<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>New Media Influence</title><link>http://newmediainfluence.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/NewMediaInfluence" /><language>en</language><lastBuildDate>Tue, 20 Mar 2012 10:35:54 PDT</lastBuildDate><generator>Movable Type Pro 4.31-en http://www.sixapart.com/movabletype/</generator><feedburner:info uri="newmediainfluence" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><description></description><media:copyright>Share and share alike. But give me credit wherever possible.</media:copyright><media:keywords>influence,design,communication,journalism,twitter,meta</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Society &amp; Culture</media:category><itunes:owner><itunes:email>chris.collins.com@gmail.com</itunes:email><itunes:name>Chris Collins</itunes:name></itunes:owner><itunes:author>Chris Collins</itunes:author><itunes:explicit>no</itunes:explicit><itunes:keywords>influence,design,communication,journalism,twitter,meta</itunes:keywords><itunes:subtitle>New Media Influence</itunes:subtitle><itunes:summary>This is the spoken word version of blog entries located at http://newmediainfluence.com.</itunes:summary><itunes:category text="Society &amp; Culture" /><feedburner:emailServiceId>NewMediaInfluence</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><title>Technology in the Classroom: How to 'Get It' - Part 4</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/PeUC3Ape_Vg/technology-in-the-classroom-how-to-get-it---part-4.html</link><category>Education</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Tue, 20 Mar 2012 10:35:54 PDT</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2012://4.173</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><small>This is the fourth part of a four part series explaining the steps you can take to integrate technology into your classroom. These articles assume you're a K-12 or higher-ed educator, so some topics are intentionally vague. But hopefully you'll find something useful. Apologies in advance to English teachers. [Read <a href="http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-1.html">Part 1</a>, <a href="http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-2.html">Part 2</a>, <a href="http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-3.html">Part 3</a>]</small></p>

<p><img src="http://newmediainfluence.com/images/posts/podcast-student.jpg" alt="podcast student learning through technology" />The biggest thing I learned from college was how to study. The biggest thing I learned in the years that followed was how to teach myself marketable skills. Online communities exist, that are as important to students as their real-world communities. Here are some curriculum suggestions for the coming year: </p>

<p><br />
<ol><li>Help children build self-esteem and identity through (online) community involvement.</li><br />
<li>Help teenagers learn to study and teach themselves (through new media).</li><br />
<li>Help young adults learn how to create things that make a better world (using digital tools).</li></ol></p>

<h2>Teach Innovation and Encourage Creativity</h2>One of the beautiful things about the American educational system is the way in which we encourage creativity. We have art, band, theater, etc. We honor the artists and influences of the past. We've always had tools we use to create. 

<p><br />
We still need to honor the artists and influences of the past. But now the tools are changing. And in order to ensure that the education your students receive remains relevant, you have to speak their language technologically. You have to use the same tools they use, so you can spend less time discussing their always-changing feature-sets and more time discussing bigger issues. This accomplishes two things:</p>

<ol><li>It takes the focus off the tools themselves.</li> 
<li>It allows us to focus on specific skills and mental models.</li></ol>

<p>After all, you may not get to decide what the world of tomorrow looks like. But your students probably will. And as much as students need to know what tools are available today, they also need to feel encouraged and empowered to help shape a society that they want to be a part of. </p>

<p>In order for students to reach that point, there also needs to be a focus on entrepreneurship and innovation in schools. Since schools can't churn out factory workers like they used to, building businesses in a service and knowledge-based economy is the next logical step. And the inevitable result of such a system is that for some students - think Bill Gates or Mark Zuckerberg - being part of an educational 'system' reaches a point of diminishing returns.</p>

<p><br />
<h2>Preparing for Life - Not just College</h2>It should be every parent's desire that by the time their child graduates from high school, they already know how to learn through self-direction and create meaningful relationships. These skills aren't really taught in school, as much as they are acquired, socially. And technology allows us to amplify these social skills. What can be taught in school however, is how to leverage certain tools responsibly, and adapt to emerging technology. 'Adapt' is the key word here.</p>

<p>With this type of education, it's possible to prepare for life - not just college.</p>

<p>To this end, there are movements such as <a href="http://www.uncollege.org/">UnCollege</a> which promote self-directed learning and can be used in tandem with university courses. They have a great list of resources that could be useful to students of all ages. And be sure to keep an eye out for <a href="http://mitx.mit.edu/">MITx</a>. While it hasn't officially launched yet, it promises to be a valuable resource for the educational community as well.</p>

<p><br />
<h2>To Sum it all Up</h2>If you want technology in the classroom, all you really need is a big screen and a portable device that connects you to the internet. If you build a place for your students to connect with you online, they'll probably use it (though not as much as Facebook). And how well <em>you</em> use it will be reflected in how much your students take away from it.</p>

<p><a href="http://www.ted.com/talks/kevin_kelly_tells_technology_s_epic_story.html">In a 2010 TED video, Kevin Kelly, quoting Alan Kay, says the word "technology" just means "anything invented after you were born".</a> Think about that for a second. There's nothing to be scared of in that definition. But it sure does put things in perspective. So learn, adapt, figure out how to get technology in your classroom. Your students depend on you for it.</p>

<p><small>image by <a href="http://www.flickr.com/photos/56155476@N08/">flickingerbrad</a></small></p>
        
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<a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=PeUC3Ape_Vg:RqbYnXX3mUQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=PeUC3Ape_Vg:RqbYnXX3mUQ:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=PeUC3Ape_Vg:RqbYnXX3mUQ:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?i=PeUC3Ape_Vg:RqbYnXX3mUQ:F7zBnMyn0Lo" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/PeUC3Ape_Vg" height="1" width="1"/>]]></content:encoded><description>The biggest thing I learned from college was how to study. The biggest thing I learned in the years that followed was how to teach myself marketable skills. Online communities exist, that are as important to students as their real-world communities. Here are some curriculum suggestions for the coming year: 


Help children build self-esteem and identity through (online) community involvement.
Help teenagers learn to study and teach themselves (through new media).
Help young adults learn how to create things that make a better world (using digital tools).

Teach Innovation and Encourage CreativityOne of the beautiful things about the American educational system is the way in which we encourage creativity. We have art, band, theater, etc. We honor the artists and influences of the past. We've always had tools we use to create. </description><feedburner:origLink>http://newmediainfluence.com/2012/03/technology-in-the-classroom-how-to-get-it---part-4.html</feedburner:origLink></item><item><title>Hardware -&gt; Software -&gt; Design: The Development Cycle of Consumer Electronics</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/ANQM9KZvmWQ/hardware---software---design-the-development-cycle-of-consumer-electronics.html</link><category>Design</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Thu, 15 Mar 2012 11:04:36 PDT</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2012://4.172</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><img src="http://newmediainfluence.com/images/posts/hard-drive-fossil.jpg" alt="hard drive fossil" />Consumer electronics are constantly evolving - from laptops to cellphones, and everything in between. How these devices evolve however, is something that doesn't get talked about much. It's part of a larger development cycle that allows devices to start as a piece of advanced hardware and follows a trail through ever advancing software, with the end result being a well-designed unit of thoughtfully integrated design, turning it into an object of desire with a true advantage against competing products. </p>

<p>The consumer electronics (CE) development cycle looks something like this: Hardware -> Software -> Design...<br />
<img src="http://newmediainfluence.com/images/posts/ce-cycle.jpg" alt="consumer electronics cycle" /><br />
...where design is not an end, but an end product that allows the cycle to start over again, with newer hardware and software. </p>

<p>Now I'm not talking about the micro-development process in which all CE manufacturers try to be all things to all people. In the process that starts with a sketch and ends up with a mass produced device, of course, these things are all considered separately and viewed as an integrated part of the end product. No, I'm talking about the macro-development process, where devices get refined over time, both in response to advancing technologies and the development of competing devices.</p>

<p>When we talk about the history of computing, there are typically three complementary technologies that we suppose have the greatest effect on the advancement of consumer electronics: processing, storage and bandwidth. And as soon as one technology advances, another one advances to complement it and fight for inclusion in the next generation of CE.</p>

<p>All these advancements are strictly about hardware though. And you need sufficient hardware to get to the software part of the development cycle. Because you can't build better software on top of hardware that doesn't yet exist. So CE companies find themselves fighting over specs such as size and speed as new advancements occur. Yet as the software improves and storage moves to the cloud, these metrics become increasingly meaningless to the average consumer who just wants a useful device and a seamless experience. </p>

