PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Thu, 21 Jun 2018 16:36:30 +0100 en-GB hourly 1 https://wordpress.org/?v=4.9.6 Korean mythology meets bullet hell in the gorgeous Shikhondo – Soul Eater, out on PS4 this summer http://feedproxy.google.com/~r/SCEEBlog/~3/qBcCuBr3FNQ/ https://blog.eu.playstation.com/2018/06/21/korean-mythology-meets-bullet-hell-in-the-utterly-gorgeous-shikhondo-soul-eater-out-on-ps4-this-summer/#comments Thu, 21 Jun 2018 15:15:13 +0000 http://blog.eu.playstation.com/?p=274611 Hello, PlayStation players! My name is Youngjin Ko, a game designer and programmer at Korean developer DeerFarm. I’m excited to say our bullet-hell shoot ’em up, Shikhondo – Soul Eater, is coming to PlayStation 4 this summer! For a long time, it has been a big wish to have my name featured in the credits […]

The post Korean mythology meets bullet hell in the gorgeous Shikhondo – Soul Eater, out on PS4 this summer appeared first on PlayStation.Blog.Europe.

]]>
Hello, PlayStation players! My name is Youngjin Ko, a game designer and programmer at Korean developer DeerFarm. I’m excited to say our bullet-hell shoot ’em up, Shikhondo – Soul Eater, is coming to PlayStation 4 this summer!

For a long time, it has been a big wish to have my name featured in the credits of a console game. Now, with the release of Shikhondo on PS4, I am very happy that my dream has finally come true!

TITLE

I remember the first game I ever played. It was at an arcade and I was about five or six years old. The game was a side-scrolling shooter and it used Journey to the West (Hsi Yu Chi), a famous 16th-century Chinese novel, as a central motif. It was only recently that I learned that the name of the game was Chuka Taisen. Shikhondo and Chaku Taisen share a common theme – they are both shooting games based on Asian mythology. Because of this, I think Chuka Taisen inspired me to make a shooting game.

Like many players of shooting games around the world, I’m a fan of Touhou Project – Japan’s famous bullet-hell shoot ’em up series, which has been running for over 20 years. The first project of our team at DeerFarm was creating a doujin (fan-made/self-published) game of the Touhou Project.

Touhou’s creator, ZUN, gave fans permission to make these types of derivative titles, so there are many examples of them. In fact, many of these fan games have been released directly to PlayStation 4 thanks to a collaboration between ZUN and Sony Japan called Play, Doujin!

TITLE

Shikhondo is a reinterpretation of our very first project, a doujin game of Touhou Project called Tales of Other Eastern Yokai (東方外妖傳), but with the ‘colour’ of our team. Shikhondo is one of the many games influenced by the Touhou Project, it is our fifth game, but the first that really shows the team’s own creativity. The gameplay, the Asian background, the boss characters inspired by Korean myths – that is all our originality!

Korean mythology is very interesting and provides a wealth of ideas to work with. For example, the stage 2 boss of Shikhondo is Chang-kwi (倀鬼), a yokai (demon) from Korean folklore with a very interesting story. According to legend, anyone who is killed by a tiger becomes attached to a tiger’s armpit, cheekbones and chin, and becomes a yokai. The yokai is only released if they can entice other unfortunate souls into the path of the tiger, so they too become its victims.

In Shikhondo, Chang-kwi is designed as a woman who hangs upside down from the tiger’s jaw. Here you can see what Chang-kwi looks like in the game:

TITLE

There are six game modes in Shikhondo, including Arcade, Boss Rush, Hardcore, and a new 2-player local co-op mode added for the PS4 version. I think the most special mode, though, is Customisation, which lets you change various settings of the game. For example, you can choose how Soul Collect – the game’s attack/scoring system – is activated, either by grazing (flying close to) enemy bullets or by shooting enemies. I hope you enjoy all the various combinations on offer!

Thank you for reading, I hope you have fun playing Shikhondo – Soul Eater, and I look forward to seeing your high scores posted on the leaderboards!

TITLE

The post Korean mythology meets bullet hell in the gorgeous Shikhondo – Soul Eater, out on PS4 this summer appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/21/korean-mythology-meets-bullet-hell-in-the-utterly-gorgeous-shikhondo-soul-eater-out-on-ps4-this-summer/feed/ 1 https://blog.eu.playstation.com/files/avatars/avatar_5960339.jpg https://blog.eu.playstation.com/files/2018/06/ShikhonoFI-704x352.jpg 0 1 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/21/korean-mythology-meets-bullet-hell-in-the-utterly-gorgeous-shikhondo-soul-eater-out-on-ps4-this-summer/
Prepare for online kitchens and crazier chefs in Overcooked! 2, out 7th August on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/STn33O_1k3w/ Thu, 21 Jun 2018 14:30:17 +0000 http://blog.eu.playstation.com/?p=274607 In the first Overcooked! Chefs gathered around the couch to save the Onion Kingdom from the threat of the Ever-Peckish. Now a new threat has arisen and it’s time to return to the Onion Kingdom. However, some things have changed since you were last there, so here’s five reasons to return to the Onion Kingdom […]

The post Prepare for online kitchens and crazier chefs in Overcooked! 2, out 7th August on PS4 appeared first on PlayStation.Blog.Europe.

]]>
In the first Overcooked! Chefs gathered around the couch to save the Onion Kingdom from the threat of the Ever-Peckish. Now a new threat has arisen and it’s time to return to the Onion Kingdom. However, some things have changed since you were last there, so here’s five reasons to return to the Onion Kingdom for Overcooked! 2.

TITLE TITLETITLE

 

1. An online onion kingdom

The top fan requested feature from the first game is here; chefs around the world can now unite for some chaotic cooking. Seasoned professionals and new chefs can gather round a TV for couch co-op or jump online to assemble their teams.

2. Crazy kitchens

These are by far the most devious kitchens yet devised. There are travellators that will speed you round the kitchens, gusts of wind that will blow you away, and portals you can use to teleport around the kitchen. You’ll have to learn new mechanics such as throwing to overcome the challenge of levels that dynamically change as you cook.

 

3. Tasty recipes

We’ve expanded the menu to include delectable dishes from all over the globe including sushi, dim sum, pancakes, pizzas and burgers. And with the new menu comes new cooking tools you’ll have to master such steamers, blenders and mixers.

4. Spoilt for choice

The heroes of the Onion Kingdom have returned and are joined by a courageous culinary company of chefs. First game favourites such as the Racoon chef return alongside Octopus chef, Mouse chef, Croc chef and more!

TITLETITLETITLE

5. More Kevin

We heard you loud and clear that you wanted more Kevin so we’ve gone ahead and hidden bonus Kevin kitchens around the map, just look out for Kevin’s symbol…

TITLE

We’re looking forward to jumping online to play Overcooked! 2 with you when it launches on 7th August 2018!

The post Prepare for online kitchens and crazier chefs in Overcooked! 2, out 7th August on PS4 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/files/avatars/avatar_5418589.jpg https://blog.eu.playstation.com/files/2018/06/Overcooked2FI-704x352.jpg 0 0 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/21/prepare-for-online-kitchens-and-crazier-chefs-in-overcooked-2-out-7th-august-on-ps4/
Meet the horrific monsters and high-tech weapons of PS VR sci-fi shooter The Persistence ahead of its 25th July launch http://feedproxy.google.com/~r/SCEEBlog/~3/7VuedKhd4v4/ https://blog.eu.playstation.com/2018/06/20/meet-the-horrific-monsters-and-high-tech-weapons-of-ps-vr-sci-fi-shooter-the-persistence-ahead-of-its-25th-july-launch/#comments Wed, 20 Jun 2018 15:02:07 +0000 http://blog.eu.playstation.com/?p=274557 Hi everyone, Stu Tilley here, the Game Director of The Persistence. We’re really excited to announce that The Persistence is going to be available as a physical release on Blu-ray as well as a digital download. It will be available in stores on 25th July. In case you haven’t heard of the game, The Persistence […]

The post Meet the horrific monsters and high-tech weapons of PS VR sci-fi shooter The Persistence ahead of its 25th July launch appeared first on PlayStation.Blog.Europe.

]]>
Hi everyone, Stu Tilley here, the Game Director of The Persistence. We’re really excited to announce that The Persistence is going to be available as a physical release on Blu-ray as well as a digital download. It will be available in stores on 25th July.

In case you haven’t heard of the game, The Persistence is a procedurally generated sci-fi horror game, exclusively coming to PlayStation VR.

You play as a clone of Zimri Eder, the security officer, and every time you die, you print a new (and potentially improved) clone of yourself. There’s a slim chance you could still escape, and take back your life, if only you can survive the horrors onboard and repair the ship’s devastated systems.

The blind but terrifying Listener

Listener
The mutants are terrifying, and all create very unique gameplay. The Listener’s head is only partially formed, he’s completely blind but super sensitive to noise and movement, but with a fully loaded Sentinel pistol he’s as deadly as they come. Dare you stand still and wait for him to pass with the other horrors that lurk onboard?

The horrifying inevitability of the Bloodhound

Blooudhound
Standing still is something you absolutely can’t do when there is a Bloodhound on your tail. He never stops following you. Even if you run to the other side of the deck and hide in a dark corner he will keep following and eventually find you. There is no escape. The only saving grace is that he ambles so slowly, but if he gets close, your only real option is to run.

The explosive charge of a fireball

fireball
The mysterious fireball will test your nerve and your skill. Shimmering stealthily in the darkness, he bursts in to flames and runs screaming right for you, exploding in a ball of napalm. Running isn’t an option, but a well-timed shield might just save you…

Turn foe to friend with ivy serum

Ivy
But you’re not a sitting duck, and you can fight back with an arsenal of upgradable gear and weapons. My favourite is the ivy serum. Administered at close range, the Ivy Serum will convert even the most fearsome mutant in to your sworn guardian. With a goofy smile on their face, they will fight to the death to protect you!

Pin attackers to walls with the harpoon-firing Valkyrie

Valkyrie
Another option is to visit a Firearms Fabricator and make a Valkyrie, the hyper-powered harpoon gun packs a massive punch. It might only have limited ammo but it has the power to lift mutants off their feet and pin them to walls. So satisfying!

Grav Hook

The post Meet the horrific monsters and high-tech weapons of PS VR sci-fi shooter The Persistence ahead of its 25th July launch appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/20/meet-the-horrific-monsters-and-high-tech-weapons-of-ps-vr-sci-fi-shooter-the-persistence-ahead-of-its-25th-july-launch/feed/ 3 https://blog.eu.playstation.com/files/avatars/avatar_5936365.jpg https://blog.eu.playstation.com/files/2018/06/persistence-feat-704x352.jpg 0 3 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/20/meet-the-horrific-monsters-and-high-tech-weapons-of-ps-vr-sci-fi-shooter-the-persistence-ahead-of-its-25th-july-launch/
Buy revamped puzzle classic Lumines Remastered by 9th July and get 20-song digital soundtrack http://feedproxy.google.com/~r/SCEEBlog/~3/_G4D9IXvTr4/ https://blog.eu.playstation.com/2018/06/20/buy-revamped-puzzle-classic-lumines-remastered-by-9th-july-and-get-20-song-digital-soundtrack/#comments Wed, 20 Jun 2018 14:00:40 +0000 http://blog.eu.playstation.com/?p=274569 Hello again, everyone! It feels like I was just here with another big announcement from our studio, but now that E3 is behind us I’m back to remind you all about Lumines Remastered, our beloved musical puzzler, which will be shinin’ its way onto PS4 starting on 26th June, just in time to kick off […]

The post Buy revamped puzzle classic Lumines Remastered by 9th July and get 20-song digital soundtrack appeared first on PlayStation.Blog.Europe.

