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	<title>Rasmus Wriedt Larsen</title>
	
	<link>http://gamedev.rasmuswriedtlarsen.com</link>
	<description>Flash Game Development</description>
	<lastBuildDate>Wed, 01 Sep 2010 10:00:05 +0000</lastBuildDate>
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		<title>Roman Numbers</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/8CeneoTZWIE/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2010/09/01/roman-numbers/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 10:00:05 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Util]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=367</guid>
		<description><![CDATA[If you need to work with Roman Numbers, I&#8217;ve made a script that will make this easy for you. (...)Read the rest of Roman Numbers (259 words) © Rasmus Wriedt Larsen, 2010. &#124; Permalink &#124; No comment Feed enhanced by Better Feed from Ozh]]></description>
			<content:encoded><![CDATA[<p>If you need to work with Roman Numbers, I&#8217;ve made a script that will make this easy for you.<br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2010/09/01/roman-numbers/">Roman Numbers</a> (259 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2010. |
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		<item>
		<title>Working while it’s Dark? I’ve got a tip for you!</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/rRTuHIFghAs/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2010/08/26/working-while-its-dark-ive-got-a-tip-for-you/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 20:30:55 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=354</guid>
		<description><![CDATA[If you&#8217;re sitting up late after the sun&#8217;s down, I&#8217;ve got some tips that will make it easier for your eyes to look at your screen. (...)Read the rest of Working while it&#8217;s Dark? I&#8217;ve got a tip for you! (239 words) © Rasmus Wriedt Larsen, 2010. &#124; Permalink &#124; 8 comments Feed enhanced by [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re sitting up late after the sun&#8217;s down, I&#8217;ve got some tips that will make it easier for your eyes to look at your screen.<br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2010/08/26/working-while-its-dark-ive-got-a-tip-for-you/">Working while it&#8217;s Dark? I&#8217;ve got a tip for you!</a> (239 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2010. |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/08/26/working-while-its-dark-ive-got-a-tip-for-you/">Permalink</a> |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/08/26/working-while-its-dark-ive-got-a-tip-for-you/#comments">8 comments</a>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>QuickTip: Stopping an Event</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/no7TdZRKkB8/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2010/05/03/quicktip-stopping-an-event/#comments</comments>
		<pubDate>Mon, 03 May 2010 17:08:50 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[User Interface]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=344</guid>
		<description><![CDATA[Learn how to stop an event, and also why. (...)Read the rest of QuickTip: Stopping an Event (184 words) © Rasmus Wriedt Larsen, 2010. &#124; Permalink &#124; One comment Feed enhanced by Better Feed from Ozh]]></description>
			<content:encoded><![CDATA[<p>Learn how to stop an event, and also why.<br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2010/05/03/quicktip-stopping-an-event/">QuickTip: Stopping an Event</a> (184 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2010. |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/05/03/quicktip-stopping-an-event/">Permalink</a> |
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		<slash:comments>1</slash:comments>
	
		<series:name><![CDATA[Quick Tips]]></series:name>
	<feedburner:origLink>http://gamedev.rasmuswriedtlarsen.com/2010/05/03/quicktip-stopping-an-event/</feedburner:origLink></item>
		<item>
		<title>QuickTip: Understanding Right Click Menus (ContextMenu)</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/AnCLdLnnHRI/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2010/04/15/quicktip-understanding-right-click-menus-contextmenu/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 15:45:44 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=328</guid>
		<description><![CDATA[So we&#8217;re going to take a look at the right click menus. Usually I see them completely unchanged, making it possible for a user to screw something up with your product (game/movie/site). Lets not make that happen anymore. (...)Read the rest of QuickTip: Understanding Right Click Menus (ContextMenu) (547 words) © Rasmus Wriedt Larsen, 2010. [...]]]></description>
			<content:encoded><![CDATA[<p>So we&#8217;re going to take a look at the right click menus. Usually I see them completely unchanged, making it possible for a user to screw something up with your product (game/movie/site). Lets not make that happen anymore.<br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2010/04/15/quicktip-understanding-right-click-menus-contextmenu/">QuickTip: Understanding Right Click Menus (ContextMenu)</a> (547 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2010. |
