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	<title>Silverlight Buzz</title>
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	<link>http://www.silverlightbuzz.com</link>
	<description>Gavin Wignall Blogs about Silverlight tutorials and examples</description>
	<lastBuildDate>Mon, 12 Dec 2011 17:05:41 +0000</lastBuildDate>
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		<title>Festive game using Silverlight and Farseer Physics Engine</title>
		<link>http://www.silverlightbuzz.com/2011/12/12/festive-game-using-silverlight-and-farseer-physics-engine/</link>
		<comments>http://www.silverlightbuzz.com/2011/12/12/festive-game-using-silverlight-and-farseer-physics-engine/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:05:41 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Farseer Physics Engine]]></category>
		<category><![CDATA[Silverlight News]]></category>
		<category><![CDATA[Silverllight Games]]></category>
		<category><![CDATA[Codeplex]]></category>
		<category><![CDATA[Collision]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gravity]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Silverlight 4]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=959</guid>
		<description><![CDATA[As the Winter months came upon us I once again, at Metia, had the opportunity to create a Festive game...]]></description>
			<content:encoded><![CDATA[<p>As the Winter months came upon us I once again, at <a title="Metia" href="http://www.metia.com">Metia</a>, had the opportunity to create a Festive game for the UK Microsoft Partner team. Through the success of last years game we were given more time and budget to make sure this years game stepped up a level. <a title="Festive Game" href="http://festivegame.cloudapp.net/">Go play the game!</a></p>
<p>This was the perfect chance for me to use the <a title="Farseer Physics website" href="http://farseerphysics.codeplex.com/">Farseer Physics Engine</a>. Farseer Physics Engine is a collision detection system with realistic physics responses, it is free to use and runs on the <a title="Microsoft Silverlight" href="http://www.silverlight.net/">Silverlight platform</a>.</p>
<p>Being a festive game, I went for a Santa theme. The general gist is to move the sleigh, collect the presents and then drop them into the passing houses. Your score is then based on the presents collected, the presents you delivered and the the time you complete the course in.</p>
<p>The game boasts 18 levels, with achievements and special unlock levels. There is a global scoreboard that keeps track of your total score and ranks you accordingly.</p>
<p>Microsoft Partners were given the chance to customise the game. A customised version allows the Partner to add in their company name and logo to the home screen along with their logo featuring at the start and end of each level.</p>
<h3>Welcome screen</h3>
<p><a href="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameHome.jpg"><img class="alignnone size-full wp-image-961" title="FestiveGameHome" src="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameHome.jpg" alt="" width="580" height="348" /></a></p>
<h3>Level selection &amp; stats</h3>
<p><a href="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevels.jpg"><img class="alignnone size-full wp-image-966" title="FestiveGameLevels" src="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevels.jpg" alt="" width="580" height="347" /></a></p>
<h3>Flying over houses</h3>
<p><a href="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevel3.jpg"><img class="alignnone size-full wp-image-962" title="FestiveGameLevel3" src="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevel3.jpg" alt="" width="580" height="348" /></a></p>
<h3>Crashing into houses</h3>
<p><a href="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevel10.jpg"><img class="alignnone size-full wp-image-963" title="FestiveGameLevel10" src="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevel10.jpg" alt="" width="580" height="346" /></a></p>
<p><span class="Apple-style-span" style="font-size: 15px; font-weight: bold;">Navigate over jumps, around loops and over gaps </span></p>
<p><a href="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevel15.jpg"><img class="alignnone size-full wp-image-964" title="FestiveGameLevel15" src="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevel15.jpg" alt="" width="580" height="348" /></a></p>
<p><span class="Apple-style-span" style="font-size: 15px; font-weight: bold;">Deliver presents without crashing</span></p>
<p><a href="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevel18.jpg"><img class="alignnone size-full wp-image-965" title="FestiveGameLevel18" src="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameLevel18.jpg" alt="" width="580" height="348" /></a></p>
<p><span class="Apple-style-span" style="font-size: 15px; font-weight: bold;">Global scoreboard will give you your rank</span></p>
<p><a href="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameScoreboard.jpg"><img class="alignnone size-full wp-image-967" title="FestiveGameScoreboard" src="http://www.silverlightbuzz.com/wp-content/uploads/2011/12/FestiveGameScoreboard.jpg" alt="" width="580" height="349" /></a></p>
