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    <title>Paul Bourdeaux @ Sundog</title>
    <link>http://www.sundoginteractive.com/sunblog/</link>
    <description>Here's what's on the minds of our marketing and technology experts. </description>
    <dc:language>en</dc:language>
    <dc:creator>Paul Bourdeaux</dc:creator>
    <dc:rights>Copyright 2012</dc:rights>
    <dc:date>2012-02-23T15:49:04+00:00</dc:date>
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      <title><![CDATA[Mobile Stats for 2011]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/mobile-stats-for-2011</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>Today <a href="http://www.comscore.com">comScore</a> released its <a href="http://www.comscore.com/Press_Events/Presentations_Whitepapers/2012/2012_Mobile_Future_in_Focus">Mobile Future in Focus for 2012</a>, and in it there are some pretty interesting stats from 2011.</p>

<ul>
<li>64.2 million U.S. smartphone users and 48.4 million EU5 smartphone users accessed social networking sites or blogs on their mobile devices at least once in December 2011</li>
<li>It took less than 2 years for Tablets to hit the 40 million mark among the U.S. mobile population. It took smart phones 7 years to hit the same mark.</li>
<li>By the end of 2011, nearly 15 percent of U.S. mobile users also had tablets</li>
<li>55.2% of the U.S. mobile population have used mobile media.</li>
<li>41.8% of U.S. mobile subscribers have a smartphone.</li>
<li>In December 2011, mobile and connected devices were driving approximately 8 percent of observed Internet traffic</li>
<li>Smartphone adoption continues to be stronger in Japan and Europe than in the United States.</li>
</ul>

<p>There is also a little bit of history in the report, as comScore points out how volatile the mobile device market is.&nbsp; In 2005, Palm led the smartphone market.&nbsp; In 2006 Microsoft grabbed the lead, only to be replaced by RIM in 2008.&nbsp; In 2011 Android became the #1 mobile device operating system.&nbsp; Surprisingly, despite having by far the strongest selling single mobile devices, Apple has never claimed the top mobile device OS title.</p>]]></description>
      <dc:subject><![CDATA[Cloud, Internet, Mobile, Technology,]]></dc:subject>
      <dc:date>2012-02-23T15:49:04+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/mobile-stats-for-2011</guid>
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    <item>
      <title><![CDATA[Missing the Mark With QR - My Response To Jon Barocas]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/missing-the-mark-with-qr-my-response-to-jon-barocas</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>Jon Barocas, founder and CEO of <a href="http://www.biemedia.com/">bieMEDIA</a>, recently made waves on Mashable when he blogged about <a href="http://mashable.com/2012/02/15/qr-codes-rip/">Why QR Codes Won’t Last</a>.&nbsp; While I respect Mr. Barocas and recognize his success in marketing technology, I feel that he is significantly undervaluing QR codes and overvaluing his proposed alternative.&nbsp; Here is why:</p>

<p>To begin, Mr Barocas makes the mistake of misquoting a recent study by comScore.&nbsp; He states that &#8220;only 14 million American mobile device users have interacted with a QR code. In essence, less than 5% of the American public has scanned a QR code.&#8221;&nbsp; However, if you follow the supplied link and read the actual study, you can see that it doesn&#8217;t say that at all.&nbsp; First of all, 14 million makes up 6.2% of the mobile community.&nbsp; Second, this is a snapshot of the number of QR codes scanned in a single month - June 2011, not a cumulative total.&nbsp; Earlier in the year, <a href="http://mcloughlin.ca/insights/compete-smartphone-intelligence-survey-shows-28-of-smartphone-users-have-scanned-barcodes/">Compete</a> provided another study that looked at QR adoption among smartphone users.&nbsp; They found that over 28% of smartphone users have used QR codes, with Android users leading the way with 48%.&nbsp; Apple followed with 39%, and Blackberry struggling at 14%.&nbsp; We have also seen a very large adoption rate of QR codes as they become more and more mainstream, so these numbers will only continue to grow.</p>

<p>Mr Barocas believes that one of the reasons for the perceived lack of QR adoption is the lack of positive visceral reactions to QR codes.&nbsp; His alternative is to use mobile visual search (MVS) technology.&nbsp; With MVS, you scan an image like a company logo or a tagline, and it uses the image as the key to download and process the marketing information.&nbsp; I absolutely agree that the emotional response to visual stimuli plays a major role in the purchasing behavior of consumers.&nbsp; However, I disagree that an image associated to brand (like a logo) would necessarily provide a better consumer response.&nbsp; The behavior already associated with a QR code is to scan it.&nbsp; There is no such behavior associated with a logo or tagline. Retraining consumer behavior is one of the most daunting tasks in marketing.</p>

