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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" gd:etag="W/&quot;Ak4ARXw-cCp7ImA9WxBQEkU.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757</id><updated>2010-01-12T18:35:44.258+09:00</updated><title>the eduflo buzz</title><subtitle type="html">With Eduflo you can learn by playing.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://blog.eduflo.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/" /><author><name>minamza</name><uri>http://www.blogger.com/profile/11043078884553511030</uri><email>noreply@blogger.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/TheEdufloBuzz" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="theeduflobuzz" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">TheEdufloBuzz</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;DE8MQnw4fip7ImA9WxBTFU8.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-3190117569355398843</id><published>2009-12-11T18:45:00.011+09:00</published><updated>2009-12-11T19:21:23.236+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-11T19:21:23.236+09:00</app:edited><title>Hanjamaru won the first prize at the “KGC Awards”</title><content type="html">&lt;ul&gt;&lt;li&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;The Business category award is one among the five new award categories established this year by the Korea Game Conference (KGC).&lt;/span&gt;&lt;/em&gt;&lt;/li&gt;&lt;li&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;Game business model’s horizons are being broadened by a new benefits structure linking on- and off-line material.&lt;/span&gt;&lt;/em&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Innovative Chinese characters practicing system &lt;em&gt;Hanjamaru&lt;/em&gt; (&lt;a href="http://www.hanjamaru.com/"&gt;http://www.hanjamaru.com/&lt;/a&gt;), which NHN (Director: Sangheon Kim) provides service for, received the highest award in the Business category at the “KGC Awards”, a game developers’ festival which was held on the 9th of October. &lt;/p&gt;&lt;p&gt;&lt;a href="http://1.bp.blogspot.com/_O3wukZknnsc/SyIYPhPW5HI/AAAAAAAAAA8/Q6UZ6nEGTqw/s1600-h/image001.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 320px; FLOAT: left; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413916356952646770" border="0" alt="" src="http://1.bp.blogspot.com/_O3wukZknnsc/SyIYPhPW5HI/AAAAAAAAAA8/Q6UZ6nEGTqw/s320/image001.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;“Innovation” was selected as the main theme for the 9th edition of the KGC Awards. For the first time this year, the award ceremony was split into 5 categories in order to award a variety of new technologies and original ideas:&lt;br /&gt;- Game design&lt;br /&gt;- Graphics&lt;br /&gt;- Programming&lt;br /&gt;- Business&lt;br /&gt;- Open tracks&lt;br /&gt;&lt;br /&gt;This time, &lt;em&gt;Hanjamaru&lt;/em&gt; was awarded, jointly with “Audition English”, in KGC Awards’ Business category, among a selection of games about to be put up for sale, and presenting a creative and epoch-making public marketing plan for a brand new revenue model.&lt;br /&gt;&lt;br /&gt;The award received by &lt;em&gt;Hanjamaru&lt;/em&gt; acknowledges that its unique brand new revenue system, which merchandises offline teaching material linked to an online game, had opened new horizons for game business model.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Hanjamaru’s&lt;/em&gt; developing company Eduflo’s director Seongwoo Kim commented this award by saying that “because &lt;em&gt;Hanjamaru&lt;/em&gt; had to define not only development but also business model, it was an extremely challenging task. The fact that we have a workbook team, which does not exist in other companies, is also a result of this concern. Korea’s game industry is ruled by a business model based on item purchase. I hope this award will be the signal that a new business model is born.” &lt;/p&gt;&lt;p&gt;&lt;br /&gt;Besides, since its early stage, &lt;em&gt;Hanjamaru&lt;/em&gt; has been under the observation of both a scholar in Chinese pedagogy from SungKyunKwan University and a scholar in educational psychology from Harvard University. It has also received support from the Ministry of Culture and Tourism, been officially awarded at the Ministry of Education’s Edutainment Competitive Exhibition, been ranked as “best game of the month” last June, and been receiving the best content’s prize far and wide.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color:#990000;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:#000000;"&gt;(The original article in Korean can be seen&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.thisisgame.com/board/view.php?id=301144&amp;amp;category=101"&gt;&lt;span style="font-size:85%;color:#000099;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#000000;"&gt;.)&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-3190117569355398843?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/3190117569355398843/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=3190117569355398843" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/3190117569355398843?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/3190117569355398843?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2009/12/hanjamaru-won-first-prize-at-kgc-awards.html" title="Hanjamaru won the first prize at the “KGC Awards”" /><author><name>Chloe</name><uri>http://www.blogger.com/profile/14254984989037421751</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="07987045313149681401" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_O3wukZknnsc/SyIYPhPW5HI/AAAAAAAAAA8/Q6UZ6nEGTqw/s72-c/image001.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D04HSX44fCp7ImA9WxBTGEs.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-7548214241262596070</id><published>2009-12-11T12:35:00.006+09:00</published><updated>2009-12-15T17:32:18.034+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-15T17:32:18.034+09:00</app:edited><title>Hanjamaru selected as best game of June</title><content type="html">&lt;a href="http://4.bp.blogspot.com/_O3wukZknnsc/SyG-ZeBDfmI/AAAAAAAAAAs/3If1uJbns6A/s1600-h/etnews.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 320px; FLOAT: left; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413817571839540834" border="0" alt="" src="http://4.bp.blogspot.com/_O3wukZknnsc/SyG-ZeBDfmI/AAAAAAAAAAs/3If1uJbns6A/s320/etnews.jpg" /&gt;&lt;/a&gt; &lt;em&gt;Hanjamaru&lt;/em&gt; is an educational online game developed by Eduflo (Directors: Kwangse Park &amp;amp; Seongwoo Kim) intended for learning 1800 Chinese characters.&lt;br /&gt;&lt;br /&gt;This 2D side-scrolling online game is designed for getting familiar with the Chinese characters in a natural way. “Audiovisual training” is performed by hearing and reading characters repeatedly while hunting monsters. &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;A professor in Chinese pedagogy from Sungkyunkwan University and scholars in educational psychology from Harvard have been specially working on this project for two years. Moreover, Seoul National University’s department of psychology’s “Language and Thinking Laboratory” has been inspecting the game since its early stage, and estimating its efficiency for learning the representative Chinese characters.&lt;br /&gt;&lt;br /&gt;While hunting monsters, the meaning and sound of the character is identified. The monster drops Chinese characters on the floor as it vanishes. When the user has picked up the appropriate amount of characters, he can combine them to make shields or weapons.&lt;br /&gt;&lt;br /&gt;This game uses the brain’s principle. Our brain remembers what has often been seen and heard. For example, most parents can read the “yong” (龍; dragon) character, because it often appears in movies or publications. &lt;em&gt;Hanjamaru&lt;/em&gt;’s structure makes the learner’s eyes focus for a long time on the character which is written on the monster. When the player attacks the monster, both the meaning and the sound of the character are displayed, contributing to obtain a stronger learning efficiency than just seeing the character with the eyes.