]]></content:encoded>
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		<item>
		<title>Windows Phone &#8211; running game loops in Silverlight</title>
		<link>http://www.silverlightbuzz.com/2011/02/07/windows-phone-running-game-loops-in-silverlight/</link>
		<comments>http://www.silverlightbuzz.com/2011/02/07/windows-phone-running-game-loops-in-silverlight/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 09:58:13 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[Silverlight C# Tutorials]]></category>
		<category><![CDATA[Silverllight Games]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[Working with Silverlight]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[CompositionTarget.Rendering]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[DispatchTimer]]></category>
		<category><![CDATA[Game loop]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[Silverlight 4]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[WP7]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=951</guid>
		<description><![CDATA[While developing my WP7 game Bitbreaker, I tried and tested several methods to get a reliable game loop running. What...]]></description>
			<content:encoded><![CDATA[<p>While developing my WP7 game <a title="Bitbreaker on the Windows Phone" href="http://www.silverlightbuzz.com/2011/01/27/bitbreaker-for-the-windows-phone-7/" target="_self">Bitbreaker</a>, I tried and tested several methods to get a reliable game loop running.</p>
<h2>What is a game loop</h2>
<p>Many games require movement that is affected by constant changing factors. This often requires that movement to be adjusted on a regular basis. In arcade games, for example <a title="Read the Bitbreaker post" href="http://www.silverlightbuzz.com/2011/01/27/bitbreaker-for-the-windows-phone-7/" target="_self">Bitbreaker</a>, this action is required to happen many times each second. A game loop is the function that fires this repeatable action on a regular basis.</p>
<h2>Game loop types</h2>
<p>I tried the following types of game loops while developing my Windows Phone App.</p>
<ul>
<li>Looping a storyboard</li>
<li>Composition Target Rendering</li>
<li>Dispatch Timer</li>
</ul>
<h2>Looping a storyboard</h2>
<p>This is a very simple way to create a game loop.</p>
<ol>
<li>Create a storyboard either in the XAML or in your code behind file.</li>
<li>Set the storyboards duration to the amount of time you want delayed between each action.</li>
<li>Set the storyboard to repeat forever.</li>
<li>Set up a Storyboard.Completed Event handler to fire a function every time your storyboard plays out: <span style="color: #3366ff;">Storyboard.Completed += new EventHandler(Storyboard_Completed);</span></li>
<li>Place your game logic inside the function called on completed.</li>
</ol>
<h2>CompositionTarget.Rendering</h2>
<p>This is a good way to ensure your game loop is called every possible chance it can as it matches your games frame rate.</p>
<ol>
<li>Add CompositionTarget.Rendering to your event handlers: <span style="color: #3366ff;">CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering);</span></li>
<li>Place your game logic inside the function called</li>
</ol>
<h2>Dispatch Timer</h2>
<p>This is good way to control your game loop repeating at a consistent rate.</p>
<ol>
<li>Add the new reference: <span style="color: #3366ff;">using System.Windows.Threading;</span></li>
<li>Declare Dispatch Timer as a member: <span style="color: #3366ff;">DispatcherTimer timer = new DispatcherTimer();</span></li>
<li><span style="color: #3366ff;"><span style="color: #000000;">Set the interval value to control the time delay between each action:</span> timer.Interval = TimeSpan.FromMilliseconds(25);</span></li>
<li><span style="color: #3366ff;"><span style="color: #000000;">Set up a Tick event handler on our DispatchTimer:</span> timer.Tick += new EventHandler(timer_Tick);</span></li>
<li><span style="color: #000000;">Place your game logic inside the function called on each Tick.</span></li>
<li><span style="color: #3366ff;"><span style="color: #000000;">Start the DispatchTimer:</span> timer.Start();</span></li>
</ol>
<h2>The results</h2>
<p>After trying all 3 methods on a Windows Phone, I found the <strong>DispatchTimer </strong>to be the best suited for <a title="Windows Phone game example" href="http://www.silverlightbuzz.com/2011/01/27/bitbreaker-for-the-windows-phone-7/" target="_self">my Windows Phone game</a>. So while many people think Windows Phones are more suited for business users and the odd chore like <a href="http://www.policyexpert.co.uk/home-insurance/buildings-insurance/">comparing buildings insurance</a> online, these results show that it&#8217;s more than suitable for gaming. I needed to get the fastest frame rate but also keep the movement in my game consistent. The dispatch timer achieved this very well.</p>
<p>I found using the <strong>looping storyboard </strong>approach gave me a low frame rate as it required communicating with the XAML each time, even if there were no visible parts moving.</p>
