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    <title>Maya Station</title>
    
    <link rel="alternate" type="text/html" href="http://mayastation.typepad.com/maya-station/" />
    <id>tag:typepad.com,2003:weblog-1850511</id>
    <updated>2013-05-03T20:36:04+02:00</updated>
    <subtitle>Maya tips and tricks from the Autodesk product support team.</subtitle>
    <generator uri="http://www.typepad.com/">TypePad</generator>
    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/MayaStation" /><feedburner:info uri="mayastation" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry>
        <title>mental ray Contour Shader problem in Maya 2014</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/0UnjHBH3p3I/mental-ray-contour-shader-problem-in-maya-2014.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2013/05/mental-ray-contour-shader-problem-in-maya-2014.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b01901bce2a35970b</id>
        <published>2013-05-03T20:36:04+02:00</published>
        <updated>2013-05-03T20:36:04+02:00</updated>
        <summary>The new Unified Sampling mode in Maya 2014 is set by default and doesn't work with mental ray Contour rendering. In order to get the mental ray Contour rendering to work, set the Sampling Mode in the Quality tab of the Render Settings to "Legacy Sampling Mode".</summary>
        <author>
            <name>David Santos</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><p>The new Unified Sampling mode in Maya 2014 is set by default and doesn't work with mental ray Contour rendering. In order to get the mental ray Contour rendering to work, set the Sampling Mode in the Quality tab of the Render Settings to "Legacy Sampling Mode".</p>
<p>

<a class="asset-img-link" href="http://mayastation.typepad.com/.a/6a01156fc44c77970b017eeacba15e970d-popup" onclick="window.open( this.href, '_blank', 'width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0' ); return false"><img alt="SamplingMode" class="asset  asset-image at-xid-6a01156fc44c77970b017eeacba15e970d" src="http://mayastation.typepad.com/.a/6a01156fc44c77970b017eeacba15e970d-320wi" style="display: block; margin-left: auto; margin-right: auto;" title="SamplingMode" /></a><br /><br /></p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/0UnjHBH3p3I" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2013/05/mental-ray-contour-shader-problem-in-maya-2014.html</feedburner:origLink></entry>
    <entry>
        <title>Using ffmpeg to convert image sequence to video file</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/GCzV7zpMO4o/using-ffmpeg-to-convert-image-sequence-to-video-file.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2013/04/using-ffmpeg-to-convert-image-sequence-to-video-file.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017d42e916a3970c</id>
        <published>2013-04-18T17:19:47+02:00</published>
        <updated>2013-04-18T17:19:47+02:00</updated>
        <summary>Maya users on Mac OS can run into problems when trying to get a MOV file output of their image sequences. This video demonstrates a fast and easy workaround using FFmpeg.</summary>
        <author>
            <name>Nelson Cruz</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="rendering" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><p>Maya users on Mac OS can run into problems when trying to get a MOV file output of their image sequences. This video demonstrates a fast and easy workaround using FFmpeg.</p>
<p><iframe frameborder="0" height="344" src="http://www.youtube.com/embed/w4PAbZ_td5A?feature=oembed" width="459" /> </p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/GCzV7zpMO4o" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2013/04/using-ffmpeg-to-convert-image-sequence-to-video-file.html</feedburner:origLink></entry>
    <entry>
        <title>mental ray Legacy Materials in Maya 2014 missing swatches/shading groups</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/P20J6-O2Z4A/mental-ray-legacy-materials-in-maya-2014-missing-swatchesshading-groups.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2013/04/mental-ray-legacy-materials-in-maya-2014-missing-swatchesshading-groups.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017eea3294ac970d</id>
        <published>2013-04-12T18:25:28+02:00</published>
        <updated>2013-04-12T18:25:28+02:00</updated>