<p>But what does this mean?</p>

<p><strong>It means that design is the ultimate value creator that determines when most people upgrade their consumer electronics.</strong> And design isn't just about how a device looks. Design is how it feels and works, including how well the hardware and software works together. I'm always interested in the move toward multi-core processors or solid state hard drives, but these changes happen on a micro scale and most people just don't care.</p>

<p>What happens on a macro scale is just as important, and applies to everything from video game consoles to tablets and tvs. We've watched personal computers go from ugly beige boxes to just a screen and keyboard/mouse, cameras and camcorders went from oversized black boxes to nearly invisible (most good technology <em>is</em>) components of cellphones, and many devices such as mp3 players and calculators have turned almost exclusively into apps. Now if we could just make that Kinect invisible and work with my laptop...</p>

<p><small>images by Seagate and cc</small></p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/ANQM9KZvmWQ" height="1" width="1"/>]]></content:encoded><description>Consumer electronics are constantly evolving - from laptops to cellphones, and everything in between. How these devices evolve however, is something that doesn't get talked about much. It's part of a larger development cycle that allows devices to start as a piece of advanced hardware and follows a trail through ever advancing software, with the end result being a well-designed unit of thoughtfully integrated design, turning it into an object of desire with a true advantage against competing products. 

The consumer electronics (CE) development cycle looks something like this: Hardware -&amp;gt; Software -&amp;gt; Design...

...where design is not an end, but an end product that allows the cycle to start over again, with newer hardware and software. </description><feedburner:origLink>http://newmediainfluence.com/2012/03/hardware---software---design-the-development-cycle-of-consumer-electronics.html</feedburner:origLink></item><item><title>Anything But Conventional</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/VIIVec9VP10/anything-but-conventional.html</link><category>Influence</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Thu, 15 Mar 2012 06:34:03 PDT</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2012://4.171</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p>There is no such thing as a "conventional person", but there is "conventional thinking" - something you should always try to avoid. </p>
        
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<a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=VIIVec9VP10:ZySP_iY4fa4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=VIIVec9VP10:ZySP_iY4fa4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=VIIVec9VP10:ZySP_iY4fa4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?i=VIIVec9VP10:ZySP_iY4fa4:F7zBnMyn0Lo" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/VIIVec9VP10" height="1" width="1"/>]]></content:encoded><description>There is no such thing as a "conventional person", but there is "conventional thinking" - something you should always try to avoid. </description><feedburner:origLink>http://newmediainfluence.com/2012/03/anything-but-conventional.html</feedburner:origLink></item><item><title>Technology in the Classroom: How to 'Get It' - Part 3</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/WH25kqU19tk/technology-in-the-classroom-how-to-get-it---part-3.html</link><category>Education</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Tue, 20 Mar 2012 10:25:14 PDT</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2012://4.170</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><small>This is the third part of a four part series explaining the steps you can take to integrate technology into your classroom. These articles assume you're a K-12 or higher-ed educator, so some topics are intentionally vague. But hopefully you'll find something useful. Apologies in advance to English teachers. [Read <a href="http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-1.html">Part 1</a>, <a href="http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-2.html">Part 2</a>]</small></p>

<p><img src="http://newmediainfluence.com/images/posts/students-ipad.jpg" alt="Students with iPads" />If your school provides enough funding for every student to get an iPad, then great! These devices are truly useful for <a href="http://thenextweb.com/apple/2012/02/17/study-finds-kindergartners-read-better-with-the-ipad/">some students and tasks</a> - with <a href="http://www.onlineuniversities.com/18-enlightening-ipad-experiments-in-education">mixed results for others</a>. But most schools can't afford to provide these devices to every student. And equal access means equal opportunity.</p>

<p>To this end, a school of thought has emerged in recent years called BYOD<br />
 (Bring Your Own Device). While we could argue endlessly about the merit of this idea and the problems it presents, it's more useful to just accept the fact that most students will do this anyway. </p>

<p>So instead of focusing on how to hand out devices, let's acknowledge that devices change as fast as the technologies that drive them. Let's focus on teaching students how to effectively use these devices for learning, and work towards providing an infrastructure that enables students to use these devices, unencumbered.</p>

<h2>Unfiltered Access</h2>
<a href="http://www.tomorrow.org/speakup/speakup_reports.html">Project Tomorrow released a report in 2010</a> that summarized what K-12 children and parents wanted from their schools. <a href="http://www.readwriteweb.com/archives/what_do_kids_say_is_the_biggest_obstacle_to_techno.php">Mashable has a nice synopsis of the report that's worth a read</a>. The two biggest things they wanted was BYOD and unfiltered access. 'Access' is the key word here. While it's safe to assume that there are some parts of the WWW that parents, teachers and administrators do not want small children accessing at school, it's also safe to assume that what most students are allowed to access just isn't enough.  

<h2>New Media is Not Just for Entertainment</h2>
It's easy enough to understand why online video is so popular. People love to watch TV. As a teacher however, it's your job to ensure that students are exposed to educational resources as well. New Media Literacy should be taught in schools at an early age, with the goal of helping students find and discriminatingly use, online tools that can enrich their lives - not just entertain them.

<h2>Ethics and New Media Literacy</h2>
Learning how to think critically is part of any good curriculum. Learning how to respect others online, stay within the legal limits of sharing content and protect your reputation is just as important. Several issues become apparent when developing such a curriculum however - especially as it relates to new media. Where to start? What topics are most important to focus on? What topics are age-appropriate? Fortunately there are some good resources out there to help you decide. Common Sense is one such resource.

<p><br />
<a href="http://www.commonsense.com/educatorblog/2011/09/28/getting-started-with-our-k-12-digital-citizenship-curriculum/">Common Sense has some great online training and curriculum resources for K-12.</a> It focuses on new media literacy, providing parents and educators with videos, reviews and advice that's relevant to current issues facing them. <a href="http://www.commonsensemedia.org/">Check out CommonSenseMedia.org for more info.</a></p>

<p>And even though this video from Michael Wesch is over three years old, it's still relevant and well worth an hour of your time. <a href="http://www.youtube.com/watch?v=J4yApagnr0s">Watch 'A Portal to Media Literacy' on YouTube.</a></p>

<p>The big idea here is that technology in the classroom requires three important things: BYOD, unfiltered internet access and a focus on new media literacy. Call it media literacy, digital literacy, whatever you want. Just don't let it go unsaid that what happens on Facebook stays on Facebook. </p>

<p><small>[Read <a href="http://newmediainfluence.com/2012/03/technology-in-the-classroom-how-to-get-it---part-4.html">Part 4</a>]</p>

<p>image by <a href="http://www.flickr.com/photos/56155476@N08/">flickingerbrad</a></small></p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/WH25kqU19tk" height="1" width="1"/>]]></content:encoded><description>If your school provides enough funding for every student to get an iPad, then great! You're in the minority. But an emerging concept has been gaining ground in recent years, called BYOD (Bring Your Own Device). While we could argue endlessly about the merit of this idea and the problems it presents, it's more useful to just accept the fact that most students will do this anyway. 

So instead of focusing on how to hand out devices, let's acknowledge that devices change as fast as the technologies that drive them. Let's focus on teaching students how to effectively use these devices for learning, and work towards providing an infrastructure that enables students to use these devices, unencumbered.</description><feedburner:origLink>http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-3.html</feedburner:origLink></item><item><title>Finally, Facebook! The IPO and Beyond</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/0eO9iZ5a5gU/finally-facebook-the-ipo-and-beyond.html</link><category>Influence</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Wed, 06 Feb 2013 11:55:51 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2012://4.169</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><img src="http://newmediainfluence.com/images/posts/facebook-IPO.jpg" alt="Finally, Facebook! The IPO and Beyond" />Up to this point, I've refrained from spending too much time talking directly about the big three tech companies: Facebook, Google and Apple. But the time has come where Facebook will become a publicly traded entity this year, with its initial public offering. And regardless of your personal usage of the site, your vested interests with other tech giants, or your stance on internet privacy...</p>

<h2>It's Kind of a Big Deal</h2>
For starters it's going to be the biggest tech IPO - ever. It's also projected to put $10 billion in Facebook's coffers and value the company at $100 billion. It won't be the biggest IPO, however (that honor belongs to General Motors at $23.1 billion). Still, for a company whose projected revenue in 2011 was *only* $4.2 billion it's an interesting investment choice. Especially when you consider that <a href="http://www.mercurynews.com/business/ci_19723521">Facebook has pretty much saturated the U.S. market</a> and will be competing head to head with Google+ for eyeballs from 2012 and beyond.

