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		<title>Patch 1.1.3 – New Battle.net Filters and Thor AI</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/Kqd5gjfYyGM/</link>
		<comments>http://www.sc2blog.com/2010/11/10/patch-1-1-3-new-battle-net-filters-and-thor-ai/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 22:41:28 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=5006</guid>
		<description><![CDATA[StarCraft 2 Patch 1.1.3 has been deployed, introducing new Battle.net game filters and a minor Thor AI adjustment: General New game categories have been added to filter Tower Defense and Tug of War custom maps. Balance Thor This unit will now prioritize attacking ground combat units over Medivacs. Bug Fixes Fixed a desync that could [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 <a href="http://eu.battle.net/sc2/en/blog/934364#blog">Patch 1.1.3 has been deployed</a>, introducing new Battle.net game filters and a minor Thor AI adjustment:</p>
<blockquote><p><strong>General</strong><br/></p>
<p><span style="color: #00ccff;">New game categories have been added to filter Tower Defense and Tug of War custom maps.</span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/11/Screenshot2010-11-10-22_21_55x.jpg"><img class="aligncenter size-full wp-image-5007" title="Tower Defense Filter - Empty at the Time of Testing" src="http://www.sc2blog.com/wp-content/uploads/2010/11/Screenshot2010-11-10-22_21_55x.jpg" alt="Tower Defense Filter - Empty at the Time of Testing" width="622" height="389" /></a></p>
<blockquote><p><strong> Balance</strong><br/><br />
Thor<br />
<span style="color: #00ccff;"> This unit will now prioritize attacking ground combat units over Medivacs.</span><br/><br />
<strong> Bug Fixes</strong><br/></p>
<p><span style="color: #00ccff;">Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.</span></p></blockquote>
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		<title>StarCraft 2 Name Change and StarCraft Race Video Overview</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/4hNOzVqAv_s/</link>
		<comments>http://www.sc2blog.com/2010/11/06/starcraft-2-name-change-and-starcraft-race-video-overviews/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 21:28:24 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4995</guid>
		<description><![CDATA[Blizzard, keeping up with its promise from two and a half months ago, will be providing StarCraft 2 players with one free Battle.net account name change. The recently announced one-time perk will be automatically credited to players&#8217; accounts. Blizzard advises that you use it wisely &#8211; the next ones will not be free. All StarCraft II [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard, <a href="http://us.battle.net/sc2/en/blog/572264">keeping up with its promise from two and a half months ago</a>, will be providing StarCraft 2 players with one free Battle.net account name change. The <a href="http://us.battle.net/sc2/en/blog/1050211">recently announced</a> one-time perk will be automatically credited to players&#8217; accounts. Blizzard advises that you use it wisely &#8211; the next ones <strong>will not be free</strong>.</p>
<blockquote><p><span style="color: #00ccff;">All StarCraft II accounts have been granted one free name change. If you&#8217;d like to change your character name, log in to <a href="http://us.battle.net/account/management/?lnk=1">Account Management</a> and choose your StarCraft II: Wings of Liberty game license. On your game license screen a &#8220;Character Name Change&#8221; button at the bottom will initiate the request. After confirming that you&#8217;d like to change your character name, simply log in to StarCraft II and you&#8217;ll be prompted to select a new one. Please be sure to use this name change <a href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=33748&amp;pageNumber=1&amp;searchQuery=name">wisely</a>.</span></p></blockquote>
<p>In other news, Blizzard&#8217;s <a href="http://www.youtube.com/user/starcraft">Official StarCraft YouTube channel</a> has been updated with 3 new videos, providing lengthy introductions to each of StarCraft 2&#8242;s three playable races.</p>
<p><strong>The Zerg:</strong></p>
<p><strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Lq74R7wWAnQ" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Lq74R7wWAnQ"></embed></object></strong></p>
<p><strong>The Protoss:</strong></p>
<p><strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/m0g0MpllFCs" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/m0g0MpllFCs"></embed></object></strong></p>
<p><strong>The Terran:</strong></p>
<p><strong><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Fmu8PsUDDtQ" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Fmu8PsUDDtQ"></embed></object></strong>
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		<title>BlizzCon 2010 Summary – Art, Gameplay and Pictures</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/10CAsXHbegA/</link>
		<comments>http://www.sc2blog.com/2010/10/30/blizzcon-2010-summary-art-gameplay-and-pictures/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 16:24:47 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Official]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4941</guid>
		<description><![CDATA[BlizzCon 2010 was massive &#8211; a massive gaming celebration, catering to fans of all three Blizzard Universes &#8211; StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from [...]]]></description>
			<content:encoded><![CDATA[<p>BlizzCon 2010 was massive &#8211; a massive gaming celebration, catering to fans of all three Blizzard Universes &#8211; StarCraft, Diablo and WarCraft. During our stay at the the event, Blizzard has provided us with some cool new information about its custom map plans, a few exclusive answers, as well as a wealth of information from panels and great hi-res in-game screenshots.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4945" title="Kerrigan Welcomes You" src="http://www.sc2blog.com/wp-content/uploads/2010/10/KerriganWelcome.jpg" alt="Kerrigan Welcomes You" width="614" height="411" /></p>
<p>Blizzard&#8217;s <a href="http://www.sc2blog.com/wp-content/uploads/2010/10/StarCraft II - BlizzCon 2010 FAQ.pdf">StarCraft 2 : Wings of Liberty FAQ for BLizzCon 2010</a> focuses mostly on the custom maps Blizzard&#8217;s designers have been developing, as well as providing us with a few vague statements about its Heart of the Swarm plans. In case some of you haven&#8217;t been following &#8211; StarCraft 2 Heart of the Swarm is the much anticiapted first expansion for StarCraft 2 &#8211; the second part of the trilogy.</p>
<blockquote><p>Q: <strong>When can the general public play the official StarCraft II custom maps showcased at BlizzCon 2010?</strong></p>
<p>A: <span style="color: #00ccff;">The custom maps created by the StarCraft II development team are currently in a preview state, and require additional development time as well as other work such as localization, before we can release them to the public. We plan to release these maps for free over Battle.net, one-by-one, over the coming months.</span></p></blockquote>
<p>Blizzard&#8217;s <a href="http://us.battle.net/sc2/en/blog/994844#blog">StarCraft II Custom Maps and Editor Panel</a> has provided fans and visitors with many answers and was also used to unveil four internally developed custom projects, including an <strong><span style="color: #ff6600;">Official, long-term supported, Blizzard DoTA!</span></strong></p>
<p style="text-align: center;"><strong><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg"><img class="aligncenter size-full wp-image-4946" title="DoTA - Defence of the Ancients, Blizzard Style" src="http://www.sc2blog.com/wp-content/uploads/2010/10/DoTAheader.jpg" alt="DoTA - Defence of the Ancients, Blizzard Style" width="597" height="338" /></a><br />
</strong></p>
<p>Blizzard&#8217;s custom map production philosophy is based on the following trinity:</p>
<ol>
<li> Find the “fun factor.”</li>
