<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>PC Game Trek</title>
	
	<link>http://www.pcgametrek.com</link>
	<description>2010 PC Game Reviews</description>
	<pubDate>Tue, 10 Jan 2012 06:57:59 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
	<language>en</language>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/PcGameTrek" /><feedburner:info uri="pcgametrek" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item>
		<title>Star Wars 2012</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/IM1kRrf-0Sg/</link>
		<comments>http://www.pcgametrek.com/star-wars-2012/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 06:57:59 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1967</guid>
		<description><![CDATA[Star Wars 2012 PC Game :The Old Republic
So far it seemed that the big stories were largely outside the genre of massively multiplayer online role-playing games online, which had been limited to immerse players in lavish worlds of fantasy and science fiction without giving too much background to the actions should undertake or give importance [...]]]></description>
			<content:encoded><![CDATA[<p>Star Wars 2012 PC Game :The Old Republic</p>
<p>So far it seemed that the big stories were largely outside the genre of massively multiplayer online role-playing games online, which had been limited to immerse players in lavish worlds of fantasy and science fiction without giving too much background to the actions should undertake or give importance to the argument itself. Something we&#8217;re sure will change from now thanks to the brilliant Star Wars: The Old Republic , a title which for the first time feel to be someone that performs useful and meaningful within a vast universe composed of thousands of players with the same impression. And the result is, as we say, one of the most complete and addictive titles of the moment, a good example of the talent of BioWare , who have not broken new ground, and that this is a very conservative title playable level, it has managed to leave brand in the best way possible: with one of those titles that are remembered and we are sure will be a before and after in the market played multiplayer role-playing games online.</p>
<p>Forge your destiny<br />
Accustomed to deal with a stagnant genre of arguments as discreet as unimaginative, find ourselves in a role-play MMO that features up to eight individual stories with hours and hours of exclusive content for each character is, the less surprising . But this is precisely what gives The Old Republic. A title that plunges us into a fierce war between the forces of the Republic and the fledgling Sith Empire 3,500 years before the events narrated in Episode I, allowing us to confront the war from very different points of view depending on the class chosen character, and of course, the side they defend. Something that not only have immediate effects on aesthetics, with planets and exclusive areas for each faction and character, but mainly in the plot.</p>
<p>One aspect that may at first seem merely aesthetic but soon becomes one of the main axes on which this title is cemented as great as addictive. And the reason is simple, because the simple fact feel that we are part of this universe by taking part in many important decisions creates such levels of immersion, that it is now very difficult to imagine a game like this with a less elaborate background story . And we say this knowing that the style of play does not differ much from what seen so far in the genre, with the typical mission to exterminate a certain number of enemies, collect various objects, or deliver messages to other characters name a few.</p>
<p>The big difference, the unique aspect that makes The Old Republic, is that for the first time everything we do has a great sense of argument, and that is something that changes everything. Thus, as routine and routine tasks such as walking exterminating the wildlife of a planet to collect his remains, they acquire a much more dramatic and epic, depending on the circumstances in which we are involved with situations in which we in our hands, literally, the lives of the characters that surround us. And this is something that is repeated over and over again in each and every one of the hundreds and hundreds of missions that can cope with more or less elaborate stories, but always with enough power to invite argument as to further explore this world of science fiction.</p>
<p>A rough diamond<br />
has been almost two weeks since we started our journey through the Star Wars: The Old Republic, and the impression is left after hours and hours of play is that we have a title round, possibly the best game massively multiplayer online role of the market and a real diamond in the rough that, if properly polished in the coming months, will keep this status for a long time. The amount of available missions, the wonderful story that holds the great atmosphere that exude every one of the worlds that we can travel freely, how incredibly well they work the Flashpoints and group missions, including figures such as peers and simply turn the player on an essential element of the plot have been getting stuck in such a way as not only want to select our character and to further explore the galaxy with his crew, but also take the plunge and create new adventurers see the conflict from another point of view. And this is something that until now had not seen in any game of this style.</p>
<p>Yes we have been missing something ambition by BioWare when newer items include on the basis playable, because in the end it remains a &#8220;more of the same,&#8221; well done, yes - but covered by an argument worthy of the best RPGs. Also, bearing in mind Star Wars Galaxies, the option to create neutral characters would have been a great success, just as the ability to turn a Jedi to Sith based on their actions, and vice versa-would have been great, but these are those small details as we noted above, they will progressively refine the shape we believe, has every chance to become the biggest and best MMORPG of the moment. In our case we also hope that, eventually, to translate the texts into Castilian, because now any amateur with a low level of English will miss one of the highlights of the game: his argument.</p>
<p>Rating Star Wars: The Old Republic<br />
Huge, varied, epic moments and a bombproof playable. Departure does not seem the most original RPG, but BioWare has been able to play his cards well and add new features to the formula to convert The Old Republic MMORPG in a must for any fans of the genre. Whether or not Star Wars lover, this is a game that deserves to be enjoyed or yes.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/IM1kRrf-0Sg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/star-wars-2012/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/star-wars-2012/</feedburner:origLink></item>
		<item>
		<title>Trine 2012</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/DE93PkS_tMk/</link>
		<comments>http://www.pcgametrek.com/trine-2012/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 14:35:58 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Puzzle Games]]></category>

		<category><![CDATA[trine 2]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1965</guid>
		<description><![CDATA[Trine 2012 PC Game Review
Clever, very addictive, a real tribute to the great action games and two-dimensional platforms &#8230; There are many adjectives that we can devote to beat Trine , a title that did not make too much noise two years ago, but he did much as one of the best digital proposed market [...]]]></description>
			<content:encoded><![CDATA[<p>Trine 2012 PC Game Review</p>
<p>Clever, very addictive, a real tribute to the great action games and two-dimensional platforms &#8230; There are many adjectives that we can devote to beat Trine , a title that did not make too much noise two years ago, but he did much as one of the best digital proposed market thanks to its ingenious puzzle game based on physics and cooperation between three different characters. Heroes in this sequel to repeat that we were very pleasantly surprised by substantially improving what already was really good. And we are to a degree that poses new challenges that will make us squeezing the brains while living a beautiful and spectacular adventure.</p>
<p>United by Trine<br />
Show a more of the same in new locations have been to follow the quick and easy way, but bet on strengthening and improving something that proved to work in the past is another story. And that is precisely what they have done in Frozenbyte with Trine 2 , a title from the beginning shows some of the great innovations of the best possible way, with clever puzzles that force us to either combine the skills of the three heroes to give with any of the many solutions that always meet such challenges. And now more than ever, we have a varied degree in which there are always several alternatives to address its challenges. Something even more power when playing as a team and worry that the three heroes cross a great chasm without dying in the attempt. One type of situations that give rise to some really fun when tested again and again until you find different solutions the most effective, however crazy that it (bring a character caught flying a barrel of dynamite lava jets is not very safe).</p>
<p>In this sense, the three original heroes in this sequel to repeat the same old skills as well as a few have been exploited novel really well for both the wizard Amadeus , the knight Pontius and the thief Zoya will be useful in all types of situations. This means that the magician can better defend themselves from enemy attacks thanks to his ability to levitate them, just as Pontius has won prominence in sections of puzzles thanks to its ability to move heavy objects or throw his great hammer of war some obstacles. The thief, as always, the character turns out to be more agile and versatile thanks to her bow and arrows of ice and explosive power of invisibility and ability to hold onto the surfaces of wood with his hook.</p>
<p>Among the new challenges, the team Frozenbyte has included a series of puzzles that force us to interact with different types of fluids such as water, lava or acid plus many others in which we must control air currents or fire. A fantastic addition to improving one of the less attractive aspects of its predecessor, which was precisely a lack of originality in his puzzles after a couple of hours and again solving the same problems. And now all is not limited to magic stacking boxes and tables, move heavy objects, or sway from side to side with the thief on a rope while the magician drives. Not surprisingly, as soon we may be guided streams to irrigate certain areas of the field, such as joining various sections of pipe with the magician to direct the wind to where we want, to propel, to clean poison-laden areas in the air &#8230; - , and even distributing portal mirrors concretely to resolve some of the most ingenious puzzles of the game.</p>
<p>The options are so broad that there are times when we surprise of all the possibilities offered by the game at every level, with results as spectacular as resourceful. And is that the level of detail is so high that there will be situations where that is unavoidable not to feel admiration for the magnificent work done by Frozenbyte both when considering these challenges, as having achieved a perfect balance of skills the three heroes.</p>
<p>A true fairy tale which also presents a melody varied and cheerful composer Ari Pulkkinen hands that marry well with each and every one of the game environments are presented. It is worth mentioning that has remained the remarkable Castilian dub the original title with the same voices for the three protagonists and the narrator, to which we add the fun comments elves to which we will measure. A lot of details that ultimately exalt this Trine 2 as one of the best games I have had occasion to try lately and a whole talent show by their creators, who have managed to get all the good the original and enhance it with new game options have been really good.</p>
<p>Trine Rating 2<br />
When it is almost impossible to fault a game no doubt that this is one of the greats. And Trine 2 is, despite having launched at reduced prices and not having a big advertising campaign. So you will not find better way to end the year with this wonderful adventure that immerses us in a great fantasy tale that never want to leave.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/DE93PkS_tMk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/trine-2012/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/trine-2012/</feedburner:origLink></item>
		<item>
		<title>Assassin’s Creed: Revelations</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/IMlR0rmt-Lk/</link>
		<comments>http://www.pcgametrek.com/assassins-creed-revelations/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 19:30:43 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[assassins]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1963</guid>
		<description><![CDATA[Assassin&#8217;s Creed 2012 PC Version: Revelations
The adventure genre does not pass its peak in the current generation of consoles with titles after winning amazing at the time of the first PlayStation 2 and Xbox, however Ubisoft thick and thin resists this trend with one of the most successful franchises of today: the Assassin&#8217;s Creed now, [...]]]></description>
			<content:encoded><![CDATA[<p>Assassin&#8217;s Creed 2012 PC Version: Revelations</p>
<p>The adventure genre does not pass its peak in the current generation of consoles with titles after winning amazing at the time of the first PlayStation 2 and Xbox, however Ubisoft thick and thin resists this trend with one of the most successful franchises of today: the Assassin&#8217;s Creed now, and with some delay, also landed on PC .</p>
<p>The first major volume of the saga, which began with the very Altair , is ending with Revelations , which will become the last major release of this series to the probable change of atmosphere that will occur with the next chapter not yet been announced, but whose release seems more than likely framed for the year 2012.</p>
<p>But now it&#8217;s about this new game, this luxurious place to snap one of the IPs most famous, successful and of higher quality than we have had the opportunity to enjoy in recent years in PC. A title in which Desmond , Altair and Ezio join forces to uncover the secrets we&#8217;ve been peering from the beginning of the franchise, and now finally get the deserved response that we and its protagonists hoped.</p>
<p>The Trinity-History-<br />
often in so many games from a series we discussed the importance of knowing the previous titles, but not usually nuanced necessary to enjoy having done what we offer today. The case of Revelations is very different, and that while the entire watershed of great quality adventure game is still intact or have exceeded their predecessors, the truth is that from the narrative point of view the program can only be enjoyed, it is understood fully shelled and if we know their ancestors at their fingertips.</p>
<p>In 3DJuegos, in our habit of carrying out analysis free of spoilers, we&#8217;ll try to talk about the game&#8217;s story without mentioning any aspect that may disclose any information to the fans who have not benefited from any of the previous Assassin&#8217;s Creed . In this way we can tell has more to do with making a number of general features of the game, most of them related to how to tell the story.</p>
<p>For example we can anticipate that what we are told, for the first time in the series, we are told three bands. The three heroes that so far, we have seen in the IP take the leading role in the game, and although the corresponding dominant role as it could be otherwise Ezio, the truth is that both Desmond and Altair have important things ie the set of Revelations. Everything takes place so that the three arcs of the story take place in parallel, but each in its location and time, to agree on an epic final which we believe does justice to what the series has offered so far but , as is obvious, it is impossible to satisfy all tastes given how high expectations are.</p>
<p>Ezio tells her story from the distant and exotic Constantinople , Altair offers memories from Masyaf , while Desmond while fighting to know where you are: submerged in a sort of Limbo computer in the dawning after the events that closed the Brotherhood . The three stories are interwoven with great skill in the Revelations, in a move that back to once again show how comfortable they feel with this kind of story Ubisoft different studies that have participated in the game&#8217;s development.</p>
<p>The Outcome-Conclusions- Although four deliveries in five years that Revelations could give the feeling of begin to show signs of exhaustion for the series, Ubisoft has managed to make the game as important as the previous titles in the IP, and that even though three of these ventures have been set in the same period and have had with the same character as the protagonist.</p>
<p>How has the company gala to maintain the levels of interest? Mainly promising a conclusion to the different characters that would live up to what fans have been demanding in recent times. A close stories of Ezio , Desmond and Altair to also go on this adventure and, as if it were a trinity, concluded to merge into one end which leads to future heroes and environments. Of course, all sections are completely faithful to the characters they represent, so that, for example, if we direct the steps of Altair will have their equipment in the first Assassin&#8217;s Creed and the sophisticated improvements which had Ezio titles before.</p>
<p>Moreover, in terms of duration , Revelations is a further demonstration of the generosity of content that has always characterized the series. The campaign is extremely long, lasting impossible to quantify in concrete numbers since each one will take a number of hours varies, but also find plenty to do as, to mention just one example, to unlock areas of the Animus Desmond with fragments of it that we find around the stage in the skin of Ezio. A new and exciting way to dispose of the collectible, old, served only as an ornamental and now have a playable implementation.</p>
<p>You can also make the game as a whole is not particularly replayable, but divided into parts yes it is because the missions themselves they are, and as such appeals to the sense Ubisoft perfectionist player. To be more precise at the end of each of the commissions will tell us the title of the synchronization index reached a scale that only reach 100% if you meet certain conditions. For example, to get the highest score we pass a course in less time than the default or end with an enemy without raising alerts, achievements for which we will often need to repeat the sequence. This feature coupled with the fact that we can replay any mission at the time we want from the menu tab DNA, will get us seriously if we tickle those who like to complete the most of the games in your collection. The game presents some levels of variety , but not least, extremely broad. There is only a few missions in Constantinople fantastic in every way and with great difference between the two, but Altair is also there to provide a breath of fresh air even more to the equation. To this we add the presence of Desmond, with some parts more striking than ever in a place so impossible and challenging as the computer&#8217;s own Limbo Animus , a place where &#8220;nothing is true&#8221; and where &#8220;anything goes&#8221;, and in which we live some of the most perplexing scenes of the whole saga and for which, of course, we can not expect anything.</p>
<p>Assassin&#8217;s Creed Rating: Revelations<br />
Revelations closes with a brilliant snap the first volume of the great saga Assassin&#8217;s Creed, which also encompasses the first title of the second, The Brotherhood and the present one. Ezio, Desmond and Altair star in his latest adventure, one that will be essential for any fan of the adventure genre that combines quality and playable beyond doubt with a duration and a commendable amount of content. Fantastic.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/IMlR0rmt-Lk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/assassins-creed-revelations/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/assassins-creed-revelations/</feedburner:origLink></item>
		<item>
		<title>Disney Universe 2012 PC</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/EfRMyjGEWsM/</link>
		<comments>http://www.pcgametrek.com/disney-universe-2012-pc/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 05:59:23 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[disney]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1961</guid>
		<description><![CDATA[Disney Universe 2012 PC Game
Younger children also deserve a chance in the world of video games, and here Disney Universe is presented as a great alternative to enjoy with their parents the last title of the British Eurocom . The once creative projects such as Dead Space: Extraction or Goldeneye 007 well-focused insurance company on [...]]]></description>
			<content:encoded><![CDATA[<p>Disney Universe 2012 PC Game</p>
<p>Younger children also deserve a chance in the world of video games, and here Disney Universe is presented as a great alternative to enjoy with their parents the last title of the British Eurocom . The once creative projects such as Dead Space: Extraction or Goldeneye 007 well-focused insurance company on behalf of Mickey Mouse in another kind of experience, giving us a tremendously accessible work, tender and ideal for younger users.</p>
<p>The title, in this sense, amply meets even successfully imitate the mechanics of the most inspiring: the LEGO video games . However, it goes further, and not necessarily because it was unable, but because they wanted to. One design decision respectable but obviously limits the final result, leaving a work platform jumps simplistic, battles and the occasional puzzle easily solved.</p>
<p>Suffice it to say that we will have to guide arrows that indicate the next step, whether a switch, pick up a key or kill a rival. Fortunately, these aids can be disabled, but the scheme is still very simple, yet durable, as the six hours of play will be insured through the various worlds and over 50 levels including Disney Universe.</p>
<p>Influences on the way but showed no depth in the content, ultimately, is what we found in a Disney Universe that you can not deny a certain willingness to present a solid visuals, without fanfare, but colorful and accurate modeling . The aesthetic worlds rightly plasma created by the Disney factory, thanks to a successful art direction.</p>
<p>For 360, PS3 and PC, in particular, we face an explosion of colors which highlights a unique use of lighting , along with quality textures that manage to build a decorative detail. Furthermore, the effects of explosions accompanying the festival under the title in the intended dive. Surely if we can choose the version for these machines will always be more desirable for the designed for the Wii, where no such detail will appreciate the remarkable work done by the artists of Eurocom.</p>
<p>A hit, as are the melodies chosen. They are the most representative of the worlds that have been translated, but they are catchy and enjoyable, especially during the first minutes. Then the feeling is of repeatability (also in the sound effects), consistent with the general feeling of a work to which you note is not wanting to be much more than an excellent, accessible and fun game for kids.</p>
<p>Disney Universe Rating<br />
With an artistic design inspired by LittleBigPlanet level design similar to the trademark LEGO video games, the new project of the British Eurocom has not been able, however, create a title challenging and complex enough to attract more adult audiences. And it most certainly was not your intention, leaving Disney Universe, only as an excellent alternative for children and parents to enjoy together in a framework that is always unique: the fantastic Disney universe.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/EfRMyjGEWsM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/disney-universe-2012-pc/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/disney-universe-2012-pc/</feedburner:origLink></item>
		<item>
		<title>Anno 2070 PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/UKGuV7Fl6JY/</link>
		<comments>http://www.pcgametrek.com/anno-2070-pc-game/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 14:00:22 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[anno 2070]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1959</guid>
		<description><![CDATA[Anno 2070 PC Game Review 2012
Accustomed to dealing with the economy of large colonies from the fifteenth to the eighteenth centuries to develop its industry and maritime trade, take a leap into the future and is in itself a very interesting change. But not content with this, the guys from Related Designs offer us the [...]]]></description>
			<content:encoded><![CDATA[<p>Anno 2070 PC Game Review 2012</p>
<p>Accustomed to dealing with the economy of large colonies from the fifteenth to the eighteenth centuries to develop its industry and maritime trade, take a leap into the future and is in itself a very interesting change. But not content with this, the guys from Related Designs offer us the opportunity to enjoy it is by far the best delivery of the strategic set Dean Anno , with its powerful new options and their side multiplayer , will enjoy as never to genre fans have no excuse for not immediately take this title from Ubisoft.</p>
<p>Difficult to balance<br />
food, work, leisure, media, medical, low taxes, little quirks &#8230; sound familiar? Surely, more than one every day we wake up thinking it would be wonderful to meet as many of these desires, and like us, the inhabitants of the futuristic world that has Anno 2070 will be demanded exactly the same. So, as usual in this series dean management of urban centers , we expand our empire gradually taking every inch of ground offered little islands of this world, swamped by the bestial sea level rise caused by the global warming , a process in which we must balance our economic interests of management with the social demands of citizens.</p>
<p>But like many of you already know, this time the game has entered a new element to consider: pollution . And now, every structure we build will take its toll on the environment. Some buildings , for example, will have little impact pollutant, but others, however, cause the sky turns a gray and gloomy that denote high levels of air pollution. Something we should not take a joke, since its effects will be felt at the level of happiness of citizens, not in vain, nobody likes to live in an area in which it is impossible to sing in the rain because it can be acidic and as in the fields, which will be seriously reduced productivity due to pollution.</p>
<p>Solutions to this dilemma ¿? Anno 2070 has a number, though this can be summed up in the presence of two major factions with ideologies and methods of work completely different from one another: Echoes , which focuses on sustainable development with minimal impact on the environment, and the Tycoon , which with its technological might want to show that progress and industrial expansion will never be defeated by the problems of pollution. Another great new feature that does not stop at the merely aesthetic, since apart from the logical differences in the design and type of structures with which we meet, we have to deal with some very high levels of pollution by the Tycoon, in exchange faction to be the improved ability to generate power, and conversely if we speak of environmentalists: low energy production in exchange for fresh air.</p>
<p>However, as we said, not everything is black or white in the game, as they always have several alternatives to develop our cities the way we want. And is that Anno 2070 gives us the possibility of combining structures of both factions to maintain a better balance in the energy-pollution aspect, to the extent that we can even move much of the industry and agriculture to the outskirts of the islands or even others, if we see fit and we have the resources to maintain the harmful effects of pollution away from the public.</p>
<p>At this point, we must remember that most buildings have a radius of influence to bear in mind when meeting the demands of citizens, will always want to be near a recreation center, a hospital if they fall ill and so on. But this time, we have included new features that we consider before building certain buildings, such as the distance between some energy-generating structures either because they must be far apart or necessarily close to the homes of citizens, or among the most polluting buildings and farms where food is grown, because as we said, the productivity can be impaired to the point of ending the crops or fishing, for example.</p>
<p>Explore the ocean floor<br />
With so many problems on the surface and sometimes so little space to build everything you need, the vast seabed has become another area to conquer. And for that, we&#8217;ll have to resort to a third faction in the running, is acting as a support group that technological breakthroughs will give us the option of traveling under the oceans. But this does not mean that our colonies will expand completely under the sea with our citizens living near the fish, as these areas, limited to specific points on the ocean, simply offer new ways to get resources such as oil or algae to produce food .</p>
<p>And speaking of the ocean, we must not forget that the trade between islands, with the possibility of straightforward shipping routes to automate the buying and selling resources, it becomes a key to the development of our cities. Of course, this aspect does not reach the complexity of the series titles such as Patrician , but thanks to the fertility rates of the land, which may or may not accommodate certain products, and limited mineral resources with which we are, itself is essential to successfully overcome any challenge that is presented on screen.</p>
<p>Anno 2070 Rating<br />
Conservative in some respects but in others quite novel, Anno 2070 has become its own merits in the best delivery of this strategic set to join Dean a fantastic single-player experience with a powerful competitive and cooperative multiplayer. And although we miss a greater depth in their system of fighting and diplomacy, there is no doubt that this is one of the best games of urban management in the market.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/UKGuV7Fl6JY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/anno-2070-pc-game/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/anno-2070-pc-game/</feedburner:origLink></item>
		<item>
		<title>Serious Sam 2012</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/zz0hq3uo-rM/</link>
		<comments>http://www.pcgametrek.com/serious-sam-2012/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 08:13:45 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[serious sam]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1957</guid>
		<description><![CDATA[Serious Sam 2012 PC Game (Serious Sam 3)
The saga Serious Sam is one of the most extravagant of the universe shooter. Simple as could be, the title has turned his mechanical trigger happy and crazy concept in a remarkable formula for success in the past that really got amazing results with their first game of [...]]]></description>
			<content:encoded><![CDATA[<p>Serious Sam 2012 PC Game (Serious Sam 3)</p>
<p>The saga Serious Sam is one of the most extravagant of the universe shooter. Simple as could be, the title has turned his mechanical trigger happy and crazy concept in a remarkable formula for success in the past that really got amazing results with their first game of 2001 and 2002 direct continuation, but have been gradually diluted and delivery after delivery with a franchise that has evolved with the advance of time.</p>
<p>Is this desire to evolve that we include a change in the basis of the game? In all, in fact correcalles adore this completely absurd concept in which to mow down thousands of enemies without much concern that the weapon of choice with which we conduct our killing. Notwithstanding this BFE Serious Sam 3 , unfortunately, the anachronistic touches just a sad and boring proposal that fails to live up to some of his most brilliant record.</p>
<p>A Serious Man<br />
The script for this new release of Serious Sam is so unimportant as expected, so that from this review we will pay as little attention as the game itself seems to do with his own narrative. Only highlight the fact that we return to embody the very same Sam in a new adventure against the countless troops of evil Mental . The game, in fact, it takes so little self-serious as usual in the franchise, and seems to parody the genre&#8217;s biggest releases of the recent military action by adopting a stunning backdrop set in urban areas of the Middle East .</p>
<p>The formal and solemn tone Call of Duty or Battlefield, of course, conspicuous by its complete absence on this occasion, and since the first minute of the game and pimping pimp attitude of Sam will be the constant in front of their enemies. The cinematics have a look that does not exceed the merely acceptable, with short video clips not particularly well made ​​that separate one scene from another and they do not work properly disturb the player beyond contextualize each area that we visited.</p>
<p>Otherwise if we drew attention earlier sense of humor of the game, this time we have two cups of the classic comedy series. Not that Serious Sam 3 is a string of gags, in fact more than you can choke on their style, but the truth is that sending Sam moments silence as one of the grenadiers irritating screaming suicide after the head blow is something that is priceless. Besides the fun times are over design of the enemies or star in their own situations, how funny that can be what we are told, is that there are some contexts in which we see each surrounded by a hundred piling to attack enemies in a room tiny, something that has an element of hysteria that is so funny classic saga as their name.</p>
<p>And those moments are few joys that a game that leaves us, moreover, is the most mediocre. Here we describe its virtues (rare) and defects (abundant) in paragraph playable, it should be the true backbone of a video game, and where this third episode of the Serious Sam franchise fails to be tedious and boring. Not even the adrenaline has been saved.</p>
<p>Fresh Encounter, Graphics and Technology<br />
visual level, this Serious Sam 3 is a game of contrasts, has some parts that have a very good point, but others leave much to be desired and make the whole certainly be irregular.</p>
<p>Among the positive highlights mainly the light responsible for some of the most beautiful prints that gives us the game, especially with regard to the open environments, where more than win the whole program. That&#8217;s where natural light bathes the stage with a very good job of lighting, is that although it is greatly exaggerated at times, it is also true that it is striking and gives personality to the game.</p>
<p>The Serious Engine 3.5 , however, does not seem so effective in reproducing what is seen on screen in terms of the most tangible. If we have a very advanced and we can set all options on Ultra enjoy a fairly detailed textures, but without reaching either a truly amazing extremes, that is, if we have to choose one of the other results will be much more discreet. With regard to scenarios we miss more detail and polygons in the larger locations, and as the characters continue treasuring the sympathy and even fun little charisma Croteam previous work on these.</p>
<p>With respect to the optimization , the game is so demanding that we will need a good computer to move it. The visual options are particularly large and detailed, but mainly revolve around the program give you the freedom that he values ​​the potential of our team based on the parameters of processor speed, speed of the GPU and GPU memory .. . It is a highly automated to customize the viewing experience of the game, but also leaves plenty of room to leave our home with customizations. In terms of music, this is not too inspired and quite repetitive, with few clues and recycled to the satiety. The same is true of audio effects, which are not of great quality, and the voices away from coming into our country in English with a discrete level and the only translation of texts into Castilian.</p>
<p>Assessment of Serious Sam 3<br />
Serious Sam 3 failure to provide entertainment keeping with the quality standards of the early episodes of the series. It maintains the tone of wild and frenetic action of his predecessors, but it lacks all the spark that characterized and that drops to this release in a show of shots boring and easily falls in repetitive.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/zz0hq3uo-rM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/serious-sam-2012/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/serious-sam-2012/</feedburner:origLink></item>
		<item>
		<title>The Elder Scrolls 5: Skyrim</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/mJlTSYSFbUI/</link>
		<comments>http://www.pcgametrek.com/the-elder-scrolls-5-skyrim/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 16:20:58 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[RPG]]></category>

		<category><![CDATA[The Elder Scrolls]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1955</guid>
		<description><![CDATA[The Elder Scrolls 2012: Skyrim PC Game Analysis
The words The Elder Scrolls mean many things, but above all symbolize a way of understanding the role very specific genre that has been offering consistent quality titles from the now distant 1994. These games represent contexts of sword and sorcery well defined, and gameplay experiences closely related [...]]]></description>
			<content:encoded><![CDATA[<p>The Elder Scrolls 2012: Skyrim PC Game Analysis</p>
<p>The words The Elder Scrolls mean many things, but above all symbolize a way of understanding the role very specific genre that has been offering consistent quality titles from the now distant 1994. These games represent contexts of sword and sorcery well defined, and gameplay experiences closely related to the absolute freedom to levels that can only be understood from a perspective that goes far beyond the confines of what is now known as the sandbox. Free will and decisions are absolute constants and the headlines that always leaves this IP, which together with the usual ability to tell great stories that show Bethesda Softworks in each of your projects created so attractive and electrifying experiences as addictive and captivating.</p>
<p>These features are absolutely free sometimes been supported by decisions have not always been equally well received: the ever-dreaded -level car that defines the ability of their enemies, for example, has been regularly protested, but we must also mention a technological sections marked by some serious polishing problems, although all but inevitable in a game of this size. Skyrim recurs dimensions and characteristics with respect to that seen in previous installments, but also gives a sense of personality that makes while not resemble in many respects to what has come to be the saga.</p>
<p>And is that the region of Skyrim opens its doors to fans of role with a game truly memorable , a title RPG wonderful that condenses all the virtues of the genre from its purely Western perspective that magnified with a program simply unfathomable dimensions. 40 square miles contemplate the area which gives its name to the game and that&#8217;ll kick to the utmost to find and meet the most epic adventures. A near-perfect launch in several areas, which improves the technological benefits in the console versions and sisters, with the gig and a half patch that forces us to download just start it on PC, has a much higher degree of polish editions of the Xbox 360 and PlayStation 3.</p>
<p>The most epic of epics-Conclusions-<br />
With its virtues and defects, as has become clear in the text is of two large quantities Skyrim just a memorable game. Not only is it completely necessary for a title fans of the genre&#8217;s role, it is also recommended as a game frankly initiation into the RPGs for users who want to try the honey from one of the most representative titles and also more ambitious and loaded with possibilities .</p>
<p>As much as Bethesda Softworks has opted for interfaces that have been renovated and turned into a third-person camera closer to other contemporary styles of play and finally sonrojante not be the only truth is that the fifth &#8220;volume&#8221; of the IP The Elder Scrolls gender is a game in the purest sense of the word. There are influences of the action, the Hack and Slash and a multitude of other references, but nevertheless it is a very classic RPG and, above all, very respectful of the canons of this that have come to be branded in the series since the Sand and distant times.</p>
<p>On the other hand usually in the analysis we describe most aspects of a video game that fans have an idea as possible about not only most of what is going to find, but also the opinion that we Program Offering deserves. In a game of gigantic dimensions of Skyrim is impossible not even close to half of what it offers without making text look like a kilometer to more than a manual review, and that would be of little use to the reader. So the way we&#8217;ve left plenty of important features such as Daedric artifact , dragon souls needed to avert certain tools, dozens of books that we can find and read, the presence of vampires and werewolves as &#8220;diseases&#8221; or affiliations, the fact that different spells more or less effective depending on the types of enemies &#8230;</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/mJlTSYSFbUI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/the-elder-scrolls-5-skyrim/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/the-elder-scrolls-5-skyrim/</feedburner:origLink></item>
		<item>
		<title>Call of Duty: Modern Warfare 3</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/3Y7a2LBJD-8/</link>
		<comments>http://www.pcgametrek.com/call-of-duty-modern-warfare-3/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 13:47:44 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[Modern Warfare]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1953</guid>
		<description><![CDATA[Call of Duty 2012 PC Game Review: Modern Warfare 3
Perhaps unfairly maligned by the business practices of its distributors, the series Call of Duty has a surprisingly bad press in most circles of users. The high prices of retail products, how expensive are its map packs and the fact that Infinity Ward and Treyarch overlap [...]]]></description>
			<content:encoded><![CDATA[<p>Call of Duty 2012 PC Game Review: Modern Warfare 3</p>
<p>Perhaps unfairly maligned by the business practices of its distributors, the series Call of Duty has a surprisingly bad press in most circles of users. The high prices of retail products, how expensive are its map packs and the fact that Infinity Ward and Treyarch overlap their work for each year there are delivery elements that have demonized Activision to the point that many forget the great quality products that hide these two studies produced for her.</p>
<p>In 3DJuegos, however, we have always sought to abstract from all this negative current surrounding the franchise, and value to their products as they are, a veteran saga of warfare that has sought to exceptional returns in terms of fun and entertainment to millions of fans around the world. The easy thing would have been joining the destructive power of war and have the IP crushed, but that would have been unfair, especially considering the high quality of his pitches and the revolutionary concept of spin-off Modern Warfare is, in fact, one of the major foci on the progress that has experienced the kind of military action in the first person in recent times. And is that your progress persistent systems , their mechanical addictive and exciting perks modalities have been the large injection of innovation that gender war needed after some early stages of XXI century in which almost all its proposals were obedient to Second weary concepts World War II.</p>
<p>Until the arrival of the first hop to contemporary warfare by Infinity Ward, these historical games flooded store shelves with products great game like the first Call of Duty or Brothers in Arms, and sometimes discretísimos, but worryingly hypertrophied in any case.</p>
<p>Total War-Conclusions-<br />
The best news that gives us is that Modern Warfare 3 ends the trilogy of contemporary war, Infinity Ward , which will now allow her studio behind to focus on new efforts to bring Call of brand Duty to new playable scenarios and conceptual proposals. This statement may sound a bit aggressive and can give the misleading interpretation that we are dealing with a bad game, and there is nothing further from reality.</p>
<p>The reasons? This game is a great title for military action , a release of first-person highly recommended for fans of the genre but at the same time it gives the feeling of having exhausted the formula in terms of innovation and new concerns. Where once we watched the first two chapters as two exciting reinvention of the concept of warfare that have greatly influenced the other members of the genus, with the game that its leaders now see a mere throw more and better: a diploma will delight fans of the franchise, but in the rest of the fans will leave the feeling of not having evolved enough in terms of discoveries and &#8220;transfer&#8221; to live up to its revolutionary precedent in this regard. And is that Modern Warfare 3 is dangerously close to the ceiling in terms of polishing your formula, so that future efforts by Infinity Ward should be oriented in another direction, exploring new horizons in their time as took first and second parts. So this end of the trilogy is fantastic news at the time of finishing quality, but now needs to breathe freshness of the future in the series.</p>
<p>Moreover, the single player campaign is so short as usual, with an approach that may fall too heavily on clichés and the concepts of America&#8217;s most childish fears, but he has given us and continues to offer us wonderful pictures of spectacular. Both here and in cooperative missions the game gives the feeling of being squeezed the most of the reef and the conflict that has already been dealing with three games, is that in extreme situations and scenarios seems genuinely exhausted and sometimes even somewhat predictable. Finally, we should mention that there are some developments in the multiplayer, but certainly insufficient when compared to the effort made ​​by Infinity Ward in previous games in the series. The identity Call of Duty is abundantly present in any type of game company, and the offer is succulent and generous when it comes to captivate for hours and hours to their frantic competitive matches , but the constant reinvention that we saw in the past shine through its no. Bad news, as the lead constantly to limit what we knew so far for online gaming was one of the great watchword of Modern Warfare in the past.</p>
<p>Modern Warfare 3 Rating<br />
Completely renouncing the revolutionary spirit of the first two Modern Warfare, it closes the bellicose delivery Infinity Ward trilogy is a remarkable exercise of conformity. Little changes in the concepts playable, the game modes and technical sections for a title that is more than remarkable and recommended for fans of first person shooters on PC, but should have sought a reissue of innovation plus the condition imperative of his predecessors.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/3Y7a2LBJD-8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/call-of-duty-modern-warfare-3/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/call-of-duty-modern-warfare-3/</feedburner:origLink></item>
		<item>
		<title>PayDay: The Heist 2012</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/peTqG2IiHQs/</link>
		<comments>http://www.pcgametrek.com/payday-the-heist-2012/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 07:55:07 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[payday]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1948</guid>
		<description><![CDATA[2012 PC Game Reviews - PCGAMETREK
The Heist 2012 PC Game
Chases, shootings, hostages pleading for their lives, modern security systems blocking the way &#8230; if you&#8217;ve ever wanted to get into the skin of a bank robber get ready, because you&#8217;ll have PayDay chance to prove your worth with three friends .
We have faced a thousand [...]]]></description>
			<content:encoded><![CDATA[<p>2012 PC Game Reviews - PCGAMETREK<br />
The Heist 2012 PC Game<br />
Chases, shootings, hostages pleading for their lives, modern security systems blocking the way &#8230; if you&#8217;ve ever wanted to get into the skin of a bank robber get ready, because you&#8217;ll have PayDay chance to prove your worth with three friends .<br />
We have faced a thousand and one different times through endless games but &#8230; what if instead of going after the criminals we became them? With this central idea as a basis, Sony Online and Software Overkill brings us this fun game of cooperative action in first person with good ideas but with a background somewhat discreet execution, which leads us away from the best of the genre. And yet, no lover of this type of games should let him get away with emotion and intensity that manages to convey in each of the six major assaults that allows us to deal with.</p>
<p>First think, then act<br />
with an aesthetic and mise en scene that is reminiscent of many of the films of director Michael Mann, Miami Vice and Heat among others, PayDay: The Heist puts us in the shoes of a team of four robbers high flights that have been proposed burst, at gunpoint, some of the best-protected vaults of the world. Task to fulfill to the letter following a series of objectives that will lead us from one stage to another collecting the necessary tools to overcome the security systems that we block the way, while we defend ourselves from the police. That is why cooperation is so important. Not for nothing, this is a title that responds to the same philosophy as seen in the hit Left 4 Dead .</p>
<p>Certainly, the health system that presents the game lets up on the highest difficulty level can withstand a large number of bullets without falling, but this is something that should not deceive us. The number of police and security forces who attack us at once, and from many different points, it is overwhelming, to which we must add the need to go running from one side to another to meet, in a hurry, the objectives are updated during the course of the coup. So, whether accompanied by the game&#8217;s artificial intelligence efficiently or, preferably, along with three other friends, the cooperation will be essential .</p>
<p>And to give greater importance, Overkill Software has chosen to create a simple skill progression system by which unlock new equipment, support items and special abilities that will define the type of offender they embody. And do not talk only on the type of weapons that may be because we can also choose to apply enhancements such as greater resistance to enemy fire, the ability to generate more money, more clamps to hold the hostages, the option distribute ammunition or heal the wounded, and so on. Options for customization that we felt great given the large number of unlockables to find us, and logically mark the type of roles to play in keeping with the rest of the team.</p>
<p>The development of special enemies will also set the tone for each mission, as we regularly baptized survive severe attacks as assaults and in which we not only address and cops on foot, but also special units like SWAT , with more powerful weapons and equipment more effective armor, snipers on the rooftops surrounding, and even troops who try to infiltrate the FBI to catch us by surprise. The biggest complaint I found about it is the aggression that show all these units, minus realism and tension to the game. We say this because although it does put us in trouble with his team of combat, we would have liked to see more SWAT surreptitiously entering the bulls and not through the front door (but also use helicopters to drop on us), to give an example.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/peTqG2IiHQs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/payday-the-heist-2012/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/payday-the-heist-2012/</feedburner:origLink></item>
		<item>
		<title>GTA 5 2012 in Los Angeles</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/C2NJ5IlKQ5w/</link>
		<comments>http://www.pcgametrek.com/gta-v-2012-news/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 12:41:31 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[PC Game Articles]]></category>