<p>I use the <strong>CompositionTarget.Rendering</strong> route often when creating games for the common desktop PC, this is due to it giving a very fast loop. However, when developing for the Windows Phone, we are using a much slower processor and can&#8217;t guarantee the frame rate will stay consistent. For Bitbreaker I required the ball to keep a consistent speed, using this approach would make the ball speed up and slow down when asking the game to perform different tasks of varying difficulty.</p>
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		<item>
		<title>Bitbreaker for the Windows Phone 7</title>
		<link>http://www.silverlightbuzz.com/2011/01/27/bitbreaker-for-the-windows-phone-7/</link>
		<comments>http://www.silverlightbuzz.com/2011/01/27/bitbreaker-for-the-windows-phone-7/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 22:22:46 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Silverlight News]]></category>
		<category><![CDATA[Silverllight Games]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[Working with Silverlight]]></category>
		<category><![CDATA[Bitbreaker]]></category>
		<category><![CDATA[Collision]]></category>
		<category><![CDATA[Drag]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Marketplace]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Silverlight 4]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[WP7]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=939</guid>
		<description><![CDATA[My first Windows Phone 7 App has just gone live on the Marketplace. It costs only 79p / $0.99 in...]]></description>
			<content:encoded><![CDATA[<p>My first Windows Phone 7 App has just gone live on the Marketplace. It costs only 79p / $0.99 in the UK/US so please go buy it and give me some nice feedback <img src='http://www.silverlightbuzz.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .</p>
<p><a href="http://social.zune.net/redirect?type=phoneApp&amp;id=c1b90726-101b-e011-9264-00237de2db9e"><img title="bitbreaker for the Windows Phone 7 on Zune" src="http://www.silverlightbuzz.com/images/bitbreaker-montage.jpg" alt="" width="817" height="336" /></a></p>
<p><a title="Bitbreaker on Marketplace" href="http://social.zune.net/redirect?type=phoneApp&amp;id=c1b90726-101b-e011-9264-00237de2db9e" target="_self">Click here to view Bitbreaker on the Marketplace (you will need Zune installed).</a></p>
<p>As this was my first attempt at producing a Mobile app, I knew I was in for some interesting learning curves. Because of this I decided that my first app should be based on the well established bat and ball style game.</p>
<h2>Game features</h2>
<p>The launch version consists of the following features:</p>
<ul>
<li>1 free trial level</li>
<li>36 additional levels in the full game</li>
<li>5 power-up blocks that effect game play</li>
<li>6 types of blocks to hit varying in strength</li>
<li>1 bat that deflects the ball lower at the edges</li>
<li>An exponential multiplier point system requiring skill to master</li>
<li>3 tier achievement system for each level</li>
<li>Fast level restart system for people trying to hit those top achievements</li>
</ul>
<h2>Level designs</h2>
<p>The level designs range from quirky retro designs honoring the game industries history to complex and tough mazes. The user is required to complete a level before unlocking the next one to play.</p>
<h2>Multiplier bonus system</h2>
<p>I wanted to encourage players to try and trap the ball in mazes instead of just bashing away brick by brick. To help this I implemented a multiplier point system. Each time the player destroys a block they get an additional multiplier point that multiplies the score you get for destroying the next block. When the ball hits the bat then the multiplier bonus resets back to zero. This means in order to score high points the player needs to trap the ball so that it destroys several blocks before hitting the bat again. Some later complex levels allow the user to score massive points if played correctly</p>
<h2>Obstacles overcome</h2>
<p>During my progress I had several obstacles present themselves that I had to work around.</p>
<p>The first one, that presented itself early on, was having to code for a mobile processor. Having created Silverlight experiences for desktop PCs over the last 4 years has somewhat spoiled me over the years, meaning I have not had to be too careful about how many times I check values within the XAML. I found with the Windows Phone platform that taking my usual approach to creating a game left me with an unimpressive framerate when testing on the device. I soon learnt my lesson and started storing data in arrays and variables, this meant my app only had to trawl the XAML tree when it absolutely needed to.</p>
<p>The second obstacle was getting my app to load quickly on the test device. I found that my initial approach, running a for loop to create 81 block controls, took nearly 40 seconds to load. Two of the rules set out by Microsoft in order to have your app approved are:</p>
<p>Your app must load within 20 seconds</p>
<p>Upon restarting your app from a tombstone state it must take under 5 seconds to load</p>
