<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Dota Map</title><description>Dota AI Map - Dota Guide</description><managingEditor>noreply@blogger.com (Cinder)</managingEditor><pubDate>Wed, 11 Mar 2026 15:35:02 +0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">555</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://cindergame.blogspot.com/</link><language>en-us</language><itunes:explicit>yes</itunes:explicit><itunes:subtitle>DotA AI Map, Dota guides, Items and Heroes guides and The Latest News About Dota Allstars</itunes:subtitle><itunes:author>cinder</itunes:author><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>cinder</itunes:name></itunes:owner><item><title>DotA 6.74 Map Download and Changelogs</title><link>http://cindergame.blogspot.com/2012/03/dota-674-map-download-and-changelogs.html</link><category>Maps</category><pubDate>Mon, 12 Mar 2012 16:38:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-6021043745336788385</guid><description>&lt;b&gt;DotA 6.74 Map Download and Changelogs&lt;/b&gt;. DotA 6.74 Official Map has just released by icefrog. DotA 6.74 is the next map of &lt;a href="http://cindergame.blogspot.com/2012/01/dota-673c-map-download.html" target="_blank"&gt;DotA 6.73c&lt;/a&gt; series. Check out the download links and changelogs of &lt;u&gt;DotA 6.74&lt;/u&gt;.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;DotA 6.74 Changelogs&lt;/u&gt;:&lt;br /&gt;
&lt;br /&gt;
Heroes&lt;br /&gt;
&lt;br /&gt;
Alchemist&lt;br /&gt;
- Armor increased by 1&lt;br /&gt;
- Unstable Concoction max damage increased from 120/180/240/300 to 130/200/270/340&lt;br /&gt;
&lt;br /&gt;
Batrider&lt;br /&gt;
- Flame Break is now a targeted AoE spell&lt;br /&gt;
&lt;br /&gt;
It no longer explodes on the first unit in a path. It travels towards the targeted destination and does its effect there. Projectile speed 900 (instead of 750)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bone Fletcher&lt;br /&gt;
- Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%&lt;br /&gt;
- Death Pact hp bonus increased from 50/60/70% to 50/65/80%&lt;br /&gt;
&lt;br /&gt;
Bristleback&lt;br /&gt;
- Quill Spray damage cap increased from 180 to 220&lt;br /&gt;
&lt;br /&gt;
Centaur Warchief&lt;br /&gt;
- Great Fortitude strength bonus increased from 12/24/36 to 15/30/45&lt;br /&gt;
- Return base damage increased from 16 to 16/18/20/22&lt;br /&gt;
&lt;br /&gt;
Clockwerk&lt;br /&gt;
- Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150&lt;br /&gt;
&lt;br /&gt;
Crystal Maiden&lt;br /&gt;
- Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)&lt;br /&gt;
&lt;br /&gt;
Dark Seer&lt;br /&gt;
- Wall of Replica illusions take 300% damage (up from 250%)&lt;br /&gt;
- Wall of Replica Aghanim bonus no longer creates allied illusions &lt;br /&gt;
- Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead&lt;br /&gt;
&lt;br /&gt;
Doom Bringer&lt;br /&gt;
- Level Death bonus damage increased from 250 to 275&lt;br /&gt;
&lt;br /&gt;
Dragonus&lt;br /&gt;
- Base Intelligence increased by 3&lt;br /&gt;
- Arcane Bolt bonus intelligence damage increased from 1.5x to 1.6x&lt;br /&gt;
- Arcane Bolt manacost decreased from 90 to 70&lt;br /&gt;
- Concussive Shot cooldown now scales from 20 to 20/19/18/17&lt;br /&gt;
&lt;br /&gt;
Drow Ranger &lt;br /&gt;
- Silence AoE increased from 275 to 300&lt;br /&gt;
&lt;br /&gt;
Ember Spirit&lt;br /&gt;
- Armor reduced by 1&lt;br /&gt;
- Base Strength decreased from 21 to 19&lt;br /&gt;
- Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500&lt;br /&gt;
- Fire Remnant damage decreased from 140/180/220 to 120/160/200&lt;br /&gt;
- Searing Chains targets decreased from 3 to 2 random units&lt;br /&gt;
&lt;br /&gt;
Enigma&lt;br /&gt;
- Black hole now prevents heroes being Forced out with Force Staff&lt;br /&gt;
&lt;br /&gt;
Furion&lt;br /&gt;
- Wrath of Nature manacost increased from 150/175/200 to 150/200/250&lt;br /&gt;
- Teleportation manacost no longer decreases per level (constant 50)&lt;br /&gt;
&lt;br /&gt;
Goblin Shredder&lt;br /&gt;
- Timber Chain damage increased from 80/120/160/200 to 100/140/180/220&lt;br /&gt;
&lt;br /&gt;
Gyrocopter&lt;br /&gt;
- Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440&lt;br /&gt;
- Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20&lt;br /&gt;
&lt;br /&gt;
Invoker&lt;br /&gt;
- Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35&lt;br /&gt;
- Chaos Meteor land time decreased from 1.5 to 1.3&lt;br /&gt;
- EMP can no longer hit Invulnerable/Tornadoed units&lt;br /&gt;
- EMP cooldown increased from 25 to 30 seconds&lt;br /&gt;
- Sun Strike damage type changed from Magical to Pure&lt;br /&gt;
- Sun Strike now reveals the area it will hit before the damage impact&lt;br /&gt;
- Tornado cooldown increased from 25 to 30 seconds&lt;br /&gt;
- Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20&lt;br /&gt;
&lt;br /&gt;
Juggernaut&lt;br /&gt;
- Omnislash now gives Juggernaut 200 flying vision during its duration&lt;br /&gt;
&lt;br /&gt;
Keeper of the Light&lt;br /&gt;
- Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2&lt;br /&gt;
&lt;br /&gt;
Kunkka&lt;br /&gt;
- Torrent AOE increased from 200 to 215&lt;br /&gt;
- X Marks The Spot cooldown decreased from 20 to 16 seconds&lt;br /&gt;
- Ghost Ship stun duration increased from 1.2 to 1.4&lt;br /&gt;
&lt;br /&gt;
Lanaya&lt;br /&gt;
- Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240&lt;br /&gt;
&lt;br /&gt;
Legion Commander&lt;br /&gt;
- Moment of Courage cooldown increased from 0.9 to 1.2&lt;br /&gt;
&lt;br /&gt;
Lina Inverse&lt;br /&gt;
- Fiery Soul attack speed bonus increased from 30/40/50/60 to 40/50/60/70&lt;br /&gt;
- Fiery Soul movement speed bonus increased from 3/4/5/6 to 4/5/6/7%&lt;br /&gt;
&lt;br /&gt;
Lion&lt;br /&gt;
- Voodoo cooldown increased from 13 to 15&lt;br /&gt;
- Voodoo manacost increased from 110/140/170/200 to 125/150/175/200&lt;br /&gt;
- Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4&lt;br /&gt;
&lt;br /&gt;
Luna&lt;br /&gt;
- Moon Glaive damage decrease per bounce decreased from 35% to 30%&lt;br /&gt;
&lt;br /&gt;
Magnataur&lt;br /&gt;
- Skewer will now cast in the direction you targeted if you cast it beyond the max range&lt;br /&gt;
&lt;br /&gt;
Medusa&lt;br /&gt;
- Split Shot now shoots 5 arrows instead of 4&lt;br /&gt;
&lt;br /&gt;
Morphling&lt;br /&gt;
- Morph passively grants 3/4/5/6 agility and strength &lt;br /&gt;
- Wave Form now properly dodges projectiles &lt;br /&gt;
&lt;br /&gt;
Naga Siren&lt;br /&gt;
- Changed Rip Tide cast mechanism&lt;br /&gt;
&lt;br /&gt;
Rip Tide now casts in a 450 aoe around naga and all of her illusions. Enemies can be fully affected by the Illusion's aoe. The effect does not stack. No longer uses cast point.&lt;br /&gt;
&lt;br /&gt;
Ability Code: A2KU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nerubian Assassin&lt;br /&gt;
- Urna Swarm replaced with a new spell&lt;br /&gt;
&lt;br /&gt;
Urna Swarm will be reused for a future hero. &lt;br /&gt;
&lt;br /&gt;
Spiked Carapace:&lt;br /&gt;
=================&lt;br /&gt;
Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 4.5 seconds.&lt;br /&gt;
&lt;br /&gt;
Duration: 4.5 seconds&lt;br /&gt;
Damage return: 100% (after resistance on your hero)&lt;br /&gt;
Stun: 0.6/1.2/1.8/2.4&lt;br /&gt;
Cooldown: 10&lt;br /&gt;
Manacost: 50&lt;br /&gt;
&lt;br /&gt;
Note: Only triggers on player based damage, both physical and magical. Does not prevent status debuffs. Spikes visually grow out of the hero when he is in this state. &lt;br /&gt;
&lt;br /&gt;
Ability Code: A2KO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Necrolyte&lt;br /&gt;
- Heartstopper damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2&lt;br /&gt;
- Sadist level 4 mana regen increased from 48 to 60&lt;br /&gt;
&lt;br /&gt;
Ogre Magi&lt;br /&gt;
- Added Aghanim's Scepter&lt;br /&gt;
&lt;br /&gt;
Gives his other head the ability to cast a more primitive version of Fireblast. It has a constant (not modified by ultimate/level) 275 damage, 1.5 second stun, 20 cooldown, 400 manacost. It can trigger multicast. This is an independent 5th skill added to his ability card. &lt;br /&gt;
&lt;br /&gt;
Ability Code: A2KQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phantom Assassin&lt;br /&gt;
- Phantom Strike cast range increased from 700/800/900/1000 to 1000&lt;br /&gt;
- Phantom Strike cooldown rescaled from 20/15/10/5 to 14/11/8/5&lt;br /&gt;
&lt;br /&gt;
Priestess of the Moon&lt;br /&gt;
- Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120&lt;br /&gt;
&lt;br /&gt;
Puck&lt;br /&gt;
- Ethereal Jaunt now dodges projectiles &lt;br /&gt;
- Phase Shift autocast removed&lt;br /&gt;
- Phase Shift manacost removed&lt;br /&gt;
- Phase Shift level 4 duration increased from 3 to 3.25 seconds&lt;br /&gt;
- Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell&lt;br /&gt;
&lt;br /&gt;
Pugna&lt;br /&gt;
- Decrepify cast range increased from 550/600/650/700 to 700&lt;br /&gt;
- Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)&lt;br /&gt;
&lt;br /&gt;
Queen of Pain&lt;br /&gt;
- Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125&lt;br /&gt;
&lt;br /&gt;
Razor&lt;br /&gt;
- Unstable Current damage increased from 40/60/80/100 to 40/70/100/130&lt;br /&gt;
&lt;br /&gt;
Shadow Fiend&lt;br /&gt;
- Necromastery now gives 6 souls for killing a hero (instead of 1)&lt;br /&gt;
- Necromastery soul count increased from 8/16/24/32 to 12/20/28/36&lt;br /&gt;
&lt;br /&gt;
Sniper&lt;br /&gt;
- Headshot damage increased from 30/30/40/50 to 30/40/50/60&lt;br /&gt;
&lt;br /&gt;
Storm Spirit&lt;br /&gt;
- Ball Lightning now properly dodges projectiles&lt;br /&gt;
&lt;br /&gt;
Techies&lt;br /&gt;
- Attack range increased from 650 to 700&lt;br /&gt;
&lt;br /&gt;
Tinker&lt;br /&gt;
- March of the Machines duration increased from 5 to 6 seconds&lt;br /&gt;
&lt;br /&gt;
Troll Warlord&lt;br /&gt;
- Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180&lt;br /&gt;
&lt;br /&gt;
Viper&lt;br /&gt;
- Poison Attack damage increased from 6/12/18/24 to 10/16/22/28&lt;br /&gt;
- Fixed Poison Attack damage not being lethal&lt;br /&gt;
&lt;br /&gt;
Visage&lt;br /&gt;
- Familiar's armor increased from 0 to 0/1/2&lt;br /&gt;
- Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6&lt;br /&gt;
&lt;br /&gt;
Warlock&lt;br /&gt;
- Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second&lt;br /&gt;
- Shadow Word duration increased from 8 to 9 seconds&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
&lt;br /&gt;
Animal Courier&lt;br /&gt;
- Courier cost decreased from 170 to 150&lt;br /&gt;
&lt;br /&gt;
Bloodstone&lt;br /&gt;
- HP regen increased by 1 to equal the sum of its parts&lt;br /&gt;
&lt;br /&gt;
Ethereal Blade&lt;br /&gt;
- Ether Blast slow increased from 60% to 80%&lt;br /&gt;
&lt;br /&gt;
Eye of Skadi&lt;br /&gt;
- Cold Attack slow duration increased from 2/4 (range/melee) to 3/5&lt;br /&gt;
&lt;br /&gt;
Flying Courier&lt;br /&gt;
- Flying Courier cost increased from 200 to 220&lt;br /&gt;
&lt;br /&gt;
Mjollnir&lt;br /&gt;
- Mjollnir's Static Shock can now be cast on non-hero units as well (like Infernals)&lt;br /&gt;
&lt;br /&gt;
Tranquil Boots&lt;br /&gt;
- Can now be disassembled&lt;br /&gt;
- Damage instances before breaking increased from 3 to 4&lt;br /&gt;
- Rejuvenate heal increased from 150 to 170&lt;br /&gt;
&lt;br /&gt;
Sange &amp;amp; Yasha&lt;br /&gt;
- Sange and Yasha can now be disassembled&lt;br /&gt;
&lt;br /&gt;
Veil of Discord&lt;br /&gt;
- Discord duration increased from 15 to 20 seconds&lt;br /&gt;
&lt;br /&gt;
Cosmetics and Gameplay&lt;br /&gt;
&lt;br /&gt;
- Added Wisp, Disruptor and Rubick to CM&lt;br /&gt;
- Courier death team bounty can only trigger while no couriers are dead&lt;br /&gt;
- Courier death team bounty from 150 to 175&lt;br /&gt;
- Added a new ability on the courier to go to the secret shop&lt;br /&gt;
- Removed Unexplored Fog of War &lt;br /&gt;
- Cheese no longer requires 5 mana to use&lt;br /&gt;
- Range creeps mana pool increased from 300 to 500&lt;br /&gt;
- Harpy's Chain Lightning cooldown from 6 to 4 seconds&lt;br /&gt;
- Satyr Trickster purge manacost decreased from 150 to 120&lt;br /&gt;
- Satyr Hellcaller HP regen aura increased from 3 to 4&lt;br /&gt;
&lt;br /&gt;
Bugs&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug with Fire Remnant targeting and Essence Aura&lt;br /&gt;
* Fixed Moment of Courage not having a learn hotkey&lt;br /&gt;
* Fixed a fatal error possible with Tether&lt;br /&gt;
* Fixed a bug with Fire Remnant when cast on self&lt;br /&gt;
