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	<title>Rage. IRL.</title>
	
	<link>http://www.rageirl.com</link>
	<description>if you stand in fires, I wish you'd die in one.</description>
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		<title>First raid: what to do?!</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/bdp6pKSQrww/</link>
		<comments>http://www.rageirl.com/?p=185#comments</comments>
		<pubDate>Wed, 21 Jul 2010 13:04:31 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[raiding]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=185</guid>
		<description><![CDATA[Late last night, during a discussion in guild chat(we are recruiting, by the way!), I started reminiscing about my first raid. It was January 2006, I think. I&#8217;d been playing for 2 months, had joined a guild around level 40, and had slowly worked my way to 60. Yes, I was a slow leveler and [...]]]></description>
			<content:encoded><![CDATA[<p>Late last night, during a discussion in guild chat(<a href="http://decimation-guild.com/forum/index.php?topic=14.0" target="_blank">we are recruiting, by the way!</a>), I started reminiscing about my first raid. It was January 2006, I think. I&#8217;d been playing for 2 months, had joined a guild around level 40, and had slowly worked my way to 60. Yes, I was a slow leveler and I maintain that same blazing speed:)</p>
<p>At that time, the guild I was a member of was raiding Molten Core, and was working on Onyxia. Unlike today, there were not that many youtube videos, strategy websites and blogs depicting the fights from every possible angle. Instead, you had to rely on strats as they became available on bosskillers.com(sometimes months after a first kill, since guilds were much more secretive those days), and the explanations of your raid leader. That meant that, as a fresh level 60, you were somewhat clueless about what was going to happen. (that&#8217;s an excuse that I will keep sticking to, by the way)</p>
<p>So here I am, a warlock in blue gear, with about 20(if that) extra spellpower, fully buffed and ready to do battle with my first raid dragon. Of course, because I have no idea of what to expect, I&#8217;m also constantly repeating the words &#8220;Please don&#8217;t let me fuck up&#8221; in my head.</p>
<p>I listen to the explanation the raid leader gives, and the main tank pulls. I dot, shadowbolt, run around aimlessly; I watch in amazement as tiny whelps spawn from the side caves, only to die to aoe. I also watch in amazement as I&#8217;m feared, and running around through the cave, while lava bursts from the cracks in the ground.</p>
<p>One thing I should mention, at this point, is that this was looking like the best try they&#8217;d ever had, and that it seemed very likely we&#8217;d get a first kill. The raid leader&#8217;s asking us to focus over vent, so I dot some more. And shadowbolt! And&#8230;get feared again. At this point, I&#8217;m already a veteran. I know how that works. Nothing can surprise me. I&#8217;ll just run around for a bit in directions I can&#8217;t control, and the healers will heal me and then I&#8217;ll dot some more and shadowb&#8230;wait. Why am I running towards her? Hmm, her tail moved. I&#8217;m like&#8230;thrown in the air now? Wow, I think I&#8217;m messing up. Now I landed in that little cave whelps are coming from. Loaaaaaaaaads of little eggs here! Looks kind of like that scene from Alien! I&#8217;d better run out. Why are there more spawning? I&#8217;m definitely fucking up. WHY ARE THEY YELLING AT ME ON VENTRILO?</p>
<p style="text-align: center;"><a href="http://www.rageirl.com/blog/wp-content/uploads/2010/07/sad-face.gif"><img class="aligncenter size-full wp-image-186" title="sad-face" src="http://www.rageirl.com/blog/wp-content/uploads/2010/07/sad-face.gif" alt="" width="178" height="164" /></a></p>
<p>So yes. I wiped the whole group. On my first raid ever, on what looked to be their best try ever. We killed her the next try, though, so I was forgiven, and stopped making catastrophic mistakes every raid. Over the years, I have ended up in this highly successful and enviable position where I get to yell at people, try and lead a moderately successful guild without letting my guild mates realise I&#8217;m so so bad, and cry at night. While blogging.</p>
