PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Fri, 17 Nov 2017 16:30:33 +0000 en-GB hourly 1 https://wordpress.org/?v=4.7.2 Naughty Dog celebrates 10 years of Uncharted with special retrospective video, PS4 Theme, more http://feedproxy.google.com/~r/SCEEBlog/~3/-sqVbsP6sVk/ https://blog.eu.playstation.com/2017/11/17/naughty-dog-celebrates-10-years-of-uncharted-with-special-retrospective-video-ps4-theme-more/#comments Fri, 17 Nov 2017 16:00:41 +0000 http://blog.eu.playstation.com/?p=260531 This Sunday, 19th November, marks the 10th anniversary of the Uncharted: Drake’s Fortune launch in North America. At the time, we knew it was the beginning of an exciting new chapter in the studio’s history, but never in our wildest dreams could we have imagined that it would be the first step in an adventure […]

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This Sunday, 19th November, marks the 10th anniversary of the Uncharted: Drake’s Fortune launch in North America. At the time, we knew it was the beginning of an exciting new chapter in the studio’s history, but never in our wildest dreams could we have imagined that it would be the first step in an adventure that would span five games across two console generations during the last decade. We’re truly fortunate to have had the opportunity to build the world of Uncharted and tell unbelievable stories with Nate, Elena, Sully, Sam, Chloe, Nadine, and the rest of the cast; all while you, our biggest fans, were along for the ride.

We’re commemorating the Uncharted 10th Anniversary with a month long celebration, beginning Sunday and culminating at PlayStation Experience 2017.

Join us as we take a look back with a new video above that revisits some of the most beloved moments from Uncharted: Drake’s Fortune through Uncharted: The Lost Legacy.

We’ve also teamed up with PlayStation to create and release a new Uncharted 10th Anniversary PS4 system theme and profile avatar, which will be available for free for 48 hours — from Sunday, 19th November at 4PM GMT/5PM CET until 4PM GMT/5PM CET, Tuesday, 21st November. During this period, other select Uncharted PS4 system themes and avatars will also be free. Visit PlayStation Store and look for an “Uncharted 10th Anniversary Bundle.” Don’t miss it.

For our multiplayer fans, from today until 19th December, we’re giving away an Uncharted 10th Anniversary character skin bundle in Uncharted 4 and Uncharted: The Lost Legacy multiplayer, which includes some classic skins for Nate, Elena, and Sully. We’re also hosting a 50% off sale on all Uncharted Point and Relic items until 19th December.

We’ll wrap up the Uncharted 10th Anniversary celebrations at PlayStation Experience with event activities, including a special retrospective panel featuring members of the cast of Uncharted and a show floor puzzle room experience set in a life-sized recreation of Nate’s Attic. Be sure to tune-in for the panel on Sunday, 10th December at 1AM GMT/2AM CET on live.playstation.com and follow Naughty Dog and PlayStation social channels all weekend long to see updates from the event.

On behalf of everyone at the studio, thank you for 10 incredible years of Uncharted.

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6 things you need to know about SingStar ahead of SingStar Celebration’s release next week http://feedproxy.google.com/~r/SCEEBlog/~3/4W_XUM_Ln8E/ https://blog.eu.playstation.com/2017/11/17/6-things-you-need-to-know-about-singstar-ahead-of-singstar-celebrations-release-next-week/#comments Fri, 17 Nov 2017 14:49:06 +0000 http://blog.eu.playstation.com/?p=260499 We’re all super excited about the launch of SingStar Celebration next week, and can’t wait to get the party season started! In the run up to the launch, we’ve unearthed some fun facts about SingStar, including our favourite community submissions! Did you know, over 115 different SingStar titles have been released since its first launch […]

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We’re all super excited about the launch of SingStar Celebration next week, and can’t wait to get the party season started! In the run up to the launch, we’ve unearthed some fun facts about SingStar, including our favourite community submissions!

  1. Did you know, over 115 different SingStar titles have been released since its first launch in 2004? That includes in over 15 languages around the world. There’s even a SingStar Bollywood!
  2. SingStar Celebration

  3. Amongst many different suggestions, we decided on the name SingStar. Originally we had quite a few options, including the name SingAlong.
  4. SingStar Celebration

  5. The most viewed community video of all time is this fan, (The_New_Guy) with over 31k likes. His rendition of Tina Turner’s classic ‘What’s Love Got To Do With It?’ is pitch perfect! He’s giving us serious SingStar goals!
  6. SingStar Celebration

  7. We hosted a SingStar Crystal Mics competition where over 11,000 fans entered. This was the winning video by super fan, SooziBags singing Mamma Mia by ABBA. We love, love, love her outfit and found ourselves dancing along….
  8. We’ve had some incredible fan submissions over the years, but here are some of the London Studio favourites. We particularly love this Storm Trooper expertly dancing and singing to Scissor Sisters, as well as a superstar chin belting out a Jamelia hit song!
  9. SingStar CelebrationSingStar Celebration

     

  10. Last but not least, our favourite fan video from Christmas 2016 is this submission from arcticflea. We’ve been chuckling along as we watch him sing, whilst getting into the festive spirit in the office!

SingStar Celebration

SingStar Celebration launches next week, 22nd November. We’re already practicing our favourite tracks and warming up our voices.
We can’t wait to see your song submissions from SingStar Celebration!

You can check out the full track list, here. Happy partying!

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From babysitting to punching a shark: balancing comedy and drama in localising Yakuza 6: The Song of Life http://feedproxy.google.com/~r/SCEEBlog/~3/D0qDrAxC6zU/ https://blog.eu.playstation.com/2017/11/16/from-babysitting-to-punching-a-shark-balancing-comedy-and-drama-in-localising-yakuza-6-the-song-of-life/#comments Thu, 16 Nov 2017 14:05:42 +0000 http://blog.eu.playstation.com/?p=260463 Imagine the following scenario: You are tasked with translating an epic, 50-hour adventure from one language to another, including visual cues and UI elements, and a massive story, while maintaining cultural relevance, jokes and idioms for your new audience, all without compromising the intent, message and drama of any given scene. This was essentially our […]

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Imagine the following scenario: You are tasked with translating an epic, 50-hour adventure from one language to another, including visual cues and UI elements, and a massive story, while maintaining cultural relevance, jokes and idioms for your new audience, all without compromising the intent, message and drama of any given scene.

This was essentially our task for Yakuza 6: The Song of Life and we wanted to share with you some of the hurdles (and joys!) of this process.

No single challenge

I wouldn’t classify any of Yakuza 6 as having a “single tough challenge” so much as having lots of little challenges that needed to be recognized early on, many of which stem from the fact that we very intentionally leave the Yakuza series in its native Japanese.

For example, when baby Haruto is upset, as Kiryu, it’s your job to console him. The hints he gives you about how to do that are delivered via voice in the middle of a baby-comforting mini-game where the UI takes up the subtitle space, so we had to be creative about ensuring those hints were subtitled and displayed somewhere else on screen without conflicting with the UI.

Another huge challenge for us was the “Bar Conversation” minigame, in which Kiryu engages with a lively group of regulars at a bar and has to select from multiple dialog options to keep the conversation flowing naturally.

We did a straight translation and edit on our first pass, but in this case, the unstructured nature of English makes canned responses like “Wow” “Oh really?” and “You don’t say!” all perfectly viable responses to any topic of conversation, while in Japanese, you would know exactly which one of those would carry the conversation forward.

We ended up going back through this text to clarify which options were wrong, and as a result, due to the localisation, this minigame will have a different feel in English than perhaps it did in Japanese.

Yakuza 6

The balance between comedy and drama

The developers and script writers have found this balance for us, and it’s really up to the localization team to ensure we maintain it in a way that Western players can appreciate.

While the main story’s dramatic twists and turns usually lean toward the serious side of things, the next moment you might find yourself rocking out at a karaoke bar or jumping off a fishing boat and punching a shark.

I think our localization team really gets the dev team’s adult-oriented humour, and the substories in Yakuza 6 have some great social commentary about technology and the way people use it (or fail to use it) that’s universal around the world.

There’s one substory called, “Like, Comment, Subscribe” that has a little fun with the concept of social media influencers, and another finds Kiryu installing a digital “personal assistant” onto his phone, with hilarious results.

Yakuza 6

Want to learn more?

If you’d like to learn more of these behind-the-scene tidbits, we do a weekly stream across our channels which you can find out more about by Liking us on Facebook at facebook.com/yakuzagame/ or following us on Twitter at @YakuzaGame. Or if you need to catch upon the series, I highly recommend you visit our Yakuza Experience site featuring character maps, timelines, and a whole comic series dedicated to filling in the backstory between Yakuza Kiwami and Yakuza 6.

Special surprise!

