339365576862013" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/347339365576862013?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/347339365576862013?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/07/danger-patrol-ap-links.html" title="Danger Patrol AP Links" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A08NQXwzeyp7ImA9WxJUFE4.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-2283116315593015346</id><published>2009-07-06T00:32:00.000-07:00</published><updated>2009-07-12T16:04:50.283-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-07-12T16:04:50.283-07:00</app:edited><title>Danger Patrol Alpha Playtest</title><content type="html">The time has come. The time... for DANGER.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dangerpatrol.com/dangerpatrol_alpha.pdf"&gt;&lt;img src="http://www.dangerpatrol.com/dp_alpha.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Danger Patro&lt;/i&gt;l is a retro sci-fi action/adventure game designed for fast play with no prep. Grab the &lt;a href="http://www.dangerpatrol.com/dangerpatrol_alpha.pdf"&gt;alpha playtest PDF&lt;/a&gt; and have a go at making your own 50s-style TV adventure serial in the style of Flash Gordon, Buck Rogers, and Indiana Jones (if Indy regularly went to Venus).&lt;br /&gt;&lt;br /&gt;This alpha draft needs testing! It got a good workout recently at Go Play NW 2009, but more is always better. If you have a chance to give it a read and &lt;i&gt;especially&lt;/i&gt; if you play it, I'd love to hear your feedback.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-2283116315593015346?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/2283116315593015346/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=2283116315593015346" title="25 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2283116315593015346?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2283116315593015346?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/07/danger-patrol-alpha-playtest.html" title="Danger Patrol Alpha Playtest" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">25</thr:total></entry><entry gd:etag="W/&quot;A0QARX05fip7ImA9WxJQGEQ.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-4561159145211684802</id><published>2009-06-01T16:33:00.001-07:00</published><updated>2009-06-01T16:35:44.326-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-01T16:35:44.326-07:00</app:edited><title>Podcast Interview is Up</title><content type="html">Brennan Taylor interviewed me for the &lt;a href="http://thevoiceoftherevolution.com"&gt;Voice of the Revolution&lt;/a&gt; podcast and &lt;a href="http://thevoiceoftherevolution.com/index.php?post_id=486400#"&gt;the episode&lt;/a&gt; is online now. We talk about the recent mini-game thing I've been doing with GHOST/ECHO, The Mustang, and Lady Blackbird. It's fairly short and sweet, and I forget to actually say what G/E and The Mustang are about, but overall I think it went pretty well. I'm happy to answer questions or talk further about any topic here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-4561159145211684802?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/4561159145211684802/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=4561159145211684802" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/4561159145211684802?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/4561159145211684802?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/06/podcast-interview-is-up.html" title="Podcast Interview is Up" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DUEFQ3w9eSp7ImA9WxJSGUU.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-2591002867641169449</id><published>2009-05-08T17:29:00.001-07:00</published><updated>2009-05-10T13:33:32.261-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-10T13:33:32.261-07:00</app:edited><title>Lady Blackbird Play By Post</title><content type="html">Some folks are playing &lt;a href="http://forum.rpg.net/showthread.php?t=451610"&gt;Lady Blackbird by post&lt;/a&gt; over on RPGnet. Cool things are already happening early on, including the idea of using alternate and foreign words for swearing, &lt;span style="font-style:italic;"&gt;Firefly&lt;/span&gt; style. "Shacklin'" has been suggested as an all purpose curse, and I heartily approve. "There's a shacklin' &lt;span style="font-style:italic;"&gt;hole&lt;/span&gt; in the side of the ship!" Yeah, that's going into our games of LB.&lt;br /&gt;&lt;br /&gt;EDIT: For future reference, the &lt;a href="http://forum.rpg.net/showthread.php?t=452247"&gt;In-Character Thread&lt;/a&gt; and the &lt;a href="http://forum.rpg.net/showthread.php?t=452251"&gt;Out-of-Character Thread&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-2591002867641169449?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/2591002867641169449/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=2591002867641169449" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2591002867641169449?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2591002867641169449?