		<category><![CDATA[gta 2012]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1945</guid>
		<description><![CDATA[Yesterday was the day of Grand Theft Auto V on his video presentation, and has been Rockstar itself who has dispelled some rumors circulating still some aspects that were still without specifying, for example, the possible presence of more cities to Los Angeles. &#8220;Developed by Rockstar North , Grand Theft Auto V points to the [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday was the day of Grand Theft Auto V on his video presentation, and has been Rockstar itself who has dispelled some rumors circulating still some aspects that were still without specifying, for example, the possible presence of more cities to Los Angeles. &#8220;Developed by Rockstar North , Grand Theft Auto V points to the city of Los Santos and the surrounding hills, areas of countryside and beaches in the largest and most ambitious game that Rockstar have created so far, &#8220;said Rockstar&#8217;s own statement. &#8220;This is a new direction in terms of open worlds, ways of telling stories, gameplay and multiplayer mission-based on-line, Grand Theft Auto V focuses on the pursuit of the almighty dollar in a reinvented southern California contemporary one , &#8220;have been secured.</p>
<p>Grand Theft Auto has announced the first details of its new release, the fifth, and has announced the return of the legendary franchise to the San Andreas region, specifically in Los Angeles. Demonstrating the love of Rockstar through the huge cinematic elegance back to sunny California with even more questions than answers. What to expect from this fifth chapter is a mystery, so we just pull convictions, doubts and some ingenuity to imagine GTA V.</p>
<p>The truth is that the articles of Imagining &#8230; born for days like this, days when a game comes from the huge expectation of Grand Theft Auto V , and days when there are still a few facts about a title as expected as this and the imagination of readers and writers to the absolute limits is triggered. Rockstar , well aware of the rates of &#8220;hype&#8221; that raises your franchise, it&#8217;s perfectly knowing that with just one minute clip can not only lift the spirits of his fans but also to unleash the rumors and speculations for months.</p>
<p>In this tactic connects the debut trailer for GTA V , a video that might give some clue of, for example, facilitated the GTA IV, but also is much more meager in terms of data and information which any fan of the series would have wanted. That is why we get down to work and we give the first information on how you can lead this first trailer. How do we do? Building on the certainties that we have seen in the video and we already know as the traditional part of Rockstar. Let&#8217;s create the pillars with these bases, and from there, let&#8217;s let our imaginations.</p>
<p>THE FOUNDATIONS OF GTA V</p>
<p>Creators<br />
Rockstar: Founded in 1998 Projects Precedents: Saga entire GTA, Red Dead Redemption, Bully &#8230; Key Creatives: Sam Houser, Dan Houser.</p>
<p>What the guys at Rockstar have managed to create the saga Grand Theft Auto is not only one of the most controversial and influential franchises of today, but also one of the most treasured quality. Now the brothers Houser and other talents that make the study have an obligation, duty, rather, re-edit the dimensions of quality of previous deliveries with a new game you are up to par. Talent, of course, no lack, and their imaginative suggestions as to what unites them playable using a graphics engine called RAGE that has already shown outstanding results in recent titles such as GTA IV or Red Dead Redemption .</p>
<p>Certainties<br />
· Assuming the return of the San Andreas.<br />
· History lighter and humorous than GTA IV.<br />
· The aircraft will again have a role in the game.</p>
<p>With a video of just one minute&#8217;s really hard to get an idea of ​​what will bring GTA V, however, and there are a number of elements that seem completely confirmed.</p>
<p>First video is composed entirely of in-game material , as is traditional in the trailers of Rockstar, and that despite the display indicators appear at any time or interfaces, the truth is that the company used to render all videos with the game engine. What does this mean? That what we see on screen will look to enjoy the game, something that allows us to advance in the graphic and technology we will be very powerful to a degree.</p>
<p>Moreover, the return of the region of San Andreas , California in real life, takes us back to Grand Theft Auto more punk, crazy and funny, precisely by the name of GTA: San Andreas . The video, with all its brevity, and seems to advance a scenario much richer in variety than in the great GTA IV, and you can see beaches, mountains, urban areas &#8230; Some locations much more generous in size to entroncaría with the spirit of the mythical adventures of CJ Johnson.</p>
<p>To navigate this mapping is clearly going to be much bigger are different alternatives, and is completely safe and the presence of vehicles such as jet skis, bicycles or even longed for the return of the aircraft, took a break from GTA IV somewhat smaller dimensions of mapping. On the bright profile that displays the video also take for granted a story lighter and more humorous touches that the serious and momentous adventure of Niko Bellic, an argument lighter and more colorful than the junction with California spirit with the grim and greasy environment of the Big Apple.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/C2NJ5IlKQ5w" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/gta-v-2012-news/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/gta-v-2012-news/</feedburner:origLink></item>
		<item>
		<title>PES 2012 PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/lGUtrMmEmbs/</link>
		<comments>http://www.pcgametrek.com/pes-2012-pc-game/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 15:09:10 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Sports Games]]></category>

		<category><![CDATA[pes2012]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1934</guid>
		<description><![CDATA[PC Game Review PES 2012
The situation of the series Pro Evolution Soccer has reached a point certainly complicated in recent years, having reached a degree of deterioration in the so-called Next-Gen that was unthinkable for any fan would have enjoyed his formidable deliveries in the past generation of consoles.
The reasons are easy to see with [...]]]></description>
			<content:encoded><![CDATA[<p>PC Game Review PES 2012</p>
<p>The situation of the series Pro Evolution Soccer has reached a point certainly complicated in recent years, having reached a degree of deterioration in the so-called Next-Gen that was unthinkable for any fan would have enjoyed his formidable deliveries in the past generation of consoles.</p>
<p>The reasons are easy to see with a quick glance but are somewhat more difficult to discern a more thorough analysis, but can be summarized in two very important pillars: One is the inability to fold Konami the possibilities offered by the Next- Gene not only aesthetic purposes but also playable on the other hand the explosion of rival FIFA franchise, who has read much better not only the aesthetic strength must be provided in the recent past, but also the applications that maximize the fun and realism as those offered at the technological level in physics, reactions, behavior of players on the field &#8230;</p>
<p>In recent times, last but not least, we have seen plenty of ups and downs in the future of PES , and there have been some really outstanding deliveries as the 2009-2010 season and other entirely disposable as the 2006-2007 seasons or the more recent, that of 2010-2011. At what point will find this PES 2012? At the highest point in the saga Pro Evolution Soccer has left us so far this generation, one that still allows you to take with a score of outstanding I had secured at the time of the first half dozen chapters of the saga, but begins to bring the game to the desired excellence in recent years lost.</p>
<p>A IA more robust capability reaction optimized on the transfer of our desires from our pad to what is displayed, and a series of additions defensive and offensive that have taken too long to join the series but are now welcome, turn out to be the big news of this game. Additions, yes, in many cases should take a long time with us but obviously assessments of the time of annexation, consolidate its own merits is the best PES since the days of PlayStation 2 and the first Xbox.</p>
<p>Ways to Play-Forms-<br />
As usual PES 2012 will pivot as any sports title strongly defined on two pillars: the career mode and online experience. The first one is renamed and aesthetics on this occasion, though it retains the essence of what has been proposed for several years. Football Life is the new nomenclature of the type formerly known as Master League, which turns to spin putting the user in front of a club with all the consequences have to decide and take part not only of sport, but also the management and economic elements that will be needed to move forward with the team.</p>
<p>The special shows this year is more aesthetic, with the predominant presence of our technical advisor before each day&#8217;s play to tell us what&#8217;s new in any facet of the club. Translating this to effects of changes gameplay is almost zero since we are not allowed too much interaction in this direction, however in the visual itself brings a lot to be represented on screen this counselor who will tell us all the news about the template, the board or the club&#8217;s finances, and, moreover, we give details of the next opponent whenever there is a match.</p>
<p>Thus choosing a team, whatever, it will have on its staff with the usual troop of players of Pro Evolution Soccer to be counted among the ineffable Ruskin, Ximelez, Castolo and other invented names with which we inevitably begin our journey. Since then everything will be managed from the calendar that will give way to the daily dates, where you control things like training, staff management and a long list of activities not seen many changes.</p>
<p>What we must emphasize, is that once again we disagree with some decisions of the mode is that there are two aspects that are still giving us the feeling that will match the amount of hours that users will invest in this style of game. First is our opposition to the lack of control that remains on the signings , all of them again managed from the perspective of a scout who will take care to employ a few weeks to negotiate with the owner of football club you want, and give us all done for only having to sign the agreement if we agree with the pricing. Logically we can participate slightly from the amount stipulated to accept, discard or change it according to our desires, however, given the terminal status of the agreement include our involvement in all this is going to be almost nonexistent.</p>
<p>On the other hand still does not convince us to the console versions of the methodology at interfaces for tactical and distribution of the players who shape our starting lineup on the field. In the compatible version of this fits well with the use of mouse-keyboard combo, however stick with the console versions of the procedure is somewhat slower and more awkward than you might expect.</p>
<p>Otherwise the rest of the modes move quite as far as expected, no major additions beyond the dynamic training that will be described later. It all starts, just insert the game disc, creating an avatar for our profile with us for the entire gaming experience, and we can define some aspects such as physical appearance or characteristics of the photograph that appear portrayed. Once done, surely we will dive in friendly matches, with the Portuguese league debut, a collection of championships that you can check all following this link.</p>
<p>Victory at Any Price-Conclusions-<br />
We have tried to reel off what are the elements that characterize this installment of Pro Evolution Soccer, however the big question is what makes this PES 2012 is, without being at the height of deliveries of PlayStation 2, the best title in the series has left us from the forgettable PES 2008.</p>
<p>Konami has sung a surprisingly honest speech recognition of wrong steps taken so far and of the marked superiority shown by the football IP rival Electronic Arts. &#8220;We have made ​​progress and this is beginning to notice, but we will also need a few years to rebuild PES and sales. It&#8217;s a great process, &#8220;say from the company Nippon mouth of Seabass , his primary responsibility, which also states that although not think there is a &#8220;great distance&#8221; between FIFA and PES, they still have &#8220;some years&#8221; to be to its height. Perhaps in this line of statements and attitudes is the key to his rescue, and in the location and subsequent neutralization of the weaknesses of the franchise is the methodology required for recovery.</p>
<p>The new additions give an idea of nonconformist desire, finally, Konami has had with this release. It is true that their additions are secondary in case of movement without the ball and much more relevant in terms of defensive capabilities, yet are enriching themselves at the time to provide more opportunities for face to greater control by the user. It is true that in the higher difficulty levels where the pressure of rival controlled by the IA is stifling, it is certainly difficult to execute the movements without the ball in a 100% effective in manual mode, however it feels that a lot of practice will be more and more comfortable as we go spending hours beginning with the automatic, and it is never guaranteed in a sport that passes with a 100% effective, and more in one like this.</p>
<p>What we also really liked the new change of pace to experience the title. In recent years, we explained that the game lurched looking for its location between a sensibility that tended toward the simulation and quite another to seek guidance arcade, sometimes leaving a dangerous middle ground that prevented enjoy a good sports game. PES 2012 retrieves the tempo of the game as only make great midfielders, and this may seem absurd that is essential if we compare this title with last year, and that this time gives us a game that will not last or too fast or too slow, the pace will be. This factor, coupled with the obvious improvements experienced by rival and ally AI, consolidates a truly remarkable degree over the field. Obviously from all these positive things there are also some negative important qualification, which is that the game is far from perfect yet despite the significant progress that offered in almost every way. On one hand the ball physics , once one of the great triumphs of the IP, go back to shine by its low realism. Certainly their behavior in and delivery unrealistic delivery is limited to situations increasingly isolated, but is still common to see shots that seem to be on a globe rather than on a soccer ball, and passes ceilings that give the feeling of walking a lawn of several centimeters in height. On the other hand, the gatekeepers are still not living up to what a game of this kind demand. Too often scored a goal and cost us a bit to fit any actions of a goalkeeper who often look to stop a lot of merit, and which will then mess up so glaring in the shooting easier. This could be attributed to randomness and surprise component that throws the football, fail to favor the realism of chance in the time that starts to happen too often. Headers from close range but very weak that literally eat the keepers, or the apparent inability of the gala for Bloc making balls instead of rejecting them and leave them dead at the feet of the front rivals are aspects that can not conceal or ignore in any way.</p>
<p>PES2012 PC Game Rating<br />
Pro Evolution Soccer saga takes, finally, the pulse of the current generation of computers with delivery this year. Yet this is a game of the draft of the franchise offering in the past, but we&#8217;re back to enjoy a chapter which, like the 2009, again pointing in the right direction on issues as basic as game speed, AI or new playable. A sports game fun and recommended beyond the fans.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/lGUtrMmEmbs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/pes-2012-pc-game/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/pes-2012-pc-game/</feedburner:origLink></item>
		<item>
		<title>Saint’s Row: The Third</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/De1c7s13__U/</link>
		<comments>http://www.pcgametrek.com/saints-row-the-third/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 12:39:09 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[Saint's Row: The Third]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1931</guid>
		<description><![CDATA[PC Game Previews 2012
Playable Impressions: Saint&#8217;s Row: The Third

The Saints are back in a new release of Saints Row, but this time not gang members or criminals are conventional, they are now rock stars such as organized crime. Saint Row: The Third is sophisticated, violent, explosive, but mostly crazy and irreverent punk with a touch [...]]]></description>
			<content:encoded><![CDATA[<p>PC Game Previews 2012<br />
Playable Impressions: Saint&#8217;s Row: The Third<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/10/saints-row-the-third.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/10/saints-row-the-third.jpg" alt="" title="saints-row-the-third" width="448" height="252" class="alignnone size-full wp-image-1936" /></a></p>
<p>The Saints are back in a new release of Saints Row, but this time not gang members or criminals are conventional, they are now rock stars such as organized crime. Saint Row: The Third is sophisticated, violent, explosive, but mostly crazy and irreverent punk with a touch surreal and very funny.<br />
The next installment of the guys from Volition gives a twist over previous releases and we have an open world completely original, a world characterized by staff to bring the player the action more wild and crazy . Each mission is a leap, a dizzying experience, distinct from the previous, an enjoyment that takes us through a virtual roller coaster that is accelerating with every second that we play.</p>
<p>A sand box where madness reigns<br />
THQ invited us in Los Angeles to the presentation of his latest creation, and have been enjoying this set of thugs and unique situations present in fresh and completely revamped his proposal. In this new foray into Row Saint Illinois study shows definitively the long shadow of GTA that covered in the previous two installments, featuring a game with personality and a less realistic but more dramatic, full of cultural references modern.</p>
<p>Developers will present at the event, we noted that their main goal was to create a game &#8220;fun jod *** mind&#8221;, and would not hesitate to put in your particular cocktail of all ingredients fully recognizable contemporary iconography, references to such legendary films as Kill Bill, Shoot Em Up, Haunted or Tron, along with touches manga in the early stages of Genki, and even his unique vision zombie universe. All with a special sense of play the player that transmits important is the fun and have a good time at the controls of your console or pc.</p>
<p>All this compendium of quotations, allusions and references, is wrapped in a simple and straightforward gameplay , with a system of manual pointing and arcade driving smoothly. Saint&#8217;s Row 3 is still an open world where we do all kinds of tasks and missions, but also in every performance is more savage criminal, unexpected and surprising.</p>
<p>Shooting, vehicles and thousands of orders<br />
from the missions that we could complete in the demo is very difficult we highlight one in particular, because each one had a unique perspective and surprising in its own way. They raised us to such varied situations as a parachute leap in the dark while dodging all kinds of vehicles and objects, or another in the storm we had a party at a penthouse in one of the skyscrapers of the city, or even ones that led us to &#8220;visit&#8221; a local S &#038; M motorcycles or compete with a Tron-style. Along with these missions, which could be called major and are joining the game&#8217;s storyline, we meet again with secondary activities , such as those of Professor Genki, the purchase of property, the increase and improvement of our weapons, theft and Tune cars, or removal orders of certain members of local crime.</p>
<p>It is worth noting the phases of Professor Genki , where a surreal Japanese aesthetics, we must overcome labyrinthine levels closed and eliminating enemies and traps in a given time, a clear reference to the movie &#8220;Running Man&#8221; which starred Arnold Schwarzenegger in 1987.</p>
<p>Another interesting point that supports this fun gameplay is the weapons available to us, ranging from our bare fists to guns, shotguns, bazookas, or even &#8220;Predator&#8221; of Modern Warfare. Conventional weapons are attached to other types of weapons more fun and surreal as a giant dildo , or a bazooka launches Professor Genki octopuses that makes our enemies into allies and, ultimately, human bombs.</p>
<p>Finally, we highlight the options customization of your character, presenting a very comprehensive tool that allows, with the only limits to our imagination, create a character at will, having almost any physical attribute or condition that comes to mind. During the course of the game as well, we can go shopping and collecting hundreds of costumes and clothing that we find in the stores, &#8221; Let&#8217;s Pretend.&#8221;</p>
<p>Group operating Saints<br />
Along the way we test campaign also cooperative mode where two players must work together to overcome the same tasks and challenges individually. This mode stands for freedom that is given to each player to deal with situations that are presented. So this way, we can go on our own, but accompanied, or real and collaborate closely with our colleagues in arms.</p>
<p>Each player has the ability to choose and customize your character, weapons carrying, whether or not to go in the same vehicle as your partner, and so on. This system causes that we can find our partner doing their pranks in the city, while we seek a mission to perform. That if, after the new activity is activated, our paths meet again.</p>
<p>Finally, and as alternate game mode for both a player and two, we find the Whore Mode , where we eliminate waves of enemies in different scenarios, conditions, and weapons. Very rapid tests in which coordination is rewarded with the partner and the skill in the management of our controller. In this way we test our skills at the wheel in one of the scenarios created exclusively: Zombie Island .</p>
<p>In the technical field the game features a new graphics engine that it over-compensates with its function, especially highlighting the physical system and number of items displayed on the screen. An engine of a security service that focuses on innovation and love the player so that makes you feel and live.</p>
<p>We will have to wait for November 18th to enjoy everything we saw and what we have discovered, that seems as large as exaggerated. We believe that this time Volition has found the appropriate key and offers a game designed by and for the player. Anything goes in this new Saints Row if it&#8217;s fun, and it is there that does stand out from other sand-box permanently.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/De1c7s13__U" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/saints-row-the-third/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/saints-row-the-third/</feedburner:origLink></item>
		<item>
		<title>The Cursed Crusade</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/mjoWxAYUy-w/</link>
		<comments>http://www.pcgametrek.com/the-cursed-crusade/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 16:32:06 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[The Cursed Crusade]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1929</guid>
		<description><![CDATA[2012 PC Game (Best Games)
The Cursed Crusade PC Version

Without too much fuss arm but with a sufficient level of appeal as to keep a large number of users after the project, The Cursed Crusade has finally been released in our territory, albeit with a much worse result than expected. His poor combat system and, above [...]]]></description>
			<content:encoded><![CDATA[<p>2012 PC Game (Best Games)<br />
The Cursed Crusade PC Version<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/10/cursed-crusade-ambitions-2012.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/10/cursed-crusade-ambitions-2012.jpg" alt="" title="cursed-crusade-ambitions-2012" width="475" height="290" class="alignnone size-full wp-image-1938" /></a><br />
Without too much fuss arm but with a sufficient level of appeal as to keep a large number of users after the project, The Cursed Crusade has finally been released in our territory, albeit with a much worse result than expected. His poor combat system and, above all, a complete lack of pace in the action make it an exceedingly boring game experience to which, moreover, we must add a significant number of technical errors and a story that gets trapped in spite the vain attempts of their creators, constantly harass us with endless cutscenes quite poor enough to cover almost 80 percent of the gaming experience &#8230; a factor that logically ends up ruining any attempt to satisfy the user.</p>
<p>The history of the Damned<br />
Set between the Third and the Fourth Crusade in the late twelfth century, The Cursed Crusade embody the young gentleman Denz Bayle , who will be accompanied by the stereotypical bully Spanish Esteban November -characters controlled by a second player thanks to co-, in particular crusade to the Holy Land in search of redemption and cure for the curse that plagues them both, and also seems to follow soon discover a host of characters who will be appearing and disappearing on our way without much emotion. And this complete lack of interest in what we displayed the predominant tendency is the title of third-person action and first start of the worst possible way: with a cinematic as extensive as boring.</p>
<p>We understand at this point that there are many ways to tell a story without constantly disturbing cinematic player, but obviously there are games such as Metal Gear Solid series, for example, basing much of its appeal in them. The problem in the case of this work Kylotonn Games is that these sequences rarely justify their abuse, constantly interfering in the action so that we will never have the feeling of being in a game because, frankly, hardly played. So much so that in the end, it all boils down to enjoy very short snippets of action that will soon be interrupted by a succession of new cinematics that we can jump, though, to ask more challenging again playable.</p>
<p>If we start from this basis, the result is beginning to point very badly, but is playable we are also talking to a very discreet title. Overall not too far away from other exponents of the genre with his combos, the ability to use various types of weapons, or special moves like blocking and breaking the defense of the opponents with pushing and others, etc.., But the result is not even remotely, polished enough to be considered just as good. And here we find the biggest problem in the delay that occurs when executing an action, because the time between pressing the coup and its implementation seems to us eternal, which ultimately affects the difficulty to execute the various combos you can go to learn. Something we will normally use the same type of movement, since even in the higher difficulty levels will challenge us to beat the enemy artificial intelligence due to the poor showing.</p>
<p>Added as they wear out weapons to use, forcing us to constantly change the team with the enemy killed, are also wasted by poor execution of the idea, mainly because they break down too often sold with a handle leaving the hand with no option to pick up other weapons along the way. Similarly, the differences between using a weapon and shield, two-handed weapons or other weapons in each hand are not so remarkable as it should, just as the use of the crossbow and bow is totally wasted, limited to very sporadic use fail to take full advantage of these weapons. One thing that hampers definitely a gaming experience that could have been much better if we consider the full skill tree with which we have and by which we can award points for improvement of the character attributes (strength, power, use of curse, etc..) and their skills with different types of weapons (with the option to learn new combos).</p>
<p>But in this case, as with the special abilities granted by the curse of both protagonists, are totally wasted. It is a shame because the idea was really good. Not surprisingly, we are allowed to get into hell to gain more speed, strength and resistance to change our spirit and sacrifice of the vital energy (we can not be permanently in this state), winning the chance of finding secret areas or to find hidden objects such as crosses and Souls (must be purified, if we want). Details that fail to break the feeling of extreme monotony that holds this title which, moreover, has a number of technical errors which further worsen the outcome. So, being stuck in certain elements of the environment, or to see objects floating in the air is something unfortunately common, to which we must add a very discreet graphic section although it has some very interesting details as the design of hell, demons and other in general is not up to what is now called a game like this. Less if the camera changes automatically leave us more often sold than desired.</p>
<p>The poor AI and poor sound quality, without the English dub of the characters, nor is it a big deal (back to influence the topics that dot the Spanish character), nor are saved from the burning of a game that started with good ideas behind but ultimately did not come to meet the expectations in any of them. And in this group include the cooperative split screen or online, since it calls at any time to be enjoyed.</p>
<p>The Cursed Crusade Rating<br />
Having good ideas and an atmosphere with much &#8220;pull&#8221; does not always end well, and this is a clear example. Playable poor, very monotonous and boring story too often invades the player, this is one of those titles that however much you try to look for the positive side, you&#8217;ll hardly find.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/mjoWxAYUy-w" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/the-cursed-crusade/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/the-cursed-crusade/</feedburner:origLink></item>
		<item>
		<title>Deus Ex 2012 PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/HosIyslaw44/</link>
		<comments>http://www.pcgametrek.com/deus-ex-2012-pc-game/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 20:13:16 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[Deus Ex 2012]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1927</guid>
		<description><![CDATA[Analysis: &#8221; Deus Ex: The Missing Link &#8221;
PC Game Review 2012