<h2>Speaking of Google</h2>
Sometimes it helps to put things in perspective. <a href="http://www.businessweek.com/news/2011-12-29/google-service-may-have-400-million-users-by-end-of-2012.html">Google+ hopes to have 400 million users by the end of 2012.</a> Compare that with Facebook's 800 million users and 500 million daily users, and you've got yourself a battle for the web. And while browser wars are still relevant, the device wars between Google and Apple just seem more interesting right now. Looking at these three tech giants by revenue, Facebook's $4.2 billion total last year doesn't really compare. Apple makes $4.2 billion in just three weeks. Google makes $4.2 billion in about six.

<p><br />
What's even more interesting is what is likely to happen within the ranks of Facebook once the IPO happens. I'm guessing that many of those valuable employees that Facebook lured away from other companies with promises of becoming an IPO millionaire, will walk away. There are plenty of reasons why this would be a smart move for these folks - and these folks are very smart. <a href="http://money.cnn.com/2011/11/03/technology/facebook_google_fight.fortune/index.htm">CNN has a good write up on the battle between Google and Facebook</a> that includes a good synopsis of their 'hiring war' history.</p>

<h2>The Upside of Facebook</h2>
Let's forget those pesky user/member numbers and focus on three key performance indicators: unique visitors, time spent on site and ad market share. Facebook definitely has an upper hand in the race for online attention. <strong>Unique visitors in the U.S.:</strong> <a href="http://www.computerworld.com/s/article/9218177/Google_vs._Facebook_by_the_numbers">Facebook's 140 million vs. Google's 155 million</a>. While this might not seem like an advantage at first glance, check out the <strong>time spent per person</strong>: Facebook's 6 hours vs. Google's 1 hr 20 min. Display advertising is another place Facebook shines. Which is good, considering it gets 89% of its revenues from advertising. It currently has almost 18% of online display ad revenue (almost twice that of Google) <a href="http://mashable.com/2012/01/11/facebook-ipo-infographic-2/">and is expected to have 28% by the end of 2012</a>. 

<p><br />
The caveat here is that if you take the word 'display' out of it, <a href="http://mashable.com/2011/05/12/facebook-google-revenue/#14231Facebook-Versus-Google-Following-the-Money">Facebook only has about 8% of U.S. online ad market share, compared to Google's 44%</a>. At some point we've got to start asking ourselves if having an avatar associated with an ad really warrants the 'display ad' nomenclature, usually reserved for square and banner graphics. I digress.</p>

<h2>The Future of Facebook</h2>
There has been interesting research done on the ways in which people - particularly teenagers - use and identify with each other through social networks. <a href="http://www.danah.org/">Danah Boyd</a>, senior researcher for Microsoft, is <a href="http://www.danah.org/papers/">one of the foremost research experts on the subject</a>. It turns out that teenagers need social networks to be a sort of digital sandbox in which they can play, away from parents' prying eyes - in order to figure out the norms of society and the new norms of their uniquely digital culture. A big question in my mind is whether Facebook can continue to provide this for teenagers two years from now, or if they will continue to become 'the family safe' place to scrapbook and message. 

<p><br />
Older people have been the greatest source of growth over the past couple of years for the maturing network, so I would guess the latter. But time will tell just where those teenagers will flock to once Facebook becomes 'uncool'. Boyd's research also pointed to social networks being divided along class lines. And it will be interesting to watch how socioeconomic divisions manifest in Facebook's 'everything to everyone' version of social media. </p>

<p>Another factor of Facebook's success is the proliferation of Facebook credits. These vaults of virtual money currently account for only 11% of Facebook's revenues. But they need more rapid adoption to stay ahead of Google. Giving Facebook your money to buy virtual (or real) goods is an acknowledgment of trust. If enough people invest in their virtual wallet payment system, they can build that trust and turn it into a dominant form of revenue.</p>

<h2>Trust is a Fickle Thing</h2>
The problem with 'social' display ads as a revenue driver is the constant balancing act needed to maintain privacy. Facebook has been too quick to sacrifice privacy for ad dollars in the past. This has caused them to be scrutinized any time they announce a new 'feature'. And it doesn't help that most people are still scared of having too much personal information on the web. 

<p><br />
At the heart of the ongoing privacy debate will be <a href="http://mashable.com/2011/09/23/facebook-murders-privacy/">Facebook's Open Graph functionality, which essentially enables passive sharing</a>. No user input required. So if you run with Nike+, listen to a song on Spotify or watch a movie on Netflix, it can automatically be broadcast to your network. Kind of useful. Kind of scary, too.</p>

<p>Social ads, the Open Graph and Facebook's willingness to sell personal data to advertisers, threatens to undermine the trust that Facebook has built with its users. This trust, as I mentioned before, is needed to build a strong revenue stream out of Facebook credits. And this delicate balance between privacy and trust is a tightrope that the company can't afford to fall off. </p>

<p>It's not enough for them to build trust, either. They also have to maintain it. This requires a consistently good customer service experience. And unfortunately for Facebook, <a href="http://www.computerworld.com/s/article/9218177/Google_vs._Facebook_by_the_numbers">customer service is not their strong suit</a>. They could get better. They have the technology. But only time (and market cap) will tell if they do.</p>

<p><br />
<h2>The Facebook Finale</h2>If you've made it this far in the article *and I thank you* you're probably wondering what my overall take on Facebook is. Will Google+ replace Facebook? Nope. Can they live simultaneously and serve different purposes for different people? Of course. Facebook has the lead with no sign of slowing down their monetization efforts. </p>

<p>Will the company really be worth $100 million? It will certainly be valued as such - at first. I do think that figure overvalues Facebook though, considering the uncertainty that surrounds its revenue streams. Yet it's entirely within reason that if they are currently only 8% down the path of their product roadmap, <a href="http://techcrunch.com/2012/01/15/some-key-social-media-trends-to-look-for-in-2012/">as some have speculated</a>, they have much more up their sleeves once they become a publicly traded company. </p>

<p>But unlike Google losing Page or Apple losing Jobs, if Facebook loses Zuckerberg, I'm selling my stock.</p>

<p>Enjoy the infographic, and let me know where I'm wrong in the comments below.</p>

<p><img src="http://newmediainfluence.com/images/posts/facebook-IPO-infographic.jpg" alt="Facebook IPO and Beyond" /></p>

<p><small>image by <a href="http://www.flickr.com/photos/marcopako/">marcopako ï£¿</a><br />
infographic by Accounting Degree Online</small></p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/0eO9iZ5a5gU" height="1" width="1"/>]]></content:encoded><description>Up to this point, I've refrained from spending too much time talking directly about the big three tech companies: Facebook, Google and Apple. But the time has come where Facebook will become a publicly traded entity this year, with its initial public offering. And regardless of your personal usage of the site, your vested interests with other tech giants, or your stance on internet privacy...

It's Kind of a Big Deal
For starters it's going to be the biggest tech IPO - ever. It's also projected to put $10 billion in Facebook's coffers and value the company at $100 billion. It won't be the biggest IPO, however (that honor belongs to General Motors at $23.1 billion). Still, for a company whose projected revenue in 2011 was *only* $4.2 billion it's an interesting investment choice. Especially when you consider that Facebook has pretty much saturated the U.S. market and will be competing head to head with Google+ for eyeballs from 2012 and beyond.

Speaking of Google
Sometimes it helps to put things in perspective. Google+ hopes to have 400 million users by the end of 2012. Compare that with Facebook's 800 million users and 500 million daily users, and you've got yourself a battle for the web. 
</description><feedburner:origLink>http://newmediainfluence.com/2012/01/finally-facebook-the-ipo-and-beyond.html</feedburner:origLink></item><item><title>Technology in the Classroom: How to 'Get It' - Part 2</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/48HdSURLUoE/technology-in-the-classroom-how-to-get-it---part-2.html</link><category>Education</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Tue, 31 Jan 2012 07:13:37 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2012://4.168</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><small>This is the second part of a four part series explaining the steps you can take to integrate technology into your classroom. These articles assume you're a K-12 or higher-ed educator, so some topics are intentionally vague. But hopefully you'll find something useful. Apologies in advance to English teachers. [Read <a href="http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-1.html">Part 1</a>]</small></p>

<p><img src="http://newmediainfluence.com/images/posts/SIS.jpg" alt="Screens, Interaction, Soundbites" /> Although you probably have more experience than I do teaching students, I can offer one piece of advice: be passionate about your subject. Anything less than passion, and your message may be lost on your audience. And although it seems obvious to say that students have different learning styles, remember that technology often serves to amplify the differences between those learning styles. This has never been more true than in a new media learning environment. </p>

<h2>S.I.S.: Screens, Interaction, Soundbites</h2>These are the things you'll need to use in order to get stories and abstract concepts to stick. I'm sure it's no surprise to know that the average household has 2.8 television screens in it. Add an iPod, Gameboy and cellphone to that mix and you've got a generation of students who learn visually. 

