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<channel>
	<title>Paul Zadie</title>
	
	<link>http://paulzadie.com</link>
	<description>Motion Picture Artist</description>
	<lastBuildDate>Fri, 30 Oct 2009 19:44:03 +0000</lastBuildDate>
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		<title>MacMediaTech – A New Podcast</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/bWgbmlQaAbE/</link>
		<comments>http://paulzadie.com/2009/10/30/macmediatech-a-new-podcast/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 19:44:03 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Podcasting]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=421</guid>
		<description><![CDATA[There is a new podcast on the block for creative media producers called MacMediaTech. I was honored to be invited by the host, Kenn Bell, to be a guest on the premiere episode a couple of weeks ago. The other two guests were Paul Del Vecchio, and Matt Jeppsen. This is how Kenn describes the show:
Every [...]]]></description>
			<content:encoded><![CDATA[<p>There is a new podcast on the block for creative media producers called MacMediaTech. I was honored to be invited by the host, <a title="Kenn Bell at Graphic Planet Creative" href="http://graphicplanet.com" target="_blank">Kenn Bel</a>l, to be a guest on the premiere episode a couple of weeks ago. The other two guests were <a title="Paul Del Vecchio's Blog" href="http://pauldv.com" target="_blank">Paul Del Vecchio</a>, and <a title="The Fresh DV Blog at Pro Video Coalition" href="http://provideocoalition.com/index.php/freshdv" target="_blank">Matt Jeppsen</a>. This is how Kenn describes the show:</p>
<blockquote><p>Every episode will have four filmmakers discussing three topics. One about the Mac, one about Media (film, TV, Web) and one about filmmaking tech.</p></blockquote>
<p>If you are a Media producer that loves Macs and Tech, this is the podcast for you. You can find the podcast at <a href="http://graphicplanet.com/2009/10/08/macmediatech-podcast-premiere-episode/" target="_blank">Graphic Planet Creative</a>, or <a title="Subscribe in iTunes" href="http://www.itunes.com/podcast?id=336151580" target="_blank">subscribe in iTunes</a>.</p>
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		<item>
		<title>How much should I charge to edit this video?</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/QfTSdIiveNg/</link>
		<comments>http://paulzadie.com/2009/09/19/how-much-should-i-charge-to-edit-this-video/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 01:07:27 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Editing]]></category>
		<category><![CDATA[Post-Production]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[rates]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=417</guid>
		<description><![CDATA[I get this question a lot from freelance editors that are just starting out. They always have a tough time figuring out how to price their services. Creative people tend to have difficulty with the business side of things and get themselves into undesirable situations all too often. Have you ever set a flat rate [...]]]></description>
			<content:encoded><![CDATA[<p>I get this question a lot from freelance editors that are just starting out. They always have a tough time figuring out how to price their services. Creative people tend to have difficulty with the business side of things and get themselves into undesirable situations all too often. Have you ever set a flat rate for a job then found yourself working for peanuts at the end when you did the math? I know I have. I learned a valuable lesson about this kind of situation way back in my graphic design days, and I still use it as a basis for pricing most of the work I do. The following formula doesn&#8217;t apply to all situations, but I find it a solid starting point. Here&#8217;s how I figure it out&#8230;</p>
<h4>Step 1 &#8211; Mathematical Guesswork</h4>
<p>The first thing to do is determine how much you would like to get paid per hour. It sounds simple enough, but this is a sticking point for many freelancers. There is a lot to consider here. A few factors in determining your hourly rate are your skill level, years of experience, location, overhead, market, education, and the clients that you work for. You don&#8217;t need a single rock solid rate. There is room for flexibility. For example, the rate that I charge corporate clients is different than what I charge independent filmmakers. But you should figure out a baseline rate, and work from there. Freelance Switch has a <a href="http://www.freelanceswitch.com/rates/" target="_blank">super-fantastic rate calculator</a> to help you figure this out.</p>
<h4>Step 2 &#8211; Creative Guesswork</h4>
<p>Now that you have figured out your hourly rate, you need to try and estimate how many hours you will work on the project in question. Figuring out the amount of time you will spend on a job isn&#8217;t an exact science. Sometimes it&#8217;s nothing but an unlucky guess. But it gets easier with time and experience. I know this is vague, and may seem unhelpful, but only you can guess at how long it will take.</p>
<h4>Step 3 &#8211; More Math</h4>
<p>Once you have an idea of how many hours it will take&#8230; double it. That&#8217;s right, double it. It&#8217;s usually going to take you at least twice as long as you think it will.</p>
<h4>Step 4 &#8211; Communicate</h4>