It was hoped that an adventure like Deus Ex: Human Revolution received a downloadable episode sooner or later. Moreover, since the title character, is strongly susceptible to it. The first DLC to arrive (and we will not be the last) is the Missing Link , [...]]]></description>
			<content:encoded><![CDATA[<p>Analysis: &#8221; Deus Ex: The Missing Link &#8221;<br />
PC Game Review 2012<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/10/deus-ex-2012.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/10/deus-ex-2012.jpg" alt="" title="deus-ex-2012" width="500" height="500" class="alignnone size-full wp-image-1940" /></a><br />
It was hoped that an adventure like Deus Ex: Human Revolution received a downloadable episode sooner or later. Moreover, since the title character, is strongly susceptible to it. The first DLC to arrive (and we will not be the last) is the Missing Link , an episode that gives us approximately 4-6 overtime game.</p>
<p>Secret Research<br />
The plot of the game comes to fill a small lake story (presumably done by the way) appeared in the original adventure. More specifically, The Missing Link takes place just after Adam Jensen sabotage and do blow up port facilities of the corporation Belltower . In his flight, Adam streamed as a stowaway on a ship called Hei Zhen Zhu and it showed no signs of life during three days, which is the time when recuperated their control. For precisely this new chapter tells us what happened on the ship (and beyond) during that time period.</p>
<p>Given the limited duration that has this episode, we will not desvelaros too much about his script and others, trying to avoid as many &#8220;spoilers&#8221; as possible. The only thing you should know is that Adam is again the main character, that his mission here is to dismantle a sinister biogenetic research being carried out in secret facilities Belltower Company and during his trip will meet new characters allies and enemies. In fact, to be a DLC chapter, the truth is that the argument is crafted and well spun.</p>
<p>Very beginning of The Missing Link, we see how Adam has been captured by agents of Belltower, who you are delivered a drubbing to elicit information. In this case and by a powerful discharge of PEM, the increases of Adam are permanently reset this DLC. In this way our character starts from scratch, having to once again earn enough experience points (and thus, of Praxis ) to have access to biotechnology increases or changes. And last but not least, also has been emptied of all its weapons and others. Because of this, Adam becomes a character vulnerable , being almost mandatory to use stealth and infiltration to advance the new plot.</p>
<p>Thrill<br />
As far as gameplay is concerned, the title keeps it point by point enjoyed FROM: Human Revolution . The title of respect from your control system, which is exactly the same as that incorporated the original adventure to its development. It combines stealth with action, multiple dialogues and role-playing and adventure touches. But more importantly, once again, the formula is open game. That is, we can overcome every goal we are marking in various ways and may take even several routes different.</p>
<p>So much so, that you can even participate in various side missions beyond the main missions while having less depth and scope, give us extra time entertainment. In fact, if we play without carrying out these secondary objectives, the title comes to last about three hours, while otherwise the adventure a couple of hours increases this figure (at least in their average level of difficulty).</p>
<p>In this sense, is also worth noting the high replay value that holds this downloadable episode. And is that because of your gaming system and occasional important decision we make during the adventure, we play more than once to this chapter to squeeze all the juice.</p>
<p>Sci-fi Universe<br />
Graphically, the title remains the same technical level that had the original. In this way, the highlight remains his excellent artistic line . In this way the scenes have a beauty really high, thanks to a very elaborate design. The strength that show all of them is worthy of praise and also many are dressed by the effects of light, steam and transparencies, advanced effects of particles, and so on.</p>
<p>Note that all the sets we visited in this DLC (which is beyond the boat that receives the first few hours of play) have not been recycled, being created for the occasion. And that is appreciated, something that would other developers take notice &#8230;</p>
<p>As for the sound, both the soundtrack and sound effects have been taken from DE: Human Revolution, which puts them at a very high level of quality. However, what does that have been added are a handful of unpublished dialogues between the characters, again in perfect Castilian, which we use to get to know new parts of the plot.</p>
<p>Missing Link is a highly recommended and rewarding chapter, and gives us new scenery, enemies and other ingredients. However, to be able to play you need the original, keep this in mind.</p>
<p>Rating Deus Ex: The Missing Link<br />
The first episode of DLC from: Human Revolution offers 4-6 hours of fun added. The plot is solid enough to be a DLC episode, we meet new characters and enemies, and we walk up a couple of scenarios created for the occasion. If you liked the original, it&#8217;s worth ye him, and given its replayability.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/HosIyslaw44" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/deus-ex-2012-pc-game/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/deus-ex-2012-pc-game/</feedburner:origLink></item>
		<item>
		<title>Duke Nukem Forever</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/HiUKBPXtZAA/</link>
		<comments>http://www.pcgametrek.com/duke-nukem-forever/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 12:27:06 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[Duke Nukem Forever]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1925</guid>
		<description><![CDATA[2012 PC Game: Duke Nukem Forever Analysis For PC
We almost did not believe it. Many veteran players we thought would not make the day that Duke Nukem will return to their long &#8220;vacation&#8221;, but it has finally happened. After 14 years, countless delays, cancellations of projects, changes in development studies and other circumstances added finally [...]]]></description>
			<content:encoded><![CDATA[<p>2012 PC Game: Duke Nukem Forever Analysis For PC</p>
<p>We almost did not believe it. Many veteran players we thought would not make the day that Duke Nukem will return to their long &#8220;vacation&#8221;, but it has finally happened. After 14 years, countless delays, cancellations of projects, changes in development studies and other circumstances added finally 2K Games and Gearbox Software studio (responsible for the great Borderlands ) brings us the highly anticipated sequel to the classic 3D Realms, Duke Nukem Forever . Hail to the King, baby!</p>
<p>Alien Annihilation<br />
Overall, is it a shooter Duke Nukem Forever revolutionary subjective? Not at all. Do you have a overwhelming graphic section? Far from reality. Are we seeing a more sophisticated titles of the moment? Far from it. But what is certain is that the vast majority of fans of the original are going to spend big girls flirting with half-naked, wiping of the most brutal ways imaginable to aliens, enjoying the constant mockery of the protagonist and causing chaos at the wheel of a vehicle. That is the basis of this proposal, and we left a pleasant taste, not intended as a Triple-A, in fact far from it, but it is a fun and enjoyable title.</p>
<p>The plot closely follows the events of the first Duke Nukem. It has been 12 years since our hero eliminate the alien threat and Duke has become the most famous and well known type in the world. But this peace is just right at the beginning of the adventure, as the aliens invade Earth again after brazenly deceive the American authorities with a fictitious peace proposal. And what&#8217;s worse, kidnap all attractive women! Thereafter begins the journey of Duke, who is willing to elicit the whole truth to the invaders and, incidentally, annihilate!</p>
<p>And, broadly speaking, that is the goal and the main objective of this shooter: stop armies of aliens. During the 10-12 hours lasts how individual campaign we fought hundreds of battles against a variety of interesting rivals, bosses included. But Duke Nukem Forever is not first-person shoot&#8217;em up to use ordinary, as it incorporates many more ingredients.</p>
<p>Let&#8217;s rock!<br />
As a good shooter, the gameplay is based heavily in the fighting. The Duke Nukem Forever shootings are as common as exciting and, above all, violence. In this way, decapitations and dismemberments are a constant, although the comic touch that exudes the full game does not ever get to be unpleasant or gory.</p>
<p>The number of rivals that come our way is really high, as is the strength of the weapons of which we can fall back on. Our favorites are still the classic, such as cut or missile, but this must be added more advanced technology like plasma rifles, lightning, freezing or Shrinker (reducer), a weapon capable of making our opponents Lilliputians &#8230; later to crush a stomp. As fun and rewarding.</p>
<p>However, it is clear that, unlike other similar titles in Duke Nukem Forever we can only carry two of these weapons at a time (plus the appropriate portion of proximity mines and grenades). This is due to the desire of developers that players experience with all weapons, thus avoiding the fact of overcoming all the adventure using only one or two. Maybe in comparison with action video games for Next-Gen that we are accustomed Forever&#8217;s approach is very simple, both in management and collection of weapons in the development of combat too simple, but this is not something to bother at all fans of the saga created by 3DRealms: The public is oriented towards the title.</p>
<p>The Kick Butt - Conclusions<br />
After a decade and a half of absence best thing that could happen to Duke Nukem fans was just got a new delivery stores, and you&#8217;ll quickly return to enjoy again the brazen arrogance and strong personality of Duke Nukem. This subjective shooter offers tons of humor in all colors with impossibly hilarious moments in the early stages of the game that are worthy heirs of the classic. Even so, as the reader will have guessed by the text, not the best representative of its genus nor intended. The only goal they have set Gearbox Software developers is to produce a title capable of entertaining both fans of the character (players and veterans) as the unconditional subjective shooter genre. And from our point of view, they have succeeded.</p>
<p>Duke Nukem Forever is a title that recovers the spirit and personality of the title of 3D Realms landmark back in the mid 90&#8217;s, was his main goal from the beginning of its development and in this sense the goal is met. However, to achieve a degree of excellence that would have put the game to match his predecessor would have needed a higher degree of spark. The fighting is reasonably fun, but do not reach the point of entertainment which reached its predecessor at the time or reissued their downloadable remake was put on sale in 2008 for Xbox Live Arcade.</p>
<p>In this sense it is nice to see how a simple action game can be launched smoothly also during a time in which shooters achieve a degree of sophistication hardly imaginable a few years ago, but it is also true that to transcend and become a title recommended beyond the group of diehard fans needed more than a handful of sand placed one after another and a few hordes of enemies to destroy.</p>
<p>The character is left wanting from the beginning, yes, and adventure offers us so bizarre and entertaining situations and varied, in that sense there is no complaint. The weapons which we can fall back on is large and very funny, which together with the generous extension of the individual mode (multiplayer modes separately) makes the title does not disappoint in this regard. For all this we think we have a continuation of a classic that can disappoint in direct comparison with the original quality level, but certainly amply satisfied if we consider the very complex conditions under which the game has been generated.</p>
<p>Duke Nukem Forever Rating<br />
Forever The expectation may seem excessive for those who do not know Duke&#8217;s charisma, however it is one of the most representative sagas shooter genre and as such deserves respect even though the present one is not exactly the best of their deliveries . The best news? Finally we have a new adventure of Duke, a tribute to fans of the original that surely will not disappoint.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/HiUKBPXtZAA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/duke-nukem-forever/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/duke-nukem-forever/</feedburner:origLink></item>
		<item>
		<title>The Witcher 2: Assassins of Kings</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/-An8-nIk740/</link>
		<comments>http://www.pcgametrek.com/the-witcher-2-assassins-of-kings/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 23:39:30 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[The Witcher 2]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1923</guid>
		<description><![CDATA[The Witcher 2012 PC Game Review
In 2007 we already full of praise with The Witcher , a game that came almost by surprise in the PC market at the hands of the guys from CD Projekt Red , which congealed as the first project behind a memorable gem after more than ten years life had [...]]]></description>
			<content:encoded><![CDATA[<p>The Witcher 2012 PC Game Review</p>
<p>In 2007 we already full of praise with The Witcher , a game that came almost by surprise in the PC market at the hands of the guys from CD Projekt Red , which congealed as the first project behind a memorable gem after more than ten years life had been devoted primarily to the distribution and development. Consolidated its status as the element of surprise sleeper of a game famous, not only for his brilliant history but also for its strong gameplay, which caused one of the few role-playing game &#8220;old school&#8221; that has seen the market in recent time.</p>
<p>Shortly after its release announcing the second part, from the hands of their own responsibility, which initially came alive for PC, Xbox 360 and PlayStation 3, but ultimately rule out its console versions until further notice, to focus on a compatible version which is in stores now and is really superior to the original game in almost all sections. Brutal production values, a memorable story, more polished gameplay mechanics and a section graph of-stopping are the main pillars on which it built its outstanding results.</p>
<p>There are things we wish they would have worked harder, mainly optimization and some bugs are impossible to miss, but overall the work of CD Projekt Red borders on flawless. The European team consolidating one of the major candidates for best role-playing game of the year : A title that is abundantly able to compete with the big shots who live in this 2011 within the genre.</p>
<p>Assassination-History-<br />
The story of The Witcher 2 is one of the greatest assets of the game, so it is a facet of the title to be treated very gently to avoid the ever annoying spoilers that could hinder the game experience aficionados. We will not have anything that can not be deducted from the subtitle of the program: Assassins of Kings (Murderers of Kings), and the story of Geralt of Rivia and great crimes against the monarchs of the realms of fantasy on the part of a group of ruthless rogue end up being the pillars on which his carefully prepared story structure.</p>
<p>From the first moment the new game from CD Projekt Red captive. The prologue is simply formidable, putting ourselves in a situation brilliantly, and since early flashbacks begins to mix with what happens at one time, all in their early stages is narrated streamlined by the protagonist in his cross with her ​​captor. Why are we locked? How do we charge? Why not trust us? All this we will leave in the hands of amateur discovery since it would enrich the analysis at all describe the fact, though its leaders have strongly publicized all that part of the story, and that revealing everything first-hand that hides in the bowels plot level of the game is much of the charm of its history.</p>
<p>Kings Do not Cry - Conclusions-<br />
If anything has become clear since The Witcher 2 at this stage of analysis is that it is a great game, one of the best titles of the role of recent times and also one of the great releases so far this year: Not only for PC but for all platforms. It is more accessible than the first part, it should be clear, and resignation in some respects to the innovative and unique aspects of its predecessor, to bet on another line, also genuine and recognizable, but somewhat lighter in complexity and, why not say, as a complication within parts of certain missions or requirements.</p>
<p>The title, however, does not give up a devilish difficulty , a level of challenge in the fighting at the level of gender rolero offered 10 years ago and that has been lost over time. Is this good? Is it bad? Neither one nor the other, since at the time offered different levels of difficulty is not marginalizing public profile: Of course, sailors warning, even in the middle level is very demanding game until we started to develop our skills.</p>
<p>The argument of the usual game is usually an amateur rolero concern because it can ruin a gaming experience that does not tell us an interesting story. There should be no doubt because as we advance what we are told in Assassins of King, variable interest beyond the one or the other might feel for his screenplay, is exposed to an immaculate style and graduated with a calm, but without leaving a minute break when the fan to feel captivated by the story of Geralt of Rivia and the complex web of intrigue surrounding this new adventure. Maybe it all ends in a rather abrupt end of the campaign, leaving the door open to a third party or at least an expansion, but also what we admire in this The Witcher 2 at the level of expression is the ability we have intervene in the story and sometimes dramatically disproportionate: When your responsibility to ensure that our decisions based on could get even entire cities do not exaggerate not one iota, and that is that at key points of adventure choices we make going to change much the picture of what will bring the game afterwards.</p>
<p>For its part, the combat is fast and is catchy, but not always as accurate with the mouse and keyboard combination, making a surprisingly suitable for the user profile using a pad that fits with incredible comfort and style of play the design of interfaces. Resonances ¿the start of the key development platform? Possible jump to consoles later? &#8230; Who knows.</p>
<p>There are other elements that we liked a lot like the scan . In this sense, the original and was very generous, but the second part goes much further with a more pronounced sense of belonging with the same intention to interact with the environment in full: Understanding, for example, access to each and each of the houses that we always anticlimactic and reducing load times to a minimum. However, in this sense we can refine the make-up timeouts during the game, although they occasionally isolated from nowhere to emerge, and at times completely incomprehensible for example, interrupted in the middle of a fight with a stunning display of load.</p>
<p>In short The Witcher 2 is a wonderful game : With few flaws and virtues overwhelming is a title that will please not only fans of the role of the old school, but also tunes with new batches given its mix of classic features and innovators. A final title confirms the extraordinary ways that began to point from the early stages of development, which is becoming one of the strongest candidates for game of the year so far in 2011.</p>
<p>The Witcher 2 Rating<br />
Geralt of Rivia returns to PC with all the strength of his first adventure, but rather harsh polishing aspects of the original Witcher. With Assassins of Kings found a much more rounded game in every way, with impeccable production values ​​and an amazing graphic section. There are some things to improve, optimization is a very serious black spot, but overall there is little to object to an essential title in the genre.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/-An8-nIk740" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/the-witcher-2-assassins-of-kings/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/the-witcher-2-assassins-of-kings/</feedburner:origLink></item>
		<item>
		<title>FEAR 3 PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/uADn9tAGj-I/</link>
		<comments>http://www.pcgametrek.com/fear-3-pc-game/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 07:01:11 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[F.E.A.R. 3]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1921</guid>
		<description><![CDATA[While the first FEAR launched in 2005 to PC and consoles later, there was a revolution, if it is true that he was one of the best titles that year. The outstanding game became one of the biggest launches in the history of Monolith Games , a team that was unable to reissue its success [...]]]></description>
			<content:encoded><![CDATA[<p>While the first FEAR launched in 2005 to PC and consoles later, there was a revolution, if it is true that he was one of the best titles that year. The outstanding game became one of the biggest launches in the history of Monolith Games , a team that was unable to reissue its success with the much more discreet FEAR 2: Project Origin .</p>
<p>The sequel to the original was conceived in very complicated conditions, which in fact went so far as to compromise its name to rights issues, while the third installment was produced in a much more pleasant: The project commissioned the independent study Day 1 Studios responsible for a title as interesting as the first MechAssault for Xbox and other so forgettable as Fracture. The launch is at hand midway between the two previous games of the Chicago Outfit, which means that if it does not reach the level of excellence of the first, yes mediocrity far exceeds the latter.</p>
<p>Almost identical conclusions can be extrapolated from the third party with respect to the first two FEAR, since this issue is considerably lower than the first and remains at similar levels of quality with respect to the second. Day 1 Studios makes a very decent job with the franchise, but honestly with the brilliant founder of the brand continue to expect much more from her than a good first-person shooter like this.</p>
<p>FEAR<br />
In FEAR 3 will be Point Man , the protagonist of the first part, after its absence in the second installment of the series, returns in the third chapter to recover the title role. It&#8217;s hard to explain what the title is at hand in terms of argument without gutting the spectacular and surprising end of the second installment nor some aspects of the first, so we&#8217;ll skip all the intricacies of his script, leaving them to enjoy and discovery of the amateur.</p>
<p>Only reiterate the need to have played the two previous titles in the franchise to a perfect understanding of what it tells us and talk about his two protagonists. Point Man is the aforementioned hero of the adventure also takes over the uncharismatic Becket of the second part, but this time will be accompanied by the very Paxton Fettel , the villain of the original game after a surprising turn of events will be located on our side and even to control solo unlock after beating the first adventure. Every ally is little to fight Alma , the mysterious female figure who holds as a catalyst of evil and that so many fear and terror has caused fans of modern shooters.</p>
<p>In fact one of the elements trying to be more powerful in this FEAR 3 was in fact the story and the telling, with Steve Niles taking charge of your writing (the screenwriter of 30 Days of Night) and the direction of the hands of the legendary cinematic Master Series B John Carpenter (Halloween or 1997 Escape from New York among many others). Unfortunately all these good intentions and big names are associated with the game only on paper, is that the game&#8217;s story does not quite work. The premise of collaboration between Man and Fettel Point sounds absurd on paper but ends up being the most interesting point of what we are told, but the consistency of the argument of these intervals at which returns to split the story mode is rather scarce.</p>
<p>From the Twilight-Graphics and Technology<br />
visual level we find one of the weakest points of this FEAR 3, and the title of Day 1 Studios has the appearance of a few years ago shooter who has not had time ( or means) to evolve. With visual dimensions shooters have achieved today is shocking to see an action title like this somewhat outdated, however in art the game keeps the style of previous deliveries.</p>
<p>The design of the characters, the finish of the stage &#8230; Everything is stamped FEAR, although it is noted that the formula has been so often repeated by now that fear has disappeared almost completely, being reduced the scares more hard hits sound a real sense of dread. This does not help the design of the monsters and supernatural creatures to those who face them, virtually inherited without much change from previous episodes and that already at the time not just distilled imagination.</p>
<p>The textures, though, have a generally poor level. So much so that both short and medium distances is rather unreal appearance, with some extremes that border on the comical as labels whose texts are completely unreadable. Fortunately, the modeling of the characters has a better finish.</p>
<p>As for the fluidity of the title, it moves swiftly on both PC and consoles, but the fact is that nothing too spectacular offer on-screen so that it is compromised. Of course, in technology has drawn attention to the damage system on enemies: As exaggerated as satisfactory for the most bloodthirsty fans, who see their enemies are literally crushed or dismembered under the fire of our guns. Finally only remains for us to talk about the sound. The game comes to our country fully localized , with its texts and voices in Spanish. Doubling level is unobtrusive, but not too different from the quality of its original version. The soundtrack is effective and sound effects so bloody and savage as its suffocating atmosphere.</p>
<p>FEAR 3 Rating<br />
FEAR 3 is a reasonably fun title game modes in their company, and a pitch right to enjoy alone. Need some spark in the title of Day 1 Studios, which although it introduces a number of very innovative elements, can not re-edit the dimensions of quality of the original title. A shooter, after all, interesting especially in cooperative watershed and recommended to fans of the franchise.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/uADn9tAGj-I" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/fear-3-pc-game/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/fear-3-pc-game/</feedburner:origLink></item>
		<item>
		<title>Football Manager 2012</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/ykfCHOg4dnc/</link>
		<comments>http://www.pcgametrek.com/football-manager-2012/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 01:48:09 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Sports Games]]></category>

		<category><![CDATA[football manager]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1919</guid>
		<description><![CDATA[Tycoon-type video games have very different ramifications, but the only one that seems to be thriving at a speed proportional to that which makes the market in general is that of sports managers , especially football. In this field the main reference is Football Manager , and the saga of the veteran British studio Sports [...]]]></description>
			<content:encoded><![CDATA[<p>Tycoon-type video games have very different ramifications, but the only one that seems to be thriving at a speed proportional to that which makes the market in general is that of sports managers , especially football. In this field the main reference is Football Manager , and the saga of the veteran British studio Sports Interactive takes many years to the delight of fans around the world.</p>
<p>Delivery of the 2011/2012 season is in many ways, far more continuity than, say, the episode last year, which caused numerous additions like agents, but is still a highly recommended game for all senses. Addiction and delicious maximum playable for a title run, again, can not miss on the shelf of any lover of football.</p>
<p>Football as Science<br />
When starting a game in Football Manager 2012 first thing we do is to choose items such as our personal data, the size of the databases or leagues playable, visible, etc. &#8230; In this part we see the first new game, the ability to add or subtract the flight competition completely . How does this work? For example, we start our game with the two big leagues of the time (The Spanish and British Barclays Premier League), and later decide that at any given time we want to add others such as Italy&#8217;s Serie A or German and French leagues.</p>
<p>We just went to the Preferences menu in any game and that we and remove the division championships and we want to leave the club offer entirely to our liking. What Sports Interactive for this decision, and looking at reality with virtually all new Football Manager 2012 is flexibility for the player . No more corseted past decisions when choosing the game features only in the beginning, and so we can have complete control over everything that recreates the game with a margin of only a few days (at the time of game), because from the time we made ​​the decision to add or subtract tournaments running game until the change happens about a week (also in game time). For example, users who like to try the jars of the essences of the leagues of different countries can do it with just one or two active leagues at any time, without having to load in this way with a huge database that could ballasting the game load times.</p>
<p>As for the ever dreaded loading screens, the game makers continue to work slowly and delivery after delivery to improve waiting time with large databases. If we really want the full experience is quite necessary to activate at least the European and South American leagues most important and activate the tabs Database &#8216;Large&#8217;, and this requires a strong team and yet, with lots of memory and a very good processor, we stand before the load times certainly long.</p>
<p>As for the representation of 3D games may not always use, and is in complete control and full visualization of all meetings (even in fast motion) the left for more football fans, but has an execution on the screen quite pleasant to follow in detail the most important games of the season or to see how our players adjust to a new game system. In this sense the changes from the previous game are also tiny, however can detect some perspectives about the new camera menu animations and some new players and a higher burden of polygonal shape shown on the screen.</p>
<p>There are also many other visual settings. For example no longer need to enter a tab to view the scorers in a game alien to our team to be shown with the parties of Other results will be exposed directly. In this sense all contribute to have to make as few clicks as possible to access the various information provided to us, many of the actions previously required us to &#8220;meander&#8221; through the sometimes labyrinthine game menus disappear, and many elements are merged or displayed directly from generic screens. There are plenty of parts of the game where this policy applies (filters signings, results &#8230;) however, and describe one example, we speak of the preparation on the part , which in Football Manager 2011 appeared separately with a separate tab and is now included in the side of the slope tactics. At first attract attention and may even dislike the fans who spent more time in the previous game, albeit with only a few hours in the new title we realize that the options are the same and in fact is even more comfortable the new approach.</p>
<p>Ultimately it must be remembered that relations with the agents are again, as in Football Manager 2011, very important to carry out the contracts more optimized in terms of payments. In this year debuted the option of &#8221; lock &#8220;an alternative interface in negotiating the contract that allows the agent to let you know which parts are not willing to negotiate and move the&#8221; war &#8220;with him to other parts that we are more flexible.</p>
<p>Valuation of Football Manager 2012<br />
Football Manager 2012 may not provide a number of new dazzling, but it does make enough adjustments to keep in mind. Returns to be some very slight importance bugs, but only to enjoy the new interfaces and improvements in recruitment and worth asking him and return to enjoy their addictive proposal.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/ykfCHOg4dnc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/football-manager-2012/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/football-manager-2012/</feedburner:origLink></item>
		<item>
		<title>NBA 2K12 PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/kfIJBLBI_jc/</link>
		<comments>http://www.pcgametrek.com/nba-2k12-pc-game/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 14:14:52 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Sports Games]]></category>

		<category><![CDATA[NBA 2K12]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1917</guid>
		<description><![CDATA[
It is a pleasure to wait year after year to games like NBA 2K . Titles that you know will not disappoint any of his fans. It&#8217;s like betting on a race rigged in advance, there is no risk. But even so, many feared that this issue would be more continuity and light in terms [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcgametrek.com/wp-content/uploads/2011/10/nba-2k12.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/10/nba-2k12.jpg" alt="" title="nba-2k12" width="436" height="332" class="alignnone size-full wp-image-1942" /></a><br />
It is a pleasure to wait year after year to games like NBA 2K . Titles that you know will not disappoint any of his fans. It&#8217;s like betting on a race rigged in advance, there is no risk. But even so, many feared that this issue would be more continuity and light in terms of new products and innovations that shocking edition 2K11 . This thought was supported on two main grounds. To begin, NBA 2K11 was a title that reached levels of quality hard to beat. And on the other hand, since Electronic Arts decided to &#8220;put to rest&#8221; the NBA Live series (or Elite, as it was renamed) the franchise of 2K Sports has no competition for a couple of years.</p>
<p>But far from letting go and &#8220;make the pot&#8221; (as they say), the study 2K Sports has been a real lesson in professionalism and has given us a title that not only surpasses its predecessor in certain areas, but some of their innovations have left us with an open mouth. And not only us &#8230;</p>
<p>The Best of the NBA<br />
See, I warned in our impressions published days before NBA 2K12. Without doubt, the greatest novelty of this game and deserves to be discussed with warts and is called The Best of the NBA ( NBA Greatest ). This is one of the game modes included in any sports title that has drawn more attention in recent times. And it seems we have been the only ones with this modality hallucinate &#8230;</p>
<p>And in one of our sessions with the game agree with two of the journalists in basketball&#8217;s most famous and renowned in our country, Antoni Coldstream and Jorge Quiroga. Well, you would have to have seen them in the face when seen in action this Greatest NBA. Just could not believe.</p>
<p>But what exactly sewn for this mode? For in remembering the legends of basketball and their respective teams, but with a level of authenticity that impacts greatly. This mode consists of fifteen players who come to represent 15 challenges different. Thus, when we choose one of them must compete in a legendary party and representative of both the crack of his team selected as it represents. And we talk of such legendary players as Magic Johnson, Kareem Abdul-Jabbar, Larry Bird, Karl Malone and Michael Jordan himself, of course.</p>
<p>What shall we play?<br />
But NBA 2K12 is the best in the NBA. In fact, this mode is just the tip of the spear of a title that has a number of game modes that can be confusing even for those who have never tried any installment of this magnificent series of basketball.</p>
<p>To begin the game includes many of the typical methods such as simulators and were collected in the previous edition. Season Play-Offs, training, exhibition games, practice &#8230; Almost any mode that you go through your head is reflected in NBA 2K12. In this sense (and many others), this is a very complete title .</p>
<p>However, 2K Sports has introduced an occasional change to two types already established in the series: My Player and the Association. Let&#8217;s start with the first of these modes of play, My Player . All those who enjoy this type in the 2K11 edition find many surprises. And it is this new reworking of My Player has gained much in intensity, depth and fun. Our goal is to sneak into the desired Hall of Fame (Hall of Fame), an honor reserved for only the most recognizable and important personalities in the world, including elite basketball players. But to get our name in the initialling of the Hall of Fame is necessary currárnoslo much.</p>
<p>Digital Realism<br />
past few seasons and NBA 2K has managed to capture a level of realism in every brutal encounter. But we must recognize that in this latest edition, this realism has taken a small step forward. And every move, every pass, every frame of NBA 2K12 shows an authenticity and loyalty to the sport that caused a sensation.</p>
<p>And that is due to two fundamental aspects, which focus on the control system and exceptional audiovisual representation. Not because it&#8217;s usually because it is still commendable brilliant control system that implements 2K12 NBA season after season. With the passage of time 2K Sports developers have managed to develop and refine a control that provides multiple variations and possibilities to experienced players but, in turn, is easy to grasp for beginners.</p>
<p>In this way, novice users in these conflicts can be done with the basic aspects of it quickly, and can create multiple plays of merit within minutes of coming into contact with the title. But as in the large simulators are older players who can take more benefit of this approach, and may change on the fly tactical aspects of the control equipment as well as run plays colorful and complex individual and team. Direct Locks and blind, open game, post, drive to the basket to get the ball out and throw in three &#8230; The possibilities offered by the game are tremendous.</p>
<p>In our view, the most important innovation has been implemented in this sense in the current edition of NBA 2K12 is to use the right stick . This lever has become more important, allowing us to perform various actions like running the Tip-Off, attempt the free throw, shoot baskets, block passes, etc..</p>
<p>NBA 2K12 is an almost perfect simulator that has left us really surprised by its capabilities, level of realism achieved and substantial developments. In fact it is difficult to get defects (beyond the aforementioned theme of the comments) but to name a few, it would be nice in the 2K13 edition online allow us to play five matches against five or even some form is implemented complementary basketball plan NBA Jam arcade type. And similarly, &#8220;series&#8221; title does not include templates updated due to the situation of &#8221; lock out &#8220;which currently chairs the NBA, although the guys at 2K Sports plan to have a patch ready for the instant when the lockout ends. But we, as regards the game itself is a unique simulator, one of the best sports games of this generation.</p>
<p>NBA 2K12 Rating<br />
The truth is that we&#8217;ve run out of words. 2K Sports has made it more difficult to improve so palpable an outstanding basketball simulator as was the last NBA 2K11. The developers have taken from the manga unusual new ideas and improvements for this edition of his play sports star that catapulted to new heights of quality and fun. You have much hate basketball and sports in general for this masterpiece it does not appear incredible.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/kfIJBLBI_jc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/nba-2k12-pc-game/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/nba-2k12-pc-game/</feedburner:origLink></item>
		<item>
		<title>Battlefield 3</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/A0euQpuUirU/</link>
		<comments>http://www.pcgametrek.com/battlefield-3/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 02:31:34 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[battlefield 3]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1915</guid>
		<description><![CDATA[The current gaming world is full of conflicts that border on the war. For example in the sports genre deals with Electronic Arts 2K Sports and Konami in basketball and football respectively, and only have to think of other genres such as driving simulation or the sci-fi shooters to think trances similar between Turn 10 [...]]]></description>
			<content:encoded><![CDATA[<p>The current gaming world is full of conflicts that border on the war. For example in the sports genre deals with Electronic Arts 2K Sports and Konami in basketball and football respectively, and only have to think of other genres such as driving simulation or the sci-fi shooters to think trances similar between Turn 10 and Polyphony Digital or between Epic Games and Insomniac. Why begin the analysis of Battlefield 3 with this entry as seemingly inappropriate? Well, mainly because anyone who has followed today&#8217;s interactive entertainment in recent years will be aware that between Call of Duty: Modern Warfare 3 and Battlefield 3 has been a bitter verbal battle with the media and few precedents in recent times.</p>
<p>The reason for this has been the desire to Electronic Arts for final position in the market an alternative to war saga of Activision , especially after the start awkward last year&#8217;s Medal of Honor reset that failed to satisfy either criticism or to the public, and could not stand up to Black Ops in any field. In this 2011, however, the U.S. giant has backed a winning horse when ordered directly from DICE , a studio renowned curriculum that has generated some of the best action games on-line in recent times and is responsible for veteran and brilliant series Battlefield .</p>
<p>Precisely this franchise belongs the title in hand, one of the most anticipated of the year, and the third in a series that gave us a new episode itself, and spin-offs apart from the distant year 2005. By that time it was launched the great Battlefield 2, and now more than five years after the sale is set which is actually a highly advanced and very sophisticated version of that. There is nothing particularly new that we have not seen in previous European study, but in every way there are few outstanding games in his aspect of online competitive play that hand. A title that will make us spend countless hours taking peppering enemies and checkpoints throughout the network, and we will enjoy with your mighty careful balance between production values ​​and powerful proposal playable &#8230; Whenever we have a PC at the level of course .</p>
<p>For about six or seven hours we will take the campaign to end live a fast-paced action and adrenaline show in which we live night operations in urban areas, daytime assaults positions in the middle of the desert, take the assault of flirty prestigious neighborhoods in cities Europe &#8230; The treatment of DICE for Battlefield 3 campaign seeks to be realistic and serious , far removed from that seen in the comedy pairing Bad Company and Call of Duty flamboyant, and has some of the wave crests really powerful in terms of spectacular panorama proposed. Not all moments are the same height, and although there are some tremendously powerful sequences of the night as Operation Guillotine , to cite one example, there are other more discrete levels, in some cases border on tedious. There are several examples of sections of the campaign that we are going to do something longer, and put a couple of examples, we mention the aerial combat , amazing from a visual standpoint but somewhat bland from playable, or part of the attack air-ground that follows and unsuccessfully trying to play a style of bombing that we saw with the greatest brilliance on that memorable night mission in Modern Warfare 2.</p>
<p>Immersion is the key to the success of Battlefield 3&#8217;s story mode, a sense of belonging very strongly supported by a proper construction of the stress you will feel the player in the role of these soldiers who fight always to the limit of their strength. However there are some aspects that are not up to what we expected and often spoil this impression on the user, except the enemy&#8217;s behavior described below is none too serious, but they deserve unless they are reflected in the analysis.</p>
<p>I Am the War-Conclusions-<br />
Battlefield 3 comes with a remarkable individual season, but mostly war offers the best entertainment on-line cutting competition that can be enjoyed today. As simple and powerful and at the same time, thus shocking. The game of DICE does not bring much new, that&#8217;s true, unless his section very powerful technology can be labeled as a title rather conservative, and that is that everything we see in this Battlefield 3 we have seen in the binomial and Bad Company Battlefield 2 on the same, and many of the new campaign that brings about more cinematic sense are collected directly from the Modern Warfare Call of Duty franchise. Just a few refinements and the presence of Battlelog as a tool that propels the whole experience is real news to justify the assessment that the program reaches 6.5 in innovation, but as we say the only truth is that the formula does not make him study veteran failure to progress in a revolutionary sense to continue to offer a fantastic entertainment.</p>
<p>On the other hand at the real value of the product, which is among the most hours of entertainment are going to offer in exchange for our money. The single player campaign is around six or seven hours to complete it in the middle level, and surely many fans want the extra challenge of higher difficulties to fight often discrete IA program. On the other hand also add a handful of missions cooperatives of different profile to play online. And ultimately, is the competitive multiplayer: The real jewel of the program, and where the franchise has always found the best returns playable.</p>
<p>While there are some drawbacks that can interpellate the campaign mode, competitive multiplayer is practically flawless. The most popular game mode, Conquest, accommodates 64 simultaneous users without any trace of lag, and it is really the one in which we realize the majestic size of the program that we have agency hands. A title balanced between classes and factions to extreme lengths, and possessed of a very complex balance between infantry fighting vehicle, which is so delicate in appearance and seemingly unwavering in its practical applications.</p>
<p>In addition, the cooperative aspect of the program, we have described in their respective section, gives a huge element of cohesion to the whole experience. We speak more from the point of view of what it offers in terms of teamwork, competitive player himself dispensable for cooperative missions, and it is in this war where these peaks epic battles with up to 64 users are going to notice to collaborate with our colleagues on patrol in particular sides in general.</p>
<p>On the other hand among the most controversial aspects of the game is the fact that everything that has to do with it is managed from a web page, the Battlelog of Origin , ie from an external application to the game itself. To access the title, in fact, have to go through this web site without fail, and once there, decide whether to opt for the three playable sides offered by the program: Individual Campaign, Cooperative and competitive multiplayer missions. Stored here as well, all statistics and all that has to do with the social component of the program. Striking at first presentation, but we have found an element as determinative as to inconvenience as most seemed intent on portend ominous.</p>
<p>Rating Battlefield 3<br />
Battlefield 3 is an action game with stunning and remarkably fulfills the expectations that surrounded him as one of the biggest game of the year candidate. Individual campaign may leave some doubt, but the multiplayer modes are as spectacular and exciting penalize costing too much for it since there are few offers of action through this most comprehensive internet. Definitely a title to offer hundreds of hours of online entertainment of the highest quality.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/A0euQpuUirU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/battlefield-3/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/battlefield-3/</feedburner:origLink></item>
		<item>
		<title>Might &amp; Magic Heroes VI</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/CIPt-L3yz-I/</link>
		<comments>http://www.pcgametrek.com/might-magic-heroes-vi/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 22:25:07 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[MMOG]]></category>