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/05/lady-blackbird-play-by-post.html" title="Lady Blackbird Play By Post" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DEYCRns4fCp7ImA9WxJSGE8.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-7165070575324116781</id><published>2009-05-08T16:40:00.000-07:00</published><updated>2009-05-08T16:42:47.534-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-08T16:42:47.534-07:00</app:edited><title>One Seven Design Page Updated</title><content type="html">I finally got around to fixing my old home page: &lt;a href="http://www.onesevendesign.com/"&gt;http://www.onesevendesign.com/&lt;/a&gt;. It now features links to the pages for my games (except for Agon... I haven't made its button yet). I'll keep this page updated from now on so you can always find my game stuff there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-7165070575324116781?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/7165070575324116781/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=7165070575324116781" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/7165070575324116781?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/7165070575324116781?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/05/one-seven-design-page-updated.html" title="One Seven Design Page Updated" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total></entry><entry gd:etag="W/&quot;CkcESXc8eSp7ImA9WxJSFEo.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-2433035057356081913</id><published>2009-05-03T15:41:00.001-07:00</published><updated>2009-05-04T13:46:48.971-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-04T13:46:48.971-07:00</app:edited><title>Free Quick-Play Games</title><content type="html">Several of these have cropped up lately, so I'm making a little catalog. Let me know if I've missed anything or when new stuff comes out, and I'll edit this post to keep the list current.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bleedingplay.wordpress.com/geiger/"&gt;Geiger Counter&lt;/a&gt; by Jonathan Walton. Make your own survival horror flick! Also by Jon: &lt;a href="http://plays-well.com/MareCaspium.pdf"&gt;Mare Caspium&lt;/a&gt;. Fairy tales in the time of the Khazars.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dog-eared-designs.com/files/shrine.pdf"&gt;Vanguard: Shrine of the Aegis&lt;/a&gt; by Matt Wilson. Space adventure in the style of BSG and Firefly.&lt;br /&gt;&lt;br /&gt;Lunar Notes (&lt;a href="http://beyondthewireproductions.wikispaces.com/file/view/LunarNotesP1.pdf"&gt;Page 1&lt;/a&gt;, &lt;a href="http://beyondthewireproductions.wikispaces.com/file/view/LunarNotesP2.pdf"&gt;Page 2&lt;/a&gt;) by Marshall Burns. Magical musicians hunt spirits using the power of their instruments.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://nordickanji.typepad.com/files/war-inc.pdf"&gt;War Inc!&lt;/a&gt; and &lt;a href="http://nordickanji.typepad.com/files/shadows-and-ash.pdf"&gt;Shadow &amp; Ash&lt;/a&gt; by Kaare Berg. Cyberpunkish corporate warfare and spirits lost in the dreamlands, respectively.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.latorra.org/downloads/CodenameEliezer.pdf"&gt;Codename Eliezer&lt;/a&gt; by Sage LaTorra. Crash survivors on a mysterious island.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://redboxhack.blogspot.com/"&gt;Red Box Hack&lt;/a&gt; by Eric Provost. Fantasy adventure in the old-skool spirit.&lt;br /&gt;&lt;br /&gt;And my games: &lt;a href="http://www.onesevendesign.com/ghostecho/ghostecho_021909.pdf"&gt;GHOST/ECHO&lt;/a&gt;, &lt;a href="http://www.onesevendesign.com/ladyblackbird"&gt;Lady Blackbird&lt;/a&gt;, and &lt;a href="http://www.onesevendesign.com/mustang_lgc09.pdf"&gt;The Mustang&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-2433035057356081913?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/2433035057356081913/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=2433035057356081913" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2433035057356081913?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2433035057356081913?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/05/free-quick-play-games.html" title="Free Quick-Play Games" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A08GQH87eSp7ImA9WxJTGUg.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-4322977323000451577</id><published>2009-04-28T16:00:00.001-07:00</published><updated>2009-04-28T16:03:41.101-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-28T16:03:41.101-07:00</app:edited><title>Lady Blackbird on Here Be Gamers podcast</title><content type="html">&lt;a href="http://www.herebegamers.com/index.php?post_id=464163"&gt;Episode 4 of the Here Be Gamers podcast&lt;/a&gt; features a lengthy review of &lt;a href="http://www.onesevendesign.com/ladyblackbird/"&gt;Lady Blackbird&lt;/a&gt; and some AP notes. Thanks to Nathan and Marty for saying such nice things about the game. The whole show is good, but if you just want to hear the LB part, it starts at 50:24.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-4322977323000451577?