<p>Mr Barocas also claims that MVS technology is inherently more secure than QR codes, and this is just plain wrong.&nbsp; The exact same malicious practices that people can use to exploit QR codes can be applied to an MVS enabled image.</p>

<p>Finally, there is simply no open standard in place for MVS, and considering the complexity of the technology behind it, it will always be a proprietary tech.&nbsp; QR succeeds because it is simple and free to use.&nbsp; It doesn&#8217;t require a cloud based server to do the decoding or processing, everything can be done on the phone itself.&nbsp; This allows any company to develop and distribute the scanning applications for people to use.&nbsp; Other proprietary 2D bar codes that do require cloud services and specific apps, like Microsoft Tag, exist.&nbsp; And they provide features that a simple QR cannot.&nbsp; But they are not even in the same usage ballpark as QR codes because the cost doesn&#8217;t consistently outweigh the benefit.&nbsp; MVS will always be a paid, cloud based, proprietary service, and therefore will likely never see the widespread adoption rate that QR codes do/will.</p>

<p>This isn&#8217;t to say that MVS doesn&#8217;t have a future.&nbsp; I actually love the technology, and I can see many uses for it.&nbsp; Think of a branded mobile trade show app that interacts with the company logos of participating booths and vendors.&nbsp; Or a branded mobile app that will interact with an advertised event, like the Super Bowl commercial, or even the Super Bowl itself.&nbsp; Think about the application of MVS at live sporting events.&nbsp; Or in tourist attractions like the Mall of America or Disneyworld.&nbsp; There are some amazing possibilities for MVS technology that I am excited for.&nbsp; But it will never replace QR codes.&nbsp; Instead, MVS will be its own marketing channel that exists under the mobile enhancement umbrella, much like Augmented Reality.&nbsp; And I am excited to use it in the future.</p>]]></description>
      <dc:subject><![CDATA[Advertising, Applications, Customer Experience, Design-Experience Design, Internet, Marketing-General, Mobile, Online Marketing, Technology,]]></dc:subject>
      <dc:date>2012-02-17T16:17:31+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/missing-the-mark-with-qr-my-response-to-jon-barocas</guid>
    </item>

    <item>
      <title><![CDATA[QR Code Best Practices]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/qr-code-best-practices</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>If you haven&#8217;t seen a QR code by now, you are one of the few.&nbsp; They have exploded onto the marketing scene in the past couple of years.&nbsp; And for the past couple of years, I have encountered and collected both good and bad example of their use.&nbsp; The following is an abbreviated collection of Best Practices put together as a result.&nbsp; Interested in a more comprehensive and descriptive list?&nbsp; Then keep your eyes peeled for my next white paper&#8230; coming THIS SPRING! (Shameless plug, I know&#8230;)</p>

<ul>
<li>Instruct Consumer Behavior</li>
<li>Mobilize Your Content</li>
<li>Incorporate Social</li>
<li>Employ URL Management Strategies</li>
<li>Avoid The Golden Hammer Syndrome</li>
<li>Include Value in the Content</li>
<li>And many more&#8230;</li>
</ul>

<p>Intrigued yet?&nbsp; Good.&nbsp; You can expect to see the white paper sometime in late February, early March&#8230;</p>]]></description>
      <dc:subject><![CDATA[Advertising, Mobile, Technology,]]></dc:subject>
      <dc:date>2012-01-30T14:30:56+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/qr-code-best-practices</guid>
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    <item>
      <title><![CDATA[Our Kids Are Mobile Users]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/our-kids-are-mobile-users</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>A quick glance at my iPad2 reveals some interesting things about its use.&nbsp; Among the installed apps I have are Keynote and Gmail&#8230; but I also have Pinocchio, Cut the Rope, Helicopter Taxi, Pocket Frogs, and of course Angry Birds.&nbsp; While I admit to playing my fair share of Pocket Frogs (hey - don&#8217;t judge me), in truth most of the apps I have installed aren&#8217;t for me.&nbsp; They are for my kids, who spend a decent amount of time on my mobile devices.&nbsp; And I&#8217;m not alone - this is a trend that we are starting to see more and more.</p>