        <summary>Some mental ray materials are now classified as “Legacy Materials” in Maya 2014. Unfortunately, there is an issue where these materials will not appear with swatches or shading groups. Here is a list of the materials affected: mib_glossy_reflection mib_glossy_refraction builtin_bsdf_architectural builtin_bsdf_architectural_comp builtin_bsdf_ashikhmin builtin_bsdf_carpaint builtin_bsdf_lambert builtin_bsdf_mirror builtin_bsdf_phong path_material mib_illum_lambert mib_illum_phong mib_illum_blinn mib_illum_cooktorr mib_illum_ward mib_illum_ward_deriv path_material transmat dgs_material dielectric_material To work around this issue, download the attached “mentalrayCustomNodeClass.mel” file and copy it into mentalrayForMaya2014/scripts. This will revert the mental ray material classifications to their Maya 2013-state. Download MentalrayCustomNodeClass Cheers! Nelson</summary>
        <author>
            <name>Nelson Cruz</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="mental ray" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><p>Some mental ray materials are now classified as “Legacy
Materials” in Maya 2014. Unfortunately, there is an issue where these materials
will not appear with swatches or shading groups. Here is a list of the
materials affected:</p>
<p>mib_glossy_reflection<br />mib_glossy_refraction<br />builtin_bsdf_architectural<br />builtin_bsdf_architectural_comp<br />builtin_bsdf_ashikhmin<br />builtin_bsdf_carpaint<br />builtin_bsdf_lambert<br />builtin_bsdf_mirror<br />builtin_bsdf_phong<br />path_material<br />mib_illum_lambert<br />mib_illum_phong<br />mib_illum_blinn<br />mib_illum_cooktorr<br />mib_illum_ward<br />mib_illum_ward_deriv<br />path_material<br />transmat<br />dgs_material<br />dielectric_material</p>
<p>To work around this issue, download the attached
“mentalrayCustomNodeClass.mel” file and copy it into
mentalrayForMaya2014/scripts. This will revert the mental ray material
classifications to their Maya 2013-state.</p>
<p>
<span class="asset  asset-generic at-xid-6a01156fc44c77970b017eea32930d970d"><a href="http://mayastation.typepad.com/files/mentalraycustomnodeclass.zip">Download MentalrayCustomNodeClass</a></span></p>
<p>Cheers!<br />Nelson</p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/P20J6-O2Z4A" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2013/04/mental-ray-legacy-materials-in-maya-2014-missing-swatchesshading-groups.html</feedburner:origLink></entry>
    <entry>
        <title>Autodesk Maya 2014 has been announced</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/Fr96Bv2OcPM/autodesk-maya-2014-has-been-announced.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2013/03/autodesk-maya-2014-has-been-announced.html" thr:count="2" thr:updated="2013-05-03T20:43:52+02:00" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017c38267fc1970b</id>
        <published>2013-03-27T21:22:17+01:00</published>
        <updated>2013-03-27T21:22:17+01:00</updated>
        <summary>Here are some quick links for all your Maya 2014 details. What's New | Documentation | SDK Documentation | Release Notes | System Requirements</summary>
        <author>
            <name>Nelson Cruz</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Maya news" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><p>Here are some quick links for all your Maya 2014 details.</p>
<p><a href="http://www.autodesk.com/products/autodesk-maya/features.type-new" target="_self">What's New</a> | <a href="http://download.autodesk.com/global/docs/maya2014/en_us/index.html" target="_self">Documentation</a> | <a href="http://www.autodesk.com/maya-sdkdoc-2014-enu" target="_self">SDK Documentation</a> | <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=13710407&amp;linkID=10809894" target="_self">Release Notes</a> | <a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;id=15458252&amp;linkID=9242258#section4" target="_self">System Requirements</a></p>
<p>
<a class="asset-img-link" href="http://mayastation.typepad.com/.a/6a01156fc44c77970b017d42559341970c-pi" style="display: inline;"><img alt="Screenshot" border="0" class="asset  asset-image at-xid-6a01156fc44c77970b017d42559341970c image-full" src="http://mayastation.typepad.com/.a/6a01156fc44c77970b017d42559341970c-800wi" title="Screenshot" /></a><br /><br /></p>
<p> </p>
<p><br /><br /></p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/Fr96Bv2OcPM" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2013/03/autodesk-maya-2014-has-been-announced.html</feedburner:origLink></entry>
    <entry>
        <title>Stack Trace for Maya on Linux</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/xYgXY0RGMzM/stack-trace-for-maya-on-linux.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2013/02/stack-trace-for-maya-on-linux.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017c36ad6e5f970b</id>
