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		<title>Review – Assassin’s Creed: Revelations (PS3)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/vG7ik2PoS1g/</link>
		<comments>http://www.oldschoolgamer.co.uk/2011/12/review-ac-revelations-ps3/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 12:05:38 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=2142</guid>
		<description><![CDATA[Assassin&#8217;s Creed: Revelations is the latest release in the Assassin&#8217;s Creed franchise developed by Ubisoft. Following on directly from the events in Assassin&#8217;s Creed: Brotherhood, Revelations once again thrusts you into the Animus, in an assassin filled adventure featuring Desmond Miles, Ezio Auditore da Firenze, and Altaïr ibn La-Ahad. Deep in a coma, Desmond &#8220;awakens&#8221; [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Assassin&#8217;s Creed: Revelations</strong> is the latest release in the <strong>Assassin&#8217;s Creed</strong> franchise developed by <strong>Ubisoft</strong>. Following on directly from the events in <strong>Assassin&#8217;s Creed: Brotherhood</strong>, <strong>Revelations</strong> once again thrusts you into the Animus, in an assassin filled adventure featuring Desmond Miles, Ezio Auditore da Firenze, and Altaïr ibn La-Ahad. <span id="more-2142"></span></p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" title="Image courtesy of Ubisoft" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20111208acrreview/acr-screenshot-01.jpg"><img class="ngg-singlepic ngg-none " title="Altaïr" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20111208acrreview/thumbs/thumbs_acr-screenshot-01.jpg" alt="Assassin's Creed: Revelations - Altaïr" width="150" height="84" /></a><p class="wp-caption-text">Altaïr</p></div>
<p>Deep in a coma, Desmond &#8220;awakens&#8221; to find himself trapped inside a hidden section of the Animus. Within this &#8220;black room,&#8221; Desmond quickly discovers that his only chance to escape rests in reconstructing a series of memory fragments that link him to the past actions of both Altaïr, and Ezio.</p>
<p>The &#8220;black room,&#8221; a digital island within the Animus, serves as a hub world which allows the player to jump in and out of Ezio&#8217;s memories, as well as discover more about Desmond&#8217;s past through unlockable memories. These memories, presented in a first person perspective, tell the tale of Desmond&#8217;s life, and the events leading up to the beginning of the first <strong>Assassin&#8217;s Creed</strong> game.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" title="Image courtesy of Ubisoft" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20111208acrreview/acr-screenshot-04.jpg"><img class="ngg-singlepic ngg-none " title="Ezio using the hookblade" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20111208acrreview/thumbs/thumbs_acr-screenshot-04.jpg" alt="Assassin's Creed: Revelations - Ezio using the hookblade" width="150" height="84" /></a><p class="wp-caption-text">Ezio using the hookblade</p></div>
<p><strong>Assassin&#8217;s Creed: Revelations</strong> mostly takes place within the memories of Ezio, focusing around his quest to open Altaïr&#8217;s hidden library using keys located in the city of Constantinople. These memories are interlaced with key moments from Altaïr&#8217;s life, which depict events after <strong>Assassin&#8217;s Creed</strong>, ultimately revealing Altaïr&#8217;s fate.</p>
<p>While improvements and changes have been made to the series with each new title, the gameplay of <strong>Revelations</strong> will be instantly familiar to fans of the series. Assassinate targets, build up a new brotherhood of assassins, and reclaim &amp; rebuild the city of Constantinople; all while working your way through the various carefully crafted missions/memories that represent the single player campaign.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2011/12/review-ac-revelations-ps3/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
<div class="ngg-clear"></div>

<p>New to this instalment are a host of new weapons and abilities for Ezio, including a variety of bombs that can be crafted, and a hookblade which allows Ezio to travel across zipwires, and assists in climbing the various structure within Constantinople. Another new addition is a tower defence style mini game, that is brought into play when one of your assassin hideouts is under attack. In this mode, Ezio stands on a rooftop overlooking the main avenue of attack. From here, units and orders can be issued in an attempt to push back to enemy forces and secure the area. Success or failure rests squarely on choosing the right units for the right job, and in sufficient numbers.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" title="Image courtesy of Ubisoft" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20111208acrreview/acr-screenshot-05.jpg"><img class="ngg-singlepic ngg-none " title="Ezio at Masyaf" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20111208acrreview/thumbs/thumbs_acr-screenshot-05.jpg" alt="Assassin's Creed: Revelations - Ezio at Masyaf" width="150" height="84" /></a><p class="wp-caption-text">Ezio at Masyaf</p></div>
<p>Returning once again is the intense, and highly addictive multiplayer mode that was introduced with <strong>Assassin&#8217;s Creed: Brotherhood</strong>. Placing you in the shoes of Templar agent, it&#8217;s a cat and mouse game where everyone is both the hunter and the prey, and you&#8217;re never sure of where the next threat will present itself. Thankfully death is only virtual, but only those with quick thinking and an ability to blend in with their environment will survive and thrive.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" title="Image courtesy of Ubisoft" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20111208acrreview/acr-screenshot-06.jpg"><img class="ngg-singlepic ngg-none " title="Zipwire assassination" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20111208acrreview/thumbs/thumbs_acr-screenshot-06.jpg" alt="Assassin's Creed: Revelations - Zipwire assassination" width="150" height="84" /></a><p class="wp-caption-text">Zipwire assassination</p></div>
<p>Improving on the tried and tested formula from previous instalments, it&#8217;s hard to find faults with <strong>Assassin&#8217;s Creed: Revelations</strong>. The only criticism I can level at the title is that there is simply so much to do, that I often felt that I was neglecting the campaign story in favour of tackling the abundance of secondary (optional) objectives. However, even that statement is a true indicator to the appeal of <strong>Revelations</strong>; I didn&#8217;t want to rush through, I didn&#8217;t want my experience to end. Sadly, as Ezio&#8217;s final AC chapter concludes, I can only wonder how <strong>Ubisoft</strong> will top their latest creation.</p>
<p><strong>Assassin&#8217;s Creed: Revelations</strong> is by far the best game of the franchise to date, offering something for everyone with its layers upon layers of gameplay. With both a solid single player and multiplayer experience, this is one title that deserves to be in your collection.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">8.5/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old School Gamer</strong> by purchasing <strong>Assassin&#8217;s Creed: Revelations</strong> from the following online retailers: -</p>
<p><strong></strong><strong></strong><strong></strong><strong>Amazon:</strong> <a title="Assassin's Creed: Revelations" href="http://www.amazon.co.uk/gp/product/B0053BMVNA/ref=as_li_ss_tl?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B0053BMVNA" target="_blank">Standard Edition &amp; Collector&#8217;s Edition</a> (PC, PS3, Xbox 360).<strong></strong><br />
<strong>Game:</strong> <span style="text-decoration: underline;">Standard Edition</span> &#8211; <a title="Standard Edition - PC" href="http://game-online.at/ddoherty?CTY=37&amp;DURL=http://www.game.co.uk/en/assassins-creed-revelations-130772?pageSize=20&amp;searchTerm=assassin%27s%20creed%20revelations" target="_blank">PC</a>, <a title="Standard Edition - PS3" href="http://game-online.at/ddoherty?CTY=37&amp;DURL=http://www.game.co.uk/en/assassins-creed-revelations-130762?pageSize=20&amp;searchTerm=assassin%27s%20creed%20revelations" target="_blank">PS3</a>, <a title="Standard Edition - Xbox 360" href="http://game-online.at/ddoherty?CTY=37&amp;DURL=http://www.game.co.uk/en/assassins-creed-revelations-131552?pageSize=20&amp;searchTerm=assassin%27s%20creed%20revelations" target="_blank">Xbox 360</a>.<strong> </strong><span style="text-decoration: underline;">Collector&#8217;s Edition</span> &#8211; <a title="Collector's Edition - PC" href="http://www.game.co.uk/en/assassins-creed-revelations-collectors-edition-136452?pageSize=20&amp;searchTerm=assassin%27s%20creed%20revelations" target="_blank">PC</a>, <a title="Collector's Edition - PS3" href="http://game-online.at/ddoherty?CTY=37&amp;DURL=http://www.game.co.uk/en/assassins-creed-revelations-collectors-edition-136448?pageSize=20&amp;searchTerm=assassin%27s%20creed%20revelations" target="_blank">PS3</a>, <a title="Collector's Edition - Xbox 360" href="http://game-online.at/ddoherty?CTY=37&amp;DURL=http://www.game.co.uk/en/assassins-creed-revelations-collectors-edition-136450?pageSize=20&amp;searchTerm=assassin%27s%20creed%20revelations" target="_blank">Xbox 360</a>.<br />
<strong>Gameplay:</strong> <span style="text-decoration: underline;">Standard Edition</span> &#8211; <a title="Standard Edition - PC" href="http://playgames.at/ddoherty?CTY=37&amp;DURL=http://shop.gameplay.co.uk/pc/assassins-creed-revelations/_/RM10436/productpage.html" target="_blank">PC</a>, <a title="Standard Edition - PS3" href="http://playgames.at/ddoherty?CTY=37&amp;DURL=http://shop.gameplay.co.uk/playstation-3/assassins-creed-revelations/_/PX3129/productpage.html" target="_blank">PS3</a>, <a title="Standard Edition - Xbox 360" href="http://playgames.at/ddoherty?CTY=37&amp;DURL=http://shop.gameplay.co.uk/xbox-360/assassins-creed-revelations/_/XT3230/productpage.html" target="_blank">Xbox 360</a>.<strong> </strong><span style="text-decoration: underline;">Collector&#8217;s Edition</span> &#8211; <a title="Collector's Edition - PC" href="http://playgames.at/ddoherty?CTY=37&amp;DURL=http://shop.gameplay.co.uk/pc/assassins-creed-revelations-collectors-edition/_/RM10559/productpage.html" target="_blank">PC</a>, <a title="Collector's Edition - PS3" href="http://playgames.at/ddoherty?CTY=37&amp;DURL=http://shop.gameplay.co.uk/playstation-3/assassins-creed-revelations-collectors-edition/_/PX6221/productpage.html" target="_blank">PS3</a>, <a title="Collector's Edition - Xbox 360" href="http://playgames.at/ddoherty?CTY=37&amp;DURL=http://shop.gameplay.co.uk/xbox-360/assassins-creed-revelations-collectors-edition/_/XT4090/productpage.html" target="_blank">Xbox 360</a>.<br />
<strong>Gamestation:</strong> <span style="text-decoration: underline;">Standard Edition</span> &#8211; <a title="Standard Edition - PC" href="http://greatgaming.at/ddoherty?CTY=37&amp;DURL=http://www.gamestation.co.uk/gs/assassins-creed-revelations-130772?pageSize=21&amp;searchTerm=assassin%27s%20creed%20revelations&amp;NULL" target="_blank">PC</a>, <a title="Standard Edition - PS3" href="http://greatgaming.at/ddoherty?CTY=37&amp;DURL=http://www.gamestation.co.uk/gs/assassins-creed-revelations-130762?pageSize=21&amp;searchTerm=assassin%27s%20creed%20revelations&amp;NULL" target="_blank">PS3</a>, <a title="Standard Edition - Xbox 360" href="http://greatgaming.at/ddoherty?CTY=37&amp;DURL=http://www.gamestation.co.uk/gs/assassins-creed-revelations-131552?pageSize=21&amp;searchTerm=assassin%27s%20creed%20revelations&amp;NULL" target="_blank">Xbox 360</a>.<strong> </strong><span style="text-decoration: underline;">Collector&#8217;s Edition</span> &#8211; <a title="Collector's Edition - PC" href="http://greatgaming.at/ddoherty?CTY=37&amp;DURL=http://www.gamestation.co.uk/gs/assassins-creed-revelations-collectors-edition-136452?pageSize=21&amp;searchTerm=assassin%27s%20creed%20revelations&amp;NULL" target="_blank">PC</a>, <a title="Collector's Edition - PS3" href="http://greatgaming.at/ddoherty?CTY=37&amp;DURL=http://www.gamestation.co.uk/gs/assassins-creed-revelations-collectors-edition-136448?pageSize=21&amp;searchTerm=assassin%27s%20creed%20revelations&amp;NULL" target="_blank">PS3</a>, <a title="Collector's Edition - Xbox 360" href="http://greatgaming.at/ddoherty?CTY=37&amp;DURL=http://www.gamestation.co.uk/gs/assassins-creed-revelations-collectors-edition-136450?pageSize=21&amp;searchTerm=assassin%27s%20creed%20revelations&amp;NULL" target="_blank">Xbox 360</a>.<br />