<p><br />
Lectures may work well for some students and particular subjects. But if you really want to get through to them, consider making lessons more interactive. Challenge, critique, share, create. Most students will learn better by engaging them through channels they already feel comfortable using and requiring them to learn new tools that are unfamiliar. Although, to be fair, <a href="http://www.good.is/post/if-professors-stop-lecturing-will-students-stop-checking-facebook/">sometime's the tools just get in the way</a>. </p>

<p>You can also focus your message by crafting it into a series of soundbites. The short attention spans that have become so prevalent in classrooms can be attributed to the hundreds of messages students are exposed to every day. The media and advertisers are good at crafting these messages. So if you want to cut through the mix, you have to get better at crafting them as well. </p>

<p><br />
<h2>Using the Right Tools</h2>Digitize lessons. Focus less on physical books and more on helping students become passionate about your subject. After all, tests can only get them so far in life. But even passion is not always enough. Sometimes education has to be entertaining and empowering as well. Here is a list of resources to get you started:</p>

<ul><li><a href="http://mashable.com/2010/10/16/free-social-media-tools-for-teachers/">Mashable's list of social media tools for teachers</a> is a great place to start.</li>

<p><li><a href="http://www.khanacademy.org/">Khan Academy</a> and <a href="http://academicearth.org/">Academic Earth</a> are two of the best educational video resources online.</li></p>

<p><li><a href="http://www.good.is/series/good-sheet">Good's sheets</a> provide infographics that can elegantly and succinctly explain complex topics at a glance.</li></p>

<p><li><a href="http://www.eol.org/">The Encyclopedia of Life</a> is like Wikipedia, but focused on biodiversity.</li></p>

<p><li><a href="http://scratch.mit.edu/">Scratch</a> is an MIT project that teaches young children how to program.</li></p>

<p><li><a href="http://www.edmodo.com/">Edmodo</a> and <a href="https://www.schoology.com">Schoology</a> are Facebook alternatives designed for use in the classroom.</li></p>

<p><li><a href="http://teachontablo.com/">Tablo</a> is an online blackboard tool you can use to create lessons that your students can watch at home.</li></p>

<p><li><a href="http://socialmediaclassroom.com/">Social Media Classroom</a> is a free and open-source set of social media tools you can use to teach students about social media.</li></ul> </p>

<p>Once you've discovered and learned more about the many resources available to you as a teacher, you're ready to incorporate technology into your lesson plan.</p>

<p><small>[Read <a href="http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-3.html">Part 3</a>]</p>

<p>image by cc</small><br />
</p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/48HdSURLUoE" height="1" width="1"/>]]></content:encoded><description> Although you probably have more experience than I do teaching students, I can offer one piece of advice: be passionate about your subject. Anything less than passion, and your message may be lost on your audience. And although it seems obvious to say that students have different learning styles, remember that technology often serves to amplify the differences between those learning styles. This has never been more true than in a new media learning environment. 

S.I.S.: Screens, Interaction, SoundbitesThese are the things you'll need to use in order to get stories and abstract concepts to stick. I'm sure it's no surprise to know that the average household has 2.8 television screens in it. Add an iPod, Gameboy and cellphone to that mix and you've got a generation of students who learn visually. </description><feedburner:origLink>http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-2.html</feedburner:origLink></item><item><title>The 5 Most Exciting Physical Interface Design Trends for the 21st Century</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/MnH6fqD9C6I/the-5-most-exciting-physical-interface-design-trends-for-the-21st-century.html</link><category>Design</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Thu, 05 Jan 2012 07:34:53 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2012://4.167</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><img src="http://newmediainfluence.com/images/posts/fentix.jpg" alt="Fentem's interface designs" /> The basic concepts discussed here are not that new or innovative. We've been experimenting with voice and touch interfaces for decades. But recent milestones have moved many of these concepts out of the realm of science fiction and into production. When we start asking questions to our devices, and communicating with them using only a wave of the hand or by simply wearing them, things get very interesting. Below is a list of the five things that I look forward to in human-machine interfaces. </p>

<ol><li><strong>Multi-Touch and Gesture interfaces.</strong> The first time most people experienced a multi-touch device was with an iPhone. Pinch-to-zoom is now almost assumed to be a feature on any device touting multi-touch. Expect many more gestures like this to follow. If you have an Android device, you can download <a class="aptureEnhance" href="http://www.google.com/mobile/gesture-search/">Google Gesture Search</a> - a novel way to search, using only the swipe of a finger in the shape of an alphanumeric character. 

<p><br />
Another interesting variation of this type of interface design requires only that the user disrupt some type of field, electromagnetic or otherwise, to interact with an object. <a href="http://gesture-remote.com/">This television remote</a> is touch-free, for example. While <a href="http://www.extremetech.com/extreme/111847-microphone-turns-any-surface-into-a-multitouch-interface">this microphone turns any surface into a multi-touch interface</a>. Very cool!</li></p>

<p><li><strong>Motion and Augmented Reality interfaces.</strong> Most people will already be familiar with the <a class="aptureEnhance" href="http://en.wikipedia.org/wiki/Wii">Nintendo Wii</a>, arguably the first motion controller to have mass appeal. Later products like the <a class="aptureEnhance" href="http://en.wikipedia.org/wiki/Kinect">Xbox Kinect</a> and <a class="aptureEnhance" href="http://en.wikipedia.org/wiki/PlayStation_Move">PlayStation Move</a>, added a killer feature that took them beyond Nintendo's initial offering  - cameras. </p>

<p>The addition of cameras did more than just make the motion-sensing technology more accurate. It also opened up the possibility for <a class="aptureEnhance" href="http://en.wikipedia.org/wiki/Augmented_reality">augmented reality</a> (AR). AR, for those unfamiliar, allows us to look through the lens of a camera (so to speak) and see two layers: an accurate representation of the real world as the camera sees it, and a data overlay layer that shows us whatever the software sensors or program allows us to see. Think robotic vision systems made popular by geek luminaries such as the Terminator, RoboCop or Iron Man. </p>

<p><a class="aptureEnhance" href="http://www.google.com/mobile/goggles/#text">Google Goggles</a> is a free Android app that best represents current AR offerings. Playstation even has <a href="http://www.eyepet.com/meet-eyepet/eyepet-move-edition/">a game that allows you to play with virtual pets</a> in your living room. And <a href="http://www.fastcodesign.com/1662096/how-ipad-could-transform-the-tv-watching-experience">this Fast Company article</a> explains a little about how your iPad could effectively use AR to make your TV experience more interactive.</li></p>

<p><li><strong>Voice interfaces.</strong> Speech recognition is something we've been trying to perfect for a long time. <a class="aptureEnhance" href="http://www.google.com/mobile/voice-search/">Google Voice Search</a> was arguably the first usable mobile phone interface. <a class="aptureEnhance" href="http://en.wikipedia.org/wiki/Ford_Sync">Ford Sync's</a> voice capabilities are also getting better. And those AR interfaces by Microsoft and Sony - the Kinect and Move we discussed previously - also have microphones built-in. </p>

<p>Of course, the most far reaching advances in voice interfaces hasn't simply been voice recognition. It's also been in giving our devices a personality, as we've seen with <a class="aptureEnhance" href="http://en.wikipedia.org/wiki/Siri_(software)">Siri for the iPhone</a>. Expect many advances over the next couple of years as the voice-bots and digital personal assistants take over. If you had to pick a horse in this race - this would be the horse.</li></p>

<p><li><strong>Environmental Feedback interfaces.</strong> This refers to any device that uses sensors to capture data and take action or send information without requiring input from the user. Essentially these interfaces interact with their environment to automate processes. This is closely tied to the concept of <a href="http://www.readwriteweb.com/archives/cisco_50_billion_things_on_the_internet_by_2020.php">The Internet of Things</a> that promises to network seemingly dumb objects to make our lives easier. </p>