        <published>2013-02-08T00:16:16+01:00</published>
        <updated>2013-02-08T00:16:16+01:00</updated>
        <summary>Issue Running Maya in debug mode and sending a stack trace can help Autodesk troubleshoot some crashes. Maya uses GNU Debugger (usually called GDB), which when activated, lists every procedure happening within Maya. This information can then be sent to Autodesk to aid in further troubleshooting. Note: a Linux terminal must be used to run Maya in this mode. Solution 1. In a terminal go to the directory where Maya is installed, typically "cd /usr/autodesk/maya2009-x64/bin" 2. Run Maya under GDB. Type in "./maya -d gdb" 3. This will launch GDB and load the maya.bin file (GDB itself does not have...</summary>
        <author>
            <name>David Santos</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="linux" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><h3>Issue</h3>
<p>Running Maya in debug mode and sending a stack trace can help Autodesk troubleshoot some crashes. Maya uses GNU Debugger (usually called GDB), which when activated, lists every procedure happening within Maya.  This information can then be sent to Autodesk to aid in further troubleshooting.</p>
<p>Note: a Linux terminal must be used to run Maya in this mode.</p>
<h3>Solution</h3>
1. In a terminal go to the directory where Maya is installed, typically <strong>"cd /usr/autodesk/maya2009-x64/bin"</strong><br /><ol>
</ol>2. Run Maya under GDB.  Type in "<strong>./maya -d gdb</strong>"<br /><ol>
</ol>
<p>3. This will launch GDB and load the maya.bin file (GDB itself does not have a UI).</p>
<p>4. Once GDB loads you will get a prompt. You will now need to launch Maya using one of the two options below:</p>
<ul>
<li>"<strong>r</strong>" (for example, will run Maya in GUI mode)</li>
<li>"<strong>r -prompt</strong>" (for example, command line parameter to Maya of -prompt will run in prompt mode)</li>
</ul>
<p>5. If Maya crashes you will come back to the GDB prompt in the terminal.</p>
<p>6. To get stack trace you will need to do the following:</p>
<p style="padding-left: 30px;">1. Type "<strong>bt</strong>" to get stack trace details.<br />2. Type "<strong>threads #</strong>" to switch to a specific thread number. These can range between a variety of numbers. Start at 1 and go up from there until "bt" does not show any more details.</p>
<p>The information printed out in the terminal should be copied and pasted into an email and sent to Product Support through your service request.</p>
<ol>
</ol><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/xYgXY0RGMzM" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2013/02/stack-trace-for-maya-on-linux.html</feedburner:origLink></entry>
    <entry>
        <title>Selection behaviour for set nodes</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/SQrt4nQ3Xy0/selection-behaviour-for-set-nodes.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2012/10/selection-behaviour-for-set-nodes.html" thr:count="1" thr:updated="2012-11-03T10:50:09+01:00" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017d3ca33a4b970c</id>
        <published>2012-10-11T13:25:48+02:00</published>
        <updated>2012-10-11T13:25:48+02:00</updated>
        <summary>When a set node is selected, the default behaviour is for Maya to expand the selection to include all the items in that set. If you want Maya to simply select the node and ignore its contents, use the -noExpand flag. Here is an example that caught me out yesterday and prompted me to post this. Let's say you want to preview the nodes that Maya will export when you perform an Export Selection. 1) open Maya 2013 2) create a couple of spheres 3) create a Blinn material and assign to the spheres 4) select one of the spheres...</summary>
        <author>
            <name>Owen Burgess</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="fileIO" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="MEL" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="python" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><p>When a set node is selected, the default behaviour is for Maya to expand the selection to include all the items in that set. </p>
<p>If you want Maya to simply select the node and ignore its contents, use the <span style="font-family: courier new,courier;">-noExpand</span> flag. </p>

Here is an example that caught me out yesterday and prompted me to post this.
