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	<title>Sketch War</title>
	
	<link>http://www.sketchwar.org</link>
	<description>Comedy in the battle arena</description>
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		<title>Cop Justice</title>
		<link>http://www.sketchwar.org/sketches/cop-justice/</link>
		<comments>http://www.sketchwar.org/sketches/cop-justice/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 14:12:56 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[fired!]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1599</guid>
		<description><![CDATA[Peter's take on the "Fired!" edition of Sketchwar:  "Cop Justice".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Fired!&#8221; edition of Sketchwar.</p>
<p><span id="more-1599"></span>
<div class="scrippet">
FADE IN:
<p class="sceneheader">INT. POLICE SERGEANT&#8217;S OFFICE &#8211; DAY</p>
<p class="action">The SERGEANT (40s, clean-cut) sits at a cheap desk in a small, plain room.</p>
<p class="action">Across from him sits HARRIS (20s, loud, looks like trouble).</p>
<p class="action">Both wear cop uniforms.</p>
<p class="action">Harris pulls out his badge.</p>
<p class="character">HARRIS</p>
<p class="dialogue">Go ahead.  Say it.</p>
<p class="character">SERGEANT</p>
<p class="dialogue">Lieutenant Harris, I hereby order you to hand in your badge!</p>
<p class="action">Harris tosses the badge on the desk.</p>
<p class="character">HARRIS</p>
<p class="dialogue">Yeah.  &#8216;cos I&#8217;m too close to the case.  &#8216;cos I&#8217;ve been doing the job my own way.  &#8216;cos I&#8217;ve been pissing off the mayor.  Well let me tell you &#45;&#45;</p>
<p class="character">SERGEANT</p>
<p class="dialogue">No, Harris.  I&#8217;m suspending you for being a prick.</p>
<p class="character">HARRIS</p>
<p class="dialogue">What?  Is McCrappy telling tales about &#45;&#45;</p>
<p class="character">SERGEANT</p>
<p class="dialogue">See, why do you call him &#8220;McCrappy&#8221;?</p>
<p class="character">HARRIS</p>
<p class="dialogue">He loves that nickname!</p>
<p class="character">SERGEANT</p>
<p class="dialogue">He hates it!  Now everyone calls him that!</p>
<p class="character">HARRIS</p>
<p class="dialogue">So?</p>
<p class="character">SERGEANT</p>
<p class="dialogue">Son, where are your manners?</p>
<p class="character">HARRIS</p>
<p class="parenthetical">(shouting)</p>
<p class="dialogue">I&#8217;ll tell you what I think of &#8216;manners&#8217; &#45;&#45;</p>
<p class="character">SERGEANT</p>
<p class="dialogue">I&#8217;m sitting right here.  You don&#8217;t have to yell at me.  Why do you always shout?</p>
<p class="character">HARRIS</p>
<p class="dialogue">I&#8217;m just loud!</p>
<p class="character">SERGEANT</p>
<p class="dialogue">The entire squad doesn&#8217;t have to hear every conversation you have.</p>
<p class="character">HARRIS</p>
<p class="dialogue">So what?</p>
<p class="character">SERGEANT</p>
<p class="dialogue">I just don&#8217;t need to hear you call in your suppository order at the pharmacy while I&#8217;m eating &#45;&#45; that&#8217;s on the days when I still have food.</p>
<p class="character">HARRIS</p>
<p class="dialogue">What&#8217;s that supposed to mean?</p>
<p class="character">SERGEANT</p>
<p class="dialogue">You&#8217;ve been stealing somebody&#8217;s lunch from the fridge almost every day, Harris.</p>
<p class="character">HARRIS</p>
<p class="dialogue">Yeah, well, it takes a lot of fuel to run this engine.</p>
<p class="action">Harris pulls out a stick of gum and begins chewing it loudly.</p>
<p class="character">SERGEANT</p>
<p class="dialogue">Oh, god, not that chewing-with-your-mouth-open thing.</p>
<p class="action">Harris spits it in his hand and attaches it to the underside of the desk.</p>
<p class="character">SERGEANT</p>
<p class="dialogue">Are you in grade school, Harris?  Just get out of here.</p>
<p class="character">HARRIS</p>
<p class="dialogue">Fine.  I&#8217;ll work the case myself.  After all, I closed the Park Street murders solo.</p>
<p class="character">SERGEANT</p>
<p class="dialogue">And maybe if you&#8217;d spend a little less time bragging and a little more time giving other people credit, you wouldn&#8217;t be such a drag on morale.</p>
<p class="character">HARRIS</p>
<p class="dialogue">Fine.</p>
<p class="action">Harris gets up, knocking his chair over.</p>
<p class="character">SERGEANT</p>
<p class="dialogue">Harris?  Come on.</p>
<p class="character">HARRIS</p>
<p class="dialogue">No, I&#8217;ll go.  But don&#8217;t think kicking me off the squad will kick me off of justice.</p>
<p class="action">He storms out of the room, leaving the door open.</p>
<p class="character">SERGEANT</p>
<p class="dialogue">Close the door behind you.  Were you raised in a barn?</p>
<p class="action">MCCRACKEN (30s) &#45;&#45; another hotheaded, renegade cop &#45;&#45; pokes his head in.</p>
<p class="character">MCCRACKEN</p>
<p class="dialogue">You wanted to see me, Sarge?</p>
<p class="character">SERGEANT</p>
<p class="dialogue">McCracken.  Harris is suspended.  You&#8217;ve got the DiMarco homicide.</p>
<p class="character">MCCRACKEN</p>
<p class="dialogue">I don&#8217;t know, Sergeant.  I&#8217;m a rebel who doesn&#8217;t play by the rules.  I cut corners to get the job done, and I don&#8217;t care who I rub the wrong way.</p>
<p class="character">SERGEANT</p>
<p class="dialogue">Well, you&#8217;re not going to steal sandwiches, are you?</p>
<p class="character">MCCRACKEN</p>
<p class="dialogue">No, that&#8217;s a dick move, why would I &#45;&#45; wait, was that Harris?  Was Harris stealing my chicken-salad lunch croissants?</p>
<p class="character">SERGEANT</p>
<p class="dialogue">That&#8217;s not important &#45;&#45;</p>
<p class="action">As he exits:</p>
<p class="character">MCCRACKEN</p>
<p class="dialogue">I am gonna kick his &#45;&#45;</p>
<p class="character">SERGEANT</p>
<p class="dialogue">McCracken!</p>
<p class="action">McCracken steps back in.</p>
<p class="character">MCCRACKEN</p>
<p class="dialogue">I know, &#8216;Close the door,&#8217; I got it.</p>
<p class="action">McCracken exits, closing the door behind him.</p>
<p class="action">The sergeant looks at the badge.</p>
<p class="action">Sniffs it.</p>
<p class="action">Tries taking a bite out of it.</p>
<p class="transition">FADE OUT.</p>
</div>
<img src="http://feeds.feedburner.com/~r/SketchWar/~4/xgk2EWatTjE" height="1" width="1"/>]]></content:encoded>