<p>Anecdotes aside, though, the point I am trying to make is that mistakes happen. Especially during your first few raids. You&#8217;re likely to mess up, or be overwhelmed by everything that&#8217;s happening at once. The main things to remember are that you should be prepared. Strategies and tips are available everywhere, on websites, your own guild&#8217;s forums, and blogs like <a href="http://totemz.wordpress.com/category/boss-guides/icecrown-citadel/" target="_blank">Zing&#8217;s</a>. You have no excuse to not read up. And if you do make a mistake, admit it. People will appreciate you for it.</p>
<p>And don&#8217;t forget: once you do eventually mess up, try and learn from it. Don&#8217;t make the same mistake again. Think of how you could have avoided that situation, stayed alive a moment longer, or moved out of the fire faster. Or not spread tombs during phase 2 of hardmode Sindragosa. What horrible horrible scrub does that kind of mistake?</p>
<h6>me. last night.</h6>

<p><a href="http://feedads.g.doubleclick.net/~a/RdQeRDFtv8HulMvTMcB_up6EieI/0/da"><img src="http://feedads.g.doubleclick.net/~a/RdQeRDFtv8HulMvTMcB_up6EieI/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Event Horizon</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/PP9iMBZbi4Q/</link>
		<comments>http://www.rageirl.com/?p=179#comments</comments>
		<pubDate>Wed, 21 Jul 2010 12:14:49 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[ui/addons]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=179</guid>
		<description><![CDATA[Ever since vanilla when I was playing my warlock, I have been looking for the perfect way to manage my target&#8217;s debuffs. As you all know, when playing a dotting class, uptime has a great impact on your dps. Being able to tell at a glance when you need to recast a spell, and plan [...]]]></description>
			<content:encoded><![CDATA[<p>Ever since vanilla when I was playing my warlock, I have been looking for the perfect way to manage my target&#8217;s debuffs. As you all know, when playing a dotting class, uptime has a great impact on your dps. Being able to tell at a glance when you need to recast a spell, and plan that in regards to your movement, was always a skill worth mastering, and something that would separate a good player from a great one.</p>
<p>At first, I was using the usual bar timers that everybody else was swearing by. Then, at some point in 2008, I stumbled upon an addon that, to me at least, seemed like the perfect solution to debuff management: Event Horizon.</p>
<p>The difference between this and most other debuff trackers is that it uses a different mechanism to show you, at a glance, the status of your debuffs. As pictures always are better than long-winded explanations, I&#8217;ll attach the picture provided by the author on <a href="http://www.wowinterface.com/downloads/info14878-EventHorizonContinued.html" target="_blank">the addon&#8217;s page</a>:</p>
<p style="text-align: center;"><img class="aligncenter" title="eh demo" src="http://www.wowinterface.com/forums/attachment.php?attachmentid=2295&amp;d=1235191727" alt="" width="320" height="160" /></p>
<p>That particular image shows debuff tracking for a shadow priest. As you can see, the addon consists of a series of bars arranged in rows, and a vertical white line. That line acts as the indicator for the &#8220;current time&#8221;. Anything to the right of the white line is going to happen within the next(you can specify the duration) few seconds.</p>
<p>What the addon does is take all the dots and cooldowns you would normally use as part of your rotation, and then display a grey horizontal bar showing you for how long that debuff will be on your target. It will also show you your current casting spell(the green bars), while taking into consideration your levels of haste. With practice, this allows for a much better refreshing of dots, and for an intuitive approach to tracking.</p>
<p>The addon is also highly customisable. By default, it should work for every class and every spec(even healers, but your grid should be configured for that, rendering this addon useless for that particular role). However, it is also highly customisable, if you&#8217;re not afraid of a little lua editing. In its current incarnation, it even tracks trinkets that have stacking effects, like <a href="http://www.wowhead.com/item=45308">Eye of the Broodmother</a>.</p>
<p>This addon has been part of my ui ever since I first tried it, and I would urge every dotting class that looks for a new way to manage their debuffs to give it a try. You can download it <a href="http://www.wowinterface.com/downloads/info14878-EventHorizonContinued.html" target="_blank">here</a>.</p>

