<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2750008576069337451</atom:id><lastBuildDate>Thu, 27 Nov 2025 22:20:31 +0000</lastBuildDate><category>mods</category><category>RPGs</category><category>morrowind</category><category>DnD</category><category>companions</category><category>dragon age: origins</category><category>isometric</category><category>lore</category><category>neverwinter nights</category><category>my mods</category><category>baldur&#39;s gate</category><category>tweaks</category><category>WoW</category><category>crafting</category><category>factions</category><category>spells</category><category>tribunal</category><category>in-game economy</category><category>oblivion</category><category>mmorpg</category><category>planescape: torment</category><category>indie</category><category>Candle Cove</category><category>torchlight</category><category>alchemy</category><category>allods</category><category>arcanum</category><category>art</category><category>ToEE</category><category>commerce</category><title>Tchos’ Gaming and Modding</title><description>Thoughts and experiences in playing and modding RPGs and some other genres of games.</description><link>http://tchosgames.blogspot.com/</link><managingEditor>noreply@blogger.com (Tchos)</managingEditor><generator>Blogger</generator><openSearch:totalResults>123</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-2875109819330866958</guid><pubDate>Sun, 08 May 2016 22:36:00 +0000</pubDate><atom:updated>2016-05-10T16:54:24.007-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">mmorpg</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>A note on WoW and Nostalrius</title><description>&lt;a href=&quot;http://tchosgames.blogspot.com/2012/08/the-privation-of-wow.html&quot;&gt;I&#39;ve written before&lt;/a&gt; of my increasing
dissatisfaction with the direction that Blizzard took WoW with each
expansion.  At one point I started making a list of all of the RPG
and flavour elements that I had liked, more and more of which
Blizzard systematically removed from the game with each expansion.  I
even witnessed the removal of some of it, as I was trying out some of
the Cataclysm content with a free starter account at the time when
the Mists of Pandaria expansion was released and forcibly applied to
my installation.  It is no exaggeration to say that the game in its
current state is a very different game than the one I paid for in
2007.
&lt;br /&gt;&lt;br /&gt;
I write today, a month after the shutdown of the
private server Nostalrius, not to lament the loss of a functioning
preservation of the game as it was in 2006, but to address an
argument that I&#39;ve seen parroted unchallenged in many places.

&lt;blockquote class=&quot;tr_bq&quot;&gt;
&quot;People who played on Nostalrius weren&#39;t
there because they preferred vanilla, but because it was free.&quot;
&lt;/blockquote&gt;
I don&#39;t understand how this claim continues to be
repeated, when it doesn&#39;t stand up to even the most casual of
scrutiny.  There are many private servers maintained by fans, and
they represent a wide range of preferences.  Some focus on specific
expansions, while others include the most current content.  Some
focus on PvP, and have little care for quests.  By far, the majority
of them feature accelerated leveling, accelerated gold and skill
gains, and overpowered gear, and are intended as playgrounds (small wonder, considering faithful recreation of the quests and scripting takes a great deal of effort).  A
minority strive to be &quot;Blizzlike&quot;, with quests, leveling,
and content as close to the source as possible.
&lt;br /&gt;&lt;br /&gt;
Nostalrius was a vanilla Blizzlike 1x server with
no accelerated leveling and no special bonuses, made to resemble WoW
as it was as closely as possible, and it existed in a sea of servers
that support Burning Crusade, Wrath of the Lich King, Cataclysm,
Mists of Pandaria, and yes, even Warlords of Draenor.  If people were
only playing on a private server because it was free, why did they
specifically pick a &lt;i&gt;vanilla&lt;/i&gt; server instead of the &quot;latest
and greatest&quot; of the expansions?
&lt;br /&gt;&lt;br /&gt;
Obviously, they &lt;i&gt;weren&#39;t&lt;/i&gt; playing there
because it was free.  The reasonable conclusion is that they were playing there because they preferred
vanilla. 

</description><link>http://tchosgames.blogspot.com/2016/05/a-note-on-wow-and-nostalrius.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-8449931628422518202</guid><pubDate>Mon, 27 Jul 2015 04:45:00 +0000</pubDate><atom:updated>2015-07-26T21:47:18.599-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Candle Cove</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">my mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><title>More Neverwinter Nights 2 modding</title><description>&lt;p&gt;One should not take my lack of updates here as a sign that I&#39;m not gaming.&amp;nbsp; The truth is, I&amp;nbsp;play other types of games as well as RPGs, and I&#39;m not sure that they&#39;d fit well on this blog.&amp;nbsp; After finishing the module that occupied much of my time over the past couple of years, I&amp;nbsp;expanded back out into a wider variety of game types, and played many other games to completion, though I&amp;nbsp;did also find the time last year to add a &lt;a href=&quot;http://www.nexusmods.com/neverwinter2/mods/969/&quot;&gt;Halloween expansion&lt;/a&gt; to my campaign.&amp;nbsp; At any rate, the itch to play and mod Neverwinter Nights 2 has returned.&lt;/p&gt;
&lt;p&gt;I&#39;ve played many modules recently too, of course, and I&#39;ve even written reviews of them, but I&#39;m not comfortable with posting those reviews.&amp;nbsp; As a reader may note from my previous reviews (including of NWN2 modules), I&amp;nbsp;can be a harsh critic, and I&amp;nbsp;have rather high standards.&amp;nbsp; Those standards have only risen higher since those last reviews, since I&#39;ve not only played a good number of exemplary modules, but I&#39;ve also seen for myself exactly what can be done in the toolset.&amp;nbsp; I&amp;nbsp;want my criticism to be constructive, but it&#39;s hard to disguise the frustration I&amp;nbsp;sometimes feel at certain common mistakes that cause problems in modules, especially when they&#39;re reported to the author and are never fixed.&amp;nbsp; So as yet I&#39;ve remained silent.&lt;/p&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube-nocookie.com/embed/7TnnCg31uEg?rel=0&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
&lt;p&gt;I&#39;ve started on another expansion to my campaign, but it&#39;s very preliminary work so far.&amp;nbsp; I&#39;ve made some new custom content.&amp;nbsp; One is a recreation of the green devil head, the iconic trap in the classic Gary Gygax module &lt;em&gt;Tomb of Horrors&lt;/em&gt;.&amp;nbsp; This has no real use outside of that module, and I&#39;d hate to see such an iconic trap being used for generic decoration, so the only point to creating this was to test out a sculpting method in Gmax, which was cutting shapes out of a plane and moving vertices around.&amp;nbsp; It worked very nicely, so I&amp;nbsp;can see myself making more interesting objects now.&lt;/p&gt;
&lt;p&gt;Another is a new shiny tintable floor, which was inspired by a description of the evil cleric&#39;s room in the classic pen &amp;amp;&amp;nbsp;paper module &lt;em&gt;The Keep on the Borderlands&lt;/em&gt;.&amp;nbsp; Most NWN2 assets suffer from poor texturing.&amp;nbsp; Low resolution diffuse maps, overwrought normal maps, and very little specularity.&amp;nbsp; My content is intended to make up for that.&lt;/p&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqZIStnhmjdY2QmQbpZbjvyyV98vDDz2v3LFlwQIFOtu7UPC-0X7HcbPY5V2yHReoePKb1yzc3SBAHq0G0qQpt_SGP7wQyEQPYLPas2aflGf-gT4XGLj04k6fsMTD2tDuT1dTanI2aaME/s1600/floor1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqZIStnhmjdY2QmQbpZbjvyyV98vDDz2v3LFlwQIFOtu7UPC-0X7HcbPY5V2yHReoePKb1yzc3SBAHq0G0qQpt_SGP7wQyEQPYLPas2aflGf-gT4XGLj04k6fsMTD2tDuT1dTanI2aaME/s400/floor1.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Another is a set of tile floors based on the dungeon floor tiles in the official Wizards of the Coast map tile packs.&amp;nbsp; These are also shiny and tintable in several ways (you can tint them in ways that make them appear less shiny, and can optionally tint them in a checkerboard pattern).&amp;nbsp; The scale is not the same as the original official map tiles, however.&amp;nbsp; The original dungeon tiles were a single tile to represent 10 feet, aligning it with one of the standard measurements (the other is 5 feet).&amp;nbsp; However, since NWN2 tiles are 9 m to a side, I&amp;nbsp;decided to have 12 tile squares per 9 m, which makes each square approximately 2.5 feet.&amp;nbsp; This means that a set of 4 tiles creates a 5 ft x 5 ft square, or 8 of them makes 10 ft x 10 ft.&amp;nbsp; This makes it easy to map out interiors based on the old D&amp;amp;D&amp;nbsp;maps.&lt;/p&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijqR2qaiIPfZxdiUrYzD-HJk6LD4lP1XHuNXlJy71EJrAzB7S8HcVCTg_m4bUOULMa0bgLBmSEGNn4IQnD_YAGdQOKRoD_nX_MhR1yyoYAaPmrCynkJN2mywEgxImQwEwEASwLipfe_aI/s1600/doorframes1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijqR2qaiIPfZxdiUrYzD-HJk6LD4lP1XHuNXlJy71EJrAzB7S8HcVCTg_m4bUOULMa0bgLBmSEGNn4IQnD_YAGdQOKRoD_nX_MhR1yyoYAaPmrCynkJN2mywEgxImQwEwEASwLipfe_aI/s400/doorframes1.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;Although I&amp;nbsp;have some ideas in mind for my expansion already, I&#39;ve decided to go through some old Dungeon magazines for inspiration and details, especially for special encounters, traps, treasures, etc.&amp;nbsp; Each room is a set-piece in many of these older adventures, each containing something new to see or do.&amp;nbsp; This sort of design goal fits in well with one of my other design goals, that of spectacle and discovery.&amp;nbsp; Then again, there are also some adventures that contain plain empty rooms.&amp;nbsp; I&#39;m not particularly concerned with this kind of realism.&amp;nbsp; I&amp;nbsp;want the rooms to have things in them that are interesting for players to do in a game, whether or not it&#39;s more realistic to have empty, looted rooms in a place that&#39;s supposedly occupied, or to have traps and puzzles in each room, or just to have rooms piled high with junk or objects too large for an adventurer to move.&amp;nbsp; Likewise, in a world where everburning torches are a common enough item, there&#39;s no real need to play the &amp;quot;realism&amp;quot; card in terms of lighting.&lt;/p&gt;
&lt;p&gt;Anyway, here&#39;s to more fun times ahead.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2015/07/more-neverwinter-nights-2-modding.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqZIStnhmjdY2QmQbpZbjvyyV98vDDz2v3LFlwQIFOtu7UPC-0X7HcbPY5V2yHReoePKb1yzc3SBAHq0G0qQpt_SGP7wQyEQPYLPas2aflGf-gT4XGLj04k6fsMTD2tDuT1dTanI2aaME/s72-c/floor1.jpg" height="72" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-3421126805656222889</guid><pubDate>Sun, 29 Mar 2015 17:05:00 +0000</pubDate><atom:updated>2015-04-03T18:34:56.392-07:00</atom:updated><title>Bioware: &quot;Gaming&#39;s moved on from Neverwinter Nights, we&#39;ve moved on from Baldur&#39;s Gate.&quot;</title><description>I read &lt;a data-cke-saved-href=&quot;http://www.gamespot.com/articles/dragon-age-inquisition-the-baldurs-gate-legacy-and/1100-6421016/&quot; href=&quot;http://www.gamespot.com/articles/dragon-age-inquisition-the-baldurs-gate-legacy-and/1100-6421016/&quot;&gt;an article&lt;/a&gt; interviewing Cameron Lee, producer of Dragon Age: Inquisition.&amp;nbsp; It&#39;s a year old, but it was recently linked in a &lt;a data-cke-saved-href=&quot;http://forum.bioware.com/topic/550311-pillars-of-eternity-showed-in-what-bioware-is-better-what-do-you-all-think/&quot; href=&quot;http://forum.bioware.com/topic/550311-pillars-of-eternity-showed-in-what-bioware-is-better-what-do-you-all-think/&quot;&gt;topic&lt;/a&gt;
 on the Neverwinter Nights 2 forum.&amp;nbsp; Due to its provocative content, I thought it would be better to comment on it here, rather than on Bioware&#39;s own forum.&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&quot;Gaming&#39;s moved on from Neverwinter Nights, we&#39;ve moved on from Baldur&#39;s Gate.&quot; &lt;/blockquote&gt;
&lt;br /&gt;
This quote jumped out at me, 
even before I saw that the article author pulled it out to highlight it 
later in the article.&amp;nbsp; It confirms what they had been avoiding saying 
for many years, that they&#39;ve abandoned much of the audience that they attracted with their earlier games.&amp;nbsp; &quot;Moving on,&quot; as if one of the best games they ever made
 were a bitter, failed marriage, or at best a death of a loved one, much
 as the article&#39;s author opines in the text leading up to the quote.&lt;br /&gt;
&lt;br /&gt;
Showing the quote in a little more context, the most relevant part says:&lt;br /&gt;
&lt;blockquote&gt;
Inquisition allows me to move into a tactical camera view and control my party from
 overhead, but BioWare prefers to show the game from its third-person 
view. [...] But I also suspect that BioWare wants to distance itself 
from the games of its past--&lt;a data-cke-saved-href=&quot;http://www.gamespot.com/baldurs-gate/&quot; href=&quot;http://www.gamespot.com/baldurs-gate/&quot;&gt;Baldur&#39;s Gate&lt;/a&gt; and &lt;a data-cke-saved-href=&quot;http://www.gamespot.com/neverwinter-nights/&quot; href=&quot;http://www.gamespot.com/neverwinter-nights/&quot;&gt;Neverwinter Nights&lt;/a&gt;,
 namely--and be mentioned in the same breath as Elder Scrolls. Lee&#39;s 
words reinforce this notion. &quot;Gaming&#39;s moved on from Neverwinter Nights,
 we&#39;ve moved on from Baldur&#39;s Gate,&quot; he says. &lt;/blockquote&gt;
&lt;br /&gt;
I do 
remember a &lt;a href=&quot;http://www.wired.com/2011/12/dragon-age-3/&quot;&gt;much earlier interview&lt;/a&gt; in Wired magazine that supported the author&#39;s suspicion,
 specifically in regard to Skyrim.&amp;nbsp; Commenting on the poor reception of Dragon Age 2, Ray Muzyka was speaking of plans for improving what would become Inquisition, saying:&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
“We’re checking [&lt;cite&gt;Skyrim&lt;/cite&gt;] out aggressively. We like it. 
We’re big admirers of [Bethesda] and the product,” he said. “We think we
 can do some wonderful things.”&lt;/blockquote&gt;
&lt;br /&gt;
More like admirers of the product&#39;s financial success, I&#39;d wager.&amp;nbsp; And so Inquisition features a zoomed-in perspective and a seamless open world, both noticeable features of the Elder Scrolls games.&amp;nbsp; At least they didn&#39;t copy the Elder Scrolls&#39; solo, one-man-army gameplay style.&amp;nbsp; But, then, Bioware&#39;s Neverwinter Nights didn&#39;t have the controllable party that Baldur&#39;s Gate and Dragon Age: Origins had.&amp;nbsp; Obsidian gave us that proper party system in Neverwinter Nights 2.&lt;br /&gt;
&lt;br /&gt;
Back to the more recent interview, producer Lee continues after mentioning NWN:&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&quot;Neverwinter Nights, when 
you think about that is a transition point from Baldur&#39;s Gate, being 3D 
at that point. So that would have had a similar question, just from the 
change in perspective, and the change in the pacing. So it&#39;s more of an 
evolution in being immersed in the world, and I think that this kind of 
freeform movement to the world, giving you a massive place to explore, 
is just an evolution of the world.&quot; &lt;/blockquote&gt;
&lt;br /&gt;
What is he talking about here?&amp;nbsp; This, combined with the first part above, is the entirety of the quote.&amp;nbsp; Perhaps it would have helped if the author had 
mentioned what the &quot;similar question&quot; was referring to, but he didn&#39;t 
mention it because he found the bit about NWN and BG more interesting.&amp;nbsp; Is he talking solely about graphics or style, and not the game?&amp;nbsp; That their games have &quot;moved on&quot;, first away from 2D, then away from a long-view party-focused gameplay to an Elder Scrolls-style up-close single character gameplay?&amp;nbsp; If so, it&#39;s hardly saying anything.&lt;br /&gt;
&lt;br /&gt;
But, then, he didn&#39;t just say that Bioware was moving on.&amp;nbsp; He claimed that &lt;i&gt;gaming&lt;/i&gt;, as a whole, had moved on from Neverwinter Nights, and by extension from Baldur&#39;s Gate as well, which lends itself to the way that I and the article author took it: that gaming as a whole has moved on from that &lt;i&gt;sort&lt;/i&gt; of game.&lt;br /&gt;
&lt;br /&gt;
I
 have to say that I disagree with that statement, given the 
renaissance of RPGs of a class similar to Baldur&#39;s Gate starting a few 
years ago and continuing today, with games like Divinity: Original Sin, Wasteland 2, Shadowrun Returns, Pillars of Eternity, and more still in production, not to mention the successful re-releases of the Baldur&#39;s Gate games in &quot;enhanced editions&quot;.&amp;nbsp; To me, it looks more like gaming had a 
period of famine caused by the big publishers&#39; lack of interest in serving the needs of that customer base, which was finally relieved by crowdfunding and other 
similar means.&lt;br /&gt;
&lt;br /&gt;
Thanks to this renaissance, it&#39;s been a while since I (and others in this particular audience) have had to &quot;settle&quot; for the smaller and smaller scraps the larger publishers deigned to throw us.&lt;br /&gt;
&lt;br /&gt;
I have not yet played Bioware&#39;s latest offering because of how much I hated the Dragon Age 2 demo.&amp;nbsp; From videos and demonstrations of it, though, it looked like it was closer to DA:O than DA2 was.&amp;nbsp; I was willing to see how it came out.&amp;nbsp; It seemed that they were no longer quite so confident that it would be more profitable to abandon the fans of the original in pursuit of a newer, presumably larger audience.&lt;br /&gt;
&lt;br /&gt;
However, when one of my relatives happened to get DA:I as a X-mas gift, I watched him play it, and I determined that it still had strayed too far away from the kind of game I want to play.&lt;br /&gt;
&lt;br /&gt;
They had it right before.&amp;nbsp; They don&#39;t now, and that&#39;s fine.&amp;nbsp; Others do.</description><link>http://tchosgames.blogspot.com/2015/03/bioware-gamings-moved-on-from.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-7079012563867861654</guid><pubDate>Mon, 21 Jul 2014 21:44:00 +0000</pubDate><atom:updated>2014-07-21T14:45:34.322-07:00</atom:updated><title>The Black Scourge of Candle Cove released</title><description>An adventure module for characters around level 10&lt;br /&gt;
Download pages, with screenshots: &lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.nexusmods.com/neverwinter2/mods/938&quot;&gt;Nexus Mods&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://neverwintervault.org/project/nwn2/module/black-scourge-candle-cove-adventure-module&quot;&gt;Neverwintervault.org&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
A
 notorious sea hag pirate has been terrorising the port town of Candle 
Cove with her crew of ogres, plundering ships and sending men, women, 
and children to a watery grave.&amp;nbsp; Now she&#39;s gone even further, and seized
 control of the local lighthouse, preventing any ships from coming or 
going at all!&lt;br /&gt;
&lt;br /&gt;
You and your party of adventurers have just come 
into town.&amp;nbsp; Can you do what it takes to defeat the pirates and free 
Candle Cove?&lt;br /&gt;
&lt;br /&gt;
This campaign is for a party of up to 5 members, and
 features a range of recruitable companions of seven different classes 
around town, in addition to allowing you to import or create your own 
party.&amp;nbsp; SoZ party chat will allow your own created party members to chip
 in their unique perspectives in conversations, as well as the 
recruitable companions&#39; unique dialogue.&amp;nbsp; Play whatever class you like 
as your main character, and build a well-balanced party to deal with a 
variety of situations, both in combat and in social situations.&lt;br /&gt;
&lt;br /&gt;
Characters
 should be around level 10 to play this module.&amp;nbsp; You can import a 
character of an appropriate range, or select options within the starting
 area to level a new character within a range of easier or harder 
levels, with a level-appropriate amount of gold to use to purchase 
equipment from the well-stocked vendors around town.&lt;br /&gt;
&lt;br /&gt;
Go diving!&amp;nbsp; 
Sailing!&amp;nbsp; Sandbox questing in town and around it!&amp;nbsp; And when you&#39;re 
strong enough, face the larger challenges!&amp;nbsp; Have fun, and play it as you
 like.</description><link>http://tchosgames.blogspot.com/2014/07/the-black-scourge-of-candle-cove.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>7</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-9168585416941157087</guid><pubDate>Mon, 28 Jan 2013 08:35:00 +0000</pubDate><atom:updated>2013-01-28T00:40:17.310-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Candle Cove</category><category domain="http://www.blogger.com/atom/ns#">my mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Neverwinter Nights 2 module update</title><description>&lt;p&gt;Although I&#39;ve been rather quiet on this blog, I&#39;ve been steadily posting updates on my progress on my adventure module for Neverwinter Nights 2 on the forums of the &lt;a href=&quot;http://forums.nexusmods.com/index.php?/topic/693975-the-black-scourge-of-candle-cove-tchos-development-diary/&quot;&gt;Neverwinter Nexus&lt;/a&gt; and the &lt;a href=&quot;http://social.bioware.com/forum/1/topic/167/index/12436288&quot;&gt;Bioware Social Network&lt;/a&gt;, where by now I&#39;ve posted somewhere around 150 updates about it.&amp;nbsp; I&amp;nbsp;don&#39;t think I&amp;nbsp;said much about it here, actually, although I&#39;ve posted several videos from it on &lt;a href=&quot;http://www.youtube.com/user/LiFancier&quot;&gt;my Youtube channel&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The summary of it is that it&#39;s approaching completion, and it&#39;s large.&lt;/p&gt;
&lt;p&gt;After this module&#39;s completion, I can get back to more frequent updates here -- which is certainly not to say there won&#39;t be anything here until then.&lt;/p&gt;
&lt;h3&gt;What I&#39;ve learned&lt;/h3&gt;
&lt;p&gt;I&#39;ve learned an unbelieveable amount about modding and making games from  this experience, far beyond my previous modding in other games.&amp;nbsp; My  module for Dragon Age: Origins was a dipping of my toe, and this has  turned out to be swimming in a vast ocean.&lt;/p&gt;
&lt;p&gt;I&#39;ve become comfortable with fairly complicated programming/scripting, which turned out to be not only a basic necessity, but a creative opening of the doors that allow me to make any kind of quest I&amp;nbsp;can imagine.&amp;nbsp; I&#39;ve also learned the value of writing detailed comments in my scripts, to document what I&#39;m doing and why, and how it affects other scripts, or is affected by them, and where I&#39;m storing variables and other information.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVt4BvDMRoqQaCxUVVIYHqY3GVB-kWm1TKm2bM5mEX3v3ZKjkdbkOksE-SP5JDI1gpRS_Sbjyyds0wr_sAZQjPw37NIC6Q-MaKy_E6Byo3UFUicwfO3PMLTn8vSRKmPjQ4o27uWEpgDCA/s1600/bcocc+signpost.jpg&quot;&gt;&lt;img height=&quot;212&quot; border=&quot;0&quot; width=&quot;320&quot; style=&quot;float: right; margin-left: 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVt4BvDMRoqQaCxUVVIYHqY3GVB-kWm1TKm2bM5mEX3v3ZKjkdbkOksE-SP5JDI1gpRS_Sbjyyds0wr_sAZQjPw37NIC6Q-MaKy_E6Byo3UFUicwfO3PMLTn8vSRKmPjQ4o27uWEpgDCA/s320/bcocc+signpost.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I&#39;ve recently expanded my asset-creation knowledge from my existing forte of texturing, to learning how to make custom models, and creating new UV/UVW maps for them, using Gmax (a sort of &amp;quot;lite&amp;quot; version of 3DS&amp;nbsp;Max, if I&amp;nbsp;understand correctly).&amp;nbsp; I&#39;ve created a number of new placeables for this project, first by simply retexturing existing models and by texturing the models supplied by others, and later by making the meshes in Gmax.&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;also learned how to use other tools to import custom music and sound effects, and performed mass extraction and conversion of the game&#39;s sound assets so that I&amp;nbsp;can more conveniently browse through them and pick appropriate sounds for my module&#39;s situations.&amp;nbsp; The built in &amp;quot;sound objects&amp;quot; that can be placed in the game are convenient for many purposes, but they don&#39;t include anywhere near the entirety of the assets available in the game files.&lt;/p&gt;
&lt;p&gt;Before that, of course, I&amp;nbsp;had also learned about how to made the graphic user interface elements in XML, and I&amp;nbsp;used my graphic design experience to &lt;a href=&quot;http://neverwinter.nexusmods.com/mods/81/&quot;&gt;make them look nice&lt;/a&gt; at HD&amp;nbsp;resolution.&lt;/p&gt;
&lt;p&gt;I&#39;ll have to make a post to showcase the new placeables at some point, and ultimately I&#39;ll be releasing them as a pack separately from the module that I&amp;nbsp;made them for.&amp;nbsp; I&#39;d like to showcase the scripting systems, too, but code doesn&#39;t lend itself well to showcasing in that manner, despite being very interesting in other ways.&lt;/p&gt;
&lt;p&gt;Lighting in this engine is another thing I&#39;ve been learning about.&amp;nbsp; I&amp;nbsp;can see that there were some mistakes in how the original campaigns were lit, and unfortunately those mistakes are what prompted me (and no doubt many others) to disable point light shadows.&amp;nbsp; And the poor engine optimisation caused many others to eschew even medium-level shadows.&amp;nbsp; A great shame, since with full shadows enabled, and a module with properly adjusted lights, the lighting can be very beautiful in this game.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJd7MsxYMa_MrtLHoyuDA6MXrbdR0wqQ7NCLkim9lLVZC7j5kVw2LCjJAcMxG5Wdt7ZyCudoEBKwbVyNI-66vMdjfYIf7upqh8Wd17O8KOLRwHmZZ8tCr_GDzMaby3-lc4PigPI04wyjk/s1600/3-point+lighting+ingame.jpg&quot; style=&quot;margin-left: 10px; float:right;&quot;&gt;&lt;img height=&quot;248&quot; border=&quot;0&quot; width=&quot;320&quot; style=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJd7MsxYMa_MrtLHoyuDA6MXrbdR0wqQ7NCLkim9lLVZC7j5kVw2LCjJAcMxG5Wdt7ZyCudoEBKwbVyNI-66vMdjfYIf7upqh8Wd17O8KOLRwHmZZ8tCr_GDzMaby3-lc4PigPI04wyjk/s320/3-point+lighting+ingame.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;don&#39;t use these cinematic cutscenes, preferring the text box for its much longer capacity for each line (and perhaps more importantly, how it gives the user the ability to absolutely control the pace of the dialogue), but if I&amp;nbsp;were to use the cinematic cutscenes, I&amp;nbsp;would certainly use a classic studio &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPvrBg2DilV-QuwSlrQuUrEQulYbZnXlJWAUO_03nkBj82gudd_qSR8e90OW42lxIzTmln96S8tdnBUDa5xnSzKJcLeve7QvX12y4h45drVW22Vt-yuwt0WLD_k6mgXBTLW_zVbkmYh0U/s1600/3-point+lighting+cutscene.jpg&quot;&gt;3-point lighting setup&lt;/a&gt;, and specifically chosen camera angles (rather than the default random angles) to create an appealing and dramatic scene.&amp;nbsp; Lighting is often not given the attention it should be, though it plays a very important role.&amp;nbsp; Some conversations I&#39;ve experienced in some modules have taken place entirely in the dark, and not for any artistic reason that I&amp;nbsp;could tell!&lt;/p&gt;
&lt;p&gt;Likewise, I&amp;nbsp;have come to believe that the washed-out look that I&#39;d noted in some areas and objects in my original playthrough of the original NWN2 campaign is due to the fact that those assets were intentionally designed with a low colour saturation so that they could be tinted as needed.&amp;nbsp; And some level artists apparently didn&#39;t tint them.&lt;/p&gt;
&lt;p&gt;One of the first things I&amp;nbsp;learned was how to handle the game&#39;s two-dimensional array files (2DA).&amp;nbsp; Understanding those is really the first step in using almost any custom content.&amp;nbsp; I&amp;nbsp;can clearly recall how foreign and mystifying they were when I&amp;nbsp;first attempted to use one, which was the &lt;strong&gt;restsys_wm_tables.2da&lt;/strong&gt; file used to select random wandering monster encounters for the resting system that was added in Mask of the Betrayer.&lt;/p&gt;
&lt;p&gt;For that matter, learning to create a campaign and to import systems added by the expansions was a very valuable experience.&amp;nbsp; Creating a campaign was thankfully simple enough, since there is a very good tutorial for it by Kaldor Silverwand.&amp;nbsp; Importing the other systems, on the other hand, involved a lot of reading through scripts and examining settings in the official campaigns.&lt;/p&gt;
&lt;p&gt;And of course, several mishaps underscored the importance of backing up your work often.&amp;nbsp; Fortunately, my backups have been frequent enough as to prevent the loss of more than a day&#39;s work.&amp;nbsp; If you&#39;re reading this, and you haven&#39;t backed up your current work in more than a day, take a break from reading and do it now, just in case.&lt;/p&gt;
&lt;h3&gt;Ways of learning more&lt;/h3&gt;
&lt;p&gt;Since there are no intermediate-to-advanced tutorials for creating modules that I&amp;nbsp;could find, I&amp;nbsp;think there&#39;s nothing better that you can do than to open up the default scripts and read them.&amp;nbsp; Especially the include files, and the scripts for special events and encounters in the campaigns.&amp;nbsp; Many of them have decent documentation that teaches you a great deal, and since these scripts were written over a period of years, and also by different people, there are a lot of different approaches shown in them.&amp;nbsp; In the few months I&#39;ve been working on this, I myself have used multiple approaches for the same tasks, based on different factors, such as directness, extensibility, reusability, elegance, brevity, ease for other people to understand it, and others, so it&#39;s no surprise to see so many methods on display in the core scripts, especially those left over from NWN1.&lt;/p&gt;
&lt;p&gt;In addition to just reading the scripts, it&#39;s extremely helpful to just play through the official campaigns, and take note of when the game has you performing a particular task that&#39;s similar to something you want to have in your module as well.&amp;nbsp; You can open up that file and see how they did it, and then use that knowledge to make your own version.&lt;/p&gt;
&lt;p&gt;Anyway, I&#39;ve really been enjoying this process of learning and discovery (aside from a few annoying things like working with the walkmesh).&amp;nbsp; So back to work for me!&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2013/01/neverwinter-nights-2-module-update.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVt4BvDMRoqQaCxUVVIYHqY3GVB-kWm1TKm2bM5mEX3v3ZKjkdbkOksE-SP5JDI1gpRS_Sbjyyds0wr_sAZQjPw37NIC6Q-MaKy_E6Byo3UFUicwfO3PMLTn8vSRKmPjQ4o27uWEpgDCA/s72-c/bcocc+signpost.jpg" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-5620570346322324386</guid><pubDate>Sun, 14 Oct 2012 12:02:00 +0000</pubDate><atom:updated>2012-10-15T06:59:40.633-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">crafting</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">isometric</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><category domain="http://www.blogger.com/atom/ns#">ToEE</category><title>The Temple of Elemental Evil</title><description>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3rqZLq6sw2rirCT6orV4bnEeoogIyaKBFdppoSbNsgi_e4w0cejE4SDi1UVX5KH_X9KMEsCdHyoH5AmXYZ20iJpM-NEIiaYApHoKYFHq42FA7wT5oS5NupX2FsjWVL8M_eOI9itIZY44/s1600/logo2+small.png&quot; style=&quot;float: right; margin-left: 10px;&quot;&gt;&lt;img border=&quot;0&quot; style=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3rqZLq6sw2rirCT6orV4bnEeoogIyaKBFdppoSbNsgi_e4w0cejE4SDi1UVX5KH_X9KMEsCdHyoH5AmXYZ20iJpM-NEIiaYApHoKYFHq42FA7wT5oS5NupX2FsjWVL8M_eOI9itIZY44/s1600/logo2+small.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; The Temple of Elemental Evil is one of the first games I &lt;a href=&quot;http://www.gog.com/en/gamecard/the_temple_of_elemental_evil&quot;&gt;bought from GOG&lt;/a&gt; back in 2010, and my initial attempt at playing it determined that I&amp;nbsp;was not yet ready for such an excellent, hardcore game.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;found this game extremely confusing when I&amp;nbsp;first tried to play it about 2 years ago.&amp;nbsp; First of all, I&amp;nbsp;was more or less unfamiliar with the D&amp;amp;D&amp;nbsp;3.x ruleset.&amp;nbsp; In the intervening time, I&#39;ve played both Neverwinter Nights games and pen and paper Pathfinder, so now I&amp;nbsp;have a much better idea of what I&#39;m doing.&lt;/p&gt;
&lt;p&gt;Another stumbling block was that I&amp;nbsp;had no idea where I&amp;nbsp;should go or what I&amp;nbsp;should do first.&amp;nbsp; I&amp;nbsp;made the mistake of heading straight for the moat house after delivering news to the head priest at the local temple, since it seemed like that&#39;s where I&amp;nbsp;was supposed to go next.&amp;nbsp; When the head priest told me about this moat house quest, the dialogue included an option to head out to the moat house immediately, and so naturally I&amp;nbsp;thought that it would be designed for a level 1 party.&lt;/p&gt;
&lt;p&gt;In this first attempt, on the way to the moat house, my party was ambushed by two giant frogs.&amp;nbsp; Aside from the opening vignette, this was my first taste of combat in ToEE.&amp;nbsp; I&amp;nbsp;did my best with the unfamiliar controls and the inadequate gear, but things clearly weren&#39;t going well, and I&amp;nbsp;knew we were doomed when I&amp;nbsp;saw two &lt;em&gt;more &lt;/em&gt;giant frogs join the fray.&amp;nbsp; I&amp;nbsp;couldn&#39;t do anything but watch helplessly as, one by one, the whole party was grappled by the tongues of the giant frogs and then swallowed.&amp;nbsp; &lt;acronym title=&quot;Total Party Kill&quot;&gt;TPK&lt;/acronym&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyfYGCZNvqF8xpBdiIPpX6A2Px6PWK0bpjYBOvlsgQw2Z749DLJZS1ZpkiIK7Zy52qAEEdjxkjWDws-ILZcgOHDk5z8xw6TUVOnQ68IduE0VzmHGPxj_fU2MCFNypUpnI0GlBW3i0Q1u4/s1600/toee+sheep.jpg&quot; style=&quot;margin-right: 10px; float: left;&quot;&gt;&lt;img border=&quot;0&quot; style=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyfYGCZNvqF8xpBdiIPpX6A2Px6PWK0bpjYBOvlsgQw2Z749DLJZS1ZpkiIK7Zy52qAEEdjxkjWDws-ILZcgOHDk5z8xw6TUVOnQ68IduE0VzmHGPxj_fU2MCFNypUpnI0GlBW3i0Q1u4/s200/toee+sheep.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;Let me tell you, this party was in no position to be going to the moat house.&amp;nbsp; After trying a few in-town quests instead, I&amp;nbsp;learned just how pathetic and vulnerable we were.&amp;nbsp; There&#39;s a quest to find out who&#39;s poisoning a farmer&#39;s sheep.&amp;nbsp; I&amp;nbsp;found the person doing it (he was just standing around out there for hours all night, so it wasn&#39;t hard), but I&amp;nbsp;couldn&#39;t get any information out of him, so I&amp;nbsp;tried pickpocketing him to see if I&amp;nbsp;could get some evidence that way.&amp;nbsp; Apparently that doesn&#39;t work at all, because I&amp;nbsp;was successful multiple times, but never found anything new in my inventory, but when he spotted me and entered combat, this somehow aggroed the &lt;em&gt;sheep&lt;/em&gt; on the farm, and they attacked.&amp;nbsp; My party was then wiped by &lt;em&gt;sheep.&lt;br /&gt;
&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;checked online for some advice on where to begin, and a couple of places recommended going to Deklo Grove (which required finding someone in town to give me the quest, which I&amp;nbsp;don&#39;t think I&amp;nbsp;ever would have found) and just grinding on random spawns there until level 2.&amp;nbsp; Not very fun.&amp;nbsp; I&amp;nbsp;did get to level 2 that way, but it took a while.&amp;nbsp; When I&amp;nbsp;did, I&amp;nbsp;ended up taking the Toughness feat on several of my characters, which in retrospect was an unwise choice.&amp;nbsp; It grants you a meagre 3 extra hit points, which seemed like a lot at the time, when the health of all of us could be measured in single digits, but after just a few more levels, 3 HP&amp;nbsp;is rather insignificant, as I&amp;nbsp;discovered when I&amp;nbsp;hit level 2, and saw my HP nearly double!&amp;nbsp; Really, when I&amp;nbsp;made this first attempt about 2 years ago, I&amp;nbsp;didn&#39;t even understand that each level added another die&#39;s worth of HP.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirSh12eCitrk2T1LXla8gXy1jsZQWVynEJGb8AF7vtECsqA0NnMROS63nN-3g8gU9dK8EReo0WBR-CgaFrMAkkYog5zuWUz7WfQ18pq5-e8HicWPwcxGPcsS4F6EiDNHiOLoYT-MNRmlk/s1600/toee+AoE+spell.jpg&quot; style=&quot;margin-left: 10px; float: right;&quot;&gt;&lt;img height=&quot;180&quot; border=&quot;0&quot; width=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirSh12eCitrk2T1LXla8gXy1jsZQWVynEJGb8AF7vtECsqA0NnMROS63nN-3g8gU9dK8EReo0WBR-CgaFrMAkkYog5zuWUz7WfQ18pq5-e8HicWPwcxGPcsS4F6EiDNHiOLoYT-MNRmlk/s320/toee+AoE+spell.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;Anyway, I&amp;nbsp;checked the &lt;a href=&quot;http://www.co8.org/&quot;&gt;Circle of Eight site&lt;/a&gt;, and saw that they had released a new version of their mod since I&amp;nbsp;last checked.&amp;nbsp; It wasn&#39;t compatible with the previous one, but it had some new content that I&amp;nbsp;wanted, so I had to start over.&amp;nbsp; But maybe that wasn&#39;t so unfortunate, because with my new understanding of the D&amp;amp;D rules, I could now understand that some of the pregenerated characters I was using were not very well suited to their roles.&amp;nbsp; For instance, I&amp;nbsp;had a wizard whose intelligence was rather average, but who had very high dexterity, which wasn&#39;t doing her any good.&amp;nbsp; I&amp;nbsp;had just assumed that the pregenerated characters that came with the game would have been ideal characters, but now I&amp;nbsp;believe they were made with intentionally random ability scores, just to make it that much more hardcore.&lt;/p&gt;
&lt;p&gt;So&amp;nbsp;I&amp;nbsp;started again with a new party of six members (the mod pack allows party sizes up to 7), some of whom were custom made, to use in the Co8 mod pack version 7.0, which includes several new areas, including one designed for level 1 characters.&amp;nbsp; Perfect!&amp;nbsp; I went through the process of obtaining the quest, which was rather verbose but well-written, and ironically played up as something extremely dangerous, when it was in fact the most level-appropriate thing I&amp;nbsp;could be doing, unless you count the social quests in town.&amp;nbsp; When I&amp;nbsp;got to the new place, Welkwood Bog, the first creatures I&amp;nbsp;encountered were...kobolds!&amp;nbsp; Whew!&amp;nbsp; After giant frogs and giant spiders, I&amp;nbsp;found the kobolds quite reassuring.&lt;/p&gt;
&lt;p&gt;The Welkwood quest was fairly short, but gave my party a much-needed level increase and gave me some spell scrolls and some better starting gear.&amp;nbsp; It had an interesting story behind it, too.&amp;nbsp; Ordinarily I&amp;nbsp;like social quests, but I&amp;nbsp;think the awkward interface in this game, as well as the dull, low-saturation art design contributes to the lack of fun in that regard.&amp;nbsp; I&amp;nbsp;was happy to take this alternate route.&lt;/p&gt;
&lt;h3&gt;Interface and game information&lt;/h3&gt;
&lt;p&gt;The Temple of Elemental Evil has the most detailed, in-depth set of options for a player&#39;s   actions in any computer RPG I&#39;ve ever seen.&amp;nbsp; Stances, grappling, trips,   attacks of opportunity and more!&amp;nbsp; Unfortunately, these are arranged  inside  a horrible radial menu with layers within layers of flyout  &amp;quot;spokes&amp;quot;.&amp;nbsp;  Remember me complaining about the inscrutable icons in the  NWN radial  menu, and how I&amp;nbsp;wished for a simple text menu?&amp;nbsp; This &lt;em&gt;has&lt;/em&gt; text, but it &lt;em&gt;rotates&lt;/em&gt; it to match the angle of the item on the menu, making it unnecessarily awkward.&amp;nbsp; Please, please, give me my spells in a nice simple &lt;em&gt;list&lt;/em&gt; where I&amp;nbsp;can get to them without having to delve through multiple levels of flyouts on a radial menu!&amp;nbsp; I&amp;nbsp;liked the way NWN2 did this, with &lt;a href=&quot;http://neverwinter.nexusmods.com/mods/images/81-1-1332043420.jpg&quot;&gt;all of my spells&lt;/a&gt; available at a glance, with descriptions, grouped by spell level, with the touch of a single key.&amp;nbsp; I&amp;nbsp;did eventually get used to the interface, but I&amp;nbsp;would never call it a &amp;quot;good design&amp;quot;, and I&amp;nbsp;really wish I could change it.&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisOBFHVZhWRiOUjzqDAkTT17GjEW6ckIvGUYLhrr_bQy69lNsellZHPR5LMt33_ZzOtRMEy4MeeOVLGM-e5Gm-4zv-F9CD4ylGrev0G8CFz2GkkvUvhU4u8FTn2lerX4-tF_I6UO2Lsig/s1600/radial+menu.jpg&quot;&gt;&lt;img border=&quot;0&quot; style=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisOBFHVZhWRiOUjzqDAkTT17GjEW6ckIvGUYLhrr_bQy69lNsellZHPR5LMt33_ZzOtRMEy4MeeOVLGM-e5Gm-4zv-F9CD4ylGrev0G8CFz2GkkvUvhU4u8FTn2lerX4-tF_I6UO2Lsig/s640/radial+menu.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;One thing that partially mitigates the awkwardness of the radial menu is the ability to assign shortcut keys to individual commands (for instance, I&amp;nbsp;assigned keys for Coup de Grace, 5-foot Step, and Charge Attack), though many of the keys I&amp;nbsp;wanted to use were reserved.&lt;/p&gt;
&lt;p&gt;The font they chose for all of the in-game text is a boldfaced sans-serif font like Helvetica or Arial, and is rather small.&amp;nbsp; Sans-serif is not as readable at small sizes as serif fonts, because the serifs aid the eye in interpreting the letters.&amp;nbsp; (Likewise, mixed-case is easier to read than all-caps, due to the relative distinctiveness of the letterforms, but fortunately this game used mixed-case.)&amp;nbsp; The font cannot be changed, nor increased in size -- at least not easily.&amp;nbsp; I&amp;nbsp;saw a hack out there somewhere that was supposed to increase it, but I&amp;nbsp;think it said I&#39;d have to start the game over again, and I&amp;nbsp;wasn&#39;t ready for that.&amp;nbsp; Instead, I&amp;nbsp;settled on playing at a lower resolution than I prefer, since the text doesn&#39;t scale.&amp;nbsp; This means poor-quality screenshots, I&#39;m afraid.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMTqHauFFHRpNkZ2CAYf8lJ6W6J773WIZMcjOqy-riqjBVmQCjeUDY9IVwB762vNvi0eYYhMwiCj5XfmccT8FGxHLXGnP4ajXQqWnYrgYu5jAvdKOdPeqGiMAEROOroo_u0z42KQ3VrwU/s1600/toee+skill+check+bonus+breakdown.jpg&quot; style=&quot;margin-left: 10px; float: right;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMTqHauFFHRpNkZ2CAYf8lJ6W6J773WIZMcjOqy-riqjBVmQCjeUDY9IVwB762vNvi0eYYhMwiCj5XfmccT8FGxHLXGnP4ajXQqWnYrgYu5jAvdKOdPeqGiMAEROOroo_u0z42KQ3VrwU/s320/toee+skill+check+bonus+breakdown.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;The game contains a wealth of information on  game rules, rolls and modifiers, and what things do.&amp;nbsp; If you open the  combat log, it describes the actions of each turn, with highlighted  words that can be clicked on for more detail.&amp;nbsp; There, you can see  exactly what number you rolled for your attack/save, what items,  effects, or feats may be modifying that roll and by how much, and what  number you had to beat in order to succeed.&lt;/p&gt;
&lt;p&gt;I used this information screen in one of the few instances I&#39;ve come across where picking a lock was necessary:&amp;nbsp;in this case it was a chest added by the Circle of 8 mod.&amp;nbsp; Of course, my wizard knows the Knock spell, but this chest turned out to be spell resistant.&amp;nbsp; I&amp;nbsp;no longer had a rogue in my party, and my ranger wasn&#39;t able to pick a lock even though she had some points in the open lock skill.&amp;nbsp; (Due to the level caps on skill point distribution, I&amp;nbsp;sometimes had extra points left over, and spent them on cross-class skills.)&amp;nbsp; So I&amp;nbsp;temporarily hired Furnok, a rogue NPC staying at the nearby tavern, and had him try to pick the lock.&amp;nbsp; He failed several times, so I checked the log, and saw that even though it was awarding him rolls of 20 (the maximum), the modifiers weren&#39;t high enough for him ever to succeed.&amp;nbsp; So I&amp;nbsp;lent him the Gloves of Dexterity I&amp;nbsp;had crafted, which I&amp;nbsp;saw added a little to his modifiers, but still not enough.&amp;nbsp; I&amp;nbsp;had my druid cast Cat&#39;s Grace on him, and tried again. &amp;nbsp;Almost there, but 1 point shy!&amp;nbsp; Finally, I&amp;nbsp;had one of my clerics cast Prayer on the party, which added 1 more point, and he was then able to pick the lock.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;By comparison, Neverwinter Nights 2 shows the rolls right in the main window, and tells you if success is possible, but doesn&#39;t break down exactly where your modifiers are coming from like ToEE&amp;nbsp;does.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2zYK_iS6OoEOjCdqB0yJPLoW2cUcpM_bZzergKXwFIWp8vTOaScal3zxs_bM2RdxbSJ2QUvTIx4ZGbv_EQkfMIhLqjFcW3SRLGaGbZs6LB9DCoHWKet7RsDU5Bv7k7hvBu9NUagzv54U/s1600/toee+attack+roll+bonus+breakdown.jpg&quot; style=&quot;margin-right: 10px; float: left;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2zYK_iS6OoEOjCdqB0yJPLoW2cUcpM_bZzergKXwFIWp8vTOaScal3zxs_bM2RdxbSJ2QUvTIx4ZGbv_EQkfMIhLqjFcW3SRLGaGbZs6LB9DCoHWKet7RsDU5Bv7k7hvBu9NUagzv54U/s200/toee+attack+roll+bonus+breakdown.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;Similar to these skill check reports, you can also get a detailed breakdown of your character&#39;s attack bonus or armour bonus, which is immensely helpful in intelligently building and outfitting a character, so that you know which feats, enhancements, and other bonuses are in effect, and which don&#39;t stack, and why.&lt;/p&gt;
&lt;p&gt;Other aspects of the game and interface are quite &lt;em&gt;unhelpful&lt;/em&gt; by comparison.&amp;nbsp; There are signs  outside the buildings, but they&#39;re just decoration, and aren&#39;t readable  like in other games, where you might hover the mouse over them to see  what they are.&amp;nbsp; At least the map screen allows you to place notes on  it.&amp;nbsp; Also, there&#39;s a key to highlight usable objects on screen like in  Baldur&#39;s Gate, but most of the time it doesn&#39;t highlight anything!&amp;nbsp;  I&amp;nbsp;couldn&#39;t find anything highlighted in Hommlet, and only a few things  (dead bodies with loot and doors) highlighted in one of the interiors.&amp;nbsp;  The quest journal is also extremely terse and lacking in detail, and it doesn&#39;t change to reflect new information, so you may need to take your own notes.&lt;/p&gt;
&lt;p&gt;Spell descriptions are likewise laconic, including none of the flavour text from the sourcebooks which the other D&amp;amp;D CRPGs included.&amp;nbsp; They also occasionally omit very relevant information.&amp;nbsp; For instance, near the end of the game, I had been using the Raise Dead spell several times, but at some point it told me that I&amp;nbsp;couldn&#39;t use it, because I&amp;nbsp;didn&#39;t have enough gold.&amp;nbsp; I&amp;nbsp;checked, and sure enough, it had drained my party funds dry!&amp;nbsp; I&amp;nbsp;checked the spell description again, and it said &lt;em&gt;nothing&lt;/em&gt; about costing gold to cast it, whereas other spells like stoneskin and identify &lt;em&gt;did&lt;/em&gt; mention that.&amp;nbsp; I&amp;nbsp;checked the manual, and in the &lt;em&gt;manual&lt;/em&gt; it mentions that Raise Dead requires 5000 gp&#39;s worth of diamonds as material components. &amp;nbsp;That&#39;s something that it really should have mentioned in the game itself.&amp;nbsp; I&amp;nbsp;shouldn&#39;t have to consult the manual before casting a spell to see if it has requirements not listed in the game itself.&lt;/p&gt;
&lt;p&gt;This is not a complaint about the spell being expensive, though.&amp;nbsp; I &lt;em&gt;really like&lt;/em&gt; that some spells, especially powerful ones like this, require expensive material components.&amp;nbsp; It raises the stakes in fights, unlike in other D&amp;amp;D-based games, where raising the dead is free or even &lt;em&gt;automatic.&lt;/em&gt;&amp;nbsp; The only complaint is that I&amp;nbsp;wasn&#39;t warned about the expense in-game.&lt;/p&gt;
&lt;p&gt;Other nice inclusions are such things as a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWL0LhyphenhyphenpC-PZ-M9ZBaAVdwzq4-AZdNwMmLUCI_d38inAu67eARRDD9Y2AxFpKJNSG3pntrXYqw7Z2wbOVbMOI3V2-tIuW9sD_jHbS2WTPM7m-2C-tlQr6sqJL_yzo-Jf2fOqR_DLKBnUM/s1600/toee+druid+reincarnation.jpg&quot;&gt;druid&#39;s Reincarnation spell&lt;/a&gt; being mentioned as not being guaranteed to bring the character back as their original race, and the fact that paladins can fall from grace due to their actions.&amp;nbsp; Fallen paladins must &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijnjDuhuxBCcJLZ35wQGLrU3IqnItThmL7ju9FphPObJvmGjks4sM1hwac9GlEgeJs6eqTO8prkkxfq1TJYWxrKc_D3YKL9xn4Bg_2rJ4luRIvozNKLLPu_l2EKKfQy2qcr4LRxAa93dE/s1600/toee+fallen+paladin+atonement.jpg&quot;&gt;seek atonement&lt;/a&gt;, which is prohibitively expensive to discourage casual out-of-character behaviour.&amp;nbsp; However, my paladin fell from grace unexpectedly when I&amp;nbsp;spared the drow priest when he begged for mercy, and accepted his offer to escort me to a back entrance of the Temple of Elemental Evil.&amp;nbsp; It was not adequately telegraphed that this would entail the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhExecknlZYkUGVLJgaGs2w1qL77-j-X1GogQVrwkRdBXSTtcOLjkWbWov8Bb_e5VYEEP4zLu9z9FMHARknNNh-hqa2a0eSxEB16BEm-HUHouZznXu3HQO7yPru3fvC4xlfRza5a12n3qQ/s1600/toee+villain+monologue.jpg&quot;&gt;chaotic evil drow&lt;/a&gt; joining my party.&amp;nbsp; My solution was to kick the paladin out of the party and roll up a dwarven fighter.&lt;/p&gt;
&lt;p&gt;Also nice is the inclusion of nonlethal damage in addition to the normal sort.&amp;nbsp; Things like fistfights and &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiow9mksrzcLbED2sg1rzrTVMg9woPqfFGENYKDqw1aEleskrE2RcSsYa3denexzM8AKD3N2kZ43wCBRl3-hXo4OD-f7Lfbc3DXxOdC-z_0M7m7D-nQx3wnasOy4MHfl44x_nW3dQ5bhYk/s1600/toee+drinking+contest.jpg&quot;&gt;drinking contests&lt;/a&gt; involve nonlethal damage on a separate health bar.&amp;nbsp; When your nonlethal hit points run out, you fall unconscious.&amp;nbsp; This provides an alternate way of dealing with trolls, incidentally, who can normally only be hurt with fire or acid damage.&amp;nbsp; Everything else deals nonlethal damage for them, but the interesting thing is that once they fall unconscious, you can choose a &lt;acronym title=&quot;I hear a lot of people pronounce this as &#39;coo-de-GRAH&#39;.  The proper French pronunciation is approximated &#39;coo-duh-GRAHSS&#39;.  The final consonant is NOT dropped when there&#39;s an e on the end.&quot;&gt;coup de grace&lt;/acronym&gt; attack which kills them instantly.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqqq686G_WO1PV6MCD5zubXZQZDinZGzjTTHvHQMfayzh1f0dX3pIWJw-nkX6Y9C7X0d4D2oI93qY6jeOLlbfP_p2_xUO3PDOYFSNcXjw5uraqf92pyvrvxIbPMOcU2p7MkCq5cGyfaqI/s1600/toee+atmospheric+text+description.jpg&quot; style=&quot;margin-left: 10px; float: right;&quot;&gt;&lt;img height=&quot;246&quot; border=&quot;0&quot; width=&quot;320&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqqq686G_WO1PV6MCD5zubXZQZDinZGzjTTHvHQMfayzh1f0dX3pIWJw-nkX6Y9C7X0d4D2oI93qY6jeOLlbfP_p2_xUO3PDOYFSNcXjw5uraqf92pyvrvxIbPMOcU2p7MkCq5cGyfaqI/s320/toee+atmospheric+text+description.jpg&quot; /&gt;&lt;/a&gt;I also appreciated the pop-up boxes of DM-text that appear when you enter significant new areas, describing the area to set the mood, much as a dungeon master would do in a pen &amp;amp;&amp;nbsp;paper game.&lt;/p&gt;
&lt;p&gt;The crafting menu has its pros and cons.&amp;nbsp; On the pro side, it gives you a full list of crafting recipes, and shows you what is required to craft them, such as level, spell, items, gold, and XP&amp;nbsp;cost for Craft Wondrous Items.&amp;nbsp; You can easily add effects to items with Craft Magic Arms and Armour, and rename your items.&amp;nbsp; On the minus side, it&#39;s sometimes unclear why some of the effects can&#39;t be added (it doesn&#39;t tell you which condition isn&#39;t met), and many of the wondrous items are missing descriptions, or have inadequate descriptions, so I&amp;nbsp;can&#39;t tell what they&#39;re supposed to do!&amp;nbsp; The game manual is excellent and extensive, but doesn&#39;t include descriptions of these wondrous items either.&amp;nbsp; I&amp;nbsp;have to look them up in the online &lt;a href=&quot;http://www.d20srd.org/&quot;&gt;d20 System Reference Document&lt;/a&gt; to find out.&lt;/p&gt;
&lt;p&gt;Speaking of recipes, this is the second Troika game I&#39;ve seen that includes an actual food recipe in the manual, at the end.&amp;nbsp; Arcanum has &amp;quot;Grandma Cookhill&#39;s Three Bowl Bread&amp;quot;, a halfling&#39;s banana bread.&amp;nbsp; This one has a recipe for &amp;quot;Chocolate Chip Cookies of the Gods&amp;quot;, whose description indicates it also probably came from a halfling, though it was stolen by an orc.&amp;nbsp; I&amp;nbsp;especially like the bit where it stresses the importance of waiting for the dough to chill thoroughly, saying &amp;quot;If you cannot wait, do not expect cookies of the gods.&amp;quot;&lt;/p&gt;
&lt;h3&gt;Bugs&lt;/h3&gt;
&lt;p&gt;I&#39;ve heard that the game was very buggy when it was released, as per usual for a Troika game.&amp;nbsp; The Circle of 8 mod pack appears to have fixed most of those bugs, and provided workarounds for most of the few that remained.&amp;nbsp; I&amp;nbsp;only encountered three, myself.&lt;/p&gt;
&lt;p&gt;One was when one of my characters walked across the Spike Growth I&amp;nbsp;had cast, and acquired it as a permanent effect.&amp;nbsp; Even after resting more than 24 hours and performing heals on her, she still had the debuff, and the timer countdown never changed.&amp;nbsp; Periodically she would get hit as if she were still walking across the spikes.&amp;nbsp; I&amp;nbsp;found this addressed in the Co8 guide, which said to go to the druid Jaroo in Hommlet, and ask to be healed of permanent spell effects.&amp;nbsp; This fixed the problem.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEx9zpfC876nSCDpB8WwAAwAKyfKuUH9xMuaucO0IyqZ_lSoDWtCEVK-b0sOqhuOb4xkFoz0kCWh510wgNzrOz-HBDiLKzd2r9cSzkIc6Us5hHs_E2Zp2qsp3F4lok0P-cqD6m9ZcJ9Qo/s1600/toee+bug+invisible+swordsman.jpg&quot; style=&quot;margin-left: 10px; float: right;&quot;&gt;&lt;img border=&quot;0&quot; style=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEx9zpfC876nSCDpB8WwAAwAKyfKuUH9xMuaucO0IyqZ_lSoDWtCEVK-b0sOqhuOb4xkFoz0kCWh510wgNzrOz-HBDiLKzd2r9cSzkIc6Us5hHs_E2Zp2qsp3F4lok0P-cqD6m9ZcJ9Qo/s200/toee+bug+invisible+swordsman.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;Another bug was inside the moathouse dungeon.&amp;nbsp; When fighting the big crowd of fighters, I&amp;nbsp;ran into a game-breaking problem where there were two foes that didn&#39;t seem to actually exist, but they were in the queue for combat turns.&amp;nbsp; The game paused for a while when reaching one of them, and moved on to the next one, but it just never recovered from the second one, leaving me stuck in combat forever.&amp;nbsp; I&amp;nbsp;tried fixing it with some console commands, which seemed like it might help at first, but just led to more problems.&amp;nbsp; I&amp;nbsp;reloaded to a save before fighting the group, and tried again, and this time there was no trouble.&lt;/p&gt;
&lt;p&gt;Lastly, there was a game-breaking bug on exiting the Welcome Wench tavern in South Hommlet, in which the party (and all NPCs) would be frozen once we got outside.&amp;nbsp; Effects like smoke from chimneys still functioned, and I&amp;nbsp;could toggle in and out of combat, but none of us could move.&amp;nbsp; This bug occured twice from that saved game (when I&amp;nbsp;did the same thing both times).&amp;nbsp; I&amp;nbsp;evaded it somehow when I&amp;nbsp;instead did a tavern brawl quest and then rested some more before leaving the tavern.&amp;nbsp; The Co8 guide says that freezes like this become more common in South Hommlet as the game progresses, and that players should avoid that area when possible.&amp;nbsp; I got through the rest of the game without any more such freezes, though, although there were other, unrelated freezes that were fortunately temporary in some places.&lt;/p&gt;
&lt;h3&gt;Storm of Zehir inspiration&lt;/h3&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2KOHmAQK-9Oorx7gB3GtevivTH4V_9YqYneQrdOeS5vkYJyaY2o0g3NUydR6VbReXgE-tFkHoKF13j-XgfLImXRE2K1j4b1ndqrjmuP2agWeHllAPJMfmKcfXQDlpgKHAPuh0DwwmIaU/s1600/toee+random+encounter+adventurers.jpg&quot; style=&quot;margin-left: 10px; float:right;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2KOHmAQK-9Oorx7gB3GtevivTH4V_9YqYneQrdOeS5vkYJyaY2o0g3NUydR6VbReXgE-tFkHoKF13j-XgfLImXRE2K1j4b1ndqrjmuP2agWeHllAPJMfmKcfXQDlpgKHAPuh0DwwmIaU/s200/toee+random+encounter+adventurers.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;noticed that there were some elements in this game that I&amp;nbsp;also noticed in the later-released Storm of Zehir, the NWN2 expansion.&amp;nbsp; One was the use of the Survival skill allowing the party to detect and avoid random encounters on the overland map.&lt;/p&gt;
&lt;p&gt;Sometimes there were friendly encounters, such as when I&amp;nbsp;encountered &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiljTIt7hFmYJDoVUZ0X88cc_6maa1DARrrLbBeAF_T_R3ULLvy2_fyhSXYA4VwYWEaMN4YAOjI65HDnl0ffu8-EYXC_IK7kog-lEd6T2MTWpC7XsKIzdYLkroAuFJuYQgSDM2I-aIGlDU/s1600/toee+big+reward.jpg&quot;&gt;messengers who wanted to reward me&lt;/a&gt; for rescuing some of the people I&amp;nbsp;found in the titular Temple of Elemental Evil, and sometimes there were encounters which were ambiguous.&amp;nbsp; One of them listed the encounter participants as &amp;quot;a party of adventurers&amp;quot;, with their names and portraits in the list, so I&amp;nbsp;was curious enough to hail them. &amp;nbsp;Sure enough, it was just a party of adventurers like mine, who at first mistook us for &amp;quot;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtkO7z8Lg1PhpEGz09v_JP9gJ9OLprOvaeBUcV1-jEk2JT0n5BrEPeEAeGpcxXjl2qQnWHgmC-EhxQT8pbE5__dIImlfw219N_pytb7ScPEFNatQ9dK4TYqsQD7V5Nchz1lD6ZVq5PWmM/s1600/toee+random+encounter+adventurers+2.jpg&quot;&gt;another bandit encounter&lt;/a&gt;&amp;quot;, to comedic effect.&lt;/p&gt;
&lt;p&gt;There were some others like that, and it&#39;s nice when a game that includes random encounters takes the care to make them diverse, and not all about combat.&lt;/p&gt;
&lt;p&gt;Speaking of which, it was interesting how sociable the denizens of the temple were.&amp;nbsp; Although the majority of monsters attacked us on sight, there was a significant number of characters who were willing to negotiate, join up with me, or allow to join up with their factions.&amp;nbsp; Some even offered quests!&amp;nbsp; There were numerous factions within the temple, &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgftD16yx08BvOLjFosPeaqQ18zzmnlJ-zrSyawcWWS3S7E7HKMQ5sygTlSP0jvRSzrss3BiK847qilTCR3KwOGlA8nSwKuCqxt83c5AbltFO65N68emraXFZ10Z6Wm1eaFT0Y-4aF1uVc/s1600/toee+sociable+evil+priest.jpg&quot;&gt;working against each other&lt;/a&gt; even as they seemed to be working toward a common goal.&lt;/p&gt;
&lt;h3&gt;End game&lt;/h3&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia7o0lg7B8E2DUwwCiYjkTrPggMjfmUxbvEY481M-Cm3i8SuYhX8aC-cegCSregPL9b4uIyi48FnVTv2zX54kL_3VRvSKrmDIyR7kt3_Qdj792CRdtuAsl8Eb6I2LHkC2iKKzU3Qsl2Q8/s1600/toee+another+node+demon.jpg&quot; style=&quot;margin-left: 10px; float: right;&quot;&gt;&lt;img height=&quot;211&quot; border=&quot;0&quot; width=&quot;320&quot; style=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia7o0lg7B8E2DUwwCiYjkTrPggMjfmUxbvEY481M-Cm3i8SuYhX8aC-cegCSregPL9b4uIyi48FnVTv2zX54kL_3VRvSKrmDIyR7kt3_Qdj792CRdtuAsl8Eb6I2LHkC2iKKzU3Qsl2Q8/s320/toee+another+node+demon.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;The game got much, much easier as I&amp;nbsp;gained levels and added enchantments to my weapons and armour with crafting.&amp;nbsp; I&amp;nbsp;noticed that my dwarven fighter tended to score a lot more hits than my human barbarian, who missed against higher level enemies much more frequently, despite having near-identical enchantments and appropriate weapon focuses.&amp;nbsp; Encounters were almost always of the &amp;quot;tank &amp;amp;&amp;nbsp;spank&amp;quot; variety, except that in this case, this tank was also the one dishing out the most damage.&lt;/p&gt;
&lt;p&gt;There were two really tough fights, though.&amp;nbsp; Well, only one was &lt;em&gt;really&lt;/em&gt; tough (others, like the group of beholder-kin on the ice plane and the group of fireball-flinging noble salamanders on the fire plane were tough, but not &lt;em&gt;really&lt;/em&gt; tough), and that was &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMTQp5k2ao7MHT6hwcD25DXEKfPQrP0a1w8Hpd13i3Suv8LFW_pXrRqO2fYS6Q22tcf6SLzjiF_IOlr-fCR_zA6WdYp0aBlIPfqOR8OfqK9KfjT0ccHRZlcWf2uQpyno2cRFfP7gSF3O4/s1600/toee+tough+balor+in+fire+node.jpg&quot;&gt;the Balor on the fire plane&lt;/a&gt; (the D&amp;amp;D equivalent of the Balrog from &lt;acronym title=&quot;Lord of the Rings&quot;&gt;LotR&lt;/acronym&gt;).&amp;nbsp; I&amp;nbsp;had to retry that fight maybe 10 times, and most of the fights ended with the Balor having taken no damage at all.&amp;nbsp; By contrast, Zuggtmoy was only average!&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;even sought tips online for beating the Balor, but they mostly didn&#39;t work with the Co8 mod.&amp;nbsp; Several posts recommended using Cloudkill against him, but when I&amp;nbsp;tried it, it said &amp;quot;Target is immune!&amp;quot; so I&amp;nbsp;guess the Co8 team figured the Balor wasn&#39;t hard enough.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7veM9jY-cQUkYq87JEHywCnPMuJijP-wc4nLB8ZwoMjk3fr_I0xIrSOFz4x8RGrhmdFoOfEu2fhSCM9ca5Yrcq4gIwbn3QblKMbgBC18yqR1dchTG0argxjUwVl6CwnQdmK7RLwTo7To/s1600/toee+ice+tyrant+beholder+in+node.jpg&quot; style=&quot;margin-left: 10px; float: right;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7veM9jY-cQUkYq87JEHywCnPMuJijP-wc4nLB8ZwoMjk3fr_I0xIrSOFz4x8RGrhmdFoOfEu2fhSCM9ca5Yrcq4gIwbn3QblKMbgBC18yqR1dchTG0argxjUwVl6CwnQdmK7RLwTo7To/s200/toee+ice+tyrant+beholder+in+node.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Summoning the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigQJvG8o1p2aGll914v-XFh2ZCD2QwmUCIPcR0HYC-qvk5K3cTaIPeTCrvnx5ns4yY7r4dzp4xpxCpVSYtECF12sTsg1wzk09AvqXuH4ZDWJxWf54zwC2hkIFHmw0zVz1DkqSqIDHzxU8/s1600/toee+node+demon.jpg&quot;&gt;bosses from the other elemental nodes&lt;/a&gt; didn&#39;t seem to help either, aside from providing more targets to distract the boss.&amp;nbsp; More often than not, these summons cast AoE effects that resulted in friendly fire, dispelling my buffs, sickening my fighters, causing my party members to flee in terror, etc.&lt;/p&gt;
&lt;p&gt;The fear was the biggest problem.&amp;nbsp; I&amp;nbsp;read that &amp;quot;circle of protection against evil&amp;quot; is supposed to make party members immune to fear, but it &lt;em&gt;didn&#39;t.&amp;nbsp;&amp;nbsp;&lt;/em&gt;They were all within the protective circle, and they all ran away.&amp;nbsp; I&amp;nbsp;had a bit better luck with the individual (non-circle) &amp;quot;protection from evil&amp;quot; spell, though, and I&amp;nbsp;think that was instrumental to my eventual victory.&amp;nbsp; My fighter resisted fear the entire time, though my barbarian succumbed a couple of times, and had a problem with missing the enemy.&amp;nbsp; Regardless, the rest of my party (who were mostly useless against the Balor except to help cast buffs) dealt with the trash spawns while my dwarven fighter steadily whittled down the Balor&#39;s HP until finally, finally, it was dead.&amp;nbsp; After that, I&amp;nbsp;went to face Zuggtmoy.&lt;/p&gt;
&lt;p&gt;As stated, Zuggtmoy was much easier than the Balor, though I&amp;nbsp;thought the rendering of her character was beautiful, as was the surrounding area of the lower temple.&amp;nbsp; Again, it was mainly my fighter who beat her up, while the others dealt with buffs and summons (and fear).&amp;nbsp; Great Cleave and weapons of Mighty Cleaving were a great help against these spawns.&amp;nbsp; Hasted, my fighter dealt four attacks each turn, at around 25 HP&amp;nbsp;each, when she didn&#39;t miss.&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgTxnfne92zM9yeGUcPsPOtQddCQpkEcRsBpCKtMITdnsDpImKsTignvxfvOByvtujGemaemlVe7ESjB_EuBGaC8a7fzYLfO3fA6J0OSTqiKx4knlOZkThaG37ITADL27KgbSpMgfiZ3U/s1600/toee+zuggtmoy+surrenders.jpg&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgTxnfne92zM9yeGUcPsPOtQddCQpkEcRsBpCKtMITdnsDpImKsTignvxfvOByvtujGemaemlVe7ESjB_EuBGaC8a7fzYLfO3fA6J0OSTqiKx4knlOZkThaG37ITADL27KgbSpMgfiZ3U/s640/toee+zuggtmoy+surrenders.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Zuggy interrupted the fight at some point to try to make a deal, and I&amp;nbsp;took my time in answering, but while I&amp;nbsp;was considering it, I&amp;nbsp;was surprised when one of the spawns started moving again, and the dialogue box disappeared before I&amp;nbsp;had a chance to choose anything!&amp;nbsp; I&amp;nbsp;wasn&#39;t going to make any deal, but I&amp;nbsp;still wanted to see what she had to say about it.&lt;/p&gt;
&lt;p&gt;This level of the temple has many rooms, but is empty except for one room of mushrooms.&amp;nbsp; Word has it that Troika ran out of time and couldn&#39;t put any of the encounters in that location that they had planned.&amp;nbsp; I&amp;nbsp;haven&#39;t seen the original P&amp;amp;P&amp;nbsp;module, so I&amp;nbsp;don&#39;t know what was supposed to be there.&amp;nbsp; I&#39;m surprised the Co8 pack didn&#39;t put anything in there.&lt;/p&gt;
&lt;p&gt;Co8 does hold off the game from ending with the death of Zuggtmoy, so that you can go on to play some higher-level content in a new town.&amp;nbsp; I&amp;nbsp;haven&#39;t done that yet, but I&amp;nbsp;will eventually.&amp;nbsp; To end the game with the Co8 mod, you have to choose it specifically from the dialogue of Brother Smyth, so I&amp;nbsp;went and did that to see the ending slides that I&amp;nbsp;would have seen after killing Zuggtmoy originally.&amp;nbsp; The ending slides were better done than the ones in the NWN2 OC -- I can say that much.&lt;/p&gt;
&lt;h3&gt;Conclusion&lt;/h3&gt;
&lt;p&gt;The game is intimidating to a new player, and very tough and unforgiving at low levels.&amp;nbsp; It also includes many pre-generated characters with poorly-assigned ability scores for their classes, which can cripple a player unfamiliar with the rules.&amp;nbsp; Its art design is adequate, but bland, at least until you get to the Temple, and also very dark, requiring me to turn up the gamma to see.&amp;nbsp; It could have been improved with a larger number of interesting characters and interactions, because the ones that were there were quite fun.&lt;/p&gt;
&lt;p&gt;Despite this, once I&amp;nbsp;got through the first few levels, I&amp;nbsp;found it to be an extremely fun game with rewarding challenges, plenty of quests, and a variety of environment styles.&amp;nbsp; Once I&amp;nbsp;started playing it, I&amp;nbsp;didn&#39;t play any other games until I&amp;nbsp;finished it.&amp;nbsp; I think it&#39;s the best turn-based RPG engine available, despite the non-optimal interface.&lt;/p&gt;
&lt;h3&gt;Extra screenshot gallery&lt;/h3&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZzKZsLdrJDACHbsX4aBoGUDvc0Ww0ZbfWgTBEYvGEzv-ByptfmWIFgJjSSnS2TEDj0OOOLv66I8AyWHQC1Bh_jHaDAYjhmJyqTmPhUhkyeLoZTWNqGzFuLU1uuEqBYATuxTUrinWIW7E/s1600/toee+pickpocket+detection.jpg&quot;&gt;Detected pickpocketing attempt&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQnwqj-lAlDMxNsdhRbBMpAa4bPnRuSpNBJOUBbewjVOmmLwt5HAao33A5uTTrI1N4-iL_A-YjG_c7jXHDqD18OWHjPNMepjpfV7r9UkZDKbMB2bPD4CdXJuVRwdzSCClH3pPZHyRzN74/s1600/toee+construction+site+undercover+quest.jpg&quot;&gt;Undercover construction site quest&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiv0Lp1O8gi_srVG7LlZ7N7pGLVIkEoIlJEQ6QYbonsu4YyrrQcr9N4ihEdts1MDR8D_mlegYwtuDASQX9L96s8pwfqETSGq9MOiZ4w1QczTVmnbpW07UUN8gyt0xOVvGM51kuKR_WQjw/s1600/toee+fancy+sailboat.jpg&quot;&gt;Fancy sailboat in Nulb&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAogP661lChOX_toFuxURUI7VIy3JFONa_svhrnTYE3h4Ytm0vrZy37ipWS59TDTa5ZKCh_dIjj0PyzTD0jB1k1ERcwtKCPdpjNEladthGEhbg0QHlo09VIUcmDuD94ve6js4WERhAv9w/s1600/toee+gelatinous+cube.jpg&quot;&gt;Fight with a gelatinous cube&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheB8CScxYQsle66UEveCm4-y9QYNuf9ErjK-XFMpwZf3b_1rPH9PZckuW5hOQMhjI0fA7-B3L28hQvNCWn2ci42H51Q9efb_E1kIt3OmY_t9OG1A14YBnokEAIWo-enrseZ5cJWFlYNLg/s1600/toee+piles+of+dead+monsters.jpg&quot;&gt;Large pile of monster bodies&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2ODfUvhKUujLdQh3WirjE7QkXy1tEOqDkMdBaPcVb1EFwqR5NMBhnT1_WVIRW9S4GGdGhTjUqccRbQ3EahQiuroWmcx6a_-JPeZFY9PDuSwHoRHVMAYD8BxCYdBm5K_THh_SGhsA0w7A/s1600/toee+gnome-friend.jpg&quot;&gt;Rescued gnome notices gnome-friend ring&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiraAZXaXFM2jPQiPwfNtiGKAHRmfTZkgk2ejx72vd-d39GxDsZgjWOaUSJ15S832G-jgB8jVVgQ4oCyDwhvQsf1AU3LWIHzP9jyjCTk-s4MN_DrucK484pt38_01UavV9zYykV9MNTBck/s1600/toee+water+temple+priest.jpg&quot;&gt;Priest in the water temple&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbDaOdpWZoo3LHUsoC9yAXC2ZX1nZgqkGEi2EJyPxxOMiySOldBLugaatArtndpBteuj-u9MfwJhnhgI59sqe9q5txzW1nXvrEBnpXuvw3iFZhNlLCQHyqZHhryxjK1-7FYB0ItfCsgJE/s1600/toee+green+section.jpg&quot;&gt;Another room of the water temple&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXOBKL9Rle3VrM6bXZPTVDgW3Ld7PYuMT1srCIfkpASLn8Knq6ZXiIVUmaKUFb15-VgNPgm45hN_vuVL_U-txTGu9Iem66jF1QZ7cSM_tynSrHaDUOkkRwYAjc_wmY8w4EgZkEuyJVlzw/s1600/toee+here+comes+trouble.jpg&quot;&gt;Big trouble with a supreme commander&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfJjUGVwNRdfG0tu9EX-LgI4hvAeOvdERZV55AE624PNeCnR7fYUHtxNf9ukHXfvu_KY20sgWU2SWCYpEbxmSu7z_VAwx71ll0Vxhbrhz12Z-KEo2gM4grMiEvOjjYxTfgpv0P7fZG_MM/s1600/toee+lost+sorceress+in+fire+node.jpg&quot;&gt;Lost sorceress in the Fire Node&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7sSPVvJxIWMD9dWmUi7xkRV4oZtDa8h0LSX7fD-up7j_BtoxYnBzrsUJwDwjwYWIJAyE5sRp6r9Oxvd_h_uMAdNlyEUTHveX3Tx7gb4Y4USKZ0HmIr4qxVyZn_Rv4GX3iE_f8_lQu3Y0/s1600/toee+moathouse.jpg&quot;&gt;Moathouse&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9jbZLGLDoiVVXc-L8fTHeHxbD89nG0e9hgdM9TPdk0MRv3eTmYvnTUraxKB28B-Df3f6bc2T8WgXdM-ERhbqHGT0tt8t-z5deZeCT6tYM5Vz1aTiuugbe8FsH9qczqVLZAigmwPwbm7I/s1600/toee+moathouse+basement.jpg&quot;&gt;Moathouse basement&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGaer-1d7WINslB7qQSMogOXYdAzpJBediv7wh70sB1gYgyKhBwMzsvy7AyF5E1vIDfJROQfFQOX9sKWMnp2yAStps2zZw2pv0OZ51LxI1d7rn15W_XuagqwYAnn9quyhvzZz95NHc82U/s1600/toee+mercy.jpg&quot;&gt;Enemy requests mercy&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJMQG5d7uA7lT-TZObLu8syopb7uWSGCdvWUVZqMnZsuCJqm7oRt6eO4O2m5sg-c9D79zTvlOS3afVPPbKlHZK2I3eHPd2FHJgwVkbNQYr495-d1oRMzTUlIvHiKI9FTIux_cdF_pR0U/s1600/toee+nulb+swamp+house.jpg&quot;&gt;Swampy Nulb houses&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwIdmL86kp9oityg0SooBB0PJ7PKB77oUhpWeEwzABZerB0mTEgYvIoS6FAFHJyJV8mJ-vi9F_9D5WtSxSLpUe4REcEgAMLb55wI_a8iYUW2HTkxWKbVE2JBy5umyTss1YXYs02aTv6tE/s1600/toee+dungeon+water.jpg&quot;&gt;Dead end&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description><link>http://tchosgames.blogspot.com/2012/10/the-temple-of-elemental-evil.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3rqZLq6sw2rirCT6orV4bnEeoogIyaKBFdppoSbNsgi_e4w0cejE4SDi1UVX5KH_X9KMEsCdHyoH5AmXYZ20iJpM-NEIiaYApHoKYFHq42FA7wT5oS5NupX2FsjWVL8M_eOI9itIZY44/s72-c/logo2+small.png" height="72" width="72"/><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-1277803710783871720</guid><pubDate>Thu, 27 Sep 2012 04:23:00 +0000</pubDate><atom:updated>2012-09-26T21:23:11.677-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dragon age: origins</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Dragon Age 3</title><description>&lt;p&gt;Since I&amp;nbsp;haven&#39;t been following the news, I&#39;m a bit late to comment on Dragon Age 3.&amp;nbsp; Firstly, that it will exist, which is a surprise enough in itself.&lt;/p&gt;&lt;p&gt;After that, the announcements that state that it will not only continue to involve a voiced protagonist, but &lt;em&gt;also&lt;/em&gt; another &amp;quot;I&amp;nbsp;said &lt;em&gt;what?!&amp;quot;&lt;/em&gt; inaccurate-paraphrase dialogue wheel were enough to make me stop reading right there.&amp;nbsp; Those two things alone are symptoms enough to make a diagnosis.&amp;nbsp; I&amp;nbsp;predict, based on those elements, that it will also include &lt;em&gt;loads and loads&lt;/em&gt; of non-interactive cutscenes.&amp;nbsp; It&#39;s baffling, but I&#39;m glad at least that they&#39;re bold enough to come out and admit that they&#39;re just plowing on ahead in that direction that their metrics interpretations have chosen for them.&amp;nbsp; It saves me a lot of time and trouble to know in advance that Dragon Age 3 does not concern me at all.&lt;/p&gt;&lt;p&gt;At the early planning stages of Dragon Age 2, after having enjoyed Dragon Age:&amp;nbsp;Origins, I&amp;nbsp;was very interested in the news, and vocal about my concerns about their direction, but that turned out to be a waste of my time in light of all the good it did.&amp;nbsp; I&amp;nbsp;myself don&#39;t need a weathervane to know which way the wind blows.&lt;/p&gt;&lt;p&gt;Dragon Age 3 will come out at some point, but I expect I&#39;ll be busy having fun with games that are actually made in a style that I&amp;nbsp;&lt;em&gt;like&lt;/em&gt;, such as Wasteland 2 and Project Eternity, and the more recent Spiderweb Software games.&amp;nbsp; I&#39;m finished hoping that games that have become something &lt;em&gt;else&lt;/em&gt; will get back to what attracted me to them in the first place.&amp;nbsp; What happens in Thedas will stay in Thedas, and it&#39;s quite likely that it won&#39;t be happening to me.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/09/dragon-age-3.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-3176762094972450575</guid><pubDate>Wed, 19 Sep 2012 17:20:00 +0000</pubDate><atom:updated>2012-09-19T10:24:09.177-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">indie</category><category domain="http://www.blogger.com/atom/ns#">torchlight</category><title>Humble Indie Bundle 6</title><description>&lt;p&gt;The most recent &lt;a _fcksavedurl=&quot;http://www.humblebundle.com/&quot; href=&quot;http://www.humblebundle.com/&quot;&gt;Humble Indie Bundle&lt;/a&gt;  is one of the better ones.  Several of the games included are ones that  caught my eye on Steam when they were first released.  It includes &lt;a href=&quot;http://www.recoilgames.com/&quot;&gt;&lt;strong&gt;Rochard&lt;/strong&gt;&lt;/a&gt;, a physics-based puzzle-platformer with a gravity gun, &lt;a href=&quot;http://www.strangeloopgames.com/&quot;&gt;&lt;strong&gt;Vessel&lt;/strong&gt;&lt;/a&gt;, a physics-based puzzle-platformer with Lemmings-like minions, &lt;a href=&quot;http://www.shattergame.com/&quot;&gt;&lt;strong&gt;Shatter&lt;/strong&gt;&lt;/a&gt;, a block-breaking game, &lt;strong&gt;&lt;a href=&quot;http://spacepiratesandzombies.com/&quot;&gt;SPAZ&lt;/a&gt; &lt;/strong&gt;(Space Pirates And Zombies), a real-time strategy game (I think), &lt;a href=&quot;http://dustforce.com/&quot;&gt;&lt;strong&gt;Dustforce&lt;/strong&gt;&lt;/a&gt;, a sort of momentum-based puzzle-platformer, and &lt;a href=&quot;http://www.torchlightgame.com/&quot;&gt;&lt;strong&gt;Torchlight&lt;/strong&gt;&lt;/a&gt;, a Diablo-like action RPG.&lt;/p&gt;&lt;p&gt;I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;think this bundle has the highest ratio of games that I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;want versus ones I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;already have, since this time, the only one I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;already  had was Torchlight.  But even with Torchlight, the Humble Bundle  DRM-free version was attractive to me because Runic Games never  delivered on their promised patch to remove the irritating DRM they had  on the game, after three bloody years.  Shame, shame, shame.