<p>Let the client know that you work by the hour, what the rate is, and how many hours you think it will take. Make it clear that the total price is an ESTIMATE, and if you spend more hours it will cost more, and if you spend less hours it will cost less. This way it<br />
is fair for everyone involved.</p>
<p>Sometimes you&#8217;ll have to do everything you can to come in under a certain budget because that&#8217;s all the client can spend. When this is the case, the client should know that because of the limited budget, you have limited time to accomplish what they want, so there will be compromises. You should work with the client on what those compromises should be and how to get the edit done under budget with acceptable results. All too often it is the editor that is making the compromise of time. Communicate.</p>
<p>This obviously does not apply to every situation, and there are many ways to bill a client. Some of my clients pay a day rate, and some pay a weekly rate. It all depends on the client and the scope of the project.</p>
<p>Setting rates gets easier with experience, but hopefully this helps a little. If you have any tips or ideas that work for you and would help, please share them in the comments.</p>
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		<item>
		<title>What a nice camera. It must make good stories.</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/sNPx4-jqrbE/</link>
		<comments>http://paulzadie.com/2009/09/12/what-a-nice-camera-it-must-make-good-stories/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 04:42:48 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Camera]]></category>
		<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Documentary]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[Indie Film]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=410</guid>
		<description><![CDATA[I&#8217;m as much of a camera nut as the next filmmaker, and I am ecstatic about the giant leaps that camera technology has been making of late. Like so many others, I&#8217;m on the Amazon.com waiting list for two Canon 7D bodies, and they just can&#8217;t get here fast enough. But I have been noticing [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m as much of a camera nut as the next filmmaker, and I am ecstatic about the giant leaps that camera technology has been making of late. Like so many others, I&#8217;m on the Amazon.com waiting list for two Canon 7D bodies, and they just can&#8217;t get here fast enough. But I have been noticing a trend in the independent film community lately. It seems that the most important thing to filmmakers theses days is the latest, greatest camera. Even worse, we speculate and obsess over the latest camera features and specs. The accessibility of high quality tools and the democratization of production is enabling filmmakers to do what was only a dream just a few years ago.</p>
<p>What is that dream for most filmmakers? Telling stories. Story is the reason that I got into this business. What is storytelling? Story is a combination of entertaining, informing and most importantly, manipulating and evoking an emotional response from an audience. Storytelling (the filmmaker&#8217;s dream) is not depth of field, sensor size, cameras, editing software, faster computers, microphones, codecs, camera stabilizers, or anything else. These are just the tools that we use to create our art . Surely, Salvador Dali didn&#8217;t sit around with other painters for days on end and discuss the strengths and weaknesses of the latest canvas and brushes. Photographers are even bigger gear heads than filmmakers(debatable, but bear with me), but their discussions always come back to the photo. I have never seen a comment thread on Flickr that focuses exclusively on the camera that a photo was shot with. The critique usually runs much deeper than that. So, why is it that filmmakers endlessly discuss, debate, and lust after these items that are nothing more than our paint brushes and canvas? The tools are important, we use them to guide our audience, but what we make with these tools is infinitely more important than the tools themselves. What defines you as a director, editor, writer, cinematographer? Is it your camera, NLE, writing software? No. It&#8217;s your story.</p>
<p>There is a fantastic short film on Vimeo called &#8220;<a title="Perya on Vimeo" href="http://vimeo.com/6501875" target="_blank">Perya</a>&#8221; that&#8217;s getting a lot of attention the past few days. But I think it is getting the wrong kind of attention. This film has been blogged about over and over, and the only thing that anyone cares about is the Canon 7D that it was shot with! Yes, the images are stunning, but there is a substantial story there as well. It is a really great short documentary. Not because of the shallow depth of field or the 24P frame rate, but because of the story.</p>
<p>After viewing Perya the second time with a technical eye, I scrolled down the page to leave a comment. As I read the long list of comments I found myself having another emotional response. I was shocked that not a single comment on that page complimented the filmmakers on the story or the subject matter. Why isn&#8217;t anyone talking about that?</p>