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/4322977323000451577/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=4322977323000451577" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/4322977323000451577?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/4322977323000451577?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/04/lady-blackbird-on-here-be-gamers.html" title="Lady Blackbird on Here Be Gamers podcast" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A0QAQX4-cSp7ImA9WxJTGUk.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-8166168036599174762</id><published>2009-04-28T13:05:00.001-07:00</published><updated>2009-04-28T13:09:00.059-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-28T13:09:00.059-07:00</app:edited><title>Lady Blackbird Age of Sail Hack</title><content type="html">Man, this makes my day (week? month?). Richard Lacy has made a &lt;a href="http://www.box.net/shared/gzjtq6algx"&gt;new version of Lady Blackbird&lt;/a&gt; set in the Age of Sail. Check it out. It's really, really good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-8166168036599174762?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/8166168036599174762/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=8166168036599174762" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/8166168036599174762?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/8166168036599174762?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/04/lady-blackbird-age-of-sail-hack.html" title="Lady Blackbird Age of Sail Hack" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A0QAQXY5cSp7ImA9WxJTFUo.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-6278633193215258995</id><published>2009-04-24T06:12:00.001-07:00</published><updated>2009-04-24T06:22:20.829-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-24T06:22:20.829-07:00</app:edited><title>Lady Blackbird</title><content type="html">&lt;a href="http://www.onesevendesign.com/ladyblackbird" class="image"&gt;&lt;img src="http://www.onesevendesign.com/ladyblackbird/the_owl_sunset_500.jpg" border="0"&gt;&lt;/a&gt;&lt;br&gt;&lt;br /&gt;I have a new game project, a free steampunk adventure module called &lt;i&gt;Lady Blackbird&lt;/i&gt;. It's designed as a quick-start game set, so you can run a fun game with no prep for 2-5 other people. It has rules, situation, setting, and pregen characters all ready to go. You can get the PDF at the &lt;a href="http://www.onesevendesign.com/ladyblackbird"&gt;game website&lt;/a&gt; (or by clicking on the button in the left column over there).&lt;br /&gt;&lt;br /&gt;I plan to update the PDF as it gets refined in play over the next few weeks, then lock it into a final form. I also have some plans for selling a printed version of the module, as well as add-on modules with new situations, characters, and rules bits.&lt;br /&gt;&lt;br /&gt;Stay tuned for more. And if you play, please head over to Story Games and talk about it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-6278633193215258995?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/6278633193215258995/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=6278633193215258995" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6278633193215258995?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6278633193215258995?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/04/lady-blackbird.html" title="Lady Blackbird" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">5</thr:total></entry><entry gd:etag="W/&quot;AkAGSHk-fCp7ImA9WxJTEEU.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-4887641051730131801</id><published>2009-04-18T13:41:00.000-07:00</published><updated>2009-04-18T14:05:29.754-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-18T14:05:29.754-07:00</app:edited><title>GenCon Seminar: Layout &amp; Art</title><content type="html">Matt Snyder and I did a talk at GenCon about layout and art for small press publishers. It's online now thanks to the Sons of Kryos:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.sonsofkryos.com/GC08sem06.mp3"&gt;http://www.sonsofkryos.com/GC08sem06.mp3&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Check it out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-4887641051730131801?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/4887641051730131801/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=4887641051730131801" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/4887641051730131801?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/4887641051730131801?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/04/gencon-seminar-layout-art.html" title="GenCon Seminar: Layout &amp;amp; Art" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry gd:etag="W/&quot;DkAGSHc_cCp7ImA9WxVaEks.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-1392007437376308548</id><published>2009-04-09T00:57:00.000-07:00</published><updated>2009-04-09T01:12:09.948-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-09T01:12:09.948-07:00</app:edited><title>Little Game Chef '09: The Mustang</title><content type="html">I participated in Little Game Chef this year. It was fun and there were a lot of cool games in the mix. And... I won the darn thing. Which is pretty sweet. My game is called &lt;span style="font-style:italic;"&gt;The Mustang&lt;/span&gt;. You can grab the PDF by clicking on the image below.