<p>I found that asking the app to create and then draw so many controls upfront was a big task. To get around this I placed the controls into the XAML and set their visibility to collapsed so that the app did not have to redraw them until I asked it to later on.</p>
<p>The last problem was associated with the type of game I was creating. As I wanted to include blocks that were solid (could not be destroyed) I had the possibility that the ball could get stuck in an indefinite loop. To get around this I implemented a piece of code that checks to see if the ball has been trapped for a prolonged set of time and then adjust the balls trajectory slightly. This process is then repeated until the ball registers a hit with the bat.</p>
<h2>Future updates</h2>
<p>I have several plans for updates to Bitbreaker. They include some of the following:</p>
<ul>
<li>Plenty of more stages and levels</li>
<li>Invisible blocks</li>
<li>Moving blocks</li>
<li>New bat types to unlock each holding different characteristics</li>
<li>New Ball types to unlock each holding different characteristics</li>
<li>Multi-ball</li>
<li>A time trial mode that selects random levels</li>
</ul>
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		<item>
		<title>Launch of Festive game built with Silverlight 4, hosted on Azure</title>
		<link>http://www.silverlightbuzz.com/2010/12/08/launch-of-festive-game-built-with-silverlight-4-hosted-on-azure/</link>
		<comments>http://www.silverlightbuzz.com/2010/12/08/launch-of-festive-game-built-with-silverlight-4-hosted-on-azure/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 15:58:37 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Silverlight News]]></category>
		<category><![CDATA[Silverllight Games]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Collision]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Direction]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gravity]]></category>
		<category><![CDATA[Silverlight 4]]></category>
		<category><![CDATA[User Input]]></category>
		<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=918</guid>
		<description><![CDATA[I have just finished building a Festive game to promote Windows Azure using Silverlight 4! The game is free and...]]></description>
			<content:encoded><![CDATA[<p><img title="festive_banner" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/12/festive_banner.jpg" alt="" width="560" height="150" /></p>
<p>I have just finished building a Festive game to promote Windows Azure using Silverlight 4! The game is free and easy to play, go enjoy it at: <a href="http://festivegame.cloudapp.net/">http://festivegame.cloudapp.net/</a> or read on to hear what it&#8217;s all about&#8230;</p>
<p>Last year I created a Festive game for the Microsoft UK Partner team, with the creative help from our <a title="Metia.com" href="http://www.metia.com" target="_blank">Metia</a> team at Reading TVP, we managed to turn the game around in just one week! You can still play that game here: <a href="http://www.microsoft.com/uk/partner/game/">http://www.microsoft.com/uk/partner/game/</a></p>
<p>After the success of last year we were given the challenge again to create a simple fun Festive game with the focus to be on Windows Azure. Again, I was given the creative support from our <a title="Metia.com" href="http://www.metia.com" target="_blank">Metia</a> TVP team so that I could focus my time on building the game mechanics. Thankfully, this year our turnaround time had been lengthened to two weeks.</p>
<p>Here are some key features and facts about this years game&#8230;</p>
<h3>Really easy to pick up and play</h3>
<p>All you need to do to play the game is use the left and right keys to move the bouncing Santa, absolutely no rocket science required! Increase your score by jumping up the clouds, make sure you don&#8217;t miss or it could be game over! Watch out for Santa&#8217;s run-a-way sleigh, it may drop bonus presents that you can catch for bonus speed. The presents randomly drop in different directions each time and there is no guarantee a present will drop, so choose carefully when to leap for joy. Collect six presents for a super speed bonus that will really send you up into new heights.</p>
<h3>Challenge a Friend</h3>
<p>Once you have had a go and achieved a score, you can challenge a friend! Simply fill in the email of a friend and send. When your friend follows the link you sent they will see your score in the top left of the screen and how far left they need to jump to beat it. We are hoping this will entice people to share the game and make it &#8220;go viral&#8221;.</p>
<h3>Global Scoreboard</h3>
<p>With thanks going to some of our team here at Metia London, we created a global scoreboard so you can try to be the best out there! The scoreboard allows you to put in a nickname and your organisation to help with bragging rights &#8211; again, we hope this helps people want to share the game.</p>
<h3>Your High Score</h3>
<p>I used the Isolated storage feature of Silverlight 4 to save your own high score to your PC. This allows you to see your personal best score even if you have left the website and come back another day.</p>