Yakuza 6

Before signing off, I’ve been given the honour of revealing our cover art for Yakuza 6: The Song of Life! As Kiryu’s journey comes full circle, we wanted a throwback to the original Yakuza cover here, but with the additions of Haruka and Haruto, who are now the driving forces in Kiryu’s life. We hope you like it!

 

One more thing: For those of you wondering about the winners of our art contest, it has been a delightful challenge selecting the winners. We asked, ”How far will you go for family” and have seen some incredible submissions we can’t wait to show them off as part of our (very) limited Launch Edition.

As part of our first run, everyone who purchases the Launch Edition will receive a 24-page artbook, filled with art celebrating Yakuza fandom. We will begin contacting winners soon and will reveal the winning pieces through launch, so make sure to follow us on Facebook and Twitter to see this awesome art.

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Fan favourite Street Fighter EX characters Kairi, Garuda, Skullomania and more return in Fighting EX Layer http://feedproxy.google.com/~r/SCEEBlog/~3/Ymm09FUqoEw/ https://blog.eu.playstation.com/2017/11/15/fan-favourite-street-fighter-ex-characters-kairi-garuda-skullomania-and-more-return-in-fighting-ex-layer/#comments Wed, 15 Nov 2017 14:34:41 +0000 http://blog.eu.playstation.com/?p=260409 Hello! This is Akira Nishitani from ARIKA, but you might know me as NIN. Currently I’m hard at work on creating our “Mysterious Fighting Game”.It’s been a while since we’ve made some announcements, so today I’d like to share two new pieces of news with you all! Up until now, we’ve been referring to our […]

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Hello! This is Akira Nishitani from ARIKA, but you might know me as NIN. Currently I’m hard at work on creating our “Mysterious Fighting Game”.It’s been a while since we’ve made some announcements, so today I’d like to share two new pieces of news with you all!

Up until now, we’ve been referring to our project as “The Mysterious Fighting Game”, but we’re happy to announce that it finally has an official name! It’s “Fighting EX Layer”!

There were some troubles during the naming process that caused some delays, but it’s finally settled! (Although there were a lot of people already calling it this whenever we streamed…)

The next piece of news is that the dates for the beta test have been decided! Immediately following the conclusion of the Playstation Experience in Anaheim (11th December), we will be holding the beta test for a two week period! There will be six characters playable in total: Kairi, Garuda, Skullomania, Darun Mister, Allen Snider, and Shirase.

Street Fighter Ex

This time we really want to focus on testing the Network Match function around the world, so everyone please participate and don’t hesitate to give us your honest feedback!

Street Fighter ExStreet Fighter Ex

Well then, about the Gougi system that everyone is curious about: it’s grown into a very deep and exciting addition to the game. When the idea first came about, I brainstormed various Gougi, which combinations would work well, and what the matches would be like. Trying to imagine all of the possibilities, I got a feeling that “this game is going to be interesting!”.

But after experimenting with my Gougi ideas, I often ended up saying “This is not what I imagined”… but that’s where the fun lies! Coming up with new ideas and experimenting in game, I felt that this is “Exciting! Incredible! Marvelous! Awesome!”. I believe not many games allow you to so easily brainstorm ideas and then test them out in-game; please try it!

Street Fighter ExStreet Fighter Ex

There a few things I wanted to accomplish with the Gougi system.

“I want to change the flow of matches”

For example, in most other fighting games, aside from times where you think, “I can win in one more combo”, “I can win if I chip him out”, and “I’m in the corner” your battle strategy doesn’t really change that much, right? I wanted to change this on a system level and make a game where matches get crazier and more exciting as they go on.

“I want players to have different ways to play depending on their Gougi”

This goes without saying! I’m sure there will be some Gougi that work well with other Gougi, and some that suit certain characters better than others.

Street Fighter Ex Street Fighter ExStreet Fighter Ex

 

“I want to continue adding Gougi and change the game environment”

This is still just an idea, but I’d like to add new Gougi at certain fixed intervals, which would in turn create the feeling of a new game. Even by adding just a single Gougi, I think you would be surprised by how much the characters can change. Although as a developer, I’m quite worried about whether or not something crazy will occur!

Street Fighter ExStreet Fighter Ex

 

Frankly speaking, the Gougi system is Extreme! Please enjoy it, and go into battle thinking “What kind of crazy thing can I do to my opponent this time?”.

Well then, I also will be going to Anaheim for the Playstation Experience, so let’s meet at the venue!

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Christmas Jumpers, gift boxes and more come to PlayStation Gear http://feedproxy.google.com/~r/SCEEBlog/~3/77ILnd8eLC8/ https://blog.eu.playstation.com/2017/11/15/christmas-jumpers-gift-boxes-and-more-come-to-playstation-gear/#comments Wed, 15 Nov 2017 13:24:21 +0000 http://blog.eu.playstation.com/?p=260417 A whole host of festive gaming merchandise is now available on PlayStation Gear, and with the store’s new dedicated Christmas hub, it’s easy to find the perfect holiday party attire, gift and even tree decoration. By popular demand we are excited to be expanding our range of Christmas Jumpers. In addition to the classic retro […]

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A whole host of festive gaming merchandise is now available on PlayStation Gear, and with the store’s new dedicated Christmas hub, it’s easy to find the perfect holiday party attire, gift and even tree decoration.

PS Gear Christmas

By popular demand we are excited to be expanding our range of Christmas Jumpers. In addition to the classic retro -inspired PlayStation design, you’ll find a full line-up of new additions:

PS Gear Christmas

Show your love for Crash Bandicoot with his official Christmas jumper, sporting a design and festive message inspired by the mad marsupial’s favourite fruit!

PS Gear Christmas

Celebrate the launch of Star Wars Battlefront 2 and keep warm in the trenches of Hoth with a whole range of Star Wars Christmas jumpers.

PS Gear Christmas

This Street Fighter jumper is sure to be a knock-out at any Christmas party, showing a festive fallout between Ken and Ryu, and even boasts an embroidered KO pattern.

PS Gear Christmas

Wish your friends and family a very merry Christmas from Vault Tec with this official Fallout jumper, complete with Vault Boy looking full of festive cheer.

PS Gear Christmas

Show your love for Destiny with this Christmas jumper, which will be available soon on PS Gear and sports a quirky combination of festive imagery and in-game insignia – including Ghost pattern and a large embroidered image of the iconic Traveler.

PS Gear Christmas

Whether you’re looking for the perfect present for the player in your life, or hunting down some great value gear to kit out your own gaming room, we now have an awesome range of gift boxes.

PS Gear Christmas

Each features a 10oz ceramic mug, drinking glass and two coasters packed into a premium collectors box. The PlayStation set is decorated with the stylish shapes and PS symbol in its classic colours, while the Call of Duty and Fallout boxes sport the iconic skull and Nuka Cola branding respectively.

PS Gear Christmas

Lastly for those looking to add a stylish gaming twist to their Christmas tree, look no further than these Destiny 2 baubles. The collection of six includes one for each of the game’s three classes, plus the Ghost, Traveler and Skull icon.

Visit playstation-gear.com now to check out our full range of Christmas clothing, great gifts and stylish decorations.

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PlayStation Store’s ‘Games under €10’ discounts start today http://feedproxy.google.com/~r/SCEEBlog/~3/l_NTikMYHI8/ https://blog.eu.playstation.com/2017/11/15/playstation-stores-games-under-10-discounts-start-today/#comments Wed, 15 Nov 2017 01:00:22 +0000 http://blog.eu.playstation.com/?p=260379 Utilise tactics and team play in intense close quarter confrontations with this week’s PlayStation Store Deal of the Week, Tom Clancy’s Rainbow Six Siege. We have the full game and the Tom Clancy’s Rainbow Six Siege Year 2 Pass available on offer for PlayStation 4 until 23rd November, so head to PlayStation Store and grab […]

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Utilise tactics and team play in intense close quarter confrontations with this week’s PlayStation Store Deal of the Week, Tom Clancy’s Rainbow Six Siege.

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We have the full game and the Tom Clancy’s Rainbow Six Siege Year 2 Pass available on offer for PlayStation 4 until 23rd November, so head to PlayStation Store and grab a great deal!

Games under €10 (until 01/12/17)

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We have our Games Under €10* promotion starting today with a host of awesome PS4 titles available for… under €10!

Battlefield 4, Tomb Raider: The Definitive Edition, Metal Gear Solid V, Mirror’s Edge Catalyst, Sleeping Dogs Definitive Edition and plenty more on offer**.

Head to PlayStation Store for regional pricing, but here’s a look at the complete list on offer!

*Or regional equivalent

**Please note, some titles may not be available in your region and offer dates may vary for certain titles

Overwatch offer (until 22/11/17)

Not only that, but in conjunction with the free trail weekend this weekend*, for one week we have the awesome Overwatch: Game of the Year Edition available on offer.

