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<channel>
	<title>Kill Ten Rats</title>
	
	<link>http://www.killtenrats.com</link>
	<description>a group of adventurers on an epic quest</description>
	<lastBuildDate>Tue, 09 Feb 2010 06:02:36 +0000</lastBuildDate>
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		<title>Onion Headline Syndrome</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/2DA7hPeFaVk/</link>
		<comments>http://www.killtenrats.com/2010/02/09/onion-headline-syndrome/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 06:02:36 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[Torchlight]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5913</guid>
		<description><![CDATA[I like The Onion, but I rarely find myself reading much of it because the full text rarely improves on the headlines.  You might need to read the first paragraph to see where they are taking the joke, but stringing it out for 1000 words does not add much to the first 5 seconds. [...]]]></description>
			<content:encoded><![CDATA[<p>I like The Onion, but I rarely find myself reading much of it because the full text rarely improves on the headlines.  You might need to read the first paragraph to see where they are taking the joke, but stringing it out for 1000 words does not add much to the first 5 seconds.  (I might take this as an object lesson, but look at me go, still typing.)</p>
<p><a href="http://biobreak.wordpress.com/2010/02/08/three-unconnected-thoughts-about-sto/">Syp finds</a> the same problem with Star Trek Online, <a href="http://www.killtenrats.com/2010/01/13/procedural-content/">I said</a> the same thing about LotRO skirmishes, and many of us have said the same about Borderlands and Torchlight: it is great at first, but there is not all that much improvement or variation over time.  (I do credit the two single-player games for having interesting boss fights mixed into the repetition, where MMOs tend to rely on even more repetition, even in tank-and-spank bosses.)  I appreciate being able to get 95% of the benefit in 5% of the time.  Portal did that brilliantly <em>and then ended</em>.</p>
<p>  : Zubon</p>
<p>Non-MMO inspiration banished to the first comment.</p>
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		<item>
		<title>It’s Not FOR You</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/IhgXSonQw_0/</link>
		<comments>http://www.killtenrats.com/2010/02/07/its-not-for-you/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 02:00:29 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5911</guid>
		<description><![CDATA[I played Mario Kart Wii today, and I spent more time kvetching about level design than actually playing.  I like games that are not afraid to be cute in the North American market, but too many take the &#8220;it&#8217;s a kids game&#8221; excuse to skimp on things like balance or reasonable level design.  [...]]]></description>
			<content:encoded><![CDATA[<p>I played Mario Kart Wii today, and I spent more time kvetching about level design than actually playing.  I like games that are not afraid to be cute in the North American market, but too many take the &#8220;it&#8217;s a kids game&#8221; excuse to skimp on things like balance or reasonable level design.  Many fall prey to two problems at once.  First, the learning curve is shallow and short, quite often with great randomness, so there is little difference between being experienced and playing for the first time.  Second, the differences that do exist are completely game-breaking, including degenerative strategies, exploits, or tricks trivialize the game.  Insert your favorite examples here, say <a href="http://xkcd.com/290/">blue shells</a> or raining power-ups and cheap moves in the Smash Brothers series.</p>
<p>You can imagine how I react to level design problems in racing games given my day job.  &#8220;This cartoon roadway has <em>completely inadequate</em> signage and lining.&#8221;</p>
<p>There are additional problems in terms of party games.  First, the above, although hopefully the randomness is enough to avoid having new people get stomped by whoever owns the game in question.  Second, make sure to bring your save files with the game, because bringing just the game to Bob&#8217;s house means nothing is unlocked.  I have not seen how portable everything is with the Wiimotes.  Third, there is still a learning curve, such as Mario Kart&#8217;s maps with falls that can essentially knock you out of the race.  You will cycle through courses if you are playing it as a party game, so by the time that you get an idea of the proper path on one map, you are done playing that one, and you are not getting back to it unless you and your friends play at epic length.</p>
<p>Which you might, since you are gamers, but I have accepted that the Wii was not made for us.  Obviously that is a <em>great</em> financial decision, because the Wii has been a haberdashery for money hats, but it is disappointing for the core audience left behind.  Almost everything utilizing the Wiimote is far more gimmicky than innovative, and it does not seem sensitive enough to do anything really interesting; insert Yahtzee here mocking &#8220;wave spasmodically as gameplay.&#8221;  It is a great system for casual players and for party games, but has it brought us anything much better than the original Wii Sports?  It seems like the Gamecube had the best versions of all the Nintendo games.</p>
<p>  :  Zubon</p>
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		<item>
		<title>Looking For Group Expo</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/yPhdethR3pk/</link>
		<comments>http://www.killtenrats.com/2010/02/05/looking-for-group-expo/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 14:45:07 +0000</pubDate>
		<dc:creator>Ethic</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5902</guid>
		<description><![CDATA[Looks like a new Expo will be held in Minneapolis later this year for MMO Fans. I plan to be there.