<strong>Play.com:</strong> <span style="text-decoration: underline;">Standard Edition</span> &#8211; <a title="Standard Edition - PC" href="http://playcom.at/ddoherty?CTY=37&amp;DURL=http://www.play.com/Games/PC/4-/19959885/Assassin-Creed-Revelations/Product.html?searchtype=allproducts&amp;searchsource=0&amp;searchstring=assassin%27s+creed+revelations&amp;urlrefer=search" target="_blank">PC</a>, <a title="Standard Edition - PS3" href="http://playcom.at/ddoherty?CTY=37&amp;DURL=http://www.play.com/Games/PlayStation3/4-/19959878/Assassin-Creed-Revelations/Product.html?searchtype=allproducts&amp;searchsource=0&amp;searchstring=assassin%27s+creed+revelations&amp;urlrefer=search" target="_blank">PS3</a>, <a title="Standard Edition - Xbox 360" href="http://playcom.at/ddoherty?CTY=37&amp;DURL=http://www.play.com/Games/Xbox360/4-/19959873/Assassin-Creed-Revelations/Product.html?searchtype=allproducts&amp;searchsource=0&amp;searchstring=assassin%27s+creed+revelations&amp;urlrefer=search" target="_blank">Xbox 360</a>.<strong> </strong><span style="text-decoration: underline;">Collector&#8217;s Edition</span> &#8211; <a title="Collector's Edition - PC" href="http://playcom.at/ddoherty?CTY=37&amp;DURL=http://www.play.com/Games/PC/4-/20251874/Assassin-Creed-Revelations-Collector-Edition/Product.html?searchtype=allproducts&amp;searchsource=0&amp;searchstring=assassin%27s+creed+revelations&amp;urlrefer=search" target="_blank">PC</a>, <a title="Collector's Edition - PS3" href="http://playcom.at/ddoherty?CTY=37&amp;DURL=http://www.play.com/Games/PlayStation3/4-/20251838/Assassin-Creed-Revelations-Collector-Edition/Product.html?searchtype=allproducts&amp;searchsource=0&amp;searchstring=assassin%27s+creed+revelations&amp;urlrefer=search" target="_blank">PS3</a>, <a title="Collector's Edition - Xbox 360" href="http://playcom.at/ddoherty?CTY=37&amp;DURL=http://www.play.com/Games/Xbox360/4-/20251862/Assassin-Creed-Revelations-Collector-Edition/Product.html?searchtype=allproducts&amp;searchsource=0&amp;searchstring=assassin%27s+creed+revelations&amp;urlrefer=search" target="_blank">Xbox 360</a>.<strong></strong><br />
<strong>ShopTo:</strong> <span style="text-decoration: underline;">Standard Edition</span> &#8211; <a title="Standard Edition - PC" href="http://www.shopto.net/PRODUCT/5PCAS09FUQ71815315" target="_blank">PC</a>, <a title="Standard Edition - PS3" href="http://www.shopto.net/PRODUCT/6PS3AS11FUQ71815315" target="_blank">PS3</a>, <a title="Standard Edition - Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2AS08FUQ71815315" target="_blank">Xbox 360</a>.<strong> </strong><span style="text-decoration: underline;">Collector&#8217;s Edition</span> &#8211; <a title="Collector's Edition - PC" href="http://www.shopto.net/PRODUCT/5PCAS10FUQ71815315" target="_blank">PC</a>, <a title="Collector's Edition - Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2AS11FUQ71815315" target="_blank">Xbox 360</a>.<strong></strong></p>
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		<title>Review – White Knight Chronicles 2 (PS3)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/iNLzJaacxQI/</link>
		<comments>http://www.oldschoolgamer.co.uk/2011/07/review-wkc2-ps3/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 15:05:46 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=2112</guid>
		<description><![CDATA[White Knight Chronicles 2 is the sequel to 2008&#8242;s PlayStation 3 exclusive White Knight Chronicles, developed by Level-5. A third person JRPG, WKC2 picks up one year after the events that unfolded in its predecessor, with the Kingdom of Balandor once again threatened by the forces of evil. After a brief introduction, WKC2 places you [...]]]></description>
				<content:encoded><![CDATA[<p><strong>White Knight Chronicles 2</strong> is the sequel to 2008&#8242;s PlayStation 3 exclusive <strong>White Knight Chronicles</strong>, developed by <strong>Level-5</strong>. A third person JRPG, <strong>WKC2</strong> picks up one year after the events that unfolded in its predecessor, with the Kingdom of Balandor once again threatened by the forces of evil. <span id="more-2112"></span></p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20110717wkc2review/wkc2-01.jpg"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20110717wkc2review/thumbs/thumbs_wkc2-01.jpg" alt="White Knight Chronicles 2" width="150" height="84" /></a><p class="wp-caption-text">Leonard</p></div>
<p>After a brief introduction, <strong>WKC2</strong> places you back into the shoes of Leonard and his friends at the beginning of a new chapter in their journey. Keeping potential spoilers to a minimum, the story is a fairly simple affair. A seemingly simple quest gradually unfolds into something much bigger than Leonard or his friends could have ever predicted, with the Kingdom of Balandor&#8217;s fate once again resting in their hands.</p>
<p>The inclusion of <strong>White Knight Chronicles</strong> on the disk allows you to start the adventure from the very beginning (for those who may have missed it), and the ability to import save states from the previous instalment also allows you to continue with a character set-up that you are familiar with. While not mandatory, those two options help ease players into the rather large shoes they&#8217;ll have to fill for <strong>WKC2</strong>.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20110717wkc2review/wkc2-02.jpg"><img class="ngg-singlepic ngg-center   " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20110717wkc2review/thumbs/thumbs_wkc2-02.jpg" alt="White Knight Chronicles 2" width="150" height="84" /></a><p class="wp-caption-text">Leonard vs Goliath?</p></div>
<p>Those who choose to start <strong>White Knight Chronicles 2</strong> with a brand new character however, will literally be thrown into the deep end. While creating a custom character for the game is relatively simple, the freshly generated level 30+ team that you are presented with require huge amounts of customisation. With little in the way to guide you as you purchase new abilities from an exceptionally large list, it&#8217;s more than enough to make even the most hardened RPG fan flee in fear.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2011/07/review-wkc2-ps3/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
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<p>If you&#8217;re not a fan of JRPGs, <strong>White Knight Chronicles 2</strong> will definitely not sway you into the fold. Its predictable story, flat unemotional characters, voice acting that&#8217;s on par with <a title="Review - Hydrophobia (XBLA)" href="http://www.oldschoolgamer.co.uk/2010/10/review-hydrophobia-xbla/">Hydrophobia</a>, and extremely high difficulty curve are sure to drive you away. It&#8217;s safe to say that this game is not for the faint of heart, and it will test the patience of even the most seasoned of gamers.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20110717wkc2review/wkc2-03.jpg"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20110717wkc2review/thumbs/thumbs_wkc2-03.jpg" alt="White Knight Chronicles 2" width="150" height="84" /></a><p class="wp-caption-text">On the shoulders of giants</p></div>
<p>Combat is one of <strong>White Knight Chronicles 2&#8242;s</strong> truly interesting concepts, both its saving grace and biggest downfall. Taking the form of semi-real time combat, the player is given the ability to switch between each party character at any point, move them freely around the map and choose their method of attack. While AI takes over move selection for those you choose not to control, the over complicated targeting system, countless menus, and erratic camera controls are cumbersome at best. This can often lead to distraction, confusion, and ultimately death. With nothing in the way of a tutorial, the player is dropped into combat within the first two minutes of gameplay, while knowing absolutely nothing about controls, or how to perform the most basic of attacks.</p>
<p>It&#8217;s a harsh wake up call for those who are unprepared.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20110717wkc2review/wkc2-05.jpg"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20110717wkc2review/thumbs/thumbs_wkc2-05.jpg" alt="White Knight Chronicles 2" width="150" height="84" /></a><p class="wp-caption-text">Desert combat</p></div>
<p>However it&#8217;s the summons that help <strong>WKC2</strong> stand its ground with similar games from the genre. The team initially have access to only a single Incorruptus, <em>Wisel the White Knight</em>, which Leonard can transform into in times of great need (or every 5 minutes in my case). Given the size of some of the enemies that are present in <strong>WKC2</strong>, these battle behemoths can turn the tide of an encounter when utilised at the right time.</p>
<p>By far, most of the 50+ hours of gameplay required to see <strong>White Knight Chronicles 2</strong> to completion will be spent in combat. At times it can be a hard and almost unforgiving grind, as you travel from point to point.</p>
<p>Essentially two games for the price of one, and strictly for extremely hardcore JRPG fan, <strong>White Knight Chronicles 2</strong> has plenty to offer. A fantastic soundtrack, epic boss battles, extremely challenging gameplay, and more character customisation options than you can throw an entire forest at; those who put in the effort are sure to find it all worthwhile despite the many shortcomings.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">5/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old School Gamer</strong> by purchasing <strong>White Knight Chronicles 2</strong> from the following sites: -</p>
<p><strong></strong><strong><a title="The Hut" href="http://dvd-electronics.at/ddoherty?CTY=37&amp;DURL=http://www.thehut.com/home.dept">The Hut</a>:</strong> <a title="White Knight Chronicles 2 - Standard Edition - PS3" href="http://dvd-electronics.at/ddoherty?CTY=37&amp;DURL=http://www.thehut.com/games/platforms/ps3/white-knight-chronicles-2/10457010.html" target="_blank">Standard Edition</a>.<br />
<strong><a title="Zavvi" href="http://dvd-music.at/ddoherty?CTY=37&amp;DURL=http://www.zavvi.com/home.dept" target="_blank">Zavvi</a>:</strong> <a title="White Knight Chronicles 2 - Standard Edition - PS3" href="http://dvd-music.at/ddoherty?CTY=37&amp;DURL=http://www.zavvi.com/games/platforms/ps3/white-knight-chronicles-2/10457010.html" target="_blank">Standard Edition</a>.</p>
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		<title>Review – Fable 3 (Xbox 360)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/1d3NTXRGcMY/</link>
		<comments>http://www.oldschoolgamer.co.uk/2010/11/review-fable-3-xbox-360/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 16:05:31 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=2068</guid>
		<description><![CDATA[Fable 3 is the latest instalment of the long running franchise developed by Lionhead Studios. Set 50 years after the events in Fable 2, Fable 3 places you in the role of the previous games&#8217; hero&#8217;s offspring in what is set to be Albion&#8217;s darkest chapter to date. Our &#8220;story begins again&#8221; on a typical [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Fable 3</strong> is the latest instalment of the long running franchise developed by <strong>Lionhead Studios</strong>. Set 50 years after the events in <strong>Fable 2</strong>, <strong>Fable 3</strong> places you in the role of the previous games&#8217; hero&#8217;s offspring in what is set to be Albion&#8217;s darkest chapter to date. <span id="more-2068"></span></p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101107fable3/fable3-01.jpg"><img class="ngg-singlepic ngg-center " title="Albion" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101107fable3/thumbs/thumbs_fable3-01.jpg" alt="Fable 3" width="150" height="84" /></a><p class="wp-caption-text">Albion</p></div>