&lt;/p&gt;&lt;p&gt;Being  what really is a fantastic implementation of the honour system for  buying games, allowing you to set your own price, the last few Humble  Bundles have been using a slightly modified strategy.  They pick a  single game to hold back as incentive to pay more than the average price, and this time that game is Dustforce.  It seems like a reasonable strategy.
&lt;/p&gt;&lt;p&gt;I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;appreciate puzzle-platformers and block-breaking games as the light, casual entertainment they are, while I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;use  RPGs to give me a good challenge.  Realtime strategy games like SPAZ,  though, are a bit beyond me, I think.  It&#39;s attractive, and looks to  have a great amount of depth and interest, but I&#39;ve never found myself  able to get into that genre when I&#39;ve tried it in the past.  &lt;em&gt;Turn-based&lt;/em&gt; strategy is a different story.
&lt;/p&gt;&lt;p&gt;So, I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;can see myself playing almost all of these games at some point.  A great deal, I think.
&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/09/humble-indie-bundle-6.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-7160178055180900236</guid><pubDate>Sat, 15 Sep 2012 15:23:00 +0000</pubDate><atom:updated>2012-09-15T11:18:58.136-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">indie</category><category domain="http://www.blogger.com/atom/ns#">isometric</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Obsidian, Kickstarter, and the bright future of gaming</title><description>&lt;p&gt;I&#39;m very happy.
&lt;/p&gt;&lt;p&gt;At the time I&#39;m writing this on the 15th of  September, less than 24 hours since it was unveiled, Obsidian&#39;s new  Kickstarter-funded game called &lt;a href=&quot;http://www.kickstarter.com/projects/obsidian/project-eternity&quot;&gt;&lt;em&gt;Project Eternity&lt;/em&gt;&lt;/a&gt; has not yet reached the $1.1 million of pledges that it requires to receive its funding.  But it &lt;em&gt;will.&lt;/em&gt; There&#39;s no doubt about that.  It has raised 87% of that goal so far, in less than a day.
&lt;/p&gt;&lt;p&gt;The game will be an isometric, realtime-with-pause RPG in a  similar style as the Infinity Engine games, such as the Baldur&#39;s Gate  series, the Icewind Dale series, and Planescape: Torment.  This is exactly what I &lt;a href=&quot;http://tchosgames.blogspot.com/2012/03/kickstarter-this-is-way.html&quot;&gt;foresaw&lt;/a&gt; in my bright future when I saw the Wasteland 2 project, and why I was so happy to see it happening.  The genre is being reborn!
&lt;/p&gt;&lt;p&gt;I&#39;m also pleased by what I hear in their pitch video.  Free from the restrictions of the publishers and IP &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;holders,  which they say is the reason they could not include mature themes and  content, they&#39;re looking forward to making an M-rated game (aka PEGI-18).  I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;wholeheartedly  approve.  It will be extremely refreshing to see more games in a  fantasy setting that aren&#39;t restricted to child-friendly content.
&lt;/p&gt;&lt;p&gt;I have only two  concerns.  One is that since it will be a new, original IP, it might not have the amount of depth, detail, and variety as licensed properties.  I saw that in Bioware&#39;s move from D&amp;amp;D to their original Dragon Age setting.  I really want a complex, detailed, and &lt;em&gt;difficult&lt;/em&gt; game.  Obsidian has good, creative people, though.  Some of the best in the genre, in fact!  So I think there&#39;s reason to be optimistic that they can create not only a solid, detailed fantasy world, but also a solid ruleset that&#39;ll satisfy fans of those Infinity Engine games.
&lt;/p&gt;&lt;p&gt;And with their emphasis on mature content, I&#39;d like to think they won&#39;t treat us gamers like the fragile-egoed children that publishers seem to think we are, making games so easy they&#39;ve become hardly worth playing.  A casualty of the crass pursuit of the mass market.  Not so with a project like this, where they can focus on a hardcore niche audience.
&lt;/p&gt;&lt;p&gt;The other thing is not so much a concern, but a small disappointment.  I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;wish it would be turn-based rather than realtime-with-pause.  RWP has always been a compromise  -- better than nothing, but with its own problems and annoyances  (wizards having to &quot;lead&quot; their AoE spells, for instance, or trying to  wrangle the actions of a full party of characters who are all acting at  the same time).
&lt;/p&gt;&lt;p&gt;Still, it&#39;s better than pure realtime.  I&#39;d guess that  decision was made to ensure that all the Infinity Engine fans were  strongly on board, but with the phenomenally fast funding (it&#39;s gone up  to 88% in the short time I&#39;ve been writing this), they probably could  have taken the chance.  I notice that they list the Temple of Elemental Evil in the credits of the works of  some of their members, which has the most detailed turn-based RPG engine  I&#39;ve ever seen.&lt;/p&gt;&lt;p&gt;At least Wasteland 2 will be turn-based.  And with the assured success of this game, I look forward to a future project -- a party-based, fantasy-themed, turn-based, isometric RPG.  So far we&#39;ve gotten two games with 3 out of 4 of those elements each!  Not bad at all!  The future is bright for gaming!
&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/09/obsidian-kickstarter-and-bright-future.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-6082521464491258387</guid><pubDate>Thu, 13 Sep 2012 05:15:00 +0000</pubDate><atom:updated>2012-09-12T22:17:42.933-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">isometric</category><category domain="http://www.blogger.com/atom/ns#">mmorpg</category><title>Path of Exile</title><description>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkKeeD5nA_anaDpDVbmuwNGraAW95u8wa4tDAUAE7UYkePFF1hJOkljjCJ5jTgLACsLeP8DK56V5hO5ClkvLiVrv8-BsQ9xI-74lsXmUk71dUtnBYM1m4MB-tw0z0k699K7sOLIW26pc/s1600/path+of+exile+logo.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkKeeD5nA_anaDpDVbmuwNGraAW95u8wa4tDAUAE7UYkePFF1hJOkljjCJ5jTgLACsLeP8DK56V5hO5ClkvLiVrv8-BsQ9xI-74lsXmUk71dUtnBYM1m4MB-tw0z0k699K7sOLIW26pc/s1600/path+of+exile+logo.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkKeeD5nA_anaDpDVbmuwNGraAW95u8wa4tDAUAE7UYkePFF1hJOkljjCJ5jTgLACsLeP8DK56V5hO5ClkvLiVrv8-BsQ9xI-74lsXmUk71dUtnBYM1m4MB-tw0z0k699K7sOLIW26pc/s200/path+of+exile+logo.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkKeeD5nA_anaDpDVbmuwNGraAW95u8wa4tDAUAE7UYkePFF1hJOkljjCJ5jTgLACsLeP8DK56V5hO5ClkvLiVrv8-BsQ9xI-74lsXmUk71dUtnBYM1m4MB-tw0z0k699K7sOLIW26pc/s200/path+of+exile+logo.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5787525850568749074&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Earlier this year, I signed up for a weekend stress-test of the upcoming game &lt;a href=&quot;http://www.pathofexile.com/&quot; _fcksavedurl=&quot;http://www.pathofexile.com/&quot;&gt;Path of Exile&lt;/a&gt;,  a hack &amp;amp; slash game in the tradition of games like Diablo and  Torchlight.  I played it for the full weekend, and enjoyed it.  It has  good gameplay, fun loot, a nice visual style, and an &lt;a href=&quot;http://www.pathofexile.com/passive-skill-tree/&quot; _fcksavedurl=&quot;http://www.pathofexile.com/passive-skill-tree/&quot;&gt;extremely large skill bush&lt;/a&gt;  (the view that you see there is not the full image.  Drag it around to  see the rest of it).  The quests had a good amount of flavour, as well.   I played as the &lt;a href=&quot;http://www.pathofexile.com/classes/witch&quot; _fcksavedurl=&quot;http://www.pathofexile.com/classes/witch&quot;&gt;Witch&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;I mention it because I just got an email that says they&#39;re having another &lt;a href=&quot;http://www.pathofexile.com/publicweekend/&quot; _fcksavedurl=&quot;http://www.pathofexile.com/publicweekend/&quot;&gt;free stress test this coming weekend&lt;/a&gt;,  from the 14th to the 16th, so if you want to try it out, that would be a  good time.  I won&#39;t be participating in the second stress test, since  I don&#39;t want to repeat the early content at this time, and I&#39;m low on  hard drive space, and also busy with my modding and other playing, but  I thought others might like to know, if they weren&#39;t aware of it.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/09/path-of-exile.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkKeeD5nA_anaDpDVbmuwNGraAW95u8wa4tDAUAE7UYkePFF1hJOkljjCJ5jTgLACsLeP8DK56V5hO5ClkvLiVrv8-BsQ9xI-74lsXmUk71dUtnBYM1m4MB-tw0z0k699K7sOLIW26pc/s72-c/path+of+exile+logo.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-6098697594248439760</guid><pubDate>Wed, 29 Aug 2012 22:42:00 +0000</pubDate><atom:updated>2012-08-29T15:48:33.665-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">in-game economy</category><category domain="http://www.blogger.com/atom/ns#">lore</category><category domain="http://www.blogger.com/atom/ns#">mmorpg</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>The Privation of WoW</title><description>&lt;p&gt;Since the Starter Edition came out for World of Warcraft, being an  unlimited free trial with a cap of level 20, I occasionally drop in and  play the post-cataclysm low-level quest content that was all new to me,  or try different races and classes.&lt;/p&gt;&lt;p&gt;I typed up all my experiences  and impressions of that content, but never finished the article or  uploaded it here.  The basic summary is that they had stripped the  gameplay and the leveling experience of at least half of its previous  depth.  Perhaps in the future I&#39;ll explain why I feel that way.&lt;/p&gt;&lt;p&gt;Now,  with the new expansion Mists of Pandaria, Blizzard opened up the goblin  and worgen playable races to the Starter Edition, enabling me to create  a new character of each of those races and experience their unique 1-10  leveling zones.&lt;/p&gt;&lt;p&gt;In so doing, however, despite the new (to me) content to experience, I found that they&#39;ve removed even &lt;em&gt;more&lt;/em&gt; gameplay, depth, and immersion from the game.
&lt;/p&gt;&lt;p&gt;At one time, you got to know your choice of class through interactions with your class trainer and class-specific quests, which provided a grounding in &lt;em&gt;what it means to be&lt;/em&gt;  whatever class you chose.  New abilities were given as rewards for  going through certain rituals or rites of passage, and class quests  would send you out to assemble unique items perfectly suited to your  class, which taught you what kind of gear you should be looking for in  the future, though these class quest rewards were often so good, you&#39;d  be using them for the next 10 levels before you could find anything  better. 
&lt;/p&gt;&lt;p&gt;In general, class quests were integrated into the  questing experience at least all the way up to level 55 (pretty much the  end of the vanilla game), when every class was funneled into the Sunken  Temple for their class quests, so really, you could go through the  entire game and experience new content all the way through just by  picking a different class.  They really made classes feel distinct and  interesting, with plenty of backstory.
&lt;/p&gt;&lt;p&gt;Cataclysm removed most of the class quests.   What previously was a reward for a chain of interesting quests was  turned into something you just pay to learn at a trainer.  If you didn&#39;t  play it before, you&#39;ll never experience the flavour that used to give  it meaning.
&lt;/p&gt;&lt;p&gt;They also removed most of the class-specific items.  Warlocks don&#39;t really need soul shards anymore.  &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;Hunters don&#39;t need ammunition or pet food.  Rogues don&#39;t need to brew their own poisons.
&lt;/p&gt;&lt;p&gt;Okay,  so that&#39;s all just a little summary of a couple of the small things  that were changed in Cataclysm (instead of the long unfinished article on that and many other things), as a lead-up to what I&#39;ve just experienced in the changes brought by Mists of Pandaria.
&lt;/p&gt;&lt;p&gt;The  biggest thing is that now, in MoP, they give you all your class  abilities automatically, for free, with no training.  Trainers are now  nothing more than providers of basic information and respecs.  The last tenuous connection to that old sense of involvement in the game world is now broken.  I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;no longer feel like I&#39;m a part of something, at all.
&lt;/p&gt;&lt;p&gt;Moreover, what was previously a gold sink is now gone.  What am I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;supposed to do with all this gold, now that I &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;don&#39;t have to pay for talents or class-related materials?
&lt;/p&gt;&lt;p&gt;Really,  the only vestige of what class quests used to be is now only to be  found in the repeatable quests for cooking and fishing.  &lt;span _fcktemp=&quot;1&quot;&gt;&lt;/span&gt;There  are 5 randomly-assigned daily quests in each major city for each of  those professions that send you off to do things related to that  profession, with the quest text providing some feeling of being a cook  or a fisher in that world, and giving quest rewards related to that  profession.  That&#39;s fun!  And it&#39;s a shame the classes have had that  sort of thing taken away from them.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/08/the-privation-of-wow.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-7111057820749600703</guid><pubDate>Wed, 20 Jun 2012 01:13:00 +0000</pubDate><atom:updated>2012-06-20T13:27:45.635-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">my mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><title>Step by step landscape</title><description>&lt;p&gt;Here&#39;s a little post showing me sculpting a landscape in the  Neverwinter Nights 2 toolset for my upcoming module, just for anyone  curious about the process.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmJW-YrFNDfyQ4l6MPcJtNcinLiTFLBfYVk2qVhGuPzJjLH6iEyWj_H_BR36qyXPf5wbeQDORp9mQD45m_bCYOBacQ-hDXfRYL8NQbW1c7ReaekPF1fmzCpWU8rlbDvMKg84iocMrpu8/s1600/NWN2ToolsetLauncher+2012-06-18+20-52-10-98.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmJW-YrFNDfyQ4l6MPcJtNcinLiTFLBfYVk2qVhGuPzJjLH6iEyWj_H_BR36qyXPf5wbeQDORp9mQD45m_bCYOBacQ-hDXfRYL8NQbW1c7ReaekPF1fmzCpWU8rlbDvMKg84iocMrpu8/s1600/NWN2ToolsetLauncher+2012-06-18+20-52-10-98.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmJW-YrFNDfyQ4l6MPcJtNcinLiTFLBfYVk2qVhGuPzJjLH6iEyWj_H_BR36qyXPf5wbeQDORp9mQD45m_bCYOBacQ-hDXfRYL8NQbW1c7ReaekPF1fmzCpWU8rlbDvMKg84iocMrpu8/s320/NWN2ToolsetLauncher+2012-06-18+20-52-10-98.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmJW-YrFNDfyQ4l6MPcJtNcinLiTFLBfYVk2qVhGuPzJjLH6iEyWj_H_BR36qyXPf5wbeQDORp9mQD45m_bCYOBacQ-hDXfRYL8NQbW1c7ReaekPF1fmzCpWU8rlbDvMKg84iocMrpu8/s320/NWN2ToolsetLauncher+2012-06-18+20-52-10-98.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921187375720946&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCEtZGk2qcCVMBhoPq1gDSjfOcKlXOuDfy5_iTIq9jx_UYjHTkP9wbnJvBdwYB0lIDUc9zRVCAogPFH8E2-XfuTeTImdBSquDUoh1xpqfN7Tr-3vcFRRzZzB4B7FzVUdMaMZGumPhuSw/s1600/NWN2ToolsetLauncher+2012-06-18+20-55-40-63.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCEtZGk2qcCVMBhoPq1gDSjfOcKlXOuDfy5_iTIq9jx_UYjHTkP9wbnJvBdwYB0lIDUc9zRVCAogPFH8E2-XfuTeTImdBSquDUoh1xpqfN7Tr-3vcFRRzZzB4B7FzVUdMaMZGumPhuSw/s1600/NWN2ToolsetLauncher+2012-06-18+20-55-40-63.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCEtZGk2qcCVMBhoPq1gDSjfOcKlXOuDfy5_iTIq9jx_UYjHTkP9wbnJvBdwYB0lIDUc9zRVCAogPFH8E2-XfuTeTImdBSquDUoh1xpqfN7Tr-3vcFRRzZzB4B7FzVUdMaMZGumPhuSw/s320/NWN2ToolsetLauncher+2012-06-18+20-55-40-63.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCEtZGk2qcCVMBhoPq1gDSjfOcKlXOuDfy5_iTIq9jx_UYjHTkP9wbnJvBdwYB0lIDUc9zRVCAogPFH8E2-XfuTeTImdBSquDUoh1xpqfN7Tr-3vcFRRzZzB4B7FzVUdMaMZGumPhuSw/s320/NWN2ToolsetLauncher+2012-06-18+20-55-40-63.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921192529725442&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3aG45_ak_QLIty521s5F96RYiGbOIIc3EQtCkqHH1R-h3AQY1UOM6STfidohJET_ac9f4s6UzKBkA4aRM4k_wZ6PTOOjk1g3gUw6VcwkurLdHCyv8pGhWcsOHtIM-xnAatNRzZPkXJb4/s1600/NWN2ToolsetLauncher+2012-06-18+21-11-16-45.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3aG45_ak_QLIty521s5F96RYiGbOIIc3EQtCkqHH1R-h3AQY1UOM6STfidohJET_ac9f4s6UzKBkA4aRM4k_wZ6PTOOjk1g3gUw6VcwkurLdHCyv8pGhWcsOHtIM-xnAatNRzZPkXJb4/s1600/NWN2ToolsetLauncher+2012-06-18+21-11-16-45.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3aG45_ak_QLIty521s5F96RYiGbOIIc3EQtCkqHH1R-h3AQY1UOM6STfidohJET_ac9f4s6UzKBkA4aRM4k_wZ6PTOOjk1g3gUw6VcwkurLdHCyv8pGhWcsOHtIM-xnAatNRzZPkXJb4/s320/NWN2ToolsetLauncher+2012-06-18+21-11-16-45.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3aG45_ak_QLIty521s5F96RYiGbOIIc3EQtCkqHH1R-h3AQY1UOM6STfidohJET_ac9f4s6UzKBkA4aRM4k_wZ6PTOOjk1g3gUw6VcwkurLdHCyv8pGhWcsOHtIM-xnAatNRzZPkXJb4/s320/NWN2ToolsetLauncher+2012-06-18+21-11-16-45.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921201950049970&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Here&#39;s  how it started.  I took the flat plane, filled it with a sand texture  (for the ocean floor), and sank most of it so that it left only a little  island in the middle, and a mainland on one side.  I put a tower and an  NPC on it for scale reference.  Then I added a water plane, laid down a  little blue tint for later, and started smoothing the island.  I caught  some of this on video, due to an unintentional Fraps activation, so  here it is:&lt;/p&gt; &lt;p&gt;&lt;iframe allowfullscreen=&quot;&quot; src=&quot;http://www.youtube-nocookie.com/embed/g39PCCJpaEE?rel=0&quot; width=&quot;420&quot; frameborder=&quot;0&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;/p&gt; &lt;p&gt;I continued  adjusting the height and basic shape of the island until it was  approximately roughed out to the right size and shape.  Next, I started  going over it again with a smaller brush for finer control.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxv61sHZL8yeP3x3aHlyZd7-9GPgFolTBuRj3DuN2Gl7y3OLcFEUjKqfbYmkAC8ilDkx4LaMlfEvHei32t6vacTWhdQQyEAvG9_DevjdfVIO4izCfCZxAuznoEFhuH_aM2zchXqwAFos0/s1600/NWN2ToolsetLauncher+2012-06-18+21-07-01-77.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxv61sHZL8yeP3x3aHlyZd7-9GPgFolTBuRj3DuN2Gl7y3OLcFEUjKqfbYmkAC8ilDkx4LaMlfEvHei32t6vacTWhdQQyEAvG9_DevjdfVIO4izCfCZxAuznoEFhuH_aM2zchXqwAFos0/s1600/NWN2ToolsetLauncher+2012-06-18+21-07-01-77.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxv61sHZL8yeP3x3aHlyZd7-9GPgFolTBuRj3DuN2Gl7y3OLcFEUjKqfbYmkAC8ilDkx4LaMlfEvHei32t6vacTWhdQQyEAvG9_DevjdfVIO4izCfCZxAuznoEFhuH_aM2zchXqwAFos0/s320/NWN2ToolsetLauncher+2012-06-18+21-07-01-77.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxv61sHZL8yeP3x3aHlyZd7-9GPgFolTBuRj3DuN2Gl7y3OLcFEUjKqfbYmkAC8ilDkx4LaMlfEvHei32t6vacTWhdQQyEAvG9_DevjdfVIO4izCfCZxAuznoEFhuH_aM2zchXqwAFos0/s320/NWN2ToolsetLauncher+2012-06-18+21-07-01-77.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921197165835506&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEUR-SvsEXOWJWnE91183FFa5sYl97HU_-yJni-pp82CcxiGa63ptL55O8GaMsW8osI4pkUNAI9yzqrZ8bRd20Ze7xNg3T8-VveSO-Y1b8ZlR5vLogaHviX8wBUii3dXNzPFI_7no4olU/s1600/NWN2ToolsetLauncher+2012-06-18+22-56-40-25.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEUR-SvsEXOWJWnE91183FFa5sYl97HU_-yJni-pp82CcxiGa63ptL55O8GaMsW8osI4pkUNAI9yzqrZ8bRd20Ze7xNg3T8-VveSO-Y1b8ZlR5vLogaHviX8wBUii3dXNzPFI_7no4olU/s1600/NWN2ToolsetLauncher+2012-06-18+22-56-40-25.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEUR-SvsEXOWJWnE91183FFa5sYl97HU_-yJni-pp82CcxiGa63ptL55O8GaMsW8osI4pkUNAI9yzqrZ8bRd20Ze7xNg3T8-VveSO-Y1b8ZlR5vLogaHviX8wBUii3dXNzPFI_7no4olU/s320/NWN2ToolsetLauncher+2012-06-18+22-56-40-25.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEUR-SvsEXOWJWnE91183FFa5sYl97HU_-yJni-pp82CcxiGa63ptL55O8GaMsW8osI4pkUNAI9yzqrZ8bRd20Ze7xNg3T8-VveSO-Y1b8ZlR5vLogaHviX8wBUii3dXNzPFI_7no4olU/s320/NWN2ToolsetLauncher+2012-06-18+22-56-40-25.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921206038373970&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Here,  I started picking textures for the island and laying them on.  Once  I had the basic areas sketched on, I used the texture swapper to try  different combinations of rock, dirt, and grass, until I found a  combination that looked pretty good together.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-bKtJnGB0OYUVTh0Z7BXXsOJUIfSikAI_shO0n3bfv6YKn0VpLGHjvGDfuS7DSI8ix6fGHiY7HIuZkHVJt63pN3DDBzx3r9FR5n8TSKVVVftQC7RsAjvvdoW3ogtQcMYB-hXRsc11BYo/s1600/NWN2ToolsetLauncher+2012-06-18+23-45-26-49.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-bKtJnGB0OYUVTh0Z7BXXsOJUIfSikAI_shO0n3bfv6YKn0VpLGHjvGDfuS7DSI8ix6fGHiY7HIuZkHVJt63pN3DDBzx3r9FR5n8TSKVVVftQC7RsAjvvdoW3ogtQcMYB-hXRsc11BYo/s1600/NWN2ToolsetLauncher+2012-06-18+23-45-26-49.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-bKtJnGB0OYUVTh0Z7BXXsOJUIfSikAI_shO0n3bfv6YKn0VpLGHjvGDfuS7DSI8ix6fGHiY7HIuZkHVJt63pN3DDBzx3r9FR5n8TSKVVVftQC7RsAjvvdoW3ogtQcMYB-hXRsc11BYo/s320/NWN2ToolsetLauncher+2012-06-18+23-45-26-49.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-bKtJnGB0OYUVTh0Z7BXXsOJUIfSikAI_shO0n3bfv6YKn0VpLGHjvGDfuS7DSI8ix6fGHiY7HIuZkHVJt63pN3DDBzx3r9FR5n8TSKVVVftQC7RsAjvvdoW3ogtQcMYB-hXRsc11BYo/s320/NWN2ToolsetLauncher+2012-06-18+23-45-26-49.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921367813111394&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFNpSpMHU9R9swZn8M2B9KfCE3zLhnyeYGB5ZevhfmDqAGKduAhTsyK0VxKDTOKblGF_Xpiv8C5SmYHYIIbVsjAuClAi_paIJcdMnQWjaJYN2n4L_Qkb3-hgwXPYHmuW1O8DoOcGQ1Yf4/s1600/NWN2ToolsetLauncher+2012-06-19+02-21-19-52.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFNpSpMHU9R9swZn8M2B9KfCE3zLhnyeYGB5ZevhfmDqAGKduAhTsyK0VxKDTOKblGF_Xpiv8C5SmYHYIIbVsjAuClAi_paIJcdMnQWjaJYN2n4L_Qkb3-hgwXPYHmuW1O8DoOcGQ1Yf4/s1600/NWN2ToolsetLauncher+2012-06-19+02-21-19-52.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFNpSpMHU9R9swZn8M2B9KfCE3zLhnyeYGB5ZevhfmDqAGKduAhTsyK0VxKDTOKblGF_Xpiv8C5SmYHYIIbVsjAuClAi_paIJcdMnQWjaJYN2n4L_Qkb3-hgwXPYHmuW1O8DoOcGQ1Yf4/s320/NWN2ToolsetLauncher+2012-06-19+02-21-19-52.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFNpSpMHU9R9swZn8M2B9KfCE3zLhnyeYGB5ZevhfmDqAGKduAhTsyK0VxKDTOKblGF_Xpiv8C5SmYHYIIbVsjAuClAi_paIJcdMnQWjaJYN2n4L_Qkb3-hgwXPYHmuW1O8DoOcGQ1Yf4/s320/NWN2ToolsetLauncher+2012-06-19+02-21-19-52.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921370805963458&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;After  that, I added rocks, grass, trees, and bushes, as well as a dock and  some rowboats.  I adjusted the water and atmospherics too.  Here&#39;s a  brief video showing the island at this stage:&lt;/p&gt; &lt;p&gt;&lt;iframe src=&quot;http://www.youtube-nocookie.com/embed/8dJxr2VK7Ig?rel=0&quot; allowfullscreen=&quot;&quot; width=&quot;420&quot; frameborder=&quot;0&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;/p&gt; &lt;p&gt;Then  I threw on some textures for the mainland.  Since this is off in the  distance and shrouded in fog, it&#39;s not important to have fine detail, so  I used camouflage-style large blobs of colour.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwe7GxFlMzoaCquNJ4RVdhnlnNsLus9g79KyoNIuNgEStML-Rzot1d5hJ-1b1A4hp2U6IJmAPsAVskTsYtWpJFXuFPmMNpEXp5_rCGGPjagJ7E72OeEMIV72Jp6PQM7BII30-hhmZvUXw/s1600/NWN2ToolsetLauncher+2012-06-19+14-59-52-35.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwe7GxFlMzoaCquNJ4RVdhnlnNsLus9g79KyoNIuNgEStML-Rzot1d5hJ-1b1A4hp2U6IJmAPsAVskTsYtWpJFXuFPmMNpEXp5_rCGGPjagJ7E72OeEMIV72Jp6PQM7BII30-hhmZvUXw/s1600/NWN2ToolsetLauncher+2012-06-19+14-59-52-35.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwe7GxFlMzoaCquNJ4RVdhnlnNsLus9g79KyoNIuNgEStML-Rzot1d5hJ-1b1A4hp2U6IJmAPsAVskTsYtWpJFXuFPmMNpEXp5_rCGGPjagJ7E72OeEMIV72Jp6PQM7BII30-hhmZvUXw/s320/NWN2ToolsetLauncher+2012-06-19+14-59-52-35.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwe7GxFlMzoaCquNJ4RVdhnlnNsLus9g79KyoNIuNgEStML-Rzot1d5hJ-1b1A4hp2U6IJmAPsAVskTsYtWpJFXuFPmMNpEXp5_rCGGPjagJ7E72OeEMIV72Jp6PQM7BII30-hhmZvUXw/s320/NWN2ToolsetLauncher+2012-06-19+14-59-52-35.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921379306281042&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglq_sFBwwwX2qC8_8v_Ij9KT5sHZHbZczm73v1fw3ZnmU3IgqUlPCgAaxgAN3aIabkqSnMV-wZsRW-y12ArhyphenhyphenDxSXzI1cgDAU8788XXJ5MKjUu_QXakhuuKIyaQVYIXXbfyRnh3Z_Wj94/s1600/NWN2ToolsetLauncher+2012-06-19+15-07-11-80.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglq_sFBwwwX2qC8_8v_Ij9KT5sHZHbZczm73v1fw3ZnmU3IgqUlPCgAaxgAN3aIabkqSnMV-wZsRW-y12ArhyphenhyphenDxSXzI1cgDAU8788XXJ5MKjUu_QXakhuuKIyaQVYIXXbfyRnh3Z_Wj94/s1600/NWN2ToolsetLauncher+2012-06-19+15-07-11-80.jpg&quot;&gt;&lt;img style=&quot;cursor:pointer; cursor:hand;width: 320px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglq_sFBwwwX2qC8_8v_Ij9KT5sHZHbZczm73v1fw3ZnmU3IgqUlPCgAaxgAN3aIabkqSnMV-wZsRW-y12ArhyphenhyphenDxSXzI1cgDAU8788XXJ5MKjUu_QXakhuuKIyaQVYIXXbfyRnh3Z_Wj94/s320/NWN2ToolsetLauncher+2012-06-19+15-07-11-80.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglq_sFBwwwX2qC8_8v_Ij9KT5sHZHbZczm73v1fw3ZnmU3IgqUlPCgAaxgAN3aIabkqSnMV-wZsRW-y12ArhyphenhyphenDxSXzI1cgDAU8788XXJ5MKjUu_QXakhuuKIyaQVYIXXbfyRnh3Z_Wj94/s320/NWN2ToolsetLauncher+2012-06-19+15-07-11-80.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5755921383521191074&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;And here&#39;s a screenshot of the mainland from the lighthouse island.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiPZXD2DHhIfBc-0GguQpy0yoM8C3Qwq054So3aRetfvWXr2WlabJqkRDFOLHgN8Dfos7CCyZ07D_sRpIFIGU4KSsn4M6LX-CBt4UOY1NFgOhOKxbKD_sgE-E3Yz_xiEl1RcBsmLcTZ8k/s1600/NWN2ToolsetLauncher+2012-06-19+16-00-40-46.jpg&quot; 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/&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/06/step-by-step-landscape.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmJW-YrFNDfyQ4l6MPcJtNcinLiTFLBfYVk2qVhGuPzJjLH6iEyWj_H_BR36qyXPf5wbeQDORp9mQD45m_bCYOBacQ-hDXfRYL8NQbW1c7ReaekPF1fmzCpWU8rlbDvMKg84iocMrpu8/s72-c/NWN2ToolsetLauncher+2012-06-18+20-52-10-98.jpg" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-4629137073013293463</guid><pubDate>Tue, 05 Jun 2012 23:02:00 +0000</pubDate><atom:updated>2012-06-05T18:05:54.451-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Candle Cove</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">my mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>New NWN2 module underway</title><description>I&#39;ve officially begun work on the module I&#39;ve been planning.  I&#39;m calling it &lt;span style=&quot;font-style: italic;&quot;&gt;The Black Scourge of Candle Cove&lt;/span&gt;, and I&#39;m discussing my progress on it in threads on the &lt;a href=&quot;http://forums.nexusmods.com/index.php?/topic/693975-the-black-scourge-of-candle-cove-tchos-development-diary/&quot;&gt;NW Nexus&lt;/a&gt; and the &lt;a href=&quot;http://social.bioware.com/forum/1/topic/167/index/12436288&quot;&gt;Bioware Social Network&lt;/a&gt;.</description><link>http://tchosgames.blogspot.com/2012/06/new-nwn2-module-underway.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-6553184897548924358</guid><pubDate>Sat, 02 Jun 2012 22:07:00 +0000</pubDate><atom:updated>2012-06-02T16:22:17.979-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">dragon age: origins</category><category domain="http://www.blogger.com/atom/ns#">lore</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Neverwinter Nights 2, part 6 (ending)</title><description>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVlDytzMfwm7pkWkTNGmeCAjwD7ibFPnLLmPVLM9PMcT0PeoNjuAumlNKTCq2QRT5avNEVUK9KLyLskybW6LZGIdTJYmxgq0DYZAZfzysjcl73Q-CB2LnkvC35FolAU6_f1S1GwGVyU7Y/s1600/nwn2+lizardman+boss+fight.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVlDytzMfwm7pkWkTNGmeCAjwD7ibFPnLLmPVLM9PMcT0PeoNjuAumlNKTCq2QRT5avNEVUK9KLyLskybW6LZGIdTJYmxgq0DYZAZfzysjcl73Q-CB2LnkvC35FolAU6_f1S1GwGVyU7Y/s1600/nwn2+lizardman+boss+fight.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVlDytzMfwm7pkWkTNGmeCAjwD7ibFPnLLmPVLM9PMcT0PeoNjuAumlNKTCq2QRT5avNEVUK9KLyLskybW6LZGIdTJYmxgq0DYZAZfzysjcl73Q-CB2LnkvC35FolAU6_f1S1GwGVyU7Y/s320/nwn2+lizardman+boss+fight.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVlDytzMfwm7pkWkTNGmeCAjwD7ibFPnLLmPVLM9PMcT0PeoNjuAumlNKTCq2QRT5avNEVUK9KLyLskybW6LZGIdTJYmxgq0DYZAZfzysjcl73Q-CB2LnkvC35FolAU6_f1S1GwGVyU7Y/s320/nwn2+lizardman+boss+fight.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749566058856658226&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Aside    from some new upgrades being  available to build at the keep, and  some   new keep-related resources to  collect, the order of the day in  Act 3 is to  gather  some potential allies for  the upcoming fight  against the King of   Shadows (I agree with the  Luskan ambassador in  regard to the &lt;a title=&quot;Speaking of silliness...&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHLnmWQR98KW6P2Hm0uRAtacgbbGkeuLk1ECpW7bfesw2JgulVHIxUDgOEV80k8tKrXzrkNUoSw_azzVGxAt2sFMxSECTCQ_N4TEImXIPSVGqDzvP25pys8ofEJ9Ula7t5nzhpVlOTyiA/s1600/nwn2+pixies+mugging+group+for+clothes.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHLnmWQR98KW6P2Hm0uRAtacgbbGkeuLk1ECpW7bfesw2JgulVHIxUDgOEV80k8tKrXzrkNUoSw_azzVGxAt2sFMxSECTCQ_N4TEImXIPSVGqDzvP25pys8ofEJ9Ula7t5nzhpVlOTyiA/s1600/nwn2+pixies+mugging+group+for+clothes.jpg&quot;&gt;silliness&lt;/a&gt;    of the name).  Basically,  that means that Crossroad Keep has become a    new quest hub, with the  world map now being restricted to locations   that  relate directly to  this purpose.  All except for the town of   Ember,  which has no one new  to recruit.  I went down the well to see  if  I could  gain the friendly  goblins as allies, but there was no new   dialogue with  them.  There were also some characters available to  recruit to work at Crossroad Keep, which don&#39;t seem to be directly  related to the upcoming battle, like a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwrBSjCk-8vFm3q8USkdJzoii8-tYWyALMZ3iRobtm6eljs2VHCLpp0eTCXmNfj5RDfgIzRSamwRphwkBNTK1ofbSa7HZgcgrGaBf-Y1u14MoQO2J6Ls3nYKQdnK0kH2aOfTeQnlpRp1E/s1600/nwn2+joy+dances.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwrBSjCk-8vFm3q8USkdJzoii8-tYWyALMZ3iRobtm6eljs2VHCLpp0eTCXmNfj5RDfgIzRSamwRphwkBNTK1ofbSa7HZgcgrGaBf-Y1u14MoQO2J6Ls3nYKQdnK0kH2aOfTeQnlpRp1E/s1600/nwn2+joy+dances.jpg&quot;&gt;dancer&lt;/a&gt; for the tavern and a couple of extra merchants.&lt;/p&gt; &lt;p&gt;The  other locations (with one notable  exception) were pretty small  and  self-contained,  not like the similar  ally-gaining quests in  Dragon  Age: origins, which  had very large  diversions for each one.   In at  least one case (Highcliff), it seemed  like they  might have  planned  them to be larger originally, because they  involved  some  boss-level  fights with groups, phases, and adds, but these were all   located right  there, without having to crawl through a dungeon  to   reach them.&lt;/p&gt; &lt;p&gt;The  simplest of these was also the hardest.   I had  to fight a character  named &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv1COA1ls9eFD9zcGKBhQYHjXvhtMj62wSw1lHv42oHyGIlAOHoxTauMh7qSHhw1SAb4NqRn8o5GcqQIU19cjX3fgjvXEBK2RTmy2elm_w8LOKLtozp8cBJLD7KlEiJrOAEX-LOzlI1m0/s1600/nwn2+my+sister+is+named+Holy+Crap.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv1COA1ls9eFD9zcGKBhQYHjXvhtMj62wSw1lHv42oHyGIlAOHoxTauMh7qSHhw1SAb4NqRn8o5GcqQIU19cjX3fgjvXEBK2RTmy2elm_w8LOKLtozp8cBJLD7KlEiJrOAEX-LOzlI1m0/s1600/nwn2+my+sister+is+named+Holy+Crap.jpg&quot;&gt;Light of Heavens&lt;/a&gt;  in a one-on-one duel.    Again, me as an  unarmoured spellcaster, and  her as an armoured   sword-swinger with  knockdowns, high hit points,  and lots of spell   resistance.  Once again, with this fight, the devs  show their disregard for clothies by requiring it to be a solo effort.   This was a  slightly laggy location, with dozens of citizens   spawning   from  houses and evacuating the city, but not enough to   interfere  with  the  gameplay.  It took several tries, but I finally beat   her  with the use  of about 10 summoned creatures (in a series, since    I could only have  one at a time), 2 or 3 blast globes, just about all  my   spells, and  lots of running around the marketplace in a big circle  to   gain enough  distance to cast spells at her, since my speed was  just   slightly  higher than hers.  The process was basically starting  with a   summon,  running away until it got her attention, then casting  spells at   her  until she killed it (which didn&#39;t take long), then  running away far    enough to summon another creature before she reached  me, then running    some more until it got her attention, and so on.&lt;/p&gt; &lt;p&gt;The   &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnL4o7AVgd48QAVSB7UP_JmZMObkQoE1lc2GaFtfbj1JSj-DRyPWEB46JnxNsNJK1NMyRp5ai0SYcr9WU719vrCAN3RNo0a0dqq3kaxaLKVZ7agDF1II66GxPARlaUQmZtN_FSO6nfxBE/s1600/nwn2+lizardman+interrogation.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnL4o7AVgd48QAVSB7UP_JmZMObkQoE1lc2GaFtfbj1JSj-DRyPWEB46JnxNsNJK1NMyRp5ai0SYcr9WU719vrCAN3RNo0a0dqq3kaxaLKVZ7agDF1II66GxPARlaUQmZtN_FSO6nfxBE/s1600/nwn2+lizardman+interrogation.jpg&quot;&gt;one in Highcliff&lt;/a&gt;  where I had to fight a lizardman shaman king was a   much better fight,  and much more fun, but it was, again, right there in   town.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTg5twNFIEqEp0CI6SPgyb8pMxlpobvWYRZVB9sviOJSi3xkljBed94fuVz-Y-duUkzurJEGcu_tX5otBdjSBnzasoxamUWEfgBw1P8Ee4HOogG_x_yLpu2rwnXccaxJ8CLrtzo7MeBLM/s1600/nwn2+elanee+druid+grove+confrontation+2.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTg5twNFIEqEp0CI6SPgyb8pMxlpobvWYRZVB9sviOJSi3xkljBed94fuVz-Y-duUkzurJEGcu_tX5otBdjSBnzasoxamUWEfgBw1P8Ee4HOogG_x_yLpu2rwnXccaxJ8CLrtzo7MeBLM/s1600/nwn2+elanee+druid+grove+confrontation+2.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 218px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTg5twNFIEqEp0CI6SPgyb8pMxlpobvWYRZVB9sviOJSi3xkljBed94fuVz-Y-duUkzurJEGcu_tX5otBdjSBnzasoxamUWEfgBw1P8Ee4HOogG_x_yLpu2rwnXccaxJ8CLrtzo7MeBLM/s320/nwn2+elanee+druid+grove+confrontation+2.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTg5twNFIEqEp0CI6SPgyb8pMxlpobvWYRZVB9sviOJSi3xkljBed94fuVz-Y-duUkzurJEGcu_tX5otBdjSBnzasoxamUWEfgBw1P8Ee4HOogG_x_yLpu2rwnXccaxJ8CLrtzo7MeBLM/s320/nwn2+elanee+druid+grove+confrontation+2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749565747924031714&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6GkH7Z20JGe5bazJzs9zg4AS_kYvvEZbXPPzbKEl5cXIdnT55-FcqpCHvK9_VUoObuQf4qTR9ZrlL_8qeMMRj7ySaqF6CcfZNolqtnuKhPN77lUsdYP76EE-py2JRCrssORzhfgQILY/s1600/nwn2+elanee+druid+grove+confrontation+1.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6GkH7Z20JGe5bazJzs9zg4AS_kYvvEZbXPPzbKEl5cXIdnT55-FcqpCHvK9_VUoObuQf4qTR9ZrlL_8qeMMRj7ySaqF6CcfZNolqtnuKhPN77lUsdYP76EE-py2JRCrssORzhfgQILY/s1600/nwn2+elanee+druid+grove+confrontation+1.jpg&quot;&gt;druid circle one&lt;/a&gt;  involved two of the companions,   Elanee and Bishop,  which gave it  more character, but I don&#39;t see why it   needed Bishop there  at all.   He was a forced companion when I went to   that area, but didn&#39;t seem to  do or say anything that made his presence mandatory.  This was a  minor  annoyance since I had stripped him of  all  his gear when I left  him  behind at the first opportunity, and when  he  showed up I didn&#39;t have   any armour on hand that he could wear.   I never  gave back his dagger,   either, because I have Neeshka using it.  The  only reason I can  speculate that  Bishop might  have been required, since  he didn&#39;t  contribute any unique  action, and  his commentary was  inconsequential,  is that perhaps his  having  witnessed the events there  might play a  part in a later  development.   There was some conversation  back at the  Keep from an  earlier plot  development when Bishop made some  comment  about what &quot;we&quot;  went through,  even though he hadn&#39;t been in the  party  at that time.   I don&#39;t trust  this chaotic evil ranger, and I don&#39;t   like the fact that  he&#39;s making  his home in my keep, away from the   watchful eye of Duncan  back at the  Sunken Flagon.&lt;/p&gt; &lt;p&gt;The Alliance with the Wendersnaven  bit finally addressed the bard issue I had mentioned earlier.  Finally,  I got &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM2t3HE4OB5WuK9JE4Fz2ayTP6mA1kFmGzq6S87tTMNejqIXvi-CTfEIrwm_gy9uo-ZRAwv8Q_rK1Xs3PHkceooLnGVUR3AXPrdEUc6x7QylZhPxgqcXHXPg6fhQr27H-iAge_0QT_gx8/s1600/nwn2+grobnar+plays+invisible+kazoo.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM2t3HE4OB5WuK9JE4Fz2ayTP6mA1kFmGzq6S87tTMNejqIXvi-CTfEIrwm_gy9uo-ZRAwv8Q_rK1Xs3PHkceooLnGVUR3AXPrdEUc6x7QylZhPxgqcXHXPg6fhQr27H-iAge_0QT_gx8/s1600/nwn2+grobnar+plays+invisible+kazoo.jpg&quot;&gt;a bard instrument&lt;/a&gt; (the only one in the game?) that actually &lt;em&gt;boosted bard skills&lt;/em&gt;   rather than yet another equippable item that does nothing but cast  some  low-level spells when activated.  Finally, a gameplay reason for  my  bard to carry an instrument!&lt;/p&gt; &lt;p&gt;There was an encounter with the  ghost of a dragon in a location  revealed to me by Ammon Jerro, which was  plot-related, but separate  from the &quot;recruitment&quot; theme of the rest of  them.  The dragon had  information about how to reforge the silver shards  into the sword we  needed to kill the King of Shadows (why it would work  this time, when  it didn&#39;t work the first time, is unclear.)  Apparently, Ammon had  spoken to this ghost several decades ago when he was researching where  to find a weapon to fight the King of Shadows in the first place.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4WzmJovhoAwRbjPnf9LiSI3QdqG_yJHItHxTY6kKwa1UT0BlS5jITs7q7jpLL0_xKVaXPLr0WYs-I2eWbpvMrD4lfAkUpFFi2Tn5YEAO8nD6FVqNyAoaAaSSDKkfzyrZuG2nanxR90Eo/s1600/nwn2+my+name+is+nolalothcaragasint.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4WzmJovhoAwRbjPnf9LiSI3QdqG_yJHItHxTY6kKwa1UT0BlS5jITs7q7jpLL0_xKVaXPLr0WYs-I2eWbpvMrD4lfAkUpFFi2Tn5YEAO8nD6FVqNyAoaAaSSDKkfzyrZuG2nanxR90Eo/s1600/nwn2+my+name+is+nolalothcaragasint.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4WzmJovhoAwRbjPnf9LiSI3QdqG_yJHItHxTY6kKwa1UT0BlS5jITs7q7jpLL0_xKVaXPLr0WYs-I2eWbpvMrD4lfAkUpFFi2Tn5YEAO8nD6FVqNyAoaAaSSDKkfzyrZuG2nanxR90Eo/s640/nwn2+my+name+is+nolalothcaragasint.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4WzmJovhoAwRbjPnf9LiSI3QdqG_yJHItHxTY6kKwa1UT0BlS5jITs7q7jpLL0_xKVaXPLr0WYs-I2eWbpvMrD4lfAkUpFFi2Tn5YEAO8nD6FVqNyAoaAaSSDKkfzyrZuG2nanxR90Eo/s640/nwn2+my+name+is+nolalothcaragasint.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749566510582267986&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The  dragon&#39;s ghost was chained to this area due to a giant  floating &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWyX6lxzaHFnZMMWOPf0omnUpbxNQht47j0pklKmuDRrddnQw0q1RsiJ9yBvpymqpSQ7ZSCRChIFsKgagOsxnTYxULBHztFK5cRDr_3QEkd1DN7LsLnI8qhg6xk3tluGZ8PM21VIXJjis/s1600/nwn2+crystal+dragon+heart.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWyX6lxzaHFnZMMWOPf0omnUpbxNQht47j0pklKmuDRrddnQw0q1RsiJ9yBvpymqpSQ7ZSCRChIFsKgagOsxnTYxULBHztFK5cRDr_3QEkd1DN7LsLnI8qhg6xk3tluGZ8PM21VIXJjis/s1600/nwn2+crystal+dragon+heart.jpg&quot;&gt;crystal dragon heart&lt;/a&gt;  being physically chained up in this location,  guarded by a couple of  smaller dragons.  By the ghost&#39;s request,  I fought those guardians and  destroyed the heart to release the spirit.   This led me to yet another  return to West Harbour, and at least this  time one of the companions &lt;span class=&quot;spoilerhilite&quot;&gt;expressed a little emotion over what happened there&lt;/span&gt;.  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWqNVu7XS0sV2KTgLR7P5I0TSBsrpASkZjJcCQtbeWrOCcUr7ttUBp9ul0ehA07UoR832ReBcx0UB0Gcq0_QdYOUJ_I5rQJBJz-CDGr3sAzuQuj7V-Mhq-xl0c8e9zwlqTfDccvz07WBw/s1600/nwn2+grobnar+troubled+about+death.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWqNVu7XS0sV2KTgLR7P5I0TSBsrpASkZjJcCQtbeWrOCcUr7ttUBp9ul0ehA07UoR832ReBcx0UB0Gcq0_QdYOUJ_I5rQJBJz-CDGr3sAzuQuj7V-Mhq-xl0c8e9zwlqTfDccvz07WBw/s1600/nwn2+grobnar+troubled+about+death.jpg&quot;&gt;Grobnar did, too&lt;/a&gt;.&lt;/p&gt; &lt;h3&gt;The best quest in Act 3&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvCPTvkoKEkS14rC4z8VYQM21nG_px9938-Zdxl6kLyR3908kKNIB3j8lf1N9WYRLZleJDAliiqHqX8NtUaajX28aPaK1_6DoCfxPqZlX21GDnPDRfYkGp41GYu5Xyw-Pqz0kHFkiu-n8/s1600/nwn2+khelgar%2527s+outrageous+dwarven+accent.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvCPTvkoKEkS14rC4z8VYQM21nG_px9938-Zdxl6kLyR3908kKNIB3j8lf1N9WYRLZleJDAliiqHqX8NtUaajX28aPaK1_6DoCfxPqZlX21GDnPDRfYkGp41GYu5Xyw-Pqz0kHFkiu-n8/s1600/nwn2+khelgar%2527s+outrageous+dwarven+accent.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 202px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvCPTvkoKEkS14rC4z8VYQM21nG_px9938-Zdxl6kLyR3908kKNIB3j8lf1N9WYRLZleJDAliiqHqX8NtUaajX28aPaK1_6DoCfxPqZlX21GDnPDRfYkGp41GYu5Xyw-Pqz0kHFkiu-n8/s320/nwn2+khelgar%2527s+outrageous+dwarven+accent.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvCPTvkoKEkS14rC4z8VYQM21nG_px9938-Zdxl6kLyR3908kKNIB3j8lf1N9WYRLZleJDAliiqHqX8NtUaajX28aPaK1_6DoCfxPqZlX21GDnPDRfYkGp41GYu5Xyw-Pqz0kHFkiu-n8/s320/nwn2+khelgar%2527s+outrageous+dwarven+accent.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749566040465787234&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The   recruiting of  the  Ironfist clan was the most developed of this   section.  It&#39;s almost  out of place compared to the other ones, but you   won&#39;t hear me advocate  scaling it back to match the others.  This one   had much more companion  involvement, and its task actually took place   in  multiple locations,  and brought back events from way back in the    storyline, involving an  artifact-level pair of gauntlets that we had    found at that time, the  Gloves of Ironfist.&lt;/p&gt; &lt;p&gt;But talking with  other voiced members of  Khelgar&#39;s clan made me   notice that Khelgar&#39;s  the only one of his clan  with that &quot;Scottish&quot;   accent!  I seriously  can&#39;t understand how  production companies keep   doing this sort of  thing.  It&#39;s like Deanna  Troi being the only  Betazoid  with her accent  (her mother doesn&#39;t have  it, and her father  was  apparently American),  or Ambassador Delenn being  the only Minbari  with  hers, or Londo  Mollari being the only Centauri  with his.   Khelgar might  have been a  required companion for this  section (if  not, he should have  been), but  I can&#39;t tell because he was  already in  my party, reclaiming  his role  as the party tank after &lt;span class=&quot;spoilerhilite&quot;&gt;the death of Shandra&lt;/span&gt;.&lt;/p&gt; &lt;p&gt;To   gain the support of the dwarves, we had to prove to the clan  that   Khelgar was a member in good standing, and not an outsider who  had   deserted them.  To do this, we had to recover the second of the  clan&#39;s   patriarch&#39;s artifacts: The Belt of Ironfist.  With that and the  matching   gloves, Khelgar would have the augmented strength necessary  to lift  the  Hammer of Ironfist, once wielded by King Loudram, in a  kind of   sword-in-the-stone test of worthiness.&lt;/p&gt; &lt;p&gt;The belt was in the possession of some fire giants, so it was off to Mount &lt;span class=&quot;bh3&quot;&gt;Galardrym to find them.
&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_hzI33tBYm8R0hz8817S6o5Y4BporQsjyMR1dxt5d6dojnHC39mV4mAxqMArFrqGRjY7EoVzOAuCUCJ07zUmM842JO7i_5JZE0sPBgIwMcpWwCPVHfE243sR1FWrj8_gzhHt5YHjmWcI/s1600/nwn2+more+nice+mountain+design.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_hzI33tBYm8R0hz8817S6o5Y4BporQsjyMR1dxt5d6dojnHC39mV4mAxqMArFrqGRjY7EoVzOAuCUCJ07zUmM842JO7i_5JZE0sPBgIwMcpWwCPVHfE243sR1FWrj8_gzhHt5YHjmWcI/s1600/nwn2+more+nice+mountain+design.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_hzI33tBYm8R0hz8817S6o5Y4BporQsjyMR1dxt5d6dojnHC39mV4mAxqMArFrqGRjY7EoVzOAuCUCJ07zUmM842JO7i_5JZE0sPBgIwMcpWwCPVHfE243sR1FWrj8_gzhHt5YHjmWcI/s640/nwn2+more+nice+mountain+design.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_hzI33tBYm8R0hz8817S6o5Y4BporQsjyMR1dxt5d6dojnHC39mV4mAxqMArFrqGRjY7EoVzOAuCUCJ07zUmM842JO7i_5JZE0sPBgIwMcpWwCPVHfE243sR1FWrj8_gzhHt5YHjmWcI/s640/nwn2+more+nice+mountain+design.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749566071239668050&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Mount &lt;span class=&quot;bh3&quot;&gt;Galardrym   was the biggest outdoor area I&#39;ve  seen in the game, if I&#39;m not   mistaken, and it was the absolutely best  designed area.  The &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrlsDK1KfWRGjOVkwiJlLJdMGREFK5v5ORgXVAiE74STG-8Lx-IiGdJ_qVQwFpoK68sZ1QtZenf4ybnj3LJ5hvvAWgami4w3SH9U9W7rHKjr_kflkNV23I4WTptOJdjSytnrFjI1UFVu0/s1600/nwn2+nice+mountain.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrlsDK1KfWRGjOVkwiJlLJdMGREFK5v5ORgXVAiE74STG-8Lx-IiGdJ_qVQwFpoK68sZ1QtZenf4ybnj3LJ5hvvAWgami4w3SH9U9W7rHKjr_kflkNV23I4WTptOJdjSytnrFjI1UFVu0/s1600/nwn2+nice+mountain.jpg&quot;&gt;long,   winding paths&lt;/a&gt;  leading up the mountain, overlooking lava pits, were   clearly crafted  with love and care.  There were numerous watchtowers   with trapped  approaches, guarded by groups of fire giants and hell   hounds who were  fun to fight (though perhaps too easy for giants).    There were several  points of interest and several separate destinations   to reach.  One  spot offered a scouting overlook to any surviving giants   that our  party may have missed by taking alternate paths, and offered  an   opportunity to push some large rocks down onto their heads as a    surprise attack.