<p>A recent <a href="http://prolost.com/blog/2009/9/5/with-the-7d-you-might-just-be-forced-to-use-your-filmmaking.html" target="_blank">post on ProLost</a>, Stu Maschwitz coined the term Bokake for the all too common, slick, yet devoid of story, camera tests like Reverie. Perya is unfairly being treated like Bokake, but it is so much more. Perya is not a good film because it was lensed with a Canon 7D. Look a little bid deeper. Are filmmakers blinded by technology? If so, I think we need to make a conscious effort to try and focus on story, structure, character, tension, drama, lighting, action, dialog, location, pacing, performance, composition, and all of the other important things that make a good film.</p>
<p>If your dream has alway been to own a 7D or a Scarlet, more power to you. If your dream is to make a movie, you should start paying attention to the things that are hidden by the technology blinders that I think we have all been wearing lately.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6501875&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=6501875&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/6501875">&#8220;Perya&#8221; &#8211; a Canon 7D Short</a> from <a href="http://vimeo.com/bobnicolas">Bob Nicolas</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>&#8220;Perya&#8221; &#8211; a short doc entirely shot with the new canon 7D camera. 108024p/premiere pro CS3</p>
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		<item>
		<title>Adobe Kuler In OS X Color Picker</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/WoPwlMckjjA/</link>
		<comments>http://paulzadie.com/2009/07/27/adobe-kuler-in-os-x-color-picker/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 01:35:24 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Post-Production]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=403</guid>
		<description><![CDATA[Adobe Kuler is an indispensable tool for anyone that works with color. No matter what variety of media you work with, if you need to whip up amazing color schemes you should be using this tool.
If you work on a Mac, this just got easier. Using the Mondrianum 2 plugin for the Apple OS X [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-407 alignleft" title="mondrianum2" src="http://paulzadie.com/wp-content/uploads/2009/07/mondrianum2-145x300.png" alt="mondrianum2" width="145" height="300" /><a title="Adobe Kuler" href="http://kuler.adobe.com" target="_blank">Adobe Kuler</a> is an indispensable tool for anyone that works with color. No matter what variety of media you work with, if you need to whip up amazing color schemes you should be using this tool.</p>
<p>If you work on a Mac, this just got easier. Using the <a title="Mondrianum 2" href="http://www.lithoglyph.com/mondrianum/" target="_blank">Mondrianum 2</a> plugin for the Apple OS X system color picker, you have access to Kuler from virtually anywhere in your system. Just change your preferences in any app that doesn&#8217;t use the system color picker by default (Adobe apps), and you have one of the most powerful design references available on the web right at your fingertips.</p>
<p>Now go design something Kul.</p>
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		<item>
		<title>Building Implosion in Slow Motion HD</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/YhNvukdSkOk/</link>
		<comments>http://paulzadie.com/2009/05/09/building-implosion-in-slow-motion-hd/#comments</comments>
		<pubDate>Sat, 09 May 2009 20:02:34 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[Randomness]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=400</guid>
		<description><![CDATA[Why would anyone wake up at 5:00 AM on a Saturday? To see a building implode via dynamite demolition of course. I have never witnessed a building imploding in person before, so I just had to check it out. And since I was going to see this, of course I brought along my camera to [...]]]></description>
			<content:encoded><![CDATA[<p>Why would anyone wake up at 5:00 AM on a Saturday? To see a building implode via dynamite demolition of course. I have never witnessed a building imploding in person before, so I just had to check it out. And since I was going to see this, of course I brought along my camera to gather what could be some valuable DV Rebel footage for future use. Here&#8217;s what I came back with from my HVX200 shooting at 60 FPS. I added a little ramp and color graded with Magic Bullet Looks.</p>
<p><object width="560" height="315" data="http://vimeo.com/moogaloop.swf?clip_id=4564160&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4564160&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /></object></p>
<p><a href="http://vimeo.com/4564160">Building Implosion in Slow Motion</a> from <a href="http://vimeo.com/paulzadie">Paul Zadie</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>An abandoned hotel demolished via dynamite implosion.</p>
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		<title>10 Ways to Edit Faster and More Efficiently – Part 2 – Bin Organization</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/IZhvsXaPG7I/</link>
		<comments>http://paulzadie.com/2009/04/08/10-ways-to-edit-faster-and-more-efficiently-part-2-bin-organization/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 18:28:24 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Editing]]></category>
		<category><![CDATA[Post-Production]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=391</guid>
		<description><![CDATA[This second installment of the edit faster and more efficiently series is an extension of part 1 File Organization.
