<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-4137377910854775438</atom:id><lastBuildDate>Sat, 14 Sep 2024 15:50:08 +0000</lastBuildDate><title>Selling Games</title><description>Everything to do with selling games and all the best link resources. Can you be a tycoon? Free hints worth reading for players, developers and other folks who want to know how to sell games online. A warning for you first: I&#39;m not a native english speaker. Some articles could really use editing!</description><link>http://selling-games.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-3640527457784610619</guid><pubDate>Sat, 11 Apr 2009 16:33:00 +0000</pubDate><atom:updated>2009-04-15T13:52:36.870-07:00</atom:updated><title>Links for games selling</title><atom:summary type="text">Let&#39;s start with links for games about running a lemonade business. Lemonade tycoon is a game where people play a character who runs a little lemonade stand. They try to make income juggling prices, rent, and hawk lemonade to wandering people. Here&#39;s a little game SEO advice about links some of you might find helpful. When I search for &quot;selling games&quot; in google, the top site is currently the </atom:summary><link>http://selling-games.blogspot.com/2009/04/links-for-games-selling.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-4346762354795530028</guid><pubDate>Sat, 04 Apr 2009 04:15:00 +0000</pubDate><atom:updated>2009-04-03T21:35:14.155-07:00</atom:updated><title>Results from selling RPG games</title><atom:summary type="text">Jeff Vogel is the main guy behind Spiderweb Software. They&#39;ve been selling RPG games for longer than most people have been using the internet, starting with Exile series. Avernum (Exile remakes) are currently their most popular titles. Jeff Vogel released some sales stats of one of his recent RPG games, Geneforge 4. These articles also happened to get popular on sites like slashdot.The RPGs in </atom:summary><link>http://selling-games.blogspot.com/2009/04/results-from-selling-rpg-games.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-7198762941165242905</guid><pubDate>Wed, 01 Apr 2009 04:14:00 +0000</pubDate><atom:updated>2009-04-01T12:53:33.205-07:00</atom:updated><title>Thinking of charging for your own games?</title><atom:summary type="text">Think what you&#39;ve got what it takes to sell your own games? This is the perfect opportunity for you to get your feet wet in the industry. Caspian Prince of Puppy Games is letting everyone affiliate sell his games for 100% commissions (he gets nothing) for the entire month of april. Or as he calls it, &quot;free money!&quot;Offer is for selling these three games:Droid AssaultTitan AttacksUltratronThese are </atom:summary><link>http://selling-games.blogspot.com/2009/03/thinking-of-charging-for-your-own-games.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-2173028904410147504</guid><pubDate>Tue, 31 Mar 2009 02:14:00 +0000</pubDate><atom:updated>2009-04-07T10:01:21.007-07:00</atom:updated><title>Sell Xbox Games</title><atom:summary type="text">Microsoft&#39;s Xbox Community Games, a service for the Xbox 360 that allowed game developers to sell XNA games on the Xbox 360 live system, has finally released some sales statistics to developers. How much money can you make selling xbox games if you aren&#39;t on the livearcade?Most of the developers I&#39;ve seen had disappointing stats, however there were a few that stood out worth mentioning. Microsoft</atom:summary><link>http://selling-games.blogspot.com/2009/03/selling-xbox-games.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-8519948302348245436</guid><pubDate>Wed, 25 Mar 2009 07:20:00 +0000</pubDate><atom:updated>2009-04-01T12:05:46.632-07:00</atom:updated><title>101 guide to sell casual games</title><atom:summary type="text">Most people will tell you simply to join a game selling program like Reflexive Amazon&#39;s GameCenter Solution and put up their affiliate links. Or maybe you&#39;ll be told to do the same with Plimus, BMTMicro or other payment providers. There&#39;s plenty with casual game affiliate programs.They&#39;ll tell you to throw up some screenshots, a description, and two links - &quot;download demo&quot; and &quot;buy game&quot;. Sure, </atom:summary><link>http://selling-games.blogspot.com/2009/03/101-guide-to-sell-casual-games.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-4309758312723179629</guid><pubDate>Mon, 23 Mar 2009 18:41:00 +0000</pubDate><atom:updated>2009-04-14T19:50:30.377-07:00</atom:updated><title>Walkthroughs that Sell</title><atom:summary type="text">Lately I&#39;ve been experimenting with some different forms of affiliate sales pages. Do game walkthrough pages sell games to people looking for help with them? I wouldn&#39;t have thought so. Turns out I was wrong.Friends &amp; I created a few minisites for basic game information, and these were intended to sell similar games to the readers that find them using google. However we came into an interesting </atom:summary><link>http://selling-games.blogspot.com/2009/03/walkthroughs-that-sell.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-6546507939539569287</guid><pubDate>Sun, 01 Mar 2009 01:16:00 +0000</pubDate><atom:updated>2009-04-01T10:47:37.370-07:00</atom:updated><title>February affiliate sales</title><atom:summary type="text">I&#39;ll be giving away my sales statistics in blog posts here, and I&#39;m not trying to sell you anything with them either. These updates are just a little glimmer of hope you can look on if you&#39;re trying to sell games as an affiliate without much luck.Here&#39;s how I did selling games online as an affiliate during the month of February 2009. I haven&#39;t been doing this for long, and most importantly, I </atom:summary><link>http://selling-games.blogspot.com/2009/03/february-affiliate-sales.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-2880458494914699532</guid><pubDate>Mon, 02 Feb 2009 07:13:00 +0000</pubDate><atom:updated>2009-04-01T12:57:28.924-07:00</atom:updated><title>How not to sell games</title><atom:summary type="text">Today&#39;s post is inspired by the fabulous people on yoyogames&#39; Game Maker Community boards. More specifically, the &quot;Distributing Games&quot; subforum. It&#39;s description is this - Discussion of specific distribution issues related to your freeware, shareware, or commercial GM products&quot;. It&#39;s mostly used by people wanting to sell their own games.However, there&#39;s also plenty of advice folks give that&#39;s </atom:summary><link>http://selling-games.blogspot.com/2009/02/how-not-to-sell-games.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-3579430946745608696</guid><pubDate>Wed, 07 Jan 2009 06:54:00 +0000</pubDate><atom:updated>2009-04-17T01:32:26.545-07:00</atom:updated><title>Free game marketing advice</title><atom:summary type="text">Here&#39;s a little bit of video game marketing advice for those of you who develop your own instead of just affiliate selling them. I&#39;ll probably get some flack for this because it&#39;s not always true, but if you&#39;re just selling a small title without a fanbase or underserved niche, this videogame marketing advice might as well be.The press can be worthless for game marketing &amp; promoting them. Unless </atom:summary><link>http://selling-games.blogspot.com/2009/02/free-game-marketing-advice.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4137377910854775438.post-2683262639707299223</guid><pubDate>Mon, 05 Jan 2009 04:53:00 +0000</pubDate><atom:updated>2009-04-07T11:17:05.279-07:00</atom:updated><title>Privacy Policy</title><atom:summary type="text">The privacy of our visitors to Selling Games is important to us. At Selling Games, we recognize that privacy of your personal information is important. Here is information on what types of personal information we recieve and collect when you use and visit Selling Games, and how we safeguard your information. We never sell your personal information to third parties.Log FilesAs with most other </atom:summary><link>http://selling-games.blogspot.com/2009/02/privacy-policy.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item></channel></rss>