<p>Let's say you want to preview the nodes that Maya will export when you perform an Export Selection. </p>
<p>1) open Maya 2013</p>
<p>2) create a couple of spheres</p>
<p>3) create a Blinn material and assign to the spheres</p>
<p>4) select one of the spheres </p>
<p>5) execute the following MEL commands:</p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">//</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">string $export[] = `file  -preview -exportSelected -constructionHistory 0 -expressions 1 -shader 1`;</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">select -replace $export;</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">//</span></p>
<p>You'll notice that now both spheres are selected. </p>
<p>This may lead you to think that both spheres would be exported, were you to remove the preview flag from the command, which is not what you want. </p>
<p>Query the selection you'll read the following:</p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">//</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">pSphere1</span><br /><span style="font-family: courier new,courier;">pSphereShape1</span><br /><span style="font-family: courier new,courier;">materialInfo1</span><br /><span style="font-family: courier new,courier;">blinn1</span><br /><span style="font-family: courier new,courier;">lightLinker1</span><br /><span style="font-family: courier new,courier;"><strong>pSphereShape2</strong></span><br /><span style="font-family: courier new,courier;"><strong>pSphere2</strong></span><br /><span style="font-family: courier new,courier;">blinn1SG</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">//</span></p>
<p>We're assuming that this list reflects the results of the <span style="font-family: courier new,courier;">file -preview</span> command. this is not the case. this list reflects the result of the <span style="font-family: courier new,courier;">select</span> command. </p>
<p>Replace the select command with a print statement and you'll see a different result:</p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">//</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">string $export[] = `file  -preview -exportSelected -constructionHistory 0 -expressions 1 -shader 1`;</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">print $export;</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">pSphere1</span><br /><span style="font-family: courier new,courier;">pSphereShape1</span><br /><span style="font-family: courier new,courier;">materialInfo1</span><br /><span style="font-family: courier new,courier;">blinn1SG</span><br /><span style="font-family: courier new,courier;">blinn1</span><br /><span style="font-family: courier new,courier;">lightLinker1</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">//</span></p>
<p>This result is accurate. </p>
<p>So why did Maya select the second sphere in the previous example ? Well, one of the nodes in the list is a set node: blinnSG</p>
<p>When a set node is selected,  Maya will by default expand the selection to include the contents of the set. </p>
<p>Selecting the nodes on the above list, Maya expands blinnSG and selects sphere1 and sphere2.</p>
<p>You can avoid this behaviour by adding the -<span style="font-family: courier new,courier;">noExpand</span> flag to the <span style="font-family: courier new,courier;">select</span> command, like this:</p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">//</span></p>
<p style="padding-left: 30px;"><br /><span style="font-family: courier new,courier;">string $export[] = `file  -preview -exportSelected -constructionHistory 0 -expressions 1 -shader 1`;</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">select -replace -noExpand $export;</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">ls -sl;</span><br /><span style="font-family: courier new,courier;">// Result: pSphere1 pSphereShape1 materialInfo1 blinn1SG blinn1 lightLinker1 //</span></p>
<p style="padding-left: 30px;"><span style="font-family: courier new,courier;">//</span></p>
<p>To select a set node without expanding the selection to the contents of the set, use the <span style="font-family: courier new,courier;">-noExpand</span> flag. </p>
<p>Owen</p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/SQrt4nQ3Xy0" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2012/10/selection-behaviour-for-set-nodes.html</feedburner:origLink></entry>
    <entry>
        <title>Use the Eye dropper outside of the Maya UI</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/EaxX2BIxDT8/use-the-eye-dropper-outside-of-the-maya-ui.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2012/10/use-the-eye-dropper-outside-of-the-maya-ui.html" thr:count="1" thr:updated="2012-10-18T12:43:32+02:00" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017d3c75ee2e970c</id>