* Fixed Psi Blades not affecting a very small area right behind the initial target&lt;br /&gt;
* Fixed Forged Spirits dying instantly when affected by Smoke of Deceit&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download Links&lt;/b&gt; : &lt;a href="http://www.getdota.com/map_archive/map/561/lang/en"&gt;DotA 6.74&lt;/a&gt;&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s72-c/asd.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>DotA 2 Patch Changelog</title><link>http://cindergame.blogspot.com/2012/03/dota-2-patch-changelog.html</link><category>Dota 2</category><category>Patch</category><pubDate>Fri, 9 Mar 2012 18:00:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-2452104912655279472</guid><description>&lt;i&gt;&lt;b&gt;DotA 2 Patch Changelog : &lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;GAMEPLAY&lt;/b&gt;&lt;br /&gt;
- Enabled Bane in Captain’s Mode.&lt;br /&gt;
- Bane: Fixed the attack timing on when Nightmare gets transfered.&lt;br /&gt;
- Bane: Fixed Enfeeble working on Roshan&lt;br /&gt;
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.&lt;br /&gt;
- Bane: Fixed Nightmare being able to transfer to towers and wards.&lt;br /&gt;
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.&lt;br /&gt;
- Batrider: Fixed timing of Firefly damage ticks.&lt;br /&gt;
- Batrider: Fixed rounding error with Firefly damage ticks.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
- Bloodseeker: Fixed Rupture hurting cycloned units.&lt;br /&gt;
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).&lt;br /&gt;
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.&lt;br /&gt;
- Death Prophet: Fixed Silence not affecting basic units.&lt;br /&gt;
- Dragon Knight: Fixed Elder Form’s Corrosive Breath and Frost Breath working with DK illusions.&lt;br /&gt;
- Faceless Void: Fixed Courier interaction with Chronosphere&lt;br /&gt;
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.&lt;br /&gt;
- Jakiro: Fixed Macropyre not hurting siege units.&lt;br /&gt;
- Omniknight: Fixed Repel canceling Ursa’s Overpower.&lt;br /&gt;
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.&lt;br /&gt;
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.&lt;br /&gt;
- Spirit Breaker: Fixed Netherstrike vs cycloned units.&lt;br /&gt;
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.&lt;br /&gt;
- Ursa: Fixed Fury Swipes incrementing when the attack missed.&lt;br /&gt;
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.&lt;br /&gt;
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.&lt;br /&gt;
- Attributes can no longer fall below 1.&lt;br /&gt;
- Fixed some issues with negative mana regeneration.&lt;br /&gt;
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void’s bashes.&lt;br /&gt;
- Fixed Armlet not draining life while you are magic immune.&lt;br /&gt;
- Fixed couriers not being able to use wards.&lt;br /&gt;
- Fixed temporary trees (like Sprout) not respecting the pause.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;UI&lt;/b&gt;&lt;br /&gt;
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).&lt;br /&gt;
- Captain’s Mode now has 5 bans once again.&lt;br /&gt;
- Added countdown when unpausing the game.&lt;br /&gt;
- The spectator graph events now get correctly cleared when rewinding in a demo.&lt;br /&gt;
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.&lt;br /&gt;
- Inventory keys are now hidden while spectating.&lt;br /&gt;
- The combat log now works while spectating and in replays.&lt;br /&gt;
- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;VISUALS&lt;/b&gt;&lt;br /&gt;
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.&lt;br /&gt;
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.&lt;br /&gt;
- Updated Lifestealer’s Open Wounds and Infest effects for clarity.&lt;br /&gt;
- Updated Bloodseeker’s Rupture effect (added blood trail so it’s more obvious).&lt;br /&gt;
- Added Team Only Marker for Kunkka’s Ship&lt;br /&gt;
- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds&lt;br /&gt;
- Perf and visual tweaks to Alchemist’s Acid Spray&lt;br /&gt;
- Made Pudge’s hook conform to terrain for more accurate visual read&lt;br /&gt;
- Tinker Rockets now visually show duds when no enemy units are available&lt;br /&gt;
- Fixed buildings visually popping back to earlier state when being damaged repeatedly.&lt;br /&gt;
- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously&lt;br /&gt;
- Fixed Split Earth drawing in FoW in some situtaions (Roshan)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;AUDIO&lt;/b&gt;&lt;br /&gt;
- Updated Rupture effect.&lt;br /&gt;
- Announcer now says “Single Draft” when starting single draft mode.&lt;br /&gt;
- First Blood lines now play mapwide.&lt;br /&gt;
-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;BOTS&lt;/b&gt;&lt;br /&gt;
- Bot difficulty now defaults to Normal.&lt;br /&gt;
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.&lt;br /&gt;
- dota_bot_dump_state can now be run in non-cheat-enabled games.&lt;br /&gt;
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren’t enough creeps nearby.&lt;br /&gt;
- Added Passive bot difficulty level, in which they won’t do anything but lane.&lt;br /&gt;
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s72-c/dota+2+%25282%2529.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>DotA 6.73c 6v6 Map Download</title><link>http://cindergame.blogspot.com/2012/01/dota-673c-6v6-map-download.html</link><category>Maps</category><pubDate>Thu, 12 Jan 2012 21:35:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-438253473988881448</guid><description>&lt;b&gt;DotA 6.73c 6v6 Map Download&lt;/b&gt;. Tired of playing &lt;a href="http://cindergame.blogspot.com/2012/01/dota-673c-map-download.html"&gt;Dota 6.73c&lt;/a&gt; 5v5 ? Or want to play with more friends? Dota 6.73c 6v6 Map is the solution. GoDTony has just released Dota 6.73c 6v6. &lt;br /&gt;
Dota 6.73c 6v6 is the next map of Dota 6.73b 6v6. Alright, let's check the download Link&lt;b&gt; Dota 6.72c 6v6&lt;/b&gt;.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Download Link : &lt;a href="http://files.6v6dota.com/maps/DotA_v6.73c_6v6.w3x"&gt;Dota 6.73c 6v6&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s72-c/asd.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 6.73c Map Download</title><link>http://cindergame.blogspot.com/2012/01/dota-673c-map-download.html</link><category>Maps</category><pubDate>Wed, 11 Jan 2012 09:16:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-828744494782410441</guid><description>&lt;b&gt;Dota 6.73c Map Download - Dota 6.73c Official Map has just released&lt;/b&gt;. It's only been 2 weeks since Ice Frog released the &lt;a href="http://cindergame.blogspot.com/2011/12/dota-673b-download-and-changelogs.html"&gt;Dota 6.73b&lt;/a&gt;.&amp;nbsp;IceFrog has done some bug hunting and fixed a rare issue with PowerPC Mac causing DotA to crash on Battle.net games. He also removed the Christmas cosmetic changes and brought minor balancing tweaks to the new heroes ability. Check out the changelogs and download links of &lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Dota 6.73c&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;u&gt;DotA 6.73c Map Changelogs&lt;/u&gt; :&lt;br /&gt;
* Fire Remnant activation cost increased from 100 to 150&lt;br /&gt;
* Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550&lt;br /&gt;
* Moment of Courage cooldown increased from 0.75 to 0.9&lt;br /&gt;
* Chakram manacost over time reduced from 20/30/40 to 20/25/30&lt;br /&gt;
* Removed all Christmas themed additions&lt;br /&gt;
* Fixed death timer not showing properly&lt;br /&gt;
* Fixed a crash that happens on PowerPC Mac systems when playing online&lt;br /&gt;
* Fixed a rare bug that could cause Ember Spirit to be unable to move&lt;br /&gt;
* More map optimizations&lt;br /&gt;
* Fixed Aghanim Tiny Illusions appearing as unupgraded Tiny&lt;br /&gt;
* Fixed rare bugs with Sleight of Fist and Hex&lt;br /&gt;
* Fixed sound effect on Skywrath Mage's attack projectile&lt;br /&gt;
* Fixed visual effect for Rod of Atos's slow not showing&lt;br /&gt;
* Fixed various tooltips&lt;br /&gt;
* Fixed Ring of Aquila shared disable icon&lt;br /&gt;
* Fixed a very minor visual glitch with Tranquil Boots item cooldown causing non-active items to look in cooldown&lt;br /&gt;
* Fixed Shadow Demon's scoreboard icon&lt;br /&gt;
* Fixed a bug with Tranquil boots and Aghanim Meepo&lt;br /&gt;
* Fixed Orchid recipe shop hotkey&lt;br /&gt;
* Fixed Chakram continuing to deal damage after game is over&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Download Link&lt;/span&gt;&lt;/b&gt; : &lt;a href="http://www.getdota.com/map_archive/map/546/lang/en"&gt;DotA 6.73c&lt;/a&gt;&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s72-c/asd.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 6.73b Download and Changelogs</title><link>http://cindergame.blogspot.com/2011/12/dota-673b-download-and-changelogs.html</link><category>Maps</category><pubDate>Wed, 28 Dec 2011 17:35:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-5401669786012252961</guid><description>&lt;b&gt;Dota 6.73b Download and Changelogs&lt;/b&gt;. Dota 6.73b Official Map has just released! Dota 6.73b is the next map of &lt;a href="http://cindergame.blogspot.com/2011/12/dota-673-map-download.html"&gt;Dota 6.73&lt;/a&gt; series. Check out the download links and changelogs of Dota 6.73b.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Download Link&lt;/b&gt; : &lt;a href="http://www.getdota.com/map_archive/map/531/lang/en"&gt;Dota 6.73b&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.73b Changelogs&lt;/b&gt; :&lt;br /&gt;
* Couriers are now invulnerable near their fountain&lt;br /&gt;
* Fixed Santa Hats on Illusions&lt;br /&gt;
* Fixed Tiny's Tree visuals when he gets cycloned &lt;br /&gt;
* Fixed first hit with Sleight of Fist being unable to bash&lt;br /&gt;
* Fixed a big exploit with Fire Remnants that could cause it to do dramatically more damage than intended&lt;br /&gt;
* Removed Pudge Santa&lt;br /&gt;
* Fixed Meepo clones not respawning with full mana&lt;br /&gt;
* Fixed Stone Giant's Aghanim bonus stacking with multiple instances&lt;br /&gt;
* Fixed Whirling Death damage tooltip&lt;br /&gt;
* Fixed Zeal HP regeneration&lt;br /&gt;
* Fixed Meepo's interaction with Tranquility Boots&lt;br /&gt;
* Fixed attack range on Legion Commander and Goblin Shredder being slightly off&lt;br /&gt;
* Fixed Goblin Shredder's agility and intelligence growth values being off&lt;br /&gt;
* Fixed Skywrath Mage not triggering Land Mines&lt;br /&gt;
* Fixed a bug with Sleight of Fist and Manta Style&lt;br /&gt;
* Duel can now only target heroes (it didn't do anything on non-heroes already)&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s72-c/asd.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>DotA 6.73 Map Download</title><link>http://cindergame.blogspot.com/2011/12/dota-673-map-download.html</link><category>Maps</category><pubDate>Sun, 25 Dec 2011 01:33:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-2420917460953350853</guid><description>&lt;b&gt;DotA 6.73 Map Download - DotA 6.73 Official Map has just released by Iceforg&lt;/b&gt;. The v6.73 comes with exciting 5 new items, 4 new heroes :&lt;br /&gt;
&lt;br /&gt;
[+] &lt;a href="http://cindergame.blogspot.com/2011/12/dragonus-skyrath-mage.html"&gt;Dragonus, Skywrath Mage&lt;/a&gt; &lt;br /&gt;
[+] &lt;a href="http://cindergame.blogspot.com/2011/12/xin-ember-spirit-guide.html"&gt;Xin, Ember Spirit&lt;/a&gt; &lt;br /&gt;
[+] &lt;a href="http://cindergame.blogspot.com/2011/12/rizzrak-goblin-shredder-guide.html"&gt;Rizzrak, Goblin Shredder&lt;/a&gt; &lt;br /&gt;
[+] &lt;a href="http://cindergame.blogspot.com/2011/12/tresdin-legion-commander-guide.html"&gt;Tresdin, Legion Commander&lt;/a&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Download Link&lt;/u&gt;&lt;/b&gt; : &lt;a href="http://www.getdota.com/map_archive/map/516/lang/en"&gt;DotA 6.73&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;DotA 6.73 Changelog&lt;/u&gt;&lt;/b&gt; :&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Heroes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Added 4 New Heroes&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
- Intelligence: Dragonus, Skywrath Mage&lt;br /&gt;
- Agility : Xin, Ember Spirit&lt;br /&gt;
- Strength: Rizzrak, Goblin Shredder&lt;br /&gt;
- Strength: Tresdin, Legion Commander&lt;br /&gt;
&lt;br /&gt;
Alchemist&lt;br /&gt;
- Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15&lt;br /&gt;