		<category><![CDATA[might and magic]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1913</guid>
		<description><![CDATA[Twenty years of history go far, but few are able to withstand sagas quarter of a century as it has active Heroes of Might &#038; Magic . A series which although has had occasional ups and downs in recent years, it still retains the charm and devilish level of addiction of the originals. One element [...]]]></description>
			<content:encoded><![CDATA[<p>Twenty years of history go far, but few are able to withstand sagas quarter of a century as it has active Heroes of Might &#038; Magic . A series which although has had occasional ups and downs in recent years, it still retains the charm and devilish level of addiction of the originals. One element that has often played against having to face the love and longing that many of his followers have shown in two installments in particular, Heroes II and III. But Ubisoft , which acquired the rights to the series after the closure of 3DO and at the same creator of the original team has clear ideas and, after a remarkable Heroes V, with its expansions, he created a highly complex game system and full of possibilities in the fighting, has decided to take the best of the franchise, create a new fantasy universe while respecting the original bases, and start building a new legacy for Heroes that has resulted in this fantastic sixth installment of the series.</p>
<p>The power of dynasties<br />
or lethal compassionate, merciful or ruthless &#8230; based on the Might &#038; Magic: Heroes VI remains extremely faithful to its origins, but Black Hole Games and Ubisoft have decided to give a boost to the franchise with exciting news that have sat really well. For those who will take their first steps in this fantasy world, we should remember that this is a game of strategy and turn-based role in which there are two distinct aspects of the game. On the one hand there is the exploration of a vast world full of treasures and bonus structures that we go with our heroes while eliminating, also through a shift, any resistance to the passage we leave. And with all these resources and the experience we accumulate, we will manage the skills of our avatars and construct different buildings in the castle to acquire new types of units, interesting bonuses and racial powers.</p>
<p>Sanctuary, Inferno, Necropolis, Stronghold and the new shelter will be the five factions to which we can access, offering each of these armies units, racial features and exclusive power to force us to experiment with them before making the leap to the way multiplayer , where duels between heroes anthology promises to be. In this sense, the type of units that we will not differ much about what is seen in the series, although they are grateful for the arrival of the army of the Nagas by the breath of fresh air that is. Not surprisingly, talk of a faction with clear references to Oriental mythology , with its dragons Kirin, the Guardians Kenshi or Jaws.</p>
<p>Conflux: the persistent world<br />
Heroes VI This very strong commitment by the online game , and something that is evident not only because the inclusion of the competitive game modes as usual in the series as duels, skirmishes and others, but also the arrival of a sort of persistent world called Conflux , allowing us to have a profile online with a self leveling system, achievements, avatars and dynastic features then we can use in games against other players or the game&#8217;s artificial intelligence, which in this occasion offers really good results.</p>
<p>These features dynastic, who elect the start of the game to earn profit as more money per day, start a game with X number of materials, or improve the morale of the troops after finishing the battles without losing soldiers, can be extended through the Altar of Wishes alongside other bonuses too aimed at each user&#8217;s online profile, reversing the points that we get during the game.</p>
<p>The most important thing is that we have a list of friends to fall back always talk to them through service Skype with ease, and compare our achievements with his sprints to increase among heroes. In short, an addition that attached to the multiplayer, which has a big stage as well developed, expanded to new heights promise hours of Heroes VI game this is also a treat for the eyes and ears.</p>
<p>It&#8217;s not perfect, at some points is considerably simplified and certainly could have included more features start, but when you spend an afternoon capturing mines, collecting treasures, adding rows to your army through the management of a castle or beating rivals the heroes, then you realize that Heroes of Might &#038; Magic has returned and everything else ceases to matter. In addition, the development team has promised to give strong support to the game with constant updates that will improve the balance of power between factions, but with some very accomplished logical imbalance given the enormous variety of options available. Something that indicates that the delays suffered by the project have served to improve and correct everything that fans criticized during the beta.</p>
<p>Assessment of Might &#038; Magic Heroes VI<br />
As addictive as ever and enforcing the now legendary phrase &#8220;one more turn and ended&#8221; Heroes VI presents this as a great game of strategy and role shift that has been able to add interesting new game and through a formula with 25 years of history behind it. Both fans and new users will find, therefore, with a title as much fun as extensive in content that does not disappoint.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/CIPt-L3yz-I" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/might-magic-heroes-vi/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/might-magic-heroes-vi/</feedburner:origLink></item>
		<item>
		<title>Rage PC Game Review</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/Hpiw0Y5gGaQ/</link>
		<comments>http://www.pcgametrek.com/rage-pc-game-review/#comments</comments>
		<pubDate>Tue, 24 May 2011 16:30:12 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1911</guid>
		<description><![CDATA[Rage 2011 PC Game Anaylsis
Years and years of waiting. The long development of Rage coming to an end and gives us a very good shooter for what will be a crowded stretch of years in terms of releases. A fairly good game for the already generous catalog of compatible joins in this case freedom of [...]]]></description>
			<content:encoded><![CDATA[<p>Rage 2011 PC Game Anaylsis</p>
<p>Years and years of waiting. The long development of Rage coming to an end and gives us a very good shooter for what will be a crowded stretch of years in terms of releases. A fairly good game for the already generous catalog of compatible joins in this case freedom of action which debuts in a game from the creators of Doom and Quake, a technical performance that is missing a plus and a gaming experience outstanding.<br />
Rage . A single word that means many things for fans of shooters, is that since its release for years has drawn on the horizon as one of the major developments to be followed by fans of the first-person shooter. The reasons? This is the first game of id Software since 2004, at which time they released the excellent, though sometimes reviled by his repetition of patterns, Doom 3 . A game that meant the latest title from the creators of this and other great franchises of the genre as Quake or Wolfenstein . In addition to the &#8220;rest of the Warrior&#8221; by Carmack and company, the game from the beginning was raised as a real technological challenge, taking the limit a veteran and machines like Xbox 360 and PlayStation 3, and getting tremendous results aesthetically PCs , but frankly poor in technology.</p>
<p>So joining the abundant experience and gender-playable shooter development team with outstanding visuals offered by its technological mastery and creation of veteran engines, Rage becomes a reality in its final version, and gives shelved all the doubts he had about his chances of becoming a highly recommended shooter. The letters from the U.S. development studio is on the table to get it, is that not only has a mechanical drawing of the shooter and an invoice fantastic aesthetic of ten, but also has a unique character that amply demonstrates despite presented an approach to bet a thousand times: the post-apocalyptic vision of a land full of mutants and monstrous creatures.</p>
<p>It&#8217;s Rage, deservedly one of the great shooters so far this year. His campaign is fantastic, very respectable for a period and the always difficult task of being addictive, and both sections shootings as driving are brilliant. What&#8217;s more, despite the added multiplayer is a bit plain, the fact is that in terms of content the game is very generous, and far from being in the amount of quality, every moment spent on the terrible Planet Earth presenting the game at hand is pure gold, with a title that is definitely recommended for any fan of action who enjoys FPS of the highest quality.</p>
<p>The Ark<br />
The single player campaign starts going straight to the point. id Software has never been known to develop sophisticated plots, but rather always to the gaming experience beyond any narrative element accessory. Rage thus begins with a flash, that of the giant asteroid that hit Earth in full year 2036 and leaves the surface almost unrecognizable, destroying much of the world population.</p>
<p>The planet, or at least part of him that we will see, is become a barren wasteland in which the smallest part of the population lives badly who has managed to survive as best they can respect the rules of ethics that no longer exists, while the rest have been turned into bandits or directly into anarchic and savage mutants that operate outside the cities. Wake up in this wild universe as a member of The Ark , a pressurized capsule and cryopreserved in which they have been &#8220;asleep&#8221; a small elite group chosen by the authorities that govern the planet before the disaster. As in many similar approaches will be the only one of this group of people who survived the debacle of the human race.</p>
<p>Sons of Centrito-Conclusions-<br />
The wait has come to an end, and the best thing you can say about Rage is that it has met expectations as playable, although the PC edition will have to wait to release patches and new respective drivers to enjoy a round experience in technology such as we had expected from id Software. The anglicized thumbed the hype is a term that often ends up defining an expression that is too big for many projects, however in the case of new id Software the game has done everything expected of him, though perhaps cast in need some extra aspects to consider something like the definitive shooter probably sought to bring those responsible to him.</p>
<p>His perfect fusion of concepts Sandbox and &#8220;lifelong shooter&#8221; work perfectly in an equation that is about as seasoned as the XXI century games themselves, but this time around has a big personality that defines him as a product unique: There is nothing essentially new to the Rage, but the game manages to mix a cocktail with enough personality to be genuine. Will Borderlands comparisons with normal, albeit with only a few minutes at the controls of Rage you will realize that this title and GearBox have nothing to do with each other, and that except for the common approach to set his experience in a desert, to give the player some freedom and splashing their experience with vehicles, the other points in common are nonexistent.</p>
<p>On the other hand fighting the title under consideration are more than satisfactory in all respects, both as entertainment spectacle they create, and the sections of vehicles to help provide fast pace and approach speed as varied as addictive. Perhaps his story, despite having a good basic approach, not too much progress over the more than 10 hours of campaigning, that the end may also not up to par and we lose some interest in we are told in the last third of the program, and can make matters worse, the multiplayer modes are somewhat more discreet than a title expected in 2011, but were only those elements which have prevented the program to have a final score even higher.</p>
<p>In fact id Software may have been one of the great animators of the shooter genre in the early 90&#8217;s when it comes to titles that seemed ahead of their time, now give the sensation of betting on more conservative approaches such as the Rage that while in some senses as art is tremendously innovative in other elements as purely a playable game that seems to have evolved just about what we saw over a decade ago, with examples as clear as its too structured sections combat stagnant or save system, without autosaving, will give us more than an unnecessary annoyance. Does the stiffness of this release is playable as a negative? In a shooter as well implemented in all its mechanisms like this might not, but we must also make clear that for some fans fighting in closed environments such as severe developmental lose a bit of interest in the second half when the implementation of mechanical stops new tutorials and some of the aesthetic fireworks around him vanish.</p>
<p>All in all a very good game that lacks a significant amount of polishing machine, and that comes loaded with a generous handful of hours of entertainment of the highest quality and with a very varied. And is that the game will satisfy both fans of first person shooters set in narrow aisles and those who seek action titles with more open approaches, choice of paths and missions and spectacular action sequences in the open: because of all this is the game, and in industrial quantities. ¿Verdict? Pending to correct their faults, just remarkable.</p>
<p>RAGE Rating<br />
The blaze, but also bright future of id Software takes shape with the most remarkable Rage. The elite shooters that have been launched in the year 2011 has been about getting a new PC member, is that the new from the makers of Quake and Doom is a fairly good title to which has been lacking in this version a good test phase. One of the major proposals of 2011 which so far is frustrated, waiting for updates and drivers for their technology section.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/Hpiw0Y5gGaQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/rage-pc-game-review/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/rage-pc-game-review/</feedburner:origLink></item>
		<item>
		<title>Portal 2 PC Game Review</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/syG-sskdHmo/</link>
		<comments>http://www.pcgametrek.com/portal-2-pc-game-review/#comments</comments>
		<pubDate>Wed, 11 May 2011 07:59:02 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Puzzle Games]]></category>

		<category><![CDATA[portal 2 pc game]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1909</guid>
		<description><![CDATA[The puzzle games are traditionally a genre aimed at minorities, however there is a series that has managed to change the trend. Portal, the great developers of Half-Life, is already second PC, and it is even superior to its predecessor, giving us what is, for now, the strongest candidate for game of the year.
The saga [...]]]></description>
			<content:encoded><![CDATA[<p>The puzzle games are traditionally a genre aimed at minorities, however there is a series that has managed to change the trend. Portal, the great developers of Half-Life, is already second PC, and it is even superior to its predecessor, giving us what is, for now, the strongest candidate for game of the year.<br />
The saga Portal has become for video games in one of the few franchises able to agree to all the fans about his outstanding condition. How did he get? With a formidable quality levels that are beyond all doubt, and are able to achieve unanimity in accepting others can only dream sagas. Maybe the new game from Valve not obliterate in sales, he deserves but does not look like your typical blockbuster busting tops, but much more difficult to achieve: Get wide acclaim.</p>
<p>The excellent performance of which enjoyed the first part, no doubt, be reissued in the sequel, mainly because Valve the ability to repeat the successes of the original and the new features extend them to enter the fact this will be for the first time a full retail game and independent (recall that the first Portal was sold in conjunction with The Orange Box). The team creator of Half-Life gets in this way, a much more rounded game in every way, with more content and inspiration, and, despite losing the element of surprise logically from its predecessor, gives fans a shot much more complete.</p>
<p>Key Think, Think &#8230; Portal<br />
with Portal 2 Valve gets it seemed difficult to improve till the first half and just as formidable a title in every way, but with a longer duration, a more complex and rewarding challenges and new and rich additions to the life of the game as a cooperative mode.</p>
<p>Portal 2 is great for many reasons, but perhaps the more remarkable is its ability to reach countless completely different user types. How to make a game of puzzles is appealing to the public? How to make a game of action will appeal to lovers of puzzles? Valve The game shows an unusual capacity to reach different population spectra, producing a perfect cocktail of proposals that not only playable leave anyone indifferent, but hook so easily get a hardcore gaming as a neophyte in the art of interactive entertainment.</p>
<p>That is the true master of the boys from Valve , one of the most highly specialized studies in first person shooters, showing that they know out of Half-Life pattern for approaching a playable style apparently similar in shape but, in reality, different completely at the bottom of the adventures of Gordon Freeman. Portal is like the indie gem that may not be as popular as the big brands film, this time of games, but that holds not only a few paragons quality, but is also capable of surprising in a very nice players and non-players.</p>
<p>Portal 2 is so hypnotic and addictive for playing and for those who just watch, and this is an option without offering a latest generation graphics type Uncharted or Gears of War, it is virtually impossible in these times without Playable proposal as impressive as yours.</p>
<p>To all this we must add a variable length depending on our skills but very reasonable, also enhanced by the inclusion in a cooperative especially replay and in which two users can enjoy equally with the imaginative challenges proposed by the title.</p>
<p>Assessment of Portal 2<br />
Sense of humor, extremely witty and clever puzzles of skill mix brain with skill &#8230; Impossible to combine? Not at all. Valve once again shows his incredible skill with one of the best games so far this year. Portal 2 is at the same time, imaginative, exciting, addictive and full of hilarious moments, and as such can be recommended for any audience (regardless of age or condition) to the security of success.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/syG-sskdHmo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/portal-2-pc-game-review/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/portal-2-pc-game-review/</feedburner:origLink></item>
		<item>
		<title>Dead Island PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/nSDUiTUEIyg/</link>
		<comments>http://www.pcgametrek.com/dead-island-pc-game-review/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 07:28:58 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[dead island pc game]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1906</guid>
		<description><![CDATA[Those infected have come to paradise. The promising Dead Island 2011 PC Game is also proposed in its analysis of PCGameTrek and PCTechland premises shows that with good video game can make more than remarkable. Prepare your zombie patrol consisting of your best friends, a tropical island to clean up.
Dead Island has shown many things, [...]]]></description>
			<content:encoded><![CDATA[<p>Those infected have come to paradise. The promising Dead Island 2011 PC Game is also proposed in its analysis of PCGameTrek and PCTechland premises shows that with good video game can make more than remarkable. Prepare your zombie patrol consisting of your best friends, a tropical island to clean up.</p>
<p>Dead Island has shown many things, but among them one of the most important has been that the world of video games can still convulsed by a cut scene and create a tremendous buzz around a product before they even show a single image in- game. Dead Island, in fact, had spent years teaching the world developing technological video game images and passing unnoticed, without raising any expectation. After three years in particular no signs of life, the game came back from the dead with his memorable cinematic trailer that achieved with just three minutes of CGI formidable leave fans shocked and non-fans, and start creating all the expectations until then had managed to erect.</p>
<p>The game Techland proposes a modern multiplayer which combine elements of action, RPG and sandbox in a very rich, as expected, is best enjoyed in co . And is that Dead Island skillfully reels much of which is the current generation of consoles: Powerful graphical section, predominance of approaches where freedom of action commands and multiplayer supremacy over all other considerations. After the severe stumbling Call of Juarez: The Cartel, Techland shows that the project was really upsetting was this sinister tropical fantasy where the undead roam and violence charge.</p>
<p>Survivors<br />
Dead Island&#8217;s premise is simple. Set on a tropical island that sits in a swanky resort, it did not take a few seconds and realize that paradise will become hell very quickly. A CGI will present very briefly the first minutes of the zombie infection on the island, watching it spreads rapidly among tourists making them extremely dangerous defenseless dead.</p>
<p>In fact in the game take the role to one of these survivors can choose among four character options. Logan , the expert in throwing weapons, strong in terms of health and speed, but low in resistance, the balanced Purna and Zian (weapons expert Fire and sharp respectively) and the powerful Sam B , and blunt weapons expert with more health than any of the other characters. The differences between them are quite palpable as to those already mentioned virtues of the characters with weapons, but still are much more aesthetic level, something not trivial since the main focus of the title is precisely to enjoy accompanied by our friends, so it will usually be seeing our side fighting against zombies.</p>
<p>The game has a very strong core argument, but nevertheless is based on a robust selection of primary and secondary missions that we will meet to help survivors we encounter along the way. There is no particular interest, and gives the feeling that the game could have taken better advantage of the dramatic situations in a context like this can bring a zombie infection, but Techland is committed to a style grid of main and side orders is the we will come repeating over and over until I finished the game. In fact, nothing more we will begin the adventure with a group of humans to resist as best they can rush of a horde of zombies and, after helping them, missions begin our tree while it opens itself to a concept adventuresandbox in the we can go where we want when we want.</p>
<p>Paradise on Earth, Graphics and Technology<br />
at the visual, video game Dead Island is a more than competent. Following the aesthetic results of mediocre discretísimos Call of Juarez: The Cartel had some doubts about the overall finish of the instrument at hand, however Techland has been applied in their new venture and has achieved a more compact game and remarkable.</p>
<p>Artistically it is a game that takes good advantage of the options offered by a stage as offered. In recent times we have seen releases with good visual performance set in tropical places, and Dead Island is part of quality releases like this. The designs are suitably terrifying zombies, and the setting provides the perfect balance between light and saturadísimas areas of color, and other much more sinister to crystallize a set downright remarkable.</p>
<p>In terms of modeling the characters are well made, with human look reasonably good, although somewhat inadequate in the limelight, and with enough zombies who benefit from the technology used by Techland publicized to create bodies that show some damage realistic in our attacks. This reveals skin muscles when hit or shoot and we can even contemplate dismemberment if they taught us with their bodies. A slick effect that benefits the fighting but, however, just round the aforementioned impression of lack of feeling for the user that lie own battle.</p>
<p>As for the purely technological talk about a title that offers a lighting striking indeed, supported by the beauty of some scenarios that reach thanks to her colorful and hysterical style that fits well with the game. The physical of the title are certainly interesting, and the overall finish is quite good with a rate of frames per second fluid with devices that resemble the requirements of system and network code which we have been able to prove in the end servers and is and refined enough to provide items for four users with no sign of lag. There are some animations that are somewhat sporadic moments orthopedic, and another child element, though not enough to penalize negative elements over a set indeed remarkable.</p>
<p>Note that the PC version has been the most severely affected by some problems of testing, as seems obvious, did not have the time and dedication that those responsible would have liked. Especially if oil was the Steam version of the program, which directly put on sale an unfinished version, however, was quickly corrected by those responsible. By now the title has already received a number of patches that have been corrected almost all of their issues, but its developers say want to focus on solving all these problems before starting work on the inevitable always DLCs.</p>
<p>Regarding the audio title is downright powerful. This is a video game with a sound trackvery interesting, with a doubling much more than acceptable in the original (text in Spanish), and audio effects and thunderous suitably unpleasant. A title which not only raw performance but a very good, especially for evaluation, where we see a great use of resources to create sound environment.</p>
<p>Dead Island Rating</p>
<p>Dead Island is a surprising game as complete. Loaded with content and with an unusually innovative proposal, Techland game achieves its best results in your cooperative for four. A title specially recommended for fans of the undead.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/nSDUiTUEIyg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/dead-island-pc-game-review/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/dead-island-pc-game-review/</feedburner:origLink></item>
		<item>
		<title>Hoard PC Game 2011</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/fxls1SM25do/</link>
		<comments>http://www.pcgametrek.com/hoard-pc-game-2011/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 11:48:01 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[action pc games]]></category>

		<category><![CDATA[pc game reviews 2011]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1903</guid>
		<description><![CDATA[2011 PC Game Analysis: Hoard 2011 (PC)

Dragons, Treasures and princesses. Action strategy as simple as charming.
Become a dragon and amasses a fortune in gold in this fun action-strategy game, where you have a free hand to burn everything. With lots of scenarios and a strong multiplayer, Hoard will keep us glued to the computer hours [...]]]></description>
			<content:encoded><![CDATA[<p>2011 PC Game Analysis: Hoard 2011 (PC)<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/04/hoard-2011-pc-game-review.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/04/hoard-2011-pc-game-review.jpg" alt="" title="hoard-2011-pc-game-review" width="357" height="510" class="alignnone size-full wp-image-1904" /></a><br />
Dragons, Treasures and princesses. Action strategy as simple as charming.<br />
Become a dragon and amasses a fortune in gold in this fun action-strategy game, where you have a free hand to burn everything. With lots of scenarios and a strong multiplayer, Hoard will keep us glued to the computer hours competing against other dragons.<br />
Already there are several video games that have incarnated a dragon, though few have opted for a style of play as the work presented in this sandwitch Big Games . And in Hoard discover the greedy side of these beings, as we devote to raze villages, castles and fields of crops with the sole purpose of amassing great fortunes in gold and precious stones, namely what we want it all dragons -. But then, despite our great ability to fly the skies and spitting fire from their mouths, we are not invincible: archers, towers magic, knights, and of course, other dragons rivals, we make things really difficult during the game.</p>
<p>Action strategy<br />
At first glance, Hoard gives the feeling of being a simple arcade game in which the only thing we do is setting things on fire, stealing gold and fly back to our den to deposit the looted goods. Okay, yeah, basically this is what we do constantly, but something else, and that something else is a slight strategic component which gives a much more challenging and attractive, especially towards their side multiplayer . So, leaving aside the possibility of improving the skills of our dragon, which we&#8217;ll talk then we must consider aspects such as point multipliers, the movements of enemy dragons, which logically can hurt us much, and how not , the warriors that we will to pass.</p>
<p>As mentioned, our goal in most forms of the game is to amass a fortune in a limited time -10 minutes, and therefore maintain a high multiplier for most of the time guaranteed to get the gold medal at the end of game. To our misfortune, to lose this leverage is as easy as we tear down, which will lose the money we bring up and waiting to recover the dragon in his lair, or someone loot our wealth, such as a dragon or thieves who travel the map furtively. So while this is a very fast and frantic game, we always have one eye on the environment to be aware of all movements, especially when we play against three other people.</p>
<p>On the other hand, we can ensure that the villages regularly send us a tribute and that the archers did not attack us if we really fear us. A perfect way to increase profits significantly. The problem is that the enemy dragons can cause enough damage in these villages and to taxes they become to them, or directly destroy the bastion of those cities and restart everything.</p>
<p>We can also increase our profits by more dangerous tasks as kidnapping princesses of their carriages, which will cause the other knights and dragons for them to go to our lair, destroy magical towers with a capacity to get brutal damage gems, or attacking a giant that will appear regularly on stage, with the addition that destroy everything that crosses their path. Therefore, in this case, sometimes we try to deflect from their path if we want to destroy a village under our influence.</p>
<p>A dragon that evolves<br />
Simultaneously with the expansion of our fortune, the dragon can improve your skills easily, and can fly faster, have more stamina fire pitching, better resistance to attacks or increased storage capacity in flight-perfect for displays where we want to load up the dragon stops. These improvements will be restarted after passing each level, since the game does not have any story mode, which eventually gets the title becomes repetitive and is relegated to the background, ie, designed to take short solo items or with a group of friends.</p>
<p>On the other hand, in each scenario will see various special items that we grant skills only temporarily. Thus, we can launch fireballs with great potential for harm, get a breath freezing cold with which the enemies, etc. In short, enough options to make each level involves a challenge of the more interesting and fun, and there is no doubt that he succeeds, since this is one of those titles addictive to always stay happy after a game, even if it is brief.</p>
<p>This helps a lot, apart from having a good multiplayer, chiggers are sometimes anthology, &#8220;the fact of filing several game modes , on the same basis, present different challenges. Thus, on one hand enjoy games in which our sole purpose is to build the greatest possible amount of money, while others have to pick what will be princesses. We have also included a way to survival in which we must endure as long as possible on a scenario in which there is no den to shelter and heal the wounds, this will be captured princesses, &#8220;and a cooperative that has the same basic search treasure, but along with an ally.</p>
<p>Rating Hoard<br />
Very fun, addictive and challenging enough in its multiplayer aspect to keep a good season in our equipment. Hoard has very successfully managed to combine the best of the classic arcade action with the strategy genre. A title that is somewhat tarnished by not having a story mode that calls for play at all levels, or a higher degree of complexity that we keep discovering new ways to play longer. However, as we say, this is an ideal game to take rapid games at any time.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/fxls1SM25do" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/hoard-pc-game-2011/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/hoard-pc-game-2011/</feedburner:origLink></item>
		<item>
		<title>Homefront PC Game 2011</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/XOVo6zBZQ84/</link>
		<comments>http://www.pcgametrek.com/homefront-pc-game-2011/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 14:37:45 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[1st person shooter]]></category>

		<category><![CDATA[2011 games]]></category>

		<category><![CDATA[fps pc game]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1900</guid>
		<description><![CDATA[
Raw, vicious, personal and decadent. Outbreak of war slaughter of Kaos Studios: Resistance.
Military action by Kaos Studios PC reaches the hands of Homefront, the new title from the creators of Frontlines. A title much more compact than its predecessor, which knows how to find their personality in a genre where too many are just in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcgametrek.com/wp-content/uploads/2011/04/homefront-pc-game-review-2011.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/04/homefront-pc-game-review-2011.jpg" alt="" title="homefront-pc-game-review-2011" width="448" height="286" class="alignnone size-full wp-image-1901" /></a><br />
Raw, vicious, personal and decadent. Outbreak of war slaughter of Kaos Studios: Resistance.<br />
Military action by Kaos Studios PC reaches the hands of Homefront, the new title from the creators of Frontlines. A title much more compact than its predecessor, which knows how to find their personality in a genre where too many are just in case something clones.<br />
With great anticipation we awaited the arrival of Homefront 3DJuegos in writing, and the title of Kaos Studios promised a harsh and stark view of some stagnant and conflicts that so regularly punctuate the console and PC games in recent times phenomenon after Call of Duty.</p>
<p>The new release from the creators of Frontlines: Fuel of War is a game far superior to its predecessor, much more compact in technology and visual and, above all, more fun and a desire to provide a breath of fresh air with his concept and straightjacket approach to FPS. Homefront not that be revolutionary, so go ahead, but it is a precursor to show the war is cruel , ruthless and rough without abandoning mainstream purely a format that will help them get good commercial returns.</p>
<p>Become a remarkable shooter, adventure, framed by a fictional scenario but relatively plausible, clearly sees that the strengths of a set of these features rely on its multiplayer , and offers a really interesting campaign if somewhat brief but seasoned by a facet on very top-line. As in Frontlines, Kaos Studios has great ideas for competitive gaming experience, but this time has had resources and expertise to achieve superior.</p>
<p>Korea: The Sleeping Giant-New Story Mode-<br />
While certain phenomena of war shooter genre has emerged strongly in recent times, the truth is that FPS on contemporary wars are rare, and less set in settings as appetizing as the United States. American &#8220;comfortable digestion? Absolutely. Homefront collects a plausible scenario and clearly realistic , with disgraced U.S. and by 2020 have lost their status as leading world powers by some Middle Eastern conflict, to reverse the state of the global economy and enhance the strength of a unified East and expansionist zeal.</p>
<p>All this tells us a quick cinematic at the beginning of the adventure, a video that explains just a few minutes a backdrop for the game, as we say, from some perspectives is even possible. As this brief introduction concludes jump straight into the action, seeing first hand and from the bus in which we captured how America disintegrates we knew from a very representative. Kaos Studios is extremely clever, as in this sequence in which we travel in a makeshift cage in which the Koreans have become urban transport, we can see through their different crystals and rough scenes of what is happening. Mass killings of civilians, children crying in the streets the death of his parents, utter chaos &#8230;</p>
<p>Everything that happens in Homefront takes shape in the year 2027 , allowing the study to draw a near future with elements that border on science fiction and others that are realistic and contemporary. However, in the single player campaign will not live situations &#8220;movie&#8221; fanciful scenarios as you can quickly identify other greats of the genre: Everything here is much more recognizable in their vicinity, and is precisely what gives it so much character to the game. All the streets we see, the houses and businesses who broke from the interiors of which we might be holed up in the street next to our home, and that gives a strong sense of realism might not, but of truth .</p>
<p>Is that what you are looking for Kaos Studios with his second game, a style that dowry of authenticity and is distinguished from the usual first-person war shooters. Perhaps this makes it not as aesthetically appealing to the eye than other games of this type much more dramatic and evocative, yet that is the intention of the perpetrators.</p>
<p>As for the argument that power to fuel the campaign so individual, I must say that it is written by John Milius , a fact that we have already shelled in the various articles which since its release have been published about the game. The screenwriter of films such as Apocalypse Now or Red Dawn shows enormous expertise here at the time of creating a potentially viable starting point as that of this fictional invasion , but eventually their strength is more intermittent than expected. We are facing a shooter, so the importance of narrative must be qualified, but facing the second game would have a even better in his role off-line if they chose to increase somewhat over the weight of the script, especially given the possibility that the initial premise of the game features.</p>
<p>During the few 5-6 hour -long individual campaign, witnessing the classic military talks by the side that will accompany us at all times, with samples of camaraderie and solidarity framed in rescue missions, coverage, power and defense positions tactical point where we will strong. No situation is out of the conventional, but all with a touch of something sordid, dry and oil that defines the spirit Homefront. What Milius and get game developers to appeal to the emotional vein of an amateur with some shocking scenes, they claim that user involvement is highest at the atrocities of the North Koreans, and a way of telling the story certainly suffocating and sometimes touching the anguish, empathy towards this even though the United States under threat sounds a little trite.</p>
<p>The infantry weapons allows us to make decisions about assault weapons, submachine, heavy and sniper, and the time we go to certain levels of experience will begin to unlock other support for our fight as tactical , explosives or the presence of heavy tanks, light armored vehicles and various types of helicopters. We customize our weapons with different accessories to attach, and modify its appearance with camouflage, there will also be different drones that can unlock and equip the different positions of the cross as well as improvements to, for example, shielding. All managed with Battle Points.</p>
<p>The experience points for their part, are provided to us in smaller numbers, and serve to release such calls Infantry skills . With them we get increases in the damage of the explosives, drones faster reductions in the diversion of weapons to shoot from the hip or be hidden from radar sweeps among other improvements.</p>
<p>The Homefront multiplayer, as can be seen, is a really complete proposal, which expands and explores the already promising start in this plot carried the Frontlines: Fuel of War that preceded it. In this sense there are some parallels-style open maps, very respectable numbers of players, dedicated servers and complete absence of lag &#8230;-, but nevertheless the new set of Kaos Studios is a better balance between their strengths, and offers a on-line experience really fun and will bring a number of hours of quality entertainment.</p>
<p>America in Flames, Graphics and Tech-<br />
Artistic level may not be a game Homefront so flaming war sagas and other type of Bad Company and Modern Warfare, but the intention of Kaos Studios has been, in fact, to create a game full of familiar surroundings , in Thus, as near natural and likely to be without worrying about the lack of showmanship involved therein.</p>
<p>How to capture the declining United States in the year 2027 is just fantastic, and against this there is little or nothing to reproach those responsible. The game at hand is rough, and modeled characters are pretty good, accompanying the sordid scenes of human figures truthful, realistic and cared enough to do their job effectively Interestingly, we never reach excellence. The texture and quality are more discrete, but the techniques of lighting often help hide his mere right level of detail.</p>
<p>At the technological level it is true that there might be any doubt, especially in the PC version of its makers may have drawn some revenues were much higher aesthetic issues of Xbox 360 and PlayStation 3. Of support is the most clear, yes, and that better effects, texture and finish it at his back, but is that because it further demonstrates the irregularity of some terrible finishing textures, and models in consoles may spend some more unnoticed.</p>
<p>Some small errors in the console versions are completely excluded from the edition compatible, although this is achieved at the expense of making this a game perhaps more demanding in terms of requirements of what her artwork to advise. The title shows a huge strength in the multiplayer even with servers full of users, showing no hint of lag or latency issues in the experience, and this was certainly one of the points that concerned us. And although the physics are really good, it is equally true that we miss some interaction with the environment especially in our computers, however small.</p>
<p>Speaking of optimization must be made ​​clear that, although final results will not move from the moderately interesting in this version compatible, the fact is that options are incredibly lofty vision. The resolution, overall quality, motion blur, depth of field, bloom effects, distortion, ambient occlusion or vertical sync can be activated using tabs, while other elements such as the quality of textures, shadows, shaders, detail of the world, anisotropic filtering and antialiasing are choosing between different options in more detail. In the writing test team-i7, 8 GB Ram, GTX 260 - have experienced acceptable results with the program in terms of frame rates per second with all options maximized, although given its commitment to the lack of spectacle in the making stage also expect a more fluid and less stringent requirements. </p>
<p>Regarding the audio should be noted the great work done by those responsible in a title that might be a step below the greats of the genre but is equally outstanding. The sound track is really good, and he is so confident THQ in its composition, which can be downloaded from different web pages or even be heard on platforms like Spotify. Scratch audio effects also high, with special reference to the sound of the guns : Very carefully. The title finally gets folded into our language with a good level, is particularly important given the number of lines of dialogue are spoken. A draft only downside, is that in some audio equipment balance between the voices, sound and music is not achieved everything it should.</p>
<p>Rating Homefront<br />
Homefront is a great first step for a new franchise in the market for military shooters. With room for improvement still ahead Kaos Studios creates his best game to date, with an intense campaign but rather short, and extremely fun multiplayer that will delight fans of the action on-line.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/XOVo6zBZQ84" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/homefront-pc-game-2011/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/homefront-pc-game-2011/</feedburner:origLink></item>
		<item>
		<title>The Brotherhood 2011</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/2XTHWLhra80/</link>
		<comments>http://www.pcgametrek.com/the-brotherhood-2011/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 07:30:33 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[action adventure pc game]]></category>

		<category><![CDATA[pc games reviews]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1897</guid>
		<description><![CDATA[2011 PC Game Review: Assassin&#8217;s Creed: The Brotherhood