]]>
Hello again, everyone! It feels like I was just here with another big announcement from our studio, but now that E3 is behind us I’m back to remind you all about Lumines Remastered, our beloved musical puzzler, which will be shinin’ its way onto PS4 starting on 26th June, just in time to kick off the summer.

And what better way to celebrate than with FREE STUFF! (Well, free for those who buy the game, at least.)

I’m happy to announce today that anyone who purchases Lumines Remastered on PS4 for the first two weeks (from launch through 9th July) will get our Digital Deluxe DLC bundle absolutely free! That’s five Lumines-themed PS4 avatars, a groovy Lumines “Block Droppin’ Beats” PS4 Dynamic Theme, and a whopping 20-song soundtrack sampler, all for free! (After that it’ll be sold separately.)

Wanna see all what you’d be getting? First up, here’s a peek at our Dynamic Theme (courtesy of our friends at Truant Pixel who were also responsible for all of our super-popular Rez Infinite dynamic themes!)

Next up, the soundtrack — a collection of .mp3 audio files you can copy to a USB drive and use wherever and however you like! While we couldn’t fit them all in (every single song from the original game is included in Lumines Remastered, after all!), we did manage to include quite a few favourites:

Lumines Remastered

And of course your five PlayStation Network avatars — these pretty much speak for themselves:

Lumines Remastered

So? Are we making the decision to pick up Lumines Remastered starting on 26th June any easier? I hope so, but let us know what you think in the comments below!

Oh, and one more thing before I go; in case you haven’t heard, a special Trance Vibration feature will also be included in Lumines Remastered!

Lumines Remastered

This is basically a super-rumble mode, not included in the original game, that can have up to three extra controllers shakin’ along to the game and / or the music (you can set it up just how you like in the Options menu). Let us know which skins, play modes and vibration settings you’re looking forward to in the comments, and we hope you’ll check out Lumines Remastered starting next week!

The post Buy revamped puzzle classic Lumines Remastered by 9th July and get 20-song digital soundtrack appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/20/buy-revamped-puzzle-classic-lumines-remastered-by-9th-july-and-get-20-song-digital-soundtrack/feed/ 8 https://blog.eu.playstation.com/files/avatars/avatar_5140135.jpg https://blog.eu.playstation.com/files/2018/06/luminies-feat-704x352.jpg 0sCee15Mizuguchi 8 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/20/buy-revamped-puzzle-classic-lumines-remastered-by-9th-july-and-get-20-song-digital-soundtrack/
Call of Duty: WWII’s third DLC pack United Front detailed ahead of next week’s launch http://feedproxy.google.com/~r/SCEEBlog/~3/mhb40accbyE/ https://blog.eu.playstation.com/2018/06/19/call-of-duty-wwiis-third-dlc-pack-united-front-detailed-ahead-of-next-weeks-launch/#respond Tue, 19 Jun 2018 17:00:48 +0000 http://blog.eu.playstation.com/?p=274403 The Allies have been battered and bruised, but in United Front, the third DLC Pack for Call of Duty: WWII, they begin the dramatic push towards Berlin! Launching first on PlayStation on 26th June, United Front includes three new Multiplayer maps: Market Garden, Monte Cassino, and Stalingrad. United Front also features a new War Mode […]

The post Call of Duty: WWII’s third DLC pack United Front detailed ahead of next week’s launch appeared first on PlayStation.Blog.Europe.

]]>
The Allies have been battered and bruised, but in United Front, the third DLC Pack for Call of Duty: WWII, they begin the dramatic push towards Berlin!

Launching first on PlayStation on 26th June, United Front includes three new Multiplayer maps: Market Garden, Monte Cassino, and Stalingrad.

United Front also features a new War Mode mission: Operation Supercharge, as well as a fresh Nazi Zombies experience, where four new heroes are sent across three distinct locations to transport and defend the final pieces of Emperor Barbarossa’s sword.

We are excited to share an exclusive look at the Market Garden Multiplayer map for PlayStation Blog, as well as the rest of the details about this exciting pack. Sledgehammer Games has been hard at work putting on the finishing touches, and you won’t want to miss out on this Call of Duty: WWII experience.

Call of Duty WWII DLC3: The Tortured Path

Market Garden

The Market Garden in Call of Duty: WWII is set against the backdrop of Operation Market Garden, one of the largest airborne operations in the European Theatre. This is where you will fight off the Axis advances to try and maintain control of an Allied mansion base.

Set in the Netherlands, this map brings intense tight-quarters combat with gunfights waiting around every corner. What was once an opulent mansion is now in war-torn shambles as flames begin to overtake the structure. In the distance, you can see and hear bombs dropping, while all around you is the evidence of the war.

From the Allied fighter plane downed in the river, to the makeshift field hospital in one of the outbuildings, the team at Sledgehammer Games has put extra care and detail in immersing players into an authentic scene from this moment in the War.

Monte Cassino

Join the Italian campaign in Monte Cassino. Nestled below a mountaintop monastery, this war-torn village offers rich verticality with rooftop vantage points and sneaky flank paths along the cliffs.

Stalingrad

Stalingrad, based on the largest confrontation in World War II history, features two main bases located on opposite sides of a war-torn city. Snipers can focus on securing key perches to control the map’s center, while run-and-gunners can sneak through the underground sewers to flank behind enemy lines.

Operation Supercharge

Named after the Second Battle of El Alamein, Field Marshal Montgomery and the Allied Forces pushed the Germans and Italians to retreat from their last significant defensive position in southern Tunisia.

In this all new mission, the Allies airdrop into Tunisia and push into a Nazi-occupied village to capture key supplies, then cripple the enemy by detonating a key transport bridge. They then make the final knock-out blow by capturing entrenched Axis fortifications.

Call of Duty WWII DLC3: Market Garden

Nazi Zombies – The Tortured Path

The Allied forces are crumbling under the relentless advance of the Final Reich. General Rideau decides to take one last, dangerous gambit: to personally lead a small, unmarked caravan across the 2,000 miles of smouldering, infested land that stand between Berlin and the Allied-controlled port of Malaga. From there, he and his crew face a treacherous voyage across icy southern waters and U-boat blockades.

His mission? Transport the remaining pieces of Emperor Barbarossa’s legendary sword to the edge of the world. Uncover the lost forges of ancient Thule. Make the sword whole again… and deliver a final death to the Undying.

Experience the all-new Nazi Zombies gameplay, which transports players across three unique and challenging locations, only in the United Front DLC Pack.

No matter what you are looking forward to the most in Call of Duty: WWII’s United Front, we hope to see you fighting on the frontlines with your fellow community members when the United Front DLC Pack launches first on 26th June on PlayStation 4!

The post Call of Duty: WWII’s third DLC pack United Front detailed ahead of next week’s launch appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/19/call-of-duty-wwiis-third-dlc-pack-united-front-detailed-ahead-of-next-weeks-launch/feed/ 0 https://blog.eu.playstation.com/files/avatars/avatar_5633565.jpg https://blog.eu.playstation.com/files/2018/06/CODDLCFI-704x352.jpg 0 0 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/19/call-of-duty-wwiis-third-dlc-pack-united-front-detailed-ahead-of-next-weeks-launch/
After 5 years of development, eerie first-person puzzler The Spectrum Retreat gets a PS4 release date http://feedproxy.google.com/~r/SCEEBlog/~3/26SoQGG1ovY/ https://blog.eu.playstation.com/2018/06/19/after-5-years-of-development-eerie-first-person-puzzler-the-spectrum-retreat-gets-a-ps4-release-date/#comments Tue, 19 Jun 2018 16:22:25 +0000 http://blog.eu.playstation.com/?p=274477 After five years of development, a YGD BAFTA win and one publishing deal later, I’m proud to announce that my eerie first-person puzzle game The Spectrum Retreat is available to pre-order right now for PlayStation 4 and will launch 11th July! Not only that, if you place a pre-order you’ll also get an exclusive theme […]

The post After 5 years of development, eerie first-person puzzler The Spectrum Retreat gets a PS4 release date appeared first on PlayStation.Blog.Europe.

]]>
After five years of development, a YGD BAFTA win and one publishing deal later, I’m proud to announce that my eerie first-person puzzle game The Spectrum Retreat is available to pre-order right now for PlayStation 4 and will launch 11th July!

Not only that, if you place a pre-order you’ll also get an exclusive theme and PS Plus members will receive a 10% discount.

Manipulate your way to the truth

As well as sharing launch details I’m here today to reveal a brand-new launch trailer and never before seen screenshots, to give you a taste of what to expect from The Spectrum Retreat.

The game is heavily narrative-driven so I can’t give too much away… but the trailer provides insight into the world we’ve created and a much closer look at The Penrose hotel. It’s also the first time you’ll hear from a series of characters who are incredibly interested in the circumstances surrounding your stay. Give the trailer a watch to find out more, and take note of the recurring elements as repetition is a key part of the narrative.

The Spectrum Retreat

Combining art styles to make something new

The trailer also highlights the distinct visual style of The Spectrum Retreat; combining an extravagant art deco hotel with clinical desaturated puzzle environments. As you play the game you’ll move back and forth between these environments with different gameplay styles to match.

Although the hotel is cohesive, each area is visually unique and we worked hard to bring variety to the space in as many ways as possible. The swimming pool is an area I’m especially pleased with, as it consists of more than just a serene environment in which to relax. This area of the hotel takes advantage of natural light, is neutral in hue and much closer to the style of the puzzle rooms. We spent a lot of time at the concept stage developing an identity for each room right from the beginning, as these places aren’t just for show; they’re vital for your progress.

The Spectrum Retreat

Introducing mechanics organically

I’m not a huge fan of super explicit tutorials that force you to stop playing in order to learn. I wanted to avoid this in The Spectrum Retreat, so I chose to focus on a more intuitive style of tutorial design. As the game introduces new mechanics we put them in front of you and let you learn to use them in your own way.

You start the first puzzle with the ability to exchange colours and there are three additional mechanics to utilize as you progress through the world. The game doesn’t slow down when you try something new and these mechanics feel fun, adding new layers to the puzzle gameplay.

The Spectrum Retreat

Enjoy your stay

The Spectrum Retreat has been in development for five years, so I’m really excited to be this close to finally sharing the game with you, with support from my publisher Ripstone. I started developing the prototype of the game when I was 15 years old, with no idea that I’d be able to release a game of this scale so many years later. I’m really proud of the work everyone has put in and the game we have created.

The post After 5 years of development, eerie first-person puzzler The Spectrum Retreat gets a PS4 release date appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/19/after-5-years-of-development-eerie-first-person-puzzler-the-spectrum-retreat-gets-a-ps4-release-date/feed/ 2 https://blog.eu.playstation.com/files/avatars/avatar_5949367.jpg https://blog.eu.playstation.com/files/2018/06/SpectrumRetreatFI-704x352.jpg 0 2 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/19/after-5-years-of-development-eerie-first-person-puzzler-the-spectrum-retreat-gets-a-ps4-release-date/
Introducing PlayStation Hits – acclaimed PS4 games for only €19.99/£15.99 RRP http://feedproxy.google.com/~r/SCEEBlog/~3/ZixBH_3AcmM/ https://blog.eu.playstation.com/2018/06/19/introducing-playstation-hits-acclaimed-ps4-games-for-only-19-99/#comments Tue, 19 Jun 2018 15:13:18 +0000 http://blog.eu.playstation.com/?p=274365 If you’ve missed out on playing some of the most acclaimed PlayStation 4 games of recent years then we have exciting news for you. On 18th July we’re launching the PlayStation Hits range, a selection of some of the best PS4 games available at a great new price. From award-winning epics to family-friendly favourites, PlayStation […]

The post Introducing PlayStation Hits – acclaimed PS4 games for only €19.99/£15.99 RRP appeared first on PlayStation.Blog.Europe.