Now that you have an organization system that works, it&#8217;s time to move to the next step in the quest for video editing speed and efficiency – keeping bins organized.
Sloppy bins are just as much of a [...]]]></description>
			<content:encoded><![CDATA[<p>This second installment of the edit faster and more efficiently series is an extension of <a href="http://paulzadie.com/2009/03/15/10-ways-to-edit-faster-and-more-efficiently-part-1-file-organization/">part 1 File Organization</a>.</p>
<p>Now that you have an organization system that works, it&#8217;s time to move to the next step in the quest for video editing speed and efficiency – keeping bins organized.</p>
<p>Sloppy bins are just as much of a problem, and just as common as a messy file system. Few things waste time like fumbling around and searching for something that you know is there, but just can&#8217;t locate. This isn&#8217;t just a problem with novice editors. I have seen some very talented pros that are extremely messy. Artists, by our very nature, are a messy bunch. We put so many of our resources into being creative that we don&#8217;t think about the tedious tasks that we know we should handle regularly.</p>
<p>Organizing your bins is actually more important than organizing files when it comes to directly affecting your editing efficiency. While keeping your file system organized can save you time by making things easy to find or transport, keeping all of your assets in order in your working environment (i.e. bins) will save even more time because this is where the &#8220;hands-on&#8221; files that you use throughout your edit reside. It can be a serious pain to go scrolling through dozens or hundreds of bin items looking for a particular video clip, sound file, or a graphic. Even a 30 second spot can sometimes end up having more elements than you want to scroll through to find something.</p>
<p>Like file organization, bin organization should be made a habit. It should also stay consistent across projects for the most part. I say for the most part because I like to organize my bins differently depending on the type of edit I&#8217;m working on. Every project is different, but your method should make sense. For example, you probably want to organize a narrative or scripted project by scene number. A multi-camera shoot by camera number. Documentary by reel number, or; day, location, interviews, b-roll, whatever makes sense for that project. Just organize it so that your media is easy to find. Sequences, graphics, photos, music, sound effects, and any other elements should be filed away nicely too.</p>
<p>Just like organizing files, always keep your bins organized logically so that any other editor or assistant can work on the project without getting a headache. Facilities each have a system of their own. It&#8217;s usually very easy to find your way around a project at a facility because they tend to have consistently used procedures for everything. If you find yourself freelancing at a company that doesn&#8217;t have strict procedures, it is a good idea to leave them with a tidy project. You&#8217;ll save yourself the off-the-clock phone calls when they are trying to make sense of your work.</p>
<p>You don&#8217;t have to have your project and bins organized exactly the way a facility does. But if your project is destined to end up at a facility for an online, it&#8217;s a good idea to find out what the requirements are before you begin your edit. Or before you deliver to them at the least. Don&#8217;t deliver a sloppy project, or you will surely drive another editor nuts.</p>
<p>If you are a solo operation, and your edits never go to a facility or another editor, then maybe you shouldn&#8217;t worry about the hassle of organizing your work. Wrong! Keep in mind, this is intended to make you more efficient and give you more time to be creative.</p>
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		<item>
		<title>My Latest Adventure as Director of Photography</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/QjxhyJlY2x8/</link>
		<comments>http://paulzadie.com/2009/04/07/my-latest-adventure-as-director-of-photography/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 20:31:03 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Music Video]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=385</guid>
		<description><![CDATA[My latest endeavor as a Director of Photography was a music video for R&#038;B artist L&#8217;ren C&#8217;s track &#8220;Ain&#8217;t Nobody Gotta Know&#8221;. The video was directed by David Bermejo, and post-production services were by Imaginary Digital. L&#8217;ren C is holding a special event tonight in Orlando, FL at Vintage. She will be performing live, then [...]]]></description>