<h3>Built for Windows Phone 7</h3>
<p>We took the opportunity right from the outset to build this game so that it would easily be converted for Windows Phone 7. The resolution is already at 480 x 800, the controls are really simple and could either be implemented through on-screen buttons or using the accelerometer. We hope either a similar version or re-skinned version will be coming to the Windows Phone 7 soon!</p>
<p>Here are a selection of screen shots from the game.</p>
<div id="attachment_924" class="wp-caption alignnone" style="width: 500px"><a href="http://festivegame.cloudapp.net/"><img class="size-full wp-image-924 " title="festive_game_start" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/12/festive_game_start.jpg" alt="Santa starting from the mountain side" width="490" height="809" /></a><p class="wp-caption-text">Santa starting from the mountain side</p></div>
<div id="attachment_920" class="wp-caption alignnone" style="width: 500px"><a href="http://festivegame.cloudapp.net/"><img class="size-full wp-image-920 " title="festive_game_challenge" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/12/festive_game_challenge.jpg" alt="Challenge a friend" width="490" height="809" /></a><p class="wp-caption-text">Note challenge a friend score in top left</p></div>
<div id="attachment_921" class="wp-caption alignnone" style="width: 500px"><a href="http://festivegame.cloudapp.net/"><img class="size-full wp-image-921 " title="festive_game_rocket" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/12/festive_game_rocket.jpg" alt="" width="490" height="809" /></a><p class="wp-caption-text">Collect falling presents to gain a speed bonus</p></div>
<div id="attachment_919" class="wp-caption alignnone" style="width: 500px"><a href="http://festivegame.cloudapp.net/"><img class="size-full wp-image-919 " title="festive_game_balloon" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/12/festive_game_balloon.jpg" alt="" width="490" height="809" /></a><p class="wp-caption-text">Keep climbing higher and higher and pass other flying objects</p></div>
<div id="attachment_923" class="wp-caption alignnone" style="width: 500px"><a href="http://festivegame.cloudapp.net/"><img class="size-full wp-image-923 " title="festive_game_space" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/12/festive_game_space.jpg" alt="" width="490" height="809" /></a><p class="wp-caption-text">Watch out for Santa&#39;s run-a-way sleigh in case any presents fall from it</p></div>
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		<title>Silverlight Pivot experiement using the American Presidents</title>
		<link>http://www.silverlightbuzz.com/2010/11/26/silverlight-pivot-experiement-using-the-american-presidents/</link>
		<comments>http://www.silverlightbuzz.com/2010/11/26/silverlight-pivot-experiement-using-the-american-presidents/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 15:58:39 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Deep Zoom]]></category>
		<category><![CDATA[Pivot]]></category>
		<category><![CDATA[Silverlight Effects]]></category>
		<category><![CDATA[Drag]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Projection]]></category>
		<category><![CDATA[Silverlight 4]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=891</guid>
		<description><![CDATA[I recently looked into the Microsoft Labs Pivot tool which now allows you to place Pivot experiences within Silverlight projects....]]></description>
			<content:encoded><![CDATA[<p>I recently looked into the Microsoft Labs Pivot tool which now allows you to place Pivot experiences within Silverlight projects. To learn this new technology I needed a source of data with correlating imagery to use as a test subject. Seeing as I used the &#8220;American Presidents&#8221; as one of my test subjects for a <a title="Last years Deep Zoom experiement" href="http://www.silverlightbuzz.com/2009/08/03/obama-to-jfk-deep-zoom/" target="_self">DeepZoom experiment over a year ago</a>, I thought to myself, why not use them again.</p>
<p>First off I scrapped and grabbed as much data on all the 44 Presidents that I could find. This included everything from their birthdays, religion, salaries to how they died and more. Pivot takes all this data after it has been neatly constructed in an XML file and outputs it as a visual interface. This interface allows you to cross reference the data to compare your subjects in a visually attractive manor.</p>
<p>I decided to wrap up both last years DeepZoom and this years Pivot experiment into one experience and host it on it&#8217;s own space at <a title="Know my Presidents" href="http://www.knowmypresidents.com" target="_blank">http://www.knowmypresidents.com</a>.</p>
<p>The experience looks like this&#8230;</p>
<p><a href="http://www.knowmypresidents.com/"><img class="size-full wp-image-892" title="KnowMyPresidents Home Page" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/11/KnowMyPresidents1-e1290783940993.jpg" alt="Pivot and DeepZoom experience" width="580" height="354" /></a></p>
<p>First choose which experience to view, you can flick between them at any point later on.</p>