Bend time, defy physics and unleash a dizzying array of extraordinary powers and weapons in a rapid-fire team-based shooter on PS4. Save, download and play with PlayStation Store!

*Beginning 17th November at 7.00pm GMT/8.00pm CET and ending 21st November 8.00am GMT/9.00am CET.

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9 new games join the PlayStation Now library today, including Fallout 3 http://feedproxy.google.com/~r/SCEEBlog/~3/QGPgkPygArY/ https://blog.eu.playstation.com/2017/11/14/9-new-games-join-the-playstation-now-library-today-including-fallout-3/#comments Tue, 14 Nov 2017 16:30:56 +0000 http://blog.eu.playstation.com/?p=260365 A fresh batch of games join the burgeoning PlayStation Now library this week. From today, you can stream Bethesda’s classic action RPG Fallout 3, fast-moving multiplayer FPS Brink and critically acclaimed arcade puzzler Pixeljunk Shooter Ultimate, among others. Read on for the full list of new additions: I, Zombie (PS4) Tetraminos (PS4) Rogue Stormers (PS4) […]

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A fresh batch of games join the burgeoning PlayStation Now library this week. From today, you can stream Bethesda’s classic action RPG Fallout 3, fast-moving multiplayer FPS Brink and critically acclaimed arcade puzzler Pixeljunk Shooter Ultimate, among others.

Read on for the full list of new additions:

If you’re new to PS Now, the service offers access to a large and ever expanding line-up of games for you to stream. If you’re not a subscriber yet then there’s no better time to join* – get your one week free trial today on PC and PS4. Once you’ve enjoyed your trial, you can continue to experience the freedom to play for just £12.99/€16.99 per month.

*This service is currently available in the UK, Germany, the Netherlands, Belgium, France and Luxembourg.

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Free-to-play sci-fi shooter Warframe opens the gates to the Plains of Eidolon in today’s update http://feedproxy.google.com/~r/SCEEBlog/~3/AomNNIKgN-o/ https://blog.eu.playstation.com/2017/11/14/free-to-play-sci-fi-shooter-warframe-opens-the-gates-to-the-plains-of-eidolon-in-todays-update/#comments Tue, 14 Nov 2017 16:01:40 +0000 http://blog.eu.playstation.com/?p=260263 When PlayStation 4 launched in November 2013, Warframe was the first downloadable free-to-play game available. If you thought space ninjas were cool then and you downloaded our game, you either know how much has changed since that launch, or are wondering why you’re still reading about Warframe four years later. Why, after nearly four years, […]

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When PlayStation 4 launched in November 2013, Warframe was the first downloadable free-to-play game available. If you thought space ninjas were cool then and you downloaded our game, you either know how much has changed since that launch, or are wondering why you’re still reading about Warframe four years later. Why, after nearly four years, is now a prime time to pick up Warframe? It’s simple: Plains of Eidolon is our biggest, most ambitious update ever. And we think you will love it. It’s also free…

So, just what is Plains of Eidolon? Let’s do a little rewind first. At launch, Warframe was a small beta game with just a few procedurally generated maps and a few Warframes. In the early days of Warframe, the developers would often describe it as the hyper sci-fi version of other established cooperative survival shooters. It was simple and modest, especially when compared to what it is now, but even so many were drawn to download it. In fact, after Netflix, it was the second most downloaded app on PS4. But it left a lot to be desired – both in content and direction.

During the next four years, Warframe grew. It has become a massive game packed with thousands of hour of gameplay with MMO and action-RPG aspects to it, but without ever falling distinctly into either genre. This cooperative action game for one to four players (and eight players in Trial missions) now offers 34 Warframes, each with their own unique aesthetic and Abilities, two significant cinematic quests (The Second Dream and The War Within), the addition of a new parkour movement system, a new melee combat system, a new Focus and Operator system, a fully reworked interface and Star Chart, a flight system called Archwing, a fully Remastered Earth tileset, dozens of new story quests, and a lot more.

Warframe: Plains of Eidolon

If you have been playing Warframe over the years, either as a veteran or weekend warrior, you are familiar with traveling from your ship to planets and back to unlock and play missions. The procedurally-generated mission maps have a clear start and finish, with objectives that lead you through fixed and enclosed environments. Today, we’re launching an open-space Landscape called Plains of Eidolon on PlayStation, which enables you, faithful Tenno, the chance to explore an open territory like never before in Warframe.

You can approach the environment in any way you want. The Plains offer a continual asymmetrical day-night cycle with different activities in each timeframe. Would you like to hang out in the settlement town of Cetus with friends and visit the Ostron vendors? Craft your very own bone-crushing melee weapon (which we call a “Zaw”)? Burst straight into combat against new Grineer enemy types by raiding base camps and ambushing roaming squads?

Warframe: Plains of Eidolon

Or are you more the exploratory type? Would you prefer to adventure through the landscape, experiencing the verdant, rolling hills, lakes and rivers on your own time? This offers more relaxing activities, like mining for resources from rock deposits, or chilling with friends and fishing for, OK, we admit, otherworldly-looking fish in the lakes and rivers.

Warframe: Plains of Eidolon

Or are you a proud veteran player, with the experience to take on the ultimate battle against the titanic Teralyst Eidolon, a giant monstrosity that requires a calculated blend of combat skills and systems to beat it?

Starting today, a new chapter begins with Plains of Eidolon on PS4. This massive, 2.5 X 2.5 kilometer territory is open, bristling with strange creatures, enemies, and surprises to explore, and it’s all free. Come check it out. We’ll see you in the Plains, Tenno!

The post Free-to-play sci-fi shooter Warframe opens the gates to the Plains of Eidolon in today’s update appeared first on PlayStation.Blog.Europe.

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How explosive PS VR action shooter, Blood and Truth is fusing the best of John Wick, James Bond and John McClane http://feedproxy.google.com/~r/SCEEBlog/~3/xMbfkxlyYPA/ https://blog.eu.playstation.com/2017/11/14/how-explosive-ps-vr-action-shooter-blood-and-truth-is-fusing-the-best-of-john-wick-james-bond-and-john-mcclane/#comments Tue, 14 Nov 2017 15:00:02 +0000 http://blog.eu.playstation.com/?p=260257 Incredible fighting skills, a relentless need to save the day and (if you’re from the ’80s) slick one liners… who wouldn’t want to be a movie action hero? And with upcoming PlayStation VR exclusive Blood and Truth you can get up front and personal with all the high stakes hijinks that come with the territory. […]

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Incredible fighting skills, a relentless need to save the day and (if you’re from the ’80s) slick one liners… who wouldn’t want to be a movie action hero? And with upcoming PlayStation VR exclusive Blood and Truth you can get up front and personal with all the high stakes hijinks that come with the territory.

With Sony London Studios‘ Director of VR Product Development Stuart Whyte, playing Riggs to my Murtagh, I popped on the PS VR headset following its recent Paris Games Week reveal, strapped on a virtual holster and we both explored a different side to my typical London life (or at least that’s what I tell my family)…

1. The London Heist was just the beginning

If you were one of the many fans of The London Heist from PlayStation VR Worlds, take a bow – it’s your passion which helped the creation of Blood and Truth.

“We were really excited that everyone loved The London Heist as much as we did,” says Stuart. “It was super-fun to develop, and there was loads of stuff that we wanted to do but didn’t get the chance to. So with Blood and Truth we really wanted to expand on what we did.”

So if you think of The London Heist as a short movie, Blood and Truth is a full blown feature film with all the explosive action you expect, but longer lasting and more detailed. In my play-through of the demo, I was using the PS Move motion controllers to intricately pick locks, then move around environments via pre-set waypoints, and even use closed circuit camera TV joysticks to remotely follow a shady crime boss through his casino.

“We’ve tweaked some design elements as well,” says Stuart. “You didn’t have an inventory in The London Heist, but now you’ve got side and back holsters, a tool kit and an ammo belt – it all adds to the flavour and toys you can play with.”

Blood & Truth

2. This is no mere Cockney caper

Sure, Blood and Truth is set in London, but, true to the increased scale of the game, the development team has stepped away from it being just a Guy Ritchie “guns and guv’nors” affair. Think bigger.

“We wanted to move in a slightly different direction,” explains Stuart. “The London Heist got the Cockney style down, so we wanted to expand and reframe that with all the action movies, games and set pieces that we love.

“We adore the grit and glamour of modern day London – high end casinos, museums, art galleries, tower blocks, seedy underworld alleyways, and so on, and we think that’s a great backdrop for a game like this. It’s important when using VR to use a variation of settings, so you really get a feel of London. And you’ll definitely see some recognisable locations.”

Blood & Truth

3. You play a combo of the three ‘J’s of action movie royalty

True to London Studios’ word, the main character of Blood and Truth – Special Forces soldier Ryan Marks – is the quintessential action movie hero.