<p>Our &#8220;story begins again&#8221; on a typical day in the castle. With your character&#8217;s father dead and buried, the rule of Albion has fallen to your older brother <strong>Logan</strong>. Under his reign Albion has grown into its industrial age, though through heavy taxation and rigid exploitation policies the people of Albion have begun to reject their new king.</p>
<p>During an uprising, which ultimately fails, events quickly unfold that force <strong>Fable 3&#8242;s</strong> hero to take up the quest to remove <strong>Logan</strong> from the throne. It&#8217;s during this journey across Albion, that the player must recruit various factions to their cause, by aiding them with their problems, and gaining their trust.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101107fable3/fable3-05.jpg"><img class="ngg-singlepic ngg-center " title="Logan" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101107fable3/thumbs/thumbs_fable3-05.jpg" alt="Fable 3" width="150" height="85" /></a><p class="wp-caption-text">Logan</p></div>
<p>In true RPG fashion, <strong>Fable 3&#8242;s</strong> story is presented over a series of quests, with a huge helping of optional side quests thrown in for good measure. Experience gained during the course of these quests takes the form of guild seals, which in turn can be used to unlock new abilities to enhance your character.</p>
<p>Streamlined significantly in comparison to the previous titles in the series, <strong>Fable 3</strong> offers an experience that is accessible to new and old gamers alike.  This allows the player to concentrate on the carefully crafted story from the moment they hit the start button, rather than struggling to learn complex combinations of controls.</p>
<p>It&#8217;s this story that is <strong>Fable 3&#8242;s</strong> greatest strength, with decisions and promises made along the way ultimately coming back to haunt you as you continue to rise to power. The end result is a series of increasingly tougher moral choices, that constantly present a conflict between keeping your word and the long term needs of Albion itself.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2010/11/review-fable-3-xbox-360/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
<div class="ngg-clear"></div>

<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101107fable3/fable3-04.jpg"><img class="ngg-singlepic ngg-center  " title="Hollow Men" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101107fable3/thumbs/thumbs_fable3-04.jpg" alt="Fable 3" width="150" height="84" /></a><p class="wp-caption-text">Hollow Men</p></div>
<p>With a stellar voice cast, huge graphical improvements, and minor tweaks over the control scheme, you think you&#8217;d be safe in assuming that <strong>Fable 3</strong> would be at the top of the &#8220;must buy&#8221; list of every RPG fan out there. Unfortunately, you&#8217;d be wrong.</p>
<p>While great effort has been made to present an epic story, <strong>Fable 3</strong> is a game that ceases to be engaging once the primary quest line has been completed. With missions lifted directly from the first <strong>Fable</strong> game, and relationship quests that are repetitive to say the least, it feels very much like an <strong>RPG-lite</strong>.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101107fable3/fable3-06.jpg"><img class="ngg-singlepic ngg-center " title="The Hero" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101107fable3/thumbs/thumbs_fable3-06.jpg" alt="Fable 3" width="150" height="84" /></a><p class="wp-caption-text">The Hero</p></div>
<p>While the simplification of the interface should be commended (gone are the endless lists, and menus), it&#8217;s the over simplification of <strong>Fable 3&#8242;s</strong> remaining elements that will drive away the fans of the genre that are expecting something deeper rather than lightweight.</p>
<p>Despite its shortcomings, <strong>Fable 3</strong> is a thoroughly engrossing tale while it lasts.  I really do hope that <strong>Lionhead</strong> are working hard on a series of DLC packs that are truly engaging, challenging, and as inspired as <strong>Fable 3&#8242;s</strong> primary story arc; as I&#8217;d love to see what happens next in Albion.</p>
<p>Overall, the brief glimpse of <strong>Fable 3&#8242;s</strong> potential that I&#8217;ve been given, has left me craving for more.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">7.5/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old School Gamer</strong> by purchasing <strong>Fable 3</strong> from the following sites: -</p>
<p><strong>ShopTo:</strong> <a title="Fable 3 - Standard Edition - Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2FA15FUQ71814920" target="_blank">Standard Edition</a>, <a title="Fable 3 - Limited Edition - Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2FA21FUQ71814920" target="_blank">Limited Edition</a>.<br />
<strong>Amazon:</strong> <a title="Fable 3 - Standard Edition - Xbox 360" href="http://www.amazon.co.uk/gp/product/B002M78DTE?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B002M78DTE" target="_blank">Standard Edition</a>, <a title="Fable 3 - Limited Edition - Xbox 360" href="http://www.amazon.co.uk/gp/product/B003PJFEYA?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B003PJFEYA" target="_blank">Limited Edition</a>.<br />
<strong>Play Asia:</strong> <a title="Fable 3 - Standard Edition - Xbox 360" href="http://www.play-asia.com/SOap-23-83-f0av-71-dw-49-en-84-j-70-3x42.html" target="_blank">Standard Edition</a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">Fable 3 is the latest instalment of the long running franchise developed by Lionhead Studios. Set 50 years after the events in Fable 2, Fable 3 places you in the role of the previous games&#8217; hero&#8217;s offspring in what is set to be Albion&#8217;s darkest chapter to date.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">Our “story begins again” on a typical day in the castle. With your character&#8217;s father dead and buried, the rule of Albion has fallen to your older brother Logan. Under his reign Albion has grown into its industrial age, though through heavy taxation and rigid exploitation policies the people of Albion have increasingly begun to reject their new king.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">During an uprising, which ultimately fails, events quickly unfold that force Fable 3&#8242;s hero to take up the quest to remove Logan from the throne. It&#8217;s during this journey across Albion, that the player must recruit the various factions to their cause, by aiding them with their problems, and gaining their trust.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">In true RPG fashion, Fable 3&#8242;s story is presented over a series of quests, with a huge helping of optional side quests thrown in for good measure. Experience gained during the course of these quests takes the form of guild seals, which in turn can be used to unlock new abilities to enhance your character.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">Streamlined significantly in comparison to the previous titles in the series, Fable 3 offers an experience that is accessible to new and old gamers alike.  This allows the player to concentrate on the carefully crafted story from the moment they hit the start button, rather than struggling to learn complex combinations of controls.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">It&#8217;s this story that is Fable 3&#8242;s greatest strength, with decisions and promises made along the way ultimately coming back to haunt you as you continue to rise to power. The end result is a series of increasingly tougher moral choices, that constantly present a conflict between keeping your word and the long term needs of Albion itself.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">With a stellar voice cast, huge graphical improvements, and minor tweaks over the control scheme, you think you&#8217;d be safe in assuming that Fable 3 would be at the top of the “must buy” list of every RPG fan out there. Unfortunately, you&#8217;d be wrong.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">While great effort has been made to present an epic story, the end result is a game that ceases to be engaging once the primary quest line has been completed. With missions lifted directly from the first Fable game, and relationship quests that are repetitive to say the least, Fable 3 feels very much like an RPG-lite.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">While the simplification of the interface should be commended, it&#8217;s the over simplification of Fable 3&#8242;s remaining elements that will drive away fans of the genre; that are expecting something deeper rather than lightweight.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">With the interface perfected, I really do hope that Lionhead are working hard on a series of DLC packs that are truly engaging, challenging, and as inspired as Fable 3&#8242;s primary story arc; as I&#8217;d love to see what happens next for Albion. The brief glimpse of potential I&#8217;ve been given, has left me craving for more.</span></p>
<p class="western" style="margin-bottom: 0cm;">
<p class="western" style="margin-bottom: 0cm;"><span style="font-family: Times New Roman,serif;">7.5/10</span></p>
</div>
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		<title>Review – Comic Jumper (XBLA)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/n_97HbfAl28/</link>
		<comments>http://www.oldschoolgamer.co.uk/2010/10/review-comicjumper-xbla/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 07:05:06 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=2044</guid>
		<description><![CDATA[Comic Jumper: The Adventures of Captain Smiley is the third Xbox LIVE Arcade offering from developer Twisted Pixel. Placing you in the role of hero Captain Smiley, Comic Jumper&#8217;s side scrolling platform action will see you jumping from comic to comic, in a bid to gain the fame required to re-launch your comic book career. [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Comic Jumper: The Adventures of Captain Smiley</strong> is the third <strong>Xbox LIVE Arcade</strong> offering from developer <strong>Twisted Pixel</strong>. Placing you in the role of hero <strong>Captain Smiley</strong>, <strong>Comic Jumper&#8217;s</strong> side scrolling platform action will see you jumping from comic to comic, in a bid to gain the fame required to re-launch your comic book career. <span id="more-2044"></span></p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101005comicjumper/comicjumper-01.jpg"><img class="ngg-singlepic ngg-center " title="Captain Smiley &amp; Star" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101005comicjumper/thumbs/thumbs_comicjumper-01.jpg" alt="Comic Jumper" width="150" height="75" /></a><p class="wp-caption-text">Captain Smiley &amp; Star</p></div>
<p>Our tale begins shortly before the cancellation of <strong>The Adventures of Captain Smiley</strong>, with a mixture of views from the real world and the comic book universe that <strong>Smiley</strong> inhabits. Aided by <strong>Star</strong>, his not-so-faithful sidekick/chest emblem, <strong>Captain Smiley</strong> attempts to foil a bank robbery. His lacklustre performance during his &#8220;opening issue&#8221; results in the comic&#8217;s termination, effectively ending <strong>Smiley&#8217;s</strong> career before it&#8217;s even begun.</p>