&lt;br /&gt;&lt;br /&gt;Using &lt;em&gt;Hanjamaru’&lt;/em&gt;s exercise books in addition to playing the game enables to multiply the efficiency rate up to two. Since their design is similar to game manuals, those books are child-friendly. By getting the mock exam corrected, children can prepare the actual Chinese characters skills exam. Also, as they read the comic strips, they get more familiar with Chinese characters.&lt;br /&gt;&lt;br /&gt;Since last April, NHN has been providing service for &lt;em&gt;Hanjamaru&lt;/em&gt;. After only two months had passed, the total number of members had exceeded 200.000 in June, and the sales average reaches 300 million won (about 260,000 USD) per month. &lt;em&gt;Hanjamaru&lt;/em&gt; was acknowledged as having premium contents as it won the first prize in the official Chinese characters’ category of “2008 Edutainment Competitive Exhibition”, a contest organized jointly by the Ministry of Science and Technology and the Ministry of Culture, Sports and Tourism. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="color:#ff6600;"&gt;Interview: Seongwoo Kim, President of Eduflo&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#990000;"&gt;- Opinion about the award&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;“Teachers say that the most difficult thing when teaching children is that they cannot stay focused on studying. By combining education and online game, in which children get easily immersed, even when one tries to prevent them from this immersion, we kill two birds with one stone: fun, and study. This award, by acknowledging the possibilities of educational games, shows that a new era, where children can learn in a cheerful way, is opening.”&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#990000;"&gt;- Main design concept&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;“Eduflo’s next goal is to develop educative contents that can export from Korea, which has the best educational market, all around the world. We had estimated that after 10 years, the current one-way education programs will have undergone a change. Also, as feedback and communication increased, we were worrying about which educative tools would be needed. Moreover, we wanted to try to make a game that parents would encourage their children to play. To fulfill this goal, game designers, university scholars in Chinese characters’ pedagogy and in educational psychology gathered and developed a MMORPG (Massively Multiplayer Online Role-Playing Game) exclusively dedicated to Chinese characters’ education.”&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#990000;"&gt;- Future plans&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;“Our goal is to become the Megastudy for preschool and kindergarten pupils. Megastudy controls most of the flourishing online education’s business for middle and high school students, but Eduflo’s plan is to take charge of the preschool and primary school students’ market. Eduflo’s vision is to “establish a qualitative transformation of studying by taking advantage of new media’s interactivity”.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The original article by Insoon Kim (&lt;a href="mailto:insoon@etnews.co.kr"&gt;insoon@etnews.co.kr&lt;/a&gt;) can be seen &lt;a href="http://www.etnews.co.kr/news/detail.html?id=200907070126"&gt;here&lt;/a&gt;. (2009-07-08)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-7548214241262596070?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/7548214241262596070/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=7548214241262596070" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/7548214241262596070?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/7548214241262596070?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2009/12/eduflos-hanjamaru-junes-premium-game-of.html" title="Hanjamaru selected as best game of June" /><author><name>Chloe</name><uri>http://www.blogger.com/profile/14254984989037421751</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="07987045313149681401" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_O3wukZknnsc/SyG-ZeBDfmI/AAAAAAAAAAs/3If1uJbns6A/s72-c/etnews.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CkYBQXwycSp7ImA9WxBTEUU.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-4035188178311384114</id><published>2009-12-02T11:53:00.012+09:00</published><updated>2009-12-07T19:02:30.299+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-07T19:02:30.299+09:00</app:edited><title>Minister Inchon Yu gives a try to Hanjamaru</title><content type="html">Minister of Culture, Sports and Tourism Inchon Yu, and Busan’s mayor Namsik Heo, visited the GStar 2009 in Busan on the 26th of November. The event was taking place from the 26th to the 29th of November at the BEXCO Center (Busan EXhibition and COnvention center).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_O3wukZknnsc/SxXYntAl6zI/AAAAAAAAAAk/FxR1ygkzFDg/s1600-h/image011.png"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 320px; FLOAT: left; HEIGHT: 213px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5410468703964097330" border="0" alt="" src="http://3.bp.blogspot.com/_O3wukZknnsc/SxXYntAl6zI/AAAAAAAAAAk/FxR1ygkzFDg/s320/image011.png" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_O3wukZknnsc/SxXYnO8_15I/AAAAAAAAAAc/Qx37koUy-I4/s1600-h/image010.png"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 320px; FLOAT: left; HEIGHT: 213px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5410468695895955346" border="0" alt="" src="http://3.bp.blogspot.com/_O3wukZknnsc/SxXYnO8_15I/AAAAAAAAAAc/Qx37koUy-I4/s320/image010.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;Minister Inchon Yu and Busan’s mayor Namsik Heo giving a try to serious game Hanjamaru, in the Hangame booth.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The original article can be seen in Korean &lt;a href="http://www.betanews.net/article/478566"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-4035188178311384114?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/4035188178311384114/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=4035188178311384114" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/4035188178311384114?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/4035188178311384114?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2009/12/minister-yu-inchon-giving-try-to.html" title="Minister Inchon Yu gives a try to Hanjamaru" /><author><name>Chloe</name><uri>http://www.blogger.com/profile/14254984989037421751</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="07987045313149681401" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_O3wukZknnsc/SxXYntAl6zI/AAAAAAAAAAk/FxR1ygkzFDg/s72-c/image011.png" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0YNQHc8cCp7ImA9WxVQF04.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-1751039792538203729</id><published>2009-02-04T17:06:00.002+09:00</published><updated>2009-02-04T17:13:11.978+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-04T17:13:11.978+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Korean Government" /><category scheme="http://www.blogger.com/atom/ns#" term="Online Gaming Industry" /><title>The Korean Government Now Supports Online Games</title><content type="html">Recently the Korean Ministry of Culture, Sports and Tourism recently announced a push for educational games to become a part of the official curriculum in Korean schools. After tests that were administered from 2005 to 2008 in multiple grammar schools and high schools, playing online games was found to significantly raise students’ test scores. In fact, the average score of students on an English vocabulary test doubled, from 41.1 to 80.1 points, after playing educational internet games.&lt;br /&gt;&lt;br /&gt;Cultivate the market for functional, educational games and to raise awareness of them. The ministry of Science and Technology has decided hereafter to change the negative recognition that games receive and contribute to the creation of a market for them.