&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSq0aFpKq_LJnwR56DiZAZIl6btIH5tU-xYXBH-16UcK5FkfJKJg4j3RPtoFClptMjGpFUh7bp50FmiugPGApWKJNDI3VVbhU_hgpnJ1xtKRQ3CwOB4uZPae-r6DGopsDSnhnCwyMVHaU/s1600/nwn2+hungry+dragon.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSq0aFpKq_LJnwR56DiZAZIl6btIH5tU-xYXBH-16UcK5FkfJKJg4j3RPtoFClptMjGpFUh7bp50FmiugPGApWKJNDI3VVbhU_hgpnJ1xtKRQ3CwOB4uZPae-r6DGopsDSnhnCwyMVHaU/s1600/nwn2+hungry+dragon.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSq0aFpKq_LJnwR56DiZAZIl6btIH5tU-xYXBH-16UcK5FkfJKJg4j3RPtoFClptMjGpFUh7bp50FmiugPGApWKJNDI3VVbhU_hgpnJ1xtKRQ3CwOB4uZPae-r6DGopsDSnhnCwyMVHaU/s288/nwn2+hungry+dragon.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSq0aFpKq_LJnwR56DiZAZIl6btIH5tU-xYXBH-16UcK5FkfJKJg4j3RPtoFClptMjGpFUh7bp50FmiugPGApWKJNDI3VVbhU_hgpnJ1xtKRQ3CwOB4uZPae-r6DGopsDSnhnCwyMVHaU/s288/nwn2+hungry+dragon.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749565780413464834&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span class=&quot;bh3&quot;&gt;But  the highlights   of this area, aside from its aesthetics, were the two  boss battles,  one  at the end of each path.  One led to a big red  dragon, and the  other to  the powerful fire giant king with his retinue  of more giants  and hell  hounds than I had battled on the way up.&lt;/span&gt;   Each of these  bosses  wanted the other one dead, as it happened, but  I was not  inclined to make any deals with either of them, so I fought  each of them in  turn.  First the  dragon, and then the giants.&lt;/p&gt; &lt;p&gt;The dragon fight  was very  challenging, and a lot of fun.  My party  was wiped on the  first try.  On  the second try, I memorised a whole  different set of  spells in  preparation, buffed nearly the whole party  for immunity to  fire damage  (as many as I could with the spell slots  available), and  made sure all  my offensive spells had significant  damage even if save  rolls were  made.  It was a brilliant light show!   I&#39;ve never had such  an enjoyable  dragon battle in any game before!&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiS70FThuPTfvOElhruaY_AzaaTZZP1oj3_2mM87ukY3NR2Gj_XyqVGBK8ShEK8ZBLxN-qUFgRVEBzkgXbvNlXuBpIpWDs70r7QGxCrwmB9dwX_GFfajgrWijL2MefKQY6NhjMjHEuPQ4/s1600/nwn2+huge+dragon+treasure+hoard.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiS70FThuPTfvOElhruaY_AzaaTZZP1oj3_2mM87ukY3NR2Gj_XyqVGBK8ShEK8ZBLxN-qUFgRVEBzkgXbvNlXuBpIpWDs70r7QGxCrwmB9dwX_GFfajgrWijL2MefKQY6NhjMjHEuPQ4/s1600/nwn2+huge+dragon+treasure+hoard.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiS70FThuPTfvOElhruaY_AzaaTZZP1oj3_2mM87ukY3NR2Gj_XyqVGBK8ShEK8ZBLxN-qUFgRVEBzkgXbvNlXuBpIpWDs70r7QGxCrwmB9dwX_GFfajgrWijL2MefKQY6NhjMjHEuPQ4/s288/nwn2+huge+dragon+treasure+hoard.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiS70FThuPTfvOElhruaY_AzaaTZZP1oj3_2mM87ukY3NR2Gj_XyqVGBK8ShEK8ZBLxN-qUFgRVEBzkgXbvNlXuBpIpWDs70r7QGxCrwmB9dwX_GFfajgrWijL2MefKQY6NhjMjHEuPQ4/s288/nwn2+huge+dragon+treasure+hoard.jpg&quot; alt=&quot;Contents of one of the chests showing&quot; id=&quot;BLOGGER_PHOTO_ID_5749565776187910898&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;At  the end of it,  adding to the  satisfaction of defeating a worthy  opponent, the  dragon&#39;s treasure  hoard waited as a tantalising bonus.  A  huge pile of  gold, and trapped  chests filled with high-end gems,  scrolls, and  enchanted gear.  This  blew away the most recent other  dragon battle  I experienced, which was  in Dragon Age: Origins (the  dragon in the Brecilian Forest ruin, not the Archdemon).  The fight  there was  less fun, and the hoard was  much smaller.  Here, I actually  got to send  my staff to haul the piles  of gold back to my treasury!   My standards  had been lowered so far from  previous games, I really  wasn&#39;t expecting  to be able to do that.&lt;/p&gt; &lt;p&gt;After I&#39;d finished savouring my victory,  I went around the mountain  to the other side to face the fire giant  king, which was another pretty  good fight, but an anticlimax in  comparison. &lt;/p&gt; &lt;p&gt;After gaining the Ironfist alliance, there were a  few outdoor  battles with the King of Shadows&#39; forces, including a rather  funny bit  where we found part of his vampire army sleeping in their  coffins  during the day.  Breaking the coffins open resulted in a crowd  of  vampires running around &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeEHFVeRqWvrgV97wll47nR64VhsCZgYg2bGgoNpOxi7r8vGYHLB_CdORIbbNGO4pO7YP1nXnB2KOKcKFu1qiROGH_JYfaeqxBiYhGnePyjtdiyKO7atvRigTCRT7Pw8VeN5C1H68eskg/s1600/nwn2+vampires+burning+in+sunlight.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeEHFVeRqWvrgV97wll47nR64VhsCZgYg2bGgoNpOxi7r8vGYHLB_CdORIbbNGO4pO7YP1nXnB2KOKcKFu1qiROGH_JYfaeqxBiYhGnePyjtdiyKO7atvRigTCRT7Pw8VeN5C1H68eskg/s1600/nwn2+vampires+burning+in+sunlight.jpg&quot;&gt;shrieking in the burning sun&lt;/a&gt;!&lt;/p&gt; &lt;h3&gt;Ammon Jerro&#39;s remorse&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjx6F2U4P1LT-i1-jwA6-dYmm_icx-g75uCd9kZ2v-gGL6EfbHgpyQWCfvuQqyG-7F2tK18Eo0gJoEXruc_zk1gkUjVe9CjZaKduYQv8ZgBKbL8WWHA2_dqAe_rPArdOKAWXh1P027eAU/s1600/nwn2+ammon+remorse+1.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjx6F2U4P1LT-i1-jwA6-dYmm_icx-g75uCd9kZ2v-gGL6EfbHgpyQWCfvuQqyG-7F2tK18Eo0gJoEXruc_zk1gkUjVe9CjZaKduYQv8ZgBKbL8WWHA2_dqAe_rPArdOKAWXh1P027eAU/s1600/nwn2+ammon+remorse+1.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjx6F2U4P1LT-i1-jwA6-dYmm_icx-g75uCd9kZ2v-gGL6EfbHgpyQWCfvuQqyG-7F2tK18Eo0gJoEXruc_zk1gkUjVe9CjZaKduYQv8ZgBKbL8WWHA2_dqAe_rPArdOKAWXh1P027eAU/s200/nwn2+ammon+remorse+1.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjx6F2U4P1LT-i1-jwA6-dYmm_icx-g75uCd9kZ2v-gGL6EfbHgpyQWCfvuQqyG-7F2tK18Eo0gJoEXruc_zk1gkUjVe9CjZaKduYQv8ZgBKbL8WWHA2_dqAe_rPArdOKAWXh1P027eAU/s200/nwn2+ammon+remorse+1.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749565098120792306&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I came  to like the character of Ammon Jerro over the course of the game,  despite the ruthlessness of his actions -- especially where it was  completely gratuitous.  Now, some of his murders were for revenge,  though I don&#39;t recall if he explained what exactly their offenses had  been against him.  Other murders, however, were wanton and unnecessary,  like the employees at the Moonstone Mask.  While it turned out that he  was motivated by the goal of recovering the shards to fight the King of  Shadows and prevent a larger number of deaths, and considered some  innocent casualties along the way to be acceptable losses, in some of  these cases he could have just gotten what he came for and gotten out,  without killing the people who were not fighters, and who were incapable  of actually preventing him from getting the shards.&lt;/p&gt; &lt;h4&gt;&lt;a title=&quot;Click to display/hide spoiler&quot; href=&quot;javascript:togglespoiler(&#39;jerroremorse&#39;);&quot;&gt;Spoiler: Click to display/hide&lt;/a&gt;&lt;/h4&gt;
&lt;p&gt;&lt;em&gt;This hidden spoiler block contains spoilers about the death of a particular character&lt;/em&gt;&lt;/p&gt;  &lt;div style=&quot;display: none;&quot; class=&quot;spoiler&quot; id=&quot;jerroremorse&quot;&gt;
&lt;p&gt;Still, he eventually came to regret what he had done, even though it wasn&#39;t until he had unknowingly murdered his own granddaughter.&lt;/p&gt;
&lt;p&gt;Throughout the rest of the game, his regret came up &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2aX9srD0Ib5yG82T1JYRdakerY4XzzMPr9i-rs6lpqmcq22LY2b7CVtmyYEZGeytVlurB9DlVoVVd_zplf4zJnUKAxp9s7AoM4eNQX4tg4aoXs89EQHR7PlUA_a6RUgmR4AlEyp1EBvM/s1600/nwn2+ammon+remorse+2.jpg&quot;&gt;again and again&lt;/a&gt;.&amp;nbsp; At first, he was unapologetic even in his regret, maintaining that he did what was necessary, and that he was already going to receive an &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhewBmA9Rg-22ISc5t_v4itVORwbu0kPPismlm82jrSgUzfrFu65V_sM2NprQfzUhFqiZh01CW-HslfH0GtCTY1elzlYZ5FSgQwjj6QOD9qJDx7AhBDgybieuoeEf2nyAAIP6zWN8Cs0Ro/s1600/nwn2+ammon+remorse+3.jpg&quot;&gt;unimaginable punishment&lt;/a&gt;.&amp;nbsp; Finally, though, in a long conversation that involved an influence check to see how well I&amp;nbsp;had gotten to know Shandra, I&amp;nbsp;was treated to a moving scene of Ammon Jerro falling to his knees and expressing his contrition in the ruins of Shandra&#39;s farm.&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqREz5OA7pLLjpGse0ZaDbwNcm4fT8FdwWpamo0MjALCI-yq1ZMThk8q0RMgQg7WRy08VrXg-MCSBwI3V5PesTpduzOYfc8D9U3mbbejiUW92fI8APMtyFqwItAI5laFtN6DHKuhV-Gac/s1600/nwn2+ammon+remorse+4.jpg&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqREz5OA7pLLjpGse0ZaDbwNcm4fT8FdwWpamo0MjALCI-yq1ZMThk8q0RMgQg7WRy08VrXg-MCSBwI3V5PesTpduzOYfc8D9U3mbbejiUW92fI8APMtyFqwItAI5laFtN6DHKuhV-Gac/s640/nwn2+ammon+remorse+4.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749565122892131570&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;&lt;h3&gt;Solution to a major plot bug&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil1dX7aFBprIgB4f0qfW147PlM819V4TpMgCXa8HtnSYdcAjpIjb8CNAXrEJlcepy8S2w2sUMcO-N7MHWrRacCnubxib4_QOnUkY55E9_u2kN8rPHtpNZJqJLz2cRZtEDtXTyOHY5gPNs/s1600/nwn2+siege+towers+and+fireballs+at+crossroad+keep.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil1dX7aFBprIgB4f0qfW147PlM819V4TpMgCXa8HtnSYdcAjpIjb8CNAXrEJlcepy8S2w2sUMcO-N7MHWrRacCnubxib4_QOnUkY55E9_u2kN8rPHtpNZJqJLz2cRZtEDtXTyOHY5gPNs/s1600/nwn2+siege+towers+and+fireballs+at+crossroad+keep.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 170px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil1dX7aFBprIgB4f0qfW147PlM819V4TpMgCXa8HtnSYdcAjpIjb8CNAXrEJlcepy8S2w2sUMcO-N7MHWrRacCnubxib4_QOnUkY55E9_u2kN8rPHtpNZJqJLz2cRZtEDtXTyOHY5gPNs/s320/nwn2+siege+towers+and+fireballs+at+crossroad+keep.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil1dX7aFBprIgB4f0qfW147PlM819V4TpMgCXa8HtnSYdcAjpIjb8CNAXrEJlcepy8S2w2sUMcO-N7MHWrRacCnubxib4_QOnUkY55E9_u2kN8rPHtpNZJqJLz2cRZtEDtXTyOHY5gPNs/s320/nwn2+siege+towers+and+fireballs+at+crossroad+keep.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749566730284787314&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;There    was a game-breaking bug in the battle at Crossroad Keep, after the  siege tower battle, when Black   Garius showed up and was giving his  speech about how he was about to   crush us by &lt;span class=&quot;spoilerhilite&quot;&gt;summoning an avatar of the King of Shadows&lt;/span&gt;,    but it was actually pretty funny when it happened.  In the middle of    his speech, he apparently wandered a little too close to one of the    soldiers, who sucker-punched him.  This cut off his speech and he    started fighting the soldiers, and never got around to &lt;span class=&quot;spoilerhilite&quot;&gt;summoning the avatar&lt;/span&gt;.  Unfortunately, he was also plot-immortal at this time, so the game couldn&#39;t continue.&lt;/p&gt; &lt;p&gt;The solution is to open up the console and type:&lt;/p&gt; &lt;p&gt;&lt;code&gt;rs 3541_death_nwalker&lt;/code&gt;&lt;/p&gt; &lt;p&gt;This loads up the cutscene that should play after you kill the &lt;span class=&quot;spoilerhilite&quot;&gt;King of Shadows&#39; avatar&lt;/span&gt;, and the plot can continue from there.  You will miss out on actually getting to participate in that fight, however.&lt;/p&gt; &lt;p&gt;I was also proven right not to have trusted &lt;span class=&quot;spoilerhilite&quot;&gt;Bishop&lt;/span&gt; in this section, since he was the one who just unlocked the gate to let the enemy in after the siege battle.&lt;/p&gt; &lt;h3&gt;The ending&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5tTYPFwcSDVhww8Fc1xmquPaGb4e5eV82sjckTh3_Iwccp5chKXX3Fi_5sb1_MB0ezazmjnlDcH_EWWR_5ex1pmKqfSqpTQx-qZR4kVUA8YFA_IOfrGx3O6UrQcu-B2H5MmkdoO2W4iw/s1600/nwn2+privy+man.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5tTYPFwcSDVhww8Fc1xmquPaGb4e5eV82sjckTh3_Iwccp5chKXX3Fi_5sb1_MB0ezazmjnlDcH_EWWR_5ex1pmKqfSqpTQx-qZR4kVUA8YFA_IOfrGx3O6UrQcu-B2H5MmkdoO2W4iw/s1600/nwn2+privy+man.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5tTYPFwcSDVhww8Fc1xmquPaGb4e5eV82sjckTh3_Iwccp5chKXX3Fi_5sb1_MB0ezazmjnlDcH_EWWR_5ex1pmKqfSqpTQx-qZR4kVUA8YFA_IOfrGx3O6UrQcu-B2H5MmkdoO2W4iw/s200/nwn2+privy+man.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5tTYPFwcSDVhww8Fc1xmquPaGb4e5eV82sjckTh3_Iwccp5chKXX3Fi_5sb1_MB0ezazmjnlDcH_EWWR_5ex1pmKqfSqpTQx-qZR4kVUA8YFA_IOfrGx3O6UrQcu-B2H5MmkdoO2W4iw/s200/nwn2+privy+man.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749566538727109090&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The    ending was quite the mixed bag, but I&#39;m inclined to forgive the   visible  signs of the time/money running out.  There were subtle signs   before,  throughout the campaign, such as the design of Highcliff (the   &quot;tavern&quot;  bit I mentioned in a previous post), some conversations with   companions  that never went anywhere, and the large difference in scale   between the  various alliance-gathering missions, but the first really   obvious sign  I noticed was when I was looking to see what there was to   do in the  merchant district in Neverwinter during the evacuation.    There was a  dead man near an outhouse named &quot;Privy Man&quot;, who had a   mysterious  journal on him that described some fearsome beast under the   outhouse.   I looked around, but found nothing else to do with him, and   when  I looked for answers online, I learned that it was the remnant  of  some  cut content -- the Archmage Startear would have sent you on a  quest to kill a lich who lived under that outhouse.&lt;/p&gt; &lt;p&gt;Nevertheless, whatever else they cut, Obsidian  at  least made sure  to deal with all of  the named adversaries  introduced  throughout the  campaign.&lt;/p&gt; &lt;p&gt;Things &lt;em&gt;really &lt;/em&gt;started showing the time/budget strain when what I &lt;em&gt;thought &lt;/em&gt;was    going to be another major battle turned out to be me watching a slide    show of retouched screenshots, with voice acting, of Lord Nasher   leading  his troops to battle, and then a major event in the battle, and   its  outcome.  Surely this was originally at least meant to be a  cinematic, if  not  something in which the player was meant to  participate!&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVLoY8IElhTf0_cmbHgwN2uBNpvVoKnFrX9Hqz9fkBOiHN-9nTBt4adlLRwBMbRxUUEoUf3MLyRTLwwWaNsqeMCjQ6ichoMEj2tGclTHni7lmggaCrw7MAQjDuVH2okhmdB18tFZyj67s/s1600/nwn2+slideshow+cutscene.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVLoY8IElhTf0_cmbHgwN2uBNpvVoKnFrX9Hqz9fkBOiHN-9nTBt4adlLRwBMbRxUUEoUf3MLyRTLwwWaNsqeMCjQ6ichoMEj2tGclTHni7lmggaCrw7MAQjDuVH2okhmdB18tFZyj67s/s1600/nwn2+slideshow+cutscene.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVLoY8IElhTf0_cmbHgwN2uBNpvVoKnFrX9Hqz9fkBOiHN-9nTBt4adlLRwBMbRxUUEoUf3MLyRTLwwWaNsqeMCjQ6ichoMEj2tGclTHni7lmggaCrw7MAQjDuVH2okhmdB18tFZyj67s/s576/nwn2+slideshow+cutscene.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVLoY8IElhTf0_cmbHgwN2uBNpvVoKnFrX9Hqz9fkBOiHN-9nTBt4adlLRwBMbRxUUEoUf3MLyRTLwwWaNsqeMCjQ6ichoMEj2tGclTHni7lmggaCrw7MAQjDuVH2okhmdB18tFZyj67s/s576/nwn2+slideshow+cutscene.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749566732708607586&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Then  there  was the ending scene itself, which came after the final   dungeon.  After  defeating the King of Shadows (it shouldn&#39;t be a   spoiler to know that  such a thing is possible), I was treated to   another very unsatisfying  slideshow of retouched screenshots describing   the immediate aftermath of  the battle (more on that in a second),   narrated by a clearly  non-professional voice actor (who someone on   Youtube described as  &quot;Norman, from Accounts&quot;), which then went on to   describe what happened  with various people and places in the next few   years.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhewQrOJ5qeFcjpLZRrA7DKTVzkB3yuAydj89nVP7U275OcBqZo9z52VZlCC-qINwwPY_SSk8APkJYCWjNdWMf28ifZkkfYaw5UML15JI259hxT70jEh9r9TSfgIa2u1HmakcFqFuOvQ0w/s1600/nwn2+chaotic+boss+battle+1.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhewQrOJ5qeFcjpLZRrA7DKTVzkB3yuAydj89nVP7U275OcBqZo9z52VZlCC-qINwwPY_SSk8APkJYCWjNdWMf28ifZkkfYaw5UML15JI259hxT70jEh9r9TSfgIa2u1HmakcFqFuOvQ0w/s1600/nwn2+chaotic+boss+battle+1.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 206px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhewQrOJ5qeFcjpLZRrA7DKTVzkB3yuAydj89nVP7U275OcBqZo9z52VZlCC-qINwwPY_SSk8APkJYCWjNdWMf28ifZkkfYaw5UML15JI259hxT70jEh9r9TSfgIa2u1HmakcFqFuOvQ0w/s320/nwn2+chaotic+boss+battle+1.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhewQrOJ5qeFcjpLZRrA7DKTVzkB3yuAydj89nVP7U275OcBqZo9z52VZlCC-qINwwPY_SSk8APkJYCWjNdWMf28ifZkkfYaw5UML15JI259hxT70jEh9r9TSfgIa2u1HmakcFqFuOvQ0w/s320/nwn2+chaotic+boss+battle+1.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749565343204287730&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;What happened directly after beating the boss, I was told by the narrator, was that &lt;span class=&quot;spoilerhilite&quot;&gt;my whole party was wiped out by the collapsing lair&lt;/span&gt;, because the King of Shadows was a &quot;&lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadBearingBoss&quot; _fcksavedurl=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadBearingBoss&quot;&gt;load-bearing boss&lt;/a&gt;&quot;.  In other words: &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies&quot; _fcksavedurl=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies&quot;&gt;&lt;span class=&quot;spoilerhilite&quot;&gt;Rocks fall, everyone dies&lt;/span&gt;&lt;/a&gt;.  I was incredulous.  I couldn&#39;t believe &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfFJ6sPtxG9k4guzOopomf0FjU5MihBLmrevtF8NnBM4L7LA6B0nsiiyoR3l1x0yT7XSlv58YqxzWltcD2iQrwZq85GtPzuJqDS7vhqR75SyajOM9YyvoycLRvwT4cu34QnSj-LUPNXaU/s1600/nwn2+wtf+rocks+fall+everyone+dies.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfFJ6sPtxG9k4guzOopomf0FjU5MihBLmrevtF8NnBM4L7LA6B0nsiiyoR3l1x0yT7XSlv58YqxzWltcD2iQrwZq85GtPzuJqDS7vhqR75SyajOM9YyvoycLRvwT4cu34QnSj-LUPNXaU/s1600/nwn2+wtf+rocks+fall+everyone+dies.jpg&quot;&gt;that&#39;s how they ended it&lt;/a&gt;.  And that was the &lt;em&gt;good&lt;/em&gt; ending!&lt;/p&gt; &lt;p&gt;I spent   the next few hours reading other people&#39;s reviews of that  ending, as   well as watching the &quot;evil&quot; ending on Youtube.   Interestingly, while looking around on Youtube, I found that dialogue of  my companions had actually been recorded   to act out what I was only &lt;em&gt;told&lt;/em&gt; had happened, and Youtube user RandonB put them together and &lt;a href=&quot;http://www.youtube.com/watch?v=AjmMewz9VrU&quot; _fcksavedurl=&quot;http://www.youtube.com/watch?v=AjmMewz9VrU&quot;&gt;posted the dialogue&lt;/a&gt;.     I think that version of the ending would have been much better than   the  poorly narrated version, even if they had done it with the slide   show  method they had previously used for Lord Nasher&#39;s battle.  It   would have  certainly been more poignant, as opposed to the whole &quot;Then,   offscreen,  this happened.  But never mind that -- here&#39;s what  happened  elsewhere  over the next few years.&quot;  Doing it the way they  did, it  actually  reminded me a bit of Harry Potter and the  Deathly   Hollows (the final book in the series) in how the epilogue chose to   answer  questions that no one had even been asking, while keeping mute   on issues  of actual interest and relevance.&lt;/p&gt; &lt;p&gt;But aside from the  actual  ending, I enjoyed the climax very much.   First was the showdown  with  Black Garius, and his attempts to seduce  the members of my party  to join  his side, one by one.  I actually went  through this scene  twice,  because I wiped on the first attempt.  The  first time, he  succeeded with  Sand and Bishop (though Bishop had  defected to his side  earlier than in  this scene), but the second time,  he succeeded only  with Sand.   Although my influence with Bishop was  predictably very low  or  nonexistent, considering I never included him  in the party and  didn&#39;t  like him, and I hadn&#39;t said anything to try to  convince him not  to fight  us, for some reason he decided to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNmGm6ZfF8irK6G3SFPd5vVEFR__Axe_rd9zH6D4zsEfkOHm4mHTIJ3lE9ggwD089LQS-mxafDAOMCQC80Yhs0__2L1LTjQLfjor4zhjpC79IpTwG8LKxmaI2i8bU5JTHZAdOP6N8cY54/s1600/nwn2+bishop+betrays+everyone.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNmGm6ZfF8irK6G3SFPd5vVEFR__Axe_rd9zH6D4zsEfkOHm4mHTIJ3lE9ggwD089LQS-mxafDAOMCQC80Yhs0__2L1LTjQLfjor4zhjpC79IpTwG8LKxmaI2i8bU5JTHZAdOP6N8cY54/s1600/nwn2+bishop+betrays+everyone.jpg&quot;&gt;abandon both sides&lt;/a&gt; the  second time  through.&lt;/p&gt; &lt;p&gt;Neeshka was able to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig1Naz4X9iSK-j9RWB779pGkybT9h2sSppg6E4DG9DNZNbIMybqaEOKoAt48o1GJJnPeBf5EFpwds0SR2Q04Ikk39g1kJ8gLNLRR5TP_6k8yeFYITYsD7Jn3eVL89hznUxT3bF7AegN1M/s1600/nwn2+neeshka+survives+torture.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig1Naz4X9iSK-j9RWB779pGkybT9h2sSppg6E4DG9DNZNbIMybqaEOKoAt48o1GJJnPeBf5EFpwds0SR2Q04Ikk39g1kJ8gLNLRR5TP_6k8yeFYITYsD7Jn3eVL89hznUxT3bF7AegN1M/s1600/nwn2+neeshka+survives+torture.jpg&quot;&gt;resist Garius&#39; demon-binding&lt;/a&gt;   on her  through the power of friendship, since I liked her a lot and  had  a very  high influence with her.  I had high influence with  everyone,  really,  except for Sand, who I neglected as much as Bishop,  and much  for the  same reasons.  So, with Khelgar, Neeshka, Grobnar,  the  Construct,  Elanee, Qara, Casavir, &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9wtXap_Scmb3A2c6vrrIwHIi3ufezkLjNox2TWR_7bCfC4vNVWzG1gMVhnJ2rvPPT8FJPd_0Sn2c5tzwirO1LDBKDs60K_VWty8ccz02rA7cUWbQCpYReP8QH5NTcwXaFcwbG3teTZO0/s1600/nwn2+ammon+remorse+5.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9wtXap_Scmb3A2c6vrrIwHIi3ufezkLjNox2TWR_7bCfC4vNVWzG1gMVhnJ2rvPPT8FJPd_0Sn2c5tzwirO1LDBKDs60K_VWty8ccz02rA7cUWbQCpYReP8QH5NTcwXaFcwbG3teTZO0/s1600/nwn2+ammon+remorse+5.jpg&quot;&gt;Ammon Jerro&lt;/a&gt;, and &lt;span class=&quot;st&quot;&gt;Zhjaeve,   we beat  the stuffing out of Black Garius, at last, in a long battle   with  barriers, multiple add spawns, and several full heals on Garius&#39;   part.   The rod of resurrection I was given earlier saw numerous uses   during  this fight.  This battle also incidentally showed that it&#39;s   possible to  have a party of 10 fully-controllable characters&lt;/span&gt;, and that the previous party number limit had not been hard-coded.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiy0RnO-XVnonGOccr2uR6JF-hLy-Rhu2lxAFpG9Yq5CeajsqMeuxbyPEmCBFbOa-NTnqD08seOTjiKb37u7yQeZezJnET6IrZJC9KzGctTu5vY8etgiGK8_Q8w9flL-cyo8VhridbEFc/s1600/nwn2+chaotic+boss+battle+2.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiy0RnO-XVnonGOccr2uR6JF-hLy-Rhu2lxAFpG9Yq5CeajsqMeuxbyPEmCBFbOa-NTnqD08seOTjiKb37u7yQeZezJnET6IrZJC9KzGctTu5vY8etgiGK8_Q8w9flL-cyo8VhridbEFc/s1600/nwn2+chaotic+boss+battle+2.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 204px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiy0RnO-XVnonGOccr2uR6JF-hLy-Rhu2lxAFpG9Yq5CeajsqMeuxbyPEmCBFbOa-NTnqD08seOTjiKb37u7yQeZezJnET6IrZJC9KzGctTu5vY8etgiGK8_Q8w9flL-cyo8VhridbEFc/s320/nwn2+chaotic+boss+battle+2.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiy0RnO-XVnonGOccr2uR6JF-hLy-Rhu2lxAFpG9Yq5CeajsqMeuxbyPEmCBFbOa-NTnqD08seOTjiKb37u7yQeZezJnET6IrZJC9KzGctTu5vY8etgiGK8_Q8w9flL-cyo8VhridbEFc/s320/nwn2+chaotic+boss+battle+2.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5749565354694598114&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;After    that mini-boss, it was time to face the King of Shadows himself,  after  a  rest to heal and refresh our spells.  It was nice of him to  delay  his  passing through the portal until my party had rested from  the  Garius  fight.  This was a major fight, and with 10 party members,  it  resembled a  raid boss.  There were several phases to the fight,   involving several  strategies and objectives, and this made it   particularly fun.  It turned  out that the Silver Sword of Gith was   actually necessary after all to  beat the KoS, but only because it was   the only weapon that could damage  the portal to the shadow weave, which   is apparently the direct link KoS  was relying on to stay alive (even   though he had managed to forge a link  to it out of nothing in years   past, when he was dying, so it shouldn&#39;t  have been any big deal for him   to just make another one).  Really, this  whole climax was fantastic,   right up until the slide show ending.&lt;/p&gt; &lt;p&gt;Obsidian  bit off more than  they could chew, but I prefer it that  way.  It was  already a huge  campaign with a massive amount of content,  and I for one  am glad that  they aimed high, even if they ultimately  had to abandon  some of their  plans.&lt;/p&gt; &lt;p&gt;And now that I&#39;ve finally gotten the last part of this review posted, I can get started on my module.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/06/neverwinter-nights-2-part-6-ending.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVlDytzMfwm7pkWkTNGmeCAjwD7ibFPnLLmPVLM9PMcT0PeoNjuAumlNKTCq2QRT5avNEVUK9KLyLskybW6LZGIdTJYmxgq0DYZAZfzysjcl73Q-CB2LnkvC35FolAU6_f1S1GwGVyU7Y/s72-c/nwn2+lizardman+boss+fight.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-1123721911875658212</guid><pubDate>Sun, 06 May 2012 08:12:00 +0000</pubDate><atom:updated>2012-05-06T01:28:18.860-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">my mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Quest indicator mod additions</title><description>&lt;p&gt;I think this system is as developed as it needs to be to use it in my NWN2 adventure module, but there is one thing that only recently occurred to me to try that might make it that much more convenient to use.  It&#39;s pretty convenient already, though, since I&#39;ve gone through and made it all generalised to the point where you don&#39;t have to touch the scripts once you attach them to the appropriate location on your NPCs or objects.&lt;/p&gt;&lt;p&gt;Instead, you assign local variables to your placed instances, and modify them through conversations or by firing scripts on conditional actions, such as &quot;On Enter&quot;, &quot;On Inventory Disturbed&quot;, &quot;On Death&quot;, etc.  In other words, anything that triggers a journal update will just need to have this script fired too.  Everything else is handled through local variables.&lt;/p&gt;&lt;p&gt;This way, you can also have one questgiver begin the quest, and a second questgiver finish it, which is very important for certain kinds of quests (like breadcrumb quests).  Anyway, I&#39;ve been documenting how to use it in detail.&lt;/p&gt;

&lt;div style=&quot;text-align: center;&quot;&gt;&lt;object width=&quot;560&quot; height=&quot;315&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube-nocookie.com/v/6psdkKg9Qvk?version=3&amp;amp;hl=en_US&amp;amp;rel=0&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;embed src=&quot;http://www.youtube-nocookie.com/v/6psdkKg9Qvk?version=3&amp;amp;hl=en_US&amp;amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;560&quot; height=&quot;315&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;

&lt;p&gt;The video also shows my modification of the dialogue panel from my &lt;a href=&quot;http://neverwinter.nexusmods.com/mods/81&quot;&gt;HD UI mod&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;I&#39;m close to getting ready to start on the adventure module itself.  I just want to play the game a little bit more first, but I&#39;m really getting anxious to start.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/05/quest-indicator-mod-additions.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-4490964875452443226</guid><pubDate>Mon, 23 Apr 2012 21:38:00 +0000</pubDate><atom:updated>2012-04-28T18:02:57.532-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">companions</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">in-game economy</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Neverwinter Nights 2, part 5</title><description>&lt;p&gt;My apprehension at keeping all of my blog posts in a single file was  justified.  One surprise error while saving caused the loss of a month&#39;s  worth of blog writing, about half of which had not yet been posted.   I&#39;ll need to find a more stable solution, but in the meantime I&#39;m making  more frequent backup saves.  This is what I&#39;ve reconstructed of the  second-to-last post about the NWN2 original campaign.&lt;/p&gt; &lt;h3&gt;Crossroad Keep&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjx47fhE71vgmeBRopDTlfZWDvaHJHpmVOsRFYG1pT_je37DC1Bt4rG-qUnQ3zrWkmg96NDvwL_JG33E3gZGXacAgxxiC0iYkuiz9F0nD1ZfIH2Er82x7i59J34iFh9__-Ovz3Lk6OgL4/s1600/nwn2+crossroad+keep.jpg&quot; &gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 137px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjx47fhE71vgmeBRopDTlfZWDvaHJHpmVOsRFYG1pT_je37DC1Bt4rG-qUnQ3zrWkmg96NDvwL_JG33E3gZGXacAgxxiC0iYkuiz9F0nD1ZfIH2Er82x7i59J34iFh9__-Ovz3Lk6OgL4/s320/nwn2+crossroad+keep.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjx47fhE71vgmeBRopDTlfZWDvaHJHpmVOsRFYG1pT_je37DC1Bt4rG-qUnQ3zrWkmg96NDvwL_JG33E3gZGXacAgxxiC0iYkuiz9F0nD1ZfIH2Er82x7i59J34iFh9__-Ovz3Lk6OgL4/s320/nwn2+crossroad+keep.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734714007985646578&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;  The   game is much longer than I was expecting.  After battling what    seemed to be a major enemy at the ruins of Crossroad Keep, I found that    as a reward for my service I had been &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaE_zO7xBdemTgZkR_BVCKZ7Jra7EnfDhIaAX3Nckx5zOY51T7SyiBemMG0Ivyhbaw2OoS1mYkuRTAxqi3OLg7zd06fuF2HRIR3mLWplO0iyI8t8d-W_YEaD4U-X07h1Fl34tZulTts0s/s1600/nwn2+nevalle%2527s+news.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaE_zO7xBdemTgZkR_BVCKZ7Jra7EnfDhIaAX3Nckx5zOY51T7SyiBemMG0Ivyhbaw2OoS1mYkuRTAxqi3OLg7zd06fuF2HRIR3mLWplO0iyI8t8d-W_YEaD4U-X07h1Fl34tZulTts0s/s1600/nwn2+nevalle%2527s+news.jpg&quot;&gt;&lt;em&gt;given&lt;/em&gt; the keep&lt;/a&gt;  and its   lands as a fixer-upper project.  So now, apparently, I&#39;m a  landed  noble,  with a personal army, administrators, and my own peasant  farmers  to  work the land, if I understand correctly.  It&#39;ll be a  giant gold  sink,  considering all the repair work that needs to be  done, so it&#39;s a  good  thing I haven&#39;t spent much on the higher-level  gear I&#39;ve been  seeing at  some merchants.&lt;/p&gt; &lt;p&gt;This  keep is  much better laid out than the stronghold I was given  in  Baldur&#39;s Gate  2.  Even though it&#39;s very large, there are characters   stationed at all  the important spots who I can talk to and be   teleported to any other  area.  Additionally, there&#39;s a lot more to do   there, such as making &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp8DwW4yKRU0lWhyphenhyphenEZOUUjIFRjjRf3Z1gHDcCRTwKyy4qWY68E8vXrCqhdC96JGrgtuX1j7-Utpypv-3fByW3PvNJ42PzLdIXcuTkhUGJukwgF6TI5x9NUAYYlVkVU_VxHp2gex-lzqyI/s1600/nwn2+crossroad+keep+choice.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp8DwW4yKRU0lWhyphenhyphenEZOUUjIFRjjRf3Z1gHDcCRTwKyy4qWY68E8vXrCqhdC96JGrgtuX1j7-Utpypv-3fByW3PvNJ42PzLdIXcuTkhUGJukwgF6TI5x9NUAYYlVkVU_VxHp2gex-lzqyI/s1600/nwn2+crossroad+keep+choice.jpg&quot;&gt;decisions on local policy&lt;/a&gt;, forging alliances, and sending &lt;em&gt;other&lt;/em&gt; characters out on quests instead of doing quests for other characters.&lt;/p&gt; &lt;p&gt;The basement  has a storage shelf and all three crafting  stations,  so perhaps this is  what I should use as storage, instead of  keeping it  all on Casavir.&lt;/p&gt; &lt;p&gt;The  improvements to be made at the  keep are split into two areas --   manpower and repair/expansion.  After  talking to each of the heads of   those departments, I decided to start  by expanding and fixing up the   roads that pass by the keep, to attract  more merchant caravans, and I   also told the chief of staff to recruit  more soldiers, so I can later   train them and set them out to patrol  those roads, which is another   necessary step to attract more merchants. &lt;/p&gt; &lt;p&gt;Guyven   of the Road was there, too, and he talked about maps and   finding nooks   and crannies, but he didn&#39;t have any details, so   I assume that&#39;s for   later development.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3xaBLWK7btV994pevBf6e-mXPu4tWwVbf8mazk46zKQgF1sRgtY9lJ2XTsdcka9WaQozAREVBYzZ8qvhZW77dpoXtAEPQ42my9CSZEtpdBgoIrPn_kjdNaYwVEq8fWQk-Ld8zQ47uwL4/s1600/nwn2+genre-savvy+shandra.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3xaBLWK7btV994pevBf6e-mXPu4tWwVbf8mazk46zKQgF1sRgtY9lJ2XTsdcka9WaQozAREVBYzZ8qvhZW77dpoXtAEPQ42my9CSZEtpdBgoIrPn_kjdNaYwVEq8fWQk-Ld8zQ47uwL4/s1600/nwn2+genre-savvy+shandra.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 170px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3xaBLWK7btV994pevBf6e-mXPu4tWwVbf8mazk46zKQgF1sRgtY9lJ2XTsdcka9WaQozAREVBYzZ8qvhZW77dpoXtAEPQ42my9CSZEtpdBgoIrPn_kjdNaYwVEq8fWQk-Ld8zQ47uwL4/s320/nwn2+genre-savvy+shandra.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3xaBLWK7btV994pevBf6e-mXPu4tWwVbf8mazk46zKQgF1sRgtY9lJ2XTsdcka9WaQozAREVBYzZ8qvhZW77dpoXtAEPQ42my9CSZEtpdBgoIrPn_kjdNaYwVEq8fWQk-Ld8zQ47uwL4/s320/nwn2+genre-savvy+shandra.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734714036623475938&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;While   I was in the  area, I went back to West Harbour to drop off a tithe  box  I&#39;d been asked  to deliver there, and see what may have developed  on  the homefront in  the meantime.  Nothing had, apparently.  People  were  still walking  around injured, houses were still wrecked from when   I left, and I could  still hear sound effects of fighting and  screaming,  and house fires in  some spots.  I did manage to finally get  this  &quot;Wizard&#39;s Arsenal&quot; quest  out of my log book, though.  It was a  quest from the beginning of the game, which I had successfully completed  at the time, but which was inexplicably re-added to my quest journal  shortly thereafter.  It had been stuck  in my journal ever since then,  even though I had entered that house  several times trying to trigger  something to get rid of it.  Entering the house again at this later time  made it disappear again.&lt;/p&gt; &lt;p&gt;Also in West Harbour,  I found that I could  bring &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyRVl17IuW7fv2H0RpvSVBAYeVo3os9jNrNoH-uuWE7tuaRBgrDSSCQMJe_Vz7albDJxcYoDU-dGuRTgD0Fy7Sa1Dqw0GfDp6LsW31PpJvsoxZmdXTZD1bb5lywzDAIFq-JoPuk9WCZvo/s1600/nwn2+orlen+farmer.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyRVl17IuW7fv2H0RpvSVBAYeVo3os9jNrNoH-uuWE7tuaRBgrDSSCQMJe_Vz7albDJxcYoDU-dGuRTgD0Fy7Sa1Dqw0GfDp6LsW31PpJvsoxZmdXTZD1bb5lywzDAIFq-JoPuk9WCZvo/s1600/nwn2+orlen+farmer.jpg&quot;&gt;one of the local farmers&lt;/a&gt;  to Crossroad Keep to get  the farms productive  again.  I think this  keep might be an opportunity to help out that miner I met back in Port  Llast, as well, who was looking for work.  In any case, it seems that  the keep adds a significant management minigame to the overall game, and  it&#39;s a welcome improvement over other games&#39; strongholds.&lt;/p&gt; &lt;p&gt;Incidentally, Crossroad Keep uses one of the tilesets with the worst  kind of overdone normal maps (see picture).  The stonework in the  interiors looks like it&#39;s been exposed to about 2000 years of harsh  weather, or else the stonecutter&#39;s guild was working with extremely  crude chisels.  Seriously, some of the normal maps in this game look  like they were trying way too hard to point out the realtime shadows of  the engine by making everything rough and pitted to absurd extremes.&lt;/p&gt; &lt;h3&gt;Ruins of Arvahn&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFdNACexIF9r8j7e8APQiU1t9ODe69U8KFdEtC5RhL0m8bngZCNkhvhxGLUVhy9vQW5EWwWFlv34Drk-6P7aNYbyOQGrdE2iebs8Hpe7170VDFS2IxsK2kpkeVSf_pi9RkOL8UpcKQrc/s1600/nwn2+wizard%2527s+arsenal.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFdNACexIF9r8j7e8APQiU1t9ODe69U8KFdEtC5RhL0m8bngZCNkhvhxGLUVhy9vQW5EWwWFlv34Drk-6P7aNYbyOQGrdE2iebs8Hpe7170VDFS2IxsK2kpkeVSf_pi9RkOL8UpcKQrc/s1600/nwn2+wizard%2527s+arsenal.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFdNACexIF9r8j7e8APQiU1t9ODe69U8KFdEtC5RhL0m8bngZCNkhvhxGLUVhy9vQW5EWwWFlv34Drk-6P7aNYbyOQGrdE2iebs8Hpe7170VDFS2IxsK2kpkeVSf_pi9RkOL8UpcKQrc/s200/nwn2+wizard%2527s+arsenal.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFdNACexIF9r8j7e8APQiU1t9ODe69U8KFdEtC5RhL0m8bngZCNkhvhxGLUVhy9vQW5EWwWFlv34Drk-6P7aNYbyOQGrdE2iebs8Hpe7170VDFS2IxsK2kpkeVSf_pi9RkOL8UpcKQrc/s200/nwn2+wizard%2527s+arsenal.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734715708283548434&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;We  were directed toward these ruins as part of the main quest.   Approaching  them caused that &quot;Wizard&#39;s Arsenal&quot; quest to pop up in my  log  book  again!  I was just walking along, and suddenly &quot;Ding!   *scribble*&quot;  my  journal was stuck &lt;em&gt;again &lt;/em&gt;with the quest from the beginning of the game to scrounge for starter weapons back in my hometown.&lt;/p&gt; &lt;p&gt;This   was a pretty lengthy area, where I had to find and activate 5   statues, though the design of the place was rather uninspired.   The  first statue was right in front of the first fork in the  road, three   more were in dungeons in this zone, and the last one had to  be reached   through a portal that only opened once the first four were  activated.&lt;/p&gt; &lt;p&gt;This area contained several tribes or factions that could  be  befriended  or eliminated.  I chose to befriend the first tribe of   orcs, who seemed  reasonable enough, refused an offer of alliance with a   small band of  infiltrators inside a dungeon because they were  arrogant  and  threatening, and fought the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhssUnm_hk8Rsf0ftuVb11QjAvKLtNyAEUPNMyAcvKCzCTGNJBw1JCbT5n7kyK0DjgEX3gYNGtHB_u0vxK-IYD8E7fCc56V8B4XYpI2oXmMoW4cdhI50v2wmFJlcOGjwLrO7efmItf-9Qk/s1600/nwn2+oni+-+ogre+mage.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhssUnm_hk8Rsf0ftuVb11QjAvKLtNyAEUPNMyAcvKCzCTGNJBw1JCbT5n7kyK0DjgEX3gYNGtHB_u0vxK-IYD8E7fCc56V8B4XYpI2oXmMoW4cdhI50v2wmFJlcOGjwLrO7efmItf-9Qk/s1600/nwn2+oni+-+ogre+mage.jpg&quot;&gt;ogre mage&lt;/a&gt; inside, because he was also  rather  arrogant and attacked me even when I merely declined to kill the  orc  leader for him.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvNqP2i2sAWe0Pidg8ZTsM22_SCKOSZee5_23tsB8l36TbGgJ67ug6SPF8DFNQUMs301v3wnWgNlSt3F1xqJObkD7DQdfGMqfumQo7NTQiiF9ZUTWMQCukpp-xrmoJJRzTc0SwFeVUqzQ/s1600/nwn2+sequence.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvNqP2i2sAWe0Pidg8ZTsM22_SCKOSZee5_23tsB8l36TbGgJ67ug6SPF8DFNQUMs301v3wnWgNlSt3F1xqJObkD7DQdfGMqfumQo7NTQiiF9ZUTWMQCukpp-xrmoJJRzTc0SwFeVUqzQ/s1600/nwn2+sequence.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 157px; height: 320px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvNqP2i2sAWe0Pidg8ZTsM22_SCKOSZee5_23tsB8l36TbGgJ67ug6SPF8DFNQUMs301v3wnWgNlSt3F1xqJObkD7DQdfGMqfumQo7NTQiiF9ZUTWMQCukpp-xrmoJJRzTc0SwFeVUqzQ/s320/nwn2+sequence.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvNqP2i2sAWe0Pidg8ZTsM22_SCKOSZee5_23tsB8l36TbGgJ67ug6SPF8DFNQUMs301v3wnWgNlSt3F1xqJObkD7DQdfGMqfumQo7NTQiiF9ZUTWMQCukpp-xrmoJJRzTc0SwFeVUqzQ/s320/nwn2+sequence.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734715449770697890&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The  dungeons were pretty fun, with their own themes and objectives, and  story exposition.  One of them, Riverguard Keep, involved a kind of  collection quest to gather items to open a door that led to one of the  statues.&lt;/p&gt; &lt;p&gt;The gem mines involved a little puzzle in &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1oucXMk1KmhAYG_-3HTZDyBCp-CLvh7yjbRuiC6L7nnx9Dt3_OUgrHqXbSkdfHczvML2RakXtg1WYvLQXToDVeYAf5SEsb0BFiTDJHGmbbhQhGBgk1E1ayiTYQsF64S8Za3YrmygjRcc/s1600/nwn2+ghost+lights+expo.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1oucXMk1KmhAYG_-3HTZDyBCp-CLvh7yjbRuiC6L7nnx9Dt3_OUgrHqXbSkdfHczvML2RakXtg1WYvLQXToDVeYAf5SEsb0BFiTDJHGmbbhQhGBgk1E1ayiTYQsF64S8Za3YrmygjRcc/s1600/nwn2+ghost+lights+expo.jpg&quot;&gt;herding certain ghosts&lt;/a&gt; past obstacles into a central room, where they could &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3s6tbTIFcQCLUpMu6aqu3d3qD45JTx97n1OyVvm1mULJZZWbRtqnZKF-B0yF5UYMKX50xSZd2llzrj_2ve2gGIzm8mjsSN-XruIHYxGoQ_hhWBchMoeZiAo-do4rpZZ0WJ9jcRFO4P_s/s1600/nwn2+tree+summoning.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3s6tbTIFcQCLUpMu6aqu3d3qD45JTx97n1OyVvm1mULJZZWbRtqnZKF-B0yF5UYMKX50xSZd2llzrj_2ve2gGIzm8mjsSN-XruIHYxGoQ_hhWBchMoeZiAo-do4rpZZ0WJ9jcRFO4P_s/s1600/nwn2+tree+summoning.jpg&quot;&gt;perform a ceremony&lt;/a&gt;  that would summon another one of the statues.  This was also the site  of a pretty funny bug, in which I was in conversation with one of the  ghosts, and during the conversation, someone detected a nearby trap.   I was surprised to see Neeshka automatically walk over to it and disarm  it while we were still talking, and in the process, she apparently  caught the attention of some enemies.  So while my character was still  stuck talking to this ghost, I was hearing the sounds of battle from  offscreen, and seeing what little glimpses I could see of it when the  fighting overlapped the cutscene camera angle.&lt;/p&gt; &lt;p&gt;The &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilZlBUm59VdKsz75IC8M758dwzzIpsM7BQx6q6H_jRW5U2IDoe1LGc90T1lSRkfUSR13zyYJH7YcocXYtQhl9NZ_HAu3dKmapcp9RWsLuYb54aJGXp2zRvR0jP-tdVlc8GCqyU5Jz8deA/s1600/nwn2+temple+of+seasons.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilZlBUm59VdKsz75IC8M758dwzzIpsM7BQx6q6H_jRW5U2IDoe1LGc90T1lSRkfUSR13zyYJH7YcocXYtQhl9NZ_HAu3dKmapcp9RWsLuYb54aJGXp2zRvR0jP-tdVlc8GCqyU5Jz8deA/s1600/nwn2+temple+of+seasons.jpg&quot;&gt;Temple of Seasons&lt;/a&gt;  presented a series of season-themed challenges, each in an  appropriately decorated room, and once all of the challenges were  beaten, the door to one of the statues was opened.  That one was the  quickest run of the lot.&lt;/p&gt; &lt;p&gt;After passing through the final portal, I was redirected to (and I&#39;ll hide this in a spoiler tag) &lt;span class=&quot;spoilerhilite&quot;&gt;West Harbour, my hometown&lt;/span&gt;.&lt;/p&gt; &lt;h4&gt;&lt;a href=&quot;javascript:togglespoiler(&#39;westharbour&#39;);&quot; title=&quot;Click to display/hide spoiler&quot;&gt;Spoiler: Click to display/hide&lt;/a&gt;&lt;/h4&gt;&lt;div id=&quot;westharbour&quot; class=&quot;spoiler&quot; style=&quot;display: none;&quot;&gt;&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9pCRgz4HQut7B2GsdcWnRi16tlfaH8SiVKGOfh6GNffn44b-3-4ASLi26SxPputMyFH1NoZWleEgvAigDVfSUq_ODE4KCEm43yCwIL1y9THkeMGw7hhCnBxvHBHzJGksCyz_ULFDY0UQ/s1600/nwn2+west+harbour+homecoming.jpg&quot;&gt;&lt;img border=&quot;0&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 169px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9pCRgz4HQut7B2GsdcWnRi16tlfaH8SiVKGOfh6GNffn44b-3-4ASLi26SxPputMyFH1NoZWleEgvAigDVfSUq_ODE4KCEm43yCwIL1y9THkeMGw7hhCnBxvHBHzJGksCyz_ULFDY0UQ/s320/nwn2+west+harbour+homecoming.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734715687056945090&quot; /&gt;&lt;/a&gt;Here I&amp;nbsp;found the smoking ruins of West Harbour, which had been attacked &lt;em&gt;again&lt;/em&gt; in my absence.&amp;nbsp; A &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFMxWSvqYCiOIYSfPyHLDx9nAfmztUbwKfxMkRr-EoG_U6tiA2dF9V7v4YKQxNiw-NJ1txYXBQ0AP7dHSHj0nv0fwwiS9gpG54hpzlK-xI-7oth9YESAbjHRg-ppmxxVPQ3c27ZHOPoPA/s1600/nwn2+warlock+attacks+west+harbour.jpg&quot;&gt;cutscene showed who did it&lt;/a&gt;, though, so it was no mystery.&amp;nbsp; It was the warlock that had also &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMADXSy3ofideGg1mMKQZoY213HMQ7aJDUB8zYVYHFCIrxAhR5LgTW1PkSvQ__4TH60IswlsJ6z-lfeFaWvI9ysRs6Fa4glw6AJrYK9dtxfZZajRAyDRasiltzTeDeZbqrsuTSWCVToYA/s1600/nwn2+warlock+murderer.jpg&quot;&gt;attacked the Moonstone Mask&lt;/a&gt; -- that time as well as this time, he was going after silver shards.&amp;nbsp; There&#39;s a strange disconnect here, because this warlock is the same man -- Ammon Jerro -- shown on the cover of the game and in the intro cinematic, fighting the King of Shadows.&amp;nbsp; He was wielding a sword in that cinematic, as well, which was shattered, so could that be the silver sword whose shards we&#39;re both trying to gather?&lt;/p&gt;
&lt;p&gt;My only problem with this return home is that there is no reaction whatsoever to the fact that my character&#39;s hometown has been destroyed, along with all of its inhabitants.&amp;nbsp; Even the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsRBmr4llq_jfn2h3exlowRHPJz1PH-TJ3bpuZs1wUoVSo4NE9KmVSa2c0p2B4JPur17b9mrlQvxERQM-y4tXPIifjjNgAcgNxVibU8NmFb6DzsE1Sj64tjo6J8co0vIrUufr20XM-nqk/s1600/nwn2+west+harbour+bodies.jpg&quot;&gt;descriptions of the dead bodies&lt;/a&gt; of my former friends and acquaintances are written in a more-or-less emotionless style.&amp;nbsp; There&#39;s no music, no acknowledgement from my companions, and not even any opportunity (as far as I&amp;nbsp;can recall) for me to state how my character might feel about it, whether I, as a good character, am devastated by the loss, or as an evil character I&amp;nbsp;might be glad that they&#39;re all dead.&amp;nbsp; Look at those dialogue options, for my very first look at the destruction!&amp;nbsp; I&amp;nbsp;suppose I&amp;nbsp;can at least &lt;em&gt;pretend&lt;/em&gt; that the first option is delivered in a devastated, breathless tone.&lt;/p&gt;&lt;/div&gt;  &lt;p&gt;&lt;em&gt;This hidden spoiler block contains an event spoiler&lt;/em&gt;&lt;/p&gt; &lt;p&gt;In regard to that, surely the designers must have had some kind of  plans for an emotional connection for this scene.  Why else would they  have sent me here?  There&#39;s nothing for me to do here.  The portal was &lt;em&gt;supposed&lt;/em&gt; to send me to the nearby &lt;span class=&quot;st&quot;&gt;Merdelain&lt;/span&gt;, to that one building that couldn&#39;t be unlocked when I passed through that location earlier in the game.&lt;/p&gt; &lt;p&gt;Anyway, I passed through that place and came to the last of the  statues, in that building.  Alas (or happily, considering it means more  gameplay), there is another complication, and the statue is destroyed.   But the foe within tells me that someone else had just been here and had  received the statue&#39;s blessing, so now I just have to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRq4_V-NTDk1JDqSFkq_cTszMJyPP9AnPM72nwCKsTxhM_ZUdbsn9BCTg4INvfRwCS2f_CB7GAIrYgYK6sfWGTHO1BUY_ZnyTuVit1nZCllYr_Z0tuz6MR4I-M5sWHrEFRlsVEjDKjFhk/s1600/nwn2+last+piece.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRq4_V-NTDk1JDqSFkq_cTszMJyPP9AnPM72nwCKsTxhM_ZUdbsn9BCTg4INvfRwCS2f_CB7GAIrYgYK6sfWGTHO1BUY_ZnyTuVit1nZCllYr_Z0tuz6MR4I-M5sWHrEFRlsVEjDKjFhk/s1600/nwn2+last+piece.jpg&quot;&gt;find that person&lt;/a&gt;.  I figured it would be Bevil, my childhood friend, who was mentioned as having been heading into &lt;span class=&quot;st&quot;&gt;Merdelain&lt;/span&gt; when I had previously been in West Harbour.&lt;/p&gt; &lt;h3&gt;Haven&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlW3S1Jwglx0o99iivfkREA_lWuWeCkc2brCTjyHR-tif22pYmOEu8bT1CzkglaAM8A7fFtvGTHEId8oWn_nn3-2nJQ_0rs3-IgOxMG0gQno9w7fPr9BMvZgrsp4q1xe1YGnStoaxNxk/s1600/nwn2+haven+approach.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlW3S1Jwglx0o99iivfkREA_lWuWeCkc2brCTjyHR-tif22pYmOEu8bT1CzkglaAM8A7fFtvGTHEId8oWn_nn3-2nJQ_0rs3-IgOxMG0gQno9w7fPr9BMvZgrsp4q1xe1YGnStoaxNxk/s1600/nwn2+haven+approach.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlW3S1Jwglx0o99iivfkREA_lWuWeCkc2brCTjyHR-tif22pYmOEu8bT1CzkglaAM8A7fFtvGTHEId8oWn_nn3-2nJQ_0rs3-IgOxMG0gQno9w7fPr9BMvZgrsp4q1xe1YGnStoaxNxk/s320/nwn2+haven+approach.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMlW3S1Jwglx0o99iivfkREA_lWuWeCkc2brCTjyHR-tif22pYmOEu8bT1CzkglaAM8A7fFtvGTHEId8oWn_nn3-2nJQ_0rs3-IgOxMG0gQno9w7fPr9BMvZgrsp4q1xe1YGnStoaxNxk/s320/nwn2+haven+approach.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734714562449580130&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Next  stop was Ammon Jerro&#39;s Haven.  Ammon Jerro was Shandra&#39;s grandfather,  who she remembers as a kindly wizard.  This was confusing to me, since  I already knew that &lt;span class=&quot;spoilerhilite&quot;&gt;the mystery warlock is in fact Ammon Jerro&lt;/span&gt;,  though it might not have been mentioned in the game yet.  Anyway, the  door to the Haven was magically barred against everyone except relatives  of Ammon Jerro, so of course Shandra was there to open the door for us.&lt;/p&gt; &lt;p&gt;But Shandra&#39;s ancestry wasn&#39;t everything we needed.  We also had to  pass a few trials before we could get in, and that involved going around  the area outside the Haven to gather items and kill mobs.  The area&#39;s  design showed some notable improvements over many of the previous  areas.  There were points of interest at different levels of elevation, a  refreshing change of texturing that made even this dry desert area look  good, and the mob placement was nicely distributed as well.  The  encounters were rather simple, though, and it left me wishing there had  been a little more to do in this area.&lt;/p&gt; &lt;p&gt;Once we got inside, we were treated to a series of encounters with some &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpbYS13mAeLu_SHWuIX5uqR3Nx0drGUKE6iW3XyXaAVE5ksYz2DBZLmKxcpCTsH1Ow3Nh95c_qabFHAMcHo74PoCMUBarwnxEokRj2XRLRF5vY4UmSpKw9sr6RSs7HJbvNZCeRVIfG_HY/s1600/nwn2+hezebel+succubus.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpbYS13mAeLu_SHWuIX5uqR3Nx0drGUKE6iW3XyXaAVE5ksYz2DBZLmKxcpCTsH1Ow3Nh95c_qabFHAMcHo74PoCMUBarwnxEokRj2XRLRF5vY4UmSpKw9sr6RSs7HJbvNZCeRVIfG_HY/s1600/nwn2+hezebel+succubus.jpg&quot;&gt;bound demons&lt;/a&gt;  who were willing to negotiate with us if we&#39;d agree to help them out  with their workplace bickering, getting their petty revenges and such.   Shandra had been separated from us, and it seemed fairly comical at the  time that she kept teleporting around trying to find us, always leaving a  place just before we got there.&lt;/p&gt; &lt;p&gt;It was pretty straightforward getting through this place, though  I had to watch helplessly as Shandra did some unnecessary things with no  way to intervene, and it all culminated in a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7wmEuf5hPuGYpLQT9SnlSUF3-WgJDps1EXpc1gcbPkR7Y52lEr60A3vlRla2n6p6ztOGfTsdATv4lzzPEmNoCYhYD5_9O3KIUDxdxkk2UeWKbA8dFYfeAtcIWmfSjgcv3I9ancShDUFA/s1600/nwn2+jerro+room.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7wmEuf5hPuGYpLQT9SnlSUF3-WgJDps1EXpc1gcbPkR7Y52lEr60A3vlRla2n6p6ztOGfTsdATv4lzzPEmNoCYhYD5_9O3KIUDxdxkk2UeWKbA8dFYfeAtcIWmfSjgcv3I9ancShDUFA/s1600/nwn2+jerro+room.jpg&quot;&gt;boss fight&lt;/a&gt; with Ammon Jerro himself, and ultimately the worst, least-engaging &lt;span class=&quot;spoilerhilite&quot;&gt;death scene&lt;/span&gt; yet.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Y6z9tnHT51spw_2jZe1yp-cKG4RvLVNXUlyeDAQhzbbtfJG7efCouJ0M2M-zeTcgJxKeNR2IRkbZ220PuNwKCM6Z0E_TSrdVQMkjNFA5Y4f3RBt6IqGW-cTbOcT4dYnQBJDICrgZJ-Y/s1600/nwn2+jerro+commands.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Y6z9tnHT51spw_2jZe1yp-cKG4RvLVNXUlyeDAQhzbbtfJG7efCouJ0M2M-zeTcgJxKeNR2IRkbZ220PuNwKCM6Z0E_TSrdVQMkjNFA5Y4f3RBt6IqGW-cTbOcT4dYnQBJDICrgZJ-Y/s1600/nwn2+jerro+commands.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Y6z9tnHT51spw_2jZe1yp-cKG4RvLVNXUlyeDAQhzbbtfJG7efCouJ0M2M-zeTcgJxKeNR2IRkbZ220PuNwKCM6Z0E_TSrdVQMkjNFA5Y4f3RBt6IqGW-cTbOcT4dYnQBJDICrgZJ-Y/s640/nwn2+jerro+commands.jpg&quot;  alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734714577214803602&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Afterward, I was given an opportunity to rest and swap any party  members if needed at the tavern on the property of Crossroad Keep,  before a suddenly rude Sir Nevalle showed up to insist I go to Castle  Never &lt;em&gt;right then&lt;/em&gt;, with a little threat that I shouldn&#39;t get too  comfortable here at Crossroad Keep, because it could be taken away from  me at any time.  Bizarre behaviour, considering the reason for  summoning me turned out to be that Lord Nasher wanted to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw1YSOwj4NeD460eJHTCD_WjPftHlhLOGFC0oYPbgwBV1toSLzrDrqGa5ZABKU37YTeIC_ED7QS6VMo3KEwdLwEq70cl1-jztZHLWdpXhBy_sE1T1g9Bc9DQLIwxqpZYOsndMP1YINiw4/s1600/nwn2+knight+ceremony.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw1YSOwj4NeD460eJHTCD_WjPftHlhLOGFC0oYPbgwBV1toSLzrDrqGa5ZABKU37YTeIC_ED7QS6VMo3KEwdLwEq70cl1-jztZHLWdpXhBy_sE1T1g9Bc9DQLIwxqpZYOsndMP1YINiw4/s1600/nwn2+knight+ceremony.jpg&quot;&gt;grant me full knighthood&lt;/a&gt;.  This marked the end of Act 2.&lt;/p&gt; &lt;h3&gt;Act 3 interlude&lt;/h3&gt; &lt;p&gt;Act   3 started with the most frustrating and irritating thing I can    imagine.  Yet again, a developer gets the asinine idea that it would  be a   &lt;em&gt;wonderful&lt;/em&gt; gameplay mechanic to suddenly strip away all my companions   and drop me into a horde of &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWCMkhslEANYFiwwsopCbvBpEpyCqU1828r3ncTE5qgMHINQ-mj_cOP_IHWFJulnCz7x74j8YVEjoEREJDLi0xNRqpPVngLhlHpDVuFi4B-4JBn5MPsXWrwRFlRH4MsjuhyYC_T9SZWhs/s1600/nwn2+vampire+attack.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWCMkhslEANYFiwwsopCbvBpEpyCqU1828r3ncTE5qgMHINQ-mj_cOP_IHWFJulnCz7x74j8YVEjoEREJDLi0xNRqpPVngLhlHpDVuFi4B-4JBn5MPsXWrwRFlRH4MsjuhyYC_T9SZWhs/s1600/nwn2+vampire+attack.jpg&quot;&gt;elite vampires and wraiths&lt;/a&gt; after a bloody long cutscene with many unskippable parts!  Arrrrghhh!  I&#39;m a &lt;em&gt;squishy caster, &lt;/em&gt;not a tank!  Why do so many bloody games &lt;em&gt;do&lt;/em&gt; this?  Developers: I &lt;em&gt;hate&lt;/em&gt;    this, and I don&#39;t respect this kind of design decision!  I&#39;m playing NWN2 for its    party-based gameplay.  If I wanted to be playing a solo hack    &amp;amp; slash, I&#39;d be playing an Elder Scrolls game.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfjHwBWXKQoCv-qZ1xRMTe9A7P02PbbrAhfrgYXAretsjzelumHBj5fbPo4wPOmoLUVylhRGhyJ8RAk5yqd9v_y0oKlMehaUElf8M0_1Qy_mt2rlhotJ3XdJOiKsgdvjNvxiNDeVGGkh8/s1600/nwn2+solo+grind.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfjHwBWXKQoCv-qZ1xRMTe9A7P02PbbrAhfrgYXAretsjzelumHBj5fbPo4wPOmoLUVylhRGhyJ8RAk5yqd9v_y0oKlMehaUElf8M0_1Qy_mt2rlhotJ3XdJOiKsgdvjNvxiNDeVGGkh8/s1600/nwn2+solo+grind.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfjHwBWXKQoCv-qZ1xRMTe9A7P02PbbrAhfrgYXAretsjzelumHBj5fbPo4wPOmoLUVylhRGhyJ8RAk5yqd9v_y0oKlMehaUElf8M0_1Qy_mt2rlhotJ3XdJOiKsgdvjNvxiNDeVGGkh8/s320/nwn2+solo+grind.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfjHwBWXKQoCv-qZ1xRMTe9A7P02PbbrAhfrgYXAretsjzelumHBj5fbPo4wPOmoLUVylhRGhyJ8RAk5yqd9v_y0oKlMehaUElf8M0_1Qy_mt2rlhotJ3XdJOiKsgdvjNvxiNDeVGGkh8/s320/nwn2+solo+grind.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734715454290626738&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;After numerous reloads, even after setting the difficulty to the &lt;em&gt;easiest&lt;/em&gt;    level just to get through this moronic meatgrinder section (which  I&#39;ve   never had to do in this game yet), only to find more shadow  priests,   shadows, and elite vampires waiting for me when I went &quot;down  the hall&quot;   to look for a secret door Sir Nevalle told me to find.   That&#39;s when I   resolved to get through it by any means necessary, so I  could get back   to an &lt;em&gt;enjoyable&lt;/em&gt; part of the game.&lt;/p&gt; &lt;p&gt;I have to guess that   the &quot;party roster&quot; option from the player menu  at the bottom left of the   screen must have been added by one of the  expansions, because I was   able to use it here to re-add my companions  to my party, even though the   setup here expects me to be playing it  solo.  I used that to get past   the monsters, and then stuck through  the rest of it solo (just in case it might have interfered with game  scripts if I had a party), and eventually I was   returned to Crossroad  Keep with a new set of quests ahead of me, and  all  my companions  gathered around to greet me.  What a relief!
&lt;/p&gt;&lt;p&gt;I think one more post should finish the OC, but like I said, this game is &lt;em&gt;really&lt;/em&gt; long.  I&#39;ve skipped over a lot of things, and barely touched on others.  I&#39;m impressed.