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		</item>
		<item>
		<title>The Lost Cowpoke of Krelkon-6</title>
		<link>http://www.sketchwar.org/sketches/the-lost-cowpoke-of-krelkon-6/</link>
		<comments>http://www.sketchwar.org/sketches/the-lost-cowpoke-of-krelkon-6/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:35:52 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[westerns]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1597</guid>
		<description><![CDATA[Peter's take on the "Westerns" edition of Sketchwar:  "The Lost Cowpoke of Krelkon-6".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Westerns&#8221; edition of Sketchwar.</p>
<p><span id="more-1597"></span>
<div class="scrippet">
FADE IN:
<p class="sceneheader">INT. STUDIO EXEC OFFICE &#8211; DAY</p>
<p class="action">CANDACE (20s) and SAM (20s) sit across from an EXECUTIVE (50s, balding, ponytail) in an expensive-looking office with sci-fi movie posters on the walls.</p>
<p class="character">CANDACE</p>
<p class="dialogue">And the movie we&#8217;re pitching you is called&#46;&#46;&#46;</p>
<p class="character">SAM</p>
<p class="dialogue">&#46;&#46;&#46; The Lost Cowpoke!</p>
<p class="character">CANDACE</p>
<p class="dialogue">Here&#8217;s the story &#45;&#45;</p>
<p class="action">Just as Sam picks up a printout and starts reading from it, the executive speaks up.</p>
<p class="character">EXECUTIVE</p>
<p class="dialogue">Stop.  Just stop.  A Western?  Really?</p>
<p class="character">SAM</p>
<p class="dialogue">&#8220;The year is 1875 &#45;&#45;&#8221;</p>
<p class="character">EXECUTIVE</p>
<p class="dialogue">Westerns are out.  Sci-fi is in.</p>
<p class="character">CANDACE</p>
<p class="dialogue">Um &#45;&#45; exactly!</p>
<p class="character">SAM</p>
<p class="parenthetical">(sotto voce)</p>
<p class="dialogue">What?</p>
<p class="character">CANDACE</p>
<p class="parenthetical">(sotto voce)</p>
<p class="dialogue">Just read.</p>
<p class="character">SAM</p>
<p class="dialogue">&#8220;The year is 1875 &#45;&#45;&#8221;</p>
<p class="character">CANDACE</p>
<p class="dialogue">&#46;&#46;&#46; of the Galactic Empire!</p>
<p class="action">Candace is clearly making all of this up.</p>
<p class="character">SAM</p>
<p class="dialogue">&#46;&#46;&#46; and sheriff Jenkins &#45;&#45;</p>
<p class="character">CANDACE</p>
<p class="dialogue">The sole legal enforcer of a mining colony on the sixth moon of Krelkon!</p>
<p class="character">SAM</p>
<p class="dialogue">Is fighting off some bandits &#45;&#45;</p>
<p class="character">CANDACE</p>
<p class="dialogue">An invading force of sentient alien mindworms!</p>
<p class="character">SAM</p>
<p class="dialogue">He chases them out of town &#45;&#45;</p>
<p class="character">CANDACE</p>
<p class="dialogue">And they flee through hyperspace!</p>
<p class="character">SAM</p>
<p class="dialogue">But they abduct his wife &#45;&#45;</p>
<p class="character">CANDACE</p>
<p class="dialogue">In a statis pod, to take her back to their home planet!</p>
<p class="character">SAM</p>
<p class="dialogue">So he rounds up his deputy &#45;&#45;</p>
<p class="character">CANDACE</p>
<p class="dialogue">The dreaded KillBot 3000!</p>
<p class="character">SAM</p>
<p class="dialogue">They get on their horses &#45;&#45;</p>
<p class="character">CANDACE</p>
<p class="dialogue">That&#8217;s H-O-R-apostrophe-capital-S-E-S, a breed of sentient spaceships.</p>
<p class="character">SAM</p>
<p class="dialogue">And even though they&#8217;re almost killed by Indians &#45;&#45;</p>
<p class="character">CANDACE</p>
<p class="dialogue">By a warrior race of sentient, genetically-modified spacefaring buffalo!</p>
<p class="character">SAM</p>
<p class="dialogue">They, uh, get her back.</p>
<p class="character">CANDACE</p>
<p class="dialogue">By peeling her out of the gooey stasis pod and ray-gun blasting their way out of the mindworm planet&#8217;s central command!</p>
<p class="action">The executive pulls out a cell phone, presses a few buttons, sets it on the table.  After a moment, the BIG BOSS answers.</p>
<p class="character">BIG BOSS (V.O.)</p>
<p class="dialogue">What is it?</p>
<p class="character">EXECUTIVE</p>
<p class="dialogue">Boss, I&#8217;ve got a promising sci-fi property for you &#45;&#45;</p>
<p class="character">BIG BOSS (V.O.)</p>
<p class="dialogue">Dammit, sci-fi is out.  It&#8217;s crested.  Romantic comedies are in.</p>
<p class="character">CANDACE</p>
<p class="dialogue">Uh &#45;&#45; did I mention the Killbot 3000 is sassy and gay?</p>
<p class="character">BIG BOSS (V.O.)</p>
<p class="dialogue">Hmm.  Let&#8217;s talk.</p>
<p class="action">The executive picks up the phone and talks with his boss.  Meanwhile &#45;&#45;</p>
<p class="character">CANDACE</p>
<p class="parenthetical">(sotto voce)</p>
<p class="dialogue">You think this is how Firefly got made?</p>
<p class="action">Sam shrugs.</p>
<p class="transition">FADE OUT.</p>
</div>
<img src="http://feeds.feedburner.com/~r/SketchWar/~4/FGoZhrHaqng" height="1" width="1"/>]]></content:encoded>
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		</item>
		<item>
		<title>Forms</title>
		<link>http://www.sketchwar.org/sketches/forms/</link>
		<comments>http://www.sketchwar.org/sketches/forms/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 02:04:51 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[surgery]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1591</guid>
		<description><![CDATA[Peter's take on the "Surgery" edition of Sketchwar: "Forms".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Surgery&#8221; edition of Sketchwar.</p>
<p><span id="more-1591"></span></p>
<div class="scrippet">
<p class="transition">FADE IN:</p>
<p class="sceneheader">INT. DOCTOR&#8217;S WAITING ROOM &#8211; DAY</p>
<p class="action">ERIC walks up to a counter where a SECRETARY works.</p>
<p class="character">ERIC</p>
<p class="dialogue">Hi, I&#8217;m Eric, I have a ten&#8217;o'clock appointment &#45;&#45;</p>
<p class="character">SECRETARY</p>
<p class="dialogue">The surgery.</p>
<p class="character">ERIC</p>
<p class="dialogue">Yeah.</p>
<p class="action">The secretary hands over a paper and a pen.</p>
<p class="character">ERIC</p>
<p class="dialogue">What&#8217;s this?</p>
<p class="character">SECRETARY</p>
<p class="dialogue">It just&#8217;s a form to verify you have requested this treatment.</p>