Vengeance, power, punishment, will, brotherhood. Return the leader of the murderers. Rome trembles.
Ezio Auditore returns with his forces intact for the third installment of the series Assassin&#8217;s Creed on PC, after its successful consoles. The multiplayer is still the biggest attraction of the game in terms of news, [...]]]></description>
			<content:encoded><![CDATA[<p>2011 PC Game Review: Assassin&#8217;s Creed: The Brotherhood<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/04/assassins-creed-the-brotherhood-2011-pc-game-review.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/04/assassins-creed-the-brotherhood-2011-pc-game-review.jpg" alt="" title="assassins-creed-the-brotherhood-2011-pc-game-review" width="500" height="342" class="alignnone size-full wp-image-1898" /></a><br />
Vengeance, power, punishment, will, brotherhood. Return the leader of the murderers. Rome trembles.<br />
Ezio Auditore returns with his forces intact for the third installment of the series Assassin&#8217;s Creed on PC, after its successful consoles. The multiplayer is still the biggest attraction of the game in terms of news, but with respect to the strengths classic saga campaign scratch again at high altitude. Are you ready to join The Brotherhood?</p>
<p>Although many doubted the feasibility of launching a new Assassin&#8217;s Creed so close to the second installment of the series, Ubisoft has once again demonstrated that continues pampering with careful attention to its flagship franchise of the Next-Gen, and gives us another jewel at the height of the versions of PlayStation 3 and Xbox 360, expected to ready the downloadable content including inside for free.</p>
<p>In the Brotherhood we had in November in the video game consoles more complete than the franchise has brought us so far, opinion is corroborated compatible with this version. A title that might not enjoy the tremendous impact that generated the first Assassin&#8217;s Creed nor the surprising freshness of the second, but it is one of the best adventure games can be enjoyed on PCs. It would be unfair to brand him the deep version 2.5 has brought attention to its development so that it may be more accurate to call it a sequel to Assassin&#8217;s Creed II.</p>
<p>The Brotherhood makes its bit to the franchise by adding the multiplayer , a spring debut success this time and that further progress can mean the direction you are headed in the future series. So the hypothetical Assassin&#8217;s Creed III will bring the &#8220;new location, new times and new hero&#8221; (Ubisoft dixit) that this chapter has not brought, but the third real store for a number of hours of wonderful entertainment that is definitely a the height of the saga and no fan of the genre of adventure / action should not miss.</p>
<p>The Golden Boy-History-<br />
Must first be made ​​clear that Assassin&#8217;s Creed: The Brotherhood takes the story exactly the point where it left off the second installment of the series, so it&#8217;s very interesting to understand all the plots and characters that touches the narrative &#8216;ve finished Assassin&#8217;s Creed II . And we use the words &#8220;very interesting&#8221; and not &#8220;essential&#8221; because the game uses a prologue to link one to another title that allows us to be more or less aware of history, at least the high points of her . Having completed the second part will help us understand the relationship between Ezio and Caterina Sforza, known to his family and better understand the story, but as we say the game is equally enjoyable without being aware of it.</p>
<p>Similarly direct sequel status of the second part in the narrative tone does not allow us to speak with clarity about the plot to avoid the always annoying spoilers, so only comment that after leaving the Vatican and return to our village with good intention to regain our life, Ezio look like your whole world falls apart. The Borgia attack Monteriggioni in all its fury, and all the economic boom, the improvement of our character and much of the progress we have accumulated in Assassin&#8217;s Creed II go with them.</p>
<p>From there the story unfolds in the style of Assassin&#8217;s Creed, alternating with skill the perspective of the past, &#8220;Ezio&#8221; in the current - Desmond - but this time giving much greater weight to the contemporary era, and a focus Desmond&#8217;s most important about what we saw in previous games. No need to worry since the bulk of the adventure continues in the Renaissance and in our walks through the new Rome which debuts at The Brotherhood, however sporadically challenges we must overcome some acrobatics in the skin&#8217;s own Desmond. Times when even begin to experience a symbiosis between the two characters began to be explored in the second half, but it is much more pronounced on this occasion.</p>
<p>At any time, in fact, have the opportunity to exit the Animus from the menu that you access by pressing the button you have assigned on the keyboard, and you can walk and talk, something already present in previous installments, only this time a symbol exclamation at the interface itself warn us when something is out of our memories that deserve our attention and make progress in modern history.</p>
<p>The argument of the Brotherhood, with the intention of assessing their quality is generally very effective, the appeal is like the previous episodes and therapy has the character of the characters a little more detailed. You can give a slight feeling of being run over something in your exhibition in its early stages as the campaign is slightly shorter than first and second parts, but the fact of alternating one and another time with a little more often and give us more data than ever from the other side of the Animus in store enormous interest to the game&#8217;s story mode.</p>
<p>Criminal Elite-Campaign-Individual<br />
With the Brotherhood can be talking about is probably more round delivery of Assassin&#8217;s Creed series in their virtues playable. The reason is that although in reality the changes at first glance do not seem too much for what concerns the campaign, the polishing of each other element of it has been up, and thus achieves a fast-paced treasure and more effective than in previous episodes.</p>
<p>The main change takes effect the tempo . The city of Rome is bigger than any other city we&#8217;ve seen so far in the series, but the missions have a much more compact and has the option to make quick trips through tunnels, so that the campaign gives an almost constant feeling of greater speed in their presentation and have a much more frenetic cadence in previous installments.</p>
<p>To this contributes also the debut of the horses indoors . The Italian capital is the main focus of the campaign, and that&#8217;s where we spend almost 90% of the affair, so it seemed logical to retrieve the frames that traditionally served only for outdoors and also apply to urban areas. So is common to see people walking the streets of the capital of Italy on the back of their hacks, and star of spectacular chases animals between buildings and the ruins of the city pursued by horse or horses. Some of the best missions, in fact, have these majestic animals as protagonists, with phenomenal twists to the usual formula and a combat system aboard their mounts much more polished.</p>
<p>Elements such as the notoriety or the possibility of collecting weapons from enemies, both of which debuted in the second part of the series, returning to enjoy tremendous importance in this release, and contribute to a sense of the variety in the different objectives that The Brotherhood is much stronger. Spectacular missions and very different from each other, alternating with rapid success, and give us some memorable moments as a spectacular chase through the ruins of the Colosseum , for example, or some wonderful stretches of crumbling platforms Roman crypt full of puzzles and more puzzles to Prince of Persia style.</p>
<p>A Dagger in the Manga-Conclusions-<br />
Despite what one would predict with a pitch so close to that of Assassin&#8217;s Creed, the fact is that the Brotherhood has met the brilliant standards that so far has been collecting the series, and consolidates the PC version as the most comprehensive of the three not only in technology but also in content. This is again a wonderful game in all aspects, long-lasting, with a significant component with a few paragraphs innovative visual height of a Triple-A game is suing the Next-Gen.</p>
<p>A replay at the fact of adding secondary goals for each and every one of the missions brings an element of replayability to all really fantastic. The urge to improve himself and improve our records, or meet all the alternative assignments will be a great incentive to return to missions beyond the time it takes and get the so-called &#8221; Full synchronization &#8220;. Furthermore, to re-motivate the user to take the examination, return the pens and banners, the Borgias, for example more than one hundred, and the presence of the classic side quests in the series, not will leave none of what you would expect.</p>
<p>Most controversial is whether the innovation is sufficiently pronounced to justify a new installment of the series. The answer must be yes, but with nuances. The inclusion of multiplayer is a tremendous step forward, it is clear, and its formula is the most accurate that can be extracted as a closed concept like Assassin&#8217;s Creed. However interest is held, and gives the impression that certain fans may tire profile in the medium term scheme which offers Ubisoft corseted within on-line experience. There are some additions to the campaign of reasonable interest horses indoors or the concept of brotherhood, but some others are more nuanced than truly revolutionary additions, and its valuation does not help in this regard the failure times have changed, ambiance, character dynamics and playable characters. </p>
<p>On the other hand everything that relates to their own guild to manage this extremely well implemented, although simple, it feels fit perfectly playable with the dynamics of the title. Everything is managed from comfortable menus where we can send our men to different orders for monetary rewards, and also to get experience that will invest in different skill improvements that we may come in handy when reclaim their services in the missions to star us. A system of progression and customization of our men who were managed with pigeons and, although not physically see how it develops, it is addictive and provides an added depth to the game that is really welcome. </p>
<p>Assassin&#8217;s Creed: The Brotherhood , in short, is a must for any fan of the genre of action / adventure that so little is being grown in today&#8217;s PCs, especially if they refer to historical periods. Their quality is unquestionable, and the once-criticized lack of variety in its proposal continues to feed the variety and diversity in their formula with different alternative activities and new elements that add a very serious component of depth and diversity.</p>
<p>Assassin&#8217;s Creed Rating: Brotherhood<br />
The Brotherhood is a new triumph for the series Assassin&#8217;s Creed PC also. The delay of a few months has allowed Ubisoft to adapt the formula of an extraordinary way to compatible, and support the unquestionable quality of the franchise with an unmatched polished and playable by the addition of some elements of interest such as multiplayer, designed to extend life useful. A memorable game that should be present in the library of any PC enthusiast especially given the shortage of supply presented by gender.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/2XTHWLhra80" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/the-brotherhood-2011/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/the-brotherhood-2011/</feedburner:origLink></item>
		<item>
		<title>Anomaly: Warzone Earth</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/TNgj1bsUhMk/</link>
		<comments>http://www.pcgametrek.com/anomaly-warzone-earth/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 11:30:06 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Strategy Games]]></category>

		<category><![CDATA[2011 game analysis]]></category>

		<category><![CDATA[strategy pc game 2011]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1894</guid>
		<description><![CDATA[PC Game Review 2011: Anomaly: Warzone Earth PC 2011

Advance, protect, guide, attack and destroy. Action and strategy at the enemy.
The Earth has become a bloody battleground in which a deadly alien force has been proposed to destroy all humans. But with a head, and a good fighting team, a small group of brave going to [...]]]></description>
			<content:encoded><![CDATA[<p>PC Game Review 2011: Anomaly: Warzone Earth PC 2011<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/04/anomaly-warzone-earth-2011-pc.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/04/anomaly-warzone-earth-2011-pc.jpg" alt="" title="anomaly-warzone-earth-2011-pc" width="499" height="333" class="alignnone size-full wp-image-1895" /></a><br />
Advance, protect, guide, attack and destroy. Action and strategy at the enemy.<br />
The Earth has become a bloody battleground in which a deadly alien force has been proposed to destroy all humans. But with a head, and a good fighting team, a small group of brave going to make things really difficult in this remarkable action-strategy game.<br />
Without making too much noise, the developer 11 bit Studio just released via digital distribution networks a great strategy title based on the classic tower defense game, which goes to show that even in genres like this, there is still room to surprise. And is that Anomaly: Warzone Earth offers us overcome challenging battle scenarios guiding, but not directly controlling, to a small convoy of armored vehicles with which we must cope with defensive towers aliens . Gameplay extremely simple to learn, yet hidden inside a huge potential.</p>
<p>Guide and protector<br />
Set in the cities of Baghdad and Tokyo in Anomaly role of a soldier equipped with a super suit with which we have to escort the convoy to allow us to overcome each and every one of the missions of the game. This group of armored , not too large in number, will be composed of units of all types that we combine wisely to defeat the rival, since vehicles will be very good on defense with the addition of armor capable of generating protective shields, but bad on the offensive &#8230; and vice versa.</p>
<p>Gradually, as we win money by eliminating enemies or collecting alien artifacts we can improve the skills of these units or acquire new ones.</p>
<p>On the other hand, we find our protagonist, who will be responsible for advancing along the convoy and the only character who directly control. What&#8217;s the catch? Its role in the offensive game is limited to the possibility of bombing apply on specific positions when the adventure is already well advanced. Therefore, we must be clear that here the lead singer&#8217;s voice our combat vehicles , up to us to avoid being shot down by the road. How? Very simple, with a number of special abilities limited in number, can recharge during the game by collecting items &#8220;with which we can repair damaged vehicles, throwing smoke bombs to reduce the damage to the Allies, or even create lures for all enemies to focus on them and allow our troops to advance without suffering attacks temporarily.</p>
<p>At the end we will be involved in a series of missions that we played very cleverly with the potential of our troops and may even change their order in the column to suit every combat situation. If we add the special abilities of our protagonist, the result could not be more addictive and challenging, but there&#8217;s more.</p>
<p>Marking the route<br />
With increasingly large stage with plenty of enemies waiting and fearing that in every street we find a deadly trap Anomaly plays his cards very well in regard to the task of leading our convoy scenarios . As mentioned, we only directly control the protagonist, but at all times we can move to a tactical map of the city and mark, at each intersection between streets, the direction to take the tanks. Logically, this is a decision we have to take head-on, because bad decisions are paid very expensive in the game.</p>
<p>What is remarkable is that aside from the rapid changes resulting map by the sudden appearance of a bunch of new enemies, Anomaly we find different types of aliens that will force us to think carefully where to attack. Not surprisingly, there are those who will tear us apart if we go ahead, while others will attack us with viruses capable of doing that attack our allies. For that, the game, providing the possibility of re-route at all times, get really feel that our decisions are those involving the success or otherwise of the mission.</p>
<p>To make matters worse, the story and how well they are recreated the two cities that we will move to invite you to enjoy the end game. A title with a great personality that, apart from the story mode, gives us the chance to experience the changing mission difficulty level, with an option to earn better rewards through the use of advanced vehicles in the early stages of the adventure, as well challenging to have a survival mode that we make things even more difficult.</p>
<p>Anomaly Rating: Warzone Earth<br />
With a great design, a varied missions and a very addictive gameplay, Anomaly: Warzone Earth is revealed as a great strategy / action title that he knows the perfect combination of both aspects, offering a solid and addictive single player campaign does not need multiplayer to be crowned as one of the titles that no strategy fan should miss, especially the price at which it is available.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/TNgj1bsUhMk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/anomaly-warzone-earth/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/anomaly-warzone-earth/</feedburner:origLink></item>
		<item>
		<title>Impressions: Battlefield 3</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/fpxy3WaAIQ0/</link>
		<comments>http://www.pcgametrek.com/impressions-battlefield-3/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 07:02:24 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[2011 pc games]]></category>

		<category><![CDATA[first person shooter pc game]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1891</guid>
		<description><![CDATA[Battlefield 3 PC Game 2011 Preview

Entertainment, technology, realism and immersion. This is the new generation of FPS war.
FPS war continues, this time with an offensive on the foundations of the genre &#8220;shooter&#8221; to knock them down and put upon them a new experience more immersive, more realistic, more multiplayer y. .. ultimately more Battlefield. We&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>Battlefield 3 PC Game 2011 Preview<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/04/battlefield-3-pc-game-2011.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/04/battlefield-3-pc-game-2011.jpg" alt="" title="battlefield-3-pc-game-2011" width="448" height="336" class="alignnone size-full wp-image-1892" /></a><br />
Entertainment, technology, realism and immersion. This is the new generation of FPS war.<br />
FPS war continues, this time with an offensive on the foundations of the genre &#8220;shooter&#8221; to knock them down and put upon them a new experience more immersive, more realistic, more multiplayer y. .. ultimately more Battlefield. We&#8217;ve had deep contact with the third installment of the saga. From London we tell you how to survive in the new battleground created by DICE.<br />
With nearly six years of dormancy, it is not surprising that the excitement about Battlefield 3 is so huge. The true spiritual successor to BF2, developed by Swedish DICE and Electronic Arts is covered by release date (late 2011), but also a great potential to become the best shooter of the year, especially after seeing closed from the Showcase held during the day yesterday in London.</p>
<p>Even the sun came out in the city (strange phenomenon in the Anglo-Saxon country) perhaps to see what the team of Patrick Bach-Executive Producer, is making its most important series, a true spectacle of war that goes back to rely strongly on its multiplayer aspect, but without neglecting the single player campaign. In fact, this was the first argument to sit in front of nearly a hundred inch screen, on which he began to pass a series of images that made ​​us sensed that we were facing a new generation in the FPS genre.</p>
<p>A new battleground<br />
Little is known about the history of the single player campaign, but the identity of which seems to be the main protagonist of the book: Henry Black , an elite soldier in the U.S.. The year is 2014 and the theme of global conflict embedded in the heart of modern warfare , and visit urban environments, towns and rural locations throughout the world (America, Middle East and Europe) as well as cities Paris, Tehran or New York. All through land, sea or air, for something we talk about a battlefield, and never forgetting the serious and realistic tone is needed, forgetting part humor and camaraderie of the soldiers of Bad Company.</p>
<p>In short, a group that seeks deep aromas ooze &#8220;Hollywood&#8221; because of inspiration from movies like Black Hawk Down, the TV series Generation Kill and the winner of the penultimate edition of the Oscar: The Hurt Locker. In other words, DICE is focusing on creating the ultimate battlefield experience, especially if we consider that it has confirmed a 12 hours period for the single player campaign, without adding what it can offer its variant cooperative , on which Patrick is Bach keeping a scrupulous silence.</p>
<p>Anyway, the important thing right now is tell you what we saw in Live in London, a demo in-game tour of controls of a next-generation PC that made ​​us a glimpse at its best at all playable promise , a game that started with a peacekeeping mission in the country of Iraq, specifically in the Kurdish region, in order to pacify an area dominated by the insurgency of the PLR (organization of liberation and resistance.)</p>
<p>The new generation of FPS war<br />
In this regard, the new engine, the Swedes were particularly recidivists during the presentation, citing the five major areas to address: the animation, the scale of battle, rendering, realism of the sound and power of destruction. Pillars that allow us to feel there in the battlefield, and that alone presented themselves before our eyes as they passed the nearly 15-minute-long demonstration in-game &#8220;of the title.</p>
<p>First, it was difficult to realize the legacy that Mirror&#8217;s Edge was made ​​in the Swedish study, also in the field of animation . One of the most striking features of Battlefield 3 is that we are no longer just an arm holding a weapon. Now appear more body parts in the game (legs and arms) and not only when we direct the camera at them, but also when the blast of an explosion throws us back, sprint or crawl across the floor. What I want to study, according to Patrick Bach told us, is that &#8220;the player feel part of the game, enjoying the feeling is really representing a character.&#8221; And for that reason, we have used the ANT technology (widely used by EA Sports FIFA franchise) to bring more realism to the movements and reactions of the body of our soldiers.</p>
<p>Going to the rooftops of buildings, or contemplating the view from the top of a bridge in another demo sequences, you can also check the second of the Frostbite engine characteristics 2. The extremely high draw distance and length / width of the streets in cities, with many soldiers (at a rate unknown in the genre) going from one side to another, could redefine our perception of what is now a &#8220;shooter&#8221; in firsthand. So far, the &#8220;shooters&#8221; only the most successful player had managed to deal with enemies coming from the front. But what if they came from various positions as the classic Battlefield multiplayer?</p>
<p>In any case, it is equally important to note that although many details yet, it seems that the multiplayer will feature 64 players simultaneously on PC (on consoles will be 24 ), larger maps (not both consoles), dedicated servers and the important data that we have four classes, which include some surprises, such as better customization system.</p>
<p>Will have to wait to confirm the veracity of some of this information, although for the moment, Patrick Bach shows completely confident: &#8220;We have the same team who worked on the previous Battlefield, so that&#8217;s a sign quality. And thanks to new technology applied, we will have more opportunities to create a more elaborate multiplayer. &#8221;</p>
<p>And, to some extent comes self-confidence, who dares to comment that &#8220;competition is going to be hard to match and exceed our multiplayer.&#8221; But it may take reason and not only with regard to that paragraph, because if all we saw yesterday in London is not a mirage of what has aired Battlefield 3 , could find ourselves in the new generation of shooters &#8220;First Person. We have no doubt that he will deserve-much-is worth following the steps in this game until it hits the market &#8230;</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/fpxy3WaAIQ0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/impressions-battlefield-3/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/impressions-battlefield-3/</feedburner:origLink></item>
		<item>
		<title>Max Payne 3 PC 2011</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/NAprEuwJS28/</link>
		<comments>http://www.pcgametrek.com/max-payne-3-pc-2011/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 14:13:11 +0000</pubDate>
		<dc:creator>PC Game Reviews 2010</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[pc game previews 2011]]></category>

		<category><![CDATA[shooter pc game]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1887</guid>
		<description><![CDATA[PC Game Preview : Max Payne 3 (Action - Shooter PC Game)

Cynical, violent and nothing to lose. New clues about Max Payne, a man without a future.
Max Payne The words mean a lot to the genre of action, but Rockstar&#8217;s hand can be revived after eight years of absence. We tell all the new information [...]]]></description>
			<content:encoded><![CDATA[<p>PC Game Preview : Max Payne 3 (Action - Shooter PC Game)<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/04/max-payne-2011-pc.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/04/max-payne-2011-pc.jpg" alt="" title="max-payne-2011-pc" width="500" height="375" class="alignnone size-full wp-image-1888" /></a><br />
Cynical, violent and nothing to lose. New clues about Max Payne, a man without a future.<br />
Max Payne The words mean a lot to the genre of action, but Rockstar&#8217;s hand can be revived after eight years of absence. We tell all the new information on the new adventure of tormented cop.<br />
It seems incredible, but for almost two years of our latest development on Max Payne 3 . What has happened since then? A level now virtually nothing, the only news on its production dunks in the unknown time of its release. Regarding its development, however, since Rockstar has been working very much in line with what is the study of the Houser brothers: Reliability and hard work with the silence rule.</p>
<p>Today we bring our readers the first information made ​​public Rockstar from far and August 2009. New data on the fight, the argument and the main aspects that make the game, to be sure, a worthy continuation of the legacy that Remedy made ​​the creators of Grand Theft Auto with the first two installments.</p>
<p>MAX PAYN3<br />
Already proposed some of the argument in the first contact we make at the time, so that this and other aspects will be reading the amateur can review at any time by following this link. What I want to make is that Rockstar has announced its intention to focus the entire narrative in personal relationships between Payne and the secondary , something very classic saga.</p>
<p>Why are we driven from New York and appear in Brazil is something that is still kept secret. What it has made ​​public is that we will have a standard action game in the sense that there will be a title where you walk from point A to B killing all the enemies without complication, despite its obvious linearity . Everything works in the context of the story: &#8220;We are investing much time in all these mechanics work,&#8221; said the British magazine EDGE Rob Nelson, artistic director of the game in a recent interview. &#8220;It&#8217;s a linear game so it must be dense, and everything must be prefect.&#8221;</p>
<p>This density and the closed pattern as playable, very far from the Sandbox usually Rockstar titles, will benefit a narrative very complete. &#8220;We&#8217;re always playing for time in the history of Max Payne 3. We will go forward and backward, and is something that is unlike anything you&#8217;ve done before in previous games,&#8221; said Nelson.</p>
<p>In line with the innovations shown by the genre in recent times, the video game debut in a cover system that seems indebted to what has been achieved in titles like Gears of War and Uncharted. With the left trigger pad we barricaded behind some makeshift trench, and the right just enough body lean out to aim and shoot enemies.</p>
<p>The first two Max Payne and amazed by his physical , but the third installment of the spectacular increase the margin of these thanks to the new use of the Euphoria engine that has been so formidable results in GTA IV, Dead Red Redemption. &#8220;With each game we do, we intend to maximize Natural Motion Euphoria in new directions. Red Dead Redemption was a good performance from GTA and Max Payne will be the same for Red Dead, &#8220;said Nelson about the use of sophisticated engine. This is projected on a formidable attention to the reactions of artificial intelligence, and also ensure that the force of the bullets on the bodies and objects is always correct and that the realism of the bodies, weights and other elements is always appropriate.</p>
<p>With regard specifically to sequences Bullet-Time , one of the most characteristic elements of the franchise, the one that has been shown to the press so far is one that shows very clearly the kinematic force those responsible to look at the title. &#8220;Everything is connected with the idea of making the most cinematic gaming experience possible. Create interactive sequences around the bullet-time technique seems a great way to approach used in previous games. Everything looks amazing.&#8221; However, we should clarify that this does not mean that the mechanics have finished last, which means bringing down enemies fill the classic Charger slow that we administer to our liking.</p>
<p>Rockstar is working on developing this ambitious game with four studies : Vancouver main, albeit with the help of different effects from studies of New England, Toronto and London. &#8220;We have lots of talented people across all studies,&#8221; said Nelson. One is devoted exclusively to the multiplayer of the program, which will debut in the series and still has not been mentioned even one item on its operation.</p>
<p>Max Payne 3 , as already proposed at the time, it is very difficult to meet the initial plans of Rockstar and offered for sale during the current year 2011. Is when it goes on sale will take advantage of the months you have until its arrival in stores to keep flailing about his promising proposal.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/NAprEuwJS28" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/max-payne-3-pc-2011/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/max-payne-3-pc-2011/</feedburner:origLink></item>
		<item>
		<title>IL-2 Sturmovik PC</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/6o_J-g3jB8A/</link>
		<comments>http://www.pcgametrek.com/il-2-sturmovik-pc/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 16:59:53 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Simulation Games]]></category>

		<category><![CDATA[flight simulation game]]></category>

		<category><![CDATA[flight simulation pc game]]></category>

		<category><![CDATA[sim]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1883</guid>
		<description><![CDATA[IL-2 Sturmovik: The Cliffs of Dover 2011 PC Game Review

Fighters, bombers, combat vehicles and a realistic flight simulation and military action.
The latest creation from the parents of the outstanding series of flight simulators 2-Sturmovik Il finally among us. An ambitious game that meets many of its promises, but nevertheless is overshadowed by poor optimization becomes [...]]]></description>
			<content:encoded><![CDATA[<p>IL-2 Sturmovik: The Cliffs of Dover 2011 PC Game Review<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/04/il2-sturmovik-the-cliffs-of-dover-2011-pc.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/04/il2-sturmovik-the-cliffs-of-dover-2011-pc.jpg" alt="" title="il2-sturmovik-the-cliffs-of-dover-2011-pc" width="500" height="281" class="alignnone size-full wp-image-1884" /></a><br />
Fighters, bombers, combat vehicles and a realistic flight simulation and military action.</p>
<p>The latest creation from the parents of the outstanding series of flight simulators 2-Sturmovik Il finally among us. An ambitious game that meets many of its promises, but nevertheless is overshadowed by poor optimization becomes difficult to play as it deserves.<br />
It has been more than five years since fans of flight simulators had a chance to try out the latest installment of the fantastic series 2-Sturmovik Il, and therefore the desire to enjoy the new work of its creators were very high. However, after spending hours trying to fly the skies of Britain, would have gladly endured a couple of months more than expected in return for a game without errors, but more importantly, with a level of graphics engine optimization much best we&#8217;ve found we can only classify as poor &#8230; to be good.</p>
<p>The war was not waged in the sky, but at home<br />
Realistically, with a fantastically hard level of demand for pilots, and a implecable recreation of the 18 aircraft that allow us to drive. Cliffs of Dover is a notable improvement over the latest installment of the series. The game keeps intact the identity of 2-Il Sturmovik and subsequent expansions, but adds several important improvements in the artificial intelligence of allies and enemies pilots, control of the aircraft and, for example, the user interface , which introduces so noteworthy aspects as interactive control panel in the cockpits of the fighters and bombers. What happens is that all this comes to nothing when you enjoy the game becomes really complicated task.</p>
<p>And the problem is the unfortunate reality optimization level has been achieved in the game&#8217;s release. Something that translates into a succession of battles unbearable in certain scenarios like London, which is an ordeal to get position behind the tail of an enemy fighter shot dead. Not surprisingly, the constant tugging, these brutal fall in the rate of frames per second, completely undermine a gaming experience that otherwise would have become a delight for any lover of aerial combat games. The worst thing is that these same performance issues remain virtually every battle scenarios taking place on land, being the only right playground battles over the sea.</p>
<p>Its developers are working hard these days trying to solve these problems, and has already released a first patch which greatly improves the results seen after the release of the game, but this is not to deny that the matter should have been remedied before the game&#8217;s release , mainly because all users who have paid for Cliffs of Dover have done for a flight combat simulator, not a beta of what should have been and was not finally.</p>
<p>The pleasure of flying in hell<br />
We know it is not easy to overcome the performance issues discussed above, and certainly this is something that many back down until the game is fully operational. However, we can not throw the great work ground level simulation that Maddox Games have done on this Cliffs of Dover. And if previous deliveries and IL-Sturmovik surprised by the level of realism, the simulator before us gives a little step forward, dramatically improving the artificial intelligence of allies and enemies to act now in an even more realistic making things really get difficult during the course of battle.</p>
<p>The recreation of the aircraft cabins , and more specifically, to interact fully with their control panels is an option that greatly satisfied because everything is a treat to get to tinker with remote controllers to control blood pressure plane or the mixture, the engine power, the possibility of regulating the spotlight to reach targets close or far away &#8230; But this is also reflected in the need to think of what to do and act immediately, because if we start press buttons to fool can finish burning engines. And here not all is solved by pressing a key point. Suffice as an example simply parachute in case of accident, because before the jump we take the straps to the pilot and then open the cockpit. The same is true if we drop a bomb, because if not we set before launch they will eventually fall without exploding upon reaching his goal.</p>
<p>In this sense, everything related to the engine management of the aircraft while surprising a very tough nut to crack, as in-flight maneuvers discover that the poor can end up teasing a huge variety of pieces: either the radiator , spark plugs, the board of the sheaves, etc. So, this is certainly an aspect that will please lovers of good simulators. Nor can we forget the good work carried out with the game&#8217;s interface , which is quite intuitive as far as it goes, with a wide range of configurable options related to the control system.</p>
<p>With all this, ride the skies of Great Britain is a challenge in the missions and individual campaigns including Cliffs of Dover, allowing us to meet various military missions and battles with fighters, bombers persecution, destruction of ground targets &#8230; In short, what usual in the series. The trouble is that as we said, it is hard to enjoy this show when everything is choppy.</p>
<p>A show at a high price<br />
We have said repeatedly that the level of optimization Cliffs of Dover is not good, but if we focus on the graphics side, we can only offer praise for the great work done by Maddox. And that is the recreation of combat vehicles, especially aircraft, the true stars of the game is incredible, particularly when it comes to their cabins, which have been crafted with amazing care. So, see how the sunlight bathed with light control panels that cast shadows realistically, or see how the game pieces fall off with each hit the enemy, are just some small details that illustrate the efforts and the dedication of its creators have taken the time to give life to the game engine.</p>
<p>These details are also noticeable in the design of the battle arenas, who have won in every way. For example, clouds have greater consistency and to verify how the crystals pierce fog up. At ground level, the sense of depth and relief from the heights is achieved much more, and flying through a forest or a city will not give us the feeling of doing it on a flat stage. Of course, there are details such as buildings appear suddenly see that there are still present, but apart from this, few can make it stick to the game.</p>
<p>Assessment of IL-2 Sturmovik: The Cliffs of Dover 2011 PC<br />
Very realistic, with a fantastic level of simulation and enough options to dazzle fans of the genre. What a pity that all this work is undermined by a bad ballast graphics engine optimization, which seriously diminishes the gaming experience. Its creators have released a first patch that significantly improves the results seen at first, but there is still much work to do. All we can say is that Cliffs of Dover has enormous potential as a simulator, and we hope we can soon fly the skies of Britain without problems.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/6o_J-g3jB8A" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/il-2-sturmovik-pc/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/il-2-sturmovik-pc/</feedburner:origLink></item>
		<item>
		<title>Heroes of Might &amp; Magic VI</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/uZFXMayZNqE/</link>
		<comments>http://www.pcgametrek.com/heroes-of-might-magic-vi/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 10:54:59 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Heroes of Might and Magic 6]]></category>

		<category><![CDATA[Role-Playing]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1880</guid>
		<description><![CDATA[Heroes of Might and Magic 6

Conquer, leading battles, defeat, destroy and move forward. The return of the beast strategy.
Command armies, leading battles, smash the enemy &#8230; Might &#038; Magic series returns with the sixth delivery. Know now the fall of the Falcon Empire and the rise of Griffin, a fascinating history that becomes the driving [...]]]></description>
			<content:encoded><![CDATA[<p>Heroes of Might and Magic 6<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/04/heroes-of-might-and-magic-heroes-vi-2011.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/04/heroes-of-might-and-magic-heroes-vi-2011.jpg" alt="" title="heroes-of-might-and-magic-heroes-vi-2011" width="476" height="352" class="alignnone size-full wp-image-1881" /></a><br />
Conquer, leading battles, defeat, destroy and move forward. The return of the beast strategy.</p>
<p>Command armies, leading battles, smash the enemy &#8230; Might &#038; Magic series returns with the sixth delivery. Know now the fall of the Falcon Empire and the rise of Griffin, a fascinating history that becomes the driving motor of a promising new turn-based strategy game.<br />
Ubisoft has launched the hands of the guys from Black Hole Games a new chapter in the saga veteran Heroes Might &#038; Magic , a study which replaces Nival Software who developed the fifth game and that is not exactly a rookie team because it has among its credits games like Armies of Exigo or Warhammer: Mark of Chaos.</p>
<p>Heroes of Might &#038; Magic renamed Might &#038; Magic: Heroes, but the franchise still with the same intention to maintain levels of quality and addictive strategic formula of its predecessors. Some things have changed, yes, but independently of changes in design and general appearance, the truth is that the spirit of the brand&#8217;s patent.</p>
<p>The earth trembles<br />
Many aspects of this game playable were already given by 3DJuegos in the first contact that we published a few months ago, so we challenge the fan to read to learn by heart data features, different features that provide insight into the game for complementary to those offered this progress. Of course, it should qualify for neophytes, as is traditional for the series, our hero will command armies of creatures that will lead to a battlefield divided into cells in the style of chess. Logically, and as in that board game, the units are divided into different types, with archers, priests, soldiers, cavalry, and so on. All these battles will alternate with the management of resources, treasure hunts and fulfilling various tasks in a map that will be managed by turns, as well as their own battles.</p>
<p>The sixth installment in the Heroes of Might &#038; Magic bets again, as the fifth by the world of Ashan , as opposed to giving life and background to the episodes from first to fourth. Veterans of the universe also know Dark Messiah, the action game that already used, as well as Clash of Heroes: the puzzle game for DS also made ​​use of this scenario and context.</p>
<p>The single player campaign of Heroes VI takes place years after the events of Heroes V, with some elements of the narrative that should remind us to enjoy its remarkable predecessor. The consequences have an important role in this new game: The argument tells the fall of the Falcon Empire and the rise of the Griffin Empire . Heroes V If we saw a war between ground forces and demons from another world, the game at hand is given the betrayal by a powerful angel and the results of his felony.</p>
<p>Within this proposal story every decision we make will lead us in one direction or another within the overall picture of the game. The fan should not be alarmed since the title will continue to deal with the recruitment of a hero and it&#8217;s ability to command armies , but the game system provides on this occasion that following our strategic actions have also ethical decisions that shape the progress to Throughout the adventure.</p>
<p>Everything will be represented by a scale which will screen as a system for measuring our alignment. Do we flee an enemy army in disarray? Our position in the bar moves to the more peaceful side. &#8220;We pursue fleeing opponents to kill them? The trail of blood will be our fate. With our choices will determine not only the plot but also the skills that can unlock our protagonist, as well as it looks to be changing: Brighter or loss based on our alignment.</p>
<p>The game, on the other hand, introduces a new formula in the strategic equation Heroes of Might &#038; Magic. The point of interest on this occasion that there arises unpublished mechanical control areas , allowing us to capture and hold resource nodes adjacent to cities as long as we maintain control of the city. This achieves a sense of the regions most pronounced and also more relevant tactical potential.</p>
<p>Why is it important to point out this nuance? Mainly because now we can build new teleportation portals between cities possess. No more disposable heroes to attack enemy territories and move them to &#8220;bleed&#8221;, now we can change the game play full program with the construction of such instantaneous displacement methods.</p>
<p>The fighting against bosses also debut to provide a huge challenge. With this type of mission we have now is a truly epic battle (without any exploration or resource gathering), against a powerful foe loaded with special abilities: A new type of targets whose only goal in victory or unmitigated defeat.</p>
<p>In short we can conclude that if someone was missing innovation in the saga Heroes of Might &#038; Magic, with Heroes of Might &#038; Magic VI will have cups of news. The face of the game changes, while retaining the essence brilliant turn-based strategy that has always characterized the franchise. The title will hit PC worldwide in May 2011.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/uZFXMayZNqE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/heroes-of-might-magic-vi/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/heroes-of-might-magic-vi/</feedburner:origLink></item>
		<item>
		<title>Shogun 2: Total War</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/FBeEQJpqsHI/</link>
		<comments>http://www.pcgametrek.com/shogun-2-total-war/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 01:37:09 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Strategy Games]]></category>

		<category><![CDATA[Shogun 2: Total War]]></category>

		<category><![CDATA[strategy games]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1850</guid>
		<description><![CDATA[Strategy in feudal Japan. An ambitious sequel 11 years after its memorable predecessor.