&lt;br /&gt;&lt;br /&gt;A copy of the article with the original report in Korean can be found &lt;a href="http://news2.cnbnews.com/category/read.html?bcode=64783&amp;amp;load_bal=yes"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-1751039792538203729?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/1751039792538203729/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=1751039792538203729" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/1751039792538203729?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/1751039792538203729?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2009/02/korean-government-now-supports-online.html" title="The Korean Government Now Supports Online Games" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DkAARH09fSp7ImA9WxVQF04.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-2330658000728878181</id><published>2009-02-02T19:03:00.007+09:00</published><updated>2009-02-04T17:05:45.365+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-04T17:05:45.365+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="NHN" /><category scheme="http://www.blogger.com/atom/ns#" term="Final CBT" /><title>NHN has announced the results of the CBT</title><content type="html">&lt;a href="http://2.bp.blogspot.com/_9tEU820in74/SYbFYfNYwNI/AAAAAAAAAD0/sYPMv-JsfGY/s1600-h/2009020200000511.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5298139036133146834" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9tEU820in74/SYbFYfNYwNI/AAAAAAAAAD0/sYPMv-JsfGY/s320/2009020200000511.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;On Monday, February 2nd, NHN announced the results of Hanjamaru’s closed beta test. In total, 26,000 people tested the game and were exposed to an average of 13 Chinese characters in the span of an hour. According to the results shown through administering one test before playing the game and one test afterwards, game players can naturally become familiar with these 13 Chinese characters. Vast improvement was especially apparent for those testers under 10 years old.&lt;br /&gt;&lt;br /&gt;Before the test, in the second half of last year, 6th grade students were tested at Seoul National University's psychology department’s language and thought laboratory in order to ascertain the effectiveness of the game as a learning tool for characters.&lt;br /&gt;&lt;br /&gt;During the testing period, as users played the game, at the time when monsters attacked, the sound of the Chinese characters was heard repeatedly and the effect that the size of the monsters and the effect that the style of their attack had upon the subject’s gaze was measured to test for learning and recognition.&lt;br /&gt;&lt;br /&gt;Among the elementary school students that were tested it was found that during the period when monsters attacked, the children’s vision focused mainly upon the Chinese characters and they were listening to the sound of the characters. According to the analysis of the educational effectiveness of the game, in terms of auditory and visual senses, a sort of Pavlovian condition is created in Hanjamaru as the shape of the Chinese characters and the sound of them are combined and associated together by the users.&lt;br /&gt;&lt;br /&gt;Furthermore, the Chinese character’s appearance and Korean pronunciation for every vocabulary word are simply combined for the user. In order to acquire weapons, the composition of different elements of the characters is broken down and the player must construct them in order to understand the principles and process of character formation. As a result, the game attains good educational results.&lt;br /&gt;&lt;br /&gt;During this round of testing, one 3rd grade student, Minseo Lee, said, “Every time I grab a fat monster with a Chinese character on its body, the character’s sound is played and I feel like I’ve learned the character. While I play the game, my parents praise me so that I feel really good”.&lt;br /&gt;&lt;br /&gt;Suyun Gwan (43, white collar worker), a parent that played Hanjamaru with her children during the test, said that, ”Through the game, interest is held and through repetitive learning educational results arise that aren’t those of a craming session, but that are natural. Since the children are able to happily and voluntarily study Chinese characters, I’m excited for this new educational method.”&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The original article can be seen in korean: &lt;a href="http://www.gamechosun.co.kr/site/data/html_dir/2009/02/02/20090202000005.html"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-2330658000728878181?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/2330658000728878181/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=2330658000728878181" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/2330658000728878181?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/2330658000728878181?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2009/02/nhn-has-announced-results-of-cbt.html" title="NHN has announced the results of the CBT" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_9tEU820in74/SYbFYfNYwNI/AAAAAAAAAD0/sYPMv-JsfGY/s72-c/2009020200000511.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CUYCQXc_fyp7ImA9WxVRE0g.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-6017653117832390843</id><published>2009-01-19T16:10:00.000+09:00</published><updated>2009-01-19T17:19:20.947+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-19T17:19:20.947+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Demo Video" /><category scheme="http://www.blogger.com/atom/ns#" term="Final CBT" /><title>We've entered final CBT and we've got a demo video!</title><content type="html">&lt;table style="BACKGROUND: url(http://sstatic.naver.com/keypage/image/newnaverservice/hanjamaru/bg_flv.gif) no-repeat" cellspacing="0" cellpadding="0"&gt;&lt;tbody&gt;&lt;tr valign="top"&gt;&lt;td style="BACKGROUND: url(http://sstatic.naver.com/keypage/image/newnaverservice/hanjamaru/test.jpg) no-repeat 9px 9px; POSITION: relative" width="228" height="154"&gt;&lt;embed name="flvPlayer" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" src="http://msstatic.naver.com/keypage/image/newnaverservice/play/080617/flvPlayer_general2.swf" width="246" height="189" type="application/x-shockwave-flash" autostart="false" invokeurls="false" allowscriptaccess="never" allownetworking="internal" flashvars="_flvURL=http://msstatic.naver.com/keypage/image/newnaverservice/hanjamaru/test.flv&amp;amp;&amp;amp;_imgURL=http://sstatic.naver.com/keypage/image/newnaverservice/hanjamaru/test.jpg&amp;amp;_defaultVolume=0&amp;amp;_perm=N" swliveconnect="true" quality="high" wmode="transparent" bgcolor="#000000"&gt;&lt;/embed&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;Above, you can view the nifty, new demo video we've created for our game Hanjamaru!&lt;/p&gt;&lt;p&gt;The beginning of the video displays the process of setting up the character's account, managing the items that the character has collected, and a map of the levels that the character has progressed through. The video then features clips of gameplay throughout different levels.&lt;/p&gt;&lt;p&gt;We've officially entered closed beta testing (CBT) for the game and the responses we've had from parents and children that have tried it out have been overwhelmingly positive. The parents love the new educational method and the children love the game. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-6017653117832390843?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/6017653117832390843/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=6017653117832390843" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/6017653117832390843?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/6017653117832390843?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2009/01/blog-post.html" title="We've entered final CBT and we've got a demo video!" /><author><name>fecom73</name><uri>http://www.blogger.com/profile/15461950021904795012</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="06965886558935630524" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A04MQnw6fyp7ImA9WxVTEEw.