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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7567945443665804638</atom:id><lastBuildDate>Thu, 02 Feb 2012 16:00:05 +0000</lastBuildDate><category>Random.org</category><category>Gathering of Friends</category><category>Toronto</category><category>Candy Land</category><category>Haggis</category><category>Atlantis</category><category>Say Anything</category><category>Essen</category><category>Death by Monopoly</category><category>Tobago</category><category>You tell me</category><category>Power Grid</category><category>Out of The 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lifetyle.</description><link>http://deathofmonopoly.blogspot.com/</link><managingEditor>noreply@blogger.com (Eric Martin)</managingEditor><generator>Blogger</generator><openSearch:totalResults>340</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/TheDeathOfMonopoly" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="thedeathofmonopoly" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">TheDeathOfMonopoly</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-2555325221586657267</guid><pubDate>Thu, 02 Feb 2012 16:00:00 +0000</pubDate><atom:updated>2012-02-02T08:00:05.307-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alcohol</category><category domain="http://www.blogger.com/atom/ns#">Battleship</category><category domain="http://www.blogger.com/atom/ns#">Awesomeness</category><title>Dude, I think you drunk my Battleship...</title><description>How to make a classic game WAY more fun!&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-93DMm8HYg60/TyiRwI9jRlI/AAAAAAAABHQ/2XwrI0Vzjvo/s1600/Battle-Shots.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="297" src="http://2.bp.blogspot.com/-93DMm8HYg60/TyiRwI9jRlI/AAAAAAAABHQ/2XwrI0Vzjvo/s400/Battle-Shots.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Click on the pic to embiggen&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&amp;nbsp;(Via &lt;a href="http://geeksect.com/board-games/battleship-drinking-game-you-sunk-my-liver/"&gt;Geek Sect&lt;/a&gt;...)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-2555325221586657267?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/02/dude-i-think-you-drunk-my-battleship.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-93DMm8HYg60/TyiRwI9jRlI/AAAAAAAABHQ/2XwrI0Vzjvo/s72-c/Battle-Shots.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-3263018961642569971</guid><pubDate>Tue, 31 Jan 2012 21:00:00 +0000</pubDate><atom:updated>2012-01-31T13:00:00.747-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game night</category><category domain="http://www.blogger.com/atom/ns#">Mathematics</category><category domain="http://www.blogger.com/atom/ns#">fun stuff</category><category domain="http://www.blogger.com/atom/ns#">Epic Nerdiness</category><title>A particularly mathy way to determine first player....</title><description>At games night at UW, the mathematician friends of mine have a particularly quick and clever way to determine who starts each game which they call "Shoots" (don't ask me why...)  Anyone who has done any studies with modular arithmetic or group theory should be quite comfortable with it.&lt;br /&gt;
&lt;br /&gt;
Okay, so here's how it goes:  one player calls "Shoots!" and on three, everyone reveals a random number of fingers, rock-papers-scissors style.  Now add up all the fingers and count that many around the circle of players clockwise starting with the player who called for "Shoots".  Ta-da.  Whoever you finish with is the start player.&lt;br /&gt;
&lt;br /&gt;
Of course, in math terms, if x is the total number of fingers and the players are numbered clockwise as 1,...,n where 1 is the caller of "Shoots" then the start player is simply x modulo n.  See, easy!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-peEUAFLhQNk/TyXSHKuDSxI/AAAAAAAABHI/UpPw9tW51e8/s1600/pic377153.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-peEUAFLhQNk/TyXSHKuDSxI/AAAAAAAABHI/UpPw9tW51e8/s200/pic377153.jpg" width="157" /&gt;&lt;/a&gt;&lt;/div&gt;Or I suppose you could just grab Ted Alspach's cute &lt;a href="http://www.boardgamegeek.com/boardgame/38318/start-player"&gt;Start Player deck of cards&lt;/a&gt;.  But I think math is WWWAAAAYYYYY more fun.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-3263018961642569971?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/01/particularly-mathy-way-to-determine.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-peEUAFLhQNk/TyXSHKuDSxI/AAAAAAAABHI/UpPw9tW51e8/s72-c/pic377153.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-6965291668774073837</guid><pubDate>Mon, 30 Jan 2012 21:00:00 +0000</pubDate><atom:updated>2012-01-30T13:00:03.044-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Settlers of Catan</category><category domain="http://www.blogger.com/atom/ns#">Humour</category><category domain="http://www.blogger.com/atom/ns#">Epic Nerdiness</category><category domain="http://www.blogger.com/atom/ns#">Big Bang Theory</category><category domain="http://www.blogger.com/atom/ns#">Media</category><title>Daily dose of awesomeness....</title><description>&lt;a href="http://en.wikipedia.org/wiki/The_Big_Bang_Theory"&gt;Big Bang Theory&lt;/a&gt; catches on to the age-old "Wood For Sheep" joke from &lt;a href="http://www.boardgamegeek.com/boardgame/13/the-settlers-of-catan"&gt;Settlers&lt;/a&gt;.... Only for the highly immature and severely dorky.&amp;nbsp; Um.&amp;nbsp; Like me.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="270" src="http://www.youtube.com/embed/eEq-0inAWzk" width="420"&gt;&amp;amp;lt;p&amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;br /&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt; &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;br /&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt; &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;gt;&amp;amp;lt;/p&amp;amp;gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
(Link &lt;a href="http://www.boardgamegeek.com/blogpost/7299/links-free-rings-shifting-origins-revolutionary-st"&gt;thanks to the other Eric at BGGNews&lt;/a&gt;...)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-6965291668774073837?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/01/daily-dose-of-awesomeness.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/eEq-0inAWzk/default.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-7250263759521314290</guid><pubDate>Sat, 28 Jan 2012 20:12:00 +0000</pubDate><atom:updated>2012-01-28T12:12:41.631-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Welcome to Walnut Grove</category><category domain="http://www.blogger.com/atom/ns#">German Railways</category><category domain="http://www.blogger.com/atom/ns#">On The Horizon</category><category domain="http://www.blogger.com/atom/ns#">Vacation</category><title>On The Horizon (next week):  German Railways and Welcome to Walnut Grove...</title><description>I am currently in Florida for the rest of the weekend, enjoying a family trip with the in-laws.  It's quite the lovely albeit busy state and I can see why older wealthy Americans and Canadians come here to spend their last days playing Bridge and turning their skin to leather. Boy, I can't wait to retire - I'll probably end up here with all my board games in tow and enough free time to finally play them....&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-wNMNSROl0cU/TyRVW8CuQrI/AAAAAAAABG0/J1Hsd7V3Dkk/s1600/pic1097251.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-wNMNSROl0cU/TyRVW8CuQrI/AAAAAAAABG0/J1Hsd7V3Dkk/s200/pic1097251.jpg" width="141" /&gt;&lt;/a&gt;&lt;/div&gt;When we return Monday (sadly) I look forward to playing &lt;a href="http://www.boardgamegeek.com/boardgame/35285/german-railways"&gt;German Railways&lt;/a&gt;, Queen's lovely new production of a very well-received Winsome title, which could be considered the unofficial sequel to &lt;a href="http://www.boardgamegeek.com/boardgame/31730/chicago-express"&gt;Chicago Express&lt;/a&gt;.  I &lt;a href="http://deathofmonopoly.blogspot.com/2010/08/on-horizon-sequel-to-chicago-express.html"&gt;talked about it a bit last year&lt;/a&gt; and it has finally been released in North America.  Also looking forward to &lt;a href="http://www.boardgamegeek.com/boardgame/103185/walnut-grove"&gt;Welcome to Walnut Grove&lt;/a&gt;, described as a lightcross between &lt;a href="http://www.boardgamegeek.com/boardgame/822/carcassonne"&gt;Carcassonne&lt;/a&gt; and &lt;a href="http://www.boardgamegeek.com/boardgame/31260/agricola"&gt;Agricola&lt;/a&gt;.  Um, okay, sold.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-_T-M6r7ssKM/TyRVcrYWJLI/AAAAAAAABG8/PzKFQbB-ojw/s1600/pic1132162_md.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-_T-M6r7ssKM/TyRVcrYWJLI/AAAAAAAABG8/PzKFQbB-ojw/s200/pic1132162_md.jpg" width="143" /&gt;&lt;/a&gt;&lt;/div&gt;It'll be sad to return to work in the frozen north but returning to some new gaming Monday night should ease some of the pain.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-7250263759521314290?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/01/on-horizon-next-week-german-railways.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-wNMNSROl0cU/TyRVW8CuQrI/AAAAAAAABG0/J1Hsd7V3Dkk/s72-c/pic1097251.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-8759999951455915370</guid><pubDate>Fri, 20 Jan 2012 14:38:00 +0000</pubDate><atom:updated>2012-01-20T06:38:51.484-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">You tell me</category><category domain="http://www.blogger.com/atom/ns#">Vacation</category><title>You tell me:  time for some sun....</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ZVh6V0-Bq2Q/Txl7pzNbsHI/AAAAAAAABGs/JMXYAqLyEEg/s1600/jambo+cover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-ZVh6V0-Bq2Q/Txl7pzNbsHI/AAAAAAAABGs/JMXYAqLyEEg/s200/jambo+cover.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Off to Florida tonight for a week of warmth (thank goodness!)&amp;nbsp; And of course the toughest choice is what games to subject my in-laws to.&amp;nbsp; Any suggestions?&amp;nbsp; I picked up &lt;a href="http://www.boardgamegeek.com/boardgame/12002/jambo"&gt;Jambo&lt;/a&gt; to play with the hubby in the airport while we're waiting and I'm definitely bringing &lt;a href="http://deathofmonopoly.blogspot.com/2010/02/aw-does-poor-baby-need-tichu.html"&gt;Tichu&lt;/a&gt; and &lt;a href="http://www.boardgamegeek.com/boardgame/45/liars-dice"&gt;Liar's Dice&lt;/a&gt;.