11 years pass quickly, and many still remember the Shogun: Total War which opened the glorious saga that Creative Assembly has risen to the Olympus of the creators of RTS. As part of our reports Inside the Saga, we now compare the forthcoming [...]]]></description>
			<content:encoded><![CDATA[<p>Strategy in feudal Japan. An ambitious sequel 11 years after its memorable predecessor.<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/03/shogun-2-total-war-2011-pc.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/03/shogun-2-total-war-2011-pc.jpg" alt="" title="shogun-2-total-war-2011-pc" width="499" height="277" class="alignnone size-full wp-image-1877" /></a><br />
11 years pass quickly, and many still remember the Shogun: Total War which opened the glorious saga that Creative Assembly has risen to the Olympus of the creators of RTS. As part of our reports Inside the Saga, we now compare the forthcoming second part of Shogun with his distant and original. &#8220;As playable Vencerá? What technological changes occur? What is it art? Tell you all.<br />
Recover our special Inside the Saga again to return to discuss the most important game of the year in relation to the titles that preceded them in an already established franchise. The star of our second article in this line is the great franchise Creative Assembly and Sega , Total War , the real paradigm in recent years the RTS genre.</p>
<p>Compared to Total War: Shogun II that will go on sale in mid March 2011 with the memorable Shogun: Total War 2000, a debut game series that began reporting its wonderful strategic returns a time that the genre was beginning to acknowledge the creative crisis that would eventually consolidated in the XXI century. Gone were the glorious 90&#8217;s with great references of the genre as Warcraft, Dune II, Age of Empires, Total Annihilation or Command &#038; Conquer giving us their best rendition. The transition to 3D environments just leave a handful of memorable titles as Homeworld and Warcraft III, with the Total War series has become one of the great hopes of the RTS to soar.</p>
<p>With Shogun II just around the corner, we have considered it the ideal time to address the necessary comparative quality sequel to its predecessor. Changes artistic and technological playable for a game that promises to give us one of the joys of a gender strategy in the first quarter of 2011 as at the time and gave us the first installment of the series.</p>
<p>Playability </p>
<p>What gave his predecessor?<br />
In 2000 and began to speak of a strategic gender crisis. As we have said, far left of the big time regarding gender, time of change and seeking new horizons in the RTS . It was at that time when it appeared Shogun: Total War, the surprising first game of a study strategy, Creative Assembly, usually linked to the genre of sports throughout the 90&#8217;s. With a carefully prepared sensitivity when capturing the Japanese culture of war in the feudal era and at the same time, with a fascinating way to understand the mix of real-time strategy with its branch in turn, with only the computer game Britain stood firmly on the map of the developers of the genre.</p>
<p>What promises the next installment?<br />
The Total War series have been slowly and delivery after delivery injecting more complexity, depth and epic dimensions to your projects to reach the summit of the disproportionately huge Empire, the height of the franchise in terms of approach and ambitious megalomaniac. Shogun II, however, returns to the roots of its origin, opting for a much more intimate, focused on micromanagement , but do not waiver to offer the most gigantic figures of troops who have been in the franchise. And in the game that much more important concerns us the control to detail that our troops simply sent forward thousands of them as in previous chapters.</p>
<p>Thus, and taking advantage of further work on the interfaces and arrangement of elements on the screen, we can be aware of the state of our men in a much more comprehensive, individualized and intense than in, say, Empire or Medieval 2. Shogun II recovers the spirit of the original in this sense, not just the obvious, the setting of feudal Japan, but also in their understanding of the strategy and the prism that applied to the entire style Total War: More focused on this time in the individual but at the same time not forgetting the fundamental always collective.</p>
<p>TECHNOLOGY </p>
<p>What gave his predecessor?<br />
Technologically Shogun: Total War through the prism would present a title as discreet as could be expected from a game with more than a decade behind him. But viewed from the standpoint of the time, was a truly revolutionary title for the kindness of a motor show that allowed a handful of units on screen with a very high level of detail, and some scenes of considerable dimensions. Logically thinking that their animations, effects, or textures are able to circumvent the passage of time would be really bizarre, especially considering that the troops were mere 2D sprites , but by the time the game impressed by his ability to provide changing climatic conditions, AI more than acceptable for its time, and a coordinated move its troops really interesting.</p>
<p>What promises the next installment?<br />
Creative Assembly this episode looking for maximum realism possible in a degree of these characteristics. For this there is a real dance numbers, most overwhelming, which brings 25% increase in the number of bones of -52 units on this occasion, or support for up to 56,000 units in a single battle, which compared to the 5,000 of the original figure is frankly overwhelming. With this data only intend to give a couple of quick examples of the degree of authenticity that seeks to achieve the title of the British team supported by its visual engine , a game that takes a lot further with respect to motions, bills, work flow and other technology that to quote the latter case: Napoleon: Total War. They are still in the air other elements such as the treatment of bugs, the final polishing, AI and optimization features which in the past have been some upset fans, but have never taken away a bit of quality to the saga.</p>
<p>GRAPHICS </p>
<p>What gave his predecessor?<br />
At eye level, and a time when abundant delved into strategy games and colorful fictional approaches such as Warcraft III, the first Shogun distanced himself from the dominant line betting sober hues , carefully designed and realistic and very careful treatment throughout With regard to the artistic. The potential for a time so deliciously rich as that of feudal Japan were added at that time a fairly good character modeling and some great scenery and care.</p>
<p>What promises the next installment?<br />
The line to follow is the same: Take advantage of the visual imagery of that distant age, and prop it with a revised game engine to offer delivery to deliver huge results in numbers and level of detail. The inherent beauty of the uniforms, banners and site construction is complemented perfectly with formidable aesthetic decisions like the new interface design, the spectacular naval battles and differences between scenarios do show a more careful and elaborate than ever. Moments such as assaults on castles in the night, illuminated only by the dim lights of the distance, give us time in which the mixture artistic / technical offers superb results.</p>
<p>MUSIC / FX </p>
<p>What gave his predecessor?<br />
The production values of the first Shogun was truly shocking for the time, and that resulted in an impressive finish in areas routinely abused at the time by the RTS as the audio. The soundtracks have been generally very well treated in the titles of Creative Assembly, and play before us was no exception. With curious but very detailed items as the ability to listen to the game with the voices in English or Japanese , or audio effects that helped very much the player to immerse themselves in the battle, the title of 2,000 sat an exciting precedent for standards qualitative continue growing the brand Total War episode to episode.</p>
<p>What promises the next installment?<br />
If the original Shogun was a very realistic and careful title in the sound, that of the sequel, 11 years after going a step further. The soundtrack to re-introduce some level of inspiration and quality all but insurmountable, and to top it off, and to add realism and accuracy to the battles, the team has used for records in audio recordings themselves in terms of arms and that the time was offering, so your shots or Katana blows ringing in battle as they did then. So much work obsessive Creative Assembly in this regard, elements like the realism of the different types of footwear of the troops of feudal Japan touring the many styles of land on which divide the scenarios have been recorded directly by game sound equipment.</p>
<p>INNOVATION </p>
<p>What gave his predecessor?<br />
Although Shogun: Total War was the precursor of the hybrid between turn-based strategy and real-time consolidated franchise Creative Assembly, the fact is that this innovation is relative, since a decade before the foundation had already been well established by the classic Centurion: Defender of Rome to Bits of Magic developed in 1990 to Electronic Arts. That game and was virtually identical to what Creative Assembly provide years later, with the same interest in simultaneous turn-based strategy (Map 2D) with real time (3D map), with equal importance given by the generals and with such passion by aspects such as morale or conquered peoples.</p>
<p>What promises the next installment?<br />
After countless renditions of the series, is always complicated that a study can provide innovative elements which reinforce the sense of novelty that it can retain for each new episode. Shogun II there are several lines of attack posed by the British team, we have been checking lines in the different versions we have been beta testing with the passage of time, but we will not see detailed and valued until the time of final analysis. Props such as new and ambitious ideas for the multiplayer , the new treatment of sieges based on the classic levels and technological additions, units or agents, united all the undoubted charm of feudal Japan back, make the game a shot for you closely track: Again.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/FBeEQJpqsHI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/shogun-2-total-war/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/shogun-2-total-war/</feedburner:origLink></item>
		<item>
		<title>Warhammer 40000 PC</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/61BxDcZKYIY/</link>
		<comments>http://www.pcgametrek.com/warhammer-40000-retribution/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 19:16:57 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Strategy Games]]></category>

		<category><![CDATA[000: Retribution]]></category>

		<category><![CDATA[Warhammer 40]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1852</guid>
		<description><![CDATA[2011 PC Game Review: Warhammer 40,000: Retribution PC

Brutal, intense and devastating. A valuable action awakening war, death and strategy.
The Imperial Guard has come along to the devastating power of the Inquisition to bring order to the warring world of Dawn of War II. New combat units, a new army and more and better missions, return [...]]]></description>
			<content:encoded><![CDATA[<p>2011 PC Game Review: Warhammer 40,000: Retribution PC<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/03/warhammer-40000-retribution-2011.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/03/warhammer-40000-retribution-2011.jpg" alt="" title="warhammer-40000-retribution-2011" width="448" height="231" class="alignnone size-full wp-image-1875" /></a><br />
Brutal, intense and devastating. A valuable action awakening war, death and strategy.</p>
<p>The Imperial Guard has come along to the devastating power of the Inquisition to bring order to the warring world of Dawn of War II. New combat units, a new army and more and better missions, return to breathe life into a title for lovers of the strategy.</p>
<p>It has been ten years since I beat you to be demonic Chaos Marines returned to life in Chaos Rising , but the sub Aurelia, brutal battle that has pitted those hosts of chaos Space Marines, Orks, Eldar and Tyranids, has not yet been pacified. Betrayals, the arrival of a new dark power, and the growing hunger for power among various factions of the Imperial Guard have resulted in the worst possible scenario: the arrival of the Inquisition , which aims to unleash the Exterminatus -a massive bombardment from the space on the worlds of the sector to end all life form.</p>
<p>In this context, a new cast of heroes, it does not mean they do not appear-known actors belonging to all the features mentioned above, will aim to survive the Holocaust and defeat the Lord of Chaos , Kyras, which aims to become a demon with a power capable of ending any enemy. Are you ready to face once again the most savage and devastating world of today?</p>
<p>Intense and savage war<br />
The main attraction of Retribution , apart from the possibility of finally controlling the Imperial Guard, is its new campaign mode that changes markedly compared to that seen in the original and its first expansion. Thus, as far back overtook lines, we now have the opportunity to complete this type of game with any of the opposing factions, and may experiment with each one before making the leap to the multiplayer aspect. Of course, you have to take into account that the campaign will be exactly the same for everyone, including the very development of the missions. Yes, the objectives of each army and the enemies you will encounter in every battle differ, but the basic story is the same. One aspect that remains certain appeal to the history of the title, although it continues to be a fantastic excuse to wipe out everything that gets in our way.</p>
<p>But the novelty of Retribution attracts us most is the fact that he likened the campaign mode to the first Dawn of War . What does this mean? Apart from the four heroic figures who run our orders, we can recruit the other battle units of the army, may well form important and armored infantry platoons in the same way that the multiplayer aspect of the series. Something that does not involve subtracting tactical component to a title that continues to focus on a game system very focused on action where the use of special skills of the teams , and coverage is the very essence of the action.</p>
<p>As we go exterminating enemies and fulfilling goals, our four heroes will gain experience points enabling them to improve level-to 10 -, gaining new moves and improvements in its statistics and the troops to fight beside him. Also, collect a large repertoire of objects of battle with which to equip these units, reaching a level of customization really high. At this point, it is noteworthy that before each mission you can choose to send in place of a noble hero of the army units that they are still always drives but with an improved skill set based on the choices made in star map.</p>
<p>Regarding the development of the missions we must note that they have significantly improved since betting on the variety and spectacle over everything. Of course, the ultimate goal always seems to be to end the rival army, but this time, the development of the races is always open to the unexpected . This means that the surprise attacks, adverse terrain, or sections with time against us, force us to change our actions to adapt to new circumstances. In addition, by having armies so many options expand considerably, a factor to take into account the higher difficulty levels where the go crazy and without taking into account hedges and skills, will end.</p>
<p>Finally, the global capabilities of each faction, which so far was reserved for multiplayer, also make an appearance in the campaign, assuming a really interesting addition to the possibilities offered. Not in vain, to get the action necessary to activate these skills is not easy, so we have to think things through before acting. Of course, what no doubt is that they are really amazing skills.</p>
<p>Annihilation: Best in Company<br />
Apart from being able to complete the campaign mode with other players through the great cooperative that includes the series maintains the same options Retribution multiplayer previous deliveries. One of the most notable is The Final Battle , in which he plays a hero of our choice with the team you choose, you will face endless waves of enemies with other users who play their own heroes. And of course, also enjoy all the battles against the gains or all areas of power against other users, using the full potential of the different armies of Retribution.</p>
<p>It is important to note that in general, all factions maintain a good balance, showing enough differences among themselves and to invite us to explore all the options they provide. In this sense, the Imperial Guard in the first place may seem too weak against the brutal rush orkas or space marines, for example, but the large number of soldiers who can put on the ground with ease, and various combat skills treasured-united with their armored-, make them a huge army to take into account. Furthermore, that character as human beings seem not to power as crazy as the other combatants, makes them even more attractive.</p>
<p>To this we add the fantastic recreational level achieved by Relic when giving life to the army of the Imperial Guard, which has been aided by the graphical enhancements have been implemented in the game. And in this case, the units have a higher degree of detail, we must add a level of depth in the scenarios more noticeable than before. By this we mean that now we will not have the feeling of fighting on board planes, but has played with various levels of depth to show the spectacle of war shown. In addition, as mentioned, contingency succeed not fail, so it is not uncommon to see the ground on which we walk falls among the din of dozens of volcanic eruptions.</p>
<p>Rating Warhammer 40,000: Retribution<br />
To control all factions in campaign mode, a fair amount of missions more varied and intense than ever, the incorporation of the Imperial Guard armies of Dawn of War II, and this new approach that takes the campaign playable, make Retribution in an essential purchase for any fan of the series and, in general, for any lover of real-time strategy. It is true that the campaign could have been more extensive, though not repeated with each army is not boring, &#8220;but there are few drawbacks that may put the title back to show that Relic is a study that never disappoints .</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/61BxDcZKYIY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/warhammer-40000-retribution/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/warhammer-40000-retribution/</feedburner:origLink></item>
		<item>
		<title>Brink 2011 PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/NoJ1MsQ6qFg/</link>
		<comments>http://www.pcgametrek.com/brink-2011-pc-game/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 06:59:32 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[action games]]></category>

		<category><![CDATA[brink]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1854</guid>
		<description><![CDATA[PC Game Reviews: Brink 2011

Rebellious, furious and multiplayer. We tested the intense shooter from Splash Damage and Bethesda.
Under a new concept of First Person Shooter, the creators of Enemy Territory supported expanding the genre of RPG elements, dynamic targets, an intelligent system of acrobatic moves and an excellent multiplayer. Welcome to The Ark, a utopian [...]]]></description>
			<content:encoded><![CDATA[<p>PC Game Reviews: Brink 2011<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/03/brink-2011-pc-game.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/03/brink-2011-pc-game.jpg" alt="" title="brink-2011-pc-game" width="448" height="252" class="alignnone size-full wp-image-1873" /></a><br />
Rebellious, furious and multiplayer. We tested the intense shooter from Splash Damage and Bethesda.</p>
<p>Under a new concept of First Person Shooter, the creators of Enemy Territory supported expanding the genre of RPG elements, dynamic targets, an intelligent system of acrobatic moves and an excellent multiplayer. Welcome to The Ark, a utopian future failure.<br />
Since Brink was announced in 2009 has been attracting the attention of the public in successive presentations in society, fulfilling their promises to publish chained videos and information that we would ensure that it was something more than just a FPS. Brink has a lot of shooter , but is well stocked with an element RPG which gives it a particular attraction. If this is added a component multiplayer pronounced (both cooperative and competitive) have a different game, especially with a very strong personality. A title given to her finishing touch with a very particular artistic section.<br />
Its creators, Splash Damage along with the direct collaboration of Bethesda Softworks , have put all their knowledge in the genre to create a creature that combines the DNA of works such as Team Fortress 2, Mirror&#8217;s Edge and Quake Wars: Enemy Territory. Bethesda has once again invited to enjoy the experience of Brink just three months after its launch, in this case with some items in both cooperative and competitive through different levels full of missions and strategic situations, which give freshness and heading much complicity.</p>
<p>The life model of failure<br />
For those not familiar with the storyline of the game, commenting that there are no good or bad, but two competing interests. The security forces and the Resistance living in a civil war to occupy one of the last bastions of humanity, The Ark , a sort of floating city and only place to land on a planet punished by rising sea levels caused by melting.</p>
<p>In Brink can choose to represent one of the two factions in a totally free, enjoying each of the two separate campaigns with major distinctions between them. The choice of one faction or another will determine the course of history, the type of missions we are, the relevant difference of weapons available, and the look and abilities of characters.</p>
<p>As usual in the creations bear the stamp of Bethesda, the home will have a powerful editor to create a character to your liking, editing her face completely, your body, clothing, hair, tattoos and even his voice. But besides that, we can choose our primary and secondary weapon, and even the look of them.</p>
<p>After this point, we have an enormous freedom to create teams of players fighting supporting 8 vs. 8 in co-op or 16 player competitive, with the support of the bots to end profiling equipment.</p>
<p>Dynamic game<br />
One could test levels put us in the harbor, a place filled with rusty and unserviceable parts are able to make contact again with the SMART system (fluid motion for random fields), which will allow us, at the touch of a button, perform acrobatic movements on stage, including climbing, sort and jump up the structures of environments to move with greater agility. And is that Brink can reach virtually anywhere on the level at rare moments, something that also helps map limits not very large and clarity that gives us the conference objectives .</p>
<p>Lost in the levels of the game is almost impossible despite their different ways, because it always shows us the current target with a cursor, and the distance to which we are the place to which we must go. The missions vary from one faction to another, and also are changing as the game progresses. Thus, the objectives can lead us down a single door that gives access to another area of the stage, to steal confidential information and transferred to a safe place, repair bridges, defend from enemy attack for a while, or even escort a character to a certain point, all while adapting to the player of the game, thanks to the use of skills and classes.</p>
<p>Classes and Skills<br />
In Brink will 4 classes clearly marked: soldier, engineer, operator and paramedical staff, each with their particular skills. Thus, the soldier destroys targets, carrying heavy equipment and can handle a number of weapons located on stage. The engineer establishes and defends tactics areas, repair and improvement goals when the team&#8217;s weapons. The operator hack the enemy defenses, get intelligence and infiltrates the enemy. And finally the paramedics can heal the characters killed.</p>
<p>Everything must be done in teams, properly distributed and training classes as the target groups. Thus, it is desirable that several players are responsible to hack terminals protect data while other while doing their job. Moreover, although less attractive, the use of paramedics is critical to avoid wasting time if a user loses his life.</p>
<p>Performing all these functions by class gives us a number of experience points that will grow the character, skills, and in turn unlock new features automatically, getting each other instantly and between levels. The player is limited to use only one class is not the right decision, and Brink is that no two soldiers and two workers alike, as the experiences gained will enable us to grow each class according to the user. In any case not all users of the item may be soldiers or paramedics, for example, but the title alone allows for the level has a certain number of classes per team game.</p>
<p>During the course of the game can change classes in the so called Command Post , where you can get ammunition, apply to other colleagues, and even switch weapons. Moreover, if we eliminate &#8220;fairly easy with just 3-4 shots, and recommenced in that position after a short timeout, but there&#8217;s always the hope that a paramedic to help us, or have a hand kit to continue in the same place we removed.</p>
<p>At the end of the level will check the credit that we managed, exchange them for class skills , unlock new weapons or equipment. Each weapon and accessory effect on its parameters, both in speed of loading as magazine capacity, power and precision shooting.</p>
<p>The beauty of contrast<br />
Brink combines visual appearance of areas such as dirty yard, with clean futuristic as the security zone. These scenes are full of alternative paths, areas to interact, and of varying heights to get into the art of parkour through the SMART system. In any case we have observed that environments are not fully destructible, and that the maps may be somewhat shorter extension when there are many characters involved simultaneously, but thanks to good differentiation between them is virtually impossible to be confused with the participants in the race.</p>
<p>But what stands out clearly in its title is artistic side with this personality that emerge each of the characters are unique, not seeing no equal in the whole game and features were very pronounced, almost comic, but with enormous detail and avant garde in their bodies. Not only highlight these models, but also animations, pretty realistic, especially when performing the movements using the environment. The engine id Tech 4 has been enhanced by offering a world where there are not only shooting and explosions, but also a dynamic story and on several fronts that provide a more vivid on stage, in general dynamic, and will offer new ways forward while players are interacting with the area.</p>
<p>Brink is positioned as a FPS with excellent innovative ideas brought to fruition, with a focused gameplay multiplayer altogether and a good gender balance. Its visual appearance is notable for the extravagant artistic commitment of its creators, in some scenarios full of detail and alternatives, as in physically distinct characters as playable.</p>
<p>Much remains to be seen Brink , both in regard to new venues, such as more complete and varied objectives, and above all see how far we can grow with the characters. The idea seems to have jelled, and we can only wait until the final version, which incidentally come with voices and texts in Castilian, &#8220;to see if these feelings are kept in what has been called&#8221; a new concept of shooter .</p>
<p>Brink will be released on May 20 on PlayStation 3, Xbox 360 and PC.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/NoJ1MsQ6qFg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/brink-2011-pc-game/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/brink-2011-pc-game/</feedburner:origLink></item>
		<item>
		<title>Hunted: The Demon’s Forge</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/S4OBVkT1ldk/</link>
		<comments>http://www.pcgametrek.com/hunted-the-demons-forge/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 02:55:06 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[adventure]]></category>

		<category><![CDATA[Hunted: The Demon's Forge]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1856</guid>
		<description><![CDATA[Preview: Hunted 2011 PC: The Demon&#8217;s Forge

Magic, violence and a world plunged into darkness. Epic fantasy and cooperative.
If a classic game of dungeons you add the experience in the role of Bethesda, contrasting work inXile Entertainment, and legend Brian Fargo, the result is a game that not only ensures quality, but also a unique gaming [...]]]></description>
			<content:encoded><![CDATA[<p>Preview: Hunted 2011 PC: The Demon&#8217;s Forge<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/03/hunted-the-demons-forge-2011.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/03/hunted-the-demons-forge-2011.jpg" alt="" title="hunted-the-demons-forge-2011" width="448" height="336" class="alignnone size-full wp-image-1871" /></a><br />
Magic, violence and a world plunged into darkness. Epic fantasy and cooperative.</p>
<p>If a classic game of dungeons you add the experience in the role of Bethesda, contrasting work inXile Entertainment, and legend Brian Fargo, the result is a game that not only ensures quality, but also a unique gaming experience filled with many magic, fantasy and two characters involved in an epic adventure.<br />
New from Bethesda Softworks brings back the magic, fantasy and dungeons of the past under a new example of the dungeon crawler, little use for the current generation of consoles. Powered by inXile Entertainment , studio founded by Brian Fargo (The Bard&#8217;s Tale, Baldur&#8217;s Gate, Fallout), Hunted: The Demon&#8217;s Forge we intend to return to the roots of the genre with a degree of cooperative third-person action that draws on recent exponents of the genre but with this property.</p>
<p>In Hunted: The Demon&#8217;s Forge will enter a world of fantasy and magic were in the dark after the arrival of underground creatures that are wiping out the population. The kingdom of Kala Moor can only count on the talents of two heroes mercenaries motivated by money, each with different objectives, but must collaborate with each other to exit life dungeons, forests, plains, villages and castles full of skeletons , spiders, orcs, wolves and a full cast of creatures that have emerged with the advent of darkness.</p>
<p>Strength or dexterity: Two ways to kill<br />
The demo that we&#8217;ve been enjoying has taken the first steps of the game. We can embody one of the two protagonists are available: a beautiful archer called E&#8217;Lara, or a burly warrior Caddoc name. Each of the characters has a unique skill set, and choosing one or the other will determine the success of the adventure.</p>
<p>E&#8217;Lara is a very agile and shrewd elf equipped with a bow as main weapon, ideal for ranged attack. But also have a sword to attack and a shield to defend himself, having also the ability to perform magical attacks. With the girl we can solve puzzles that require agility, magic and also some puzzles that require the use of the bow. We saw during the demo that required us E&#8217;Lara light a series of candlesticks with their arrows to open a door, or play with a series of colorful flames to reveal a series of hidden symbols were not visible to the naked eye.</p>
<p>Moreover Caddoc is typical muscular warrior can use his brute strength to knock down enemies, but also has mental strength can levitate enemies. In addition to weapons such as sticks, swords or shield, also owns a piece of metal for long-range attacks, but unlike the arc that carries the elf, he may not play with fire arrows stage because they can not burn.</p>
<p>Both characters have two shots : the lightweight and strong, but also with the ability to cast spells of all kinds. We saw the use of Dragon&#8217;s Breath , a kind of magic that dazed and burned to the creatures. In the game we set the use of magic to the crosshead directional, always paying special attention to our mana bar , which may be filled with orbs that appear to kill certain enemies or destroying certain structures. This is also equivalent to life, which can be filled orbs or helping find the other character has been defeated once.</p>
<p>Always together<br />
Hunted is focused on the cooperative , although a single player can also go into the adventure. If we choose to play alone, the CPU will take care of another hero, and can give simple commands and even take turns with him in points qualified for it. If we play with another player, always online , the title will be somewhat easier because we will not have to be so aware of what makes the other character. The game allows us to use voice chat to communicate with the other player, thus facilitating both might be performing different tasks simultaneously and have understanding with the puzzles that require coordination.</p>
<p>However, losing one of the two actors means that the game is over. For this fact there is not annoying enough checkpoints in levels, thus avoiding having to get really back into the game, in fact the progress we make with the puzzles are preserved if we are eliminated. If a character falls in battle will have a limited time to go to his rescue and save, so it is advisable to always play close to our partner.</p>
<p>As expected in any RPG, there will be increases in level and improvement of the characters. When we have achieved certain crystals allow us to climb a set of skills that are divided between skills and magic weapons of combat. Each skill requires a certain number of these crystals, and each group will have a range of skill levels, so we can concentrate on well blow up the same magic on several levels, or distribute these points among various skills. The magic can be assigned to the D-pad direction, while the specifics of weapons are added automatically, allowing for example to trigger a series of combos that could not previously perform.</p>
<p>The puzzle will have a huge role in Hunted, favoring cooperative component of the queen in the game. The game&#8217;s director, Maxx Kaufman, told us to be simple puzzles (those that advance the story) and some very difficult (to get extras). This not want the player to get stuck in their progress, but you enjoy it, but in turn also claim that more experienced players can get weapons or exclusive areas that offer the possibility of side missions away from the main line of argument the game. Thus we find from simple puzzles to light candles or play with the flames, others where you must push walls down with heavy weapons structures anchored to the floor, or find secret symbols.</p>
<p>Dealing with creatures and the camera<br />
The control of the players is very simple and the use of magic is intuitive thanks to the crossbar, but the game will suffer when multiple simultaneous enemies populate the screen. Besides, there are the camera , which is controlled freely with the stick right at all times, and that the game automatically chooses the best view in the game.</p>
<p>At certain moments where the camera is positioned so over the characters (similar to what we saw in Resident Evil 4), we lose visibility of field to know where they come from enemy attacks. Point when we enter a first person view where we see only the gun. Usually works pretty well targeted when we had to attack the enemy located at different heights. We will also have moments of Quick Time Events, especially in certain endings, and also much interaction with the stage, always using the shortcut button (B in the version of Xbox 360) when we needed.</p>
<p>The scenarios we have seen were generally linear, but require you to retrace your steps several times to solve puzzles, something to be welcomed. We confirmed that there will be alternative ways for players to solve certain situations, and will serve to open missions &#8220;second order&#8221;.</p>
<p>The game has several difficulty levels that can be chosen at the beginning of the game, which has been designed so that any player can enjoy. In fact we can always choose to have the game tell us the following way forward through a halo of blue light can activate by pressing the right stick.</p>
<p>Customizable fantasy<br />
Hunted: The Demon&#8217;s Forge comes alive thanks to Unreal Engine 3 which provides environments extensive, varied, with some crisp textures, and modeling of the characters unique, especially the main heroes, who show their good animations in different parallel talks the progress of history, undertaken with the game engine itself. We could play an abundance of rain, thus ensuring the inclusion of weather during development, although it appears to not be dynamic.</p>
<p>The soundtrack includes the classics of this style dungeon games and role, accompanied by sounds of the enemy footsteps, sighs, screams and broken stones and bones that help acclimate the game. In addition, Bethesda has confirmed that the game will come entirely in Castilian to our country.</p>
<p>In the English version Hunted: The Demon&#8217;s Forge has the voice of Lucy Lawless (Xena: Warrior Princess) to Seraphin, the girl who challenges the players during the game, and Graham Mc Tavish (Zoran Lazarevic on Uncharted 2: The Kingdom of Thieves) will Caddoc voice.</p>
<p>The programming team has included a dungeon editor customizable called The Crucible, which will allow us to create our own levels as the gold standard we have achieved over the game&#8217;s campaign. We promise to give more details before the launch.</p>
<p>Hunted: The Demon&#8217;s Forge does not add many new elements to the genre, but manages to carve their own path through the attraction of the cooperative game, the level and number puzzles, and the large cast of spells and moves, easy to perform. The campaign mode can exceed 20 hours of gameplay if done all primary and secondary missions and solve all the puzzles. If we add the level editor and fun cooperative experience, we are assured a title representative to consider in the coming months, and taking back to Bethesda and Brian Fargo overseeing the project.</p>
<p>The game will be available on June 3 in PlayStation 3, Xbox 360 and PC.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/S4OBVkT1ldk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/hunted-the-demons-forge/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/hunted-the-demons-forge/</feedburner:origLink></item>
		<item>
		<title>Battlefield 3 PC 2011</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/h8Lzn_VITm4/</link>
		<comments>http://www.pcgametrek.com/battlefield-3-pc-2011/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 12:04:43 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[battlefield 3]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1858</guid>
		<description><![CDATA[Preview - First Impressions 2011 Battlefield 3 PC

Massive, dynamic and courageous. The promising military-technological marvel DICE and EA.
With all the history of an as Battlefield saga behind them, the third installment of the series is presented in partnership with a stunning gameplay. We tell you everything you need to know about the new DICE, Battlefield [...]]]></description>
			<content:encoded><![CDATA[<p>Preview - First Impressions 2011 Battlefield 3 PC<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/03/battlefield-3-pc-2011.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/03/battlefield-3-pc-2011.jpg" alt="" title="battlefield-3-pc-2011" width="448" height="296" class="alignnone size-full wp-image-1869" /></a><br />
Massive, dynamic and courageous. The promising military-technological marvel DICE and EA.</p>
<p>With all the history of an as Battlefield saga behind them, the third installment of the series is presented in partnership with a stunning gameplay. We tell you everything you need to know about the new DICE, Battlefield 3: The next king of the online military shooters.<br />
The long awaited Battlefield 3 has now warmed up a few months, but it was only recently that we began to know a promising proposal. Six years have passed since the last pure and simple delivery of the franchise, we must always excepting the remarkable spin-off Bad Company and the remarkable 2142, so that raises the expectation that this return can only be described as truly overwhelming.</p>
<p>The reasons? Mainly status spearhead the saga of DICE regarding what has finished generating the war genre in video games, especially as regards the slope multiplayer thereof. Battlefield 3 is drawn on the horizon as something big, like a little less than brilliant proposal must for fans of multiplayer shooter.</p>
<p>The franchise, formerly attached to a PC unfailing, now travels to consoles, expanding the boundaries of its proposal. EA and DICE rely on the third installment of the series so much that will be the first time the market as a Class AAA game, quality has always treasured the series but only now will be rewarded the efforts of their leaders with distribution support to match what they deserve.</p>
<p>Around the World<br />
With spin-offs of Bad Company have seen as the Battlefield series was added as a dressing individual campaign calaba not equally well to all the fans, thinking some that this remained something of the essence of the series to own franchise. &#8220;Some people are so concerned about Battlefield that they do not even want a single player campaign,&#8221; said Patrick Bach, a producer at DICE, in a recent interview with U.S. magazine GameInformer. &#8220;Even if you gave them what they wanted in addition to the campaign, saying,` I do not want. I just want the multiplayer &#8216;. &#8221;</p>
<p>The message that those responsible for Battlefield 3 sends to the fans is clear and, above all, is reassuring. Its campaign will feature new game, yes, but it will not detract one iota of attention that the study intends to pour into the multiplayer aspect. In fact, the team ensures that its staff in this time is three to four times larger than that developed at the time Battlefield 2, which is twice that of Bad Company 2. This results in not slaughtering members to work in either side, but almost two entire payrolls will be simultaneously in the two facets of the launch.</p>
<p>Of what little is known about the individual campaign we know that Battlefield 3 will be an elite marine of the United States. In the single player campaign missions we will face at venues such as Paris , Tehran or even the unusual New York . The idea is to provide the user with a raw and realistic experience of what they have tried to suggest to the franchise so far, all of it based on a screenplay set in a near future which still, unfortunately, nothing is known . Of course, the narrative will have enormous importance, and also the intention of its makers is to offer a handful of locations that give variety to the scenery of the campaign.</p>
<p>&#8220;I will not say exactly where it will go in the game, there will be more of a stage,&#8221; admitted Bach. &#8220;We have the ability and technology to choose the place to go. We are not limited to being in the Middle East, will be in plenty of places for a reason that I&#8217;m not going to give.&#8221;</p>
<p>With respect to the multiplayer aspects have not been revealed too specific. The version of PC , yes, will support 64 players on-line , very much in line earlier in the series, console editions for its part will have a limit to something more modest in comparison: From 24 users simultaneously .</p>
<p>The potential of computers with respect to PlayStation 3 and Xbox 360 has been, for DICE, reason enough for compatible version of the lead in development. &#8220;We will not do for consoles and then port them to PC, that&#8217;s not how we do things. We will focus first on PC, and then adapt it to consoles,&#8221; said the executive. &#8220;We care a lot for the PC audience, and have many features to computer, while making sure we abandon the console users.&#8221;</p>
<p>XXI Century War<br />
A visual level Electronic Arts itself has told us of a video game &#8220;ahead of its time&#8221; through the use of Frostbite graphics engine 2 . &#8220;The game has an unsurpassed visual quality, a great sense of scale, mass destruction, dynamic audio and characterization of the characters using the ANT technology of the latest games from EA Sports. &#8221;</p>
<p>The main plank of the game technology is driven precisely by that engine, the second version of the original tool presented DICE in 2008 with the first Bad Company. The problem is that, according to its creators, that version did not meet expectations when it comes to &#8220;consummate their ambitions&#8221; in Battlefield 3, which meant that a team inside the studio began to rewrite from scratch the entire engine to maximize possibilities for the development of its predecessor.</p>
<p>&#8220;You need not expect to Xbox 720 or PlayStation 4, we offer this to you, the fans, and we ofrecéroslo on all platforms,&#8221; said Bach. But what was the most characteristic feature of spin-off Bad Company? destruction . And what DICE aims to maximize this new game? Getting the most out of your engine slowly and play the game: &#8220;We&#8217;re just scratching the surface of what can be done with the engine.&#8221;</p>
<p>With the new engine, and according to DICE&#8217;s own words, &#8220;nothing in the battlefield is safe from destruction.&#8221; So much so that the demos that the study is showing to the press to prove it start with an earthquake that collapsed fictitious structures and mapped streets, only to demonstrate the potential and the fierceness of the new tool of destruction. This earthquake is generated only for show, so that the spirit Battlefield fans can rest assured because the court of its action remains realistic: &#8220;You can have earthquakes when you&#8217;re running and shooting. We have events that fit with maps. &#8221;</p>
<p>Without going into unnecessary technicalities and details about lighting techniques, note that the game has some of the new Frostbite 2 features designed to offer the wild visual breakthrough that will bring the title says, many of them related to light. The radiosity in real time, dynamic shadows and lighting &#8220;in installments&#8221; art team can use calculations in advance of how you see the game in a split second, providing maneuverability that holds so startling results as those accompanying Article in the form of images and video. </p>
<p>Battlefield 3 will go on sale in the final stretch of this year 2011 for PC, Xbox 360 and PlayStation 3, which will have to fight directly with a number of shooters and action games that you&#8217;ll compete head to head. DICE and Electronic Arts are very trusting of this game, which will be their standard bearer in the action genre for 2011, so little is known about him, no grounds for confidence to spare.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/h8Lzn_VITm4" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/battlefield-3-pc-2011/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/battlefield-3-pc-2011/</feedburner:origLink></item>
		<item>
		<title>Call of Juarez: The Cartel</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/EW577X4bO3E/</link>
		<comments>http://www.pcgametrek.com/call-of-juarez-the-cartel/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 13:34:14 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[Call of Juarez]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1848</guid>
		<description><![CDATA[Drugs, corruption, shrapnel and justice. A contemporary tribute to the Wild West.