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-5125319456255951133</id><published>2008-12-23T17:10:00.000+09:00</published><updated>2008-12-23T17:13:03.217+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-23T17:13:03.217+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="About Eduflo" /><title>What is Eduflo?</title><content type="html">&lt;img id="BLOGGER_PHOTO_ID_5278792498204716946" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 213px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://1.bp.blogspot.com/_9tEU820in74/SUIJzxJ9L5I/AAAAAAAAAA0/S9EWEF5yunI/s320/CEO+pic..jpg" border="0" /&gt;Eduflo was founded in 2006 by Mr. Kim, a computer specialist, and Mr. Park, an education specialist, with the goal of revolutionizing education. Through its innovative products, Eduflo seeks to increase the level of engagement students have while learning. In effect, Eduflo aims to takes the tedium out of study by making it entertaining through the development of pioneering software. In other words, Eduflo is developing games and other software that makes the learning process so enjoyable for students, that they forget they’re even learning. As such, Eduflo’s games can compete not only with educational software, but also with traditional games that have no educational value whatsoever.&lt;br /&gt;&lt;br /&gt;Eduflo’s first product, scheduled to be released early next year, makes Chinese characters easy and fun to learn. By working the Chinese characters into an MMORPG computer game format, players don’t even realize they are studying as they learn to recognize characters. The Korean version of the game, which is the first to be released, covers all of the characters that students need to know in order to do well on the official Chinese character test in Korea.&lt;br /&gt;&lt;br /&gt;In order to develop the best product on the market, Mr. Kim and Mr. Park enlisted the help of a psychologist from Harvard University, as well as a Chinese linguist from a prestigious Korean university. With their expertise in consideration, Hanjamaru was designed to be an especially effective educational tool as well as a fun game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#000000;"&gt;&lt;strong&gt;Company History&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;2006&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;em&gt;December&lt;/em&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;- &lt;/span&gt;Eduflo was established!&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;2007&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;March&lt;/em&gt;&lt;br /&gt;- Having won the Edutainment contest by the Korea Culture &amp;amp; Content Agency (KOCCA) Eduflo received support from KOCCA&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;June &lt;/em&gt;&lt;br /&gt;- Selected as the Nintendo 3rd party(software developer)&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;September&lt;/em&gt;&lt;br /&gt;-Selected as a new technology nurturing business by Ministry of Knowledge and economy&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;December&lt;/em&gt;&lt;br /&gt;-Contract with SK telecom signed for education platform service consulting&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;2008&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;em&gt;February&lt;/em&gt;&lt;br /&gt;-Seoul National University psychology department cooperated in an experiment on the learning effects of Hanjamaru&lt;br /&gt;&lt;br /&gt;&lt;em&gt;April&lt;/em&gt;&lt;br /&gt;-Eduflo was selected as a new technology venture company by the Korean government&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;July&lt;/em&gt;&lt;br /&gt;-Softbank ventures and JAFCO Asia made a cooperative investment in Eduflo&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;August&lt;/em&gt;&lt;br /&gt;-Participated in the 2008 Edutainment Exposition, managed by the Korean Ministry of Science and Technology, as well as the Korean Ministry of Culture, Sports and Tourism&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;-Selected as a winner in the category of educational software at an e-learning contest held by the Ministry of Science and Technology&lt;/p&gt;&lt;em&gt;December&lt;/em&gt;&lt;br /&gt;-Eduflo and NHN sign a publishing contract for Hanjamaru&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-5125319456255951133?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/5125319456255951133/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=5125319456255951133" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/5125319456255951133?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/5125319456255951133?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/12/what-is-eduflo.html" title="What is Eduflo?" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_9tEU820in74/SUIJzxJ9L5I/AAAAAAAAAA0/S9EWEF5yunI/s72-c/CEO+pic..jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;C0IBQHcycCp7ImA9WxVSEk4.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-7834204397448803785</id><published>2008-12-23T16:32:00.000+09:00</published><updated>2009-01-06T17:45:51.998+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-01-06T17:45:51.998+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="educational effectiveness" /><title>Korea's #1 educational institute plans to use Hanjamaru!</title><content type="html">Koreans are all about education and almost every elementary, middle and high school student attends after school classes at educational institutes known as &lt;em&gt;hakwons&lt;/em&gt;. These &lt;em&gt;hakwons&lt;/em&gt; are private schools, run for profit, that may teach all subjects or specialize in one specific discipline, like mathematics or English. They are popularly described as "cram schools". Among them, &lt;a href="http://www.digitaldaesung.co.kr/eng/index.htm"&gt;Digital Daesung&lt;/a&gt; is the leader in on and off-line education.&lt;br /&gt;&lt;br /&gt;Digital Daesung has decided to use Eduflo's game Hanjamaru as a part of its curriculum for teaching Chinese characters. Students will be assigned to study with the game as homework and instructors will be able to monitor the progress that students are making in the game.&lt;br /&gt;&lt;br /&gt;This is the first time that any private institute of this kind has decided to mandate the use of a educational game as part of its curriculum. However, due to the intrinsic educational value of Hanjamaru, Digital Daesung, as a leader in education, has decided to start a new trend and adopt Hanjamaru as an educational tool for its students.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-7834204397448803785?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/7834204397448803785/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=7834204397448803785" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/7834204397448803785?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/7834204397448803785?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/12/eduflo-signs-contract-with-koreas-1.html" title="Korea's #1 educational institute plans to use Hanjamaru!" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D0MDRnk_eCp7ImA9WxRaFko.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-1793378978347097211</id><published>2008-12-19T16:11:00.000+09:00</published><updated>2008-12-19T17:31:17.740+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-19T17:31:17.740+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Training Games vs. Testing Games</title><content type="html">&lt;a href="http://1.bp.blogspot.com/_9tEU820in74/SUtbxalC7WI/AAAAAAAAADM/AP5OJrsPzJU/s1600-h/training+or+testing(2).jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5281415892528459106" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 247px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9tEU820in74/SUtbxalC7WI/AAAAAAAAADM/AP5OJrsPzJU/s320/training+or+testing(2).jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_9tEU820in74/SUtJwEMEJiI/AAAAAAAAAC8/NBYeuWVEaZc/s1600-h/training+or+testing.