&amp;nbsp; Hmmm....&amp;nbsp; How big is that suitcase again?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-8759999951455915370?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/01/you-tell-me-time-for-some-sun.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-ZVh6V0-Bq2Q/Txl7pzNbsHI/AAAAAAAABGs/JMXYAqLyEEg/s72-c/jambo+cover.jpg" height="72" width="72" /><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-1655376144500915950</guid><pubDate>Tue, 17 Jan 2012 14:48:00 +0000</pubDate><atom:updated>2012-01-17T06:48:35.620-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Games night</category><category domain="http://www.blogger.com/atom/ns#">Quebec</category><category domain="http://www.blogger.com/atom/ns#">In the Shadow of the Emperor</category><title>Games night...</title><description>Two new ones played last night at the University of Waterloo...&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;u&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/91984/quebec"&gt;Quebec&lt;/a&gt;&lt;/u&gt;&lt;/strong&gt;, Ystari Games&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-tyy0BrNr4YU/TxV7TTd9n0I/AAAAAAAABFs/_81YgoUnLWg/s1600/IMG_0004.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" kba="true" src="http://2.bp.blogspot.com/-tyy0BrNr4YU/TxV7TTd9n0I/AAAAAAAABFs/_81YgoUnLWg/s400/IMG_0004.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The gorgeous colours of Quebec&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;I finally got a copy of Quebec, designed by Philippe Beaudoin and Pierre Poissant-Marquis, which was first &lt;a href="http://deathofmonopoly.blogspot.com/2011/07/day-at-origins.html"&gt;described to me by one of the designers at Origins last year&lt;/a&gt;. And it's good. Really good. Really, REALLY good. Smart, fast-moving, dynamic, tricky, original, so many words I could use. Definitely on the heavier side but very fast-paced and the decisions are limited so it trucks along fairly quickly. I can't wait to play this again and if I'd bought it last year, it would definitely be in my top 5 of 2011. Ah well. Great start to the new year....&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-NXVTqolAYLY/TxV7WfEepyI/AAAAAAAABF8/yjQmNTWCoO0/s1600/IMG_0006.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" kba="true" src="http://3.bp.blogspot.com/-NXVTqolAYLY/TxV7WfEepyI/AAAAAAAABF8/yjQmNTWCoO0/s400/IMG_0006.jpg" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Leaders and workers&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-odzfRXHPrJ8/TxV7XiFPVKI/AAAAAAAABGE/1khuVn40FRw/s1600/IMG_0007.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" kba="true" src="http://1.bp.blogspot.com/-odzfRXHPrJ8/TxV7XiFPVKI/AAAAAAAABGE/1khuVn40FRw/s400/IMG_0007.jpg" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Zones of power...&amp;nbsp; White is about cascade like crazy!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;strong&gt;&lt;u&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/13780/in-the-shadow-of-the-emperor"&gt;In the Shadow of the Emperor&lt;/a&gt;&lt;/u&gt;&lt;/strong&gt;, Rio Grande Games&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-q4bvGVkBQeY/TxV7ZDWd2xI/AAAAAAAABGM/j4p_ixkdpmE/s1600/IMG_0008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" kba="true" src="http://1.bp.blogspot.com/-q4bvGVkBQeY/TxV7ZDWd2xI/AAAAAAAABGM/j4p_ixkdpmE/s400/IMG_0008.jpg" width="300" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Wasn't playing this one but it's on my list of must-try's.&amp;nbsp; The other table was VERY quiet throughout which goes with what I've heard - a very dry, calculational experience.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-GVASoyGWihk/TxV7bQ546vI/AAAAAAAABGc/q3UY1E5TwX0/s1600/IMG_0010.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" kba="true" src="http://3.bp.blogspot.com/-GVASoyGWihk/TxV7bQ546vI/AAAAAAAABGc/q3UY1E5TwX0/s320/IMG_0010.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-1655376144500915950?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/01/games-night.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-tyy0BrNr4YU/TxV7TTd9n0I/AAAAAAAABFs/_81YgoUnLWg/s72-c/IMG_0004.jpg" height="72" width="72" /><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-8039914385706628570</guid><pubDate>Mon, 16 Jan 2012 17:05:00 +0000</pubDate><atom:updated>2012-01-16T09:05:41.729-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Risk: Legacy</category><category domain="http://www.blogger.com/atom/ns#">First Play</category><category domain="http://www.blogger.com/atom/ns#">Awesomeness</category><title>First plays:  Risk: Legacy...</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-lXPjQ0NXC30/TxRTK5ghaxI/AAAAAAAABFU/gDLHY6sHD28/s1600/risk.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="190" kba="true" src="http://2.bp.blogspot.com/-lXPjQ0NXC30/TxRTK5ghaxI/AAAAAAAABFU/gDLHY6sHD28/s320/risk.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Okay, so if you haven't heard of the &lt;a href="http://www.boardgamegeek.com/boardgame/105134/risk-legacy"&gt;latest incarnation of Risk&lt;/a&gt;, you may want to get your head out from under a rock.&amp;nbsp; And buy it.&amp;nbsp; As soon as possible.&amp;nbsp; And this is coming from someone who REALLY does not like the original game of &lt;a href="http://www.boardgamegeek.com/boardgame/181/risk"&gt;Risk&lt;/a&gt; (it's divisive, eliminates players early on, and way, WAY too long.)&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XxGcIYXqX4E/TxQXCy_WNsI/AAAAAAAABE8/DoTDzACxIX0/s1600/IMG_1012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-XxGcIYXqX4E/TxQXCy_WNsI/AAAAAAAABE8/DoTDzACxIX0/s400/IMG_1012.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The magic of this game may change the board game industry as much as &lt;a href="http://www.boardgamegeek.com/boardgame/36218/dominion"&gt;Dominion&lt;/a&gt; did and &lt;a href="http://www.boardgamegeek.com/boardgame/463/magic-the-gathering"&gt;Magic: The Gathering&lt;/a&gt; before that.&amp;nbsp; If you don't know yet, in Risk: Legacy, players get to change the board and their factions permanently as the games progress.&amp;nbsp; Players can name continents, found cities, permanently scar the board to give regions advantages and disadvantages, and basically create the experience as they go.&amp;nbsp; It's a stunning coup by Hasbro as&amp;nbsp;takes a relatively simple board game and gives the players a level of investment in replay that I've never seen.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-9m3F3OD9lXw/TxQXNKZ9f2I/AAAAAAAABFE/y0n0y7PkpQI/s1600/IMG_1013.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-9m3F3OD9lXw/TxQXNKZ9f2I/AAAAAAAABFE/y0n0y7PkpQI/s400/IMG_1013.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
And it's a riot, it really is.&amp;nbsp; Each game plays in 60-90 minutes due to the different game-winning conditions and we are excited every time to see how our world will change and develop.&amp;nbsp; There are envelopes that only get opened once certain events happen (like last night when someone was eliminated for the first time) and they add new rules and variation to the game.&amp;nbsp; What's so clever is that last night the player whose faction got eliminated was given a power to make that faction stronger in future games.&amp;nbsp; Permanently.&amp;nbsp; And that player got to choose the power which means he ended up getting rewarded even though he was permanently out of the game.&amp;nbsp;&amp;nbsp;&amp;nbsp;The whole&amp;nbsp;thing&amp;nbsp;was extremely satisfying and the eliminated player was surprisingly happy about it.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
The only thing&amp;nbsp;I worry about&amp;nbsp;is that the Risk board has it usual issues - the Australian subcontinent&amp;nbsp;is impenetrable and you are prone to a million bad dice rolls - which makes me think that after the first 15 games, once the board is fixed, we may quickly lose interest.&amp;nbsp; But so far it's been an absolute blast!&amp;nbsp; Where else can I at the end of a game, MUCH to my partner Vincent's dismay,&amp;nbsp;found a minor city in the Middle East called "Fagdad".&amp;nbsp; Ha.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-pcTbaJ3nzCA/TxQXlzbJyfI/AAAAAAAABFM/d84mwZhosns/s1600/IMG_1017.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-pcTbaJ3nzCA/TxQXlzbJyfI/AAAAAAAABFM/d84mwZhosns/s400/IMG_1017.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Australian subcontinent is now "Vincent is your GOD-Land" with&amp;nbsp;the minor city "Vincopolis".&amp;nbsp; Oh give me a break.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-8039914385706628570?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/01/first-plays-risk-legacy.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-lXPjQ0NXC30/TxRTK5ghaxI/AAAAAAAABFU/gDLHY6sHD28/s72-c/risk.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-3946651084505938773</guid><pubDate>Sat, 07 Jan 2012 13:20:00 +0000</pubDate><atom:updated>2012-01-07T05:20:25.021-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Time-lapse</category><category domain="http://www.blogger.com/atom/ns#">Cool stuff</category><category domain="http://www.blogger.com/atom/ns#">Dominant Species</category><title>A little experiment....</title><description>My partner threw an idea at me one day about maybe doing time-lapse photography of board games as they progress.&amp;nbsp; Seemed kinda cool so I finally figured out our new camera and I-Movie and tried it.&amp;nbsp; I figured &lt;a href="http://www.boardgamegeek.com/boardgame/62219/dominant-species"&gt;Dominant Species&lt;/a&gt; might be kind of appropriate, you know migrating species, approaching tundra, and all that.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, you can only whittle a 3 hour game down so much so here's 5 minutes of cube and tile pushing, put to some nice classical music (I've always thought inter-species violence, and violence in general, makes more of a splash to classical...)&lt;br /&gt;
&lt;br /&gt;