“We were heavily influenced by James Bond, John Wick and John McClane,” smiles Stuart. “We wanted the slick violent gun-fu ballet that comes from Wick; the military training, Britishness, multi-layered missions and spectacular set pieces of Bond; and the tongue-in-cheek, one man against all-odds vibe of McClane.”

And in the demo I played, all of these elements were evident in spades. From physically using my arms to clamber around in an air vent (“now I know what a TV dinner feels like”), and frantically planting C4 charges in a goon- laden casino, to blasting a fire extinguisher to set off a bullet time slow motion sequence where my every shot mattered, there were familiar references spilling out every few minutes from Blood and Truth.

Even the tutorial section feels a bit like when Neo first enters The Matrix’s stockroom as you get used to target calibration, holstering weapons (you can play right and left handed) and reloading.

Blood & Truth

4. You’ll learn and use some tricks of the trade

Looking flashy while taking down criminal organisations is an essential trope for any action movie hero, so Blood and Truth has crammed in a ton of incidental things you can do that makes you feel like the lead in a John Woo’s action flick, such as firing bullets to bring down rain-slicked alleyway ladders, twirling your pistol around your fingers, and shooting (or throwing back) grenades out of mid-air.

“You can also put an ammo clip down on the table and slam it into your pistol, as well as throw it in the air and catch it in your gun,” says Stuart. “We’re looking to add all sorts of cool things like that in the game.”

Blood & Truth

5. Every hero should have some theme music

When London Studios talks about blending the grit and glamour of the city, it also wanted to mix things up with the score, too.

“Our love for London comes out in the game’s music choice,” explains Stuart. “Our audio team experimented a lot and combined classic orchestral movie music mixed with grime. And if you get into a zone and start playing the game really well, the grime elements get dynamically introduced to the score.

“PlayStation has always been synonymous with connecting to emerging and current music trends from way back to the WipEout days, and the audio team really wanted to try something fresh. It’s a very modern London sound.”

6. You choose what type of action star you want to be

You may be a smooth shaken-not-stirred blend of the action genre’s best, but you’re still in the driving seat of how you want Ryan to go about his mission against a deadly criminal overlord.

“The drama in the London Heist could be intimidating, but it was very passive and one- way,” says Stuart. “So with Blood and Truth we wanted to give the player more choice.”

At the climax of the demo I played, I came face-to-face with slimy casino boss Keech, after chasing him through an intense firefight. I had a choice of either intimidating him with a warning shot or something a little more… personal.

“I typically shoot him in the knee, because that gets him to tell you exactly what you need pretty quickly!” admits Stuart. “When we play-tested it at first, a lot of people didn’t realise you have choices when you catch up to him, because they thought it’s going to be a fail state, but it’s not!

“This sort of thing in the story was important, as players really loved the conversations and object/people interaction in The London Heist. So we wanted to take things to the next level.”

The post How explosive PS VR action shooter, Blood and Truth is fusing the best of John Wick, James Bond and John McClane appeared first on PlayStation.Blog.Europe.

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Announcing the winner of the WipEout Omega Collection music track remix competition http://feedproxy.google.com/~r/SCEEBlog/~3/vFxz_KmZrVM/ https://blog.eu.playstation.com/2017/11/14/announcing-the-winner-of-the-wipeout-omega-collection-music-track-remix-competition/#comments Tue, 14 Nov 2017 12:59:52 +0000 http://blog.eu.playstation.com/?p=260251 This summer, we announced that the tracklist for WipEout Omega Collection was missing one special track: yours. We challenged you to come up with an explosive remix of my track Shake It,  with the winner of the competition getting their track onto the full game, to join the heavyweights of the franchise’s blistering audioscape such […]

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This summer, we announced that the tracklist for WipEout Omega Collection was missing one special track: yours. We challenged you to come up with an explosive remix of my track Shake It,  with the winner of the competition getting their track onto the full game, to join the heavyweights of the franchise’s blistering audioscape such as The Chemical Brothers and The Prodigy.

Competition was fierce, the quality was sublime, which meant tough calls by our panel of judges – picked from Sony’s WorldWide Studios – to make. But after a lengthy time spent living the tracks both through the studio’s sound systems and personal headsets, the judges crafted a shortlist of 10 finalists, and from that, a winner.

Step forward Vieille Griffe, who impressed the panel with his piece which felt like it slotted in alongside the already fast-paced beats of the soundtrack.

There were a lot of cool and original remixes out there, with a variety of different approaches. Ultimately though Vieille Griffe produced an ultra energetic, high-speed remix with a tone that fitted WipEout perfectly. 

In what may be a familiar story to some, Griffe’s introduction to electronic music scene came when he joined the Anti-Grav League back in 1995. “The soundtrack of the original WipEout was my first experience with that genre; strange new sounds, as powerful as the ships and as uncompromising as the tracks we raced on.

“So when I started making electronic music, I was naturally drawn to the harder and faster genres of Drum N Bass, like darkstep and neurofunk.”

And things came full circle as his own remix was influenced by those genres: “I tried to recreate this futuristic feeling in my remix, which for me is what WipEout is all about.”

Griffe’s track will be brought into the Omega Collection fold via a future update, but you can listen to it right now. Just close your eyes and imagine roaring round futuristic race tracks.

The post Announcing the winner of the WipEout Omega Collection music track remix competition appeared first on PlayStation.Blog.Europe.

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New collectible figurines range and exclusive Horizon Zero Dawn prints arrive on PlayStation Gear http://feedproxy.google.com/~r/SCEEBlog/~3/JM7xUWHiQIY/ https://blog.eu.playstation.com/2017/11/13/new-collectible-figurines-range-and-exclusive-horizon-zero-dawn-prints-arrive-on-playstation-gear/#comments Mon, 13 Nov 2017 15:56:23 +0000 http://blog.eu.playstation.com/?p=260175 It’s an exciting time for PlayStation Gear, as we launch not only two Horizon Zero Dawn exclusive concept art prints but a whole line-up of premium figurines too. Our new range of highly-detailed models include characters from epic franchises ranging from Crash Bandicoot, Fallout, Mass Effect, Overwatch, DOOM and Destiny to Assassin’s Creed, Final Fantasy […]

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It’s an exciting time for PlayStation Gear, as we launch not only two Horizon Zero Dawn exclusive concept art prints but a whole line-up of premium figurines too.

Our new range of highly-detailed models include characters from epic franchises ranging from Crash Bandicoot, Fallout, Mass Effect, Overwatch, DOOM and Destiny to Assassin’s Creed, Final Fantasy and Street Fighter.

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First let’s take a closer look at our two new specially produced artwork prints.

The Aloy Concept Art Print features the modern gaming icon in a dynamic hunting stance with her bow drawn, while the Landscape Concept Art Print shows Aloy gaze out at the game’s stunning surroundings.

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What makes these collectibles particularly special is how they’ve been uniquely produced. The exclusive high-resolution artwork is printed in archival quality onto an aluminium metal, before being mounted onto wood.

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The result is a truly unique piece of artwork with a premium look and feel which can be proudly displayed upright or hung on a wall.

The exclusive artwork joins our huge range of Horizon Zero Dawn merchandise on PlayStation Gear, which includes hoodies, bags, key-rings, mugs plus a whole line-up of exclusive t-shirts featuring stylish illustrations of the games iconic machines.

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Moving onto our new figurines and characters range, we have a huge line-up which you can check out now on PlayStation Gear, and find out more about some of our favourites below:

Crash Bandicoot Statue

Crash is back, now as a premium 23cm tall painted PVC model – carefully crafted from 40 individually moulded parts for an incredibly detailed finish.

The mad marsupial model comes complete with a special Crash Bandicoot branded base and premium deluxe presentation window box.

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Street Fighter V range

You can proudly display Street Fighter champions Ryu and Chun-Li with these epic action figures.

1:12 scale model of Ryu is 18cm tall and boasts over 30 articulable features, interchangeable facial expressions plus exchangeable palms – so you can perfectly re-create different iconic fighting poses.

The equally impressive Chun Li 15cm tall action figure can also be configured into a range of dynamic poses, with three exchangeable sets of hands, a signature lighting kick effect and stand plus a backdrop sheet.

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DOOM coin bank – Cacodemon

When it comes to dramatic display pieces, it’s tough to beat this Cacodemon coin bank.

The 15cm tall model of the levitating demon from DOOM is made from PVC and sure to keep your coins safe from the toughest of marines.

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Assassin’s Creed range

Our recently launched Origins Bayek Statue is joined by a 1:1 scale illuminated Apple of Eden model as well as an 18cm tall model of Assassin’s Creed III’s Connor, which was sculptured from 3D in-game assets for impeccable detailing and comes complete with an individually numbered, special edition window box.