<p>Taking pity on <strong>Captain Smiley&#8217;s</strong> situation, <strong>Twisted Pixel</strong> strike up a deal with the fallen hero and develop a way for him to travel between various comic book series&#8217;. Using this comic jumping technology, <strong>Captain Smiley</strong> can help various heroes from other titles, while trying to boost his image and regain his fans; with the ultimate end goal being a return to his own rebooted comic book title.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101005comicjumper/comicjumper-04.jpg"><img class="ngg-singlepic ngg-center   " title="Nanoc The Obliviator" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101005comicjumper/thumbs/thumbs_comicjumper-04.jpg" alt="Comic Jumper" width="150" height="75" /></a><p class="wp-caption-text">Nanoc The Obliviator</p></div>
<p>Presented over eleven missions, <strong>Comic Jumper&#8217;s</strong> story unfolds via four distinct comic book worlds. While these missions must be completed in order, the player is free to revisit them at any time. Money earned undertaking these missions can be used to purchase upgrades for <strong>Captain Smiley</strong>, as well as unlock a vast array of bonus content.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2010/10/review-comicjumper-xbla/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
<div class="ngg-clear"></div>

<p><strong>Comic Jumper&#8217;s</strong> gameplay differs from what you&#8217;d expect, switching on-the-fly between side scrolling beat-em-up, platformer, and a full on 2D/3D &#8220;bullet hell&#8221; shooter.  It&#8217;s a little jarring at first, and something you don&#8217;t really expect, but for some strange reason it works perfectly.  However, the constant switching of game styles can initially lead to a lot of in-game deaths. Thankfully unlimited lives fend off the frustration, while your brain adjusts and adapts to the fast &amp; frantic gameplay that will test the mettle of even the most hardcore gamer.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101005comicjumper/comicjumper-05.jpg"><img class="ngg-singlepic ngg-center   " title="The Improbable Paper Pals" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101005comicjumper/thumbs/thumbs_comicjumper-05.jpg" alt="Comic Jumper" width="150" height="75" /></a><p class="wp-caption-text">The Improbable Paper Pals</p></div>
<p>It&#8217;s clear from the moment you boot up <strong>Comic Jumper</strong>, that a lot of blood, sweat, and tears have been poured into creating it. Surpassing the lovely visuals of their previous title, <strong>&#8216;Splosion Man</strong>, <strong>Twisted Pixel</strong> have once again given the player a universe that they&#8217;ll love to explore.</p>
<p>However it&#8217;s <strong>Comic Jumper&#8217;s</strong> twisted sense of humour that will draw you in the most. While many comic book scenarios parody various classic movies and the comic styles they&#8217;re based on, it has some of the most hilarious lines of dialogue ever to be heard in a game. Whether it&#8217;s <strong>Paper Lad&#8217;s</strong> awkward questions, <strong>Star&#8217;s </strong>infatuation with villain <strong>Brad</strong>, or just the general banter between the characters, you&#8217;re guaranteed to have a wicked grin on your face while playing.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101005comicjumper/comicjumper-07.jpg"><img class="ngg-singlepic ngg-center   " title="Cutie Cutie Kid Cupids" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101005comicjumper/thumbs/thumbs_comicjumper-07.jpg" alt="Comic Jumper" width="150" height="75" /></a><p class="wp-caption-text">Cutie Cutie Kid Cupids</p></div>
<p>In a similar fashion, the musical score is also injected with humour. While some of it can be heard outside of missions, you&#8217;ll be sure to find yourself wishing the frantic action would stop, just so you can take a break and listen.</p>
<p><strong>Comic Jumper: The Adventures of Captain Smiley</strong> is a highly enjoyable, and deeply engaging, <strong>XBLA</strong> title from start to finish. With over 250 unlockable extras, including gamerpics, <span style="text-decoration: underline;">a premium theme</span>, and levels for <strong>&#8216;Splosion Man</strong>, <strong>Comic Jumper</strong> will keep you coming back for more.  It&#8217;s plain to see that <strong>Twisted Pixel&#8217;s</strong> sights are firmly set high, as they have once again delivered a title that oozes quality, while setting the bar higher for every <strong>XBLA</strong> game that follows.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">9/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old  School Gamer</strong> by purchasing <strong>Microsoft  Points</strong> (you’ll need 1200 for <strong>Comic Jumper</strong>) from the  following sites: -</p>
<p><strong>ShopTo:</strong> <a title="2100 MS Points" href="http://www.shopto.net/PRODUCT/6XB2LI00FUQ71814884" target="_blank">2100 MS Points</a>, <a title="4200 MS Points" href="http://www.shopto.net/PRODUCT/6XB2LI05FUQ71814884" target="_blank">4200 MS Points</a>.<br />
<strong>Amazon:</strong> <a title="2100 MS Points" href="http://www.amazon.co.uk/gp/product/B000B5MD3G?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B000B5MD3G" target="_blank">2100 MS Points</a>, <a title="4200 MS Points" href="http://www.amazon.co.uk/gp/product/B000XUKZB6?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B000XUKZB6" target="_blank">4200 MS Points</a>.</p>
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		<title>Review – Hydrophobia (XBLA)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/ZucBDg-L18E/</link>
		<comments>http://www.oldschoolgamer.co.uk/2010/10/review-hydrophobia-xbla/#comments</comments>
		<pubDate>Sat, 02 Oct 2010 15:05:34 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=2023</guid>
		<description><![CDATA[Hydrophobia is the latest release from Dark Energy Digital for the XBLA. Originally announced in 2007, and subsequently shifted from a full 360 retail production to an Xbox LIVE Arcade title, Hydrophobia places you in the shoes of systems engineer Kate Wilson. Set in the year 2051, Hydrophobia takes place in a post-apocalyptic world where [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Hydrophobia</strong> is the latest release from <strong>Dark Energy Digital</strong> for the <strong>XBLA</strong>. Originally announced in 2007, and subsequently shifted from a full 360 retail production to an <strong>Xbox LIVE Arcade</strong> title, <strong>Hydrophobia</strong> places you in the shoes of systems engineer <strong>Kate Wilson</strong>.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/hydrophobia-screen01.jpg"><img class="ngg-singlepic ngg-center  " title="Kate wades through the rising water" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/thumbs/thumbs_hydrophobia-screen01.jpg" alt="Hydrophobia" width="150" height="84" /></a><p class="wp-caption-text">Kate wades through the rising water</p></div>
<p>Set in the year 2051, <strong>Hydrophobia</strong> takes place in a post-apocalyptic world where rising sea levels have decimated the human population, resulting in worldwide famine and poverty.  However on the <strong>Queen of the World</strong>, a city sized luxury ship, the wealthy have managed to escape this world, while promising to use science and technology to change things for the better.  It is on this ship that our story begins to unfold, as a political resistance group known as the <strong>Malthusians</strong> forcefully board and capture the <strong>Queen of the World</strong>. <span id="more-2023"></span></p>
<p>Trapped below deck during the initial onslaught, it&#8217;s up to <strong>Kate</strong>, aided by her boss <strong>Scoot</strong>, to try to thwart the <strong>Malthusians&#8217;</strong> plans while getting herself to safety. This is no easy task however, as the <strong>Queen of the World</strong> is slowly taking on water, which only serves to complicate matters immensely.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/hydrophobia-screen03.jpg"><img class="ngg-singlepic ngg-center  " title="Kate searches burning debris" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/thumbs/thumbs_hydrophobia-screen03.jpg" alt="Hydrophobia" width="150" height="84" /></a><p class="wp-caption-text">Kate searches burning debris</p></div>
<p><strong>Kate&#8217;s</strong> third person adventure borrows elements from a number of different titles, platform and swimming from the likes of <strong>Tomb Raider</strong>, a cover and combat system straight from <strong>Gears of War</strong>, and a back story that is accessible through various discoverable documents in a similar fashion to the <strong>Metroid Prime</strong> series.</p>
<p>Coupled with a constantly changing environment that <strong>Kate</strong> can use to her advantage during combat and puzzle solving sections, <strong>Hydrophobia&#8217;s</strong> potential is clear from the outset.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2010/10/review-hydrophobia-xbla/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
<div class="ngg-clear"></div>

<p>However, this is where things start going drastically wrong for <strong>Hydrophobia</strong>. While all these elements sound great on paper, they&#8217;re buried in what can only be described as a highly linear and uninspiring experience.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/hydrophobia-screen04.jpg"><img class="ngg-singlepic ngg-center  " title="A view of the Queen of the World" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/thumbs/thumbs_hydrophobia-screen04.jpg" alt="Hydrophobia" width="150" height="84" /></a><p class="wp-caption-text">A view of the Queen of the World</p></div>
<p>With muddy visuals that are firmly stuck in the previous generation, and a frame rate that moves up and down like waves on the ocean, <strong>Hydrophobia</strong> constantly pulls you out of what should be an immersive experience. While the dreadful voice acting serves to shatter the illusion further, its disjointed (and somewhat lacking) story fails to engage the player fully, to provide any true motivation for their actions, or to connect them to the character that they&#8217;re portraying.</p>
<p>Furthermore, the jittery controls constantly lead to frustration when they refuse to do what they player expects, often resulting in accidental death and a trip back to the last checkpoint. With trips back and forth through the same few corridors, it quickly becomes a chore to push forward to the next section of clumsily executed scenarios.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/hydrophobia-screen05.jpg"><img class="ngg-singlepic ngg-center  " title="Kate takes aim" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/thumbs/thumbs_hydrophobia-screen05.jpg" alt="Hydrophobia" width="150" height="84" /></a><p class="wp-caption-text">Kate takes aim</p></div>
<p>Puzzle solving and environmental combat are easily <strong>Hydrophobia&#8217;s</strong> greatest strengths, showing a potential (much more enjoyable) direction the game could have taken. Puzzles require the use of <strong>Kate&#8217;s Mavi</strong>, a device that effectively scans the environment and accesses a number of key pieces of machinery (cameras, terminals, etc).</p>
<p>While using the <strong>Mavi</strong>, the camera switches to a first-person view, with <strong>Kate</strong> looking through the <strong>Mavi&#8217;s</strong> main panel as she makes her way through the tightly packed corridors of the <strong>Queen of the World</strong>.  It&#8217;s during this scanning mode that hidden messages and encryption keys can be found, which provide further backstory and exploration respectively.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/hydrophobia-screen06.jpg"><img class="ngg-singlepic ngg-center  " title="Malthusians" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/thumbs/thumbs_hydrophobia-screen06.jpg" alt="Hydrophobia" width="150" height="84" /></a><p class="wp-caption-text">Malthusians</p></div>