]]>
If you’ve missed out on playing some of the most acclaimed PlayStation 4 games of recent years then we have exciting news for you. On 18th July we’re launching the PlayStation Hits range, a selection of some of the best PS4 games available at a great new price.

From award-winning epics to family-friendly favourites, PlayStation Hits offers an awesome line-up of titles for just €19.99/£15.99 RRP each. The range is available both digitally through PlayStation Store and physically via select retailers across the region.

TITLE

TITLE

Here’s the list of over 20 games* that will be available on 18th July:

Available in select markets only* is the PlayStation Hits-packed PS4 bundle at amazing value, €349.99 RRP, containing:

TITLE

We’ll continue to add to the PlayStation Hits line-up, so stay tuned for more – and let us know which games you’ll be picking up in the comments below.

*PS Hits game availability may vary between countries. Visit playstation.com/hits for more information.

*PlayStation Hits PS4 bundle is available in: Czech Republic, Slovakia, Hungary, Slovenia, Croatia, Bosnia and Herzegovina, Serbia, Monte Negro, Romania, Bulgaria, Macedonia, Moldova, Albania, Finland, Italy, Spain, Portugal, Greece, Israel, Cyprus, Malta, Germany, Switzerland, and Austria. Check local retailers for availability.

The post Introducing PlayStation Hits – acclaimed PS4 games for only €19.99/£15.99 RRP appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/19/introducing-playstation-hits-acclaimed-ps4-games-for-only-19-99/feed/ 27 https://blog.eu.playstation.com/files/avatars/avatar_4589835.jpg https://blog.eu.playstation.com/files/2018/06/PSHitsFeat-704x352.jpg 0 27 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/19/introducing-playstation-hits-acclaimed-ps4-games-for-only-19-99/
Hidetaka Miyazaki offers more detail on Déraciné, his intriguing new PS VR adventure http://feedproxy.google.com/~r/SCEEBlog/~3/YcNLMWF5520/ https://blog.eu.playstation.com/2018/06/19/hidetaka-miyazaki-offers-more-detail-on-dracin-his-intriguing-new-ps-vr-adventure/#comments Tue, 19 Jun 2018 14:37:53 +0000 http://blog.eu.playstation.com/?p=274057 Tucked away towards the end of this week’s PlayStation E3 Showcase broadcast was the surprise announcement that Bloodborne and Dark Souls creator Hidetaka Miyazaki is working on Déraciné, a new adventure game for PlayStation VR. Set in a boarding school, you play as an ‘unseen faerie’ who explores the building while it’s frozen in time, […]

The post Hidetaka Miyazaki offers more detail on Déraciné, his intriguing new PS VR adventure appeared first on PlayStation.Blog.Europe.

]]>
Tucked away towards the end of this week’s PlayStation E3 Showcase broadcast was the surprise announcement that Bloodborne and Dark Souls creator Hidetaka Miyazaki is working on Déraciné, a new adventure game for PlayStation VR.

Set in a boarding school, you play as an ‘unseen faerie’ who explores the building while it’s frozen in time, slowly uncovering its mysteries.

Peaceful, calm and low-key, it seems an unlikely departure for a studio that has made its name creating brutal, hard-hitting action games. So, in search of answers – and never one to turn down an invitation to chat with one of the great game creators of the past decade – I caught up with Miyazaki backstage at E3 to learn more about this mysterious new project.

Here’s what I found out.

TITLE

There are 4 reasons why Miyazaki wanted to make Déraciné

  1. The studio wanted to try its hand at VR: “Firstly, as a developer, we knew that we needed to be up to speed with what was going on in the VR space,” Miyazaki explains. “We were trying to find an opportunity to work on a project that would bring is into the fold.”
  2. Miyazaki wanted to revisit FromSoftware’s past: “As we were starting to wrap up Bloodborne and Dark Souls III we were obviously looking at what might come next, but at the same time we were looking at what we’d done in the past,” he says.

    “We actually released a lot of adventure games prior to our more recent reputation for action titles. For example, we released one called Echo Night. We didn’t want to just bring that back, but at the same time we knew that we had heritage in adventure games.”So that gave us the opportunity to start having an internal conversation about what we could do within that genre, while at the same time looking at VR – and the two ideas meshed well.”

  3. It was time to try something different: “In recent years most of our games have been made by very large production teams,” explains Miyazaki.

    “We wanted to challenge ourselves to do something new, but on a much smaller scale so that we could be freer to look at fresh ideas that didn’t require a huge commitment, while also being interesting enough to keep our team’s imagination flowing.”

  4. It was time to make something strange: “Maybe not all our newer fans will know this but once upon a time we used to put out very strange, quirky and unique games. That’s very attractive to me as a developer – I don’t want to keep on putting out the same kind of games all the time.

    “I think occasional surprises are enticing to our fans. This is exactly that. It’s unexpected and doesn’t follow on from any of our recent titles – hopefully it appeals to our audience by being something new and fresh. It felt like the right time to do that.”

TITLE

What does Déraciné have in common with Dark Souls and Bloodborne?

Despite how different it is on paper from Bloodborne and the Souls series, after playing Déraciné for about 20 minutes, I was in little doubt as to who created it. From an aesthetic point of view at least, it has Miyazaki’s fingerprints all over it.

“It’s flattering that you were able to get that sense so quickly!” replies Miyazaki before pointing out a few themes he seems as common to all his work:

  1. Storytelling: “The way that we tell the story – the fragmented storytelling approach we take.”
  2. Serenity: “The other thing is the quiet calmness that might evoke a certain mood that is unique to FromSoftware games.”
  3. Beauty: “There is also a sense of beauty that I think is common throughout our games, even though the way that beauty is expressed can be very different.”
  4. Mystery: “There is maybe a sense of mystery that is quite unique but maybe executed in a similar way to other of our games.”

TITLE

Why Miyazaki favours “fragmented” storytelling

As anyone who has played Bloodborne or the Dark Souls game will know, FromSoftware delights in leaving a series of breadcrumbs for the player to follow should they wish to decode the story at these games’ core.

It can be frustratingly oblique at times, but also helps give Miyazaki’s games their unique, cultish appeal, fuelling conversation and fan-theorising long after you’ve put the controller down.

As confirmed above, the snatches of story I uncover during my brief time with Déraciné, make it clear that it’s a game very much cut from the same cloth.

“It’s an absolute true fact that this is the methodology that I take in telling stories in our games,” says Miyazaki when asked why this is how he chooses to tell his stories. “It’s an approach that I really like.”

“I believe it’s rooted in my own life experience,” he continues.

“When I was a kid I was reading books that were probably intended for an older age group. They were books that were very hard for me to understand.

“If I read the book straight-up I probably didn’t understand some of the words or concepts and the meanings. But the work that I had to do – like leaving some of the story up to my imagination, or going back to read things again later when I had greater understanding – that’s a process that has had a big influence on what I do today.

“I feel like you can have ‘easy’ books that you can read all the time but once in a while I feel like you should feed yourself something a bit more challenging,that gives you a sense of enjoyment and fun when you are finally able to understand it.

“That’s the approach I like to take – to ensure there is that sense of happiness in understanding what is being told.”

TITLE

Goodbye H P Lovecraft, hello 19th-century Scottish poet Fiona McLeod

Bloodborne famously dripped with the dark, gothic trappings of celebrated horror and fantasy author H P Lovecraft. Like that game, Déraciné takes inspiration from classic literature, though of a rather different kind.

Miyazaki cites 19th-century Scottish poet Fiona McLeod as a key influence on the game, whose writing bore “a sense of sorrow and isolation” – elements that Miyazaki explains are “definitely relatable when you start experiencing the game”.

Déraciné explores one of Miyazaki’s early unfulfilled ambitions

And McLeod is not the only literary influence. It might come as a surprise given his recent output, but back before he created Dark Souls, Miyazaki harboured a desire to pursue a career creating classic Japanese manga aimed at girls.

“As you know, that’s not something that has inspired any of my other games, like Bloodborne,” he explains. “So I was looking for the right opportunity to bring that desire into a game project. And this felt like it could actually work.

“It’s very unique and not the most mainstream thing I could do, but it feels like these things fitted into the project.”

TITLE

Unlike Bloodborne, Déraciné promises a little “joy and happiness”

Déraciné’s plot casts you as an unseen faerie exploring a boarding school frozen in time. At the beginning of the game, the pupils are not aware of your existence, but as you progress through the story and discover ways to interact and communicate, Miyazaki hopes that players will feel “a sense of joy or happiness” that the pupils know you exist.

To be clear, I came away from the demo sensing that FromSoftware’s trademark sense of sadness and isolation isn’t hiding too deep beneath the surface, but you can certainly prepare for a rather cosier, more peaceful experience than Miyazaki’s recent action epics.

“Take Bloodborne,” concludes Miyazaki, as our time comes to an end. “Maybe not everyone fell in love with Yharnam at the very beginning, but in this case I would want everyone to feel like they will enjoy Déraciné’s environment from the start.”

The post Hidetaka Miyazaki offers more detail on Déraciné, his intriguing new PS VR adventure appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/19/hidetaka-miyazaki-offers-more-detail-on-dracin-his-intriguing-new-ps-vr-adventure/feed/ 1 https://blog.eu.playstation.com/files/avatars/avatar_184295.jpg https://blog.eu.playstation.com/files/2018/06/DeracineFI-704x352.jpg 0 1 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/19/hidetaka-miyazaki-offers-more-detail-on-dracin-his-intriguing-new-ps-vr-adventure/
Everything you need to know about that incredible Ghost of Tsushima E3 trailer http://feedproxy.google.com/~r/SCEEBlog/~3/Sj6iAeoJWCc/ https://blog.eu.playstation.com/2018/06/19/everything-you-need-to-know-about-that-incredible-ghost-of-tsushima-e3-trailer/#comments Tue, 19 Jun 2018 13:38:02 +0000 http://blog.eu.playstation.com/?p=274223 One of the undisputed highlights of E3 2018 was seeing the first full gameplay reveal for Sucker Punch Productions’ majestic new samurai action epic, Ghost of Tsushima. Too busy gawping at the game’s stunning visuals to catch the finer details of the game’s combat, traversal and environmental storytelling? Don’t worry, we’ve got your back. Cinematics […]

The post Everything you need to know about that incredible Ghost of Tsushima E3 trailer appeared first on PlayStation.Blog.Europe.

]]>
One of the undisputed highlights of E3 2018 was seeing the first full gameplay reveal for Sucker Punch Productions’ majestic new samurai action epic, Ghost of Tsushima.

Too busy gawping at the game’s stunning visuals to catch the finer details of the game’s combat, traversal and environmental storytelling? Don’t worry, we’ve got your back.

Cinematics and Animation Director Billy Harper gave us a blow-by-blow run down of the clip, pulling out a few things you might have missed…

Welcome to Tsushima

TITLE

From 0.15

“As Cinematics Director I was most excited to work on this shot. When I was a kid, while everyone else was watching The Magnificent Seven and A Fistful of Dollars, I was watching Yojimbo and Seven Samurai. So many of the cinematics in our game are a love letter to Akira Kurosawa.”

TITLE

From 1.26

“I was fortunate enough to go on a research trip to Tsushima Island with the team. As soon as we got off the plane we went to this location. It’s on the top of a hill and I got to stand and overlook the bay. In the game, you’ll be able to go anywhere you can see from here.

“We’re really fortunate to be part of Sony Worldwide Studios. We’re very collaborative – we’ve worked with Naughty Dog, Guerrilla, Santa Monica and Japan Studio in the past. But in this instance we worked with Japan Studio particularly closely.

“They’ve consulted a lot on the game and arranged the trips we took to Japan. We continue to reach out to them for advice and to have them let us know that we are doing things right!”

Brawl in the mud

TITLE

From 2.55

“This is an actual attack the player can perform.”

From 3.18

“We had three things in mind when we put together this sequence: mud, blood and steel. We put a lot of tech into the visual effects for the mud and blood, and what you can do with the katana.

