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	<title>Nerfing</title>
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	<link>http://nerfing.com</link>
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		<title>What can games do with cognitive flow?</title>
		<link>http://nerfing.com/mmo/what-can-games-do-with-cognitive-flow/</link>
		<comments>http://nerfing.com/mmo/what-can-games-do-with-cognitive-flow/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[1970s]]></category>
		<category><![CDATA[Csikszentmihalyi]]></category>
		<category><![CDATA[difficulty]]></category>
		<category><![CDATA[emotional states]]></category>
		<category><![CDATA[few minutes]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[microsoft studios]]></category>
		<category><![CDATA[mihaly csikszentmihalyi]]></category>
		<category><![CDATA[new feature]]></category>
		<category><![CDATA[person]]></category>
		<category><![CDATA[Psychologist]]></category>
		<category><![CDATA[Researcher]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[task]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/166987/</guid>
		<description><![CDATA["You sit down, ready to get in a few minutes of gaming. Hours pass... You ask yourself: Where did the time go?" writes Sean Baron, Microsoft Studios user experience researcher, in a new feature on cognitive flow in games. "In the 1970s a psychologist n...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/166987/figure2.png" align="left" hspace="5"/>&#8220;You sit down, ready to get in a few minutes of gaming. Hours pass&#8230; You ask yourself: Where did the time go?&#8221; writes Sean Baron, Microsoft Studios user experience researcher, in a new feature on cognitive flow in games. &#8220;In the 1970s a psychologist named Mihaly Csikszentmihalyi experimentally evaluated Flow. He found that a person&#8217;s skill and the difficulty of a task interact to result in different cognitive and emotional states,&#8221; writes Baron. &#8220;When skill &#8230;</p>
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		<item>
		<title>Microsoft: Xbox Live Arcade door is open to indies, big devs</title>
		<link>http://nerfing.com/mmo/microsoft-xbox-live-arcade-door-is-open-to-indies-big-devs/</link>
		<comments>http://nerfing.com/mmo/microsoft-xbox-live-arcade-door-is-open-to-indies-big-devs/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[App]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Devs]]></category>
		<category><![CDATA[digital platform]]></category>
		<category><![CDATA[door]]></category>
		<category><![CDATA[eclectic mix]]></category>
		<category><![CDATA[greener pastures]]></category>
		<category><![CDATA[legitimate questions]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[michael wolf]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[microsoft studios]]></category>
		<category><![CDATA[microsoft xbox]]></category>
		<category><![CDATA[past]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[xbox live]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/165809/</guid>
		<description><![CDATA[There have been legitimate questions raised in the past about whether Microsoft's Xbox Live Arcade was past its prime, and if indie developers were moving away from Microsoft's digital platform, onto supposedly greener pastures like Valve's Steam and m...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/165809/11-15Wolf_lg.jpg" align="left" hspace="5"/>There have been legitimate questions raised in the past about whether Microsoft&#8217;s Xbox Live Arcade was past its prime, and if indie developers were moving away from Microsoft&#8217;s digital platform, onto supposedly greener pastures like Valve&#8217;s Steam and mobile app stores. But Microsoft still wants &#8220;a really nice, eclectic mix&#8221; of games from both indies and big companies on XBLA, according to Michael Wolf, who works in marketing for XBLA at Microsoft Studios. &#8220;It&#8217;s more &#8230;</p>
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		<item>
		<title>In-Depth: Light pre-pass renderer on iPhone</title>
		<link>http://nerfing.com/mmo/in-depth-light-pre-pass-renderer-on-iphone/</link>
		<comments>http://nerfing.com/mmo/in-depth-light-pre-pass-renderer-on-iphone/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[4s]]></category>
		<category><![CDATA[AltDevBlogADay]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[depth]]></category>
		<category><![CDATA[dynamic lights]]></category>
		<category><![CDATA[floating point]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[game programmer]]></category>
		<category><![CDATA[In]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[new toy]]></category>
		<category><![CDATA[point]]></category>
		<category><![CDATA[programmer]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[simon yeung]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[Target]]></category>
		<category><![CDATA[toy]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/166839/</guid>
		<description><![CDATA[[In this reprinted #altdevblogaday in-depth piece, game programmer Simon Yeung shares his experiments getting a light pre-pass renderer to run on an iPhone 4S at 30 frames per second with 30 dynamic lights.] Introduction About a month ago, I bought an ...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/166839/sy.jpg" align="left" hspace="5"/>[In this reprinted #altdevblogaday in-depth piece, game programmer Simon Yeung shares his experiments getting a light pre-pass renderer to run on an iPhone 4S at 30 frames per second with 30 dynamic lights.] Introduction About a month ago, I bought an iPhone 4S, so I wrote some code on my new toy. Although this device does not support multiple render target (MRT), it does support rendering to a floating point render target (only available on &#8230;</p>
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		<title>Microsoft donates Xbox 360 products to aid, educate children</title>