Here are some of the details of the Looking For Group Expo:
June 25 &#8211; 27, 2010
Minneapolis, Minnesota
LFGX is a three-day exhibition for massively multiplayer online games, virtual worlds, tabletop, RPG card games and comics. LFGX [...]]]></description>
			<content:encoded><![CDATA[<p>Looks like a new Expo will be held in Minneapolis later this year for MMO Fans. I plan to be there.</p>
<p>Here are some of the details of the <a href="http://www.lfgexpo.com/">Looking For Group Expo:</a></p>
<blockquote><p>June 25 &#8211; 27, 2010<br />
Minneapolis, Minnesota</p>
<p>LFGX is a three-day exhibition for massively multiplayer online games, virtual worlds, tabletop, RPG card games and comics. LFGX is a personalized fan event for the MMO gamer dealing with any related to the games you love to play. LFGX is a community of gamers coming together to preview upcoming games and expansions, connect with people from your guilds and clans, participate in developer panels and community discussions, compete in tournaments and have a bad ass time doing it.</p>
<p>LFGX isn&#8217;t your typical fan event. This is where true community comes out, where people can connect in the real world like they do in the virtual one. Contests, games, live-questing, LAN parties, giveaways, concerts, developer panels and hot chicks walking around in elf costumes, WHAT&#8217;S NOT TO LOVE?! Community is easily one of the most important aspects of any successful MMO and LFGX brings home that point by providing a community-fostered event put on by people who love MMOs, for people who love MMOs. </p></blockquote>
<p>- Ethic</p>
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		<title>Guild Wars 2 Stuff (2/4)</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/WMygN03T-C4/</link>
		<comments>http://www.killtenrats.com/2010/02/05/guild-wars-2-stuff-24/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 12:58:07 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
				<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5897</guid>
		<description><![CDATA[The ArenaNet community managers are using an interesting tactic over at the Guild Wars 2 unofficial forum where they take the gist of a thread and quickly interview the devs themselves.  I really like that they are opening up a tad more communication, but the quick hits can get lost in the middle of a [...]]]></description>
			<content:encoded><![CDATA[<p>The ArenaNet community managers are using an interesting tactic over at <em>the </em>Guild Wars 2 <a href="http://www.guildwars2guru.com/">unofficial forum</a> where they take the gist of a thread and quickly interview the devs themselves.  I really like that they are opening up a tad more communication, but the quick hits can get lost in the middle of a 20-page thread.  So, every week or so I&#8217;ll try and pull them from the water and comment on them here (especially since JR is slacking on the front GW2G page). <span id="more-5897"></span></p>
<p>The first time I saw ArenaNet do this was when <a href="http://www.guildwars2guru.com/forum/showpost.php?p=90206&amp;postcount=15">Regina responded</a> to a thread on audio, of all things.  It seems that many sounds in Guild Wars 2 will be created procedurally.  For instance each footstep is made of only three sounds, but when ran through a procedural generator it will sound like different footsteps each time. This system will apply to armor clinks and other things (hopefully combat hits as well). </p>
<p><a href="http://www.guildwars2guru.com/forum/showpost.php?p=91307&amp;postcount=73">Another post</a>, where Martin rode in to save the thread on expansion-like races and classes, came from the Lead Designer of Guild Wars 2, Eric Flannum.  The post mostly dealt with the amount of decisions required to make when evaluating whether or not to add a new race of profession.  The Guild Wars 2 information that was embedded was that race will control the look, feel, and story of the character (with a small impact on combat), while the profession impacts the character&#8217;s mechanical performance to a much higher degree.</p>
<p>We get a little <a href="http://www.guildwars2guru.com/forum/showpost.php?p=95563&amp;postcount=26">Hall of Monuments information</a> where Regina related to us via the devs that &#8220;declaring your ancestor&#8221; will mean linking a single Guild Wars 1 game account to the Guild Wars 2 game account.  The Guild Wars 2 characters can then access an instanced version of the Hall of Monuments to claim the rewards. This can be done by every Guild Wars 2 character on the Guild Wars 2 account as many times as the player wants.  The rewards cannot be traded or sold.</p>
<p>Finally, there is <a href="http://www.guildwars2guru.com/forum/showpost.php?p=95593&amp;postcount=15">a small tidbit</a> on the open parts of the world.  With the event system having no traditional (!) quests, a lot of players were wondering whether combat would only occur in the open world via events.  In other words, did you have to track down hotspots in order to kill things?  The answer, as it turns out, is no.  Eric Flannum wrote that they deliberately made traditional mob hunting areas to go farm some gold, XP, and secret other things.</p>