			<content:encoded><![CDATA[<p>My latest endeavor as a Director of Photography was a music video for R&#038;B artist <a href="http://myspace.com/lrenc" target="_blank">L&#8217;ren C</a>&#8217;s track &#8220;Ain&#8217;t Nobody Gotta Know&#8221;. The video was directed by <a href="http://davidbermejo.com" target="_blank">David Bermejo</a>, and post-production services were by <a href="http://imaginarydigital.com">Imaginary Digital</a>. L&#8217;ren C is holding a special event tonight in Orlando, FL at Vintage. She will be performing live, then premiering the video. If you are able to make it, I&#8217;ll see you there. If not, here&#8217;s the video.</p>
<p><object width="560" height="315"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3966829&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffbc03&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3966829&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffbc03&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="560" height="315"></embed></object><br /><a href="http://vimeo.com/3966829">L&#8217;ren C &#8220;Ain&#8217;t Nobody Gotta Know&#8221; Music Video</a> from <a href="http://vimeo.com/paulzadie">Paul Zadie</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>10 Ways to Edit Faster and More Efficiently – Part 1 – File Organization</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/6iZu4IB07bY/</link>
		<comments>http://paulzadie.com/2009/03/15/10-ways-to-edit-faster-and-more-efficiently-part-1-file-organization/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 05:41:05 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Editing]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Post-Production]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[avid]]></category>
		<category><![CDATA[cs4]]></category>
		<category><![CDATA[final cut pro]]></category>
		<category><![CDATA[media composer]]></category>
		<category><![CDATA[premiere pro]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=322</guid>
		<description><![CDATA[

Is it possible to speed up your film or video editing and become more efficient without spending truckloads of cash on the latest bleeding edge hardware? Yes. You can edit faster without spending any money. Increasing your editing efficiency can actually make you more money.
With the amount of time I spend working in non-linear editing [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p>Is it possible to speed up your film or video editing and become more efficient without spending truckloads of cash on the latest bleeding edge hardware? Yes. You can edit faster without spending any money. Increasing your editing efficiency can actually make you more money.</p>
<p>With the amount of time I spend working in non-linear editing software, I like to be as quick and precise as I can while staying creative. Speed and efficiency is important for a variety of reasons if you make a living as an editor. You&#8217;ll get more work done in a shorter time. You will be able to take on more projects. You can charge your clients more on these new projects because you get more work done in an hour or day or however you bill your clients.</p>
<p>This isn&#8217;t about rushing through your work, it&#8217;s about having more time to put better quality on the screen. If the technical parts of editing are second nature, it leaves more time to do the part of the job that you actually want to do. It doesn&#8217;t matter what kind of material you work on, speeding up the way you work can only be a benefit.</p>
<p>This series of posts will outline some of things that I do to keep up to speed and even stay ahead of the curve on fast paced jobs with tight deadlines. I work primarily in Final Cut Studio, but have recently come back to Avid Media Composer after a few years away from it, thanks to <a title="Life Zero" href="http://lifezero.org" target="_blank">John Flowers</a>. I also play around with Premiere Pro CS4 a little bit, but this series of tips is mostly editing platform agnostic and should apply to any software you choose. Some of it will even apply to other applications.</p>
<h3><span>Part 1 &#8211; File Organization</span></h3>
<p><span>Being organized starts at the Finder/Explorer level. If you have a messy desktop or any other catch-all or repository for random files coming in and out of your work then this is for you. If you have media offline and don&#8217;t know where it is, read on. If you need to do frequent searches to find some bit of media that belongs with a project, then you have some organization to do.</span></p>