- Goblin's Greed bonus gold limit increased from 18 to 26&lt;br /&gt;
&lt;br /&gt;
Anti-Mage&lt;br /&gt;
- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45&lt;br /&gt;
- Armor reduced by 1&lt;br /&gt;
&lt;br /&gt;
Axe&lt;br /&gt;
- Aghanim's Culling Blade cooldown from 10 to 6&lt;br /&gt;
- Base Int from 14 to 18&lt;br /&gt;
- Base HP regeneration from 1.25 to 2&lt;br /&gt;
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects&lt;br /&gt;
- Berserker's Call cooldown from 14 to 10&lt;br /&gt;
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190&lt;br /&gt;
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5&lt;br /&gt;
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).&lt;br /&gt;
&lt;br /&gt;
Bane Elemental&lt;br /&gt;
- Movement speed increased from 305 to 315&lt;br /&gt;
- Base Str/Agi/Int increased from 18/18/18 to 22/22/22&lt;br /&gt;
&lt;br /&gt;
Blood Seeker&lt;br /&gt;
- Thirst no longer partially reveals invisible heroes below 40% health&lt;br /&gt;
- Thirst now fully reveals invisible heroes below 20% health&lt;br /&gt;
- Rupture duration improved from 5/7/9 to 7/8/9&lt;br /&gt;
- Rupture cooldown now scales from 70 to 70/60/50&lt;br /&gt;
&lt;br /&gt;
Bone Fletcher&lt;br /&gt;
- Searing Arrows no longer has a cooldown at level 1&lt;br /&gt;
- Strafe Attack Speed bonus increased from 90 to 110&lt;br /&gt;
- Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%&lt;br /&gt;
&lt;br /&gt;
Bounty Hunter&lt;br /&gt;
- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250&lt;br /&gt;
&lt;br /&gt;
Bristleback&lt;br /&gt;
- Cast point decreased from 0.5 to 0.4&lt;br /&gt;
- Attack point reduced&lt;br /&gt;
- Turn Rate Increased (makes him turn faster)&lt;br /&gt;
&lt;br /&gt;
Centaur Warchief&lt;br /&gt;
- Double Edge cooldown decreased from 10 to 8&lt;br /&gt;
&lt;br /&gt;
Dark Seer&lt;br /&gt;
- Ion Shell duration increased from 15 to 20&lt;br /&gt;
- Ion Shell AoE from increased 225 to 250&lt;br /&gt;
- Ion Shell cooldown increased from 7 to 10&lt;br /&gt;
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90&lt;br /&gt;
- Wall of Replica illusions are now semi-transparent to enemy players&lt;br /&gt;
&lt;br /&gt;
Dirge&lt;br /&gt;
- Flesh Golem cooldown decreased from 90 to 75&lt;br /&gt;
- Decay cooldown decreased from 11/9/7/5 to 10/8/6/4&lt;br /&gt;
&lt;br /&gt;
Doom Bringer&lt;br /&gt;
- Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16&lt;br /&gt;
&lt;br /&gt;
Dragon Knight&lt;br /&gt;
- While in Dragon form Dragon Tail's cast range increased from 150 to 400&lt;br /&gt;
&lt;br /&gt;
Drow Ranger&lt;br /&gt;
- Base Agility increased by 4&lt;br /&gt;
&lt;br /&gt;
Enchantress&lt;br /&gt;
- Enchantress movement speed from 305 to 310&lt;br /&gt;
&lt;br /&gt;
Eredar&lt;br /&gt;
- Model changed to the Archimonde model&lt;br /&gt;
&lt;br /&gt;
Furion&lt;br /&gt;
- Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60&lt;br /&gt;
&lt;br /&gt;
Gyrocopter&lt;br /&gt;
- Armor increased by 2&lt;br /&gt;
&lt;br /&gt;
Jakiro&lt;br /&gt;
- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9&lt;br /&gt;
- Macropyre duration increased from 5 to 7 seconds&lt;br /&gt;
&lt;br /&gt;
Juggernaut&lt;br /&gt;
- Omnislash random damage improved from 150-250 to 175-250&lt;br /&gt;
- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)&lt;br /&gt;
&lt;br /&gt;
Keeper of the Light&lt;br /&gt;
- Blinding Light cooldown decreased from 20 to 20/16/12&lt;br /&gt;
- Recall cooldown decreased from 40 to 15 seconds&lt;br /&gt;
&lt;br /&gt;
Kunkka&lt;br /&gt;
- Strength growth increased from 2.7 to 3.0&lt;br /&gt;
- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8&lt;br /&gt;
- Tidebringer cleave AoE improved from 380/420/460/500 to 500&lt;br /&gt;
- Torrent slow increased from 30 to 35%&lt;br /&gt;
- X Marks The Spot cooldown decreased from 30 to 20 seconds&lt;br /&gt;
&lt;br /&gt;
Krobelus&lt;br /&gt;
- Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%&lt;br /&gt;
&lt;br /&gt;
Lanaya&lt;br /&gt;
- Refraction instances increased from 2/3/4/5 to 3/4/5/6&lt;br /&gt;
&lt;br /&gt;
Leoric&lt;br /&gt;
- Reincarnation slow duration increased from 3 to 4 seconds&lt;br /&gt;
- Reincarnation cooldown decreased from 300/220/140 to 260/160/60&lt;br /&gt;
&lt;br /&gt;
Leshrac&lt;br /&gt;
- Movement speed increased from 310 to 315&lt;br /&gt;
- Pulse Nova AoE increased from 400 to 450&lt;br /&gt;
&lt;br /&gt;
Lina Inverse&lt;br /&gt;
- Base intelligence increased by 3&lt;br /&gt;
- Dragon Slave travel distance increased by 100&lt;br /&gt;
- Dragon Slave final AoE increased from 125 to 150&lt;br /&gt;
&lt;br /&gt;
Lion&lt;br /&gt;
- Mana Drain level 4 increased from 100 to 120 per second&lt;br /&gt;
- Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)&lt;br /&gt;
&lt;br /&gt;
Lord of Avernus&lt;br /&gt;
- Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage&lt;br /&gt;
- Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8&lt;br /&gt;
- Aphotic Shield cast range increased from 450 to 500&lt;br /&gt;
&lt;br /&gt;
Luna&lt;br /&gt;
- Base damage increased by 5&lt;br /&gt;
&lt;br /&gt;
Magnataur&lt;br /&gt;
- Skewer cooldown decreased from 35 to 30&lt;br /&gt;
- Empower duration increased from 30 to 40 seconds&lt;br /&gt;
&lt;br /&gt;
Medusa&lt;br /&gt;
- Toggle cooldown on mana shield removed&lt;br /&gt;
- Stone Gaze rebalanced&lt;br /&gt;
- No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always&lt;br /&gt;
- Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds.&lt;br /&gt;
- Units affected by the Stone Gaze cannot get reaffected during the application period&lt;br /&gt;
- Illusion &amp;amp; Summoned unit damage from 600/800/1000 to 500/1000/1500&lt;br /&gt;
- Manacost from 100/50/0 to 200/100/0&lt;br /&gt;
- Cooldown from 100 to 140/110/80&lt;br /&gt;
Meepo&lt;br /&gt;
- Poof damage rescaled from 50/80/110/140 to 80/100/120/140&lt;br /&gt;
&lt;br /&gt;
Mirana&lt;br /&gt;
- Fixed Elune's Arrow damaging but not stunning invisible units&lt;br /&gt;
&lt;br /&gt;
Morphling&lt;br /&gt;
- Base agility increased by 5&lt;br /&gt;
- Adaptive strike cooldown decreased from 20 to 10&lt;br /&gt;
&lt;br /&gt;
Naga Siren&lt;br /&gt;
- Ensnare cast range increased from 620/630/640/650 to 650&lt;br /&gt;
- Song of the Siren AoE increased from 750 to 1250&lt;br /&gt;
- Song of the Siren's End ability is now available 0.5 seconds after casting (484587)&lt;br /&gt;
&lt;br /&gt;
Necrolyte&lt;br /&gt;
- Death Pulse AoE increased from 375/425/450/475 to 475&lt;br /&gt;
- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%&lt;br /&gt;
- Sadist level 4 now restores 600 mana if you kill a hero&lt;br /&gt;
&lt;br /&gt;
Nerubian Assassin&lt;br /&gt;
- Vendetta cooldown decreased from 90/75/60 to 70/60/50&lt;br /&gt;
- Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4&lt;br /&gt;
&lt;br /&gt;
Obsidian Destroyer&lt;br /&gt;
- Sanity's Eclipse now hits units imprisoned by Astral Imprisonment&lt;br /&gt;
&lt;br /&gt;
Pandaren Brewmaster&lt;br /&gt;
- Drunken Haze cooldown decreased from 12 to 8&lt;br /&gt;
- Tinted Panda Brewmaster's Primal Split model colors&lt;br /&gt;
&lt;br /&gt;
Phantom Assassin&lt;br /&gt;
- Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200&lt;br /&gt;
&lt;br /&gt;
Phantom Lancer&lt;br /&gt;
- Doppelwalk movement bonus increased from 10 to 15%&lt;br /&gt;
- Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
- Fire Spirits heal amount decreased to 50% of damage&lt;br /&gt;
- Fire Spirits now targets a location rather than a unit&lt;br /&gt;
- Fire Spirits cooldown decreased from 35 to 30&lt;br /&gt;
- Fire Spirits projectile speed increased&lt;br /&gt;
- Icarus Dive cooldown decreased from 30 to 25&lt;br /&gt;
- Sun Ray hp activation cost decreased from 25% to 20%&lt;br /&gt;
- Sun Ray manacost rescaled from 35 to 10/20/30/40&lt;br /&gt;
&lt;br /&gt;
Pit Lord&lt;br /&gt;
- Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds&lt;br /&gt;
- Expulsion manacost increased from 125 to 125/135/145/155&lt;br /&gt;
&lt;br /&gt;
Pudge&lt;br /&gt;
- Flesh Heap now has a overhead notification when strength is gained&lt;br /&gt;
&lt;br /&gt;
Pugna&lt;br /&gt;
- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)&lt;br /&gt;
- Life Drain duration increased from 9 to 10 seconds&lt;br /&gt;
&lt;br /&gt;
Queen of Pain&lt;br /&gt;
- Base damage increased by 4&lt;br /&gt;
- Scream of Pain AoE increased from 400/425/450/475 to 475&lt;br /&gt;
&lt;br /&gt;
Razor&lt;br /&gt;
- Static Link duration, after it finishes draining, increased from 13 to 18&lt;br /&gt;
- Static Link cooldown rescaled from 35/30/25/20 to 25&lt;br /&gt;
&lt;br /&gt;
Rooftrellen&lt;br /&gt;
- Overgrowth damage per second decreased from 70/100/130 to 50/75/100&lt;br /&gt;
- Leech Seed manacost increased from 110/120/130/140 to 140&lt;br /&gt;
&lt;br /&gt;
Rubick&lt;br /&gt;
- Fade Bolt manacost increased from 90/95/100/105 to 150&lt;br /&gt;
- Fade Bolt cd rescaled from 10 to 16/14/12/10&lt;br /&gt;
- Telekinesis manacost decreased from 160 to 120&lt;br /&gt;
&lt;br /&gt;
Sand King&lt;br /&gt;
- Epicenter's slow is no longer blocked by magic immunity&lt;br /&gt;
- Caustic Finale buff duration increased from 2 to 8 seconds&lt;br /&gt;
&lt;br /&gt;
Shadow Fiend&lt;br /&gt;
- Movement speed increased from 300 to 305&lt;br /&gt;
- Agility growth increased from 2.4 to 2.9&lt;br /&gt;
- Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32&lt;br /&gt;
&lt;br /&gt;
Silencer&lt;br /&gt;
- Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%&lt;br /&gt;
- Last Word now functions while Silencer is stunned/silenced&lt;br /&gt;
- Last Word no longer triggers when enemies use items&lt;br /&gt;
&lt;br /&gt;
Slark&lt;br /&gt;
- Pounce damage increased from 40/80/120/160 to 70/140/210/280&lt;br /&gt;
- Pounce cooldown rescaled from 12 to 20/16/12/8&lt;br /&gt;
- Pounce cast range increased from 400/500/600/700 to 700&lt;br /&gt;
- Shadow Dance regen increased from 2/3/4% to 3/4/5%&lt;br /&gt;
- Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5&lt;br /&gt;
&lt;br /&gt;
Sniper&lt;br /&gt;
- Shrapnel AoE increased from 325 to 350&lt;br /&gt;
&lt;br /&gt;
Spectre&lt;br /&gt;
- Dispersion damage no longer disables items like Blink Dagger&lt;br /&gt;
&lt;br /&gt;
Spirit Breaker&lt;br /&gt;
- Charge of Darkness cooldown decreased from 40 to 35&lt;br /&gt;
- Charge of Darkness AoE knockback increased from 250 to 300&lt;br /&gt;
- Netherstrike damage increased from 100/200/300 to 150/250/350&lt;br /&gt;
&lt;br /&gt;
Stealth Assassin&lt;br /&gt;
- Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility&lt;br /&gt;
&lt;br /&gt;
Storm Spirit&lt;br /&gt;
- Overload bonus damage increased from 30/45/60/75 to 30/50/70/90&lt;br /&gt;
&lt;br /&gt;
Sven&lt;br /&gt;
- Great Cleave increased from 20/30/40/50% to 30/40/50/60%&lt;br /&gt;
- God's Strength is no longer purgeable&lt;br /&gt;
- God's Strength damage buff increased from 100/125/150% to 100/140/180%&lt;br /&gt;
- Warcry duration increased from 6 to 8 seconds&lt;br /&gt;
- Warcry cast time removed&lt;br /&gt;
&lt;br /&gt;
Tinker&lt;br /&gt;
- Laser's miss duration increased from 2 to 3 seconds&lt;br /&gt;
&lt;br /&gt;
Tiny&lt;br /&gt;
- Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter&lt;br /&gt;
(Gives 235 range, 50% cleave and 1.75x damage towards buildings)&lt;br /&gt;
&lt;br /&gt;
Troll Warlord&lt;br /&gt;
- Fervor increments now increase while attacking towers&lt;br /&gt;
&lt;br /&gt;
Tuskarr&lt;br /&gt;
- Snowball cooldown decreased from 40 to 28&lt;br /&gt;
&lt;br /&gt;
Ursa Warrior&lt;br /&gt;
- Armor increased by 1&lt;br /&gt;
- Enrage damage increased from 4/5/6% to 5/6/7% of current HP&lt;br /&gt;
- Earthshock AoE increased from 365 to 385&lt;br /&gt;
- Earthshock cooldown decreased from 7 to 6&lt;br /&gt;
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30&lt;br /&gt;
&lt;br /&gt;
Visage&lt;br /&gt;
- Added Aghanim Scepter for Visage (creates 1 extra familiar)&lt;br /&gt;
- Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140&lt;br /&gt;
&lt;br /&gt;
Warlock&lt;br /&gt;
- Infernal's Flaming Fists trigger chance increased from 40% to 60%&lt;br /&gt;
- Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200&lt;br /&gt;
&lt;br /&gt;
Zeus&lt;br /&gt;
- Arc Lightning level 4 damage increased from 130 to 145 damage&lt;br /&gt;
- Lightning Bolt cooldown decreased from 6.5 to 6&lt;br /&gt;
- Static Field now affects creeps&lt;br /&gt;
- Static Field no longer requires unit visibility to take effect&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Items&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