“Look at him roll around in the mud as he’s fighting – you can see the dynamic mud in action. These aren’t just textures that are turned on – it’s actually dynamic mud that sticks to you.

“We’ve done this demo several times and each person in the pit always comes out looking different depending how it’s been played. They all look like they’ve been through a struggle and a fight. You will feel like a warrior – the mud is all over everybody.”

Meet Masako

TITLE

From 3.58

“This is Masako – she’s a skilled warrior.

“We want to make sure that everyone knows that what you’re seeing in this demo is a sidequest – it’s not part of the main throughline for Jin. It was important for us to have this first experience of gameplay for viewers to be through the lens of what a sidequest is, to show the depth of the game and how seriously we are taking the open world experience.”

The temple assassination

TITLE

From 4.38

“This is an important element of the game – the evolution of our hero as he goes from being a samurai into something different; into being the ghost.

“We have that fluid motion through the environment that Sucker Punch is known for, and these stealth opportunities you can engage in.”

TITLE

From 5.03

“If you see something and you expect to be able to climb on it, then we want you to be able to climb on it.”

TITLE

From 5.41

“Assassinations are one of the tactics you can use. There’s a fear factor here. If you do successfully assassinate someone then it stuns the other enemies around you and gives you an opportunity to perform follow-up attacks.

“We will have a HUD but decided not to have it in the demo in order to offer a more cinematic experience. But one thing we did learn internally was that people reacted very positively to not having it there so we are going to look for ways to make it minimal.

“The perfect example of this is the chain attack that happened when Jin drops down into the temple. One of our UI artists came up with a way to communicate to the player visually how they have opportunities to perform actions without utilising UI.”

The duel

TITLE

From 6.45

“Another important element in the demo is the duel with Masako – not just because the duel is a unique type of fighting you can do, as opposed to the normal combat against a group of enemies, but also because we want to highlight the fact that what is happening is something that happened to real people.

“People react to conflict in different ways. They have different motives. It’s a human-scale interaction that happens within this larger conflict. This is just one of many of these, and in this particular case Masako and Jin have motives that are at odds, forcing them to face off against each other.”

TITLE

“Look at the leaves. They are actually reacting to the player’s every motion.”

The mon

TITLE

From 8.35

“This symbol is Jin’s family mon. You might have noticed a cool Easter egg in our debut trailer we released at Paris Games Week last year. There’s a shot that’s very similar to this where Jin is riding on a horse and there are two mountains in the distance. Those mountains do represent something and are the inspiration for Jin’s mon.”

The post Everything you need to know about that incredible Ghost of Tsushima E3 trailer appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/19/everything-you-need-to-know-about-that-incredible-ghost-of-tsushima-e3-trailer/feed/ 5 https://blog.eu.playstation.com/files/avatars/avatar_184295.jpg <![CDATA[Ghost of Tsushima]]> https://blog.eu.playstation.com/files/2018/06/Tsushima-Feat-704x352.jpg 0 5 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/19/everything-you-need-to-know-about-that-incredible-ghost-of-tsushima-e3-trailer/
First look at Cyberpunk 2077 – CD Projekt Red’s radical follow-up to The Witcher 3 http://feedproxy.google.com/~r/SCEEBlog/~3/e-PEDz0m_ps/ https://blog.eu.playstation.com/2018/06/19/first-look-at-cyberpunk-2077-cd-projekt-reds-radical-follow-up-to-the-witcher-3/#comments Tue, 19 Jun 2018 12:30:41 +0000 http://blog.eu.playstation.com/?p=274379 America lies in pieces. Mega-corporations dominate what remains, and gangs rule the streets. Welcome to Cyberpunk 2077. CD Projekt Red’s long-awaited follow-up to The Witcher 3 is another fanatically detailed game world that pushes the boundaries of player choice and emergent narrative. But leave your expectations at the door – Cyberpunk 2077 is a radically […]

The post First look at Cyberpunk 2077 – CD Projekt Red’s radical follow-up to The Witcher 3 appeared first on PlayStation.Blog.Europe.

]]>
America lies in pieces. Mega-corporations dominate what remains, and gangs rule the streets. Welcome to Cyberpunk 2077.

Cyberpunk 2077

CD Projekt Red’s long-awaited follow-up to The Witcher 3 is another fanatically detailed game world that pushes the boundaries of player choice and emergent narrative.

But leave your expectations at the door – Cyberpunk 2077 is a radically different beast, as I quickly learned while watching an overwhelming 50-minute live demo.

For starters, it’s set in first-person and emphasises gunplay. The RPG element remains strongly represented, something you’ll notice from the start of the game as you customise your character’s gender, appearance, and key backstory details that will impact the larger storyline.

Cyberpunk 2077Cyberpunk 2077

 

You play as V, an urban mercenary who executes the dirty work nobody else will do. But the real star here is Night City, a sprawling supercity where high-end cyber-modifications represent the height of consumer capitalism, and citizens include body-snatching scavengers, corporate thugs, and augmented posthumans.

In every sequence I saw, Cyberpunk 2077’s Night City radiated grimy, lived-in authenticity. The game’s alternate timeline means advanced gadgetry coexists with anachronistic technology like newspapers and telephones.

Whether you’re creeping through a bombed-out squatter’s den, prowling the freeway in a suped-up car, or infiltrating a shadowy gang lair, the game’s vision shines in vibrant detail. It’s like Blade Runner meets Altered Carbon meets Mad Max.

Cyberpunk 2077Cyberpunk 2077

 

The game takes great pains to make players feel grounded in Night City. Take V’s apartment, which you can visit in between missions to spend your ill-gotten gains, select weapons and equipment, and don armour. A fun touch: in the world of Cyberpunk 2077, style is just as important as raw combat stats, so donning a cool outfit can grant you unique benefits and boost your street cred.

Like The Witcher 3, conversation remains a major component of character interactions, but here a streamlined interface clarifies the flow. While talking, you can drive the story forward quickly, or linger on questions to learn more about the game’s universe.

As the demo continued, I found myself comparing Cyberpunk 2077 less with The Witcher 3, and more with the first Deus Ex. That’s a big compliment: Deus Ex is still a cutting-edge RPG, with its emphasis on true role-playing and player empowerment.

Cyberpunk 2077Cyberpunk 2077

 

CD Projekt Red promises “hundreds of different weapons” in the final game, bolstered by a deep customization system. I got a look at an enemy-tracking smart rifle, forearm-mounted Mantis blades, a “tech shotgun” that could penetrate walls, and a “ricochet targeting system” that made shooting around corners easy.

There’s a stealthier side to combat, too. You can sneak up and disable an enemy, allowing you to hack into them and breach the local area network, opening doors and wreaking havoc.

A few other interesting odds and ends: the inspection system that allows you to pore over a 3D model of an object to look for clues; the fluid character class system that allows you to tailor your play style via cybermodifications and drugs; the characters and concepts that bring Night City to life.

Cyberpunk 2077Cyberpunk 2077

 

But I have to stop somewhere. Let me know if you have any questions in the comments below! And we’ll look forward to having lots more to say about Cyberpunk 2077 in the months ahead.

The post First look at Cyberpunk 2077 – CD Projekt Red’s radical follow-up to The Witcher 3 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/19/first-look-at-cyberpunk-2077-cd-projekt-reds-radical-follow-up-to-the-witcher-3/feed/ 3 https://blog.eu.playstation.com/files/avatars/avatar_49942.jpg https://blog.eu.playstation.com/files/2018/06/cyberpunk-704x352.jpg 0 3 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/19/first-look-at-cyberpunk-2077-cd-projekt-reds-radical-follow-up-to-the-witcher-3/
New PlayStation Store discounts kick off today: Games under €15, retro deals, more http://feedproxy.google.com/~r/SCEEBlog/~3/fTKJv9nOWDw/ https://blog.eu.playstation.com/2018/06/19/new-playstation-store-discounts-kick-off-today-games-under-15-retro-deals-more/#comments Tue, 19 Jun 2018 09:01:06 +0000 http://blog.eu.playstation.com/?p=274349 This week sees the return of PlayStation Store’s ‘Games Under €15’ promotion, with hefty savings on great titles like Battlefield 4, Rise of the Tomb Raider: 20 Year Celebration, Yakuza Zero, Fallout 4, Titan Fall 2 and Metal Gear Solid V. Check out the full list of deals below, then click through to PS Store […]

The post New PlayStation Store discounts kick off today: Games under €15, retro deals, more appeared first on PlayStation.Blog.Europe.

]]>
This week sees the return of PlayStation Store’s ‘Games Under €15’ promotion, with hefty savings on great titles like Battlefield 4, Rise of the Tomb Raider: 20 Year Celebration, Yakuza Zero, Fallout 4, Titan Fall 2 and Metal Gear Solid V. Check out the full list of deals below, then click through to PS Store for pricing details in your region.

PS Discounts

Deal of the week

PS Discounts

Our regular Deal of the Week promotion continues, with a series of offers on multiplayer survival phemonenon ARK. See full details below:

PlayStation Retro

Discount

And that’s not all. We’ve also dug around in the vaults and pulled out a fistful of great discounts on classic PlayStation games of yore. Turn the clocks back and revisit the likes of Resident Evil, Final Fantasy VII, The Jak and Daxter Collection, Grand Theft Auto: San Andreas, Grand Theft Auto: The Trilogy and Final Fantasy IX

The post New PlayStation Store discounts kick off today: Games under €15, retro deals, more appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/19/new-playstation-store-discounts-kick-off-today-games-under-15-retro-deals-more/feed/ 7 https://blog.eu.playstation.com/files/avatars/avatar_5830757.jpg https://blog.eu.playstation.com/files/2018/06/Discounts-featured-704x352.jpg 0 7 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/19/new-playstation-store-discounts-kick-off-today-games-under-15-retro-deals-more/
Watch the FIFA World Cup™ on PlayStation VR http://feedproxy.google.com/~r/SCEEBlog/~3/SQKD8pGZhXo/ https://blog.eu.playstation.com/2018/06/18/watch-the-fifa-world-cup-on-playstation-vr/#comments Mon, 18 Jun 2018 16:32:24 +0000 http://blog.eu.playstation.com/?p=274261 Watch the FIFA World Cup – including England’s opening match against Tunisia today – live on PlayStation VR, thanks to the BBC Sports VR – 2018 FIFA World Cup Russia™ app. The app is BBC’s virtual reality home for the 2018 FIFA World Cup™, giving you full live coverage for all of the service’s broadcast […]

The post Watch the FIFA World Cup™ on PlayStation VR appeared first on PlayStation.Blog.Europe.

]]>
Watch the FIFA World Cup – including England’s opening match against Tunisia today – live on PlayStation VR, thanks to the BBC Sports VR – 2018 FIFA World Cup Russia™ app.

The app is BBC’s virtual reality home for the 2018 FIFA World Cup™, giving you full live coverage for all of the service’s broadcast matches, letting you experience the action as if you were actually in Russia.

Download the app* and immerse yourself in the BBC’s virtual FIFA World Cup™ lounge where you can enter the stadium for live games, watch match highlights and relive exciting action from the tournament.