<p>Also, one of the ArenaNet community managers <a href="http://www.guildwars2guru.com/forum/showpost.php?p=95695&amp;postcount=134">is clearly the wrongdoer</a> to poor defenseless creatures.  The evil man taunts us too by relating that for ArenaNet, Fridays may or may not be <a href="http://www.guildwars2guru.com/forum/showpost.php?p=92930&amp;postcount=10">the best days</a>.</p>
<p>&#8211;Ravious<br />
<span style="font-size: xx-small;"><em>all I see now is blonde, brunette, redhead</em></span></p>
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		<item>
		<title>Failed Smacktalk</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/3I4Bx-QwqfM/</link>
		<comments>http://www.killtenrats.com/2010/02/05/failed-smacktalk/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 06:02:34 +0000</pubDate>
		<dc:creator>Zubon</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5879</guid>
		<description><![CDATA[&#8220;You are less punctual than desired!&#8221;
&#8220;I don&#8217;t think your socks match, although it is difficult to tell from here!&#8221;
&#8220;YOUR MOM has excellent penmanship!&#8221;
   :  Zubon
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			<content:encoded><![CDATA[<p>&#8220;You are less punctual than desired!&#8221;<br />
&#8220;I don&#8217;t think your socks match, although it is difficult to tell from here!&#8221;<br />
&#8220;YOUR MOM has excellent penmanship!&#8221;</p>
<p>   :  Zubon</p>
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		<title>Star Trek Online: Second to WOW?</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/5lWWza9nF3s/</link>
		<comments>http://www.killtenrats.com/2010/02/04/star-trek-online-second-to-wow/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 05:45:48 +0000</pubDate>
		<dc:creator>Suzina</dc:creator>
				<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5893</guid>
		<description><![CDATA[A lot of blogs are talking about Star Trek Online&#8217;s successes and failures.  Atari announced today that STO had over one million accounts activated.  The blogs like MMORPG.com, gamerant, and even us at killtenrats have noticed.  However, we&#8217;ve also noticed that we&#8217;ve heard this story before.  We heard it from Age [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of blogs are talking about Star Trek Online&#8217;s successes and failures.  Atari announced today that STO had over one million accounts activated.  The blogs like <a href="http://www.mmorpg.com/gamelist.cfm/game/352/view/news/read/16148/Star-Trek-Online-One-Million-Accounts.html">MMORPG.com</a>, <a href="http://news.google.com/news/search?aq=f&#038;um=1&#038;cf=all&#038;ned=us&#038;hl=en&#038;q=atari+million">gamerant</a>, and even us at killtenrats have noticed.  However, we&#8217;ve also noticed that we&#8217;ve heard this story before.  We heard it from Age of Conan, we heard it from Warhammer, and recently we heard it from Aion.  </p>
<p>Where World of Warcraft was able to drastically increase it&#8217;s numbers after launch, these new MMOs have been unable to duplicate the success.  Droves of people tried Conan and were turned off by the lack of content.  Many people tried Aion only to be turned away by it&#8217;s massive grind.  I like to think that if any of these games had been of higher quality, everyone who tried it would be impressed enough to tell their friends about it.  In a word, these games failed to &#8220;wow&#8221; people, no pun intended.</p>
<p>And lets remind ourselves, Cryptic may not be honest.  Having &#8220;one million accounts&#8221; could refer to forum accounts, or include the multitude of people who pre-ordered the game from target for 99 cents and are currently playing a preorder&#8217;s free-download with no intention of ever spending any more money.  Sounds a bit like Free Realms doesn&#8217;t it?</p>
<p>Even if Cryptic&#8217;s claims about initial success are accurate, there&#8217;s no doubt in my mind that the game was not ready to launch.  Lack of content is Cyrptics &#8220;kryptonite&#8221;.  Considering Cryptic says they tossed all the previous developer&#8217;s work in the trash and started development from scratch just two years ago, it&#8217;s impressive they have as good an MMO as they do.  But still, the game doesn&#8217;t feel complete.  This lack of quality will drive away any non-Star-Trek fan who sets up an account with Star Trek Online.</p>
<p>So can Star trek Online hold it&#8217;s numbers post launch?  No, probably not.</p>
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		<item>
		<title>Buddy Skirmishes</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/PFsZKbOa9PU/</link>