<p>The second function the <strong>Mavi</strong> provides, is to hack terminals that <strong>Kate</strong> has been locked out of thanks to the <strong>Malthusian</strong> attack. Hacks consist of using the analogue sticks on the controller to match a frequency wave presented on screen, by manipulating a similar wave on the <strong>Mavi</strong> unit.</p>
<p>While the combat may be lacklustre, it still manages to show off the true potential of the environmental physics involved in <strong>Hydrophobia</strong>. Whether you&#8217;re shooting out bulkheads, glass doors, exposed electrical cables, gas pipes or barrels, each element brings its own characteristics into the mix.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/hydrophobia-screen07.jpg"><img class="ngg-singlepic ngg-center  " title="Kate Wilson" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/thumbs/thumbs_hydrophobia-screen07.jpg" alt="Hydrophobia" width="150" height="84" /></a><p class="wp-caption-text">Kate Wilson</p></div>
<p>Water can be used to sweep enemies off their feet, while electrical cables can be shot so that the live wire lands in the water to finish them off. Barrels and gas pipes can be used to take out a number of enemies at once. Chaining these effects together can be devastating to the enemy forces.</p>
<p>It&#8217;s disappointing to say that <strong>Hydrophobia</strong> feels unfinished. However it&#8217;s a feeling that is amplified when the plot finally kicks into action during the last fifteen minutes of gameplay, before suddenly ending.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/hydrophobia-screen08.jpg"><img class="ngg-singlepic ngg-center  " title="Kate under enemy fire" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20101002hydrophobia/thumbs/thumbs_hydrophobia-screen08.jpg" alt="Hydrophobia" width="150" height="84" /></a><p class="wp-caption-text">Kate under enemy fire</p></div>
<p>With such a high level of interest generated from their initial screenshots (included in this review) and videos, <strong>Dark Energy Digital</strong> showed what could have potentially been a sure fire hit. Sadly, it seems that &#8220;development hell&#8221; has really taken its toll on <strong>Hydrophobia</strong>. The end product feels like little more than a glorified tech demo, and while the tech may work, it lacks the spit and polish found in many other games in<strong> Hydrophobia&#8217;s</strong> current <strong>XBLA</strong> price bracket.</p>
<p>I can only hope that if <strong>Dark Energy Digital</strong> decides to continue the <strong>Hydrophobia</strong> experience (via DLC or a <span style="text-decoration: underline;">fully fleshed out</span> sequel), that they step up their efforts and take on board the numerous criticisms that I (<a title="Metacritic - Hydrophobia" href="http://www.metacritic.com/game/xbox-360/hydrophobia/critic-reviews" target="_blank">and many others</a>) have levelled against it.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">4/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old  School Gamer</strong> by purchasing <strong>Microsoft  Points</strong> (you’ll need <span style="text-decoration: underline;">1200</span> for <strong>Hydrophobia</strong>) from the  following sites: -</p>
<p><strong>ShopTo:</strong> <a title="2100 MS Points" href="http://www.shopto.net/PRODUCT/6XB2LI00FUQ71814884" target="_blank">2100 MS Points</a>, <a title="4200 MS Points" href="http://www.shopto.net/PRODUCT/6XB2LI05FUQ71814884" target="_blank">4200 MS Points</a>.<br />
<strong>Amazon:</strong> <a title="2100 MS Points" href="http://www.amazon.co.uk/gp/product/B000B5MD3G?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B000B5MD3G" target="_blank">2100 MS Points</a>, <a title="4200 MS Points" href="http://www.amazon.co.uk/gp/product/B000XUKZB6?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B000XUKZB6" target="_blank">4200 MS Points</a>.</p>
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		<title>Review – Halo: Reach (Xbox 360)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/o9Ryj9b8kbE/</link>
		<comments>http://www.oldschoolgamer.co.uk/2010/09/review-halo-reach-xbox-360/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 06:05:07 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=1979</guid>
		<description><![CDATA[Halo: Reach is the latest in a long line of blockbuster titles from Bungie. A prequel to the events in the Halo FPS games, and a very important chapter in the Halo universe&#8217;s carefully crafted story, Reach places you in the boots of the latest recruit of an elite Spartan group known as Noble Team. [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Halo: Reach</strong> is the latest in a long line of blockbuster titles from <strong>Bungie</strong>.  A prequel to the events in the <strong>Halo</strong> FPS games, and a very important chapter in the <strong>Halo</strong> universe&#8217;s carefully crafted story, <strong>Reach</strong> places you in the boots of the latest recruit of an elite Spartan group known as <strong>Noble Team</strong>. <span id="more-1979"></span></p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/HaloReach-01.JPG"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/thumbs/thumbs_HaloReach-01.JPG" alt="Halo Reach" width="150" height="84" /></a><p class="wp-caption-text">Noble Team investigates an abandoned outpost</p></div>
<p>As newly recruited <strong>Noble 6</strong> your days starts out like any other, as you and your team are dispatched to investigate a disturbance and the loss of contact at an outpost.  However, nothing is ever as simple as it seems, and soon events quickly spiral out of control as <strong>Noble Team</strong> discovers enemy forces firmly entrenched on <strong>Reach</strong>.</p>
<div style="clear:both;"></div>
<blockquote>
<p style="text-align: left;"><em>When Reach falls, and fall it will, there will be nothing left to stand between [the Covenant] and Earth.</em></p>
<p style="text-align: right;"><strong>- Halo: Reach &#8211; &#8220;A Spartan Will Rise&#8221; <a title="A Spartan Will Rise" href="http://www.youtube.com/watch?v=Bs2TPo7z0sM" target="_blank">Trailer</a></strong></p>
</blockquote>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/HaloReach-02.JPG"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/thumbs/thumbs_HaloReach-02.JPG" alt="Halo Reach" width="150" height="84" /></a><p class="wp-caption-text">Ambush!</p></div>
<p>Fighting a losing battle against an enemy that has appeared out of nowhere, it&#8217;s up to <strong>Noble Team</strong> to face overwhelming odds and try to turn the tide in their favour. Thankfully you&#8217;re not alone in this task, with <strong>UNSC</strong> forces backing you up every step of the way.</p>
<p>Presented over 9 campaign missions, <strong>Bungie&#8217;s</strong> &#8220;swan song&#8221; to <strong>Halo</strong> has little that can be faulted. <strong>Reach</strong> looks amazing, pushing the 360 closer to its limits than any other <strong>Halo</strong> game to date. In a similar fashion, sound production also ranks higher than previous titles with full orchestral music pieces fighting for your attention along with explosions, gunfire, and various alarm klaxons.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/HaloReach-03.JPG"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/thumbs/thumbs_HaloReach-03.JPG" alt="Halo Reach" width="150" height="84" /></a><p class="wp-caption-text">Civilian vehicle</p></div>
<p>A number of things are new to this title, from weapons to vehicle types. Chief among these new additions are the armour abilities. Four of these abilities (Jetpack, armour lock, stealth camouflage, &amp; sprint) were unlocked in the recent beta event. However, a few more abilities are yours to discover during the campaign missions.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2010/09/review-halo-reach-xbox-360/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
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<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/HaloReach-04.JPG"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/thumbs/thumbs_HaloReach-04.JPG" alt="Halo Reach" width="150" height="84" /></a><p class="wp-caption-text">Covenant</p></div>
<p>These abilities can be swapped like weapons at key points in the campaign, While forcing you to change tactics, abilities can either help or hinder your progress depending on your decision.  They&#8217;re an excellent addition to the <strong>Halo</strong> universe, adding some much needed speed and variety that was previously missing.</p>
<p>Further changes include the ability to customise your player character, with various accessories that can be unlocked in <strong>Reach&#8217;s</strong> armoury.  Purely cosmetic, these customisations not only affect multiplayer modes, but are also carried over to <strong>Reach&#8217;s</strong> single player campaign. &#8220;Your&#8221; Spartan will be with you throughout your <strong>Halo: Reach</strong> experience, even in the various cutscenes.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/HaloReach-05.JPG"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/thumbs/thumbs_HaloReach-05.JPG" alt="Halo Reach" width="150" height="84" /></a><p class="wp-caption-text">Covenant dropship</p></div>
<p>My only faults with <strong>Halo: Reach</strong> are with the almost slow nature of its story, and the serious sense of deja vu that I got from playing the earlier missions. There are also a few instances of crippling slow down, which I can only hope will be addressed in future patches.</p>
<p>While the story is well written, and (in most places) well executed; it&#8217;s a bit of a slow burner. It&#8217;s not until the final few missions that <strong>Halo: Reach</strong> really starts to come into its own, and everything falls into place.  It was at this point that I found myself firmly on the edge of my seat, holding my breath, and hoping that the experience would never end.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/HaloReach-06.JPG"><img class="ngg-singlepic ngg-center  " src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100913haloreach/thumbs/thumbs_HaloReach-06.JPG" alt="Halo Reach" width="150" height="84" /></a><p class="wp-caption-text">Noble Team races into action</p></div>
<p>One for the hardcore fans, <strong>Halo: Reach</strong> proves itself a worthy conclusion to <strong>Bungie&#8217;s</strong> involvement in the series. Providing both a solid single player and multiplayer experience, it will no doubt top Major Nelson&#8217;s LIVE charts for years to come.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">8/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old School Gamer</strong> by purchasing <strong>Halo: Reach</strong> from the following sites: -</p>
<p><strong>ShopTo:</strong> <a title="Halo: Reach - Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2HA20FUQ71814864" target="_blank">Standard Edition</a>.<br />
<strong>Amazon:</strong> <a title="Halo: Reach - Xbox 360" href="http://www.amazon.co.uk/gp/product/B002BSH9JY?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B002BSH9JY" target="_blank">Standard Edition</a>.</p>
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		<title>Review – Alan Wake (Xbox 360)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/0wgxTJavDaQ/</link>
		<comments>http://www.oldschoolgamer.co.uk/2010/05/review-alan-wake-xbox-360/#comments</comments>
		<pubDate>Fri, 14 May 2010 02:05:59 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=1945</guid>
		<description><![CDATA[Fresh from the creators of Max Payne, Alan Wake is a &#8220;psychological action thriller&#8221; set in the idyllic town of Bright Falls. A successful author with a serious case of writer&#8217;s block, Alan and his wife take a vacation to the sleepy town, in order to get the creative juices flowing. However things take an [...]]]></description>