At a time when the resets of the major video game franchises are the order of the day, Call of Juarez makes the leap to modern times. Gone was the wild west of the past, a very intelligent Techland us to fight against the [...]]]></description>
			<content:encoded><![CDATA[<p>Drugs, corruption, shrapnel and justice. A contemporary tribute to the Wild West.<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/03/call-of-juarez-2011-the-cartel1.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/03/call-of-juarez-2011-the-cartel1.jpg" alt="" title="call-of-juarez-2011-the-cartel1" width="448" height="280" class="alignnone size-full wp-image-1867" /></a><br />
At a time when the resets of the major video game franchises are the order of the day, Call of Juarez makes the leap to modern times. Gone was the wild west of the past, a very intelligent Techland us to fight against the modern gold miners.<br />
At a time when the world of video games still lives convulsed by the first and impressive trailer for Dead Island, the guys at Techland not want anyone to forget that they also have a license from its catalog as succulent as the Call of Juarez .</p>
<p>After the remarkable first delivery and again after the fantastic Call of Juarez: Bound in Blood , the series moves to the west the closest thing to modern cowboys can be found in modern times: Los Angeles and New Mexico. Fight against outlaws of today, the dangerous drug cartels.</p>
<p>Route Dollar<br />
Kim Evans, Eddie Guerra, and of course, Ben McCall. Write down the names because they are the three protagonists of The Call of Juarez Cartel, a title that despite the change of atmosphere retains some identity of the combination of far-western titles that preceded them. For example? His protagonists.</p>
<p>Veteran Ben McCall is the most striking fact is a descendant of the classic Ray McCall already met at previous deliveries, and shares with its ancestor the solemnity and religious faith, which leads him to recite his disconcerting taste for appointments bible full shooting. However, the FBI agent Kim Evans , of obvious inspiration to actress Halle Berry and DEA agent Eddie Guerra accompanying him also enjoy enormous importance in this action film tribute to the B Series is The Cartel.</p>
<p>For the moment, apart from the characters, Techland still does not talk much about the plot , and has provided is a pair of strokes in this regard. The first is that the incidents described the game is triggered by an explosion at a government building, attack directly linked to a drug cartel Mexican cause heterogeneous intervention team I was part. The second feature of the game in their script is that Techland is looking for an adult rating for the launch, which will result in abundant profanity, blatant violence and it seems also important dose of sex.</p>
<p>What is a fact that the title will cherish tremendous variety between their positions. So much so, that during the presentation of the game Techland guys have said that on one level of the Cartel are more assets than all of, for example, Bound in Blood. For example, in the stage displayed the game goes from a nightclub to a car parking to lead to a formidable vehicle chase, all on one level.</p>
<p>As part of the prosecution power , you can see precisely how these mechanisms of cooperation in that complement the skills of the players. How? For example its leaders have made a pile of players the vehicle, while the other two peer through the windows to fire on the car of the villains we pursue.</p>
<p>But what will trigger the fun of this FPS is the cooperative for three concurrent users , type of joint action with other friends in which each of the three will play one of the protagonists to overcome the campaign. The story mode will obviously be the same, but it seems that game mechanics are adapted so interesting to the possibility of playing together. Particularly emphasizes the mechanics of slow motion allows us to cooperate with our friends to come and clean a room of enemies.</p>
<p>The combat is also one of the biggest stars of the game, especially with regard to offering new alternatives for action to a shooter like this. At this time, and as confirmed from Techland, all that relates to the close-range combat with tips is a &#8220;prototype&#8221;, but the mere fact of their inclusion and optimism infused with the possibilities that will bring the game.</p>
<p>Call of Juarez The Cartel will be launched during the summer of this year 2011 for PC, Xbox 360 and PlayStation 3. To discover how well it suits him to the franchise with the times.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/EW577X4bO3E" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/call-of-juarez-the-cartel/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/call-of-juarez-the-cartel/</feedburner:origLink></item>
		<item>
		<title>Need for Speed Shift 2</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/BaiaSg46evY/</link>
		<comments>http://www.pcgametrek.com/need-for-speed-shift-2/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 15:10:12 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Simulation Games]]></category>

		<category><![CDATA[games 2011]]></category>

		<category><![CDATA[simulation games]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1845</guid>
		<description><![CDATA[Need for Speed Shift 2: Unleashed 2011 PC Game

Simulation, immersion, high-powered competition. The seductive beast EA motor.
With stentorian declarations by Electronic Arts almost every other day also, the pressure begins to be huge shift. The promise of a detailed simulation and realistic than Gran Turismo and is &#8220;the game more realistic speed of history&#8221; is [...]]]></description>
			<content:encoded><![CDATA[<p>Need for Speed Shift 2: Unleashed 2011 PC Game<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/02/need-for-speed-2011-pc.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/02/need-for-speed-2011-pc.jpg" alt="" title="need-for-speed-2011-pc" width="500" height="260" class="alignnone size-full wp-image-1846" /></a><br />
Simulation, immersion, high-powered competition. The seductive beast EA motor.</p>
<p>With stentorian declarations by Electronic Arts almost every other day also, the pressure begins to be huge shift. The promise of a detailed simulation and realistic than Gran Turismo and is &#8220;the game more realistic speed of history&#8221; is on the table.</p>
<p>Only a few months ago for the first time tasted Need for Speed Shift 2: Unleashed , the new video game which Slightly Mad Studios is facing the difficult challenge of matching the quality of the great Need for Speed: Hot Pursuit , but this time from a more realistic. Today we come back to the title, and to back the statements of its leaders continued to criticize the competence of the video game controller.</p>
<p>However, is there reason to believe that this unleashed to compete with Gran Turismo 5 or Forza Motorsport 3 as claimed by its creators? From the moment our reviews will keep for analysis, but for now the trials with the title should be positive and optimistic about offering an alternative in the simulation genre giants from Polyphony Digital and Turn 10.</p>
<p>Hands on the Wheel<br />
The early stages of the launch of Need for Speed Shift 2: Unleashed have been marked almost since its announcement by the constant statements of its leaders. From the comment that this will &#8220;speed the game more realistic view of history&#8221;, to the harsh criticism leveled against Forza or Gran Turismo: &#8220;We will not add thousands of cars irrelevant. These games to me are almost as encyclopedias. You thousand cars, a thousand tracks, whatever, and basically the game is to earn money to get a car, and keep winning to buy another. It&#8217;s like a routine, it&#8217;s like collecting stamps. That is not where the fun &#8221; .</p>
<p>However, the Electronic Arts video game also revolves around the experience as these, although from a totally different point of view: More specifically the experience points , an incentive which will have almost constantly receiving this bonus for each share virtually that took place. In this sense, the game seems to follow a line of rewards very clear, as is typical of the kind of unlockables that Hot Pursuit truffle experience.</p>
<p>How to spend these points? Mainly in the acquisition and improvement of different vehicles that are our garage. In this sense, the game will go much deeper than its predecessor, allowing not only have more complex parts and components to customize our racers, but also keep our own alternative configurations of vehicles based on groups of tune, and test and refine their performance by testing on the track.</p>
<p>And the truth is that Need for Speed Shift and was once a great game, though its leaders intended to go further with this release looking for a more authentic simulation. So much so, your confidence, that this idea has been the constant comparisons with the great franchises of the competition.</p>
<p>With the aim of bringing greater realism and packaging to the experience, Unleashed will feature stars of driving real figures that act by way of our heads in the game. Vaughn Gittin Briton is one of the main confirmed, although there will be people&#8217;s own Electronic Arts present as Patrick Soderlund, precisely one of the executives of the company that insisted on the superiority of Shift 2 on Gran Turismo 5: &#8220;Les undoubtedly win, I&#8217;m sure, &#8220;he said makes few dates.</p>
<p>With such measures as to include actual figures in the game is to stimulate the competitive zeal of the player. These characters present themselves in videos, we will have your skills and strengths at the wheel and compete against us, with the extra incentive that if they beat in the race we will take your vehicle that will automatically join our garage.</p>
<p>The camera in first person is, an aesthetic, one of the great innovations of the program within the playable side. This element already described in detail in our First Contact is a powerful way to visualize the races, since the prospect of the town literally. It is a formidable addition to the set of immersion offered by this Unleashed, not only for being full of great details like the realistic movements of the head of our driver to reach the corners, for example, but also for the victory level depth in conducting this display brings so subjective.</p>
<p>Need for Speed Shift 2: Unleashed will be released on March 24 this year on PC, Xbox 360 and PlayStation 3. Then will check if all the promises of Electronic Arts and Slightly Mad Studios were justified.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/BaiaSg46evY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/need-for-speed-shift-2/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/need-for-speed-shift-2/</feedburner:origLink></item>
		<item>
		<title>The Elder Scrolls 5</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/LTo6ijd0uWM/</link>
		<comments>http://www.pcgametrek.com/the-elder-scrolls-5/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 07:33:21 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[RPG]]></category>

		<category><![CDATA[PC Games]]></category>

		<category><![CDATA[Role-Playing]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1842</guid>
		<description><![CDATA[The Elder Scrolls 5: Skyrim 2011 PC Game Preview

Epic battles, maximum freedom and the role of quality. The sudden and exciting human power.
The myth Elder Scrolls back this year. Arena, Daggerfall, Morrowind, Oblivion &#8230; and now Skyrim. The fifth installment in the saga from Bethesda Softworks&#8217; role-playing is now well underway, and fans of the [...]]]></description>
			<content:encoded><![CDATA[<p>The Elder Scrolls 5: Skyrim 2011 PC Game Preview<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/02/the-elder-scrolls-v-skyrim-2011-pc-game.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/02/the-elder-scrolls-v-skyrim-2011-pc-game.jpg" alt="" title="the-elder-scrolls-v-skyrim-2011-pc-game" width="450" height="342" class="alignnone size-full wp-image-1843" /></a><br />
Epic battles, maximum freedom and the role of quality. The sudden and exciting human power.</p>
<p>The myth Elder Scrolls back this year. Arena, Daggerfall, Morrowind, Oblivion &#8230; and now Skyrim. The fifth installment in the saga from Bethesda Softworks&#8217; role-playing is now well underway, and fans of the RPG quality are beginning to rub his hands, or maybe the eyes?.<br />
There are great sagas strongly associated with the RPG . Baldur&#8217;s Gate, Diablo, Ultima, Fallout, or the latest Mass Effect and Dragon Age. However in the last fifteen years have also established strong series The Elder Scrolls , Bethesda Softworks, with peaks of quality as formidable as Morrowind or, of course, delivers his last memorable Oblivion .</p>
<p>Since that game, 2006 we have not heard of the franchise, in a four-year silence was broken in late 2010 with his announcement as part of the Videogame Awards. The new name of fashion, the nomenclature would replace Oblivion in the mouth of hundreds of thousands of fans of the genre, it would Skyrim : The name of 2011 for maximum freedom, epic battles and, ultimately, the role of quality.</p>
<p>The Edge of Heaven<br />
The Elder Scrolls V, as its name suggests, is located in the nation of Skyrim, a province north of Tamriel Cyrodiil and Morrowind Hammerfell. Its terrain is the opposite of what we&#8217;ve seen so far in the series, with a tremendously rugged land, full of peaks, falls, and with the five highest peaks of the universe created by Bethesda Softworks.</p>
<p>Skyrim is the abrupt rise of the origin of mankind, a dangerous region not only geographically but also for their raw temperatures and the presence of mammoths, dangerous and fearsome giant felines &#8220;saber-tooth.&#8221; &#8220;There is much unique in this field, making it really good for the type of games we like to do,&#8221; said Todd Howard in a recent interview with U.S. magazine GameInformer.</p>
<p>How could it be otherwise in the history of the new game from Bethesda Softworks begins with the king&#8217;s death, which causes the logic power struggle of the kingdom . The threat of civil war hangs over Skyrim and as usual in the series on our hands is the exercise of a hero of the realm and restore order and peace in a place so agitated.</p>
<p>Cry of the Dragon<br />
A combat level is intended not to leave the game in excess of that seen in previous installments of The Elder Scrolls, and delve into a style of play to reduce constraints and increase the chances of your system. To start one of the main focuses of Bethesda in this regard is the incorporation of the approach to both hands when it comes to combat , which allows combinations that were not accessible to the user in, say, Oblivion.</p>
<p>Thus, to mention the case, we can equip a shield on his left arm and a gun in the second, a weapon in each arm, spells different one on each end or the same in both hands to multiply its effect &#8230; The limitations in this regard are currently lacking and, indeed, if we want to change your choice at half the battle can alter the touch of a button, and off limit in cases of consoles to the different directions of the cross pad, have created a very simple system to quickly select shortcuts to our favorite weapons and spells.</p>
<p>The Elder Scrolls V: Skyrim was deference to the fans to announce its launch date in the same moment that revealed his own existence, something very rare today. A very interesting gesture that not only demonstrates the confidence of Bethesda Softworks in your project, but demonstrates a serious intention to stand up to other giants of the genre at the end of the year.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/LTo6ijd0uWM" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/the-elder-scrolls-5/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/the-elder-scrolls-5/</feedburner:origLink></item>
		<item>
		<title>SBK 2011 PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/1fbDsApfltg/</link>
		<comments>http://www.pcgametrek.com/sbk-2011-pc-game/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:59:45 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Racing Games]]></category>

		<category><![CDATA[2011 games]]></category>

		<category><![CDATA[new computer games]]></category>

		<category><![CDATA[new pc games]]></category>

		<category><![CDATA[new video games]]></category>

		<category><![CDATA[pc game previews]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1839</guid>
		<description><![CDATA[SBK 2011: Superbike World Championship PC Game 2011

Mechanical power, competition and aggressive driving. The new Superbike Championship
With real interest should expect delivery of the series 2011 SBK. True that previous episodes have not shone strongly, but the planned changes to the game this year joined the hunger of fans for having a title of MotoGP [...]]]></description>
			<content:encoded><![CDATA[<p>SBK 2011: Superbike World Championship <a href="http://www.pcgametrek.com">PC Game 2011</a><br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/02/sbk-2011-racing-pc-game.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/02/sbk-2011-racing-pc-game.jpg" alt="" title="sbk-2011-racing-pc-game" width="336" height="336" class="alignnone size-full wp-image-1840" /></a><br />
Mechanical power, competition and aggressive driving. The new Superbike Championship</p>
<p>With real interest should expect delivery of the series 2011 SBK. True that previous episodes have not shone strongly, but the planned changes to the game this year joined the hunger of fans for having a title of MotoGP motorcycle outside, are reason enough to return to this saga that deserves attention.<br />
Although in recent years new installments of the series SBK have been more discreet, the boys of Black Bean seek to recover the pulse of the franchise with the release of this year. Big changes art, graphics and gameplay for a game that seeks to keep up a competition that deserves a prominent representative.</p>
<p>World SuperBike<br />
Although usually not used to talking about the graphic part as a primary element of a video game ever, and so we usually mentioned at the end of a text, the huge cosmetic change and facelift of the 2011 SBK forces us to start outlining.</p>
<p>Equating the game that we are dealing with recent rate securities as the last representatives of the franchises Forza Motorsport or Gran Turismo would be absurd because, of course, is not its height, but the game does homework Milestone for a title bid powerful motorcycle in the visual and dumped enormous attention on the modeling of our bullets on two wheels.</p>
<p>The major point of attention in this sense is precisely that of incorporating a graphics engine is entirely new, rendered scenes and a fantastic bike, with a new method of lighting more carefully, and an engine that also allows for rate framerate very high and stable, but without reaching the limits of 60 frames per second speed of other titles already mentioned.</p>
<p>Notwithstanding this fundamental interest in promoting an artistic look and feel and bring forward to the game, does not conflict with the polish that are suffering more purely gameplay aspects, for example, that has to do with control . The previous delivery failed in the eyes of many fans is in this aspect, so this was one of the points at which the jump had to be serious, as it is vital in a game in which the conduct of any kind is important . The need to offer an accurate and satisfactory experience for the user is crucial in this respect, and achieve things like feedback from the track and the motorcycle with the player are essential</p>
<p>Other elements that directly affect the control are the weather conditions , very different and not only have the mission to enhance the aesthetic, but also a clear impact on our operation. The knowledge of the possibilities of our bikes and how we should act as a braking, paths and other depending on whether the pavement is wet, dry, etc., will eventually be of paramount importance, increasing the life of the title exponentially.</p>
<p>SBK 2011: Superbike World Championship will appear on PC, Xbox 360 and PlayStation 3 at a time yet to be determined May 2011, with the primary intention of improving the modest results of their predecessors.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/1fbDsApfltg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/sbk-2011-pc-game/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/sbk-2011-pc-game/</feedburner:origLink></item>
		<item>
		<title>Dungeon Siege III PC</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/qxmfps-OfgA/</link>
		<comments>http://www.pcgametrek.com/dungeon-siege-iii-pc/#comments</comments>
		<pubDate>Sun, 13 Feb 2011 22:56:50 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[Dungeon Siege III]]></category>

		<category><![CDATA[pc game 2011]]></category>

		<category><![CDATA[pc game preview]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1833</guid>
		<description><![CDATA[Magic, battles, colorful characters and cooperative commitment. Hack&#8217;n slash returns.

Dungeon Siege franchise is considered one of the most popular action RPG for PC (although it also has seen the light in other formats). Well, this series will debut on next-generation consoles with a dark and ambitious third installment.
Barely a few hours we had the chance [...]]]></description>
			<content:encoded><![CDATA[<p>Magic, battles, colorful characters and cooperative commitment. Hack&#8217;n slash returns.<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/02/dungeon-siege-iii1.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/02/dungeon-siege-iii1.jpg" alt="" title="dungeon-siege-iii" width="499" height="390" class="alignnone size-full wp-image-1837" /></a></p>
<p>Dungeon Siege franchise is considered one of the most popular action RPG for PC (although it also has seen the light in other formats). Well, this series will debut on next-generation consoles with a dark and ambitious third installment.<br />
Barely a few hours we had the chance to try out for the first time in his version of PC , the third installment of Dungeon Siege 2011 PC Game . And even though it was a pretty cortita demo (surpassed in less than an hour), it gave us clear clues about what we can expect.<br />
Hack&#8217;n slash action<br />
First of all, Dungeon Siege III is a game of role with high doses ofaction . Or what is the same, which in recent years has been called a &#8220;hack&#8217;n slash&#8221; in great depth. This action will pass in a land called Esp, a world that will be on the verge of chaos and falling in great darkness. Before this happens, we will assume the role of a brave hero belonging to the 10 th Legion (what was once a powerful faction of contingency), type of course that we can create at will.</p>
<p>Input, we will have four kinds of different characters, each with their own abilities and characteristics. As we move forward, and like any good RPG, we evolve our character in a vast number of parameters (new skills, magic, etc.) And be equipped with weapons, shields and armor to get better.<br />
As we saw during the session of &#8220;hands-on&#8221;, the gameplay is quite varied. Yes, because despite the fact that the fighting will be the basis of gameplay in Dungeon Siege III, the exploration and, above all, the dialogues between the characters will have an important specific weight. As with all securities firm Obsidian , its developers, over the many hours of play ahead we must talk with a wide range of characters. These lectures (which will have subtitles in Castilian and voices still to be confirmed) will allow us extra details about the mission we have in hand, to deepen the personality of certain characters and others. And, more importantly, we choose some of theresponses , a role that is always appreciated and it brings a certain grace and dynamism.<br />
As imaginaréis, Dungeon Siege III present a completely open feed system and nonlinear. That is, we enjoy great freedom of movement to explore scenarios at will. Therefore, as we progress in history should be trying to overcome a number of major missions, which will be added a host of other secondary objectives that we do &#8230; or not as we want.Of course, if we choose to deal with these extra missions will get juicy rewards and, incidentally, more so lengthen the already considerable extension of the title.</p>
<p>Better together<br />
Another of the main virtues that give the game your chancesmultiplayer . And is that even though Dungeon Siege III shall in no case an MMO, it does allow the participation of up to four simultaneous players to plan cooperative . This online functionality will be available in all versions, as well as the possibility of a double play split screen on the same console or PC.<br />
Anyway, if we decide to enter the world of solo Ehb also receive help from other characters that are controlled by the CPU . Some of them will join us, while others will only lend a hand we sometimes off and then march to where they came. Even so, this is what we pretend to feel accompanied and supported at all times, whether playing with other real players or on our behalf.<br />
Changing third, and focusing on its technical approach , this was fairly standard, showing aspects worked and others not so. With respect to the character design and modeling for all who appreciate animation had a little &#8220;mechanized&#8221; and a modest level of detail in general. But, on the contrary, the scenarios we considered extremely varied (in less than an hour visiting bridges, villages, caves, forests &#8230;) and well &#8220;drawn&#8221; despite a curious blur that allowed us to clearly discern the funds.</p>
<p>The setting, however, it was much more successful.The effects of light and shadow worn by beautiful scenery seemed to us the bill, as well asdynamic lighting in some rooms we visit. In addition, the soundtrack accompanying the action well, giving us an epic cutting themes / classic well-constructed.<br />
In Dungeon Siege III Obsidian longs to shed the bad taste left by his latest work, the irregular Alpha Protocol. And on the basis of what we have seen, of course the quality of this new title will more than exceed such espionage adventure. How? It is too early to tell.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/qxmfps-OfgA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/dungeon-siege-iii-pc/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/dungeon-siege-iii-pc/</feedburner:origLink></item>
		<item>
		<title>Magicka 2011 PC Game</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/qanNcsDqCk0/</link>
		<comments>http://www.pcgametrek.com/magicka-2011-pc-game/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 08:58:32 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[action adventure]]></category>

		<category><![CDATA[fantasy games]]></category>

		<category><![CDATA[new video games]]></category>

		<category><![CDATA[pc game]]></category>

		<category><![CDATA[pc game reviews]]></category>

		<category><![CDATA[pc games 2011]]></category>

		<category><![CDATA[video games 2011]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1830</guid>
		<description><![CDATA[Rol, puzzle, charm and lots of action. A magical cocktail of skills.

Rol, sympathy, puzzles, humor and lots of action. How to find the perfect balance to this formula? Arrowhead beginners have a good response with this fun Magicka, one of the most pleasant surprises of these early stages of 2011.
We confess. When a fairly indie [...]]]></description>
			<content:encoded><![CDATA[<p>Rol, puzzle, charm and lots of action. A magical cocktail of skills.<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/01/magicka-2011-pc-game.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/01/magicka-2011-pc-game.jpg" alt="" title="magicka-2011-pc-game" width="500" height="312" class="alignnone size-full wp-image-1831" /></a><br />
Rol, sympathy, puzzles, humor and lots of action. How to find the perfect balance to this formula? Arrowhead beginners have a good response with this fun Magicka, one of the most pleasant surprises of these early stages of 2011.<br />
We confess. When a fairly indie game breaks into the market and has a proposed interest playable behind, it makes us salivate at the possibilities of surprise with which he may have behind them. It is exactly the case Magicka , a title developed by the debutantes guys Arrowhead Game Studios.</p>
<p>The Swedish team surprised in his first game with very clear ideas about what about fun, addiction and ability to surprise should offer a degree of these characteristics. Magicka is simple and exciting, funny and profound, and yet is equipped with an incredibly simple game premise, but also full of possibilities. Magicka is &#8230; simply magical.</p>
<p>It&#8217;s a Kind of Magic<br />
Eight elements. That is what can be summarized mainly whole premise playable Magicka , a game in which the mix between the simplicity of its base and the complexity of the potential supply are its chief virtues.</p>
<p>The game will be a little wizard who, armed with the power of the eight elements and their combinations, must overcome a myriad of dangers and confront hundreds of enemies in the nearly 8 hours we will overcome its story mode . The combination is the key word game, is that by mixing with the ability of the elements of which will have &#8220;Fire, Cold, Lightning, Water, Earth, Life, Arcane Shield and Powers, we get out of different situations.</p>
<p>Thus, what we could introduce gender Magicka? For the isometric perspective seems a classic role-playing game in the purest style of the first BioWare title, but neither is there character progression, not loot the bodies and missions themselves that meet or from which to choose. Rather, what is the title under discussion is a diversion that blends equal doses of action and puzzles , all with a sense of how to use a truly fantastic multiplayer.</p>
<p>The title has a gradient extraordinary difficulty since its early stages, and that from the beginning, we explained that if crossed, for example, a stream our clothes will get wet and, therefore, suffer short circuits when trying to use the spell -electric beam, so that we ourselves use the spell on the fire to dry our clothes first. Another example? Quickly learn to activate certain mechanisms that we turn to spell a series of fire pyres that we find along the way, however this spell is cut away so what better way to do it reaches further than combining it with a stone to increase its range?</p>
<p>These simple examples are what we initially proposed the game for us with its simple controls , some controls that consist only press the key marked on the bottom left to the desired spell-Q to the R and A to F-e Jog to obtain the desired combination. For example for the aforementioned effects of fire will press the button first F-fire-and then D-button as the culmination stone and we will click the left mouse button to mark the target.</p>
<p>Magicka is gradually teaching us different combinations that we can discover ourselves and that we can dump on allies, enemies or ourselves, but that will be stored in stage magic menu, and we will see at any moment which buttons are to press and in what order to provoke a devastating rain and increase our speed. All works of an extraordinarily dynamic Magicka, allowing the user should progressively discover new uses and effects of &#8220;magic cocktail&#8221; that we prepared.</p>
<p>Is the Magic? Best in Company<br />
The fun of the game is the false sense of tension that built up around us, especially with regard to situations where, for example, are surrounded by multiple enemies attacking us and bad press by mistake any combinations with humorous results.</p>
<p>In the multiplayer for four users is where the fun of this type of premises multiply, especially if we have confidence and friendship with our colleagues. An ally can cause real clumsy excesses regenerating the health of our enemies by mistake by pressing one of the only bad combinations and create a magical spell regeneration rather than one of attack, to name one example, or may cause electric shock us literally fried leave when in fact trying to heal. The combinations are so similar and the nerves were so tense situations that will usually make small slips of this kind.</p>
<p>Rating Magicka<br />
Magicka is a pleasant surprise in the crowded and repetitive releases of the year plan. Its concept is simple but exciting, and sympathetic development coupled with the chance to multiply your fun together make it a highly recommended title. Only a few incidents as separate technologies to advance further, possible solutions and forgivable because of its low cost and high fun.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/qanNcsDqCk0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/magicka-2011-pc-game/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/magicka-2011-pc-game/</feedburner:origLink></item>
		<item>
		<title>Guild Wars 2011 PC</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/oKhho2MhKMY/</link>
		<comments>http://www.pcgametrek.com/guild-wars-2011-pc/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 14:58:30 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[RPG]]></category>

		<category><![CDATA[games 2011]]></category>

		<category><![CDATA[guild wars]]></category>

		<category><![CDATA[new games 2011]]></category>

		<category><![CDATA[pc game reviews]]></category>

		<category><![CDATA[pc game trek]]></category>

		<category><![CDATA[pcgametrek]]></category>

		<category><![CDATA[war games]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1827</guid>
		<description><![CDATA[Versatile, magical, strong, exciting &#8230; Heroes and creatures, a turbulent life of war.

2011 PC Game Reviews: Guild Wars PC
The sequel to Guild Wars continues to take shape with each passing month, and consolidates again as the great alternative to the eternal reign of World of Warcraft in the MMO. We again delve into the game, [...]]]></description>
			<content:encoded><![CDATA[<p>Versatile, magical, strong, exciting &#8230; Heroes and creatures, a turbulent life of war.<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/01/guild-wars-2011-pc-game.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/01/guild-wars-2011-pc-game.jpg" alt="" title="guild-wars-2011-pc-game" width="448" height="336" class="alignnone size-full wp-image-1828" /></a><br />
<a href="http://www.pcgametrek.com">2011 PC Game Reviews</a>: Guild Wars PC<br />
The sequel to Guild Wars continues to take shape with each passing month, and consolidates again as the great alternative to the eternal reign of World of Warcraft in the MMO. We again delve into the game, NCsoft to discover more about their exciting proposal.<br />
Without making much noise but with very clear ideas. This is how goes the development of Guild Wars 2 , the new testament to NCsoft and ArenaNet on how I can face the ubiquitous World of Warcraft from Blizzard without dying in the attempt.</p>
<p>In the first three developments that have taken place on this ambitious new MMO we&#8217;ve played the most basic artistic direction, combat system and professions. Today we delve into other, more specific, for example, features of the Guardians or how it intends to enhance the versatility of each and every one of the professions.</p>
<p>Turbulent Times<br />
The class of the Guardians is one of the points where more ArenaNet wanted to deepen its most recent meetings with the press. This is one of the professional soldier cutting, which means they are characterized by a strong armor, and that one of its most representative signs is to quickly and easily change between the skills of combat and melee of magic pure.</p>
<p>The Guardians are constructed as a support class, a style of play for more fans to help their peers. A particular type of work estimated at cutting MMO video games. &#8220;We brought out what we think is the core of the profession of curator of other games,&#8221; Jon Peters said recently the U.S. website Gamespot. &#8220;We do not reside in the fun click on the bar and trigger healing after healing buttons. We believe it is more about being able to offer help to the allies.&#8221;</p>
<p>Luck is that some of the skills of these Guardians not only serve to help our colleagues, but at the same time have offensive connotations. For example, in one of the ring formulas we can use to protect our allies, can be directly on the enemy to be combined with the powers of our friendships. &#8220;This is something that totally changes the dynamics of combat,&#8221; clarify its leaders.</p>
<p>All this work on the Guardian class connects strongly with the idiosyncrasies of teamwork ArenaNet&#8217;s boys search for the second part of the saga. Versatility. &#8220;One thing that bothers us about this type of games is that if we are four friends and the four of us like to play as warriors &#8230; Why should choose another profession just to have a different role in the group?&#8221;.</p>
<p>So its leaders are designed to Guild Wars February 1 combat system based entirely on the idea we jump directly to the battlefield with our friends without major concerns. &#8220;We together, and yes, you need someone to attack monsters, and yes, you need someone to give you support, but the idea is that each of the professions can do both.&#8221;</p>
<p>The purpose of the game also is the elimination of the system of secondary professions which had the first delivery, and will not be available in the sequel. &#8220;True, we no longer have the system of secondary professions, but you can still carry out millions and millions of combinations of different styles.&#8221;</p>
<p>The challenge is in keeping enemies. According to ArenaNet, one of the biggest problems in terms of the original fighting was the fact that the enemies were using player abilities, something that will not happen again in this sequel. &#8220;Every creature of Guild Wars 2 has been redesigned from the ground up to answer questions: What does this beast really how can we make it interesting in itself?&#8221;. Thus different creatures have unique abilities , so that the player should always be thinking about what tactics to use and what specialties used to overcome the different challenges each will be presented.</p>
<p>Guild Wars 2 PC will go on sale for support at a time yet to be determined this year 2011. From here the moment you arrive to continue shelling stores all the information on it will get to know.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/oKhho2MhKMY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/guild-wars-2011-pc/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/guild-wars-2011-pc/</feedburner:origLink></item>
		<item>
		<title>Duke Nukem 2011 PC</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/tC9LDB-WwtQ/</link>
		<comments>http://www.pcgametrek.com/duke-nukem-2011-pc/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 21:51:24 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[2011 coputer games]]></category>

		<category><![CDATA[computer games]]></category>

		<category><![CDATA[duke nukem 2011]]></category>

		<category><![CDATA[fps computer games]]></category>

		<category><![CDATA[new computer game]]></category>

		<category><![CDATA[pc game previews]]></category>

		<category><![CDATA[pc games 2010]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1823</guid>
		<description><![CDATA[Preview: Duke Nukem Forever PC Game 2011

Women, guns, humor, aliens and lots of bravado. Alone with the Duke, the &#8220;king of mambo.&#8221;
Long live the king! Duke is back, and do so after almost thirteen years that it has had a great time with fame, &#8220;titis&#8221; and a lot of money. But nothing is forever, and [...]]]></description>
			<content:encoded><![CDATA[<p>Preview: Duke Nukem Forever PC Game 2011<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/01/duke-nukem-2011-pc-game-preview.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/01/duke-nukem-2011-pc-game-preview.jpg" alt="" title="duke-nukem-2011-pc-game-preview" width="490" height="336" class="alignnone size-full wp-image-1824" /></a><br />
Women, guns, humor, aliens and lots of bravado. Alone with the Duke, the &#8220;king of mambo.&#8221;</p>
<p>Long live the king! Duke is back, and do so after almost thirteen years that it has had a great time with fame, &#8220;titis&#8221; and a lot of money. But nothing is forever, and our irreverent hero must once again put its entire machinery of profanity, sex and fun available to users. You can rub your eyes, this is not a dream. Duke Nukem Forever is here.<br />
The &#8220;king&#8221; is back. After thirteen years without knowing anything about it, Duke Nukem looks to next generation consoles to prove who is the dirty, the grossest, most foul-mouthed pervert and most of the world&#8217;s &#8220;shooters&#8221; in person. It does almost eternal thanks to Duke Nukem Forever , game that can certify that at last there. We have seen and also what we played, it is true, for a short space of just fifteen minutes.</p>
<p>However, it has been enough to check the status of developing a title that will hit stores over the next 2011 &#8230; and not without a cloud of controversy around it. The title has seen numerous layoffs, the collapse of its main developer of litigation launched by Take-Two after many years of late featuring the guys from 3D Realms . Randy Pitchford in this regard, we commented that &#8220;the reason why the project was able to withstand many years without being canceled was that the illusion that involved every progress offset reticiencias on the few advances in terms of development taking place. It was something cyclical, but ended up breaking the cycle. &#8221;</p>
<p>But finally, it seems that everything is going to have a happy ending. Gearbox Software (creators of Borderlands) picked up the baton for a little over a year, with almost 90% of project development. That is, its unique, but not decisive little work has been polishing the work, counting with a whole host of personalities from the sector which, at first, reached to consider rescue the project independently.</p>
<p>Return of the King<br />
However, not everything was so easy. Times of Duke Nukem 3D (1996), where even a handful of men could create a great work had been completed. Pitchford and his team realized this, and therefore have employed about 200 workers (Gearbox) to finish Duke Nukem Forever in time.</p>
<p>A Duke Nukem Forever from the first until the last second during our demonstration, he showed three main values: the sex , the humor and weapons . These are again the key to a game that will not stress or its graphic section (OK but not great show), not for a huge rate up to Modern Warfare. The &#8220;King&#8221; follows its own style and enjoy your own personality , and that&#8217;s a big plus for a title that earns its name for over 18 years thanks to the dismemberment, the scantily clad girls and dozens of nasty situations that we find in the plot.</p>
<p>An argument equally absurd and vicious is that our hero, after saving the world and live in a big way in a luxury hotel casino in Las Vegas, is forced to return to action. After twelve years of peace, the aliens have returned under false pretenses of peace, deceiving the U.S. president himself and developed an evil plan to create an army by intercourse with human women. And of course, Duke is not going to allow their potential females go through that &#8230;</p>
<p>What I always wanted to do in a game<br />
Once in our seats, with helmets on full blast and a Xbox 360 controller in your hands (USB type, and we played on a PC) was the moment of truth. &#8220;Duke Lives&#8221; (&#8221;Duke lives&#8221;) was the name of the first successful mission, one that places our attention on a toilet in the locker room of a football team. And guess what the first action that we perform in the game? Indeed, urination by pressing the trigger of our controller. Useless details but curious as quoted is plagued Duke Nukem Forever, and we like that.</p>
<p>The degree of interaction with the environment , either by pulling the chain, opening faucets, turning a hair dryer or a blunt excrement collecting inside a toilet. Also at this time we look in the mirror and yes, there was no doubt. Duke was with glasses and blond hair combed, we were dealing with our irreverent character who left the nest of showers to enter the heat of battle. In our way, dying soldiers, victims of the aliens, and a nice black man who encouraged us to erase a whiteboard marker to draw with a convincing plan of attack.</p>
<p>Obviously, whatever we do, the soldier always responded the same, yet it was notable that level of interaction with which we are rewarded every now and always to have a fun time.</p>
<p>Aliens and women: that&#8217;s life at Duke<br />
But the moment of truth is approaching, and, specifically, a series of scripts, seems to be predominant, we drove to it, leaving a playing field where, with rain and wind gusts, we expect one of those heads end that will be so common in Duke Nukem Forever.</p>
<p>For this occasion, and assuming that this was the first title rival, things were not too difficult, being our only function is to aim and shoot with the &#8220;Devastator&#8221; (a guided missile weapon with both hands) to the head Cycloid, a huge armored bipedal creature that, after lying down, regaled us with a sequence &#8220;quick time&#8221; that ended with the notation somewhat by Duke, leading the cyclops eye over the &#8220;goalpost&#8221;.</p>
<p>Undoubtedly, a brutal, yet ingenious way to kill a monster that we returned to the sofa in our luxurious hotel, with twin girls in miniskirts while kneeling Duke, with a remote in his hands, to express her orgasm ended. &#8220;What&#8217;s the game, Duke?&#8221; Asked one of them. &#8220;After twelve fucking years, and can be good,&#8221; answered our hero while the demo sent us to a temporal leap to level 15 : &#8220;Highway Battle&#8221;. From here, we realized another of the characteristics of Duke Nuke Forever, will enjoy a great deal of variety.</p>
<p>Damn pigs!<br />
The proof is found that we put on board a &#8221; monster truck &#8220;in the middle of a desert, with a linear progression, divided into&#8221; checkpoints &#8220;(key features of the whole title), which led us to the most&#8221; shooter &#8220;of the show, with all these pigs aliens we discovered in Duke Nukem 3D, and now back to the dismembered and do explode into pieces again.</p>
<p>That will be more or less difficult depending on the degree of difficulty you choose, but do not know if this has a direct influence on the fact that there is-by default-a little help on the targeted. In addition, our life (or rather, our EGO ) is Auto-retrieve, except that, if we perish, we return to last save point.</p>
<p>But that Duke should not happen ever. Is able to defend himself with his fists, running, getting behind machine guns and still take up to two weapons at once. A typical array includes gun (M911) and more robust tools such as the shotgun, the sniper (known as Railgun), the Ripper (a kind of machine gun ideal for short / medium distances) or the original if somewhat useless Shrink Ray , used to return some rivals tiny then, paradoxically, are more difficult to implement. And is that if any opponent is dying, our hero is able to top it off, either hitting or kicking directly breaking the neck by a string &#8220;quick time.&#8221;</p>
<p>Long live the king<br />
The demo came to an end just when we started to become familiar with the mechanics of Duke Nukem Forever, a game that follows aroma &#8221; retro shooter &#8220;on all four sides, making a commendable approach game, it brings us to radically different way of seeing the games first person shooter. Thus, despite the doubts that still hover over the final product quality (the show only lasted 15 minutes), must be given an opportunity to the king.</p>
<p>Since then, the last message you showed us: &#8220;It&#8217;s Going To Be Bigger&#8221; (&#8221;It&#8217;s going to be bigger), with the package of Duke in the foreground, is very encouraging for all those stalwarts who have relied on the 3D Realms game (do not worry, it will appear in the credits) will one day to the shops. There are even some that have reserved a copy for years.</p>
<p>So we can only say one thing: &#8220;Long live the king.&#8221; And wait for the development process continues to progress well. Randy Pitchford (CEO of Gearbox Software) we confirmed with certainty that the game finally appear in 2011 and we can expect big surprises on the 12-16 hours we are promised will last a mindless argument full of sex, blood, humor and Above all, a lot of fun, even in multiplayer , not co &#8230; Although it will be something that I will reveal later.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/tC9LDB-WwtQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/duke-nukem-2011-pc/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/duke-nukem-2011-pc/</feedburner:origLink></item>
		<item>
		<title>Red Faction: Armageddon</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/ZTJ_RC85uQg/</link>
		<comments>http://www.pcgametrek.com/red-faction-armageddon/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 10:23:56 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[2011 games magazine]]></category>

		<category><![CDATA[2011 pc game reviews]]></category>

		<category><![CDATA[best games 2011]]></category>

		<category><![CDATA[newest pc games]]></category>

		<category><![CDATA[pc game reviews 2011]]></category>

		<category><![CDATA[pc games 2011]]></category>

		<category><![CDATA[pc games news]]></category>

		<category><![CDATA[pc gaming 2011]]></category>

		<category><![CDATA[pc gaming news]]></category>

		<category><![CDATA[Red Faction 2011]]></category>

		<category><![CDATA[Red Faction: Armageddon]]></category>

		<category><![CDATA[Science Fiction]]></category>

		<category><![CDATA[shooter]]></category>

		<category><![CDATA[shooter pc games]]></category>

		<category><![CDATA[top games 2011]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1820</guid>
		<description><![CDATA[Shoot, destroy, repair, transform and survive. Armageddon action shooter PC Game 2011.