		<comments>http://www.killtenrats.com/2010/02/04/buddy-skirmishes/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 04:03:19 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
				<category><![CDATA[Lord of the Rings Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5887</guid>
		<description><![CDATA[Perhaps the biggest change to come in Lord of the Rings Online Volume 3, Book 1 update will be that skirmishes can now be done with a 2-person party. It was the podcast by Casual Stroll to Mordor where the devs talk about the &#8220;need&#8221; for this and how they went about it. (I also [...]]]></description>
			<content:encoded><![CDATA[<p>Perhaps the biggest change to come in Lord of the Rings Online Volume 3, Book 1 update will be that skirmishes can now be done with a 2-person party. It was <a href="http://www.killtenrats.com/2010/02/04/mmo-meme-of-2010/">the podcast</a> by Casual Stroll to Mordor where the devs talk about the &#8220;need&#8221; for this and how they went about it. (I also learned a new meme, like how my mom just learned about the Google.)</p>
<p>The most interesting statistic was that 40% of players doing the 3-man skirmishes were using only 2/3 of their fellowship slots.  This gave the devs the oompf they needed to get their turbines in gear.  The way they made the extremely fine point between solo and 3-man was to use the 3-man mobs and apply a reverse Tier debuff to the 3-man mobs.  So 2-man skirmishes are basically a 3-man minus a Tier of difficulty to the mobstats.  Then the 2-man skirmish will use the solo mechanics instead of the 3-man mechanics such as how counterattacks or waves will work.</p>
<p>I want to posit that this will have good, unintended consequences because it further lowers the activation energy to group.  Players can nearly always find one person.  So there is a group for skirmishes right there.  Add another person, and you have a three-man.  This sequence of grouping is simply going to be smoother than the need to find two other people at the outset.  If I had to bet, I would say that 3-man skirmish play will increase and solo skirmish will actually decrease due to the advent of the 2-man skirmish.</p>
<p>Now, back to our regularly scheduled rants on Legendary Items where it is apparent that Turbine never listens to us.</p>
<p>&#8211;Ravious<br />
<span style="font-size: xx-small;"><em>down by the schoolyard</em></span></p>
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		<title>Making It As An MMO Blogger</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/YIhujGuWOl0/</link>
		<comments>http://www.killtenrats.com/2010/02/04/making-it-as-an-mmo-blogger/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 21:08:43 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5890</guid>
		<description><![CDATA[I have been working on a project for some time.  It had its flits and spurts, and it is finally live over at Massively!  Thanks especially to Shawn Schuster who I approached with the idea.  He helped a lot; especially to whip some answers out of the elusive answerers.  I hope that if you run [...]]]></description>
			<content:encoded><![CDATA[<p>I have been working <a href="http://www.massively.com/2010/02/04/making-it-as-an-mmo-blogger-an-interview-with-top-community-man/">on a project</a> for some time.  It had its flits and spurts, and it is finally live over at Massively!  Thanks especially to Shawn Schuster who I approached with the idea.  He helped a lot; especially to whip some answers out of the elusive answerers.  I hope that if you run a blog or want to run a blog that you enjoy the articles!</p>
<p>&#8211;Ravious</p>
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		<item>
		<title>Risk vs. Story</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/Aj6ngfANLnk/</link>
		<comments>http://www.killtenrats.com/2010/02/04/risk-vs-story/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 15:32:03 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
				<category><![CDATA[Lord of the Rings Online]]></category>

		<guid isPermaLink="false">http://www.killtenrats.com/?p=5867</guid>
		<description><![CDATA[I got through Volume 2, Book 9 pretty quickly in Lord of the Rings Online Siege of Mirkwood.  Getting through the epic books is one of my favorite goals to set, and when a new Book drops, it is one of the first I usually attack.  Book 9 used the new gameplay type Skirmishes instead [...]]]></description>
			<content:encoded><![CDATA[<p>I got through Volume 2, Book 9 pretty quickly in Lord of the Rings Online Siege of Mirkwood.  Getting through the epic books is one of my favorite goals to set, and when a new Book drops, it is one of the first I usually attack.  Book 9 used the new gameplay type Skirmishes instead of the usual static 3 or 6-man quests.  This created a choice, where none really existed before.  A person could get through the Skirmish portions quickly by going at it alone, or they could choose to group up.  Except for one Skirmish Book quest, I went at it alone and regretted it.<span id="more-5867"></span></p>