New Item: Rod of Atos&lt;br /&gt;
Requires:&lt;br /&gt;
2x Staff of Wizardry (2000)&lt;br /&gt;
Vitality Booster (1100)&lt;br /&gt;
Total: 3100&lt;br /&gt;
&lt;br /&gt;
Provides:&lt;br /&gt;
+25 Intelligence&lt;br /&gt;
+250 HP&lt;br /&gt;
Cripple (active, target unit)&lt;br /&gt;
&lt;br /&gt;
Slows the target's movement speed by 50% for 4.&lt;br /&gt;
&lt;br /&gt;
Cast Range: 800&lt;br /&gt;
Cooldown: 20&lt;br /&gt;
Manacost: 50&lt;br /&gt;
&lt;br /&gt;
New Item: Heaven's Halberd&lt;br /&gt;
Requires:&lt;br /&gt;
Sange (2150)&lt;br /&gt;
Talisman of Evasion (1800)&lt;br /&gt;
Total: 3950&lt;br /&gt;
&lt;br /&gt;
Provides:&lt;br /&gt;
+20 Strength&lt;br /&gt;
+25 Damage&lt;br /&gt;
+25 Evasion&lt;br /&gt;
Lesser Maim (passive, same as sange)&lt;br /&gt;
Disarm (active)&lt;br /&gt;
&lt;br /&gt;
Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.&lt;br /&gt;
Cooldown: 30&lt;br /&gt;
Cast Range: 600&lt;br /&gt;
Manacost: 100&lt;br /&gt;
New Item: Ring of Aquila&lt;br /&gt;
Requires:&lt;br /&gt;
Wraith Band (485)&lt;br /&gt;
Ring of Basilius (500)&lt;br /&gt;
Total: 985&lt;br /&gt;
&lt;br /&gt;
Provides:&lt;br /&gt;
+9 Damage&lt;br /&gt;
+3 All Stats&lt;br /&gt;
+3 Agility&lt;br /&gt;
+1 Armor&lt;br /&gt;
+2 Armor Aura&lt;br /&gt;
+0.65 Mana Regeneration Aura&lt;br /&gt;
&lt;br /&gt;
Can be Disassembled&lt;br /&gt;
New Item: Abyssal Blade&lt;br /&gt;
Requires:&lt;br /&gt;
Sacred Relic (3800, +60 dmg)&lt;br /&gt;
Cranium Basher (2950, +40 dmg, +6 str, bash)&lt;br /&gt;
Total: 6750&lt;br /&gt;
&lt;br /&gt;
Provides:&lt;br /&gt;
+100 Damage&lt;br /&gt;
+10 Strength&lt;br /&gt;
Bash (passive, same as cranium)&lt;br /&gt;
Overwhelm (active)&lt;br /&gt;
&lt;br /&gt;
Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units.&lt;br /&gt;
CD: 60 seconds&lt;br /&gt;
Manacost: 150&lt;br /&gt;
Cast Range: 140&lt;br /&gt;
New Item: Tranquil Boots&lt;br /&gt;
Requires:&lt;br /&gt;
Boots of Speed (500)&lt;br /&gt;
Ring of Protection (175)&lt;br /&gt;
Ring of Regeneration (350)&lt;br /&gt;
Total: 1025&lt;br /&gt;
&lt;br /&gt;
Provides:&lt;br /&gt;
+80 Movement&lt;br /&gt;
+3 HP Regen&lt;br /&gt;
+3 Armor&lt;br /&gt;
Rejuvenate (active)&lt;br /&gt;
&lt;br /&gt;
If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 3 instances). Same damage source rules as Blink Dagger.&lt;br /&gt;
&lt;br /&gt;
Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self.&lt;br /&gt;
Cooldown: 40&lt;br /&gt;
Manacost: 25&lt;br /&gt;
Boots of Travel&lt;br /&gt;
- Recipe cost decreased from 2200 to 2000&lt;br /&gt;
- Movement speed increased from 95 to 100&lt;br /&gt;
&lt;br /&gt;
Bloodstone&lt;br /&gt;
- Bloodstone initial charges increased from 5 to 6&lt;br /&gt;
- Bloodstone respawn time reduction increased from 3 to 4 seconds per charge&lt;br /&gt;
&lt;br /&gt;
Butterfly&lt;br /&gt;
- Evasion increased from 30 to 35%&lt;br /&gt;
&lt;br /&gt;
Divine Rapier&lt;br /&gt;
- Damage increased from 250 to 300&lt;br /&gt;
&lt;br /&gt;
Ethereal Blade&lt;br /&gt;
- Ether blast cast range increased from 700 to 800&lt;br /&gt;
&lt;br /&gt;
Eul's Scepter of Divinity&lt;br /&gt;
- Movement speed bonus increased from 25 to 30&lt;br /&gt;
&lt;br /&gt;
Linken's Sphere&lt;br /&gt;
- Added +10 damage to account for component bonuses&lt;br /&gt;
- No longer triggered by Medallion of Courage&lt;br /&gt;
- No longer triggered by Urn of Shadows&lt;br /&gt;
&lt;br /&gt;
Magic Wand&lt;br /&gt;
- No longer loses charges when upgrading from Magic Stick&lt;br /&gt;
&lt;br /&gt;
Mask of Madness&lt;br /&gt;
- Berserk's movement speed bonus increased from 20% to 25%&lt;br /&gt;
&lt;br /&gt;
Mjollnir&lt;br /&gt;
- Chain lightning bounce count increased from 4 to 8&lt;br /&gt;
&lt;br /&gt;
Necronomicon&lt;br /&gt;
- Archer's Mana burn cast range increased from 250 to 600&lt;br /&gt;
- Archer's attack damage increased from 31/61/91 to 40/80/120&lt;br /&gt;
- Warrior's attack damage increased from 21/41/61 to 25/50/75&lt;br /&gt;
&lt;br /&gt;
Orb of Venom&lt;br /&gt;
- Cost decreased from 450 to 350&lt;br /&gt;
&lt;br /&gt;
Orchid Malevolence&lt;br /&gt;
- Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below&lt;br /&gt;
&lt;br /&gt;
Old Orchid:&lt;br /&gt;
Total Cost: 5025&lt;br /&gt;
+20 Intelligence&lt;br /&gt;
+30 Attack Speed&lt;br /&gt;
+45 Damage&lt;br /&gt;
+225% mana regen&lt;br /&gt;
Soul Burn&lt;br /&gt;
&lt;br /&gt;
New Orchid:&lt;br /&gt;
Total Cost: 4125&lt;br /&gt;
+25 Intelligence&lt;br /&gt;
+30 Attack Speed&lt;br /&gt;
+30 Damage&lt;br /&gt;
+150% mana regen&lt;br /&gt;
Soul Burn&lt;br /&gt;
Smoke of Deceit&lt;br /&gt;
- Dispel AoE for nearby heroes increased from 950 to 1025&lt;br /&gt;
&lt;br /&gt;
Refresher Orb&lt;br /&gt;
- Added +6 Intelligence to account for component bonuses&lt;br /&gt;
&lt;br /&gt;
Stygian Desolator&lt;br /&gt;
- Desolator recipe cost decreased from 1200 to 900&lt;br /&gt;
&lt;br /&gt;
Vanguard&lt;br /&gt;
- HP Bonus decreased from 275 to 250&lt;br /&gt;
&lt;br /&gt;
Veil of Discord&lt;br /&gt;
- Recipe now requires only one Robe of the Magi, completed bonuses are the same&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gameplay &amp;amp; Cosmetics:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
- Significant changes to couriers&lt;br /&gt;
- Couriers now give 150 to each enemy player, instead of 300 to the killer.&lt;br /&gt;
- Couriers no longer drop items when they die&lt;br /&gt;
- Couriers respawn 3 minutes after death, the items they have are inaccesible during that time&lt;br /&gt;
- Flying courier no longer has invulnerability shield&lt;br /&gt;
- Basic courier is magic immune (like flying courier, most spells did not work on couriers already)&lt;br /&gt;
- Buyback cooldown increased from 4 minutes to 5&lt;br /&gt;
- Heroes now respawn with full mana&lt;br /&gt;
- Gold over time from 0.875 intervals to 0.8&lt;br /&gt;
- Runes will no longer spawn the same rune type 2 times in a row&lt;br /&gt;
- Added Treant Protector, Terrorblade and Tuskarr to Captain's Mode&lt;br /&gt;
- Added a new loading screen&lt;br /&gt;
- Added various christmas themed effects&lt;br /&gt;
- New Crystal Maiden Skin&lt;br /&gt;
- Pudge Santa Model&lt;br /&gt;
- Christmas World Tree&lt;br /&gt;
- Candy Cane for Tangoes&lt;br /&gt;
- Santa Hats for anyone with a kill streak&lt;br /&gt;
&lt;br /&gt;
Your hero gets it when you have 3 or more kills. You lose the hat when your streak ends.&lt;br /&gt;
You can type -nosanta to remove the hat.&lt;br /&gt;
&lt;br /&gt;
- Santa Hats for couriers&lt;br /&gt;
- Santa Hat for Roshan&lt;br /&gt;
- Present model for item treasure chests&lt;br /&gt;
- Added an icon change when Ring of Basilius is in hero only state&lt;br /&gt;
- Moved Manta Style to Protectorate shop (to make room)&lt;br /&gt;
- Moved the Flying Courier item to the consumable shop&lt;br /&gt;
- Hero pool in -CD increased from 24 to 28&lt;br /&gt;
- Satyr Soulstealer manapool from 400 to 600&lt;br /&gt;
- Harpy Storm manapool from 360 to 540&lt;br /&gt;
- Satyr Hellcaller mana pool increased from 300 to 600&lt;br /&gt;
- Forest Healing Troll now has a Mana Aura (+2 MP/sec)&lt;br /&gt;
- Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds&lt;br /&gt;
-Bounty is now a part of -st (537656)&lt;br /&gt;
- Removed stock cooldown on TP Scrolls, Dust and Sentry Wards&lt;br /&gt;
- Added a new courier (Pack Horse)&lt;br /&gt;
- Updated Shadow Shaman's Mass Serpent Ward animation (298692)&lt;br /&gt;
- Ghost Ship now has a small chance to use an alternate model&lt;br /&gt;
- Compressed Ancient Apparition model size&lt;br /&gt;
- Optimized map space usage&lt;br /&gt;
- Added Romanian language support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
* Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change)&lt;br /&gt;
* Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect&lt;br /&gt;
* Fixed Tiny's damage not being displayed when he upgrades with Aghanim&lt;br /&gt;
* Fixed some rare bugs with some effects being invisible depending on where your camera was&lt;br /&gt;
* Fixed the pathing type on Enraged Wildkin's Tornado&lt;br /&gt;
* Fixed Bloodlust Multicast to affect necronomicon units&lt;br /&gt;
* Fixed Glaives Throwers having different attack point than Meat Wagons&lt;br /&gt;
* Fixed issue with Open Wounds when used on neutrals&lt;br /&gt;
* Fixed some inconsistincies on the attack animation time between ghouls and treants&lt;br /&gt;
* Fixed Focus Fire interaction with Linken Sphere&lt;br /&gt;
* Fixed Laser interaction with Linken Sphere&lt;br /&gt;
* Fixed Open Wounds not working properly sometimes when the target is in fog of war&lt;br /&gt;
* Fixed Refraction damage status icon lingering a little after its gone&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s72-c/asd.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Tresdin, Legion Commander Guide</title><link>http://cindergame.blogspot.com/2011/12/tresdin-legion-commander-guide.html</link><category>Heroes</category><pubDate>Sun, 25 Dec 2011 01:16:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-8943015132550971405</guid><description>&lt;b&gt;Tresdin, Legion Commander&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: Strength&lt;br /&gt;
Affiliation: Sentinel&lt;br /&gt;
&lt;br /&gt;
Range: 128&lt;br /&gt;
Movement Speed: 310&lt;br /&gt;
&lt;br /&gt;
Total starting damage: 57-61&lt;br /&gt;
Total starting armor: 3&lt;br /&gt;
&lt;br /&gt;
Strength 26 + 2.6 per level&lt;br /&gt;
Agility 18 + 1.7 per level&lt;br /&gt;
Intelligence 20 + 2.2 per level&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirT7g9mwHNlZolcBwlrlfWCSqMjvi45xXCtmioXAmP8w3gp_0KlyzRdQcwHRrAOBUKAvPo7dPzcX8XcHUBzOcok3hqu8WmqixfEFdms5fvSOcKQcmUixNce9kRpWqtJOiVngGjaKLKbtht/s1600/legion-commander-dota.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirT7g9mwHNlZolcBwlrlfWCSqMjvi45xXCtmioXAmP8w3gp_0KlyzRdQcwHRrAOBUKAvPo7dPzcX8XcHUBzOcok3hqu8WmqixfEFdms5fvSOcKQcmUixNce9kRpWqtJOiVngGjaKLKbtht/s400/legion-commander-dota.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Legion Commander Abilities Guide:&lt;br /&gt;
&lt;br /&gt;
1. Overwhelming Odds (Active, ground target)&lt;br /&gt;
&lt;br /&gt;
Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.&lt;br /&gt;
AoE: 315&lt;br /&gt;
Damage: 60/120/180/240 +10 damage per unit&lt;br /&gt;
Summoned Unit Bonus Damage: 50% of units hp&lt;br /&gt;
Cast Range: 1000&lt;br /&gt;
&lt;br /&gt;
Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)&lt;br /&gt;
&lt;br /&gt;
Cooldown: 18&lt;br /&gt;
Manacost: 100&lt;br /&gt;
&lt;br /&gt;
2. Press The Attack (Active, ally or self target)&lt;br /&gt;
&lt;br /&gt;
Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
Attack Speed: 60/80/100/120&lt;br /&gt;
Health Regeneration: 30/40/50/60&lt;br /&gt;
Duration: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Cooldown: 15&lt;br /&gt;
Manacost: 80/90/100/110&lt;br /&gt;
&lt;br /&gt;
3. Moment of Courage (Passive)&lt;br /&gt;
&lt;br /&gt;
When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal.&lt;br /&gt;
Chance: 16/18/20/22%&lt;br /&gt;
Lifesteal: 20/40/60/80%&lt;br /&gt;
&lt;br /&gt;
Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.&lt;br /&gt;
&lt;br /&gt;
4. Duel (Active, enemy hero target)&lt;br /&gt;
&lt;br /&gt;
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.&lt;br /&gt;
&lt;br /&gt;
Duration: 4/4.75/5.5 seconds&lt;br /&gt;
&lt;br /&gt;
Duel winner bonus damage: 10 damage.&lt;br /&gt;
&lt;br /&gt;
Cooldown: 50&lt;br /&gt;
Manacost: 75&lt;br /&gt;
Cast Range: 100&lt;br /&gt;
&lt;br /&gt;
Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirT7g9mwHNlZolcBwlrlfWCSqMjvi45xXCtmioXAmP8w3gp_0KlyzRdQcwHRrAOBUKAvPo7dPzcX8XcHUBzOcok3hqu8WmqixfEFdms5fvSOcKQcmUixNce9kRpWqtJOiVngGjaKLKbtht/s72-c/legion-commander-dota.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Rizzrak, Goblin Shredder Guide</title><link>http://cindergame.blogspot.com/2011/12/rizzrak-goblin-shredder-guide.html</link><category>Heroes</category><pubDate>Sun, 25 Dec 2011 01:13:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-130318790509947758</guid><description>&lt;b&gt;Rizzrak, Goblin Shredder&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: Strength&lt;br /&gt;
Affiliation: Sentinel&lt;br /&gt;
Range: Melee&lt;br /&gt;
Movespeed: 290&lt;br /&gt;
&lt;br /&gt;
Strength: 22 + 2.4&lt;br /&gt;
Intelligence: 21 + 1.8&lt;br /&gt;
Agility: 16 + 1.3&lt;br /&gt;
&lt;br /&gt;
Starting Damage: 48-52&lt;br /&gt;