		<link>http://nerfing.com/mmo/microsoft-donates-xbox-360-products-to-aid-educate-children/</link>
		<comments>http://nerfing.com/mmo/microsoft-donates-xbox-360-products-to-aid-educate-children/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[effort]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Newsbrief]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[societal]]></category>
		<category><![CDATA[societal issues]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[underprivileged areas]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox 360 consoles]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/166896/</guid>
		<description><![CDATA[Newsbrief: Microsoft has chosen to donate a number of Xbox 360 consoles and products to the humanitarian group Right to Play, which aims to improve children's lives by teaching them about societal issues via sports and technology. Using the Xbox 360 an...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/166896/r2p.jpg" align="left" hspace="5"/>Newsbrief: Microsoft has chosen to donate a number of Xbox 360 consoles and products to the humanitarian group Right to Play, which aims to improve children&#8217;s lives by teaching them about societal issues via sports and technology. Using the Xbox 360 and the Kinect hardware, Right to Play will host a number of events for children in underprivileged areas in the UK in an effort to teach them to lead healthy, sustainable lives. In addition, &#8230;</p>
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		<item>
		<title>Disney reveals Epic Mickey 2, a co-op musical</title>
		<link>http://nerfing.com/mmo/disney-reveals-epic-mickey-2-a-co-op-musical/</link>
		<comments>http://nerfing.com/mmo/disney-reveals-epic-mickey-2-a-co-op-musical/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[co-op]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[mickey]]></category>
		<category><![CDATA[musical]]></category>
		<category><![CDATA[new game]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[power]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[series]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[voiceovers]]></category>
		<category><![CDATA[Warren Spector]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii-exclusive]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/166856/</guid>
		<description><![CDATA[Disney and the Warren Spector-led studio Junction Point have revealed that they are working on a sequel to the 2010 platformer Epic Mickey. Unlike the original Wii-exclusive title, however, this new game will debut across all three major consoles, and ...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/166856/EM2.jpg" align="left" hspace="5"/>Disney and the Warren Spector-led studio Junction Point have revealed that they are working on a sequel to the 2010 platformer Epic Mickey. Unlike the original <a href="http://www.amazon.com/gp/product/B0009VXBAQ?ie=UTF8&tag=slingboxshari-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B0009VXBAQ" >Wii</a>-exclusive title, however, this new game will debut across all three major consoles, and in an unusual twist, will even serve as a full-fledged musical. The game, titled Disney Epic Mickey: The Power of Two, will add voiceovers and co-op to the series, and will feature songs written by &#8230;</p>
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		<item>
		<title>Quantic Dream using Autodesk&#8217;s sculpting, animation tools for upcoming game</title>
		<link>http://nerfing.com/mmo/quantic-dream-using-autodesks-sculpting-animation-tools-for-upcoming-game/</link>
		<comments>http://nerfing.com/mmo/quantic-dream-using-autodesks-sculpting-animation-tools-for-upcoming-game/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[animation tools]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[game characters]]></category>
		<category><![CDATA[Heavy]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[interoperability]]></category>
		<category><![CDATA[Middleware]]></category>
		<category><![CDATA[Mudflow]]></category>
		<category><![CDATA[Newsbreif]]></category>
		<category><![CDATA[realistic animations]]></category>
		<category><![CDATA[sculpting tool]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[visuals]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/166892/</guid>
		<description><![CDATA[Newsbreif: Quantic Dream, the Paris-based studio behind Heavy Rain, has chosen to use Autodesk's digital sculpting software and animation middleware to power the visuals in its upcoming, but unannounced game. The studio says that Autodesk's Mudflow scu...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/166892/Kara.jpg" align="left" hspace="5"/>Newsbreif: Quantic Dream, the Paris-based studio behind Heavy Rain, has chosen to use Autodesk&#8217;s digital sculpting software and animation middleware to power the visuals in its upcoming, but unannounced game. The studio says that Autodesk&#8217;s Mudflow sculpting tool will speed up the studio&#8217;s workflow, as the software provides direct interoperability with Maya. The HumanIK software, meanwhile, will allow Quantic Dream to produce more realistic animations and therefore, more convincing in-game characters. Earlier this month, Quantic &#8230;</p>
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		<title>Top-Grossing Android games: Draw Something topples Tap Fish</title>
		<link>http://nerfing.com/mmo/top-grossing-android-games-draw-something-topples-tap-fish/</link>
		<comments>http://nerfing.com/mmo/top-grossing-android-games-draw-something-topples-tap-fish/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[airport city]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[chart]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[end users]]></category>
		<category><![CDATA[fish]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[games chart]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming applications]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[something]]></category>
