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	<title>Potential Games</title>
	
	<link>http://www.potentialgames.com/blog</link>
	<description>Notes of a Potential Independent Game Developer</description>
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		<title>Potential Beta Hosting</title>
		<link>http://www.potentialgames.com/blog/2009/11/03/potential-beta-hosting/</link>
		<comments>http://www.potentialgames.com/blog/2009/11/03/potential-beta-hosting/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:28:09 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=483</guid>
		<description><![CDATA[I&#8217;ve posted a minor Potential RPG update for Alpha playtesters (v0.7.1). The core experience remains similar to past Alpha releases, but several gameplay subsystems are in the process of being streamlined, improved, or generally updated. In fact, several elements are currently in flux, as gameplay is not the primary purpose of this release.
The real motivation [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Journey on the High Seas of Game Design</title>
		<link>http://www.potentialgames.com/blog/2009/09/21/a-journey-on-the-high-seas-of-game-design/</link>
		<comments>http://www.potentialgames.com/blog/2009/09/21/a-journey-on-the-high-seas-of-game-design/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 15:02:27 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=471</guid>
		<description><![CDATA[I have returned from my voyage of game design discovery. The preceding software development gap represents not a wasteland of non-coding in the SLOC graph, but a vast sea of game design. Setting out Jul 31 from the lands of Alpha, on the high tide of game system capability, but in the rough surf of [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/09/21/a-journey-on-the-high-seas-of-game-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>August Game Design</title>
		<link>http://www.potentialgames.com/blog/2009/09/02/august-game-design/</link>
		<comments>http://www.potentialgames.com/blog/2009/09/02/august-game-design/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 18:12:46 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=464</guid>
		<description><![CDATA[It seems that I&#8217;ve overlooked August. Actually, August was comprised of summer travel, summer activity, summer cold, and summer game design. Despite other activities, I&#8217;m really and truly making a push for complete and final beta-worthy game design. The game systems are now (on paper) simpler and more cohesive. The bulk of the design integration [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/09/02/august-game-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RPG Alpha 7: More Capability, Less Content!</title>
		<link>http://www.potentialgames.com/blog/2009/07/31/rpg-alpha-7-more-capability-less-content/</link>
		<comments>http://www.potentialgames.com/blog/2009/07/31/rpg-alpha-7-more-capability-less-content/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 16:41:33 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=457</guid>
		<description><![CDATA[Potential RPG Alpha Playtesters (PRAPs) will find the Alpha v0.7 client and server have been deployed. Upon entering the world, enjoy the new terrain edging. You&#8217;ll soon notice the lack of much else in the world. I&#8217;ve disabled several components for pending gameplay improvements. 
The focus of this release is content ease-of-integration and extensibility. Despite [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/07/31/rpg-alpha-7-more-capability-less-content/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Terrain Edging</title>
		<link>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/</link>
		<comments>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 19:28:06 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=442</guid>
		<description><![CDATA[I&#8217;ve been so busy improving the game world that I haven&#8217;t even taken time to write about it lately. There are several significant improvements that are almost ready for Alpha testing. For the moment, here is a glimpse at a new rendering capability: Terrain Edging.
The world surface is composed of hexagonal terrain tiles, which, despite [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Graphic Improvement Process Continues</title>
		<link>http://www.potentialgames.com/blog/2009/06/18/graphic-improvement-process-continues/</link>
		<comments>http://www.potentialgames.com/blog/2009/06/18/graphic-improvement-process-continues/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 18:36:30 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=435</guid>
		<description><![CDATA[As mentioned previously, my current focus is to prepare the game to support improved graphics. At this stage, I&#8217;ve adjusted the way graphics are managed by the game, making it easier for me to add new terrain and scenery (and soon, creatures, items, etc.).
Alpha Playtesters should read this forum topic regarding broken maps. Other than [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/06/18/graphic-improvement-process-continues/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Graphics Rendering Improvements</title>
		<link>http://www.potentialgames.com/blog/2009/05/30/graphics-rendering-improvements/</link>
		<comments>http://www.potentialgames.com/blog/2009/05/30/graphics-rendering-improvements/#comments</comments>
		<pubDate>Sat, 30 May 2009 17:13:27 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=428</guid>
		<description><![CDATA[Technical tasks have momentarily waylaid gameplay integration. I&#8217;ve restructured the graphic rendering routines to make the entire painting pipeline more stable and efficient. Instead of independent timers and redundant repaints, world rendering is now driven on a single timed thread, which carefully coalesces all collected dirty regions to repaint as little as possible on each [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/05/30/graphics-rendering-improvements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why is LinkedList.clear() linear?</title>
		<link>http://www.potentialgames.com/blog/2009/05/29/why-is-linkedlistclear-linear/</link>
		<comments>http://www.potentialgames.com/blog/2009/05/29/why-is-linkedlistclear-linear/#comments</comments>
		<pubDate>Fri, 29 May 2009 15:47:01 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Developer's Cave]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software engineering]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=420</guid>
		<description><![CDATA[I was just perusing the Java source code (because I don&#8217;t read the morning newspaper), when I discovered that java.util.LinkedList.clear() is implemented to operate in linear time. The documentation does not specify its order of growth, and I intuitively assumed that a linked list clear implementation would be a constant time operation. 
Could this be [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/05/29/why-is-linkedlistclear-linear/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Character Action Queue</title>
		<link>http://www.potentialgames.com/blog/2009/05/19/character-action-queue/</link>
		<comments>http://www.potentialgames.com/blog/2009/05/19/character-action-queue/#comments</comments>
		<pubDate>Tue, 19 May 2009 17:03:36 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=414</guid>
		<description><![CDATA[Gameplay integration continues. Alpha testers will see a timed task queue pop up upon certain actions (such as drinking potions and changing equipment during combat). This functionality provides the game engine with the capability to coordinate character actions based on situation (such as combat) and game rules (such as attack speed). Actions that result in [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/05/19/character-action-queue/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameplay Integration Underway</title>
		<link>http://www.potentialgames.com/blog/2009/05/11/gameplay-integration-underway/</link>
		<comments>http://www.potentialgames.com/blog/2009/05/11/gameplay-integration-underway/#comments</comments>
		<pubDate>Mon, 11 May 2009 19:34:23 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=410</guid>
		<description><![CDATA[I&#8217;ve been taking some time to solidify the game design. Alpha Playtesters will start to see incremental updates, as I integrate the latest gameplay decisions. Some simple adjustments have rather fundamental impact, such as altering character ability computations. In addition to these enhancements, there are a number of new gameplay features in the pipeline. The [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2009/05/11/gameplay-integration-underway/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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