TITLE

Upcoming World Cup fixtures you can watch with PS VR include:

18th June

  • 19.00 BST / 20.00 CEST Tunisia v England Live coverage from the Group G fixture at Volgograd Arena in Volgograd

19th June

  • 13.00 BST / 14.00 CEST Colombia v Japan Live coverage from the Group H fixture at Mordovia Arena in Saransk
  • 19.00 BST / 20.00 CEST Russia v Egypt Live coverage from the Group A fixture at Saint Petersburg Stadium in St. Petersburg

20th June

  • 13.00 BST / 14.00 CEST Portugal v Morocco Live coverage from the Group B fixture at Luzhniki Stadium in Moscow
  • 16.00 BST / 17.00 CEST Uruguay v Saudi Arabia Live coverage from the Group A fixture at Rostov Arena in Roston-On-Don

21st June

  • 19.00 BST / 20.00 CEST Argentina v Croatia Live coverage from the Group D fixture at Nizhny Novgorod Stadium in Nizhny Novgorod

22nd June

  • 16.00 BST / 17.00 CEST Nigeria v Iceland Live coverage from the Group D fixture at Volgograd Arena in Volgograd
  • 19.00 BST / 20.00 CEST Serbia v Switzerland Live coverage from the Group E fixture at Kaliningrad Stadium in Kaliningrad

23rd June

  • 13.00 BST / 14.00 CEST Belgium v Tunisia Live coverage from the Group G at Spartak Stadium in Moscow

24th June

  • 13.00 BST / 14.00 CEST England v Panama Live coverage from the Group G fixture at Nizhny Novgorod Stadium in Nizhny Novgorod
  • 16.00 BST / 17.00 CEST Japan v Senegal Live coverage from the Group H fixture at Ekaterinburg Arena in Ekaterinburg

25th June

  • 19.00 BST / 20.00 CEST Iran v Portugal Live coverage from the Group B fixture at Mordovia Arena in Saransk
  • 19.00 BST / 20.00 CEST Spain v Morocco Live coverage from the Group B fixture at Kaliningrad Stadium in Kaliningrad

26th June

  • 19.00 BST / 20.00 CEST Nigeria v Argentina Live coverage from the Group D fixture at Saint Petersburg Stadium in St. Petersburg
  • 19.00 BST / 20.00 CEST Iceland v Croatia Live coverage from the Group D fixture at Rostov Arena in Roston-On-Don

27th June

  • 15.00 BST / 16.00 CEST South Korea v Germany Live coverage from the Group F fixture at Kazan Arena in Kazan
  • 15.00 BST / 16.00 CEST Mexico v Sweden Live coverage from the Group F fixture at Ekaterinburg Arena in Ekaterinburg

28th June

  • 15.00 BST / 16.00 CEST Japan v Poland Live coverage from the Group H fixture at Volgograd Arena in Volgograd
  • 15.00 BST / 16.00 CEST Senegal v Colombia Live coverage from the Group H Samara Arena in Samara

You can also check out the upcoming fixtures you can watch with the app right here and get the BBC Sport VR – 2018 FIFA World Cup Russia™ app right now.

*The app is only available in the UK region. App, PS VR headset and internet connection required to access content

The post Watch the FIFA World Cup™ on PlayStation VR appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/18/watch-the-fifa-world-cup-on-playstation-vr/feed/ 11 https://blog.eu.playstation.com/files/avatars/avatar_5830757.jpg https://blog.eu.playstation.com/files/2018/06/BBC-Sport-704x352.jpg 0 11 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/18/watch-the-fifa-world-cup-on-playstation-vr/
10 things you need to do in The Crew 2 open beta, out this week on PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/kVSoYiKX44g/ https://blog.eu.playstation.com/2018/06/18/10-things-you-need-to-do-in-the-crew-2-open-beta-out-this-week-on-ps4/#comments Mon, 18 Jun 2018 16:25:42 +0000 http://blog.eu.playstation.com/?p=274315 Get ready to hit the road, take to the sea, and fly away: The Crew 2 Open Beta is coming to PS4 from 21st June to 25th June, giving thousands of players a chance to get their hands on Ubisoft’s ambitious new take on the driving genre before the game releases on 29th June. The […]

The post 10 things you need to do in The Crew 2 open beta, out this week on PS4 appeared first on PlayStation.Blog.Europe.

]]>

Get ready to hit the road, take to the sea, and fly away: The Crew 2 Open Beta is coming to PS4 from 21st June to 25th June, giving thousands of players a chance to get their hands on Ubisoft’s ambitious new take on the driving genre before the game releases on 29th June.

The open beta, which you can pre-load here, will challenge players to test their skills on all kinds of motorsport disciplines across the game’s huge re-creation of the United States. Racers will compete and progress through more than 30 events across eight different motorsports disciplines: Street Race, Drift, Rally Raid, Motocross, Aerobatics, Jetsprint, Powerboat, and Touring Car. Countless activities and challenges are scattered all over the USA, which players will be able to take on solo or with friends.

The Open Beta will enable players to take their pick from the game’s more-than-250-vehicle line-up, and enjoy total freedom to explore The Crew 2’s huge and fully accessible open world. If you want to absolutely ace the Open Beta, here are 10 things to put on your to-do list.

1. Tear up the Vegas Strip

Street racing fans can take their favorite ride to Las Vegas and compete in The Strip South event. Don’t be fooled by the shiny facades: this city is filled with shortcuts and tight corners that only the streetwise will master. Here’s a tip: wait for sunset and roam the place at night, when all the lights are on in Sin City.

2. Tame the Wild in the Mercedes X-Class

The US countryside is the perfect place for pure off-road fun. Head down to Palm Springs and take part in the Rally Raid Mercedes-Benz X-Class Event. Behind the wheel of this stylish 2.2-ton behemoth, you’ll tear through mud, shrubs and rocky hills to beat the clock to the finish line. Win the event, and you’ll take your ride home. Just make sure you don’t use all of your NOS right away; you’ll need it when the terrain gets steep!

TITLE

3. Unlock ground/water/air vehicles so you can Fast Fav

Freedom is key in The Crew 2, and it’s highlighted by the Fast Fav feature, which enables you to switch between your favorite ground, air, and water vehicles with a press of the left stick. Make sure you unlock all four motorsports families (Street Racing, Off-Road, Pro Racing and Freestyle) and hit their respective HQs to collect your first vehicles for free. They will be automatically selected as your favorites, and you can start using the Fast Fav feature any time you’re in freeride. Of course, once you buy more rides, you’ll be able to change your Fast Fav selection to make them your favorites.

4. Take a leap of faith on the top of the Über Dam

Powerboat racing is about riding each wave and mastering the perfect line to sweep across waterways at maximum speed. On the Colorado River, the challenge comes with a twist: a surprising free fall off one of America’s most massive concrete constructions. We advise you to stick around after the race and change into your favorite plane for a nice low-altitude session; the contrast between the red rocks and blue-green waters makes for the coolest pictures in photo mode.

5. Sail the sea of clouds into the sunset

Getting in the cockpit of a plane always inspires some exhilarating moments. Your first aerial feats will probably include spinning between trees and buildings, flying upside down in breathtaking perspectives, and speeding so low above water you can see your reflection. Don’t stop there! When the clouds move in and it starts raining all over America, your wings can carry you through the mist, far up above, where the sun shines bright over the horizon.

TITLE

6. Race in the rain and master the track

The Crew 2 open beta will allow you to unlock the game’s two first levels of progression. Once you’ve gone from Rookie to Popular, you’ll get access to four new disciplines – one in each family – including the Pro Racing family’s Touring Car. Near the outskirts of NYC, the Jersey Race Track holds a very special challenge: master the line under heavy rain. Be warned: this challenge isn’t for amateurs, since weather will impact your vehicle’s feel and handling. For maximum immersion and a nice windshield-wiper ballet, try racing in cockpit view!

7. Burn up the tarmac in Miami’s airport

Popular street racers will earn their way to the Drift discipline, the realm of NOS-and-handbrake kings and queens. The world of The Crew 2 is a unique take on the USA, one specifically created to entertain motorsports fans. That’s why you’ll find challenges in the most unexpected places, like Miami International Airport’s Terminal D. Drift is a score-based discipline, so make sure you check out the leaderboards and show the thousands of champions in this Open Beta what you’ve got under the hood!

8. Explore the caves of Maine and play in the swamps

The Jetsprint discipline will be a surprising rush of speed for most players. Those tiny but highly responsive boats can speed through swamps and narrow rivers like no other ride. There’s an incredibly fun and original challenge to take through the Las Vegas Waterways, but make sure you also hit the Maine Highlands Cave for a thrilling ride across lush vegetation and drenched wetlands. On that note, know that Jetsprint boats allow you to cut across curves by passing over land – only for a short distance, though, so don’t get cocky!

TITLE

9. Get some two-wheeled off-road fun in the heart of LA

There’s something for everyone in the City of Angels, including Motocross fans. The Wolf Territory event in the Hollywood Hills is tailored for those who want to take every jump with perfect timing and land with style in a splash of mud. Here’s a piece of advice to all two-wheeled adrenaline junkies: don’t forget to use your emergency brake to take banking curves like a pro, and keep some NOS handy for a welcome speed boost before a jump.

10. Go home and customise your whole experience

There’s no place like your home in The Crew 2, a cool penthouse in Miami where you can display your whole vehicle collection and customize every bit of your experience, from your ride’s visual design and performance to your avatar’s clothes. Just make sure you hit the Street Racing family trial event first to unlock the sticker editor. And don’t forget to share your creations on social media with the game’s photo mode and video-sharing tool!

The post 10 things you need to do in The Crew 2 open beta, out this week on PS4 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/18/10-things-you-need-to-do-in-the-crew-2-open-beta-out-this-week-on-ps4/feed/ 3 https://blog.eu.playstation.com/files/avatars/avatar_5946623.jpg https://blog.eu.playstation.com/files/2018/06/The-Crew2FI-704x352.jpg 0 3 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/18/10-things-you-need-to-do-in-the-crew-2-open-beta-out-this-week-on-ps4/
This week’s PlayStation Store highlights: The Crew 2 open beta, BlazBlue: Cross Tag Battle, more http://feedproxy.google.com/~r/SCEEBlog/~3/NSQ0hlfMVa8/ https://blog.eu.playstation.com/2018/06/18/this-weeks-playstation-store-highlights-the-crew-2-open-beta-blazblue-cross-tag-battle-more/#comments Mon, 18 Jun 2018 16:00:41 +0000 http://blog.eu.playstation.com/?p=274237 E3 is officially over, and while the Los Angeles’ Convention Center has closed its doors, our favourite studios continue polishing their big upcoming releases in the shadows. Meanwhile, PlayStation Store continues to do what it does best: bring you great new games every week. This week, we have two captivating mysteries for PlayStation VR. The […]

The post This week’s PlayStation Store highlights: The Crew 2 open beta, BlazBlue: Cross Tag Battle, more appeared first on PlayStation.Blog.Europe.