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		<item>
		<title>Possible specs in Cataclysm</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/ZwIkBMrp2xY/</link>
		<comments>http://www.rageirl.com/?p=177#comments</comments>
		<pubDate>Fri, 16 Jul 2010 12:59:55 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[theorycrafting]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=177</guid>
		<description><![CDATA[Since the talent trees for the current version of the Cataclysm beta are available on wowtal.com, I have decided to have a closer look at the talents, and comment a little on what I&#8217;d potentially pick and choose. As a small disclaimer, since I do not have Beta access currently, the comments are based on [...]]]></description>
			<content:encoded><![CDATA[<p>Since the talent trees for the current version of the Cataclysm beta are available on wowtal.com, I have decided to have a closer look at the talents, and comment a little on what I&#8217;d potentially pick and choose.</p>
<p>As a small disclaimer, since I do not have Beta access currently, the comments are based on the information available to me. If some of my assumptions are wrong, I humbly apologise and will correct any errors I&#8217;m made aware of.</p>
<p>1. <strong>Balance</strong></p>
<p>With things as they are right now, a <a href="http://www.wowtal.com/#k=vR1wLMU.9mn.druid">32/0/5 (+4)</a> build seems like the logical choice. The remaining 5 points will be distributed according to preference, with some strong contenders being:</p>
<ul>
<li><em>Owlkin Frenzy</em>:attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells. Lasts 10 seconds.<br />
During WOTLK, this talent has been affected by inconsistency. Initially, it would proc from any attack that hit the druid &#8211; including environmental damage, aoe, and hits by adds. In following patches, it was changed to not do so on a per fight basis &#8211; thus being reduced to a mostly pvp talent. The potential is immense &#8211; if, in Cataclysm, it is returned to its initial state, and procs from any successful attacks, it would make for a significant dps boost for a raiding Balance druid. However, having to test whether the aoe during every single boss fight would proc Owlkin Frenzy does strike me as a waste of time.</li>
<li><em>Solar Beam</em>: you summon a beam of solar light over the enemy target&#8217;s location, interrupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Lasts for 10 seconds.<br />
In its current incarnation, this is purely a pvp talent(and a mediocre one at that). While a targeted aoe silence does sound useful at first glance, the long cooldown and the fact that it does not lock the school of the spell being cast make it situational at best. I would personally love to see a damage component added, the cooldown lowered or a spell lock added(or, alternatively, the range being made wider than 10 yards, so the time the target spends running is equal to the time they&#8217;d be silenced from a counterspell, from example).<br />
Of course, I would be happy to see a boss fight with multiple adds that need to be silenced at once, where this particular spell would be extremely useful. Time will tell.</li>
<li><em>Natural Shapeshifter</em>: reduces the cost of all shapeshifting by 30%<br />
Again, this is a very situational(and, I assume, not used enough to reap any significant rewards) talent. I can&#8217;t think of any case in which we would need to change forms during a fight. Unless, of course, Blizzard decides to make me eat my words by introducing a fight with lots of frost novas, roots and any other snares. </li>
</ul>
<p>2. <strong>Restoration</strong></p>
<p>The build I came up with is a<a href="http://www.wowtal.com/#k=2R10QB4.9mn.druid"> 8/0/32(+1)</a> build. That one point baffles me at the moment, simply because none of the talents it would go into would potentially bring any benefit during raids. </p>
<p>As a very cursory first impression, I have to say that, even though the trees have been pruned, they still look very fleshed out. There are talents that buff important spells and give us new mechanics to work with. They bring a palpable benefit to the player, regardless of play style or experience. As I&#8217;ve said before, whether these (so far) exciting changes will be received positively or not will depend mostly on how well Blizzard implements the core mechanics of the specs &#8211; Eclipse and Tree of Life.</p>