<p><span>You should know the file path to anything included in an edit project that you are working on. In other words, everything needed for a project should be organized in a central location for that project. I can look at anything that I have edited in the past few years and identify the folder that contains any graphic, sound effect or music used in it. It sounds a little bit crazy or obsessive compulsive, but it&#8217;s not. If you use the same procedure for organizing all of the assets for every project that you work on this should be no problem. I use a project template directory that looks like this</span></p>
<p><span><img class="alignnone size-full wp-image-323" title="project-directory" src="http://paulzadie.com/wp-content/uploads/2009/03/project-directory.png" alt="project-directory" width="369" height="207" /></span></p>
<p><span>I keep a copy of this template directory in each of the folders that hold my projects. I use the underscore at the beginning of the folder name to keep it at the top of the list for quick access. When I start a new project I simply right click and duplicate the template directory and rename it. But how long does it really take to make a few folders for a new project? Not long. But to be truly efficient, you&#8217;re going to want to save time everywhere you can. If you&#8217;re are messy computer user by nature, this will save you more hassles than you can imagine over time by giving you a place to put everything. If you are pretty organized to start with then this saves you just a little bit of time at the beginning of a project, but every little time saving technique adds up.</span></p>
<p><span>Once the project directory is set up for the new edit job, everything related to the project gets copied or moved here before importing into a project. The operative word in the previous sentence is <strong><em>before</em></strong>. This isn&#8217;t entirely necessary with Avid because of Media Composer&#8217;s rock solid media management, but I do it anyway because my Avid Media Files directory is on a RAID 0 array and I don&#8217;t trust it. And when I have a hard drive catastrophe, everything I need to rebuild the project is in one place that gets backed up daily. Everything except for the source video files or tapes of course, that&#8217;s another article entirely. This organizational procedure is the same whether I&#8217;m working in Final Cut Pro, Media Composer, or Premiere Pro. I wouldn&#8217;t even change if I were cutting in Media 100, Speed Edit, Sony Vegas, or Windows Movie Maker.</span></p>
<p><span>Being consistent is the key with organizing your projects. This whole organization business is most crucial when your edit is being passed on to another editor. Whether the show is getting an online, or you are collaborating with another editor on your cut. Any other editor or assistant should be able to take your project and pick up right where you left off. Your organization method should be logical and easy to understand. With everything in one place, your project becomes much more portable and will cause less headaches for you and the people you work with.</span></p>
<p>How does all of this help make you a faster, more efficient editor? Simple. If you know where a file is then you&#8217;ll never have to spend time looking for it. Find a system that works for you and stick to it. If you come across something that works better than your current system, give it a try. But for the love of all things post production, don&#8217;t go back to that messy desktop and media scattered over 6 external drives. It&#8217;s not a good way to work.</p>
<p>If you get as many of the left-brained activities associated with this job done in a methodical fashion then you have more time to be a right-brained creative type. Creativity, after all, is what the client is paying for when they hire you. Isn&#8217;t it?</p></div>
</div>
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		<title>AFAIR – My Directorial Debut Has Arrived</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/hJDz48RE1Uc/</link>
		<comments>http://paulzadie.com/2008/12/21/afair-my-directorial-debut-has-arrived/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 15:41:29 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[Indie Film]]></category>
		<category><![CDATA[Post-Production]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://paulzadie.com/?p=237</guid>
		<description><![CDATA[I have never directed a film before so when my assistant editor Adam asked me to direct an entry to the National Film Challenge, I agreed. Who in their right mind would turn down a fun, sleep deprived weekend of filmmaking? Not me, that&#8217;s for sure. And fun it was. We had a weekend of [...]]]></description>
			<content:encoded><![CDATA[<p>I have never directed a film before so when my assistant editor Adam asked me to direct an entry to the National Film Challenge, I agreed. Who in their right mind would turn down a fun, sleep deprived weekend of filmmaking? Not me, that&#8217;s for sure. And fun it was. We had a weekend of DV Rebel style filmmaking with a one day shoot that took place at a small carnival, and a day of intense post-production.</p>