<p><a href="http://www.knowmypresidents.com/"><img class="alignnone size-full wp-image-893" title="View all Presidents in Pivot mode" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/11/KnowMyPresidents2-e1290783929965.jpg" alt="" width="580" height="328" /></a></p>
<p>In the Pivot experiment you will see all 44 Presidents, you can zoom in and out of each President using the mouse wheel or the controls at the top right.</p>
<p><a href="http://www.knowmypresidents.com/"><img class="alignnone size-full wp-image-894" title="View Presidents by data in bar graphs" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/11/KnowMyPresidents3-e1290783918236.jpg" alt="" width="580" height="310" /></a></p>
<p>On the left are the options to filter and cross reference information. Selecting different data will automatically update the Presidents shown. You can also flick between grid view and bar graph views at the top right of the screen.</p>
<p><a href="http://www.knowmypresidents.com/"><img class="alignnone size-full wp-image-895" title="View individual Presidents and their details" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/11/KnowMyPresidents4-e1290783905700.jpg" alt="" width="580" height="310" /></a></p>
<p>Zoom into each president by clicking on them, doing this will bring up lots of information on the right hand side. You can drag left, right, up and down to view other presidents, the information on the right will change as you drag around.</p>
<p><a href="http://www.knowmypresidents.com/"><img class="alignnone size-full wp-image-896" title="View the DeepZoom experience" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/11/KnowMyPresidents5-e1290783891935.jpg" alt="" width="580" height="310" /></a></p>
<p>Switch between the Pivot and the DeepZoom examples by pressing the toggle button in the top left of the screen.</p>
<p><a href="http://www.knowmypresidents.com/"><img class="alignnone size-full wp-image-897" title="Zoom from Barack Obama into George Bush" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/11/KnowMyPresidents6-e1290783881510.jpg" alt="" width="580" height="310" /></a></p>
<p>Zoom using the mouse wheel, clicking or using the navigation above. Each President has a picture frame near them that contains the image of the next President.</p>
<p><a href="http://www.knowmypresidents.com/"><img class="alignnone size-full wp-image-898" title="Zoom from George Bush into Bill Clinton" src="http://www.silverlightbuzz.com/wp-content/uploads/2010/11/KnowMyPresidents7-e1290783870746.jpg" alt="" width="580" height="310" /></a></p>
<p>Keep zooming all the way down from Barack Obama to JFK.</p>
<p>You can read more about the Pivot control at <a title="Pivot" href="http://www.microsoft.com/silverlight/pivotviewer/" target="_blank">http://www.microsoft.com/silverlight/pivotviewer/</a></p>
<p>You can read more about the DeepZoom control at <a title="Deep Zoom" href="http://www.microsoft.com/silverlight/deep-zoom/" target="_blank">http://www.microsoft.com/silverlight/deep-zoom/</a></p>
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		<title>Metia build Festival Photosynths for Dell</title>
		<link>http://www.silverlightbuzz.com/2010/06/23/metia-build-festival-photosynths-for-dell/</link>
		<comments>http://www.silverlightbuzz.com/2010/06/23/metia-build-festival-photosynths-for-dell/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 08:57:16 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Photosynth]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Silverlight 4]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=885</guid>
		<description><![CDATA[We, at Metia, were commissioned to build an interactive map of photosynths by Dell to help promote the Beach Break...]]></description>
			<content:encoded><![CDATA[<p>We, at Metia, were commissioned to build an <a href="http://www.beachbreaklive.com/dell/194">interactive map of photosynths</a> by <a href="http://www.dell.co.uk/">Dell</a> to help promote the <a href="http://www.beachbreaklive.com/index.php">Beach Break Live Festival</a>. This was our first <strong><a href="http://www.silverlight.net/">Silverlight 4</a></strong> experience and the first time we have used <a href="http://photosynth.net/default.aspx">Photosynth </a>in a project.<br />
<a href="http://www.beachbreaklive.com/dell/194"><img class="alignnone" title="Photosynths at Beach Break Live Festival" src="http://www.silverlightbuzz.com/images/bbl/bbl1.jpg" alt="" width="580" height="371" /></a><br />
I unfortunately had to spend 3 days in glorious sunshine snapping pictures of various locations at the festival in Wales. The photosynths allow you to explore 360 degree views.<br />
<a href="http://www.beachbreaklive.com/dell/194"><img class="alignnone" title="Vampire Weekend at the Beach Break Live Festival" src="http://www.silverlightbuzz.com/images/bbl/bbl2.jpg" alt="" width="580" height="262" /></a><br />
The photosynths do a great job of not only capturing events and performing acts but also the people at the event.<br />
<a href="http://www.beachbreaklive.com/dell/194"><img class="alignnone" title="On the beach at the Beach Break Live Festival" src="http://www.silverlightbuzz.com/images/bbl/bbl3.jpg" alt="" width="580" height="262" /></a><br />