Starting Armor: 0&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiTzRIiSzdQR8Ylz7dkUn26wJDBHe1cqlFWMA8INYjbxPEClweIC6YC84EC6PtVMHu07F6t2Uo7upa3QjeyQd7NJjySLtTfgU6pWkd7-GAaUwtidfOKBPbV6x8vWlCoNvN1172PWAUwR8O/s1600/goblin-shredder.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiTzRIiSzdQR8Ylz7dkUn26wJDBHe1cqlFWMA8INYjbxPEClweIC6YC84EC6PtVMHu07F6t2Uo7upa3QjeyQd7NJjySLtTfgU6pWkd7-GAaUwtidfOKBPbV6x8vWlCoNvN1172PWAUwR8O/s400/goblin-shredder.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Goblin Shredder Abilities Guide:&lt;br /&gt;
&lt;br /&gt;
1. Whirling Death&lt;br /&gt;
(Active, no target)&lt;br /&gt;
&lt;br /&gt;
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.&lt;br /&gt;
&lt;br /&gt;
Damage: 50/100/150/200&lt;br /&gt;
&lt;br /&gt;
Manacost: 70/80/90/100&lt;br /&gt;
Cooldown: 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.&lt;br /&gt;
&lt;br /&gt;
2. Timber Chain&lt;br /&gt;
(Active, targeted point)&lt;br /&gt;
&lt;br /&gt;
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.&lt;br /&gt;
&lt;br /&gt;
Damage AoE: 225&lt;br /&gt;
&lt;br /&gt;
Range: 800/1000/1200/1400&lt;br /&gt;
Damage: 80/120/160/200&lt;br /&gt;
&lt;br /&gt;
Cooldown: 4 seconds&lt;br /&gt;
Manacost: 60/70/80/90&lt;br /&gt;
&lt;br /&gt;
Note: You will not be pulled in if you are stunned when the chain latches onto a tree&lt;br /&gt;
&lt;br /&gt;
3. Reactive Armor (Passive)&lt;br /&gt;
&lt;br /&gt;
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.&lt;br /&gt;
&lt;br /&gt;
Bonus: 1 armor and 1 HP regen per stack&lt;br /&gt;
&lt;br /&gt;
Stack Limit: 4/8/12/16&lt;br /&gt;
4. Chakram (Activatable, targeted point)&lt;br /&gt;
&lt;br /&gt;
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.&lt;br /&gt;
&lt;br /&gt;
Passthrough Damage: 100/140/180&lt;br /&gt;
DPS: 50/75/100&lt;br /&gt;
&lt;br /&gt;
Cast Range: 1200&lt;br /&gt;
&lt;br /&gt;
Manacost: 125/150/175&lt;br /&gt;
Manacost per second: 20/30/40&lt;br /&gt;
Cooldown: 8&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
Chakram returns to you if you go more than 2000 units away. Destroys trees.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiTzRIiSzdQR8Ylz7dkUn26wJDBHe1cqlFWMA8INYjbxPEClweIC6YC84EC6PtVMHu07F6t2Uo7upa3QjeyQd7NJjySLtTfgU6pWkd7-GAaUwtidfOKBPbV6x8vWlCoNvN1172PWAUwR8O/s72-c/goblin-shredder.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Xin, Ember Spirit Guide</title><link>http://cindergame.blogspot.com/2011/12/xin-ember-spirit-guide.html</link><category>Heroes</category><pubDate>Sun, 25 Dec 2011 01:10:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-4810447442341366104</guid><description>&lt;b&gt;Xin, Ember Spirit&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: Agility&lt;br /&gt;
Affiliation: Sentinel&lt;br /&gt;
&lt;br /&gt;
Movement: 310&lt;br /&gt;
Attack Range: 128 (melee)&lt;br /&gt;
&lt;br /&gt;
Total starting damage: 52-56&lt;br /&gt;
Total starting armor: 3&lt;br /&gt;
&lt;br /&gt;
Strength: 21 + 2.0&lt;br /&gt;
Agility: 22 + 1.8&lt;br /&gt;
Intelligence: 20 + 1.8&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKAJBYmRyxlARLoBf5OMJIIisXlfzLdUiKn5F7ooihSZmUw8qht2glk1pE6xDIdFPmrxbYgZkTfvU0VXynN50pxailkefMGZa5JdhitaKqXLu1NOStwW7rSRxuNoqtlTFa-4u2LiPQxCI/s1600/ember-spirit-dota.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="157" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKAJBYmRyxlARLoBf5OMJIIisXlfzLdUiKn5F7ooihSZmUw8qht2glk1pE6xDIdFPmrxbYgZkTfvU0VXynN50pxailkefMGZa5JdhitaKqXLu1NOStwW7rSRxuNoqtlTFa-4u2LiPQxCI/s400/ember-spirit-dota.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Ember Spirit Abilities Guide:&lt;br /&gt;
&lt;br /&gt;
1. Searing Chains (Active, no target)&lt;br /&gt;
&lt;br /&gt;
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.&lt;br /&gt;
AoE: 400&lt;br /&gt;
Duration: 2/2/3/3 seconds&lt;br /&gt;
DPS: 40/60/80/100&lt;br /&gt;
&lt;br /&gt;
Cooldown: 14/12/10/8&lt;br /&gt;
Manacost: 110&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Sleight of Fist (Active, ground target)&lt;br /&gt;
&lt;br /&gt;
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.&lt;br /&gt;
&lt;br /&gt;
You are invulnerable during this process. Takes 0.2 seconds to attack per unit.&lt;br /&gt;
Bonus Hero Damage: +30/60/90/120&lt;br /&gt;
&lt;br /&gt;
AoE: 250/350/450/550&lt;br /&gt;
Cast Range: 700&lt;br /&gt;
&lt;br /&gt;
Manacost: 50&lt;br /&gt;
Cooldown: 30/22/14/6&lt;br /&gt;
&lt;br /&gt;
3. Flame Guard (active, no target)&lt;br /&gt;
&lt;br /&gt;
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.&lt;br /&gt;
&lt;br /&gt;
DPS: 30/35/40/45&lt;br /&gt;
Magic Shell: 150/300/450/600&lt;br /&gt;
&lt;br /&gt;
Duration: 8/12/16/20 (or when the barrier dies)&lt;br /&gt;
&lt;br /&gt;
Manacost: 80/90/100/110&lt;br /&gt;
Cooldown: 35&lt;br /&gt;
&lt;br /&gt;
4. Fire Remnant (Active, ground target)&lt;br /&gt;
&lt;br /&gt;
Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.&lt;br /&gt;
&lt;br /&gt;
Remnant Charges: 3&lt;br /&gt;
Remnant Charge Replenish Time: 30 seconds&lt;br /&gt;
Remnant Duration: 45 seconds&lt;br /&gt;
Remnant Cast Range: 1500&lt;br /&gt;
&lt;br /&gt;
The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.&lt;br /&gt;
&lt;br /&gt;
Damage: 140/180/220&lt;br /&gt;
AOE: 450&lt;br /&gt;
Activate Remnant Manacost: 100&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKAJBYmRyxlARLoBf5OMJIIisXlfzLdUiKn5F7ooihSZmUw8qht2glk1pE6xDIdFPmrxbYgZkTfvU0VXynN50pxailkefMGZa5JdhitaKqXLu1NOStwW7rSRxuNoqtlTFa-4u2LiPQxCI/s72-c/ember-spirit-dota.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dragonus, Skyrath Mage Guide</title><link>http://cindergame.blogspot.com/2011/12/dragonus-skyrath-mage.html</link><category>Heroes</category><pubDate>Sun, 25 Dec 2011 01:05:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-8904353092389909804</guid><description>&lt;b&gt;Dragonus, Skyrath Mage&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: Intelligence&lt;br /&gt;
Range: 600&lt;br /&gt;
Movement Speed: 315&lt;br /&gt;
Total starting damage: 36-46&lt;br /&gt;
Total starting armor: 1&lt;br /&gt;
&lt;br /&gt;
Strength 19 + 1.5&lt;br /&gt;
Agility 18 + 0.8&lt;br /&gt;
Intelligence 24 + 3.2&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLZJmQtpa-I0ep0wxqxgqnG-k-qaYnWEZH19l_FEIy4Irj_C35iqkI4FjoJB9fUTjYPFCsWmJ4VM0ynaHoUQeIahEplXcrt8UjogKOBBqrZqTqCFb2ZSgNDX_Q-so0I9wfgsqaGBSt1WUm/s1600/skywrath-mage-dota.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLZJmQtpa-I0ep0wxqxgqnG-k-qaYnWEZH19l_FEIy4Irj_C35iqkI4FjoJB9fUTjYPFCsWmJ4VM0ynaHoUQeIahEplXcrt8UjogKOBBqrZqTqCFb2ZSgNDX_Q-so0I9wfgsqaGBSt1WUm/s400/skywrath-mage-dota.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Dragonus, Skyrath Mage - Spell/Abilities Guide:&lt;br /&gt;
&lt;br /&gt;
1. Arcane Bolt&lt;br /&gt;
(Active, enemy target)&lt;br /&gt;
&lt;br /&gt;
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.&lt;br /&gt;
&lt;br /&gt;
Deals 60/80/100/120 + 1.5x Int damage to target enemy&lt;br /&gt;
Manacost: 90&lt;br /&gt;
Cooldown: 5/4/3/2&lt;br /&gt;
Cast Range: 800&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The projectile moves very slowly and you have 325 vision around it&lt;br /&gt;
2. Concussive Shot&lt;br /&gt;
(Active, no target)&lt;br /&gt;
&lt;br /&gt;
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.&lt;br /&gt;
&lt;br /&gt;
AoE: 200&lt;br /&gt;
Duration: 4&lt;br /&gt;
Slow: 40%&lt;br /&gt;
Damage: 50/100/150/200&lt;br /&gt;
&lt;br /&gt;
Range: up to 1600&lt;br /&gt;
&lt;br /&gt;
Manacost: 110&lt;br /&gt;
Cooldown: 20&lt;br /&gt;
&lt;br /&gt;
Note: Does not work when no heroes are in range or heroes are in fog.&lt;br /&gt;
3. Ancient Seal&lt;br /&gt;
(Active, enemy target)&lt;br /&gt;
&lt;br /&gt;
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Magic Amplification: 18/24/30/36%&lt;br /&gt;
Silence Duration: 3/4/5/6 seconds&lt;br /&gt;
&lt;br /&gt;
Manacost: 80/90/100/110&lt;br /&gt;
Cooldown: 11&lt;br /&gt;
&lt;br /&gt;
Cast Range 700&lt;br /&gt;
&lt;br /&gt;
4. Mystic Flare&lt;br /&gt;
(Active, ground target)&lt;br /&gt;
&lt;br /&gt;
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.&lt;br /&gt;
Damage: 600/900/1200&lt;br /&gt;
Duration: 2 seconds&lt;br /&gt;
&lt;br /&gt;
AOE: 170&lt;br /&gt;
Cast Range: 1200&lt;br /&gt;
Manacost: 350/575/800&lt;br /&gt;
Cooldown: 60/40/20&lt;br /&gt;
&lt;br /&gt;
Note: Does not affect or count creeps. Deals damage over time in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlxURAFfXSPGknPTBZL1y4n0iBAwyFlvnyeezckpmZ9iFSiVNFIT5aJZCi7vx9lz5v9Pv5Uf2tICZ2j4bivyaPJBk3RXJIQC2A4tfQDr4Emt4_StLvsbXrPnWcopX6oj92e9cnQOK_OWdd/s320/asd.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLZJmQtpa-I0ep0wxqxgqnG-k-qaYnWEZH19l_FEIy4Irj_C35iqkI4FjoJB9fUTjYPFCsWmJ4VM0ynaHoUQeIahEplXcrt8UjogKOBBqrZqTqCFb2ZSgNDX_Q-so0I9wfgsqaGBSt1WUm/s72-c/skywrath-mage-dota.JPG" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Ursa Warior]</title><link>http://cindergame.blogspot.com/2011/12/dota-2-ursa-warior.html</link><category>Dota 2 Heroes</category><pubDate>Sun, 18 Dec 2011 10:13:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-373391755511649450</guid><description>&lt;b&gt;Ursa&lt;/b&gt; is a powerful powerful tank hero with exceptional abilities allowing him to finish his enemies in few hits. &lt;br /&gt;
&lt;br /&gt;
He’s one of the few heroes in DOTA who can solo Roshan at early level. &lt;br /&gt;
&lt;br /&gt;
With some proper support from stunners/gankers, Ursa can lead a team to the victory. Check the DOTA 2 version of Ursa Warrior!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;u&gt;Ursa Ultimate Skill – Enrage&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm4wnjDGWcnmm1XFiaIMfDF7m-K1eoGCsk_haVFayQB5gcjXMRqqJ6mody_yvmKUuUz85LmfBBLAPT6b_OzI0lnoXiOIzVhUj0-2_uGe6dxTDc75y_FWnssJ1LxYm6Ideo_2ItY5bAhULE/s1600/ursa7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm4wnjDGWcnmm1XFiaIMfDF7m-K1eoGCsk_haVFayQB5gcjXMRqqJ6mody_yvmKUuUz85LmfBBLAPT6b_OzI0lnoXiOIzVhUj0-2_uGe6dxTDc75y_FWnssJ1LxYm6Ideo_2ItY5bAhULE/s320/ursa7.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrHBNAgJYMTQ28dghbr0SO4yZRWU8re9qtBCnLYwilkXHeW_gHtbWLbHoAL9NfQc3Lc4j8S5bOnYV_2Q0ynSadRuxEAP-P4MJDDPVri53V35SUu1OpF7GxF8zDHRh9KzCf7pcG9ODGolg8/s1600/ursa6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrHBNAgJYMTQ28dghbr0SO4yZRWU8re9qtBCnLYwilkXHeW_gHtbWLbHoAL9NfQc3Lc4j8S5bOnYV_2Q0ynSadRuxEAP-P4MJDDPVri53V35SUu1OpF7GxF8zDHRh9KzCf7pcG9ODGolg8/s320/ursa6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;u&gt;Ursa 1st Skill: Earthshock&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSoyafw3mm9Yqhg8WRTFX5ifcpwgVD5jF4tVL11b854et3mRK35vbMslmb5DC7OlqLTjYg9-hXEOdq3TyJonq7R0Vtsq_CPsIdgx6p_mipFu4O5AqyXyDo0Q-a5PTL0_Ej79Vk6wkONLIm/s1600/ursa3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSoyafw3mm9Yqhg8WRTFX5ifcpwgVD5jF4tVL11b854et3mRK35vbMslmb5DC7OlqLTjYg9-hXEOdq3TyJonq7R0Vtsq_CPsIdgx6p_mipFu4O5AqyXyDo0Q-a5PTL0_Ej79Vk6wkONLIm/s320/ursa3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0XLiizrCCNuliHaUbOHLCShLOeZofvmlCrSriREyOteu1rM5Z2WqNfR9yxXx6MHrNe-6G4WOE-3DsII2Oz4AnbOSEbK2L8e1wNz8UsrHApB51ez2gd8Enfu-CbUfNcRKRBxT2RGn9lRGc/s1600/ursa2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0XLiizrCCNuliHaUbOHLCShLOeZofvmlCrSriREyOteu1rM5Z2WqNfR9yxXx6MHrNe-6G4WOE-3DsII2Oz4AnbOSEbK2L8e1wNz8UsrHApB51ez2gd8Enfu-CbUfNcRKRBxT2RGn9lRGc/s320/ursa2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;u&gt;Ursa at Radiant Neutral Creeps&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtmexM80U2EN86GLFqQEXxSDVvsm2n8P8QD31XniBY746VJwyKOJqkUC7-MMDCIlBR4CTCPEVNPl87Gj4gtl1GE8OaHk5-KFBWuOJxu8vPqIommHd_crR3GdGPc9EWVZppKN3XdgoxBjhS/s1600/ursa1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtmexM80U2EN86GLFqQEXxSDVvsm2n8P8QD31XniBY746VJwyKOJqkUC7-MMDCIlBR4CTCPEVNPl87Gj4gtl1GE8OaHk5-KFBWuOJxu8vPqIommHd_crR3GdGPc9EWVZppKN3XdgoxBjhS/s320/ursa1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Source : dota2-utilities&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="145" /&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm4wnjDGWcnmm1XFiaIMfDF7m-K1eoGCsk_haVFayQB5gcjXMRqqJ6mody_yvmKUuUz85LmfBBLAPT6b_OzI0lnoXiOIzVhUj0-2_uGe6dxTDc75y_FWnssJ1LxYm6Ideo_2ItY5bAhULE/s72-c/ursa7.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>DotA 2 Patch Notes</title><link>http://cindergame.blogspot.com/2011/12/dota-2-patch-notes.html</link><category>Dota 2</category><category>Patch</category><pubDate>Fri, 2 Dec 2011 22:15:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-568843937594754351</guid><description>&lt;u&gt;Heroes&lt;/u&gt;:&lt;br /&gt;
- Added DOTA 2 Lifestealer!&lt;br /&gt;
- Alchemist: Fixed Chemical Rage not changing his base mana regeneration.&lt;br /&gt;
- Alchemist: Fixed Goblin’s Greed working on buildings.&lt;br /&gt;