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Overwatch – Nendoroid Action Figure

Our last – but certainly not least – favourite new addition is this cute and quirky 10cm high Tracer model.

The Overwatch collectible can be fully articulated for unique poses, includes the characters trademark pulse pistols and even features interchangble bent legs and hair options!

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Let us know what your favourite new addition is and head over to PlayStation Gear now to check out the full range of characters, figurines artwork and a whole lot more.

The post New collectible figurines range and exclusive Horizon Zero Dawn prints arrive on PlayStation Gear appeared first on PlayStation.Blog.Europe.

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Oddball brawler RPG Super Daryl Deluxe is heading to PS4 http://feedproxy.google.com/~r/SCEEBlog/~3/EBBMitWwav4/ https://blog.eu.playstation.com/2017/11/13/oddball-brawler-rpg-super-daryl-deluxe-is-heading-to-ps4/#comments Mon, 13 Nov 2017 15:40:15 +0000 http://blog.eu.playstation.com/?p=260221 You read that right! Super Daryl Deluxe, our parents’ favorite RPGvania with brawler-style combat set inside of a perfectly normal, sprawling, multi-dimensional high school, is coming to PS4. Like any other perfectly normal school, the students and faculty of Water Falls High are going missing, and the classrooms have been locked down for weeks. Daryl, […]

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You read that right! Super Daryl Deluxe, our parents’ favorite RPGvania with brawler-style combat set inside of a perfectly normal, sprawling, multi-dimensional high school, is coming to PS4.

Like any other perfectly normal school, the students and faculty of Water Falls High are going missing, and the classrooms have been locked down for weeks. Daryl, the silent and mysterious new kid, is quickly sucked into these common adolescent mysteries and must make his way through the school’s enormous classroom worlds (based on fun academic subjects such as “History” and “Science”) to battle monstrous foes and possessed Honor Students.

Super Daryl Deluxe

It all started way back in the before times when Gary studied game design at the Rochester Institute of Technology. You see, Gary used to like games and wanted to create his own, except he couldn’t do it by himself. He needed someone blessed with talent to make his dream come true. So, sitting in Gary’s childhood room one summer away from college, Gary finally suggested to me (blessed with talent) that we try making a game to get babes. He would program and I would learn how to draw and use a computer.

Like all great games, Super Daryl Deluxe was inspired by our experiences from high school. I’m not entirely sure what the goal was at this stage, because neither of us could have imagined the sheer scale of the game nearly five years later. It must’ve been equal parts staving off boredom, a desire to rekindle the stupid crap we used to laugh at with our friends, delusion, and an ultimatum from the Saudi government.

Super Daryl Deluxe

The project basically began as a half-baked RPG duct-taped together with a stupid collection of inside jokes told through the lens of a character named Daryl Whitelaw – the greasiest, most unsavory, mouth-breathing, business-in-the-front-party-in-the-back, bottlenecked new kid we could conjure.

The working title of the project was I Survived, a nod to the statement on the front of the shirts Gary and I sold in high school that documented the harrowing events our class had to endure, like Swine Flu and the time the principal told us we couldn’t sell shirts.

It wasn’t until two summers later did Gary and I begin to realise that Daryl was simply too greasy of a character and that I Survived made no sense as our game’s title, especially since the project had evolved beyond all those inside jokes into a world of its own. Daryl as a person was an easy issue to solve with some conceptual tweaking (we gave him a headband). The game’s name, however, had to be taken to the elementary school playground swingset where a good portion of the game’s tough questions were parsed out in great length.

“Lmao what if we called it ‘Super Daryl Deluxe’, hahahaha” screamed Dan from the crest of his gliding swing.

“Haw haw haw,” chortled Gary, “That’s worse than the current name.”

So we called the game Super Daryl Deluxe.

Super Daryl Deluxe

The gameplay of SDD revolves primarily around customizable combat. Whether it’s melee or poison or combo or utility skills, Daryl’s mysterious self-help book grants him dozens of neato tush-kicking options to cater to almost any playstyle (there are no golfing skills, I’m afraid). He can only equip five at a time, of course, so finding the right combination that works for you is key. And like any combat game worth its salt, every skill can be upgraded to unlock its full potential.

We created a vast world inside Water Falls High with the help of that whole multidimensional thing. With over a hundred characters and probably twice as many maps (who’s counting?), Daryl can explore everything from ancient Egypt to Ebenezer Scrooge’s mansion.

Anyway, Gary and I are pretty excited to show you more Super Daryl Deluxe in the next few months. Thanks for checking us out and we hope you stick with us for the last few months of development! Please feel free to post any comments or questions you have below. Gary will love reading them.

The post Oddball brawler RPG Super Daryl Deluxe is heading to PS4 appeared first on PlayStation.Blog.Europe.

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5 big new PlayStation Store releases you need to check out this week http://feedproxy.google.com/~r/SCEEBlog/~3/fiL7E1k2eE4/ https://blog.eu.playstation.com/2017/11/13/5-big-new-playstation-store-releases-you-need-to-check-out-this-week-11/#comments Mon, 13 Nov 2017 14:30:08 +0000 http://blog.eu.playstation.com/?p=260113 This week, set a course for a galaxy far, far away with PlayStation Store as we welcome the long awaited release of Star Wars Battlefront II. Join massive multiplayer battles or embark on an epic single player campaign that picks up the story after the Emperor’s death in Return of the Jedi. Elsewhere, The Sims 4 […]

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This week, set a course for a galaxy far, far away with PlayStation Store as we welcome the long awaited release of Star Wars Battlefront II. Join massive multiplayer battles or embark on an epic single player campaign that picks up the story after the Emperor’s death in Return of the Jedi.

Elsewhere, The Sims 4 is ready to set up home on your PS4; Marvel’s roster of spandex-clad icons unite against a common enemy in Lego Marvel Super Heroes 2; Rockstar’s crime epic L.A. Noire gets a PS4 release; and get ready to experience Tamriel from a fresh perspective with Skyrim VR.

1. Star Wars Battlefront II

Heroes are born on the battlefront. Dive into EA’s shooter sequel and take part in legendary battles across iconic locations from all three eras of the sci-fi saga. Pilot legendary vehicles such as AATs, starfighters, walkers, or even your favourite hero ships in epic space combat sequences that will leave you in awe.

2. The Sims 4

Get ready for the Sims to wreak havoc on your PlayStation 4. Create and control your own characters in a world in which only you get to make the rules. Create unique Sims, from their physical appearance to their personalities, build their perfect home, and decide the way you want to lead their lives, careers, and relationships. Your choices will shape every aspect of your stories!

  • Why you should play it: The Sims 4 is the ultimate sandbox if you’re looking for casual fun and the freedom to create anything you want!
  • More info: The Sims 4 is coming to PS4. 
  • Available: 17th November

3. Lego Marvel Super Heroes 2

Gather Super Heroes from different dimensions and combine their power to stop Kang, the time-travelling villain, from conquering the world. Play as Star-Lord, Thor, Hulk, Spider-Man and many other iconic characters from the Marvel Universe and put an end to Kang’s evil plan!

  • Why you should play it: Lego Marvel Super Heroes’ sequel offers full-on action, adventure, and humour as you return to Chronopolis.
  • Available: 17th November

4. L.A. Noire

Experience Rockstar’s open-world crime thriller LA Noire on PS4. Step into the shoes of detective Cole Phelps and investigate a series of crimes in the criminal underbelly of a post-war Los Angeles. With this PS4 release, L.A. Noire captures 1940s Los Angeles’ ambiance like never before, and in stunning 4K for PlayStation 4 Pro

5. The Elder Scrolls V: Skyrim

The ancient dragons of The Elder Scrolls V: Skyrim are awaiting your return to Tamriel, but this time you’ll experience it like never before. Grab your PlayStation VR, your PS Move controllers or you Dualshock 4 and wield powerful magic, dual swords or even a bow, and use real-life movements to take down your enemies.

PlayStation StoreOut this week

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psvita

PS4 DLC

13th November

14th November

15th November

  • FFXV MULTIPLAYER EXPANSION
     
  • COMRADES

16th November

17th November

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

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Introducing the PlayStation Plus open multiplayer event, kicking off on PS4 this week http://feedproxy.google.com/~r/SCEEBlog/~3/6ziekozeTf4/ https://blog.eu.playstation.com/2017/11/13/introducing-the-playstation-plus-open-multiplayer-event-kicking-off-on-ps4-this-week/#comments Mon, 13 Nov 2017 13:00:50 +0000 http://blog.eu.playstation.com/?p=260109 PlayStation Plus not only gives you access to a range of games every month and exclusive discounts on top titles, but it also lets you battle it out – or work cooperatively – with friends on a wealth of online multiplayer-orientated experiences. If you’ve yet to sample the delights of online play, then make sure […]

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PlayStation Plus not only gives you access to a range of games every month and exclusive discounts on top titles, but it also lets you battle it out – or work cooperatively – with friends on a wealth of online multiplayer-orientated experiences.