<p class="action">As Eric signs, the secretary hands over another one.</p>
<p class="action">He reads it.</p>
<p class="character">ERIC</p>
<p class="dialogue">&#8220;I will not pick at any sutures, or pour acid on any &#45;&#45;&#8221;</p>
<p class="character">SECRETARY</p>
<p class="dialogue">It happens.  Just sign to say that you won&#8217;t do anything like that.</p>
<p class="action">Eric signs, the secretary hands over another one.</p>
<p class="action">Eric gives it a look.</p>
<p class="character">ERIC</p>
<p class="dialogue">What the hell?</p>
<p class="character">SECRETARY</p>
<p class="dialogue">It&#8217;s all perfectly standard, Eric.</p>
<p class="character">ERIC</p>
<p class="dialogue">&#8220;I understand that evil spirits cannot enter my body through surgical incisions, and possess me to &#45;&#45;&#8221;  I don&#8217;t believe in voodoo!</p>
<p class="action">The secretary hands over another form.</p>
<p class="character">SECRETARY</p>
<p class="dialogue">Then you shouldn&#8217;t have a problem with signing.</p>
<p class="action">Eric holds up the latest form.</p>
<p class="character">ERIC</p>
<p class="dialogue">This one just says, &#8220;No takebacks.&#8221;  What does that even mean?</p>
<p class="action">The secretary hands over one more form.</p>
<p class="action">Eric reads it in disbelief.</p>
<p class="character">ERIC</p>
<p class="dialogue">I refuse to acknowledge Doctor Stanton as a &#8220;noble demigod.&#8221;</p>
<p class="action">DOCTOR STANTON enters.</p>
<p class="character">DOCTOR STANTON</p>
<p class="dialogue">How we doin&#8217;?  All through the paperwork?</p>
<p class="character">ERIC</p>
<p class="dialogue">Well, no, actually, I &#45;&#45;</p>
<p class="character">DOCTOR STANTON</p>
<p class="dialogue">Good, good.  We can get going then!</p>
<p class="character">SECRETARY</p>
<p class="dialogue">Doctor?</p>
<p class="character">DOCTOR STANTON</p>
<p class="dialogue">Yes?</p>
<p class="action">The secretary pulls out a <i>massive</i> sheaf of forms.</p>
<p class="character">SECRETARY</p>
<p class="dialogue">You have some forms for the insurance company.</p>
<p class="action">The doctor GROANS, looks at the first one.</p>
<p class="action">As he signs it &#45;&#45;</p>
<p class="character">DOCTOR STANTON</p>
<p class="dialogue">Of <i>course</i> I&#8217;m not epileptic, drunk, stoned, or clinically-dead.</p>
<p class="character">SECRETARY</p>
<p class="dialogue">And the next one.</p>
<p class="action">Eric takes a seat.  This could take a while.</p>
<p class="character">DOCTOR STANTON</p>
<p class="dialogue">&#8220;If patient dies, I promise not to use voodoo to raise him from the dead.&#8221;  Really?</p>
<p class="character">SECRETARY</p>
<p class="dialogue">It&#8217;s the rules, doctor.</p>
<p class="transition">FADE TO BLACK.</p>
</div>
<img src="http://feeds.feedburner.com/~r/SketchWar/~4/twjRyHMa0W4" height="1" width="1"/>]]></content:encoded>
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		</item>
		<item>
		<title>Who can write a nice sketch?</title>
		<link>http://www.sketchwar.org/news/who-can-write-a-nice-sketch/</link>
		<comments>http://www.sketchwar.org/news/who-can-write-a-nice-sketch/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:47:52 +0000</pubDate>
		<dc:creator>rporter</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.sketchwar.org/?p=1587</guid>
		<description><![CDATA[
R.A. Porter is an aspiring television writer who currently toils away in the software mines. He can be found at DreamLoom, his personal blog, Tumblr, and stalked on Twitter.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sketchwar.org/wp-content/uploads/2010/02/nicestsketch.png"><img class="aligncenter size-full wp-image-1586" title="nicestsketch" src="http://www.sketchwar.org/wp-content/uploads/2010/02/nicestsketch.png" alt="" width="500" height="639" /></a></p>
R.A. Porter is an aspiring television writer who currently toils away in the software mines. He can be found at <a href="http://www.dreamloom.com">DreamLoom</a>, his <a href="http://coyotesqrl.blogspot.com/">personal blog</a>, <a href="http://coyotesqrl.tumblr.com/">Tumblr</a>, and <a href="https://twitter.com/coyotesqrl">stalked on Twitter</a>.<img src="http://feeds.feedburner.com/~r/SketchWar/~4/a0jToMGORnU" height="1" width="1"/>]]></content:encoded>
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		</item>
		<item>
		<title>Circle Ten Office Plaza Training Film</title>
		<link>http://www.sketchwar.org/sketches/circle-ten-office-plaza-training-film/</link>
		<comments>http://www.sketchwar.org/sketches/circle-ten-office-plaza-training-film/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 21:12:03 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[lost & found]]></category>

		<guid isPermaLink="false">http://wwwold.sketchwar.org/?p=1583</guid>
		<description><![CDATA[Peter's take on the "Lost &#038; Found" edition of Sketchwar:  "Circle Ten Office Plaza Training Film".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Lost &#038; Found&#8221; edition of Sketchwar.</p>
<p><span id="more-1583"></span>
<div class="scrippet">
<p class="transition">FADE IN:</p>
<p class="action">MONTAGE</p>
<p class="action">A quick montage of old photographs of an office park, with star wipes from one photo to the next, and the superimposed title &#8220;Circle Ten Office Plaza Training Film.&#8221;</p>
<p class="action">A) An exterior shot of an office building.</p>
<p class="action">B) Close-up of a sign that reads &#8220;Circle Ten Office Plaza&#8221;.</p>
<p class="action">C) Interior shot of a large lobby.</p>
<p class="action">D) An EMPLOYEE stands at a counter beneath a &#8220;Lost &#038; Found&#8221; sign.  The lost &#038; found center is a small room connected to the lobby by a door-sized counter.</p>
<p class="action">Cheesy MUZAK plays over this montage.</p>
<p class="action">We hear the NARRATOR over this sequence:</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">Welcome to your new career at the lost-and-found booth at the Circle Ten Office Plaza!  Pay close attention to this video, and you&#8217;ll learn how to do a circle-ten-tastic job!</p>
<p class="sceneheader">INT. LOST AND FOUND DESK &#8211; DAY</p>
<p class="action">BRYAN sits at the counter beneath the &#8220;Lost &#038; Found&#8221; sign.</p>
<p class="action">FREEZE FRAME on this.</p>