Red Faction series returns to its roots &#8220;shooter&#8221; but without forgetting the power of destruction that he discovered after his latest revolution on Mars. 50 years after the saga of Alec Mason, his grandson returns to discover a veritable Armageddon of action in a [...]]]></description>
			<content:encoded><![CDATA[<p>Shoot, destroy, repair, transform and survive. Armageddon action shooter <a href="http://www.pcgametrek.com">PC Game 2011</a>.<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/01/red-faction-2011-armageddon.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/01/red-faction-2011-armageddon.jpg" alt="" title="red-faction-2011-armageddon" width="445" height="281" class="alignnone size-full wp-image-1821" /></a><br />
Red Faction series returns to its roots &#8220;shooter&#8221; but without forgetting the power of destruction that he discovered after his latest revolution on Mars. 50 years after the saga of Alec Mason, his grandson returns to discover a veritable Armageddon of action in a sequel that makes its principal weapons development. We reveal all you need to know to save humanity once again, on the red planet.<br />
After the brilliant results achieved with Red Faction: Guerrilla (over a million copies sold), U.S. developers Volition have been unable to resist a return to Mars to achieve, finally, settlers acquire their independence, freedom and lasting peace .</p>
<p>However, they will not have anything but simple. A breakaway faction, the Marauders have managed to destroy the &#8220;terraformers&#8221; engaged in providing air and climate Earthlings as the only way to survive on the surface of Mars.</p>
<p>After a war that lasted nearly a decade, the place has definitely become an uninhabitable place, dominated by deadly tornadoes and storms. As a last bastion of humanity in Mars , the population took refuge underground in the mines, creating a society that is rebuilt slowly, not without threats, since they now have a new enemy: an alien race (known as &#8220;The Scourge &#8220;) that is reborn from its ashes in search of human blood.</p>
<p>2011 Armageddon Action Shooter PC<br />
So, with this interesting preamble, is as presented to us Red Faction: Armageddon 2011 PC Game, new installment in a series known for the occasion will merge the best of its tradition and its recent past. Halfway between the first Red Faction and the last game (Guerrilla), we are therefore faced with a &#8220;shooter&#8221; in the third person to bet the linear action that open-mindedness of its most immediate predecessor.</p>
<p>All through a new protagonist, Darius Mason (grandson of the hero Alec Mason), in the year 2170, half a century after the previous title-should do honor to his name to lead a revolution towards human salvation on Mars . In short, a task fraught with improved survival and new game mechanics, but with the same destructive power than ever.</p>
<p>While leaving open the schema shown in Red Faction: Guerrilla and focus more on the shooting, Red Faction: Armageddon retains important features of its predecessor, as its destructive power . Supported by the evolution of Geo-Mod engine (now in its version 2.5), the most striking feature of the game is that we can destroy as many structures as we see, all in real time and with great realism. As Dan Sutton (Associate Producer) told us: &#8220;The engine has improved in all matters relating to their physical system for purposes of destruction seem more realistic than in the previous game.&#8221;</p>
<p>However, as the developer said in our interview, the great improvement lies in the power of destruction that has been given to the weapons in Red Faction: Armageddon. &#8220;Especially we are satisfied the &#8216;Magnet Gun&#8217; (magnetic gun). Your chances perfectly represent the versatility of our product,&#8221; said Sutton.</p>
<p>Some possibilities in this particular case, they have to do with the simple fact attract some objects to others by simply dialing a magnet and an anchor point in the set, in order to bring against other structures. Applying creativity is even possible to kill enemies without breaking a single bullet.</p>
<p>But the world of possibilities not just with this weapon. Indeed, the Nanoforja , with a long tradition among Mason, returns with an advanced nanotechnology. Now lets shoot shockwaves (which immobilize enemies within close), making impacts (which vaporizes any organic material) and, most important, repair structures . In fact, the repair becomes Red Faction: Armageddon PC in a playable feature of vital importance.</p>
<p>Have you destroyed the structure that allowed you to get to a place unknown? Is not there a bridge to move forward? Have you sought an enemy and want shelter in a structure that is damaged? With the ability to repair the Nanoforja we can resolve these issues and return the sets to its original state, which multiplies, as is evident, the possibilities of play in a dichotomous mechanical destruction-reconstruction , which is seen as a of the most interesting in the works at Volition.</p>
<p>A concept that expands with the singularity cannon capable of firing a gravity well that sucks everything around it, including buildings, and then explode, releasing all the air. Although most explosive yet know that we have found will appear on Exo , a mechanical exoskeleton firepower and physical attack, ideal for stop-like structures with persistent enemies. During our tests in the event we had access to it, and we can assure you that the levels at which controls are a real adrenaline rush.</p>
<p>Linearity, GPS, enemies and multiplayer<br />
Yes, a level that, as the whole game, they tend to linearity. &#8220;Yes, this game will definitely be more linear than Red Faction: Guerrilla, precisely because one of our goals was to return the series to its roots,&#8221; he said Sutton. Besides, the action in the planet&#8217;s surface is reduced, with a high burden of underground action . However, there will be intervals in which will be out of the darkness to destroy the fortifications &#8220;cultist&#8221; while trying to free the trapped by the alien colonists.</p>
<p>Therefore, since we do not fight against the Earth Defence Force, but against a higher threat: &#8221; The Plague . &#8221; And I assure you it will be worse, since some varieties are so numerous (climbers) as agile and intelligent (devastating). In general, the artificial intelligence has improved, appreciating great interest in creating a challenging game, with four levels of difficulty and the possibility to activate / deactivate the targeted machine, although there was an additional detail that was very appealing to us &#8230;<br />
For this issue, enable the use of a GPS function that, by pressing SELECT, shows us the way forward by arrows in-game. &#8221; This made us hesitate and ask Sutton about the difficulty of the game: &#8220;The truth is that our intention was to create a more accessible title. We felt it was unnecessary frustration that the player would feel lost in a game that is easy to miss way when the set has been destroyed and, therefore, transformed. &#8221;</p>
<p>&#8220;That was the main reason I decided to add the GPS function at all levels of difficulty, and we&#8217;d rather take the challenge in this regard to add it to others. For example, depending on the level chosen, such as self-aid targeted are enabled or disabled. &#8221; But this is still the most relevant. In order, presumably, to increase the intensity of the action in Red Faction: Armageddon, we have a perspective in the third person closest to our protagonist.<br />
And the reason, we suppose, is clear: to help us target a &#8220;shooter&#8221; that, in addition, enjoy a multiplayer to match, and cooperative . In Sutton&#8217;s words: &#8220;I can not talk about it, but we have a cooperative multiplayer experience that takes advantage of the destructive power of the game.&#8221; However, comments that could be a way for up to four players to collaborate to fight endless waves of enemies (similar to how &#8220;horde&#8221; of Gears of War 2).<br />
One thing we could know for sure is that the character developments will be shared between the slopes &#8220;single&#8221; and &#8220;multiplayer&#8221;, which will be added to the news that occurred before Armageddon to take place next May , when the last Red Faction (also promised more ambitious) arrives on PlayStation 3, Xbox 360 and PC.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/ZTJ_RC85uQg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/red-faction-armageddon/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/red-faction-armageddon/</feedburner:origLink></item>
		<item>
		<title>First Look: Tomb Raider</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/nqF7mFQsHEo/</link>
		<comments>http://www.pcgametrek.com/first-look-tomb-raider/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 00:01:47 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[Action Games]]></category>

		<category><![CDATA[Adventure Games]]></category>

		<category><![CDATA[action adventure]]></category>

		<category><![CDATA[action games]]></category>

		<category><![CDATA[adventure]]></category>

		<category><![CDATA[franchise]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[pc game]]></category>

		<category><![CDATA[tomb raider]]></category>

		<category><![CDATA[Tomb Raider 2011]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1816</guid>
		<description><![CDATA[Insecure, fragile, human, real &#8230; Lara Croft is reinvented. A survival adventure: Tomb Raider 2011 PC Game Review:

At a time when the resets are the order of the day the most shocking was, without doubt, the Tomb Raider. Become an action survival game, Lara Croft will miss the glamor and puts on fatigues hard time [...]]]></description>
			<content:encoded><![CDATA[<p>Insecure, fragile, human, real &#8230; Lara Croft is reinvented. A survival adventure: <a href="http://www.pcgametrek.com/first-look-tomb-raider/">Tomb Raider 2011 PC Game</a> Review:<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/01/tomb-raider-pc-game-review-news-preview-2011.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/01/tomb-raider-pc-game-review-news-preview-2011.jpg" alt="" title="tomb-raider-pc-game-review-news-preview-2011" width="500" height="549" class="alignnone size-full wp-image-1817" /></a><br />
At a time when the resets are the order of the day the most shocking was, without doubt, the Tomb Raider. Become an action survival game, Lara Croft will miss the glamor and puts on fatigues hard time to pass on an island nightmare.<br />
One of the most historic sagas of the scene is, without doubt, the Tomb Raider . However after overexploitation dire movies and video games that have not always done justice to the charisma of Lara Croft , the truth is that it seemed necessary that the franchise suffered a sharp change. Crystal Dynamics raises the pneumatic heroine wipe out its impossible curves and seeking a much more stylized human and its already legendary archaeologist.</p>
<p>Why the change? &#8220;The iconic characters, whether heroic or not, are obviously products of their time,&#8221; said Timothy Longo Jr GameInformer magazine, director of the studio behind the franchise. &#8220;Specifically, it is something that happens with the franchise, they need to evolve over time. When they do you can be sure that they will fall &#8230; In Crystal Dynamics we said to ourselves:` We have to do something big. something different &#8216;. &#8221;</p>
<p>And so, and far from accommodating, the California study based in San Francisco has decided to take the bull by the horns and take a radical turn to the franchise. This change provided for the baldly named Tomb Raider is not about only with the appearance of the protagonist, on the other hand drastic change, but so essential to the concept of adventure. &#8220;A story of survival&#8221; as their own responsibility describe it, is leading in a twinkling the careful narrative of the new Tomb Raider.</p>
<p>The redesign of the new Lara Croft is one of the biggest challenges he has faced Crystal Dynamics. &#8220;We wanted to make it as realistic as possible.&#8221;<br />
The Rebirth of Lara Croft<br />
Lara Croft is 21. Is a recent graduate student in archeology from the University, and now before the always difficult task to prove to herself that beyond a pretty face is also a consummate professional. How? With a little trip, apparently more or less pleasurable, which shall levy the coast of Japan to find a number of ancient relics.</p>
<p>What looks like a routine research work begins to twist when Lara met the Captain Conrad Roth to guide the ship on which she will make the trip, a true modern pirate former British naval command, and supporter of the old saying that the end justifies the means, especially if there are any ancient and precious treasure in the middle. The highest complication comes when a huge storm hits the coast Nipponese and, of course, takes the boat ahead of Lara, Roth and company.</p>
<p>While Tomb Raider will be an adventure game, the leaders began to speak of him as &#8220;Adventure of Survival.&#8221;<br />
Since then what seemed a quiet research and relics recovery becomes a desperate battle against the elements. After the wreck Lara get his way to the beach where, far from being safe, you will experience real fear for the first time in his life. What the study tries to accomplish with this approach is a believable character , not a sex symbol, a hero insecure, afraid and facing an adventure that neither she nor we ourselves have never lived before.</p>
<p>Lady Croft is no longer invincible woman, unafraid and unemotional that we have seen in previous games and Angelina Jolie as awkwardly portrayed in the forgettable duo Tomb Raider movie. The new (old) protagonist is a three-dimensional character who weep and suffer , and will have a weak side in no time we had seen in her.</p>
<p>This, of course, would not have been possible with a character design like the one that showed the star in the first game of the series. Nobody would feel the necessary empathy and sense of immersion essential for a survival game with a protagonist of shorts, top and a suggestive chest size 120. &#8220;We were sure we wanted a star of a much more credible proportions, so that was another big challenge for us,&#8221; said Longo. &#8220;She is on an expedition and takes practice clothes, because she is in a group where they share the same values. The result is that she has a contemporary look and timeless. did not want the look is too sexy or serious, but she at the same time need to feel young and relevant. &#8221;</p>
<p>Sacrificial altars, temples claims, thick jungles, caves gloomy &#8230; New scenarios for Tomb Raider.<br />
So, and testimonies that we gathered in December, Brian Horton, studio executive, said the goal is no longer that Lara Croft is a &#8220;sex object.&#8221; &#8220;As regards the sex-appeal, we are always thinking about making a character that people want to play, and part of that is the beauty and style of Lara,&#8221; said Horton. &#8220;But we do not want to become sex sex. We are constantly looking and talking about the context and motivation of this project.&#8221;</p>
<p>&#8220;Lara is an archaeologist adorable, and your brain is also an important part of his sex appeal,&#8221; the creative. &#8220;She&#8217;s an attractive girl who is very intelligent and extremely ambitious.&#8221;</p>
<p>Survival Instinct<br />
The first thing that catches our attention in Tomb Raider when we start our journey in the new skin of Lara is the fact that we will have no weapons . Goodbye to dual pistols, harpoon goodbye, goodbye to the hook for climbing &#8230; The cruel embrace of the night on the tropical island where our boat is stranded will be our only tool to combat, and the lifeless body of a stranger hanging from a rope in the middle of the jungle does, who knows how long, our only company at the moment.</p>
<p>The game slowly submit their new mechanical and characters as we go past the first few minutes of adventure. Discover with the first few minutes of the importance it will have on the new engine marketing physical , an engine that is used consistently for our relationship with the environment and that it becomes a key to get out alive from the epic.</p>
<p>The animations of the game are simply amazing. The motion capture will deliver extraordinary results.<br />
Our greatest ally, however, will be our torch . Not only because it is fundamental to light when some of the darkest rooms to go, but also because we used it to ignite flammable undo blockages that obstruct our way. However there will also be attentive to the elements, and that such water can stop the fire if need be we go under a waterfall.</p>
<p>To make matters worse the exploration not only the element of the game playable, and logically this new Tomb Raider do not overlook other minutiae of the franchise as the action, platforms, puzzles &#8230; Precisely with regard to the puzzles , they become exciting challenges that take a somewhat less specific than in previous episodes. So will not puzzle in style of the word, and no longer live in so many situations that we should trigger mechanisms in different parts of a scenario, for example, opening a door. In the new Tomb Raider the world is much more dynamic , by its own makers warn: &#8220;We will live by the rules of the real world, even though we are in an unreal situation. We live by the water, fire and physical, and Lara have to be smart and be full of resources to resolve their situations in survival challenges that will submit. &#8221;</p>
<p>The exploration will be critical, but with a much freer in this release.<br />
A Chase<br />
The fighting , unfortunately, have almost always been one of the least inspired of the series, usually due to a system of targeted some whimsical and some decisions related to mechanical automatic trigger that did not particularly good finish to their backs. In fact autoapuntado has been one of the first elements to announce its demise for this new episode.</p>
<p>&#8220;We are putting a great effort in combat, much more emphasis than we have in any previous games,&#8221; said Darrell Gallagher recently, one of the investigators. &#8220;The new book helps us to make Tomb Raider a competitive game against the other relating to gender, while maintaining a unique taste.</p>
<p>The idea is to put Lara on cruel and desperate situations often in a way that makes a woman so inexperienced to violence as it was the star at that time has before it a constant challenge, not only physical cutting but also mental. &#8220;It&#8217;s pretty traumatic for her at first,&#8221; say the magazine GameInformer responsible. &#8220;It&#8217;s not something we have taken lightly and will be a key element in how to define the character.</p>
<p>The fight will be a greater focus on their backs at this time. The study has turned to improving the action of previous deliveries.<br />
As Lara will be forever scared of the situations that surround us, equipped with tools that have nothing to do with the usual weapons of the series, and a player unfamiliar with the combat. The approach, therefore, is very similar to that of a Survival Horror for use in this regard. This is survival , not fun killing.</p>
<p>Among our arsenal will have a makeshift ax , with the aforementioned torch and elements that we find around the island. In this place there will be more than merely hostile population, such as Captain Roth will be a secondary to be back to visit often, and all these NPC &#8220;civilians&#8221; will help us learn and grow, to discover his mechanical hand, such , to combine elements of the inventory to create new items, or access to a set of skills with which to progress and has not yet been explained in detail.</p>
<p>Tomb Raider appear on PC, Xbox 360 and PlayStation 3 at a time yet to be determined this year 2011. Its launch will not only be important as more promising adventure game, but also acquire enormous impact by Crystal Dynamics intend to change the franchise entirely in terms of licenses, certificates and merchandise to fit the new aspect of his character and debutante-style adventures.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/nqF7mFQsHEo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/first-look-tomb-raider/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/first-look-tomb-raider/</feedburner:origLink></item>
		<item>
		<title>DC Universe Online PC</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/jiJ2g_DNO8E/</link>
		<comments>http://www.pcgametrek.com/dc-universe-online-pc/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 13:53:58 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[MMOG]]></category>

		<category><![CDATA[2011 pc games]]></category>

		<category><![CDATA[DC Universe Online PC]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[PC Games]]></category>

		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1813</guid>
		<description><![CDATA[Playable Beta Impressions: DC Universe Online 2011 PC Game Review
Heroes, villains, powers, role and persistent action.

There is very little to enjoy the latest big bet Sony Online market for massive multiplayer games, and for now it appears that the PC and PS3 users will enjoy a fantastic and exciting game featuring heroes and villains within [...]]]></description>
			<content:encoded><![CDATA[<p>Playable Beta Impressions: DC Universe Online <a href="http://www.pcgametrek.com">2011 PC Game Review</a><br />
Heroes, villains, powers, role and persistent action.<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/01/dc-universe-onlin-game.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/01/dc-universe-onlin-game.jpg" alt="" title="dc-universe-onlin-game" width="342" height="336" class="alignnone size-full wp-image-1814" /></a><br />
There is very little to enjoy the latest big bet Sony Online market for massive multiplayer games, and for now it appears that the PC and PS3 users will enjoy a fantastic and exciting game featuring heroes and villains within the DC universe.<br />
We waited longer than desired and suffered endless delays that postponed the launch of the latest big project for Sony Online: DC Universe Online. Now, with the game in beta testing and a few weeks of its release on the PlayStation 3 and PC, we were able to thoroughly test that offers this frantic action role-playing game in which we can become heroes and villains, while accompany the great icons of the publisher of comics creator of Superman, Batman, Lex Luthor and Two-Face and others. </p>
<p>Hero or Villain<br />
DC Universe Online is, as we say, a massively multiplayer action game online with slight elements of gender roles, which are to be linked mainly to the creation of a virtual warrior. And this is one of the most attractive parts of the game, mainly due to the great freedom of customization that offers both aesthetically and in terms of the style of game we want to develop. Thus, if we talk about the appearance, we have so many options that will be difficult to find a player like us, because we can change from the type of skin to the color-and do not talk about four kinds of different color and point-, clothing, accessories, posing, musculature, etc. </p>
<p>With regard to the skills of our avatar, first of all we choose to play as a hero or villain, and then choose who will be our mentor in the game. This figure, which can be Superman, Batman and Wonder Woman by the heroes, or Lex Luthor, Joker and Circe the side of the villains, will determine the kind of fighter base that it embodies, but once this decision will be taken to specialize your character with a number of options. </p>
<p>The level of customization that can be achieved with the characters is very high, especially with the large number of items to collect. </p>
<p>Logically, after jumping to the battlefield, we can improve the skills of the warrior with each level rise, returning to meet a level acceptable option. Not for nothing, we skill points to improve our management with selected weapon at the beginning or special move, and other special skills for the warrior. So while our character is based on a healer, we can spend skill points to boost their offensive issues, creating intermediate classes very relevant to our game alone (the SVP). </p>
<p>Meeting the super villains or heroes of DC requires the cooperation of several players from different archetypes. Go crazy often end in failure. </p>
<p>Open Warfare<br />
Metropolis and Gotham City are the two major battlefields on which develops most of the action, but you can also visit the Watchtower of the heroes in space or the Hall of Doom of the villains. In these areas we will find many characters from DC to entrust us a lot of missions, but most consist of out enemies at close range and collect certain objects and can be somewhat repetitive in the long run (the beta only gives access to level 20 , the maximum of 30 to be). It should be noted also that such missions can be resolved without too many problems alone, but always welcome collaboration with other players. </p>
<p>What we liked, apart from the constant frenzy that wastes the game are the various instances that we see in the development of action to complete the missions, as a final stage. So, come a point where after walking thwart Bane, for example, we will measure ourselves against this super villain in his lair, enjoying truly spectacular action sequences with heroes who will not hesitate to support us. But the most fun of DC Universe Online starts when we get to level 10, when you activate the Call Alerts. These act as multi-player dungeons, and have started to require the participation of several users at once given the large number of enemies can come together and, above all, the bosses that await.<br />
This type of mission we take in addition to the usual environments, transporting us to places like Area 51 or Arkham Assylum, which is much appreciated. But more importantly, as we say, is that such missions and raids in collaboration with others is essential, so we have to have several tanks to receive the most damage, while supporting the other healers Players who inflict damage on enemies. In this sense, the game does not differ to that seen in other references to gender, although the view and the combination of so many different skills creates a really fun. </p>
<p>DC Universe Online uses the Unreal Engine 3, making a striking visual results in this MMO.<br />
Of course, this interaction gives the game a fairly high level of spectacle, especially when joining multiple characters of different kind and start fighting like crazy. It is important to stress again the importance of action in the game, because it does not let up at any time. Not surprisingly, during the scuffles we can move without problems, pick up and fly away if we can to attack from the sky, covering up to receive less damage when opponents use their special attacks or, as we said, look for objects with which to attack enemies. In the end, not be left to a turn-based fighting game, but the action is so constant that it seems quite the opposite. </p>
<p>As regards monitoring, handling keyboard and mouse is the most comfortable and intuitive, betting on a combo system similar to Age of Conan. Thus, while special skills are framed in the classic action bar that will comply with the numeric keypad own special attacks we execute our weapon combining the two mouse buttons and arrow keys. Another way to ensure that fighting does not lead to the break. The same is true with PlayStation 3 version in which the control system is also more than acceptable, although we still have to go deeper in this regard. </p>
<p>I have seen so far in DC Universe Online has seemed really good, and is relieved to see how after all this time, the new work for Sony Online appear likely to meet expectations. It is true that it is a game that may not fill all audiences, mainly because more than the exploration and adventure in their experience, focuses on the struggle. So to be seen whether the long run does not become boring, but the combat zones and cooperative gameplay itself PvP (player vs. player) suggest the opposite. </p>
<p>And this is a last point we do not want to ignore. Play on PvP servers implies that in the course of a mission, users from the rival unexpectedly assail us with astonishing ease, thus providing great excitement to every game. We all share the same cities, so there are very few areas where we can say &#8220;OK, here I am safe,&#8221; and this is something that we love. So we go counting the days until you arrive on January 20, at which point DC Universe Online will go on sale.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/jiJ2g_DNO8E" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/dc-universe-online-pc/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/dc-universe-online-pc/</feedburner:origLink></item>
		<item>
		<title>Crysis 2 PC 2011</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/v-0yNtyumvU/</link>
		<comments>http://www.pcgametrek.com/crysis-2-pc-2011/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 18:24:37 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[2011 games pc]]></category>

		<category><![CDATA[Crysis 2 PC]]></category>

		<category><![CDATA[crysis2011]]></category>

		<category><![CDATA[games for pc 2011]]></category>

		<category><![CDATA[pc games 2011]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1801</guid>
		<description><![CDATA[Crysis 2 PC Game Preview

Strength, speed, camouflage &#8230; tactics. Violent end to the yoke of the alien race.
Crysis 2 and start calling at the door of the fans with his next release in March. We bring you new information about the shooter from Crytek and the terrible invasion threatening the Big Apple. Are you ready [...]]]></description>
			<content:encoded><![CDATA[<p>Crysis 2 PC Game Preview<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2011/01/crysis-2-2011-pc-game-review.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2011/01/crysis-2-2011-pc-game-review.jpg" alt="" title="crysis-2-2011-pc-game-review" width="355" height="336" class="alignnone size-full wp-image-1804" /></a><br />
Strength, speed, camouflage &#8230; tactics. Violent end to the yoke of the alien race.<br />
Crysis 2 and start calling at the door of the fans with his next release in March. We bring you new information about the shooter from Crytek and the terrible invasion threatening the Big Apple. Are you ready to save mankind?<br />
In what is already our sixth advance on the highly anticipated Crysis 2 turn to approach the game of science fiction action that devastates Manhattan, offering a fresh look at the Big Apple under the yoke of violent alien race against whom we fight.</p>
<p>Semper Fidelis<br />
The level shown at the press of Crysis 2 responds to the name of Semper Fi or Die, and is one of those who compose the first half of the single player campaign. In the wake at the legendary Madison Square Park surrounded by the flattened ruins of nearby buildings.</p>
<p>From there, certainly giddy and full of hallucinations, allied soldiers gave us a weapon to fight the aliens in the rubble just recovering from the blow. Obviously with a machine gun as we provide do not have much to do with some of the giant alien beasts to which we must stand up, so we use our accessories and gadgets, and smart battle tactics.</p>
<p>There are abundant resources we have at our disposal in Crysis 2. Maximum strength, optical camouflage, armor, etc..<br />
And we talked about battle tactics since the game is going to allow enough freedom in this regard. In previous developments we&#8217;ve detailed how the new suit, but today we will focus on the possibilities of fighting strategy that has the environment. And that is when it announced the change of scene many users feared, not unreasonably, that the great freedom afforded by the jungle of the first Crysis would result in a more corseted in the sequel through the streets of New York.</p>
<p>Nothing is limited in this sense in Crysis 2, while not offering the huge dimensions of free will that carried the original, it does offer a respectable number of possibilities. New York is not in the game grid CryTek the Big Apple we&#8217;ve seen a thousand times in movies, with their impeccable angles buildings surrounded by sidewalks and driveways. Here everything is practically destroyed, allowing mobility with intact buildings would be impossible. Does this mean that are deserts? Not at all, are dotted with street furniture and an abundance of objects behind which parapet or to use to surround our enemies.</p>
<p>The need to gain positions of advantage is something that prevails in every game.<br />
This allows different operations depending on the profile of player who we are, and if we like direct action and unceremoniously can opt for the more direct approach of our enemies, not recommended. Of course, if we belong to the group of players who like action of a modest dose of strategy in their plans of attack, we use plenty of options: as auparnos to the top of structures such as buses or shelters to take positions of tactical advantage or, On the contrary, moving among the objects of the streets for cover and try to pass unnoticed.</p>
<p>There is a simple game for the amateur novice shooters and neither were in the past Far Cry or Crysis itself, and we use in this urban jungle is indeed hard especially how difficult it can be made to certain user profile Consoleros getting used to the different modes of dress.</p>
<p>Either in multiplayer or single player campaign we find the corners of the stage to ambush.<br />
There is much evidence in the form of playing it again CryTek, and that if we can dispense with gadgets and tools, but thus staged a very lopsided fight. The best thing is to experiment, and dive into all the possibilities offered by the program at playable, and they truly live their wealth.</p>
<p>Crysis 2 will be released on March 25 on PC and for the first time, Xbox 360 and PlayStation 3.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/v-0yNtyumvU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/crysis-2-pc-2011/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/crysis-2-pc-2011/</feedburner:origLink></item>
		<item>
		<title>Wikileaks Games 2011</title>
		<link>http://feedproxy.google.com/~r/PcGameTrek/~3/uaFdzjO6BiE/</link>
		<comments>http://www.pcgametrek.com/wikileaks-games-2011/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 16:47:39 +0000</pubDate>
		<dc:creator>PC Game Reviews</dc:creator>
		
		<category><![CDATA[PC Game Articles]]></category>

		<category><![CDATA[pc game stories]]></category>

		<category><![CDATA[pc gaming articles]]></category>

		<category><![CDATA[wiki games]]></category>

		<category><![CDATA[wiki leaks]]></category>

		<category><![CDATA[wikileaks]]></category>

		<category><![CDATA[wikileaks pc games]]></category>

		<guid isPermaLink="false">http://www.pcgametrek.com/?p=1798</guid>
		<description><![CDATA[Prepare a collection of games based on Wikileaks

The Wikileaks case is becoming one of the hottest topics of the news from around the world. It seems that has finally crossed the line of what is allowed and what is not on the Internet. After years in which many pages have tested the ethics of global [...]]]></description>
			<content:encoded><![CDATA[<p>Prepare a collection of games based on Wikileaks<br />
<a href="http://www.pcgametrek.com/wp-content/uploads/2010/12/wikileaks-2011.jpg"><img src="http://www.pcgametrek.com/wp-content/uploads/2010/12/wikileaks-2011.jpg" alt="" title="wikileaks-2011" width="460" height="276" class="alignnone size-full wp-image-1799" /></a><br />
The Wikileaks case is becoming one of the hottest topics of the news from around the world. It seems that has finally crossed the line of what is allowed and what is not on the Internet. After years in which many pages have tested the ethics of global network with piracy, pornography, fascist ideology, xenophobia &#8230; until you have touched their noses to the U.S. government and its intelligence network have not taken action on the matter. In recent weeks, have cut off all funding sources of the site, has pressured agencies such as VISA, Master Card or Paypal not to allow donations to its creator, has pressured the hosting server to override the domain and has been in search and capture Julian Assange, the man behind the website that published the leak of secret documents.</p>
<p>At the moment, even the denial of service attacks have gotten more violent end to the more than 1,200 mirrors that exist on the web. But nevertheless, the case and promises to set a precedent in the history of the Net&#8217;s proclaimed neutrality of the network has been watered down following the actions taken by different governments. In the end, companies that base their business on the internet has to stop reporting to the state that protects them.</p>
<p>However, in this blog we are interested in video games, so let&#8217;s get back to business. It Vandal I have read in several independent developers are developing a game based on some of the most interesting documents to Wikileaks. The title is called &#8220;Wikileaks Stories&#8221; and it seems to be a collection of minigames inspired by each story. Not yet know the number of games that include the collection, but one of its creators has announced that anyone can join the initiative to show their support for Wikileaks.</p>
<p>Who knows. If you end up knocking over the web, some of the most striking cases could linger in video game form and distributed through P2P networks. Anyone is encouraged to make a game set in the gossip surrounding our government and the U.S. embassy? Sure, the subject is a good time to have fun.</p>
<img src="http://feeds.feedburner.com/~r/PcGameTrek/~4/uaFdzjO6BiE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.pcgametrek.com/wikileaks-games-2011/feed/</wfw:commentRss>
		<feedburner:origLink>http://www.pcgametrek.com/wikileaks-games-2011/</feedburner:origLink></item>
	</channel>
</rss>

