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	<title>Silverlight Games 101</title>
	
	<link>http://blogs.silverarcade.com/silverlight-games-101</link>
	<description>Learn to write games in Silverlight using C#</description>
	<lastBuildDate>Fri, 01 Jul 2011 19:11:55 +0000</lastBuildDate>
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		<title>The sweepstakes is dead, long live the sweepstakes (for another month)</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/-cWuiSDDzV8/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/01/silverlight-the-sweepstakes-is-dead-long-live-the-sweepstakes-for-another-month/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 19:04:55 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/01/silverlight-the-sweepstakes-is-dead-long-live-the-sweepstakes-for-another-month/</guid>
		<description>Today is July 1, and this means that a few promotions for US based Windows Phone developers have ended, but if you didn’t quite make it, there is one continuing on. Microsoft has been running a sweepstakes giving away free Samsung Focus phones, and they’re doing it again for the month of July. There are [...]
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/-cWuiSDDzV8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/01/silverlight-the-sweepstakes-is-dead-long-live-the-sweepstakes-for-another-month/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/01/silverlight-the-sweepstakes-is-dead-long-live-the-sweepstakes-for-another-month/</feedburner:origLink></item>
		<item>
		<title>Windows Phone Developer Contests and Promotions</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/VkNDcFgsD1U/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/14/silverlight-windows-phone-developer-contests-and-promotions/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 01:16:26 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/14/silverlight-windows-phone-developer-contests-and-promotions/</guid>
		<description>Microsoft is trying hard to get developers to make apps and games for Windows Phone 7, and this means opportunities for developers. This is a rundown of the promotions I know of, if you know of more please let me know in the comments and I’ll update the list. The following promotions end on June [...]
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&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=VkNDcFgsD1U:r7Sh5zpOBBU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=VkNDcFgsD1U:r7Sh5zpOBBU:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=VkNDcFgsD1U:r7Sh5zpOBBU:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=VkNDcFgsD1U:r7Sh5zpOBBU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=VkNDcFgsD1U:r7Sh5zpOBBU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=VkNDcFgsD1U:r7Sh5zpOBBU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=VkNDcFgsD1U:r7Sh5zpOBBU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=VkNDcFgsD1U:r7Sh5zpOBBU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=VkNDcFgsD1U:r7Sh5zpOBBU:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=VkNDcFgsD1U:r7Sh5zpOBBU:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/VkNDcFgsD1U" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/14/silverlight-windows-phone-developer-contests-and-promotions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/14/silverlight-windows-phone-developer-contests-and-promotions/</feedburner:origLink></item>
		<item>
		<title>Silverlight 5 Takes 2D Silverlight Game Development to the Next Level</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/DNL_vEjZDd8/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-silverlight-5-takes-2d-silverlight-game-development-to-the-next-level/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 17:50:40 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-silverlight-5-takes-2d-silverlight-game-development-to-the-next-level/</guid>
		<description>Much of my time creating games in Silverlight has been spent trying to find creative ways to make the graphics in the Silverlight visual tree preform well enough to make a good game. Up until this point, casual games have been decent but anything that required more horsepower was usually not an option. This all [...]
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&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=DNL_vEjZDd8:Zj0Y9RDwHho:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=DNL_vEjZDd8:Zj0Y9RDwHho:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=DNL_vEjZDd8:Zj0Y9RDwHho:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=DNL_vEjZDd8:Zj0Y9RDwHho:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=DNL_vEjZDd8:Zj0Y9RDwHho:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=DNL_vEjZDd8:Zj0Y9RDwHho:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=DNL_vEjZDd8:Zj0Y9RDwHho:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=DNL_vEjZDd8:Zj0Y9RDwHho:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=DNL_vEjZDd8:Zj0Y9RDwHho:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=DNL_vEjZDd8:Zj0Y9RDwHho:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/DNL_vEjZDd8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-silverlight-5-takes-2d-silverlight-game-development-to-the-next-level/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-silverlight-5-takes-2d-silverlight-game-development-to-the-next-level/</feedburner:origLink></item>
		<item>
		<title>Join me Monday February 7 in Tampa for an Intro to the Silverlight Media Framework</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/K_kre6Jw7g0/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/03/silverlight-join-me-monday-february-7-in-tampa-for-an-intro-to-the-silverlight-media-framework/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 00:55:33 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/03/silverlight-join-me-monday-february-7-in-tampa-for-an-intro-to-the-silverlight-media-framework/</guid>
		<description>Join me at the Tampa Microsoft offices as I discuss the Silverlight Media Framework (SMF), an open source CodePlex project which simplifies the playback of video and other media in Silverlight. The session will cover simple out of the box implementations to easily add video to any web page, smooth streaming video playback, markers and [...]