If you’ve yet to sample the delights of online play, then make sure to book out some time in your calendar. Starting this Wednesday, 15th November at 10am GMT / 11am CET and running to Monday 20th November at 10am GMT / 11am CET, you’ll be able to take yourself – and your favourite games – online and test out your skills, or just explore vibrant worlds, with other PS4 players worldwide*.

Yes that’s right; we’re opening PS Plus multiplayer to everyone. All you need to do is get comfy, pick out your favourite games from your collection, pop them in your PS4 and you’ll find all the online modes unlocked and ready to play!

So you don’t really have anything to lose by trying it out. And you never know, you might find that PlayStation Plus takes you to places you never thought possible where you can meet like-minded gamers all looking for people to play with.

You don’t need to sign up for anything – just get online and play. If you really enjoy the experience, don’t forget that with a full PS Plus membership you also get access to two PS4 games every month, as well as exclusive discounts on PlayStation Store!

Note: only online multiplayer functionality via PS Plus will be available.

*Event available in SIEE regions only. 

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7 things you should know about outrageous PS VR blaster Shooty Fruity, out 19th December http://feedproxy.google.com/~r/SCEEBlog/~3/DzKypOo4cec/ https://blog.eu.playstation.com/2017/11/10/7-things-you-should-know-about-outrageous-ps-vr-blaster-shooty-fruity-out-19th-december/#comments Fri, 10 Nov 2017 16:00:25 +0000 http://blog.eu.playstation.com/?p=260033 Shooty Fruity, the multi-tasking VR shooter, comes to PS VR this Christmas! Back in August when we revealed the game, we talked how, as the latest employee of Super Mega Mart, you must do your job by scanning, serving and packing to earn tons of deadly weaponry that will protect you and the store from […]

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Shooty Fruity, the multi-tasking VR shooter, comes to PS VR this Christmas! Back in August when we revealed the game, we talked how, as the latest employee of Super Mega Mart, you must do your job by scanning, serving and packing to earn tons of deadly weaponry that will protect you and the store from mutant genetically modified fruit hell-bent on attacking you!

But now we’ve got a new trailer (above) a release date (19th December) and seven things we’d love to share with you…

1. You’re not just manning the tills

We already revealed the checkout job earlier in the year and now we’re delighted to show the canteen job for the first time. Become a key component in the pre-processed food packing industry! Placing freeze dried food sachets onto the right tray compartment may seem simple, until you have an angry pomegranate firing its pips in your face.

Any more jobs than these two? Absolutely, but you’ll need to wait until launch to see…

2. There’s an entire career

There’s stacks of different shifts to undertake across the game, each offering three unique challenges. Adjust your playing style and approach to each job shift to complete challenges that unlock new jobs, shifts, weaponry and high-tech power ups that may turn the tide in the ages old battle of man versus fruit.

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What’s more, killing overly aggressive fruit rewards you with ‘Juice’. Not just useful for tracking your high scores, Juice can be used for expanding your arsenal. Speaking of which…

3. Weapons can be bought from a vending machine

Fancy a new more powerful weapon? Visit the ‘Vendomatic’ in the employee staff room to see what management are offering today. If you have the Juice, just tap in the number and voila, there’s your new Feckler 500 Flak Cannon!

Weapons come across multiple classes, from revolvers and SMGs to shotguns and high-explosives, and they all level up in very unlikely ways…

4. Loadouts can be fully customised and tested

Different weapons aren’t just there to make you feel like a juicier John McClane. Ahead of a shift you can freely customise your loadout to strategically balance the strengths and scarcity of each weapons, with weaknesses of fruit you may encounter. Fighting a ton of armoured watermelons then you’ll probably want the armour piercing Desert Fox revolver, whereas a small army of limes really need the awesome fire rate that only a Katastrakov assault rifle can offer. Simple!

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What’s more you can test your weapons on the firing range before hitting the job.

5. Become an ingenious demolitions expert

Motion control allows you to interact with things in the game in playful ways like you could in real life and this is really evident with the explosives.

Take the humble Fruitmentation grenade. Feel free to pull the pin out and throw it as normal, but why not throw two at once by pulling the pins with your mouth? Or throw a few into a nice pile and detonate them with a well-placed pistol shot? Or ‘serve’ them with your hand like a tennis ball? Totally up to you!

There’s also the C4 Slingshot. Strategically place your explosives and then kaboom – you have yourself a smoothie.

6. Chill out in the staff room

The staff room is your central hub between shifts. Customise your loadout, by new weapons or
see how you rate at the leaderboard arcade machine. Want to have a bit of a break instead? Well just kick back and have a coffee!

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7. The night shift is only for the brave

Think oranges, melons and ninja limes are totally not scary? You’ve never been on the night shift checkout…

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Want More? Well, we’ll give you more… soon!

We’ll be revealing more of the game ahead of its launch on 19th December (you may want to keep an eye out around the PlayStation Experience. Just saying…!) Pre-order or pick up the game over the Christmas period to get free in-game content. Pre-orders will also get some themes and avatars thrown in too. Call it an extra Christmas present from Super Mega Mart to you!

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Far From Noise, a game about a conversation in a car on the edge of a cliff, arrives on PS4 next week http://feedproxy.google.com/~r/SCEEBlog/~3/3O7j_V-Tfi4/ https://blog.eu.playstation.com/2017/11/10/far-from-noise-a-game-about-a-conversation-in-a-car-on-the-edge-of-a-cliff-arrives-on-ps4-next-week/#comments Fri, 10 Nov 2017 13:59:43 +0000 http://blog.eu.playstation.com/?p=260057 Far From Noise. What? Who are you? What does this mean? How far exactly? Hello. I’m George, I made Far from Noise, a game about a conversation in a car on a cliff. It’s coming out quite soon on PS4. 14th November, to be exact. EXCITING. Who’s in the car? Why don’t they just get […]

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Far From Noise. What? Who are you? What does this mean? How far exactly? Hello. I’m George, I made Far from Noise, a game about a conversation in a car on a cliff. It’s coming out quite soon on PS4. 14th November, to be exact.

EXCITING.

Who’s in the car? Why don’t they just get out? Where are they? What does it all mean?

Right. So. Far from Noise is a narrative game. It is a story told over a day and night through dialogue and events that happen around you. You’re trapped in an old rusting car, balancing on the edge of a cliff. You can’t get out. You’re stuck. Teetering over the edge of an eye-watering precipice in the middle of nowhere while the blanket of night ominously descends. There’s no way out. Perhaps all that’s left is to sit back and contemplate your imminent death…

Far from Noise

That sounds fun doesn’t it?

Alright so it’s not that bleak. Not the entire time, anyway. Before long, your lonesome clifftop introspection is broken by the approach of a welcome stranger.

Far from Noise

Your time together is spent discussing a great many things. Who this wandering interloper might be. Why you came to the middle of nowhere and drove off a cliff. Loneliness. The unifying forces of nature. Tranquillity. Life. Death. Tortoises.

Your companion invites you to slow down. To take a deep breath. Let the wind wash over you as a wave. Being in your situation need not be such a bad thing. Take it as an opportunity. A chance to stop, completely. To focus your attention on the horizon, the stars, the sounds of the lapping waves. How you choose to spend your time balancing between life and death is up to you. If you thought everything was coming to an imminent end, it doesn’t have to be despair… Does it?

Far from Noise

An original musical score written by Geoff Lentin fills the world on the cliff with so much life. It flows with the story and the gradually dissolving sun. Together with a rich soundscape, it sounds beautiful.

Great! But… What do you actually do? The gameplay of Far from Noise is in choosing dialogue. The journey you take is shaped by what you choose to talk about. It’s a naturally flowing conversation that goes in all directions. There are different ways your story can end. Creatures may come to join your sunset observation. Not always the same faces, every time you play things can change. The forces of nature happen around you. Life continues, while you balance back and forth.

14th November. All will become less vague.

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Fresh PlayStation Store discounts are live this weekend http://feedproxy.google.com/~r/SCEEBlog/~3/RgdC9GzhhTM/ https://blog.eu.playstation.com/2017/11/10/fresh-playstation-store-discounts-are-live-this-weekend/#comments Fri, 10 Nov 2017 11:50:04 +0000 http://blog.eu.playstation.com/?p=260047 Become more than a survivor in this week’s PlayStation Store Deal of the Week, Rise of the Tomb Raider: 20 Year Celebration. Available on PS4, embark on Lara Croft’s expedition to the most treacherous and remote regions of Siberia, at a drop-down price. Buy Rise of the Tomb Raider at a discount on PlayStation Store […]

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Become more than a survivor in this week’s PlayStation Store Deal of the Week, Rise of the Tomb Raider: 20 Year Celebration. Available on PS4, embark on Lara Croft’s expedition to the most treacherous and remote regions of Siberia, at a drop-down price.