<p class="action">TITLE appears:  &#8220;The Four C&#8217;s of the Lost and Found&#8221;</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">The four C&#8217;s of the lost and found!</p>
<p class="action">The MUZAK keeps playing throughout the video &#45;&#45; the only audio on the training film is the muzak and the narrator.</p>
<p class="action">MONTAGE</p>
<p class="action">Various footage of circle-ten employees, with the title &#8220;1.  Courtesy&#8221;.</p>
<p class="action">A) A friendly VALET takes the keys to a BUSINESSMAN&#8217;s car.</p>
<p class="action">B) A friendly JANITOR waits for a SECRETARY to walk by before buffing the floor.</p>
<p class="action">C) A friendly GROUNDSKEEPER saves a kitten stuck in a tree.</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">At the circle ten office park, your first responsibility is always courtesy.</p>
<p class="sceneheader">INT. LOST AND FOUND DESK &#8211; DAY</p>
<p class="action">Bryan sits at the counter.</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">So remember:  show them that circle-ten smile!  Let the office-ten family know that they matter to you.</p>
<p class="action">MICHAEL walks up to the counter.</p>
<p class="action">Bryan smiles at Michael.</p>
<p class="action">Michael smiles back.</p>
<p class="action">Bryan&#8217;s smile fades into a creepy, steely gaze.</p>
<p class="action">Michael, a bit disturbed, walks away.</p>
<p class="sceneheader">INT. LOST AND FOUND DESK &#8211; DAY</p>
<p class="action">Bryan sits at the counter, holding a wallet behind his back.</p>
<p class="action">Michael stands at the counter.</p>
<p class="action">The two converse.  Apparently Bryan is asking questions and Michael is describing the wallet, though we can&#8217;t hear the audio.</p>
<p class="action">Over this, a TITLE reads &#8220;2.  Confirmation&#8221;.</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">Picking up items is simple.  Just ask the patron to describe the lost item, so as to confirm the item is actually theirs.  At circle ten, we don&#8217;t want someone accidentally claiming the wrong thing!</p>
<p class="action">Meanwhile, the conversation between Bryan and Michael grows heated, until Bryan grabs Michael, pulls out a switchblade, and holds it to Michael&#8217;s throat.</p>
<p class="sceneheader">INT. MAIN LOBBY &#8211; DAY</p>
<p class="action">A purse sits abandoned on the floor of the main lobby.</p>
<p class="action">TITLE:  &#8220;3.  Collection.&#8217;</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">Gather up lost items in the immediate lobby area.</p>
<p class="action">Michael walks by, notices the purse, stops.</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">Much as we love everyone in our circle-ten family &#45;&#45;</p>
<p class="action">Michael picks up the purse and walks towards the lost &#038; found counter.</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">&#45;&#45; someone might see fit to keep a lost item for themselves.</p>
<p class="action">Bryan LEAPS IN from out of frame, and SIDE-TACKLES Michael.</p>
<p class="action">They fall out of frame.</p>
<p class="action">Bryan gets up, shouts at Michael for a bit (again, we don&#8217;t hear the audio), picks up the purse, and goes back to his counter.</p>
<p class="sceneheader">INT. BEHIND THE LOST AND FOUND DESK &#8211; DAY</p>
<p class="action">Inside the lost-and-found &#8220;room&#8221;, Bryan bows to an elaborate shrine, complete with candles and flowers, to a GIANT PILE of lost items.</p>
<p class="action">TITLE:  &#8220;4.  Collation&#8221;</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">Finally, be sure to keep the lost items effectively sorted.</p>
<p class="sceneheader">INT. LOST AND FOUND DESK &#8211; CONTINUOUS</p>
<p class="action">Michael approaches the desk, which has a &#8220;Closed:  back in five minutes!&#8221; sign posted.</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">This way, you can find items quickly and effectively for our circle-ten patrons.</p>
<p class="action">Michael knocks on the desk.</p>
<p class="action">Bryan gets up, alarmed.</p>
<p class="action">Bryan shouts at Michael (no audio), and points out the sign.</p>
<p class="action">Michael makes apologetic gestures.</p>
<p class="action">Bryan decks him.</p>
<p class="action">MONTAGE</p>
<p class="action">The same montage from the beginning.</p>
<p class="action">A) An exterior shot of an office building.</p>
<p class="character">NARRATOR (V.O.)</p>
<p class="dialogue">Now you know the basics of &#45;&#45;</p>
<p class="action">CUT TO STATIC</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">A NEW HIRE watches the static on a TV screen.</p>
<p class="character">SUPERVISOR (O.S.)</p>
<p class="dialogue">And that&#8217;s the basics of your new job, kid.  Got it?</p>
<p class="character">NEW HIRE</p>
<p class="dialogue">Yeah &#45;&#45; just don&#8217;t act like that crazy guy, right?</p>
<p class="action">In the background, Bryan creeps in.</p>
<p class="character">NEW HIRE</p>
<p class="dialogue">Right?</p>
<p class="action">Bryan approaches.</p>
<p class="character">NEW HIRE</p>
<p class="dialogue">He&#8217;s right behind me, isn&#8217;t he?</p>
<p class="action">Bryan flicks open his switchblade.</p>
<p class="character">BRYAN</p>
<p class="dialogue">Let&#8217;s pour this gravy.</p>
<p class="transition">FADE TO BLACK.</p>
</div>
<img src="http://feeds.feedburner.com/~r/SketchWar/~4/U01hRP8GuaE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Page One</title>
		<link>http://www.sketchwar.org/sketches/page-one/</link>
		<comments>http://www.sketchwar.org/sketches/page-one/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 01:08:19 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[reporters]]></category>

		<guid isPermaLink="false">http://wwwold.sketchwar.org/?p=1581</guid>
		<description><![CDATA[Peter's take on the "Reporters" edition of Sketchwar:  "Page One".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Reporters&#8221; edition of Sketchwar.</p>
<p><span id="more-1581"></span>
<div class="scrippet">
FADE IN:
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">An EDITOR (50s) &#45;&#45; suspenders, cigar, sun-visor hat &#45;&#45; sits at his desk.</p>
<p class="action">A REPORTER (30) sits opposite him.</p>
<p class="action">A sign with a large &#8220;AMERICA DAILY&#8221; logo the wall beside the door.</p>