This may only interest two other people - the ones who played the game with me.&amp;nbsp; Ha.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="255" src="http://www.youtube.com/embed/aEZ3uoEkHyE" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Next time I think I'll try &lt;a href="http://www.boardgamegeek.com/boardgame/42/tigris-euphrates"&gt;Tigris and Euphrates&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-3946651084505938773?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/01/little-experiment.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/aEZ3uoEkHyE/default.jpg" height="72" width="72" /><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-8704560956259553958</guid><pubDate>Wed, 04 Jan 2012 16:30:00 +0000</pubDate><atom:updated>2012-01-04T08:37:38.940-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Mammut</category><category domain="http://www.blogger.com/atom/ns#">Airlines Europe</category><category domain="http://www.blogger.com/atom/ns#">Mord Im Arosa</category><category domain="http://www.blogger.com/atom/ns#">best of 2011</category><category domain="http://www.blogger.com/atom/ns#">Water Lily</category><category domain="http://www.blogger.com/atom/ns#">Fauna</category><category domain="http://www.blogger.com/atom/ns#">Black Friday</category><category domain="http://www.blogger.com/atom/ns#">Asara</category><title>Best of 2011...</title><description>As always, I definitely did not play even a tenth of the multitude of games that those lucky people over at&amp;nbsp;&lt;a href="http://opinionatedgamers.com/"&gt;Opinionated Gamers&lt;/a&gt;&amp;nbsp;get to play so my&amp;nbsp;choices are&amp;nbsp;totally coloured by that.&amp;nbsp; As well, due to living in Canada, many a game that I finally played this year may have been a 2010 release.&amp;nbsp; Deal with it.&amp;nbsp; Maybe just consider these the favourites of the games that were new to me this year.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
So without further ado...&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-4c_8N0JKRgU/TwM-BW2Xu4I/AAAAAAAABCw/pXpCKQsjI0I/s1600/mammutcover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="396" rea="true" src="http://1.bp.blogspot.com/-4c_8N0JKRgU/TwM-BW2Xu4I/AAAAAAAABCw/pXpCKQsjI0I/s400/mammutcover.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Best&amp;nbsp;New Game of 2011&lt;/u&gt;&lt;/b&gt; - &lt;b&gt;Mammut, by Kristian Amundsen Ostby (Queen)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
My favourite game this year earns its status for playing so completely and wonderfully different than any game I own.&amp;nbsp; In &lt;a href="http://www.boardgamegeek.com/boardgame/95613/mammut"&gt;Mammut&lt;/a&gt;, players are cavemen determining how to share the spoils of a hunt.&amp;nbsp; The hunt is composed of 31 tiles, of varying values and importance, and each player in turn can take as many of them as they want from the spoils in the middle or all the tiles from one other player.&amp;nbsp; The key is that if you take the tiles away from someone else, you have to return at least one back to the center (they were being "too greedy!").&amp;nbsp; This back and forth of stealing and returning continues until everyone has tiles.&amp;nbsp;&amp;nbsp;The round then ends and a scoring occurs&amp;nbsp;similar to Knizia's classic &lt;a href="http://www.boardgamegeek.com/boardgame/12/ra"&gt;Ra&lt;/a&gt;.&amp;nbsp; 4 or 5&amp;nbsp;rounds and the game is finished.&lt;br /&gt;
&lt;br /&gt;
This game is brilliant, loaded with strategy, and&amp;nbsp;helluva lot of "take that" nastiness.&amp;nbsp; No&amp;nbsp;other family game this year has made me think so differently about how to play well.&amp;nbsp; For more details, see my &lt;a href="http://deathofmonopoly.blogspot.com/2011/08/review-of-mammut.html"&gt;full review here&lt;/a&gt;.&amp;nbsp; Or just go&amp;nbsp;out and buy the damn game.&amp;nbsp; It's wicked, tense, strategic fun.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-pzNAC2wl0KA/TwM-HPxJ3-I/AAAAAAAABC8/iZOWkyvBBgs/s1600/asaracover.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" rea="true" src="http://1.bp.blogspot.com/-pzNAC2wl0KA/TwM-HPxJ3-I/AAAAAAAABC8/iZOWkyvBBgs/s200/asaracover.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;u&gt;Second Place Favourite&lt;/u&gt;&lt;/b&gt;&amp;nbsp;- &lt;b&gt;Asara, by Michael Kiesling and Wolfgang Kramer (Ravensburger)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This one may come as a surprise to you (it sure did to me).&amp;nbsp; It also may be from 2010 but I don't care.&amp;nbsp; When I first read the rules to this, it seemed like there wasn't a&amp;nbsp;single original mechanic.&amp;nbsp; And maybe there isn't.&amp;nbsp; But &lt;a href="http://deathofmonopoly.blogspot.com/2011/09/first-plays-asara-and-uluru.html"&gt;after playing it&lt;/a&gt; I found the game so well-balanced, so interesting, and so easy to explain, it's worth every second.&amp;nbsp; On paper, it's just a worker-placement game about building the tallest towers in five different colours.&amp;nbsp; But it's gorgeously produced and the worker-placement is cleverly handled with cards where players must follow suit to take certain actions after others.&amp;nbsp; It's an extremely fun family strategy game that is super-tense right through to the finish.&amp;nbsp; Kramer invented &lt;a href="http://www.boardgamegeek.com/boardgame/555/the-princes-of-florence"&gt;Princes of Florence&lt;/a&gt;, one of my all-time greats, and his masterful touch is quite evident here,&amp;nbsp;although &lt;a href="http://www.boardgamegeek.com/boardgame/72991/asara"&gt;Asara&lt;/a&gt;&amp;nbsp;is a slightly more relaxed affair.&amp;nbsp; But only slightly.&amp;nbsp; A very, very pleasant surprise.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Runners-up&lt;/u&gt;&lt;/b&gt; -&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-F_s0wq8uWBA/TwR1kfFYoaI/AAAAAAAABEE/v7_4oVivTJE/s1600/airlines.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://4.bp.blogspot.com/-F_s0wq8uWBA/TwR1kfFYoaI/AAAAAAAABEE/v7_4oVivTJE/s1600/airlines.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Airlines Europe&lt;/b&gt;, by Alan R. Moon - It's a quicker, slicker version of Moon's Union Pacific/Airlines system and the tension in the game sneaks up on you.&amp;nbsp; Imagine Acquire meets Ticket To Ride and you're starting to get the idea.&amp;nbsp; But you gotta play it with the flight ban rules which can be found &lt;a href="http://www.boardgamegeek.com/filepage/72040/airlines-europe-flugverbot-airlines-europe-flight"&gt;here&lt;/a&gt;.&amp;nbsp; It adds some nastiness and clogs the board up quite nicely.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ZEWJfjeA_fA/TwR1ZuVT9TI/AAAAAAAABD4/4Oy7lLeqgDk/s1600/fauna.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://1.bp.blogspot.com/-ZEWJfjeA_fA/TwR1ZuVT9TI/AAAAAAAABD4/4Oy7lLeqgDk/s1600/fauna.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Fauna&lt;/strong&gt;, by Friedemann Friese - Definitely my favourite party game this year and it was&amp;nbsp;republished in English this year by &lt;a href="http://www.foxmind.com/"&gt;FoxMind Games&lt;/a&gt;.&amp;nbsp; This is a trivia game about animals - where they live, what they weigh, how tall they are - where you can win points by still being close to the answer and not exactly on it.&amp;nbsp; Sounds dry but it's actually shockingly fun.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-AMSYtJpN9AQ/TwR1KIMarjI/AAAAAAAABDs/es0FrPz_KJo/s1600/bfcover.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://2.bp.blogspot.com/-AMSYtJpN9AQ/TwR1KIMarjI/AAAAAAAABDs/es0FrPz_KJo/s1600/bfcover.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Black Friday&lt;/strong&gt;, also by Friedemann Friese - Once you get past the god-awful ruleset and make sense of how to play, you'll find yourself immersed in one of the cleverest stock market simulations ever put to board.&amp;nbsp; It's tense and strategic but still&amp;nbsp;chaotic and a bit number-crunchy.&amp;nbsp; Maybe not for everyone but my math friends and I love it.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-waCSWtW6BgA/TwRzuojF86I/AAAAAAAABDU/jVv3xarPssc/s1600/mordcover.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://1.bp.blogspot.com/-waCSWtW6BgA/TwRzuojF86I/AAAAAAAABDU/jVv3xarPssc/s1600/mordcover.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Mord Im Arosa&lt;/strong&gt;, by Alessandro Zucchini - I love this game of dropping cubes in a tower and listening to which floor they fall to.&amp;nbsp; It's simple, hilarious, and nasty.&amp;nbsp; This is the most enjoyable game I've played all year and also one of the cleverest.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-XpfMXXhkIEE/TwR4BPktgpI/AAAAAAAABE0/Je4tVJpmpUE/s1600/lilycover.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" rea="true" src="http://3.bp.blogspot.com/-XpfMXXhkIEE/TwR4BPktgpI/AAAAAAAABE0/Je4tVJpmpUE/s1600/lilycover.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Water Lily&lt;/strong&gt;, by Dominique Ehrhard - This little race game was brought to my attention at Origins this past year and I'm glad we picked it up.&amp;nbsp; It's a very simple race game that's made quite tricky by the memory element of the&amp;nbsp;scoring.&amp;nbsp; Excellent, suspenseful, and&amp;nbsp;so quick.&amp;nbsp; It's also one of the nicest productions I've seen in years where the box becomes the board.&amp;nbsp; Just lovely.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;(Aside:&amp;nbsp; I haven't played my copy of&amp;nbsp;&lt;a href="http://www.boardgamegeek.com/boardgame/79828/a-few-acres-of-snow"&gt;A Few&amp;nbsp;Acres of Snow&lt;/a&gt; yet but it may jump on this list pretty quickly.&amp;nbsp; Deck-building, Canadian history, and Martin Wallace -&amp;nbsp;sounds like an amazing combo.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-8704560956259553958?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2012/01/best-of-2011.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-4c_8N0JKRgU/TwM-BW2Xu4I/AAAAAAAABCw/pXpCKQsjI0I/s72-c/mammutcover.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-58899408023790041</guid><pubDate>Fri, 30 Dec 2011 14:27:00 +0000</pubDate><atom:updated>2012-01-04T14:42:05.780-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Reviews</category><category domain="http://www.blogger.com/atom/ns#">Sorry Sliders</category><category domain="http://www.blogger.com/atom/ns#">Family</category><category domain="http://www.blogger.com/atom/ns#">Guest post</category><title>Guest post:  a review of Sorry Sliders...</title><description>&lt;a href="http://www.boardgamegeek.com/boardgame/37196/sorry-sliders"&gt;Sorry Sliders&lt;/a&gt; is a game marketed to children, ages 6 and up. I just played it with my three year old and she had the hang of it after the first slide. In fact, she beat me.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-2PNm7mEdJ1Q/Tv3JFdTSgbI/AAAAAAAABCY/0_ltamDCZCc/s1600/sscover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="258" rea="true" src="http://2.bp.blogspot.com/-2PNm7mEdJ1Q/Tv3JFdTSgbI/AAAAAAAABCY/0_ltamDCZCc/s400/sscover.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Sorry Sliders really doesn't resemble its predecessor at all, with the exception of the logo and the little game pieces. The best way to describe it is that it's basically a board game version of curling; without the sweeping and the obnoxious shirts. Kind of like a poor man's &lt;a href="http://www.boardgamegeek.com/boardgame/521/crokinole"&gt;Crokinole&lt;/a&gt;. Set-up is really simple and if you pay attention to the diagram, which I didn't, you can have all the pieces punched out and attached in less then five minutes. If, like me, you choose to wing it... well, you're looking at about 8 minutes once you realize you put the edges on each piece upside down and you have to pull them all off and re-attach.&lt;br /&gt;