&lt;/p&gt;  &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvhNCyAQvEnU3CTLaA-yPkKEtpDEo8tEPUnfwaJBPYq3qXhBnI3vOyIG54jpqzUwPY6woiScOGBTRl6S42E0Nezy5RVEZ3HzLMTburvojfEEbSxp-fMZw_TjYcS0swu751WsjcR2okUKI/s1600/nwn2+dead+nasher.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvhNCyAQvEnU3CTLaA-yPkKEtpDEo8tEPUnfwaJBPYq3qXhBnI3vOyIG54jpqzUwPY6woiScOGBTRl6S42E0Nezy5RVEZ3HzLMTburvojfEEbSxp-fMZw_TjYcS0swu751WsjcR2okUKI/s1600/nwn2+dead+nasher.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvhNCyAQvEnU3CTLaA-yPkKEtpDEo8tEPUnfwaJBPYq3qXhBnI3vOyIG54jpqzUwPY6woiScOGBTRl6S42E0Nezy5RVEZ3HzLMTburvojfEEbSxp-fMZw_TjYcS0swu751WsjcR2okUKI/s400/nwn2+dead+nasher.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvhNCyAQvEnU3CTLaA-yPkKEtpDEo8tEPUnfwaJBPYq3qXhBnI3vOyIG54jpqzUwPY6woiScOGBTRl6S42E0Nezy5RVEZ3HzLMTburvojfEEbSxp-fMZw_TjYcS0swu751WsjcR2okUKI/s400/nwn2+dead+nasher.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5734714025362062514&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Dead Nasher, or just a knockdown?&lt;/em&gt;&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/04/neverwinter-nights-2-part-5.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjx47fhE71vgmeBRopDTlfZWDvaHJHpmVOsRFYG1pT_je37DC1Bt4rG-qUnQ3zrWkmg96NDvwL_JG33E3gZGXacAgxxiC0iYkuiz9F0nD1ZfIH2Er82x7i59J34iFh9__-Ovz3Lk6OgL4/s72-c/nwn2+crossroad+keep.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-8454606892396356574</guid><pubDate>Wed, 04 Apr 2012 23:56:00 +0000</pubDate><atom:updated>2012-04-26T02:49:39.232-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">companions</category><category domain="http://www.blogger.com/atom/ns#">crafting</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Neverwinter Nights 2: Dark Waters, chapter 1</title><description>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxJu5vUse2jgapI1FuB81XONaNgnsNt-5HqvKhWW8NvMzD8MaH8JWKaOnV7Wc-Q_0agKXsqkgpuM563xpLwerBb6dB79bmwajJw-PMK2r2jY5Kc0QeK9JuDVxDzRI9glq7hiIbn4BI-fs/s1600/nwn2+pistol.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxJu5vUse2jgapI1FuB81XONaNgnsNt-5HqvKhWW8NvMzD8MaH8JWKaOnV7Wc-Q_0agKXsqkgpuM563xpLwerBb6dB79bmwajJw-PMK2r2jY5Kc0QeK9JuDVxDzRI9glq7hiIbn4BI-fs/s1600/nwn2+pistol.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxJu5vUse2jgapI1FuB81XONaNgnsNt-5HqvKhWW8NvMzD8MaH8JWKaOnV7Wc-Q_0agKXsqkgpuM563xpLwerBb6dB79bmwajJw-PMK2r2jY5Kc0QeK9JuDVxDzRI9glq7hiIbn4BI-fs/s200/nwn2+pistol.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxJu5vUse2jgapI1FuB81XONaNgnsNt-5HqvKhWW8NvMzD8MaH8JWKaOnV7Wc-Q_0agKXsqkgpuM563xpLwerBb6dB79bmwajJw-PMK2r2jY5Kc0QeK9JuDVxDzRI9glq7hiIbn4BI-fs/s320/nwn2+pistol.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810700350929634&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;A  few days ago, I started playing Dark Waters, a module in 3 chapters for  Neverwinter Nights 2 by Adam Miller.  It was one of the ones that has  been in my priority queue since I started playing NWN2 and heard much  about it, but I chose now to play it because I&#39;m planning to have some  ocean material in my own upcoming module, and I wanted to make sure  I wasn&#39;t unknowingly rehashing old ground. &lt;/p&gt; &lt;blockquote&gt; &lt;p&gt;&quot;Set  sail on the high seas for this grand piratey adventure.  From humor to  horror this epic story spans dozens of islands, contains  new powers and  weapons, and countless voice actors.  Grab your flintlock  and raise  your Jolly Roger today!&quot;&lt;/p&gt; &lt;p style=&quot;text-align: right;&quot;&gt;--description of Dark Waters on its &lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=7780&amp;amp;id=376&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=7780&amp;amp;id=376&quot;&gt;download page&lt;/a&gt;&lt;/p&gt; &lt;/blockquote&gt; &lt;p&gt;Even  before I got started, though, I had read an interview with Adam Miller,  and he said that  the nautical theme doesn&#39;t really show up until after  the first chapter.  Still, I expected there would be &lt;em&gt;some&lt;/em&gt; in  the first chapter, considering the title and the above description.   Unfortunately, the entire first chapter (aside from the intro and the  flashbacks) took  place inside a mountain &quot;clanhome&quot;, which seems to be  the kind of  undermountain city I tend to associate with dwarves, and  tells the story of some youths growing up in a tiny village in the  aftermath of some kind of war between the psionically &quot;Gifted&quot; and the  &quot;Normals&quot; -- a war that left the world&#39;s ocean level permanently risen,  with only the mountains remaining, as islands in the global ocean.&lt;/p&gt; &lt;p&gt;Following  are my thoughts that I wrote out as I was playing through the module,  with all the ups and downs and changes of opinion left intact.&lt;/p&gt; &lt;h3&gt;The beginning&lt;/h3&gt; &lt;p&gt;So  far this is the most unconventional module I&#39;ve played yet.  It appears  to be told in an omniscient narrative, because the point of view is  constantly changing.  I&#39;ve barely had 5 minutes of free roaming  gameplay, with the rest made up of jumping around into different  characters&#39; heads and roleplaying &lt;em&gt;their&lt;/em&gt; parts in  conversations.  And just when I thought it had basically settled into a  cast of characters, I was suddenly sent into a dream vision, in which  I took the role of yet another character in &lt;em&gt;another&lt;/em&gt; group of strangers!&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQfragbmRvTXFA_eEjPE3DOmF9i_IotEZJprY2RFbUs8VuTfbfR4dVfbUWO_7pSCM_cbdnMFQmc9Ygm6L6CZxvxGqj_gBw0uy-u2-Z2EbRvghoFbhLErHKYIlB47PIhupInu-P-mirbJ8/s1600/nwn2+RP+an+NPC.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQfragbmRvTXFA_eEjPE3DOmF9i_IotEZJprY2RFbUs8VuTfbfR4dVfbUWO_7pSCM_cbdnMFQmc9Ygm6L6CZxvxGqj_gBw0uy-u2-Z2EbRvghoFbhLErHKYIlB47PIhupInu-P-mirbJ8/s1600/nwn2+RP+an+NPC.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQfragbmRvTXFA_eEjPE3DOmF9i_IotEZJprY2RFbUs8VuTfbfR4dVfbUWO_7pSCM_cbdnMFQmc9Ygm6L6CZxvxGqj_gBw0uy-u2-Z2EbRvghoFbhLErHKYIlB47PIhupInu-P-mirbJ8/s640/nwn2+RP+an+NPC.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQfragbmRvTXFA_eEjPE3DOmF9i_IotEZJprY2RFbUs8VuTfbfR4dVfbUWO_7pSCM_cbdnMFQmc9Ygm6L6CZxvxGqj_gBw0uy-u2-Z2EbRvghoFbhLErHKYIlB47PIhupInu-P-mirbJ8/s640/nwn2+RP+an+NPC.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810883957399826&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt; Roleplaying one of my companions&#39; parts&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISqXmsht353XzSQyFtIq3OX38ZsMvpvni5ABrBm_yDZ-e4LmleDJQwuWg2JDA49X1oM6uqdCEPaM3NbBRs6jDdSszRpMgfao5L3zC8ato5YnFCh6D-4YFCO7u6URkHWR01nUlYnkpHCw/s1600/nwn2+achievements.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISqXmsht353XzSQyFtIq3OX38ZsMvpvni5ABrBm_yDZ-e4LmleDJQwuWg2JDA49X1oM6uqdCEPaM3NbBRs6jDdSszRpMgfao5L3zC8ato5YnFCh6D-4YFCO7u6URkHWR01nUlYnkpHCw/s1600/nwn2+achievements.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISqXmsht353XzSQyFtIq3OX38ZsMvpvni5ABrBm_yDZ-e4LmleDJQwuWg2JDA49X1oM6uqdCEPaM3NbBRs6jDdSszRpMgfao5L3zC8ato5YnFCh6D-4YFCO7u6URkHWR01nUlYnkpHCw/s200/nwn2+achievements.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISqXmsht353XzSQyFtIq3OX38ZsMvpvni5ABrBm_yDZ-e4LmleDJQwuWg2JDA49X1oM6uqdCEPaM3NbBRs6jDdSszRpMgfao5L3zC8ato5YnFCh6D-4YFCO7u6URkHWR01nUlYnkpHCw/s200/nwn2+achievements.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810263782294594&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Once  my party of three got into the mysterious sealed complex, though,  everything got much more interesting.  The story seems to have  stablised, as well.  No more jumping around from character to  character.  Now, the backstory is unfolding gradually through &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCoG29RYBRI-dCyQHDS_sThYPKwPA1msSzen9fnChXVDWQMya7U822brNPOfxmSJmBInNcFzXSzdBXUDOix4dcF0LE5iSxqgsNfk0rMiEMNOM4mJsGescmEzsgSnOSMm6_tDPVv8eu0bY/s1600/nwn2+diary.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCoG29RYBRI-dCyQHDS_sThYPKwPA1msSzen9fnChXVDWQMya7U822brNPOfxmSJmBInNcFzXSzdBXUDOix4dcF0LE5iSxqgsNfk0rMiEMNOM4mJsGescmEzsgSnOSMm6_tDPVv8eu0bY/s1600/nwn2+diary.jpg&quot;&gt;notes&lt;/a&gt; and &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbeF7vKqB8xeEwIrzyXjobZPJTzj64_8dJpZEyDFzAlB3S5C8hHtZPPD1tDTkhmkD8EX63FL4cGe8fuFu78iWwCx_0lAdvip1ryTuYIc8x4YrZqS_W3cnsPtIIhkjkSBaJQunTWVFq3wM/s1600/nwn2+photographs.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbeF7vKqB8xeEwIrzyXjobZPJTzj64_8dJpZEyDFzAlB3S5C8hHtZPPD1tDTkhmkD8EX63FL4cGe8fuFu78iWwCx_0lAdvip1ryTuYIc8x4YrZqS_W3cnsPtIIhkjkSBaJQunTWVFq3wM/s1600/nwn2+photographs.jpg&quot;&gt;museum plaques&lt;/a&gt;,  and I&#39;m being introduced to some of the interesting features of this  module.  First is the gem socket system, which I think is a substitute  for the enchanting/crafting system in the vanilla game.  The other is a  nice little achievement tracking panel which displays various  accomplishments and statistics.&lt;/p&gt; &lt;p&gt;The banter between the characters  is also fun, and well-written.  It&#39;s not only well-written in terms of  believable and enjoyable dialogue, but it has proper spelling and  punctuation, as well!&lt;/p&gt;&lt;p&gt;Throughout the module, you can also have &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8a1V66cbQR5w-gp45JZ-0v1gJxYStMSrBSrl3t8aAyLZnO7xRi5Nf6NbhIjsIZFZAPoNRTPM2Elo5BmRK069Ix8JbpYTeTVTmDQQxQJbQEaxMdkBXvgbszPLmSLRgzOUQuPRJugDuM0k/s1600/nwn2+daniel.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8a1V66cbQR5w-gp45JZ-0v1gJxYStMSrBSrl3t8aAyLZnO7xRi5Nf6NbhIjsIZFZAPoNRTPM2Elo5BmRK069Ix8JbpYTeTVTmDQQxQJbQEaxMdkBXvgbszPLmSLRgzOUQuPRJugDuM0k/s1600/nwn2+daniel.jpg&quot;&gt;chats with your companions&lt;/a&gt;.  They have different things to say as the story progresses.&lt;/p&gt; &lt;h3&gt;Beginning forgiven&lt;/h3&gt; &lt;p&gt;Once the story progressed to the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwUNEoMphrfoUTbwKwRt2B5MsbvGmhLqxVMzl_OAyg536CmgWeOUJEI9jRXsm-xhkApJC_IQFferyWSlzv7tWaf4b1LAkkQ5wppxwzgThyphenhyphen8pURi1btcWO2Ezf8KUHR5QLQ621902LWEsc/s1600/nwn2+flashback.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwUNEoMphrfoUTbwKwRt2B5MsbvGmhLqxVMzl_OAyg536CmgWeOUJEI9jRXsm-xhkApJC_IQFferyWSlzv7tWaf4b1LAkkQ5wppxwzgThyphenhyphen8pURi1btcWO2Ezf8KUHR5QLQ621902LWEsc/s1600/nwn2+flashback.jpg&quot;&gt;&quot;war&quot; flashback&lt;/a&gt;, the purpose of the flashbacks became clear.  This is a kind of &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJqjcxypR3VVewvifC_hBNq401EIJMgOeZXAne1K0T7YtI8TCSBMj8Xm0qHrnl0C4GSr-ecOKyNeF2i8UN_ki7JmDfK5aD0R9uRXrj5WSKCV_Jjc7UBgjD4Ph0Xsh8qzkSvtu2oXLRuww/s1600/nwn2+reincarnation.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJqjcxypR3VVewvifC_hBNq401EIJMgOeZXAne1K0T7YtI8TCSBMj8Xm0qHrnl0C4GSr-ecOKyNeF2i8UN_ki7JmDfK5aD0R9uRXrj5WSKCV_Jjc7UBgjD4Ph0Xsh8qzkSvtu2oXLRuww/s1600/nwn2+reincarnation.jpg&quot;&gt;reincarnation story&lt;/a&gt;.   It&#39;s a good one, too.  I can forgive the rocky start now, though it  would have benefited mightily from better pacing in that area.  We  players should have been given more time to play as this set of  characters to ground us before introducing the flashbacks.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfS-a__5Rtnwh-3Nd2ZrYMFNoh-4WRhEJ4skK_LvQWS7n9ZxbGFC3UrwTDA-pqlJZu7UgEsnIpXmZNWQMEs9l223ytA5FGvLq3pB_e29TxyoPL9KiOR-d9PYD4tmxAIuUyAwhIKQn7jk0/s1600/nwn2+cable+car.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfS-a__5Rtnwh-3Nd2ZrYMFNoh-4WRhEJ4skK_LvQWS7n9ZxbGFC3UrwTDA-pqlJZu7UgEsnIpXmZNWQMEs9l223ytA5FGvLq3pB_e29TxyoPL9KiOR-d9PYD4tmxAIuUyAwhIKQn7jk0/s1600/nwn2+cable+car.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 183px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfS-a__5Rtnwh-3Nd2ZrYMFNoh-4WRhEJ4skK_LvQWS7n9ZxbGFC3UrwTDA-pqlJZu7UgEsnIpXmZNWQMEs9l223ytA5FGvLq3pB_e29TxyoPL9KiOR-d9PYD4tmxAIuUyAwhIKQn7jk0/s320/nwn2+cable+car.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfS-a__5Rtnwh-3Nd2ZrYMFNoh-4WRhEJ4skK_LvQWS7n9ZxbGFC3UrwTDA-pqlJZu7UgEsnIpXmZNWQMEs9l223ytA5FGvLq3pB_e29TxyoPL9KiOR-d9PYD4tmxAIuUyAwhIKQn7jk0/s320/nwn2+cable+car.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810274497694114&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;There  was a &quot;ghost&quot; level, which reminded me of some of the good parts in  Thief: Deadly Shadows (notably the note from Widow Moira, and the ghost  of Laurel).  It loses some points, however, for being dark.  There were  no lights, and it was a very large level with a lot of running around  without my companions.  My candle, when I tried equipping it, cast no  light.  I don&#39;t know if it was burnt out from all the use in the  previous level where it &lt;em&gt;did&lt;/em&gt; work, or if there was something  specific to this level that was preventing it from working, but it was  annoying.  It is my position that function &lt;em&gt;must&lt;/em&gt; take precedence  over form when it comes to playing a game.  That means being able to  see, even if in the real world, a place would be pitch black.&lt;/p&gt; &lt;p&gt;It&#39;s  possible that the game expects me to be able to use one of the two Gems  of the Morning to provide light, since that is one of their properties,  but that property only works on weapons, and as a druid, I had not yet  found any weapons with gem sockets that I was capable of wielding.   (I found a socketed dagger &lt;em&gt;after&lt;/em&gt; this part.)  Fortunately, as a  druid, I did have the light cantrip, and resting was permitted, so  I was able to keep casting that spell, and resting every time I ran out  of uses.&lt;/p&gt; &lt;p&gt;Eventually, I was reunited with the party, power was restored, &lt;em&gt;and&lt;/em&gt; I found two weapons that various party members could use to generate light.  When it rains, it pours.&lt;/p&gt; &lt;p&gt;I think  these levels could have been a lot smaller.  As it stands, it felt a  bit artificially padded out due to the size of the maps compared to the  running speed.  I noticed many rooms were very sparsely furnished, and  occasionally completely &lt;em&gt;unfurnished&lt;/em&gt;.  Exploration seems to have  been the intended design of this place, and a reduction in scale would  have made that exploration more enjoyable.&lt;/p&gt; &lt;h3&gt;Puzzles&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqP34vReCgncNioTyKzMFCDAjwqZPGKNv3KhMAFGX7GKtEuVn8g2kFbGTJaVgoL4-hC-asY_3BIHrvKQRLtHM89uHpHXjg8zYAOAMxpHy2czhHFq3wC7g2Qmcn9fHr53sQm8u_GPGMOok/s1600/nwn2+optional+puzzle.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqP34vReCgncNioTyKzMFCDAjwqZPGKNv3KhMAFGX7GKtEuVn8g2kFbGTJaVgoL4-hC-asY_3BIHrvKQRLtHM89uHpHXjg8zYAOAMxpHy2czhHFq3wC7g2Qmcn9fHr53sQm8u_GPGMOok/s1600/nwn2+optional+puzzle.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqP34vReCgncNioTyKzMFCDAjwqZPGKNv3KhMAFGX7GKtEuVn8g2kFbGTJaVgoL4-hC-asY_3BIHrvKQRLtHM89uHpHXjg8zYAOAMxpHy2czhHFq3wC7g2Qmcn9fHr53sQm8u_GPGMOok/s288/nwn2+optional+puzzle.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqP34vReCgncNioTyKzMFCDAjwqZPGKNv3KhMAFGX7GKtEuVn8g2kFbGTJaVgoL4-hC-asY_3BIHrvKQRLtHM89uHpHXjg8zYAOAMxpHy2czhHFq3wC7g2Qmcn9fHr53sQm8u_GPGMOok/s288/nwn2+optional+puzzle.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810685492674962&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Scattered  throughout this module are unique gameplay elements, especially in the  puzzles, though some others seem to have been included just as  novelties, with no clear purpose in the game itself (such as the magic  hockey game).  One of the puzzles made no sense to me (the one needed to  turn on the fan), but an alternative was kindly provided to bypass it.&lt;/p&gt;&lt;p&gt;Another of the puzzles was frustratingly designed -- the combination  lock based on a girl&#39;s birthday.  First of all, it was unclear which  date-writing format the author was using (was the year at the beginning,  or at the end?)  I couldn&#39;t tell, since the numbers were 1 and 2  digits, and I have no idea in what year system this story was supposed  to be set anyway.  It was especially frustrating, since one of the  numbers was a single digit on one side, but it expected a leading zero  on the other part of the answer.  I conclude that puzzles are quite a  risk to include in a module, since the potential frustrations are rather  high compared to the potential player delight.  I don&#39;t think I&#39;ll  include any puzzles in my module.&lt;/p&gt; &lt;p&gt;I did like the crafting of molotov cocktails, though.&lt;/p&gt; &lt;h3&gt;Puzzles again&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdLzVNq3B0mdIlyQ63d4QrZ98f2woBpTaVxY6yfl2_LRy5h8a5iRjn97LweNVmlr1PiswB26YVTeUXcU22n-sWn9qXl4LKE0Xzp0aAj3hQX0vjC8ydkTZbSBl_qfjEqZsrVhAtyIDgmMY/s1600/nwn2+art+project.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdLzVNq3B0mdIlyQ63d4QrZ98f2woBpTaVxY6yfl2_LRy5h8a5iRjn97LweNVmlr1PiswB26YVTeUXcU22n-sWn9qXl4LKE0Xzp0aAj3hQX0vjC8ydkTZbSBl_qfjEqZsrVhAtyIDgmMY/s1600/nwn2+art+project.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 234px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdLzVNq3B0mdIlyQ63d4QrZ98f2woBpTaVxY6yfl2_LRy5h8a5iRjn97LweNVmlr1PiswB26YVTeUXcU22n-sWn9qXl4LKE0Xzp0aAj3hQX0vjC8ydkTZbSBl_qfjEqZsrVhAtyIDgmMY/s320/nwn2+art+project.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdLzVNq3B0mdIlyQ63d4QrZ98f2woBpTaVxY6yfl2_LRy5h8a5iRjn97LweNVmlr1PiswB26YVTeUXcU22n-sWn9qXl4LKE0Xzp0aAj3hQX0vjC8ydkTZbSBl_qfjEqZsrVhAtyIDgmMY/s320/nwn2+art+project.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810269489234578&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Well, once again this module has made me change my mind.  It turns out that the next level was almost &lt;em&gt;all&lt;/em&gt; puzzles, and it was the most fun section yet.  The choice of music contributed to the sense of fun, as well.&lt;/p&gt; &lt;p&gt;The party was greeted at the stairs by a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-naiFx1fNM3KW2sqvbXFpj0PVl1N4jacSaCVLqenlvBeXdOv8_2iwIMkOj8Wqah-7xsGsxUZsud-hJ_9jawrEp6YtBxmglrVlf0mGHv_wVsq2pcac3yzul6pxXkTiyYQLaF9-FKGhYdY/s1600/nwn2+proctor.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-naiFx1fNM3KW2sqvbXFpj0PVl1N4jacSaCVLqenlvBeXdOv8_2iwIMkOj8Wqah-7xsGsxUZsud-hJ_9jawrEp6YtBxmglrVlf0mGHv_wVsq2pcac3yzul6pxXkTiyYQLaF9-FKGhYdY/s1600/nwn2+proctor.jpg&quot;&gt;phantom academy proctor&lt;/a&gt;,  who explained that he (and the ghost girl from the previous level) were  bound to the earth as ghosts by the main character&#39;s prior incarnation,  as a favour.  At the base of the stairs was also a dead body carrying a  gem that acted as an academic record, presenting me with the goals for  the level -- pass a series of exams.  Now, &lt;em&gt;why&lt;/em&gt; my character  would hang around playing these mini-games and working on the exams was a  question I couldn&#39;t answer.  I just assumed it was a prerequisite for  advancing through the game.  I eventually learned that I was correct,  but I didn&#39;t get that confirmation until after I had finished all of the  exams and made my way toward the exit.  I think the proctor should have  made some reference to the exit being off-limits to anyone who hadn&#39;t passed the exams when he appeared at the beginning of the  level.&lt;/p&gt; &lt;p&gt;This was also the first level outside of the flashback  sequences that had any substantial combat.  A good thing, too, since  combat is rather tedious at level 1, and the party had just reached  level 2 before this section of the game.  As has been the case  throughout, gear continued to be slowly doled out, until most of us were  comfortably outfitted.  I&#39;m glad to say that the combat was provided in  small, manageable chunks between going from mini-game to mini-game. &lt;/p&gt; &lt;p&gt;Some  of these mini-games were fun in their own right, like the dice game,  and I wanted to play them more than once, but the proctor usually told  me that I didn&#39;t need to do it again since I&#39;d already passed.  There  was one instance where I actually had the option to go again, &quot;just for  fun&quot;, and that was the tank battle.&lt;/p&gt; &lt;h3&gt;The climax and end&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi962fMRJVxzuzrKsrAEYw07gGIOgKiHO7HS2fJmeS0Rs3iOKXZlm6b5wULPfunPvjvDWRssDkOhKuy7eQxw722A_J5gXI6VFGrbYbnrrCbQzOsGF1B43k5cU1ZRGIqILtuenfAIPe8wg0/s1600/nwn2+underwater.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi962fMRJVxzuzrKsrAEYw07gGIOgKiHO7HS2fJmeS0Rs3iOKXZlm6b5wULPfunPvjvDWRssDkOhKuy7eQxw722A_J5gXI6VFGrbYbnrrCbQzOsGF1B43k5cU1ZRGIqILtuenfAIPe8wg0/s1600/nwn2+underwater.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi962fMRJVxzuzrKsrAEYw07gGIOgKiHO7HS2fJmeS0Rs3iOKXZlm6b5wULPfunPvjvDWRssDkOhKuy7eQxw722A_J5gXI6VFGrbYbnrrCbQzOsGF1B43k5cU1ZRGIqILtuenfAIPe8wg0/s288/nwn2+underwater.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi962fMRJVxzuzrKsrAEYw07gGIOgKiHO7HS2fJmeS0Rs3iOKXZlm6b5wULPfunPvjvDWRssDkOhKuy7eQxw722A_J5gXI6VFGrbYbnrrCbQzOsGF1B43k5cU1ZRGIqILtuenfAIPe8wg0/s288/nwn2+underwater.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810894638194066&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;After the puzzle level, there was an underwater level in a flooded room that required breath management, and then an even &lt;em&gt;more&lt;/em&gt; massive level to explore than the previous ones.  This one was broken up into &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZkVMbUF9p5UoJfixNvGrr7rPRoJoowLNNHkM7JHLyZEGH_1pwwG1STRU0oIt9mi1zSv3FHZ_mUQ-SqESrIUDMiMnhyphenhyphenwdTYK6twRQRLx7rHrYihiRpGUDyn_CR6XVi1vSeizrIlNOFrbw/s1600/nwn2+ominous+note.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZkVMbUF9p5UoJfixNvGrr7rPRoJoowLNNHkM7JHLyZEGH_1pwwG1STRU0oIt9mi1zSv3FHZ_mUQ-SqESrIUDMiMnhyphenhyphenwdTYK6twRQRLx7rHrYihiRpGUDyn_CR6XVi1vSeizrIlNOFrbw/s1600/nwn2+ominous+note.jpg&quot;&gt;several sections&lt;/a&gt;,  all radiating out from the ultimate destination in the centre of the  complex.  Here, there were yet more new gameplay mechanics to try, in  the form of psionic power crystals that temporarily allowed my  characters to cast some spell-like abilities.  It seemed to be little  more than a novelty, though, because the crystals only lasted a few  minutes before disappearing, whether I used them or not.&lt;/p&gt; &lt;p&gt;There  was a strange, unexplained item as well -- a focus crystal that allowed  me to summon the ghost of Lucy, the little girl from earlier.  I tried  it several times, in many locations, but the result was always the  same.  She would appear, say &quot;Hi!&quot; and wave, and then stand there for a  few seconds before disappearing again.  I wasn&#39;t able to talk to her or  anything.  I thought maybe if I summoned her in a special location, it  might open up a special dialogue or event, but it never happened.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS8ghSoh98r5e1dapQgsMcI9U_B9Rj2MfFDurBhj-z8h4kVpwWvGgK58N2Yj5v20fsIhakRZz-ikoVC8twuVvpgCOh7we9ev2JB0gX_xisN6MrEp99OQULLcJPG0kUPEd8ysOpSm83qo8/s1600/nwn2+depths.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS8ghSoh98r5e1dapQgsMcI9U_B9Rj2MfFDurBhj-z8h4kVpwWvGgK58N2Yj5v20fsIhakRZz-ikoVC8twuVvpgCOh7we9ev2JB0gX_xisN6MrEp99OQULLcJPG0kUPEd8ysOpSm83qo8/s1600/nwn2+depths.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 183px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS8ghSoh98r5e1dapQgsMcI9U_B9Rj2MfFDurBhj-z8h4kVpwWvGgK58N2Yj5v20fsIhakRZz-ikoVC8twuVvpgCOh7we9ev2JB0gX_xisN6MrEp99OQULLcJPG0kUPEd8ysOpSm83qo8/s320/nwn2+depths.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS8ghSoh98r5e1dapQgsMcI9U_B9Rj2MfFDurBhj-z8h4kVpwWvGgK58N2Yj5v20fsIhakRZz-ikoVC8twuVvpgCOh7we9ev2JB0gX_xisN6MrEp99OQULLcJPG0kUPEd8ysOpSm83qo8/s320/nwn2+depths.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810466669721394&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Another  unexplained mystery involved one of my party members.  On entering a  particular room, I think on the same level, Daniel disappeared from the  party after a brief fade to black.  When he reappeared, he was not in  the party, and when I talked to him, it said &quot;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr3DglhRCqIrvkhEP7VGDZZK64PWYwqBTOia8YzqozzTTrp_VB0k8fDX0mTYAyjjtEeWpF7cOewa4NOZtmAEdI2IVUVPVioXLLDOBG86unfl_XdD7Gx5BHg75IaNadsZenAEu2I_PeWiw/s1600/nwn2+creepy+smile.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr3DglhRCqIrvkhEP7VGDZZK64PWYwqBTOia8YzqozzTTrp_VB0k8fDX0mTYAyjjtEeWpF7cOewa4NOZtmAEdI2IVUVPVioXLLDOBG86unfl_XdD7Gx5BHg75IaNadsZenAEu2I_PeWiw/s1600/nwn2+creepy+smile.jpg&quot;&gt;Daniel simply smiles&lt;/a&gt;&quot;.   After visiting another room, I came back to that hallway and found his  dead body, which didn&#39;t respond to anything.  Ultimately, he returned,  good as new, with nothing to say on the matter.&lt;/p&gt; &lt;p&gt;There was also the matter of locked doors.  The game &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCsgBymd8UHbGH7r5z-JhSJNZ64sIPpNEq1roG8njxAN-sCY-3mr3PSTUcKzUiQ1SY0retiP1NJDawJAhXQE7XGYaqDo7VUmFNt0m0YRDsCKhsowyyX62WBv2ucGqkLRy177VUXEtiIww/s1600/nwn2+locked+door.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCsgBymd8UHbGH7r5z-JhSJNZ64sIPpNEq1roG8njxAN-sCY-3mr3PSTUcKzUiQ1SY0retiP1NJDawJAhXQE7XGYaqDo7VUmFNt0m0YRDsCKhsowyyX62WBv2ucGqkLRy177VUXEtiIww/s1600/nwn2+locked+door.jpg&quot;&gt;addresses the frequent use of locked doors&lt;/a&gt;,  but there were some that I was never able to open.  It&#39;s possible that  I was meant to go back throughout the earlier levels with the late-added  party member who seems to have a talent for opening secret doors, but I  really didn&#39;t want to run through those massive levels yet &lt;em&gt;another&lt;/em&gt; time.&lt;/p&gt; &lt;p&gt;I have  to say I didn&#39;t like the bit where I had to take control of a lizardman  to open a door from the other side.  It seemed like I was supposed to  sneak through it with stealth, but the enemies always detected me.   I had to fight through a large number of enemies on that side, who  regarded me as hostile even though I was one of their own, and every  time I died, whatever weapons I had picked up to fight with  disappeared.  I was eventually reduced to a tedious series of kamikaze  attacks, trying to get in at least one bare-handed attack before I was  killed in one strike and had to respawn.  This was probably the worst  part of the whole module.&lt;/p&gt; &lt;p&gt;The final showdown was well done.  The  enemies seemed fairly organised and fought intelligently.  One  shortcoming was that the &quot;villain&quot; of the final big confrontation was a  bit...vague.   Although we started getting hints and information about  him early on,  the information came from an unreliable source, and  I wasn&#39;t  sure he was the villain at all.  We also never actually saw  him or any  hint of his presence until that final confrontation.&lt;/p&gt; &lt;h3&gt;Epilogue&lt;/h3&gt; &lt;p&gt;It  all ended with a very nice epilogue, with the party members saying  farewell to their families and going off on an ocean adventure, where  the second chapter of the series will pick up.  I wish more games ended  this well.  Some stories (such as my earlier reviewed &lt;em&gt;Witch&#39;s Wake&lt;/em&gt;)  just end with poor cliffhangers, leaving everything unresolved, or  ending with more questions than answers.  I hate those endings.  This  module did it in the best way -- a solid ending, with the primary  conflicts resolved, with the beginnings of what is clearly the start of a  &lt;em&gt;new&lt;/em&gt; story showing up as a preview.  The old friends set off to  follow the map onto the wide open seas, unsure of what they would find  there.  It was a bittersweet ending, full of regrets for things lost,  and uncertainty of what was gained, but with the promise of each others&#39;  company along the way.&lt;/p&gt;&lt;p&gt;Not to mention an &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA3har5XtEL0XPmdoyk4yl7TCDf_2zC5I6iOx8RzqS_Xg0wOV401-6R9MzPcKOTtHUFaEewpRSGO75Jq1Xv-bysOQMpRVbz2zIEcz3EgCGgDZIp3skyO9ayDuWIWdRscKXPpitRN7ue5w/s1600/nwn2+epilogue2.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA3har5XtEL0XPmdoyk4yl7TCDf_2zC5I6iOx8RzqS_Xg0wOV401-6R9MzPcKOTtHUFaEewpRSGO75Jq1Xv-bysOQMpRVbz2zIEcz3EgCGgDZIp3skyO9ayDuWIWdRscKXPpitRN7ue5w/s1600/nwn2+epilogue2.jpg&quot;&gt;optional final joke&lt;/a&gt;.  Self-aware jokes like this are scattered throughout the dialogue, and I personally appreciate them.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHD-ax0afpwZEbdwGyZBUbRPQREt06ACodT_F75JnVxZ7GCWyaZK7CbYn7Zf1SukGU89TFMCMNPaXYINHHZHMvz3-evkvnjvQi0CmY1IgEDyKH-ZBz-CQc57JOVoinggBWpclNRjD-GXg/s1600/nwn2+epilogue1.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHD-ax0afpwZEbdwGyZBUbRPQREt06ACodT_F75JnVxZ7GCWyaZK7CbYn7Zf1SukGU89TFMCMNPaXYINHHZHMvz3-evkvnjvQi0CmY1IgEDyKH-ZBz-CQc57JOVoinggBWpclNRjD-GXg/s1600/nwn2+epilogue1.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHD-ax0afpwZEbdwGyZBUbRPQREt06ACodT_F75JnVxZ7GCWyaZK7CbYn7Zf1SukGU89TFMCMNPaXYINHHZHMvz3-evkvnjvQi0CmY1IgEDyKH-ZBz-CQc57JOVoinggBWpclNRjD-GXg/s640/nwn2+epilogue1.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHD-ax0afpwZEbdwGyZBUbRPQREt06ACodT_F75JnVxZ7GCWyaZK7CbYn7Zf1SukGU89TFMCMNPaXYINHHZHMvz3-evkvnjvQi0CmY1IgEDyKH-ZBz-CQc57JOVoinggBWpclNRjD-GXg/s640/nwn2+epilogue1.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5731810477759180002&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;What  few bugs I encountered weren&#39;t major, though the game did crash a scant  few times while playing it.  There was a very minor bug during a dream  sequence, in which my normal PC was present on the level and selectable  in the portrait list.  She was stuck in a no-walk zone, though, so there  was no trouble with her accompanying me where she shouldn&#39;t have been.   The bit with Daniel&#39;s mysterious smile may have been a bug as well.&lt;/p&gt; &lt;p&gt;Since  I&#39;m running the full campaign, it transitioned seamlessly into the  second chapter, but I stopped and saved at the beginning of that for  now.  It&#39;s looking very exciting, though, and it seems to go fully into  the nautical theme I was expecting at the beginning.  According to the  journal entry, I can expect a very developed seafaring system, complete  with trading and tactical ship-to-ship combat with ship upgrades and  strategy, sounding very much like the systems in Patrician 3.  This  should be fun!&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/04/neverwinter-nights-2-dark-waters.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxJu5vUse2jgapI1FuB81XONaNgnsNt-5HqvKhWW8NvMzD8MaH8JWKaOnV7Wc-Q_0agKXsqkgpuM563xpLwerBb6dB79bmwajJw-PMK2r2jY5Kc0QeK9JuDVxDzRI9glq7hiIbn4BI-fs/s72-c/nwn2+pistol.jpg" height="72" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-5523287122968837995</guid><pubDate>Fri, 16 Mar 2012 14:44:00 +0000</pubDate><atom:updated>2012-04-04T15:30:39.404-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">my mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">WoW</category><title>More NWN2 modding</title><description>&lt;p&gt;I decided some time ago that I would make an adventure module for  Neverwinter Nights, after my earlier &lt;a href=&quot;http://tchosgames.blogspot.com/2011/08/trouble-in-rainesfere-my-first-quest.html&quot;&gt;Dragon Age: Origins quest mod&lt;/a&gt;  experiment.  I just can&#39;t really start on it until I have a decent-sized  block of time I can  spend on it, and I expect that will be this summer.  In the meantime, I&#39;ve been  tinkering, reading the forums,  and browsing the Vault&#39;s script  repository, to determine what can be  done in this toolset.  From that,  I&#39;ll decide what &lt;em&gt;will&lt;/em&gt; be done.&lt;/p&gt; &lt;p&gt;For  my first venture in  NWN2 questmaking, I elected to begin with something  relatively limited  in scope.  Any first work with a new set of tools  should be small, in  my opinion.  As a learning experience, a smaller  scope can prevent  constant revisionism as one&#39;s skill and experience  grows, by enabling  the project to be completed quickly enough that such  desires don&#39;t have  time to develop.&lt;/p&gt; &lt;p&gt;That said, I intend for this  to be the kind of  module that I myself enjoy playing, and I&#39;ll judge my  success or  failure by how well I accomplish this.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://tchosgames.blogspot.com/2011/08/trouble-in-rainesfere-my-first-quest.html&quot;&gt;&lt;em&gt;Trouble In Rainesfere&lt;/em&gt;&lt;/a&gt;   took two weeks to complete, not counting the viewing of the toolset   tutorial videos that inspired me to create it in the first place.  As   with that module, I&#39;ll document my experience of learning the toolset   and making a module, from my perspective as a beginner, which I hope   will serve to inspire other beginners to give it a try if they haven&#39;t   already.  I&#39;ll allocate 3 weeks for this one, plus another week&#39;s worth   of research and contingency time interspersed within.&lt;/p&gt; &lt;p&gt;This should be more than enough time, since, unlike with &lt;em&gt;TiR&lt;/em&gt;,   I will not be designing all of the areas myself.  Having browsed   through many of the prefab areas designed by other NWN2 players and   modders, I was impressed with all of the fine quality work available,   waiting to be used by other builders in modules.  I don&#39;t know which   ones have or haven&#39;t yet seen such use, but I can certainly do my part   to showcase a few.  It will save me some time as well, even though   landscape design is one of the parts of modding that I find most   enjoyable.&lt;/p&gt; &lt;p&gt;In addition, I&#39;ve opted to adapt a pen &amp;amp; paper   module for this project, which will save me some time in creating a   design document.  It&#39;s rather bare bones, and doesn&#39;t even include any   sample conversations, or NPC builds aside from the main antagonists, so   it&#39;ll require a bit of embellishment.  My aim is to include everything   described within, with encounters that have multiple approaches based  on  player choice and party skills.&lt;/p&gt; &lt;h3&gt;Other mods in the meantime&lt;/h3&gt; &lt;p&gt;Before  I get into that module, I&#39;m just taking whatever free time I can spare  and feeling my way around the toolset and the game files,  and making  some minor cosmetic mods like some &quot;beautiful people&quot; heads  for a few  of the races, including humans, elves (including drow),  half-elves, and  halflings.  The drow still needs some work in the eyebrows.  I had some  trouble with the specular maps, but got them to behave well enough.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a rel=&quot;nofollow external&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkuFN5lUWJgIIA4P2Yqpcjb5zG7dVyKM-sEayScSx3RqKVyM32LevxwiIKfu2tMeM5ocIvDUEP-M3oeUS_eV-VQtZC2lN7z7xJ_4dsYZsIZYFUSwJeo7d4EPKc7iIW6Kjo4gh1vyCT-z4/s1600/nwn2main+2012-03-16+03-49-11-98.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkuFN5lUWJgIIA4P2Yqpcjb5zG7dVyKM-sEayScSx3RqKVyM32LevxwiIKfu2tMeM5ocIvDUEP-M3oeUS_eV-VQtZC2lN7z7xJ_4dsYZsIZYFUSwJeo7d4EPKc7iIW6Kjo4gh1vyCT-z4/s220/nwn2main+2012-03-16+03-49-11-98.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow external&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlzjqM9GJ3YRCEwrzqLtwAaTzQegr81rorV1uf4TfyMvf1ijwD07dnByQvJDGslphNAlm-hfwbDX94CUuhkDPJo5q2BVhFqTw613xZipuD7XkI3T8qx1TivcyEgEySQ51ByVN486340q0/s1600/nwn2main+2012-03-16+16-33-48-74.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlzjqM9GJ3YRCEwrzqLtwAaTzQegr81rorV1uf4TfyMvf1ijwD07dnByQvJDGslphNAlm-hfwbDX94CUuhkDPJo5q2BVhFqTw613xZipuD7XkI3T8qx1TivcyEgEySQ51ByVN486340q0/s220/nwn2main+2012-03-16+16-33-48-74.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow external&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5gXDmzJ2WL5I6u5IeCREU4sHhOzM6hj7Edk9CAUoKDWZ6kegotbs-dNnpgJRcB4vnJqrruMzivo0G5GqG_sTmLiLwLEfs1clzulw1sEzrWpzCMTjCgmTijcdG1W7gb8Oa8xsdwQTyqc/s1600/nwn2main+2012-03-16+17-05-55-90.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb5gXDmzJ2WL5I6u5IeCREU4sHhOzM6hj7Edk9CAUoKDWZ6kegotbs-dNnpgJRcB4vnJqrruMzivo0G5GqG_sTmLiLwLEfs1clzulw1sEzrWpzCMTjCgmTijcdG1W7gb8Oa8xsdwQTyqc/s220/nwn2main+2012-03-16+17-05-55-90.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; &lt;a rel=&quot;nofollow external&quot; title=&quot;External link&quot; class=&quot;bbc_url&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNpQh81kBPyooyamX4W-6UQEKFSZhHC18N4wh3XREy9z9YNhHHxYDWJkoI7-_1uUuvIkb2WiMRqIlYBJTiRSJ0hTjsZYoNKhajuGMxcDbhro_24psrsbBrbWfGQKLw0g0ki9QMY0e5F24/s1600/nwn2main+2012-03-31+15-19-49-92.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNpQh81kBPyooyamX4W-6UQEKFSZhHC18N4wh3XREy9z9YNhHHxYDWJkoI7-_1uUuvIkb2WiMRqIlYBJTiRSJ0hTjsZYoNKhajuGMxcDbhro_24psrsbBrbWfGQKLw0g0ki9QMY0e5F24/s220/nwn2main+2012-03-31+15-19-49-92.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;I just  finished something else, though, which I had been wanting to try for a  long time in various games.  After playing around with some visual  effect mods, I had a basis for  understanding how to use the Visual  Effect Editor.  So, after determining that it should be possible, I  hacked  together the parts I needed to create a DA:O/WoW-style system of  quest  indicators for NPCs, to make it easy to see at a glance whether  someone  has a quest available, and whether the conditions have been  satisfied to  complete it.  Such indicators are especially useful in  cases where an  NPC may not have anything to say until certain  conditions are met, or  when an NPC you&#39;ve spoken to before may have  something else to say  later, which you might miss if you have no reason  to think the NPC has  something new to say.&lt;/p&gt; &lt;p&gt;I know some people  don&#39;t like visual  gameplay elements in the 3D world for various  reasons, but I intend my  module to be an enjoyable &lt;em&gt;game,&lt;/em&gt; and  not an immersive cinematic  experience.  My module will contain no  voiced dialogue, and what few  cutscenes I plan to employ will be brief  and for the purpose of calling  attention to important events or points  of interest during the  gameplay.  Cutscenes take control away from the  player, and thus should  be employed as minimally as possible.&lt;/p&gt; &lt;p&gt;In  the NWN2 OC, they tended  to use triggers to ensure that the player  didn&#39;t miss some available  conversation.  If you walked anywhere near  the NPC, your main character  would be forced into conversation or a  cutscene.  I didn&#39;t like that.   It was especially egregious during one  time in the courtyard of  Crossroad Keep when I was trying to walk over  to the boy so he could  teleport me out to the world map marker, and  I was instead intercepted  by the Luskan ambassador, and Sand brushed  him off and force-teleported  me inside the keep, where I didn&#39;t want to  go!&lt;/p&gt; &lt;p&gt;I&#39;m also going to  try to find a way to make the game allow  you to attack enemies before  they become hostile.  I hate those  situations where you spot your mortal  enemy from afar, but are unable  to make a preemptive strike against him  because the game requires you  to walk up and talk to him first.&lt;/p&gt; &lt;p&gt;Anyway, I made the icons and  the associated FX files on that first day.  I wanted to make a little  test quest just to try out and demonstrate  the indicators, but of the  quest wizard plugins on the Vault, two were  database-dependent for  persistent worlds, and the other was compiled for  a previous version of  the toolset.  I don&#39;t know why plugins broke  every time the toolset  was updated, but most of them were dutifully  recompiled until the final  patch.  Quest Maker was one of the ones that  wasn&#39;t.  Fortunately  enough, the author provided the source code.&lt;/p&gt; &lt;p&gt;I had  never touched  anything like Visual C# Studio, but if I wanted to compile  this plugin  so I could try it out, I had to learn.  A tutorial informed  me that  the necessary tools were free, so I installed the software and  did  everything it said to do, though some bits were harder to follow  since  the program had different names and locations for commands than  the  tutorial said.&lt;/p&gt; &lt;p&gt;I had to do some troubleshooting, since I told  it  to compile the DLL directly into the toolset&#39;s plugin folder.  This   caused the toolset to crash on open, and the reason seemed to be that it   had placed a lot of unnecessary files in there.  I cleaned them out  and  recompiled elsewhere, and dropped only the DLL into the plugin  folder.   It still didn&#39;t work!&lt;/p&gt; &lt;p&gt;Finally, my search led me to a  forum post,  where Marshall of the Legends Plugins had encountered the  same problem,  and most importantly, where he had reported how he solved  the problem.   The answer was that it had to be compiled for VB 3.5  instead of the  default 4.0.  This time it worked.  Thanks, Marshall!&lt;/p&gt; &lt;h3&gt;Quest indicator success&lt;/h3&gt; &lt;p&gt;The  next day, I spent maybe 6 hours figuring out how to get the quest   indicator system working, and writing a quest to demonstrate it.&lt;/p&gt; &lt;p&gt;I&#39;m   still very much working in the dark with this script, and my hacks   involve a great deal of trial and error.  Getting the exclamation point   to appear over the NPC&#39;s head was the easier task.  Getting it to go   away when I wanted to change it to a question mark or remove it entirely   was the part that took many hours.  I searched through tutorials,   reference works, and forum posts, and tried three or four different   functions, and changed variables and coding structure, all to no avail.&lt;/p&gt; &lt;p&gt;Additionally,   the QuestMaker plugin I compiled yesterday seemed to only work   partially.  Possibly I did something wrong when I used it.  I used it to   create an &quot;explore an area&quot; quest so I could easily test the indicator   system, but for some reason it didn&#39;t actually create the trigger with   the code that would advance the quest, so I had to figure out how to   script a trigger.  I tried using the generic one and applied some   variables to the instance, but I apparently did it wrong.  I ended up   trying out LilacSoul&#39;s Script Generator for the first time, and that   succeeded.  I &lt;em&gt;really&lt;/em&gt; wish Marshall&#39;s Legends Quest Plugin worked for single-player modules.&lt;/p&gt; &lt;p&gt;Finally,   I found a forum post that mentioned a function that I hadn&#39;t tried,  and  that successfully removed the effect from the NPC.  Finally, it  worked.&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;object height=&quot;315&quot; width=&quot;560&quot;&gt;
&lt;param value=&quot;http://www.youtube-nocookie.com/v/DhyHyU9lf4M?version=3&amp;amp;hl=en_US&amp;amp;rel=0&quot; name=&quot;movie&quot;&gt;
&lt;param value=&quot;true&quot; name=&quot;allowFullScreen&quot;&gt;
&lt;param value=&quot;always&quot; name=&quot;allowscriptaccess&quot;&gt;&lt;embed allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube-nocookie.com/v/DhyHyU9lf4M?version=3&amp;amp;hl=en_US&amp;amp;rel=0&quot; height=&quot;315&quot; width=&quot;560&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;The code&#39;s not pretty, and it needs a little more work to generalise it, but I can use it in my module as it is now.&lt;/p&gt; &lt;p&gt;A   bit more on my choice of quest indicators: It&#39;s much like the   difference between making every barrel in the city lootable, with most   of them empty, or having the barrels with contents stand out from the   others somehow (such as by not allowing the empty ones to be opened).    This is all about determining who is important to talk to, and who is   only there as decoration.&lt;/p&gt; &lt;p&gt;I consulted some friends about their   preferences in this regard, and got a reasonable range of responses.    One was mildly against them, but thought it would be fine to use them   the way I have in mind -- &lt;em&gt;solely&lt;/em&gt; to mark the questgiving NPCs,   and not to point out anything quest-related on the map.  Two were okay   with them, as long as they could turn them off, which I should be able   to code. &lt;/p&gt; &lt;p&gt;Others were more positive and enthusiastic about  them.   One brought up how they would have been nice to have in Mass  Effect,  notably in the between-mission &quot;party camp&quot; on board the  Normandy.  With  the party members being spread out between several  decks, and knowing  that they would have new things to say on occasions  throughout the  story, players like them (and me) got tired of running  back and forth  through the ship and up and down the decks to check each  party member,  only to get told over and over that they&#39;re too busy to  chat because  they&#39;re in the middle of some calibrations.&lt;/p&gt; &lt;p&gt;I&#39;ve  heard other  systems proposed, as well.  Questgiving NPCs could be  distinguished by  giving them occasional text barks or gestures to  beckon the player to  them.  I like this idea as well, but I don&#39;t think  it would work very  well in a city environment with a lot of  unimportant NPCs walking  around, who I &lt;em&gt;also&lt;/em&gt; want to have text  barks to liven up the  place.  Of course, I&#39;ve heard some players don&#39;t  like text barks at all,  and insist it ruins the immersion to see text  floating over characters&#39;  heads, but all I can say to that is that  those players will not enjoy  my module.&lt;/p&gt; &lt;p&gt;Questgivers could be the  only ones with proper names,  with everyone else having names like  &quot;Commoner&quot; or &quot;Townsperson&quot;.  That  could work fine, too.  I don&#39;t  prefer it, though, because I don&#39;t know  of any ways to make NPC names  always be visible, rather than having to  mouse over them to see the  names.  I would actually like to have visible  names in &lt;em&gt;addition&lt;/em&gt; to the quest indicators.&lt;/p&gt; &lt;p&gt;Other,  more  minor visual indicators are things like having questgivers dress  in  brighter colours, or wear a special badge or piece of gear, or have  them  emit a subtle glow, or even have all questgivers share a single   appearance!&lt;/p&gt; &lt;p&gt;In any case, I like the exclamation point solution   best.  Personally, it delights me to walk into a new area and see lots   of new quests for me to accept, and I think nothing does that better   than the exclamation point!&lt;/p&gt; &lt;p&gt;This of course opens the door to a  wider range of visual indicators, such as for merchants, healers, or  innkeepers, but I don&#39;t know if I want to take it further than just  questgivers.  Those NPCs tend to be easy enough to recognise as long as  they&#39;re located in logical locations (such as in a shop, in a temple, or  behind a bar), and it would probably be enough just to have their names  indicate their role.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/03/more-nwn2-modding.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkuFN5lUWJgIIA4P2Yqpcjb5zG7dVyKM-sEayScSx3RqKVyM32LevxwiIKfu2tMeM5ocIvDUEP-M3oeUS_eV-VQtZC2lN7z7xJ_4dsYZsIZYFUSwJeo7d4EPKc7iIW6Kjo4gh1vyCT-z4/s72-c/nwn2main+2012-03-16+03-49-11-98.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-8271980281059815206</guid><pubDate>Wed, 14 Mar 2012 05:07:00 +0000</pubDate><atom:updated>2012-03-13T23:22:18.148-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">indie</category><category domain="http://www.blogger.com/atom/ns#">isometric</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Kickstarter: This is the way.</title><description>&lt;p&gt;Another lost, lamented genre of classic gaming is now primed to rise from the ashes, as we saw a few days ago in the realm of point &amp;amp; click adventure games, from &lt;a href=&quot;http://www.kickstarter.com/projects/66710809/double-fine-adventure&quot;&gt;Double Fine Adventure&#39;s funding success&lt;/a&gt;.&lt;/p&gt;&lt;p style=&quot;font-weight: bold;&quot;&gt;Now, we can have &lt;a href=&quot;http://www.kickstarter.com/projects/inxile/wasteland-2&quot;&gt;Wasteland 2, a turn-based, top-down, party-based RPG made by Interplay veterans&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Fund this!  This is the harbinger of the new golden age of &lt;span style=&quot;font-style: italic;&quot;&gt;good games&lt;/span&gt; being made by &lt;span style=&quot;font-style: italic;&quot;&gt;people who care&lt;/span&gt;, without the meddling of publishers!&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/03/kickstarter-this-is-way.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-7875289767836099893</guid><pubDate>Sat, 10 Mar 2012 23:51:00 +0000</pubDate><atom:updated>2012-03-19T17:21:24.628-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">art</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">my mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">tweaks</category><title>Neverwinter Nights 2 interface mod</title><description>&lt;p&gt;Installing  user interface mods is one of the first things I did for  this game, but  it was tricky to balance the different things I wanted.   These mods  work by replacing the XML files for each piece of the  interface, and  sometimes I liked the changes made by two different mods  that affected  the same UI panel.  For instance, I play at a high  resolution, so I want  big panels that take advantage of the large  screen size, and also large  fonts so it&#39;ll be readable. &lt;/p&gt;  &lt;p&gt;Usually,  portraits are vertically rectangular, somewhere around a 1:2 aspect  ratio, including painted portraits of real people from history and  modern photographic equivalents.  It&#39;s simply more aesthetic to have the  head &lt;em&gt;and&lt;/em&gt; the shoulders in the picture.  The ones in NWN2 are  square, which not only looks cramped, but since it shows only their  heads, and the characters are made from the same 3D models and are all  facing the same direction with the same expression, it&#39;s rather  difficult to tell any of them apart, especially at the tiny size those  portraits appear as in the dialogues.&lt;/p&gt; &lt;p&gt;I have a  large collection  of good looking portraits at a 1:2 aspect ratio (like  Baldur&#39;s Gate and  NWN1 used), and I wanted to use that aspect ratio for the  portraits  rather than the square ones.  I found a good mod that added  support for  256x400 pixel portraits, as in Neverwinter Nights 1, called &lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2UI.Detail&amp;amp;id=136#Files&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2UI.Detail&amp;amp;id=136#Files&quot; title=&quot;Downloads Below&quot;&gt;Character Sheet NWN1 Portrait support&lt;/a&gt;, and that worked very nicely, though it was made for resolutions a bit lower than what I&#39;m running.&lt;/p&gt; &lt;p&gt;I   also wanted all my inventory slots showing as one big bag, instead of   them being broken up into multiple bags that I have to flip through to   find things.  I know some people prefer to organise their items by   putting them in different sections, but I prefer to have as much visible   at once as possible.  &lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2UI.Detail&amp;amp;id=65&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2UI.Detail&amp;amp;id=65&quot;&gt;Again, I found a mod for that&lt;/a&gt;, though again, it was made for slightly smaller resolutions.&lt;/p&gt; &lt;p&gt;I  would also prefer the inventory icons to be  large, like in NWN1  (though perhaps not quite so large as that), so  I can more easily  distinguish items at this resolution.  I haven&#39;t found a mod for that,  and I may make one at some point.&lt;/p&gt; &lt;p&gt;I tried  using a UI creator  program from the Vault, but on starting it up, it  claimed there was a  newer version available and insisted that I download  it, and refused to  run this allegedly &quot;out of date&quot; version.   I checked, and the version  number on the web site was exactly the same.   I redownloaded it anyway,  but this freshly downloaded version made the  exact same claim, and  refused to run.  This raised my suspicions about  scams and malware, but  whatever the reasons, the effect is that the  program is  non-functional.&lt;/p&gt; &lt;p&gt;Eventually, I got around to examining  the  XML files myself to see what I could do with them by hand.    I downloaded and skimmed through Lance Botelle&#39;s &lt;em&gt;NWN2 XML &amp;amp; GUI Coding For Beginners&lt;/em&gt;,   mostly looking at his examples of what different formatting codes   looked like.  Then I examined the code of two of the mods I was using.    One of them had some comments telling what the original values were and   what the mod was trying to accomplish, which was useful.&lt;/p&gt; &lt;h3&gt;My dialogue box mod&lt;/h3&gt; &lt;div style=&quot;width: 320px; text-align: center;&quot; class=&quot;pixcolumnr&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsL95_Q_Pe9khte2_zlfwT4tPY31z5YlJkvTjXMzdFmfmrW3DLdjHo2_mCgQrnCjU8qRC_Q1efWviZLfjCr5zlBZHeW3dpH3415w0YmKAKyMdpT7N2e8M9mnKtGwG-AczzhyA06FhYCNM/s1600/dialogue+grobnar+2D+no+frame.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsL95_Q_Pe9khte2_zlfwT4tPY31z5YlJkvTjXMzdFmfmrW3DLdjHo2_mCgQrnCjU8qRC_Q1efWviZLfjCr5zlBZHeW3dpH3415w0YmKAKyMdpT7N2e8M9mnKtGwG-AczzhyA06FhYCNM/s1600/dialogue+grobnar+2D+no+frame.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5718422579088681778&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsL95_Q_Pe9khte2_zlfwT4tPY31z5YlJkvTjXMzdFmfmrW3DLdjHo2_mCgQrnCjU8qRC_Q1efWviZLfjCr5zlBZHeW3dpH3415w0YmKAKyMdpT7N2e8M9mnKtGwG-AczzhyA06FhYCNM/s320/dialogue+grobnar+2D+no+frame.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsL95_Q_Pe9khte2_zlfwT4tPY31z5YlJkvTjXMzdFmfmrW3DLdjHo2_mCgQrnCjU8qRC_Q1efWviZLfjCr5zlBZHeW3dpH3415w0YmKAKyMdpT7N2e8M9mnKtGwG-AczzhyA06FhYCNM/s320/dialogue+grobnar+2D+no+frame.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;em&gt;Before adding frame&lt;/em&gt;&lt;/div&gt; &lt;p&gt;In  this  case I was working on a mod for the conversation panel (what the  game  files call the &quot;quick chat&quot; panel).  I prefer the dialogue to be  presented in this manner, rather than the &quot;cinematic&quot; style that&#39;s the  default in the toolset.&lt;/p&gt;&lt;p&gt;But I wanted the box to be &lt;em&gt;much bigger,&lt;/em&gt;  since  I consider the dialogue to be an important part of the game.   You can&#39;t do anything else while you&#39;re in a conversation, why not make   it the main focus of the screen while you&#39;re in it?  Putting it in a   little box in the corner is no good, especially at this resolution,   where the font is rather squintworthy. &lt;/p&gt; &lt;p&gt;While I was working on  this, largely through trial-and-error, I found that I could just  keep  the game running, make my changes to the code, and then switch back  to  the game and start conversation again with a handy nearby NPC to   immediately see how the changes looked.  I was glad I didn&#39;t have to   reload a save, or restart the game, which would have made progress   painfully slow for this kind of trial-and-error work.&lt;/p&gt; &lt;p&gt;The code on  which I based this had already changed the background image and font  colours  to a black-on-parchment style instead of the  white-on-charcoal.   I actually thought the original colour scheme was  fine, but I do indeed find that black-on-parchment is easier on the  eyes, so I just made tweaks to that -- I changed  which of the parchment  textures it used to better fit the larger box  I coded, and changed the  dark green of the response text to a deep  burgundy colour to better go  with the parchment colour.&lt;/p&gt; &lt;p&gt;I made the  conversation portrait  twice as large as it was, to put more focus on  the subject of the  conversation (though still only half the height I set  for the  character&#39;s dialogue), and with the portrait aspect ratio  change I was  able to just put it in a kind of &quot;column&quot; on the left, with  both the  NPC name and the dialogue in a second column to the right of  it.  One  note about the altered aspect ratio, though...I couldn&#39;t find  any  parameters to adjust the camera placement for the default &quot;rendered&quot;   portraits made out of snapshots of the character model, so it basically   looks like a slightly off-centre closeup.  The custom portraits at the   intended aspect ratio look perfect, though.&lt;/p&gt; &lt;div style=&quot;width: 320px; text-align: center;&quot; class=&quot;pixcolumnr&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu7a3XGfNUNKzCaQN8MqSVDwfl9iFcb7qxjTRm6UYNsnNi_3beU2AFrwPj06ZBtZzBy5MaT9NpJksyVlGjdouK06gBmPnRuMzJppsN1_oiROxcsJ3f4KpaMN4cFewp1bgTW1Ew6nOeDOc/s1600/dialogue+kana+3d+frame.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu7a3XGfNUNKzCaQN8MqSVDwfl9iFcb7qxjTRm6UYNsnNi_3beU2AFrwPj06ZBtZzBy5MaT9NpJksyVlGjdouK06gBmPnRuMzJppsN1_oiROxcsJ3f4KpaMN4cFewp1bgTW1Ew6nOeDOc/s1600/dialogue+kana+3d+frame.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5718422586884881154&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu7a3XGfNUNKzCaQN8MqSVDwfl9iFcb7qxjTRm6UYNsnNi_3beU2AFrwPj06ZBtZzBy5MaT9NpJksyVlGjdouK06gBmPnRuMzJppsN1_oiROxcsJ3f4KpaMN4cFewp1bgTW1Ew6nOeDOc/s320/dialogue+kana+3d+frame.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu7a3XGfNUNKzCaQN8MqSVDwfl9iFcb7qxjTRm6UYNsnNi_3beU2AFrwPj06ZBtZzBy5MaT9NpJksyVlGjdouK06gBmPnRuMzJppsN1_oiROxcsJ3f4KpaMN4cFewp1bgTW1Ew6nOeDOc/s320/dialogue+kana+3d+frame.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;em&gt;Final version&lt;/em&gt;&lt;/div&gt; &lt;p&gt;The  portrait frame  didn&#39;t look good when stretched to the new dimensions,  so I commented it  out and left the portraits unframed for a while,  until I found a more  suitable replacement.  Now it looks good, and  I think it&#39;s a pretty good  size for both the NPC&#39;s dialogue and the  list of your responses.  Now  you can have up to 10 response options  visible at once without the  scrollbars appearing, if they&#39;re all of a  typical length.  How much empty space you see is, of course, dependent  on the amount of dialogue written for any given part of the  conversation.&lt;/p&gt; &lt;p&gt;After  using and enjoying this new conversation  panel size and style, I did  find one reason the parchment background  isn&#39;t the best of ideas.  The  OC has a couple of places where  descriptive text is delivered in this  panel using near-white text,  which is nearly illegible against the light  parchment background.   Additionally, user-made modules sometimes use  bright colours for  special text as well.  So, I think it&#39;ll have to go  back to the  white-on-charcoal, even though it&#39;s not as optimal for readability.   I&#39;ll offer the first version  I made as an option with that caveat.&lt;/p&gt; &lt;p&gt;Next,  I expanded the  portrait selection window to show much larger  portraits, to make it  easier to choose one.  I tried to make it more  than four columns, but  I couldn&#39;t get the portraits to appear correctly  in the additional  columns, so I just left it at four.&lt;/p&gt; &lt;p&gt;Finally,  I expanded the column  of portraits for your party members to use the  full height of the  screen at 1920x1080.  Even in the vanilla game,  there are times when you can have 5 full companions and enough animal   companions/familiars/summoned creatures to make you have to scroll   through the portrait column to check your companions&#39; health or status   effects.  Now there&#39;s less unnecessary scrolling at 1920x1080.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOHcoi_Ovuo2x3C5U6gdj1bN4iDBlg_qLHf8WEd-hiy06T-pqcgkSUSHJg8nBJ5bEvl66q3KLIUGyTdUJfmJeRncDBuGGdNQyW7NrRSprvTtf-R3cPPyZ7tsc-tY1fBQEcRp1VRJWZvx4/s1600/portrait+selection+female.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOHcoi_Ovuo2x3C5U6gdj1bN4iDBlg_qLHf8WEd-hiy06T-pqcgkSUSHJg8nBJ5bEvl66q3KLIUGyTdUJfmJeRncDBuGGdNQyW7NrRSprvTtf-R3cPPyZ7tsc-tY1fBQEcRp1VRJWZvx4/s1600/portrait+selection+female.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5718422598851498434&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOHcoi_Ovuo2x3C5U6gdj1bN4iDBlg_qLHf8WEd-hiy06T-pqcgkSUSHJg8nBJ5bEvl66q3KLIUGyTdUJfmJeRncDBuGGdNQyW7NrRSprvTtf-R3cPPyZ7tsc-tY1fBQEcRp1VRJWZvx4/s320/portrait+selection+female.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOHcoi_Ovuo2x3C5U6gdj1bN4iDBlg_qLHf8WEd-hiy06T-pqcgkSUSHJg8nBJ5bEvl66q3KLIUGyTdUJfmJeRncDBuGGdNQyW7NrRSprvTtf-R3cPPyZ7tsc-tY1fBQEcRp1VRJWZvx4/s320/portrait+selection+female.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeAl1hIqPJvNX1CykHUjgUqZK-aRg_MUY4-780Pg2bdkNv8484ym-gQM44AF7nbfvp6iRK6B3QV0aT0QtgDVw3sIIo9iMKjpmTsegr-yzSsMbUNHhl-4alR8Y9pvmzRwC0pyIr7m_yKD8/s1600/portrait+selection+male.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeAl1hIqPJvNX1CykHUjgUqZK-aRg_MUY4-780Pg2bdkNv8484ym-gQM44AF7nbfvp6iRK6B3QV0aT0QtgDVw3sIIo9iMKjpmTsegr-yzSsMbUNHhl-4alR8Y9pvmzRwC0pyIr7m_yKD8/s1600/portrait+selection+male.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5718422604804668626&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeAl1hIqPJvNX1CykHUjgUqZK-aRg_MUY4-780Pg2bdkNv8484ym-gQM44AF7nbfvp6iRK6B3QV0aT0QtgDVw3sIIo9iMKjpmTsegr-yzSsMbUNHhl-4alR8Y9pvmzRwC0pyIr7m_yKD8/s320/portrait+selection+male.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeAl1hIqPJvNX1CykHUjgUqZK-aRg_MUY4-780Pg2bdkNv8484ym-gQM44AF7nbfvp6iRK6B3QV0aT0QtgDVw3sIIo9iMKjpmTsegr-yzSsMbUNHhl-4alR8Y9pvmzRwC0pyIr7m_yKD8/s320/portrait+selection+male.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt; Some of the male and female portraits from the NWN1 art, in my expanded selection panel&lt;/em&gt;&lt;/p&gt; &lt;p&gt;Since  my conversation panel mod depends on the portraits being in the NWN1  aspect ratio, and other code based on the work and examples of Ragnorak,  Shin-Anubis, Thanatos2001, Fire&amp;amp;Ice, and WhatIsSol, I&#39;ll have to  include that code in my distribution, as well as the other panels that  would affect, though some time later I can design another version that  keeps the square ones, even though I don&#39;t like them.&lt;/p&gt;&lt;p&gt;Although the mod is functional and ready, I need to figure out how to handle its packaging before I upload it.&lt;/p&gt;&lt;p&gt;Edit: It&#39;s &lt;a href=&quot;http://neverwinter.nexusmods.com/downloads/file.php?id=81&quot;&gt;online&lt;/a&gt;.
