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	<title>Potential Games</title>
	
	<link>http://www.potentialgames.com/blog</link>
	<description>Notes of a Potential Independent Game Developer</description>
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		<title>Avatar Animation</title>
		<link>http://www.potentialgames.com/blog/2010/03/12/avatar-animation/</link>
		<comments>http://www.potentialgames.com/blog/2010/03/12/avatar-animation/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:52:52 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=558</guid>
		<description><![CDATA[A peek at my commit log reveals a flurry of development regarding character avatar animations. I am in the process of improving the system to support fully animated sequences, which have only been partially handled in prior Alpha releases. 
Read on for more details&#8230; 
My avatar rendering system is effectively a sprite layer, coordinated with [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Java AWT-Shutdown Thread Refuses to Die</title>
		<link>http://www.potentialgames.com/blog/2010/02/09/java-awt-shutdown-thread-refuses-to-die/</link>
		<comments>http://www.potentialgames.com/blog/2010/02/09/java-awt-shutdown-thread-refuses-to-die/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 22:37:34 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Developer's Cave]]></category>
		<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[RPG Alpha]]></category>
		<category><![CDATA[Swing]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=543</guid>
		<description><![CDATA[The cleanest way to close a Java GUI application is to dispose of all top-level resources (JFrame instances, for example) and allow the AWT/Swing thread to close itself. Calling System.exit(0) or Runtime.getRuntime().halt(0) is often prescribed, but not recommended, as it could preempt proper shutdown procedures in your application.
If your Java GUI application uses DISPOSE_ON_CLOSE mode, [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/02/09/java-awt-shutdown-thread-refuses-to-die/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Potential RPG BetaAlpha</title>
		<link>http://www.potentialgames.com/blog/2010/02/05/potential-rpg-betaalpha/</link>
		<comments>http://www.potentialgames.com/blog/2010/02/05/potential-rpg-betaalpha/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:43:34 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential News]]></category>
		<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=524</guid>
		<description><![CDATA[Potential Games is excited to announce the (not yet public) next major milestone release of our (name yet to be announced) Potential RPG. Development of the Potential Platform, our MMORPG client-server, database, and user interface engine, dominated the Alpha phase.
Potential RPG BetaAlpha, destined to become Beta, is the first (alpha) gameplay release directly targeting the [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/02/05/potential-rpg-betaalpha/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Java Font Changes (in Ubuntu)</title>
		<link>http://www.potentialgames.com/blog/2010/01/30/java-font-changes-in-ubuntu/</link>
		<comments>http://www.potentialgames.com/blog/2010/01/30/java-font-changes-in-ubuntu/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 18:03:33 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Developer's Cave]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Linux]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=518</guid>
		<description><![CDATA[I updated my development platform to Java 1.6.0_18 and noticed a disturbing font alteration in all Java applications. I&#8217;m developing in Ubuntu 9.10, which currently bundles Java 1.6.0_15 (in the sun-java6-jdk package), so I manually installed the latest for testing.
I have yet (since yesterday) to investigate whether this is Ubuntu specific. Font configuration changes were [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/01/30/java-font-changes-in-ubuntu/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Hacking-and-Slashing (my Code)</title>
		<link>http://www.potentialgames.com/blog/2010/01/29/hacking-and-slashing-my-code/</link>
		<comments>http://www.potentialgames.com/blog/2010/01/29/hacking-and-slashing-my-code/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 14:54:08 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Developer's Cave]]></category>
		<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[RPG Alpha]]></category>
		<category><![CDATA[software engineering]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=511</guid>
		<description><![CDATA[Today&#8217;s SLOC count is 96,060 (4,237 less than my 100k analysis and 3,501 less than yesterday). While adding several new gameplay features, I was able to streamline the implementation in several places. This SLOC drop results from isolating (and removing) a good chunk of legacy logic, rules, and display code, which was impeding the integration [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/01/29/hacking-and-slashing-my-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>100k SLOC</title>
		<link>http://www.potentialgames.com/blog/2010/01/23/100k-sloc/</link>
		<comments>http://www.potentialgames.com/blog/2010/01/23/100k-sloc/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 19:41:51 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Developer's Cave]]></category>
		<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=495</guid>
		<description><![CDATA[This morning, I noticed that my SLOC (Source Lines of Code) chart (in the sidebar of this blog) has breached the 100k mark (100,297sloc to be exact). That count is due to drop with the pending removal of some unused tools, defunct data structures, and legacy logic. Still, I thought it might be interesting to [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/01/23/100k-sloc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing Island Gameplay</title>
		<link>http://www.potentialgames.com/blog/2009/12/31/introducing-island-gameplay/</link>
		<comments>http://www.potentialgames.com/blog/2009/12/31/introducing-island-gameplay/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 17:51:00 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=491</guid>
		<description><![CDATA[Potential RPG v0.7.3 (Alpha Edition) introduces instance island gameplay. Go solo or form an expedition party from the Mainland&#8217;s Dock. Explore remote islands and defeat a variety of inexplicably malevolent foes. Find rare resources with which to craft weapons and cast spells.
Many balance, rules, and gameplay features are yet to be introduced, but this version [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/12/31/introducing-island-gameplay/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Introducing Magic</title>
		<link>http://www.potentialgames.com/blog/2009/11/17/introducing-magic/</link>
		<comments>http://www.potentialgames.com/blog/2009/11/17/introducing-magic/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 20:09:00 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=488</guid>
		<description><![CDATA[What fantasy RPG is complete without magic? Today&#8217;s Alpha v0.7.2 release introduces spellcasting. The current implementation is preliminary and incomplete, but a handful of spells are provided, primarily for playtesting purposes.
In addition to spellcasting, v0.7.x includes streamlined weapon crafting and simplified character abilities. The gameplay continues to come into focus with the game design, with [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/11/17/introducing-magic/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Potential Beta Hosting</title>
		<link>http://www.potentialgames.com/blog/2009/11/03/potential-beta-hosting/</link>
		<comments>http://www.potentialgames.com/blog/2009/11/03/potential-beta-hosting/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:28:09 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=483</guid>
		<description><![CDATA[I&#8217;ve posted a minor Potential RPG update for Alpha playtesters (v0.7.1). The core experience remains similar to past Alpha releases, but several gameplay subsystems are in the process of being streamlined, improved, or generally updated. In fact, several elements are currently in flux, as gameplay is not the primary purpose of this release.
The real motivation [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/11/03/potential-beta-hosting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Journey on the High Seas of Game Design</title>
		<link>http://www.potentialgames.com/blog/2009/09/21/a-journey-on-the-high-seas-of-game-design/</link>
		<comments>http://www.potentialgames.com/blog/2009/09/21/a-journey-on-the-high-seas-of-game-design/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 15:02:27 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=471</guid>
		<description><![CDATA[I have returned from my voyage of game design discovery. The preceding software development gap represents not a wasteland of non-coding in the SLOC graph, but a vast sea of game design. Setting out Jul 31 from the lands of Alpha, on the high tide of game system capability, but in the rough surf of [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/09/21/a-journey-on-the-high-seas-of-game-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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