<p>Skirmishes are nicely done in that as the group goes from solo to 3-man to 6-man to 12-man the story intensifies.  Sure there will be more and harder mobs, but the boss fights become more epic.  For instance, in everybody&#8217;s favorite Thievery and Mischief the boss in solo mode will be one half-orc mob.  Add 5 more fellows, and the boss gains two friends, which requires a strategy.  It feels like Bree was under a harsher rule from the three bosses requiring a 6-man + soldiers to kill than one mere half-orc.</p>
<p>Now in the multiple, repeatable challenge skirmishes this is not a big deal, but in the epic story, the Chapter can only be completed once.  Sure, I can go back and rewrite history by redoing the repeatable skirmish that I did in that Chapter, but the feeling is lost.  If I choose to efficiently and easily run through the Chapter using a solo skirmish, the Chapter will feel less epic.  Turbine has created, whether they meant to or not, a situation where greater risk creates a greater story.</p>
<p>I didn&#8217;t feel this way until I fought the Olog-hai troll gatekeeper in a Dol Guldur instance.  I remembered fighting the gatekeeper to Angmar, and how epic that felt with my 5 other fellows.  Fighting this Dol Guldur gatekeeper with just me and my soldier felt a tad overshadowed by comparison.  But, it was my fault.  If I went in to the skirmish with 5 or 11 other people, the story would&#8217;ve felt worthy of song and glory.</p>
<p>Now, it is not all my fault.  Playing with other people is more fun, but there was the perception that it was indisputably more efficient to solo skirmishes.  So the immediate culture surrounding skirmishes was to go at it alone rather than to create a culture of pick up group heaven.  In the Volume 3, Book 1 update grouping in skirmishes will net even more rewards so I hope that this causes a tipping point.</p>
<p>Anyway, I have seen the light.  I want my epic books to remain epic.  I don&#8217;t want to ever just &#8220;get through them&#8221; like I did for Book 9.  I want to maximize my story.  With, Volume 3, Book 1 there will be a skirmish involved in the epic quest line and normal quest rewards also will affect to a much more minor degree the risk versus story rewards.  In the <a href="http://www.lotro.com/gameinfo/devdiaries/609-developer-diary-volume-iii-book-1-quest-notes">latest dev diary</a>, it was illustrated that one reward will help to rocket the player through the epic line, while the other reward will be more meaningful long term yet require more work through the story.  I really like having this greater choice for greater risk and greater story, and I am glad I can move forward knowing how I want to play.</p>
<p>&#8211;Ravious<br />
<span style="font-size: xx-small;"><em>We are lions!</em></span></p>
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		<item>
		<title>MMO Meme of 2010</title>
		<link>http://feedproxy.google.com/~r/KillTenRats/~3/F8m3crFRmuM/</link>
		<comments>http://www.killtenrats.com/2010/02/04/mmo-meme-of-2010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 15:01:34 +0000</pubDate>
		<dc:creator>Ravious</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>

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		<description><![CDATA[Barely two months in and I have found a winner.  From the great podcast/site A Casual Stroll to Mordor in their latest podcast with Lord of the Rings Online Skirmish devs, getting hit by environmental effects or geometrical boss effects in MMOs that devs love to use shall now be called:
Standing in the Poop.
The saying is [...]]]></description>
			<content:encoded><![CDATA[<p>Barely two months in and I have found a winner.  From the great podcast/site A Casual Stroll to Mordor in their <a href="http://www.casualstrolltomordor.com/2010/02/episode23/">latest podcast</a> with Lord of the Rings Online Skirmish devs, getting hit by environmental effects or geometrical boss effects in MMOs that devs love to use shall now be called:</p>
<p>Standing in the Poop.</p>
<p>The saying is even better because Merric, Goldenstar, and I are parents of small children so it hits home.  Plus it&#8217;s not expletive.  I can&#8217;t wait to yell in voice chat for some minstrel staring only at health bars to get out of the poop!  The podcast is well worth listening to, and hopefully I will have time to comment on the <a href="http://forums.lotro.com/showthread.php?t=316217">super juicy bits</a> contained in it later on.</p>
<p>&#8211;Ravious<br />
<span style="font-size: xx-small;"><em>If I weren&#8217;t real, could I sing this jolly Christmas song?</em></span></p>
<p>EDIT: Since I seem to be living under a rock (or in a too polite LOTRO guild), I will make this my meme for 2010, and use it every chance in-game I can get.  I mean afterall, LOTRO needs to be more like WoW, right?</p>
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