<p class="character">EDITOR</p>
<p class="dialogue">You want a health-care article?  On page one?  Of <i>my</i> newspaper?</p>
<p class="character">REPORTER</p>
<p class="dialogue">The CBO put out another report, and &#45;&#45;</p>
<p class="action">The editor produces a sheaf of paper and dumps it on the desk.</p>
<p class="character">EDITOR</p>
<p class="dialogue">And you summarized in three thousand goddamn words!</p>
<p class="character">REPORTER</p>
<p class="dialogue">It&#8217;s complicated.</p>
<p class="character">EDITOR</p>
<p class="dialogue">Where&#8217;s the human interest?</p>
<p class="character">REPORTER</p>
<p class="dialogue">It&#8217;s explaining about how a single-payer system &#45;&#45;</p>
<p class="character">EDITOR</p>
<p class="dialogue">Who the hell knows what &#8220;single-payer&#8221; means?</p>
<p class="character">REPORTER</p>
<p class="dialogue">The definition is really simple &#45;&#45;</p>
<p class="character">EDITOR</p>
<p class="dialogue">We&#8217;re not including another page-one &#8216;glossary insert&#8217;.  Not on my watch, kid.</p>
<p class="character">REPORTER</p>
<p class="dialogue">This is the biggest news story going, and we have to get it across to people!</p>
<p class="action">The editor tosses the sheaf of papers at the reporter.</p>
<p class="character">EDITOR</p>
<p class="dialogue">Three hundred words, at an eighth-grade reading level, or never darken my door again!</p>
<p class="action">REPORTER #2 (30) opens the door and he peeks inside.</p>
<p class="character">REPORTER #2</p>
<p class="dialogue">Boss, check this out!</p>
<p class="action">He holds up an infographic:  a bar chart with a different smiling puppy face at the top of each bar.</p>
<p class="action">The edtior eyes it.  Creepy smile.</p>
<p class="character">EDITOR</p>
<p class="dialogue">An infographic!</p>
<p class="character">REPORTER #2</p>
<p class="dialogue">It&#8217;s a poll showing eight different breeds of puppies! and what percent of America thinks they&#8217;re cute!</p>
<p class="character">EDITOR</p>
<p class="dialogue">That&#8217;s filling the spot on page one.</p>
<p class="character">REPORTER</p>
<p class="dialogue">But sir &#45;&#45;</p>
<p class="character">EDITOR</p>
<p class="dialogue">Out!  Both of you!  Get out!</p>
<p class="action">The reporters start to exit.</p>
<p class="character">EDITOR</p>
<p class="dialogue">You!  Leave the puppy chart.</p>
<p class="action">He does so.</p>
<p class="action">They exit.</p>
<p class="action">The editor picks up the chart.</p>
<p class="character">EDITOR</p>
<p class="parenthetical">(to the chart)</p>
<p class="dialogue">Oh, yes, come here, you saucy little minx&#46;&#46;&#46;</p>
<p class="transition">FADE OUT.</p>
</div>
<img src="http://feeds.feedburner.com/~r/SketchWar/~4/ZuH0j_ZanMc" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>The Genie</title>
		<link>http://www.sketchwar.org/sketches/the-genie/</link>
		<comments>http://www.sketchwar.org/sketches/the-genie/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:26:21 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[the arabian nights]]></category>

		<guid isPermaLink="false">http://wwwold.sketchwar.org/?p=1576</guid>
		<description><![CDATA[Peter's take on "The Arabian Nights" edition of Sketchwar:  "The Genie".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on &#8220;The Arabian Nights&#8221; edition of Sketchwar.</p>
<p><span id="more-1576"></span>
<div class="scrippet">
<p class="action">FADE IN: </p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">MARK (30s, executive) sits at his desk in an expensive- and hip-looking office.  A battered old lamp sits on the desk.  A trash bin sits beside the desk.  A blank whiteboard stands nearby.</p>
<p class="action">Opposite him stands THE GENIE &#45;&#45; standard-issue magical djinn from Arabian folklore.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">&#45;&#45; three wishes, for whatever you desire, as your reward for freeing me from this lamp!</p>
<p class="character">MARK</p>
<p class="dialogue">Anything?</p>
<p class="character">THE GENIE</p>
<p class="dialogue">Anything you desire!  Riches!  Concubines!  Palaces!</p>
<p class="character">MARK</p>
<p class="dialogue">Let&#8217;s go for a palace.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">Very well.  I shall but blink my eyes, and &#45;&#45;</p>
<p class="character">MARK</p>
<p class="dialogue">But not just any palace.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">What?</p>
<p class="character">MARK</p>
<p class="dialogue">I like the palaces out there, but this one has to be different.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">Different how?</p>
<p class="character">MARK</p>
<p class="dialogue">Basically, it has to align to my personal vision statement.</p>
<p class="action">The genie sighs.</p>
<p class="action">TITLE:  TWO HOURS LATER</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">Same as before, except the genie now sits in the chair, and the whiteboard has a number of scribbles on it &#45;&#45; sketches of palaces and notes such as &#8220;Like the Taj Mahal, but different.&#8221;</p>
<p class="character">MARK</p>
<p class="dialogue">Also, I need it to float in the air, but not in a levitating sort of way.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">But &#45;&#45; how &#45;&#45;</p>
<p class="character">MARK</p>
<p class="dialogue">It needs to just float.  But with weight.</p>
<p class="action">The genie twitches.</p>
<p class="action">TITLE:  1 HOUR LATER</p>
<p class="sceneheader">INT. OFFICE &#8211; DAY</p>
<p class="action">As before, except the genie is disheveled and frustrated.  Notations cover the whiteboard, mostly in an erratic scrawl with lots of exclamation points.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">What does it even mean to &#8216;make it more fruity?!&#8217;</p>
<p class="character">MARK</p>
<p class="dialogue">Basically, it has to have no right angles, and it has to fit on a one-acre lot.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">Why didn&#8217;t you mention any of this at the start?</p>
<p class="character">MARK</p>
<p class="dialogue">Also, it has to turn into a car.</p>
<p class="action">The genie takes a deep breath.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">Okay, forget it.</p>
<p class="character">MARK</p>