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PlayStation Plus Double Discounts (until 23/11/17)

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Our PlayStation Plus Double Discounts continue this week, and we’ve added a few more titles to the amazing list of games on offer.

You can now save on EA Sports NHL 18, Marvel vs. Capcom: Infinite and Madden NFL 18*, along with a host of amazing content until 23rd November. Don’t forget, if you’re a PlayStation Plus member, you can bag yourself double the savings!

PlayStation Store has all your regional pricing and if you’re not a PlayStation Plus member already, you can purchase your membership on PlayStation Store too!

New discounts:

Ongoing discounts:

*Please note, some titles may not be available in your region and offer dates may vary for certain titles

For Honor Weekend (until 14/11/17)

You can live by the sword this weekend with our special offer on For Honor on PS4. Master the art of battle across For Honor’s memorable story mode and combine cunning, strategy and team play in the games multiplayer. On offer until 14th November.

Final Fantasy XIV Online (until 13/11/17)

Finally, we have big savings on a variety of Final Fantasy XIV Online content

Whether it’s the Final Fantasy XIV Online Complete Edition or the Final Fantasy XIV: Stormblood expansion, a world of adventure lies before you!

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7 ways colourful PS4 exclusive Concrete Genie will put a smile on your face http://feedproxy.google.com/~r/SCEEBlog/~3/7S-c4KqxzPg/ https://blog.eu.playstation.com/2017/11/09/7-ways-colourful-ps4-exclusive-concrete-genie-will-put-a-smile-on-your-face/#comments Thu, 09 Nov 2017 16:30:04 +0000 http://blog.eu.playstation.com/?p=259847 Amazing visuals and an intriguing concept – if you were watching the PlayStation Media Showcase during Paris Games Week, you can’t have failed to notice Concrete Genie, Pixelopus’ unique third person 3D action adventure, which stole everybody’s heart. It’s only the studio’s second title (after Entwined) but it’s already cementing itself as one of 2018’s […]

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Amazing visuals and an intriguing concept – if you were watching the PlayStation Media Showcase during Paris Games Week, you can’t have failed to notice Concrete Genie, Pixelopus’ unique third person 3D action adventure, which stole everybody’s heart.

It’s only the studio’s second title (after Entwined) but it’s already cementing itself as one of 2018’s bright spots on PlayStation 4. As lonely protagonist Ash, you’re tasked with bringing a polluted town back to life with magic paint, by using the Dualshock 4’s motion controls to freely draw friendly and helpful creatures on its crumbling walls.

There’s a lot to feel good about in the game, so here’s six reasons why Concrete Genie should put a smile on anyone’s face.

1. It’s about the power of creativity

Development for Concrete Genie started in 2015, born from the desire to tell a tale which showed how empowering the feeling of creation can be.

“We had a lot of combined experiences in the team to help inspire the game,” says Creative Director Dominic Robilliard. “One of our designers comes from a fishing town in China where the children painted lots of bright drawings on the walls to make the town more beautiful and lively.

“I also took inspiration from the long history of my hometown Bristol’s urban illustration and street art, which is where artists like Banksy and Inkie are from. We wanted to celebrate that expression of joy and freedom via Ash bringing his paintings to life.”

Concrete Genie

2. There’s a positive, universal message

The sensitive subject of bullying isn’t an easy one to tackle, but Pixelopus’ game is handling it with a thoughtful tone where the darkness of Ash’s struggles are balanced against the vibrancy brought about by his creativity.

“During the early stages of conception, our VFX artist created a picture of a boy painting characters on a wall to stand up to bullies,” explains Dominic. “That sparked a lot of conversation, and we all started sharing individual stories of bullying.

“Between that and our experimentation with painting, we thought we could make a really interesting exploration of that theme. There’s darkness there, but there’s also optimism in Ash’s journey against the bullies, which the player takes a meaningful part in.”

Not only that, but Concrete Genie also delivers an ecological theme as Ash’s beautiful living artwork cleans up his desolate and polluted town. As you advance through the game you can return to previously completed areas and use different paint styles and brushes to improve the environment.

Concrete Genie

3. You don’t need to be an artist

If your artistic talent only stretches to stick figures, don’t worry. Pixelopus’ design philosophy is very clear: with the Dualshock 4’s motion controls, everyone can create something amazing.

“We’ve carefully selected all the artistic elements so you don’t have to think about layers or anything too complicated when creating pretty landscapes,” says Dominic. “There’s no penalty or requirement to paint in any particular way. It just works for someone like me, who can’t draw. But if you are artistic, you can still orchestrate that image the way you want.”

“And there’s no pressure to make a perfect illustration,” adds Art Director Jeff Sangalli. “The game doesn’t judge you, and you can be abstract if you want. So if you want flowers hanging upside down, coming from the sky, or create a creature with 50 tails and horns growing from those tails, that’s fine!”

Concrete Genie

4. Your artwork really is living… and reacting

Ash’s paintings don’t just look pretty – they have physics and, in the case of the creatures, artificial intelligence. So your painted lily pads will spread out and bloom over time, while a sun or moon will illuminate the rest of the elements in your illustration. You can even add weather effects, like rain and thunderstorms.

And the creatures you create sport a variety of personalities and attributes based on how you draw them, although most will happily interact with each other and your landscapes, peeking around the trees you paint, going for a swim, picking leaves off the ground, using flowers as an umbrella… and that’s just for starters.

“The creatures get sad when you leave, and are happy when you come back,” says Jeff. “And when I’m painting an environment, they’ll follow and watch what you’re doing. You can call out to them as well and sometimes they’ll come over, if they feel like it!”

“Sometimes you’re never sure how a creature will react,” laughs Dominic. “When I was creating the PGW trailer, I would start painting to capture a scene and another creature would suddenly come into shot and photobomb it! It’s fun to see these unexpected things happen and when you have a base set of systemic interactions, you get these wonderful emergent reactions.”

Concrete Genie

5. Sharing is caring

Given all the unique possibilities of your creation, it’s only fitting that Pixelopus wants you to spread the joy.

“Because you can paint freely anywhere in the game world, everyone’s towns will look different,” says Dominic. “So we really hope players will use the social features of PS4 and share their versions of the town. We’re looking into other ways that may help you share your creations, too…”

6. The team is already buzzing off your buzz

After the great initial reaction to Concrete Genie, Pixelopus is even more energised to get the game in your hands.

“The PlayStation Showcase was a really emotional ride,” says Dominic. “We videoed the whole experience and wrote a long email to the team back home. It’s been a great burst of enthusiasm and inspiration to get this out there, especially with the response being so great.

“The team’s mission is still the same – we want to give newcomers to the industry the perfect start to making games, and that’s something that we still hold on to very dearly.

“There are less than 20 of us in the core team and we all wear our hearts on our sleeves when it comes to the game – the optimism and the style of tone that Concrete Genie offers is something precious to us.”

7. The trailer’s music is beautifully uplifting

The game’s debut trailer astounded us with its beautiful artistic visuals, but they were finely married to the evocative score that accompanied it. The piece was written by Pixelopus’ composer and audio director, Sam Marshall. You can revisit that piece and listen to it in isolation right here, right now.

Concrete Genie

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Build a global farming empire in PS4 agricultural sim Pure Farming 2018, out next year http://feedproxy.google.com/~r/SCEEBlog/~3/v3PZeLFmhHQ/ https://blog.eu.playstation.com/2017/11/09/build-a-global-farming-empire-in-ps4-agricultural-sim-pure-farming-2018-out-next-year/#comments Thu, 09 Nov 2017 15:02:16 +0000 http://blog.eu.playstation.com/?p=259887 Hello PlayStation.Blog. So I’m guessing many people reading this have never played a farming sim. That’s OK. This is our first farming game and we want to make the genre more fun and accessible for everyone. I personally love Gran Turismo but can’t stand motorsports. By the same logic you don’t need to be a […]

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Hello PlayStation.Blog. So I’m guessing many people reading this have never played a farming sim. That’s OK.

This is our first farming game and we want to make the genre more fun and accessible for everyone. I personally love Gran Turismo but can’t stand motorsports. By the same logic you don’t need to be a farmer to enjoy our farming game.

Let me introduce our brand new trailer, focusing on some of our fully licensed farming machines:

Heroes of the farm

Getting behind the wheel of these marvellous pieces of modern engineering is one of the best things about our game.

But at its core Pure Farming 2018 is a management game. You start out with a piece of land in Montana and your goal is to build it up and earn enough money to open farms in Japan, Italy, Colombia and Germany.

