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	<title>Lethal Concept</title>
	
	<link>http://www.lethalconcept.com</link>
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		<title>Apokalypsos Fansite Webkit Released</title>
		<link>http://www.lethalconcept.com/apokalypsos-fansite-webkit-released/</link>
		<comments>http://www.lethalconcept.com/apokalypsos-fansite-webkit-released/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 12:41:48 +0000</pubDate>
		<dc:creator>Sigoya</dc:creator>
				<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[fansite]]></category>
		<category><![CDATA[webkit]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=120</guid>
		<description><![CDATA[You asked us for it, and we delivered!
The first official Apokalypsos fansite kit, jam-packed with high quality avatars, flags, logos, icons, wallpapers, posters, concept art and original photoshop files for creating your own art and sites. Download the compressed file HERE and don&#8217;t forget to share with us your creations on our official forums!
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>New Apokalypsos Characters Revealed</title>
		<link>http://www.lethalconcept.com/new-apokalypsos-characters-revealed/</link>
		<comments>http://www.lethalconcept.com/new-apokalypsos-characters-revealed/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 07:25:24 +0000</pubDate>
		<dc:creator>Sigoya</dc:creator>
				<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=106</guid>
		<description><![CDATA[As promised we&#8217;ve released four new characters from the world of Apokalypsos, available for your viewing pleasure in our Downloads section!
Character bios and info will be available soon. Stay tuned!
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project Apokalypsos Upgrading to Torque 3D</title>
		<link>http://www.lethalconcept.com/project-apokalypsos-upgrading-to-torque-3d/</link>
		<comments>http://www.lethalconcept.com/project-apokalypsos-upgrading-to-torque-3d/#comments</comments>
		<pubDate>Wed, 20 May 2009 08:33:57 +0000</pubDate>
		<dc:creator>Sigoya</dc:creator>
				<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[torque 3d]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=100</guid>
		<description><![CDATA[In the next few months, Project Apokalypsos will be upgrading its game engine to the Garage Games&#8217; latest offering, the all powerful and shiny Torque 3D!
T3D promises to streamline the art pipeline with full Collada support, new and easy road and river construction tools, polished graphics and much more. Check the full feature list at [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lethal Concept Invades Twitter</title>
		<link>http://www.lethalconcept.com/lethal-concept-invades-twitter/</link>
		<comments>http://www.lethalconcept.com/lethal-concept-invades-twitter/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 00:43:16 +0000</pubDate>
		<dc:creator>Sigoya</dc:creator>
				<category><![CDATA[Lethal Concept]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[lethal concept]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=89</guid>
		<description><![CDATA[The Fail Whale must be sweating his fins out, because Lethal Concept and its cronies are on Twitter now!
Better yet, you are invited to join us and share your post-apocalyptic news and tweets across the Twitosphere.  Here are our accounts:
 Lethal Concept: http://twitter.com/LethalConcept
 Sigoya: http://twitter.com/Sigoya 
 Thor: http://twitter.com/Thorm
 KewlDude: http://twitter.com/Stymer
 TekHedd: http://twitter.com/TekHedd
 TekHedd: http://twitter.com/HellSonix
Plus, you can always catch us lurking on the Apokalypsos forums and IRC 24/7. Cheers!