				<content:encoded><![CDATA[<p>Fresh from the creators of <strong>Max Payne</strong>, <strong>Alan Wake</strong> is a &#8220;psychological action thriller&#8221; set in the idyllic town of Bright Falls. A successful author with a serious case of writer&#8217;s block, Alan and his wife take a vacation to the sleepy town, in order to get the creative juices flowing. <span id="more-1945"></span></p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100514alanwakereview/alanwake01.jpg"><img class="ngg-singlepic ngg-center " title="Safe Haven" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100514alanwakereview/thumbs/thumbs_alanwake01.jpg" alt="Alan Wake" width="150" height="84" /></a><p class="wp-caption-text">Safe Haven</p></div>
<p>However things take an unexpected turn for the worst, which leads to Alan waking up in the middle of nowhere with a week missing from his memory, after hearing his wife scream in terror. It&#8217;s up to Alan to discover the fate of his wife, as well as figure out what happened during the week that he can&#8217;t remember.</p>
<p>During his travels, <strong>Alan Wake</strong> is set upon by a number of humanoid creatures known as The Taken. Fuelled by darkness, Alan quickly finds that light is the ultimate weapon in defeating these new found enemies, as he attempts to unravel the mystery of Bright Falls.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100514alanwakereview/alanwake03.jpg"><img class="ngg-singlepic ngg-center " title="Moonlight" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100514alanwakereview/thumbs/thumbs_alanwake03.jpg" alt="Alan Wake" width="150" height="84" /></a><p class="wp-caption-text">Moonlight</p></div>
<p>While darkness is essentially your best friend in games like <strong>Splinter Cell: Conviction</strong>, the exact opposite is true in <strong>Alan Wake</strong>. When flash light batteries are running low, you&#8217;ll find your heart pounding as you search for a light source to keep you safe.</p>
<p>I wish I could tell you more without spoiling things, sadly I can&#8217;t.  The story is by far the greatest part of <strong>Alan Wake,</strong> it&#8217;s instantly gripping and filled with constant plot twists that will keep you guessing the truth right up until the end credits.</p>
<p>Presented in 6 &#8220;episodes&#8221; which get progressively longer, and taking inspiration from the likes of <strong>Vanilla Sky</strong>, the <strong>BtVS</strong> episode <a title="Buffy the Vampire Slayer - Normal Again" href="http://en.wikipedia.org/wiki/Normal_Again" target="_blank"><em>Normal Again</em></a>, and pretty much every Stephen King novel; <strong>Alan Wake</strong> will have you constantly questioning if events are real, or merely a figment of Alan&#8217;s imagination.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2010/05/review-alan-wake-xbox-360/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
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<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100514alanwakereview/alanwake04.jpg"><img class="ngg-singlepic ngg-center " title="Flare gun" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100514alanwakereview/thumbs/thumbs_alanwake04.jpg" alt="Alan Wake" width="150" height="84" /></a><p class="wp-caption-text">Flare gun</p></div>
<p><strong>Alan Wake&#8217;s</strong> controls are simple enough to learn, leaving you free to explore the engrossing game world, dodge attacks, and defend yourself with relative ease. This is all important, because when you&#8217;re surrounded by enemies you&#8217;ll be able to quickly dispatch them, without fighting the controller.</p>
<p>Sound design shines in this game, whether it&#8217;s the general ambience of the forest at night, the radio talk shows, or even Alan&#8217;s narration; it all fits perfectly in place, and serves to make you feel truly alone.</p>
<p>There are very few negative aspects to <strong>Alan Wake</strong>, as the story, the sound design, graphics, gameplay and even the voice acting are at such a high calibre. However it only serves to make you want more. Sadly due to the linear nature of the game, once the main story has been completed, there is very little to draw you back to the game (collectables aside).</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100514alanwakereview/alanwake06.jpg"><img class="ngg-singlepic ngg-center " title="Fighting with light (and a revolver)" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100514alanwakereview/thumbs/thumbs_alanwake06.jpg" alt="Alan Wake" width="150" height="84" /></a><p class="wp-caption-text">Fighting with light (and a revolver)</p></div>
<p>It&#8217;s such a pity, as I can see this game being traded in by many gamers, long before any DLC actually surfaces. While some has already been confirmed (the limited edition DLC goes live in July), I can only hope that there is more in the works. I want more episodes, more <strong>Alan Wake</strong>, and more of that expertly crafted psychological gameplay; even if it focuses on minor characters from Bright Falls. <span style="text-decoration: underline;"><strong>PLEASE!</strong></span></p>
<p><strong>Alan Wake</strong> is an excellent example of a story driven game, and a refreshing change of pace in today&#8217;s market. Gritty and engaging, it&#8217;s clear that Remedy have really done their homework, and have once again presented a character whose world you&#8217;ll love to explore.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">8.5/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old  School Gamer</strong> by purchasing  <strong>Alan Wake</strong> from the following sites: -</p>
<p><strong>ShopTo:</strong> <a title="Alan Wake -  Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2AL01FUQ71814742" target="_blank">Standard  Edition</a>.<br />
<strong>Amazon:</strong> <a title="Alan Wake - Xbox  360" href="http://www.amazon.co.uk/gp/product/B000E52P9A?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B000E52P9A" target="_blank">Standard Edition</a>.<br />
<strong>Play.com:</strong> <a title="Alan Wake - Xbox  360" href="http://playcom.at/ddoherty?DURL=http://www.play.com/HOME/HOME/6-/Search.html?searchstring=alan+wake&amp;searchtype=allproducts&amp;searchsource=0" target="_blank">Standard Edition</a>.</p>
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		<title>Review – Splinter Cell: Conviction (Xbox 360)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/RF-JN1zLP4M/</link>
		<comments>http://www.oldschoolgamer.co.uk/2010/05/review-scc-xbox-360/#comments</comments>
		<pubDate>Thu, 13 May 2010 13:05:47 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=1931</guid>
		<description><![CDATA[The latest in a long running series, Splinter Cell: Conviction once again places you into the shoes of Sam Fisher, now a former Third Echelon operative. Having turned his back on his past employers, and swimming in a sea of depression over the loss of both his daughter and best friend, Sam is pulled back [...]]]></description>
				<content:encoded><![CDATA[<p>The latest in a long running series, <strong>Splinter Cell: Conviction</strong> once again places you into the shoes of Sam Fisher, now a former Third Echelon operative. Having turned his back on his past employers, and swimming in a sea of depression over the loss of both his daughter and best friend, Sam is pulled back into action when information about his daughter&#8217;s killer surfaces. <span id="more-1931"></span></p>
<div class="wp-caption alignright" style="width: 118px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100513sccreview/scc1.jpg"><img class="ngg-singlepic ngg-center " title="Splinter Cell: Conviction" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100513sccreview/thumbs/thumbs_scc1.jpg" alt="Splinter Cell: Conviction" width="108" height="150" /></a><p class="wp-caption-text">Splinter Cell: Conviction</p></div>
<p>It doesn&#8217;t take long for events to spiral out of control, forcing Sam to revisit old friends and contacts in his pursuit of the truth. Sticking to the shadows to avoid detection, and beating information out of his enemies, Sam Fisher&#8217;s personal quest for vengeance will instantly grip new and old <strong>Splinter Cell</strong> fans alike.</p>
<p>Having undergone a serious revamp, <strong>Splinter Cell: Conviction</strong> includes many changes to the core gameplay, which have helped improve the overall pace of the game. These changes include  the removal of the game ending detection rules. Rather than ending a particular level upon detection, Sam is free to seek cover until the coast is clear. This also allows the player to use the distraction to their advantage, and set traps, or completely bypass enemy forces while their attention is focused elsewhere.  Other improvements include the ability to quickly mark and execute a number of enemies at once, which can only be obtained after a successful hand-to-hand enemy take down.</p>
<div class="wp-caption alignleft" style="width: 126px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100513sccreview/scc3.jpg"><img class="ngg-singlepic ngg-center " title="Co-op" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100513sccreview/thumbs/thumbs_scc3.jpg" alt="Splinter Cell: Conviction" width="116" height="150" /></a><p class="wp-caption-text">Co-op</p></div>
<p>Basic gameplay remains the same in <strong>Splinter Cell: Conviction</strong>, stick to the shadows and eliminate enemies at just the right time. However, the introduction of <strong>Assassin&#8217;s Creed</strong> style free running, allows for a much more natural move set.  If you&#8217;re expecting a tried and true <strong>Splinter Cell</strong> experience, think again. While <strong>SCC</strong> is very much a <strong>Splinter Cell</strong> game, its gameplay, writing, and pace have all been raised to bring about a newer, much more up-to-date instalment in the franchise.</p>
<p>While it may have been stuck in development hell for some time, all the improvements have really paid off. The overall experience is one of pure bliss (if your idea of bliss is clearing rooms of enemies in one fluid motion), and the attention to detail in the level design is second to none.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2010/05/review-scc-xbox-360/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
<div class="ngg-clear"></div>

<p>As perfect as <strong>SCC</strong> is, it&#8217;s not without its faults. Guards only seem to have a few sentences that constantly repeat (this is much more evident in the <em>Deniable Ops</em> mode), the single player campaign is tragically short, and even on Realistic difficulty <strong>Splinter Cell: Conviction</strong> is still far too easy.</p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100513sccreview/scc6.jpg"><img class="ngg-singlepic ngg-center " title="Take down" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100513sccreview/thumbs/thumbs_scc6.jpg" alt="Splinter Cell: Conviction" width="150" height="84" /></a><p class="wp-caption-text">Take down</p></div>
<p>And yet, I&#8217;m still constantly drawn back to the game.  This is partly due to the additional online and offline modes.  First of these is a standalone co-op campaign, placing you and a friend in the roles of Archer and Kestrel, agents for Third Echelon and its Russian counterpart. It offers all of the game mechanics from the single player campaign, though the big difference (obviously) is that you get to experience it with a friend.</p>
<p>Second are the various <em>Deniable Ops</em> modes, <em>Hunter, Infiltration</em> (unlockable using in-game Uplay points), and <em>Last Stand</em>.  All can be played alone or with a co-op partner, and place you against opposing AI forces. <em>Hunter</em> and <em>Infiltration</em> require you to take down enemies undetected, while <em>Last Stand</em> pits you against waves of AI as you defend an EMP generator.  Maps in these modes are lifted straight from the co-op campaign; and in the case of the first two modes, constantly expand as you clear the required number of AI.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100513sccreview/scc4.jpg"><img class="ngg-singlepic ngg-center " title="Interrogation" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100513sccreview/thumbs/thumbs_scc4.jpg" alt="Splinter Cell: Conviction" width="150" height="84" /></a><p class="wp-caption-text">Interrogation</p></div>