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		<item>
		<title>New directions in Cataclysm</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/s3aUCf0-IRA/</link>
		<comments>http://www.rageirl.com/?p=171#comments</comments>
		<pubDate>Thu, 15 Jul 2010 17:48:26 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[guild stuff]]></category>
		<category><![CDATA[personal opinions]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=171</guid>
		<description><![CDATA[I&#8217;m sure that for most of you are already familiar with the changes and new directions that Blizzard is introducing come Cataclysm. The one I will be discussing today has been announced at the beginning of May. In a nutshell, it is related to Blizzard deciding to stop differentiating between the 10 and 25-man raids, items-wise. Dungeon [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure that for most of you are already familiar with the changes and new directions that Blizzard is introducing come Cataclysm. The one I will be discussing today has been announced at the beginning of May. In a nutshell, it is related to Blizzard deciding to stop differentiating between the 10 and 25-man raids, items-wise.</p>
<blockquote><p><span style="text-decoration: underline;"><strong><span style="color: #3366ff;">Dungeon Difficulty and Rewards</span></strong></span><span style="color: #3366ff;"><br />
10- and 25-player (normal difficulty) &#8212; Very similar to one another in difficulty; drop the exact same items as each other.<br />
10- and 25-player (Heroic difficulty) &#8212; Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.</span></p></blockquote>
<p>This, of course, means that now 10-man guilds and raiders will have access to their best in slot items, just like their 25-man counterparts. Which, in turn, means that the casters in my guild won&#8217;t have to sigh over <a href="http://www.wowhead.com/item=50348">Dislodged Foreign Object</a>, and will instead be able to equip whichever uber-trinket Cataclysm introduces(after the guild master gets it, of course:) ).</p>
<p>I also have to give myself a small pat on the back. In one of my <a href="http://www.rageirl.com/?p=129">previous posts</a>, I suggested that all the gradual changes within the distribution of items in 25 and 10 man raids suggests that Blizzard are trying to make 10 man raiding, if not <strong>the </strong>preferred alternative, then at least one that is every bit as appealing as 25 man raiding. This trend continues with this latest change.</p>
<p>Personally, I am looking forward to Cataclysm. The guild leveling system, the 31-point talent trees and items being made available in both raid sizes(while the raid sizes themselves being made exclusive) are all signs that point out that the 10-man raiding experience will get even more enjoyable.</p>

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		<item>
		<title>My tree, it is a-shrinking! Or is it?</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/ZOihfLG6E8k/</link>
		<comments>http://www.rageirl.com/?p=167#comments</comments>
		<pubDate>Wed, 14 Jul 2010 19:30:11 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[pve stuff]]></category>
		<category><![CDATA[pvp stuff]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[theorycrafting]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=167</guid>
		<description><![CDATA[Even though our current tall and strong talent trees have been pruned down to the size of a small bonsai, the devs have clearly stated that the players won&#8217;t be forced to deal with useless talents anymore. Indeed, this has been a problem with most classes. In all specs, there are either talents that are [...]]]></description>
			<content:encoded><![CDATA[<p>Even though our current tall and strong talent trees have been pruned down to the size of a small bonsai, the devs have clearly stated that the players won&#8217;t be forced to deal with useless talents anymore.</p>
<p>Indeed, this has been a problem with most classes. In all specs, there are either talents that are deemed absolutely necessary(and that everybody takes), or talents that need to be taken to reach the following tier. Either way, the end result is that, rather than providing more than one viable alternative, all classes have a clearly defined spec, with any deviation from the norm being quantified as a dps loss.</p>