Dell were the main sponsors of the Festival and had their own tent acting as a free internet cafe.<br />
<a href="http://www.beachbreaklive.com/dell/194"><img class="alignnone" title="The Dell tent at the Beach Break Live Festival" src="http://www.silverlightbuzz.com/images/bbl/bbl4.jpg" alt="" width="580" height="262" /></a></p>
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		<title>A new way to create Photosynths using Microsoft ICE</title>
		<link>http://www.silverlightbuzz.com/2010/05/24/a-new-way-to-create-photosynths-using-microsoft-ice/</link>
		<comments>http://www.silverlightbuzz.com/2010/05/24/a-new-way-to-create-photosynths-using-microsoft-ice/#comments</comments>
		<pubDate>Mon, 24 May 2010 09:59:14 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Photosynth]]></category>
		<category><![CDATA[Silverlight Effects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Deep Zoom]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Direction]]></category>
		<category><![CDATA[Drag]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Export]]></category>
		<category><![CDATA[Microsoft ICE]]></category>
		<category><![CDATA[Projection]]></category>
		<category><![CDATA[Rotation]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=882</guid>
		<description><![CDATA[Please upgrade your browser This Photosynth was created from 42 photographs taken with a Cannon EOS 1000D. The images were...]]></description>
			<content:encoded><![CDATA[<div class="iframe-wrapper">
  <iframe src="http://photosynth.net/embed.aspx?cid=b39ef869-f924-4106-b3ca-1880db41c82b&amp;delayLoad=true&amp;slideShowPlaying=false" frameborder="0" style="height:400px;width:580px;">Please upgrade your browser</iframe>
</div>
<p>This <a href="http://photosynth.net/">Photosynth</a> was created from 42 photographs taken with a <a href="http://www.canon.co.uk/For_Home/Product_Finder/Cameras/Digital_SLR/EOS_1000D/">Cannon EOS 1000D</a>. The images were then run through an application called <a href="http://research.microsoft.com/en-us/um/redmond/groups/ivm/ice/">Microsoft Image Composite Editor (MS ICE)</a>. ICE automatically stitches the images together to create a panoramic view. I then used the built in Photosynth export tool to publish my panoramic view to the Photosynth player.</p>
<h2>Step by step</h2>
<p>First of all make sure you have the required software, you will need to install the following:</p>
<p><a href="http://photosynth.net/create.aspx">Install Microsoft Photosynth</a><br />
<a href="http://research.microsoft.com/en-us/um/redmond/groups/ivm/ice/">Install Microsoft Image Composite Editor</a></p>
<p>Next you need to take you photographs, you don&#8217;t need a fancy camera to do this part. I find the best results come from standing in a single position and taking a series of shots by turning around and looking up and down, this means you will keep a single line of perspective. Make sure all of your photos overlap a little so that they can be stitched together.</p>
<p>Once you have your collection of images, download them onto your computer. Now open up Microsoft ICE, once open, the top half of the application should have a large grey area asking you to add your images.<br />
<img class="alignnone" title="Open up the Microsoft Image Composite Editor" src="http://www.silverlightbuzz.com/images/TrafalgarSqr/MSICE1.jpg" alt="" width="580" height="392" /></p>
<p>Now open up your folder of images. I had a total of 42 image to get the full 360 degree panoramic view, it involved taking pictures looking up and down as well as all around me.<br />
<img class="alignnone" title="Locate your images" src="http://www.silverlightbuzz.com/images/TrafalgarSqr/MSICE2.jpg" alt="" width="580" height="505" /></p>
<p>Now simply select all your images and drag them into to large grey area of the Microsoft ICE application. The process may take a view minutes to complete before you can see the stitched result. Once complete you will see a single image composite created from your individual photographs.<br />
<img class="alignnone" title="View the composite image from your individual photgraphs" src="http://www.silverlightbuzz.com/images/TrafalgarSqr/MSICE3.jpg" alt="" width="580" height="392" /></p>
<p>At this point you may want to go back out and shoot more photos, sometimes you can add too many which will confuse the editor. Once you are happy with the result, Microsoft ICE will allow you export your composite in a number of formats, to output your creation to the Photosynth player simply click the large button on the right of the editor titled &#8216;Publish to Photosynth&#8230;&#8217;. This will now upload your composite image to the Photosynth servers, you will be asked to enter a few details like the title of your creation and some tags to help be found by other users.</p>
<p>Finally you can embed or share your Photosynth by clicking the relevant buttons below the player.</p>
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		<title>ShootHill launch massive Silverlight Deepzoom art for Fauna &amp; Flora International</title>