&lt;br /&gt;
The nice thing about this board game is that it comes in 2, 3, and 4 player options. You just attach&amp;nbsp;the coordinating number of sides and fill in the other edges with walls. That's it. Easy as pie. There are also four variations of the game so when you get bored of the first one, you can add a little challenge into the play.&lt;br /&gt;
&lt;br /&gt;
We played cooperatively, as I feel badly beating my three-year-old at board games. So neither of us had to say "Sorry" at any time during our game. And neither of us had to send our pieces back to home. I suspect that when I play this with my sons, there's going to be a lot more gleeful "Sorry"-ing going around as they aim to send my pieces flying of the table. Game play is super simple. Basically, you take turns sliding your tokens down the board trying to get as close as possible to the middle ring, which is worth the most points. If you managed to send an opponents piece to the edge of the tabe in the process, well, that's where the apologizing starts. The further from the ring, the lower the point count. We playing 3 rounds (12 slides each) and finished the game. Because I let my daughter score first, she won, but in reality, it's was probably at least a draw.&lt;br /&gt;
&lt;br /&gt;
So, from the perspective of a young child, Sorry Sliders is a great game. My daughter said, and I quote, "I like getting my pieces home best." The least "I don't like when you lose." Awww...&lt;br /&gt;
&lt;br /&gt;
From my perspective, it's a fun, quick little game. It's certainly not as frustrating as I remember the &lt;a href="http://www.boardgamegeek.com/boardgame/2407/sorry"&gt;Sorry&lt;/a&gt; from our childhood to be. Don't expect to utilise any strategy as this is definitely a no-brainer. And don't bring it out to your university game night... they're just not the target audience!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rDzCDPPVHS0/Tv3JLt-NYsI/AAAAAAAABCk/bjvDd8Ukxss/s1600/ssback.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="257" rea="true" src="http://1.bp.blogspot.com/-rDzCDPPVHS0/Tv3JLt-NYsI/AAAAAAAABCk/bjvDd8Ukxss/s400/ssback.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Pros:&lt;/b&gt;&lt;/u&gt; Easy to set up, colourful, easily grasped by young children (and if you're like me, easy to let them experience winning)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Cons:&lt;/u&gt;&lt;/b&gt; The four-player version might take up a bit more table room than you expect. This might be a floor game when fully set up. Of course, when you have kids, empty floor space is hard to come by, too... &lt;br /&gt;
&lt;br /&gt;
- &lt;b&gt;Laura Freeman&lt;/b&gt; resides in Vanderhoof, B.C, where she is a social worker, mother of three amazing kids, soon-to-be published novelist, and all-around amazing sister!&amp;nbsp;&amp;nbsp;She also&amp;nbsp;scrapbooks avidly and you&amp;nbsp;can check out her scrappy antics at her blog &lt;a href="http://bcandabcroppers.blogspot.com/"&gt;Scrapbooking Beats Housework&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
(Editor: Hmmmm, wonder who gave them them&amp;nbsp;that game for Christmas....)&lt;br /&gt;
&lt;br /&gt;
UPDATE:&amp;nbsp; 04-Jan-2012 - &lt;span style="color: black; font-family: &amp;quot;Tahoma&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt;"&gt;I  may have been premature when I wrote my comments about Sorry Sliders  after playing it with my daughter the other day.&amp;nbsp; We pulled it out again  yesterday at my five-year old’s birthday party.&amp;nbsp; It scored some decent  table time as each of the guests in attendance wanted to have a go at  it.&amp;nbsp; So, to update my opinion of the game, I thought I’d add that Sorry  Sliders is much more competitive and much more fun when played as a  four-player game.&amp;nbsp; And tilted on an angle, it actually will fit on my  kitchen table. We only used the basic board, and have yet to try any of  the three variations, but despite the simple instructions, it was a  ‘hoot’.&amp;nbsp; Adults, unlike three-year olds, can strategize. Instead of just  aiming to land their sliders as close to the bulls-eye as possible,  adults will aim to knock each others’ sliders out of play; Or even more  cut-throat, knock them into higher scoring rings when, towards the end  of the game, opponents are looking to score ones and twos to land their  tokens in the home square.&amp;nbsp;&amp;nbsp; To my surprise, and delight, everyone  enjoyed the game and got into the action.&amp;nbsp; So, I guess I just want to  add that this is an excellent family game as everyone will enjoy the  action regardless of age or skill level.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-58899408023790041?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/12/guest-post-review-of-sorry-sliders.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-2PNm7mEdJ1Q/Tv3JFdTSgbI/AAAAAAAABCY/0_ltamDCZCc/s72-c/sscover.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-2758740771502787716</guid><pubDate>Mon, 26 Dec 2011 17:17:00 +0000</pubDate><atom:updated>2011-12-26T09:17:52.018-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Christmas</category><category domain="http://www.blogger.com/atom/ns#">great gift ideas for Eric</category><title>Great gifting...</title><description>Gonna be a fun week leading up to New Year's!&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-SHl72boMX2E/TviruGZXHnI/AAAAAAAABCM/32orFL-N8Co/s1600/IMG_0973.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-SHl72boMX2E/TviruGZXHnI/AAAAAAAABCM/32orFL-N8Co/s400/IMG_0973.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Risk: Legacy, a dice rolling tray for said Risk game, a lovely Dirk Henn game from Queen, and some awesome beginner's Bridge books!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-2758740771502787716?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/12/great-gifting.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-SHl72boMX2E/TviruGZXHnI/AAAAAAAABCM/32orFL-N8Co/s72-c/IMG_0973.JPG" height="72" width="72" /><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-7745319223868720319</guid><pubDate>Mon, 26 Dec 2011 01:22:00 +0000</pubDate><atom:updated>2011-12-25T17:22:14.998-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">First Play</category><category domain="http://www.blogger.com/atom/ns#">Dominant Species</category><title>First play: Dominant Species...</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-MrmwpIsgoTw/TvZUqdZEKPI/AAAAAAAABB0/owfrWnH01UU/s1600/dscover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-MrmwpIsgoTw/TvZUqdZEKPI/AAAAAAAABB0/owfrWnH01UU/s320/dscover.jpg" width="237" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;u&gt;&lt;b&gt; &lt;/b&gt;&lt;/u&gt;I finally got a chance to play &lt;a href="http://www.boardgamegeek.com/boardgame/62219/dominant-species"&gt;Dominant Species&lt;/a&gt;, a game that seems to be at the top of a lot of 'Best Of' lists this year.&amp;nbsp; And I think I can see why.&amp;nbsp; It's a rather complex worker placement game with an interesting majority placement/war gamey kind of feel.&amp;nbsp; It wasn't half as complicated to learn as people make it out to be and it's actually quite enjoyable to watch your class of animals grow and adapt.&lt;br /&gt;
&lt;br /&gt;
However, for an almost 3 hour game, it's rather chaotic and in our game the winner seemed to be completely determined in the final round.&amp;nbsp; As well, the worker placement choices seem a tad clunky.&amp;nbsp; Every single round started with players filling up first the limited spaces on the Dominance (scoring) row, allowing them to choose which tile to score and which special power card to use.&amp;nbsp; It seemed pretty much programmed and in a 5 or 6-player game I imagine it would be rather frustrating.&amp;nbsp; Still, for a strategy game this long to hold my attention so completely despite the randomness, there's definitely something working.&amp;nbsp; I won't be buying it but I'll definitely play it again.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-nSAO6hI-fq8/TvfK2pu6UMI/AAAAAAAABCA/4Es8Q5UzvxA/s1600/Domspecboard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-nSAO6hI-fq8/TvfK2pu6UMI/AAAAAAAABCA/4Es8Q5UzvxA/s400/Domspecboard.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-7745319223868720319?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/12/first-play-dominant-species.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-MrmwpIsgoTw/TvZUqdZEKPI/AAAAAAAABB0/owfrWnH01UU/s72-c/dscover.jpg" height="72" width="72" /><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-1395674024705623376</guid><pubDate>Wed, 21 Dec 2011 21:00:00 +0000</pubDate><atom:updated>2011-12-21T13:03:30.478-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Airlines Europe</category><category domain="http://www.blogger.com/atom/ns#">First Play</category><category domain="http://www.blogger.com/atom/ns#">Yspahan</category><title>First plays:  Airlines Europe expansion and Yspahan....</title><description>This month has been WAY too busy (hence the almost total lack of posts in December).&amp;nbsp; But some gaming did happen and some pics were taken.