<p>Judging by the <a href="http://www.wowtal.com/#k=vfex9iN.9mn.druid" target="_blank">current state</a> of the trees, I&#8217;m expecting to have a few viable options in a spec. While looking at the balance tree, one can see several options, depending on what your poison is. Of course, some talents have left me quite bewildered. In their current incarnations, there is still a clear distinction made between pve and pvp talents, in all trees. However, there seem to be clear options allowing builds focused on pve, pvp, or a mix of the two.</p>
<p>With 41 available talent points in total, I find it quite likely that the builds will require 31 points in your main tree, with the other 10 spread in a second. The lower tier talents seem quite specifically designed to be attractive for all specs, since they generally buff the main abilities of feral, resto and balance druids. As such, I&#8217;d expect a multitude of possible specs(balance with points in feral or balance with points in resto, anyone?), all remaining to be decided based on glyphs and talent synergy.</p>
<p>All that remains to be seen is how Eclipse(and to a lesser extent, Tree of Life) will be changed. The mechanics should be core parts of their respective specs, and seeing the final implementations will be the only way to tell whether Cataclysm is something druids should be excited about.</p>

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		<title>Resto druids and ICC 10.</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/ld5pDLzzyyM/</link>
		<comments>http://www.rageirl.com/?p=146#comments</comments>
		<pubDate>Tue, 16 Feb 2010 04:19:30 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[pve stuff]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[theorycrafting]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=146</guid>
		<description><![CDATA[As stated in my previous posts, I am raiding in a 10-man guild. As such, my gear/spec/glyph choices are tailored for that, rather than a more general 25-man raid environment. To help other druids that might be in a similar situation, and to (hopefully) get useful input on whether my choices are good or not, [...]]]></description>
			<content:encoded><![CDATA[<p>As stated in my previous posts, I am raiding in a 10-man guild. As such, my gear/spec/glyph choices are tailored for that, rather than a more general 25-man raid environment. To help other druids that might be in a similar situation, and to (hopefully) get useful input on whether my choices are good or not, I have decided to explain them in more detail, starting with <strong>my spec</strong>.</p>
<p>As you can probably notice from <a href="http://eu.wowarmory.com/character-talents.xml?r=Eonar&amp;cn=Oshift&amp;group=2">my armory</a>, I am running a pretty standard 11/0/60 resto spec. I have decided to spec that for several reasons:</p>
<li> my role is mostly raid healing, so I don&#8217;t need <a href="http://www.wowhead.com/?spell=48500">Living Seed</a>. I took <a href="http://www.wowhead.com/?spell=48545">Revitalize</a> instead, as the benefits are quite high in a 10 man group.</li>
<li>due to the size of my raiding group, I do not need to reduce my GCD to the extent where I can blanket 15 people with <a href="http://www.wowhead.com/?spell=48441">Rejuvenation</a>. As such, I do not need to pick up <a href="http://www.wowhead.com/?spell=16924">Celestial Focus</a> in the Balance tree, to up my haste, nor do I need to stack haste to the point where I cap my GCD to 1 second. I have chosen to focus on throughput(especially with the hard modes looming for my guild), and use <a href="http://www.wowhead.com/?item=50125">Glyph of Rapid Rejuvenation</a> in order to help deal with the increasing amounts of raid damage that seem to prevail on fights like Sindragosa, Blood Queen, and the Lich King himself.</li>
<li>my play style is that I tend to use <a href="http://www.wowhead.com/?spell=50464">Nourish</a> for spot healing, and <a href="http://www.wowhead.com/?spell=48443">Regrowth</a> for the hot component rather than the direct heal. In other words, I prefer to put Regrowth up pre-emptively on tanks and other raid members that will/are taking damage, and then use Nourish to top them up. This, coupled with the fact that I have a disc priest in the raid most of the time, has made me choose to pick up <a href="http://www.wowhead.com/?spell=24972">Tranquil Spirit</a> in my spec.</li>
<p>My glyph choices are, I hope, quite obvious. My major glyphs are:</p>
<li><a href="http://www.wowhead.com/?item=50125">Glyph of Rapid Rejuvenation</a> &#8211; as previously explained, it helps a lot with throughput in cases of high aoe damage.</li>