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.onesevendesign.com/mustang_lgc09.pdf"&gt;&lt;img src="http://www.onesevendesign.com/mustang.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The judges said nice things about it, which I really appreciate. I think it turned out rather well. But I agree with Eero (the EVIL judge) that it's not a "game" exactly. I don't know what the heck it is, really.&lt;br /&gt;&lt;br /&gt;Anyway, I really like Jonathan Walton's entry, &lt;a href="http://www.grahamwalmsley.net/littlegamechef/games/Mare%20Caspium.pdf"&gt;Mare Caspium&lt;/a&gt;. You should check it out. It has Khazars and everything. That was my pick for the winner.&lt;br /&gt;&lt;br /&gt;Here's the &lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=8959"&gt;Game Contest Thread&lt;/a&gt; and &lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=9049"&gt;Judges' Results Thread&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;EDIT: Oh yeah! They had an award named for me as part of LGC. The Harper Award went to the game that used the 2-page restriction well and had good layout. The winner went to the very cool looking hand-written game, &lt;a href="http://www.grahamwalmsley.net/littlegamechef/games/Redemption%20Night%20-%20An%20RPG%20In%20One%20Draft.pdf"&gt;Redemption Night&lt;/a&gt; by M. Jason Parent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-1392007437376308548?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/1392007437376308548/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=1392007437376308548" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/1392007437376308548?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/1392007437376308548?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/04/little-game-chef-09-mustang.html" title="Little Game Chef '09: The Mustang" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></entry><entry gd:etag="W/&quot;Ck8ASX04cCp7ImA9WxVVFEs.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-3783027655983919800</id><published>2009-03-07T13:07:00.000-08:00</published><updated>2009-03-07T13:20:48.338-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-07T13:20:48.338-08:00</app:edited><title>Why I always use the term "Story Games" ironically</title><content type="html">Eero &lt;a href="http://www.story-games.com/forums/?CommentID=195541"&gt;said something&lt;/a&gt; over on the forum that really resonated with me, so I'm posting it here as a way of preserving it for myself.&lt;br /&gt;&lt;blockquote&gt;"I can't get really interested in [the games] where I'm supposed to be responsible for creating a good story. As far as I'm concerned, I want the rules mechanics to take care of that part so I can focus on playing my character / throwing nasty stuff at the player characters or whatever other fun things there are in the game to be done. 'Making a story' is not on my list of fun things for roleplaying simply because when I want to make a story, I write one."&lt;/blockquote&gt;&lt;br /&gt;I want to take the phrase "It would make a better story if..." out behind the woodshed and shoot it. At least its use during play, anyway. During post-game debriefing it has its place. But too much story-planning during actual play just annoys the crap out of me. Who's definition of "better story" are we supposed to be using, anyway? And are we really going to hash that all out in the moment, while someone is holding dice in their hand?&lt;br /&gt;&lt;br /&gt;Overt, explicit story-planning during play is like having an editor watching over your shoulder while you compose your novel. It kills the creative process with over-analysis and robs roleplaying of one of its core features: unplanned, dynamic, creative collaboration &lt;span style="font-style:italic;"&gt;that can take any final shape&lt;/span&gt;. "Good stories" be damned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-3783027655983919800?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/3783027655983919800/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=3783027655983919800" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/3783027655983919800?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/3783027655983919800?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/03/why-i-always-use-term-story-games.html" title="Why I always use the term &quot;Story Games&quot; ironically" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">7</thr:total></entry><entry gd:etag="W/&quot;CEUDR307eCp7ImA9WxVVE00.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-5455217955205029054</id><published>2009-03-05T17:12:00.000-08:00</published><updated>2009-03-05T17:17:56.300-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-05T17:17:56.300-08:00</app:edited><title>GHOST/ECHO Wordles</title><content type="html">Brandon came up with a cool idea. He took the setting words for GHOST/ECHO and made an excel sheet that randomly weights them so you can make Wordles out of them.