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&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=K_kre6Jw7g0:Lz-DOtIAjLo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=K_kre6Jw7g0:Lz-DOtIAjLo:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=K_kre6Jw7g0:Lz-DOtIAjLo:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=K_kre6Jw7g0:Lz-DOtIAjLo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=K_kre6Jw7g0:Lz-DOtIAjLo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=K_kre6Jw7g0:Lz-DOtIAjLo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=K_kre6Jw7g0:Lz-DOtIAjLo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=K_kre6Jw7g0:Lz-DOtIAjLo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=K_kre6Jw7g0:Lz-DOtIAjLo:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=K_kre6Jw7g0:Lz-DOtIAjLo:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/K_kre6Jw7g0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/03/silverlight-join-me-monday-february-7-in-tampa-for-an-intro-to-the-silverlight-media-framework/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/03/silverlight-join-me-monday-february-7-in-tampa-for-an-intro-to-the-silverlight-media-framework/</feedburner:origLink></item>
		<item>
		<title>The future of SilverSprite, does it have one?</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/8wz4NL98iK0/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/22/silverlight-the-future-of-silversprite-does-it-have-one/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 16:07:11 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/22/silverlight-the-future-of-silversprite-does-it-have-one/</guid>
		<description>If you’re reading this blog you’ve probably heard of SilverSprite, a set of open source class libraries that enable you to port your XNA 2D games to Silverlight. It provides APIs that mimic the XNA APIs and hides the major differences in the two platforms away from the developer. A few months ago, real life [...]
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&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=8wz4NL98iK0:OB8v7OQSUhY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=8wz4NL98iK0:OB8v7OQSUhY:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=8wz4NL98iK0:OB8v7OQSUhY:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=8wz4NL98iK0:OB8v7OQSUhY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=8wz4NL98iK0:OB8v7OQSUhY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=8wz4NL98iK0:OB8v7OQSUhY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=8wz4NL98iK0:OB8v7OQSUhY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=8wz4NL98iK0:OB8v7OQSUhY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=8wz4NL98iK0:OB8v7OQSUhY:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=8wz4NL98iK0:OB8v7OQSUhY:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/8wz4NL98iK0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/22/silverlight-the-future-of-silversprite-does-it-have-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/22/silverlight-the-future-of-silversprite-does-it-have-one/</feedburner:origLink></item>
		<item>
		<title>Popper 2 reviewed by BestWp7Games.com</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/dm6O4cXzClc/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/26/silverlight-popper-2-reviewed-by-bestwp7games-com/#comments</comments>
		<pubDate>Sun, 26 Dec 2010 15:13:53 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/26/silverlight-popper-2-reviewed-by-bestwp7games-com/</guid>
		<description>The folks over at Best Windows Phone Games have done a nice writeup about Popper 2, you can check it out here: http://www.bestwp7games.com/wp7-game-review-popper-2.html If you’re interested in games on Windows Phone 7 I’d highly recommend subscribing to their feeds. There aren’t too many places to get this kind of information given the infancy of the [...]
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&lt;a href="http://feedads.g.doubleclick.net/~a/QISWUC0z7aAtOE7ChsbcG-xO4Do/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QISWUC0z7aAtOE7ChsbcG-xO4Do/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=dm6O4cXzClc:V1mbfMO0m0k:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=dm6O4cXzClc:V1mbfMO0m0k:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=dm6O4cXzClc:V1mbfMO0m0k:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=dm6O4cXzClc:V1mbfMO0m0k:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=dm6O4cXzClc:V1mbfMO0m0k:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=dm6O4cXzClc:V1mbfMO0m0k:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=dm6O4cXzClc:V1mbfMO0m0k:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=dm6O4cXzClc:V1mbfMO0m0k:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=dm6O4cXzClc:V1mbfMO0m0k:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=dm6O4cXzClc:V1mbfMO0m0k:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/dm6O4cXzClc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/26/silverlight-popper-2-reviewed-by-bestwp7games-com/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/26/silverlight-popper-2-reviewed-by-bestwp7games-com/</feedburner:origLink></item>
		<item>
		<title>Indie Games for Windows Phone 7 strategy update</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/sMb60hOW_48/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/20/silverlight-indie-games-for-windows-phone-7-strategy-update/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 03:57:48 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/20/silverlight-indie-games-for-windows-phone-7-strategy-update/</guid>
		<description>So I took some of my own advice and released a “Lite” version of Popper 2 a couple of days ago. The Lite version is pretty much identical to the trial mode of the paid version. The main difference is where there were prompts to buy the game, those have been replaced with prompts to [...]