<li> Make sure the map is easy to learn.</li>
<li> Actively seek and encourage feedback.</li>
</ol>
<div id="attachment_4947" class="wp-caption alignleft" style="width: 624px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg"><img class="size-full wp-image-4947" title="Blizzard's Custom Map Goals" src="http://www.sc2blog.com/wp-content/uploads/2010/10/CustomMapGoals.jpg" alt="Blizzard's Custom Map Goals" width="614" height="345" /></a><p class="wp-caption-text">Courtesy of SCL</p></div>
<p>Despite the fact that Blizzard is yet to receive major feedback, it does seem to take the first two statements in the list quite seriously, showcasing original, easy to learn and fun custom scenarious during the panel:</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg"><img class="size-full wp-image-4950 alignleft" title="Left 2 Die" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Left2DieHeader.jpg" alt="Left 2 Die" width="582" height="329" /></a></p>
<blockquote><p><strong>Left 2 Die</strong><br />
<span style="color: #00ccff;"> This is an evolution of the “Outbreak” Wings of Liberty Campaign mission, where the colonists on Meinhoff were infested by a zerg virus. In this cooperative mission, you and a friend will unlock, purchase, and use new technologies necessary to survive nighttime assaults by unique zerg units, repel their attacks, and purge the infestation</span>.</p></blockquote>
<div id="attachment_4951" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg"><img class="size-full wp-image-4951   " title="Left 2 Die is a cooperative map where players hold out against hordes of zombies" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Left-2-Die-is-a-cooperative-map-where-players-hold-out-against-hordes-of-zombies.jpg" alt="Left 2 Die is a cooperative map where players hold out against hordes of zombies" width="605" height="454" /></a><p class="wp-caption-text">Left 2 Die is a cooperative map where players hold out against hordes of zombies</p></div>
<div id="attachment_4953" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg"><img class="size-full wp-image-4953  " title="Special infected are larger, more powerful enemies with special abilities" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Special-infected-are-larger-more-powerful-enemies-with-special-abilities.jpg" alt="Special infected are larger, more powerful enemies with special abilities" width="605" height="454" /></a><p class="wp-caption-text">Special infected are larger, more powerful enemies with special abilities</p></div>
<div id="attachment_4954" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg"><img class="size-full wp-image-4954 " title="The base can be easily overwhelmed if players don't work together" src="http://www.sc2blog.com/wp-content/uploads/2010/10/The-base-can-be-easily-overwhelmed-if-players-dont-work-together.jpg" alt="The base can be easily overwhelmed if players don't work together" width="605" height="454" /></a><p class="wp-caption-text">The base can be easily overwhelmed if players don&#39;t work together</p></div>
<p>Blizzard&#8217;s take on the WarCraft&#8217;s most popular mod and one of the most popular custom scenarios of any game in the world, Defense of the Ancients, looks absolutely awesome. Understanding the potential of integrating professional level DoTA play into Battle.net, it seems Blizzard has decided to take matters in their own hands.</p>
<div id="attachment_4964" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg"><img class="size-full wp-image-4964 " title="Towers can pack a punch" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Towers-can-pack-a-punch.jpg" alt="Towers can pack a punch" width="605" height="454" /></a><p class="wp-caption-text">Towers can pack a punch</p></div>
<div id="attachment_4963" class="wp-caption alignleft" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg"><img class="size-full wp-image-4963 " title="The final objective - destroy the enemy base's center" src="http://www.sc2blog.com/wp-content/uploads/2010/10/The-final-objective-destroy-the-enemy-bases-center.jpg" alt="The final objective - destroy the enemy base's center" width="605" height="454" /></a><p class="wp-caption-text">The final objective - destroy the enemy base&#39;s center</p></div>
<p>Aiur Chef is perhaps the most peculiar mod Blizzard has even introduced &#8211; it&#8217;s an 8-player FFA map that focuses on &#8230; creating the best possible dish using the ingredients found on each map.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg"><img class="size-full wp-image-4969 alignleft" title="Aiur Chef" src="http://www.sc2blog.com/wp-content/uploads/2010/10/AiurChefHeader.jpg" alt="Aiur Chef" width="582" height="329" /></a></p>
<blockquote><p><strong>Aiur Chef</strong><br />
<span style="color: #00ccff;"> This is a whimsical eight-player free-for-all in which you control a chef and must scour the map for ingredients to create succulent dishes. Each round has a secret theme ingredient and three recipes to complete. Completing recipes grant you different rewards such as points, powers, or items.  The chef with the most points at the end of three rounds is named the next Aiur Chef!</span></p></blockquote>
<div id="attachment_4974" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg"><img class="size-full wp-image-4974   " title="Explore the map for ingredients" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Explore-the-map-for-ingredients.jpg" alt="Explore the map for ingredients" width="605" height="454" /></a><p class="wp-caption-text">Explore the map for ingredients</p></div>
<div id="attachment_4970" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg"><img class="size-full wp-image-4970   " title="Collect ingredients and return them to kitchen stadium to cook" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Collect-ingredients-and-return-them-to-kitchen-stadium-to-cook.jpg" alt="Collect ingredients and return them to kitchen stadium to cook" width="605" height="454" /></a><p class="wp-caption-text">Collect ingredients and return them to kitchen stadium to cook</p></div>
<div id="attachment_4971" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg"><img class="size-full wp-image-4971   " title="Compete against opponents for points over three rounds" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Compete-against-opponents-for-points-over-three-rounds.jpg" alt="Compete against opponents for points over three rounds" width="605" height="454" /></a><p class="wp-caption-text">Compete against opponents for points over three rounds</p></div>
<blockquote><p><strong>StarJeweled</strong><br />
<span style="color: #00ccff;"> StarJeweled combines two distinct game types into a unique 2v2 experience. The right side of the game is a match-three style puzzle game. Matching jewels and clearing them away generates energy.  Energy is then used to spawn special units and activate abilities; defeat the enemy base to win.</span></p></blockquote>
<div id="attachment_4975" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg"><img class="size-full wp-image-4975" title="Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Starjeweled-is-a-2v2-game-that-combines-match-3-puzzle-gameplay-with-tug-of-war-style-combat.jpg" alt="Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat" width="605" height="454" /></a><p class="wp-caption-text">Starjeweled is a 2v2 game that combines match-3 puzzle gameplay with tug-of-war style combat</p></div>
<div id="attachment_4977" class="wp-caption aligncenter" style="width: 615px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg"><img class="size-full wp-image-4977" title="Marines constantly spawn from each side to attack the enemy" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Marines-constantly-spawn-from-each-side-to-attack-the-enemy.jpg" alt="Marines constantly spawn from each side to attack the enemy" width="605" height="454" /></a><p class="wp-caption-text">Marines constantly spawn from each side to attack the enemy</p></div>