<p>To say that <strong>Splinter Cell: Conviction</strong> is impressive, even despite its short comings, is an understatement. With a serious amount of content that will last long after you&#8217;ve completed the main campaign, and the promise of further maps/modes/weapons/armour in planned DLC packs, <strong>Splinter Cell: Conviction</strong> is one title that will continue to pull you back for more.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">9/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old  School Gamer</strong> by purchasing <strong>Splinter Cell: Conviction</strong> from the following<br />
sites: -</p>
<p><strong>ShopTo:</strong> <a title="Splinter Cell: Conviction -  Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2TO30FUQ71814742" target="_blank">Standard  Edition</a>.<br />
<strong>Amazon:</strong> <a title="Splinter Cell: Conviction - Xbox  360" href="http://www.amazon.co.uk/gp/product/B000S8EXDO?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B000S8EXDO" target="_blank">Standard Edition</a>.<br />
<strong>Play.com:</strong> <a title="Splinter Cell: Conviction - Xbox  360" href="http://playcom.at/ddoherty?DURL=http://www.play.com/HOME/HOME/6-/Search.html?searchstring=splinter+cell+conviction&amp;searchtype=gameall&amp;searchsource=0" target="_blank">Standard Edition</a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">
<p><!-- 		@page { margin: 2cm } 		P { margin-bottom: 0.21cm } --></p>
<p style="margin-bottom: 0cm;">The latest in a long string of titles, Splinter Cell Conviction once again places you into the shoes of Sam Fisher, now a former Third Echelon operative. Having turned his back on his past employers, and swimming in a sea of depression over the loss of both his daughter and best friend, Sam is pulled back into action when information about his daughter&#8217;s killer surfaces.</p>
<p style="margin-bottom: 0cm;">
<p style="margin-bottom: 0cm;">It doesn&#8217;t take long for events to spiral out of control, forcing Sam to revisit old friends and contacts in his pursuit of the truth. Sticking to the shadows to avoid detection, and beating information out of his enemies, Sam Fisher&#8217;s personal quest for vengeance will instantly grip new and old Splinter Cell fans alike.</p>
<p style="margin-bottom: 0cm;">
<p style="margin-bottom: 0cm;">Having undergone a serious revamp, Splinter Cell Conviction includes many changes to the core gameplay, which have helped improve the overall pace of the game. These changes include  the removal of the game ending detection rules. Rather than ending a particular level upon detection, Sam is free to seek cover until the coast is clear. This also allows the player to use the distraction to their advantage, and set traps, or completely bypass enemy forces while their attention is focused elsewhere.  Other improvements include the ability to quickly mark and execute a number of enemies at once, which can only be obtained after a successful hand-to-hand enemy take down.</p>
<p style="margin-bottom: 0cm;">
<p style="margin-bottom: 0cm;">Basic gameplay remains the same in Splinter Cell: Conviction, stick to the shadows and eliminate enemies at just the right time. However, the introduction of Assassin&#8217;s Creed style free running, allows for a much more natural move set.  If you&#8217;re expecting a tried and true Splinter Cell experience, think again. While SCC is very much a Splinter Cell game, its gameplay, writing, and pace have all been raised to bring about a newer, much more up-to-date instalment in the franchise.</p>
<p style="margin-bottom: 0cm;">
<p style="margin-bottom: 0cm;">While it may have been stuck in development hell for some time, all the improvements have really paid off. The overall experience is one of pure bliss (if your idea of bliss is clearing rooms of enemies in one fluid motion), and the attention to detail in the level design is second to none.</p>
<p style="margin-bottom: 0cm;">
<p style="margin-bottom: 0cm;">As perfect as SCC is, it&#8217;s not without its faults. Guards only seem to have a few sentences that constantly repeat (this is much more evident in the Deniable Ops mode), the single player campaign is tragically short, and even on Realistic difficulty Splinter Cell Conviction is still far too easy.</p>
<p style="margin-bottom: 0cm;">
<p style="margin-bottom: 0cm;">And yet, I&#8217;m still constantly drawn back to the game.  This is partly due to the additional online and offline modes.  First of these is a standalone co-op campaign, placing you and a friend in the roles of Archer and Kestrel, agents for Third Echelon and its Russian counterpart. It offers all of the game mechanics from the single player campaign, though the big difference (obviously) is that you get to experience it with a friend.</p>
<p style="margin-bottom: 0cm;">
<p style="margin-bottom: 0cm;">Second are the various Deniable Ops modes, Hunter, Infiltration (unlockable using in-game Uplay points), and Last Stand.  All can be played alone or with a co-op partner, and place you against opposing AI forces. Hunter and Infiltration require you to take down enemies undetected, while Last Stand pits you against waves of AI as you defend an EMP generator.  Maps in these modes are lifted straight from the co-op campaign; and in the case of the first two modes, constantly expand as you clear the required number of AI.</p>
<p style="margin-bottom: 0cm;">
<p style="margin-bottom: 0cm;">To say that Splinter Cell: Conviction is impressive, even despite its short comings, is an understatement. With a serious amount of content that will last long after you&#8217;ve completed the main campaign, and the promise of further maps/modes/weapons/armour in planned DLC packs, Splinter Cell: Conviction is one title that will continue to pull you back for more.</p>
</div>
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		<title>Review – Lips: I Love The 80s (Xbox 360)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/ObZQuNzNFyo/</link>
		<comments>http://www.oldschoolgamer.co.uk/2010/04/review-lips80s-xbox-360/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 10:05:26 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=1908</guid>
		<description><![CDATA[Lips: I Love The 80s, is the latest in a long string of karaoke titles from iNiS and Microsoft Game Studios. Themed, as the title suggests, on the 80s; this new title features 40 classic songs from that era. As party games go, the 360&#8242;s market is filled with big band franchises such as Guitar [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Lips: I Love The 80s</strong>, is the latest in a long string of karaoke titles from<strong> iNiS</strong> and <strong>Microsoft Game Studios</strong>. Themed, as the title suggests, on the 80s; this new title features 40 classic songs from that era. As party games go, the 360&#8242;s market is filled with big band franchises such as <strong>Guitar Hero</strong>, and <strong>Rock Band</strong>. Can the latest <strong>Lips</strong> instalment tip the scales in the battle with its accessory driven peers? <span id="more-1908"></span></p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100402lipsilovethe80s/01-logo.jpg"><img class="ngg-singlepic ngg-center " title="Lips: I Love The 80s" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100402lipsilovethe80s/thumbs/thumbs_01-logo.jpg" alt="Lips: I Love The 80s" width="150" height="51" /></a><p class="wp-caption-text">Lips: I Love The 80s</p></div>
<p>It was a time of crazy hair, and really strange fashion blunders (which mostly involved neon colours and leg warmers), however most people who lived through the 80s remember its music fondly. With groups like <strong>The Communards</strong>, <strong>Culture Club</strong>, <strong>Human League</strong>, and <strong>The Police</strong> constantly rocking the charts, the 80s left its distinct mark on music history.</p>
<p><strong>Lips: I Love The 80s</strong> attempts to recreate that classic era in your living room, with a string of titles that span the decade. Presented with their original music videos, you and up to 3 other friends can sing through the likes of <strong>Tainted Love</strong> and <strong>The Power of Love</strong>.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100402lipsilovethe80s/02-pretenders.jpg"><img class="ngg-singlepic ngg-center " title="The Pretenders - Don’t Get Me Wrong" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100402lipsilovethe80s/thumbs/thumbs_02-pretenders.jpg" alt="Lips: I Love The 80s" width="150" height="82" /></a><p class="wp-caption-text">The Pretenders - Don’t Get Me Wrong</p></div>
<p>With a simple and stylish interface, songs from <strong>Lips: I Love The 80s</strong> can easily be selected for a single play-through, or added to a playlist for an extended vocal session. Content isn&#8217;t restricted to the 40 included songs, as <span style="text-decoration: underline;">all</span> <strong>Lips</strong> DLC will work perfectly with the latest instalment. The added ability to play tracks stored on your mp3 player or HDD, means that you can also sing along to the music in your own personal collection. However this mode, obviously, lacks the on-screen lyrics and videos that make the official tracks stand out.</p>
<p>Each track features sets of pitch waves, each of which must be hit in order to score points and build up your Star Stream (similar to GH&#8217;s star power meter), which can be unleashed for a huge score bonus. In addition, during quieter moments, you&#8217;ll be able to perform percussion &#8220;noise makers&#8221; as well as various timed gestures. These also add to your Star Stream, and the rewards are great if you successfully perform all of the events in the song.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2010/04/review-lips80s-xbox-360/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
<div class="ngg-clear"></div>

<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100402lipsilovethe80s/03-mickey.jpg"><img class="ngg-singlepic ngg-center " title="Toni Basil - Mickey" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100402lipsilovethe80s/thumbs/thumbs_03-mickey.jpg" alt="Lips: I Love The 80s" width="150" height="84" /></a><p class="wp-caption-text">Toni Basil - Mickey</p></div>
<p>I was petrified when I first picked up the wireless microphone, worried that being absolutely tone deaf would hamper progress within the game. However, <strong>Lips: I Love The 80s</strong> didn&#8217;t seem to mind (my neighbours did though), and I was even rewarded for holding the correct pitch and rhythm through a number of songs (which probably means it&#8217;s broken).</p>
<p>I found that singing to the on-screen lyrics, and performing the timed noise makers was almost second nature. However with the gestures, I discovered that they were sometimes hit and miss; especially frustrating when trying for that all important &#8220;perfect&#8221; performance.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100402lipsilovethe80s/04-pretenders.jpg"><img class="ngg-singlepic ngg-center " title="The Pretenders - Don’t Get Me Wrong" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100402lipsilovethe80s/thumbs/thumbs_04-pretenders.jpg" alt="Lips: I Love The 80s" width="150" height="83" /></a><p class="wp-caption-text">The Pretenders - Don’t Get Me Wrong</p></div>
<p>While I can&#8217;t promise that it will help you shine in your <strong>X Factor</strong> audition, <strong>Lips: I Love The 80s</strong> will draw in those who are put off by peripheral driven games, and provide your party with an entertaining digital experience. With the promise of further 80s themed track packs, I can only see the 80s coming back into fashion again.</p>
<p>If you&#8217;re looking for an interesting experience that is truly accessible to people of all ages, you can&#8217;t go wrong with <strong>Lips: I Love The 80s</strong>. Now excuse me while I grab my body warmer, and jump into my DeLorean; I have a date with a girl called Jennifer.</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">8/10</span></h4>