- Alchemist: Fixed various delays on his spells.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
- Axe: Fixed Berserker’s Call to properly force affected invisible enemies to attack.&lt;br /&gt;
- Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.&lt;br /&gt;
- Badrider: Fixed Flamebreak being able to knock Roshan out of his area.&lt;br /&gt;
- Beastmaster: Fixed base damage.&lt;br /&gt;
- Beastmaster: Fixed Wild Axes potentially getting stuck in the world.&lt;br /&gt;
- Bloodseeker: Fixed Thirst working on illusions.&lt;br /&gt;
- Bloodseeker: Fixed a bug with Rupture against magic immune enemies.&lt;br /&gt;
- Bloodseeker: Fixed Rupture hurting you while you are cycloned.&lt;br /&gt;
- Chen: Fixed Holy Persuation allowing Wildkin’s channeled Torando to go uninterrupted.&lt;br /&gt;
- Dark Seer: Fixed being able to Surge magic immune allies.&lt;br /&gt;
- Doom: Fixed neutral critical strike ability from affecting wards.&lt;br /&gt;
- Jakiro: Fixed Liquid Fire working with Illusions.&lt;br /&gt;
- Leshrac: Fixed Pulse Nova not toggling off when you run out of mana&lt;br /&gt;
- Necrolyte: Fixed Heartstopper Aura damaging wards.&lt;br /&gt;
- Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.&lt;br /&gt;
- Puck: Fixed endless Phase Shift during Chronosphere.&lt;br /&gt;
- Pudge: Fixed Rot doing continuing to do damage after you die.&lt;br /&gt;
- Warlock: Fixed Golem’s Immolation not doing any damage.&lt;br /&gt;
- Windrunner: Fixed Powershot killing Couriers.&lt;br /&gt;
- Enabled Alchemist in Captain’s Mode.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Gameplay&lt;/u&gt;:&lt;br /&gt;
- Fixed Manta Style images not carrying over Chemical Rage buff.&lt;br /&gt;
- Fixed Repel/Purge stopping Battery Assault.&lt;br /&gt;
- Fixed Repel/Purge removing Ghost Ship allied buff.&lt;br /&gt;
- Fixed Repel/Purge removing various consumable buffs.&lt;br /&gt;
- Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).&lt;br /&gt;
- Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.&lt;br /&gt;
- Fixed teleport scroll not dispelling item ethereal buffs.&lt;br /&gt;
- Fixed evasion not being disabled properly under Doom/Chronosphere.&lt;br /&gt;
- Fixed minimum damage check on Mjollnir’s Static.&lt;br /&gt;
- Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)&lt;br /&gt;
- Fixed the following auras’ interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.&lt;br /&gt;
- Fixed Mekansm not healing Siege units.&lt;br /&gt;
- Fixed collision size on Nether Ward being too big.&lt;br /&gt;
- Fixed Roshan bashing wards.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Interface&lt;/u&gt;:&lt;br /&gt;
- Fixed the -wtf cheat command not working.&lt;br /&gt;
- Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.&lt;br /&gt;
- Hooked up item aliases in shop search! You can enter ‘bkb’ for Black King Bar, ‘gg’ for branch, and much, much more.&lt;br /&gt;
- Hero Picker: Added skill icons to the hero summary page.&lt;br /&gt;
- Hero Picker: Moved lore to its own tab.&lt;br /&gt;
- Added hero picker to the Learn tab.&lt;br /&gt;
- Fixed bug where some long tooltips were getting truncated.&lt;br /&gt;
- Item tooltips in the game end screen now show the item level.&lt;br /&gt;
- Spectator items panel now shows item level.&lt;br /&gt;
- Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.&lt;br /&gt;
- Fixed crash when clicking on an empty slot in the top bar.&lt;br /&gt;
- Fixed a crash when clicking in the minimap area before the map has loaded.&lt;br /&gt;
- Fixed hang on exit.&lt;br /&gt;
- Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.&lt;br /&gt;
- Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).&lt;br /&gt;
- Fixed default camera settings to not glide/skate.&lt;br /&gt;
- Party display now shows the number of pending invites.&lt;br /&gt;
- Added page showing your win and loss counts with each hero.&lt;br /&gt;
- The chat channel list is now sorted.&lt;br /&gt;
- Increased number of users per regional chat channel.&lt;br /&gt;
- Your Friends list shows when a friend is finding a match.&lt;br /&gt;
- Fixed some legacy key issues.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Matchmaking&lt;/u&gt;:&lt;br /&gt;
- Players that have been waiting a long time get some priority when finding a match.&lt;br /&gt;
- Players in the low priority pool try to match players that are closer to their actual rating.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Visuals&lt;/u&gt;:&lt;br /&gt;
- Fixed Sven’s Storm Bolt coming from the wrong hand.&lt;br /&gt;
- Fixed stunning knock back modifiers not having a stunned effect.&lt;br /&gt;
- Fixed Windrunner not playing her Focus Fire run animation.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Dota 2 Bots&lt;/u&gt;:&lt;br /&gt;
- Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero’s bot.&lt;br /&gt;
- Enabled a small action delay to better mimic human reaction time.&lt;br /&gt;
- Bots will now save for and use Buyback.&lt;br /&gt;
- Bots should no longer focus too much on wards, and will no longer try to use abilities on them.&lt;br /&gt;
- Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.&lt;br /&gt;
- Improved Vengeful Spirit bot’s Nether Swap usage – she should be better about swapping heroes that are getting away.&lt;br /&gt;
- Fixed case where bots would use TP scrolls to port short distances when retreating.&lt;br /&gt;
- Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.&lt;br /&gt;
- A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.&lt;br /&gt;
- When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.&lt;br /&gt;
- Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).&lt;br /&gt;
- Bots will now try to kill enemy couriers.&lt;br /&gt;
- Fixed bug where bots were not trying to avoid linear projectiles like Mirana’s Arrow and Pudge’s Hook.&lt;br /&gt;
- Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.&lt;br /&gt;
- Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.&lt;br /&gt;
- Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.&lt;br /&gt;
- Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.&lt;br /&gt;
- Bots should now avoid standing in Sand King’s Sandstorm.&lt;br /&gt;
- Earthshaker bot should be better at fissuring fleeing enemies.&lt;br /&gt;
- Fixed case where a bot could get stuck trying to purchase an item at the side shop that’s also available at the secret shop.&lt;br /&gt;
- Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.&lt;br /&gt;
- Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.&lt;br /&gt;
- Made bots better about doing Roshan if a human pings him.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s72-c/dota+2+%25282%2529.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>DotA 2 Patch [Beta]</title><link>http://cindergame.blogspot.com/2011/11/dota-2-patch-beta.html</link><category>Dota 2</category><pubDate>Fri, 18 Nov 2011 15:01:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-4619867379496885058</guid><description>Hero Changes :&lt;br /&gt;
* Added Dota 2 Alchemist!&lt;br /&gt;
*&amp;nbsp;Ancient Apparition: Fixed the location from which Ice Blast fires.&lt;br /&gt;
*&amp;nbsp;Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.&lt;br /&gt;
*&amp;nbsp;Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.&lt;br /&gt;
*&amp;nbsp;Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.&lt;br /&gt;
*&amp;nbsp;Huskar: Fixed Burning Spears working against wards.&lt;br /&gt;
*&amp;nbsp;Jakiro: Fixed Liquid Fire not working correctly against siege units.&lt;br /&gt;
*&amp;nbsp;Kunkka: Fixed Tidebringer working against wards.&lt;br /&gt;
*&amp;nbsp;Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
*&amp;nbsp;Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.&lt;br /&gt;
*&amp;nbsp;Nature’s Prophet: Fixed the spawn location of the Treants in Nature’s Call.&lt;br /&gt;
*&amp;nbsp;Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight&amp;nbsp;&amp;nbsp;Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker’s Call, Chilling Touch.&lt;br /&gt;
*&amp;nbsp;Pudge: Fixed Dismember lasting too long on Roshan.&lt;br /&gt;
*&amp;nbsp;Pudge: Fixed Meat Hook interrupting allied channel abilities.&lt;br /&gt;
*&amp;nbsp;Riki: Fixed Backstab on wards&lt;br /&gt;
*&amp;nbsp;Sand King: Fixed Repel stopping Sandstorm.&lt;br /&gt;
*&amp;nbsp;Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.&lt;br /&gt;
*&amp;nbsp;Shadow Shaman: Fixed Ether Shock hitting invisible units.&lt;br /&gt;
*&amp;nbsp;Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.&lt;br /&gt;
*&amp;nbsp;Warlock: Fixed Rain of Chaos not destroying trees&lt;br /&gt;
*&amp;nbsp;Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.&lt;br /&gt;
*&amp;nbsp;Warlock: Fixed Fatal Bonds damage being reduced by resistance.&lt;br /&gt;
*&amp;nbsp;Warlock: Fixed Rain of Chaos not doing any impact damage.&lt;br /&gt;
*&amp;nbsp;Warlock: Fixed Golem’s Immolation working against Ancients.&lt;br /&gt;
*&amp;nbsp;Weaver: Fixed Swarm not latching onto magic immune enemies.&lt;br /&gt;
*&amp;nbsp;Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.&lt;br /&gt;
*&amp;nbsp;Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.&lt;br /&gt;
&lt;br /&gt;
Gameplay Changes :&lt;br /&gt;
*&amp;nbsp;Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.&lt;br /&gt;
*&amp;nbsp;Fixed Helm of the Dominator life-stealing off ward type units&lt;br /&gt;
*&amp;nbsp;Fixed Ring of Basilius aura not working on siege units.&lt;br /&gt;
*&amp;nbsp;Fixed Janggo aura not working on siege units.&lt;br /&gt;
*&amp;nbsp;Fixed item critical strikes working against wards.&lt;br /&gt;
*&amp;nbsp;Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.&lt;br /&gt;
*&amp;nbsp;Cleaned up juke lanes in dire top lane.&lt;br /&gt;
&lt;br /&gt;
User Interface:&lt;br /&gt;
*&amp;nbsp;Fixed a bug with courier purchasing, where trying to complete an item would not take into account items held by the courier.&lt;br /&gt;
*&amp;nbsp;Fixed a quick-buy bug. With Mekansm displayed, buying a branch, then headdress would result in a branch missing from the list.&lt;br /&gt;
*&amp;nbsp;Added a setting to disable screen shaking.&lt;br /&gt;
*&amp;nbsp;Fixed double clicking Force Staff not working if you are Repelled.&lt;br /&gt;
*&amp;nbsp;Fixed Smoke of Deceit and Dust of Appearance purchase announcement not appearing when an ally buys them.&lt;br /&gt;
*&amp;nbsp;Fixed Omniknight and Dragon Knight legacy keys.&lt;br /&gt;
*&amp;nbsp;Enabled Warlock for Captain’s Mode&lt;br /&gt;
*&amp;nbsp;Error messages will no longer appear if some unit in your multi-unit selection cannot perform the requested order.&lt;br /&gt;
*&amp;nbsp;Practice Lobbies now appear on dota tv (can be selected to private in game setup).&lt;br /&gt;
*&amp;nbsp;Fixed not being able to access the home shop after a respawn.&lt;br /&gt;
*&amp;nbsp;Creeps under the control of a player now draw using that player’s color on the minimap.&lt;br /&gt;
*&amp;nbsp;Fixed towers that are denied in the FoW still drawing for the other team on the minimap.&lt;br /&gt;
*&amp;nbsp;Made overhead gold values not fade out as quickly when your controlled hero is high level.&lt;br /&gt;
*&amp;nbsp;Added a new function (defaulted to Space Bar) that moves the camera to the last pinged location (if you press it again afterwards it goes back to your hero).&lt;br /&gt;
&lt;br /&gt;
Visuals:&lt;br /&gt;
*&amp;nbsp;Added impact effect to Leshrac’s Lightning Storm.&lt;br /&gt;
*&amp;nbsp;Added burned ground to Warlock’s Rain of Chaos.&lt;br /&gt;
*&amp;nbsp;Tweaked Dire tree shapes.&lt;br /&gt;
&lt;br /&gt;
Audio :&lt;br /&gt;
*&amp;nbsp;Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.&lt;br /&gt;
*&amp;nbsp;Updated Jariko’s voice-overs.&lt;br /&gt;
&lt;br /&gt;
Dota 2 BOTS :&lt;br /&gt;
*&amp;nbsp;Fixed bug where bots would stand under the tower in the lane they were pushing when it had backdoor protection activated. Now they should move back to their lane front.&lt;br /&gt;
*&amp;nbsp;Bots no longer assume that humans will fully help out when they’re deciding whether to do Roshan.&lt;br /&gt;
*&amp;nbsp;Revised Windrunner’s Shackle Shot and Windrun usage -&lt;br /&gt;
they won’t trigger as much when doing a casual retreat.&lt;br /&gt;
*&amp;nbsp;In late-game, bots are more likely to go to side shops to get what they need (especially TP scrolls).&lt;br /&gt;
*&amp;nbsp;Bots are no longer controllable by spectators.&lt;br /&gt;
*&amp;nbsp;Improved the logic for deciding when to give up on an attack target that they haven’t touched in a while.&lt;br /&gt;