<p style="text-align: center;">
<p>Next on the menu, Blizzard&#8217;s<a href="http://us.battle.net/sc2/en/blog/994840#blog"> StarCraft II Secrets of the Masters panel</a> revealed many of the semi-hidden Battle.net ranking mechanics &#8211; most importantly that the goal of the system is to create 50%:50% W/L records for all players.  A gaming eco-system where game are constantly pinned against opponents of similar skill level, until they either graduate to higher levels or drop down a notch.</p>
<blockquote><p><span style="color: #00ccff;">T</span><span style="color: #00ccff;"><span style="color: #00ccff;">h</span>e Battle.net matchmaker is an adaptive system, which means that the more a player plays, the better the system gets to &#8216;know&#8217; his or her skill level, with the ultimate goal being for each player to be paired with opponents of equal skill so they win around half of their games. The matchmaker tracks wins and losses and creates a hidden skill rating for a player over time (which is actually a rolling average composed of several different numbers).</span></p></blockquote>
<p>Leagues are explained as being simply 20%/20%/20%/20%/20% per-region divisions:</p>
<blockquote><p><span style="color: #00ccff;">Bronze, Silver, Gold, Platinum, and Diamond, respectively.<br />
There are 5 leagues (Bronze, Silver, Gold, Platinum, and Diamond), and all StarCraft II players in a region are split into these leagues by 20% increments. So, Diamond league players represent the top 20% of players in their region</span>.</p></blockquote>
<div id="attachment_4979" class="wp-caption aligncenter" style="width: 624px"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg"><img class="size-full wp-image-4979 " title="BlizzCon Rocks!" src="http://www.sc2blog.com/wp-content/uploads/2010/10/BlizzConRocks.jpg" alt="BlizzCon Rocks!" width="614" height="411" /></a><p class="wp-caption-text">BlizzCon Rocks!</p></div>
<p>The panel&#8217;s biggest announcement was the planned upcoming ladder wipe, and the improvement due to be unveiled in Season 2!</p>
<ul>
<li>New UI Profile elements.</li>
<li>Artwork based on player&#8217;s division rank.</li>
<li>Historical season performance records.</li>
<li>Top players get more detailed profiles and featured replays.</li>
<li>A single placement match to reclaim your division placement.</li>
<li>Masters League.</li>
<li>Grandmaster League.</li>
</ul>
<blockquote><p><span style="color: #00ccff;">On top of all these new features, two new leagues will be introduced to highlight the top players in each region:<strong> the <span style="color: #ff6600;">Master League, which places roughly the top 5% of Diamond players </span>in their own league, and the Grandmaster League, a very special, elite league which is comprised of the top 200 players in each gameplay region, which will be visible to other players</strong></span></p></blockquote>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg"><img class="aligncenter size-full wp-image-4980" title="Battle Net Interface In its current state" src="http://www.sc2blog.com/wp-content/uploads/2010/10/battlenet_interface_006-full.jpg" alt="Battle Net Interface In its current state" width="605" height="340" /></a></p>
<p>During Secret of the Masters panel, Blizzard has also revealed the following :</p>
<ul>
<li>The hidden player rating consists of several parameters, and is not planned to be revealed.</li>
<li>Will consider introducing a per-race player rating in the future</li>
<li>Replay sharing feature will become available in 2011</li>
<li>Chat channels are due to be re-introduced before the end of 2010</li>
</ul>
<p>Dustin Browder, StarCraft 2&#8242;s lead designer, was kind enough to answer a few quick questions exclusively for SC2Blog:</p>
<p>1) <strong>Can you disclose what % of gamers venture into multiplayer/battle.net without playing the Single player campaign and vise versa &#8211; how many players finish the campaign and don&#8217;t both with multiplayer at all?</strong></p>
<blockquote><p><span style="color: #00ccff;">I don’t know the exact numbers but it’s about fifty percent.<strong> About forty to 50 percent finish the campaign</strong> and a good number more than that play the first couple of campaign levels, and fewer as the campaign advances to the final level.  Building the campaign was important in creating the multiplayer, and a lot of people still get involved in the storyline. Some argue that with how many people play Starcraft, campaign is not important, but we still want to keep bringing in more new players.  There are always new players to be brought in.</span></p></blockquote>
<p>2) <strong>The race win % gaps between the leagues can get significant &#8211; meaning it would be very tough to balance the game to fit all levels.  What&#8217;s Blizzard&#8217;s most realistic goal on this? Is one level of play more important than another? </strong></p>
<blockquote><p><span style="color: #00ccff;">We start fixing at the Diamond level. Diamond is the most important.  It doesn’t interfere with the lower leagues… well, maybe it interferes with bronze but it only matters if it the game cheeses up a lot at that level.  It’s really as long as they’re having fun. There are usually 4 or 5 ways to deal with things like speed, range.. except in a couple of cases where it’s ki<span style="color: #00ccff;">nd of tight. But we </span></span><span style="color: #00ccff;">usually find a way to usually it doesn’t interfere with any of the other leagues.</span></p></blockquote>
<p>Dustin&#8217;s own <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/">recent blog post on Battle.net has indeed shown that Diamond level gameplay is the most balanced of all leagues</a>. But there are some big balance gaps in other leagues, sometimes opposite to the balance state in Diamond!</p>
<p>With Blizzard revealing most of their short-mid term StarCraft 2 plans, the only missing piece of the puzzle is Heart of the Swarm, which was virtually absent from all StarCraft 2 panels and events.</p>
<blockquote><p><strong>Q: Why didn&#8217;t you showcase Heart of the Swarm at BlizzCon 2010?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;"><span style="color: #ff6600;"><strong>The development team is already hard at work on Heart of the Swarm,</strong></span> but we&#8217;re still in a relatively early stage of development on the first StarCraft II expansion set. We look forward to showing off the game in the coming months.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q: When will you release Heart of the Swarm?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;">We know that players are eager to find out what happens to Jim Raynor and Kerrigan next in the epic StarCraft II saga, but it&#8217;s too early to share a release date at this time.</span></p>
<p><span style="color: #00ccff;"><br />
</span></p>
<p><strong>Q: Will there be a Heart of the Swarm beta test? When?</strong></p>
<p><strong><br />
</strong></p>
<p>A: <span style="color: #00ccff;">We&#8217;ll announce more information about potential beta testing as we draw further into development on Heart of the Swarm.</span></p></blockquote>
<p>BlizzCon 2010 itself was an awesome celebration for fans, gamers and Blizzard staff &#8211; check out to following gallery for pictures from the many panels, contests , concerts and tournaments that took place during the event.<br />
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		<title>Patch 1.1.2: Roaches Get Their Groove Back, Void Ray Nerfed</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/YD3PZuKeKU8/</link>
		<comments>http://www.sc2blog.com/2010/10/15/patch-1-1-2-roaches-get-their-groove-back-void-ray-nerfed/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 22:09:31 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4913</guid>