<h5>Support Old School Gamer</h5>
<p>You can help support <strong>Old School Gamer</strong> by purchasing <strong>Lips: I Love The 80s</strong> from the following sites: -</p>
<p><strong>ShopTo:</strong> <a title="Lips: I Love The 80s (Solus) - Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2LI11FUQ71814700" target="_blank">Standard Edition (Solus)</a>, <a title="Lips: I Love The 80s (Deluxe Edition) - Xbox 360" href="http://www.shopto.net/PRODUCT/6XB2LI12FUQ71814700" target="_blank">Deluxe Edition (with Microphone)</a>.<br />
<strong>Amazon:</strong> <a title="Lips: I Love The 80s (Solus) - Xbox 360" href="http://www.amazon.co.uk/gp/product/B003CJTR3M?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B003CJTR3M" target="_blank">Standard Edition (Solus)</a>, <a title="Lips: I Love The 80s (Deluxe Edition) - Xbox 360" href="http://www.amazon.co.uk/gp/product/B003CJTR0U?ie=UTF8&amp;tag=oldschgam-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B003CJTR0U" target="_blank">Deluxe Edition (with Microphone)</a>.<br />
<strong>Play.com:</strong> <a title="Lips: I Love The 80s (Solus) - Xbox 360" href="http://playcom.at/ddoherty?DURL=http://www.play.com/HOME/HOME/6-/Search.html?searchstring=lips+I+love+the+80s&amp;searchtype=allproducts&amp;searchsource=0" target="_blank">Standard Edition (Solus)</a>, <a title="Lips: I Love The 80s (Deluxe Edition) - Xbox 360" href="http://playcom.at/ddoherty?DURL=http://www.play.com/HOME/HOME/6-/Search.html?searchstring=lips+I+love+the+80s&amp;searchtype=allproducts&amp;searchsource=0" target="_blank">Deluxe Edition (with Microphone)</a>.</p>
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		<title>Review – Perfect Dark (XBLA)</title>
		<link>http://feedproxy.google.com/~r/OldSchoolGamer/~3/y_lkZH-Cv5A/</link>
		<comments>http://www.oldschoolgamer.co.uk/2010/03/review-perfect-dark-xbla/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 09:05:04 +0000</pubDate>
		<dc:creator>Sonic Alpha</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.oldschoolgamer.co.uk/?p=1881</guid>
		<description><![CDATA[Perfect Dark is a first-person shooter, which was originally released for the N64 in 2000. Created by Rare, it was recently ported by 4J Studios and released for XBLA as part of the House Party promotion. I missed the Perfect Dark boat back in 2000, and it&#8217;s something I kicked myself over until I finally [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Perfect Dark</strong> is a first-person shooter, which was originally released for the <strong>N64</strong> in 2000. Created by <strong>Rare</strong>, it was recently ported by <strong>4J Studios</strong> and released for <strong>XBLA</strong> as part of the <strong>House Party</strong> promotion. <span id="more-1881"></span></p>
<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100329perfectdark/pdxbla_11.jpg"><img class="ngg-singlepic ngg-center  " title="Joanna Dark" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100329perfectdark/thumbs/thumbs_pdxbla_11.jpg" alt="Perfect Dark" width="150" height="84" /></a><p class="wp-caption-text">Joanna Dark</p></div>
<p>I missed the <strong>Perfect Dark</strong> boat back in 2000, and it&#8217;s something I kicked myself over until I finally got my hands on <strong>Perfect Dark Zero</strong> for the <strong>Xbox 360</strong>. Sadly, that experience (as Twitter followers already know) was more than enough to put me off the franchise. So it was with more than a little reluctance that I downloaded the full version recently, when it was released on to the <strong>XBL Marketplace</strong>.</p>
<p>I&#8217;ll say it once, and once only, I&#8217;m <span style="text-decoration: underline;">really</span> glad I did!</p>
<p>Set in the year 2023, <strong>Perfect Dark</strong> places the player in the shoes of Joanna Dark, a young secret agent working for the Carrington Institute. Originally tasked with the rescue of an important intelligence asset, Joanna&#8217;s mission quickly escalates as the fate of the world hangs in the balance.</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100329perfectdark/pdxbla_10.jpg"><img class="ngg-singlepic ngg-center  " title="Cassandra" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100329perfectdark/thumbs/thumbs_pdxbla_10.jpg" alt="Perfect Dark" width="150" height="84" /></a><p class="wp-caption-text">Cassandra</p></div>
<p>With a variety of missions within the single player campaign, <strong>Perfect Dark</strong> will see you deploying stealth tactics at one moment, and running in with all guns blazing the next, as you tackle a number of creatively thought out objectives.</p>
<p>However, if you&#8217;re expecting to breeze through each level, forget it; <strong>Perfect Dark</strong> comes loaded with an old school difficulty level that will see you tearing your hair out. Most of the things that you have probably come to take for granted over the past few years are missing. Health doesn&#8217;t recharge if you duck and run for cover, and with a complete lack of health kits each hit you take counts. There is no map, nor a magic guiding line to help you find each objective, you&#8217;re on your own kids.</p>
<div class="ngg-galleryoverview"><div class="slideshowlink"><a class="slideshowlink" href="http://www.oldschoolgamer.co.uk/2010/03/review-perfect-dark-xbla/?show=gallery">[Show picture list]</a></div>[[Show as slideshow]]</div>
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<div class="wp-caption alignright" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100329perfectdark/pdxbla_14.jpg"><img class="ngg-singlepic ngg-center " title="Daniel Carrington" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100329perfectdark/thumbs/thumbs_pdxbla_14.jpg" alt="Perfect Dark" width="150" height="84" /></a><p class="wp-caption-text">Daniel Carrington</p></div>
<p>While most people will be put off by this, I found it strangely refreshing. It&#8217;s something that pushed me to perfect everything, as I memorised level layouts and enemy placements. That&#8217;s not without its downside though, as some levels involved dying numerous times as I attempted to discover every nook and cranny.</p>
<p>As a HD remake of an old classic, <strong>Perfect Dark</strong> features fully updated visuals while still maintaining everything from the original <strong>N64</strong> version. It&#8217;s an impressive port, and successfully takes it&#8217;s place amongst my favourite remake titles currently on the <strong>Xbox Live Arcade</strong> (which are <strong>Rez HD</strong>, <strong>Prince of Persia: Classic</strong>, and <strong>The Secret of Monkey Island: Special Edition</strong>).</p>
<div class="wp-caption alignleft" style="width: 160px"><a class="shutterset_" href="http://www.oldschoolgamer.co.uk/postimages/gallery/20100329perfectdark/pdxbla_17.jpg"><img class="ngg-singlepic ngg-center " title="Split Screen Action" src="http://www.oldschoolgamer.co.uk/postimages/gallery/20100329perfectdark/thumbs/thumbs_pdxbla_17.jpg" alt="Perfect Dark" width="150" height="84" /></a><p class="wp-caption-text">Split Screen Action</p></div>
<p>The control system has been reworked to incorporate the 360&#8242;s controller, instantly making it familiar (and easy to control) for any FPS fan; however I found that the pinpoint aiming system seemed far too sensitive. Reworking the controller&#8217;s sensitivity didn&#8217;t seem to fix this problem, as I found that even the lowest setting was still far too sensitive. For the most part this isn&#8217;t an issue (you can avoid looking down the sights of your gun), however when attempting to get a head shot through a sniper rifle, it does become frustrating.</p>
<p>In closing, <strong>Perfect Dark</strong> for <strong>XBLA</strong> is a faithful recreation of a classic title. The reworked graphics help bring it up to date, and its old school gameplay should provide more than a challenge for newcomers and die hard fans alike. If, like me, you missed out on the original, don&#8217;t hesitate; buy <strong>Perfect Dark</strong> today!</p>
<h4 style="text-align: right;"><span style="color: #ff0000;">8/10</span></h4>
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<p>&nbsp;</p>
<p style="margin-bottom: 0cm; page-break-before: always;">Perfect Dark (XBLA)</p>
<p style="margin-bottom: 0cm;">Perfect Dark is a first-person shooter, which was originally released for the N64 in 2000. Created by Rare, it was recently ported by 4J Studios and released for XBLA as part of the recent House Party promotion.</p>
<p style="margin-bottom: 0cm;">Set in the year 2023, Perfect Dark places the player in the shoes of Joanna Dark, a young secret agent working for the Carrington Institute. Originally tasked with the rescue of an important intelligence asset, Joanna&#8217;s mission quickly escalates as the fate of the world hangs in the balance.</p>
<p style="margin-bottom: 0cm;">I missed the Perfect Dark boat back in 2000, it&#8217;s something I kicked myself over until I finally got my hands on Perfect Dark Zero for the 360. Sadly, that experience (as Twitter follows already know) was more than enough to put me off the franchise. So it was with more than a little reluctance that I downloaded the full version recently when it was released on the XBL Marketplace.</p>
<p style="margin-bottom: 0cm;">I&#8217;ll say it once, and once only, I&#8217;m really glad I did!</p>
<p style="margin-bottom: 0cm;">With a variety of missions within the single player campaign, Perfect Dark will see you deploying stealth tactics at one moment, and running in with all guns blazing the next, as you tackle a number of creatively thought out objectives.</p>
<p style="margin-bottom: 0cm;">However, if you&#8217;re expecting to breeze through each level, forget it; Perfect Dark comes loaded with an old school difficulty level that will see you tearing your hair out. Most of the things that you have probably come to take for granted over the past few years, are missing. Health doesn&#8217;t recharge if you run and duck for cover, and with a complete lack of health kits, each hit you take counts. There is no map, nor a magic guiding line to help you find each objective, you&#8217;re on your own kids.</p>
<p style="margin-bottom: 0cm;">While most people will be put off by this, I found it strangely refreshing. It&#8217;s something that pushed me to perfect everything, as I memorised level layouts and enemy placements. That&#8217;s not without its downside though, as some levels involved dying numerous times as I attempted to discover every nook and cranny.</p>
<p style="margin-bottom: 0cm;">As a HD remake of an old classic, Perfect Dark features fully updated visuals while still maintaining everything from the original N64 version. It&#8217;s an impressive port, and successfully takes it&#8217;s place amongst my favourite remake titles currently on the Xbox Live Arcade (Rez HD, Prince of Persia: Classic, The Secret of Monkey Island: Special Edition).</p>
<p style="margin-bottom: 0cm;">The control system has been reworked to incorporate the 360&#8242;s controller, instantly making in familiar (and easy to control) for any FPS fan, however I found that the pinpoint aiming system seemed far too sensitive. Reworking the controller&#8217;s sensitivity doesn&#8217;t seem to fix this problem, as I found that even the lowest setting was still far too sensitive. For the most part this isn&#8217;t a problem (you can avoid looking down the sights of your gun), however when attempting to get a head shot through a sniper rifle, it does become frustrating.</p>
<p style="margin-bottom: 0cm;">In closing, Perfect Dark for XBLA is a faithful recreation of a classic title. The reworked graphics help bring it up to date, and it&#8217;s old school gameplay should provide more than a challenge for new comers and die hard fans alike. If, like me, you missed out on the original, don&#8217;t hestitate; buy Perfect Dark today!</p>
<p style="margin-bottom: 0cm;">8/10</p>
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