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Almost all the companies out there that are developing educational games at the moment have been focusing on creating test-based games. These games present the player with numerous questions, just like a standardized test would, using the format of multiple choice answers or a fill in the blank box. Although these games are easy to make, and hence comprise most of the market, they can only be successfully played if the user has previously studied and learned the proper methods to solve the contents of the test questions.&lt;br /&gt;&lt;br /&gt;When Eduflo began developing Hanjamaru it decided to create a training-based game so that users wouldn't need to have previously studied Chinese characters or need to spend vast amounts of time outside playing the game in order to master the subject. Instead of a test-based game, Eduflo studied training games and looked at how to incorporate Chinese character study into an RPG game format. Since over 90% of RPG games include battle contents, Eduflo determined that the optimal game design to teach Chinese character recognition would utilize this battling feature of RPGs. As a result, Hanjamaru uses battling monsters, unlocking items and special missions in order to incorporate character learning into the design of the game. In this way, Hanjamaru insures that players master character recognition without needing to spend hours of study outside of playing the game.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-1793378978347097211?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/1793378978347097211/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=1793378978347097211" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/1793378978347097211?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/1793378978347097211?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/12/training-games-vs-testing-games.html" title="Training Games vs. Testing Games" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_9tEU820in74/SUtbxalC7WI/AAAAAAAAADM/AP5OJrsPzJU/s72-c/training+or+testing(2).jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CEYMR3ozeCp7ImA9WxRaFUQ.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-4967277215547297541</id><published>2008-12-18T17:14:00.000+09:00</published><updated>2008-12-18T18:23:06.480+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-18T18:23:06.480+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Traditional Study Methods" /><title>Why are traditional learning methods boring?</title><content type="html">The problem with traditional learning methods is that their delayed payoff often frustrates students and causes them to lose interest. The less of a sense of achievement a student has, the less she or he will be interested in studying. Unfortunately, when the only feedback a student has during weeks upon weeks of studying is a few practice tests he can take before the real exam, it’s extremely easy, especially for younger students, to lose all motivation to study.&lt;br /&gt;&lt;br /&gt;As such, the immediate payoff that comes from playing a game attracts students, while the delayed payoff of traditional learning methods often leave a student feeling frustrated and on the verge of quitting. When a student feels that he is constantly making headway, as progression through the levels of a game allows him to feel, he is easily motivated to continue playing the game, i.e. to continue “studying”. Hanjamaru thus allows students to study Chinese characters with constant, immediate rewards and feedback on the progress of their studies.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_9tEU820in74/SUoPn2wsmzI/AAAAAAAAACs/T7WArCc7nMU/s1600-h/image1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5281050690434407218" style="WIDTH: 247px; CURSOR: hand; HEIGHT: 320px" alt="" src="http://4.bp.blogspot.com/_9tEU820in74/SUoPn2wsmzI/AAAAAAAAACs/T7WArCc7nMU/s320/image1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:#666666;"&gt;The above graph shows the relationship between payoff and effort using traditional learning methods.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_9tEU820in74/SUoPwiZGnwI/AAAAAAAAAC0/CmqunuH4AHs/s1600-h/image2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5281050839585562370" style="WIDTH: 243px; CURSOR: hand; HEIGHT: 319px" alt="" src="http://1.bp.blogspot.com/_9tEU820in74/SUoPwiZGnwI/AAAAAAAAAC0/CmqunuH4AHs/s320/image2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;color:#666666;"&gt;In this graph, the yellow line represents traditional learning methods, while the green line represents educational games.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The above graphs give a visual representation of how the relationship between effort and payoff work when using traditional learning methods and how the relationship changes when students study by using an educational game.&lt;br /&gt;&lt;br /&gt;The first graph of the effects of traditional learning methods shows the long plateaus present, where a student spends more and more effort but doesn’t notice any additional payoff. That’s how a student gets frustrated and loses interest.&lt;br /&gt;&lt;br /&gt;The second graph shows the rate of payoff when playing a game like Hanjamaru. The green line shows the vastly shorter plateaus and more constant rate of payoffs, giving a student a sense of accomplishment and allowing them to realize the progress they're making.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-4967277215547297541?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/4967277215547297541/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=4967277215547297541" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/4967277215547297541?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/4967277215547297541?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/12/why-are-traditional-learning-methods.html" title="Why are traditional learning methods boring?" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_9tEU820in74/SUoPn2wsmzI/AAAAAAAAACs/T7WArCc7nMU/s72-c/image1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry gd:etag="W/&quot;AkUGSHs4fCp7ImA9WxVTEEw.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-6215223802115376273</id><published>2008-12-09T17:03:00.000+09:00</published><updated>2008-12-23T16:43:49.534+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-23T16:43:49.534+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="NHN" /><category scheme="http://www.blogger.com/atom/ns#" term="publishing" /><title>NHN announces publishing contract for Hanjamaru</title><content type="html">&lt;a href="http://1.bp.blogspot.com/_3SDQBHfnKlo/ST6dHkJ2dkI/AAAAAAAAAAc/yRq68_6rkNA/s1600-h/hanjamaru081208.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5277828566614439490" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_3SDQBHfnKlo/ST6dHkJ2dkI/AAAAAAAAAAc/yRq68_6rkNA/s320/hanjamaru081208.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;On Monday, November 8th, NHN announced its publishing contract with Eduflo for the game Hanjamaru in an official press release. The company cited the game’s content and critic acclaim as the main reasons for its decision to enter into a publishing contract with Eduflo. The press release lauds both the design of the game and the fact that Eduflo participated in the 2008 Edutainment Exposition, managed by both the Korean Ministry of Science and Technology, as well as the Korean Ministry of Culture, Sports and Tourism. It also praises the fact that in the Ministry of Science and Technology's competition held for the best business in e-learning, Hanjamaru was selected as a winner in the category of educational software.&lt;br /&gt;&lt;br /&gt;The press release goes on to praise Hanjamaru for contents that are both entertaining and educational so that not only will young, internet users enjoy the game, but also places their parents in a position to appreciate it. The director of NHN has said that upon its release in 2009, Hanjamaru will become a leading internet business with sound educational content and a functional game, to be held in positive recognition. With regard to Hanjamaru’s reduction of extracurricular educational fees and improvement of educational methods, parents of school children will welcome the online service with anticipation.