<p>Unfortunately most current devices require substantial programming before they become hands-off. <a href="http://nikerunning.nike.com/nikeos/p/nikeplus/en_US/plus/#//dashboard/">Nike+</a> and <a href="http://jawbone.com/up">Jawbone's Up</a> are just a couple of examples of this. And <a href="http://wakemate.com/">WakeMate</a> has a compelling offering that helps you sleep better. </p>

<p>The closest we've seen so far is <a href="http://supermechanical.com/twine/">Twine</a>, which promises to let you use 'nodes' with specialized sensors to collect data from dumb objects, and send you messages when triggered. A prominent precursor to this was <a href="http://www.botanicalls.com/kits/">a DIY sensor kit by Botanicalls</a> that sends you a message on Twitter whenever your plant needs watering. Expect to see more intelligent textiles and clothing in the next 2-3 years as well - useful for everything from charging electronics, to biofeedback and health monitoring.</li></p>

<p><li><strong>Building Block interfaces.</strong> I probably shouldn't have given this it's own category - since most of these will also use some form of interface discussed above. I just really like the metaphor it creates because we all understand it. Blocks are one of the most basic foundational structures people use to build things. Here are a couple of my favorite examples: <a href="http://www.modrobotics.com/cubelets-kt06">Cubelets</a>, an educational toy that helps us build robots, and <a href="http://www.percussa.com/">Audio Cubes</a>, a musical tool for composition and live performance. </p>

<p>As a side note, I think we'll see more virtual building-block-style interfaces than physical ones. I've been saying for several years that building a website will soon become like putting Legos together. This prediction was born out of my frustration with all the disappointing 'Website Builder' offerings out there.</li></p>

<p>P.S. It's worth remembering that Minority Report was released in 2002 - just a decade ago. <iframe width="560" height="315" src="http://www.youtube.com/embed/NwVBzx0LMNQ" frameborder="0" allowfullscreen></iframe> </p>

<p><a href="http://thenextweb.com/socialmedia/2011/05/12/entering-the-minority-report-era-a-video-series/">Check out this awesome video series on Minority Report technologies by The Next Web</a>, to see just how far we've come since then.</p>

<p><br />
What new interface technologies do you get excited about? Let me know what I've left out in the comments below.</p>

<p><small>images by Andrew Fentem. Check out his amazing interface research on his website, <a href="http://www.andrewfentem.com/">www.andrewfentem.com/</a>.</small> </p>

<p></p>

<p><br />
</p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/MnH6fqD9C6I" height="1" width="1"/>]]></content:encoded><description> The basic concepts discussed here are not that new or innovative. We've been experimenting with voice and touch interfaces for decades. But recent milestones have moved many of these concepts out of the realm of science fiction and into production. When we start asking questions to our devices, and communicating with them using only a wave of the hand or by simply wearing them, things get very interesting. Below is a list of the five things that I look forward to in human-machine interfaces. 

Multi-Touch and Gesture interfaces. The first time most people experienced a multi-touch device was with an iPhone. Pinch-to-zoom is now almost assumed to be a feature on any device touting multi-touch. Expect many more gestures like this to follow. If you have an Android device, you can download Google Gesture Search - a novel way to search, using only the swipe of a finger in the shape of an alphanumeric character. 


Another interesting variation of this type of interface design requires only that the user disrupt some type of field, electromagnetic or otherwise, to interact with an object. This television remote is touch-free, for example. While this microphone turns any surface into a multi-touch interface. Very cool!</description><feedburner:origLink>http://newmediainfluence.com/2012/01/the-5-most-exciting-physical-interface-design-trends-for-the-21st-century.html</feedburner:origLink></item><item><title>Technology in the Classroom: How to 'Get It' - Part 1</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/u3UpbOQqtRo/technology-in-the-classroom-how-to-get-it---part-1.html</link><category>Education</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Tue, 31 Jan 2012 07:13:54 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2012://4.166</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><small>This is the first part of a four part series explaining the steps you can take to integrate technology into your classroom. These articles assume you're a K-12 or higher-ed educator, so some topics are intentionally vague. But hopefully you'll find something useful. Apologies in advance to English teachers.</small></p>

<p><img src="http://newmediainfluence.com/images/posts/students-love-technology.jpg" alt="Students Love Technology" /> The technology we use in our day-to-day lives moves fast. And it seemingly moves faster with each passing year. As an educator it's your job to give your students the educational foundation and resources they need, to contribute to society in a meaningful way. I don't intend to insult anyone with my personal views of how the education system should be set up. I don't even consider myself an educator. But I share the frustration of any educator who struggles to keep up with technology. And I hope that someone who reads this will share my resolve to adapt classrooms, to better accommodate the technologies that best help students learn.    </p>

<h2>Understand How Students Use Technology</h2>
You can't teach students how to use technology if you don't understand how they're already using it. Take a look at some of the available statistics to get an idea of the big picture. Here are some choice stats from the resources listed below:

<ul><li>The majority of lower-income children, children from less well-educated families, and Hispanic children do not have a computer at home.</li>

<p> <li>Children under 2 spend twice as much time watching TV and videos as they do reading books.</li></p>

<p> <li>Half of all young children have access to a smartphone, video iPod or tablet device at home, starting before the age of 4.</li></p>

<p> <li>58% of 12 year olds and 73% of 13 year olds have a cell phone.</li></p>

<p> <li>73% of online teens use social networks.</li></p>

<p> <li>75% of college students say they wouldn't be able to study without technology.</li></p>

<p> <li>Nearly 75% of college students who own tablets prefer them to traditional textbooks.</li></p>

<p> <li>38% of college students say they can't go more than 10 minutes without using a digital device.</li><br />
</ul></p>

<p>Source: <a href="http://www.commonsense.com/educatorblog/2011/11/08/zero-to-eight-childrens-media-use-in-america/#more-610">Zero to Eight: Children's Media Use in America</a><br />
Source: <a href="http://pewinternet.org/Reports/2010/Social-Media-and-Young-Adults.aspx">Social Media and Young Adults</a><br />
Source: <a href="http://mashable.com/2011/08/10/students-technology-infographic/">Students and Technology Infographic</a></p>

<h2>Self-Education</h2>
The biggest advantage you can give yourself is to learn how to stay relevant. It's not necessary to stay current on every trend or internet meme. But you should definitely know what an <a href="http://en.wikipedia.org/wiki/Internet_meme" class="aptureEnhance">internet meme</a> is. <a href="http://www.socialmediaexplorer.com/social-media-marketing/determining-the-top-education-blogs/">Jason Falls has compiled a great list of his Top 50 Education Blogs</a> to get you started with some useful enrichment resources. He was also kind enough to outline his methodology for finding them; quite useful if you're interested in finding more.

<p><br />
Also, take a minute to think about where the educational system (and your future job) might be heading. <a href="http://www.avc.com/a_vc/2009/03/hacking-education-continued.html">Fred Wilson has some interesting insights</a> into the trends and patterns he's started seeing.</p>

<p>One of my favorite things about the WWW is its approach to making education more open. Take this <a href="http://oedb.org/library/features/236-open-courseware-collections">Online Education Database Open Courseware Collection</a> for example, and take any college class for free. I also found this <a href="http://c4lpt.co.uk/directory-of-learning-performance-tools/">directory of learning and performance tools</a> quite comprehensive. </p>

<p>Getting up to speed is only the first part. It can also be quite overwhelming at first. Pick your favorites from Jason's list of 50 Education Blogs, subscribe in your <a href="http://www.google.com/reader">Google Reader</a>, and skim through the blog posts every 2-4 weeks. There's bound to be some good ideas (or at least conversations) therein.</p>

<p><small>[Read <a href="http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-2.html">Part 2</a>]</p>

<p>image by <a href="http://www.onlineeducation.net">OnlineEducation.net</a></small><br />
</p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/u3UpbOQqtRo" height="1" width="1"/>]]></content:encoded><description>This is the first part of a four part series explaining the steps you can take to integrate technology into your classroom. These articles assume you're a K-12 or higher-ed educator, so some topics are intentionally vague, but hopefully you'll find something useful. Apologies in advance to English teachers.