		<description><![CDATA[Surprise, it&#8217;s a patch! The newest update to StarCraft 2 is here and it brings with it some of the changes previously announced and a few more surprising ones. While it was scheduled to hit later this year as a part of an &#8220;eSports patch&#8221;, Blizzard apparently felt it was urgent enough for the game [...]]]></description>
			<content:encoded><![CDATA[<p>Surprise, it&#8217;s a patch! The newest update to StarCraft 2 is here and it brings with it some of the <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/" target="_blank">changes previously announced</a> and a few more surprising ones. While it was <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">scheduled to hit later this year</a> as a part of an &#8220;eSports patch&#8221;, Blizzard apparently felt it was urgent enough for the game right now, releasing it as a <em>pure balance patch</em>. Here&#8217;s the complete list of changes:</p>
<blockquote><p>General</p>
<ul>
<li>Players will no longer receive achievement toasts while their status is set to &#8220;Busy.&#8221;</li>
<li>The messaging when attempting to load a saved game or replay from a previous version has been clarified</li>
<li>Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player&#8217;s teammates.</li>
</ul>
</blockquote>
<blockquote>
<h3>PROTOSS</h3>
<p><strong>Buildings</strong></p>
<p><strong> </strong><br />
Nexus life and shields increased from 750/750 to 1000/1000.</p>
<p><br/><strong>Void </strong><strong>Ray</strong></p>
<p><strong> </strong></p>
<ul>
<li>Damage level 1 increased from 5 to 6 (+4 armored).</li>
<li>Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).</li>
<li>Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.</li>
</ul>
</blockquote>
<p>The Protoss Nexus&#8217; hitpoint increase is quite likely a means to nerf the dreaded Marauder drop indirectly. Marauders, with their incredible anti-armor bonus damage and Stim ability, make for awesome commando teams: load up a Medivac or two with Marauders, drop them behind the mineral line, Stim up and watch the Nexus go down in blue flames in a few seconds. This mission will now take Terran players 33% more seconds to accomplish.</p>
<p>The Void Ray change is an interesting one. It continues the trend of Void Ray nerfs throughout the beta, further making the charged-up Void less and less of a flying doomsday weapon of laser death &#8211; and almost completely nullifying its use in fast &#8220;cheese&#8221; strategies. On the other hand, it makes the non-charged Void Ray less ineffective, perhaps transforming this unique unit into a more casual weapon. Interestingly enough, against armored targets and without being charged-up,<strong> the Void Ray will only begin being less effective than its pre-patch state after 12.6 seconds</strong>. Of course, up to this point, Void Rays were rarely sent into battle in their non-charged state, as players would first charge them up on remote buildings, destructible debris, or even their own units.</p>
<p style="text-align: center;"><img class="aligncenter" title="Void Rays deathing it up" src="http://www.sc2blog.com/wp-content/uploads/2010/05/VoidRays.jpg" alt="" width="560" height="420" /></p>
<p>It will be interesting to see whether the Void Ray finds its niche on the Battlefield, now that its high price doesn&#8217;t mean terrible damage but the unit remains so fragile.</p>
<blockquote>
<h3>TERRAN</h3>
<p><strong>Buildings</strong></p>
<p><strong> </strong><br />
Barracks requirement changed from Command Center to Supply Depot.<br />
Supply Depot life increased from 350 to 400.</p>
<p><br/><strong>Medivac</strong></p>
<p><strong> </strong><br />
Acceleration reduced from 2.315 to 2.25.<br />
Speed reduced from 2.75 to 2.5.<br />
<br/><strong>Reaper</strong></p>
<p><strong> </strong><br />
Nitro Packs speed upgrade now has a Factory Requirement.<br />
<br/><strong>Thor</strong></p>
<p><strong> </strong><br />
Energy bar removed.<br />
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched)</p></blockquote>
<p>The Medivac, a staple of Terran play and a part of the dreaded M&amp;M&amp;M ball, is getting a small reduction in speed. This change is likely meant to keep the Terran slightly less mobile, as other races often have to utilize their mobility to hit the Terran when their forces aren&#8217;t around; <em>it&#8217;s hard to go toe-to-toe with the Bioball.</em></p>
<p>The following video includes a great example of a dying, desperate and broken Terran fighting back with his last immortal Bioball against an almost maxed-out Zerg enemy. And winning.</p>
<p><em><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/cwQ-t9CgCRI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/cwQ-t9CgCRI"></embed></object></em></p>
<p>As previously revealed, the Reaper is getting two nerfs in the form of a delayed Barracks and an even more delayed speed upgrade. Here&#8217;s what we wrote about the issue <a href="http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/" target="_blank">when it was first discussed</a>:</p>
<blockquote><p>Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle – and these can be found anywhere beyond the first few minutes of a game. It’s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.</p></blockquote>
<blockquote>
<h3>ZERG</h3>
<p><strong>Buildings</strong></p>
<p><strong></strong></p>
<ul>
<li>Hatchery life increased from 1250 to 1500.</li>
<li>Lair life increased from 1800 to 2000.</li>
<li>Spawning Pool life increased from 750 to 1000.</li>
<li>Spire life increased from 600 to 850.</li>
<li>Ultralisk Cavern life increased from 600 to 850.</li>
</ul>
<p><br/><strong>Corruptor</strong><br />
<br/><br />
Energy bar removed.<br />
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).<br />
<br/><strong>Infestor</strong><br />
<br/>Fungal Growth now prevents Blink.<br />
<br/><strong>Roach</strong><br />
<br/>Range increased from 3 to 4.</p></blockquote>
<p>As promised, the Zerg are getting the better end of the deal with this new patch. Their buildings will now be more resilient, the fragile tech buildings less deniable by other races.</p>
<p><strong>Fungal Growth will now prevent Stalkers from Blinking, as well as Siege Tanks from Sieging, Vikings from transforming, and units from Burrowing. </strong>The added Roach range adds a new dimension of play to these units, which can now compete with other ranged units much more efficiently, be used in masses without loss of firepower in the back lines, and break down chokes with added ease. After all the <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">Roach nerfs throughout development</a>, these hardened Zerg bugs are finally catching a break.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-4927" title="Roach!" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Roach-1024x741.jpg" alt="" width="614" height="445" /></p>
<blockquote>
<h3>Bug Fixes</h3>
<ul>
<li>Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.</li>
<li>Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.</li>
<li>Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.</li>
<li>Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.</li>
<li>Fixed a desync that could occur on user-created maps with custom mod dependencies.</li>
</ul>
</blockquote>
<p>Another interesting change today is to the <strong>Corruptor </strong>and <strong>Thor</strong>, both having their mana pool stripped and their abilities put on cooldown instead. Since <em>both units have only one ability</em>, which &#8211; especially for the Thor &#8211; are not easily cast, it makes sense to remove their mana pool altogether.<strong> This change mainly affects the Protoss High Templar</strong>, since its Feedback ability can no longer one-shot Corruptors or halve the lives of Thors who don&#8217;t even have their ability researched.</p>
<p>Overall, it appears that this patch furthers Blizzard&#8217;s agenda to make the game more &#8220;carebear-friendly&#8221;, removing more early game &#8220;cheese&#8221; strategies and making sure low-level players aren&#8217;t abused by them &#8211; even if they were never much of a problem in high-level and professional play.