&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/03/neverwinter-nights-2-interface-mod.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsL95_Q_Pe9khte2_zlfwT4tPY31z5YlJkvTjXMzdFmfmrW3DLdjHo2_mCgQrnCjU8qRC_Q1efWviZLfjCr5zlBZHeW3dpH3415w0YmKAKyMdpT7N2e8M9mnKtGwG-AczzhyA06FhYCNM/s72-c/dialogue+grobnar+2D+no+frame.jpg" height="72" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-3055535808482943112</guid><pubDate>Thu, 08 Mar 2012 23:57:00 +0000</pubDate><atom:updated>2012-03-08T16:38:34.877-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><title>Neverwinter Nexus</title><description>&lt;p&gt;It&#39;s not officially open yet, but it&#39;s a new place on the Nexus mods site to upload and download Neverwinter Nights 1 and 2 mods.  (For builders who haven&#39;t used this system, I think it has all the features you may have wished the Vault would have.)&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://neverwinter.nexusmods.com/downloads/latest.php&quot;&gt;Neverwinter Nexus&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The categories aren&#39;t yet final, and the tags are yet to be decided, but it&#39;s open to uploads and downloads now.  The official opening will be once it has enough mods uploaded to show.&lt;/p&gt;&lt;p&gt;This would be a good time for me to pretty up my NWN2 UI mods and package them for others.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/03/neverwinter-nexus.html</link><author>noreply@blogger.com (Tchos)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-676189112967023663</guid><pubDate>Wed, 07 Mar 2012 02:22:00 +0000</pubDate><atom:updated>2012-03-09T01:30:29.497-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">companions</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Neverwinter Nights 1: Witch&#39;s Wake</title><description>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAkOG6JFkUn8saJnxR5kTVVLyvTv0fE6WuSSqeWY7wwA6hBl_pZV2T70VzUBZOglDQCr1g3l7B0aCh7Ek_mffQva_vW0cmD5csR9uoFXdCO6WAfM2sG8L1jHCMnQa_XiEgPUgaZXmq1Cc/s1600/witch%2527s+wake+logo+square.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAkOG6JFkUn8saJnxR5kTVVLyvTv0fE6WuSSqeWY7wwA6hBl_pZV2T70VzUBZOglDQCr1g3l7B0aCh7Ek_mffQva_vW0cmD5csR9uoFXdCO6WAfM2sG8L1jHCMnQa_XiEgPUgaZXmq1Cc/s1600/witch%2527s+wake+logo+square.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAkOG6JFkUn8saJnxR5kTVVLyvTv0fE6WuSSqeWY7wwA6hBl_pZV2T70VzUBZOglDQCr1g3l7B0aCh7Ek_mffQva_vW0cmD5csR9uoFXdCO6WAfM2sG8L1jHCMnQa_XiEgPUgaZXmq1Cc/s220/witch%2527s+wake+logo+square.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAkOG6JFkUn8saJnxR5kTVVLyvTv0fE6WuSSqeWY7wwA6hBl_pZV2T70VzUBZOglDQCr1g3l7B0aCh7Ek_mffQva_vW0cmD5csR9uoFXdCO6WAfM2sG8L1jHCMnQa_XiEgPUgaZXmq1Cc/s220/witch%2527s+wake+logo+square.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5716975099874382930&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;A short review for the shortest of the premium modules I&#39;ve played as yet -- Witch&#39;s Wake.&lt;/p&gt; &lt;p&gt;When I first tried playing NWN years ago, I tried this module along  with the OC, but I didn&#39;t get very far.  I didn&#39;t know what I was doing  at the time, and I didn&#39;t understand what I was supposed to do with all  the crafting materials I scavenged at the beginning.  I stopped playing  when I died to enemies in &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-E3VbhrAgG6BomfEb3dHgFMPGY7EuVeAJmN6lmYxypmcM8cJRJTDa2oy7ffuCN5HJ4HrFu9JQ5jB3bjaR_PWkxNLM7K2ATUGS6OmyPKfIKuyodcPbJu-A6LAz4ZxvvzzrhyesCPk-WgY/s1600/nwmain+2012-03-04+15-25-12-30.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-E3VbhrAgG6BomfEb3dHgFMPGY7EuVeAJmN6lmYxypmcM8cJRJTDa2oy7ffuCN5HJ4HrFu9JQ5jB3bjaR_PWkxNLM7K2ATUGS6OmyPKfIKuyodcPbJu-A6LAz4ZxvvzzrhyesCPk-WgY/s1600/nwmain+2012-03-04+15-25-12-30.jpg&quot;&gt;the graveyard&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Yesterday, having had some experience under my belt in the meantime,  and an understanding of Neverwinter Nights gameplay, I picked it up  again.  I finished it the next day.  I have mixed feelings about that.&lt;/p&gt; &lt;p&gt;In general, I&#39;m going to say I enjoyed this module, with some reservations.  Following are some of the module&#39;s pros and cons.&lt;/p&gt; &lt;h3&gt;The bad&lt;/h3&gt; &lt;p&gt;Just so I can end on a positive note, I&#39;ll start with the  complaints.  I only have two of note: I didn&#39;t like this module&#39;s  cliffhanger ending or its respawning trash mobs.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPh2HPZqjmyzVPFgbYb6tyi1JGMrTdzlPWgNkIPjOThPm9iLBszg1HTxAlFDDOR_uhH_OS-Y7oQ4h51-BtqdM5_ImRs9R7e8dng-NEBb3QeAQ9qIMW6lkLhso3Ygk1Obm5xdCXGVOBP8A/s1600/nwmain+2012-03-04+15-39-52-29.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPh2HPZqjmyzVPFgbYb6tyi1JGMrTdzlPWgNkIPjOThPm9iLBszg1HTxAlFDDOR_uhH_OS-Y7oQ4h51-BtqdM5_ImRs9R7e8dng-NEBb3QeAQ9qIMW6lkLhso3Ygk1Obm5xdCXGVOBP8A/s1600/nwmain+2012-03-04+15-39-52-29.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPh2HPZqjmyzVPFgbYb6tyi1JGMrTdzlPWgNkIPjOThPm9iLBszg1HTxAlFDDOR_uhH_OS-Y7oQ4h51-BtqdM5_ImRs9R7e8dng-NEBb3QeAQ9qIMW6lkLhso3Ygk1Obm5xdCXGVOBP8A/s320/nwmain+2012-03-04+15-39-52-29.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPh2HPZqjmyzVPFgbYb6tyi1JGMrTdzlPWgNkIPjOThPm9iLBszg1HTxAlFDDOR_uhH_OS-Y7oQ4h51-BtqdM5_ImRs9R7e8dng-NEBb3QeAQ9qIMW6lkLhso3Ygk1Obm5xdCXGVOBP8A/s320/nwmain+2012-03-04+15-39-52-29.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5716975218597920978&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I think  I can see a possible reason for the infinite trash mobs, who swarm you  as a low-level character and only give a single experience point if you  kill them.  The module has a special event for when you die (sending you  to a plane of death over which &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR7ghJ-Ez5xJ2mRyAl7XGo2ftI2Jw7Uz-frY1Q5DexV-7VXtsXVNiy1vE1Nsc4GTVn-301CKAk0mFM-r4dpynEJgn374zvzSjpb4UOIVDSIk_Rjt8ihr7jp9L-b0S4e3FFApO4R_nXfxM/s1600/nwmain+2012-03-04+21-09-49-52.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR7ghJ-Ez5xJ2mRyAl7XGo2ftI2Jw7Uz-frY1Q5DexV-7VXtsXVNiy1vE1Nsc4GTVn-301CKAk0mFM-r4dpynEJgn374zvzSjpb4UOIVDSIk_Rjt8ihr7jp9L-b0S4e3FFApO4R_nXfxM/s1600/nwmain+2012-03-04+21-09-49-52.jpg&quot;&gt;the Night Hag has some power&lt;/a&gt;),  so I would guess the designers restricted resting and loaded up the  module with combat to ensure that players die several times before the  module is over.  It took a bit of exploring before I realised that the  trash mobs would never end, and that there was actually no point in  exploring certain locations, because there was nothing in there except  for this pointless and unrewarding combat.  By the end, I was cursing  the constant swarm of rats, who even spawned in to interrupt my dialogue  with the final NPC -- several times!&lt;/p&gt; &lt;p&gt;The module ends abruptly -- even more abruptly than Kingmaker, which  at least had a little cutscene and a dialogue box wrapping things  up.  This one stops in the middle of a conversation to show a cryptic  message, and then the credits roll.  In the end, nothing is  accomplished, and more questions are raised.  I plowed through all those  rats for this? &lt;/p&gt; &lt;p&gt;I know that this, as are all of the premium modules included with NWN  Diamond, was originally intended to be a series, and I knew from the  outset that there was no continuation of them, but this one left me  extremely unsatisfied at its lack of any kind of resolution.  A good  cliffhanger should &lt;em&gt;end&lt;/em&gt; the first plotline, while starting another to get you wanting more before it lowers the curtain.&lt;/p&gt; &lt;p&gt;One extra thing I didn&#39;t like about it was that it was another solo adventure.  I thought I was going to get &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijDEsWdjPPTZoE6QZxvV5LDDoayff1ip78tESkhMqeSuQP04uuI2IxlAFxXtmk9GbrrYhZDi0nBn8pFurDyrcgVhUPEkC4l4TMduxjbKzCFxO2Rg_5h4JgJd39P52_bQjs4mtFt3CSvS8/s1600/nwmain+2012-03-05+23-44-04-93.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijDEsWdjPPTZoE6QZxvV5LDDoayff1ip78tESkhMqeSuQP04uuI2IxlAFxXtmk9GbrrYhZDi0nBn8pFurDyrcgVhUPEkC4l4TMduxjbKzCFxO2Rg_5h4JgJd39P52_bQjs4mtFt3CSvS8/s1600/nwmain+2012-03-05+23-44-04-93.jpg&quot;&gt;a companion&lt;/a&gt; at one point, due to an option to invite a character to come along with me, but it was a false hope.  The character refuses.&lt;/p&gt; &lt;h3&gt;The good&lt;/h3&gt; &lt;p&gt;Amongst the module&#39;s good points are the characters, themes, and setting. &lt;/p&gt; &lt;p&gt;The setting was not the Forgotten Realms or any of the other D&amp;amp;D  world settings, but something original to this module, as was  Kingmaker.  As such, I can&#39;t know anything about the races, magic, and  history of this place other than what was exposited in the game itself.   The titular &quot;witch&quot; is a night hag, but I don&#39;t know if that means her  race came from the Grey Wastes or not.  I had read in one of the  developer accounts that at this time in the Premium Module program,  developers were told by whomever was in charge that the settings should  be original, and that some time afterward the exact opposite was  decided, and that they all had to be set in the Forgotten Realms.   I wonder if that has anything to do with why certain premium modules are  no longer available for purchase.&lt;/p&gt; &lt;p&gt;I liked the German names for the dwarves.  I think it fit them well.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQFAJgFn6aH2xmaq-Spd-ELePXJyY3WfyLRMG3m2QJus_eaRlaHae0i7f1lJy8FQZvLcvKy6BDKa1d_kLKrlZQGy9sGEikz-0NIRHlMA-hFI4dLhmXgHmuM1bFaNy_5ypXInYtfAYkY4/s1600/nwmain+2012-03-04+15-31-53-61.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQFAJgFn6aH2xmaq-Spd-ELePXJyY3WfyLRMG3m2QJus_eaRlaHae0i7f1lJy8FQZvLcvKy6BDKa1d_kLKrlZQGy9sGEikz-0NIRHlMA-hFI4dLhmXgHmuM1bFaNy_5ypXInYtfAYkY4/s1600/nwmain+2012-03-04+15-31-53-61.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQFAJgFn6aH2xmaq-Spd-ELePXJyY3WfyLRMG3m2QJus_eaRlaHae0i7f1lJy8FQZvLcvKy6BDKa1d_kLKrlZQGy9sGEikz-0NIRHlMA-hFI4dLhmXgHmuM1bFaNy_5ypXInYtfAYkY4/s640/nwmain+2012-03-04+15-31-53-61.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQFAJgFn6aH2xmaq-Spd-ELePXJyY3WfyLRMG3m2QJus_eaRlaHae0i7f1lJy8FQZvLcvKy6BDKa1d_kLKrlZQGy9sGEikz-0NIRHlMA-hFI4dLhmXgHmuM1bFaNy_5ypXInYtfAYkY4/s640/nwmain+2012-03-04+15-31-53-61.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5716975123486577250&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The characters were well-realised and interesting. The Night Hag was  described as fey, so it was appropriate that her motives and  inclinations were inscrutable.  She treated me nicely, and often made  gestures of assistance, but some of them seemed to have possible  negative consequences.  She also once confessed to using me for her own  purposes, and said we could never be friends.  This seems fitting for a  mercurial fey creature, and I liked her, even if I couldn&#39;t really trust  her.&lt;/p&gt; &lt;p&gt;There were numerous opportunities in the dialogues to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VgezMS6-W-CFQETpdYzQAUbBNq4KOf59qmWQr-Oi_Cy1n35S-x46Lq9W0kOg9kPSTAiVN5fsDvelNtm1fzC8p6yorEQtrZouJPGPO2zy3QW3y_f68VZy7qXC5jipSmTKRFGkQEAcNkw/s1600/nwmain+2012-03-04+14-43-06-15.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VgezMS6-W-CFQETpdYzQAUbBNq4KOf59qmWQr-Oi_Cy1n35S-x46Lq9W0kOg9kPSTAiVN5fsDvelNtm1fzC8p6yorEQtrZouJPGPO2zy3QW3y_f68VZy7qXC5jipSmTKRFGkQEAcNkw/s1600/nwmain+2012-03-04+14-43-06-15.jpg&quot;&gt;use character skills&lt;/a&gt;  to attempt to open up certain avenues of conversation or to obtain  favours or gain rewards.  I always appreciate that kind of dialogue in  games.&lt;/p&gt; &lt;h3&gt;The ambivalent&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik9o0k6BH2_5nwSqzx1qXh6Gp8sBYu3DRBGmtYysezsCLX0U9wmMd6zVCvPzJGNm03kVNQEVMrvRb3oPnT8tffoVeShWBldoVTiVEtRBJe8n9RLk6amxjKPLAoXJNiQheOvEP0IrDGAwA/s1600/nwmain+2012-03-04+14-53-58-13.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik9o0k6BH2_5nwSqzx1qXh6Gp8sBYu3DRBGmtYysezsCLX0U9wmMd6zVCvPzJGNm03kVNQEVMrvRb3oPnT8tffoVeShWBldoVTiVEtRBJe8n9RLk6amxjKPLAoXJNiQheOvEP0IrDGAwA/s1600/nwmain+2012-03-04+14-53-58-13.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik9o0k6BH2_5nwSqzx1qXh6Gp8sBYu3DRBGmtYysezsCLX0U9wmMd6zVCvPzJGNm03kVNQEVMrvRb3oPnT8tffoVeShWBldoVTiVEtRBJe8n9RLk6amxjKPLAoXJNiQheOvEP0IrDGAwA/s320/nwmain+2012-03-04+14-53-58-13.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik9o0k6BH2_5nwSqzx1qXh6Gp8sBYu3DRBGmtYysezsCLX0U9wmMd6zVCvPzJGNm03kVNQEVMrvRb3oPnT8tffoVeShWBldoVTiVEtRBJe8n9RLk6amxjKPLAoXJNiQheOvEP0IrDGAwA/s320/nwmain+2012-03-04+14-53-58-13.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5716975114506036802&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;As  mentioned at the beginning, this is an extremely short module, which is  unusual for a Premium Module.  I think some of the Grimms&#39; Fairy Tale  contest modules had more content than this one.  This isn&#39;t necessarily a bad  thing, though.  The only reason I played it when I did is because I knew  it was short, and I wanted to play something short at that time.  If it  had had a proper ending, its short length might even have been a good  thing.&lt;/p&gt; &lt;p&gt;The plot was rather common and familiar -- you&#39;ve lost your memory,  and there&#39;s something important about your past that you need to  remember.  At least in this game you&#39;re not the only one suffering from  amnesia.&lt;/p&gt; &lt;p&gt;The beginning segment on the battlefield, where you scavenge from the  dead, which confused me in my first play attempt, seems to have been  intended mostly as an opportunity to scrounge up enough gold from the  various crafting supplies to be able to buy some basic gear to start  out.  There&#39;s not much else gear to be found in the game, though, and  even less gold, but the game is so short it hardly matters.  There are  two other opportunities to buy supplies -- from the blacksmith and the  magic dealer in the dwarven village and from the Night Hag herself.   There&#39;s also an &quot;infernal contraption&quot; in the magic shop which functions  as a slot machine, which I suppose was included to offset the lack of  opportunity to accumulate money in the usual fashion.&lt;/p&gt; &lt;h3&gt;Conclusion&lt;/h3&gt; &lt;p&gt;You wouldn&#39;t lose much time if you decided to try this one out, and  if you use a higher level character (I started at level 1) you can  breeze through the combat and experience all the unique things about  this module on their own merits.  As long as you understand that it has  no resolution, and that there will never be a sequel, you might find it a  worthwhile experience.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/03/neverwinter-nights-1-witchs-wake.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAkOG6JFkUn8saJnxR5kTVVLyvTv0fE6WuSSqeWY7wwA6hBl_pZV2T70VzUBZOglDQCr1g3l7B0aCh7Ek_mffQva_vW0cmD5csR9uoFXdCO6WAfM2sG8L1jHCMnQa_XiEgPUgaZXmq1Cc/s72-c/witch%2527s+wake+logo+square.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-1631176261349635889</guid><pubDate>Mon, 16 Jan 2012 19:25:00 +0000</pubDate><atom:updated>2012-01-22T15:07:05.516-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">companions</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><category domain="http://www.blogger.com/atom/ns#">spells</category><title>Neverwinter Nights 2, part 4</title><description>&lt;h3&gt;Neeshka&#39;s companion quest&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s1600/cover.png&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s1600/cover.png&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691341550288518402&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s220/cover.png&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s220/cover.png&quot; style=&quot;float:right; margin:0 0 10px 10px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Blacklake   is the place where Neeshka&#39;s  personal quest comes to its   resolution.  I have to say that it  seems like her quest underwent many   changes during production, because  it&#39;s pretty incoherent.  It goes   something like this.  An old rival of  hers named Leldon, with whom she   once worked, threatens her when she  enters the city.  Neeshka then   decides it would be a good idea to break  into his house and steal his   lucky coin from him, to show off how much  better a thief she is.  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzlT80fDeMXJNJnRvy2e43G6LDcmK6m5_nm99LT-eLxrHcKmRqerVUQ2zdjXun7xNH3qJ7WkSQ72AaQRAXQkeIvfdi0KCjdatxcKe8AG3Qx924PJ2nsyBMkls90zbCLJZTOfdx3lR5VbA/s1600/nwn2main+2011-08-15+leldon+vault.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzlT80fDeMXJNJnRvy2e43G6LDcmK6m5_nm99LT-eLxrHcKmRqerVUQ2zdjXun7xNH3qJ7WkSQ72AaQRAXQkeIvfdi0KCjdatxcKe8AG3Qx924PJ2nsyBMkls90zbCLJZTOfdx3lR5VbA/s1600/nwn2main+2011-08-15+leldon+vault.jpg&quot;&gt;We do  it&lt;/a&gt;, and it&#39;s easy.  The thing that makes me think  something was changed during  production is that the quest journal says  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiycviQNhdSu1j-w3DalDPifbmTj_0OPVqcSpHH0MCz7USdK4SfdCc9aBaPle68KXEweRdkuDLF-GDZp0EUKyccf8W5s9pn5Ui4uFsxbek5xVny20MuTUOYv1-UQNDpwQkEVKszhXLsbQQ/s1600/nwn2main+2011-08-16+leldon+theft+change.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiycviQNhdSu1j-w3DalDPifbmTj_0OPVqcSpHH0MCz7USdK4SfdCc9aBaPle68KXEweRdkuDLF-GDZp0EUKyccf8W5s9pn5Ui4uFsxbek5xVny20MuTUOYv1-UQNDpwQkEVKszhXLsbQQ/s1600/nwn2main+2011-08-16+leldon+theft+change.jpg&quot;&gt;Leldon &lt;em&gt;confronted&lt;/em&gt; us&lt;/a&gt; at his  house, but that never happened.&lt;/p&gt; &lt;p&gt;Later,   a street urchin gives us a  message from Leldon to meet him in the   park.  So we do, because the  game doesn&#39;t give us any &lt;em&gt;sane&lt;/em&gt;   options like staking the place out and  sniping him with arrows or   setting up traps for him.  Now they&#39;re saying  that the coin &lt;em&gt;wasn&#39;t&lt;/em&gt;  Leldon&#39;s after all, but &lt;em&gt;Neeshka&#39;s&lt;/em&gt; lucky coin,  which &lt;em&gt;he &lt;/em&gt;stole from &lt;em&gt;her.&lt;/em&gt;    Leldon makes more threats,  there&#39;s a fight, and Leldon runs away.    Leldon is painted to  have a psychotic hatred of Neeshka, but  she just  goads him on, which isn&#39;t wise (but wisdom is her lowest stat, after  all).&lt;/p&gt; &lt;p&gt;Next, an acquaintance of Neeshka&#39;s shows up and  gives her a  tip that Leldon&#39;s going  to pull off the heist of a  lifetime, and  Neeshka decides to get there  first, steal everything, and  taunt him  about it later.  This is the part  where it happens in  Blacklake, and  it&#39;s the strangest quest of the lot.  We break  into a collector&#39;s  mansion, and immediately the  heist goes to hell,  because guards detect  Neeshka (even though she&#39;s in  stealth and I left  everyone else in the  entrance hall), and they attack, resulting in dead household guards.    So now what?   This isn&#39;t just a burglary anymore, it&#39;s a full-on  assault  on someone&#39;s  household, and wanton murder for the purpose of  theft.  Those guards were the &lt;em&gt;good&lt;/em&gt; guys!  If  anything  should  cause an alignment shift, it&#39;s this!  And yet after  killing the   guards, nothing changed, and no party members complained, so  I just   went on.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0AUVFlT1HpRvBS00EMN1Ic3AZMXKoSr_kblDE56_1zgXEZ4uOimhZo6q91_wyA8PMd_3l9ipXAZbkGzYRqXLLNGN2eBw02bpeEbXi2nJ8XJFRARxtJ0B9rR25oooEkJp4rIpynOhF-Zc/s1600/nwn2main+2011-09-10+foot+massage.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0AUVFlT1HpRvBS00EMN1Ic3AZMXKoSr_kblDE56_1zgXEZ4uOimhZo6q91_wyA8PMd_3l9ipXAZbkGzYRqXLLNGN2eBw02bpeEbXi2nJ8XJFRARxtJ0B9rR25oooEkJp4rIpynOhF-Zc/s1600/nwn2main+2011-09-10+foot+massage.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0AUVFlT1HpRvBS00EMN1Ic3AZMXKoSr_kblDE56_1zgXEZ4uOimhZo6q91_wyA8PMd_3l9ipXAZbkGzYRqXLLNGN2eBw02bpeEbXi2nJ8XJFRARxtJ0B9rR25oooEkJp4rIpynOhF-Zc/s288/nwn2main+2011-09-10+foot+massage.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0AUVFlT1HpRvBS00EMN1Ic3AZMXKoSr_kblDE56_1zgXEZ4uOimhZo6q91_wyA8PMd_3l9ipXAZbkGzYRqXLLNGN2eBw02bpeEbXi2nJ8XJFRARxtJ0B9rR25oooEkJp4rIpynOhF-Zc/s288/nwn2main+2011-09-10+foot+massage.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313531409321618&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I continued  having Neeshka sneak around in  stealth  mode, but this was once again  ruined when I snuck into a small  servant  area, and was suddenly forced  into dialogue with a servant when I   passed a trigger point.  And  remember what happens in those instances?    The main character is  teleported across the house to talk to them, of   course.  Yay, my cover  was blown, and the servants all got a good look   at me to describe to  my fellow City Watchmen later.  I left them in   peace, anyway.   Obviously, this &quot;theft&quot; quest was not meant to be played   stealthily,  but it really should have been.  There should be no triggered dialogue  for stealthed characters, &lt;em&gt;ever&lt;/em&gt;, unless the NPC detects them!  Nevertheless, I forwent   the stealth from that point on, not that I had much choice.&lt;/p&gt; &lt;p&gt;Next,  I exchanged a foot massage   with the master of the house&#39;s mistress  for a key upstairs, and also   learnt that this collector has become  obsessed with a simple painting of   a ship at sea, which he found in a  refuse heap, and that he treasures   it above all his rare valuables,  and stares at it for hours on end (and   neglecting his mistress).  It  sounded like there was some plot afoot   involving an ensorcelled  painting!&lt;/p&gt; &lt;p&gt;However, the rest of the   information given doesn&#39;t  indicate that this was anything other than an   ordinary painting, and  that his fascination with it was simply due to   his unfulfilled wish  that he had been a sailor himself.  It&#39;s an   unsatisfying ending, since  he is truly fixated just on this one   painting, to the point where we  had the option to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI017lgCIqjjVbzR2UaliRPSBfuyXzlIZi8lTGkLZYybyGPtThSfQwTtzRKAwkhIROfZpQp-l6RM_iT1BIi1IBRD5hWKwhWAhDZk7ZR-RzjWiMRsPnCpLVOXPw_DigTGzhMlmkz6NSalc/s1600/nwn2main+2011-09-10+threatening+hostage+painting.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI017lgCIqjjVbzR2UaliRPSBfuyXzlIZi8lTGkLZYybyGPtThSfQwTtzRKAwkhIROfZpQp-l6RM_iT1BIi1IBRD5hWKwhWAhDZk7ZR-RzjWiMRsPnCpLVOXPw_DigTGzhMlmkz6NSalc/s1600/nwn2main+2011-09-10+threatening+hostage+painting.jpg&quot;&gt;use the painting as a   &lt;em&gt;hostage&lt;/em&gt;&lt;/a&gt;  to get the collector&#39;s key to the vault.  If there was no   enchantment  involved, then why is it just this one painting?  Surely he   had seen  paintings of the ocean before.  Surely he has seen the &lt;em&gt;ocean!&lt;/em&gt;   Neverwinter is a coastal city!  Why isn&#39;t his house full of   ocean  paintings, and why doesn&#39;t he collect other nautical items like anchors  and   ship steering wheels?  Why hasn&#39;t he remodeled one of his rooms to    resemble a ship captain&#39;s cabin?  Why does he do nothing but stare at    this low-quality painting all day?  These questions are never  answered.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG6-N0En5zha6m1fiGI09D3CrhAGn0WyZ2KXhT292xBYyZm7GtXsLHysL-jUiAQlohIRD3o5bUixSBYPwBYOHk0xcEaUjTqvV95XXq_6n-k3xVTPhKpMI-BD_qVxQ7sqjKS4fdGuMXB3g/s1600/nwn2main+2011-09-10+ocean+painting.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG6-N0En5zha6m1fiGI09D3CrhAGn0WyZ2KXhT292xBYyZm7GtXsLHysL-jUiAQlohIRD3o5bUixSBYPwBYOHk0xcEaUjTqvV95XXq_6n-k3xVTPhKpMI-BD_qVxQ7sqjKS4fdGuMXB3g/s1600/nwn2main+2011-09-10+ocean+painting.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 237px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG6-N0En5zha6m1fiGI09D3CrhAGn0WyZ2KXhT292xBYyZm7GtXsLHysL-jUiAQlohIRD3o5bUixSBYPwBYOHk0xcEaUjTqvV95XXq_6n-k3xVTPhKpMI-BD_qVxQ7sqjKS4fdGuMXB3g/s320/nwn2main+2011-09-10+ocean+painting.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG6-N0En5zha6m1fiGI09D3CrhAGn0WyZ2KXhT292xBYyZm7GtXsLHysL-jUiAQlohIRD3o5bUixSBYPwBYOHk0xcEaUjTqvV95XXq_6n-k3xVTPhKpMI-BD_qVxQ7sqjKS4fdGuMXB3g/s320/nwn2main+2011-09-10+ocean+painting.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313546724543298&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The    quest does provide a little puzzle to solve to open the door, but as  soon as I accomplished that, Leldon came stomping in to confront Neeshka  one   last time.  More thieves just walking around citizens&#39; homes with  impunity!  Here, the dialogue once again changes its mind about who    this lucky coin originally belonged to.  Was it Leldon&#39;s or Neeshka&#39;s?     Why are they so dead-set on provoking each other?  Are they suicidal,  stupid,   or both?  More unanswered questions.  But with &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieX6iBVopisBaQo_LgurWruFraLAV29_QkAoeXaDv5mTpX0ofDI5snhKTM53lgDHZ6oi6WRcpbrYx4YgHyG1dQKVetN6bBR1qPvGleXD7d_0avA1CJ6HQn_fvmGRu3ygB8-8hDCBBmGGU/s1600/nwn2main+2011-09-10+leldon+dead.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieX6iBVopisBaQo_LgurWruFraLAV29_QkAoeXaDv5mTpX0ofDI5snhKTM53lgDHZ6oi6WRcpbrYx4YgHyG1dQKVetN6bBR1qPvGleXD7d_0avA1CJ6HQn_fvmGRu3ygB8-8hDCBBmGGU/s1600/nwn2main+2011-09-10+leldon+dead.jpg&quot;&gt;Leldon dead&lt;/a&gt;, this   convoluted diversion seems to finally be at its end.&lt;/p&gt; &lt;p&gt;As a thief quest,   it was terrible.  Aside from the blatant breaking and entering, killing   of guards, and being seen by &lt;em&gt;everyone&lt;/em&gt;,  this &quot;grand heist&quot;  amounted to  less than 1000 gold and some jewels,  with a couple of  pieces of gear,  one of which I couldn&#39;t even use.  It  also doesn&#39;t seem to involve &lt;em&gt;any&lt;/em&gt; thief skills except for using dexterity to pull a key out of a fireplace, but that was implemented through &lt;em&gt;dialogue&lt;/em&gt;,  meaning you have to do it using your main character.  Pointless, since  if you&#39;re doing Neeshka&#39;s quest, you&#39;re probably not a rogue yourself.   You also can&#39;t pick the lock to the vault, and one of the keys you need  can&#39;t be pickpocketed, which is why I had to hold that painting hostage  earlier -- because the only alternative to that was to &lt;em&gt;kill&lt;/em&gt; the man!  What a farcical heist.&lt;/p&gt; &lt;p&gt;And in the end, I couldn&#39;t even give the poor man his painting back.&lt;/p&gt; &lt;h3&gt;Act 2
&lt;/h3&gt; &lt;p&gt;The  original campaign storyline requires certain characters to be in your  party at various points  in  the game.  Currently, Shandra Jerro is a  &quot;free&quot; party member (not  using  up one of the available slots), so  I have her on tank duty,  leaving  Kelgar at the inn.  The mage Sand was  required once I set out  for Port  Llast, and that&#39;s an annoyance.   He&#39;s a wizard, and I already  have more  than enough capable magic-users  in the party.  Also, his  personality  clashes with my actions, and I&#39;m  losing influence with him  left and  right (once, I lost influence with  him just for being polite and diplomatic in Lord Nasher&#39;s court).&lt;/p&gt; &lt;p&gt;Act 2 begins with a newly-restricted world map, and a task to gather  evidence and friendly witnesses for my testimony in the trial the  Luskans set up by slaughtering the town of Ember.  The incident in the  collector&#39;s mansion never comes up.&lt;/p&gt; &lt;h3&gt;Duskwood (the area around Ember)&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguZgINLOqdE51tra1a219vzYJL-G-xU90QPIsZM5jOzbWXyV9SNaFaTzMbMHxI09JQw5xxErYn3l0W3vthyphenhyphenZcDKike7LWr8DEbQCSFhuqjg2eSyCDoZzhuZ-mKB_v_pkc1T71C2kKWkQ8/s1600/nwn2main+2011-10-21+well+door.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguZgINLOqdE51tra1a219vzYJL-G-xU90QPIsZM5jOzbWXyV9SNaFaTzMbMHxI09JQw5xxErYn3l0W3vthyphenhyphenZcDKike7LWr8DEbQCSFhuqjg2eSyCDoZzhuZ-mKB_v_pkc1T71C2kKWkQ8/s1600/nwn2main+2011-10-21+well+door.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 220px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguZgINLOqdE51tra1a219vzYJL-G-xU90QPIsZM5jOzbWXyV9SNaFaTzMbMHxI09JQw5xxErYn3l0W3vthyphenhyphenZcDKike7LWr8DEbQCSFhuqjg2eSyCDoZzhuZ-mKB_v_pkc1T71C2kKWkQ8/s320/nwn2main+2011-10-21+well+door.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguZgINLOqdE51tra1a219vzYJL-G-xU90QPIsZM5jOzbWXyV9SNaFaTzMbMHxI09JQw5xxErYn3l0W3vthyphenhyphenZcDKike7LWr8DEbQCSFhuqjg2eSyCDoZzhuZ-mKB_v_pkc1T71C2kKWkQ8/s320/nwn2main+2011-10-21+well+door.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313875987861042&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Ember was basically deserted, except for the dead bodies of helpless villagers, &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEPbJqkPZ5Pll3KTWKpjWDnphJEpCU_u48dPnT_mk1RgRHatrrW9gPo0JkxrRD3OCP70pLwfvvafZnAYhunok1fFzQP_ngjFTsZ2-TSyfx8DHD3LgO7I7Y0dAyrykDFLi4UvDV85j1Yc8/s1600/nwn2main+2011-10-21+murder+victim+description.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEPbJqkPZ5Pll3KTWKpjWDnphJEpCU_u48dPnT_mk1RgRHatrrW9gPo0JkxrRD3OCP70pLwfvvafZnAYhunok1fFzQP_ngjFTsZ2-TSyfx8DHD3LgO7I7Y0dAyrykDFLi4UvDV85j1Yc8/s1600/nwn2main+2011-10-21+murder+victim+description.jpg&quot;&gt;who all had text&lt;/a&gt;  describing how cruelly and unjustly they were killed.  A merchant in  Port Llast named Nya had given me a bag of some kind of herb that was  supposed to sanctify the bodies so they wouldn&#39;t rise as undead, and so  I set about doing that.  Guyven of the Road showed up again (a character  I&#39;d met a couple of times in other places) and offered some more  expositional text.  The only other thing to do was to investigate the  well.  I thought this would involve pulling something nasty out of it,  but it turned out I needed to go down into it.&lt;/p&gt; &lt;p&gt;The bottom of the well turned out to be a spacious cavern, but the most outrageous thing about it was the &lt;em&gt;door&lt;/em&gt;  in one of the walls.  I guess whatever source that&#39;s keeping this well  full of water never gets it up that high, eh?  Fine, I decided to stop  standing in the village water supply and see what was behind the door.&lt;/p&gt; &lt;p&gt;A  tribe of goblins!  Of course!  They must be very quiet for the  villagers never to have noticed that their town is built on top of a  goblin settlement.  Well, at least they&#39;re peaceful goblins, which  I suppose explains why they never poisoned the well, despite their easy  access to it.  Of course, the villagers were all dead by this point, so  it hardly mattered anymore.  In any event, I accepted their truce (in  exchange for killing some giant spiders) and explored their cave.  The  only rules I had to follow were to not kill any goblins, and to leave  their &quot;glowstone&quot; alone.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVXkYLjOweJ_KWqBIssFZ36YuLq6xhzirXlnDFRh3k59bBDJPxIE5z0IxiUhpQBoit9K_CpmZLrSHLCltKtgeVobjUCzetxZ7vHbeFT09SMlAjorbIPY0eqDGJPBgeKh_m4Dd5VyO7uHo/s1600/nwn2main+2011-10-21+kistrel+giant+spider.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVXkYLjOweJ_KWqBIssFZ36YuLq6xhzirXlnDFRh3k59bBDJPxIE5z0IxiUhpQBoit9K_CpmZLrSHLCltKtgeVobjUCzetxZ7vHbeFT09SMlAjorbIPY0eqDGJPBgeKh_m4Dd5VyO7uHo/s1600/nwn2main+2011-10-21+kistrel+giant+spider.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVXkYLjOweJ_KWqBIssFZ36YuLq6xhzirXlnDFRh3k59bBDJPxIE5z0IxiUhpQBoit9K_CpmZLrSHLCltKtgeVobjUCzetxZ7vHbeFT09SMlAjorbIPY0eqDGJPBgeKh_m4Dd5VyO7uHo/s200/nwn2main+2011-10-21+kistrel+giant+spider.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVXkYLjOweJ_KWqBIssFZ36YuLq6xhzirXlnDFRh3k59bBDJPxIE5z0IxiUhpQBoit9K_CpmZLrSHLCltKtgeVobjUCzetxZ7vHbeFT09SMlAjorbIPY0eqDGJPBgeKh_m4Dd5VyO7uHo/s200/nwn2main+2011-10-21+kistrel+giant+spider.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313699915073858&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I found the room with this &quot;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibmoca24W3cataLZ_ZjBB6C9dBVhZMhaWpiwQhE2KAsaoRP6B98FbryDyophlFhCtbeo6t_BBcURc_LZMn063rxSyqXZw63IicbP2IDXLQFR_4Gl2PrwylD2b2IWQrDheH_i2QNEw9FjE/s1600/nwn2main+2011-10-21+grobnar+glowstone.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibmoca24W3cataLZ_ZjBB6C9dBVhZMhaWpiwQhE2KAsaoRP6B98FbryDyophlFhCtbeo6t_BBcURc_LZMn063rxSyqXZw63IicbP2IDXLQFR_4Gl2PrwylD2b2IWQrDheH_i2QNEw9FjE/s1600/nwn2main+2011-10-21+grobnar+glowstone.jpg&quot;&gt;glowstone&lt;/a&gt;&quot;,  and I don&#39;t really know what it did, except that the goblins considered  it very important, an evil dryad wanted it, and Grobnar was alarmingly  drawn toward it, like the pre-Gollum Smeagol&#39;s fascination with the One  Ring when he first saw it.  Knowing we were being watched carefully in  this room, I was worried that Grobnar might act outside of my control  and turn the whole cave hostile on us, so I left that room quickly.&lt;/p&gt; &lt;p&gt;In another area, I found a giant non-hostile spider, and gained a quest to find it some food.&lt;/p&gt; &lt;p&gt;I found  that this cave had a back exit, leading outside the village of Ember.   Okay, this explains how the goblins could go out and get food or other  supplies without going up the well and being seen by villagers, but  I really find it hard to believe that no one in the village ever looked  around the area to see if there was anything they needed to be concerned  about, especially when they were building the village in the first  place!&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXNeXjAGpWOX7fdGp0h2vTR0AlPs-0cUynLnS6qBR6uJ9Nt3z2xVGA9KERkm_wV3vbf_xNntCHBdEw3YVOTYJsRqIpoAbQbTAIzV7a0DeOBuUZELx8pSLgEiXgZcLnmaH1cRYXLSZpDE/s1600/nwn2main+2011-10-24+evil+dryad+giant+animals.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXNeXjAGpWOX7fdGp0h2vTR0AlPs-0cUynLnS6qBR6uJ9Nt3z2xVGA9KERkm_wV3vbf_xNntCHBdEw3YVOTYJsRqIpoAbQbTAIzV7a0DeOBuUZELx8pSLgEiXgZcLnmaH1cRYXLSZpDE/s1600/nwn2main+2011-10-24+evil+dryad+giant+animals.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 202px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXNeXjAGpWOX7fdGp0h2vTR0AlPs-0cUynLnS6qBR6uJ9Nt3z2xVGA9KERkm_wV3vbf_xNntCHBdEw3YVOTYJsRqIpoAbQbTAIzV7a0DeOBuUZELx8pSLgEiXgZcLnmaH1cRYXLSZpDE/s320/nwn2main+2011-10-24+evil+dryad+giant+animals.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXNeXjAGpWOX7fdGp0h2vTR0AlPs-0cUynLnS6qBR6uJ9Nt3z2xVGA9KERkm_wV3vbf_xNntCHBdEw3YVOTYJsRqIpoAbQbTAIzV7a0DeOBuUZELx8pSLgEiXgZcLnmaH1cRYXLSZpDE/s320/nwn2main+2011-10-24+evil+dryad+giant+animals.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313884023697394&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The  door exited into the area called Duskwood, and the trees created a  strange magic-dampening field all over this area that caused my spells  to fail most of the time.  With me, Qara, and the forced Sand in the  party, this was a serious handicap, but I decided to go through it  as-is, without switching out any party members.  The OC is pretty  forgiving, even at core rules difficulty.  There was no way to avoid or  put an end to the magic suppression, but there wasn&#39;t much to do in  Duskwood anyway -- only two encounters.&lt;/p&gt; &lt;p&gt;An evil dryad was the  first Duskwood encounter that I found.  She delighted in the  slaughter  of Ember, and helped the murderers set me up as the patsy by providing  them with a magic disguise that made one of them look like me.  But they  never held up their end of the bargain, which was to take the glowstone  from the local goblins and give it to her. &lt;/p&gt; &lt;p&gt;I refused to accept  her quest to go do that same thing, and Sand  complained that   I wasn&#39;t  taking the opportunity to gather evidence to  use in my defense   by  making a deal with her.  I lost 2 influence points with him for that,  and I didn&#39;t get those  influence points back   when I obtained the  evidence anyway &lt;em&gt;without&lt;/em&gt;  making any deal.    I&#39;ll be generous  to the game writing and ascribe that to his  personality, being not only    arrogant, but also unable to admit or  acknowledge when he&#39;s wrong.   I can&#39;t understand why some people like this character.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG9t_B9ugGNIbNbnyr6Qb-NcMKJPeUjf_4nVW_Q-bKoQ0hwrMPpKgKoW0172I_IB5NH9hrlvV1PzLtZsXCWF8iE_fzw2qUB12DxTYKcYbEXLbicrzIKuJK4eSbPNLsDT2kCzt72Y8jNVQ/s1600/nwn2main+2011-10-24+gnome+sisters.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG9t_B9ugGNIbNbnyr6Qb-NcMKJPeUjf_4nVW_Q-bKoQ0hwrMPpKgKoW0172I_IB5NH9hrlvV1PzLtZsXCWF8iE_fzw2qUB12DxTYKcYbEXLbicrzIKuJK4eSbPNLsDT2kCzt72Y8jNVQ/s1600/nwn2main+2011-10-24+gnome+sisters.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG9t_B9ugGNIbNbnyr6Qb-NcMKJPeUjf_4nVW_Q-bKoQ0hwrMPpKgKoW0172I_IB5NH9hrlvV1PzLtZsXCWF8iE_fzw2qUB12DxTYKcYbEXLbicrzIKuJK4eSbPNLsDT2kCzt72Y8jNVQ/s200/nwn2main+2011-10-24+gnome+sisters.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG9t_B9ugGNIbNbnyr6Qb-NcMKJPeUjf_4nVW_Q-bKoQ0hwrMPpKgKoW0172I_IB5NH9hrlvV1PzLtZsXCWF8iE_fzw2qUB12DxTYKcYbEXLbicrzIKuJK4eSbPNLsDT2kCzt72Y8jNVQ/s200/nwn2main+2011-10-24+gnome+sisters.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313890133465010&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Next,  after plowing through a field of wolves, we found two gnome  entomologist sisters by a cave, who spoke with interesting complementary  speech patterns and flirted suggestively with Grobnar, who seemed more  interested in their extensive insect collection than in their scarcely  veiled invitations to a ménage à trois.&lt;/p&gt; &lt;p&gt;Something wasn&#39;t right,  though.  Their dialogue left hints about that, and the fact that they  didn&#39;t want me to look in their cave.  I somewhat wish I didn&#39;t have to  go in and see what was up, because they weren&#39;t at fault for what  happened to them, but it was the only place left to look for one of the  quests I picked up in town, and in retrospect, it was a good thing that  I did it.  Not only did it satisfy two quests, but it opened up  something later in the game.&lt;/p&gt; &lt;h3&gt;The trial (or, &quot;Good morning, Worm Your Honour!&quot;)&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2eTWBQYAaNiDpgXq6pSE4f1047g2jr9twGH07izxaqBIZJuNUlhEOPMHXcRbiADAaUaQ2V3aaJ9qhA_Tuhyj59IQFnGd_xg8ygH12NpZuYUSmvAdIRGhk__bECMcz38b5TeiuU06LxGc/s1600/nwn2main+2011-10-21+trial+testimony.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2eTWBQYAaNiDpgXq6pSE4f1047g2jr9twGH07izxaqBIZJuNUlhEOPMHXcRbiADAaUaQ2V3aaJ9qhA_Tuhyj59IQFnGd_xg8ygH12NpZuYUSmvAdIRGhk__bECMcz38b5TeiuU06LxGc/s1600/nwn2main+2011-10-21+trial+testimony.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 230px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2eTWBQYAaNiDpgXq6pSE4f1047g2jr9twGH07izxaqBIZJuNUlhEOPMHXcRbiADAaUaQ2V3aaJ9qhA_Tuhyj59IQFnGd_xg8ygH12NpZuYUSmvAdIRGhk__bECMcz38b5TeiuU06LxGc/s320/nwn2main+2011-10-21+trial+testimony.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2eTWBQYAaNiDpgXq6pSE4f1047g2jr9twGH07izxaqBIZJuNUlhEOPMHXcRbiADAaUaQ2V3aaJ9qhA_Tuhyj59IQFnGd_xg8ygH12NpZuYUSmvAdIRGhk__bECMcz38b5TeiuU06LxGc/s320/nwn2main+2011-10-21+trial+testimony.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313725729501986&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;When    it came time to present the evidence at the trial, I ended up having   to  play through that section 3 or 4 times, because the dialogue was   often  unclear in regard to what I would be skipping or otherwise   choosing to  do with the available options, and I actually lost the   trial every time  until the last one.  I never got to see the actual   evidence presented in  any of the runs -- that was handled offscreen.    But several times  I chose options that seemed normal enough, but   somehow forfeited my  right to question witnesses or speak up in my   defense.  Other times, the  options given to me all seemed bad and out   of character.  In one  instance, I was unable to &lt;em&gt;fully&lt;/em&gt; use a witness to my advantage.  I could &lt;em&gt;either&lt;/em&gt; use an argument from ethos by pointing out the good character of one of my traveling companions, who was known to the witness, &lt;em&gt;or&lt;/em&gt;    I could discredit the witness by reminding her that in a previous    conversation she had admitted the possibility (without any evidence to    support it) that she had actually seen someone &lt;em&gt;disguised&lt;/em&gt; as    me.  But I had that evidence now!  I had recovered a magic disguising    powder from that evil dryad earlier, so I could show exactly how such a    thing &lt;em&gt;was&lt;/em&gt; possible.  But the option never came up.  Once she    had admitted the very flimsy claim that &quot;maybe it was someone else&quot;,  she   was taken off the stand.&lt;/p&gt; &lt;p&gt;Sand advised me not to try any    diplomacy, bluffing, taunting, or intimidation on the prosecutor, since    she was an expert in those techniques, unless I was certain I would    win.  I don&#39;t know how many skill points I would have needed for those    things, but I tried anyway on a couple of the runs to check, and even    though my diplomacy skill is rather high, it did indeed fail, even    though the arguments offered in those skill checks were good ones.&lt;/p&gt; &lt;p&gt;Sand    also mentioned the possibility of using the prevailing ethnic hatred   of  Luskan (a city-state hostile to Neverwinter, and the origin of  these   accusations) to my advantage in gaining the support of the jury,  but   this never seemed to work, and simply made me look like an  arrogant   hothead.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGr7v3oZquCNnapIMKOzO65PqRh5JWRxQYJJ4d7XSNgn0vVsYPvBvwiROtt-D1PipKYZpBdXD4DTkJnT7LNJU4r4e7eHgTpUz-98GPk4hYwIJ0-Hg1-Bfy3Lk39w6iY0eyHuGjYPJEICw/s1600/nwn2main+2011-10-25+shandra+testifies.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGr7v3oZquCNnapIMKOzO65PqRh5JWRxQYJJ4d7XSNgn0vVsYPvBvwiROtt-D1PipKYZpBdXD4DTkJnT7LNJU4r4e7eHgTpUz-98GPk4hYwIJ0-Hg1-Bfy3Lk39w6iY0eyHuGjYPJEICw/s1600/nwn2main+2011-10-25+shandra+testifies.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGr7v3oZquCNnapIMKOzO65PqRh5JWRxQYJJ4d7XSNgn0vVsYPvBvwiROtt-D1PipKYZpBdXD4DTkJnT7LNJU4r4e7eHgTpUz-98GPk4hYwIJ0-Hg1-Bfy3Lk39w6iY0eyHuGjYPJEICw/s640/nwn2main+2011-10-25+shandra+testifies.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGr7v3oZquCNnapIMKOzO65PqRh5JWRxQYJJ4d7XSNgn0vVsYPvBvwiROtt-D1PipKYZpBdXD4DTkJnT7LNJU4r4e7eHgTpUz-98GPk4hYwIJ0-Hg1-Bfy3Lk39w6iY0eyHuGjYPJEICw/s640/nwn2main+2011-10-25+shandra+testifies.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313986923830322&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;I also had the option of simply letting the super-intelligent Sand handle all the arguments himself (he &lt;em&gt;does&lt;/em&gt;    have a very high intelligence stat).  When I chose that option, it  cut   to a conclusion implying that Sand had argued for several hours,  and  yet  that was one of the cases where I &lt;em&gt;lost&lt;/em&gt;.&lt;/p&gt; &lt;p&gt;It  turns out that it doesn&#39;t really matter whether you win or lose, because  one way or another you have to fight in an appeal-by-combat, whether  it&#39;s you or the Luskans who demand it.  I don&#39;t see what this is  supposed to prove, considering both sides can select &lt;em&gt;anyone&lt;/em&gt; to  be their champions, and don&#39;t have to fight themselves.  So it&#39;s not me  against the diplomat Torio Claven, but against the giant Harbourman  named Lorne, whose name had been popping up throughout the story, and  who was the actual perpetrator that was disguised as me during the  slaughter of Ember.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvsEO6r0SNLKH3FusYWhimpOgE_cm7TovgTbFGBdUlmLPiwYov7NyhNQRUDQQ1oYYzad57BAdZsCz2i542oXFYnfctknXJ4Caz1KZjjn5DjmEDorAZ-HYd-6dzj246BJDme_zBZJ6U6Q/s1600/nwn2main+2011-10-25+qara+volunteers.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvsEO6r0SNLKH3FusYWhimpOgE_cm7TovgTbFGBdUlmLPiwYov7NyhNQRUDQQ1oYYzad57BAdZsCz2i542oXFYnfctknXJ4Caz1KZjjn5DjmEDorAZ-HYd-6dzj246BJDme_zBZJ6U6Q/s1600/nwn2main+2011-10-25+qara+volunteers.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 162px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvsEO6r0SNLKH3FusYWhimpOgE_cm7TovgTbFGBdUlmLPiwYov7NyhNQRUDQQ1oYYzad57BAdZsCz2i542oXFYnfctknXJ4Caz1KZjjn5DjmEDorAZ-HYd-6dzj246BJDme_zBZJ6U6Q/s320/nwn2main+2011-10-25+qara+volunteers.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCvsEO6r0SNLKH3FusYWhimpOgE_cm7TovgTbFGBdUlmLPiwYov7NyhNQRUDQQ1oYYzad57BAdZsCz2i542oXFYnfctknXJ4Caz1KZjjn5DjmEDorAZ-HYd-6dzj246BJDme_zBZJ6U6Q/s320/nwn2main+2011-10-25+qara+volunteers.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313983426943650&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;One suggestion: Do &lt;span style=&quot;font-style: italic;&quot;&gt;not &lt;/span&gt;accept    Qara&#39;s offer to fight as your champion in the trial by combat.  She   may  indeed be a very powerful sorceress, but her claim that she can    incinerate the opponent before he reaches her proved several times to be    an overestimation of her abilities.  Lorne is a berserker who    immediately attempts to close the distance between to melee range, and    this gives enough time for only one spell.  The instant-death and    incapacitation spells I tried all failed (he ran right through the web  and tanglefoot bag).&lt;/p&gt; &lt;p&gt;The fireball did a fair amount of damage  when it   successfully landed, but it would have   taken 3 or 4 to bring  him down, and I never got that far with Qara.    Once he got in range  and started chopping into her with that huge  sword,  she could either  attempt one more spell (likely to fail from the   assault), drink a  healing potion (only postponing the inevitable by  one  turn), or try to  get out of range (he runs just as fast as Qara, so  this  only works  the one time he pauses to buff himself, which didn&#39;t  help in  my case.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2EmLxQJfHCjXNp3FbOW3G5o0-L7PFyzCsfx9abG95DICVcfKIOK4i0arCEH4LF8sQf2wgM74ZSQaWgQVCmU89rTHlxxt-bdPy_ik6dea_Vger-E85N5zntQkvqwv6fhAT226J2vrQrY8/s1600/nwn2main+2011-10-25+lorne+unkillable+frenzy.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2EmLxQJfHCjXNp3FbOW3G5o0-L7PFyzCsfx9abG95DICVcfKIOK4i0arCEH4LF8sQf2wgM74ZSQaWgQVCmU89rTHlxxt-bdPy_ik6dea_Vger-E85N5zntQkvqwv6fhAT226J2vrQrY8/s1600/nwn2main+2011-10-25+lorne+unkillable+frenzy.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2EmLxQJfHCjXNp3FbOW3G5o0-L7PFyzCsfx9abG95DICVcfKIOK4i0arCEH4LF8sQf2wgM74ZSQaWgQVCmU89rTHlxxt-bdPy_ik6dea_Vger-E85N5zntQkvqwv6fhAT226J2vrQrY8/s200/nwn2main+2011-10-25+lorne+unkillable+frenzy.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2EmLxQJfHCjXNp3FbOW3G5o0-L7PFyzCsfx9abG95DICVcfKIOK4i0arCEH4LF8sQf2wgM74ZSQaWgQVCmU89rTHlxxt-bdPy_ik6dea_Vger-E85N5zntQkvqwv6fhAT226J2vrQrY8/s200/nwn2main+2011-10-25+lorne+unkillable+frenzy.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5698313905778028098&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;So I picked Khelgar as my champion instead, who was &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlpZbpmlsXKrZ9tn-SSxX2IggDO5kiGmzMN7NigjBEUjy_36xOwGwQmJF9Jf-deRDNbaueEa8W0xZQoRhe_Etaeg6TiYlbEfbYcYBvizb95m32r_j5WOPp8WQeY5hrGp5PcR5kanP84gU/s1600/nwn2main+2011-10-25+angry+khelgar+volunteers.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlpZbpmlsXKrZ9tn-SSxX2IggDO5kiGmzMN7NigjBEUjy_36xOwGwQmJF9Jf-deRDNbaueEa8W0xZQoRhe_Etaeg6TiYlbEfbYcYBvizb95m32r_j5WOPp8WQeY5hrGp5PcR5kanP84gU/s1600/nwn2main+2011-10-25+angry+khelgar+volunteers.jpg&quot;&gt;furious about the injustice&lt;/a&gt;  of the situation.  Khelgar, by contrast to Qara,  kicked Lorne&#39;s arse.   But I saw in that fight how futile Qara&#39;s attempts had been.  The  berserker becomes &lt;span style=&quot;font-style: italic;&quot;&gt;unkillable&lt;/span&gt;    during his rages, so she would have had to survive or avoid that,  which   I think would have been impossible.  His HP was at 0, and yet he    wouldn&#39;t die, despite Khelgar beating at least three times his original    HP out of him over the several rounds of this berserk rage.  Finally,   it  ended, and Khelgar was able to land the killing blow.&lt;/p&gt; &lt;p&gt;As   the  main character, I had been getting jerked around and manipulated   quite a  bit during this story, especially during this whole setup,   trial, and  being forced to join Lord Nasher&#39;s house as a squire to   avoid being  tried and executed in Luskan.  But it became a bit worse   at the end of this whole trial chapter when Nasher  introduced me to a  Luskan ambassador, because it introduced  a meta  element.  I &lt;em&gt;know&lt;/em&gt;  this ambassador is evil and responsible for  certain  deeds, even  though my character has never met her before, because it was shown to me  in cutscenes.  But my  character  doesn&#39;t know, and this essentially  reduces me to the  watcher of a  horror movie helplessly telling the  character onscreen  &quot;Don&#39;t go down  into that basement!&quot;&lt;/p&gt; &lt;p&gt;Granted,  my character has  reason to distrust  Luskan officials in general after  that trial, and  Qara did mention that  she sensed that the ambassador  was hiding a lot of power, and the  ambassador was quick  to repeatedly  silence her more friendly and  straightforward assistant,  so perhaps it  wouldn&#39;t be entirely  unreasonably nationalistic to be wary of this  ambassador.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2012/01/neverwinter-nights-2-part-4.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s72-c/cover.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-6641915826699496188</guid><pubDate>Fri, 30 Dec 2011 08:44:00 +0000</pubDate><atom:updated>2012-01-05T16:40:10.913-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">companions</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>Neverwinter Nights 2: Grimms&#39; Fairy Tales contest mods</title><description>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s1600/cover.png&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s1600/cover.png&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 240px; height: 240px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s400/cover.png&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s400/cover.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5691341550288518402&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;There   have been several &quot;firsts&quot; surrounding this game, which ended up also   being &quot;lasts&quot;, such as Mysteries of Westgate, which was described as  the  &lt;em&gt;first &lt;/em&gt;adventure pack for NWN2, with the promise that there   would be more to come.  Alas, Atari&#39;s handling of that program looked   about as disastrous as the Premium Module program for NWN1, and the   release of Mysteries of Westgate was delayed for a year and a half after   it was finished and ready to go (&lt;em&gt;allegedly&lt;/em&gt; for some nebulous,   asinine DRM-related reasons, but more likely because Atari wanted to   release the two official expansion packs first), and it became the first   and &lt;em&gt;last&lt;/em&gt; adventure pack for NWN2.&lt;/p&gt; &lt;p&gt;Other such &quot;firsts   and lasts&quot; were in community projects and contests, such as the   excellent but overly optimistically-specified &lt;em&gt;2008&lt;/em&gt; Halloween   community pack reviewed earlier, and Obsidian&#39;s own community contest,   which I&#39;m reviewing here.  Early after the release of NWN2, Obsidian   held a contest for modmakers  to make a short module with the toolset,   with the theme of Grimms&#39; Fairy  Tales.  As far as I can tell, this was   the only contest that was held, and I wish it had been only the first  of  many, as they had planned it to be.&lt;/p&gt; &lt;p&gt;I would think, since   Obsidian specified the versions of the stories as collected by the   Brothers Grimm, that they wanted the modules to be the harsh, often   undeveloped or half-remembered Germanic oral versions of the stories,   rather than the watered-down derivations from modern times, or the older   Italian and French stories many of them originated as (Perrault   published some of them over a century earlier than the Grimms in &lt;i&gt;Histoires ou Contes du Temps passé&lt;/i&gt;, and Basile published some close to &lt;em&gt;two&lt;/em&gt; centuries earlier in &lt;em&gt;Il Pentamerone&lt;/em&gt;).  In &lt;em&gt;practise,&lt;/em&gt;   the modules ran nearly the full gamut, from dark Germanic, to Disney,   to patchwork spoof (which may be redundant when in the same sentence as   &quot;Disney&quot; in this case), so the actual theme of some of these modules  was  more along the lines of fairy tales &lt;em&gt;in general&lt;/em&gt; rather than Grimms-specific.&lt;/p&gt; &lt;p&gt;A   little note about the Grimms themselves, and how to refer to them.  I   see many variations in spelling and punctuation whenever the topic   arises, many of them wrong.  The two brothers, Jacob and Wilhelm Grimm,   can be referred to correctly as &quot;the Grimm brothers&quot;, &quot;the brothers   Grimm&quot;, or simply &quot;the Grimms&quot; (plural because there are two of them).    The main confusion arises when referring to the stories they collected   and published.  The translation of the title they used themselves was   &quot;Children&#39;s and Household Tales&quot;, but the stories were published under   many titles over the last 200 years, some of which used incorrect   grammar themselves, all relating to where and when to put an &quot;s&quot; at the   end of the name or use an apostrophe.  Here are a few grammatically   correct variations: &quot;Grimms&#39; Fairy Tales&quot; (plural possessive with the   apostrophe at the end), or &quot;tales from the Grimms&quot;, &quot;tales from the   brothers Grimm&quot;, &quot;the Grimm brothers&#39; tales&quot;, etc., etc.&lt;/p&gt; &lt;p&gt;All right, enough historical and grammatical pedantry -- on to the modules!&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=136&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=136&quot;&gt;The Birthday&lt;/a&gt;, by Zach Holbrook&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONpQ7VjbXHBJDTT-bE2f9hUlKBjo-5qITB9MgrOErdwIvcWBUmyKKKN6mOwAcyPMlGk0RwtCXr5AtXZhBmv-rZRiZSS9ob9oBeStf7hfk8aHi89IAGq4TZJbXuFOW8s3iwMp6mT-X5W8/s1600/nwn2main+2011-12-02+16-13-17-43.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONpQ7VjbXHBJDTT-bE2f9hUlKBjo-5qITB9MgrOErdwIvcWBUmyKKKN6mOwAcyPMlGk0RwtCXr5AtXZhBmv-rZRiZSS9ob9oBeStf7hfk8aHi89IAGq4TZJbXuFOW8s3iwMp6mT-X5W8/s1600/nwn2main+2011-12-02+16-13-17-43.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691332047639126002&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONpQ7VjbXHBJDTT-bE2f9hUlKBjo-5qITB9MgrOErdwIvcWBUmyKKKN6mOwAcyPMlGk0RwtCXr5AtXZhBmv-rZRiZSS9ob9oBeStf7hfk8aHi89IAGq4TZJbXuFOW8s3iwMp6mT-X5W8/s288/nwn2main+2011-12-02+16-13-17-43.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONpQ7VjbXHBJDTT-bE2f9hUlKBjo-5qITB9MgrOErdwIvcWBUmyKKKN6mOwAcyPMlGk0RwtCXr5AtXZhBmv-rZRiZSS9ob9oBeStf7hfk8aHi89IAGq4TZJbXuFOW8s3iwMp6mT-X5W8/s288/nwn2main+2011-12-02+16-13-17-43.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   was the first one I tried, and it was very well-done, despite being a   solo adventure.  If I had played as a mêlée character I would certainly   have had an easier time of it, but I was a ranger, and unprepared for   the amount of solo combat this module contained.&lt;/p&gt; &lt;p&gt;I had trouble getting this mod to run properly, but this was entirely my fault, due to a mistake in installing it.&lt;/p&gt; &lt;p&gt;This   author went with a stark German feel with the names and overall story   themes (aside from the fairy tale source material itself), though it also   had a strong French/Celtic/Scottish influence with the unseelie fairies   and redcaps (I don&#39;t recall the Grimms writing about redcaps, aside  from  Little Red Riding Hood, who they called &quot;Little Redcap&quot;, but I  could be  forgetting something).  Regardless, these elements were highly  welcome,  and gave a very different feel to this world than usual  D&amp;amp;D  settings.  The overall plot is based largely on &lt;em&gt;The Wolf and Seven Kids&lt;/em&gt;, but I can&#39;t think of any fairy tale the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ5eHit5Z2HtKAqKBAT6CAXh8yPCXY4maJJC0f8lDKWSOTcCrHTeO77oPw1kgCPr0bMWrACvgfrhfTBIC23tOkkjVlzwa8WMvr18AEXhE_0_EM1eYog9Y9Zw4C_Uu6rgEccJqF2DcyifY/s1600/nwn2main+2011-12-02+15-54-36-81.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ5eHit5Z2HtKAqKBAT6CAXh8yPCXY4maJJC0f8lDKWSOTcCrHTeO77oPw1kgCPr0bMWrACvgfrhfTBIC23tOkkjVlzwa8WMvr18AEXhE_0_EM1eYog9Y9Zw4C_Uu6rgEccJqF2DcyifY/s1600/nwn2main+2011-12-02+15-54-36-81.jpg&quot; title=&quot;Every town with a sinister secret needs at least one moron to keep accidentally dropping clues about something bad going on...&quot;&gt;&quot;village secret&quot; theme&lt;/a&gt; might have come from.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7bK2mXFqiJiVLel1G0lmYswjpZtefKE4ftrMigN8CrxTSJBX1Ky-h9j0KMFzf-UdIJ7NkKv3AuObvnz97_9MkzU96yi0mHcrnrwBoC0ZrlbdeqjDBDdYrH20-iBWCvPr7GK45vqUNsc/s1600/nwn2main+2011-12-02+19-01-17-16.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7bK2mXFqiJiVLel1G0lmYswjpZtefKE4ftrMigN8CrxTSJBX1Ky-h9j0KMFzf-UdIJ7NkKv3AuObvnz97_9MkzU96yi0mHcrnrwBoC0ZrlbdeqjDBDdYrH20-iBWCvPr7GK45vqUNsc/s1600/nwn2main+2011-12-02+19-01-17-16.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt; &lt;p&gt;There&#39;s a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvtmp3rQ9seVBGv-a1D48Fz9mm_AKMppW2syz2afbeQZHVyL5MNlDyl5JkM3VPEXfHgoPHd7IVLW6SEiEL4D_HFTjFzAx58Wt3V8G3A4FJI6LjPQB-usBHWhw0_UjR1od-sizLPfHYnr8/s1600/nwn2main+2011-12-02+15-38-44-50.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvtmp3rQ9seVBGv-a1D48Fz9mm_AKMppW2syz2afbeQZHVyL5MNlDyl5JkM3VPEXfHgoPHd7IVLW6SEiEL4D_HFTjFzAx58Wt3V8G3A4FJI6LjPQB-usBHWhw0_UjR1od-sizLPfHYnr8/s1600/nwn2main+2011-12-02+15-38-44-50.jpg&quot;&gt;side collection quest&lt;/a&gt;,   though I&#39;m not sure it&#39;s necessary to formally take the quest in order   to get the rewards, since the items you collect are all pieces of gear   that you can use in their own right.  These items have names and   descriptions which make reference to other well-known tales.  They&#39;re   hidden all over the woods, the trees of which are very large and dense.    I played the mod with the fading trees turned off, and it made for a   nicely claustrophobic experience.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7bK2mXFqiJiVLel1G0lmYswjpZtefKE4ftrMigN8CrxTSJBX1Ky-h9j0KMFzf-UdIJ7NkKv3AuObvnz97_9MkzU96yi0mHcrnrwBoC0ZrlbdeqjDBDdYrH20-iBWCvPr7GK45vqUNsc/s1600/nwn2main+2011-12-02+19-01-17-16.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7bK2mXFqiJiVLel1G0lmYswjpZtefKE4ftrMigN8CrxTSJBX1Ky-h9j0KMFzf-UdIJ7NkKv3AuObvnz97_9MkzU96yi0mHcrnrwBoC0ZrlbdeqjDBDdYrH20-iBWCvPr7GK45vqUNsc/s1600/nwn2main+2011-12-02+19-01-17-16.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691332052831901570&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7bK2mXFqiJiVLel1G0lmYswjpZtefKE4ftrMigN8CrxTSJBX1Ky-h9j0KMFzf-UdIJ7NkKv3AuObvnz97_9MkzU96yi0mHcrnrwBoC0ZrlbdeqjDBDdYrH20-iBWCvPr7GK45vqUNsc/s640/nwn2main+2011-12-02+19-01-17-16.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH7bK2mXFqiJiVLel1G0lmYswjpZtefKE4ftrMigN8CrxTSJBX1Ky-h9j0KMFzf-UdIJ7NkKv3AuObvnz97_9MkzU96yi0mHcrnrwBoC0ZrlbdeqjDBDdYrH20-iBWCvPr7GK45vqUNsc/s640/nwn2main+2011-12-02+19-01-17-16.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The   module is well-written, and features multiple endings depending on a   critical choice you make during the course of the main quest.    Recommended.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=140&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=140&quot;&gt;The Rampion Champion&lt;/a&gt;, by Death Quaker&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRicWjcJ7dqooHS9418Ir9AajR_HxdEOb9uKFnnlVndUqtzueT_QopkjFmxRe24NZyiOawFQ_y3F51VB3bEG9qLrnHY7zjC0jGkV-KaGYL6dLiMCT2TqGvj4wPI5ziJ3S6eht1Ei4gDkM/s1600/nwn2main+2011-12-02+22-12-47-01.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRicWjcJ7dqooHS9418Ir9AajR_HxdEOb9uKFnnlVndUqtzueT_QopkjFmxRe24NZyiOawFQ_y3F51VB3bEG9qLrnHY7zjC0jGkV-KaGYL6dLiMCT2TqGvj4wPI5ziJ3S6eht1Ei4gDkM/s1600/nwn2main+2011-12-02+22-12-47-01.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691332265129560690&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRicWjcJ7dqooHS9418Ir9AajR_HxdEOb9uKFnnlVndUqtzueT_QopkjFmxRe24NZyiOawFQ_y3F51VB3bEG9qLrnHY7zjC0jGkV-KaGYL6dLiMCT2TqGvj4wPI5ziJ3S6eht1Ei4gDkM/s320/nwn2main+2011-12-02+22-12-47-01.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRicWjcJ7dqooHS9418Ir9AajR_HxdEOb9uKFnnlVndUqtzueT_QopkjFmxRe24NZyiOawFQ_y3F51VB3bEG9qLrnHY7zjC0jGkV-KaGYL6dLiMCT2TqGvj4wPI5ziJ3S6eht1Ei4gDkM/s320/nwn2main+2011-12-02+22-12-47-01.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 172px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   second module I tried was much shorter, and took a more lighthearted   approach.  It focuses entirely on the prenatal period of the story &lt;em&gt;Rapunzel,&lt;/em&gt;   and you play as the husband of the pregnant mother-to-be who craves  the  rampion growing in the enchantress Gothel&#39;s garden.  Your house   interior, where you begin, and the garden itself are the only two   locations in this module.&lt;/p&gt; &lt;p&gt;The house is a typical NWN2 interior,   and is rather larger than it needs to be.  It also has no lighting at   all, and I could only see by the dim ambient light.  Having seen this   kind of poor lighting in at least one other module from the early times   of the game&#39;s release, I suspect this is due to people typically having   played the game with shadows &lt;em&gt;turned off&lt;/em&gt; at that time, since   they were a little too processor-intensive for many computers of the   time.  Anyway, after receiving the quest from your wife and picking up   some equipment from the armoire, you end up in the garden.&lt;/p&gt; &lt;p&gt;The garden is very large, and &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitCXnougcbxJIFE66DimaFmLquYsL3eeN7PS9CQUpMgmO0CtJ71Cf8pCFweNQeM_9Yn4y12CATkYly7BkiWun_fWMlLu0T41rEempLmTOZoRhDHaUNirJNwQofim5ilDKFtOFhmvykyIc/s1600/nwn2main+2011-12-02+22-09-47-16.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitCXnougcbxJIFE66DimaFmLquYsL3eeN7PS9CQUpMgmO0CtJ71Cf8pCFweNQeM_9Yn4y12CATkYly7BkiWun_fWMlLu0T41rEempLmTOZoRhDHaUNirJNwQofim5ilDKFtOFhmvykyIc/s1600/nwn2main+2011-12-02+22-09-47-16.jpg&quot;&gt;rather pretty&lt;/a&gt;.    Time doesn&#39;t advance here, and it&#39;s always night, and as an exterior   it&#39;s free from the poor lighting of the interior.  There are two tilled   patches -- one for maize and the other for rampion -- with &quot;garden   gnomes&quot; working the land, glowing friendly pixies flying around, and   several enemies.  One patch has a macabre &quot;scarecrow&quot;, and the other has   a guardian dire wolf.  Reading the descriptions of these various   creatures and items is recommended for the full experience.&lt;/p&gt; &lt;p&gt;The   task is to collect 3 samples of rampion.  One of these is obtained   through a quest given by a water nixie, whose character is   well-written.  She wants you to deal with a &quot;merciless manikin&quot; (which   brings Rumpelstiltskin to mind), who asks you a riddle taken from yet &lt;em&gt;another&lt;/em&gt; story!&lt;/p&gt; &lt;p&gt;This   one also features several endings based on a choice you make near the   end.  I recommend this module as well for a short bit of fun and   interactions.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;%20id=141&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;%20id=141&quot;&gt;Happily Never After&lt;/a&gt;, by Allyndn the Beggar&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVjImpruUF2VjQCosJThZoTtL_7Sy35lHqf6JWa6y5t4mjYvrYb72MtOJdeJKYbb2oD69_RXTPg6GQQipFybR16sH8NlqdTmffshUnGX13-e1UusLUD6CM-GYZx33kf3sGTOCX89eAzgg/s1600/nwn2main+2011-12-03+19-06-45-75.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVjImpruUF2VjQCosJThZoTtL_7Sy35lHqf6JWa6y5t4mjYvrYb72MtOJdeJKYbb2oD69_RXTPg6GQQipFybR16sH8NlqdTmffshUnGX13-e1UusLUD6CM-GYZx33kf3sGTOCX89eAzgg/s1600/nwn2main+2011-12-03+19-06-45-75.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691332277519574450&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVjImpruUF2VjQCosJThZoTtL_7Sy35lHqf6JWa6y5t4mjYvrYb72MtOJdeJKYbb2oD69_RXTPg6GQQipFybR16sH8NlqdTmffshUnGX13-e1UusLUD6CM-GYZx33kf3sGTOCX89eAzgg/s288/nwn2main+2011-12-03+19-06-45-75.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVjImpruUF2VjQCosJThZoTtL_7Sy35lHqf6JWa6y5t4mjYvrYb72MtOJdeJKYbb2oD69_RXTPg6GQQipFybR16sH8NlqdTmffshUnGX13-e1UusLUD6CM-GYZx33kf3sGTOCX89eAzgg/s288/nwn2main+2011-12-03+19-06-45-75.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   one was quite a disappointment after the other two.  It was much   longer, but all of that extra time was basically running around the   unnecessarily-restricted paths.  It also suffered from the nonexistent   interior lighting, and whatever scripts were supposed to fire near the   climax didn&#39;t entirely work.&lt;/p&gt; &lt;p&gt;The writing was uneven, and   dialogues were all delivered in cutscene style, with very long pauses   that couldn&#39;t be advanced past manually.  I would have preferred that   the dialogues had been delivered in the box-style.&lt;/p&gt; &lt;p&gt;The goblin   mine was perhaps the best part of the module, and I can see what the   author might have been trying to accomplish with the landscapes in the   search for the prince, but it just wasn&#39;t quite there.&lt;/p&gt; &lt;p&gt;The   graveyard was exceptionally tedious for me as a solo player, and was   just filler combat with no plot relevance.  There were several crypt   buildings with doors that could be partially manipulated, making me   think I needed to get inside them, but those turned out to be (probably   unintentional) red herrings.  The troll who guarded the entrance to the   graveyard forced dialogue and re-demanded payment every time I passed  the  trigger, which I did several times in trying to deal with the  creatures  in the graveyard.&lt;/p&gt; &lt;p&gt;When I finally found both of the  plot-required  elements and returned to the house (which I had  previously explored  first), there was no new dialogue, and no way to go  upstairs.  Possibly  the module expected me not to have spoken to the  stepsisters until after  finding the prince and the monk.  At any rate, I  force-attacked them,  and one of them dropped the key.&lt;/p&gt; &lt;p&gt;When I  got upstairs, I was  treated to a mostly-broken cutscene with the camera  pointing at nothing  because the AI had gone off to do its own thing,  and when it was time to  fight the final boss, the two &quot;allies&quot; simply  ran around the room the  whole time, speaking battle lines, but lending  no aid.&lt;/p&gt; &lt;p&gt;It was a  nice idea, but I can&#39;t recommend this, though  you could always give it a  try if you use a high-level character to  bulldoze your way through the  fights, and have a permanent haste effect  to speed through the very long  pathways.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=nwn2modulesenglish.Detail&amp;amp;id=130&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=nwn2modulesenglish.Detail&amp;amp;id=130&quot;&gt;A Walk In the Woods&lt;/a&gt;, by Wyrin&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3f5xvv-MFnDrkNbVKzfrZiDNeD-wSklM4-V83Hi_M8X15dDfvrk3AyuR87DZBam4hmomxBHq-JS0DnH8jL8XJnGcKzQ-CwuXLcuWutlBuAnX5GHR5WQf-qYcdfqxbROH9rwgy5qbhQPs/s1600/nwn2main+2011-12-18+22-07-16-60.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3f5xvv-MFnDrkNbVKzfrZiDNeD-wSklM4-V83Hi_M8X15dDfvrk3AyuR87DZBam4hmomxBHq-JS0DnH8jL8XJnGcKzQ-CwuXLcuWutlBuAnX5GHR5WQf-qYcdfqxbROH9rwgy5qbhQPs/s1600/nwn2main+2011-12-18+22-07-16-60.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691332281402042594&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3f5xvv-MFnDrkNbVKzfrZiDNeD-wSklM4-V83Hi_M8X15dDfvrk3AyuR87DZBam4hmomxBHq-JS0DnH8jL8XJnGcKzQ-CwuXLcuWutlBuAnX5GHR5WQf-qYcdfqxbROH9rwgy5qbhQPs/s320/nwn2main+2011-12-18+22-07-16-60.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3f5xvv-MFnDrkNbVKzfrZiDNeD-wSklM4-V83Hi_M8X15dDfvrk3AyuR87DZBam4hmomxBHq-JS0DnH8jL8XJnGcKzQ-CwuXLcuWutlBuAnX5GHR5WQf-qYcdfqxbROH9rwgy5qbhQPs/s320/nwn2main+2011-12-18+22-07-16-60.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 205px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   one is very nicely put together.  It begins with a brief cutscene to   introduce the story, then an interactive conversation between my   character, Thumbelina, and Tom Thumb, which establishes us all as   friends and co-workers (and party members), and their different   personalities.  The prince had run off after being turned into a frog by   the villainess, and our task was to find him before the spell becomes   permanent.  Each of the companions had conversations available if  I  chose to talk to them, including comments on &quot;our current situation&quot;,   which appeared to change whenever we were inside one of the houses.&lt;/p&gt; &lt;p&gt;The   enchanted forest is pretty, colourful, and always night time, and the   path leads through a roundabout with locales and characters from   different stories, such as Snow White, Little Red Riding Hood, and  Rumpelstiltskin.  I stopped by Snow White&#39;s mining operation first,   where she told me that the dwarves had failed to return from the mine,   but that she couldn&#39;t let me in until I had found something to lure them   back out with.&lt;/p&gt; &lt;p&gt;Next I stopped at a gazebo where Rumpelstiltskin   stood with a loom and a spinning wheel.  He offered to spin materials   into gold thread for me, and the dialogue suggested I could use that to   rescue the dwarves, but first I would have to find a suitable material   to spin the thread from.&lt;/p&gt; &lt;p&gt;Next was Grandma&#39;s House, where an   eloquent woodcutter stood waiting for reinforcements before entering the   house to investigate the savage sounds from inside.  With him joined  as  a third party member, we went inside.  There were wolves and wolf  cubs  to fight, loot to be found, and an encounter upstairs that follows  the  Grimms&#39; version of Little Red Riding Hood straight.  The  woodcutter said  farewell afterward, but didn&#39;t actually leave the  party.&lt;/p&gt; &lt;p&gt;Next,  there was a house on a hilltop where a dryad called  &quot;Collector of  Stories&quot; stood.  She asked for a story, and I was  presented with a large  list of options for skill checks involving  telling a story.  As a bard,  I chose the &quot;perform&quot; option, and I was  given a choice of three  possible rewards for my successful check (which  also earned comments  from my companions).&lt;/p&gt; &lt;p&gt;A witch wearing the  appearance of Sydney  Natale awaited me at a secluded cottage, marked by  a trail of bread  crumbs and an unsecluded sign stating &quot;Splendiferous  sweets and tasty  treats await all good girls and boys!&quot;  A Hansel and  Gretel section,  apparently.  Her dialogue indicated what the graphics  did not -- that  her house was made of sweets.  She sent me on a quest  to find some  apples, which she could make into applesauce for her  dinner of &quot;suckling  pig&quot;, which she invited me to share as the quest  reward.  Well,  obviously it wasn&#39;t &lt;em&gt;really&lt;/em&gt; pork she was  roasting, but her  cottage door was locked beyond my party&#39;s ability to  pick, so there was  nothing to do but find apples.  I recall Snow White  offered a &quot;magic  apple&quot; as the reward for her quest, which she wasn&#39;t  aware was  poisoned.  I like how these quests all seem to depend on each  other.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjajJqOU12zAD0hm-3eMGgysCatLt0wLm1e4lHsA0INfk36DmPxLprPJauAUObJj4xakzovXMbcbMgP0nBVwOC0RBEvudvrRzTqddpzoQ1353bn0I8NsUMmRETVGzStH4dSYNA8x6dwBr8/s1600/nwn2main+2011-12-19+00-14-43-63.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjajJqOU12zAD0hm-3eMGgysCatLt0wLm1e4lHsA0INfk36DmPxLprPJauAUObJj4xakzovXMbcbMgP0nBVwOC0RBEvudvrRzTqddpzoQ1353bn0I8NsUMmRETVGzStH4dSYNA8x6dwBr8/s1600/nwn2main+2011-12-19+00-14-43-63.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691332289964948034&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjajJqOU12zAD0hm-3eMGgysCatLt0wLm1e4lHsA0INfk36DmPxLprPJauAUObJj4xakzovXMbcbMgP0nBVwOC0RBEvudvrRzTqddpzoQ1353bn0I8NsUMmRETVGzStH4dSYNA8x6dwBr8/s320/nwn2main+2011-12-19+00-14-43-63.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjajJqOU12zAD0hm-3eMGgysCatLt0wLm1e4lHsA0INfk36DmPxLprPJauAUObJj4xakzovXMbcbMgP0nBVwOC0RBEvudvrRzTqddpzoQ1353bn0I8NsUMmRETVGzStH4dSYNA8x6dwBr8/s320/nwn2main+2011-12-19+00-14-43-63.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 159px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Next I approached Rapunzel&#39;s tower.  Ah, that&#39;s no doubt where I&#39;d find something to spin into gold -- her hair!&lt;/p&gt; &lt;p&gt;The   tower was actually a rather short one.  Perhaps there weren&#39;t many   tower-like assets in the vanilla set.  At its base, an NPC called &quot;The   Prince&quot; called for Rapunzel to let down her hair.  In conversation, Tom   Thumb said we shouldn&#39;t be wasting our time, since we needed to go   rescue &quot;The Prince&quot; without acknowledging that this NPC was &lt;em&gt;also&lt;/em&gt; called &quot;The Prince&quot;.&lt;/p&gt; &lt;p&gt;This   prince joined the party when I offered the scissors I had obtained  from  the woodcutter to use in clearing the chamber of Rapunzel&#39;s hair,  which  was blocking his entry.&lt;/p&gt; &lt;p&gt;The tower consisted of several  hallways  full of &quot;hair golems&quot;, arranged in a square around a central  room, so  I think it was meant to give the impression of a kind of  winding  staircase.  At the top, Neeshka played the role of an evil  sorceress  harvesting hair from Rapunzel to make these golems.  After a  boss fight  yielding plenty of loot, we rescued Rapunzel.&lt;/p&gt; &lt;p&gt;As  expected, we  received some hair.  The prince said he was going to stay  with Rapunzel  in the tower to finish destroying the sorceress&#39; works,  but like the  woodcutter, he didn&#39;t leave the party either.  I manually  booted him  out.&lt;/p&gt; &lt;p&gt;I gave the hair to Rumpelstiltskin and barely  passed a skill  check on getting him to hand over the golden thread he  spun out of it.   On my way back to Snow White with the thread, I found  the missing frog  prince at a pond.  He said he needed something to eat  in order to break  the spell.  So it looks like these side quests were  actually necessary  to the main plot (even though logically, working for  the crown as I was,  I should have been able to just run back to the  castle and get as much  food as he needed).&lt;/p&gt; &lt;p&gt;Snow White offered  the dwarf Sneezy as a  companion for the mines, which were infested with  undead, some bat-like  creatures, and some cave locusts.  It was full  of loot as well, to the  point where I needed to start leaving some  things behind, because my  party couldn&#39;t carry everything anymore, and  lots of traps.  There was  one little stretch of hallway that somehow  pulled the entire population  of a room that I couldn&#39;t even see to  attack my party at once, resulting  in a couple of deaths before it was  over.&lt;/p&gt; &lt;p&gt;When I encountered a  single mummy, it was a prelude to  finding what the dwarves had recently  excavated -- a tomb that had  contained a hibernating necromancer, who  was now keeping the dwarves  hostage.  This was a challenging fight, and  I barely survived with a  single standing party member.  I enjoyed it!   The necromancer dropped a  large amount of loot, including a special  mirror item with special  abilities.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRv9Bi2SCKpE6COd6PQ7F77OjWg2T4MiVw6V55Z8bv_pvy36xx-stVt81wCZznvgCgRV2vckqtoNkJcOkePqaFZXFn1uGZEL5_lquPutTAGfIU_tAsvr_Gzfb-yIXacZrfS5KO6a-FcwY/s1600/nwn2main+walk+in+the+woods+thumbelina.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRv9Bi2SCKpE6COd6PQ7F77OjWg2T4MiVw6V55Z8bv_pvy36xx-stVt81wCZznvgCgRV2vckqtoNkJcOkePqaFZXFn1uGZEL5_lquPutTAGfIU_tAsvr_Gzfb-yIXacZrfS5KO6a-FcwY/s1600/nwn2main+walk+in+the+woods+thumbelina.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691340142570876514&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRv9Bi2SCKpE6COd6PQ7F77OjWg2T4MiVw6V55Z8bv_pvy36xx-stVt81wCZznvgCgRV2vckqtoNkJcOkePqaFZXFn1uGZEL5_lquPutTAGfIU_tAsvr_Gzfb-yIXacZrfS5KO6a-FcwY/s320/nwn2main+walk+in+the+woods+thumbelina.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRv9Bi2SCKpE6COd6PQ7F77OjWg2T4MiVw6V55Z8bv_pvy36xx-stVt81wCZznvgCgRV2vckqtoNkJcOkePqaFZXFn1uGZEL5_lquPutTAGfIU_tAsvr_Gzfb-yIXacZrfS5KO6a-FcwY/s320/nwn2main+walk+in+the+woods+thumbelina.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 190px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Snow   White rewarded me with the apple, which I then took to the witch to   make into applesauce (though this is another place where I should have   been able to go to the prince, since this was &quot;something to eat&quot;).  The   witch made plenty of veiled references to the true nature of the   &quot;piglets&quot; in the basement, and said that I should check on them before   she roasted them.  Of course it was Hansel and Gretel down there, and  I  had to fight some hellhounds before going up to confront the witch.&lt;/p&gt; &lt;p&gt;The witch turned invisible, so I used that magic mirror to see invisibility, which seemed like it helped.  She dropped a &lt;em&gt;huge &lt;/em&gt;amount   of loot, and I was rewarded with Hansel &amp;amp; Gretel&#39;s leftover bread   crumbs, which the quest log told me I could feed to the frog prince as   his &quot;something to eat&quot;.&lt;/p&gt; &lt;p&gt;The prince accepted the food and turned   human again, joining my party to confront the main villain, Maleficent  (spelled Melificent in the module).   We found her at the bridge to the  palace, with Cinderella.  There was a  showdown, during which Cinderella  (a sorceress) joined the party, and we fought one  big final boss  battle with plenty of dialogue and challenge!  Then,  alas, the module  was over.&lt;/p&gt; &lt;p&gt;What a ride!  This was far and away  the best module of  all contest entries I&#39;ve tried.  It has excellent  writing, great  characterisation and dialogue, well-designed and  interesting quests,  and appealing locations.  