<p class="dialogue">But what about the &#45;&#45;</p>
<p class="action">The genie dissolves into mist, and the mist starts to flow back into the lamp.</p>
<p class="character">THE GENIE</p>
<p class="dialogue">Forget it!  I&#8217;ll stay in the lamp!</p>
<p class="action">The last of the mist disappears into the lamp.</p>
<p class="action">Mark tries rubbing it.  Nothing happens.</p>
<p class="character">MARK</p>
<p class="dialogue">Hmm.</p>
<p class="action">SAM (20s) enters.</p>
<p class="character">SAM</p>
<p class="dialogue">Hi, I&#8217;m here about the web-design job?</p>
<p class="character">MARK</p>
<p class="dialogue">Right, have a seat.</p>
<p class="character">SAM</p>
<p class="dialogue">Pretty standard web storefront, right?</p>
<p class="character">MARK</p>
<p class="dialogue">Yeah, I like the web stores out there, but this one has to be different.</p>
<p class="action">The lamp wobbles back and forth, on its own, until it falls into the trash bin.</p>
<p class="character">MARK</p>
<p class="dialogue">Hmm.</p>
<p class="transition">FADE OUT.</p>
</div>
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		<item>
		<title>That Nutty Moose</title>
		<link>http://www.sketchwar.org/sketches/that-nutty-moose/</link>
		<comments>http://www.sketchwar.org/sketches/that-nutty-moose/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 01:18:32 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[the end of an era]]></category>

		<guid isPermaLink="false">http://wwwold.sketchwar.org/?p=1571</guid>
		<description><![CDATA[Peter's take on the "End of an Era" edition of Sketchwar:  "That Nutty Moose".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;End of an Era&#8221; edition of Sketchwar.</p>
<p><span id="more-1571"></span>
<div class="scrippet">
FADE IN:
<p class="sceneheader">INT. TV STUDIO &#8211; DAY</p>
<p class="action">THEME MUSIC PLAYS and a &#8220;Showbiz News!&#8221; logo briefly appears over a slick TV studio.</p>
<p class="action">LOGAN (30, &#8216;talking hairdo&#8217;) sits opposite JOE (40s, average-looking, haunted).</p>
<p class="character">LOGAN</p>
<p class="dialogue">Welcome back to Showbiz News!  With me now, Joe Targonski, creator and executive producer of That Nutty Moose, which just finished a ten-year network run!</p>
<p class="character">JOE</p>
<p class="dialogue">Glad to be here.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Joe, how did you keep coming up with the comedy?</p>
<p class="character">JOE</p>
<p class="dialogue">We kind of repeated ourselves.  We&#8217;ve done a dozen episodes where Max and Larissa have a fight, and then Moosey gets them back together.  Eventually you just go with what works.  Over and over and over again.</p>
<p class="character">LOGAN</p>
<p class="dialogue">And hey &#45;&#45; the people love it!</p>
<p class="character">JOE</p>
<p class="dialogue">Y&#8217;know, the only people who talk to me about That Nutty Moose tell me it embodies everything awful about TV.</p>
<p class="character">LOGAN</p>
<p class="dialogue">No, we love Moosey!  How&#8217;d you come up with that &#8216;talking moose&#8217; idea, anyhow?</p>
<p class="character">JOE</p>
<p class="dialogue">Not my idea.  The network added the talking moose early in the first season.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Wow.  What would That Nutty Moose be without Moosey?</p>
<p class="character">JOE</p>
<p class="dialogue">It would be an tender, affectionate look back at the Minnesota town I grew up in.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Phaugh!  And then, of course:  upgrade!  Moosey became a <i>CGI</i> talking moose!</p>
<p class="action">Joe shudders.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Which opened the door to dance numbers! I just love it when Moosey raps.  It&#8217;s so fresh!</p>
<p class="action">Joe pulls out a flask and takes a drink.</p>
<p class="character">LOGAN</p>
<p class="dialogue">I gotta ask this:  how about that &#8220;Who shot Moosey?&#8221; storyline?</p>
<p class="character">JOE</p>
<p class="dialogue">Yeah.  That.  The network made us say, &#8220;It was all a dream!&#8221;</p>
<p class="character">LOGAN</p>
<p class="dialogue">Such a twist!  And then season 2, when the whole cast tried to force Moosey into a wood chipper!</p>
<p class="character">JOE</p>
<p class="dialogue">We got some network pushback on our original ending to that.</p>
<p class="character">LOGAN</p>
<p class="dialogue">It&#8217;s like you&#8217;ve tried to kill Moosey, over and over again, violently, but the network won&#8217;t allow it!</p>
<p class="character">JOE</p>
<p class="dialogue">Oh, that&#8217;s ridiculous, Logan.</p>
<p class="action">Swig.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Just joshin&#8217; you, there!  But, seriously:  a ten-year run.  That Nutty Moose has practically been your whole life, for a decade!</p>
<p class="character">JOE</p>
<p class="dialogue">I even have dreams about it.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Wow.</p>
<p class="character">JOE</p>
<p class="dialogue">Boring, clichéd dreams.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Will you maybe do a spinoff?</p>
<p class="character">JOE</p>
<p class="dialogue">NO!</p>
<p class="action">An INTERN hands Logan a sheet of paper.</p>
<p class="action">Logan reads it.</p>
<p class="character">JOE</p>
<p class="dialogue">I mean, I think we&#8217;ve finished the story of Moose Hollow.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Hey, hold the phone!  Looks like the network has opened up five hours of prime-time real estate!  Maybe your show will go another season?</p>
<p class="action">Joe lays his head on the desk and stares into the distance.</p>
<p class="character">LOGAN</p>
<p class="dialogue">Hey, Joe, before we go to commercial, you wanna sing the theme song with me?</p>
<p class="character">JOE</p>
<p class="dialogue">I want to die!</p>
<p class="action">The &#8220;Showbiz News!&#8221; logo reappears.</p>
<p class="action">A bit of the THEME SONG TO THAT NUTTY MOOSE PLAYS:</p>
<p class="character">SINGERS (O.S.)</p>
<p class="dialogue">He&#8217;s wacky and Canadian! / He&#8217;s that nutty moose!</p>
<p class="transition">FADE OUT.</p>
</div>
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		<item>
		<title>Last Question</title>
		<link>http://www.sketchwar.org/sketches/last-question/</link>