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		<title>StarCraft Win Rate Analysis; Future Patch Hints</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/bHNWgpJFVCs/</link>
		<comments>http://www.sc2blog.com/2010/10/10/starcraft-win-rate-analysis-future-patch-hints/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 23:27:47 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Battle.net]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4884</guid>
		<description><![CDATA[Dustin Browder, Lead Designer of StarCraft 2, has posted a lengthy and interesting article detailing StarCraft 2&#8242;s race usage and win percentages as well as gameplay balancing plans for the next patch. For the Zerg race, the present looks grim (but the future seems bright!) &#8211; Blizzard&#8217;s numbers show that less than a quarter of [...]]]></description>
			<content:encoded><![CDATA[<p>Dustin Browder, Lead Designer of StarCraft 2, has <a href="http://us.battle.net/sc2/en/blog/882511#blog">posted a lengthy and interesting article</a> detailing StarCraft 2&#8242;s race usage and win percentages as well as gameplay balancing plans for the next patch.</p>
<p>For the Zerg race, the present looks grim (but the future seems bright!) &#8211; Blizzard&#8217;s numbers show that less than a quarter of all players play as Zerg.</p>
<blockquote><p><strong>Protoss</strong> <span style="color: #00ccff;">are played 38.5% of the time.</span><br />
<strong>Terran</strong> <span style="color: #00ccff;">are played 38.0% of the time.</span><br />
<strong>Zerg</strong> <span style="color: #00ccff;">are played 23.5% of the time.</span></p></blockquote>
<p>These cross-league statistics leave no doubt as to which race drew the shortest popularity stick. Indeed, the Zerg have become increasingly harder to play as the meta-game settled in with both Terran and Protoss openings being &#8220;simpler&#8221; than the Zerg&#8217;s fragile early game.</p>
<p align="center">
<img src="http://www.sc2blog.com/wp-content/uploads/2010/05/Reapers2.jpg" alt="Reapers - Keeping the Zerg annoyed and contained early on" />
</p>
<p>In reality, however, players that willingly pick Zerg are not the underdogs comapred to their Terran and Protoss opponents. The Diamond numbers are actually quite reassuring, displaying a fairly balanced 3-way relationship, while Platinum is currently favoring Zerg in terms of win percentage.</p>
<blockquote><p><strong>Win % in Diamond (accounting for player skill)</strong></p>
<p><br/>49.6% win rate for Protoss when fighting Terran.<br />
52.8% win rate for Protoss when fighting Zerg.<br />
49.6% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Platinum (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 56.3% win rate for Protoss when fighting Terran.</span><br />
<strong><em>47.3% win rate for Protoss when fighting Zerg.<br />
44.5% win for Terran when fighting Zerg.</em></strong></p>
<p><br/><br />
<strong>Win % in Gold (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 61.0% win rate for Protoss when fighting Terran.</span><br />
61.1% win rate for Protoss when fighting Zerg.<br />
49.5% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Silver (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 63.6% win rate for Protoss when fighting Terran.</span><br />
50.7% win rate for Protoss when fighting Zerg.<br />
51.6% win rate for Terran when fighting Zerg.<br />
<br/><br />
<strong>Win % in Bronze (accounting for player skill)</strong><br />
<br/><span style="color: #00ff00;"> 59.0% win rate for Protoss when fighting Terran.</span><br />
55.1% win rate for Protoss when fighting Zerg.<br />
45.4% win rate for Terran when fighting Zerg.</p></blockquote>
<p>Interestingly, while the Zerg are not as popular &#8211; likely due to being slightly less comfortable to play with, as <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">Chris Sigaty himself had said recently</a> - <em>it is the Protoss vs Terran match-up that appears to be in need of balancing</em>, especially across the lower leagues. We&#8217;ve highlighted those numbers in green. Curiously, Diamond-level Terrans enjoy a slight advantage over the Protoss &#8211; probably because of much better use of EMP, abundant M&amp;M drops, and efficient Reaper micro at these higher levels.</p>
<p>Dustin also took the time to preview some of the balance changes planned to be included in the next patch:</p>
<blockquote><p>•    <span style="color: #00ccff;">We&#8217;re</span><strong><span style="color: #ff6600;"> increasing roach range</span></strong>. <span style="color: #00ccff;">This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.</span></p></blockquote>
<p>The Roach has <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">received many nerfs</a> throughout its life in StarCraft 2, and this change will definitely help settle the score in its favor. By giving extra range to the Roach, large groups of these units become much more viable. Not only can more of them shoot over their brethren on the field, but they&#8217;ll also offer nice support when Ultralisks join the battle and clog-up the front lines with their massive size. Busting up walled ramp-chokes will surely become an easier task as well with more Roaches firing.</p>
<blockquote><p><span style="color: #00ccff;">•    Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.</span></p>
<p><span style="color: #00ccff;">•    The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.</span></p>
<p><span style="color: #00ccff;">•    The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.</span></p></blockquote>
<p>Despite being completely ignored by players in the mid and late game, the Reaper is slated to be hit with more early-game nerfs. While on paper, Reapers have the potential to be great economy harassers and tech-deniers, their extreme fragility makes even the puniest defensive measure a prohibitive obstacle &#8211; and these can be found anywhere beyond the first few minutes of a game. It&#8217;s unclear what Blizzard has in store for the Reaper, but for now, it will definitely see a lot less play.</p>
<blockquote><p>•    <span style="color: #00ccff;">We&#8217;re making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids.  We don&#8217;t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.</span></p></blockquote>
<p>All in all, this patch will definitely make the Zerg&#8217;s life easier. However, since it doesn&#8217;t address any of the complications in Zerg play that we <a href="http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/" target="_blank">mentioned in our post on the subject</a>, it&#8217;s not clear that it will actually increase the amount of Zerg players. That will remain to be seen.