 The technology we use in our day-to-day lives moves fast. And it seemingly moves faster with each passing year. As an educator it's your job to give your students the educational foundation and resources they need, to contribute to society in a meaningful way. I don't intend to insult anyone with my personal views of how the education system should be set up. I don't even consider myself an educator. But I share the frustration of any educator who struggles to keep up with technology. And I hope that someone who reads this will share my resolve to adapt classrooms, to better accommodate the technologies that best help students learn.    

Understand How Students Use Technology
You can't teach students how to use technology if you don't understand how they're already using it. Take a look at some of the available statistics to get an idea of the big picture. Here are some choice stats from the resources listed below:

The majority of lower-income children, children from less well-educated families, and Hispanic children do not have a computer at home.

 Children under 2 spend twice as much time watching TV and videos as they do reading books.

 Half of all young children have access to a smartphone, video iPod or tablet device at home, starting before the age of 4.

 58% of 12 year olds and 73% of 13 year olds have a cell phone.

 73% of online teens use social networks.

 75% of college students say they wouldn't be able to study without technology.

 Nearly 75% of college students who own tablets prefer them to traditional textbooks.

 38% of college students say they can't go more than 10 minutes without using a digital device.
</description><feedburner:origLink>http://newmediainfluence.com/2012/01/technology-in-the-classroom-how-to-get-it---part-1.html</feedburner:origLink></item><item><title>How To Negotiate With People Who Are Smarter Than You</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/3pI0J2gcXWM/how-to-negotiate-with-people-who-are-smarter-than-you.html</link><category>Influence</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Thu, 05 Jan 2012 08:38:17 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2011://4.165</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><img src="http://newmediainfluence.com/images/posts/intelligences.jpg" alt="Gardner's Multiple Intelligences" />Learning to negotiate well takes time and experience that we can't always afford. If you think you're about to enter into a negotiation with someone who is smarter than you, it helps if you first have a deeper understanding of what it means to be smart.</p>

<h2>Gardner's Theory of Multiple Intelligences</h2>
In 1983, Howard Gardner challenged the idea of "general intelligence" by proposing that humans learn and process information in different ways, and that multiple intelligences must exist. The types of intelligence Gardner first proposed include <a href="http://skyview.vansd.org/lschmidt/Projects/The%20Nine%20Types%20of%20Intelligence.htm">Linguistic, Logical-Mathematical, Spatial, Musical, Bodily-Kinesthetic, Interpersonal and Intrapersonal</a>. Others have since proposed that there are even more types of intelligence, including the possibility of Creative, Intuitional and Technical, among many others. 

<p><br />
The point is that there is much more to intelligence than reading, writing and arithmetic. And one of the most important concepts that stemmed from Gardner's theory is the possible existence of Emotional Intelligence. It doesn't matter whether you consider this to be a type of intelligence or a personality trait. It only matters that you control and pay attention to your emotional state when dealing with others. Like it or not, people are emotional animals. And the more control you exhibit over your emotional state - and the emotional state of others - the more effective you can be at negotiating.</p>

<h2>Finding Common Ground</h2>
If you think of someone as smarter than you, it helps to understand <em>how</em> they're smarter than you. And the best way to find out is to ask them questions directly. You'll probably find some ways that they are. Maybe they're better at math, better at sports, better at music. But try to think about the ways in which <em>you</em> are smarter than them. True intelligence is comprised of a delicate relationship between the things we've learned, the things we've experienced and the things we can imagine. Have the confidence to identify and communicate the ways in which your personal strengths and personalities can complement each other.

<h2>Courtesy and Compassion</h2>
You can only find out what is most important to someone if you listen to them. Letting the other person talk more and really listening for verbal and non-verbal cues, is one of the best ways to let them feel in control and give yourself a chance to be in control. If they have a big concern, address it directly. If they have a big need, find a way to fulfill it without giving up what you need. And remember that there's always an emotional aspect to it. The goal in any negotiation is to create a win-win situation by being honest about what you need and giving in (just a little) to make the other person feel as though they've won too. 

<p><br />
Have you ever had to negotiate with someone you thought was smarter than you? What worked best for you?</p>

<p><small>image by <a href="http://www.studentresponsibility.org">http://www.studentresponsibility.org</a></small></p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/3pI0J2gcXWM" height="1" width="1"/>]]></content:encoded><description>Learning to negotiate well takes time and experience that we can't always afford. If you think you're about to enter into a negotiation with someone who is smarter than you are, it helps if you first have a deeper understanding of what it means to be smart.

Gardner's Theory of Multiple Intelligences
In 1983, Howard Gardner challenged the idea of "general intelligence" by proposing that humans learn and process information in different ways, and that multiple intelligences must exist. The types of intelligence Gardner first proposed include Linguistic, Logical-Mathematical, Spatial, Musical, Bodily-Kinesthetic, Interpersonal and Intrapersonal. Others have since proposed that there are even more types of intelligence, including the possibility of Creative, Intuitional and Technical, among many others. </description><feedburner:origLink>http://newmediainfluence.com/2011/12/how-to-negotiate-with-people-who-are-smarter-than-you.html</feedburner:origLink></item><item><title>Candy Coder</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/LtVqsyLesHM/candy-coder.html</link><category>Innovation</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Fri, 02 Dec 2011 11:00:59 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2011://4.164</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><img src="http://newmediainfluence.com/images/posts/candy-coder.jpg" alt="Candy Coder" />Open source virtual programming assistant.</p>

<p><strong>The Pitch:</strong> It's like Siri for developers. </p>

<p><strong>The Details:</strong> Candy Coder adds a speech recognition layer to whatever development environment you work in. It works on the OS level, independent of the console, terminal or IDE, yet is able to input syntax (terms, variables, expressions, etc.) based on user-defined shortcuts. </p>

<p>Speech recognition can be powered by Google's Voice API or Nuance's speech recognition technology. And language packs for different programming languages (such as Java, Ruby, Python, etc.) can be designed as plug-ins. It can be opensourced, allowing the development community to add language and shortcut packs. </p>

<p><strong>The Need:</strong> Carpal tunnel. 'Nuff said.</p>

<p><strong>Inspiration:</strong> Siri and <a href="http://humanized.com/enso/">Enso</a><br />
</p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/LtVqsyLesHM" height="1" width="1"/>]]></content:encoded><description>Open source virtual programming assistant.

The Pitch: It's like Siri for developers. 

The Details: Candy Coder adds a speech recognition layer to whatever development environment you work in. It works on the OS level, independent of the console, terminal or IDE, yet is able to input syntax (terms, variables, expressions, etc.) based on user-defined shortcuts. 

Speech recognition can be powered by Google's Voice API or Nuance's speech recognition technology. And language packs for different programming languages (such as Java, Ruby, Python, etc.) can be designed as plug-ins. It can be opensourced, allowing the development community to add language and shortcut packs. 

The Need: Carpal tunnel. 'Nuff said.

Inspiration: Siri and Enso</description><feedburner:origLink>http://newmediainfluence.com/2011/12/candy-coder.html</feedburner:origLink></item><item><title>Outsourcing: Why You Should Hire Someone To Help With Marketing</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/Kh3awpK4iiw/outsourcing-why-you-should-hire-someone-to-help-with-marketing.html</link><category>Marketing</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Tue, 15 Nov 2011 07:21:16 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2011://4.163</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><img src="http://newmediainfluence.com/images/posts/rocketship.jpg" alt="Make your marketing take off" />It doesn't matter whether your company is an office or an agency, a mom-and-pop or a multinational, businesses of all shapes and sizes could use outside help with their marketing. I've heard it all before - "we've got a marketing department", "we don't have a budget", "we know our business better than anyone". Those may all be true. But there are other truisms that come into play when thinking about marketing and how you can maximize and leverage resources creatively.<br />
<ol><li><strong>If you're too close to a problem, it can be difficult to see all the possible solutions.</strong> There is rarely one single answer to a problem that requires creativity. Sometimes it can be obvious. Most often, it's not. Having an outsider assist you in the discovery and execution of a problem-solving task, can be helpful - if only to offer a vantage point that's different from your own. While you see possible solutions from the eyes of your company, the best solution might best be viewed through the eyes of your partners or customers.</li></p>

<p><li><strong>It doesn't have to cost a fortune.</strong> Sure, picking someone's brain can be expensive, but knowing how to ask the right questions of the right people can save you a ton of time and money. It could be a work for hire that requires only a few months of hand holding. It could be a good conversation over dinner and wine.</li></p>