		<comments>http://www.sketchwar.org/sketches/last-question/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 15:02:18 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[fan convention]]></category>

		<guid isPermaLink="false">http://wwwold.sketchwar.org/?p=1566</guid>
		<description><![CDATA[Peter's take on the "Fan Convention" edition of Sketchwar:  "Last Question".]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my take on the &#8220;Fan Convention&#8221; edition of Sketchwar.</p>
<p><span id="more-1566"></span>
<div class="scrippet">
<p class="transition">FADE IN:</p>
<p class="sceneheader">INT. UPSCALE RESTAURANT &#8211; NIGHT</p>
<p class="action">CHAUNCY (20s, nerdy, monotone) welcomes HIS DATE (20s, elegant, very attractive) to his table.</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">Wow.  I think you&#8217;re really great.</p>
<p class="character">HIS DATE</p>
<p class="dialogue">Awww!</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">And I&#8217;d like to tell you a little about my life &#45;&#45;</p>
<p class="character">HIS DATE</p>
<p class="dialogue">Okay.</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">&#45;&#45; and some of my theories.</p>
<p class="action">His date&#8217;s a little creeped-out.</p>
<p class="character">HIS DATE</p>
<p class="dialogue">Hmm.</p>
<p class="sceneheader">INT. LUGGAGE STORE &#8211; DAY</p>
<p class="action">Chauncy stands next to a display of luggage, beneath a large &#8220;The Luggage Store&#8221; logo.</p>
<p class="action">He talks to a STORE EMPLOYEE.</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">In fact, putting luggage is like creating form for your whole life.</p>
<p class="character">STORE EMPLOYEE</p>
<p class="dialogue">Yes, well &#45;&#45;</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">And it, like, applies to the whole world &#45;&#45;</p>
<p class="character">STORE EMPLOYEE</p>
<p class="dialogue">Did you want to buy something?</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">The world, in all its mellifluous forms.</p>
<p class="action">The employee looks puzzled.</p>
<p class="sceneheader">INT./EXT. TAXI/TAXI STAND &#8211; DAY</p>
<p class="action">At a taxi-pickup curb, Chauncy leans over the window of a taxicab.  He has several bags from the store with him.</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">My whole life, taxis have been a big inspiration to me, and helped me get through unemployment, foot rashes, bad experiences in cyber rooms &#45;&#45;</p>
<p class="action">The taxi takes off.</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">Thanks for your time!</p>
<p class="sceneheader">INT. AIRPORT GATE DESK &#8211; DAY</p>
<p class="action">Chauncy talks to the GATE AGENT.</p>
<p class="action">A long line of IMPATIENT CUSTOMERS wait behind Chauncy.</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">But nobody really <i>gets</i> your work as a gate agent the way that I do.</p>
<p class="character">GATE AGENT</p>
<p class="dialogue">Sir, did you actually have a question?</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">Yeah, I&#8217;m getting to it.  Now, my theory about air travel is that the air routes are like arteries, right?</p>
<p class="sceneheader">INT. HOTEL FRONT DESK &#8211; DAY</p>
<p class="action">Chauncy talks to the RECEPTIONIST at a hotel front desk.</p>
<p class="action">A sign on the wall reads &#8220;Welcome Convention Guests!&#8221;</p>
<p class="action">Again, several IMPATIENT CUSTOMERS wait behind Chauncy.</p>
<p class="character">CHAUNCY</p>
<p class="dialogue">So my theory is that hotels, like, represent real life.  Wouldn&#8217;t you say that&#8217;s true?</p>
<p class="action">The receptionist looks back, puzzled.</p>
<p class="sceneheader">INT. CONVENTION HALL &#8211; DAY</p>
<p class="action">CLOSE ON a poster for the San Diego Comic Con.</p>
<p class="character">CHAUNCY (V.O.)</p>
<p class="parenthetical">(whispered)</p>
<p class="dialogue">I have a theory about fan conventions.</p>
<p class="action">Chauncy sits among a few other FANS, whispering to the fan next to him.</p>
<p class="action">A PAGE stands nearby.</p>
<p class="action">In the background, we hear THE SPEAKER.</p>
<p class="character">THE SPEAKER (O.S.)</p>
<p class="dialogue">And that&#8217;s why I haven&#8217;t worked with Vertigo since then.  No bad blood, just I just found a better match with other companies.  I think we have time for one more question.</p>
<p class="action">The page looks around at Chauncy and the fans.</p>
<p class="action">All this time, Chauncy is still whispering.</p>
<p class="character">CHAUNCY</p>
<p class="parenthetical">(whispered)</p>
<p class="dialogue">They are an Internet for ideas about &#45;&#45;</p>
<p class="action">The page points at Chauncy and interrupts &#45;&#45;</p>
<p class="character">PAGE</p>
<p class="dialogue">You!</p>
<p class="action">The page gestures at an offscreen microphone.</p>
<p class="character">PAGE</p>
<p class="dialogue">Go and ask your question.</p>
<p class="action">Chauncy walks offscreen to the mic, overjoyed, while the other fans sulk.</p>
<p class="character">CHAUNCY (O.S.)</p>
<p class="dialogue">Wow.  I think you&#8217;re really great.</p>
<p class="character">THE SPEAKER</p>
<p class="dialogue">Thanks.</p>
<p class="character">CHAUNCY (O.S.)</p>
<p class="dialogue">And I&#8217;d like to tell you a little about my life &#45;&#45;</p>
<p class="character">THE SPEAKER</p>
<p class="dialogue">Um&#46;&#46;&#46;.</p>
<p class="character">CHAUNCY (V.O.)</p>
<p class="dialogue">&#45;&#45; and some of my theories.</p>
<p class="action">A SLOW FADE starts.</p>
<p class="action">Superimpose TEXT:  &#8220;Please, don&#8217;t be this guy.  San Diego Comic Con 2010&#8243;</p>
<p class="character">CHAUNCY (V.O.)</p>
<p class="dialogue">You see, nobody really gets your comics like I do, because of my life experiences &#45;&#45;</p>
<p class="character">THE SPEAKER</p>
<p class="dialogue">Wait, do you actually have a question?</p>
<p class="character">CHAUNCY (V.O.)</p>
<p class="dialogue">Yeah, I&#8217;m getting to it.</p>
<p class="transition">FADE OUT.</p>
</div>
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		<title>Snow and Ice in Texas</title>
		<link>http://www.sketchwar.org/sketches/snow-and-ice-in-texas/</link>