&lt;br /&gt;&lt;br /&gt;NHN Corporation is Korea’s leading Internet company and operates South Korea’s most used search portal, Naver (&lt;a href="http://www.naver.com/"&gt;http://www.naver.com/&lt;/a&gt;), as well as the leading online game portal, Hangame (&lt;a href="http://www.hangame.com/"&gt;http://www.hangame.com/&lt;/a&gt;), and the leading children’s portal, Jr. Naver, (&lt;a href="http://www.jr.naver.com/"&gt;http://www.jr.naver.com/&lt;/a&gt;). With its two business pillars of search and games, NHN provides a variety of online services and has come to be the nation’s largest Internet company in terms of its net profit. As a result, NHN’s taking on the publishing of Hanjamaru is mutually beneficial to both companies, and positions both Eduflo and NHN to reap great benefits in the near future.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-6215223802115376273?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/6215223802115376273/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=6215223802115376273" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/6215223802115376273?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/6215223802115376273?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/12/nhn-announces-publishing-contract-for.html" title="NHN announces publishing contract for Hanjamaru" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_3SDQBHfnKlo/ST6dHkJ2dkI/AAAAAAAAAAc/yRq68_6rkNA/s72-c/hanjamaru081208.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A0cNSH08eyp7ImA9WxRbGUo.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-7363738915045033809</id><published>2008-12-05T16:42:00.000+09:00</published><updated>2008-12-11T16:04:59.373+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-11T16:04:59.373+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="product testing" /><category scheme="http://www.blogger.com/atom/ns#" term="educational effectiveness" /><title>Every 15 minutes users learn 2+ characters</title><content type="html">After conducting its first experiment, Eduflo knew that students were concentrating on the Chinese characters 3/4 of the time that they played the game. However, Eduflo did not know just how effective that concentration was when it came to the students actually learning to recognize characters on the official test of Chinese characters that they would be taking later on. As a result, Eduflo tested 120 students to see how many characters they knew before playing the game and how many characters they learned by playing the game for 15 minutes.&lt;br /&gt;&lt;br /&gt;The results of the experiment were impressive. In just 15 minutes of game play students learned an average of over 2 characters. Results from the five groups ranged from an average of 1.9 to an average of 3 characters learned in just 15 minutes of having fun playing Hanjamaru! These results clearly reveal Hanjamaru to be an edutainment success story in the making. According to Eduflo’s results, if students spent the 2 hours they normally spend on playing computer games on playing Hanjamaru, they would be learning over 8 characters an hour, 16 characters a day and a total of more than 6,000 characters a year!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-7363738915045033809?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/7363738915045033809/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=7363738915045033809" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/7363738915045033809?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/7363738915045033809?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/12/every-15-minutes-users-learn-2.html" title="Every 15 minutes users learn 2+ characters" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DU4BQHg9fip7ImA9WxRaFUU.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-3649907662276280103</id><published>2008-12-05T16:40:00.000+09:00</published><updated>2008-12-18T17:12:31.666+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-18T17:12:31.666+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="product testing" /><category scheme="http://www.blogger.com/atom/ns#" term="educational effectiveness" /><title>Users focus on the characters while playing!</title><content type="html">&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;img id="BLOGGER_PHOTO_ID_5278795498073091154" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 213px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9tEU820in74/SUIMiYiT7FI/AAAAAAAAABU/z8In6sx3TfQ/s320/eye+tracker.jpg" border="0" /&gt;&lt;/div&gt;&lt;div align="center"&gt;The eye tracker that was used to detect what the game's user was focusing on. &lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5278798260269006130" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 213px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9tEU820in74/SUIPDKhIvTI/AAAAAAAAABs/4_0H0ZUAKx4/s320/tracking+user%27s+sight.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;The figure above displays how a user's sight was tracked.&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5278798707642380690" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 213px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_9tEU820in74/SUIPdNHQsZI/AAAAAAAAAB0/eDxszgyJkno/s320/recording+playing.jpg" border="0" /&gt; &lt;p align="center"&gt;The figure above shows the experiment in progress.&lt;/p&gt;&lt;div align="left"&gt;In order to get Hanjamaru up to snuff, educationally speaking, Eduflo decided to do some research as to whether students were concentrating on the game’s flaming swords, pretty backgrounds or the Chinese characters themselves, which are the real meat and potatoes of the game. In order to test what images players concentrate on while playing the game, Eduflo tracked the eye movement of players as they progressed through different levels of play. The results of the experiment were overwhelmingly conclusive that users are focusing on the actual Chinese characters 76.3% of the time!&lt;br /&gt;&lt;br /&gt;Surveys have shown that the average Korean elementary school student spends around 2 hours a day playing video games. If those 2 hours spent playing an assortment of video games purely for entertainment were spent on studying, a student could learn a whole new skill, such as language ability or musical talent, and learn it rapidly. Given the fact that students spend 3/4 of the time playing Hanjamaru concentrating on Chinese characters, if the average of 2 hours of game play was spent on Hanjamaru instead of on a game that was only constructed for the purpose of pure entertainment, the student would spend an average of 1.5 hours a day studying Chinese characters!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-3649907662276280103?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/3649907662276280103/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=3649907662276280103" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/3649907662276280103?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/3649907662276280103?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/12/experimental-proof-kids-focus-on.html" title="Users focus on the characters while playing!" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_9tEU820in74/SUIMiYiT7FI/AAAAAAAAABU/z8In6sx3TfQ/s72-c/eye+tracker.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;DE8ARHc4fSp7ImA9WxRaEEs.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-4655364056581425070</id><published>2008-12-01T16:30:00.001+09:00</published><updated>2008-12-12T16:27:25.935+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-12T16:27:25.935+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Eduflo's Ingenuity" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Eduflo has revolutionized character learning</title><content type="html">&lt;img id="BLOGGER_PHOTO_ID_5278800502996899458" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9tEU820in74/SUIRFtVIloI/AAAAAAAAAB8/o3tL8pTURBs/s320/Hanjamaru+screen+shot+3.jpg" border="0" /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;Eduflo took the fact that to increase character recognition a student needs constant, meaningful exposure to characters and decided that the best way to make this type of exposure attractive to students was by working it into a game. Eduflo found that by utilizing the story lines and fighting methods of an RPG, Chinese characters could be easily taught since their acquisition becomes fun for players. In addition, the community and socializing aspect of an MMORPG also helps to make playing the game an engaging social activity. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5278800729143653490" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9tEU820in74/SUIRS3yuNHI/AAAAAAAAACE/bnBS0kd5I3o/s320/Hanjamaru+screen+shot+4.jpg" border="0" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Every time a player confronts the game’s monsters (and there are a lot of them) the player not only sees a character on the monster, but also hears and sees the pronunciation of the character with each hit. In addition, the player is told the meaning of the character upon killing it, so that the player not only learns to recognize the shape of a character, but also its pronunciation and meaning. Since this method of learning focuses on training to recognize characters rather than testing, players have fun playing the game. After all, it really is a fun MMORPG and not a “game” which really only consists of constant, tedious testing. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5278801393993071010" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9tEU820in74/SUIR5kjLOaI/AAAAAAAAACM/fItv2Nf1OR0/s320/Hanjamaru+screen+shot+5.jpg" border="0" /&gt;&lt;br /&gt;In addition, players actively expand their character recognition and vocabulary through the process of obtaining new items and skills. These items and skills are used to modify their appearance, help them recover their health and magic skills while in a fight, and inflict more damage on monsters, As such, players have a high degree of motivation to learn about character construction and expand their vocabulary.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-4655364056581425070?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/4655364056581425070/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=4655364056581425070" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/4655364056581425070?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/4655364056581425070?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/11/how-has-eduflo-revolutionized-character.html" title="Eduflo has revolutionized character learning" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_9tEU820in74/SUIRFtVIloI/AAAAAAAAAB8/o3tL8pTURBs/s72-c/Hanjamaru+screen+shot+3.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></entry><entry gd:etag="W/&quot;D0cHSHs-eCp7ImA9WxRaEEs.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-5107330064325322072</id><published>2008-12-01T16:28:00.000+09:00</published><updated>2008-12-12T15:57:19.550+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-12T15:57:19.550+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Traditional Study Methods" /><title>How do you learn characters?</title><content type="html">&lt;a href="http://2.bp.blogspot.com/_9tEU820in74/SUILPMlZ-uI/AAAAAAAAABE/7VAkMCUt6EU/s1600-h/chinese+chracter+paper+book.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5278794068935703266" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 213px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9tEU820in74/SUILPMlZ-uI/AAAAAAAAABE/7VAkMCUt6EU/s320/chinese+chracter+paper+book.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;The key to learning Chinese characters has been and always will be repetition. To start out Chinese elementary school children write each character a hundred or two hundred times, painfully learning how to recognize and write each new character. Once a student grows more familiar with an extensive base of characters, it is easier to form and remember more complicated characters. As a result, the more characters a student has learned, the easier it is to learn characters.&lt;br /&gt;&lt;br /&gt;The same learning method that Chinese school children use is also employed by foreign students of the Chinese language. At any university where Chinese is taught, you can find students complaining about how much time studying Chinese requires. 4 Chinese credits can seem like 12 given the amount of time needed to write and rewrite characters hundreds of times..&lt;br /&gt;&lt;br /&gt;However, in order to learn how to recognize characters, rather than write them, it’s not necessary to write the characters repeatedly. A very sore hand is certainly one method to increase one’s character recognition, but a student can avoid that painful experience by repeated, meaningful exposure to the characters. When a student studies abroad in China, learning characters becomes immensely easier for him or her since he or she will see characters repeatedly in certain situations where the meaning is readily apparent. For instance, a student will see the characters for 包子 every time she or he orders a steam bun. As such, riding on the subway, ordering in a restaurant, finding ones way on the street, all become activities that involve learning to recognize characters through constant exposure, rather than through filling one’s notebook with characters.&lt;br /&gt;&lt;br /&gt;A way in which I extremely quickly increased the amount of characters I recognized was through online chatting. Since instant messaging forces a student to read what is being said to them, a student rather quickly becomes familiar with new characters even if they do not take the effort to actually look them up. I would often come across characters that I knew the meaning of, but for which I had no clue as to the pronunciation. This made it easier for me to pick up new words in class and on the streets of China, and when it came time for my teachers to force me to learn how to write them, it took significantly less handwritten repetitions.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-5107330064325322072?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/5107330064325322072/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=5107330064325322072" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/5107330064325322072?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/5107330064325322072?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/11/how-do-chinese-students-and-foreign.html" title="How do you learn characters?" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_9tEU820in74/SUILPMlZ-uI/AAAAAAAAABE/7VAkMCUt6EU/s72-c/chinese+chracter+paper+book.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A0UNQXg-fSp7ImA9WxRbGUo.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-2601537373066703203</id><published>2008-12-01T16:24:00.000+09:00</published><updated>2008-12-11T16:08:10.655+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-11T16:08:10.655+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Chinese Character construction" /><title>How are characters constructed?</title><content type="html">&lt;p&gt;Some Chinese characters are pictograms, like 象 for elephant, 日 for sun, 月 for moon, and 木 for tree. However, this is a very small category of characters. Other characters are ideograms, which are iconic illustrations, like 上 for up and 下 for down. Another category of characters is ideogrammic compounds, which entails the symbolic combination of pictograms or ideograms in order to create another character. For instance, 明 combines the pictograms for two natural light sources, the sun and the moon, in order to create the character for bright. And 林, the character for forest, is a combination of two trees. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;The category with the most characters is phono-semantic compounds, which are composed of two parts: a pictograph, which indicates the general meaning of the character, and a preexisting character which suggests the pronunciation of the character. For instance, 架 (jia), which can mean a frame or a shelf, is composed of 加 (jia) to indicate the sound and 木 (mu), which means tree, to show that it’s made of wood. Many of the simplifications adopted by the PRC also replaced the phonetic part of a character to make it simpler. For instance, the word 戰 in traditional script, 战 (zhan), which means battle, has the sound component of 占 zhan and the meaning component of 戈 (ge) which is a lance. This system makes it possible to memorize the thousands of different characters necessary in order to be literate in Chinese.