]]>
.cps{font-size:16px; -webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box;}.cps *{-webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box;}.cps-content{max-width: 940px}.cps .clearfix:before, .cps .clearfix:after, .cps h3:before,.cps h3:after,.cps h4:before,.cps h4:after,.cps-ps-store-content ul:before,.cps-ps-store-content ul:after,.cps-ps-plus-mitglieder-content:before,.cps-ps-plus-mitglieder-content:after{content: ""; display: table; }.cps .clearfix:after,.cps h3:after,.cps h4:after,.cps-ps-store-content ul:after,.cps-ps-plus-mitglieder-content:after{clear: both; }.cps-heading-blue{background-color:#0068bf !important; padding:15px 20px 8px 20px !important; margin:0 0 15px 0 !important;}.cps-heading-blue h3{display:block; padding:0 !important; margin:0 !important; border:none !important; font-size:20px !important; line-height:1.3em !important; color:#fff !important; font-family: "adelle", Georgia;}.cps-heading-blue h3 img{max-width:100%; height:auto; display:block; margin:0 12px 0 0; float:left;}.cps-heading-blue h3 span{display:block; float:left; font-size:1em; line-height:1.3em; margin-top:-1px;}.cps-heading-white-center{background-color:#fff; padding:15px 20px 8px 20px; margin:0 0 4px 0;}.cps-heading-white-center h3{display:block; padding:0 !important; margin:0 !important; border:none !important; font-size:20px !important; line-height:1.3em !important; color:#0068bf !important; text-align:center !important; font-family: "adelle", Georgia;}.cps-heading-yellow-center{background-color:#fedd00; padding:15px 20px 8px 20px; margin:0 0 7px 0;}.cps-heading-yellow-center h3{display:block; padding:0 !important; margin:0 !important; border:none !important; font-size:20px !important; line-height:1.3em !important; color:#0068bf !important; text-align:center !important; font-family: "adelle", Georgia;}.cps-heading-yellow-center h3 img{max-width:100%; height:auto; display:block; margin:0 12px 0 0; float:left;}.cps-heading-gray{background-color:#eee; padding:15px 20px 8px 20px; margin:0 0 15px 0;}.cps-heading-gray h3{display:block; padding:0 !important; margin:0 !important; border:none !important; font-size:20px !important; line-height:1.3em !important; color:#363636 !important; font-family: "adelle", Georgia;}.cps-heading-gray h3 img{max-width:100%; height:auto; display:block; margin:0 12px 0 0; float:left;}.cps-heading-gray h3 span{display:block; float:left; font-size:1em; line-height:1.3em; margin-top:1px;}.cps-ps-store-ps4,.cps-ps-store-ps3,.cps-ps-store-psvita{margin-bottom:26px;}.cps-ps-store-content{}.cps-ps-store-content h4{margin:0 0 15px 0 !important; padding:15px 20px !important; border:none !important; border-bottom:#eeeeee 1px solid !important;}.cps-ps-store-content h4 img{display:block; height:auto;}.cps-ps-store-content ul{display:block; list-style:none; margin:0 -7px 0 -8px !important; padding:0 !important; text-align:center !important;} .cps-ps-store-content ul li{display:block; list-style:none; margin:0 !important; padding:0 7px 0 8px !important; width:33.33333333333333%; float:left;}.cps-ps-store-content ul li:before{display:none !important;}.cps-ps-store-content ul li .cps-ps-store-conten-thumb{display:block; margin-bottom:9px;}.cps-ps-store-content ul li .cps-ps-store-conten-thumb img{display:block; width:100%; height:auto;}.cps-ps-store-content ul li .cps-ps-store-conten-title{display:block; font-size:12px; line-height:1.2em; color:#0068bf; margin-bottom:3px;}.cps-ps-store-content ul li span{color:#363636; display:block; font-size:12px; line-height:1.2em; margin-bottom:5px;}.cps-ps-plus-mitglieder{padding-bottom:35px;}.cps-ps-plus-mitglieder-content{margin:0 -7px 0 -8px;}.cps-ps-plus-mitglieder-content h4{background-color:#fedd00; margin:0 -7px 28px -8px !important; padding:19px 15px 17px 15px !important; border:none !important; }.cps-ps-plus-mitglieder-content h4 img{display:block; margin:auto; height:auto;}.cps-ps-plus-mitglieder-content ul{display:block; list-style:none; margin:0 !important; padding:0 !important;}.cps-ps-plus-mitglieder-content ul li{display:block; list-style:none; margin:0 0 15px 0!important; padding:0 !important;}.cps-ps-plus-mitglieder-content ul li:before{display:none !important;}.cps-ps-plus-mitglieder-content ul li a{display:block; overflow:hidden;}.cps-ps-plus-mitglieder-content ul li a img{display:block; width:100%; height:auto;}.cps-ps-plus-mitglieder-ps4,.cps-ps-plus-mitglieder-ps3,.cps-ps-plus-mitglieder-psvita{display:block; float:left; width:33.33333333333333%; padding:0 7px 0 8px;}.cps-ps-plus-mitglieder-ps4 h4{margin-left:0 !important;}.cps-ps-plus-mitglieder-psvita h4{margin-right:0 !important;}.cps-title-last-month-content{padding:0 0 46px 0;}.cps-title-last-month-content ul{display:block; list-style:none; margin:0 0 21px 0!important; padding:0 !important;}.cps-title-last-month-content ul li{display:table; list-style:none; margin:0 !important; padding:0 !important; width:100%;}.cps-title-last-month-content ul li:before{display:none !important;}.cps-title-last-month-content ul li .cps-one{display:table-cell; width:14.03508771929825%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 20px; border-top:#eee 1px solid;}.cps-title-last-month-content ul li .cps-two{display:table-cell; width:85.96491228070175%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 20px 3px 20px; border-top:#eee 1px solid;}.cps-title-last-month-content ul li:first-child .cps-one,.cps-title-last-month-content ul li:first-child .cps-two{border-top:none;}.cps-title-last-month-conditional span{display:block; color:#363636; font-size:12px; line-height:1.2em;}.cps-ps-plus-discounts-content{padding:0 0 30px 0;}.cps-ps-plus-discounts-content ul{display:block; list-style:none; margin:0 0 21px 0!important; padding:0 !important;}.cps-ps-plus-discounts-content ul li{display:table; list-style:none; margin:0 !important; padding:0 !important; width:100%;}.cps-ps-plus-discounts-content ul li:before{display:none !important;}.cps-ps-plus-discounts-content ul li .cps-one{display:table-cell; width:14.03508771929825%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 20px; border-top:#eee 1px solid;}.cps-ps-plus-discounts-content ul li .cps-two{display:table-cell; width:50.87719298245614%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 20px; border-top:#eee 1px solid;}.cps-ps-plus-discounts-content ul li .cps-three{display:table-cell; width:17.54385964912281%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 20px; border-top:#eee 1px solid;}.cps-ps-plus-discounts-content ul li .cps-four{display:table-cell; width:17.54385964912281%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 20px 3px 20px; border-top:#eee 1px solid;}.cps-ps-plus-discounts-content ul li:first-child .cps-one,.cps-ps-plus-discounts-content ul li:first-child .cps-two,.cps-ps-plus-discounts-content ul li:first-child .cps-three,.cps-ps-plus-discounts-content ul li:first-child .cps-four{border-top:none;}.cps-ps4-dlcs-content{padding:0 0 30px 0;}.cps-ps4-dlcs-content ul{display:block; list-style:none; margin:0 0 21px 0!important; padding:0 !important;}.cps-ps4-dlcs-content ul li{display:table; list-style:none; margin:0 !important; padding:0 !important; width:100%;}.cps-ps4-dlcs-content ul li:before{display:none !important;}.cps-ps4-dlcs-content ul li .cps-one{display:table-cell; width:85.96491228070175%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 20px 3px 20px; border-top:#eee 1px solid;}.cps-ps4-dlcs-content ul li .cps-two{display:table-cell; width:14.03508771929825%; color:#363636; font-size:16px; line-height:1.2em; padding:8px 0 3px 0; border-top:#eee 1px solid;}.cps-ps4-dlcs-content ul li:first-child .cps-one,.cps-ps4-dlcs-content ul li:first-child .cps-two{border-top:none;}@media (max-width:960px){.cps-title-last-month-content ul li .cps-one{width: 16.035088%;}.cps-title-last-month-content ul li .cps-two{width: 83.964912%;}.cps-ps-plus-discounts-content ul li .cps-one{width: 16.035088%;}.cps-ps-plus-discounts-content ul li .cps-two{width: 44.877193%;}.cps-ps-plus-discounts-content ul li .cps-four{width: 23.54386%;}.cps-ps4-dlcs-content ul li .cps-one{width: 83.964912%;}.cps-ps4-dlcs-content ul li .cps-two{width: 17.035088%;}}div.rotating-image { position: absolute; }div.rotating-image img {border: none; outline: none;}div.rotating-image-current { z-index: 51; }div.rotating-image-hidden { display: none; }.feature-fade-bottom {position: absolute; top: 279px; left: 0; z-index: 60;}.feature-fade-side {position: absolute; top: -74px; left: 574px; z-index: 60;}

E3 is officially over, and while the Los Angeles’ Convention Center has closed its doors, our favourite studios continue polishing their big upcoming releases in the shadows.

Meanwhile, PlayStation Store continues to do what it does best: bring you great new games every week. This week, we have two captivating mysteries for PlayStation VR. The Exorcist: Legion VR takes you to a spooky Boston parish while Kona VR transports you to the atmospheric wilds of 1970s Canada, both with secrets to unravel.

And if that’s not quite your pace, then feel free to road test The Crew 2’s open-world racing environments on the ground, air and sea in the racing blockbuster’s open beta, running from 21st to 25th June.

The Crew 2 open beta

Welcome to Motornation! Pick your ride of choice from a range of cars, bikes, boats and planes and experience the thrill of American motorsports in an exhilarating open world. Take the challenge to the ground, sea and to the sky. Fame is yours to take!

Find out more: Celebrate The Crew 2’s release date announcement with a closer look at the Harley-Davidson Iron 883
Available: From 21st to 25th June

Kona VR

Step back in time to the mid-1970s and investigate a series of bizarre events that have left a remote rural township deep in Canada’s frozen wilds all but deserted. A clever combination of survival, exploration and who-done-it murder mystery, KONA is an oddly-unique and deeply atmospheric supernatural thriller.

Find out more: Unravel and survive a Canadian mystery in PS4’s Kona, out 17th March
Available: 19th June

BlazBlue: Cross Tag Battle

Worlds are set to collide as the BlazBlue franchise crosses universes in an all-star collaboration between BlazBlue, Atlus’ Persona 4 Arena, French Bread’s Under Night In-Birth, and Rooster Teeth’s RWBY web series. Choose your team in fast paced 2v2 battles filled with tight mechanics, smooth gameplay and gorgeous 2D graphics.

TITLE

Available: 22nd June

The Exorcist: Legion VR

You arrive at the scene of a grisly crime in a small Boston parish. Yellow police tape adorns the room. There’s blood everywhere… even on the ceiling. It’s sinister business, and things are about to get much, much worse…

TITLE

Available: 19th June

Haimrik

After an eccentric young scribe accidentally signs an ancient, enchanted tome in his own blood (scribing is dangerous work afterall), he finds himself pulled into a peculiarly wordy adventure where the unfolding sentences beneath his feet will become the tools he needs to escape his perilous medieval nightmare. Expect bad-tempered dragons, wicked wizards and a whole lot of hilarious puzzles.

TITLE

Available: 19th June

PlayStation StoreOut this week

PS4 DLC

19th June

20th June

Enjoy!

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

Free for PlayStation Plus subscribers in June

The post This week’s PlayStation Store highlights: The Crew 2 open beta, BlazBlue: Cross Tag Battle, more appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/18/this-weeks-playstation-store-highlights-the-crew-2-open-beta-blazblue-cross-tag-battle-more/feed/ 23 https://blog.eu.playstation.com/files/avatars/avatar_5830757.jpg https://blog.eu.playstation.com/files/2018/06/store18-704x352.jpg 0 23 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/18/this-weeks-playstation-store-highlights-the-crew-2-open-beta-blazblue-cross-tag-battle-more/
GT Sport’s FIA-certified Gran Turismo Championships are underway: here’s everything you need to know http://feedproxy.google.com/~r/SCEEBlog/~3/UeGH2N340Cg/ https://blog.eu.playstation.com/2018/06/18/gt-sports-fia-certified-gran-turismo-championships-are-officially-underway-heres-everything-you-need-to-know/#comments Mon, 18 Jun 2018 14:11:22 +0000 http://blog.eu.playstation.com/?p=274205 Today, we’re thrilled to reveal that after months of testing and fine-tuning, the 2018 FIA-certified Gran Turismo Championships are underway and live for racers worldwide, proposing a Nations Cup and the Manufacturer Series. Anyone is welcome to participate in the thrilling online season from June-September, concluding with the Regional and World finals in October and […]

The post GT Sport’s FIA-certified Gran Turismo Championships are underway: here’s everything you need to know appeared first on PlayStation.Blog.Europe.

]]>
Today, we’re thrilled to reveal that after months of testing and fine-tuning, the 2018 FIA-certified Gran Turismo Championships are underway and live for racers worldwide, proposing a Nations Cup and the Manufacturer Series.