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&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=sMb60hOW_48:1AZW3V5IJAk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=sMb60hOW_48:1AZW3V5IJAk:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=sMb60hOW_48:1AZW3V5IJAk:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=sMb60hOW_48:1AZW3V5IJAk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=sMb60hOW_48:1AZW3V5IJAk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=sMb60hOW_48:1AZW3V5IJAk:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=sMb60hOW_48:1AZW3V5IJAk:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=sMb60hOW_48:1AZW3V5IJAk:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=sMb60hOW_48:1AZW3V5IJAk:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=sMb60hOW_48:1AZW3V5IJAk:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/sMb60hOW_48" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/20/silverlight-indie-games-for-windows-phone-7-strategy-update/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/20/silverlight-indie-games-for-windows-phone-7-strategy-update/</feedburner:origLink></item>
		<item>
		<title>Writing a Windows Phone 7 game? Have a fallback plan</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/hfDTioK5FFw/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 13:58:09 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/</guid>
		<description>Let me start by saying that I struggled with whether I should write this post. I really want the platform to succeed and I feel that raising awareness about the issues so that they can be fixed outweighs any negative publicity I may be giving Windows Phone in this post. Well the initial numbers are [...]
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&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=hfDTioK5FFw:VmgHlVOTn9M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=hfDTioK5FFw:VmgHlVOTn9M:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=hfDTioK5FFw:VmgHlVOTn9M:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=hfDTioK5FFw:VmgHlVOTn9M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=hfDTioK5FFw:VmgHlVOTn9M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=hfDTioK5FFw:VmgHlVOTn9M:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=hfDTioK5FFw:VmgHlVOTn9M:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=hfDTioK5FFw:VmgHlVOTn9M:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=hfDTioK5FFw:VmgHlVOTn9M:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=hfDTioK5FFw:VmgHlVOTn9M:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/hfDTioK5FFw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/</feedburner:origLink></item>
		<item>
		<title>Popper 2 for Windows Phone 7 now in the Marketplace</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/4WgZ5JVdkRs/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/14/silverlight-popper-2-for-windows-phone-7-now-in-the-marketplace/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 01:35:04 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/14/silverlight-popper-2-for-windows-phone-7-now-in-the-marketplace/</guid>
		<description>Popper 2 has been in development for a while, and my goal was to get as close as I could to a professionally developed game with a team of a single developer and a graphics artist. Popper 2 was developed in Silverlight and uses XNA libraries for sound effects and some basic data types. Popper [...]
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&lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=4WgZ5JVdkRs:LpZcoe0B_X4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=4WgZ5JVdkRs:LpZcoe0B_X4:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=4WgZ5JVdkRs:LpZcoe0B_X4:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=4WgZ5JVdkRs:LpZcoe0B_X4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=4WgZ5JVdkRs:LpZcoe0B_X4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=4WgZ5JVdkRs:LpZcoe0B_X4:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=4WgZ5JVdkRs:LpZcoe0B_X4:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=4WgZ5JVdkRs:LpZcoe0B_X4:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/SilverlightGames101?a=4WgZ5JVdkRs:LpZcoe0B_X4:_Gq8ExX3QV0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/SilverlightGames101?i=4WgZ5JVdkRs:LpZcoe0B_X4:_Gq8ExX3QV0" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/SilverlightGames101/~4/4WgZ5JVdkRs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://blogs.silverarcade.com/silverlight-games-101/14/silverlight-popper-2-for-windows-phone-7-now-in-the-marketplace/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://blogs.silverarcade.com/silverlight-games-101/14/silverlight-popper-2-for-windows-phone-7-now-in-the-marketplace/</feedburner:origLink></item>
		<item>
		<title>Free fonts for commercial game development</title>
		<link>http://feedproxy.google.com/~r/SilverlightGames101/~3/pKWPJO5lXxg/</link>
		<comments>http://blogs.silverarcade.com/silverlight-games-101/05/silverlight-free-fonts-for-commercial-game-development/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 02:30:49 +0000</pubDate>
		<dc:creator>Bill Reiss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blogs.silverarcade.com/silverlight-games-101/05/silverlight-free-fonts-for-commercial-game-development/</guid>
		<description>I’ve literally spent hundreds of hours digging through fonts and their license files trying to find ones that can be used in commercial games. Selecting a font that is appropriate for the style of your game can make a huge difference to the gameplay, but most fonts (even the ones included with Windows) have licenses [...]
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