*&amp;nbsp;Fixed issue where bots would attack creeps rather than defend their tower from enemy heroes.&lt;br /&gt;
*&amp;nbsp;Reworked how bots push lanes, they should be less likely to tank towers and should be in appropriate positions more often now.&lt;br /&gt;
*&amp;nbsp;Fixed bug where heroes would leave their tower too easily when not fully recharged.&lt;br /&gt;
*&amp;nbsp;Bots will now use a bottled regen rune rather than retreating all the way back to base to heal.&lt;br /&gt;
*&amp;nbsp;Fixed bug in Zeus’s Thundergod’s Wrath usage that caused with him to killsteal with it too much.&lt;br /&gt;
*&amp;nbsp;Bots should be better about harassing heroes during the laning phase -&lt;br /&gt;
melee heroes should no longer be able to last-hit with impunity.&lt;br /&gt;
*&amp;nbsp;Revised sniper bot skill build to be less push-oriented and more gank/dps oriented.&lt;br /&gt;
*&amp;nbsp;Reduced spamminess of bots announcing the defense of a lane.&lt;br /&gt;
*&amp;nbsp;Made bots better about retreating to retrieve their items.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Source :&lt;/i&gt; &lt;i&gt;Dota2Utilities&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s72-c/dota+2+%25282%2529.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>DotA 6.72f AI Map Download</title><link>http://cindergame.blogspot.com/2011/10/dota-672f-ai-map-download.html</link><category>Maps</category><pubDate>Mon, 24 Oct 2011 21:06:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-999538422467617731</guid><description>&lt;b&gt;DotA 6.72f AI Map Download&lt;/b&gt;. PleaseBugMeNot also mention that it will take quite a time to finish the &lt;u&gt;Dota 6.72f AI&lt;/u&gt;. Dota 6.72f AI is the next map of &lt;a href="http://cindergame.blogspot.com/2011/06/dota-671b-ai-map-download.html"&gt;DotA 6.71b AI&lt;/a&gt;. &lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;DotA 6.72f AI is codenamed as "Nightmare". It has completely rewritten AI structure which adds Captain mode support allowing AI players to pick and ban heroes and tons of miscellaneous improvements. All thanks to PBMN, Cloud_str and the AI team. Enjoy!&lt;br /&gt;
&lt;br /&gt;
DotA 6.72f AI  Main Changelogs :&lt;br /&gt;
- All DotA 6.72f features is ported&lt;br /&gt;
- Captain Mode enabled&lt;br /&gt;
- All heroes got AI&lt;br /&gt;
- New Auto-Lane system&lt;br /&gt;
- New Auto-Roshan system&lt;br /&gt;
- New "mode-pack":&lt;br /&gt;
- beginnermode (-bm) = -neng&lt;br /&gt;
- advancedmode (-am) = -nengdedg&lt;br /&gt;
- xtrememode (-xm) = -hehgdedg&lt;br /&gt;
&lt;br /&gt;
Download Link : &lt;a href="http://hotfile.com/dl/133122613/f3efdf3/DotA_6.72f_AI.zip.html"&gt;DotA 6.72f AI&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ4sUphiB7YP3aVID7LnB_ggLl_bR3yztPUP7r2cD3r6Oh0PtuGMymWAdwg2yebsRO2yfTeqJSVaXVU2N-Wk2yJXIVY_JoE3a23Q6YaBlSN5dKK9qIC2y4WYH6jn2KBFY74d4J9U79m_0m/s200/6.70+Loadscreen.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ4sUphiB7YP3aVID7LnB_ggLl_bR3yztPUP7r2cD3r6Oh0PtuGMymWAdwg2yebsRO2yfTeqJSVaXVU2N-Wk2yJXIVY_JoE3a23Q6YaBlSN5dKK9qIC2y4WYH6jn2KBFY74d4J9U79m_0m/s200/6.70+Loadscreen.jpg" width="170" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ4sUphiB7YP3aVID7LnB_ggLl_bR3yztPUP7r2cD3r6Oh0PtuGMymWAdwg2yebsRO2yfTeqJSVaXVU2N-Wk2yJXIVY_JoE3a23Q6YaBlSN5dKK9qIC2y4WYH6jn2KBFY74d4J9U79m_0m/s72-c/6.70+Loadscreen.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>DotA 2 System Requirements</title><link>http://cindergame.blogspot.com/2011/10/dota-2-system-requirements.html</link><category>Dota 2</category><pubDate>Fri, 21 Oct 2011 09:05:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-2768401927434212239</guid><description>&lt;b&gt;&lt;u&gt;DotA 2 Minimum System Requirements&lt;/u&gt;:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
[-] Operating System: Windows XP, Vista or Windows 7&lt;br /&gt;
[-] Processor: Intel Pentium 4 @ 3.0 GHz or AMD Athlon equivalent&lt;br /&gt;
[-] RAM: 1 GB&lt;br /&gt;
[-] Hard Disk: 4 GB of free space&lt;br /&gt;
[-] Video Card: nVidia GeForce 7600 GS or ATI Radeon X1600 series&lt;br /&gt;
[-] Sound Card: DirectX 9 Compatible&lt;br /&gt;
[-] DirectX: Version 9.0c&lt;br /&gt;
[-] Broadband Internet Connection&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;DotA 2 Recommended System Requirements&lt;/u&gt;:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
[-] Opearting System: Windows 7&lt;br /&gt;
[-] Processor: Intel Core2Duo @ 3.0 GHz or AMD Athlon 64 X2 4800+&lt;br /&gt;
[-] RAM: 2 GB&lt;br /&gt;
[-] Video Card: 512MB, nVidia GeForce GT 240 or ATI Radeon 5670&lt;br /&gt;
[-] Sound Card: DirectX 9 Compatible&lt;br /&gt;
[-] DirectX 11&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s72-c/dota+2+%25282%2529.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>DotA 2 Heroes Pick Screen</title><link>http://cindergame.blogspot.com/2011/09/dota-2-heroes-pick-screen.html</link><category>Dota 2</category><pubDate>Mon, 19 Sep 2011 06:08:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-8968166775538332810</guid><description>After &lt;a href="http://cindergame.blogspot.com/2011/09/screenshots-of-dota-2-menu.html"&gt;Screenshots of DotA 2 Menu&lt;/a&gt; a couple days ago, this time the heroes pick screen is emerged.&lt;br /&gt;
&lt;br /&gt;
Note that we got 4 choice below the heroes potrait, &lt;u&gt;Summary&lt;/u&gt;, &lt;u&gt;Skills&lt;/u&gt;, &lt;u&gt;Guide&lt;/u&gt; and &lt;u&gt;Hero Info&lt;/u&gt;. I’m wondering if the guide is integrated into the game or just a link to the website. Check it out!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuGeONSKTavecAE7Fklj0EJl0Uw0JLp8Rtb5zywY_NIVc24lUvfdw_-rA06oS4d0lW5eI3RdrmCY6BbVBL6m_8U9Opsr25v2waNJt7-3Ndo8c6cEPebrjJaPHLrr8KGu7KGIiPlDvyKG3L/s1600/DOTA-2-Beta-Pick-Screen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuGeONSKTavecAE7Fklj0EJl0Uw0JLp8Rtb5zywY_NIVc24lUvfdw_-rA06oS4d0lW5eI3RdrmCY6BbVBL6m_8U9Opsr25v2waNJt7-3Ndo8c6cEPebrjJaPHLrr8KGu7KGIiPlDvyKG3L/s640/DOTA-2-Beta-Pick-Screen.jpg" width="550" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Source : Dota2-blog&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuGeONSKTavecAE7Fklj0EJl0Uw0JLp8Rtb5zywY_NIVc24lUvfdw_-rA06oS4d0lW5eI3RdrmCY6BbVBL6m_8U9Opsr25v2waNJt7-3Ndo8c6cEPebrjJaPHLrr8KGu7KGIiPlDvyKG3L/s72-c/DOTA-2-Beta-Pick-Screen.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Screenshots of DotA 2 Menu</title><link>http://cindergame.blogspot.com/2011/09/screenshots-of-dota-2-menu.html</link><category>Dota 2</category><pubDate>Sat, 3 Sep 2011 08:57:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-1691540949267736773</guid><description>Yesterday some Screenshots of &lt;b&gt;DotA 2 menu&lt;/b&gt; were presented on a discussion forum. The DotA 2 lobby menu is very similar to Heroes of Newerth but it looks unfinished. It has the option of Tournament, Matchmaking, Patrice &amp;amp; Tutorial mode.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Valve has optimized Steam connection settings for DotA 2 so, players with slow internet connections will have minimum lag/delay problems while playing. DOTA 2 will have servers in every continent to provide lag-less experience to users. You’ll have option to join official DotA 2 servers or create your own.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://imglink.ru/pictures/01-09-11/42fca75fe32a547b1de4e5871734e50c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="340" src="http://imglink.ru/pictures/01-09-11/42fca75fe32a547b1de4e5871734e50c.jpg" width="550" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://imglink.ru/pictures/01-09-11/1cfc3d63b8baf7be2a4914ebd7ab58ca.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="340" src="http://imglink.ru/pictures/01-09-11/1cfc3d63b8baf7be2a4914ebd7ab58ca.jpg" width="550" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://imglink.ru/pictures/01-09-11/458dd4195ec434544a41b47149b6b09d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="340" src="http://imglink.ru/pictures/01-09-11/458dd4195ec434544a41b47149b6b09d.jpg" width="550" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://imglink.ru/pictures/01-09-11/2f1ccf14f7033c872a596ba9bac85f5c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="340" src="http://imglink.ru/pictures/01-09-11/2f1ccf14f7033c872a596ba9bac85f5c.jpg" width="550" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s72-c/dota+2+%25282%2529.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Zeus]</title><link>http://cindergame.blogspot.com/2011/08/dota-2-zeus.html</link><category>Dota 2 Heroes</category><pubDate>Tue, 23 Aug 2011 16:22:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-7200476953309994510</guid><description>&lt;table border="1" style="width: 200px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height="154"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7iqVL9MfWHaT0PF8nHAaXvg9rl3y038Obh4gHjFWozsRlQ6hQ6s_dxQEcGDuf4Txla4amRuAuYJwSyv5mgBxcDgtUwImF16v7vfLv_JTaRqmaSB4utzGE9Ij1qsoQTGKL4b2MRfJgDZYF/s320/zuus_lg.png" width="265" /&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Zeus&lt;/b&gt; has one role: offensive spellcaster. His spell damage output is probably the highest of any hero in the game, due to a combination of great damage and short cooldown. Arc Lightning strikes a large number of enemies simultaneously with chain lightning; and while it does relatively slight damage, its low cost and quick cooldown allow it to be cast repeatedly during a battle. Lightning Bolt is easy to understand: lots of damage! Offering a good balance of damage, cooldown, and mana cost, Lightning Bolt is Zeus's primary means of dealing with enemies.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Every time Zeus casts a spell, his passive Static Field ability delivers a shock to nearby enemy heroes, based on their vitality. As enemies increase their life energy through the course of a game, Static Field does proportionally more damage to them. Zeus's most feared ability is Thundergod's Wrath. When cast, this spell causes a bolt of lightning to strike all enemy heroes on the battlefield. Thundergod's Wrath is especially useful for finishing off injured heroes as they limp away from battle, but it can also Zeus and his allies an edge in the heat of team fights.&lt;br /&gt;
&lt;br /&gt;
Str: 19 + 1.80&lt;br /&gt;
Agi: 11 + 1.20&lt;br /&gt;
Int: &lt;span class="Apple-style-span" style="color: red;"&gt;20 + 2.70&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7iqVL9MfWHaT0PF8nHAaXvg9rl3y038Obh4gHjFWozsRlQ6hQ6s_dxQEcGDuf4Txla4amRuAuYJwSyv5mgBxcDgtUwImF16v7vfLv_JTaRqmaSB4utzGE9Ij1qsoQTGKL4b2MRfJgDZYF/s72-c/zuus_lg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Witch Doctor]</title><link>http://cindergame.blogspot.com/2011/08/dota-2-witch-doctor.html</link><category>Dota 2 Heroes</category><pubDate>Tue, 23 Aug 2011 16:22:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-3305341358832474692</guid><description>&lt;table border="1" style="width: 200px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height="154"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqdEGLdzH2wKEM5A5n7ayOLXZDXwe9gXDFxBkd9MLAhjUHGjV4By-94xd-oWlE7jqPRg4Hj2lMLyXn6vGQPLRpcG243Y-uMhGpdVWHFLQIBot3Tw8no7Je1-SoY41um-oRSLeBSPMxtnsV/s320/witch_doctor_lg.png" width="265" /&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Witch Doctor&lt;/b&gt; is a fragile but deadly spellcaster with a unique method of eliminating his foes. His Maledict ability is feared by all, and has the potential for enormous amounts of damage. Heroes under the effect of Maledict will continue to take damage based on how much damage they have taken already. Using Paralyzing Casks, a clever Witch Doctor immobilizes his target, casts Maledict on them, then proceeds to cause as much damage as possible before they run. This is nearly always fatal if the Witch Doctor and his allies can injure the target a good amount after it is Maledicted.&lt;br /&gt;
&lt;br /&gt;
To aid in the destruction of his enemies, Witch Doctor can plant a potent Death Ward, which rapidly attacks nearby heroes as long as Witch Doctor channels it. Combined with Maledict and Paralyzing Cask, Death Ward is practically a guaranteed kill when ambushing an unsuspecting enemy hero. Voodoo Restoration turns him into a mobile healing fountain, quickly restoring the life of the Doctor and his allies in case an ambush doesn't go according to plan. Although Witch Doctor's Maledict combo is lethal on its own, it is even more dangerous when combined with allied attacks and spells.&lt;br /&gt;