		<category><![CDATA[stardom]]></category>
		<category><![CDATA[today]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/166952/</guid>
		<description><![CDATA[Every week, Gamasutra rounds up the top-grossing Android gaming applications, as current that day at Google Play. This week's U.S. revenue charts see Tap Fish and Draw Something leading today's rankings, as Airport City and Stardom also report top earn...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/166952/120321_tapfish.jpg" align="left" hspace="5"/>Every week, Gamasutra rounds up the top-grossing Android gaming applications, as current that day at Google Play. This week&#8217;s U.S. revenue charts see Tap Fish and Draw Something leading today&#8217;s rankings, as Airport City and Stardom also report top earnings. These charts allow end users to see who is making the most money on Google Play that day. It differs significantly from the Top Paid Games chart, which is ranked by sales, and therefore is &#8230;</p>
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		<title>Gamasutra member blogs: From Japanese games to ME3&#8242;s ending</title>
		<link>http://nerfing.com/mmo/gamasutra-member-blogs-from-japanese-games-to-me3s-ending/</link>
		<comments>http://nerfing.com/mmo/gamasutra-member-blogs-from-japanese-games-to-me3s-ending/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[black hat]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[development professionals]]></category>
		<category><![CDATA[Effect]]></category>
		<category><![CDATA[Expert]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[hat game]]></category>
		<category><![CDATA[invitation]]></category>
		<category><![CDATA[japanese games]]></category>
		<category><![CDATA[letter]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[me3]]></category>
		<category><![CDATA[Member]]></category>
		<category><![CDATA[viewpoints]]></category>
		<category><![CDATA[western audiences]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/163445/</guid>
		<description><![CDATA[[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as black hat game design, Japanese games targeting Western audiences, an open letter to BioWare on Mass Effect 3's ending.] Member Blogs can be maintained by an...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/163445/portrait.jpg" align="left" hspace="5"/>[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as black hat game design, Japanese games targeting Western audiences, an open letter to BioWare on Mass Effect 3's ending.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs &#8212; also highlighted weekly &#8212; are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more &#8230;</p>
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		<title>Top-Grossing iOS Games: Galaxy Empire reports fast sales</title>
		<link>http://nerfing.com/mmo/top-grossing-ios-games-galaxy-empire-reports-fast-sales/</link>
		<comments>http://nerfing.com/mmo/top-grossing-ios-games-galaxy-empire-reports-fast-sales/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[App]]></category>
		<category><![CDATA[empire]]></category>
		<category><![CDATA[end users]]></category>
		<category><![CDATA[Galaxy]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[gamblers]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[Sky]]></category>
		<category><![CDATA[Slotomania]]></category>
		<category><![CDATA[Store]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[Touch]]></category>

		<guid isPermaLink="false">http://www.gamasutra.com/view/news/166951/</guid>
		<description><![CDATA[Every week, Gamasutra rounds up the top-grossing iPhone, iPod Touch and iPad applications, as current that day in the iTunes App Store. This week's U.S. revenue charts see Draw Something and Galaxy Empire earning top iPhone sales, while Slotomania HD a...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/166951/120321_galaxy.jpg" align="left" hspace="5"/>Every week, Gamasutra rounds up the top-grossing iPhone, iPod Touch and iPad applications, as current that day in the iTunes App Store. This week&#8217;s U.S. revenue charts see Draw Something and Galaxy Empire earning top iPhone sales, while Slotomania HD and Sky Gamblers emerge as big sellers on the iPad. These charts allow end users to see who is making the most money on the App Store that day. It differs significantly from the Top &#8230;</p>
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		<title>German studio Spellbound Entertainment hit with financial trouble</title>
		<link>http://nerfing.com/mmo/german-studio-spellbound-entertainment-hit-with-financial-trouble/</link>
		<comments>http://nerfing.com/mmo/german-studio-spellbound-entertainment-hit-with-financial-trouble/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 04:00:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
		
		<guid isPermaLink="false">http://www.gamasutra.com/view/news/166970/</guid>
		<description><![CDATA[German development house Spellbound Entertainment, which has worked on titles such as Arcania: Gothic 4 and Giana Sisters DS, is having trouble paying its debts, and has recently filed for insolvency. These financial troubles arose when a pending inves...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamasutra.com/db_area/images/news2001/166970/spellb.jpg" align="left" hspace="5"/>German development house Spellbound Entertainment, which has worked on titles such as Arcania: Gothic 4 and Giana Sisters DS, is having trouble paying its debts, and has recently filed for insolvency. These financial troubles arose when a pending investment round fell through in its final stages, leaving the company unable to pay off many of its expenses. An auditor has already evaluated the company&#8217;s situation, and said that since Spellbound has a good reputation with &#8230;</p>
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