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		<title>Replay Roundup #4: StarCraft 2 Video Feed Panel Edition</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/JgW7ITvakzo/</link>
		<comments>http://www.sc2blog.com/2010/10/03/replay-roundup-4-starcraft-2-video-feed-panel-edition/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 16:35:24 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Pro Gaming]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Videos]]></category>

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		<description><![CDATA[It&#8217;s Replay Roundup time! We&#8217;ve gathered five videos for today&#8217;s update, featuring great plays, creative usage of units, and battles between some of StarCraft&#8217;s all-time superstars. First, we begin with a match showing a Protoss player, HuHuman, exploiting the terrain to the extreme on the map Delta Quadrant. Watch him abuse his helpless Zerg opponent [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Replay Roundup time! We&#8217;ve gathered five videos for today&#8217;s update, featuring great plays, creative usage of units, and battles between some of StarCraft&#8217;s all-time superstars.</p>
<p>First, we begin with a match showing a Protoss player, <strong>HuHuman</strong>, <em>exploiting the terrain to the extreme</em> on the map Delta Quadrant. Watch him abuse his helpless Zerg opponent using great micro-managing skills.</p>
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<p>The next game is a classic, long, epic game on Metalopolis between <strong>BratOK </strong>playing as Terran and <strong>Socke </strong>playing as Protoss. There&#8217;s so much action in this game, it might make you think there are two players are controlling each side!</p>
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<p>This game, cast by <strong>Artosis </strong>- a great player by his own right &#8211; features <strong>IdrA</strong>, the infamous professional Zerg player, fighting against none other than <strong>BoxeR</strong>, playing as Terran. BoxeR, a legend of StarCraft 1, has dominated the scene for many years, and is often credited with inventing modern Terran play. A Korean, his fan club is the largest in the world as far as professional players go.</p>
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<p>In this clash of titans, one can definitely see that BoxeR does not play a standard game, and it&#8217;s often unclear whether his StarCraft 2 skills have yet to become refined or if he&#8217;s exercising his own unique style of play. Will BoxeR, the ultimate Terran player, prevail against IdrA, the ultra-methodical and unstoppable Zerg player?</p>
<p>Our next game of the day was played on the Asian server, a Zerg versus Protoss. After quick fast expansions by both players, this Metalopolis game geared up for a macro war. Notably, the <em>Zerg player takes great advantage of Nydus Worms</em>, using them to the extreme to exert constant pressure on his opponent and maintain map control.</p>
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<p>The game sealing today&#8217;s update is nothing short of insane. Played between fan-favorite <strong>TheLittleOne </strong>as Terran against <strong>Dimaga</strong>, the highly-talented and often unorthodox Zerg player, this game features unit combinations that will make your jaw drop with awe &#8211; especially since both of these great players actually make them work!</p>
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<p style="text-align: center;">***</p>
<p>How do we manage to keep up with all the videos posted, you ask? Simple: we use a dedicated video panel that is automatically updated with videos from several select channels!</p>
<p>The SC2Blog team is proud to present our newest addition to the site: the <span style="color: #ff6600;"><strong><a href="http://www.sc2blog.com/starcraft-2-videos-sc2blogs-video-feed-panel/" target="_blank">StarCraft 2 Video Feed Panel</a></strong></span>. This page will be updated as new videos are added to the various channels, comfortably laying them all out for you to see. Soon, filtering and sorting options will be added to provide even greater utility. Bookmark it and enjoy the latest and greatest StarCraft 2 replay videos!</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/starcraft-2-videos-sc2blogs-video-feed-panel/"><img class="aligncenter size-full wp-image-4877" title="Lego Thor Approves of This Message" src="http://www.sc2blog.com/wp-content/uploads/2010/10/Legothor.jpg" alt="Lego Thor Approves of This Message" width="491" height="478" /></a></p>
<p>Think your channel should be on our page? Let us know in the comments or <a href="http://www.facebook.com/SC2Blog">on Facebook</a>.</p>
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		<title>StarCraft 2 Patch 1.1.1 Fixes Best Bug Yet</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/ZI2L0FVcTRc/</link>
		<comments>http://www.sc2blog.com/2010/09/30/starcraft-2-patch-1-1-1-fixes-best-bug-yet/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 17:20:33 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4846</guid>
		<description><![CDATA[Blizzard&#8217;s recent micro-patch was of no surprise to most of the community, as Kragg, a Blizzard quality assurance representative, had already confirmed that the Ultralisk&#8216;s mega-splash damage is a bug on September 22nd &#8211; right after the release of patch 1.1. StarCraft 2&#8242;s 1.1.1 patch focuses exclusively on bug fixes: Bug Fixes Fixed an issue [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard&#8217;s recent micro-patch was of no surprise to most of the community, as Kragg, a Blizzard quality assurance representative, <a href="http://us.battle.net/sc2/en/forum/topic/627980105">had already confirmed</a> that the<strong> Ultralisk</strong>&#8216;s mega-splash damage is a bug on September 22nd &#8211; right after the <a href="http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/" target="_blank">release of patch 1.1</a>.</p>
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<p>StarCraft 2&#8242;s 1.1.1 patch focuses exclusively on bug fixes:</p>
<blockquote><p><strong>Bug Fixes</strong></p>
<ul>
<li> Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.</li>
<li> Fixed an issue where the Phoenix&#8217;s Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.</li>
<li> Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.</li>
<li> Fixed an issue where players watching older replays or saved games would experience stuttering.</li>
<li>Fixed an issue where some Mac users were unable to join games properly.</li>
</ul>
</blockquote>
<p>We now return you to your previously scheduled StarCraft 2 program.