The interactions between  Thumbelina and Tom  Thumb made it especially entertaining, and the module  was extremely  satisfying all around.  I must look for more modules by  this author.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=142&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=142&quot;&gt;Daark Twins&lt;/a&gt;, by E.C.Patterson&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkgSMzQGx0kJv1F3Xw9lu61U2pb86sOhc0BsB56hyAOlY-igrbrKI2oaMb_FJaJhWMfG1OxUmMgrq1OnwB_jiO_SE_X_8uIdIkMjxNTNJSA6IixIswS2bkwatiCe83fhZSg4X5-8npaZU/s1600/nwn2main+daark+twins+castle.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkgSMzQGx0kJv1F3Xw9lu61U2pb86sOhc0BsB56hyAOlY-igrbrKI2oaMb_FJaJhWMfG1OxUmMgrq1OnwB_jiO_SE_X_8uIdIkMjxNTNJSA6IixIswS2bkwatiCe83fhZSg4X5-8npaZU/s1600/nwn2main+daark+twins+castle.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691336576404663122&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkgSMzQGx0kJv1F3Xw9lu61U2pb86sOhc0BsB56hyAOlY-igrbrKI2oaMb_FJaJhWMfG1OxUmMgrq1OnwB_jiO_SE_X_8uIdIkMjxNTNJSA6IixIswS2bkwatiCe83fhZSg4X5-8npaZU/s320/nwn2main+daark+twins+castle.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkgSMzQGx0kJv1F3Xw9lu61U2pb86sOhc0BsB56hyAOlY-igrbrKI2oaMb_FJaJhWMfG1OxUmMgrq1OnwB_jiO_SE_X_8uIdIkMjxNTNJSA6IixIswS2bkwatiCe83fhZSg4X5-8npaZU/s320/nwn2main+daark+twins+castle.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 223px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   one casts you in the role of a pair of siblings named Daark, an   analogue to the Grimms.  I used the included character, a wizard, and my   bard sister joined automatically, forming a party of two.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAql8eM0hoYSGyYIpwhb_ipT65fDyM-bxXNM1N3XbElrEJsIpw-WRwVy-qPkXr2lDGa0buc4l61NUv0hAvLJGVmxoUbWc_MgU5cYcu3QrGn0njlQRw2m6n_soc0utYBXZ6cphNenMdkpI/s1600/nwn2main+daark+golem+finale.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAql8eM0hoYSGyYIpwhb_ipT65fDyM-bxXNM1N3XbElrEJsIpw-WRwVy-qPkXr2lDGa0buc4l61NUv0hAvLJGVmxoUbWc_MgU5cYcu3QrGn0njlQRw2m6n_soc0utYBXZ6cphNenMdkpI/s1600/nwn2main+daark+golem+finale.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The   back story is that we travelled from a small town named Anaatnas (no   doubt &quot;Santa Ana&quot; spelled backward) to find out about some &quot;wondrous   thing&quot; a white wizard was working on in a tower in the middle of a   lake.  Along the way there was an interesting and somewhat bizarre   encounter that resulted in some water-walking after it was done.&lt;/p&gt; &lt;p&gt;I  interpret  the wizard&#39;s exposition to mean that a large and ambitious  module,  which was under construction, has gotten out of control and was  released  with a lot of bugs, and he wants us to retrieve it so he can  finish it  properly.&lt;/p&gt; &lt;p&gt;I&#39;m not happy with the spell selection that  was  provided with this character...basically no offensive spells at  all, and  the bard sister makes a poor tank.  I was wiped twice by a  group of  unruly &quot;kids&quot; once I got to the tower.  The &quot;kids&quot; appeared to  represent  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwENf7htiaxpBGEcJ7fKwK4U7CPalHvMqjevcw4uJj90UwFJKlZT4zBAVkmZFAkWWBkBc8hVPgveavv4gdzUQZOk8iJw4767cm6SN9bxdLkr7-YHw5eVMf92CCK1ZKo0FvrxPp1L0ytoY/s1600/nwn2main+daark+forum+fanboy+accusation.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwENf7htiaxpBGEcJ7fKwK4U7CPalHvMqjevcw4uJj90UwFJKlZT4zBAVkmZFAkWWBkBc8hVPgveavv4gdzUQZOk8iJw4767cm6SN9bxdLkr7-YHw5eVMf92CCK1ZKo0FvrxPp1L0ytoY/s1600/nwn2main+daark+forum+fanboy+accusation.jpg&quot; title=&quot;I really hate when people misspell &amp;quot;yea&amp;quot; as &amp;quot;yay&amp;quot; in this context.&quot;&gt;yea-sayers and nay-sayers&lt;/a&gt; amongst mod downloaders and players.&lt;/p&gt; &lt;p&gt;The next floor had more modding metaphors, this time in the form of some &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKNMO-IUF2-SSvwy06QyUoecHvau4UqFGirt2oUecI_mWYIq4vCCQXwjrzF59bOEVH8O9Hg1Pyhr8uA0CWcLRBRTdW3SdmsORTi96rY_pUxcmkKlPlfRXoUZ7B5zdQs2kDlmWTyJLpT80/s1600/nwn2main+daark+pit+fight.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKNMO-IUF2-SSvwy06QyUoecHvau4UqFGirt2oUecI_mWYIq4vCCQXwjrzF59bOEVH8O9Hg1Pyhr8uA0CWcLRBRTdW3SdmsORTi96rY_pUxcmkKlPlfRXoUZ7B5zdQs2kDlmWTyJLpT80/s1600/nwn2main+daark+pit+fight.jpg&quot;&gt;miniature pit-fighting&lt;/a&gt;   to decide which module was the best.  It also ended in some combat.   I  ended up turning the combat settings all the way down for this module.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAql8eM0hoYSGyYIpwhb_ipT65fDyM-bxXNM1N3XbElrEJsIpw-WRwVy-qPkXr2lDGa0buc4l61NUv0hAvLJGVmxoUbWc_MgU5cYcu3QrGn0njlQRw2m6n_soc0utYBXZ6cphNenMdkpI/s1600/nwn2main+daark+golem+finale.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAql8eM0hoYSGyYIpwhb_ipT65fDyM-bxXNM1N3XbElrEJsIpw-WRwVy-qPkXr2lDGa0buc4l61NUv0hAvLJGVmxoUbWc_MgU5cYcu3QrGn0njlQRw2m6n_soc0utYBXZ6cphNenMdkpI/s1600/nwn2main+daark+golem+finale.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691336560005937666&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAql8eM0hoYSGyYIpwhb_ipT65fDyM-bxXNM1N3XbElrEJsIpw-WRwVy-qPkXr2lDGa0buc4l61NUv0hAvLJGVmxoUbWc_MgU5cYcu3QrGn0njlQRw2m6n_soc0utYBXZ6cphNenMdkpI/s320/nwn2main+daark+golem+finale.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAql8eM0hoYSGyYIpwhb_ipT65fDyM-bxXNM1N3XbElrEJsIpw-WRwVy-qPkXr2lDGa0buc4l61NUv0hAvLJGVmxoUbWc_MgU5cYcu3QrGn0njlQRw2m6n_soc0utYBXZ6cphNenMdkpI/s320/nwn2main+daark+golem+finale.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 242px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The   next floor was full of near-dead gnomes at workstations, who the  leader  explained were working on bugfixes and implementing requested   features.  In the middle of the room was a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjivBhYZIQZUUsTKaOTpUT-JLzQbYpeLtD8tsaF3rv7mxf9GvkHAbHeZiViyTn1YM-aIdQdMngKHqGCU1EwKyFKrDaZnesVsx1pOoB6-1MQXiViUozpqtVw99S6wKElx5XFpsZxYQM2nys/s1600/nwn2main+daark+puzzle.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjivBhYZIQZUUsTKaOTpUT-JLzQbYpeLtD8tsaF3rv7mxf9GvkHAbHeZiViyTn1YM-aIdQdMngKHqGCU1EwKyFKrDaZnesVsx1pOoB6-1MQXiViUozpqtVw99S6wKElx5XFpsZxYQM2nys/s1600/nwn2main+daark+puzzle.jpg&quot;&gt;familiar colour-changing puzzle&lt;/a&gt;.    It didn&#39;t work as it was supposed to, though, and I ended up beating  it  in only two moves, which I shouldn&#39;t have been able to do.  In any   case, it rewarded me with a &quot;fix&quot; item to use on the rampant module   (called &quot;The Creation&quot;).&lt;/p&gt; &lt;p&gt;After a brief encounter with an ominous   woman whose purpose seemed to be to provide a safe environment for   practising a game mechanic to be used immediately afterward, we advanced   to the boss -- fighting the Creation, which was a giant blade golem.    This was the only enjoyable combat for the module, since two other   characters joined in to help, making it a reasonably-sized party at   last.  It all wrapped up with the Daarks telling the story in a tavern.&lt;/p&gt; &lt;p&gt;Even   though it didn&#39;t seem to relate itself to the theme of the contest at   first (aside from making the characters analogues to the Grimms), the   Grimms&#39; collection does include some allegorical entries, and this   module was certainly an allegorical tale.  There was some fun and   novelty to be had here.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=133&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=133&quot;&gt;Witch in the Wood&lt;/a&gt;, by Lord Niah&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEpMsNFUH3PC7rMSkdQmVVEjoYiaGWz6JAcUv0stUpIken3TCZWNhPKgl5W30yvZ_CQ_1sHbxbRAJYxpqZd7fEOxRam7dAOllN7ImL4_3_h_ZFTVzB8AT1edsAZb1AOzX3YD3FhYYLhaI/s1600/nwn2main+witch+wood+gingerbread+house.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEpMsNFUH3PC7rMSkdQmVVEjoYiaGWz6JAcUv0stUpIken3TCZWNhPKgl5W30yvZ_CQ_1sHbxbRAJYxpqZd7fEOxRam7dAOllN7ImL4_3_h_ZFTVzB8AT1edsAZb1AOzX3YD3FhYYLhaI/s1600/nwn2main+witch+wood+gingerbread+house.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691340155192879554&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEpMsNFUH3PC7rMSkdQmVVEjoYiaGWz6JAcUv0stUpIken3TCZWNhPKgl5W30yvZ_CQ_1sHbxbRAJYxpqZd7fEOxRam7dAOllN7ImL4_3_h_ZFTVzB8AT1edsAZb1AOzX3YD3FhYYLhaI/s320/nwn2main+witch+wood+gingerbread+house.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEpMsNFUH3PC7rMSkdQmVVEjoYiaGWz6JAcUv0stUpIken3TCZWNhPKgl5W30yvZ_CQ_1sHbxbRAJYxpqZd7fEOxRam7dAOllN7ImL4_3_h_ZFTVzB8AT1edsAZb1AOzX3YD3FhYYLhaI/s320/nwn2main+witch+wood+gingerbread+house.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 226px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   was a good module based around Hansel &amp;amp; Gretel.  As was suggested,   I played as a ranger (3rd level), though I had only played that class   once before (in The Birthday), because the author said there were  little  extras for that class.  I&#39;m not sure what they were, but it  could have  been notifications about finding bread crumbs, or perhaps  finding things  when searching placeables.  The Grimm brothers  themselves make an  appearance as vendors near the starting area.&lt;/p&gt; &lt;p&gt;The  first half of  the module is exploration.  The woodcutter wants you to  find his kids,  and to do that, you have to go off the path into a dense  forest.  The  area is designed with plenty of variation in terrain  height, lots of  vegetation, and a mix of normal and large-scaled trees.   I still played  it with &quot;tree fading&quot; turned off, so I used character  mode and zoomed in  pretty close to the character in order to see around  all of the plant  life.  It gave the exploration a closer, more  intimate feel, and  sometimes I really did find things by just stumbling  over them (like a  body).&lt;/p&gt; &lt;p&gt;There were some wolves scattered  around, and also a couple  of ogres.  The ogres were a bit superfluous  when looking at the module  as a whole.&lt;/p&gt; &lt;p&gt;The gingerbread house was  an appropriate  approximation, and not so much like a regular wooden  house like the same  situation in one of the other modules.  Once  inside, there were some  good conversations and interactions, and the  kids became full  companions!  There were special items and some good  readables.  Some &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh12ZBRYwy2kLlu1rFAzlf8bbzf937BrnygCpyhJB0W9w03CwN2rDK_ZL8fBPmd-rU254LgoNyR4ODeIq4QQVtX16e2ZY7urGJ5YtmG744eiMmc2llN948yOB10LEv2wyQAInLOQPV3nmQ/s1600/nwn2main+witch+wood+ranger+search.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh12ZBRYwy2kLlu1rFAzlf8bbzf937BrnygCpyhJB0W9w03CwN2rDK_ZL8fBPmd-rU254LgoNyR4ODeIq4QQVtX16e2ZY7urGJ5YtmG744eiMmc2llN948yOB10LEv2wyQAInLOQPV3nmQ/s1600/nwn2main+witch+wood+ranger+search.jpg&quot;&gt;placeables could be searched&lt;/a&gt;,   others didn&#39;t respond.  Afterward, there was an obstacle that seemed  to  have multiple solutions (I got past it using an item I had found   earlier in the forest).  Definitely worth playing.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=191&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=191&quot;&gt;The Mount of Evil Counsel&lt;/a&gt;, by Nir Idan&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieWqxRVsiaLLIEsrjJc7lPJuWxPjvEJwa7RFAWu4-mpAKwvlJmQ4FepxjcDFLlS-JxlF5DsY2rTziLnv1YlX7wGohxSZ1y1_Qwl_v-DyKAWMYPmWMrqfqblJNokEQhBFoGWgLqJMkO6iQ/s1600/nwn2main+evil+counsel+generous+tree+ghost.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieWqxRVsiaLLIEsrjJc7lPJuWxPjvEJwa7RFAWu4-mpAKwvlJmQ4FepxjcDFLlS-JxlF5DsY2rTziLnv1YlX7wGohxSZ1y1_Qwl_v-DyKAWMYPmWMrqfqblJNokEQhBFoGWgLqJMkO6iQ/s1600/nwn2main+evil+counsel+generous+tree+ghost.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691339005530920658&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieWqxRVsiaLLIEsrjJc7lPJuWxPjvEJwa7RFAWu4-mpAKwvlJmQ4FepxjcDFLlS-JxlF5DsY2rTziLnv1YlX7wGohxSZ1y1_Qwl_v-DyKAWMYPmWMrqfqblJNokEQhBFoGWgLqJMkO6iQ/s320/nwn2main+evil+counsel+generous+tree+ghost.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieWqxRVsiaLLIEsrjJc7lPJuWxPjvEJwa7RFAWu4-mpAKwvlJmQ4FepxjcDFLlS-JxlF5DsY2rTziLnv1YlX7wGohxSZ1y1_Qwl_v-DyKAWMYPmWMrqfqblJNokEQhBFoGWgLqJMkO6iQ/s320/nwn2main+evil+counsel+generous+tree+ghost.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 157px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   one was the most unique of all I&#39;ve tried so far.  The story doesn&#39;t   seem to be based on any fairy tale in particular, but it sounds like it   could be, being the story of an evil cannibal witch who grants  fertility  to childless couples in exchange for a yearly payment  afterward,  &quot;repossessing&quot; and eating the children when the parents  inevitably  default on their payments.  You play as one such child,  having been sent  by your failed parents to give yourself over to the  witch.  The file  description suggested playing as either a fighter or a  rogue, and  offered some skill point suggestions.  I tried a fighter  first.&lt;/p&gt; &lt;p&gt;The  scope of the module is small, as expected, but the  titular mount is  densely packed with NPCs, puzzles, and interactive  spots which comprise  the uniqueness I mentioned at the beginning.  This  module has a large  number of choices, and I saw many places where my  choices could open up  or close off alternate paths through the story.   Unfortunately, in my  first attempt as a fighter, my only useful skill  for these encounters  was the Intimidate skill, and it wasn&#39;t useful for  all of the  encounters.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOoUH7r7fOJd7GW1OpVPz4qAoZFJFN4CirF0CaWF7FjUaxIZuGNg9gmarIubRFpYuEWgowlwEB0pVmXwPbO_A_g3iybUEjkQsKWPDM4mfNiC-PGXF_iXWR9TZqYEPUbE9Qi4OIQHG4OjE/s1600/nwn2main+evil+counsel+well+trap.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOoUH7r7fOJd7GW1OpVPz4qAoZFJFN4CirF0CaWF7FjUaxIZuGNg9gmarIubRFpYuEWgowlwEB0pVmXwPbO_A_g3iybUEjkQsKWPDM4mfNiC-PGXF_iXWR9TZqYEPUbE9Qi4OIQHG4OjE/s1600/nwn2main+evil+counsel+well+trap.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Another   unique element is that the dialogue and descriptions were all made in   the form of a written story.  Instead of my dialogue choices saying  only  the words I would speak, it described the conversation as would be  done  in a book.  &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyXE1lB3xB4Q_qzSa7GyYmFeebwu_l6jODdwkNFaK_S3foJdIcRpichihMopBmN9QG7QXCChNKjy3LhGvWXALFa73JZZid2ZwJIOVn_fWuRS2AggQsdthleoVIzxM1HYbgnQykSKi6v0Q/s1600/nwn2main+evil+counsel+dialogue+sample.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyXE1lB3xB4Q_qzSa7GyYmFeebwu_l6jODdwkNFaK_S3foJdIcRpichihMopBmN9QG7QXCChNKjy3LhGvWXALFa73JZZid2ZwJIOVn_fWuRS2AggQsdthleoVIzxM1HYbgnQykSKi6v0Q/s1600/nwn2main+evil+counsel+dialogue+sample.jpg&quot;&gt;For instance&lt;/a&gt;:&lt;/p&gt; &lt;blockquote&gt; &lt;p&gt;&quot;Served to the witch?&quot; exclaimed Solveig Siger.  &quot;The witch eats people?&quot;&lt;/p&gt; &lt;/blockquote&gt; &lt;p&gt;This   first time, I tended to fight my way through the servants of the  witch,  as most of them seemed to be unrepentant in their actions.  I  obtained a  disguise kit and a brooch from these fights.  The only  trouble with  these items was that none of them had descriptions, so I  didn&#39;t know  what I was supposed to do with them.  I found that the  disguise kit was  something desired by the werewolf in the cave, but  that dialogue  (&quot;I have the disguise kit you wanted&quot;) should not have  appeared, because  I was unable to pass the diplomacy check needed for  her to tell me that  she wanted it in the first place.&lt;/p&gt; &lt;p&gt;This was  the first module that  included reactions by the NPCs of certain actions  of mine.  There was a  locked cabin door which I began to bash, but the  nearby shepherd ran up  to me when I did that and told me to stop!   There was another locked  door inside the witch&#39;s house that had a  special event for bashing as  well.  It&#39;s also the first one I&#39;ve seen  that seems to actually let you  stealth past a talk trigger if the NPC  doesn&#39;t notice you!&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIoEndLWJruJpbKQYzsSPtGwvdKPei_bIiYYGPkfF0apTH_kBHJ3y1Q9aOETi6CR3YSbl2HIsLIt0_LqfjGTOBEkkzu3tZSNChih-fLjwTd17z82dzrbuR7C2qCyLBTPRbWz3fxKVK-qQ/s1600/nwn2main+evil+counsel+shepherd+dialogue.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIoEndLWJruJpbKQYzsSPtGwvdKPei_bIiYYGPkfF0apTH_kBHJ3y1Q9aOETi6CR3YSbl2HIsLIt0_LqfjGTOBEkkzu3tZSNChih-fLjwTd17z82dzrbuR7C2qCyLBTPRbWz3fxKVK-qQ/s1600/nwn2main+evil+counsel+shepherd+dialogue.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691339022035150690&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIoEndLWJruJpbKQYzsSPtGwvdKPei_bIiYYGPkfF0apTH_kBHJ3y1Q9aOETi6CR3YSbl2HIsLIt0_LqfjGTOBEkkzu3tZSNChih-fLjwTd17z82dzrbuR7C2qCyLBTPRbWz3fxKVK-qQ/s640/nwn2main+evil+counsel+shepherd+dialogue.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIoEndLWJruJpbKQYzsSPtGwvdKPei_bIiYYGPkfF0apTH_kBHJ3y1Q9aOETi6CR3YSbl2HIsLIt0_LqfjGTOBEkkzu3tZSNChih-fLjwTd17z82dzrbuR7C2qCyLBTPRbWz3fxKVK-qQ/s640/nwn2main+evil+counsel+shepherd+dialogue.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;Of   the many interactive items and possibilities, I don&#39;t know which ones   were done correctly, or what some of them were for.  For instance, I  was  able to obtain some wood pieces from inside the house, and combine  them  with another item (not sure which...possibly the disguise kit) to   fashion a pair of fake hands, but I have no idea why I should have   wanted a pair of fake hands.  I thought it might have something to do   with fooling the blind cook, because I was able to use her oven to cook a   poisoned meal with some meat from the hunter&#39;s cabin and a particular   mushroom, but I couldn&#39;t find a way to make use of them.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIoEndLWJruJpbKQYzsSPtGwvdKPei_bIiYYGPkfF0apTH_kBHJ3y1Q9aOETi6CR3YSbl2HIsLIt0_LqfjGTOBEkkzu3tZSNChih-fLjwTd17z82dzrbuR7C2qCyLBTPRbWz3fxKVK-qQ/s1600/nwn2main+evil+counsel+shepherd+dialogue.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIoEndLWJruJpbKQYzsSPtGwvdKPei_bIiYYGPkfF0apTH_kBHJ3y1Q9aOETi6CR3YSbl2HIsLIt0_LqfjGTOBEkkzu3tZSNChih-fLjwTd17z82dzrbuR7C2qCyLBTPRbWz3fxKVK-qQ/s1600/nwn2main+evil+counsel+shepherd+dialogue.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt; &lt;p&gt;I  ended  up trying to fight the witch, but my weapons were useless  against her,  and I inevitably failed, even when I reloaded and used the  mushroom  instead on my weapon to make it enchanted against evil.  Not  really a  surprise that a level 1 character should fail against a witch  powerful  enough to commit these kinds of misdeeds with impunity for  years,  though.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSW4U93iGVYuIiJPPUy8LFf3hc37vAAOwV4b7ZkzE5HkwMQ-IheqULQiJ0B5UWC3lCg7t9p04QeBVLv0ov9aMO1XbTh5iF3jFuEvN0PnPZmel6H-SWNZdtz7wPl0m1OJOyRFeuFQE0MeA/s1600/nwn2main+evil+counsel+rescue+girls.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSW4U93iGVYuIiJPPUy8LFf3hc37vAAOwV4b7ZkzE5HkwMQ-IheqULQiJ0B5UWC3lCg7t9p04QeBVLv0ov9aMO1XbTh5iF3jFuEvN0PnPZmel6H-SWNZdtz7wPl0m1OJOyRFeuFQE0MeA/s1600/nwn2main+evil+counsel+rescue+girls.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691339015264203218&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSW4U93iGVYuIiJPPUy8LFf3hc37vAAOwV4b7ZkzE5HkwMQ-IheqULQiJ0B5UWC3lCg7t9p04QeBVLv0ov9aMO1XbTh5iF3jFuEvN0PnPZmel6H-SWNZdtz7wPl0m1OJOyRFeuFQE0MeA/s320/nwn2main+evil+counsel+rescue+girls.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSW4U93iGVYuIiJPPUy8LFf3hc37vAAOwV4b7ZkzE5HkwMQ-IheqULQiJ0B5UWC3lCg7t9p04QeBVLv0ov9aMO1XbTh5iF3jFuEvN0PnPZmel6H-SWNZdtz7wPl0m1OJOyRFeuFQE0MeA/s320/nwn2main+evil+counsel+rescue+girls.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 218px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I  started  over again, this time as a rogue, with points in bluff and  diplomacy,  and things went much better that time.  New items appeared  with my spot  skill, which I was able to use elsewhere.  I also tried  out some of the  alternate dialogue options this time around, and found  that it changed  the tone of the entire conversation in some cases.   This time, I found  that I was able to make deals with the little man  and the fairy, and get  an item that caused the cook to conspire with me  against the witch.   However, I couldn&#39;t figure out what to do with the  little man&#39;s  suggestion about tainting the fairy&#39;s tree stump.  I  found the stump,  but the only item I had that showed up in the options  for it was the  mushroom, and when I used it, nothing different happened  with the fairy,  and I lost the mushroom, so I undid that.  This  playthrough also  revealed something that was a red herring on the other  playthrough was  actually part of the plot in this one.&lt;/p&gt; &lt;p&gt;I found what was supposed to be done with &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOoUH7r7fOJd7GW1OpVPz4qAoZFJFN4CirF0CaWF7FjUaxIZuGNg9gmarIubRFpYuEWgowlwEB0pVmXwPbO_A_g3iybUEjkQsKWPDM4mfNiC-PGXF_iXWR9TZqYEPUbE9Qi4OIQHG4OjE/s1600/nwn2main+evil+counsel+well+trap.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOoUH7r7fOJd7GW1OpVPz4qAoZFJFN4CirF0CaWF7FjUaxIZuGNg9gmarIubRFpYuEWgowlwEB0pVmXwPbO_A_g3iybUEjkQsKWPDM4mfNiC-PGXF_iXWR9TZqYEPUbE9Qi4OIQHG4OjE/s1600/nwn2main+evil+counsel+well+trap.jpg&quot;&gt;the well&lt;/a&gt;,   but it turned out to be an evil action, even though it was against a   man who was fattening up two little girls in a pen like livestock, for   his mistress the witch.  This is a very dark-themed module, considering   how long the witch has been doing this.&lt;/p&gt; &lt;p&gt;There were quite a few   evil actions that could be taken in this game, and the ending even   offers two possible epilogues based on one final choice you make, though   I personally achieved the good one.  This module is pretty remarkable   for all its choices and options, and I know there are things I missed!    Also, based on the bits and pieces of possibilities I see, I believe   there may be three different ways to defeat the witch, but I only   succeeded with one.  I never found out how to use the fairy&#39;s powers   against the witch, or what to use the fake hands for, or what the brooch   might be for, and there were at least four different things that could   be done with the mushroom.  There might possibly have been a way to   combine the brooch, hands, and disguise kit to disguise myself as the   hunter to fool the blind cook instead of gaining her as an ally by   curing her blindness.&lt;/p&gt; &lt;p&gt;In any case, this is an excellent module,   and I hope to find more modules with this kind interactivity,   flexibility, and puzzle design.  This is the only NWN2 module available   from this author, I&#39;m sorry to find.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=nwn2modulesenglish.Detail&amp;amp;id=134&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=nwn2modulesenglish.Detail&amp;amp;id=134&quot;&gt;Cry Wolf&lt;/a&gt;, by Lorft&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU009ABIxNgxNAHCONsQUaB9TI5qJSIGWSoG1TqZayT4NEEdxgnwv4VIH53PJrB9-6PRERH4mOHKiBgCpaPEIc5IK_zPLtCISPNth7PUw8nc5l11jRaTo_thqt5x4n5JpmniaGjfUPymo/s1600/nwn2main+cry+wolf+set+pieces.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU009ABIxNgxNAHCONsQUaB9TI5qJSIGWSoG1TqZayT4NEEdxgnwv4VIH53PJrB9-6PRERH4mOHKiBgCpaPEIc5IK_zPLtCISPNth7PUw8nc5l11jRaTo_thqt5x4n5JpmniaGjfUPymo/s1600/nwn2main+cry+wolf+set+pieces.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691336266467861858&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU009ABIxNgxNAHCONsQUaB9TI5qJSIGWSoG1TqZayT4NEEdxgnwv4VIH53PJrB9-6PRERH4mOHKiBgCpaPEIc5IK_zPLtCISPNth7PUw8nc5l11jRaTo_thqt5x4n5JpmniaGjfUPymo/s320/nwn2main+cry+wolf+set+pieces.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU009ABIxNgxNAHCONsQUaB9TI5qJSIGWSoG1TqZayT4NEEdxgnwv4VIH53PJrB9-6PRERH4mOHKiBgCpaPEIc5IK_zPLtCISPNth7PUw8nc5l11jRaTo_thqt5x4n5JpmniaGjfUPymo/s320/nwn2main+cry+wolf+set+pieces.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   one has a framing narrative, with you playing the part of someone   sitting to listen to a story being told by a storyteller to an audience   of children.  As he tells the story, the scene changes to you   participating in the story.  It cuts back to the storyteller between   what you might call &quot;acts&quot;.  The description suggested playing as a   level 6-8 character, but I noticed that several people in the comments   section said that the combat was too hard for that level, so I went with   their alternate suggestion of level 12.  I&#39;d prefer that over setting   the difficulty low, as I prefer to play on &quot;core rules&quot; difficulty.&lt;/p&gt; &lt;p&gt;Some   of the special rules and mechanics in this module include penalties  for  resting (counts for some kind of points tally at the end, if  I  understand correctly), hunting for special items and puzzle pieces,  and  enemies who have special attacks.  In one case, there&#39;s a gardening   spade that can be used to dig in any location, with a chance to find   small amounts of gold and at least one special item.  There&#39;s also a   good amount of effective comic relief.&lt;/p&gt; &lt;p&gt;The story involves &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ_tlXw3wLFRpUMJwQv4rcRcvZAvZ8d9RPePuu7iMZDriLCBiMrbF9vJxOhC3acSvq-0CrFeXhB6LWBhB9mcnlFhe34L78FrzRGOmJYBIXZt91KYgEO11h727injCGKUaw2oiBTGSujRA/s1600/nwn2main+cry+wolf+enemy+vista.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ_tlXw3wLFRpUMJwQv4rcRcvZAvZ8d9RPePuu7iMZDriLCBiMrbF9vJxOhC3acSvq-0CrFeXhB6LWBhB9mcnlFhe34L78FrzRGOmJYBIXZt91KYgEO11h727injCGKUaw2oiBTGSujRA/s1600/nwn2main+cry+wolf+enemy+vista.jpg&quot;&gt;a town that has vanished&lt;/a&gt;,   houses and all (the name of the crater sounds like a reference to a   similar missing town from Planescape: Torment), and one of the Grimm   brothers (both wizards in this module) disappeared as well.  The   remaining Grimm and a sturdy dwarf both join you to investigate.  Along   the way, into a canyon filled with slaadi to fight, a cleric also joins   the team (though the dwarf calls her a druidess).  Even with a good   party like this, and my slightly higher level, the combat was indeed   rather lengthy, with the enemies having very high amounts of health.    This made the resting penalty rather punishing, considering the supplied   party includes two casters (and I myself was also a caster), since   resting is necessary to replenish all those spells we burned through to   bring down these trash mobs.  It was only a final point tally penalty,   though, so no harm done.&lt;/p&gt; &lt;p&gt;Most of the mod takes place on an   alternate plane, where the ruler of the plane keeps the people in a kind   of induced coma, dreaming about different &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigViGlI2BfUlhqBoqGvcT3-3KZIWspGSA1OIbt7sOiG6bRUs5ZrozZPXPw0tG-n6BJ5_o6afxcEKJ8WOauVil-eBK4fj0dOLa5zP-CL2oHl0XkHtnJiPCH4OX549aLNumKZ1T9S9PB928/s1600/nwn2main+cry+wolf+giant.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigViGlI2BfUlhqBoqGvcT3-3KZIWspGSA1OIbt7sOiG6bRUs5ZrozZPXPw0tG-n6BJ5_o6afxcEKJ8WOauVil-eBK4fj0dOLa5zP-CL2oHl0XkHtnJiPCH4OX549aLNumKZ1T9S9PB928/s1600/nwn2main+cry+wolf+giant.jpg&quot;&gt;fairy tales&lt;/a&gt;,   while she drains them of their energy.  Several times there were skill   checks to determine whether I could find/do something or not.  These   were all-or-nothing chances, so I missed one entirely, and had to obtain   another without the clue the skill check would have provided.   I  actually wasn&#39;t able to complete the puzzle-piece hunt, because I was   transported away from the location of one of its pieces unexpectedly,   before I had finished exploring.&lt;/p&gt; &lt;p&gt;There weren&#39;t many dialogue choices in this module, but the other mechanics and novelties made up for it.&lt;/p&gt; &lt;p&gt;I  particularly  enjoyed a surprise vendor in a cave -- a genie who  appears with his  inventory when you rub a lamp.  The best part was  asking him for 3  wishes, to which he invited me to purchase a &quot;Ring of 3  Wishes&quot;.  The  ring, when I examined it, only gave +1 to three stats,  and its  description said, &quot;A ring of three wishes, providing those  wishes were:  I wish I were a little more strong, dexterous, and hardy.&quot;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGQJLlbYcdjuNWvbZxPZom-CrcWAY06WkEz5KTPy4FVfw0iI37_rG41r89iR06XQz1cRbtbLHbO58xUiKSQnWBVXbayiK1r9YgvqEKmJCwMxIJNFL9I90MSIBgEcjyI0tsLKzTrlTZKKI/s1600/nwn2main+cry+wolf+rapunzel%2527s+tower.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGQJLlbYcdjuNWvbZxPZom-CrcWAY06WkEz5KTPy4FVfw0iI37_rG41r89iR06XQz1cRbtbLHbO58xUiKSQnWBVXbayiK1r9YgvqEKmJCwMxIJNFL9I90MSIBgEcjyI0tsLKzTrlTZKKI/s1600/nwn2main+cry+wolf+rapunzel%2527s+tower.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691336265079218722&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGQJLlbYcdjuNWvbZxPZom-CrcWAY06WkEz5KTPy4FVfw0iI37_rG41r89iR06XQz1cRbtbLHbO58xUiKSQnWBVXbayiK1r9YgvqEKmJCwMxIJNFL9I90MSIBgEcjyI0tsLKzTrlTZKKI/s320/nwn2main+cry+wolf+rapunzel%2527s+tower.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGQJLlbYcdjuNWvbZxPZom-CrcWAY06WkEz5KTPy4FVfw0iI37_rG41r89iR06XQz1cRbtbLHbO58xUiKSQnWBVXbayiK1r9YgvqEKmJCwMxIJNFL9I90MSIBgEcjyI0tsLKzTrlTZKKI/s320/nwn2main+cry+wolf+rapunzel%2527s+tower.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;It   was also amusing that when I was rescuing my scattered party members,   I naturally assumed that the dwarf would be found in the Snow White   &amp;amp; the 7 Dwarves set, but in fact it was the elf cleric that was   imprisoned there.  What was a &lt;em&gt;real&lt;/em&gt; laugh was where the dwarf &lt;em&gt;actually&lt;/em&gt; was imprisoned!&lt;/p&gt; &lt;p&gt;There   was a maze which was rather unfair, with hidden triggers that  transport  you back to your starting location.  I made numerous honest  attempts,  attempting to make sense of Rumpelstiltskin&#39;s clues and  signs, but it  became rather unpleasant.  The module came with a spoiler  file, and  I read it to find how to escape the maze.  The reason this  maze was  unfair is that the clues and signs are all red herrings, and  the actual  way out requires less thinking and more noticing something  subtle on the  floor.&lt;/p&gt; &lt;p&gt;I don&#39;t know how he did it, but there&#39;s a pretty convincing scene of Rapunzel &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxOUIYtywdhHiDcUeA970Fc5fTJehjtthoUZR_7HAD6iQrG1oHMxiSopvJ1TG_vBfR88cYuWnCEefKKiWqbksp08zLRALY2QgRACwKLtZtbSSA4bs9CHqUQITKZHN7pz07kRrJC_tvXQA/s1600/nwn2main+cry+wolf+rapunzel%2527s+hair.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxOUIYtywdhHiDcUeA970Fc5fTJehjtthoUZR_7HAD6iQrG1oHMxiSopvJ1TG_vBfR88cYuWnCEefKKiWqbksp08zLRALY2QgRACwKLtZtbSSA4bs9CHqUQITKZHN7pz07kRrJC_tvXQA/s1600/nwn2main+cry+wolf+rapunzel%2527s+hair.jpg&quot;&gt;actually letting down her hair&lt;/a&gt; to climb up.&lt;/p&gt; &lt;p&gt;The   documentation said there was supposed to be a design document  included,  for those interested, but I didn&#39;t see one in either of the  archives,  nor on the Vault page.  I was interested to read it.  I  probably should  have gone with a level 10 character instead of 12,  especially if  I picked a more mêlée class.  I had planned it that way,  but I didn&#39;t  have a level 10 character in my vault, and 12 was the  closest second.   But I wasn&#39;t playing this one for its combat, so I  don&#39;t regret my  decision.  This module is certainly worth a look for  its special  mechanics and its occasional comedy.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=Nwn2modulesenglish.Detail&amp;amp;id=144&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=Nwn2modulesenglish.Detail&amp;amp;id=144&quot;&gt;Crossroads of Fate&lt;/a&gt;, by Novalis&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigiNZnblIK5R30jLnLniYhMGg-UDiNUCyzsWoolnAhzzgwfNncCuLZx8_gtz-XUpDFBzqQ52g3v0Qyp2LMz3FkOeL_3qORpM0lrZrHtIgui5tgD0vGYyrCUhpbh0WGBglOiYR7uMw3wGg/s1600/nwn2main+crossroads+quest+hook.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigiNZnblIK5R30jLnLniYhMGg-UDiNUCyzsWoolnAhzzgwfNncCuLZx8_gtz-XUpDFBzqQ52g3v0Qyp2LMz3FkOeL_3qORpM0lrZrHtIgui5tgD0vGYyrCUhpbh0WGBglOiYR7uMw3wGg/s1600/nwn2main+crossroads+quest+hook.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691336023128468018&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigiNZnblIK5R30jLnLniYhMGg-UDiNUCyzsWoolnAhzzgwfNncCuLZx8_gtz-XUpDFBzqQ52g3v0Qyp2LMz3FkOeL_3qORpM0lrZrHtIgui5tgD0vGYyrCUhpbh0WGBglOiYR7uMw3wGg/s320/nwn2main+crossroads+quest+hook.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigiNZnblIK5R30jLnLniYhMGg-UDiNUCyzsWoolnAhzzgwfNncCuLZx8_gtz-XUpDFBzqQ52g3v0Qyp2LMz3FkOeL_3qORpM0lrZrHtIgui5tgD0vGYyrCUhpbh0WGBglOiYR7uMw3wGg/s320/nwn2main+crossroads+quest+hook.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 162px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   one&#39;s documentation states that it was inspired by the triple-vignette   &quot;Stories About Snakes&quot; in the Grimms&#39; collection.  I wasn&#39;t familiar   with that selection, though judging from its vague content I may have   simply forgotten it.  That story in the collection looks like one of   those which I mentioned above as being a tale barely remembered by its   teller, with much missing.  This module was inspired not by its plot,   characters, or setting, it seems, but by its ambiguity, and the way in   which none of the snake stories ended well.&lt;/p&gt; &lt;p&gt;It seemed very   open-ended, and perhaps larger than it actually was.  I was given a   choice fairly early one, to either escape on a ship, attempt to rescue a   friend from execution at the hands of Umberlee priestesses in a   sacrificial ritual, or try to get an important book from a group of   thieves and Red Wizards of Thay who had killed some of my party members   before the story began.  Escaping on a ship might have ended the game   immediately (note: yes, it would have), or it might have led me into   complications in attempting to board the ship, and more story there.   I  chose to rescue the captured friend, and not use her (literal)   sacrifice to get the book.&lt;/p&gt; &lt;p&gt;There were numerous other choices here and there, though not usually as extreme as those.  There were also a lot of &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxTSfvC4T2wL34BRx38WaW6_8yfd2d6J7yC8ZhNW8aQX4JZp0lg98iD2hI0cvu-MIHK7dmtImFOgrOdyUl3gFpSdRFGXZMB6iUBjl0_VGVYJEfPacI8Qgeb7cH2_bJuC9hiFTDENiFf30/s1600/nwn2main+crossroads+bard+side+details.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxTSfvC4T2wL34BRx38WaW6_8yfd2d6J7yC8ZhNW8aQX4JZp0lg98iD2hI0cvu-MIHK7dmtImFOgrOdyUl3gFpSdRFGXZMB6iUBjl0_VGVYJEfPacI8Qgeb7cH2_bJuC9hiFTDENiFf30/s1600/nwn2main+crossroads+bard+side+details.jpg&quot;&gt;story hooks&lt;/a&gt;   placed here and there.  I could talk to a group of adventurers at the   tavern who were planning out an adventure, and ask to join them when   they&#39;re ready.  There was a halfling anxiously &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinvBrfCbFLVbmXy2IC3z6l7FBU4ioKpW8adezUt4xouHvobkMxEjOOvauX8PgbRZQ2tGAIgI6PJMEQJVeOholl10hvcWGA6Yj2oRq8S7euRB7rbckhuHmcHTQTcKpZzxfJOWvDF7zH1g0/s1600/nwn2main+crossroads+dialogue.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinvBrfCbFLVbmXy2IC3z6l7FBU4ioKpW8adezUt4xouHvobkMxEjOOvauX8PgbRZQ2tGAIgI6PJMEQJVeOholl10hvcWGA6Yj2oRq8S7euRB7rbckhuHmcHTQTcKpZzxfJOWvDF7zH1g0/s1600/nwn2main+crossroads+dialogue.jpg&quot;&gt;waiting by a locked door&lt;/a&gt;   downstairs, waiting for one of the girls in the brothel.  There was a   kind of slave market, where the slaves tried to entice me to buy them  by  offering information on treasures and such, and the dealer told me  to  get a license from city hall if I wanted any of them other than the   grumpy dwarf.  A paladin of Kelemvor asked for my assistance with some   undead.  All of these things seemed to be only hooks, and could not be   fulfilled, beyond getting the dwarf and/or a Kelemvor cleric as  henchmen  (not full party members).&lt;/p&gt; &lt;p&gt;This module included an intro  movie  and several ending movies, in the form of image slide shows with  text.   Most of the NPCs here were named and had unique dialogue.  A  couple of  them, however, were inside vendor tents, and the walkmesh  didn&#39;t allow  me to get close enough to speak to them.  One of those  might have  offered ammo for sale, because none of the others did.   There were many  grammar errors throughout the module, but I reserve my  grammar and  spelling critiques for native English speakers, and this  author is not a  native speaker.&lt;/p&gt; &lt;p&gt;There were certain places where  party members  made useful interjections.  For instance, when I tried to  open a locked  door, but one of the other party members held the key,  instead of it  just telling me the door was locked, my character said  &quot;Who has the  key?  [Name], come here and open this door!&quot; with [Name]  identifying who  actually had the key.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyxEMZHWxecUuWvAQnJy7hi-joUqkkp_dC_8dz0FdxDkvKQ8N5EArJ8coqQu-srnk9bgHXc_I4Qn8gfKxOM492R8vhzwZLb6JqY96wkNwmsLaPTLt3wSUAqQ53S_X27QhFVQ2rXRNCyqU/s1600/nwn2main+crossroads+umberlee+temple.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyxEMZHWxecUuWvAQnJy7hi-joUqkkp_dC_8dz0FdxDkvKQ8N5EArJ8coqQu-srnk9bgHXc_I4Qn8gfKxOM492R8vhzwZLb6JqY96wkNwmsLaPTLt3wSUAqQ53S_X27QhFVQ2rXRNCyqU/s1600/nwn2main+crossroads+umberlee+temple.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691336040516370706&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyxEMZHWxecUuWvAQnJy7hi-joUqkkp_dC_8dz0FdxDkvKQ8N5EArJ8coqQu-srnk9bgHXc_I4Qn8gfKxOM492R8vhzwZLb6JqY96wkNwmsLaPTLt3wSUAqQ53S_X27QhFVQ2rXRNCyqU/s320/nwn2main+crossroads+umberlee+temple.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyxEMZHWxecUuWvAQnJy7hi-joUqkkp_dC_8dz0FdxDkvKQ8N5EArJ8coqQu-srnk9bgHXc_I4Qn8gfKxOM492R8vhzwZLb6JqY96wkNwmsLaPTLt3wSUAqQ53S_X27QhFVQ2rXRNCyqU/s320/nwn2main+crossroads+umberlee+temple.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5hhGcQ3kFc5H5oN2bFgVLZN7MtA6ME1iOHxZKUwIrpUOK53BzGv8ie81dYV3jBRHy7RCL01yI3avrWuP0WjX5v6PYUENaGHp8Wg3ev2YXVBYFMxdsehSkZHKTanyyLJ1VZqvfZpoqMhU/s1600/nwn2main+crossroads+umberlee+approach.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5hhGcQ3kFc5H5oN2bFgVLZN7MtA6ME1iOHxZKUwIrpUOK53BzGv8ie81dYV3jBRHy7RCL01yI3avrWuP0WjX5v6PYUENaGHp8Wg3ev2YXVBYFMxdsehSkZHKTanyyLJ1VZqvfZpoqMhU/s1600/nwn2main+crossroads+umberlee+approach.jpg&quot;&gt;Umberlee temple&lt;/a&gt;   was very good in design.  It looked a lot like its counterpart in   Baldur&#39;s Gate in the interior.  I don&#39;t know if it would have been   possible to rescue our friend without making a frontal assault, because   we didn&#39;t have a rogue in the party (the rogue was the one we needed to   rescue).  I would have preferred to pickpocket a couple of keys rather   than make such powerful enemies.  I&#39;m guessing it&#39;s not possible,   though, because the hard-coded ending movie states that it was a violent   assault.  What also seemed hard-coded was that my character often   expressed a kind of worship of &quot;lady luck&quot; and Tymora, despite Tymora   not being my chosen deity.&lt;/p&gt; &lt;p&gt;The battles were very tough, but   that&#39;s because I kept the difficulty on &quot;core rules&quot; instead of the   author-suggested &quot;normal&quot;.  The sorceress party member had a &lt;em&gt;very&lt;/em&gt; large collection of spells, though.&lt;/p&gt; &lt;p&gt;I  went  and replayed it to try out the path leading to the Red Wizards,   and  found there was actually more content in that area than with the    Umberlee temple.  The city district is large enough and detailed enough    that I think it must be part of another module somewhere, or possibly a    prefab.  It would be a shame if all this detail weren&#39;t used in a   larger  mod!&lt;/p&gt; &lt;p&gt;In any case, it turns out that the first choice  I  mentioned above was the &quot;critical path&quot;, and the game ends after you   accomplish any of those three tasks, whether or not you would have   attempted to accomplish others.  I went ahead and watched the other two   ending movies, and they all end in death or despair/disappointment,   which is how it relates to &quot;Stories About Snakes&quot;.  It was an   interesting module, but it left me wishing that some of the other story   hooks would be expanded in the future.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=99273&amp;amp;id=138&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=99273&amp;amp;id=138&quot;&gt;Grimm Brigade&lt;/a&gt;, by Jclef&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQrL4cFdxKdJT3lQ_kqj6uZgogOMStjX4W0s4FQSHLGgRJtyYG7X4VapuQn0PlDMst2w6QNQ4nuJUmw3c3GSdazMdsfzaRZXkYv38VN0R1jqryn_JPeGfB2IYkTnZk6RAnBJcMYCRPjU/s1600/nwn2main+grimm+brigade+hq.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQrL4cFdxKdJT3lQ_kqj6uZgogOMStjX4W0s4FQSHLGgRJtyYG7X4VapuQn0PlDMst2w6QNQ4nuJUmw3c3GSdazMdsfzaRZXkYv38VN0R1jqryn_JPeGfB2IYkTnZk6RAnBJcMYCRPjU/s1600/nwn2main+grimm+brigade+hq.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691339744437816962&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQrL4cFdxKdJT3lQ_kqj6uZgogOMStjX4W0s4FQSHLGgRJtyYG7X4VapuQn0PlDMst2w6QNQ4nuJUmw3c3GSdazMdsfzaRZXkYv38VN0R1jqryn_JPeGfB2IYkTnZk6RAnBJcMYCRPjU/s288/nwn2main+grimm+brigade+hq.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikQrL4cFdxKdJT3lQ_kqj6uZgogOMStjX4W0s4FQSHLGgRJtyYG7X4VapuQn0PlDMst2w6QNQ4nuJUmw3c3GSdazMdsfzaRZXkYv38VN0R1jqryn_JPeGfB2IYkTnZk6RAnBJcMYCRPjU/s288/nwn2main+grimm+brigade+hq.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   one&#39;s documentation advised me to prepare for fights using many   consumables, and to take its story in the spirit of &quot;Van Helsing&quot;, which   I assume refers to the movie by that name in this case.  The movie was  a  swashbuckling mashup of various movie versions of Frankenstein,   Dracula, and the Wolfman, and was enjoyable in that regard, so I&#39;ll be   expecting something along those lines with fairy tales in place of the   monster movies.&lt;/p&gt; &lt;p&gt;The Grimm brothers run a kind of government   agency here, set in an attractive library with no actual exits aside   from the colour-coded portals that lead to the missions.  It looks like   there are four missions to go on, with Jacob telling you which to do   first, and Wilhelm acting as the quartermaster.  The documentation said   &quot;mêlée preferred&quot;, so I played as a barbarian.&lt;/p&gt; &lt;p&gt;The first mission   is Little Red Riding Hood.  Upon walking through the portal,  LRRH  herself (a halfling bard in this incarnation) is fighting two  forest  goblins, and is near death.  She asks for help surviving the trip  to  Grandma&#39;s House, though in actuality she&#39;s immortal.  I discovered  my &lt;em&gt;own&lt;/em&gt;  mortality was quite permanent, though, as I was taken  down by a group  of goblins and wolves, and got a &quot;game over&quot; screen.   I learned from my  mistake, and survived the rest of the module on  &quot;normal&quot; difficulty.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEittjOKQyk3jRbod3hhKmBS_6v9ucBbzOYR5tk2qCHEn52hMbylciMe5CCQMmsJgGGReoW1YaooJQvmrYet_dbu7qabFKXIa5eL_idwWSyebGtOtdSmKCR379b1EniAPwN_Ceoqb19KDFI/s1600/nwn2main+grimm+brigade+red+riding+hood.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEittjOKQyk3jRbod3hhKmBS_6v9ucBbzOYR5tk2qCHEn52hMbylciMe5CCQMmsJgGGReoW1YaooJQvmrYet_dbu7qabFKXIa5eL_idwWSyebGtOtdSmKCR379b1EniAPwN_Ceoqb19KDFI/s1600/nwn2main+grimm+brigade+red+riding+hood.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691339760336143218&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEittjOKQyk3jRbod3hhKmBS_6v9ucBbzOYR5tk2qCHEn52hMbylciMe5CCQMmsJgGGReoW1YaooJQvmrYet_dbu7qabFKXIa5eL_idwWSyebGtOtdSmKCR379b1EniAPwN_Ceoqb19KDFI/s288/nwn2main+grimm+brigade+red+riding+hood.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEittjOKQyk3jRbod3hhKmBS_6v9ucBbzOYR5tk2qCHEn52hMbylciMe5CCQMmsJgGGReoW1YaooJQvmrYet_dbu7qabFKXIa5eL_idwWSyebGtOtdSmKCR379b1EniAPwN_Ceoqb19KDFI/s288/nwn2main+grimm+brigade+red+riding+hood.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The forest makes &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq4Y-H16ckaNConkdIoPeJS3IT9qMIglMC7fKkEPqwH3L66ioKIcptzcym37CPBc9u2eyXg5_OMFc3UGPELeL9V3B2WAjPAUcGKmsMZAjjKeSUSaDXbj4O8V7SOJ7BC8mhjNJCFaLcXqE/s1600/nwn2main+grimm+brigade+autumn+forest.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq4Y-H16ckaNConkdIoPeJS3IT9qMIglMC7fKkEPqwH3L66ioKIcptzcym37CPBc9u2eyXg5_OMFc3UGPELeL9V3B2WAjPAUcGKmsMZAjjKeSUSaDXbj4O8V7SOJ7BC8mhjNJCFaLcXqE/s1600/nwn2main+grimm+brigade+autumn+forest.jpg&quot;&gt;great use of terrain elevation&lt;/a&gt;   for aesthetic interest.  There were several good approaches to forests   amongst the modules in this contest, and it&#39;s hard to say which I  liked  better, since they seemed to have different goals.  This one, I  think,  beats the forest in The Witch In The Woods for being a  believable forest  (though the other one better accomplishes the feeling  of being &lt;em&gt;in&lt;/em&gt;  a forest).  There is, however, only one path, and  Jacob Grimm appears  to quickly usher you back to HQ once the escort  task is complete, and  LRRH offers her hood as a reward.&lt;/p&gt; &lt;p&gt;The  second mission is The Brave  Little Tailor.  The design of the mountain  is interesting, but it  doesn&#39;t try to hide the fact that it&#39;s a single  winding path to the  destination.  This may have been intentional, but I  would have preferred  something else for aesthetics, though I have to  admit that it does make  for some &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlL1JR6mzSvRsDa3Y2kLx5NvrtWZxH7I8fFmaNRgHva0X4eXNCFwXhY0O_PB5h1-YBUoNZkUOacwcQg7dQ13o_erg2FwIQGSL6KFsBei6gsa-ooVAUqyHRe9DdqS1UztqTaxBWa3GQ454/s1600/nwn2main+grimm+brigade+orc+mountains.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlL1JR6mzSvRsDa3Y2kLx5NvrtWZxH7I8fFmaNRgHva0X4eXNCFwXhY0O_PB5h1-YBUoNZkUOacwcQg7dQ13o_erg2FwIQGSL6KFsBei6gsa-ooVAUqyHRe9DdqS1UztqTaxBWa3GQ454/s1600/nwn2main+grimm+brigade+orc+mountains.jpg&quot;&gt;striking screenshots&lt;/a&gt;.    The tailor is the escorted character this time, going up against a   giant and the mountain orcs who stand in the way.  The orc shamans are   the most dangerous foes here, I think, since they have some kind of   vampiric attack that steals your health.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm31Zd9MogBrkr3lmsZJaRn3QVaFJ8fnl4Tn0vg2x9n66avOga2iOuW1_2k57B5qywALJRh_aC5JCUBKf8v0o2wKyL90J22TD67Gmp2MAMZk-g6ke_Vl4UKihPtq6YbA_QOe5tLS6Gt2Y/s1600/nwn2main+grimm+brigade+seven+dwarves.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm31Zd9MogBrkr3lmsZJaRn3QVaFJ8fnl4Tn0vg2x9n66avOga2iOuW1_2k57B5qywALJRh_aC5JCUBKf8v0o2wKyL90J22TD67Gmp2MAMZk-g6ke_Vl4UKihPtq6YbA_QOe5tLS6Gt2Y/s1600/nwn2main+grimm+brigade+seven+dwarves.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Again, once the main foe is felled, Jacob appears to return you to HQ, and the tailor offers a reward.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm31Zd9MogBrkr3lmsZJaRn3QVaFJ8fnl4Tn0vg2x9n66avOga2iOuW1_2k57B5qywALJRh_aC5JCUBKf8v0o2wKyL90J22TD67Gmp2MAMZk-g6ke_Vl4UKihPtq6YbA_QOe5tLS6Gt2Y/s1600/nwn2main+grimm+brigade+seven+dwarves.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm31Zd9MogBrkr3lmsZJaRn3QVaFJ8fnl4Tn0vg2x9n66avOga2iOuW1_2k57B5qywALJRh_aC5JCUBKf8v0o2wKyL90J22TD67Gmp2MAMZk-g6ke_Vl4UKihPtq6YbA_QOe5tLS6Gt2Y/s1600/nwn2main+grimm+brigade+seven+dwarves.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Mission   3 is Snow White and the 7 Dwarves.  This one leads through mines and   Illefarn corridors, with each of the 7 named duergar featuring as   minibosses.  This one&#39;s longer than the others, and is the first one   with &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm31Zd9MogBrkr3lmsZJaRn3QVaFJ8fnl4Tn0vg2x9n66avOga2iOuW1_2k57B5qywALJRh_aC5JCUBKf8v0o2wKyL90J22TD67Gmp2MAMZk-g6ke_Vl4UKihPtq6YbA_QOe5tLS6Gt2Y/s1600/nwn2main+grimm+brigade+seven+dwarves.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm31Zd9MogBrkr3lmsZJaRn3QVaFJ8fnl4Tn0vg2x9n66avOga2iOuW1_2k57B5qywALJRh_aC5JCUBKf8v0o2wKyL90J22TD67Gmp2MAMZk-g6ke_Vl4UKihPtq6YbA_QOe5tLS6Gt2Y/s1600/nwn2main+grimm+brigade+seven+dwarves.jpg&quot;&gt;traps and locked doors and chests&lt;/a&gt;,   which make up for the less interesting scenery.  As a barbarian, I was   able to detect, but not disarm the traps, and I&#39;m glad that these  traps  didn&#39;t stretch all the way from one wall to another, so I could  walk  around them.  This one differed from the others, in that Snow  White  didn&#39;t offer a reward like the others did, and Jacob insisted on a  quick  departure.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqRMHwVrApNEiMnucQV5ev2yTZAmgFGnNaT_vx2huUTzEfH3XVYq82JOd7s6oPhFprNoMKF7K6FMcI8DdCIeB1HG0pdDl3xJ-XHr0AGiSPXu69BCuZk6nuxpBVoNcqvCq-pPeIpeyG4g/s1600/nwn2main+grimm+brigade+dark+forest.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqRMHwVrApNEiMnucQV5ev2yTZAmgFGnNaT_vx2huUTzEfH3XVYq82JOd7s6oPhFprNoMKF7K6FMcI8DdCIeB1HG0pdDl3xJ-XHr0AGiSPXu69BCuZk6nuxpBVoNcqvCq-pPeIpeyG4g/s1600/nwn2main+grimm+brigade+dark+forest.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsz49H9mZddoflgYlzly324O8Klu7LFiTppWFb6FmJv_1LWxxmnXtwGvDNqS6R99bm51lZw_DoCcDUiABfWHzIasPCNRYnkHuf98yv3T756sNcduxcfFrAKh7PtY2lbdg1ol4YuHVGTks/s1600/nwn2main+grimm+brigade+troll+forest.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsz49H9mZddoflgYlzly324O8Klu7LFiTppWFb6FmJv_1LWxxmnXtwGvDNqS6R99bm51lZw_DoCcDUiABfWHzIasPCNRYnkHuf98yv3T756sNcduxcfFrAKh7PtY2lbdg1ol4YuHVGTks/s1600/nwn2main+grimm+brigade+troll+forest.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691339911091642258&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsz49H9mZddoflgYlzly324O8Klu7LFiTppWFb6FmJv_1LWxxmnXtwGvDNqS6R99bm51lZw_DoCcDUiABfWHzIasPCNRYnkHuf98yv3T756sNcduxcfFrAKh7PtY2lbdg1ol4YuHVGTks/s320/nwn2main+grimm+brigade+troll+forest.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsz49H9mZddoflgYlzly324O8Klu7LFiTppWFb6FmJv_1LWxxmnXtwGvDNqS6R99bm51lZw_DoCcDUiABfWHzIasPCNRYnkHuf98yv3T756sNcduxcfFrAKh7PtY2lbdg1ol4YuHVGTks/s320/nwn2main+grimm+brigade+troll+forest.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 202px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Mission   4 is Hansel &amp;amp; Gretel.  This features a forest of a different  style,  set in a blue-green hue.  The woodcutter lives with his two  children in  front of an alarming unfenced cliff dropoff, but this was  not the cause  of their disappearance.&lt;/p&gt; &lt;p&gt;I like the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqRMHwVrApNEiMnucQV5ev2yTZAmgFGnNaT_vx2huUTzEfH3XVYq82JOd7s6oPhFprNoMKF7K6FMcI8DdCIeB1HG0pdDl3xJ-XHr0AGiSPXu69BCuZk6nuxpBVoNcqvCq-pPeIpeyG4g/s1600/nwn2main+grimm+brigade+dark+forest.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqRMHwVrApNEiMnucQV5ev2yTZAmgFGnNaT_vx2huUTzEfH3XVYq82JOd7s6oPhFprNoMKF7K6FMcI8DdCIeB1HG0pdDl3xJ-XHr0AGiSPXu69BCuZk6nuxpBVoNcqvCq-pPeIpeyG4g/s1600/nwn2main+grimm+brigade+dark+forest.jpg&quot;&gt;design of this forest&lt;/a&gt;   much better.  It&#39;s lush and varied, with some scenic overlooks and  good  use of textures (some of the footpath texturing by the witch&#39;s  house  was &lt;em&gt;very&lt;/em&gt; nice), has particle effects that make it feel  more  enchanted, and has a variety of enemies to combat, including  treants,  which I actually hadn&#39;t seen in any NWN content before now.   Amusingly,  and I don&#39;t know if this was intended or not, a nearby  ferret and rabbit  came to my aid when I started fighting, though they  didn&#39;t last long.&lt;/p&gt; &lt;p&gt;There  were also trolls to fight, and I was  worried about that, since I hadn&#39;t  made any preparations against  trolls, but I found that my inventory  contained some alchemist&#39;s fire  anyway.  Whether this was a random drop  or if it was specifically  provided, I&#39;m not sure, but I&#39;d guess it was  intentional.  I think this  mission was the best of the lot.&lt;/p&gt; &lt;p&gt;This  module lacked in certain  areas such as dialogue options and quest  design, and it was a very  linear experience, but that is what it  advertised itself to be, and the  way the module wrapped itself up with a  feel-good epilogue made it a  satisfying experience overall.&lt;/p&gt; &lt;h3&gt;&lt;a title=&quot;Downloads Below&quot; href=&quot;http://nwvault.ign.com/View.php?view=Nwn2modulesenglish.Detail&amp;amp;id=145&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=Nwn2modulesenglish.Detail&amp;amp;id=145&quot;&gt;Grimm&#39;s PatchWorld&lt;/a&gt;, by Patcha&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8J_G76V_nhTaqZn7MEVzDnvfgRm0cRhmyZSoM3x-3p6MUEH8p724iwnsREiCwCbSp73c2bWD6hmSrfOrIpTCJP0Wy9z4y72E25NpQU7dQxciOT9cdQDrI-A6GEFK3l4WLb_JY7OjjtOQ/s1600/nwn2main+patchworld+speaking+to+bird.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8J_G76V_nhTaqZn7MEVzDnvfgRm0cRhmyZSoM3x-3p6MUEH8p724iwnsREiCwCbSp73c2bWD6hmSrfOrIpTCJP0Wy9z4y72E25NpQU7dQxciOT9cdQDrI-A6GEFK3l4WLb_JY7OjjtOQ/s1600/nwn2main+patchworld+speaking+to+bird.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691340553549532930&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8J_G76V_nhTaqZn7MEVzDnvfgRm0cRhmyZSoM3x-3p6MUEH8p724iwnsREiCwCbSp73c2bWD6hmSrfOrIpTCJP0Wy9z4y72E25NpQU7dQxciOT9cdQDrI-A6GEFK3l4WLb_JY7OjjtOQ/s320/nwn2main+patchworld+speaking+to+bird.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8J_G76V_nhTaqZn7MEVzDnvfgRm0cRhmyZSoM3x-3p6MUEH8p724iwnsREiCwCbSp73c2bWD6hmSrfOrIpTCJP0Wy9z4y72E25NpQU7dQxciOT9cdQDrI-A6GEFK3l4WLb_JY7OjjtOQ/s320/nwn2main+patchworld+speaking+to+bird.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   module draws inspiration from dozens of different stories, according  to  the documentation.  Apparently Patcha had larger plans for this  module,  but had to scale them down for the contest deadline.  The  author is not  a native English-speaker, so I won&#39;t comment on the  grammar, except  that I was able to comprehend it without problems.  This module contains  a few novel  features, such as chairs the player can sit on, and beds  that the player  can sleep on.&lt;/p&gt; &lt;p&gt;There are two basic goals in this  story: Kill a  wolf that has eaten numerous villagers and livestock, and  find out what  has happened to the missing queen.  Most of this is  accomplished through  exploration and dialogue, and it&#39;s possible to  complete the story with  only one fight, if you choose to form alliances  and make plans befitting  a fairy tale.  That said, taking the more  interesting story route  involves a bit too much running back and forth  between the village and  the very dense forest.  Points of interest are  spread a bit too far  apart in general here.&lt;/p&gt; &lt;p&gt;There&#39;s a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf8SN4kgD_O43LMBjwpWcF-BEAGvGiIay1A5r3t2vhDQ3Ly07fGR_3mmmsnx52MVKl5WN7XWDDmQ_QjrHilA-WVo2X9-C4DP-r5EA4bX3YhmH6AvKqAG-QQZ-cP3PsM9-8jvs-VoCIdMk/s1600/nwn2main+patchworld+cat+surprised.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf8SN4kgD_O43LMBjwpWcF-BEAGvGiIay1A5r3t2vhDQ3Ly07fGR_3mmmsnx52MVKl5WN7XWDDmQ_QjrHilA-WVo2X9-C4DP-r5EA4bX3YhmH6AvKqAG-QQZ-cP3PsM9-8jvs-VoCIdMk/s1600/nwn2main+patchworld+cat+surprised.jpg&quot;&gt;good amount of humour&lt;/a&gt; spread throughout, though much of it is very well-hidden.  The conversations are enjoyable and have &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjALh7IkNlcsNgN-KG6Tywl1M_gS-jfEjh4Sipg_GNiLs3vknMtPGjyg2nBH1mg8p1pts3T898CJO1hyphenhyphenIJhsR9idEIWpSy3zH8SgT8mYV-9UpMbt52CnJ5tvrDjf1YAJUNKNzr9boWA-PY/s1600/nwn2main+patchworld+hi+lord.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjALh7IkNlcsNgN-KG6Tywl1M_gS-jfEjh4Sipg_GNiLs3vknMtPGjyg2nBH1mg8p1pts3T898CJO1hyphenhyphenIJhsR9idEIWpSy3zH8SgT8mYV-9UpMbt52CnJ5tvrDjf1YAJUNKNzr9boWA-PY/s1600/nwn2main+patchworld+hi+lord.jpg&quot;&gt;several roleplaying options&lt;/a&gt; just about every time, and I appreciated all the references to lesser-known stories (including ones that I may have forgotten).&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2wndHDvBL-NSzq06MbMf0ZPOeElsim1sm0FUpU0BQVHV0J4S1fg3c5GgK1ol7qPIGrcmbF3PLHCULTTYrEOR_IR9jcmv74R-uuylk03QJ-2JiA3vCTprt4rU-ah6O3dA-lKEm5BY7tEs/s1600/nwn2main+patchworld+fox+hens+mea+culpa.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2wndHDvBL-NSzq06MbMf0ZPOeElsim1sm0FUpU0BQVHV0J4S1fg3c5GgK1ol7qPIGrcmbF3PLHCULTTYrEOR_IR9jcmv74R-uuylk03QJ-2JiA3vCTprt4rU-ah6O3dA-lKEm5BY7tEs/s1600/nwn2main+patchworld+fox+hens+mea+culpa.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691340532035157458&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2wndHDvBL-NSzq06MbMf0ZPOeElsim1sm0FUpU0BQVHV0J4S1fg3c5GgK1ol7qPIGrcmbF3PLHCULTTYrEOR_IR9jcmv74R-uuylk03QJ-2JiA3vCTprt4rU-ah6O3dA-lKEm5BY7tEs/s200/nwn2main+patchworld+fox+hens+mea+culpa.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2wndHDvBL-NSzq06MbMf0ZPOeElsim1sm0FUpU0BQVHV0J4S1fg3c5GgK1ol7qPIGrcmbF3PLHCULTTYrEOR_IR9jcmv74R-uuylk03QJ-2JiA3vCTprt4rU-ah6O3dA-lKEm5BY7tEs/s200/nwn2main+patchworld+fox+hens+mea+culpa.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;There   were some mysterious things here and there, but most of them were   cleared up by reading the text file that the author included for the   purpose of reading after finishing playing the module.  A particular   locked house with a name plate in front was in fact a joke, as the name   translates to &quot;Mister Not-At-Home&quot;.  But the text file was still a   little unclear on the purpose of the mysterious graveyard.  There was a   sign with what looked like a riddle written on it, and items all around   the graves that each referred to a single line of that &quot;riddle&quot;.   I  thought that if I activated each item in the same order that it   appeared on the sign, it might unlock the locked tomb, but it didn&#39;t   happen.  It seems, based on the explanation, that those items are just   referring to a story, and don&#39;t actually do anything, and the tomb can   be unlocked by any rogue (I played as a ranger).&lt;/p&gt; &lt;p&gt;As implied   above, there are numerous pathways through the story, and the ending has   minor variations as well.  The town crier will update his news based  on  your actions and ending accomplishments.  All in all, it&#39;s not a bad   module.  If Patcha had expanded it after the contest deadline to  include  all the cut content, I would have played that as well.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=137&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=137&quot;&gt;Being Good&lt;/a&gt;, by Christian Mayr&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUKUKiffbwn9fHx-c2vfzSQqnwtzPt33jcX64kdGLkTLTbUcwClJyqcxXG3kah3tFuwFzAX9Bk2JztGfpYeDoeFqw02AgTTBjBrHqx8yxCM9w622RzTJwq9y274M4L0VasLAhUpqG2S-Y/s1600/nwn2main+being+blow+down+house.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUKUKiffbwn9fHx-c2vfzSQqnwtzPt33jcX64kdGLkTLTbUcwClJyqcxXG3kah3tFuwFzAX9Bk2JztGfpYeDoeFqw02AgTTBjBrHqx8yxCM9w622RzTJwq9y274M4L0VasLAhUpqG2S-Y/s1600/nwn2main+being+blow+down+house.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 234px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUKUKiffbwn9fHx-c2vfzSQqnwtzPt33jcX64kdGLkTLTbUcwClJyqcxXG3kah3tFuwFzAX9Bk2JztGfpYeDoeFqw02AgTTBjBrHqx8yxCM9w622RzTJwq9y274M4L0VasLAhUpqG2S-Y/s400/nwn2main+being+blow+down+house.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUKUKiffbwn9fHx-c2vfzSQqnwtzPt33jcX64kdGLkTLTbUcwClJyqcxXG3kah3tFuwFzAX9Bk2JztGfpYeDoeFqw02AgTTBjBrHqx8yxCM9w622RzTJwq9y274M4L0VasLAhUpqG2S-Y/s400/nwn2main+being+blow+down+house.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5691784282330035458&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This   is a module with a very unique sense of humour.  The premise is that   your character is graduating from a &quot;tear-avoider academy&quot; (a school for   making people happy, whose unusual name I attribute to the author &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXhzGeB9GJEHOcLhuX-vcOP1-7XcmMX1yKdeVmwQ24IFS4TNGasdJxCMfLavFf6DQoiEfnIPrBOJNzYWHfp2OeaPOHsFryg3Bi9v5uzgoBGHYIt7E9ZVP1elfJf1TOIzy61gnLsyciOgQ/s1600/nwn2main+being+eddie+shipboard+computer.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXhzGeB9GJEHOcLhuX-vcOP1-7XcmMX1yKdeVmwQ24IFS4TNGasdJxCMfLavFf6DQoiEfnIPrBOJNzYWHfp2OeaPOHsFryg3Bi9v5uzgoBGHYIt7E9ZVP1elfJf1TOIzy61gnLsyciOgQ/s1600/nwn2main+being+eddie+shipboard+computer.jpg&quot;&gt;not being a native speaker of English&lt;/a&gt;),   to become a fairy godmother.  The documentation stated that level and   class didn&#39;t matter, so I employed my trusty halfling bard.&lt;/p&gt; &lt;p&gt;This   module blends The Three Little Pigs, The Wolf and Seven Kids, and  Mother  Hulda (Frau Holle).  The situation you need to solve to prove  your  worthiness of the title of  fairy godmother is that some pigs are   feeling sad because they&#39;re surrounded by unwanted houses that make  them  feel as small as a halfling (to which &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6AbkdJW9A4TrPGamYig85v9WlkRF-DQqlBQP5tCaR8lKOuXTeVwwQ7lGFSlJZ_kMMv9sre7yD8TdRnZ7UBg_Hh-ioZcsOLvP3Y33fbk5uGKpQNTUm6YZxX9eJiAt-pEdd-f5b6O3A7jA/s1600/nwn2main+being+halfling.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6AbkdJW9A4TrPGamYig85v9WlkRF-DQqlBQP5tCaR8lKOuXTeVwwQ7lGFSlJZ_kMMv9sre7yD8TdRnZ7UBg_Hh-ioZcsOLvP3Y33fbk5uGKpQNTUm6YZxX9eJiAt-pEdd-f5b6O3A7jA/s1600/nwn2main+being+halfling.jpg&quot;&gt;my halfling objected&lt;/a&gt;),   and they had contracted a professional  big bad wolf to come blow them   down, but the wolf never showed up to fulfill his contract.  You&#39;re   given two special items to accomplish your tasks, but these items are   always used through dialogue.  I never had to open my inventory at all   during this module.&lt;/p&gt; &lt;p&gt;While the level designs are fairly sparse, the unusual choices of custom music (the blues, I think) and the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi88d56yhyphenhyphenKflmkTt0u1LVynAnQ5O9OUzDMb12RQWzHx4Vssew32-edr9-Rr1Th7iq5V-IRsmnfZLAxTFTjAafzeRWZb86_kRbRrazEZWt1tzZb67zfkKIzESWZqAXIHq__0ZNWObuFwCU/s1600/nwn2main+being+hire+bell.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi88d56yhyphenhyphenKflmkTt0u1LVynAnQ5O9OUzDMb12RQWzHx4Vssew32-edr9-Rr1Th7iq5V-IRsmnfZLAxTFTjAafzeRWZb86_kRbRrazEZWt1tzZb67zfkKIzESWZqAXIHq__0ZNWObuFwCU/s1600/nwn2main+being+hire+bell.jpg&quot;&gt;lively conversations&lt;/a&gt;   made up for it.  It&#39;s pretty funny!  I especially liked the part where   the wolf was on his way back to do his duty with the houses, but the   pigs wouldn&#39;t let him in, because they believed him to be an impostor,   in another link to the Wolf and Seven Kids.  He was supposed to have   grey fur, but the snow-obsessed weather goddess Mother Hulda was   covering everything with snow, including the wolf, &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIr9HGDbF59FJczz0UHF_TjYM8foWGkU3zPRxamXZQ72EEvcDiSvewQqxlGNPG_xxVvRdNwYPXVGX3Zwk4vy9-Ps8RaN2SU6fM18q9jq9ZfPdlN5uLQZJrdZA9DCmiLJ4aKmGTeAxNV_Q/s1600/nwn2main+being+racist+snow+wolf.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIr9HGDbF59FJczz0UHF_TjYM8foWGkU3zPRxamXZQ72EEvcDiSvewQqxlGNPG_xxVvRdNwYPXVGX3Zwk4vy9-Ps8RaN2SU6fM18q9jq9ZfPdlN5uLQZJrdZA9DCmiLJ4aKmGTeAxNV_Q/s1600/nwn2main+being+racist+snow+wolf.jpg&quot;&gt;making him white&lt;/a&gt;.  &quot;You don&#39;t let me in because of the colour of my fur?&quot; the wolf says.  &quot;You&#39;re all racists!&quot;&lt;/p&gt; &lt;p&gt;A   very short module, and easily completed in 20 minutes or less, due to   its linearity, but fun to experience for the conversations and   situations.  It was also pretty fun and whimsical to take control of the   wolf and blow down the houses as the pigs cheered me on.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=132&amp;amp;comment_page=2&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=132&amp;amp;comment_page=2&quot;&gt;Once Upon a Time...&lt;/a&gt; by Mungo_D&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9HtY3pz-IsAAs-nQ9rrtfdfzq9TVneXq4uqIwHwUsSTcAkDbm0Z-y8cKCPB9G-FiO9O61peMtXzUzRIElWy3Usls_QLW3CUa4-3v89249DYO2JxrlOKx3vmZ6a11R1Qq1JxXoF9dGCbE/s1600/nwn2main+once+upon+mountain+ascent.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9HtY3pz-IsAAs-nQ9rrtfdfzq9TVneXq4uqIwHwUsSTcAkDbm0Z-y8cKCPB9G-FiO9O61peMtXzUzRIElWy3Usls_QLW3CUa4-3v89249DYO2JxrlOKx3vmZ6a11R1Qq1JxXoF9dGCbE/s1600/nwn2main+once+upon+mountain+ascent.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9HtY3pz-IsAAs-nQ9rrtfdfzq9TVneXq4uqIwHwUsSTcAkDbm0Z-y8cKCPB9G-FiO9O61peMtXzUzRIElWy3Usls_QLW3CUa4-3v89249DYO2JxrlOKx3vmZ6a11R1Qq1JxXoF9dGCbE/s288/nwn2main+once+upon+mountain+ascent.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9HtY3pz-IsAAs-nQ9rrtfdfzq9TVneXq4uqIwHwUsSTcAkDbm0Z-y8cKCPB9G-FiO9O61peMtXzUzRIElWy3Usls_QLW3CUa4-3v89249DYO2JxrlOKx3vmZ6a11R1Qq1JxXoF9dGCbE/s288/nwn2main+once+upon+mountain+ascent.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5691784634124207250&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Heavily   advised in this one&#39;s documentation was to use a level 1 male human or   half-elf fighter.  I went with the closest I had available -- a male   tiefling rogue.  That worked fine.&lt;/p&gt; &lt;p&gt;This module begins with &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOEYubxI9Te3gwUpxfWKV6KNaiVieaJ2KsrdP9aoJAK5DZXk-n_o8IgK9ta-W701pIHdGohhSY-v4hzcKwdZFAL4l4N1zRQ3Nud8gbJPQvZIvZ2tn8OaLuF3P36dnWKs3vXTJfUvygLWI/s1600/nwn2main+once+upon+beginning+essay.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOEYubxI9Te3gwUpxfWKV6KNaiVieaJ2KsrdP9aoJAK5DZXk-n_o8IgK9ta-W701pIHdGohhSY-v4hzcKwdZFAL4l4N1zRQ3Nud8gbJPQvZIvZ2tn8OaLuF3P36dnWKs3vXTJfUvygLWI/s1600/nwn2main+once+upon+beginning+essay.jpg&quot;&gt;a short essay&lt;/a&gt;   on the significance and importance of stories, and posits a   metaphysical component to their nature which guarantees that you, as the   youngest of a trio of brothers, have no choice but to succeed in a  quest  where your brothers failed.  Unfortunately, that essay is the  most  interesting part of the module.&lt;/p&gt; &lt;p&gt;&quot;No choice&quot; is pretty much  the  whole theme of this module, since you can never choose not to  do  something, and your only dialogue options are to obey cheerfully or  obey  begrudgingly.  The conversations lack the kind of personality  that can  make this entertaining.&lt;/p&gt; &lt;p&gt;The area design and texturing  is very  bland, especially compared to the masterful work exhibited in  many of  these other modules, and the long hike up the mountain means I  had  plenty of time to look at it.  Once at the top, and inside the  mine, my  task was simply to walk down through several tiny mine rooms,  kill the 2  or 3 goblins in each, and return to the top.  The author was  at least  kind enough to provide a way to teleport back to the top of  the mine,  but then I had to hike manually back down to the bottom of  the mountain,  where the module reached its conclusion.&lt;/p&gt; &lt;p&gt;I&#39;m sorry, but I can&#39;t recommend this module.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=135&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=135&quot;&gt;A Prince of Light, or Shadow&lt;/a&gt;, by Saorsa&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6rBircHXK6AJ-2Jil6dC4bmjOptlMp0xcKGybYReWtZgXf4PZGOXBQd-bR706PmtTpmUuCJjXQS3gJXqFGnzkT7eTajrlMoNH0ohcDat2oZrm9y-B8G3hmRzQVSW5Qwk3jlC64AV5xM/s1600/nwn2main+prince+light+autumn+woods.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6rBircHXK6AJ-2Jil6dC4bmjOptlMp0xcKGybYReWtZgXf4PZGOXBQd-bR706PmtTpmUuCJjXQS3gJXqFGnzkT7eTajrlMoNH0ohcDat2oZrm9y-B8G3hmRzQVSW5Qwk3jlC64AV5xM/s1600/nwn2main+prince+light+autumn+woods.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 225px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6rBircHXK6AJ-2Jil6dC4bmjOptlMp0xcKGybYReWtZgXf4PZGOXBQd-bR706PmtTpmUuCJjXQS3gJXqFGnzkT7eTajrlMoNH0ohcDat2oZrm9y-B8G3hmRzQVSW5Qwk3jlC64AV5xM/s400/nwn2main+prince+light+autumn+woods.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6rBircHXK6AJ-2Jil6dC4bmjOptlMp0xcKGybYReWtZgXf4PZGOXBQd-bR706PmtTpmUuCJjXQS3gJXqFGnzkT7eTajrlMoNH0ohcDat2oZrm9y-B8G3hmRzQVSW5Qwk3jlC64AV5xM/s400/nwn2main+prince+light+autumn+woods.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5691784639671328274&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Another   one requiring a male level 1 mêlée character.  Here comes my tiefling   again.  Though the documentation says that it should give me enough  XP  to level up to level 4, so I don&#39;t know why I needed to use a level 1   character to start.  Why not start with a level 4?&lt;/p&gt;&lt;p&gt;I was relieved   to find myself in a beautiful autumn woodsy area.  A nearby dwarf   related a tale of woe, revealing himself to be the last of the famed   seven dwarves.  In this version, a trio of witch sisters and their   mother murdered the rest of the dwarves and kidnapped Snow White out of a   hatred of anyone being happy.  The dialogue began with a choice  between  a good or an evil reply, and once I made that first choice, I  was given  only a single option for the rest of the conversation.  The  dwarf then  gave me a warhammer to use in my quest against the witches.    Unfortunately, as a rogue, I couldn&#39;t use warhammers!  The  documentation  didn&#39;t say I needed to be a &lt;em&gt;fighter, &lt;/em&gt;just a  mêlée class.   I decided to make the best of it and plow on ahead this  way, and used  the levels I was granted to take martial weapon training.   I was not,  however, given enough XP to get to level 4 -- only to  level 3.&lt;/p&gt;  &lt;p&gt;Things  took a turn toward the surreal and symbolic  when I set out onto the path to the  rocky grasslands.  I encountered  some kobolds called &quot;nagging doubts&quot;,  who dropped vials of &quot;a small  hope&quot; which acted as health potions.  This  theme continued throughout,  with larger enemies dropping larger &quot;hope&quot;  potions.  I also started  coming across pieces of armour with  evil-fighting properties.   Unfortunately, I couldn&#39;t equip most of  them.  I should have taken a  fighter level instead of just martial weapon training, so I could have  gotten those abilities as a batch.