&amp;nbsp; Hopefully I'll add some more words during the Christmas holiday...&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Airlines: Europe - Flight Ban expansion&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kg1shDypnHE/Tu9a2WK3-rI/AAAAAAAABBQ/xitLEpo-HBE/s1600/IMG_0961.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-kg1shDypnHE/Tu9a2WK3-rI/AAAAAAAABBQ/xitLEpo-HBE/s640/IMG_0961.JPG" width="360" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I have been aching to try the Flight Ban rules and they finally got &lt;a href="http://www.boardgamegeek.com/filepage/72040/airlines-europe-flugverbot-airlines-europe-flight"&gt;posted&lt;/a&gt; on BoardGameGeek&amp;nbsp;(if you haven't played the delightfully tense A:E, you can check out my description &lt;a href="http://deathofmonopoly.blogspot.com/2011/06/you-tell-me-best-so-far-of-2011.html"&gt;here&lt;/a&gt;).&amp;nbsp; One major problem with Airlines: Europe (and &lt;a href="http://www.boardgamegeek.com/boardgame/94/union-pacific"&gt;Union Pacific&lt;/a&gt; before it) was the fact that none of the airlines actually ever seem to clash on the board, it was just too open and&amp;nbsp;they could all be expanded quite easily.&amp;nbsp; The addition of flight bans, which anyone can play with just 12 dark chips, tightens the board up nicely.&amp;nbsp; After each of the first couple scoring rounds certain routes can be closed up, making it harder for airlines to reach their destinations.&amp;nbsp; Very simple addition but definitely adds some&amp;nbsp;complexity and interaction.&amp;nbsp; Well worth it and we will not be playing this game without it&amp;nbsp;again.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-oaUCWVtxGLg/Tu9bKKLGU9I/AAAAAAAABBY/oOOw1zRFsRI/s1600/IMG_0962.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-oaUCWVtxGLg/Tu9bKKLGU9I/AAAAAAAABBY/oOOw1zRFsRI/s400/IMG_0962.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Yspahan&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-134zFF0Y3tk/Tu9bb3lc9_I/AAAAAAAABBg/etAULEdBDKQ/s1600/IMG_0965.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-134zFF0Y3tk/Tu9bb3lc9_I/AAAAAAAABBg/etAULEdBDKQ/s640/IMG_0965.JPG" width="360" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Okay, so this wasn't actually my first play of &lt;a href="http://www.boardgamegeek.com/boardgame/22345/yspahan"&gt;Yspahan&lt;/a&gt;. But the first game was about 2 years ago and what the hell have I been doing since?!?!?&amp;nbsp; This game is amazing!&amp;nbsp; Elegant, quick, and multiple strategies to follow.&amp;nbsp; And the clever action selection using the dice makes the game extremely fun.&amp;nbsp; I think I remembered the game being complicated to explain but everyone caught on very quickly and the turns flew by.&amp;nbsp; Fun dice-rolling, tough choices, and beautifully designed production.&amp;nbsp; What an excellent little gem.&amp;nbsp; I love &lt;a href="http://www.ystari.com/"&gt;Ystari Games&lt;/a&gt;...&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2MUhkBypyO0/Tu9bpHHTx8I/AAAAAAAABBo/354POCI_gDQ/s1600/IMG_0966.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-2MUhkBypyO0/Tu9bpHHTx8I/AAAAAAAABBo/354POCI_gDQ/s400/IMG_0966.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-1395674024705623376?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/12/first-plays-airlines-europe-expansion.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-kg1shDypnHE/Tu9a2WK3-rI/AAAAAAAABBQ/xitLEpo-HBE/s72-c/IMG_0961.JPG" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-5895783983260655707</guid><pubDate>Wed, 07 Dec 2011 15:44:00 +0000</pubDate><atom:updated>2011-12-07T07:44:54.228-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alan Moon</category><category domain="http://www.blogger.com/atom/ns#">Game design</category><category domain="http://www.blogger.com/atom/ns#">Ticket to Ride</category><category domain="http://www.blogger.com/atom/ns#">You tell me</category><title>You tell me: favourite game designers...</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-F0-rLC1rD_g/Tt-IWZYPihI/AAAAAAAABBI/IcCL3_mhcpc/s1600/pic1077579_md.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" mda="true" src="http://2.bp.blogspot.com/-F0-rLC1rD_g/Tt-IWZYPihI/AAAAAAAABBI/IcCL3_mhcpc/s200/pic1077579_md.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Managed to play a game of the new &lt;a href="http://www.boardgamegeek.com/boardgameexpansion/106637/ticket-to-ride-map-collection-volume-1-team-asia"&gt;Ticket To Ride: Asia team expansion&lt;/a&gt; last night and loved it.&amp;nbsp; My favourite series of games now has&amp;nbsp;an option for clever partnership play and it felt quite rewarding when you worked together with someone to complete a ticket.&amp;nbsp; I am reminded again and again of how much I enjoy &lt;a href="http://www.boardgamegeek.com/boardgamedesigner/9/alan-r-moon"&gt;Alan R. Moon&lt;/a&gt; games, whether it be a game&amp;nbsp;in&amp;nbsp;the &lt;a href="http://www.daysofwonder.com/en/products/guide/ticket-to-ride/"&gt;TTR series&lt;/a&gt;, the lovely &lt;a href="http://www.boardgamegeek.com/boardgame/10/elfenland"&gt;Elfenland&lt;/a&gt;, the interactive and nasty &lt;a href="http://www.boardgamegeek.com/boardgame/9027/oasis"&gt;Oasis&lt;/a&gt;, or the brilliant and under-rated&amp;nbsp;card game &lt;a href="http://deathofmonopoly.blogspot.com/2011/05/long-review-of-short-game-gloria.html"&gt;Gloria Picktoria&lt;/a&gt;.&amp;nbsp; He is the tops for me right now with &lt;a href="http://www.boardgamegeek.com/boardgamedesigner/2/reiner-knizia"&gt;Knizia&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgamedesigner/4/sid-sackson"&gt;Sackson&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgamedesigner/141/friedemann-friese"&gt;Friese&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgamedesigner/7/wolfgang-kramer"&gt;Kramer&lt;/a&gt;, and &lt;a href="http://www.boardgamegeek.com/boardgamedesigner/6/martin-wallace"&gt;Wallace&lt;/a&gt;&amp;nbsp;following not far behind.&lt;br /&gt;
&lt;br /&gt;
Who is your favourite game designer and why?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-5895783983260655707?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/12/you-tell-me-favourite-game-designers.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-F0-rLC1rD_g/Tt-IWZYPihI/AAAAAAAABBI/IcCL3_mhcpc/s72-c/pic1077579_md.jpg" height="72" width="72" /><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-1806879375255623034</guid><pubDate>Thu, 01 Dec 2011 04:11:00 +0000</pubDate><atom:updated>2011-11-30T20:15:30.541-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">University of Waterloo</category><category domain="http://www.blogger.com/atom/ns#">pictures</category><category domain="http://www.blogger.com/atom/ns#">Games night</category><title>Pics from games night at the Uni...</title><description>Another couple Monday nights at the University of Waterloo and a whole bunch of board gaming....&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vD3jANV1NK0/Ttb61NRFbvI/AAAAAAAABAA/Bt3UK_McJ2M/s1600/IMG_0904.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-vD3jANV1NK0/Ttb61NRFbvI/AAAAAAAABAA/Bt3UK_McJ2M/s400/IMG_0904.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Asara - God, what a great game!&amp;nbsp; Why don't we play this more...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-7rHBNciv9PM/Ttb7ADyZIlI/AAAAAAAABAI/Y50erb30Y_8/s1600/IMG_0905.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-7rHBNciv9PM/Ttb7ADyZIlI/AAAAAAAABAI/Y50erb30Y_8/s400/IMG_0905.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Worms Up! - A rather silly game that I quite enjoy.&amp;nbsp; Not so much for the others.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-hsSqwBep0pw/Ttb7KotaN6I/AAAAAAAABAQ/O8qg8rZYQ5g/s1600/IMG_0906.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-hsSqwBep0pw/Ttb7KotaN6I/AAAAAAAABAQ/O8qg8rZYQ5g/s400/IMG_0906.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;EmDo (Eminent Domain) - The latest deck-building craze which I have yet to play.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-MJYBw_c2KOA/Ttb7UhEmrvI/AAAAAAAABAY/zqLTem2lGXg/s1600/IMG_0907.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-MJYBw_c2KOA/Ttb7UhEmrvI/AAAAAAAABAY/zqLTem2lGXg/s400/IMG_0907.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Black Friday, Friday, market's gonna crash on Friday, Fun, Fun, Fun, Fun....&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-oYzmSOeWnv4/Ttb7gSIWIsI/AAAAAAAABAg/Folhoah9hDQ/s1600/IMG_0908.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-oYzmSOeWnv4/Ttb7gSIWIsI/AAAAAAAABAg/Folhoah9hDQ/s400/IMG_0908.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Lost Cities: The Board Game - This version sucks compared to the addictive Keltis. Fail. &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KJed0aDbvP4/Ttb7yGNCYwI/AAAAAAAABAo/FpqBOa9_SwM/s1600/IMG_0918.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-KJed0aDbvP4/Ttb7yGNCYwI/AAAAAAAABAo/FpqBOa9_SwM/s400/IMG_0918.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;At the Gates of Loyang - Epic harvesting.&amp;nbsp; Thoughtful, enjoyable, but a commitment.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-UTfd-Yr656E/Ttb8Avf2DCI/AAAAAAAABAw/C5uEESajefA/s1600/IMG_0920.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-UTfd-Yr656E/Ttb8Avf2DCI/AAAAAAAABAw/C5uEESajefA/s400/IMG_0920.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;In The Year of The Dragon - Such sweet pain.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-06lCpGLk1JU/Ttb8Nh5tguI/AAAAAAAABA4/4INNgds6elU/s1600/IMG_0922.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-06lCpGLk1JU/Ttb8Nh5tguI/AAAAAAAABA4/4INNgds6elU/s400/IMG_0922.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Wizard Extreme - Wizard!&amp;nbsp; But extreme!&amp;nbsp; (Minus the wizards yet surprisingly MORE nasty...)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-AnYLGsLJRvo/Ttb8ZUQZPuI/AAAAAAAABBA/v1xSDBDUgO8/s1600/IMG_0923.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-AnYLGsLJRvo/Ttb8ZUQZPuI/AAAAAAAABBA/v1xSDBDUgO8/s640/IMG_0923.JPG" width="360" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Zertz - Favourite new abstract due to the clever built-in endgame timer.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-1806879375255623034?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/11/pics-from-games-night-at-uni.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-vD3jANV1NK0/Ttb61NRFbvI/AAAAAAAABAA/Bt3UK_McJ2M/s72-c/IMG_0904.JPG" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-3347806604910793542</guid><pubDate>Sun, 27 Nov 2011 23:26:00 +0000</pubDate><atom:updated>2011-11-28T21:04:46.752-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Apps</category><category domain="http://www.blogger.com/atom/ns#">Ticket to Ride</category><category domain="http://www.blogger.com/atom/ns#">Days of Wonder</category><title>Pocket train gaming...</title><description>I spent the previous weekend playing the new Iphone/Ipod Touch-only &lt;a href="http://www.daysofwonder.com/online/en/t2r/pocket/"&gt;Ticket to Ride app&lt;/a&gt;.&amp;nbsp; I actually think it's better than the online implementation despite not being connected to the TTR network.&amp;nbsp; The AI is stronger and the touch screen controls are super-slick. &amp;nbsp;It's totally tiding me over till I get the &lt;a href="http://www.daysofwonder.com/tickettoride/en/maps/asia/"&gt;new Asia maps&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-AKaSQv2H0oU/TtLGKa5XoRI/AAAAAAAAA_4/n2wSIFc5ptM/s1600/tickettoridepocket-thumb-263047.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="220" src="http://1.bp.blogspot.com/-AKaSQv2H0oU/TtLGKa5XoRI/AAAAAAAAA_4/n2wSIFc5ptM/s320/tickettoridepocket-thumb-263047.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