<p><li><strong>You need someone to force you to make a decision.</strong> Sometimes, just making a decision in order to move a project forward is more important than whether it's the right one. There is rarely an endgame in marketing and many companies get stuck in the stranglehold of indecision that can prevent important initiatives from taking shape. An outsider usually has an incentive for getting things done, making decisions quicker and easier in the process.</li></p>

<p><li><strong>You're not your best client.</strong> Doing work for yourself is hard. Ever heard the saying, "the cobbler's children have no shoes"? If you're so focused on the day to day routines that have helped you succeed this far, finding time to focus on new opportunities could, necessarily, take a back seat. And hiring an outsider to help extend your focus and reach milestones might be just the thing you need to grow your business.</li></ol></p>

<p>Outsourcing is just one more tool in your arsenal. It can be extremely effective from both a time and competitive standpoint. It doesn't have to be marketing, either. It could be sales, IT or some other departmental function your company relies on. </p>

<p>The bottom line? Don't limit yourself by trying to handle everything in house. Sometimes the best solution lies outside your box.</p>

<p><small>image by Jim Merithew/Wired.com</small></p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/Kh3awpK4iiw" height="1" width="1"/>]]></content:encoded><description>It doesn't matter whether your company is an office or an agency, a mom-and-pop or a multinational, businesses of all shapes and sizes could use outside help with their marketing. I've heard it all before - "we've got a marketing department", "we don't have a budget", "we know our business better than anyone". Those may all be true. But there are other truisms that come into play when thinking about marketing and how you can maximize and leverage resources creatively.
If you're too close to a problem, it can be difficult to see all the possible solutions. There is rarely one single answer to a problem that requires creativity. Sometimes it can be obvious. Most often, it's not. Having an outsider assist you in the discovery and execution of a problem-solving task, can be helpful - if only to offer a vantage point that's different from your own. While you see possible solutions from the eyes of your company, the best solution might best be viewed through the eyes of your partners or customers.</description><feedburner:origLink>http://newmediainfluence.com/2011/11/outsourcing-why-you-should-hire-someone-to-help-with-marketing.html</feedburner:origLink></item><item><title>Paywurth</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/7B-_BekV9Pw/paywurth.html</link><category>Innovation</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Fri, 11 Nov 2011 08:35:07 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2011://4.162</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><img src="http://newmediainfluence.com/images/posts/paywurth.jpg" alt="Paywurth" /><br />
Paywurth. Pay what <em>you</em> think it's worth.</p>

<p><strong>Elevator Pitch:</strong> Paywurth is a group buying platform that allows you to pay for items, direct from manufacturers, for less than you could buy them at a retail store. Paywurth's button is integrated across the websites of thousands of manufacturers (similar to the Like button on Facebook). When you see a product you like, you bid it up to the highest price you think it's worth. Once enough people have bid it to that same price, your order is shipped - arriving at your doorstep a few days later. </p>

<p><strong>The Details:</strong> The value proposition is to give people deals on products after they've expressed interest in a particular product several times, over a length of time. Users transfer a predetermined amount to their account, monthly. This could be viewed as a bank account as much as a subscription fee. Online retailers can integrate a Paywurth button on their website - similar to the Facebook 'Like' button. Customers can save/bookmark or bid on products as they shop online. Every time they revisit a product, the price goes up, i.e. I would pay $2 for this. [next time] I would pay $4 for this. They can choose to either like it, which automatically bookmarks it in a shopping queue/cart, or bid it, which results in a virtual deduction from their account.</p>

<p><a href="#"><img src="http://newmediainfluence.com/images/posts/paywurth-button.jpg" alt="Pay what you think it's worth." /></a>Once a certain number of people have agreed to pay up to 70-80% of the retail price of the product, the products are shipped to the buyers. Unfulfilled bids continue to acrue on single products for up to 24 months. At the end of 30 days, unused account dollars are distributed evenly across all the products in the queue/cart.</p>

<p><strong>Additional Revenue Opportunities:</strong> Research could be sold to companies to help them determine customer value perception for their product. </p>

<p><strong>Competitors:</strong> The closest competitor at this time is eBay and its conglomeration of subsidiaries, Paypal and Bill Me Later.</p>

<p><strong>Estimated Development Cost:</strong> $500,000 for app development and test marketing.</p>

<p><strong>Conclusion:</strong> Bargain hunting online and group buying are two trends that are rapidly developing as a market. The direct-to-consumer market, which effectively bypasses the middle-man i.e. retailers, is also ripe for disruption. Paywurth takes the big idea behind Groupon a step further, by including nationally recognized brands and products and adding a virtual wallet to the equation. This project may be launched on Kickstarter in the future. If you are interested in investing or helping me develop this project, please <a href="http://newmediainfluence.com/contact.html">contact me</a>. </p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/7B-_BekV9Pw" height="1" width="1"/>]]></content:encoded><description>
Paywurth. Pay what you think it's worth.

Elevator Pitch: Paywurth is a group buying platform that allows you to pay for items, direct from manufacturers, for less than you could buy them at a retail store. Paywurth's button is integrated across the websites of thousands of manufacturers (similar to the Like button on Facebook). When you see a product you like, you bid it up to the highest price you think it's worth. Once enough people have bid it to that same price, your order is shipped - arriving at your doorstep a few days later. 

The Details: The value proposition is to give people deals on products after they've expressed interest in a particular product several times, over a length of time. Users transfer a predetermined amount to their account, monthly. This could be viewed as a bank account as much as a subscription fee.</description><feedburner:origLink>http://newmediainfluence.com/2011/11/paywurth.html</feedburner:origLink></item><item><title>How to Understand the New Media Complex</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/d7UEjnSW5DE/how-to-understand-the-new-media-complex.html</link><category>Education</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Tue, 08 Nov 2011 13:59:33 PST</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2011://4.161</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p><img src="http://newmediainfluence.com/images/posts/new-media-deluge.jpg" alt="New Media Deluge" />The New Media Complex is simply my way of saying that new media is complex. All of the things that comprise it - social media, multimedia and mass media - are subjects you could spend your whole life learning about. The pace of technology is fast, though. And our educational system is slow to adapt. So I've put together an outline, or framework for your consumption, to (hopefully) make it easier for you to learn about some new aspect of new media. </p>

<p>It's far from exhaustive, but I hope it helps.</p>

<h2>Steps to Understanding New Media</h2>

<ol style="list-style-type:upper-roman">
<li><h3>First, learn a thing or two about the history of the web</h3>One of the first posts I published on this blog was about <a href="http://newmediainfluence.com/2011/08/20-years-young-the-web-not-the-net.html">The Web's 20th Anniversary</a>. And although there are certainly more authoritative articles out there, I hope you'll consider reading it while you look for a more thorough accounting of its short, yet beloved, existence.</li>

<p><li><h3>Next, break it down into simpler topics and concepts</h3>Commoncraft has a series of videos that are great at explaining complex concepts through simple language and metaphors.<br />
<ul><li><a href="http://www.commoncraft.com/video/social-media">Commoncraft video on Social Media</a></li><br />
<li><a href="http://www.commoncraft.com/video/social-networking">Commoncraft video on Social Networking</a></li><br />
<li><a href="http://www.commoncraft.com/cloud-computing-video">Commoncraft video on Cloud Computing</a></li><br />
<li><a href="http://www.commoncraft.com/augmented-reality-video">Commoncraft video on Augmented Reality</a></li></ul></li></p>

<p><li><h3>Then, learn about the basic principles and trends of technology</h3>The most popular of these is Moore's Law, which I previously discussed. <a href="http://newmediainfluence.com/2011/10/1-the-unofficial-laws-of-new-media.html">Check out my 1% post to learn more about the 'unofficial' laws of new media</a>, such as the technology adoption lifecycle and Nielson's Participation Inequality Rule. The most common question people have, who aren't yet 'comfortable' with the web or computers in general, is about viruses. For those folks, the following video's worth taking a look at:</p>

<ul><li><a href="http://www.commoncraft.com/virus-video">Commoncraft video on Viruses and Threats</a></li></ul></li>

<p><li><h3>Try to understand human nature and the basic social sciences</h3>Although not always the prettiest of sites, online learning curriculum can help form the foundation for a lifetime of learning. Check out the following courses on everything from anthropology to sociology, some from prominent universities.</p>