&lt;/p&gt; &lt;p&gt;This grassland turned out to be the land of the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLv9SPAewR05-UiY6TJVsdvzN2eVFzd_7K8Ajg1GY6M60RJfZeVkK7wCOFk2r6dYVG8smfHmH1vyqCbGB1McVTUwZQJZh6_ITVGkq3I4js9_SACelzCKqMTiuXn3hRZDYdRXhwSL7Xh2E/s1600/nwn2main+prince+light+witch+sister+discord.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLv9SPAewR05-UiY6TJVsdvzN2eVFzd_7K8Ajg1GY6M60RJfZeVkK7wCOFk2r6dYVG8smfHmH1vyqCbGB1McVTUwZQJZh6_ITVGkq3I4js9_SACelzCKqMTiuXn3hRZDYdRXhwSL7Xh2E/s1600/nwn2main+prince+light+witch+sister+discord.jpg&quot;&gt;first witch, named Discord&lt;/a&gt;.    I lied to her, swearing allegiance, turning me more chaotic, and   locking me into the &quot;lie&quot; course of dialogue.  She let me pass to the   next land to meet the next sister.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixtmWwR20zx-En4aS8ZYOPxVAfeRTnU1u3icasnq3UE_nAYo1S50-PFH9pbJpA-v3bme3RvdkY1eHhGdbzdpS-fu71q2nnD1cDNwiFnAir4ZBODJBsI0uiG7ziK-I370fYX3-_ygtbgAQ/s1600/nwn2main+prince+light+spooky+witch+forest.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixtmWwR20zx-En4aS8ZYOPxVAfeRTnU1u3icasnq3UE_nAYo1S50-PFH9pbJpA-v3bme3RvdkY1eHhGdbzdpS-fu71q2nnD1cDNwiFnAir4ZBODJBsI0uiG7ziK-I370fYX3-_ygtbgAQ/s1600/nwn2main+prince+light+spooky+witch+forest.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixtmWwR20zx-En4aS8ZYOPxVAfeRTnU1u3icasnq3UE_nAYo1S50-PFH9pbJpA-v3bme3RvdkY1eHhGdbzdpS-fu71q2nnD1cDNwiFnAir4ZBODJBsI0uiG7ziK-I370fYX3-_ygtbgAQ/s320/nwn2main+prince+light+spooky+witch+forest.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixtmWwR20zx-En4aS8ZYOPxVAfeRTnU1u3icasnq3UE_nAYo1S50-PFH9pbJpA-v3bme3RvdkY1eHhGdbzdpS-fu71q2nnD1cDNwiFnAir4ZBODJBsI0uiG7ziK-I370fYX3-_ygtbgAQ/s320/nwn2main+prince+light+spooky+witch+forest.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5691784904629950786&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This next witch&#39;s land was a spooky dark forest with zombies and wraiths, with the witch named Deceit standing in a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjH7mUpzNENw66YR2J6NkDTW1OVgV3_ELDtUP55p6mHSutQe-2AKB4ws8l3beUQFvu0lOipZ2A1imF_FR9JifpNVvJgjTSmfxTYYeLC5LaK7RyQaY3Dtt6wGCuOk95kSyK0rXh-TeW1Hw/s1600/nwn2main+prince+light+blood+lake.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjH7mUpzNENw66YR2J6NkDTW1OVgV3_ELDtUP55p6mHSutQe-2AKB4ws8l3beUQFvu0lOipZ2A1imF_FR9JifpNVvJgjTSmfxTYYeLC5LaK7RyQaY3Dtt6wGCuOk95kSyK0rXh-TeW1Hw/s1600/nwn2main+prince+light+blood+lake.jpg&quot;&gt;pond of blood&lt;/a&gt; near the centre.  This forest was nicely designed as well.  I continued my ruse, and was passed on to the last witch sister.&lt;/p&gt; &lt;p&gt;This one&#39;s realm was a striking &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifxKQz0Ov7EimYFibdBFvKSouRQdbxyVZLslAZi9SypgECACVGOSzvGg_ElKC0f8Unc21RnVK_IVWcuVa8ykmDA1VIsFEwnyhbVuJGuOyNRHRpdQ5SmeyPOnWYUETZLBBFuYAZJ3D1qI4/s1600/nwn2main+prince+light+paradise.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifxKQz0Ov7EimYFibdBFvKSouRQdbxyVZLslAZi9SypgECACVGOSzvGg_ElKC0f8Unc21RnVK_IVWcuVa8ykmDA1VIsFEwnyhbVuJGuOyNRHRpdQ5SmeyPOnWYUETZLBBFuYAZJ3D1qI4/s1600/nwn2main+prince+light+paradise.jpg&quot;&gt;rose-atmosphered place&lt;/a&gt;   full of flowers, trees, pleasant paths, and a gazebo.  Many unhostile   succubi were standing around chatting with each other, and the sound of   conversation and laughter was all around.  The final sister,  Decadence,  referred me to the tower on the hill behind her, where their  mother  lived.&lt;/p&gt; &lt;p&gt;Inside, I was treated to multiple twists and  surprise  revelations!  Even the fairy tale kiss brought something  completely  unexpected, as well (before the end, that is)!  Bravo!   Unfortunately,  there seems to be a bug that required some reloads to  get through.  When  confronting the witch mother, I can choose to either  declare true allegiance to her or tell her that I&#39;m actually against  her.  If I do  the former, I&#39;m locked into an evil path, with no way to  take it back,  and if I choose the latter, she immediately attacks me  solo, and nothing  further happens after she&#39;s dead, whether I check the  mirror or Snow  White.  It becomes a dead end.  To get around this, I  had to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghi4_2j4Vt9MFNn9vd7WsjpIe3UtJDh8ykHGYvS0nhe2xDev1ZiNV7gfjO3m8YDVA8yoCs2TYhZKWXQUvOcSwTqvTP2bzGL_hazONVl43sorGCxQL2diOlCDRWNNyqbWlM-7IN3tGi0tA/s1600/nwn2main+prince+light+mirror+tells+all.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghi4_2j4Vt9MFNn9vd7WsjpIe3UtJDh8ykHGYvS0nhe2xDev1ZiNV7gfjO3m8YDVA8yoCs2TYhZKWXQUvOcSwTqvTP2bzGL_hazONVl43sorGCxQL2diOlCDRWNNyqbWlM-7IN3tGi0tA/s1600/nwn2main+prince+light+mirror+tells+all.jpg&quot;&gt;check the mirror&lt;/a&gt; &lt;em&gt;before&lt;/em&gt;   speaking to the witch mother.  The journal and her dialogue assumes   that I&#39;ve spoken to her already, and she gives me a choice to join her   or oppose her.  This time, if I oppose her, she summons her daughters,   and after the fight I get a new option with the mirror that allows me to   proceed.&lt;/p&gt; &lt;p&gt;This was the only bug I encountered, and it remains an   excellently-designed module, both visually and in plot.  The paths  were  linear, but provided visual interest for the journey, and the  somewhat  surreal, symbolic nature of it kept me guessing.&lt;/p&gt; &lt;h3&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=139&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&amp;amp;id=139&quot;&gt;The Queen of Lies&lt;/a&gt;, by Adoniram&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH4BZdbleXZr5JA8blLJq6h5-J5YMm3gBYgDNtmFi0xP3Kbkmkbn34-eLySn00fFrLA1qRO-eW7xioWfJ_18hfGfKgMLwyZfnELzABgVGu1PhWHhyMcPGeFkSJ30BS9PLQ0mFITEf5ti8/s1600/nwn2main+lies+camp.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH4BZdbleXZr5JA8blLJq6h5-J5YMm3gBYgDNtmFi0xP3Kbkmkbn34-eLySn00fFrLA1qRO-eW7xioWfJ_18hfGfKgMLwyZfnELzABgVGu1PhWHhyMcPGeFkSJ30BS9PLQ0mFITEf5ti8/s1600/nwn2main+lies+camp.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691339924412059202&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH4BZdbleXZr5JA8blLJq6h5-J5YMm3gBYgDNtmFi0xP3Kbkmkbn34-eLySn00fFrLA1qRO-eW7xioWfJ_18hfGfKgMLwyZfnELzABgVGu1PhWHhyMcPGeFkSJ30BS9PLQ0mFITEf5ti8/s320/nwn2main+lies+camp.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH4BZdbleXZr5JA8blLJq6h5-J5YMm3gBYgDNtmFi0xP3Kbkmkbn34-eLySn00fFrLA1qRO-eW7xioWfJ_18hfGfKgMLwyZfnELzABgVGu1PhWHhyMcPGeFkSJ30BS9PLQ0mFITEf5ti8/s320/nwn2main+lies+camp.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I  left  this one for last because I thought (based on the wording of the   documentation) it was going to be longer than it turned out to be.  It   actually might be the shortest of the whole lot, though due to its   variations you&#39;d have to replay it several times to experience it all.&lt;/p&gt; &lt;p&gt;The   documentation told me that I&#39;d be playing predefined characters most  of  the time, and that my own character wouldn&#39;t matter, so once again I   brought out my level 4 halfling bard.  The documentation &lt;em&gt;didn&#39;t&lt;/em&gt;   tell me that it would be expecting a male character, and didn&#39;t make   any checks for gender, so I was referred to as &quot;brother&quot; (this sort of   thing happened in several &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiOUHJt4EWXDQl5ry1hV8mZj1ukow_Ka4SEPXVSUW_CCLG3As1PC8VWuRAQbpNmYjGFgocbuLTang6lW7d5hXwe3-LU697rjy_jUUgWMTtLZk6ImhKQ40dnMsVd5981XOaETz-w72fKxo/s1600/nwn2main+patchworld+my+son.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiOUHJt4EWXDQl5ry1hV8mZj1ukow_Ka4SEPXVSUW_CCLG3As1PC8VWuRAQbpNmYjGFgocbuLTang6lW7d5hXwe3-LU697rjy_jUUgWMTtLZk6ImhKQ40dnMsVd5981XOaETz-w72fKxo/s1600/nwn2main+patchworld+my+son.jpg&quot;&gt;other&lt;/a&gt;   contest entry mods, in fact).  It begins right away with what turns  out  to be the theme of the module.  &quot;Did you, or did you not &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZjgHGd0MnrWlV5CvmNZFn0JWIzp5YRxrGmHyirnWo3flj5s6VlMqDsl0jD4m5GvpWCZiXx-9AeFzsxsuzHWELuHxwgVR3jYz8FCEF9RJKdLIGqtp-z37MVH72OziO58fIRbwxTFkVc1U/s1600/nwn2main+lies+ale.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZjgHGd0MnrWlV5CvmNZFn0JWIzp5YRxrGmHyirnWo3flj5s6VlMqDsl0jD4m5GvpWCZiXx-9AeFzsxsuzHWELuHxwgVR3jYz8FCEF9RJKdLIGqtp-z37MVH72OziO58fIRbwxTFkVc1U/s1600/nwn2main+lies+ale.jpg&quot;&gt;drink my ale&lt;/a&gt;?&quot;    It took me a while to figure out what the purpose of all these   questions was, since I was just assuming that it was going for the fairy   tale theme of rewarding honesty.&lt;/p&gt; &lt;p&gt;This module tells the story of   three brothers on a quest to rescue a princess, each taking a separate   path.  You play each brother, one at a time.  It says there are 12  story  variations, so I hope it won&#39;t be too much of a spoiler to  describe how  mine went.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimj23wbphB7xfTKcTf5OyM2a1iwlA4Lhn1FycdCNfFdYHbIVusfFLSI9RnKNaVX49p6vwqxbrb0YdxrqjFMflv-8M-dsTnkteAs3UiGEzOk4d-308z8_KcLmyLdwBhxv4aXJVO3qeGPBw/s1600/nwn2main+lies+test.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimj23wbphB7xfTKcTf5OyM2a1iwlA4Lhn1FycdCNfFdYHbIVusfFLSI9RnKNaVX49p6vwqxbrb0YdxrqjFMflv-8M-dsTnkteAs3UiGEzOk4d-308z8_KcLmyLdwBhxv4aXJVO3qeGPBw/s1600/nwn2main+lies+test.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The   first brother&#39;s story has a timed event, where you have to find some   firewood before your torch goes out, or a wolf will attack you.  I took a   little too long the first time I tried, reaching a tree just as my   torch went out.  I fought the wolf, and was killed.  It looked like it   would have been possible to win with a little more luck, though.  The   story went on to the next brother, but I wasn&#39;t content to leave the   first brother dead, even though the documentation said it would be   incorporated into the story, so I started over.  I had to start over   from the beginning instead of reloading my last save, because of some   problems mentioned in the docs with saving in this module.  The second   time, I reached the tree in time, and figured out I had to bash it to   proceed.  The story immediately went on to the second brother&#39;s scene   when I chopped the tree.&lt;/p&gt; &lt;p&gt;The second brother had just a short path   to a cottage, and a curious friendly wolf pup on the way.  Inside the   cottage, a woman introduced herself as the princess!  Something seemed   fishy, though.  She started asking some questions that sounded  contrived  and leading, designed to test my honesty rather than my  suitability for  marriage.  I wasn&#39;t under the impression that this  quest had marriage  to a princess as a reward -- I rather assumed it  would be a monetary  consideration.  So, I didn&#39;t go along with her &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimj23wbphB7xfTKcTf5OyM2a1iwlA4Lhn1FycdCNfFdYHbIVusfFLSI9RnKNaVX49p6vwqxbrb0YdxrqjFMflv-8M-dsTnkteAs3UiGEzOk4d-308z8_KcLmyLdwBhxv4aXJVO3qeGPBw/s1600/nwn2main+lies+test.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimj23wbphB7xfTKcTf5OyM2a1iwlA4Lhn1FycdCNfFdYHbIVusfFLSI9RnKNaVX49p6vwqxbrb0YdxrqjFMflv-8M-dsTnkteAs3UiGEzOk4d-308z8_KcLmyLdwBhxv4aXJVO3qeGPBw/s1600/nwn2main+lies+test.jpg&quot;&gt;prompting&lt;/a&gt; to puff up my accomplishments to prove myself worthy to marry her, and the story transitioned to the third brother&#39;s scene.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilVmUCq-m74sKiyfdZuhYfRDv7hB0En4ocDBGgWZryMsiNBtb2UZbkG1ZzheZvlnJmGeUCDXOoAYKUIHLdiKOkjkp6c6FKiFAwUjGZo5QAaCB_ALQ5jZXXqNWT6obcuslpIzDVR-AwRLI/s1600/nwn2main+lies+entrapment.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilVmUCq-m74sKiyfdZuhYfRDv7hB0En4ocDBGgWZryMsiNBtb2UZbkG1ZzheZvlnJmGeUCDXOoAYKUIHLdiKOkjkp6c6FKiFAwUjGZo5QAaCB_ALQ5jZXXqNWT6obcuslpIzDVR-AwRLI/s1600/nwn2main+lies+entrapment.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691339933975189042&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilVmUCq-m74sKiyfdZuhYfRDv7hB0En4ocDBGgWZryMsiNBtb2UZbkG1ZzheZvlnJmGeUCDXOoAYKUIHLdiKOkjkp6c6FKiFAwUjGZo5QAaCB_ALQ5jZXXqNWT6obcuslpIzDVR-AwRLI/s320/nwn2main+lies+entrapment.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilVmUCq-m74sKiyfdZuhYfRDv7hB0En4ocDBGgWZryMsiNBtb2UZbkG1ZzheZvlnJmGeUCDXOoAYKUIHLdiKOkjkp6c6FKiFAwUjGZo5QAaCB_ALQ5jZXXqNWT6obcuslpIzDVR-AwRLI/s320/nwn2main+lies+entrapment.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 187px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;As   the third brother, I found myself in a familiar location.  This was  the  same area where I had found the tree as the first brother.   I  recognised the small stream and the large anthills, but there was no   tree.  I thought this might be a simple reuse of the scenery.  Anyway,   there was a woman here, who looked like the same princess in the   cottage.  She claimed to be the princess, too, but refused to come back   home without her &quot;precious&quot; ring, stolen by a frog.  So I agreed to   guard one exit of its burrow (one of the anthills) while she made noise   on the other end to scare it out.  She conspicuously warned me to keep   my eyes on it at all times, so I was expecting her to do something   behind me.  What happened was that a bat appeared, and my character   automatically turned around and killed it.  The princess then asked me   if I had kept my eyes on the exit the whole time.  Well, no, obviously  I  hadn&#39;t, because of the bloody bat, and I said as much.  &quot;Well, did you   hear any loud splash, then?&quot; she asked.  No, I hadn&#39;t.  And I said as   much, even though the dialogue offered me the option of saying that I &lt;em&gt;had&lt;/em&gt; heard a splash, and it must have been the frog.  But I didn&#39;t &lt;em&gt;hear&lt;/em&gt;   a splash.  She then turned into a &quot;hag&quot; (really a zombie) and accused   me of lying, because she had thrown a rock into the water to make a   splash!  I was then turned into a tree, ironically, for the first   brother to have chopped down in the first scene I had played.&lt;/p&gt; &lt;p&gt;Then   everything came together, with all three brothers in the same scene,   except one was burnt up in a fire pit.  So the second brother demanded   to know why the first brother had used brother 3 as firewood, and to   explain the blood on his hands.  I was presented with two options,   neither of which were true.  He had been mistaken in the dark, or the   blood was from cutting himself?  He clearly wasn&#39;t mistaken, because   brother 3 &lt;em&gt;was&lt;/em&gt; a tree at the time.  It would have been a lie to   choose that one.  And I was never told that the tree bled while being   chopped, so I chose the other option.  Surprise lie!  The hag appeared   again and used this lie to turn brother 1 into an axe.  Then I had to   fight her alone, and died.  The story ended with a little epilogue.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIUjfa6v-0N2p5xe56WTUhsDUODYP33UPkqPgbz8b4FAJbqGiDRgBw8UYS-VYxEBsrWDBEPlWGuug6SEk8uphDRNUnoGJB4X2MxEJ9OAsQ-w_QF9CpM1uDuGUCkJMz-Rg-kGQkQD74Z9c/s1600/nwn2main+lies+worst+excuse+ever.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIUjfa6v-0N2p5xe56WTUhsDUODYP33UPkqPgbz8b4FAJbqGiDRgBw8UYS-VYxEBsrWDBEPlWGuug6SEk8uphDRNUnoGJB4X2MxEJ9OAsQ-w_QF9CpM1uDuGUCkJMz-Rg-kGQkQD74Z9c/s1600/nwn2main+lies+worst+excuse+ever.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5691340138201642402&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIUjfa6v-0N2p5xe56WTUhsDUODYP33UPkqPgbz8b4FAJbqGiDRgBw8UYS-VYxEBsrWDBEPlWGuug6SEk8uphDRNUnoGJB4X2MxEJ9OAsQ-w_QF9CpM1uDuGUCkJMz-Rg-kGQkQD74Z9c/s320/nwn2main+lies+worst+excuse+ever.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIUjfa6v-0N2p5xe56WTUhsDUODYP33UPkqPgbz8b4FAJbqGiDRgBw8UYS-VYxEBsrWDBEPlWGuug6SEk8uphDRNUnoGJB4X2MxEJ9OAsQ-w_QF9CpM1uDuGUCkJMz-Rg-kGQkQD74Z9c/s320/nwn2main+lies+worst+excuse+ever.jpg&quot; style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 201px;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;So now that I knew which of the dialogue the game &lt;em&gt;thought&lt;/em&gt;   was a lie, I played those parts again so I wouldn&#39;t accidentally lie   this time.  This time with brother 2, I listened carefully when that bat   attacked me.  &lt;em&gt;Still&lt;/em&gt; no splash!  I picked the &quot;yes, I heard  the  splash&quot; option anyway, and this time the &quot;princess&quot; turned into a   tree!  Now, when it cut back to brother 1, he found himself chopping   into a princess, and as she &quot;died&quot; she asked him if he would promise to   tell the king that he had killed his daughter by mistaking her for a   tree.  I chose to truthfully promise, and she got angry, turned into the   hag, and decided to kill me, even though it wouldn&#39;t benefit her at  all  to do so.  The other two surviving brothers showed up to help me  fight  her, and we beat her, though she did kill one of the brothers,  and the  dead stay dead in this module.&lt;/p&gt; &lt;p&gt;The story didn&#39;t end, and  there  was no indication of what to do.  I checked the loot from the  hag&#39;s  body, and found a &quot;necklace of lies&quot;.  It didn&#39;t seem cursed, but  it was  hard to tell with a custom mod.  It had a &quot;remove curse&quot;  ability,  though.  I put it on, to see if that would end the module, but  nothing  happened.  I looked around and tried examining the small brook  again,  which I had checked before, but didn&#39;t do anything.  This time,  it said  that I could hear a voice in the brook!  So I used the  necklace to  remove a curse on the brook, and voilà!  There was the  princess, and it  all ended happily, except for the dead brother.&lt;/p&gt; &lt;p&gt;I&#39;d say it&#39;s interesting enough to run through a couple of times for variations.&lt;/p&gt; &lt;h3&gt;Afterthoughts&lt;/h3&gt; &lt;p&gt;As   with the Halloween compilation, this contest presented me with quite a   wide variety of styles and approaches to a single theme.  It confirms  to  me what I had speculated before, that this toolset and engine   combination is indeed a flexible platform for games of many types and   genres beyond the RPG style of the original campaign.  I&#39;m a bit sad   that I wasn&#39;t around to see this wealth of content as it was in the   process of being made, but I&#39;m also glad that such a wealth exists now   for me to enjoy, and that people continue to add to that significant   body of work.&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2011/12/neverwinter-nights-2-grimms-fairy-tales.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_FcseGX5EvWt74RGamC42BsnqipGBHTgfTO72HxacSuyDKR07iqVsIb6hNzWgd-4Zh74RiEF6Zj7hRLoeeOaVXNhEcemQK5AwNXXhF6VhigxIWtUXfzwhU2mbEbT1DJ2of7Eiw0e5Fj8/s72-c/cover.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2750008576069337451.post-8084689548567921550</guid><pubDate>Tue, 20 Dec 2011 08:10:00 +0000</pubDate><atom:updated>2011-12-22T19:20:34.446-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">companions</category><category domain="http://www.blogger.com/atom/ns#">DnD</category><category domain="http://www.blogger.com/atom/ns#">mods</category><category domain="http://www.blogger.com/atom/ns#">neverwinter nights</category><category domain="http://www.blogger.com/atom/ns#">RPGs</category><title>BouncyRock&#39;s Neverwinter Nights 2 Halloween module compilation</title><description>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFswbiDb4azOKGjd78pL6Wl8hsYB-rJThdikS7ugQhhuiCgeKGLFmhkdwuCOKpujN0hyphenhyphenl5y3h5muClDGzIlCgFnsXexTj7iWbpYWMDH7b5GjcFwAEnhvd8xjuRWZYu9BMQeL3pQl4gpM0/s1600/halloweenLogo.png&quot;&gt;&lt;img style=&quot;border: 0px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFswbiDb4azOKGjd78pL6Wl8hsYB-rJThdikS7ugQhhuiCgeKGLFmhkdwuCOKpujN0hyphenhyphenl5y3h5muClDGzIlCgFnsXexTj7iWbpYWMDH7b5GjcFwAEnhvd8xjuRWZYu9BMQeL3pQl4gpM0/s640/halloweenLogo.png&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688126624795816610&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2alzTz0f03xtkLIzH2JIAEhe9DqpmAiOvB35sZJQp23c_zk4o8c3fNhyX2WrH5G6nE63sMscwzx0NUkUG15qF73rB07U9iZ9tXhCtmCryLAhCPq-gwA3m6ATyMo_9uOwM5uqXmaEZruk/s1600/nwn2main+2011-12-03+21-52-55-04.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2alzTz0f03xtkLIzH2JIAEhe9DqpmAiOvB35sZJQp23c_zk4o8c3fNhyX2WrH5G6nE63sMscwzx0NUkUG15qF73rB07U9iZ9tXhCtmCryLAhCPq-gwA3m6ATyMo_9uOwM5uqXmaEZruk/s1600/nwn2main+2011-12-03+21-52-55-04.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 190px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2alzTz0f03xtkLIzH2JIAEhe9DqpmAiOvB35sZJQp23c_zk4o8c3fNhyX2WrH5G6nE63sMscwzx0NUkUG15qF73rB07U9iZ9tXhCtmCryLAhCPq-gwA3m6ATyMo_9uOwM5uqXmaEZruk/s320/nwn2main+2011-12-03+21-52-55-04.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2alzTz0f03xtkLIzH2JIAEhe9DqpmAiOvB35sZJQp23c_zk4o8c3fNhyX2WrH5G6nE63sMscwzx0NUkUG15qF73rB07U9iZ9tXhCtmCryLAhCPq-gwA3m6ATyMo_9uOwM5uqXmaEZruk/s320/nwn2main+2011-12-03+21-52-55-04.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688126634344389106&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://nwvault.ign.com/View.php?view=nwn2modulesenglish.detail&amp;amp;id=322&quot;&gt;BouncyRock&#39;s Halloween module&lt;/a&gt; perfectly embodies community spirit.  It begins with a Halloween &lt;a title=&quot;With the perfect music for it, too.&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw5zNazs9KRQFwGAwHPYXkDPh8oa0EK12g7CiPIGI9hgIZNNpYVCpQeGNyTINfFoCQyPh4xpclaoFcjbDQrKe97nBb6U3lt_NDO2LY9PNeMikTh_nmw_qUERFIc_6L1mOgz5RunSqXFj0/s1600/nwn2main+2011-12-19+18-53-58-06.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw5zNazs9KRQFwGAwHPYXkDPh8oa0EK12g7CiPIGI9hgIZNNpYVCpQeGNyTINfFoCQyPh4xpclaoFcjbDQrKe97nBb6U3lt_NDO2LY9PNeMikTh_nmw_qUERFIc_6L1mOgz5RunSqXFj0/s1600/nwn2main+2011-12-19+18-53-58-06.jpg&quot;&gt;TV special-like introductory credits &lt;/a&gt;cutscene,  and then a friendly rhyming beholder disguised as a pumpkin explains to  you the framing setting.  It&#39;s Halloween night, and you are in a gazebo  in the middle of a breezy, well-designed neighbourhood, with grinning,  glowing jack-o&#39;-lanterns in front of the houses of the more than two  dozen modders who contributed their own segments to this module.  The  focus is on the individual houses, but the exterior neighbourhood is  also really top notch and deserves high praise.&lt;/p&gt; &lt;p&gt;With glowstick in  hand (which acts as a stone of recall/hearthstone to bring you back if  you happen to get stuck), you&#39;re free to trick or treat in this large  neighbourhood (strangely bereft of other trick-or-treaters) in any order  you choose.&lt;/p&gt; &lt;p&gt;My enjoyment of holiday-themed entertainment is not  contingent on the actual calendar date, so it doesn&#39;t matter that I&#39;m  playing this mod somewhat later than the Halloween time window.  The  content of the houses runs the full gamut from whimsical and wacky to  true no-nonsense horror, which suits the &quot;trick or treat&quot; theme well.   Each house is a unique experience, with content inside that so far has  been of the length most contest seem to go for -- about an hour or two  per house, on average.  If that time frame holds, then this module as a  whole must contain anywhere from 25-50 hours of content.  Impressive!&lt;/p&gt; &lt;p&gt;I  started this with a new character, because I didn&#39;t notice the field on  the module&#39;s page that said &quot;level 5 minimum&quot; -- I usually look for  that kind of information in the general description text or the readme  file, and haven&#39;t yet gotten used to looking in that spot on the Vault  pages.  Nonetheless, the initial dialogue gave me the option to give me  enough XP to level me up to 5, so I did.  I decided to try playing as a  bard for a change, since they seem like they could be more than just a  support character, which is how I usually saw them in Baldur&#39;s Gate, and  how I had used Grobnar in the NWN2 OC.&lt;/p&gt; &lt;p&gt;I was hoping, however,  that I wouldn&#39;t need to do much combat in this module, since I really do  hate solo adventures in NWN2.  I&#39;m sure they&#39;re perfectly fine for  those who prefer to play mêlée classes, but I don&#39;t.  So far, there  hasn&#39;t been much combat, though.&lt;/p&gt; &lt;p&gt;So, as I play through this mod, I&#39;ll describe the different houses I visit, in the order I visit them.&lt;/p&gt; &lt;h3&gt;Small shop&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpdgkG7Fi54uOoVxEh1N4dxO3cyJ_HFu0PT71ZlyIQouw4LX994QxM9zg3txPsBmoC99WwiUYNbpCYH-z4wKBgO4bscC47FfidLVjAsH5A2EFuavxAUDNL83Zn_Q2_72oNb90bzujnJ4Q/s1600/nwn2main+2011-12-03+21-58-20-87.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpdgkG7Fi54uOoVxEh1N4dxO3cyJ_HFu0PT71ZlyIQouw4LX994QxM9zg3txPsBmoC99WwiUYNbpCYH-z4wKBgO4bscC47FfidLVjAsH5A2EFuavxAUDNL83Zn_Q2_72oNb90bzujnJ4Q/s1600/nwn2main+2011-12-03+21-58-20-87.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpdgkG7Fi54uOoVxEh1N4dxO3cyJ_HFu0PT71ZlyIQouw4LX994QxM9zg3txPsBmoC99WwiUYNbpCYH-z4wKBgO4bscC47FfidLVjAsH5A2EFuavxAUDNL83Zn_Q2_72oNb90bzujnJ4Q/s288/nwn2main+2011-12-03+21-58-20-87.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpdgkG7Fi54uOoVxEh1N4dxO3cyJ_HFu0PT71ZlyIQouw4LX994QxM9zg3txPsBmoC99WwiUYNbpCYH-z4wKBgO4bscC47FfidLVjAsH5A2EFuavxAUDNL83Zn_Q2_72oNb90bzujnJ4Q/s288/nwn2main+2011-12-03+21-58-20-87.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688126637844974002&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  is just what it says on the tin.  Starting as a new character, this is  the first place I went, because I had no equipment, and I didn&#39;t know  what I might be facing in the houses.&lt;/p&gt; &lt;p&gt;This is actually one of the  best-designed shops I&#39;ve visited in NWN2, either in the OC, the  expansions, or any of the modules I&#39;ve played so far.  Shops in most of  these games, including the professionally-designed ones, tend to be far  too large for what they&#39;re supposed to be, and have a remarkable lack of  inventory on display.  Sometimes, the only way you can tell that you&#39;re  in a shop at &lt;em&gt;all&lt;/em&gt; is that there&#39;s an NPC standing there with a &quot;vendor&quot; tag on them, or who has an appropriate dialogue option.&lt;/p&gt; &lt;p&gt;This  place was different, and should serve as a model for other in-game  shops to emulate.  It was of a much more believable and appropriate size  for its function, it was lit atmospherically, and it had shelves upon  shelves crowded with items and curios.  It even had a whimsical little  coin-operated mechanical &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQOmBufrYrFqWJn6dOh9cX9AUHytvIS01EX8JiCIw0lhmuI2uPKmSavVXvCahVGQ75NvkODKxnLNdlyuzVqrEAE7JK4DbMVhCevPUuhu09QmfyzZNILqZe7PRzQ2Zc_Rvht9Kb4UL8gHs/s1600/nwn2main+2011-12-03+21-58-44-01.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQOmBufrYrFqWJn6dOh9cX9AUHytvIS01EX8JiCIw0lhmuI2uPKmSavVXvCahVGQ75NvkODKxnLNdlyuzVqrEAE7JK4DbMVhCevPUuhu09QmfyzZNILqZe7PRzQ2Zc_Rvht9Kb4UL8gHs/s1600/nwn2main+2011-12-03+21-58-44-01.jpg&quot;&gt;fortune-telling device&lt;/a&gt;,  for a bit of comedy!  The shopkeeper was a grumpy monstrous humanoid of  some kind, which I&#39;m not yet experienced enough in this game to be able  to recognise by sight.  Perhaps a goblin.&lt;/p&gt; &lt;p&gt;After outfitting  myself to the best of my limited budget, I went out to explore the town  some more before choosing a house to try out first.&lt;/p&gt; &lt;h3&gt;Jonny Ree &amp;amp; Liso&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLZpYxxoOPfTIJ0UkAKiJF6r5ytgQGO-qz-_P-MCN7d7t1jcJbEAV_ZiClPN0ljY0_3Meh9eohL_pHht-DURcfZTUrClsQpy6UJeEvMCK_gwnO5otDGG4rbtuvSZXENllog3i0VcUl5DA/s1600/nwn2main+2011-12-03+22-52-13-39.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLZpYxxoOPfTIJ0UkAKiJF6r5ytgQGO-qz-_P-MCN7d7t1jcJbEAV_ZiClPN0ljY0_3Meh9eohL_pHht-DURcfZTUrClsQpy6UJeEvMCK_gwnO5otDGG4rbtuvSZXENllog3i0VcUl5DA/s1600/nwn2main+2011-12-03+22-52-13-39.jpg&quot;&gt;&lt;img style=&quot;float: right; margin: 0pt 0pt 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLZpYxxoOPfTIJ0UkAKiJF6r5ytgQGO-qz-_P-MCN7d7t1jcJbEAV_ZiClPN0ljY0_3Meh9eohL_pHht-DURcfZTUrClsQpy6UJeEvMCK_gwnO5otDGG4rbtuvSZXENllog3i0VcUl5DA/s200/nwn2main+2011-12-03+22-52-13-39.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLZpYxxoOPfTIJ0UkAKiJF6r5ytgQGO-qz-_P-MCN7d7t1jcJbEAV_ZiClPN0ljY0_3Meh9eohL_pHht-DURcfZTUrClsQpy6UJeEvMCK_gwnO5otDGG4rbtuvSZXENllog3i0VcUl5DA/s200/nwn2main+2011-12-03+22-52-13-39.jpg&quot; alt=&quot;When I spoke of the TARDIS in NWN2 before, I didn&#39;t mean literally!&quot; id=&quot;BLOGGER_PHOTO_ID_5688126953276695394&quot; title=&quot;When I spoke of the TARDIS in NWN2 before, I didn&#39;t mean literally!&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I chose  this house to start with mainly because it was so far outside the rest  of the neighbourhood, past the walls and in the unpaved hilly area in  the countryside beyond.  Basically, I had walked that far, and didn&#39;t  want to walk back to look around more (though it didn&#39;t occur to me  until now that I could have used the glowstick to teleport back to the  gazebo).&lt;/p&gt; &lt;p&gt;This one seemed like it was going for a survival horror  theme, with a television filled with distortion being the sole light  source in this cramped room, with no one sitting on the solitary sofa.   It recalled to mind a similar scene in the earlier Silent Hill games.&lt;/p&gt; &lt;p&gt;However,  upon interacting with the television, this house took a turn for the  wacky, as I was sucked into a world combining Teletubbies with Dr Who.   Not entirely wacky, though, since I found two of the Teletubbies lying  dead under the mound where I found the Doctor imprisoned.  The goal of  this module was very short and simple, and involved freeing the Doctor  and getting past some Dalek-possessed periscopes to reach his TARDIS,  where we could be trasported back to the real world.  The showcase was  really the world, which reproduced the bright colours, music, sound  effects, and the baby-in-the-sun that I know to be from Teletubbies  despite never having watched an episode.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJJ7RVhTtJQppFnjr0CrEar0dsnSBkENJ45BXoqbbSwTD2Jgwz61U1mcmVfYljKZmAzlLtofPMj4TrDJUXykFpb2C8goJposk9bWwuRdrTmX96Iv1kUjjFsXh6gkfiZlllFOz9D41o3aE/s1600/nwn2main+2011-12-03+22-08-40-37.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJJ7RVhTtJQppFnjr0CrEar0dsnSBkENJ45BXoqbbSwTD2Jgwz61U1mcmVfYljKZmAzlLtofPMj4TrDJUXykFpb2C8goJposk9bWwuRdrTmX96Iv1kUjjFsXh6gkfiZlllFOz9D41o3aE/s1600/nwn2main+2011-12-03+22-08-40-37.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJJ7RVhTtJQppFnjr0CrEar0dsnSBkENJ45BXoqbbSwTD2Jgwz61U1mcmVfYljKZmAzlLtofPMj4TrDJUXykFpb2C8goJposk9bWwuRdrTmX96Iv1kUjjFsXh6gkfiZlllFOz9D41o3aE/s640/nwn2main+2011-12-03+22-08-40-37.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJJ7RVhTtJQppFnjr0CrEar0dsnSBkENJ45BXoqbbSwTD2Jgwz61U1mcmVfYljKZmAzlLtofPMj4TrDJUXykFpb2C8goJposk9bWwuRdrTmX96Iv1kUjjFsXh6gkfiZlllFOz9D41o3aE/s640/nwn2main+2011-12-03+22-08-40-37.jpg&quot; alt=&quot;Actual game footage&quot; id=&quot;BLOGGER_PHOTO_ID_5688126949196965794&quot; title=&quot;Actual game footage&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Fighting  the periscopes turned out to be the longest part of the module, for the  aforementioned reason -- that I&#39;m not a mêlée fighter.&lt;/p&gt; &lt;p&gt;At the  end, I was given a sonic screwdriver as a reward, which appears to  function as a low-powered long-range weapon, dealing sonic damage,  appropriately enough.&lt;/p&gt; &lt;h3&gt;The Grumpy Strumpet Tavern&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrwyEN5nf8E72Fwx3BuUfvdBg46cDs2eI7EMe8dGP7xnxdC7mxArA21Q1Mc6PiY3FvYkaEo-SDs54d8sk-I1zJWDYUE6q0KkC8jhp0yDQcmlkqaKL65VByJmpQ9czSz35l03ysogavKIA/s1600/nwn2main+2011-12-19+17-37-26-69.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrwyEN5nf8E72Fwx3BuUfvdBg46cDs2eI7EMe8dGP7xnxdC7mxArA21Q1Mc6PiY3FvYkaEo-SDs54d8sk-I1zJWDYUE6q0KkC8jhp0yDQcmlkqaKL65VByJmpQ9czSz35l03ysogavKIA/s1600/nwn2main+2011-12-19+17-37-26-69.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrwyEN5nf8E72Fwx3BuUfvdBg46cDs2eI7EMe8dGP7xnxdC7mxArA21Q1Mc6PiY3FvYkaEo-SDs54d8sk-I1zJWDYUE6q0KkC8jhp0yDQcmlkqaKL65VByJmpQ9czSz35l03ysogavKIA/s320/nwn2main+2011-12-19+17-37-26-69.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrwyEN5nf8E72Fwx3BuUfvdBg46cDs2eI7EMe8dGP7xnxdC7mxArA21Q1Mc6PiY3FvYkaEo-SDs54d8sk-I1zJWDYUE6q0KkC8jhp0yDQcmlkqaKL65VByJmpQ9czSz35l03ysogavKIA/s320/nwn2main+2011-12-19+17-37-26-69.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688167512227744738&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Like  the small shop above, this tavern should serve as a model for all game  taverns.  How many times have I seen &quot;taverns&quot; in games that are  colossal meeting halls with almost no furnishings, and more importantly  -- no tables?!  Too many times, that&#39;s how many.&lt;/p&gt; &lt;p&gt;By contrast, the  Grumpy Strumpet Tavern is exactly what I would expect or hope a tavern  to look like.  A short entrance hall, a central fireplace with chairs  around it, walls lined with booth tables, and several free tables in the  intervening spaces.  Moreover, customers filled the place, sitting at  seats, eating, drinking, playing cards, or standing and talking  animatedly with each other.  A waitress walked around, as well, but not  aimlessly wandering.  She went from table to table, welcoming customers,  taking their orders, and asking if they needed anything else.&lt;/p&gt; &lt;p&gt;Behind  the bar was a bartender, and behind him was a door into a large,  well-decorated kitchen, complete with a cook, a boy stomping grapes in a  vat for winemaking, and a freezer room with an ice mephit supplying the  chill.  The only thing missing in this kitchen, from what I could see,  was fire for cooking.  There were several ovens along the wall, but none  of them were lit.  The kitchen also had a door to the basement --  another well-designed and believable storage basement for a tavern.  It,  predictably, had a rat problem, but here that trope was played for  laughs, and supplied the more interesting of the two quests I found in  this tavern.  I won&#39;t say what happens, but that it&#39;s fun and unique,  and it starts by drinking from a bottle in the basement.&lt;/p&gt; &lt;p&gt;To the  side was a door to upstairs, where there were three rooms -- a large,  well-furnished one where the owner of the tavern (Mokah) lived, and two  other, smaller rooms, presumably for guests to rent.  Mokah&#39;s journal  mentions the rat troubles in the basement, and also that she&#39;s been  experimenting with using kobolds alchemically for her drinks (probably  to point the player to the experimental still in the kitchen, where you  can mix potions that temporarily transform you into various monsters).   It also mentions a reason for her absence, being some kind of moonstone  expedition.  The reference, if it is one, is lost on me.&lt;/p&gt; &lt;p&gt;The  other activity in this place, aside from the rat one, is to hunt for a  total of 20 letters to the Grumpy Strumpet, which are hidden all over  the place.  I could only find 18 of them, missing #10 and #15.  None of  them are readable, even though they&#39;re supposed to be.  Activating them  brings up a book-like interface, but the pages are blank.  On the forum,  the author explained that they use an interface that&#39;s supposed to be  include with the mod, (&lt;a href=&quot;http://nwvault.ign.com/View.php?view=nwn2ui.Detail&amp;amp;id=59&quot; _fcksavedurl=&quot;http://nwvault.ign.com/View.php?view=nwn2ui.Detail&amp;amp;id=59&quot;&gt;Readable Books&lt;/a&gt;),  but even after installing that mod separately, the letters cannot be  read.  A nice idea, but I would rather the letters be made into the same  kind of readables the rest of the game uses, so I could actually read  them.  [Addendum: it might have worked if I had tried &lt;a href=&quot;http://nwvault.ign.com/View.php?view=NWN2UI.Detail&amp;amp;id=99&quot;&gt;this version of Readable Books&lt;/a&gt; instead.]
&lt;/p&gt; &lt;h3&gt;Actor of Veil&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0nbs8Kd0vGwXix1ouBo9L6qRn4eSsWSB0hwS0_CSQphVaduA54OS-fmNQHlKzuusOi37guZDhXtUU7ATzSVqo1nMxmF43OkI3rMgKqSaY9zzVwZijk7QCD-X0Nf1FTAzriaKe6Mg2yo8/s1600/nwn2main+2011-12-04+22-06-25-31.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0nbs8Kd0vGwXix1ouBo9L6qRn4eSsWSB0hwS0_CSQphVaduA54OS-fmNQHlKzuusOi37guZDhXtUU7ATzSVqo1nMxmF43OkI3rMgKqSaY9zzVwZijk7QCD-X0Nf1FTAzriaKe6Mg2yo8/s1600/nwn2main+2011-12-04+22-06-25-31.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0nbs8Kd0vGwXix1ouBo9L6qRn4eSsWSB0hwS0_CSQphVaduA54OS-fmNQHlKzuusOi37guZDhXtUU7ATzSVqo1nMxmF43OkI3rMgKqSaY9zzVwZijk7QCD-X0Nf1FTAzriaKe6Mg2yo8/s288/nwn2main+2011-12-04+22-06-25-31.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0nbs8Kd0vGwXix1ouBo9L6qRn4eSsWSB0hwS0_CSQphVaduA54OS-fmNQHlKzuusOi37guZDhXtUU7ATzSVqo1nMxmF43OkI3rMgKqSaY9zzVwZijk7QCD-X0Nf1FTAzriaKe6Mg2yo8/s288/nwn2main+2011-12-04+22-06-25-31.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688126960600788338&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  house is actually a large castle on the inside, and is almost  completely unfurnished, with unnecessarily long empty spaces to run  through to get from one point of interest to another.  It started out  well, as a rather comical take on a theme park-style haunted house  guided tour, with a ghost-host explaining the tragic story of each room,  before disappearing and letting me speak to each spectral inhabitant  with wacky dialogue.  Each of these encounters ended with a sudden  &quot;boo!&quot;-type moment, with a hand-drawn illustration of the ghost&#39;s  terrible secret, accompanied by frantic organ music.&lt;/p&gt; &lt;p&gt;If it had  continued on along those lines, I would have enjoyed it, but the &quot;tour&quot;  elements stopped as it went on, and the rooms and hallways got bigger  and emptier with nothing happening between them, and ultimately what had  at first been a benign exploration mod took a sharp turn toward  difficult and unfairly balanced combat for my level.&lt;/p&gt; &lt;p&gt;The ending  was abrupt, with only a note saying &quot;The end&quot; on the way to the exit,  where the rest of the mod had been full of hand-drawn cutscenes and  dialogues.  It all came across as rushed and unfinished, and could have  been greatly improved by reducing its scale by at least 80%.&lt;/p&gt; &lt;h3&gt;Chaos Wielder&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIPSHe67tcSZskLSrORUdX4OWaKbhXNsJ3nynN61S5DLh6N97Zddx59qiaKIjekcgZp3Aj9_HDuu4MhYPFrs4n7lPDrRVXogfGdTSNlWaHK3fvok2afAsTiSZxZF6JEP3D_wttcNwbFr8/s1600/nwn2main+2011-12-07+19-43-36-89.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIPSHe67tcSZskLSrORUdX4OWaKbhXNsJ3nynN61S5DLh6N97Zddx59qiaKIjekcgZp3Aj9_HDuu4MhYPFrs4n7lPDrRVXogfGdTSNlWaHK3fvok2afAsTiSZxZF6JEP3D_wttcNwbFr8/s1600/nwn2main+2011-12-07+19-43-36-89.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIPSHe67tcSZskLSrORUdX4OWaKbhXNsJ3nynN61S5DLh6N97Zddx59qiaKIjekcgZp3Aj9_HDuu4MhYPFrs4n7lPDrRVXogfGdTSNlWaHK3fvok2afAsTiSZxZF6JEP3D_wttcNwbFr8/s200/nwn2main+2011-12-07+19-43-36-89.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIPSHe67tcSZskLSrORUdX4OWaKbhXNsJ3nynN61S5DLh6N97Zddx59qiaKIjekcgZp3Aj9_HDuu4MhYPFrs4n7lPDrRVXogfGdTSNlWaHK3fvok2afAsTiSZxZF6JEP3D_wttcNwbFr8/s200/nwn2main+2011-12-07+19-43-36-89.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688126979760434290&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The  town wall was broken in one area, and a little path led down into a  nicely-designed swampy area with the houses of Chaos Wielder and  Skunkeen.  I visited Chaos Wielder&#39;s house, noting the sign in front  that suggested putting away any light-emitting items, like torches, for  the best effect.&lt;/p&gt; &lt;p&gt;Lighting was the showcase in this mod, as well  as atmospheric sound effects and a creepy manor-type décor.  One of the  creepier painted portraits was a repeated motif here, often lit up with  an eerie glow.   The Silent Hill feel was very strong here.  Most areas  were very low-lit, with coloured lights in interesting combinations,  with rooms that seemed very realistic for a family manor.  There was  even a bathroom with bath and toilet.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAFQ_zSS0AeJ7eyaR4pO9zOAeRvqQYSnier4b2GcW1EkADpZ9ZXWBz7o4hSNkEAnPm08sftFOr9VNUbk-JfY6zGlItCy9awbPLqAyls7FUS2XWQ-DWn-I18QSYBD980YhyWung9RCP12U/s1600/nwn2main+2011-12-07+19-49-56-78.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAFQ_zSS0AeJ7eyaR4pO9zOAeRvqQYSnier4b2GcW1EkADpZ9ZXWBz7o4hSNkEAnPm08sftFOr9VNUbk-JfY6zGlItCy9awbPLqAyls7FUS2XWQ-DWn-I18QSYBD980YhyWung9RCP12U/s1600/nwn2main+2011-12-07+19-49-56-78.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAFQ_zSS0AeJ7eyaR4pO9zOAeRvqQYSnier4b2GcW1EkADpZ9ZXWBz7o4hSNkEAnPm08sftFOr9VNUbk-JfY6zGlItCy9awbPLqAyls7FUS2XWQ-DWn-I18QSYBD980YhyWung9RCP12U/s200/nwn2main+2011-12-07+19-49-56-78.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAFQ_zSS0AeJ7eyaR4pO9zOAeRvqQYSnier4b2GcW1EkADpZ9ZXWBz7o4hSNkEAnPm08sftFOr9VNUbk-JfY6zGlItCy9awbPLqAyls7FUS2XWQ-DWn-I18QSYBD980YhyWung9RCP12U/s200/nwn2main+2011-12-07+19-49-56-78.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688126982435191010&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Certain  rooms had extremely harsh red lighting with stark black shadows and  scary ambient sounds, with solitary elements like a shiny rocking chair,  or grim statues.&lt;/p&gt; &lt;p&gt;When I got into the basement, the whole place  had that kind of lighting, and moreover the walls and floors were  crawling around.  Creatures moved behind barred doors, and there was a  strange cutscene when I went through a door down there, which  transported me to a plant-filled room, with a friendly lizardman.  He  broke character and addressed me as the author of the mod, and basically  told me that his part of the module was finished.  The door, however,  led nowhere, and I would have been stuck down there if not for the  hearthstone glowstick provided by the module&#39;s framework.  Overall a  good house for atmosphere, but ended very abruptly.&lt;/p&gt; &lt;h3&gt;Skunkeen&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnTO8BckN-RCLE0kZljaB40JSPt8_5KY1bncxwd5lujj1LlRhiAEb-o6FUJcNNK9_jZJwA7pW_rIwOjKeKYWS_l82jOJz-dBKBfr1FPCMaiIvCJ4Es-OVyvL1VdkXlncetRDvRzIXA1Y/s1600/nwn2main+2011-12-08+18-09-06-06.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnTO8BckN-RCLE0kZljaB40JSPt8_5KY1bncxwd5lujj1LlRhiAEb-o6FUJcNNK9_jZJwA7pW_rIwOjKeKYWS_l82jOJz-dBKBfr1FPCMaiIvCJ4Es-OVyvL1VdkXlncetRDvRzIXA1Y/s1600/nwn2main+2011-12-08+18-09-06-06.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnTO8BckN-RCLE0kZljaB40JSPt8_5KY1bncxwd5lujj1LlRhiAEb-o6FUJcNNK9_jZJwA7pW_rIwOjKeKYWS_l82jOJz-dBKBfr1FPCMaiIvCJ4Es-OVyvL1VdkXlncetRDvRzIXA1Y/s200/nwn2main+2011-12-08+18-09-06-06.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnTO8BckN-RCLE0kZljaB40JSPt8_5KY1bncxwd5lujj1LlRhiAEb-o6FUJcNNK9_jZJwA7pW_rIwOjKeKYWS_l82jOJz-dBKBfr1FPCMaiIvCJ4Es-OVyvL1VdkXlncetRDvRzIXA1Y/s200/nwn2main+2011-12-08+18-09-06-06.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688127355396382306&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  was the other house in the little swamp area.  I feel like I&#39;m missing  something in that one.  Skunkeen himself was standing in the middle of  the room, dressed like a fancy bard.  In his conversation, he offered me  a musical instrument, which I accepted.  I&#39;m a bard myself in this  game.  I don&#39;t know if he offers other items to different classes, or if  it&#39;s just my luck.  There was nothing more to the conversation, and no  explanation for the ghost child, the dead body by the table, or the  levitating hag by the upstairs door.  Neither of them spoke, and the  only other door was locked.  Perhaps if I get the lockpicking skill or a  knock spell I can see if there&#39;s something in there, but otherwise,  there&#39;s nothing special about this house, unless it&#39;s broken.&lt;/p&gt; &lt;p&gt;Addendum:  After obtaining lockpicking skills, I returned to this house and tried  the door, only to be told a specific key was required to open it.  If  there are some hidden activities in this house, they&#39;re hidden too  well.  I can only conclude that the house is unfinished and that the  unexplained elements are red herrings.&lt;/p&gt; &lt;h3&gt;Tiberius&#39; house&lt;/h3&gt; &lt;p&gt;Now  this one&#39;s shaping up to be good!  The house is modestly sized and  well-furnished, and right away I could see there was something going  on.  A portal glimmered in another room, with the sound effect of a  jacob&#39;s ladder, evoking old Frankenstein movies.  Well, it wasn&#39;t  Frankenstein, it was Dracula!   The author of the module (Tiberius,  whose name is misspelled as &quot;Tiberious&quot; in one place in the module) was  trapped in a glowing sphere by a gnome who lay dead on the floor,  apparently killed by Dracula, who was brought to life out of fiction by  the module author.  So, to combat Dracula, the author told me to go read  some of his books and pick a character or three for him to bring to  life to accompany me (all apparently from his previous modules).&lt;/p&gt; &lt;p&gt;This  is the first segment in the module that actually provided me with a  party!  And since I had no idea if there would be any others, my  immediate reaction was to leave the house and go to some other ones,  because the dialogue stated that Tiberius would send the characters back  to their own worlds once Dracula was dead, and I didn&#39;t want to lose  them.  I just wish one of them had lockpicking skills, so I could try  out that locked door in Skunkeen&#39;s house, and the locked cabinet at the  Grumpy Strumpet, where maybe those two last letters are hidden!   (Addendum: No, both were key-locked.)&lt;/p&gt; &lt;h3&gt;JClef&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4G1kTWMiet2oXOhyxib_SrQHDhTPTE00IlCJsexsXdiIPihQ1W43CsFuuhHTmRDzXkZloloOdSzCZ9AbrdDbs0hE8iiz09LBU_nS3-Oz3lQ-MXeN1WQZFkh4pVYTbKmFsg-6PrFnalVE/s1600/nwn2main+2011-12-08+19-52-46-51.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4G1kTWMiet2oXOhyxib_SrQHDhTPTE00IlCJsexsXdiIPihQ1W43CsFuuhHTmRDzXkZloloOdSzCZ9AbrdDbs0hE8iiz09LBU_nS3-Oz3lQ-MXeN1WQZFkh4pVYTbKmFsg-6PrFnalVE/s1600/nwn2main+2011-12-08+19-52-46-51.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4G1kTWMiet2oXOhyxib_SrQHDhTPTE00IlCJsexsXdiIPihQ1W43CsFuuhHTmRDzXkZloloOdSzCZ9AbrdDbs0hE8iiz09LBU_nS3-Oz3lQ-MXeN1WQZFkh4pVYTbKmFsg-6PrFnalVE/s200/nwn2main+2011-12-08+19-52-46-51.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4G1kTWMiet2oXOhyxib_SrQHDhTPTE00IlCJsexsXdiIPihQ1W43CsFuuhHTmRDzXkZloloOdSzCZ9AbrdDbs0hE8iiz09LBU_nS3-Oz3lQ-MXeN1WQZFkh4pVYTbKmFsg-6PrFnalVE/s200/nwn2main+2011-12-08+19-52-46-51.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688127359582031666&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  one is a much more normal Halloween trick or treating house.  The  author&#39;s avatar JClef and a woman named Ms Macabre wear masks in the  central room of their house, which is set with small tables of Halloween  goodies, like bowls of candy, grab bags, cups of &quot;pumpkin cider&quot;, and a  plate of fruit for comic effect.  &quot;Lame!&quot; says the character.  The  candy can be munched, the cider gulped, and the grab bags each give you a  potion or some other item, which may be random.  There are also two  books, one of which only has a description, and refers to the Misery  Stone, which I assume is a reference to the module by that name set in  the Ravenloft world, which I plan to play in due course.  The other book  tells, in a dialogue window, an abridged version of the story of the  origin of the jack-o&#39;-lantern.  A simple but enjoyable Halloween house  to visit.&lt;/p&gt; &lt;h3&gt;Vendalus&#39; house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLiPTBzMWDLYwwDfWqqbf1Jz42jXvF056DwTLSqlyeRdOrxpER556ZLSGEArleMdILBQClWGz4JK_rh26VbtfU5LjIIkFGPgcY0GpFOMeh0SxPjtmU5v-4j5PziEbYCaesaUMp5f4pkY/s1600/nwn2main+2011-12-09+12-48-52-90.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLiPTBzMWDLYwwDfWqqbf1Jz42jXvF056DwTLSqlyeRdOrxpER556ZLSGEArleMdILBQClWGz4JK_rh26VbtfU5LjIIkFGPgcY0GpFOMeh0SxPjtmU5v-4j5PziEbYCaesaUMp5f4pkY/s1600/nwn2main+2011-12-09+12-48-52-90.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 158px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLiPTBzMWDLYwwDfWqqbf1Jz42jXvF056DwTLSqlyeRdOrxpER556ZLSGEArleMdILBQClWGz4JK_rh26VbtfU5LjIIkFGPgcY0GpFOMeh0SxPjtmU5v-4j5PziEbYCaesaUMp5f4pkY/s320/nwn2main+2011-12-09+12-48-52-90.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLiPTBzMWDLYwwDfWqqbf1Jz42jXvF056DwTLSqlyeRdOrxpER556ZLSGEArleMdILBQClWGz4JK_rh26VbtfU5LjIIkFGPgcY0GpFOMeh0SxPjtmU5v-4j5PziEbYCaesaUMp5f4pkY/s320/nwn2main+2011-12-09+12-48-52-90.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688127377792251938&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Very interesting.  This one is a classic murder mystery!  As an outsider, my task was to interview the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwBF_z2N77fz7MVu77WbZmXTVfrswds-N7_D3Ok1QqhBXwwYa2BTHuV_oTKiEPq4mdCUWBLtt-iR5MVBMe8wSW3bflQahYlV7o0Y3rF1JscsFQjqf68ElqDtwze8eDW8-qmh-nWkq9-DY/s1600/nwn2main+2011-12-08+20-43-26-03.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwBF_z2N77fz7MVu77WbZmXTVfrswds-N7_D3Ok1QqhBXwwYa2BTHuV_oTKiEPq4mdCUWBLtt-iR5MVBMe8wSW3bflQahYlV7o0Y3rF1JscsFQjqf68ElqDtwze8eDW8-qmh-nWkq9-DY/s1600/nwn2main+2011-12-08+20-43-26-03.jpg&quot;&gt;party guests&lt;/a&gt;,  most of whom had motives to kill the victim, and determine the killer.   I did wonder if it was a normal sort of party murder mystery, where  it&#39;s just a big game, but the host actually had an answer for that  question, and assured me it was real.&lt;/p&gt; &lt;p&gt;There was no combat in this  game, as it was entirely a 1-room affair consisting of the suspect  interviews.  Vendalus wrote some very detailed backgrounds for all of  the characters involved, and how they were involved with each other.   Information was doled out piecemeal as I spoke to each person and  learned small bits of info that I could use either to barter for more  information or to elicit minor confessions and interesting revelations.   Some of these led to bonus rewards!  In the end, it was all tied up  neatly and satisfactorily.  I recommend it.&lt;/p&gt; &lt;h3&gt;Shaughn&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhQo2fx4KzUt1if4771nr8MD-ITwzXilcQpA2tJ8idN1-kHqKrvwTesj2UusfrOKloPb5TlVEaF1LHGcomxxX5O0ZQaMYpapNEecBliCUPSF1zvNLK7MlnRQf_3M5erGxso9IVdVhi_cI/s1600/nwn2main+2011-12-09+14-57-47-79.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhQo2fx4KzUt1if4771nr8MD-ITwzXilcQpA2tJ8idN1-kHqKrvwTesj2UusfrOKloPb5TlVEaF1LHGcomxxX5O0ZQaMYpapNEecBliCUPSF1zvNLK7MlnRQf_3M5erGxso9IVdVhi_cI/s1600/nwn2main+2011-12-09+14-57-47-79.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhQo2fx4KzUt1if4771nr8MD-ITwzXilcQpA2tJ8idN1-kHqKrvwTesj2UusfrOKloPb5TlVEaF1LHGcomxxX5O0ZQaMYpapNEecBliCUPSF1zvNLK7MlnRQf_3M5erGxso9IVdVhi_cI/s200/nwn2main+2011-12-09+14-57-47-79.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhQo2fx4KzUt1if4771nr8MD-ITwzXilcQpA2tJ8idN1-kHqKrvwTesj2UusfrOKloPb5TlVEaF1LHGcomxxX5O0ZQaMYpapNEecBliCUPSF1zvNLK7MlnRQf_3M5erGxso9IVdVhi_cI/s200/nwn2main+2011-12-09+14-57-47-79.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688127388135336498&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  one starts out alarmingly, as I began in a single, cobwebbed, dimly-lit  room with the exit missing.  A note in the middle of the floor  described the &quot;game notes&quot;.  A couple of blue-flame braziers and a  sealed door with a talking knocker was the only other element.&lt;/p&gt; &lt;p&gt;Upon  opening the door, I was led down a hallway, interrupted every few steps  by things like signs appearing and ghostly children running by.  At the  fork in the hallway, I ignored the direction the sign was pointing and  went the other way, further ignoring the &quot;stop!&quot; sign and voice that  appeared to warn me away.  It ended in a little alcove designed to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAMsMZaxhldUBiAsTdBmqu2LLpKRM7SAUIlDO131ztlDcQeT9vJUPpo5suwQNiu9UMJ23VHtawhW0A8o1lW0FiK31wTddCoLv11MWuyy_i3Aqg1I5hdEJEbIlNH0OyqvoB7YxYpVBx8Rg/s1600/nwn2main+2011-12-09+14-59-11-80.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAMsMZaxhldUBiAsTdBmqu2LLpKRM7SAUIlDO131ztlDcQeT9vJUPpo5suwQNiu9UMJ23VHtawhW0A8o1lW0FiK31wTddCoLv11MWuyy_i3Aqg1I5hdEJEbIlNH0OyqvoB7YxYpVBx8Rg/s1600/nwn2main+2011-12-09+14-59-11-80.jpg&quot;&gt;satirically extol the necessities&lt;/a&gt; of planning out your mods and to decry the perils of tinkering aimlessly with the toolset.&lt;/p&gt; &lt;p&gt;The  rest of the mod went in a similar fashion -- half serious narrative and  puzzles, and half modding in-jokes.  Like Tiberius&#39; house, it made  reference to what appears to be other characters created in another mod  by the same author.  The serious parts of the mod were well enough  designed to stand on their own, without the jokes (especially the  vampire puzzle), but it was nevertheless interesting to read the  author&#39;s thoughts and experiences in modding.&lt;/p&gt; &lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie0_g_w73i0HygRApe0XBxS9Y1U6ymt7UheA54KQBnYEv0-Rt0HMH81UDR-mcDdW7md_Ef2bn3PyfUedTGJtatHRyiI-oa8pkzLVX923jyjyX3SW6JAvsd7Aa-9yPEBZQqdWmkxaFL-pw/s1600/nwn2main+2011-12-09+15-11-40-10.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie0_g_w73i0HygRApe0XBxS9Y1U6ymt7UheA54KQBnYEv0-Rt0HMH81UDR-mcDdW7md_Ef2bn3PyfUedTGJtatHRyiI-oa8pkzLVX923jyjyX3SW6JAvsd7Aa-9yPEBZQqdWmkxaFL-pw/s1600/nwn2main+2011-12-09+15-11-40-10.jpg&quot;&gt;&lt;img src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie0_g_w73i0HygRApe0XBxS9Y1U6ymt7UheA54KQBnYEv0-Rt0HMH81UDR-mcDdW7md_Ef2bn3PyfUedTGJtatHRyiI-oa8pkzLVX923jyjyX3SW6JAvsd7Aa-9yPEBZQqdWmkxaFL-pw/s640/nwn2main+2011-12-09+15-11-40-10.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie0_g_w73i0HygRApe0XBxS9Y1U6ymt7UheA54KQBnYEv0-Rt0HMH81UDR-mcDdW7md_Ef2bn3PyfUedTGJtatHRyiI-oa8pkzLVX923jyjyX3SW6JAvsd7Aa-9yPEBZQqdWmkxaFL-pw/s640/nwn2main+2011-12-09+15-11-40-10.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688127621138795650&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;It  ended with what I assume to be a representation of the author&#39;s actual  house, with as modern furnishings as could be approximated with NWN2  assets from the looks of it.  There were many locked doors, however,  which would have been better if they had been non-interactive, because  they made me think there might be something behind them to experience.   And maybe there is, because I managed to catch a glimpse of a  mind-flayer through the wall behind one of them!  I got enough  experience points by this time to level up and add some points into  lockpicking, but all the locks are set to 99 difficulty, so I&#39;m guessing  I&#39;m not supposed to be able to open them.  The module is designed for  level 5 players, after all, or is supposed to be, and you can&#39;t have  that much skill in lockpicking at that level.&lt;/p&gt; &lt;h3&gt;Adam Miller&#39;s tomb of discomfort&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWCW4i1pMDHzUgAHUkpYdkpATHUcY5XrlRmSdajyUe8eNtcTaQepYdBEP0lTIRXcimvle9H6U5570_sNe938KStnkVAzn5kqO0G4wVpIf7A9AHjdBOlY_-ZvTbvZ3apXqyIDrLtcJwqI/s1600/nwn2main+2011-12-19+18-58-32-29.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWCW4i1pMDHzUgAHUkpYdkpATHUcY5XrlRmSdajyUe8eNtcTaQepYdBEP0lTIRXcimvle9H6U5570_sNe938KStnkVAzn5kqO0G4wVpIf7A9AHjdBOlY_-ZvTbvZ3apXqyIDrLtcJwqI/s1600/nwn2main+2011-12-19+18-58-32-29.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWCW4i1pMDHzUgAHUkpYdkpATHUcY5XrlRmSdajyUe8eNtcTaQepYdBEP0lTIRXcimvle9H6U5570_sNe938KStnkVAzn5kqO0G4wVpIf7A9AHjdBOlY_-ZvTbvZ3apXqyIDrLtcJwqI/s288/nwn2main+2011-12-19+18-58-32-29.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWCW4i1pMDHzUgAHUkpYdkpATHUcY5XrlRmSdajyUe8eNtcTaQepYdBEP0lTIRXcimvle9H6U5570_sNe938KStnkVAzn5kqO0G4wVpIf7A9AHjdBOlY_-ZvTbvZ3apXqyIDrLtcJwqI/s288/nwn2main+2011-12-19+18-58-32-29.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688169265050184434&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;There are three buildings in this nicely designed graveyard, and this is the first I entered.&lt;/p&gt; &lt;p&gt;Adam  Miller&#39;s avatar is rude, and cast a shrinking spell on me, and the  dialogue even includes the option &quot;I thought you&#39;d be less of a jerk,&quot;  as a farewell.  I had trouble with this one at first, but I believe it  was due to the scripts not expecting me to have companions.  I tried it  again without the companions, and it worked fine.  The first time, he  simply shrank me, and I remained in the same spot, with his servant  Grunto making comments behind a locked door.  The second time, I was  shrunk and teleported to a small cage in the room on the other side of  that door, and my task was to escape from the cage and figure out how to  use the items and situation to &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMpM9_qWl_pmSEKj7gfmtUC8AP6YM5KsZF86KHF_7isjOsvSHLsDrDI99zC0x6vp7Cy4brdZ1Aoo5Ck1aOp7csqjJ9yMiT5piQlugo4AbcfqdRy-geR3EvBUh0KZ9SE0kwyA_CVraoU20/s1600/nwn2main+2011-12-19+19-04-08-46.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMpM9_qWl_pmSEKj7gfmtUC8AP6YM5KsZF86KHF_7isjOsvSHLsDrDI99zC0x6vp7Cy4brdZ1Aoo5Ck1aOp7csqjJ9yMiT5piQlugo4AbcfqdRy-geR3EvBUh0KZ9SE0kwyA_CVraoU20/s1600/nwn2main+2011-12-19+19-04-08-46.jpg&quot;&gt;bathe myself in water&lt;/a&gt;, as a nearby book helpfully advised me to do, to reverse the shrinking spell.&lt;/p&gt; &lt;p&gt;It  was a pretty straightforward but enjoyable task, though for some reason  I had to repeat it three times, since I was not returned to normal size  on the first few showers, no matter where I stood in the flowing  water.  I thought I might have to find a way to move the empty washtub  under the faucet, but it was not an interactive item.  The shower  eventually worked, though, and I was released from the room.&lt;/p&gt; &lt;p&gt;A  book in Adam&#39;s bedroom makes some remark about stealing ideas from other  modders and covering it up with sex and comedy, which can be taken as  either cynical or bitter.  Adam also gave me a strange-looking piece of  candy, that appears to do random things when used.&lt;/p&gt; &lt;h3&gt;House of BlackRain&lt;/h3&gt; &lt;p&gt;&lt;a title=&quot;Jill Valentine&#39;s first zombie encounter&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjASlUB3YF_2h4ZdIYBoD9alulQ7daHLEmEUdJNBQUjGGPP4rn4KUUzautcu6mb_TtFJ34Sudg-KAENthOpISUF5Yy0e3UPBG0BUybLJQcwSnkf7S8zNILXTZXmGynmEzinHu8ujdQwT4k/s1600/nwn2main+2011-12-09+21-46-44-73.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjASlUB3YF_2h4ZdIYBoD9alulQ7daHLEmEUdJNBQUjGGPP4rn4KUUzautcu6mb_TtFJ34Sudg-KAENthOpISUF5Yy0e3UPBG0BUybLJQcwSnkf7S8zNILXTZXmGynmEzinHu8ujdQwT4k/s1600/nwn2main+2011-12-09+21-46-44-73.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 181px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjASlUB3YF_2h4ZdIYBoD9alulQ7daHLEmEUdJNBQUjGGPP4rn4KUUzautcu6mb_TtFJ34Sudg-KAENthOpISUF5Yy0e3UPBG0BUybLJQcwSnkf7S8zNILXTZXmGynmEzinHu8ujdQwT4k/s320/nwn2main+2011-12-09+21-46-44-73.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjASlUB3YF_2h4ZdIYBoD9alulQ7daHLEmEUdJNBQUjGGPP4rn4KUUzautcu6mb_TtFJ34Sudg-KAENthOpISUF5Yy0e3UPBG0BUybLJQcwSnkf7S8zNILXTZXmGynmEzinHu8ujdQwT4k/s320/nwn2main+2011-12-09+21-46-44-73.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688127645886968450&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The  sign out in front mentioned the Umbrella Corporation, so I expected  zombies, because that&#39;s the company in the Resident Evil games, which  I know mainly from references to it that I&#39;ve seen here and there over  the years, and a brief time playing one of the games on a friend&#39;s  console years ago.&lt;/p&gt; &lt;p&gt;In fact, this segment is a giant tribute to  the Resident Evil games.  Right from the beginning on entering the  house, I could tell that that&#39;s what the author was going for, as it  began with a cutscene of my character entering the room and looking  around, as tense custom music played (presumably from the Resident Evil  games).  The camera controls suddenly became awkwardly set in two of the  modes, as well.  I think this mod was trying to take control of it in  the same way the Resident Evil games would often use dramatic camera  angles whenever you entered new rooms or certain areas of a room.&lt;/p&gt; &lt;p&gt;In  the other room was a representation of a Playstation console, and when  I activated it, the real tribute began.  What seemed to be the original  audio taken directly from one of the RE games formed the soundtrack to a  recreation of its opening cinematic.  My characters were nowhere to be  seen, and the usual user interface was gone.  When I was given control  again, I was controlling Jill Valentine, following the orders of Albert  Wesker and Barry Burton in &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid51rlNRGs8KFvo3SwtDGBDyZfyDOmM9M1neD0IAgVLaYoSo5XYaXDp5vSbrQa6GWgWUQn_uqfkgaNARR1AE_lj7t_r_jKdNgxX5q3a5AcqQyw8s8WldscHe67VHXOOtKbAc7VvhyrAp8/s1600/nwn2main+2011-12-09+21-42-27-21.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid51rlNRGs8KFvo3SwtDGBDyZfyDOmM9M1neD0IAgVLaYoSo5XYaXDp5vSbrQa6GWgWUQn_uqfkgaNARR1AE_lj7t_r_jKdNgxX5q3a5AcqQyw8s8WldscHe67VHXOOtKbAc7VvhyrAp8/s1600/nwn2main+2011-12-09+21-42-27-21.jpg&quot;&gt;exploring a mansion&lt;/a&gt;  in which we took refuge from zombies.  This whole thing was heavily  scripted and included many cinematics while exploring.  All the while,  Wesker, Burton, and Valentine spoke lines that clearly came from that  game.  In between rooms, loading screens displayed trivia about the  Resident Evil series.&lt;/p&gt; &lt;p&gt;Eventually, the screen shattered, the  Playstation broke, and I was returned to the normal controls and world,  where, as expected, I was attacked by zombies before given a final  reward.&lt;/p&gt; &lt;p&gt;An interesting idea, and a well-executed tribute, and it didn&#39;t wear out its welcome by being too long.&lt;/p&gt; &lt;h3&gt;Church of Dave Eat2Surf&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyGt8D9SM-YVAWQ8I5Le-x_JCfAEoYboDWTfllti7zdf7JQYES-a6PwYhyphenhyphen03KNZ8pvwWuEe9LVRJjbItd169Oi54StlvxnuwS5fbbosDFl_jL5WVL-y0L5B6bRuYowD7AdaLjTcUMFfjc/s1600/nwn2main+2011-12-09+22-25-59-60.