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<title>paper &amp; pencil</title>
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<description>An online notebook of user experience design.</description>
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<dc:date>2009-06-26T14:16:56-04:00</dc:date>
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<title>Integrating UX &amp; Agile</title>
<link>http://www.paperandpencil.info/home/2009/06/integrating-ux-agile.html</link>
<description>Last week I attended a panel on integrating user experience into Agile development, put on by the Western NY Human Factors and Ergonomics Society (WNYHFES). The panel was interesting in that I learned more and more companies are embracing Agile...</description>

<dc:subject>process</dc:subject>
<dc:subject>user experience</dc:subject>

<dc:creator>Carrie Ritch Eberhardt</dc:creator>
<dc:date>2009-06-26T14:16:56-04:00</dc:date>
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<item rdf:about="http://www.paperandpencil.info/home/2009/06/notes-from-ux-london.html">
<title>Notes from UX London</title>
<link>http://www.paperandpencil.info/home/2009/06/notes-from-ux-london.html</link>
<description>Luke Wroblewski posted his notes from UX London: e-service, Eric Reiss Designing from the Inside Out: Behavior as the Engine of Product Design, Dan Saffer What Makes a Design Seem Intuitive, Jared Spool Designing Our Way Through Data, Jeff Veen...</description>

<dc:subject>user experience</dc:subject>

<dc:creator>Carrie Ritch Eberhardt</dc:creator>
<dc:date>2009-06-20T15:01:59-04:00</dc:date>
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<item rdf:about="http://www.paperandpencil.info/home/2009/06/when-is-it-useable-enough.html">
<title>When is it “Useable Enough?”</title>
<link>http://www.paperandpencil.info/home/2009/06/when-is-it-useable-enough.html</link>
<description>Notes from the UIE Brain Sparks podcast: Userability #9 - When is it "Useable Enough?" Establish metrics for what is considered usable enough, e.g. 80% task completion, 90% satisfaction Check out Measuring the User Experience "Get to point of least...</description>

<dc:subject>usability</dc:subject>

<dc:creator>Carrie Ritch Eberhardt</dc:creator>
<dc:date>2009-06-15T21:21:08-04:00</dc:date>
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<item rdf:about="http://www.paperandpencil.info/home/2009/06/designers-do-it-in-groups.html">
<title>Designers do it in groups</title>
<link>http://www.paperandpencil.info/home/2009/06/designers-do-it-in-groups.html</link>
<description>Robert Hoekman, Jr. says better solutions come from designing in groups. I absolutely agree. Design is a group activity. The small team beats the lone genius every time. No one individual will have all the best answers. The best answers...</description>

<dc:subject>interaction design</dc:subject>

<dc:creator>Carrie Ritch Eberhardt</dc:creator>
<dc:date>2009-06-10T16:01:37-04:00</dc:date>
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<item rdf:about="http://www.paperandpencil.info/home/2009/06/the-lifecycle-of-a-wireframe.html">
<title>The Lifecycle of a Wireframe</title>
<link>http://www.paperandpencil.info/home/2009/06/the-lifecycle-of-a-wireframe.html</link>
<description>Nick Finck posted slides from his Puget Sound SIGCHI lecture on The Lifecycle of a Wireframe. Some slides are repeated and it's not clear why without hearing the presentation but it contains a great summary of key concepts and questions...</description>

<dc:subject>information architecture</dc:subject>
<dc:subject>interaction design</dc:subject>
<dc:subject>process</dc:subject>

<dc:creator>Carrie Ritch Eberhardt</dc:creator>
<dc:date>2009-06-07T12:21:25-04:00</dc:date>
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