Anyone is welcome to participate in the thrilling online season from June-September, concluding with the Regional and World finals in October and November, where the Nations Cup and Manufacturer Series trophies await GT’s top-ranking players.

TITLE

These final exciting match-ups between Gran Turismo’s best drivers will be hosted in stunning locations around the world and streamed online for everyone to enjoy, just like our first ever Live Event exhibition at the legendary Nürburgring – which you can catch up with right here.

For more details how you can get involved in the FIA GT Championships, plus info on upcoming Live Events and fixtures, check out our comprehensive guide over at gran-turismo.com.

Star players

TITLE

To recognise players leading the championship standings, we’ve introduced a brand-new Star Player system. Only qualifying players* in the top 200 season point rankings (or the top 10 for their country or chosen manufacturer) will be able to register for this prestigious title. Drivers who’ve registered as Star Players will be given the opportunity to enter the Top 24 Superstar Races where bonus points can be earned. Plus, their in-game Driver Rating will be displayed as “S”, for the entire GT community to see.

The GT Sport app

TITLE

As the perfect way to keep track of your favourite drivers on their road to the World Final of the FIA GT Championships, don’t forget to download the free Gran Turismo Sport Companion app to your Android or iOS device. Just log in with your PSN ID and you can join millions of players sharing photos of race highlights, liveries, stats and stunning decals.

As always, stay tuned to PlayStation Blog for the first word on more upcoming GT content. And until next time, drivers, we’ll see you on that championship starting grid.

 

The post GT Sport’s FIA-certified Gran Turismo Championships are underway: here’s everything you need to know appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/18/gt-sports-fia-certified-gran-turismo-championships-are-officially-underway-heres-everything-you-need-to-know/feed/ 3 https://blog.eu.playstation.com/files/avatars/avatar_5351781.jpg https://blog.eu.playstation.com/files/2018/06/GT-Sport--704x352.jpg 0 3 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/18/gt-sports-fia-certified-gran-turismo-championships-are-officially-underway-heres-everything-you-need-to-know/
Playing Marvel’s Spider-Man made me feel like Spider-Man http://feedproxy.google.com/~r/SCEEBlog/~3/ZZpa7-J3iDk/ https://blog.eu.playstation.com/2018/06/15/playing-marvels-spider-man-made-me-feel-like-spider-man/#comments Fri, 15 Jun 2018 16:27:29 +0000 http://blog.eu.playstation.com/?p=274189 Five minutes. It took me about five minutes to feel perfectly at home with the traversal mechanics in Marvel’s Spider-Man. Holding R2 (the “go” button, as I came to think of it) keeps Spidey moving quickly, whether he’s sprinting on the ground, running along walls, or swinging through the air. Transitioning between swinging and wallrunning […]

The post Playing Marvel’s Spider-Man made me feel like Spider-Man appeared first on PlayStation.Blog.Europe.

]]>
Five minutes.

It took me about five minutes to feel perfectly at home with the traversal mechanics in Marvel’s Spider-Man. Holding R2 (the “go” button, as I came to think of it) keeps Spidey moving quickly, whether he’s sprinting on the ground, running along walls, or swinging through the air. Transitioning between swinging and wallrunning feels exhilarating.

TITLE

Pressing X while midair performs a web zip, flinging our hero in a more or less straight line forward. Mixing this technique with more traditional swinging and wall-running is a great way to get from point A to point B (or C, or D, or E…) in a matter of seconds. Once you’ve arrived, you can perch atop objects by pressing R2 and L2 simultaneously.

Simply put, traversal across Marvel’s New York feels empowering. Even before getting the hang of the swinging mechanics’ nuances, it’s really hard to, say, run into a wall and come to a stop — Spidey just adjusts on the fly and keeps running.

This feels like the game the team at Insomniac has wanted to make since they were kids. Every action in Spider-Man is instilled with flat-out joy, whether you’re careening through the skies of Manhattan or treating some thugs to an extra-spicy knuckle sandwich.

TITLE

Combat, by the way, felt plenty accessible, almost to the point that I thought I had mastered it in a paltry few minutes of practice… until I opened the “Move List” window. Holy moly! Scrolling through the rundown of moves and combos available to Spidey felt like learning a new character in a fighting game.

The demo I played taught me early on that you can press the Triangle button to zip yourself to an enemy to close distance and start a combo, or hold Triangle to pull the enemy to you. Once you’re within striking distance, you can let loose a flurry of attacks by hammering Square, or hold the button down to launch an enemy into the air. Tap Square again to follow the enemy up and begin an aerial assault, further highlighting the Wall-Crawler’s acrobatic prowess. I was even able to activate a “Suit Power” by clicking both thumbsticks simultaneously, unleashing a devastating spinning web attack against all nearby baddies.

Building up a “Focus” meter by battling foes allows you to perform flashy finishing moves (Triangle + Circle). I found this extra-useful against more threatening enemies who had body armor and weapons. Of course, you can always web-grab a nearby trash can with L1 + R1 and sling it into their face, too.

TITLE

My time with Marvel’s Spider-Man culminated in a surprisingly tough fight against Shocker (who you may have seen briefly in our new E3 Showcase trailer). He actually beat the tar out of me enough times during my first run that it kicked me out of of the demo! Naturally, I returned for a chance at vengeance. I took a bit of time to explore Marvel’s New York in my second playthrough, finding hidden backpacks that contained collectibles (like an authentic Crusher Hogan poster!) and chasing down a getaway car to foil a robbery in progress.

I didn’t forget why I was here, though. I tracked down Shocker and took another crack at him, this time noting his attack patterns and deftly dodging his shockwave attacks before zipping straight to him and unleashing a salvo of acrobatic attacks. This was a multi-phase affair, with Shocker changing attack patterns and really giving me a run for my money, but eventually our hero (and I) prevailed, ending the play session on a successful note (shout out to the booth attendees who let me finish the boss fight even though they were shutting everything down).

It was already hard to doubt Insomniac based on everything we’ve seen about Marvel’s Spider-Man thus far, but finally getting a chance to play it cemented this as one of 2018’s must-watch games. Bring on 7th September.

The post Playing Marvel’s Spider-Man made me feel like Spider-Man appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/15/playing-marvels-spider-man-made-me-feel-like-spider-man/feed/ 9 https://blog.eu.playstation.com/files/avatars/avatar_3257055.jpg https://blog.eu.playstation.com/files/2018/06/SpideyFeat-704x352.jpg 0 9 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/15/playing-marvels-spider-man-made-me-feel-like-spider-man/
The best photos from the showfloor at E3 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/9SYFsUg7meY/ https://blog.eu.playstation.com/2018/06/15/the-best-photos-from-the-showfloor-at-e3-2018/#comments Fri, 15 Jun 2018 15:36:23 +0000 http://blog.eu.playstation.com/?p=274083 In between having our minds blown by the latest trailers for PlayStation’s biggest games at E3 2018, there was just enough time to feast our retinas on the sights and sounds from the showfloor. Here are just some of our favourite shots from the LA Convention Center – make sure to follow PlayStation’s Instagram account […]

The post The best photos from the showfloor at E3 2018 appeared first on PlayStation.Blog.Europe.

]]>
In between having our minds blown by the latest trailers for PlayStation’s biggest games at E3 2018, there was just enough time to feast our retinas on the sights and sounds from the showfloor.

Here are just some of our favourite shots from the LA Convention Center – make sure to follow PlayStation’s Instagram account to see much more!

TITLE

TITLETITLETITLE

TITLETITLETITLE

TITLETITLETITLE

TITLE TITLETITLE

 

TITLE TITLETITLE

 

TITLE TITLETITLE

 

The post The best photos from the showfloor at E3 2018 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/15/the-best-photos-from-the-showfloor-at-e3-2018/feed/ 4 https://blog.eu.playstation.com/files/avatars/avatar_5830757.jpg https://blog.eu.playstation.com/files/2018/06/photo-feat-704x352.jpg 0 4 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/15/the-best-photos-from-the-showfloor-at-e3-2018/
Why Bungie killed off Cayde-6 in Destiny 2 http://feedproxy.google.com/~r/SCEEBlog/~3/NXw5orrcMdQ/ https://blog.eu.playstation.com/2018/06/14/why-bungie-killed-off-cayde-6-in-destiny-2/#comments Thu, 14 Jun 2018 17:50:22 +0000 http://blog.eu.playstation.com/?p=274035 Of all the characters in the universe of Destiny, Cayde-6 has been one of the series’ most popular. The wise-crackin’ Hunter Vanguard has been one of Bungie’s most recognizable faces (and voices, thanks to the inimitable Nathan Fillion) for years — so why did they just kill him off during our E3 2018 Showcase? We […]

The post Why Bungie killed off Cayde-6 in Destiny 2 appeared first on PlayStation.Blog.Europe.

]]>
Of all the characters in the universe of Destiny, Cayde-6 has been one of the series’ most popular. The wise-crackin’ Hunter Vanguard has been one of Bungie’s most recognizable faces (and voices, thanks to the inimitable Nathan Fillion) for years — so why did they just kill him off during our E3 2018 Showcase?

We caught up with the project lead on Destiny 2: Forsaken, Scott Taylor, to get some answers.

Destiny 2: Forsaken

PlayStation.Blog: Tell me about the internal discussion about killing off Cayde-6. Who pitched the idea first, and what was the room’s reaction?

Scott Taylor: There wasn’t a single lightning moment where someone unveiled a grand design about killing Cayde. It was much more organic than that and developed from a series of ideas we were trying to explore. We wanted to tell a story with huge stakes, but have those stakes be really personal to the player. We’ve done aliens trying to destroy the universe with the consequences of failure resulting in catastrophe. What if we could get that feeling with something closer to home, and more relatable? That was appealing.”

We started discussing what we cared about as Guardians, and it became clear that the Vanguard had really come alive as characters for our fans. So each of the expansions over the last year have focused on them: Ikora in Curse of Osirsis, Zavala in Warmind and now Cayde in Forsaken. We haven’t taken a player off the board like this before, and we realized that the loss of Cayde would mean more to the Player than any other possible external threat we could think of. All the ideas came together and formed what became Forsaken.

Reaction to this has been all over the place across the studio. Some people are mad, sad, frustrated, excited. We think that’s appropriate. It’s a big deal, and we’re taking it seriously.

PSB: Is this going to be the main thread that carries us through the story of Forsaken?

ST: Cayde dying sets everything into motion. The Player wants revenge and as they seek it out they begin to blur the line between what is right and wrong. The Player makes alliances they normally wouldn’t in order to wipe out their enemies. You see who killed Cayde – all of them, from the Barons to Uldren – and now they’re on your list. As you check the names off you learn more about Uldren and what he is looking to achieve.

TITLE TITLETITLE

PSB: This feels like a pretty big shift for Uldren — in the first game we knew he was kind of a jerk, then he kind of disappeared after the events of The Taken King… now he’s made quite the reappearance. How long has the team been planning for this to be where he returns?

ST: We’ve been working on this direction with Uldren for awhile. I don’t want to spoil anything, but there’s more going on with him than meets the eye. He’s the hero of his own story. You learn a lot about what’s motivating Uldren, and where he’s been, as you play Forsaken.

PSB: Any word on his sister’s status / whereabouts?

ST: I don’t want to get involved in the family affairs of the Sovs. You saw what happened to Cayde.

PSB: Were any other characters on the chopping block initially when the Forsaken story started heading in this direction?

ST: Cayde always felt right once we landed on this story. His death sets the table for the journey we want to take players on. I can’t imagine any other character hitting with as much impact. It’s striking to me that we’re leading with a character death for a Destiny game, because I think it shows that we’ve established characters that are meaningful to people. It’s sad to say goodbye to Cayde, but this raises the stakes for everything. This is a living world and we are pulling Cayde out of the Tower forever. Now we have to challenge ourselves to bring in new characters that can flesh out the universe even more. We need to be taking chances with our storytelling and not playing it safe.”