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyGt8D9SM-YVAWQ8I5Le-x_JCfAEoYboDWTfllti7zdf7JQYES-a6PwYhyphenhyphen03KNZ8pvwWuEe9LVRJjbItd169Oi54StlvxnuwS5fbbosDFl_jL5WVL-y0L5B6bRuYowD7AdaLjTcUMFfjc/s1600/nwn2main+2011-12-09+22-25-59-60.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyGt8D9SM-YVAWQ8I5Le-x_JCfAEoYboDWTfllti7zdf7JQYES-a6PwYhyphenhyphen03KNZ8pvwWuEe9LVRJjbItd169Oi54StlvxnuwS5fbbosDFl_jL5WVL-y0L5B6bRuYowD7AdaLjTcUMFfjc/s288/nwn2main+2011-12-09+22-25-59-60.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyGt8D9SM-YVAWQ8I5Le-x_JCfAEoYboDWTfllti7zdf7JQYES-a6PwYhyphenhyphen03KNZ8pvwWuEe9LVRJjbItd169Oi54StlvxnuwS5fbbosDFl_jL5WVL-y0L5B6bRuYowD7AdaLjTcUMFfjc/s288/nwn2main+2011-12-09+22-25-59-60.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688127653880881698&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Dave  himself greeted me in the entrance hall of this room.  He was standing  near a desk with a computer, with references to modding with the  toolset.  He welcomed me to his house and invited me to look around,  maybe try some thunder bowling upstairs, but warned me not to pull the  level in the bell tower.&lt;/p&gt; &lt;p&gt;Several rooms surrounded the central  room, which led upstairs.  I explored the downstairs rooms first.   Dave&#39;s wife tasked me with killing bugs and spiders and cleaning out the  junk in the corners, and picking up stray toys.  Many objects spawned  these bugs and spiders when activated.  Various containers had loot.   The &quot;toys&quot; were little living action figures, whose desciptions said  they&#39;d summon a creature if I used them.&lt;/p&gt; &lt;p&gt;One room was the &quot;tiki  room&quot;, which had tiki statues and a little waterfall and some plants,  and played a tiki room song every so often.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl6GZ3c9CT_X6s0-9YMcEUml1OXlE-ENHaxrokbHtXJvPxGKtIR0V-fYC1xdvWJRWCJdQmz5S2hFEtjSlo2WRaMUG6o3tDJPQSP7S3F9HGhN04pyL9aVUYRKMbg_b_ostZoFtJ-70AsK0/s1600/nwn2main+2011-12-09+22-32-37-41.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl6GZ3c9CT_X6s0-9YMcEUml1OXlE-ENHaxrokbHtXJvPxGKtIR0V-fYC1xdvWJRWCJdQmz5S2hFEtjSlo2WRaMUG6o3tDJPQSP7S3F9HGhN04pyL9aVUYRKMbg_b_ostZoFtJ-70AsK0/s1600/nwn2main+2011-12-09+22-32-37-41.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl6GZ3c9CT_X6s0-9YMcEUml1OXlE-ENHaxrokbHtXJvPxGKtIR0V-fYC1xdvWJRWCJdQmz5S2hFEtjSlo2WRaMUG6o3tDJPQSP7S3F9HGhN04pyL9aVUYRKMbg_b_ostZoFtJ-70AsK0/s200/nwn2main+2011-12-09+22-32-37-41.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl6GZ3c9CT_X6s0-9YMcEUml1OXlE-ENHaxrokbHtXJvPxGKtIR0V-fYC1xdvWJRWCJdQmz5S2hFEtjSlo2WRaMUG6o3tDJPQSP7S3F9HGhN04pyL9aVUYRKMbg_b_ostZoFtJ-70AsK0/s200/nwn2main+2011-12-09+22-32-37-41.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688150848625756866&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;I tried  the bowling upstairs.  The &quot;pins&quot; were big mushrooms.  A container held  the balls, and activating it started an automated scene where my  character threw it at the pins.  Both times I tried, it destroyed all  the pins, so I figured there was no point to keep at it.  Various  windows showed descriptions claiming that the night outside was a bit &lt;em&gt;too&lt;/em&gt; dark and quiet.&lt;/p&gt; &lt;p&gt;I  went up to the bell tower, and looked around.  There were more ominous  windows, and the lever.  I decided not to pull the lever yet, and  instead go back downstairs and see if Dave&#39;s wife had any reward for all  the cleanup I had done, but when I tried to use the ladder, it said  &quot;You almost fell down the ladder!&quot; and I stayed in the same spot.   I tried again, and it did it again, but this time the game crashed.&lt;/p&gt; &lt;p&gt;I reloaded,  and this time I went straight up and pulled the lever.  Zombies  spawned, and during the fight, the game crashed again.  I decided this  house was not to be, reloaded, and just did the downstairs stuff and  left.  I don&#39;t know if there was supposed to be any resolution to the  activities there or not.&lt;/p&gt; &lt;h3&gt;Wylonus&#39; house&lt;/h3&gt; &lt;p&gt;This house had  &quot;under construction&quot; appended to its name on the world map, and it does  indeed look unfinished.  I won&#39;t say much about it in its existing form,  but it probably would have been an interesting house if it had been  finished.  I don&#39;t think it should have been included in the compilation  as-is.&lt;/p&gt; &lt;h3&gt;ENoa4&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW-y3QQoBp3wN8Q-nHPv2kuurCyr_mXkFdRGtqW0Q1gLTMeBHc_yeMkPRf4eqIDO5_D7zYjXk6qHZ-dXoJ_pBDqvylVVmcRA330qyx1qttPGKlNKNPhcUzMjLDuYQ0B2XjmP0_tJbr_-Q/s1600/nwn2main+2011-12-14+18-47-26-51.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW-y3QQoBp3wN8Q-nHPv2kuurCyr_mXkFdRGtqW0Q1gLTMeBHc_yeMkPRf4eqIDO5_D7zYjXk6qHZ-dXoJ_pBDqvylVVmcRA330qyx1qttPGKlNKNPhcUzMjLDuYQ0B2XjmP0_tJbr_-Q/s1600/nwn2main+2011-12-14+18-47-26-51.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW-y3QQoBp3wN8Q-nHPv2kuurCyr_mXkFdRGtqW0Q1gLTMeBHc_yeMkPRf4eqIDO5_D7zYjXk6qHZ-dXoJ_pBDqvylVVmcRA330qyx1qttPGKlNKNPhcUzMjLDuYQ0B2XjmP0_tJbr_-Q/s320/nwn2main+2011-12-14+18-47-26-51.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW-y3QQoBp3wN8Q-nHPv2kuurCyr_mXkFdRGtqW0Q1gLTMeBHc_yeMkPRf4eqIDO5_D7zYjXk6qHZ-dXoJ_pBDqvylVVmcRA330qyx1qttPGKlNKNPhcUzMjLDuYQ0B2XjmP0_tJbr_-Q/s320/nwn2main+2011-12-14+18-47-26-51.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688150859319511362&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  house is another in the very popular genre showing the modders talking  about the experience of modding the game.  Ernie Noa takes a  self-effacing view of his projects, as represented by a basement  workshop full of junk, broken 2DA files, and half-written dialogue.  The  monsters are manifestations of these modding problems, including  spirits of dissatisfied players.&lt;/p&gt; &lt;p&gt;The environment was  well-designed and interesting, and the themes were fairly amusing as  well, though it suffered a bit from being used by so many others in this  module.  Several NPCs from this author&#39;s other modules show up here to  talk about their roles in those other projects (&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzFsbrX-5wNsZoflJvj-IG6c2O3CErvww15cjgzDvSEzv-c_uJmjC3ik0HGiVvBzaeCzwNniJFJLRGYUdZFcFzYEFCYif7uICHJ8GzjpQE45YdNdDqpbs9c4VBaKnixGEf5_31uniEBN0/s1600/nwn2main+2011-12-14+18-13-50-70.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzFsbrX-5wNsZoflJvj-IG6c2O3CErvww15cjgzDvSEzv-c_uJmjC3ik0HGiVvBzaeCzwNniJFJLRGYUdZFcFzYEFCYif7uICHJ8GzjpQE45YdNdDqpbs9c4VBaKnixGEf5_31uniEBN0/s1600/nwn2main+2011-12-14+18-13-50-70.jpg&quot;&gt;even unreleased ones&lt;/a&gt;), which was actually a pretty clever way to inspire some interest in playing them.&lt;/p&gt; &lt;p&gt;However,  one very bad thing in here was a &quot;Demon of autosave corruption.&quot;  It  appears that when this demon dies, it releases a fireburst that does 100  points of damage to the whole party (or rather to the &lt;em&gt;player&lt;/em&gt;,  since the only reason I have a party at all is because of Tiberius&#39;  house.)  At level 5, none of my party has that many HP, so it&#39;s an  instant wipe with no respawning.  Was this supposed to be funny?  A  statement that autosave corruption ruins everything?  It was &lt;em&gt;not&lt;/em&gt; funny, since I had to reload and retreat a lot of steps.&lt;/p&gt; &lt;p&gt;I left  the basement soon after that.  I think I saw everything there was to  see in there anyway.  But then I found that this was another house whose  front door didn&#39;t work from the inside, so I tried to use the glow  stick again to teleport back into town.  The glow stick didn&#39;t work  either!  So I had to reload a save from before I entered that house at  all, which was a ways back.  Good thing I keep so many saves, even for a  casual module like this!&lt;/p&gt; &lt;h3&gt;AmstradHero&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2AySiv-KAJgC2Y2gzmZ414vWwznhI2-TCStG_5PK0aIEF8zEw-Kwo5Bi1QL6V7YjQHevi0gnDDmxPKAedoaHsC9gyiefRIvlLk_tthVvDoNRuOhq57a6kftKXNpilDXzMRYbL6NOoc0/s1600/nwn2main+2011-12-14+19-07-43-91.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2AySiv-KAJgC2Y2gzmZ414vWwznhI2-TCStG_5PK0aIEF8zEw-Kwo5Bi1QL6V7YjQHevi0gnDDmxPKAedoaHsC9gyiefRIvlLk_tthVvDoNRuOhq57a6kftKXNpilDXzMRYbL6NOoc0/s1600/nwn2main+2011-12-14+19-07-43-91.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2AySiv-KAJgC2Y2gzmZ414vWwznhI2-TCStG_5PK0aIEF8zEw-Kwo5Bi1QL6V7YjQHevi0gnDDmxPKAedoaHsC9gyiefRIvlLk_tthVvDoNRuOhq57a6kftKXNpilDXzMRYbL6NOoc0/s200/nwn2main+2011-12-14+19-07-43-91.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2AySiv-KAJgC2Y2gzmZ414vWwznhI2-TCStG_5PK0aIEF8zEw-Kwo5Bi1QL6V7YjQHevi0gnDDmxPKAedoaHsC9gyiefRIvlLk_tthVvDoNRuOhq57a6kftKXNpilDXzMRYbL6NOoc0/s200/nwn2main+2011-12-14+19-07-43-91.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688150866666624034&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  one seemed to focus not so much on area design, but other kinds of  content.  There were several books with synopses of spooky tales, and  various items and set pieces that could be examined for some spooky  flavour text.  The host offered a &quot;treat&quot; to be found somewhere in the  house, and it turned out to be a &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguRB_6CQW8WwHgLHu08twBQLKiZdELQJP2TsstSjXMJrgU1Bm6OXtz6LWZWu7VwTFNdQpV9JhKk2b2L8gqi0syQ862KjD9PmQBO_V6zEDgpQ0IfyY4zznVeSlVdj0ctIfnTtS4pgfxFP8/s1600/nwn2main+2011-12-14+19-08-36-21.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguRB_6CQW8WwHgLHu08twBQLKiZdELQJP2TsstSjXMJrgU1Bm6OXtz6LWZWu7VwTFNdQpV9JhKk2b2L8gqi0syQ862KjD9PmQBO_V6zEDgpQ0IfyY4zznVeSlVdj0ctIfnTtS4pgfxFP8/s1600/nwn2main+2011-12-14+19-08-36-21.jpg&quot;&gt;mini-game&lt;/a&gt;  of a kind of tower defense variety, where you have to use some statues  to banish good and evil souls to upper and lower planes, as they come in  heavier and heavier swarms, until it&#39;s impossible to banish them all  because of the time it takes between one activation and another.  As a  reward I received an item that would let me cast Bless or Bane.&lt;/p&gt; &lt;h3&gt;Eguintir Eligard&#39;s house&lt;/h3&gt; &lt;p&gt;This  author made his in-game avatar look like the same red-hooded elder  gentleman in his forum avatar.  Strangely enough, the author chose to  portray himself as rude and unpleasant, as had one or two of the other  authors in this compilation.  Well, it seemed strange at first, but  after more dialogue, it seemed that this was just a colourful character  portrayal designed to fluster him when he had to make accomodations in  the face of possible disruptions to his dinner party plans.&lt;/p&gt; &lt;p&gt;First  I was given a guided tour of the house, with dialogue and NPC  interactions with the maid (conspicuously brewing a gigantic stew) and  the butler.  I was warned not to touch anything (and to step only where  Eguintir stepped, as Gandalf had once said), but there didn&#39;t seem to be  anything touchable anyway.  One such exhibit was an aquarium which was  supposed to have fish in it, but did not.  Possibly something was  missing from the compilation, similar to the Grumpy Strumpet unreadable  letters.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIlrFdO6luLPGtChd-OEehZ7Jn8cXyJw4di6WFYkuNbxQQmUCufU32u3WIJwOq0Kd3pJt8jsWiu8MHK10W2n1kp3qktAmzQRxI6bzCeD-vqwucUwHVFSnld93C96NECjiTRutSIRhCv8/s1600/nwn2main+2011-12-14+22-15-53-77.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIlrFdO6luLPGtChd-OEehZ7Jn8cXyJw4di6WFYkuNbxQQmUCufU32u3WIJwOq0Kd3pJt8jsWiu8MHK10W2n1kp3qktAmzQRxI6bzCeD-vqwucUwHVFSnld93C96NECjiTRutSIRhCv8/s1600/nwn2main+2011-12-14+22-15-53-77.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIlrFdO6luLPGtChd-OEehZ7Jn8cXyJw4di6WFYkuNbxQQmUCufU32u3WIJwOq0Kd3pJt8jsWiu8MHK10W2n1kp3qktAmzQRxI6bzCeD-vqwucUwHVFSnld93C96NECjiTRutSIRhCv8/s288/nwn2main+2011-12-14+22-15-53-77.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmIlrFdO6luLPGtChd-OEehZ7Jn8cXyJw4di6WFYkuNbxQQmUCufU32u3WIJwOq0Kd3pJt8jsWiu8MHK10W2n1kp3qktAmzQRxI6bzCeD-vqwucUwHVFSnld93C96NECjiTRutSIRhCv8/s288/nwn2main+2011-12-14+22-15-53-77.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688151879412675330&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Then there was the dinner party, with amusing conversation (albeit one which used the word &quot;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsae2bhbJ71wELq_nnIwtJ8-kS_BXgvwkntt-3NCfsFxl7DRp855IUvb1alfDcgdjuSCmDcp2W355dPrYxYPxln2ppszrGB-LgpQyuFRnVwoO_Aq6TLKHSwM7GUb_yyYPaMIMglwvOHuM/s1600/nwn2main+2011-12-14+21-33-26-45.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsae2bhbJ71wELq_nnIwtJ8-kS_BXgvwkntt-3NCfsFxl7DRp855IUvb1alfDcgdjuSCmDcp2W355dPrYxYPxln2ppszrGB-LgpQyuFRnVwoO_Aq6TLKHSwM7GUb_yyYPaMIMglwvOHuM/s1600/nwn2main+2011-12-14+21-33-26-45.jpg&quot; title=&quot;A Byzantine emperor, Italian Renaissance prince or military leader, or a tyrannical dictator.  Not generally known for dressing in rags.&quot;&gt;despot&lt;/a&gt;&quot;  nonsensically).  Near the end of the conversation, I noticed the  pattern to the names of the visiting dinner guests...notably the  inclusion of a &quot;Colonel&quot; and a &quot;Baroness&quot;.  Those, along with the maid  and butler, and the fact that the module didn&#39;t end with the dinner  party, but had me going off to join the others in the guest rooms for  the night, indicated to me that this was going to be a longer module,  modeled after either the board game or movie version of Cluedo/Clue.   Fun!&lt;/p&gt; &lt;p&gt;Well, after playing it through, it was an amusing story, but  it was almost all made of cutscenes, with almost no interaction on my  part aside from a token spot or two where I just had to walk from one  end of the hall to the other to trigger the next bit, or click the only  dialogue option given.  Occasionally there were more dialogue choices  than that, but it was more of a little movie than a game.  I&#39;m glad  there wasn&#39;t any combat in it, anyway, since it really didn&#39;t warrant  any.&lt;/p&gt; &lt;h3&gt;Elysian Manor&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1bWx9D6MFeWbVFmN_x8auRTnDP1NVoVsn9qyuV61spRXtnWtAEJkuPQ41VFN2bEpcYrsOpr69OA2pJcbAU2WZFVlfZosCxoAvLMpAN-76RTmx37DWsYl0UY-l-SfdLcDRPPz6XXmy-Fg/s1600/nwn2main+2011-12-14+23-05-18-09.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1bWx9D6MFeWbVFmN_x8auRTnDP1NVoVsn9qyuV61spRXtnWtAEJkuPQ41VFN2bEpcYrsOpr69OA2pJcbAU2WZFVlfZosCxoAvLMpAN-76RTmx37DWsYl0UY-l-SfdLcDRPPz6XXmy-Fg/s1600/nwn2main+2011-12-14+23-05-18-09.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1bWx9D6MFeWbVFmN_x8auRTnDP1NVoVsn9qyuV61spRXtnWtAEJkuPQ41VFN2bEpcYrsOpr69OA2pJcbAU2WZFVlfZosCxoAvLMpAN-76RTmx37DWsYl0UY-l-SfdLcDRPPz6XXmy-Fg/s320/nwn2main+2011-12-14+23-05-18-09.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1bWx9D6MFeWbVFmN_x8auRTnDP1NVoVsn9qyuV61spRXtnWtAEJkuPQ41VFN2bEpcYrsOpr69OA2pJcbAU2WZFVlfZosCxoAvLMpAN-76RTmx37DWsYl0UY-l-SfdLcDRPPz6XXmy-Fg/s320/nwn2main+2011-12-14+23-05-18-09.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688151899679648882&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  may have been my favourite house of all, at least so far.  A man with a  smooth Spanish-sounding accent welcomed me to the deceptively bright  and clean house, and explained a few things before leaving with ominous  parting words.  This segment was primarily puzzles, almost in adventure  game style, where you pick up everything, &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu2u5eUKQNk5dsgiRPzxJ9d1X5A8hOGqWYS_MolF8Oo6NbnAfw0XaChMx3Zz3wEk3umWMejAZYlKY3qI9cv0H3mluAkV02jp0_vTAsoI0OdEN79c1OIJGudD8cQz6m_wSuckZnB4fd-y4/s1600/nwn2main+2011-12-14+22-56-04-11.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu2u5eUKQNk5dsgiRPzxJ9d1X5A8hOGqWYS_MolF8Oo6NbnAfw0XaChMx3Zz3wEk3umWMejAZYlKY3qI9cv0H3mluAkV02jp0_vTAsoI0OdEN79c1OIJGudD8cQz6m_wSuckZnB4fd-y4/s1600/nwn2main+2011-12-14+22-56-04-11.jpg&quot;&gt;combine items in useful ways&lt;/a&gt;, and use the resulting items to progress through the game.&lt;/p&gt; &lt;p&gt;It used brief cutscenes and &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1R6xY5oia-dROHGOqt2SyU7AVlONxLB9aytyAcNfT0qWi5Q7P7dfO9OCg1CxNxohiAPpUJ8hKAeNzBIohsb8NW4qJTMaKd448FUomx-utdYv2RoCGM7Eu7bcKnZyW80FI-OiAxaN4ExM/s1600/nwn2main+2011-12-14+22-45-26-49.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1R6xY5oia-dROHGOqt2SyU7AVlONxLB9aytyAcNfT0qWi5Q7P7dfO9OCg1CxNxohiAPpUJ8hKAeNzBIohsb8NW4qJTMaKd448FUomx-utdYv2RoCGM7Eu7bcKnZyW80FI-OiAxaN4ExM/s1600/nwn2main+2011-12-14+22-45-26-49.jpg&quot;&gt;changes of scenery&lt;/a&gt;  to great effect, and succeeded in being both atmospherically scary as  well as providing a good puzzle framework that required some thought,  but never made things so obscure that they couldn&#39;t be solved.&lt;/p&gt; &lt;p&gt;Of  course, using an item to reveal a doorway was made much easier by the  fact that I could see the doorway sticking up halfway through the  ceiling on the other side of one of the walls.  I&#39;ve been meaning to  talk about the upstairs doorways in the OC tilesets, and I&#39;ll do it at  the end of this post, since it has nothing to do with Elysian&#39;s  excellent mod.&lt;/p&gt; &lt;h3&gt;JasonNH&#39;s home&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwVvZpud21nB1L-EmG4lezppgNccRommCjO-H2IN5RCnTvQCTAXl1zWVxxEYfG8-Xmw8Z2GzGqNCSQZ-_vGWuLJpSV5lm4B-SelVnZAGidRKanzPYmEN1d6DhGcm2RwUkxifu7C0H797E/s1600/nwn2main+2011-12-16+14-54-31-56.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwVvZpud21nB1L-EmG4lezppgNccRommCjO-H2IN5RCnTvQCTAXl1zWVxxEYfG8-Xmw8Z2GzGqNCSQZ-_vGWuLJpSV5lm4B-SelVnZAGidRKanzPYmEN1d6DhGcm2RwUkxifu7C0H797E/s1600/nwn2main+2011-12-16+14-54-31-56.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwVvZpud21nB1L-EmG4lezppgNccRommCjO-H2IN5RCnTvQCTAXl1zWVxxEYfG8-Xmw8Z2GzGqNCSQZ-_vGWuLJpSV5lm4B-SelVnZAGidRKanzPYmEN1d6DhGcm2RwUkxifu7C0H797E/s200/nwn2main+2011-12-16+14-54-31-56.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwVvZpud21nB1L-EmG4lezppgNccRommCjO-H2IN5RCnTvQCTAXl1zWVxxEYfG8-Xmw8Z2GzGqNCSQZ-_vGWuLJpSV5lm4B-SelVnZAGidRKanzPYmEN1d6DhGcm2RwUkxifu7C0H797E/s200/nwn2main+2011-12-16+14-54-31-56.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688162298925286242&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  was a small house which started out sinister with the host, but changed  to a more eerie/sad ghost story feeling shortly afterward.  There was a  lot of scripting involved, it seemed, and I think my having a party  interfered with some of the scripts, because there were numerous times  that things froze up, failed to advance, or party members were reduced  to zero health during cutscenes.  I ended up removing the party members  for my last time through, and that worked without problems.  A gnome  girl (I think) was creatively used in this mod to represent a human  child, which got around the problem of the standard human children  always wearing rags and having very little customisation.&lt;/p&gt; &lt;p&gt;It was a  poignant story overall, and I enjoyed it, though I ended up not being  sure of who was a ghost and who wasn&#39;t (Were the hags?  Was the girl?),  and what exactly the hags had in mind with &lt;a title=&quot;I thought she was a ghost, so the &#39;flesh&#39; part confused me.&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTzLMKK-IpAef38YFfg8Rr7UEQnZSywwPrwte8RrMnLC84It0y0R0fBPQt0W-lEquGxBZN8GNL2bV0ZT6C7Hjji_ax7B85nzdIWaAoup1CCGmyuoZzPH34oTr35kGAJ-m4q3UtfY0hU2Q/s1600/nwn2main+2011-12-16+14-57-34-51.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTzLMKK-IpAef38YFfg8Rr7UEQnZSywwPrwte8RrMnLC84It0y0R0fBPQt0W-lEquGxBZN8GNL2bV0ZT6C7Hjji_ax7B85nzdIWaAoup1CCGmyuoZzPH34oTr35kGAJ-m4q3UtfY0hU2Q/s1600/nwn2main+2011-12-16+14-57-34-51.jpg&quot;&gt;their plans&lt;/a&gt;,  given those considerations.  I might have taken things the wrong way  due to certain similarities between this mod and the movie &lt;em&gt;The Others.&lt;/em&gt;&lt;/p&gt; &lt;h3&gt;BouncyRock HQ&lt;/h3&gt; &lt;p&gt;Having  finished the houses in the central area of the neighbourhood and the  southwestern and western sections of the area beyond the walls, I went  the the northeast where BouncyRock HQ was portrayed as a castle on a  hill.  I admired the pathways and design of the approach, but when I got  there, the door was marked &quot;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi5Sn4LdabYh2YY7VlLWA0V8DTocBHdthFwlSq1_zcudbn4LJzGYJp6ESvkWXBIHHUeUg-TJ986Iygs8s8SlhfaS5j6UdPlBYnvNhFTOEKkJQLDbu6P8-xLyqpDKORsO44HYDUwAEXfco/s1600/nwn2main+2011-12-16+15-43-08-08.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi5Sn4LdabYh2YY7VlLWA0V8DTocBHdthFwlSq1_zcudbn4LJzGYJp6ESvkWXBIHHUeUg-TJ986Iygs8s8SlhfaS5j6UdPlBYnvNhFTOEKkJQLDbu6P8-xLyqpDKORsO44HYDUwAEXfco/s1600/nwn2main+2011-12-16+15-43-08-08.jpg&quot;&gt;closed for Halloween&lt;/a&gt;&quot;.   The door was not key-locked, but had a difficulty of 118, which was far  beyond my abilities.  I really hate not knowing if certain doors are  not &lt;em&gt;meant&lt;/em&gt; to be opened, with nothing behind them, or if they&#39;re  worth trying to get open later.  Isn&#39;t there any way to make static  doors in this toolset, which won&#39;t imply interactivity?&lt;/p&gt; &lt;h3&gt;Anduraga&#39;s home&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlRPPQWcITLfRhmZiBOFRpIJQt7ojYcFmLUy93bRIxfjZbxevLgu8qiDQHRLV1dD7_UoriX8KuHdMq9vVDPz9ZkFSDv2kH7W-Ll1qR6l841ibhk-AgFJTviXJ-b8QJI5LaxiCTIf-iBoY/s1600/nwn2main+2011-12-16+15-51-07-96.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlRPPQWcITLfRhmZiBOFRpIJQt7ojYcFmLUy93bRIxfjZbxevLgu8qiDQHRLV1dD7_UoriX8KuHdMq9vVDPz9ZkFSDv2kH7W-Ll1qR6l841ibhk-AgFJTviXJ-b8QJI5LaxiCTIf-iBoY/s1600/nwn2main+2011-12-16+15-51-07-96.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlRPPQWcITLfRhmZiBOFRpIJQt7ojYcFmLUy93bRIxfjZbxevLgu8qiDQHRLV1dD7_UoriX8KuHdMq9vVDPz9ZkFSDv2kH7W-Ll1qR6l841ibhk-AgFJTviXJ-b8QJI5LaxiCTIf-iBoY/s320/nwn2main+2011-12-16+15-51-07-96.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlRPPQWcITLfRhmZiBOFRpIJQt7ojYcFmLUy93bRIxfjZbxevLgu8qiDQHRLV1dD7_UoriX8KuHdMq9vVDPz9ZkFSDv2kH7W-Ll1qR6l841ibhk-AgFJTviXJ-b8QJI5LaxiCTIf-iBoY/s320/nwn2main+2011-12-16+15-51-07-96.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688162314974054082&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  was a nice tower on a smaller hill near BouncyRock HQ, and the design  of the area was lovely.  It made me wish I had assets like that for my  Trouble in Rainesfere mod for Dragon Age.&lt;/p&gt; &lt;p&gt;Once opening the door,  I found myself to be still outside, but dead, and with some stranger  weeping over my body.  A ghost greeted my ghost, and became a party  member.  Since this module provided me with a party member, I removed my  others until this one was complete.&lt;/p&gt; &lt;p&gt;The forest area was  convincingly designed, but the path to our destination was not clearly  marked, and there was no marker on the map, so I wandered off in the  wrong direction until I hit a barrier, and circled around it until  I found the new tower.  This was a very different tower than the one  back on the world map -- much larger and more sinister with a giant  skeleton as part of its design, and another dead body lying near its  door.&lt;/p&gt; &lt;p&gt;Inside, it was spooky and interestingly lit.  Large golems  stood watch at every corner of this hall, and fountains and waterfalls  flowed with red liquid that was no doubt blood.  The interior did not  look like a tower&#39;s interior, but a castle of some kind.  The &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6U-d0gYcMSfrRKsagbUTbPf7R99NlMvbZsAqEyGG0vkvjElQnSNFXqjC7S9OyvApGBM1ymzD6nyjV7YULOJrFGBtKCPxJ_NnXnW2m62z7TXtKrfpDShLgtzNszIUza9ZySmhcAIciXJA/s1600/nwn2main+2011-12-16+17-46-22-98.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6U-d0gYcMSfrRKsagbUTbPf7R99NlMvbZsAqEyGG0vkvjElQnSNFXqjC7S9OyvApGBM1ymzD6nyjV7YULOJrFGBtKCPxJ_NnXnW2m62z7TXtKrfpDShLgtzNszIUza9ZySmhcAIciXJA/s1600/nwn2main+2011-12-16+17-46-22-98.jpg&quot;&gt;tileset was much better&lt;/a&gt;  than anything I&#39;ve seen in the OC, and fixes the things I mentioned as  shortcomings before -- those mainly being the over-wrought normal maps  and poor specular mapping, making everything look like excessively rough  but clay-like stone.  These walls, instead, were only as rough as they  needed to be, and there was a gloss to parts of them that looked good in  the low lighting.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE5SuxeEuZsGnhSjeQurFoFXhJ3gQriBgoVYA63bgu82y6dAlmq-D-nFzrY254mqxmZBuhOVg-6lRmwh0lA45KXwQbwcB5uO-5xahfdArTvYOmYzgVUImexz04YmruXBapcg-3ax1KcF4/s1600/nwn2main+2011-12-16+17-57-29-43.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE5SuxeEuZsGnhSjeQurFoFXhJ3gQriBgoVYA63bgu82y6dAlmq-D-nFzrY254mqxmZBuhOVg-6lRmwh0lA45KXwQbwcB5uO-5xahfdArTvYOmYzgVUImexz04YmruXBapcg-3ax1KcF4/s1600/nwn2main+2011-12-16+17-57-29-43.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE5SuxeEuZsGnhSjeQurFoFXhJ3gQriBgoVYA63bgu82y6dAlmq-D-nFzrY254mqxmZBuhOVg-6lRmwh0lA45KXwQbwcB5uO-5xahfdArTvYOmYzgVUImexz04YmruXBapcg-3ax1KcF4/s200/nwn2main+2011-12-16+17-57-29-43.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE5SuxeEuZsGnhSjeQurFoFXhJ3gQriBgoVYA63bgu82y6dAlmq-D-nFzrY254mqxmZBuhOVg-6lRmwh0lA45KXwQbwcB5uO-5xahfdArTvYOmYzgVUImexz04YmruXBapcg-3ax1KcF4/s200/nwn2main+2011-12-16+17-57-29-43.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688164062341386354&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;In  the middle of this room was the focus of this module -- a chest  containing stones with single words on them, like life, laugh, truth,  blood, etc., surrounded by four pedestals, and a book of instructions at  the head.  The pedestals each had separate bits of verse with missing  words, and the task was to figure out which of the words on the stones  fit the poems.  They had to be added in order, the book said.  I failed  on the first pedestal, but I didn&#39;t know it yet, because I chose a  different word that seemed to fit with the poem in a similar way, but  there was actually a more appropriate word.  When the second pedestal  lit up after I added the stones, I knew the first one must be wrong, so  I retrieved the stones from that one and went on to do the 3rd and 4th  before seeing which stones were left for the first one.&lt;/p&gt; &lt;p&gt;Once all  the pedestals lit up, the door opened, and I ended up free of the tower,  and no longer dead.  The module&#39;s host greeted me and told me it was  all an illusion and that my treat awaited in the next room.  That was a  surprise.  I was expecting more, considering I was given a companion.   He never said anything after joining me, and there was no combat in the  module.  Perhaps there was more content planned.&lt;/p&gt; &lt;p&gt;I enjoyed this one, for the design, and the puzzle.&lt;/p&gt; &lt;h3&gt;Amraphael&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2jcKkPNzSzA-YG4Zqo8vXRdWL1mcVAwAHIipLmbhXcGmdOj4MCgCYrwOB6w41X4ak5z2LIx6rD9dRyzxDu3Y3YPOfRppmO7vVVMBHJOS6UdsUzGRQAd0Kk4mUyhKo4NCbanQUYBjZ0n0/s1600/nwn2main+2011-12-16+18-41-47-41.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2jcKkPNzSzA-YG4Zqo8vXRdWL1mcVAwAHIipLmbhXcGmdOj4MCgCYrwOB6w41X4ak5z2LIx6rD9dRyzxDu3Y3YPOfRppmO7vVVMBHJOS6UdsUzGRQAd0Kk4mUyhKo4NCbanQUYBjZ0n0/s1600/nwn2main+2011-12-16+18-41-47-41.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2jcKkPNzSzA-YG4Zqo8vXRdWL1mcVAwAHIipLmbhXcGmdOj4MCgCYrwOB6w41X4ak5z2LIx6rD9dRyzxDu3Y3YPOfRppmO7vVVMBHJOS6UdsUzGRQAd0Kk4mUyhKo4NCbanQUYBjZ0n0/s200/nwn2main+2011-12-16+18-41-47-41.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2jcKkPNzSzA-YG4Zqo8vXRdWL1mcVAwAHIipLmbhXcGmdOj4MCgCYrwOB6w41X4ak5z2LIx6rD9dRyzxDu3Y3YPOfRppmO7vVVMBHJOS6UdsUzGRQAd0Kk4mUyhKo4NCbanQUYBjZ0n0/s200/nwn2main+2011-12-16+18-41-47-41.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688164065183298850&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Another  pretty small mod, but a beautifully designed interior.  I loved the  lighting and colours.  Some of the décor was rather familiar by now,  though, such as the levitating hags with their arms crossed, which I&#39;ve  seen in 3 or 4 mods now.  This must be something from Mask of the  Betrayer, I&#39;m guessing, since I know it involves at least a hagspawn.&lt;/p&gt; &lt;p&gt;Here,  the host offered riddles, ghost stories, and candy, though he played a  trick on me with the candy, claiming it was poison, and I needed to  quickly pick the antidote.  At least I assume it was a trick.  At any  rate, I followed advice and didn&#39;t die.  Then I went and explored the  rest of his house, found a secret passage that led to a little fight,  and then &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0UZdk1GEcBYQnUWBUbv9heAY95wsk4QL-Uos_pzK6cjUhPb3_wM4HU6uzb_2UFzgJoBeNKi8SazIoMwBK1cd_6VQ66HG_yLldD_TbnV9oKZ-H7n48rXw4ist9FQbIlI18nusu7CbGjas/s1600/nwn2main+2011-12-16+19-10-24-20.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0UZdk1GEcBYQnUWBUbv9heAY95wsk4QL-Uos_pzK6cjUhPb3_wM4HU6uzb_2UFzgJoBeNKi8SazIoMwBK1cd_6VQ66HG_yLldD_TbnV9oKZ-H7n48rXw4ist9FQbIlI18nusu7CbGjas/s1600/nwn2main+2011-12-16+19-10-24-20.jpg&quot;&gt;spoke to his wife&lt;/a&gt;, who asked me another riddle.  A short, but fun house.&lt;/p&gt; &lt;h3&gt;Mooncalf&#39;s Carnival of Souls&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJpJvZME6UDga3k9ltirvjjVucp7AaI7M6PK08gHu8EJNPiZ5bCTfQjIdDQ8pTq1RFp5P5_xedvTXJ_nJvHBLRfpy5ZnLxJRW_h59azI-ZROau7a0z5k3l8V2XHuYVYJBpLZ9PjSl_Rgg/s1600/nwn2main+2011-12-16+21-03-19-99.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJpJvZME6UDga3k9ltirvjjVucp7AaI7M6PK08gHu8EJNPiZ5bCTfQjIdDQ8pTq1RFp5P5_xedvTXJ_nJvHBLRfpy5ZnLxJRW_h59azI-ZROau7a0z5k3l8V2XHuYVYJBpLZ9PjSl_Rgg/s1600/nwn2main+2011-12-16+21-03-19-99.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJpJvZME6UDga3k9ltirvjjVucp7AaI7M6PK08gHu8EJNPiZ5bCTfQjIdDQ8pTq1RFp5P5_xedvTXJ_nJvHBLRfpy5ZnLxJRW_h59azI-ZROau7a0z5k3l8V2XHuYVYJBpLZ9PjSl_Rgg/s320/nwn2main+2011-12-16+21-03-19-99.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJpJvZME6UDga3k9ltirvjjVucp7AaI7M6PK08gHu8EJNPiZ5bCTfQjIdDQ8pTq1RFp5P5_xedvTXJ_nJvHBLRfpy5ZnLxJRW_h59azI-ZROau7a0z5k3l8V2XHuYVYJBpLZ9PjSl_Rgg/s320/nwn2main+2011-12-16+21-03-19-99.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688164078293426114&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This  house supplied 4 party members -- a pair of star-crossed lovers, an  undead sorcerer, and Bishop from NWN2 OC.  Irenicus from Baldur&#39;s Gate 2  made a cameo appearance as well.  The main carnival area has a merchant  and several NPCs that offer flavour dialogue.  The merchant offers a  book of hints for this module, which was useful.  There are also some  coincidental Skyrim parallels (couldn&#39;t have been intentional, since  this was released in 2008, 3 years before Skyrim&#39;s release): one of the  companions is named Lydia, and the host says (almost exactly), &quot;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRA69D3T8yMRW_XYRTpgW82h50a8pjNSy9Sg8VTj8zHv1ficzXD6IoSPBuelmOsB6Arsl92UNy9xE437McZnFXXV48UN5qw6MuLrcGY57VZFbVMOY9Fk_JAuw4I69bXJAtrnBDDFAQdVU/s1600/nwn2main+2011-12-16+arrow+in+the+knee.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRA69D3T8yMRW_XYRTpgW82h50a8pjNSy9Sg8VTj8zHv1ficzXD6IoSPBuelmOsB6Arsl92UNy9xE437McZnFXXV48UN5qw6MuLrcGY57VZFbVMOY9Fk_JAuw4I69bXJAtrnBDDFAQdVU/s1600/nwn2main+2011-12-16+arrow+in+the+knee.jpg&quot; title=&quot;&amp;quot;...and then I took an arrow in the knee.&amp;quot;&quot;&gt;I used to be an adventurer like you...&lt;/a&gt;&quot;&lt;/p&gt; &lt;p&gt;The  idea here is that on one night a year, damned souls can attempt to  complete some challenges in exchange for a chance at being returned to  life.  Somehow, even though I&#39;m still alive, I also get to participate  in this challenge.  Those who lose are eaten by some kind of hellhound.&lt;/p&gt; &lt;p&gt;There are 5 or 6 &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnr5_Mb_mLA14GrANeKcqL_61ZuV9tl6unfDb3qiW4atn3nsL6UGeTVlHthwNe8RO1tsFBXQTZ-TQUPw36Tv2G7Kp5eSs9Eadj_qHKitECMmjvmSeRJlxu8ZvgdejzLLeuuXn8GAg3Kxg/s1600/nwn2main+2011-12-16+22-45-13-59.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnr5_Mb_mLA14GrANeKcqL_61ZuV9tl6unfDb3qiW4atn3nsL6UGeTVlHthwNe8RO1tsFBXQTZ-TQUPw36Tv2G7Kp5eSs9Eadj_qHKitECMmjvmSeRJlxu8ZvgdejzLLeuuXn8GAg3Kxg/s1600/nwn2main+2011-12-16+22-45-13-59.jpg&quot;&gt;challenges&lt;/a&gt;  to choose from, with interesting names like &quot;Witchfinder General&quot; and  &quot;Puzzle of the Imps&quot;.  Some are easier than others, and their length  varies, but they&#39;re all pretty short.  Some rely on dialogue, some on  skill checks, and some on having a party member present.  I&#39;d recommend  saving before each challenge, though, because one wrong move can cause  you to lose a companion or two permanently.&lt;/p&gt; &lt;p&gt;One problem in this  mod is that the sorcerer Professor Bones can&#39;t cast any of his spells,  even after resting.  I can&#39;t see any reason for this.  I was unable to  use him for this reason.&lt;/p&gt; &lt;p&gt;Another problem is that there are  portals that take you back to the carnival after each challenge, but  they&#39;re destructible.  Three times, in challenges that included combat,  errant AoE spells destroyed the portals, and made it impossible to go  back, except by using the glowstick to return to the town centre and  walking back up to the house.  This also seemed to be the cause of the  game not recognising that I had all three of the necessary gem fragments  -- it didn&#39;t give me any acknowledgement of it until I had completed  another challenge that &lt;em&gt;didn&#39;t &lt;/em&gt;destroy the portal.&lt;/p&gt; &lt;p&gt;Still,  it was a fun and varied mod, with plenty of interesting dialogue.   I went through all the challenges for the fun of it, even though only  three were necessary.&lt;/p&gt; &lt;h3&gt;Gaming Parents Studio&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbP4RatoGIqato2e7pTIu3lolrsVw_YXP6IA48adc5zpIYO97IfiNqN-lRm4gCorDz-lSpI02qiV6o4YXkBmQT6sFJSSTUnuG7-zubugmSLIoB0KcPz-or-Lw6NTrhVnzrHoUZ9y7pQEY/s1600/nwn2main+2011-12-16+23-31-08-90.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbP4RatoGIqato2e7pTIu3lolrsVw_YXP6IA48adc5zpIYO97IfiNqN-lRm4gCorDz-lSpI02qiV6o4YXkBmQT6sFJSSTUnuG7-zubugmSLIoB0KcPz-or-Lw6NTrhVnzrHoUZ9y7pQEY/s1600/nwn2main+2011-12-16+23-31-08-90.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbP4RatoGIqato2e7pTIu3lolrsVw_YXP6IA48adc5zpIYO97IfiNqN-lRm4gCorDz-lSpI02qiV6o4YXkBmQT6sFJSSTUnuG7-zubugmSLIoB0KcPz-or-Lw6NTrhVnzrHoUZ9y7pQEY/s200/nwn2main+2011-12-16+23-31-08-90.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbP4RatoGIqato2e7pTIu3lolrsVw_YXP6IA48adc5zpIYO97IfiNqN-lRm4gCorDz-lSpI02qiV6o4YXkBmQT6sFJSSTUnuG7-zubugmSLIoB0KcPz-or-Lw6NTrhVnzrHoUZ9y7pQEY/s200/nwn2main+2011-12-16+23-31-08-90.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688166725097546322&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This was a very good house as far as design and horror elements go (&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzFrSOHcKwRmUYLCkgmMYn_r6nSgKI-I4k-ZRE75OeyQ5RdzTjBoha7tQrNoJuR29sqCoupZysufquMCcc_PkPkbGlz-B_ClWlXrVMRZzcJZYky3G_3AifsbMjb_DHHgvhzSTp7t7tM60/s1600/nwn2main+2011-12-16+23-18-30-59.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzFrSOHcKwRmUYLCkgmMYn_r6nSgKI-I4k-ZRE75OeyQ5RdzTjBoha7tQrNoJuR29sqCoupZysufquMCcc_PkPkbGlz-B_ClWlXrVMRZzcJZYky3G_3AifsbMjb_DHHgvhzSTp7t7tM60/s1600/nwn2main+2011-12-16+23-18-30-59.jpg&quot;&gt;nice exterior too&lt;/a&gt;).   Sound effects, voices, and spooky evidence (a severed hand, a cleaver,  and a doll&#39;s head) create an excellent atmosphere, with horrific imagery  in one place, à la The Shining.&lt;/p&gt; &lt;p&gt;It ends very abruptly, though,  and I get the impression there was going to be more, since the three  items mentioned above served no purpose, and the hosts only mentioned  them as a side note (we&#39;ll just take those back from you when you  leave).  Definitely worth visiting for the atmosphere.&lt;/p&gt; &lt;h3&gt;Wyreen&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3BKXrYJRARRyNjseozFehwt1apLUQ8302xAVJp-HCe-j0XXhTYzHn09mY4hZ5-hmbxyWe3FkQ3V7_8pTg3NggbEfwt7RnQqkwSkSoSN-o6PeBFBysZpbutHnem7rCk-eeRxdt1hZUfD4/s1600/nwn2main+2011-12-17+00-21-51-63.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3BKXrYJRARRyNjseozFehwt1apLUQ8302xAVJp-HCe-j0XXhTYzHn09mY4hZ5-hmbxyWe3FkQ3V7_8pTg3NggbEfwt7RnQqkwSkSoSN-o6PeBFBysZpbutHnem7rCk-eeRxdt1hZUfD4/s1600/nwn2main+2011-12-17+00-21-51-63.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 175px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3BKXrYJRARRyNjseozFehwt1apLUQ8302xAVJp-HCe-j0XXhTYzHn09mY4hZ5-hmbxyWe3FkQ3V7_8pTg3NggbEfwt7RnQqkwSkSoSN-o6PeBFBysZpbutHnem7rCk-eeRxdt1hZUfD4/s320/nwn2main+2011-12-17+00-21-51-63.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3BKXrYJRARRyNjseozFehwt1apLUQ8302xAVJp-HCe-j0XXhTYzHn09mY4hZ5-hmbxyWe3FkQ3V7_8pTg3NggbEfwt7RnQqkwSkSoSN-o6PeBFBysZpbutHnem7rCk-eeRxdt1hZUfD4/s320/nwn2main+2011-12-17+00-21-51-63.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688166741566920658&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The  entrance hall to this house was amusing.  There were two grand  fountains, with a heavy flow of water issuing forth from the groins of  the imp statues on top.  Wandering around the floor was a cat, who said  things like &quot;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfojqDoQXOM4z6hv5B5Kyiwi996OInv-aRrnOJLNPXRgV6FdUk-ko01n5TXNZS1tOptsmP3QRQAHydhb6NccMQSPwSLWmXJ4LOKFSuLjBGfNqAkIS7RUskM2KhvNwuvRnn9D4WxBIvzF8/s1600/nwn2main+2011-12-16+23-52-20-61.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfojqDoQXOM4z6hv5B5Kyiwi996OInv-aRrnOJLNPXRgV6FdUk-ko01n5TXNZS1tOptsmP3QRQAHydhb6NccMQSPwSLWmXJ4LOKFSuLjBGfNqAkIS7RUskM2KhvNwuvRnn9D4WxBIvzF8/s1600/nwn2main+2011-12-16+23-52-20-61.jpg&quot;&gt;OH HAI&lt;/a&gt;&quot; and &quot;I can haz cheezburger?&quot; when I clicked on it.&lt;/p&gt; &lt;p&gt;There were two sections to this house: the trick and the treat.  I picked &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQm73-reV99ic1G8o_QJrovtn5_bNKdp2TLXrFIfzbKuOoLW5Q5rEUgJLztknMv9wleS-3OCFjk-FaLNjLtk1R-Ch1VdBrrHxm_fbQJV0s14nOe0TFBSnC8UhFXZcHWwaDyaVd15IC1xI/s1600/nwn2main+2011-12-16+23-59-26-39.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQm73-reV99ic1G8o_QJrovtn5_bNKdp2TLXrFIfzbKuOoLW5Q5rEUgJLztknMv9wleS-3OCFjk-FaLNjLtk1R-Ch1VdBrrHxm_fbQJV0s14nOe0TFBSnC8UhFXZcHWwaDyaVd15IC1xI/s1600/nwn2main+2011-12-16+23-59-26-39.jpg&quot;&gt;the treat&lt;/a&gt;  first.  It turned out to be an homage to the movie Army of Darkness  (Evil Dead 3).  Lines from the movie were quoted verbatim, similar  situations and creatures were set up, and weapons were reproduced.  Not  bad.  I had actually watched this movie again right around Halloween of  this year, so it was fresh in my mind.  Also, a lich version of H.P.  Lovecraft showed up to say a few words about the Necronominon, since he  was the one who had invented it before it was used as the MacGuffin in  the Evil Dead movies.&lt;/p&gt; &lt;p&gt;The &quot;trick&quot; was a story that involved a  possessed baby, a birthday party, a vengeful ghost, and a choice about  who to believe and what actions to take.  I made what appears to have  been the correct choice, given the followup, but there appears to be no  &quot;good&quot; ending to it.  Enjoyable house.&lt;/p&gt; &lt;h3&gt;Dark Cave (Lair of the Beast)&lt;/h3&gt; &lt;p&gt;Nothing  happened in this cave, and I didn&#39;t find anything to do in the two  &quot;rooms&quot;  There was no scenery, nothing to activate, and no creatures.  A  shame, since it was so nicely designed on the outside.  [Note: more on  this later.]&lt;/p&gt; &lt;h3&gt;Dirtywick&#39;s house&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibRXJWr9DpsTJXdxQt4Qw2AjCqT5QdO5tE1PI47VteLcsopDn1SAa87DxEqgYQe7WrGUjBSCMk23lMmH_gzVMCOC89z_l4N7iFLKFH15Fnhweobg9NDtSlCAeNWxfw6SOC3JcK3jJ666I/s1600/nwn2main+2011-12-17+01-08-13-01.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibRXJWr9DpsTJXdxQt4Qw2AjCqT5QdO5tE1PI47VteLcsopDn1SAa87DxEqgYQe7WrGUjBSCMk23lMmH_gzVMCOC89z_l4N7iFLKFH15Fnhweobg9NDtSlCAeNWxfw6SOC3JcK3jJ666I/s1600/nwn2main+2011-12-17+01-08-13-01.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibRXJWr9DpsTJXdxQt4Qw2AjCqT5QdO5tE1PI47VteLcsopDn1SAa87DxEqgYQe7WrGUjBSCMk23lMmH_gzVMCOC89z_l4N7iFLKFH15Fnhweobg9NDtSlCAeNWxfw6SOC3JcK3jJ666I/s288/nwn2main+2011-12-17+01-08-13-01.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibRXJWr9DpsTJXdxQt4Qw2AjCqT5QdO5tE1PI47VteLcsopDn1SAa87DxEqgYQe7WrGUjBSCMk23lMmH_gzVMCOC89z_l4N7iFLKFH15Fnhweobg9NDtSlCAeNWxfw6SOC3JcK3jJ666I/s288/nwn2main+2011-12-17+01-08-13-01.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688167052858581234&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Tavern  music played, and people in colourful clothes mingled in this large  room, amongst tables set with food and drink.  The partiers&#39; lines had a  slightly questionable ring to them, saying how they have these parties  every year, that they expect I&#39;ll be back next year, too, and that this  is the only night out for most of them.  There was also a strangely  unused kitchen, which I thought at first might have been an oversight,  but I think it was more likely intentional here.&lt;/p&gt; &lt;p&gt;Upstairs,  Herbert West greeted me and invited me to drink large quantities of  alcoholic beverages.  Well, I recognise the name Herbert West from  Lovecraft&#39;s short story &quot;Herbert West: Reanimator&quot;, and the loosely  adapted movie, so I guessed that all these party guests are reanimated  dead.  I was not disappointed.  Everything changed, and led to some  moments that would surely be horrific in retrospect to anyone who didn&#39;t  see the change coming.  (&quot;Mmm!  Tastes like chicken!&quot;  &quot;Well, it&#39;s not  chicken.  Maybe next year you can help us prepare it.&quot;)  An effective,  well-scripted house with an &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaLIgMtLrRKgQc653L00fCW61Bu7rKav6QsiJFG9F7iSf0OjU85cqXblLD1e-ATI9cn5rrNLEcxKG-ESFdHjne3e240I8ZIPLSwLaZLHO3wtBhaV1b2oiSlhTZ9_u0h_zNojlM8MCaRC8/s1600/nwn2main+2011-12-17+01-39-58-45.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaLIgMtLrRKgQc653L00fCW61Bu7rKav6QsiJFG9F7iSf0OjU85cqXblLD1e-ATI9cn5rrNLEcxKG-ESFdHjne3e240I8ZIPLSwLaZLHO3wtBhaV1b2oiSlhTZ9_u0h_zNojlM8MCaRC8/s1600/nwn2main+2011-12-17+01-39-58-45.jpg&quot;&gt;interesting backstory&lt;/a&gt;.&lt;/p&gt; &lt;h3&gt;Berra&#39;s estate of horrors&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYfOWpOcwFia-emll4uvvkl5Vz_ovBfXsL_yi55XzOWr6mW5zCKpxL4umpGngQl43YJQZ-Kz0syB2TJxrkHj-081bblmfLMl97O06_KNfi-vmBLkNE4cbLjH8iXeilmIMs28RQIvMXdHw/s1600/nwn2main+2011-12-17+22-05-59-82.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYfOWpOcwFia-emll4uvvkl5Vz_ovBfXsL_yi55XzOWr6mW5zCKpxL4umpGngQl43YJQZ-Kz0syB2TJxrkHj-081bblmfLMl97O06_KNfi-vmBLkNE4cbLjH8iXeilmIMs28RQIvMXdHw/s1600/nwn2main+2011-12-17+22-05-59-82.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 168px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYfOWpOcwFia-emll4uvvkl5Vz_ovBfXsL_yi55XzOWr6mW5zCKpxL4umpGngQl43YJQZ-Kz0syB2TJxrkHj-081bblmfLMl97O06_KNfi-vmBLkNE4cbLjH8iXeilmIMs28RQIvMXdHw/s320/nwn2main+2011-12-17+22-05-59-82.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYfOWpOcwFia-emll4uvvkl5Vz_ovBfXsL_yi55XzOWr6mW5zCKpxL4umpGngQl43YJQZ-Kz0syB2TJxrkHj-081bblmfLMl97O06_KNfi-vmBLkNE4cbLjH8iXeilmIMs28RQIvMXdHw/s320/nwn2main+2011-12-17+22-05-59-82.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688167064230416946&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Entering  this house, I was greeted by another rude and condescending reception,  except that it wasn&#39;t the host himself who was rude this time, but his  apprentice.  The hall was set up with mannequins, a couple of exhibits,  and some NPCs offering some conversation.  It seems that the author  chose to use this exhibit room as an advertisement for his other works.&lt;/p&gt; &lt;p&gt;Talking  to the host is what starts a conflict event, and the NPCs recommend  saving it until last.  Berra, the host, sits in one of the corners, and  comically stands up and sits down frequently during his conversation,  even when the apprentice goes crazy and decides to destroy Halloween.&lt;/p&gt; &lt;p&gt;The special effects are pretty nice when that happens, and going into the &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmALK11_e7JAW1oimEVBrIs97WTOL4VvvdumYw4UDJ1XzY30_QWJNHMxzTjAgGrD9DTThaAbSTF6fjgRmL4Q2T1_0qogOE6-GcPMBP3_C9feobUxqXfhPkfur3Xt_OlwSjMAtePLbyb3w/s1600/nwn2main+2011-12-17+22-24-53-09.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmALK11_e7JAW1oimEVBrIs97WTOL4VvvdumYw4UDJ1XzY30_QWJNHMxzTjAgGrD9DTThaAbSTF6fjgRmL4Q2T1_0qogOE6-GcPMBP3_C9feobUxqXfhPkfur3Xt_OlwSjMAtePLbyb3w/s1600/nwn2main+2011-12-17+22-24-53-09.jpg&quot;&gt;transformed &quot;basement&quot;&lt;/a&gt;  is an interesting experience.  The land is different than I&#39;ve seen in  other mods, though navigating the terrain was a bit counterintuitive.   I thought I was doing something wrong by climbing up impossible slopes  until I got to the enemy at the top.&lt;/p&gt; &lt;p&gt;After fighting the very easy  demigod, I was sent to a new room, presumably part of the original  building I was in before, where I was given my reward and some more  advertisements for the author&#39;s other work.&lt;/p&gt; &lt;h3&gt;Hallows&#39; End&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhezZ8CsYbq3v6JeOgjrhcoKnwr8dDEA9ZyMsUBl-nllGkkhJ8ejr8xZBnr8bk08glJKKSGl4uOky8V2NHDY7XOg6opxFiSHyhbmRxuYrtUysXHjxFTlB4pwcuWy22HhnNslGD_pXEwjzE/s1600/nwn2main+2011-12-17+22-43-02-28.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhezZ8CsYbq3v6JeOgjrhcoKnwr8dDEA9ZyMsUBl-nllGkkhJ8ejr8xZBnr8bk08glJKKSGl4uOky8V2NHDY7XOg6opxFiSHyhbmRxuYrtUysXHjxFTlB4pwcuWy22HhnNslGD_pXEwjzE/s1600/nwn2main+2011-12-17+22-43-02-28.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhezZ8CsYbq3v6JeOgjrhcoKnwr8dDEA9ZyMsUBl-nllGkkhJ8ejr8xZBnr8bk08glJKKSGl4uOky8V2NHDY7XOg6opxFiSHyhbmRxuYrtUysXHjxFTlB4pwcuWy22HhnNslGD_pXEwjzE/s320/nwn2main+2011-12-17+22-43-02-28.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhezZ8CsYbq3v6JeOgjrhcoKnwr8dDEA9ZyMsUBl-nllGkkhJ8ejr8xZBnr8bk08glJKKSGl4uOky8V2NHDY7XOg6opxFiSHyhbmRxuYrtUysXHjxFTlB4pwcuWy22HhnNslGD_pXEwjzE/s320/nwn2main+2011-12-17+22-43-02-28.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688167079457250850&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;A  cosy little tavern was occupied only by a barkeep, who started to tell  me about why his tavern was empty of customers, and then broke the  fourth wall by telling me that JClef ran out of time and rushed his  quest (I guess he did two houses, since I already went through a house  marked &quot;JClef&#39;s home&quot;), giving me a very laconic journal entry that  said, &quot;You&#39;ve heard the story of the urban legend which haunts the local  area.  Destory!!! [sic]&quot;  And then nothing.  Where was I supposed to  go?  There were no doors or other interactive items in this tavern, and  the barkeep had nothing further to say.  Was this all?&lt;/p&gt; &lt;p&gt;I reviewed  the chat log for any further details to make up for what wasn&#39;t written  in the journal entry, and noticed it mentioned a &quot;beast&quot;.  Perhaps that  was referring to the empty &quot;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlcZJrzSP0ujBAM0HGmmw3IEqn9s8XC4cyegWZHiKIBQJN1HYeXDrsCE-MpCZh_x7WFeXwhBD0WLsCQwiVK3ZCj3rtZrbSsmtX3iO05Hdf7iZbKpyBp9-sywP_c4l3sdxTMfqUAYaaKuA/s1600/nwn2main+2011-12-17+23-02-25-47.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlcZJrzSP0ujBAM0HGmmw3IEqn9s8XC4cyegWZHiKIBQJN1HYeXDrsCE-MpCZh_x7WFeXwhBD0WLsCQwiVK3ZCj3rtZrbSsmtX3iO05Hdf7iZbKpyBp9-sywP_c4l3sdxTMfqUAYaaKuA/s1600/nwn2main+2011-12-17+23-02-25-47.jpg&quot;&gt;Lair of the Beast&lt;/a&gt;&quot; cave I explored earlier.&lt;/p&gt; &lt;p&gt;That&#39;s  what it was, all right.  The barkeep really should have been a little  more informative, because I could have missed that.  It&#39;s pretty much  the opposite extreme as Berra&#39;s estate, which told me repeatedly what  I could do and what I could expect to happen before I did it, which was a  bit &lt;em&gt;too&lt;/em&gt; informative.&lt;/p&gt; &lt;p&gt;Anyway, the Beast was just a large  imp, and when I killed it, the journal was updated, ending the quest.   The barkeep had nothing further to say.  JClef wasn&#39;t kidding about  being rushed.&lt;/p&gt; &lt;h3&gt;Raith Veldrin&#39;s home&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSsqq8qg0JnuRDiCMPB_oWRz4900rz686EQx1aKsaV7ReaKYdvXukh4VB5T1GHiqaJpUFLwSEmD38IpYkB87xgbH2qONZCVOUOCn8Fk7k1_wkQnOygsPs6DgnMvUl-wVBzZNtsDhz6fps/s1600/nwn2main+2011-12-17+23-11-00-92.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSsqq8qg0JnuRDiCMPB_oWRz4900rz686EQx1aKsaV7ReaKYdvXukh4VB5T1GHiqaJpUFLwSEmD38IpYkB87xgbH2qONZCVOUOCn8Fk7k1_wkQnOygsPs6DgnMvUl-wVBzZNtsDhz6fps/s1600/nwn2main+2011-12-17+23-11-00-92.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSsqq8qg0JnuRDiCMPB_oWRz4900rz686EQx1aKsaV7ReaKYdvXukh4VB5T1GHiqaJpUFLwSEmD38IpYkB87xgbH2qONZCVOUOCn8Fk7k1_wkQnOygsPs6DgnMvUl-wVBzZNtsDhz6fps/s200/nwn2main+2011-12-17+23-11-00-92.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSsqq8qg0JnuRDiCMPB_oWRz4900rz686EQx1aKsaV7ReaKYdvXukh4VB5T1GHiqaJpUFLwSEmD38IpYkB87xgbH2qONZCVOUOCn8Fk7k1_wkQnOygsPs6DgnMvUl-wVBzZNtsDhz6fps/s200/nwn2main+2011-12-17+23-11-00-92.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688167463469128354&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;The  last of the houses!  This one was very dark, and I needed to use a  torch to see anything.  Then I saw it was using the monochromatic  black-and-white filter.  Yuck.  Raith was standing around the corner,  made a reference to some tragedy a year ago, and offered me a potion,  which was done in an amusingly surprising way.&lt;/p&gt; &lt;p&gt;Raith&#39;s dialogue was rhymed, and one of the responses was &quot;I hope you knows, you speak in prose.&quot;  It&#39;s &lt;em&gt;verse,&lt;/em&gt; not prose.  Prose is what I&#39;m writing here: text without any metrical or poetic structure.&lt;/p&gt; &lt;h3&gt;Tiberius&#39; house, part 2: Back to Drac&lt;/h3&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwlWINTrCNZCAaezomeiL6_N4J5AiNVvEyCIhJbHDaDJGjCp411mtctr1wuKebsme6MQVhvPG5VK9mDI4GY3Rn45QmvH85qE_Ko06CgYi4hXPQTmG1lGwZR9JbcBCBiJfNQZcyTdYy6Nw/s1600/nwn2main+2011-12-18+01-42-45-19.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwlWINTrCNZCAaezomeiL6_N4J5AiNVvEyCIhJbHDaDJGjCp411mtctr1wuKebsme6MQVhvPG5VK9mDI4GY3Rn45QmvH85qE_Ko06CgYi4hXPQTmG1lGwZR9JbcBCBiJfNQZcyTdYy6Nw/s1600/nwn2main+2011-12-18+01-42-45-19.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwlWINTrCNZCAaezomeiL6_N4J5AiNVvEyCIhJbHDaDJGjCp411mtctr1wuKebsme6MQVhvPG5VK9mDI4GY3Rn45QmvH85qE_Ko06CgYi4hXPQTmG1lGwZR9JbcBCBiJfNQZcyTdYy6Nw/s320/nwn2main+2011-12-18+01-42-45-19.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwlWINTrCNZCAaezomeiL6_N4J5AiNVvEyCIhJbHDaDJGjCp411mtctr1wuKebsme6MQVhvPG5VK9mDI4GY3Rn45QmvH85qE_Ko06CgYi4hXPQTmG1lGwZR9JbcBCBiJfNQZcyTdYy6Nw/s320/nwn2main+2011-12-18+01-42-45-19.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688167496855405426&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Having  finished with the rest of the houses, the time was right to return to  Tiberius&#39; house and put these companions to the use for which they were  intended!&lt;/p&gt; &lt;p&gt;When I stepped through the portal, the howls of wolves  rang in the distance as my companions began to speak.  Charissa, a  paladin of Tyr, predictably demanded to know the alignments of the rest  of the party.  Tancred the ranger (neutral good) reacted with  exasperation at this typical paladin behaviour, and she immediately  judged him to be evil, to which Saleron the wizard (lawful good, just  like the paladin) pointed out the logical fallacy she employed.   I laughed along with him until I saw that my only dialogue option was to  say, essentially, &quot;Huh?&quot;  Then the &lt;em&gt;ranger&lt;/em&gt; of all things went  into a detailed lecture about denying the antecedant, and Saleron lumped  me in with the paladin in his estimation of ignorance.  I checked the  character sheets afterward, and my INT is 2 points &lt;em&gt;higher &lt;/em&gt;than the ranger&#39;s, so what the hell?&lt;/p&gt; &lt;p&gt;The  approach to Dracula&#39;s castle had a couple of encounters.  The music,  sound effects, and décor were all pretty straight, but the dialogue was  often flippant, so I&#39;m not sure really what the tone was supposed to be  here.  Even the encounter with Dr Jekyll/Mr Hyde (who spoke of the  Headless Horseman) was more or less straightforward classic horror all  the way.  Hanged men and bodies impaled on spikes also announced the  cruelty of the new noble in the castle, while a ghost warned us away,  and a statue spoke of riddles to come.&lt;/p&gt; &lt;p&gt;Inside the castle, I found  the first puzzle, and it was to determine which painting hid a key to  open the door to advance.  I have to admit, although I enjoy puzzles,  I found this one to be too obtuse.  The paintings were all said to look  toward the one that had the key, and I checked all of them, until they  sent me into a loop, with one pointing to another that had already been  checked.  Then I checked the one that was never betrayed by the others,  and found that the painting stared straight ahead with confidence.   Surely that was the one that held the key!  But no.  It was actually the  daughter-in-law&#39;s portrait that held it, even though she pointed to  another painting.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQNeKa3-yl6YPJyn2NTxsfPJHXCakgL-_t4WT4XaalkAjw_lD9xOKRZ7mvBT12v56eVm3ycCVxK1bvT5VfcyDZxfzBtqJu-m_zhnIk1654x9knHtm1hhriiQeb5NPdKTrHjA1h6IqF7Ew/s1600/nwn2main+2011-12-18+02-27-04-08.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQNeKa3-yl6YPJyn2NTxsfPJHXCakgL-_t4WT4XaalkAjw_lD9xOKRZ7mvBT12v56eVm3ycCVxK1bvT5VfcyDZxfzBtqJu-m_zhnIk1654x9knHtm1hhriiQeb5NPdKTrHjA1h6IqF7Ew/s1600/nwn2main+2011-12-18+02-27-04-08.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 180px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQNeKa3-yl6YPJyn2NTxsfPJHXCakgL-_t4WT4XaalkAjw_lD9xOKRZ7mvBT12v56eVm3ycCVxK1bvT5VfcyDZxfzBtqJu-m_zhnIk1654x9knHtm1hhriiQeb5NPdKTrHjA1h6IqF7Ew/s320/nwn2main+2011-12-18+02-27-04-08.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQNeKa3-yl6YPJyn2NTxsfPJHXCakgL-_t4WT4XaalkAjw_lD9xOKRZ7mvBT12v56eVm3ycCVxK1bvT5VfcyDZxfzBtqJu-m_zhnIk1654x9knHtm1hhriiQeb5NPdKTrHjA1h6IqF7Ew/s320/nwn2main+2011-12-18+02-27-04-08.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688167500829925826&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;On  the other side of the locked door was the laboratory of Dr  Frankenstein, with his &quot;modern Prometheus&quot; on the slab!  This module has  been a real tour of classic horror literature!  The puzzle in here is  to figure out which of a chest full of different power crystals is the  correct one to bring the creature to life.  The wrong one will still  bring it to life and make it open the door so I can advance, but I would  have to fight it afterward.  The statue claims that I need &quot;the  smallest&quot;, and a book on the table gives more cryptic words that may or  may not be hints.  Are these descriptions of crystals that were tried  and failed, or the correct one(s)?  It mentions &quot;one with crack&quot;, and  the only cracked crystal is a large one, not &quot;the smallest&quot; as the  statue suggested.  At any rate, I tried three of the smallest crystals,  one at a time, and all failed, so I don&#39;t know what&#39;s going on with  these puzzles.&lt;/p&gt; &lt;p&gt;There were two more puzzles, though both of their  doors led to the same room, so only solving one was necessary.  I tried  both of them anyway.&lt;/p&gt; &lt;p&gt;Again, I regret that the puzzles eluded me.   One was a room of eight statues, one of which was &quot;fake&quot;, whose  destruction would open the door.  A book offered clues, but it didn&#39;t  rule anything out.  &quot;Some say it was this one, others say this, or maybe  this.&quot;  A sundial was in one corner, and a gong in another.  The statue  in the direction of the gong (probably alluding to the &quot;thunder&quot; in the  clue book) was the correct choice, but I destroyed several other  statues first.&lt;/p&gt; &lt;p&gt;The other room had several puzzles.  There were  red and yellow vases by the door, one mounted animal head with missing  eyes and another head with ill-fitting eyes, a painting that pointed  toward a secret scroll, and a yellow and red stone.  The statue said  that colours were the key, so I did the obvious and put the yellow stone  in the yellow vase and the red stone in the red vase.  Nothing  happened.  I put the eyes from one head into the other head, and it  spawned a bear to kill.  I read the scroll that I found and it summoned  the Invisible Man, who dropped a red jewel and a yellow stone just like  the one I had already put in the vase.  I tried putting these new red  and yellow stones into the vases, and still nothing happened.  Finally,  I gave up and used the other door that led into the same place.&lt;/p&gt; &lt;p&gt;Dracula  himself lay beyond his herald gnome, who declined to stay.  Before  I spoke to Dracula, I examined both of the wooden stakes I had found,  but neither of them could be equipped or activated.  After some  dialogue, we fought Dracula, and he returned to his coffin.  There is  where the stakes came into play, because when I activated the coffin,  I was given the option to impale his regenerating body with a stake, and  did so.&lt;/p&gt; &lt;p&gt;This won the game, and I was treated to some final  farewells from the companions and the host.  This made a fine ending to  the Halloween module compilation, and I&#39;m glad I saved it for last.&lt;/p&gt; &lt;h3&gt;Afterthoughts&lt;/h3&gt; &lt;p&gt;I think this review may set my record for most screenshots in a single post.&lt;/p&gt;&lt;p&gt;I wish  there had been a trash can container in  the central area, or in the  small shop, or perhaps the tavern.  Many of  these mini-mods left me  with several unsellable items when I was  finished with them, and very  few houses had any containers at all.  Just  dropping items to get rid  of them is slow, because you have to drop  them one at a time, and each  one leaves a separate bag on the ground.   Chaos Wielder&#39;s house had a  few chests in it, so I ended up dumping  several mods&#39; worth of items in  there.  There is a box container at the  Grumpy Strumpet, too, but  I was already using that to store all the  letters I had found, and  didn&#39;t want to clutter it up with junk.  I never found the last two  letters in the Grumpy Strumpet.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHOFALxeu_AO2X5lc8U_MeAd2YUSU2ag5SRfGRY_5-URgfNrwR-8iqERYpDrdxePbH1kiw5wYTe56EkDroKXUFGtIDdpuY0F2vxL_unja3FlnOE_uV2QcHzKsC-w9p5OuQYfFfSps-tcE/s1600/dragon+age+origins+staircases.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHOFALxeu_AO2X5lc8U_MeAd2YUSU2ag5SRfGRY_5-URgfNrwR-8iqERYpDrdxePbH1kiw5wYTe56EkDroKXUFGtIDdpuY0F2vxL_unja3FlnOE_uV2QcHzKsC-w9p5OuQYfFfSps-tcE/s1600/dragon+age+origins+staircases.jpg&quot; title=&quot;Dragon Age: Origin&#39;s approach to stairway doors&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 174px;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHOFALxeu_AO2X5lc8U_MeAd2YUSU2ag5SRfGRY_5-URgfNrwR-8iqERYpDrdxePbH1kiw5wYTe56EkDroKXUFGtIDdpuY0F2vxL_unja3FlnOE_uV2QcHzKsC-w9p5OuQYfFfSps-tcE/s320/dragon+age+origins+staircases.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHOFALxeu_AO2X5lc8U_MeAd2YUSU2ag5SRfGRY_5-URgfNrwR-8iqERYpDrdxePbH1kiw5wYTe56EkDroKXUFGtIDdpuY0F2vxL_unja3FlnOE_uV2QcHzKsC-w9p5OuQYfFfSps-tcE/s320/dragon+age+origins+staircases.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5688126622369714642&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;Regarding  stairs in NWN2 in general, it&#39;s a surprise to me that I haven&#39;t seen  any fixes for these upstairs/downstairs doorways that only go &lt;em&gt;halfway up or down&lt;/em&gt;, oftentimes with a &lt;em&gt;room&lt;/em&gt;   on the other side of that wall, which that doorway would open up into   if it weren&#39;t just a fake black passage behind it, and which often  texture-clips into that room&#39;s wall anyway.  Dragon Age: Origins   handled stairways much better -- it had a tile where you would just see a   doorway with a little stairwell in it, leading up or down to the &lt;em&gt;side&lt;/em&gt;,  not straight on, and you just click on the doorway to transition to the  next level.  That worked  very well.  Alternatively, just a simple  closed door on ground level with a  label saying &quot;upstairs&quot; would be  enough.  Let the  player &lt;em&gt;assume&lt;/em&gt; there&#39;s a staircase behind that door.  No need to go up to  floor 2.5.&lt;/p&gt; &lt;p&gt;I  wish there were a good readme included with spoilers for all the  houses, so I could go through and see if I&#39;d missed anything, especially  in those houses that seemed unfinished.  Perhaps some authors will find  this review and add their comments or explanations.&lt;/p&gt; &lt;p&gt;It took  several days to get through all the content in this module.  As a  showcase of the variety of mods and range of talents out there on the  Vault, I think it makes an excellent sampler.&lt;/p&gt; &lt;p&gt;Next, I&#39;ll go  through the shorter list of minimods which were entered in Obsidian&#39;s  module contest with the theme of Grimms&#39; fairy tales.&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhQo2fx4KzUt1if4771nr8MD-ITwzXilcQpA2tJ8idN1-kHqKrvwTesj2UusfrOKloPb5TlVEaF1LHGcomxxX5O0ZQaMYpapNEecBliCUPSF1zvNLK7MlnRQf_3M5erGxso9IVdVhi_cI/s1600/nwn2main+2011-12-09+14-57-47-79.jpg&quot; _fcksavedurl=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhQo2fx4KzUt1if4771nr8MD-ITwzXilcQpA2tJ8idN1-kHqKrvwTesj2UusfrOKloPb5TlVEaF1LHGcomxxX5O0ZQaMYpapNEecBliCUPSF1zvNLK7MlnRQf_3M5erGxso9IVdVhi_cI/s1600/nwn2main+2011-12-09+14-57-47-79.jpg&quot;&gt;
&lt;/a&gt;&lt;/p&gt;</description><link>http://tchosgames.blogspot.com/2011/12/bouncyrocks-neverwinter-nights-2.html</link><author>noreply@blogger.com (Tchos)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFswbiDb4azOKGjd78pL6Wl8hsYB-rJThdikS7ugQhhuiCgeKGLFmhkdwuCOKpujN0hyphenhyphenl5y3h5muClDGzIlCgFnsXexTj7iWbpYWMDH7b5GjcFwAEnhvd8xjuRWZYu9BMQeL3pQl4gpM0/s72-c/halloweenLogo.png" height="72" width="72"/><thr:total>6</thr:total></item></channel></rss>