If you have an Ipod/Iphone/Ithingy I would also recommend checking out &lt;a href="http://timothy.org.uk/blog/?p=715"&gt;this article&lt;/a&gt; at the blog /(p[eu]rls of wisdom)?/ about useful apps for gaming. &amp;nbsp;I'm about to download the &lt;a href="http://deathofmonopoly.blogspot.com/search/label/Tichu"&gt;Tichu&lt;/a&gt; score app for the long night of gaming ahead....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-3347806604910793542?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/11/pocket-train-gaming.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-AKaSQv2H0oU/TtLGKa5XoRI/AAAAAAAAA_4/n2wSIFc5ptM/s72-c/tickettoridepocket-thumb-263047.jpg" height="72" width="72" /><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-3248809038704430454</guid><pubDate>Tue, 22 Nov 2011 17:17:00 +0000</pubDate><atom:updated>2011-11-22T09:17:37.414-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Toronto</category><category domain="http://www.blogger.com/atom/ns#">gamercamp</category><category domain="http://www.blogger.com/atom/ns#">fun stuff</category><category domain="http://www.blogger.com/atom/ns#">conventions</category><title>Game design camp!</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-FK7qKu7sWws/TsvZE5jjqoI/AAAAAAAAA_o/v3zMQNFFxdM/s1600/header-gclogo.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" hda="true" height="106" src="http://3.bp.blogspot.com/-FK7qKu7sWws/TsvZE5jjqoI/AAAAAAAAA_o/v3zMQNFFxdM/s400/header-gclogo.gif" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;If you're in the Toronto area this coming weekend, you should probably try to check out &lt;a href="http://www.gamercamp.ca/"&gt;Gamercamp Lv.&amp;nbsp;3&lt;/a&gt;.&amp;nbsp; Although it looks catered more to video game design, there is a board game jam session on the Friday where a bunch of people get together and create board games on the fly.&amp;nbsp; Awesome.&lt;br /&gt;
&lt;br /&gt;
Man, I wish I had this Friday off work!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-3248809038704430454?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/11/game-design-camp.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-FK7qKu7sWws/TsvZE5jjqoI/AAAAAAAAA_o/v3zMQNFFxdM/s72-c/header-gclogo.gif" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-743806264211597187</guid><pubDate>Sun, 20 Nov 2011 18:09:00 +0000</pubDate><atom:updated>2011-11-20T10:09:58.185-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Crappy Birthday</category><category domain="http://www.blogger.com/atom/ns#">Giveaway</category><category domain="http://www.blogger.com/atom/ns#">Contests</category><title>Crappy birthday to you!  Crappy birthday to you!  Crappy birthday dear......</title><description>....Robert Cannon!!!&amp;nbsp; Looks like he's receiving a &lt;a href="http://deathofmonopoly.blogspot.com/2011/10/crappy-birthday-to-me-crappy-birthday.html"&gt;new copy of Crappy Birthday&lt;/a&gt;!&amp;nbsp; (Sorry all that the draw took so long - my life has been on fast-forward for the last month.)&lt;br /&gt;
&lt;br /&gt;
The worst gift Robert received was what&amp;nbsp;he&amp;nbsp;states to be&amp;nbsp;a truly&amp;nbsp;awful trivia board game, &lt;a href="http://www.boardgamegeek.com/boardgame/5050/the-worst-case-scenario-survival-game"&gt;The Worst-Case Scenario Survival Game&lt;/a&gt;.&amp;nbsp; Sounds thrilling.&amp;nbsp; Some of the other crappy birthday gifts sent in included Reese's Peanut Butter Cups to someone who is deathly allergic, &lt;a href="http://www.boardgamegeek.com/boardgame/26817/monopoly-dallas-cowboys"&gt;Dallas Cowboys Monopoly&lt;/a&gt; (oh my god, kill me), and a particularly obscene homemade statue whose picture I won't post here combining an elf and the baby Jesus (thanks, Maurizio, for that little gem).&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-DyUo0N9fAwY/TslCOME8IqI/AAAAAAAAA_g/P9UK5jgEfmM/s1600/crappy+birthday.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" hda="true" height="382" src="http://3.bp.blogspot.com/-DyUo0N9fAwY/TslCOME8IqI/AAAAAAAAA_g/P9UK5jgEfmM/s400/crappy+birthday.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Thanks to the ever-useful &lt;a href="http://random.org/"&gt;random.org&lt;/a&gt; for choosing a winner once again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-743806264211597187?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/11/crappy-birthday-to-you-crappy-birthday.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-DyUo0N9fAwY/TslCOME8IqI/AAAAAAAAA_g/P9UK5jgEfmM/s72-c/crappy+birthday.jpg" height="72" width="72" /><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-6786958195028393478</guid><pubDate>Tue, 15 Nov 2011 22:30:00 +0000</pubDate><atom:updated>2011-11-16T11:44:40.933-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Reviews</category><category domain="http://www.blogger.com/atom/ns#">Friedemann Friese</category><category domain="http://www.blogger.com/atom/ns#">Wits and Wagers</category><category domain="http://www.blogger.com/atom/ns#">FoxMind</category><category domain="http://www.blogger.com/atom/ns#">best of 2011</category><category domain="http://www.blogger.com/atom/ns#">Fauna</category><category domain="http://www.blogger.com/atom/ns#">Black Friday</category><title>A review of Fauna...</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gz2hR-U0n3c/TsLmUxI482I/AAAAAAAAA-4/3T2d_GH3HpU/s1600/pic1091049_md.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" nda="true" src="http://3.bp.blogspot.com/-gz2hR-U0n3c/TsLmUxI482I/AAAAAAAAA-4/3T2d_GH3HpU/s400/pic1091049_md.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Okay, everyone, who wants to play a trivia game about guessing the weight, height, length, and natural habitats of various wildly obscure species of animals? Oh. No one? Right. Well, what if I said this animal trivia game was invented by Friedemann Friesse, the brilliant man behind &lt;a href="http://www.boardgamegeek.com/boardgame/2651/power-grid"&gt;Power Grid&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgame/39242/black-friday"&gt;Black Friday&lt;/a&gt;, and other modern classics of Euro-gaming. And maybe I should also mention the gameplay bears some similarities to that other great trivia game Wits and Wagers. Would that convince you? Still no? Perhaps you should read on and learn more about what I think is one of the most enjoyable trivia games to ever be published.&amp;nbsp; And it&amp;nbsp;just happens to learn you tons about animals while you play it.&lt;br /&gt;
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The version of &lt;a href="http://www.foxmind.com/games/1284-fauna"&gt;Fauna&lt;/a&gt; we have been lucky enough to play is the latest from Montreal game company &lt;a href="http://www.foxmind.com/"&gt;FoxMind&lt;/a&gt; and is the English-language version of the original German&amp;nbsp;game from 2 years ago. The components are simple, excellently produced, and do exactly what they need to do. The board and cards are well-illustrated and I really can't complain about anything. This is a high-quality production of the kind you'd expect from Days of Wonder or Queen. The rules booklet, too, is quite well-done and covers a lot considering how simple the game really is.&lt;br /&gt;
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&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-prQolelk494/TsLmrIXzK0I/AAAAAAAAA_I/nTsAh4Z2wa8/s1600/IMG_0867.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" nda="true" src="http://4.bp.blogspot.com/-prQolelk494/TsLmrIXzK0I/AAAAAAAAA_I/nTsAh4Z2wa8/s200/IMG_0867.jpg" width="150" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is an easy card?!?!?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;So how does it work? Well, players have six betting cubes and play a series of rounds until someone reaches a pre-determined amount of points dependent on the number of players. Every round starts with a new player and an animal card is revealed by that player. Well, really only&amp;nbsp;partially revealed as the top half of the card shows a picture of the animal and states how many areas on the board are the natural habitat for the animal and whether you can bet on it's weight, height, length, and/or tail length. The bottom half contains all the answers to these questions and so stays hidden until the end of the round. Once players know what they're betting on, each person in turn places a cube either on the map where they think the animal resides or on one of the squares corresponding to wight, height/length, or tail length. This goes on until all players do not want to play any more betting cubes and have passed. And then the answers&amp;nbsp;are revealed and this is where the real cleverness begins.&amp;nbsp; &lt;br /&gt;