<ul><li><a href="http://flyfishingdevon.co.uk/salmon/">Psychology courses from the University of Plymouth</a></li>
<li><a href="http://www.youtube.com/playlist?list=PLBFB989AB595269F6">Social Psychology from UC Berkeley</a></li>
<li><a href="http://bruceowen.com/introcultural/a203-1-11s.htm">Anthropology from Sonoma State University</a></li>
<li><a href="http://www.nyu.edu/academics/open-education/courses/intro-sociology/molotch-lecture1.html">Sociology from NYU</a></li>
<li><a href="http://oyc.yale.edu/sociology/foundations-of-modern-social-theory/content/class-sessions">Foundation of Modern Social Theory from Yale</a></li></ul></li>

<p><li><h3>Then learn about the more complex relationships and connections that help shape the future of the web</h3>Again, not an exhaustive list but more suggested watching - just trying to tie everything together with some basic discussion about the ethic of the link, memes and the long tail of technology.</p>

<ul><li><a href="http://www.ted.com/talks/susan_blackmore_on_memes_and_temes.html">Susan Blackmore on memes</a></li>
<li><a href="http://www.youtube.com/watch?v=RIMB9Kx18hw">Jay Rosen of NYU on the Ethic of the Link</a></li>
<li><a href="http://www.ted.com/talks/chris_anderson_of_wired_on_tech_s_long_tail.html">Chris Anderson on the Long Tail of Technology</a></li>  
</ul></li>

<p><li><h3>Finally, figure out what you don't know, but are interested in, and learn it</h3>This one's up to you.</li></ol></p>

<p>The New Media Complex is a strange and wonderous thing. It's constantly evolving, enabling us to create more with less, and challenging us to understand it's patterns, rhythms and flow. No one can be sure where, exactly, this digital river will take us. But I am certain that most of us will feel pressure to learn new skills as we try to adapt to it. With any luck, IT will be forced to adapt more to us. Keep on learning...</p>
        
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<a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=d7UEjnSW5DE:QIyl4JMCw2Y:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=d7UEjnSW5DE:QIyl4JMCw2Y:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=d7UEjnSW5DE:QIyl4JMCw2Y:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?i=d7UEjnSW5DE:QIyl4JMCw2Y:F7zBnMyn0Lo" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/d7UEjnSW5DE" height="1" width="1"/>]]></content:encoded><description>The New Media Complex is simply my way of saying that new media is complex. All of the things that comprise it - social media, multimedia and mass media - are subjects you could spend your whole life learning about. The pace of technology is fast, though. And our educational system is slow to adapt. So I've put together an outline, or framework for your consumption, to (hopefully) make it easier for you to learn about some new aspect of new media. 

It's far from exhaustive, but I hope it helps.

Steps to Understanding New Media


First, learn a thing or two about the history of the webOne of the first posts I published on this blog was about The Web's 20th Anniversary. And although there are certainly more authoritative articles out there, I hope you'll consider reading it while you look for a more thorough accounting of its short, yet beloved, existence.

Next, break it down into simpler topics and conceptsCommoncraft has a series of videos that are great at explaining complex concepts through simple language and metaphors.
Commoncraft video on Social Media
Commoncraft video on Social Networking
Commoncraft video on Cloud Computing
Commoncraft video on Augmented Reality</description><feedburner:origLink>http://newmediainfluence.com/2011/11/how-to-understand-the-new-media-complex.html</feedburner:origLink></item><item><title>Top 5 Most Educational, Short, Must-See Videos</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/EfKhLEoWZpo/top-5-most-educational-short-must-see-videos.html</link><category>Education</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Fri, 04 Nov 2011 14:08:20 PDT</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2011://4.160</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <h2>The Machine is Us/ing Us</h2>
<iframe width="420" height="315" src="http://www.youtube.com/embed/NLlGopyXT_g" frameborder="0" allowfullscreen></iframe>

<p><a href="http://youtu.be/NLlGopyXT_g">Link to video</a></p>

<p>This short video by <a href="http://mediatedcultures.net/ksudigg/">Dr. Michael Wesch</a> explains a little of the history behind the web and reminds us all what happens when humans power hyperlinks. One of my favs from waaay back in the day (circa 2007). Yet still very relevant. </p>

<h2>Social Media Revolution 3</h2>
<iframe width="560" height="315" src="http://www.youtube.com/embed/x0EnhXn5boM" frameborder="0" allowfullscreen></iframe>

<p><a href="http://youtu.be/x0EnhXn5boM">Link to video</a></p>

<p>The latest in a series of videos by <a href="http://www.socialnomics.net/">Erik Qualman</a>, it's still one of my favorite videos for teaching clients about the relative influence social media has on society. High quality motion graphics give life to otherwise boring stats.</p>

<h2>21st Century Education</h2>
<iframe width="420" height="315" src="http://www.youtube.com/embed/EjJg9NfTXos" frameborder="0" allowfullscreen></iframe>

<p><a href="http://youtu.be/EjJg9NfTXos">Link to video</a></p>

<p>This video, produced by the <a href="http://www.gnb.ca/0000/about-e.asp">New Brunswick Department of Education</a> in Canada, speaks to teachers and demonstrates the importance of adapting classrooms to new media. Forward thinking and practical ideas for improving classrooms.</p>

<h2>Changing Education Paradigms</h2>
<iframe width="560" height="315" src="http://www.youtube.com/embed/zDZFcDGpL4U" frameborder="0" allowfullscreen></iframe>

<p><a href="http://youtu.be/zDZFcDGpL4U">Link to video</a></p>

<p>Another interesting video about the need to rethink our educational system from the <a href="http://www.thersa.org/">Royal Society of Arts</a>. This time, it's illustrated right before your eyes  to make its point. While not exactly short (almost 12 minutes), it's on this list because it's so worth it.<br />
 <br />
<h2>The Inner Life of the Cell</h2><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/wJyUtbn0O5Y" frameborder="0" allowfullscreen></iframe></p>

<p><a href="http://youtu.be/wJyUtbn0O5Y">Link to video</a></p>

<p>Created for Harvard biology students by <a href="http://www.youtube.com/user/XVIVOAnimation">XVIVO</a>, this short video gives us an insightful view of the world, at the molecular level. Want to get kids excited about learning science? Try 3D, video-game-style animation for a change.</p>
        
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<a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=EfKhLEoWZpo:cQW_PwBgW2E:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=EfKhLEoWZpo:cQW_PwBgW2E:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/NewMediaInfluence?a=EfKhLEoWZpo:cQW_PwBgW2E:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/NewMediaInfluence?i=EfKhLEoWZpo:cQW_PwBgW2E:F7zBnMyn0Lo" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/EfKhLEoWZpo" height="1" width="1"/>]]></content:encoded><description>The Machine is Us/ing Us


Link to video

This short video by Dr. Michael Wesch explains a little of the history behind the web and reminds us all what happens when humans power hyperlinks. One of my favs from waaay back in the day (circa 2007). Yet still very relevant. </description><feedburner:origLink>http://newmediainfluence.com/2011/11/top-5-most-educational-short-must-see-videos.html</feedburner:origLink></item><item><title>The New Economy</title><link>http://feedproxy.google.com/~r/NewMediaInfluence/~3/x7jSkWYuEI4/the-new-economy.html</link><category>Influence</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chris.collins.com@gmail.com (Chris Collins)</dc:creator><pubDate>Tue, 01 Nov 2011 13:36:22 PDT</pubDate><guid isPermaLink="false">tag:newmediainfluence.com,2011://4.159</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[
        <p>In the economy of the past we relied on corporations to employ us, give us stability and provide us with healthcare.</p>

<p>In the economy of the future <em>we</em> are the corporation, relying on ourselves for employment. And just like the companies we used to populate, we will be forced to find stability through our human networks, dependent on the quality of our work and relationships, to sustain the health of our family and business.</p>
        
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</div><img src="http://feeds.feedburner.com/~r/NewMediaInfluence/~4/x7jSkWYuEI4" height="1" width="1"/>]]></content:encoded><description>In the economy of the past we relied on corporations to employ us, give us stability and provide us with healthcare.

In the economy of the future we are the corporation, relying on ourselves for employment. And just like the companies we used to populate, we will be forced to find stability through our human networks, dependent on the quality of our work and relationships, to sustain the health of our family and business.</description><feedburner:origLink>http://newmediainfluence.com/2011/11/the-new-economy.html</feedburner:origLink></item><copyright>Share and share alike. But give me credit wherever possible.</copyright><media:credit role="author">Chris Collins</media:credit><media:rating>nonadult</media:rating><media:description type="plain">New Media Influence</media:description></channel></rss>