&lt;br /&gt;&lt;br /&gt;It's easier to understand if you take a look at one.&lt;br /&gt;&lt;a href="http://www.wordle.net/gallery/wrdl/613214/Ghost-Echo.bga.2" class="image"&gt;&lt;img src="http://www.fusionofthought.com/fitv/GhostEcho.bga.2.jpg" width="500" border="0"&gt;&lt;/a&gt;&lt;br /&gt;(click for full size)&lt;br /&gt;&lt;br /&gt;I like how the Wordle arrangement suggests relationships between the elements, as well as putting more emphasis on certain elements.&lt;br /&gt;&lt;br /&gt;See &lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=8837"&gt;the discussion thread on Story Games&lt;/a&gt; for more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-5455217955205029054?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/5455217955205029054/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=5455217955205029054" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/5455217955205029054?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/5455217955205029054?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/03/ghostecho-wordles.html" title="GHOST/ECHO Wordles" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></entry><entry gd:etag="W/&quot;C0EMQnozeyp7ImA9WxVWEUs.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-8408412545491516853</id><published>2009-02-20T12:26:00.000-08:00</published><updated>2009-02-20T12:28:03.483-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-20T12:28:03.483-08:00</app:edited><title>GHOST/ECHO v1.1</title><content type="html">I made a few small tweaks to the PDF.&lt;br /&gt;&lt;br /&gt;Here's the new version: &lt;a href="http://www.onesevendesign.com/ghostecho/ghostecho_021909.pdf"&gt;GHOST/ECHO v1.1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-8408412545491516853?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/8408412545491516853/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=8408412545491516853" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/8408412545491516853?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/8408412545491516853?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/02/ghostecho-v11.html" title="GHOST/ECHO v1.1" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry gd:etag="W/&quot;AkQDQH8yfip7ImA9WxVXF0k.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-6704561579437555429</id><published>2009-02-15T16:37:00.000-08:00</published><updated>2009-02-15T17:39:31.196-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-15T17:39:31.196-08:00</app:edited><title>GHOST/ECHO</title><content type="html">I made a little micro-game experiment thing, called GHOST/ECHO. You can grab &lt;a href="http://www.onesevendesign.com/ghostecho/ghostecho_021509.pdf"&gt;the 2-page PDF&lt;/a&gt; if you want to check it out.&lt;br /&gt;&lt;br /&gt;Head over to the &lt;a href="http://www.story-games.com/forums/comments.php?DiscussionID=8706"&gt;Story Games thread&lt;/a&gt; to discuss.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-6704561579437555429?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/6704561579437555429/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=6704561579437555429" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6704561579437555429?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6704561579437555429?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/02/ghostecho.html" title="GHOST/ECHO" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry gd:etag="W/&quot;AkYDSHY9fip7ImA9WxVQEU0.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-3314780394950377915</id><published>2009-01-19T16:00:00.000-08:00</published><updated>2009-01-27T18:02:59.866-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-27T18:02:59.866-08:00</app:edited><title>Gamers League Shirt</title><content type="html">&lt;a href="http://www.spreadshirt.com/us/US/-/Detail-3376/Marketplace/Products/detail/article/4072190/" class="image"&gt;&lt;img src="http://www.onesevendesign.com/shirts/gamers_league.jpg" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here's the &lt;a href="http://www.spreadshirt.com/us/US/-/Detail-3376/Marketplace/Products/detail/article/4072190/"&gt;new shirt design&lt;/a&gt;, which is available now from Spreadshirt.&lt;br /&gt;&lt;br /&gt;UPDATE: If you want a 3XL shirt, use this link: &lt;a href="http://www.spreadshirt.com/us/US/-/Detail-3376/Marketplace/Products/detail/article/4110469/"&gt;http://www.spreadshirt.com/us/US/-/Detail-3376/Marketplace/Products/detail/article/4110469/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-3314780394950377915?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/3314780394950377915/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=3314780394950377915" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/3314780394950377915?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/3314780394950377915?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/01/gamers-league-shirt.html" title="Gamers League Shirt" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">9</thr:total></entry><entry gd:etag="W/&quot;DEUBRXo4fyp7ImA9WxVSE0o.