        <published>2012-10-02T20:48:14+02:00</published>
        <updated>2012-10-02T20:48:14+02:00</updated>
        <summary>Here is a small video showing a workaround to getting the eye dropper tool to pick a color outside of the Maya UI. In short, if you wish to skip the video you can simply accomplish color picking outside of the UI by selecting the eye drop tool and left mouse click hold and move the mouse over to the color you wish to pick and release the mouse button. Cheers!</summary>
        <author>
            <name>Nelson Cruz</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="UI" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><p>Here is a small video showing a workaround to getting the eye dropper tool to pick a color outside of the Maya UI.</p>
<p><iframe frameborder="0" height="281" src="http://www.youtube.com/embed/videoseries?list=UU5r_PEjRMBI5cnlcL7fRk3Q" width="500" /> </p>
<p>In short, if you wish to skip the video you can simply accomplish color picking outside of the UI by selecting the eye drop tool and left mouse click hold and move the mouse over to the color you wish to pick and release the mouse button.</p>
<p>Cheers!</p>
<p> </p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/EaxX2BIxDT8" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2012/10/use-the-eye-dropper-outside-of-the-maya-ui.html</feedburner:origLink></entry>
    <entry>
        <title>Maya 2013 Extension DirectX Feature Windows 64-bit Only</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/o1SWlDgJ4k0/maya-2013-extension-directx-feature-windows-64-bit-only.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2012/09/maya-2013-extension-directx-feature-windows-64-bit-only.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017c322947bd970b</id>
        <published>2012-09-26T23:44:55+02:00</published>
        <updated>2012-09-26T23:48:05+02:00</updated>
        <summary>To avoid confusion from those of us using non Windows operating systems, I wanted to post the important note on the Maya 2013 Help Documentation in regards to the DirectX plug-in avialable in the Maya 2013 Extension. Important: To use the DirectX rendering engine, you must use Windows 64-bit and a DirectX 11 compatible graphics card.</summary>
        <author>
            <name>David Santos</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><p>To avoid confusion from those of us using non Windows operating systems, I wanted to post the important note on the Maya 2013 Help Documentation in regards to the DirectX plug-in avialable in the Maya 2013 Extension.</p>
<p> </p>
<div>Important: To use the DirectX 
rendering engine, you must use Windows 64-bit and a DirectX 11 compatible 
graphics card.</div>
<p> </p><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/o1SWlDgJ4k0" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2012/09/maya-2013-extension-directx-feature-windows-64-bit-only.html</feedburner:origLink></entry>
    <entry>
        <title>Borrowing a license for Maya doesn't allow you to use mental ray</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/0iozx4yAHrc/borrowing-a-license-for-maya-doesnt-allow-you-to-use-mental-ray.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2012/09/borrowing-a-license-for-maya-doesnt-allow-you-to-use-mental-ray.html" thr:count="1" thr:updated="2012-11-14T05:59:30+01:00" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017ee3cc9bf4970d</id>
        <published>2012-09-26T22:53:59+02:00</published>
        <updated>2012-09-26T22:53:59+02:00</updated>
        <summary>If you plan to borrow Maya using this universal method that works with most Autodesk products: About Maya &gt; Product Information &gt; Borrow License, you will notice that you will not be able to render a file using mental ray. via upandready.typepad.com</summary>
        <author>
            <name>Nelson Cruz</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><blockquote>If you plan to borrow Maya using this universal method that works with most Autodesk products: About Maya &gt; Product Information &gt; Borrow License, you will notice that you will not be able to render a file using mental ray.</blockquote>

<p><small>via <a href="http://upandready.typepad.com/up_and_ready/2012/09/borrowing-a-license-for-maya-doesnt-allow-you-to-use-mental-ray.html">upandready.typepad.com</a></small></p>

<xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/0iozx4yAHrc" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2012/09/borrowing-a-license-for-maya-doesnt-allow-you-to-use-mental-ray.html</feedburner:origLink></entry>
    <entry>
        <title>Maya 2013 Extension &amp; Maya 2013 SP2 have been released</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/MayaStation/~3/76eSYJlGk9E/maya-2013-extension-maya-2013-sp2-have-been-released.html" />
        <link rel="replies" type="text/html" href="http://mayastation.typepad.com/maya-station/2012/09/maya-2013-extension-maya-2013-sp2-have-been-released.html" thr:count="1" thr:updated="2012-11-28T14:41:00+01:00" />
        <id>tag:typepad.com,2003:post-6a01156fc44c77970b017c3223c313970b</id>
        <published>2012-09-26T02:20:28+02:00</published>
        <updated>2012-09-26T02:20:28+02:00</updated>
        <summary>Maya 2013 Service Pack 2 and Maya 2013 Extension have been released Autodesk has released both Maya 2013 Service Pack 2 and Extension. All users can download the service patch from the public site while Subscription customers have access to the Extension via subscription center. Please download Maya 2013 sp2 from the Autodesk site. The Extension release will contain all the fixes included in Service Pack 2 plus the added features. You can access the download from subscription center. What's fixed in Maya 2013 SP2 Instability while caching nCloth objects on Linux mental ray Bake with convertLightmapSetup command causes crash...</summary>
        <author>
            <name>Nelson Cruz</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://mayastation.typepad.com/maya-station/"><div xmlns="http://www.w3.org/1999/xhtml"><h3>Maya 2013 Service Pack 2 and Maya 2013 Extension have been released</h3>
<p>Autodesk has released both Maya 2013 Service Pack 2 and Extension.  All users can download the service patch from the public site while Subscription customers have access to the Extension via subscription center. </p>
<p>Please <a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;id=20537489&amp;linkID=9242259" target="_self">download Maya 2013 sp2</a> from the Autodesk site.</p>
<p>The Extension release will contain all the fixes included in Service Pack 2 plus the <a href="http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;id=15500357" target="_self">added features</a>.  You can access the download from <a href="http://www.autodesk.com/subscriptionlogin" target="_self">subscription center</a>.</p>
<p>What's fixed in Maya 2013 SP2</p>
<ul>
<li>Instability while caching nCloth objects on Linux</li>
<li>mental ray Bake with convertLightmapSetup command causes crash</li>
<li>Unparenting objects from hidden parent causes errors in Viewport 2.0</li>
<li>Mouse cursor movements causing instability during simulation</li>
<li>Errors while caching with nCloth</li>
<li>Improve performance by only simulating specified part of cloth</li>
<li>mia_photometric_light does not cast photons in all directions</li>
<li>mia_photometric_light casts light incorrectly due to shape of mental ray Area Light</li>
<li>Animation Layer not returning correct animCurves for camera</li>
<li>Hammer Weights instability with large number of vertices selected</li>
<li>Maya loads hidden directories in Plug-in Manager</li>
<li>Hotbox instability when accessing menus</li>
<li>Deleting keys with Pre-Select Highlight on causes failure</li>
<li>Animation Layers: Add Selected on reference not working</li>
<li>Typo in performMirrorDeformerWeights.mel</li>
<li>inputAttract lock causes issues around locked vertices</li>
<li>"polyQueryBlindData" does not return expected value after importing other object</li>
<li>"polyQueryBlindData" does not return expected value after selecting UV set as current</li>
<li>Copying 256K of text from the History in the Script Editor fails on Linux</li>
<li>Failure when connecting mental ray texture file to mia_material</li>
<li>skinCluster influences are shown in a different order than previously</li>
<li>Switching Free Image Planes type breaks image file display and corrupts file on disk</li>
<li>nCloth Input Attract returns unexpected results at speed with weights less than 1</li>
<li>Camera sequencer deletes shot node imagePlane on save when camera is referenced</li>
<li>Poor performance loading .ma scene files with array attribute</li>
</ul><xhtml:img xmlns:xhtml="http://www.w3.org/1999/xhtml" src="http://feeds.feedburner.com/~r/MayaStation/~4/76eSYJlGk9E" height="1" width="1" /></div></content>



    <feedburner:origLink>http://mayastation.typepad.com/maya-station/2012/09/maya-2013-extension-maya-2013-sp2-have-been-released.html</feedburner:origLink></entry>
 
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