		<comments>http://www.sketchwar.org/sketches/snow-and-ice-in-texas/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 02:48:47 +0000</pubDate>
		<dc:creator>Peter Rogers</dc:creator>
				<category><![CDATA[Sketches]]></category>
		<category><![CDATA[snowstorm]]></category>

		<guid isPermaLink="false">http://wwwold.sketchwar.org/?p=1558</guid>
		<description><![CDATA[Peter's take on the "Snowstorm" edition of Sketchwar:  "Snow and Ice in Texas".]]></description>
			<content:encoded><![CDATA[<p>Snow and Ice in Texas</p>
<p>Peter&#8217;s take on the &#8220;Snowstorm&#8221; edition of Sketchwar:  &#8220;Snow and Ice in Texas&#8221;.</p>
<p>Here&#8217;s my take on the &#8220;Snowstorm&#8221; edition of Sketchwar.</p>
<p><span id="more-1558"></span>
<div class="scrippet">
<p class="action">FADE IN: </p>
<p class="action">A GRAPHIC</p>
<p class="action">It shows a &#8220;Defensive Driving&#8221; logo.</p>
<p class="action">The title &#8220;Part 5:  Snow and Ice&#8221; appears superimposed on it.</p>
<p class="action">CHEERY PRODUCTION MUSIC plays.</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">Next on our defensive-driving DVD:  how to drive in snow and ice!</p>
<p class="character">MUSIC FADES OUT.</p>
<p class="sceneheader">EXT. SNOWY ROADSIDE &#8211; DAY</p>
<p class="dialogue">The ANNOUNCER stands by the side of the road in the snow.</p>
<p class="character">ANNOUNCER</p>
<p class="dialogue">This is special Texas-specific material!</p>
<p class="action">A &#8220;Texas-specific!&#8221; logo appears briefly onscreen.</p>
<p class="character">ANNOUNCER</p>
<p class="dialogue">Some people say Texans don&#8217;t know how to drive in snow, since it smows so rarely here, but in fact, we just have some simple Texas-specific safety rules.</p>
<p class="action">STOCK FOOTAGE</p>
<p class="action">Cars drive through the snow.</p>
<p class="action">Text appears over it:  &#8220;Rule #1:  Go fast.&#8221;</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">Rule number one is to always go fast.  At least seventy miles an hour.</p>
<p class="action">A GRAPHIC</p>
<p class="action">This shows a schematic of a car, the road surface, and snowflakes passing under the car.</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">That way, your tires hit fewer snowflakes, which is naturally safer.</p>
<p class="action">STOCK FOOTAGE</p>
<p class="action">A car skids on a snowy test track.</p>
<p class="action">Text appears over it:  &#8220;Rule #2:  Sometimes, go even faster.&#8221;</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">What do you do if you start losing control in snowy conditions?  Rule number two says, &#8220;Go even faster.&#8221;</p>
<p class="sceneheader">INT./EXT. CAR ON A SNOWY ROAD &#8211; DAY</p>
<p class="action">The car skids a bit, spooking the DRIVER.</p>
<p class="action">Then the driver snarls and slams on the gas.</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">Remember:  your gas pedal is how you show Mother Nature who&#8217;s boss.</p>
<p class="action">A GRAPHIC</p>
<p class="action">It shows the defensive-driving logo, and the words &#8220;Snow myths.&#8221;</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">Rule number three:  don&#8217;t believe the myths about snow and ice.</p>
<p class="action">A GRAPHIC</p>
<p class="action">This one shows a stylized image of an icy surface, and then a magnified section of the surface, which looks bumpy.</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">Some people say ice is even more dangerous than snow, but ice is actually safer, because the tires can grip its bumpy surface!</p>
<p class="action">STOCK FOOTAGE</p>
<p class="action">A heavy snowstorm.</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">Other people say snow impedes visibility, but snow is made of ice, which is see-through.  Even if it looks like whiteout conditions, you know what&#8217;s out there.  Power forward!</p>
<p class="sceneheader">EXT. SNOWY ROADSIDE &#8211; DAY</p>
<p class="action">Back to the announcer, standing by the side of the road in the snow.</p>
<p class="character">ANNOUNCER</p>
<p class="dialogue">The third myth is that if it&#8217;s snowing outside, you should just stay home.  Hey, sometimes a scaredy newscaster will beg you not to go driving out in an ice storm.  What does he know?</p>
<p class="action">A GRAPHIC</p>
<p class="action">Shows the usual logo, and the words &#8220;1. Snow is pretty.&#8221;</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">After all, snow is pretty, and it makes driving an adventure!</p>
<p class="action">The words &#8220;2. You need supplies.&#8221; appear.</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">Also, you&#8217;ll need to rush to the store to buy out their supplies of bread and milk.  Remember:  it&#8217;s snowing! and in the post-apocalyptic world of snow and ice, perishable food items are like money.</p>
<p class="sceneheader">EXT. SNOWY ROADSIDE &#8211; DAY</p>
<p class="action">Back to the announcer by the road.</p>
<p class="character">ANNOUNCER</p>
<p class="dialogue">From this chapter, we want you to remember two key points.</p>
<p class="action">A GRAPHIC</p>
<p class="action">This shows the usual logo, with the heading &#8220;Part 5:  Key Points&#8221;.</p>
<p class="action">The words &#8220;1.  Snow problem?  No problem!&#8221; appear.</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">First:  always go driving in the snow.  It&#8217;s fun!</p>
<p class="action">The words &#8220;2.  &#8216;Too fast&#8217; is not fast enough!&#8221; appear.</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">Second:  the faster you dash through the snow, the safer you are!</p>
<p class="sceneheader">EXT. SNOWY ROADSIDE &#8211; DAY</p>
<p class="action">Back to the announcer by the road.</p>
<p class="character">ANNOUNCER</p>
<p class="dialogue">And if you have to buy into the &#8217;snow myths&#8217; and you&#8217;re worried about collisions, the solution is simple:  buy a bigger truck!</p>
<p class="action">A GRAPHIC</p>
<p class="action">The logo, plus the words &#8220;Parts 4 and 5:  Quiz!&#8221;</p>
<p class="character">ANNOUNCER (V.O.)</p>
<p class="dialogue">This concludes part five of our defensive driving DVD course.  Please log into our web site and take the ten-minute quiz about snow safety and gun-rack maintenance.</p>
<p class="transition">FADE OUT.</p>
</div>
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