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-6290675020073269176</id><published>2009-01-07T16:33:00.000-08:00</published><updated>2009-01-07T16:57:34.437-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-07T16:57:34.437-08:00</app:edited><title>On the Wicked Range...</title><content type="html">&lt;a href="http://www.onesevendesign.com/wicked/wicked_range.pdf" class="image"&gt;&lt;img src="http://www.onesevendesign.com/wicked/wicked_range.jpg" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We played &lt;a href="http://www.lumpley.com/wicked.html"&gt;&lt;span style="font-style:italic;"&gt;In A Wicked Age...&lt;/span&gt;&lt;/a&gt; last night in a Western setting, and it was great. I'll tell about it in another post.&lt;br /&gt;&lt;br /&gt;We used the Western Oracle from &lt;a href="http://www.random-generator.com/index.php?title=Western_Oracle"&gt;Abulafia&lt;/a&gt;, plus some custom sheets I made up for the occasion. Figured y'all might be of a mind to download 'em for yer own use. The PDF contains a selection of the Western oracle entries as well as custom Western-themed sheets for PCs and NPCs.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.onesevendesign.com/wicked/wicked_range.pdf"&gt;On the Wicked Range PDF&lt;/a&gt; [336KB]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-6290675020073269176?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/6290675020073269176/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=6290675020073269176" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6290675020073269176?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6290675020073269176?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/01/on-wicked-range.html" title="On the Wicked Range..." /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">6</thr:total></entry><entry gd:etag="W/&quot;CUIDRnw5eip7ImA9WxVSE0o.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-2933584023325131603</id><published>2009-01-07T16:04:00.000-08:00</published><updated>2009-01-07T16:12:57.222-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-07T16:12:57.222-08:00</app:edited><title>You Can't Ruin the Story</title><content type="html">Over on his blog, &lt;a href="http://playpassionately.wordpress.com/"&gt;Play Passionately&lt;/a&gt;, Jesse Burneko talks about the role of "story" in (one sort of) RPG play, and how radical changes in the fictional situation impact the players. It's good stuff. Also, Brand Robins's comments are (as usual) spot on.&lt;br /&gt;&lt;br /&gt;Check it out here: &lt;a href="http://playpassionately.wordpress.com/2009/01/07/passionate-play-5-you-cant-ruin-the-story/"&gt;You Can't Ruin the Story&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-2933584023325131603?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/2933584023325131603/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=2933584023325131603" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2933584023325131603?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2933584023325131603?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2009/01/you-cant-ruin-story.html" title="You Can't Ruin the Story" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CEQEQ3k6eCp7ImA9WxRaFUs.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-72607894271554500</id><published>2008-12-17T17:01:00.001-08:00</published><updated>2008-12-17T17:05:02.710-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-17T17:05:02.710-08:00</app:edited><title>Expectations and Permissions</title><content type="html">If you're not reading &lt;a href="http://www.indie-rpgs.com/forum/index.php?topic=27283.0"&gt;this thread on The Forge&lt;/a&gt;, you're missing out. Vincent is exploring some good stuff here, on the topic of expectations and permissions (specifically in his new game, Apocalypse World, but it also applies broadly to gaming in general). This is critical stuff.&lt;br /&gt;&lt;br /&gt;Also, some new stuff is up on &lt;a href="http://re-covery.blogspot.com"&gt;[Re]covery&lt;/a&gt;. Takeshi Kovacs, baby.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-72607894271554500?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="related" href="http://www.indie-rpgs.com/forum/index.php?topic=27283.0" title="Expectations and Permissions" /><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/72607894271554500/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=72607894271554500" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/72607894271554500?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/72607894271554500?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2008/12/expectations-and-permissions.html" title="Expectations and Permissions" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry gd:etag="W/&quot;C0QMRXc7fSp7ImA9WxRbGUs.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-7230550368678105588</id><published>2008-12-10T18:07:00.000-08:00</published><updated>2008-12-10T18:09:44.905-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-10T18:09:44.905-08:00</app:edited><title>(re)covery</title><content type="html">All this cover-making has been very fun. So I started a new blog, just for re-imagining cover designs (using Scott's great photos). Check it out:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://re-covery.blogspot.com/"&gt;http://re-covery.