PSB: This may be the darkest, most personal premise we’ve seen in Destiny thus far. Why did the team decide to take the story in this direction?

ST: It’s important to grow and stretch different muscles. We need to be able to surprise players and evolve the universe. The stories of Uldren, Cayde and the Player came together in this really powerful way that felt like it could only be told by getting personal. Grittier than before. We are excited to embrace it and we hope our players are, too.

 

The post Why Bungie killed off Cayde-6 in Destiny 2 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/14/why-bungie-killed-off-cayde-6-in-destiny-2/feed/ 35 https://blog.eu.playstation.com/files/avatars/avatar_3257055.jpg https://blog.eu.playstation.com/files/2018/06/Destiny2-FI-704x353.jpg 0 35 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/14/why-bungie-killed-off-cayde-6-in-destiny-2/
Crash Bandicoot joins the PS Gear Days of Play Sale! http://feedproxy.google.com/~r/SCEEBlog/~3/GRMDgIqoKO4/ https://blog.eu.playstation.com/2018/06/14/new-deals-join-the-days-of-play-sale-on-playstation-gear/#comments Thu, 14 Jun 2018 16:48:49 +0000 http://blog.eu.playstation.com/?p=274003 Since the start of the Days of Play celebration, PlayStation Gear has been introducing even more deals to its sale on gaming merchandise. You’ll find discounts across the PlayStation, God of War, Funko Pop! Vinyl, Stubbins plush, Far Cry 5, Assassin’s Creed and starting today Crash Bandicoot range too! To help you avoid missing out […]

The post Crash Bandicoot joins the PS Gear Days of Play Sale! appeared first on PlayStation.Blog.Europe.

]]>
Since the start of the Days of Play celebration, PlayStation Gear has been introducing even more deals to its sale on gaming merchandise.

You’ll find discounts across the PlayStation, God of War, Funko Pop! Vinyl, Stubbins plush, Far Cry 5, Assassin’s Creed and starting today Crash Bandicoot range too!

To help you avoid missing out on all these deals, we’ve listed below our favourite additions from each range in the sale:

Far Cry 5

TITLE

You can now get 40% off the Joseph Seed PVC figurine. This exceptionally detailed and highly textured 32cm high model includes a detachable gun plus sceptre, and comes complete in a window display box.

If you’re looking for a different kind of Hope Country souvenir, you’ll also find savings on selected Far Cry 5 t-shirts, snapback caps and more.

Save on Far Cry 5 merchandise.

Assassin’s Creed

TITLE

Show your allegiance to the brotherhood with this premium black bomber jacket complete with Assassin’s Order insignia on the back – now 40% off in the Days of Play sale.

Save on Assassin’s Creed merchandise.

Funko Pop! Vinyl models

TITLE

With 25% off all the models in our range and so many to choose from, it’s been tough to pick a favourite. But inspired by this week’s E3 announcements here’s some of our top picks.

If you’re looking for something different then don’t worry, we’ve got characters from 30+ games to choose from!

Save on Funko Pop! Vinyl models.

Stubbins plush toys

TITLE

It’s never been easier to take home your favourite PlayStation character, with 25% off our entire Stubbins plush range.

Our favourite has got to be Aloy, although there are plenty of others to choose from in the sale.

Save on Stubbins plush toys.

God of War

TITLE

Joining an already impressive line-up of prints is this new Ask the Axe design. Like all God of War framed prints, you can get 20% off it in the sale, and find deals on a whole range of other norse-inspired gear.

Save on God of War merchandise.

PlayStation

TITLE

An obvious choice here would be the stylish PlayStation 94″ jacket, which plays homage to the original PlayStation console release in Japan and is 40% off in the sale.

That being said, the 20% discount on a whole a range of stylish new retro-inspired mugs can’t be overlooked – our favourite being the Party like its 1994 design.

Save on PlayStation merchandise.

Like all of the Days of Play deals, these savings will end on Monday 18th June at midnight, or until stocks last.

Crash Bandicoot

TITLE

Show off the gaming icon pride of place in your room with 30% off the Crash Bandicoot statue. Crafted from 40 individually moulded parts, this premium model of the mad marsupial comes in a particularly eye catching display box.

Save on Crash Bandicoot merchandise.

Like all of the Days of Play deals, these savings will end on Monday 18th June at midnight, or until stocks last.

So what are you waiting for, head to playstation-gear.com now!

The post Crash Bandicoot joins the PS Gear Days of Play Sale! appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/14/new-deals-join-the-days-of-play-sale-on-playstation-gear/feed/ 3 https://blog.eu.playstation.com/files/avatars/avatar_4988929.jpg https://blog.eu.playstation.com/files/2018/06/Sony-feature-format-with-crash-statue-704x352.jpg 0 3 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/14/new-deals-join-the-days-of-play-sale-on-playstation-gear/
13 of the most exciting PS VR games of E3 2018 http://feedproxy.google.com/~r/SCEEBlog/~3/kERPjLxu0D4/ https://blog.eu.playstation.com/2018/06/14/13-of-the-most-exciting-ps-vr-games-of-e3-2018/#comments Thu, 14 Jun 2018 14:41:09 +0000 http://blog.eu.playstation.com/?p=274011 Stretched across one whole side of PlayStation’s E3 2018 booth is a line of PS VR pods. Offering everything from trance-like puzzle games to British-flavoured crime capers, these stations showcased the rich variety of upcoming experiences either only possible with PS VR, or enhanced by it. We donned a headset, grabbed a pair of PS […]

The post 13 of the most exciting PS VR games of E3 2018 appeared first on PlayStation.Blog.Europe.

]]>

Stretched across one whole side of PlayStation’s E3 2018 booth is a line of PS VR pods. Offering everything from trance-like puzzle games to British-flavoured crime capers, these stations showcased the rich variety of upcoming experiences either only possible with PS VR, or enhanced by it.

We donned a headset, grabbed a pair of PS Move controllers and dove straight in. Here are our highlights.

1. Blood & Truth

London Studio brought its potent, explosive London-set crime thriller with it to LA. Expanding on the scope and mechanics of its London Heist experience from PlayStation VR Worlds, the E3 demo saw us infiltrate a gang-filled tower block. It was the perfect tasting menu.

We played with pistols, automatics and shotguns; stretched for perilous handholds for a dizzying climb up exterior scaffolding; and showed the steadiness of our hands by lock-picking doors and handcuffs. It’s brilliant, and we can’t wait to play more.

2. Tetris Effect

We were completely captivated by Enhance’s take on the iconic puzzler. We tested a multi-level campaign of sorts, requiring you to clear a certain number of lines to move to the next sequence, each having its own music and accompanying visual skin for the well.

It’s an idea that’ll be familiar to Lumines fans and PS VR feels the perfect place to experience its mesmerising light shows.

3. Deracine

The new PS VR adventure from Bloodborne creator Hidetaka Miyazaki was one of the most intriguing experiences on the showfloor. About as far a cry as you could imagine from the visceral action adventure games that FromSoftware are celebrated for, Deracine is a sedate mystery that plays out in a Victorian girls boarding school that’s frozen in time.

The brief sequence we played featured fairly traditional puzzle adventure gameplay that saw us hunting down specific items to move the story along, but the atmosphere felt unique, completely absorbing and, in its obliqueness, 100% Miyazaki.

4. Track Lab

Truthfully, we were so absorbed building a music track thanks to Track Lab’s intuitive UI that we lost track of time. Ironic, given that this music creator is all about perfect timing. Representing beats and sound effects as physical items and light pulses on a grid adds up to an experience that is easy to understand and and have fun with. It’s an absorbing experience that feels unique – and perfect for PS VR.

5. Beat Saber

Of course, if you’d rather get physical with your rhythm, then Beat Saber is where you need to be. Our PS Move controllers looked like light blades as we stood in a neon-infused room that felt like we’d stepped into a Tron movie. With music pulsing in our headphones, we attacked inbound cubes, slashing in the direction marked on their exteriors.

An intense few minutes ensued, but the experience stuck; we caught ourselves tapping our foot and nodding our head hours later.

6. Firewall: Zero Hour

There are arcade shooting thrills in PS VR, then there’s the tense, methodical but no less satisfying gunplay of Firewall: Zero Hour. It’s a cat and mouse game of four-on-four in which strategy is all important and team communication key as you either infiltrate and attack, or defend your position against the opposing team.

Team tactics solidified quickly, and as we started to rack up round wins thank to complimentary load-outs and protecting each other’s backs, it became clear that Firewall is shaping up to be something special.

7. Salary Man Escape

Quirky, addictive, unsettling: three words that immediately come to mind after an initial Salary Man Escape session. An easy reference point is Jenga – the game contains numerous stages built from and built around shifting blocks. You need to carefully remove the correct ones to give the suited gent on-screen an obstacle-free route to the stage’s exit. As proven by our numerous restarts, it’s not easy. But then, the best puzzlers never are.

8. Astro Bot Rescue Mission

The demo for Japan Studio’s PS VR platformer lets you play around with its duality of gameplay and perspectives. The player has direct control over the on-screen Astro Bot while moving their body and head to spot both upcoming threats and hidden areas. The Dualshock 4 actually appears in-game, with gyros and touchpad playing the role of a multi-tool to solve environmental puzzles. It’s a charming experience that leaves us with a face-splitting grin when our session ends.

9. The Persistence

Any chance to delve further into this potent slice of slow-burn sci-fi horror is always welcome, even if it scares us witless. Our new look just helps reinforce what we love already; the intricate details of the ship’s interiors; the procedural generation approach to its level design; and of course the creatures that haunt every locale.

10. Creed: Rise to Glory


Picture what you’d imagine a boxing game on PS VR would look like. First person? Correct. PS Move controllers mirroring your boxer’s arm movements, letting you punch and block? You’re right on the money.

By orientating its visual design to offer a slightly exaggerated and cartoonish feel to its fighters, Creed taps (or punches) into the arcade genre that feels like the perfect fit for this big-screen tie-in.

11. Dark Eclipse

The MOBA genre debuts on PS VR with this fantasy-themed strategy battler. Dark Eclipse envisions the playing field as an interactive tabletop which you oversee.

We use the PS Move controllers to rotate the table, zooming in to appreciate the finer detailing of its host of heroes and horrific villains. A wave of the PS Move controller dictates how and where you direct your heroic character, making for a tactile MOBA experience that plays to PS VR’s strengths.

12. Ghost Giant

It’s all too easy to fall in love with Ghost Giant’s world. Partly because of that visual style, partly because of your ability to interact with it, such as opening up houses like dioramas to peek inside, but mainly because of the immediate emotional bond you build with the game’s characters.

We were charmed by their interactions and it’s a bittersweet moment when we have to step away from making fast friends with its cast. This is a place we’ll be happy to come back to for a longer visit.

13. Trover Saves the Universe

The pitch of a comedy action platformer is fascinating enough but when the mind behind it is that of Rick & Morty co-creator Justin Roiland then you’re compelled to find out just how far the concept can be pushed. And what we find is a tight platforming experience full of off-beat, fourth wall-breaking humour.

The post 13 of the most exciting PS VR games of E3 2018 appeared first on PlayStation.Blog.Europe.

]]>
https://blog.eu.playstation.com/2018/06/14/13-of-the-most-exciting-ps-vr-games-of-e3-2018/feed/ 2 https://blog.eu.playstation.com/files/avatars/avatar_5830757.jpg <![CDATA[Blood & Truth]]> https://blog.eu.playstation.com/files/2018/06/EU_BloodandTruth_Feat-704x352.jpg 0 2 0 AE AU GB IE NZ https://blog.eu.playstation.com/2018/06/14/13-of-the-most-exciting-ps-vr-games-of-e3-2018/