<p><a href="http://www.commonsensemedia.org/">Common Sense Media</a> put together a fairly comprehensive study on the patterns of media usage of children ages <a href="http://www.commonsensemedia.org/research/zero-eight-childrens-media-use-america" alt="Zero to Eight: Children's Media Use in America">zero through eight</a> in the United States.&nbsp; Among the key findings was the revelation that more than half (52%) of the young children in the United States have access to a newer generation mobile device, with well over a third (38%) of them using them regularly.&nbsp; The 5 to 7 age group led the way, with 52% of them using an app that one of their parents downloaded specifically for them.</p>

<p>What does this mean in the world of marketing?&nbsp; Well, for starters it means that the upcoming generations will be as familiar with mobile as the current one is with online.&nbsp; And that in itself should be a clear indicator as to the future of marketing.</p>

]]></description>
      <dc:subject><![CDATA[Advertising, Marketing-General, Mobile, Online Marketing, Technology,]]></dc:subject>
      <dc:date>2012-01-27T15:39:20+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/our-kids-are-mobile-users</guid>
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    <item>
      <title><![CDATA[What NOT to do in mobile advertising]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/what-not-to-do-in-mobile-advertising</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>Mobile Marketer has put together a list to help the mobile advertiser, but it may not be the kind of list you are expecting.&nbsp; Instead of giving us a list of tips to follow, they have given us a <a href="http://www.mobilemarketer.com/cms/news/advertising/11859.html">list of what NOT to do</a> when advertising on mobile.</p>

<p>The list includes:</p><ul><li>Use creative that is not branded with a mobile sized device in mind, or with logos that are too small</li>
<li>Just using modified versions of the same ad used on other platforms</li>
<li>Not including mobile placement with media buying contracts</li>
<li>Using rich media strategies that only work on certain platforms (i.e. Flash)</li>
<li>Using a click mentality versus a touch mentality when designing mobile campaigns</li>
<li>Focusing on one platform and ignoring all others</li>
</ul>]]></description>
      <dc:subject><![CDATA[Advertising, Mobile,]]></dc:subject>
      <dc:date>2012-01-10T14:03:29+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/what-not-to-do-in-mobile-advertising</guid>
    </item>

    <item>
      <title><![CDATA[Dominos Pizza Launches Augmented Reality Mobile Campaign]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/dominos-pizza-launches-augmented-reality-mobile-campaign</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>Dominos Pizza is using Augmented Reality to promote its 555 deals in Britain, with over 6000 AR enabled posters going up across the UK.</p>

<p>The poster, which uses the Blippar App, has elements of the poster jump out and offer consumers discounts and menu options from Domino&#8217;s.&nbsp; The screen shots below show a non-augmented and augmented view of the poster.&nbsp; </p>

<p>Nick Dutch, the multimedia manager at Domino’s Pizza, said that the company had seen success with its QR campaigns, and AR was the next logical step.&nbsp; Look for this trend to repeat as the mobile marketplace continues to mature in 2012.</p>

<p><img src="http://www.sundoginteractive.com/images/uploads/channel_images/before.jpg" alt="Non Augmented" height="341" width="455"  /></p>

<p><img src="http://www.sundoginteractive.com/images/uploads/channel_images/after.jpeg" alt="Augmented" height="341" width="455"  /></p>

]]></description>
      <dc:subject><![CDATA[Advertising, Branding, Creativity-Innovation, Marketing-General, Mobile, Technology,]]></dc:subject>
      <dc:date>2012-01-03T14:55:57+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/dominos-pizza-launches-augmented-reality-mobile-campaign</guid>
    </item>

    <item>
      <title><![CDATA[Mobile Sales Surge on Dec 25, 26]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/mobile-sales-surge-on-dec-25-26</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>Online sales were healthy this holiday season, and mobile played a big part.&nbsp; Sales were up 16.4% over the previous Christmas, and up 10% on Dec 26.&nbsp; On both days, <a href="http://www.mediapost.com/publications/article/164832/online-mobile-sales-gain-for-holiday.html">mobile sales accounted for nearly 20% of the total sales</a>.</p>

<p>According to IBM Coremetrics, &#8220;18.3% of all online sessions on retailers’ sites came from a mobile device, up from 8.4% on Christmas Day a year ago.&#8221; Mobile sales accounted for 19% of the December 26th sales.</p>

<p>The strong mobile sales are likely helped by the fact that mobile devices themselves are a hot seller right now.&nbsp; Mobile device activations on Christmas day more than doubled the number activated on Christmas 2010.&nbsp; Not surprisingly, app downloads also more than doubled, growing from 108 million to 242 million.</p>

<p>Look for this trend to continue throughout 2012, as mobile devices become more and more commonplace on our society.</p>