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Every player who placed a cube in the correct natural habitats of the animal score points (more or less&amp;nbsp;depending on how rare the animals habitats are) and the players who are in a region adjacent to one of the natural habitats almost always score points as well.&amp;nbsp; Similarly, players who guessed the right characteristics score big points and those adjacent to the correct answers on the scales also score some points.&amp;nbsp; So it seems like you should just throw down all 6 of your cubes in as many spots as possible, right?&amp;nbsp; But here's the tricky part - any cubes which don't score (on or next to a correct answer) get taken away temporarily and you only get one back at the beginning of every round,&amp;nbsp;given that you'll always&amp;nbsp;have a minimum of 3 to bet with.&amp;nbsp; Oh, nasty.&amp;nbsp; So now one wants to be a bit more careful with their betting cubes as they could lose half their cubes on a rather obscure animal on one turn and then not have the cubes to bet when they know all the correct habitats of the animal in the next round.&amp;nbsp; &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-16tec-QncOM/TsLm3_ITlvI/AAAAAAAAA_Q/_uHu79eiqM0/s1600/IMG_0868.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" nda="true" src="http://1.bp.blogspot.com/-16tec-QncOM/TsLm3_ITlvI/AAAAAAAAA_Q/_uHu79eiqM0/s400/IMG_0868.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
So what seems like a rather childish game of animal trivia ends up turning into a tight little game of pushing-your-luck, betting wisely, and still knowing a bit about&amp;nbsp;animal biology.&amp;nbsp; It's not deep but with 4 or 5 players (the sweet spot, in my mind) a player has to decide the most important places to bet before the spots get taken by other players.&amp;nbsp;&amp;nbsp;The tension&amp;nbsp;in choice can almost feel a bit like during the worker placement phase in Caylus, although&amp;nbsp;much, much&amp;nbsp;less painful.&amp;nbsp; So there is some strategy to the placing of the bets but knowledge plays a factor as well.&amp;nbsp; The game has the same lovely feeling that Wits and Wagers gives, of not needing to know every answer to be able to play well.&amp;nbsp; In fact, you can often bet cubes close to the "smart" player and score at least for adjacency points.&amp;nbsp; Of course this backfired in our last game when the world traveller amongst us had&amp;nbsp;us all convinced that jaguars&amp;nbsp;roam the savannahs&amp;nbsp;of&amp;nbsp;Africa and we all ended up losing our cubes (they reside mainly in South America, dontcha know!)&amp;nbsp; She was thinking of cheetahs.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SoTdR6jD39A/TsLnAumc-wI/AAAAAAAAA_Y/CPTWq0AkeGY/s1600/IMG_0899.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" nda="true" src="http://3.bp.blogspot.com/-SoTdR6jD39A/TsLnAumc-wI/AAAAAAAAA_Y/CPTWq0AkeGY/s320/IMG_0899.jpg" width="180" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Honey badger don't give a &lt;a href="mailto:#@%$"&gt;#@%$&lt;/a&gt;!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;I can't say enough about this game.&amp;nbsp; I've played it a few times now and every game has been a lot of fun.&amp;nbsp; The rules are simple, the betting and revealing of answers is suspenseful, and you end up learning more then you ever needed to about the common garden snake.&amp;nbsp; There are two levels of difficulty (obscure vs.&amp;nbsp;RIDICULOUSLY obscure animals) although we haven't bothered with the tough ones yet nor will we anytime soon.&amp;nbsp; I have had one or two people not so impressed with the game due to the trivia aspect so this may not be a hit for everyone.&amp;nbsp; But if you like &lt;a href="http://www.boardgamegeek.com/boardgame/20100/wits-wagers"&gt;Wits &amp;amp; Wagers&lt;/a&gt; or random trivia or even just the occasional episode of Planet Earth, I think you will love this game.&amp;nbsp; It only takes about 45 minutes, plays&amp;nbsp;great with up to 6 players,&amp;nbsp;and it's a total joy and if I had my way,&amp;nbsp;it would be in every classroom across the country.&amp;nbsp;&amp;nbsp;It's the&amp;nbsp;type of game with major mass-market appeal that actually deserves to be flying off the shelves of every department store because it's&amp;nbsp;so good.&amp;nbsp; And it's definitely one of my top games so far this year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-6786958195028393478?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/11/fauna-review.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-gz2hR-U0n3c/TsLmUxI482I/AAAAAAAAA-4/3T2d_GH3HpU/s72-c/pic1091049_md.jpg" height="72" width="72" /><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-4182989719411726240</guid><pubDate>Mon, 07 Nov 2011 21:45:00 +0000</pubDate><atom:updated>2011-11-07T13:45:07.407-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Death from Monopoly</category><category domain="http://www.blogger.com/atom/ns#">Monopoly</category><category domain="http://www.blogger.com/atom/ns#">Death by Monopoly</category><title>I rest my case....</title><description>&lt;strong&gt;Headline:&lt;/strong&gt;&amp;nbsp; &lt;a href="http://www.santafenewmexican.com/Local%20News/Board-game-dispute-ends-in-south-side-stabbing-"&gt;Woman in custody after reportedly attacking man with knife while playing Monopoly &lt;/a&gt;&lt;br /&gt;
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Need I say more?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-4182989719411726240?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/11/i-rest-my-case.html</link><author>noreply@blogger.com (Eric Martin)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-6184855703590107570</guid><pubDate>Tue, 01 Nov 2011 19:07:00 +0000</pubDate><atom:updated>2011-11-01T12:07:56.226-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Expansions</category><category domain="http://www.blogger.com/atom/ns#">Dominion: Hinterlands</category><category domain="http://www.blogger.com/atom/ns#">Dominion</category><title>New Dominion: Hinterland cards...</title><description>I'd say that this expansion is shaping up to look as good as &lt;a href="http://www.boardgamegeek.com/boardgameexpansion/66690/dominion-prosperity"&gt;Prosperity&lt;/a&gt;.&amp;nbsp; Thanks to Prosperity, getting into and expanding your deck very quickly makes for a dynamic game and has revived of our enjoyment of &lt;a href="http://www.boardgamegeek.com/boardgame/36218/dominion"&gt;Dominion&lt;/a&gt;.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="290" ida="true" src="http://4.bp.blogspot.com/-o8W8vOKMX6Y/TrATOQEK0BI/AAAAAAAAA-Y/vaHbgBDpQYM/s400/hint1.png" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-BtOyItb-8to/TrATUPoe1iI/AAAAAAAAA-g/OhHBSvffgGc/s1600/hint2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="292" ida="true" src="http://4.bp.blogspot.com/-BtOyItb-8to/TrATUPoe1iI/AAAAAAAAA-g/OhHBSvffgGc/s400/hint2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-fko-oqRpblw/TrATda-qjTI/AAAAAAAAA-o/uEUd2R6o1Ck/s1600/hint3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="292" ida="true" src="http://3.bp.blogspot.com/-fko-oqRpblw/TrATda-qjTI/AAAAAAAAA-o/uEUd2R6o1Ck/s400/hint3.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-SYZ-fkvKdnM/TrATjY7cfWI/AAAAAAAAA-w/mps9rJrIxgo/s1600/hint4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="292" ida="true" src="http://2.bp.blogspot.com/-SYZ-fkvKdnM/TrATjY7cfWI/AAAAAAAAA-w/mps9rJrIxgo/s400/hint4.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
You can see the rest of the new cards in the ruleset &lt;a href="http://www.riograndegames.com/uploads/Game/Game_396_gameRules.pdf"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-6184855703590107570?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/11/new-dominion-hinterland-cards.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-o8W8vOKMX6Y/TrATOQEK0BI/AAAAAAAAA-Y/vaHbgBDpQYM/s72-c/hint1.png" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-3752893594831059603</guid><pubDate>Mon, 31 Oct 2011 20:29:00 +0000</pubDate><atom:updated>2011-10-31T13:30:58.486-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">movies</category><category domain="http://www.blogger.com/atom/ns#">Halloween</category><category domain="http://www.blogger.com/atom/ns#">horror</category><title>Some games weren't meant to be played.....</title><description>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/9F83ksQv29g" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;strong&gt;Happy Halloween!!!&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-3752893594831059603?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/10/happy-halloween.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/9F83ksQv29g/default.jpg" height="72" width="72" /><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-4525840513416400807</guid><pubDate>Thu, 27 Oct 2011 16:33:00 +0000</pubDate><atom:updated>2011-10-27T09:33:42.703-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Reviews</category><category domain="http://www.blogger.com/atom/ns#">Crappy Birthday</category><category domain="http://www.blogger.com/atom/ns#">Wits and Wagers</category><category domain="http://www.blogger.com/atom/ns#">Giveaway</category><category domain="http://www.blogger.com/atom/ns#">Humour</category><category domain="http://www.blogger.com/atom/ns#">Party Games</category><title>Crappy birthday to me, crappy birthday to me....  (a review and a giveaway!)</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-OsT266iUlGI/TqmDePwCHnI/AAAAAAAAA9o/Av9LS-JONO4/s1600/crappy+birthday.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" ida="true" src="http://4.bp.blogspot.com/-OsT266iUlGI/TqmDePwCHnI/AAAAAAAAA9o/Av9LS-JONO4/s200/crappy+birthday.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;u&gt;One-sentence review:&lt;/u&gt;&amp;nbsp; "Well, that was a helluva lot funnier than I expected..."&lt;br /&gt;