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-2601537373066703203?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/2601537373066703203/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=2601537373066703203" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/2601537373066703203?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/2601537373066703203?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/11/are-chinese-characters-random-symbols.html" title="How are characters constructed?" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;A0QGSHo7eCp7ImA9WxRbGUo.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-7251475681648970170</id><published>2008-12-01T16:20:00.001+09:00</published><updated>2008-12-11T16:08:49.400+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-11T16:08:49.400+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="chinese character history" /><title>The history of Chinese characters</title><content type="html">&lt;p&gt;The earliest evidence of Chinese writing has been found on oracle bones from the Shang Dynasty, dating to around 3000 years ago. They were used to record predictions and advice concerning the future. Although there did exist more than one script at the time, by the Zhou dynasty, seal script had evolved and it was standardized and adopted as the script for all of China during the Qin dynasty (You may remember the Qin emperor from the Jet Li movie, Hero). That script has since then slowly evolved into the form used today. &lt;/p&gt;&lt;p&gt;In the 1950s and 60s, the PRC on mainland China adopted a simplified script, while Hong Kong, Macau and the ROC on Taiwan have. Many of the simplifications adopted by the PRC had been in existence in informal contexts for years or were in existence in earlier times, such as during the Shang Dynasty, as the proper character or as an acceptable variant.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-7251475681648970170?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/7251475681648970170/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=7251475681648970170" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/7251475681648970170?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/7251475681648970170?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/11/how-did-chinese-characters-come-to-be.html" title="The history of Chinese characters" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;D04HQ34yfCp7ImA9WxRaEEs.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-6817914165422571029</id><published>2008-12-01T16:18:00.001+09:00</published><updated>2008-12-12T16:12:12.094+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-12T16:12:12.094+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Eduflo's Ingenuity" /><category scheme="http://www.blogger.com/atom/ns#" term="About Eduflo" /><category scheme="http://www.blogger.com/atom/ns#" term="Traditional Study Methods" /><title>Can games change education?</title><content type="html">&lt;a href="http://2.bp.blogspot.com/_9tEU820in74/SUIOviP3uTI/AAAAAAAAABk/mM6VHtMZc3o/s1600-h/Hanjamaru+screen+shot+2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5278797923041655090" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_9tEU820in74/SUIOviP3uTI/AAAAAAAAABk/mM6VHtMZc3o/s320/Hanjamaru+screen+shot+2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Eduflo makes education more engaging for students by giving students immediate feedback and payoff in return for time spent “studying”. Whereas traditional study methods leave a student feeling like they are spending tremendous amounts of effort and getting nothing out of it, studying though a game allows students to see marked improvement at much shorter intervals.&lt;br /&gt;In other words, the students continually experience a sense of achievement that keeps them playing and keeps them learning.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-6817914165422571029?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/6817914165422571029/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=6817914165422571029" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/6817914165422571029?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/6817914165422571029?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/11/how-can-games-change-education.html" title="Can games change education?" /><author><name>Vickie</name><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="10624325930328033713" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_9tEU820in74/SUIOviP3uTI/AAAAAAAAABk/mM6VHtMZc3o/s72-c/Hanjamaru+screen+shot+2.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry><entry gd:etag="W/&quot;CEUHR389eip7ImA9WxRbGUU.&quot;"><id>tag:blogger.com,1999:blog-2812728028737704757.post-9097689785547732799</id><published>2008-11-27T16:07:00.000+09:00</published><updated>2008-12-11T16:57:16.162+09:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-12-11T16:57:16.162+09:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="About Eduflo" /><title>About us</title><content type="html">&lt;a href="http://3.bp.blogspot.com/_9tEU820in74/SUDFccD_5PI/AAAAAAAAAAM/7O7SthK7UCc/s1600-h/Eduflo+company+logo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5278435855638193394" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 300px; CURSOR: hand; HEIGHT: 109px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_9tEU820in74/SUDFccD_5PI/AAAAAAAAAAM/7O7SthK7UCc/s320/Eduflo+company+logo.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Question: Can a game be a more effective method of learning than traditional methods?&lt;br /&gt;Our Answer: Yes, it can be, and we have already begun developing one to prove it.&lt;br /&gt;&lt;br /&gt;Looking for the future of education? &lt;span style="color:#009900;"&gt;&lt;strong&gt;eduflo&lt;/strong&gt;&lt;/span&gt; is a serious game developer based in South Korea. The contributors to this blog are the founders and members of eduflo. Our product, 'Hanjamaru', is an online game which is designed to help students of Mandarin master Chinese characters.&lt;br /&gt;&lt;br /&gt;In this official blog, we are planning to show the methodology we’ve used for designing our online educational game, report our customers' user experience with Hanjamaru, and discuss our strategy to make paying for this type of game an attractive idea for our customers.&lt;br /&gt;&lt;br /&gt;This blog will be updated frequently, so make sure to check back with us later for more news and information about eduflo and its products.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;If you're looking for further information or wish to contact us for any reason whatsoever, please send an email to &lt;a href="mailto:vhe@eduflo.com"&gt;vhe@eduflo.com&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2812728028737704757-9097689785547732799?l=blog.eduflo.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.eduflo.com/feeds/9097689785547732799/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="https://www.blogger.com/comment.g?blogID=2812728028737704757&amp;postID=9097689785547732799" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/9097689785547732799?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2812728028737704757/posts/default/9097689785547732799?v=2" /><link rel="alternate" type="text/html" href="http://blog.eduflo.com/2008/11/about-us.html" title="About us" /><author><name>minamza</name><uri>http://www.blogger.com/profile/11043078884553511030</uri><email>noreply@blogger.com</email><gd:extendedProperty name="OpenSocialUserId" value="03752262542660903947" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_9tEU820in74/SUDFccD_5PI/AAAAAAAAAAM/7O7SthK7UCc/s72-c/Eduflo+company+logo.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></entry></feed>