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		<title>The State of StarCraft 2 Balance; Chris Sigaty Interview</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/L7KV70vP2NQ/</link>
		<comments>http://www.sc2blog.com/2010/09/27/the-state-of-starcraft-2-balance-chris-sigaty-interview/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 00:11:41 +0000</pubDate>
		<dc:creator>Zetaras Xal'Kurat</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[MultiPlayer]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4822</guid>
		<description><![CDATA[Despite the release of the first major balance patch for StarCraft 2 last week &#8211; or perhaps because of it &#8211; many discussions about StarCraft 2&#8242;s state of balance have been taking place, possibly even more than during the beta, when things were constantly changing and before people have had the chance to experiment with [...]]]></description>
			<content:encoded><![CDATA[<p>Despite the <a href="http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/" target="_blank">release of the first major balance patch for StarCraft</a> 2 last week &#8211; or perhaps because of it &#8211; many discussions about StarCraft 2&#8242;s state of balance have been taking place, possibly even more than during the beta, when things were constantly changing and before people have had the chance to experiment with the game thoroughly.</p>
<p><em>Is StarCraft 2 balanced</em>? While only little time has passed since the game&#8217;s release, many already argue that the game is not as balanced as StarCraft 1, especially when it comes to the Zerg race. The Zerg have indeed been on the receiving end of quite a few nerfs during the beta. Particularly of note is the <strong>Roach</strong>, originally geared to be a fast, cheap, regenerating tank unit &#8211; which, during the beta, has had its <a href="http://www.sc2blog.com/2010/04/07/starcraft-2-beta-patch-8-roach-and-marauder-nerfhammered/" target="_blank">armor rating reduced from 2 to 1</a>, its <a href="http://www.sc2blog.com/2010/05/14/starcraft-2-beta-patch-12-roaches-take-another-hit/" target="_blank">supply cost increased from 1 to 2,</a> its burrowed move speed reduced by 30%, and its regeneration changed and nerfed again and again to the point where it now regenerates more slowly and only while burrowed &#8211; a research that is only available at Tier 2, unlike in the original game, where Burrow is Tier 1.</p>
<p><a href="http://www.sc2blog.com/wp-content/uploads/2010/06/RoachTrap.jpg"><img class="aligncenter" title="Roach Roach Roach" src="http://www.sc2blog.com/wp-content/uploads/2010/06/RoachTrap.jpg" alt="" width="614" height="265" /></a></p>
<p>Indeed, many players complain about the Zerg&#8217;s lack of viable options in the early-mid game: the limited ability to tech and macro at the same time (making a Queen prevents the Hatchery from being upgraded to a Lair); the extreme need to be reactive against Protoss and Terran early game attacks, which are themselves more diverse than what the Zerg can field during that period of the game; the much more demanding macro mechanic, requiring constant attention that one is severely punished for lacking; the lack of mobility before creep tumors can spread, and the competition between those and energy reserved for injecting Larva. All of these issues and more are even making some pro-gamers rant about the state of the game, a few going as far as as &#8220;threatening&#8221; to switch to a different race and to stop playing Zerg altogether.</p>
<p><strong>IdrA</strong>, one of the most famous American Zerg players, has published his thoughts on the recent patch <a href="http://www.myeg.net/article/article_detail.php?article_id=877" target="_blank">here</a>.</p>
<blockquote><p>The balance problems in early game ZvT come down to the fact that terran  is simply stronger and much more diverse early on, zerg has to rely on  hard counters to have any chance to survive, but cant scout in time to  implement them.</p></blockquote>
<p><img class="aligncenter" title="The Terran Bioball: scourge of the Zerg" src="http://www.sc2blog.com/wp-content/uploads/2010/04/MMMnThor.jpg" alt="" width="615" height="446" /></p>
<p>Interestingly, in a <a href="http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/" target="_blank">recent interview</a>, Chris Sigaty, StarCraft 2&#8242;s lead producer, said that he himself finds Zerg difficult to play and that he tends to avoid the experience:</p>
<blockquote><p><span style="color: #00ccff;">I avoid playing Zerg as much as possible because I find them to be just  more complex in general. Zerg, or rather larvae management is harder  for me to deal with, so I don’t enjoy playing them as much.</span></p></blockquote>
<p>On the topic of 1v1 balance problems, Chris does not seem convinced that any exist:</p>
<blockquote><p><span style="color: #00ccff;">You can go up and read on the forums at any one time and there are a  bunch of different theories about balance and imbalance. We’re being  very cautious about making large swinging changes right now because at  the highest level things are actually very strong. The things that we’ll  probably be addressing are the 2v2 and larger scale games. <strong>Ultimately,  the 1 to 1 is what we want to keep as sacred as possible</strong>, but as a  result right now there are some things that we need to address in the  2v2 at the higher level. We’ll be looking at ways to do that without  affecting the 1v1 balance.</span></p></blockquote>
<p>Discussing the next patch, Chris slates it to be released by the end of this year, calling it &#8220;the e-sports patch&#8221;. Finally, and after months of being in demand, <strong><span style="color: #ff6600;">chat channels will be introduced</span></strong>:</p>
<blockquote><p><span style="color: #00ccff;">largely our e-sport patch. A couple of big things that will be in there  are support for the season rolling, so players can look at the history  of how they did in past seasons. There will be bugfixes, balance changes  and tweaks, too. <strong>Chat is the other major thing we want to get in there  next patch.</strong> We’ll also add more significant features to the editor.”</span></p></blockquote>
<p>Lastly, Chris makes a comment regarding balance and the time it took to achieve it in StarCraft 1:</p>
<blockquote><p><span style="color: #00ccff;">[Balance] is an ongoing process that, honestly, will take a year of longer to do.  Even after Brood War was released we still patched and continued to  drive towards a really solid final balance.</span></p></blockquote>
<p>Will patches be enough to balance the game, or will an expansion, introducing new units, be necessary for that purpose? Is the game balanced right now? Is the Zerg race &#8220;broken&#8221;? If you have an opinion on the subject, now&#8217;s the time to voice it! We are putting up a new poll on the sidebar to the right to investigate what you think about this important issue.</p>
<p style="text-align: center;">***</p>
<p>Chris Sigaty also took the time to <a href="http://www.pcgamer.com/2010/09/25/no-starcraft-ii-heart-of-the-swarm-at-blizzcon/">talk to PCGamer about the upcoming BlizzCon 2010 event</a> and, most importantly, Blizzard’s decision to not show any aspect of StarCraft 2: Heart of  The Swarm at the convention.</p>
<blockquote><p><span style="color: #00ccff;">We’re still working on the details [of the expansion],” explains Chris, “and <strong>the last thing I want to do is to talk about theoretical things</strong> instead of talking about what’s real.</span></p></blockquote>
<p>However, Blizzard will hold a story panel with a Q&amp;A with the fans, tying  some loose ends from Wings of Liberty. Some Heart of  The Swarm bits of information can be expected despite the promises to the contrary.</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg"><img class=" aligncenter" title="Heart of the Swarm" src="http://www.sc2blog.com/wp-content/uploads/2009/08/Kerriganprerendered_-1024x435.jpg" alt="" width="615" height="261" /></a></p>
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		<title>StarCraft 2′s First Major Patch: Highlights and Analysis</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/kcB2hcoNork/</link>
		<comments>http://www.sc2blog.com/2010/09/23/starcraft-2s-first-major-patch-highlights-and-analysis/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 18:14:25 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Balance]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4773</guid>