&lt;br /&gt;
Str: 16 + 1.80&lt;br /&gt;
Agi: 13 + 1.40&lt;br /&gt;
Int: &lt;span class="Apple-style-span" style="color: red;"&gt;24 + 2.90&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqdEGLdzH2wKEM5A5n7ayOLXZDXwe9gXDFxBkd9MLAhjUHGjV4By-94xd-oWlE7jqPRg4Hj2lMLyXn6vGQPLRpcG243Y-uMhGpdVWHFLQIBot3Tw8no7Je1-SoY41um-oRSLeBSPMxtnsV/s72-c/witch_doctor_lg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Windrunner]</title><link>http://cindergame.blogspot.com/2011/08/dota-2-windrunner.html</link><category>Dota 2 Heroes</category><pubDate>Tue, 23 Aug 2011 16:22:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-6189669675188797545</guid><description>&lt;table border="1" style="width: 200px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height="154"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8_rOWr2M4SytO0pAzUVGUO3SfmDFVoeyrOGZAOpbclXRzHVmacy3ULA3ECBxqolkZ62kp7S8wK7jkFYAtlQccM0GkS9ZQQMC9uI7cyqvY7rxbivfw8xrLPkm3yyjtQZ_Pte9COmF7BdBN/s320/windrunner_lg.png" width="265" /&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Although she is an intelligence hero, &lt;b&gt;Windrunner's&lt;/b&gt; gameplay style resembles that of an agility hero in many ways. Most of the time she relies on her physical attack. Her archery skills are powerful to start with but also enjoys a steadily increasing rate of fire. Deadly Power Shots not only pierce the nearest target with massive damage, but continue on to damage any units in the line of fire. Due to its exceedingly long range, Power Shot is also excellent for picking off injured heroes as they flee. To stop enemies from fleeing in the first place, Windrunner has Shackleshot--one of the best single-target stuns in the game.&lt;br /&gt;
&lt;br /&gt;
Shackleshot allows Windrunner to shackle a target either to a tree or to another enemy unit, potentially stunning two heroes. Her third skill, Windrun, allows her to escape dangerous situations, position herself for good Shackleshots, and catch up to fleeing enemies. If Powershot isn't enough to take down a target, she can use Focus Fire. This powerful ability makes her attack a single enemy at the fastest possible rate; while it reduces her total damage, it has a long duration. Focus Fire is also highly effective against buildings and other stationary targets--and woe to the enemy hero who is first hit by Shackleshot, since they are now essentially a stationary target themselves.&lt;br /&gt;
&lt;br /&gt;
Str: 15 + 2.50&lt;br /&gt;
Agi: 17 + 1.40&lt;br /&gt;
Int: &lt;span class="Apple-style-span" style="color: red;"&gt;22 + 2.60&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8_rOWr2M4SytO0pAzUVGUO3SfmDFVoeyrOGZAOpbclXRzHVmacy3ULA3ECBxqolkZ62kp7S8wK7jkFYAtlQccM0GkS9ZQQMC9uI7cyqvY7rxbivfw8xrLPkm3yyjtQZ_Pte9COmF7BdBN/s72-c/windrunner_lg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Weaver]</title><link>http://cindergame.blogspot.com/2011/08/dota-2-weaver.html</link><category>Dota 2 Heroes</category><pubDate>Tue, 23 Aug 2011 16:21:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-4074960288790711909</guid><description>&lt;table border="1" style="width: 200px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height="154"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLDL0yMwai1xLEqT8BNVJIfPG39WNDeXXR_XC1fsdJXMuDHYcxWlz0Gq2_CJxXc9tAv18CoMYWhPgAYePqOM2SPefcGNPDv4VfnBq327OSQjW5wrY_ZO0_aztM16S7Yh3fObnL27OTC0M8/s320/weaver_lg.png" width="265" /&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Although &lt;b&gt;Weaver &lt;/b&gt;may be fragile, he more than counters this weakness with constant bursts of speed and invisibility, along with the ability to periodically deal double damage on attack. He is the master of in, out, and back in. He sends out swarms of beetles which latch onto foes to damage and create chaos.&lt;br /&gt;
&lt;br /&gt;
The beetles also reduce his prey's armor, making them vulnerable to team attacks. Finally, Weaver can Time Lapse into the recent past, returning him to the location, as well as to levels of health and mana, that he'd been at 5 seconds prior. Weaver is a paradox--quick and agile, extremely hard to kill due to Time Lapse, but also fragile if caught off guard.&lt;br /&gt;
&lt;br /&gt;
Str: 15 + 1.50&lt;br /&gt;
Agi: &lt;span class="Apple-style-span" style="color: red;"&gt;14 + 2.50&lt;/span&gt;&lt;br /&gt;
Int: 15 + 1.80&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLDL0yMwai1xLEqT8BNVJIfPG39WNDeXXR_XC1fsdJXMuDHYcxWlz0Gq2_CJxXc9tAv18CoMYWhPgAYePqOM2SPefcGNPDv4VfnBq327OSQjW5wrY_ZO0_aztM16S7Yh3fObnL27OTC0M8/s72-c/weaver_lg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Viper]</title><link>http://cindergame.blogspot.com/2011/08/dota-2-viper.html</link><category>Dota 2 Heroes</category><pubDate>Tue, 23 Aug 2011 16:08:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-2306518307295633779</guid><description>&lt;table border="1" style="width: 200px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height="154"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgux4Xm8AGzzmidCszaapJoy0Wqcw8ZRZ2svrmit1qHFR3HUxIlvRP7H_bA9S01SqNxbChxNIQMpIVUFG44v84k5ycNLbfz_UrN2Dh5zUhy30FYV_ixiy3UzqgGP1P-C_upS1HVDEjtiAbv/s320/viper_lg.png" width="265" /&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Viper &lt;/b&gt;specializes in pinning down single targets from a distance, while dealing moderate damage. His Poison Attack allows him to consistently slow his enemies, reducing their effectiveness in battle. When needed, he can also fire a heavily concentrated Viper Strike toxin that can nearly stop enemies in their tracks. This allows him to be more aggressive as he can go in and keep targets from escaping. Viper Strike deals heavy damage over time and often leads to death if used on a victim with low health. So that he might better lead the charge, he's also developed a Corrosive Skin that offers resistances, returns minor poison, and slows his attackers. While most of Viper's damage is dealt over time with poisons, he has a passive Nethertoxin which allows him to deal additional damage to weaker units.&lt;br /&gt;
&lt;br /&gt;
Str: 17 + 1.90&lt;br /&gt;
Agi: &lt;span class="Apple-style-span" style="color: red;"&gt;21 + 2.50&lt;/span&gt;&lt;br /&gt;
Int: 15 + 1.80&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgux4Xm8AGzzmidCszaapJoy0Wqcw8ZRZ2svrmit1qHFR3HUxIlvRP7H_bA9S01SqNxbChxNIQMpIVUFG44v84k5ycNLbfz_UrN2Dh5zUhy30FYV_ixiy3UzqgGP1P-C_upS1HVDEjtiAbv/s72-c/viper_lg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Venomancer]</title><link>http://cindergame.blogspot.com/2011/08/dota-2-venomancer.html</link><category>Dota 2 Heroes</category><pubDate>Tue, 23 Aug 2011 16:08:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-5671252789617695658</guid><description>&lt;table border="1" style="width: 200px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height="154"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdFqa2lq7JThDBQy15ywRZB1vmwjUuPIxXnVKv45XVSh44n8mieZzukCtUdn65r2Wze-ch3NxqMxTnLtH4hGZchO1t_-mYGTYYlVZbB2nuDI_lRTMwJdbwWCgBKgh_atvVra-e50FCSyMf/s320/venomancer_lg.png" width="265" /&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Venomancer&lt;/b&gt; is a hideous monstrosity who casts an assortment of toxins to bring down his enemies. He uses a fast Venomous Gale attack to project his poison at all enemies in a narrow path in front of him, slowing victims greatly and dealing damage over time. His attacks are coated with Poisonous Stingers that both slow and damage afflicted enemies. He can summon Plague Wards to do his bidding-deploying them either far out in front of him to scout, or in the heart of the bloody battle itself, to fight and weaken enemies.&lt;br /&gt;
&lt;br /&gt;
The wards can also be used to push and block off routes of attack or escape. His ultimate attack, Poison Nova, unleashes a potent toxin in a large ring around his body, infecting everyone it hits, dealing large damage, but over a long time. Though this toxin isn't lethal, every other poison he carries is. He is exceptional at weakening enemies, and slowing them down so that they don't stand a chance in team fights.&lt;br /&gt;
&lt;br /&gt;
Str: 18 + 1.85&lt;br /&gt;
Agi: &lt;span class="Apple-style-span" style="color: red;"&gt;22 + 2.60&lt;/span&gt;&lt;br /&gt;
Int: 15 + 1.75&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdFqa2lq7JThDBQy15ywRZB1vmwjUuPIxXnVKv45XVSh44n8mieZzukCtUdn65r2Wze-ch3NxqMxTnLtH4hGZchO1t_-mYGTYYlVZbB2nuDI_lRTMwJdbwWCgBKgh_atvVra-e50FCSyMf/s72-c/venomancer_lg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Vengeful Spirit]</title><link>http://cindergame.blogspot.com/2011/08/dota-2-vengeful-spirit.html</link><category>Dota 2 Heroes</category><pubDate>Tue, 23 Aug 2011 16:08:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-1033274849760486883</guid><description>&lt;table border="1" style="width: 200px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height="154"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4VpvFnBtZ9ldkQmdKADVwXJDZz7CoAiVRVn07K1nOA7S78mu9ZVNXmnZ_9kaMieGT4gn9II-UUrHSDBv3cs8BrSxEG4qVdq5APBs_-jfeEBSVHwNvntIANEtx4XGJOl_LJk0yxRY3u8P7/s320/vengefulspirit_lg.png" width="265" /&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;b&gt;Vengeful Spirit&lt;/b&gt; is so driven to seek revenge against her foes that she will sacrifice herself if it gives an advantage to her team. Her Magic Missiles stun and damage targets. Releasing Wave of Terror, she exposes an oncoming enemy while shredding its armor and dulling its ability to damage. Her lust for vengeance is contagious: nearby allies feel compelled to deal more damage. Even though she is not a particularly tough or agile hero, she will Swap her position with a key enemy or allied hero in an instant, disregarding her own safety for a promise of sweet revenge.&lt;br /&gt;
&lt;br /&gt;
Str: 16 + 2.30&lt;br /&gt;
Agi: &lt;span class="Apple-style-span" style="color: red;"&gt;27 + 2.35&lt;/span&gt;&lt;br /&gt;
Int: 16 + 1.75&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4VpvFnBtZ9ldkQmdKADVwXJDZz7CoAiVRVn07K1nOA7S78mu9ZVNXmnZ_9kaMieGT4gn9II-UUrHSDBv3cs8BrSxEG4qVdq5APBs_-jfeEBSVHwNvntIANEtx4XGJOl_LJk0yxRY3u8P7/s72-c/vengefulspirit_lg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item><item><title>Dota 2 [Tiny]</title><link>http://cindergame.blogspot.com/2011/08/dota-2-tiny.html</link><category>Dota 2 Heroes</category><pubDate>Tue, 23 Aug 2011 16:08:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-4723007377187082641.post-446094287451282382</guid><description>&lt;table border="1" style="width: 200px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td height="154"&gt;&lt;img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6i36BmJAC2bpZiKoyTycTBf8KU_apP2OLV1mkTavTlCa87MUByq7vog08qhBRr6qCK4x4ohGafcU92xHYBm9F_vxAMwKxq46ckfhO8R6KAJeJnaGXMYUe3mVN95fijzEOICcMgNE1UGaq/s320/tiny_lg.png" width="265" /&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Although his name seems fitting at first, over time &lt;b&gt;Tiny&lt;/b&gt; the Stone Giant grows both in size and strength. His immense strength allows him to grab the closest enemy and hurl them at a target unit. This, combined with his Avalanche spell, gives him the ability to do incredible Area of Effect damage. However, Tiny is also extremely dangerous in one-on-one situations.&lt;br /&gt;
&lt;br /&gt;
With proper timing, Tiny can seize an enemy who is afflicted by Avalanche, and Toss them back into the Avalanche effect to take double damage. While this is often enough to instantly kill the more fragile heroes, tougher heroes must also be wary of engaging Tiny. His Craggy Exterior can stun close-range attackers, giving him time to escape or punish them with his crushing blows. It is best to keep this mobile mountain at arm's length.&lt;br /&gt;
&lt;br /&gt;
Str: &lt;span class="Apple-style-span" style="color: red;"&gt;24 + 3.00&lt;/span&gt;&lt;br /&gt;
Agi: 9 + 0.90&lt;br /&gt;
Int: 14 + 1.60&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPEDzQj8e5czEjwgut4B2XSRtvfXyPjyY7kFJERtB1PruYMwLx3r_7kpg4znnfSYGkz_7Q-PST21lPZKLXyv3OtClFhh_twCP9xmo8O0GYCmgtZ1argf0y6Um_XO0S9PiAk6qI2ux1G6I/s320/dota+2+%25282%2529.jpg" width="190" /&gt;&lt;/a&gt;&lt;/div&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6i36BmJAC2bpZiKoyTycTBf8KU_apP2OLV1mkTavTlCa87MUByq7vog08qhBRr6qCK4x4ohGafcU92xHYBm9F_vxAMwKxq46ckfhO8R6KAJeJnaGXMYUe3mVN95fijzEOICcMgNE1UGaq/s72-c/tiny_lg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>noreply@blogger.com (cinder)</author></item></channel></rss>