<li><a href="http://www.wowhead.com/?item=40906">Glyph of Swiftmend</a> &#8211; it is both a subjective, and an objective choice. An alternative here would be <a href="http://www.wowhead.com/?item=45602">Glyph of Wild Growth</a>, but due to the positioning in 10 man raids, having a 6th person in range would mean we&#8217;re doing something wrong. Also, the fact that I can swiftmend every cooldown and still have hots ticking on the target suits both my play style, and seems like a better choice to me.</li>
<li><a href="http://www.wowhead.com/?item=45603">Glyph of Nourish</a> &#8211; again, due to my play style, I end up using this spell quite a lot, to spot heal, and even tank heal. In those cases, the extra healing received from the hots is quite beneficial, since the targets I&#8217;m healing are usually at a 6k health deficit or so.My gearing choices and stat priorities are, again, tailored for my guild. Due to the fact that we&#8217;re a 10-man raiding guild, I am not stacking as much haste as I should under other circumstances. Don&#8217;t get me wrong &#8211; I am still preferring haste, but I can afford the luxury to not absolutely <strong>need</strong> the haste cap. As such, I tend to go with a <span style="text-decoration: underline;">spell power &gt; haste &gt; crit priority,</span> while of course preferring the spirit pieces over those that don&#8217;t have any spirit. One of the things I am still pondering is whether I should pick up the t10 4-set bonus. Due to my raid&#8217;s size and the fact that I am easily keeping 10 Rejuvenations up, I feel it would be wasted most of the time, fact that makes me wonder whether I&#8217;d not be better off picking off-set pieces with better stats.</li>

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		<item>
		<title>Say hi to the Lich King!</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/Lv22QUp_Xy8/</link>
		<comments>http://www.rageirl.com/?p=158#comments</comments>
		<pubDate>Tue, 16 Feb 2010 04:36:41 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[guild stuff]]></category>
		<category><![CDATA[raiding]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=158</guid>
		<description><![CDATA[So, we killed Sindragosa tonight. Hopefully the Lich King should die by the end of next week, which means we can get started on the hard modes. Sucks that we&#8217;re a bit late, but I couldn&#8217;t really help it. Onward, McDuff!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rageirl.com/blog/wp-content/uploads/2010/02/WoWScrnShot_021510_220915.jpg"><img class="alignnone size-large wp-image-159" title="Lich King" src="http://www.rageirl.com/blog/wp-content/uploads/2010/02/WoWScrnShot_021510_220915-1024x640.jpg" alt="Ohai!" width="600" height="384" /></a></p>
<p>So, we killed Sindragosa tonight. Hopefully the Lich King should die by the end of next week, which means we can get started on the hard modes. Sucks that we&#8217;re a bit late, but I couldn&#8217;t really help it. Onward, McDuff!</p>

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		<item>
		<title>A small break, and rerolling.</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/nKtSoSWWyo0/</link>
		<comments>http://www.rageirl.com/?p=144#comments</comments>
		<pubDate>Wed, 10 Feb 2010 23:48:22 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[raiding]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=144</guid>
		<description><![CDATA[I&#8217;ve been away for quite some time. It was unexpected &#8211; first I had a lot of real life things piling up on top of me, then I had to sort out the new guild, and then my computer died on me right in the middle of ICC progress. I&#8217;ve been out of action for [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been away for quite some time. It was unexpected &#8211; first I had a lot of real life things piling up on top of me, then I had to sort out the new guild, and then my computer died on me right in the middle of ICC progress. I&#8217;ve been out of action for two weeks(sorry guys), but now I&#8217;m back and it all seems to go quite well. </p>
<p>I am currently playing a druid. She heals and has a balance offspec, and I am quite surprised at realising I like the playstyle very much. So from now on, I will probably ramble about the issues, quirks and nuances of resto/balance druids. I hope you enjoy it. </p>

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		<item>