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&lt;u&gt;The full-length review:&lt;/u&gt;&amp;nbsp; One of my favourite party games is a lovely little trivia game called&amp;nbsp;Wits &amp;amp; Wagers which manages to make random trivia fun by allowing a player to gamble and win without necessarily knowing the answers.&amp;nbsp; When &lt;a href="http://www.northstargames.com/North_Star_Games/Home.html"&gt;North Star Games&lt;/a&gt; offered copies of their newest&amp;nbsp;game, &lt;a href="http://www.boardgamegeek.com/boardgame/88402/crappy-birthday"&gt;Crappy Birthday&lt;/a&gt;, I took a look at the rules and thought, "yeah, this one's not for me."&amp;nbsp; It beared a striking resemblance to &lt;a href="http://www.boardgamegeek.com/boardgame/74/apples-to-apples"&gt;Apples to Apples&lt;/a&gt;, another&amp;nbsp;great party game that can sometimes&amp;nbsp;end up&amp;nbsp;remarkably boring when played with the wrong group of people.&amp;nbsp;&amp;nbsp;But Luke of North Star described it to me as more of an "icebreaker" than most games and if taken lightly enough, it can be really funny (he must follow&amp;nbsp;my blog and knew to warn me).&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-NBtD3lgr4Tg/TqmGCEMkcEI/AAAAAAAAA9w/t5Df3EH_y3k/s1600/Picture+001.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" ida="true" src="http://1.bp.blogspot.com/-NBtD3lgr4Tg/TqmGCEMkcEI/AAAAAAAAA9w/t5Df3EH_y3k/s200/Picture+001.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;So with that in mind, we dove into this game over the past weekend with a group of&amp;nbsp;friends of mine who didn't really know each other that well.&amp;nbsp; The rules are extraordinarily simple.&amp;nbsp; (In fact one might even argue that there is barely even a game here...)&amp;nbsp; Everyone has a hand of cards with images and descriptions of some really crappy gifts.&amp;nbsp; Each player takes a turn as the 'gift receiver' and gets a card face down&amp;nbsp;from every other&amp;nbsp;player.&amp;nbsp; The cards are mixed up and then revealed and the gift receiver picks the gift they think would be the worstest, awfulest, baddest present to ever, ever get.&amp;nbsp; The player who gave that gift gets a point, everyone draws a card, and the next player gets a turn getting&amp;nbsp;a bunch of junk.&amp;nbsp; First player to give three of the stankiest gifts wins.&amp;nbsp; Pretty simple.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-tQjdIPv823c/TqmGSD2kZ0I/AAAAAAAAA94/qdVbnhJr6Ss/s1600/Picture+002.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" ida="true" src="http://4.bp.blogspot.com/-tQjdIPv823c/TqmGSD2kZ0I/AAAAAAAAA94/qdVbnhJr6Ss/s400/Picture+002.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Embiggen to see some of the awful gifts&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;And I have to admit we had a rather awesome time playing it!&amp;nbsp; We discussed the reasons people wouldn't want things and we laughed at the hilarious photos on some of the cards.&amp;nbsp; As an icebreaker, it fit the bill perfectly and made for an excellent way to start the night out.&amp;nbsp;Now a caveat:&amp;nbsp; this game is VERY casual.&amp;nbsp; If I hadn't been warned beforehand that&amp;nbsp;it was more of an icebreaker, I&amp;nbsp;might have found it&amp;nbsp;a bit&amp;nbsp;bland.&amp;nbsp; But if you go in with the right attitude and some witty friends, I gotta tell you&amp;nbsp;it makes for quite an entertaining half-hour.&amp;nbsp; Kudos to North Star for finding yet another great way to bring people together.&amp;nbsp; Highly recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-HpjDTBUz530/TqmGgytUYVI/AAAAAAAAA-A/mURdRQLrOic/s1600/Picture+003.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" ida="true" src="http://3.bp.blogspot.com/-HpjDTBUz530/TqmGgytUYVI/AAAAAAAAA-A/mURdRQLrOic/s200/Picture+003.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;u&gt;The giveaway:&lt;/u&gt;&amp;nbsp; When North Star had first offered a review copy, I mentioned perhaps a giveaway to celebrate my 300th blog post and they were all for it.&amp;nbsp; Unfortunately, due to them being busy and me also being just busy that post came and went.&amp;nbsp; (This particular post is #318, methinks.)&amp;nbsp; HOWEVER, today may just happen to be my birthday and I tend to be rather miserable for most of my birthdays.&amp;nbsp; So what better reason to do a giveaway of their game, Crappy Birthday, then to celebrate my own crappy birthday.&amp;nbsp; If you're interested in a copy, shoot me an email at &lt;a href="mailto:domcontests@hotmail.com"&gt;domcontests@hotmail.com&lt;/a&gt; with your name and a description&amp;nbsp;of&amp;nbsp;the crappiest gift you ever received and I'll do a draw on Nov. 10th for a brand new copy of the game!&amp;nbsp; I'll probably post some of your crappy gifts, too, if I get some real winners!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-4525840513416400807?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/10/crappy-birthday-to-me-crappy-birthday.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-OsT266iUlGI/TqmDePwCHnI/AAAAAAAAA9o/Av9LS-JONO4/s72-c/crappy+birthday.jpg" height="72" width="72" /><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-5922423399243679776</guid><pubDate>Sun, 23 Oct 2011 20:04:00 +0000</pubDate><atom:updated>2011-10-23T13:04:25.985-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Essen 2011</category><category domain="http://www.blogger.com/atom/ns#">conventions</category><title>Essen, Essen, Essen....</title><description>Every year I wish I was there....&amp;nbsp; Sigh.&amp;nbsp; But I got to &lt;a href="http://deathofmonopoly.blogspot.com/search/label/Origins"&gt;Origins&lt;/a&gt; this May so definitely not as bitter.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I'm even kinda enjoying the &lt;a href="http://opinionatedgamers.com/2011/10/22/dale-yu-saturday-night-pictoral-report-from-essen/"&gt;constant updates from the Opinionated Gamers&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-5922423399243679776?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/10/essen-essen-essen.html</link><author>noreply@blogger.com (Eric Martin)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7567945443665804638.post-4276524749045717703</guid><pubDate>Thu, 20 Oct 2011 01:20:00 +0000</pubDate><atom:updated>2011-10-20T04:14:04.109-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Rattus</category><category domain="http://www.blogger.com/atom/ns#">At The Gates of Loyang</category><category domain="http://www.blogger.com/atom/ns#">First Play</category><category domain="http://www.blogger.com/atom/ns#">Games night</category><title>First Plays:  At The Gates of Loyang and Rattus...</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-7v0PR5JHcZ8/Tp90Wb4-KUI/AAAAAAAAA9I/5d0kAvdA3-E/s1600/pic628652_md.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-7v0PR5JHcZ8/Tp90Wb4-KUI/AAAAAAAAA9I/5d0kAvdA3-E/s200/pic628652_md.jpg" width="142" /&gt;&lt;/a&gt;&lt;/div&gt;Got a 3-player game of &lt;a href="http://www.boardgamegeek.com/boardgame/39683/at-the-gates-of-loyang"&gt;ATGOL&lt;/a&gt; in last Friday and I must admit I enjoyed it more than I expected.&amp;nbsp; If you haven't heard of it, it's Uwe Rosenberg's third 'BIG' game following the footsteps of the brilliant agony of &lt;a href="http://deathofmonopoly.blogspot.com/2010/10/farmers-life-is-for-me.html"&gt;Agricola&lt;/a&gt; and the resource/engine-building of &lt;a href="http://deathofmonopoly.blogspot.com/2009/07/hard-to-get-le-havre-on-table.html"&gt;Le Havre&lt;/a&gt;.&amp;nbsp; Agricola may be the pinnacle of game design and I thoroughly enjoy it so I'll try any Rosenberg game once.&amp;nbsp; Le Havre is a great design, too, but just way too long for my tastes.&amp;nbsp; Now, the player interaction&amp;nbsp;in those two games is subtle but definitely there.&amp;nbsp; Loyang on the other hand has been described by many as a multi-player solitaire/puzzle game&amp;nbsp;where each player has to wait while the others take their rather long turns.&amp;nbsp; Happily, this wasn't my experience although I can definitely see the possibility of it happening.&amp;nbsp; It was a churning, thoughtful game with lots of pretty bits.&amp;nbsp; I would definitely play it again.&lt;br /&gt;
&lt;br /&gt;
Also got some new gaming in yesterday evening at UW games night.&amp;nbsp; Played &lt;a href="http://www.boardgamegeek.com/boardgame/42452/rattus"&gt;Rattus&lt;/a&gt; for the second time with the full complement of 4 players.&amp;nbsp; It's an interesting subtle game of positioning and not entirely what I expected. &amp;nbsp;It's kind of like the opposite of Pandemic. &amp;nbsp;I think I like it....&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-shY4js9v7a0/Tp90q_4x1WI/AAAAAAAAA9Q/DCvKol4i9sI/s1600/IMG_0853.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-shY4js9v7a0/Tp90q_4x1WI/AAAAAAAAA9Q/DCvKol4i9sI/s400/IMG_0853.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Rattus - Nothing like a good plague to bring people together&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Also finally got a play in of &lt;a href="http://www.boardgamegeek.com/boardgame/42487/lost-cities-the-board-game"&gt;Lost Cities: the Board Game&lt;/a&gt;. &amp;nbsp;I've played the original excellent&amp;nbsp;&lt;a href="http://www.boardgamegeek.com/boardgame/50/lost-cities"&gt;2-player card game&lt;/a&gt; an uncountable number of times now and the board version was exactly what I expected. &amp;nbsp;Except even more chaotic with 4 people. &amp;nbsp;Still thoroughly enjoyable.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-BFjgbFq8OUM/Tp91cevj5EI/AAAAAAAAA9Y/pwz-kRQbxSo/s1600/IMG_0857.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-BFjgbFq8OUM/Tp91cevj5EI/AAAAAAAAA9Y/pwz-kRQbxSo/s400/IMG_0857.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Hunting for artifacts in Lost Cities&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Other games that got played that night included &lt;a href="http://www.boardgamegeek.com/boardgame/17025/poison"&gt;Poison&lt;/a&gt; and &lt;a href="http://www.boardgamegeek.com/boardgame/904/dream-factory"&gt;Hollywood Blockbuster&lt;/a&gt;. &amp;nbsp;Quite the night for Reiner Knizia...&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-H8i7OXP6z1I/Tp9191lvEaI/AAAAAAAAA9g/ikuCMDiyUgE/s1600/IMG_0860.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-H8i7OXP6z1I/Tp9191lvEaI/AAAAAAAAA9g/ikuCMDiyUgE/s400/IMG_0860.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Knitting and Knizia....&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7567945443665804638-4276524749045717703?l=deathofmonopoly.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://deathofmonopoly.blogspot.com/2011/10/first-plays-at-gates-of-loyang-and.html</link><author>noreply@blogger.com (Eric Martin)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-7v0PR5JHcZ8/Tp90Wb4-KUI/AAAAAAAAA9I/5d0kAvdA3-E/s72-c/pic628652_md.jpg" height="72" width="72" /><thr:total>1</thr:total></item></channel></rss>