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I plan to update only when the mood strikes me, so grab the RSS feed if you're interested.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-7230550368678105588?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="related" href="http://re-covery.blogspot.com/" title="(re)covery" /><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/7230550368678105588/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=7230550368678105588" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/7230550368678105588?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/7230550368678105588?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2008/12/recovery.html" title="(re)covery" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry gd:etag="W/&quot;C08BR3Y4eyp7ImA9WxRbGU0.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-582242329515723123</id><published>2008-12-09T18:07:00.001-08:00</published><updated>2008-12-10T01:37:36.833-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-10T01:37:36.833-08:00</app:edited><title>The Lives of Others</title><content type="html">Another &lt;a href="http://www.flickr.com/photos/sdierdorf/3084322188/in/set-72157603619013621/"&gt;photo by Scott&lt;/a&gt;, made into a Criterion DVD box by me.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.onesevendesign.com/covers/lives_of_others.jpg" border="1"&gt;&lt;br /&gt;&lt;br /&gt;The type is DIN. German movie = German font.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-582242329515723123?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/582242329515723123/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=582242329515723123" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/582242329515723123?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/582242329515723123?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2008/12/lives-of-others.html" title="The Lives of Others" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></entry><entry gd:etag="W/&quot;C0AMRHo8fCp7ImA9WxRbGU0.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-6831159033220350003</id><published>2008-12-06T16:26:00.001-08:00</published><updated>2008-12-10T01:36:25.474-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-10T01:36:25.474-08:00</app:edited><title>Random Book Cover</title><content type="html">&lt;a href="http://www.flickr.com/photos/sdierdorf/3088035242/"&gt;Scott took a cool photo&lt;/a&gt;, and I suddenly had this book cover image in my head. So I had to make it.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.onesevendesign.com/covers/farenheit451.jpg" border="1"&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-6831159033220350003?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/6831159033220350003/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=6831159033220350003" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6831159033220350003?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/6831159033220350003?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2008/12/random-book-cover.html" title="Random Book Cover" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></entry><entry gd:etag="W/&quot;CkYFRXg9cCp7ImA9WxRWGEo.&quot;"><id>tag:blogger.com,1999:blog-12603572.post-2722254970343063740</id><published>2008-11-04T23:24:00.000-08:00</published><updated>2008-11-04T23:28:34.668-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-11-04T23:28:34.668-08:00</app:edited><title>Grim &amp; Perilous</title><content type="html">I owe you a post (or five) about the Warhammer Fantasy Roleplay game we're doing now. It's going very, very well. Some might call it &lt;span style="font-style:italic;"&gt;awesome&lt;/span&gt;, even.&lt;br /&gt;&lt;br /&gt;I'm not quite ready to dissect and explain yet, though. But I'll need this stub of a post here to remind me for later.&lt;br /&gt;&lt;br /&gt;But: &lt;span style="font-style:italic;"&gt;Demonic pregnancy&lt;/span&gt;. Yeah, it's like that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/12603572-2722254970343063740?l=mightyatom.blogspot.com'/&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://mightyatom.blogspot.com/feeds/2722254970343063740/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=12603572&amp;postID=2722254970343063740" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2722254970343063740?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/12603572/posts/default/2722254970343063740?v=2" /><link rel="alternate" type="text/html" href="http://mightyatom.blogspot.com/2008/11/grim-perilous.html" title="Grim &amp; Perilous" /><author><name>John Harper</name><uri>http://www.blogger.com/profile/11804100598627834615</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="17723778021818635403" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">4</thr:total></entry></feed>