		<title>Starcaller, TOTC hardmodes, Decimation</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/eGlL3ZFobzY/</link>
		<comments>http://www.rageirl.com/?p=141#comments</comments>
		<pubDate>Fri, 04 Sep 2009 16:32:20 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=141</guid>
		<description><![CDATA[Been quite busy lately. We left the 25 man raiding guild, and made our own little 10-man group. The advantages are more flexibility with raid times, knowing that if somebody fucks up once they probably won&#8217;t do it again, and also knowing that all the people in your raid want to be there and progress. [...]]]></description>
			<content:encoded><![CDATA[<p>Been quite busy lately. We left the 25 man raiding guild, and made our own little 10-man group. </p>
<p>The advantages are more flexibility with raid times, knowing that if somebody fucks up once they probably won&#8217;t do it again, and also knowing that all the people in your raid want to be there and progress. Not to mention raiding without being stressed is fucking fun.</p>
<p>We got Starcaller down, cleared Trial of the Champion in 10-man heroic mode, and our future goals are Yogg+0 and <a href=http://www.wowhead.com/?achievement=3810>Tribute to Insanity</a>. </p>
<p>As a side note&#8230;I&#8217;ve upgraded some items, and I just don&#8217;t get it. The trinkets are itemized terribly: <a href=http://www.wowhead.com/?item=47946>Talisman of Volatile Power</a> compared to <a href=http://www.wowhead.com/?item=45518>Flare of the Heavens</a> or even <a href=http://www.wowhead.com/?item=40255>Dying Curse</a>. It has a higher item level, but it provides less of an upgrade than a trinket 45 item levels lower?<br />
So in conclusion&#8230;I keep upgrading gear, but I end up having the same spell power and losing haste. I like haste. Lots of haste. Yummy pretty awesome haste. Haste haste haste. </p>
<p>Also, I (or actually we)&#8217;ll try and start a series of guides for the Ulduar hard modes, Algalon and TotC hardmodes. Stay tuned. </p>

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		<item>
		<title>post-blizzcon reaction</title>
		<link>http://feedproxy.google.com/~r/RageIrl/~3/Qbjk8Wc1kGQ/</link>
		<comments>http://www.rageirl.com/?p=138#comments</comments>
		<pubDate>Sat, 22 Aug 2009 22:53:21 +0000</pubDate>
		<dc:creator>oshift</dc:creator>
				<category><![CDATA[pve stuff]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://www.rageirl.com/?p=138</guid>
		<description><![CDATA[So blizzcon&#8217;s almost over &#8211; you obviously have all heard the exciting news. A couple of things to consider, especially from the perspective of a warlock: worgens have a 1% bonus damage racial &#8211; time to mass reroll if you&#8217;re serious about maximising your character&#8217;s dps potential? paid race transfers &#8211; supporting the first point? [...]]]></description>
			<content:encoded><![CDATA[<p>So blizzcon&#8217;s almost over &#8211; you obviously have all heard the exciting news. A couple of things to consider, especially from the perspective of a warlock:</p>
<li>worgens have a 1% bonus damage racial &#8211; time to mass reroll if you&#8217;re serious about maximising your character&#8217;s dps potential?</li>
<li>paid race transfers &#8211; supporting the first point?</li>
<li>since warlocks have always traded some intellect for extra stamina, how will that affect the total damage/scaling since spell power will be directly gained from intellect in the new expansion?</li>
<li>path of the titans and mastery &#8211; providing extra damage?</li>
<li>icecrown and the raids in cataclysm will have their hard modes even easier than sunwell and/or yogg+0 &#8211; so they&#8217;re obviously wanting to make sure a higher % of their playerbase ends up clearing end-game</li>
<li>the soul shard mechanic will only affect gimmick/situational spells like summon demon and searing pain, or will we actually have boosts for our main nukes?</li>
<li>battleground-wide LFG, and rewards for leaders? I predict that will get axed asap, due to the fact that everyone will just insist to be a leader of an empty party</li>
<p>All in all, blizzcon raised almost as many new questions as it answered. I&#8217;m looking forward to the new guild leveling mechanics, to worgens and to flying around in the old world(speaking of that, I&#8217;ll have a guide for <b>getting</b> a cool mount coming up soon). </p>
<p>Bring on the cataclysm!!!<br />
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