<p>The weekend started with a brainstorming session with most of the crew present, then our writer, J.M. Moeller, went off and wrote <a title="Download the PDF script" href="http://imaginarydigital.com/afair/downloads/Afair_Shooting_Script.pdf" target="_blank">the script that Afair is based on</a>. Then we shot for a full day at the carnival, arriving before it opened to shoot some or our scenes, and staying until after dark to take advantage of the visually rich backdrop of the colors and  lights available to us. Speaking of light&#8230; This film was shot entirely with available light and a bounce board. This caused us some problems with shadows and noise, but with a bit of attention in After Effects, I was able to remedy some of the issues. It&#8217;s not perfect, but I&#8217;m satisfied.</p>
<p>Director of Photography, Ryan Krause, shot Afair on my HVX-200/Brevis35 camera rig. Editor, Adam Lee, composer/sound designer, Justin Sisley and myself did all of the post in Adobe CS3. While this final version of the film is not exactly what was completed over that weekend, it is pretty close. After our entry was submitted to the contest, I went to work fine tuning the edit, color grade and titles while, Justin worked on refining the music and sound. </p>
<p>You can view Afair in HD at <a title="Afair - A Terrible Trip to the Carnival" href="http://imaginarydigital.com/afair/" target="_blank">the official Afair website</a>, or on <a title="View Afair in HD on Vimeo" href="http://vimeo.com/2540286" target="_blank">Vimeo</a>. Or watch in low resolution below. I recommend the HD version. While you&#8217;re at the Afair website, you can download an iTunes version of the film, an Afair logo wallpaper for your computer or the script. There is also a <a title="Behind the scenes photos from Afair" href="http://flickr.com/photos/paulzadie/sets/72157611432237118/" target="_blank">flickr photo set</a>, and an <a title="The Afair Facebook Page" href="http://www.facebook.com/pages/Afair/40415026914" target="_blank">Afair Facebook Page</a>, so please become a fan.</p>
<p>I am interested to hear your thoughts on Afair, so leave a comment below or comment on Vimeo. Thanks and enjoy!</p>
<p> </p>
<p><object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2540286&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2540286&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object><br /><a href="http://vimeo.com/2540286">AFAIR</a> from <a href="http://vimeo.com/paulzadie">Paul Zadie</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>That Post Show – Avid Post Production</title>
		<link>http://feedproxy.google.com/~r/PaulZadie/~3/lo0SMSJmCFA/</link>
		<comments>http://paulzadie.com/2008/11/04/that-post-show-avid-post-production/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 18:44:30 +0000</pubDate>
		<dc:creator>Paul Zadie</dc:creator>
				<category><![CDATA[Camera]]></category>
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		<guid isPermaLink="false">http://zadie.wordpress.com/?p=214</guid>
		<description><![CDATA[If you are involved in post-production, or in filmmaking in general, you should lend an ear to That Post Show. Host John Flowers invited me and Scott Simmons on this week&#8217;s show to talk about some post-production goodness. John, Scott, and I have a great discussion about the current state of the NLE software landscape. We talk about [...]]]></description>
			<content:encoded><![CDATA[<p><a class="alignright" href="http://thatpostshow.com" target="_blank"><img class="size-full wp-image-217 alignright" title="that_post_show" src="http://zadie.files.wordpress.com/2008/11/that_post_show.png" alt="that_post_show" width="171" height="170" /></a>If you are involved in post-production, or in filmmaking in general, you should lend an ear to <a title="That Post Show" href="http://thatpostshow.com/" target="_blank">That Post Show</a>. Host <a title="The Life Zero Blog by John Flowers" href="http://lifezero.org" target="_blank">John Flowers</a> invited me and <a title="Scott Simmons - The Edit Blog" href="http://www.scottsimmons.tv/" target="_blank">Scott Simmons</a> on this week&#8217;s show to talk about some post-production goodness. John, Scott, and I have a great discussion about the current state of the NLE software landscape. We talk about some of the projects we use Avid Media Composer, Final Cut Pro and Premiere Pro for, and why we choose one program over another based on the needs of a particular project. We all take turns airing some of our major grievances with some of the software and hardware that we use. It&#8217;s a good show, so give it a listen.</p>
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