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A.I. Foe Cussing</title>
		<link>http://www.lethalconcept.com/ai-foe-cussing/</link>
		<comments>http://www.lethalconcept.com/ai-foe-cussing/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 05:14:56 +0000</pubDate>
		<dc:creator>Maniac</dc:creator>
				<category><![CDATA[A.I.]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[maniac]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=34</guid>
		<description><![CDATA[Welcome back to pun time! First of all though, i&#8217;d like to say sorry for that major delay in entries lately, RL is taking its toll and if you further refuse to pay me for spending my precious time with Apokalypsos instead of working for food&#8230; well&#8230;
But now back on topic, A.I. focus. Some of [...]]]></description>
		<wfw:commentRss>http://www.lethalconcept.com/ai-foe-cussing/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A.I. Ah! Uh! … What is it good for?</title>
		<link>http://www.lethalconcept.com/ai-ah-uh-what-is-it-good-for/</link>
		<comments>http://www.lethalconcept.com/ai-ah-uh-what-is-it-good-for/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 05:12:47 +0000</pubDate>
		<dc:creator>Maniac</dc:creator>
				<category><![CDATA[A.I.]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[maniac]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=30</guid>
		<description><![CDATA[&#8230;absolutely nothing&#8230; Stop.Stop.Stop! But i think you got the hint 
Hello again peeps,
Since I&#8217;m still searching for a related topic that doesn&#8217;t necessarily end up in a code orgy, I&#8217;m here today (and tomorrow, and the day after tomorrow&#8230; guess I don&#8217;t go out a lot) to tell you about things you can do with A.I., [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Generic Approach to NPC A.I.</title>
		<link>http://www.lethalconcept.com/a-generic-approach-to-npc-ai/</link>
		<comments>http://www.lethalconcept.com/a-generic-approach-to-npc-ai/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 05:00:53 +0000</pubDate>
		<dc:creator>Maniac</dc:creator>
				<category><![CDATA[A.I.]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[generic]]></category>
		<category><![CDATA[maniac]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=24</guid>
		<description><![CDATA[Ok, welcome back!
Today ill go into a bit more detail on how generic approaches help create reasonable NPCs, how this can be achieved and what other merits it bears.
Like i stated in the introduction post, most actions are generic. Actually, how intelligent or dumb someone in real life seems if most of the time determined [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Concept Art &amp; Forum Updates</title>
		<link>http://www.lethalconcept.com/new-concept-art-forum-updates/</link>
		<comments>http://www.lethalconcept.com/new-concept-art-forum-updates/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 00:51:37 +0000</pubDate>
		<dc:creator>Sigoya</dc:creator>
				<category><![CDATA[A.I.]]></category>
		<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[dev diary]]></category>
		<category><![CDATA[pam]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=95</guid>
		<description><![CDATA[It&#8217;s been a while but the Apokalypsos team is still marching forward with new developments and a little something for the community to enjoy. Concept Art section is featuring now five new characters: Rebels paramilitary commanders Huda and Jobard, Reformers leaders Chasca and Poco Caliente, and Camp Zero&#8217;s biggest pimp &#38; underlord Big Vane. In addition to [...]]]></description>
		<wfw:commentRss>http://www.lethalconcept.com/new-concept-art-forum-updates/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Apokalypsos &amp; A.I. : An Introduction</title>
		<link>http://www.lethalconcept.com/apokalypsos-and-ai/</link>
		<comments>http://www.lethalconcept.com/apokalypsos-and-ai/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 04:00:19 +0000</pubDate>
		<dc:creator>Maniac</dc:creator>
				<category><![CDATA[A.I.]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[maniac]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=20</guid>
		<description><![CDATA[Hi Folks,
first of all, let me introduce myself. I&#8217;m Simon Wittenberg and I&#8217;m responsible for the A.I. in Apokalypsos. I had this Forum created to tell you about the ongoing development in my department. In a (hardly) weekly series ill talk about the general aspects of A.I. in game development, the very approach we will [...]]]></description>
		<wfw:commentRss>http://www.lethalconcept.com/apokalypsos-and-ai/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apokalypsos in the Media</title>
		<link>http://www.lethalconcept.com/apokalypsos-in-the-media/</link>
		<comments>http://www.lethalconcept.com/apokalypsos-in-the-media/#comments</comments>
		<pubDate>Thu, 29 May 2008 00:29:10 +0000</pubDate>
		<dc:creator>Sigoya</dc:creator>
				<category><![CDATA[Apokalypsos]]></category>
		<category><![CDATA[Lethal Concept]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[auto assault]]></category>
		<category><![CDATA[lethal concept]]></category>

		<guid isPermaLink="false">http://www.lethalconcept.com/?p=92</guid>
		<description><![CDATA[1UP.com is featuring an interesting article by Julian Murdoch about the demise of MMOs and the communities left abandoned in their wake. I&#8217;ve talked to Julian about our team&#8217;s Auto Assault experiences and how it helped launch out own project. Better yet, we got a nod to Apokalypsos as a bonus:
But for the true fans, [...]]]></description>
		<wfw:commentRss>http://www.lethalconcept.com/apokalypsos-in-the-media/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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