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		<series:name><![CDATA[Quick Tips]]></series:name>
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		<item>
		<title>Some SWF encryptors/protectors are WORTHLESS.</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/0IgfV1-zXIM/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2010/04/07/some-swf-encryptorsprotectors-are-worthless/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 12:58:54 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=325</guid>
		<description><![CDATA[Hey, I just found a website, making both Amayeta SWF Encrypt and DComSoft SWF Protector completely useless. Apparently those products doesn&#8217;t do any real obfuscation, just charge you a lot to do lame things with your SWF. Here is a little quote from the website: SWF Decrypt will reverse and remove the few junk code [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, I just found a website, making both Amayeta SWF Encrypt and DComSoft SWF Protector completely useless. Apparently those products doesn&#8217;t do any real obfuscation, just charge you a lot to do lame things with your SWF. Here is a little quote from the website:</p>
<blockquote><p>SWF Decrypt will reverse and remove the few junk code these types of  software add 					to your SWF file and charge you money for. The purpose of this  software is to help 					you assess the protection solution that you have chosen. I hope it  will also 					encourage the authors of SWF Encrypt and SWF Protector to either  implement actual  					code obfuscation methods or discontinue their products and stop  charging for junk.</p></blockquote>
<p>Take a look at: <a href="http://www.swfdecrypt.com/" target="_blank">http://www.swfdecrypt.com/</a></p>
<p>The author is recommending using <a href="http://www.kindisoft.com/" target="_blank">SecureSWF from Kindisoft</a>, or <a href="http://www.ambiera.com/irrfuscator/" target="_blank">irrFuscator from Ambiera</a>.</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2010. |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/04/07/some-swf-encryptorsprotectors-are-worthless/">Permalink</a> |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/04/07/some-swf-encryptorsprotectors-are-worthless/#comments">One comment</a>
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		<item>
		<title>QuickTip: Managing Saved Data (SharedObject)</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/VVc29vWCM1g/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2010/02/19/quicktip-managing-saved-data-sharedobject/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 15:29:19 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=311</guid>
		<description><![CDATA[Today we&#8217;re going to look at how to manage saved data, in flash called shared objects. Usually that can be a pain, but thanks to Vlad from Vortix Games Studio, this is very simple. He created a class for this called LocalData, and it&#8217;s a super simple way of managing saved data. (...)Read the rest [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re going to look at how to manage saved data, in flash called shared objects. </p>
<p>Usually that can be a pain, but thanks to Vlad from <a href="http://blog.vortixgames.com/" target="_blank">Vortix Games Studio</a>, this is very simple. He created a class for this called LocalData, and it&#8217;s a super simple way of managing saved data.<br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2010/02/19/quicktip-managing-saved-data-sharedobject/">QuickTip: Managing Saved Data (SharedObject)</a> (387 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2010. |
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		<series:name><![CDATA[Quick Tips]]></series:name>
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		<item>
		<title>QuickTip: Scrolling Only in SWF, not on Page.</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/40WW40p3jls/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2010/01/18/quicktip-scrolling-only-in-swf-not-on-page/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 19:10:01 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=190</guid>
		<description><![CDATA[This Quick Tip will show you how to stop simultaneous scrolling on a page and in SWF. (...)Read the rest of QuickTip: Scrolling Only in SWF, not on Page. (439 words) © Rasmus Wriedt Larsen, 2010. &#124; Permalink &#124; 9 comments Feed enhanced by Better Feed from Ozh]]></description>
			<content:encoded><![CDATA[<p>This Quick Tip will show you how to stop simultaneous scrolling on a page and in SWF.<br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2010/01/18/quicktip-scrolling-only-in-swf-not-on-page/">QuickTip: Scrolling Only in SWF, not on Page.</a> (439 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2010. |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/01/18/quicktip-scrolling-only-in-swf-not-on-page/">Permalink</a> |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/01/18/quicktip-scrolling-only-in-swf-not-on-page/#comments">9 comments</a>
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		<slash:comments>9</slash:comments>
	