		<link>http://www.silverlightbuzz.com/2010/05/14/shoothill-launch-massive-silverlight-deepzoom-art-for-fauna-flora-international/</link>
		<comments>http://www.silverlightbuzz.com/2010/05/14/shoothill-launch-massive-silverlight-deepzoom-art-for-fauna-flora-international/#comments</comments>
		<pubDate>Fri, 14 May 2010 21:06:58 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Deep Zoom]]></category>
		<category><![CDATA[Silverlight News]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Silverlight 3]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=875</guid>
		<description><![CDATA[ShootHill have created a Deepzoom composition comprised from hundreds of photos of the many threatened habitats and species around the...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.shoothill.com/clients/ffi/msnwrapper.aspx"><img alt="" src="http://www.silverlightbuzz.com/images/FFI/FaunaFloraInt1.jpg" title="Fauna &#038; Flora International Deepzoom mozaic" class="alignnone" width="490" height="459" /></a><br />
<a href="http://www.shoothill.com">ShootHill</a> have created a <a href="http://www.seadragon.com/developer/silverlight/">Deepzoom</a> composition comprised from hundreds of photos of the many threatened habitats and species around the world that <a href="http://www.fauna-flora.org/">FFI</a> is working to protect.<br />
<a href="http://www.shoothill.com/clients/ffi/msnwrapper.aspx"><img alt="" src="http://www.silverlightbuzz.com/images/FFI/FaunaFloraInt2.jpg" title="Fauna &#038; Flora International Deepzoom mozaic" class="alignnone" width="490" height="459" /></a><br />
Use the mouse to zoom in to the Tiger and see how the image is actually a mosaic of hundreds of images.<br />
<a href="http://www.shoothill.com/clients/ffi/msnwrapper.aspx"><img alt="" src="http://www.silverlightbuzz.com/images/FFI/FaunaFloraInt3.jpg" title="Fauna &#038; Flora International Deepzoom mozaic" class="alignnone" width="490" height="459" /></a><br />
View the experience at MSN: <a href="http://www.shoothill.com/clients/ffi/msnwrapper.aspx">http://www.shoothill.com/clients/ffi/msnwrapper.aspx</a></p>
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		<title>Metia launch FourSquare and Bing maps mash up &#8211; called Near.me</title>
		<link>http://www.silverlightbuzz.com/2010/03/25/metia-launch-foursquare-and-bing-maps-mash-up-called-near-me/</link>
		<comments>http://www.silverlightbuzz.com/2010/03/25/metia-launch-foursquare-and-bing-maps-mash-up-called-near-me/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 17:28:15 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Deep Zoom]]></category>
		<category><![CDATA[Silverlight News]]></category>
		<category><![CDATA[Bing maps]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[geo-location]]></category>
		<category><![CDATA[Silverlight 3]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=872</guid>
		<description><![CDATA[Calling all FourSquare users out there!! Metia launched a beta mash up today using FourSquare and Bing maps! The tool,...]]></description>
			<content:encoded><![CDATA[<p>Calling all <a href="http://foursquare.com">FourSquare</a> users out there!!</p>
<p><a href="http://www.metia.com">Metia</a> launched a beta mash up today using <a href="http://foursquare.com">FourSquare</a> and <a href="http://www.bing.com/maps">Bing maps</a>! The tool, called <a href="http://www.metia.com/nearme">Near.me</a>, allows you to track where you and your friends have checked in visually using Bing maps.</p>
<p><img alt="" src="http://www.silverlightbuzz.com/images/nearme.jpg" title="Metia launch Near.me beta" class="alignnone" width="580" height="401" /></p>
<p>The app is completely free to use, so go check it out at <a href="http://www.metia.com/nearme">www.metia.com/nearme</a></p>
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		<title>Photosynth of Mix10 balcony lounge on the 64th floor</title>
		<link>http://www.silverlightbuzz.com/2010/03/15/photosynth-of-the-mix10-lounge-on-the-64th-floor/</link>
		<comments>http://www.silverlightbuzz.com/2010/03/15/photosynth-of-the-mix10-lounge-on-the-64th-floor/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 05:48:52 +0000</pubDate>
		<dc:creator>Gavin Wignall</dc:creator>
				<category><![CDATA[All Silverlight Examples]]></category>
		<category><![CDATA[Photosynth]]></category>
		<category><![CDATA[Silverlight News]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Mix10]]></category>
		<category><![CDATA[Silverlight 3]]></category>

		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=866</guid>
		<description><![CDATA[Please upgrade your browser This is the view from the Mix10 lounge on the 64th floor of the Mandalay hotel...]]></description>
			<content:encoded><![CDATA[<div class="iframe-wrapper">
  <iframe src="http://photosynth.net/embed.aspx?cid=69c8ffe8-4bed-4abd-9165-b86454605508&#038;delayLoad=true&#038;slideShowPlaying=false" frameborder="0" style="height:400px;width:580px;">Please upgrade your browser</iframe>
</div> This is the view from the Mix10 lounge on the 64th floor of the Mandalay hotel in Las Vegas!</p>
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