To get there you’ll need to decide which crops to grow, animals to raise, whether or not to invest in green energy and much more. And then you’ll be the one getting your hands dirty in the field, using these magnificent machines to cultivate, fertilise, sow, reap, irrigate and many other agricultural verbs.

Going global

Pure Farm

We’ve gone to great lengths to find some of the most interesting farming machines in the world and recreate them, so that they look, work and handle just as they do on real farms.

And each location features specific crops suited to that climate — such as coffee or industrial hemp in Colombia — and specific machines to get the job done, such as the incredible Skybury Coffee Harvester (pictured above).

As it’s a simulation game we’re working hard to make a detailed, accurate depiction of modern farming. And whether it’s cultivating your field before sowing your seed, or mowing and baling the grass around your meadows so you can feed your cows, we’re trying to make each job fun and challenging for all players.

Different ways to play

Pure Farm

We’re also working on different game modes for different players. So we have ‘My First Farm’ which is like a campaign. We have Farming Challenges, a series of different objectives that take a about an hour each to play. And then there’s Free Farming, which is our sandbox mode.

In short, you can think of Pure Farming 2018 as a management game. But it’s not one where your goals are achieved via menus — it’s also a full-on simulator where you’re the one out in the field getting the job done.

Pure Farming 2018 is coming to PS4 on 13th March, 2018 and you can pre-order now to get the Germany DLC for free. And you can follow us on Facebook and Twitter.

If you’re curious about anything, leave a comment and I’ll reply.

The post Build a global farming empire in PS4 agricultural sim Pure Farming 2018, out next year appeared first on PlayStation.Blog.Europe.

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How Tokyo RPG Factory’s latest adventure Lost Sphear aims to remind you of the RPGs of your childhood http://feedproxy.google.com/~r/SCEEBlog/~3/EVosYOcb8ro/ https://blog.eu.playstation.com/2017/11/09/how-tokyo-rpg-factorys-latest-adventure-lost-sphear-aims-to-remind-you-of-the-rpgs-of-your-childhood/#comments Thu, 09 Nov 2017 13:11:03 +0000 http://blog.eu.playstation.com/?p=259909 What if your loved ones suddenly vanished? What if you realised your most precious memories were slowly slipping away? Such is the premise of Lost Sphear, the second project from Square Enix‘s Tokyo RPG Factory, the studio that hopes its latest genre entry will also stir the memories of those of us reared on 90’s RPGs. When […]

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What if your loved ones suddenly vanished? What if you realised your most precious memories were slowly slipping away?

Such is the premise of Lost Sphear, the second project from Square Enix‘s Tokyo RPG Factory, the studio that hopes its latest genre entry will also stir the memories of those of us reared on 90’s RPGs.

When Square Enix unveiled the studio at E3 back in 2015, its unspoken objective seemed clear: to create games that captured the spirit of the publisher’s earliest works – Final Fantasy, Chrono Trigger, Secret of Mana. The games that made fans fall in love with Square in the first place. It’s a design philosophy that shaped the studio’s debut, I Am Setsuna, as well as this new genre entry, which will also stir the memories of those of us reared on 90’s RPGs.

If the brief hands-on I had at a recent event is representative of the full game, then the studio looks set to achieve that goal; I count myself as one of those players, and the game’s adherence to classic genre values strongly resonated with me during the play session.

But even if you’ve never played any of the entries from that era, you may find the studio’s love letter to the past – turn-based gameplay, charming cast, melancholic story, vibrant hand-painted art and piano-based music – something to treasure.

We had the chance to ask Lost Sphear’s Director, Atsushi Hashimoto, a few questions about this new title and the vision behind it.

Why a studio was created to re-imagine the classic RPG for a new generation

What makes this era so important to you and what do you feel it offers to an audience that they might not find in other games?

Hashimoto: “At Tokyo RPG Factory we want to make the kind of games that will not lose their lustre after ten years or more, and the types of games that remain in our own memories like those RPGs that we played in the 90’s. The fact that these games very much continue to influence us is a big reason.

“In the RPGs of the 90’s, there was a lot more room for player interpretation about how the characters they were playing actually felt during their adventures. You don’t really see many games like that nowadays, so we want people to be able to enjoy filling in the gaps with their imagination in our games.”

Lost SphearLost Sphear

 

It’s been a long time since this classic type of games was popular – how have the vast improvements in technology allowed you to develop the genre? Has it allowed you to do things that might not have been possible in the PS1/PS2 era?

Hashimoto: ”Thanks to the advances in technology, we were able to realise the unique graphical depictions in all the game’s detailed backgrounds, with their special hand-drawn feel. We chose this hand-drawn style for the visuals of Lost Sphear, but nowadays we really have a lot more options to choose from for the graphics, so there are many more ways we can stimulate the imagination of players. I think that was something that was difficult to do in the PlayStation and PlayStation 2 era.”

What are the biggest challenges with trying to bring back a classic genre and re-imagining it for a new audience that may be more familiar with contemporary styles? When you’re creating these games, do you think more about creating something for the players who fondly remember these games or are you targeting players who missed out on these sorts of games in the past?

Hashimoto: ”We try to be aware of what the older players who played all those classic RPGs back in the 90’s are after, while at the same time also want younger players to play our games too, so it takes quite a while to find that perfect sweet spot. It is very hard trying to decide what needs changing and what cannot be changed. With I Am Setsuna, there was a bit of a gap between our vision about the game and those of the actual players – a few people were surprised by the absence of inns for example – so we took a lot of the player feedback from Setsuna into account when developing Lost Sphear.”

Lost SphearLost Sphear

Refining the formula from I Am Setsuna

Is Lost Sphear an entirely new story or can players expect to find hints from I Am Setsuna?

Hashimoto: ”The story of Lost Sphear is completely unrelated to that of I Am Setsuna and has been developed as a completely new game in its own right, so you don’t have to have played I Am Setsuna in order to enjoy it 100%. Having said that, some of the terminology used in I Am Setsuna is carried over into Lost Sphear, so those who have played I Am Setsuna may be able to read something a little deeper into it. You are free to let your imaginations run wild about the two games of course, and I would be delighted to see people doing so!”

A lot of people really related to the characters in I Am Setsuna – were you tempted to make a direct sequel? What informed the decision to start with a new story?

Hashimoto: ”We considered the story in I Am Setsuna to be complete in itself, so we didn’t want to try to fix something that was not broken by doing a sequel. Accordingly, we decided from the first planning stages to carry over some of the same concepts from Setsuna while developing a completely new RPG in its own right.”

Lost Sphear

Lost Sphear’s battle system and soundtrack

Can you tell us a little bit about how Lost Sphear’s battle system differs from the one in I Am Setsuna? What was the gameplay focus when creating Lost Sphear?

Hashimoto: ”The easiest change to understand is how you can now move about freely during battle. There were many people who played I Am Setsuna who said it would have been nice to be able to do that, so we altered the system based on their feedback. In addition, another new element unique to Lost Sphear is that you can now ride in Vulcosuit exo-armour and use an array of special ‘Paradigm Drive’ attacks that have different effects for each character.

“The core of the gameplay in Lost Sphear is linked to the key word of “memory” that we set down to inform the whole game. The idea of “memory” plays a very important role in the events of Lost Sphear’s story, but it also runs throughout the gameplay itself. You can use memory items on the world map to create artefacts and apply various special effects to battles and some other aspects of the game. I think these mechanics will give players great experiences that you cannot get in other games.”

Lost Sphear

I Am Setsuna had a very distinctive piano based soundtrack that received a lot of praise. Can you tell us a little bit about Lost Sphear’s soundtrack?

Hashimoto: ”The music for I Am Setsuna was very well received, so we decided right from the start that we would go for largely piano-based music for Lost Sphear as well. However, Lost Sphear has a lot more variation in the field locations you can visit in comparison with I Am Setsuna, so we eventually settled on a concept of having each track done with a piano and one other instrument for each piece. In this way we managed to carry over what made Setsuna’s music so good, while also taking on the challenge of creating something new as well.”

What’s the one thing you’d really like to achieve with Lost Sphear that you didn’t get a chance to do in I Am Setsuna?

Hashimoto: ”It is something quite small, but I would have to say including inns. It was not just that of course, and with I Am Setsuna we set the level of civilisation and technological development pretty low and made it so that there were very few fellow travellers in that world. This led us to not include a number of features that are very standard in most RPGs. With Lost Sphear, we put many of those classic “must have” RPG elements back and hope to see knowing smiles from the people who played the RPGs of the 90’s.”

Lost Sphear

Last question, if you had a chance to ‘remake’ or ‘create a new chapter for’ one classic franchise, which would it be?

Hashimoto:  “The Final Fantasy, Dragon Quest and SaGa series that have all had a huge influence on me are all still going, so if you exclude those then it becomes a very difficult question indeed, but I would probably have to say Xenogears.”

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