		<series:name><![CDATA[Quick Tips]]></series:name>
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		<item>
		<title>QuickTip: Execute Code After Animaiton</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/WeLO55xx4bw/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2010/01/13/quicktip-execute-code-after-animaiton/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 22:30:53 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=244</guid>
		<description><![CDATA[Hey there. Here is a new series of quick, but hopefully useful tips for you. We start of by executing some code after an animation has run once! (...)Read the rest of QuickTip: Execute Code After Animaiton (212 words) © Rasmus Wriedt Larsen, 2010. &#124; Permalink &#124; One comment Feed enhanced by Better Feed from [...]]]></description>
			<content:encoded><![CDATA[<p>Hey there. Here is a new series of quick, but hopefully useful tips for you.</p>
<p>We start of by executing some code after an animation has run once!<br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2010/01/13/quicktip-execute-code-after-animaiton/">QuickTip: Execute Code After Animaiton</a> (212 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2010. |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/01/13/quicktip-execute-code-after-animaiton/">Permalink</a> |
<a href="http://gamedev.rasmuswriedtlarsen.com/2010/01/13/quicktip-execute-code-after-animaiton/#comments">One comment</a>
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		<slash:comments>1</slash:comments>
	
		<series:name><![CDATA[Quick Tips]]></series:name>
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		<item>
		<title>Text Animation Letter by Letter</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/rCSB_1urr3Q/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2009/09/05/text-animation-letter-by-letter/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 13:19:27 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=148</guid>
		<description><![CDATA[Ever tried making a text apear by making each letter coming on the screen one by one, and ended up with something likes this? Read on and find out how to fix it! (...)Read the rest of Text Animation Letter by Letter (835 words) © Rasmus Wriedt Larsen, 2009. &#124; Permalink &#124; 5 comments Feed [...]]]></description>
			<content:encoded><![CDATA[<p>Ever tried making a text apear by making each letter coming on the screen one by one, and ended up with something likes this?<br />
<img src="http://gamedev.rasmuswriedtlarsen.com/wp-content/uploads/2009/09/textanimation1-300x218.jpg" alt="Text Animation 1" title="Text Animation 1" width="300" height="218" class="alignnone size-medium wp-image-150" /><br />
Read on and find out how to fix it!<br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2009/09/05/text-animation-letter-by-letter/">Text Animation Letter by Letter</a> (835 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2009. |
<a href="http://gamedev.rasmuswriedtlarsen.com/2009/09/05/text-animation-letter-by-letter/">Permalink</a> |
<a href="http://gamedev.rasmuswriedtlarsen.com/2009/09/05/text-animation-letter-by-letter/#comments">5 comments</a>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>The Basic Controls of a Car</title>
		<link>http://feedproxy.google.com/~r/RasmusWriedtLarsen-GameDev/~3/8bg9Nm21_3A/</link>
		<comments>http://gamedev.rasmuswriedtlarsen.com/2009/08/02/the-basic-controls-of-a-car/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 21:19:54 +0000</pubDate>
		<dc:creator>Rasmus Wriedt Larsen</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://gamedev.rasmuswriedtlarsen.com/?p=120</guid>
		<description><![CDATA[So here we are, this time we are gotta make the basic controls of a car. I started off by making a car (surprise?), I made it a movieclip and called the instance &#8220;car&#8221; (there isn&#8217;t going to be any explanation about how to do that, if you can&#8217;t do this please read the &#8216;8 [...]]]></description>
			<content:encoded><![CDATA[<p>So here we are, this time we are gotta make the basic controls of a car.</p>
<p>I started off by making a car (surprise?), I made it a movieclip and called the instance &#8220;car&#8221; (there isn&#8217;t going to be any explanation about how to do that, if you can&#8217;t do this please read the &#8216;<a href="http://gamedev.rasmuswriedtlarsen.com/2009/06/09/8-way-character-movement/"  target="_blank">8 way character movement</a>&#8216; tutorial I made):<br />
<img class="alignnone size-full wp-image-126" title="car" src="http://gamedev.rasmuswriedtlarsen.com/wp-content/uploads/2009/08/The-Car.jpg" alt="car" width="129" height="94" /><br />
(...)<br/>Read the rest of <a href="http://gamedev.rasmuswriedtlarsen.com/2009/08/02/the-basic-controls-of-a-car/">The Basic Controls of a Car</a> (933 words)</p>
<hr />
<p><small>© <a href="http://gamedev.rasmuswriedtlarsen.com">Rasmus Wriedt Larsen</a>, 2009. |
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<a href="http://gamedev.rasmuswriedtlarsen.com/2009/08/02/the-basic-controls-of-a-car/#comments">8 comments</a>
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