]]></description>
      <dc:subject><![CDATA[Internet, Mobile, Sales, Technology,]]></dc:subject>
      <dc:date>2011-12-28T19:40:02+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/mobile-sales-surge-on-dec-25-26</guid>
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      <title><![CDATA[Lessons Learned From Bad QR Codes]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/lessons-learned-from-bad-qr-codes</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>Mobile Marketer highlights <a href="http://www.mobilemarketer.com/cms/news/software-technology/11720.html">the good, the bad, and the unscannable</a> of QR codes published in 2011.&nbsp; Among the common mistakes seen were:</p><ul><li>QR code campaigns that do not include a call-to-action</li>
<li>Codes with no instructions</li>
<li>Lengthy URLs</li>
<li>Codes placed in areas with no signal</li>
<li>Codes resolving to pages that are poorly displayed on mobile devices</li></ul>

<p>Two of the specific mistakes include a Red Bull ad placed in a subway station, and Continental/United Airlines putting QR codes in their in-flight magazines.&nbsp; It wasn&#8217;t all bad however, as Starbucks was highlighted for a successful QR campaign that featured a digital scavenger hunt.</p>]]></description>
      <dc:subject><![CDATA[Mobile, Technology,]]></dc:subject>
      <dc:date>2011-12-19T14:35:09+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/lessons-learned-from-bad-qr-codes</guid>
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      <title><![CDATA[As Expected, 2011 Was A Big Year For Mobile&#8230;]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/as-expected-2011-was-a-big-year-for-mobile</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>Nielsen recently released its <a href="http://www.nielsen.com/us/en/insights/reports-downloads/2011/state-of-the-media--mobile-media-report-q3-2011.html">Quarterly State of the Media - Mobile Media Report for Q3 2011</a>.&nbsp; And while we all expected 2011 to be a big year for mobile, just <em>how</em> big is pretty amazing&#8230;</p>

<p>Here are some of the more interesting findings from the report:</p><ul><li>44% of U.S. mobile subscribers now own a smartphone device.&nbsp; This is up from 18% just two years ago.</li>
<li>The majority of mobile subscribers 18-24 and 25-34 have smartphones, with 53% and 64% penetration respectively.</li>
<li>Android continues to eclipse every other smartphone platform, with 44% of the market.&nbsp; iOS is second with 29%.</li>
<li>Windows has completely failed to penetrate the market, showing just 1% to 2% in every age group.</li>
<li>Google and Facebook are by far the most popular mobile websites among Android and iPhone owners.</li>
<li>App Downloads have increased very significantly for Android in the past two years.&nbsp; In 2009, only 4% of smartphone owners downloaded an app on Android devices. In 2011, 49% of smartphone owners have downloaded an app on an Android device.</li>
<li>The percentage of smartphone owners who have downloaded apps has dropped in every other mobile platform over the past two years.</li></ul>

<p>This is just a broad overview.&nbsp; For more details, download the report itself. </p>

<p>&nbsp;</p>]]></description>
      <dc:subject><![CDATA[Mobile, Technology,]]></dc:subject>
      <dc:date>2011-12-16T14:34:23+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/as-expected-2011-was-a-big-year-for-mobile</guid>
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    <item>
      <title><![CDATA[iPad2 Helps Apple See Record Setting Black Friday]]></title>
      <link>http://www.sundoginteractive.com/sunblog/posts/ipad2-helps-apple-see-recording-setting-black-friday</link>
      <author>paul.bourdeaux@sundog.net (Paul Bourdeaux)</author>
      <description><![CDATA[<p>Don&#8217;t tell anyone at Apple that the economy is slumping.&nbsp; The iPad2 led the way in sales for Apple on Black Friday and helped set a sales record for the post holiday shopping blitz.</p>

<p>According to <a href="http://www.mobilemarketingwatch.com/apple-sees-record-retail-sales-black-friday-19707/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+MobileMarketingWatch+%28Mobile+Marketing+Watch%29">Mobile Marketing Watch</a>, Apple had exceeded its sales expectations by 7pm.&nbsp; The iPad2 was the biggest draw, with the MacBook Air also selling very well.&nbsp; Both were discounted for Black Friday.</p>]]></description>
      <dc:subject><![CDATA[Mobile, Technology,]]></dc:subject>
      <dc:date>2011-11-28T14:39:20+00:00</dc:date>
      <guid>http://www.sundoginteractive.com/sunblog/posts/ipad2-helps-apple-see-recording-setting-black-friday</guid>
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