		<description><![CDATA[StarCraft 2 has just received its first major patch. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying surprisingly true to the Situation Report, the patch contained virtually no deviations from the plans revealed back in August &#8211; a clear indication [...]]]></description>
			<content:encoded><![CDATA[<p>StarCraft 2 has just received <a href="http://us.battle.net/sc2/en/blog/842870">its first major patch</a>. While several mini-fixes had been released over the course of the last two months, Blizzard has saved all the balance changes for this one. Staying <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">surprisingly true to the Situation Report</a>, the patch contained virtually no deviations from the plans revealed back in August &#8211; a clear indication of the amount of testing that went into the patch.</p>
<p>You can find the full original patch documentation (which includes many minor tweaks) <a href="http://us.battle.net/sc2/en/blog/842870">here</a>. In this post, we&#8217;ll go over the more meaningful parts of this update.</p>
<p><strong>General Changes</strong></p>
<blockquote><p>•    A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.</p></blockquote>
<p style="text-align: left;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/09/Left-Timer.jpg"><img class="aligncenter size-full wp-image-4782" title="Notice the Game Timer on the very left - next to the Map" src="http://www.sc2blog.com/wp-content/uploads/2010/09/Left-Timer.jpg" alt="Notice the Game Timer on the very left - next to the Map" width="614" height="461" /></a></p>
<p>This small addition has a great potential. Many players learning and perfecting certain builds already use timers to know exactly when they should push out or what to expect from the enemy at any moment given intelligence gathered before. Integrating a timer into the game allows everyone to incorporate this extra piece of information into their game instead of relying on intuition.</p>
<p>The following balance changes are identical to those mentioned in the situation report released last month. Our <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">analysis of the changes can be found here</a>.</p>
<p><strong>Protoss Balance Changes</strong></p>
<blockquote><p>•<strong> Zealot</strong> •    Build time increased from 33 to 38. •    Warp Gate cooldown increased from 23 to 28.</p></blockquote>
<p>As Blizzard mention in their report:</p>
<p><span style="color: #00ccff;">Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby “proxy” gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.</span></p>
<p><strong>Terran Balance Changes</strong></p>
<blockquote><p>•<strong> Battlecruiser</strong> Ground damage decreased from 10 to 8.  •    <strong>Bunker</strong> Build time increased from 30 to 35.  •    <strong>Reaper</strong> Build time increased from 40 to 45.</p></blockquote>
<p><span style="color: #00ccff;">&#8230;.we have decided to </span><strong><span style="color: #00ccff;">increase the build time of reapers as well from 40 to 45 seconds</span></strong><span style="color: #00ccff;">.</span><strong><span style="color: #00ccff;"> Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg</span></strong><span style="color: #00ccff;">.</span></p>
<blockquote><p><strong>Siege Tank</strong> •    Siege mode damage changed from 50 to 35 (+15 armored). •    Upgrade damage changed from +5 to +3 (+2 armored).</p></blockquote>
<p><strong>Zerg Balance Changes</strong></p>
<blockquote><p><strong>Ultralisk</strong> •Ram ability removed. Ultralisk will now use normal attack against buildings. •    Damage decreased from 15 (+25 armored) to 15 (+20 armored).</p></blockquote>
<p>The adjustment to Ultralisk&#8217;s attack is a bigger boost than it may seem at first glance. Check out the following video to fully appreciate the implications of applying an AoE effect to a building attack.  <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Px0zB9_ePmI" /><embed type="application/x-shockwave-flash" width="580" height="478" src="http://www.youtube.com/v/Px0zB9_ePmI"></embed></object></p>
<p>This newly introduced &#8220;mechanic&#8221;  <a href="http://us.battle.net/sc2/en/forum/topic/627980105">has already been acknowledged as a bug</a>, however, and will be fixed soon.</p>
<p><strong>Bug Fixes</strong></p>
<blockquote>
<h3>Battle.net</h3>
<p>•    Chat windows no longer vanish when exiting a multiplayer map or campaign mission. •    Fixed an issue where players would still receive toasts when their status was set to busy.</p>
<h3>Custom Games</h3>
<p>•    Default race in a game lobby is now properly set to Random. •    Lobby hosts will now receive a toast when an invited player declines an invitation.</p>
<h3><strong> Gameplay</strong></h3>
<p><strong></strong> •    If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.</p>
<p>•    Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.</p>
<h3><strong>Interface</strong></h3>
<p>•    Queue tooltips now display information about what is in progress.</p>
<p>•    <strong>Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.</strong></p>
<p><strong><br />
</strong></p>
<p>• SCVs will now load into the closest Command Center if multiple are within range.</p></blockquote>
<p>Check out the rest of the changes, dealing with the editor and detailing many small fixes, <a href="http://us.battle.net/sc2/en/blog/842870" target="_blank">here</a>. Along the detailed changes, we&#8217;ve noticed some other modifications to the game, in the form of many updates to existing icons for abilities and upgrades:</p>
<p style="text-align: center;"><a href="http://www.sc2blog.com/wp-content/uploads/2010/09/NewIconExamplesf2.jpg"><img class="aligncenter size-full wp-image-4814" title="New Icon Examples - Recognize the Units?" src="http://www.sc2blog.com/wp-content/uploads/2010/09/NewIconExamplesf2.jpg" alt="New Icon Examples - Recognize the Units?" width="567" height="344" /></a></p>
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		<title>BlizzCon Dance and Costume Contests, Patch 1.1 Imminent</title>
		<link>http://feedproxy.google.com/~r/StarCraft-2/~3/LYzgNARDXKE/</link>
		<comments>http://www.sc2blog.com/2010/09/20/blizzcon-dance-and-costume-contests-patch-1-1-imminent/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 20:33:21 +0000</pubDate>
		<dc:creator>Anderson Mccutcheon</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://www.sc2blog.com/?p=4762</guid>
		<description><![CDATA[If you intend to attend the Anaheim Convention Centerת October 22nd and 23rd, for this year&#8217;s BlizzCon, here are a few quick reminders and updates regarding both ongoing and closed contests: BlizzCon 2010 Custom Map Contest &#8211; Closed 11/09/2010 BlizzCon 2010 Fan Art Contest &#8211; Closing September 27 2010 BlizzCon 2010 Original Song Contest &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>If you intend to attend the Anaheim Convention Centerת October 22nd and 23rd, for this year&#8217;s BlizzCon, here are a few quick reminders and updates regarding both ongoing and closed contests:</p>
<ul>
<li>BlizzCon 2010 <a href="http://eu.blizzard.com/en-gb/community/contests/sc2maps/">Custom Map Contest</a> &#8211; Closed 11/09/2010</li>
<li>BlizzCon 2010 <a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-fanart/index.html">Fan Art Contest</a> &#8211; Closing September 27 2010</li>
<li>BlizzCon 2010 <a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-song/index.html">Original Song Contest</a> &#8211; Closing September 27 2010</li>
<li>BlizzCon 2010 <a href="http://us.blizzard.com/en-us/community/contests/blizzcon10-movie/index.html">Movie Contest </a>- Closing September 27 2010</li>
</ul>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4764" title="Now that's a costume " src="http://www.sc2blog.com/wp-content/uploads/2010/09/costume2010image.jpg" alt="Now that's a costume " width="551" height="346" /></p>
<ul>
<li>BlizzCon 2010 <a href="http://eu.blizzard.com/en-gb/community/contests/blizzcon10-costume/index.html">Costume Contest</a> &#8211; Sing Ups closing September 27 2010</li>
<li>BlizzCon 2010 <a href="http://eu.blizzard.com/en-gb/community/contests/blizzcon10-dance/index.html">Dance Contest</a> &#8211; Sign Ups closing September 27 2010</li>
</ul>
<p>Blizzard has also announced that Tuesday, September 21st, will be the day of the first major StarCraft 2 Patch &#8211; the 1.1. Servers are expected to go down and re-emerge with a new and improved version, one that <a href="http://www.sc2blog.com/2010/08/29/blizzards-patching-policy-revealed-new-situation-report/">has been discussed in length in a recent Situation Report</a>.
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