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	<title>Karn Bianco » Blog</title>
	
	<link>http://karnbianco.co.uk</link>
	<description>Game Programmer</description>
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		<title>Just Like Real Life</title>
		<link>http://karnbianco.co.uk/blog/2012/10/13/just-like-real-life/</link>
		<comments>http://karnbianco.co.uk/blog/2012/10/13/just-like-real-life/#comments</comments>
		<pubDate>Sat, 13 Oct 2012 12:48:41 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=340</guid>
		<description><![CDATA[<em>Just Like Real Life</em> is a unique and <a href="http://www.develop-online.net/news/42193/JournoDevSwap-Just-Like-Real-Life-review">critically acclaimed</a> take on the <a href="http://en.wikipedia.org/wiki/Shoot_'em_up">SHMUP</a> genre.]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Building a Windows Store App with C++/CX and DirectX 11</title>
		<link>http://karnbianco.co.uk/blog/2012/10/02/building-a-windows-store-app-with-ccx-and-directx-11/</link>
		<comments>http://karnbianco.co.uk/blog/2012/10/02/building-a-windows-store-app-with-ccx-and-directx-11/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 20:56:43 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[Shader Model 5]]></category>
		<category><![CDATA[Windows 8]]></category>
		<category><![CDATA[Windows Store]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=335</guid>
		<description><![CDATA[I recently took the plunge and upgraded to Windows 8, primarily so that I can develop an App for the soon-to-be-launched Windows Store. I&#8217;m going to be using C++/CX and DirectX 11 (and probably XAML) with Visual Studio 2012 as my development environment. While I&#8217;m at it I thought it might be useful to keep [...]]]></description>
		<wfw:commentRss>http://karnbianco.co.uk/blog/2012/10/02/building-a-windows-store-app-with-ccx-and-directx-11/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Pomodoro to Productivity</title>
		<link>http://karnbianco.co.uk/blog/2012/09/11/pomodoro-to-productivity/</link>
		<comments>http://karnbianco.co.uk/blog/2012/09/11/pomodoro-to-productivity/#comments</comments>
		<pubDate>Tue, 11 Sep 2012 21:58:24 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[Productivity]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=331</guid>
		<description><![CDATA[The Pomodoro Technique is a time management strategy that was designed by Francesco Cirillo in the 1980s to boost productivity. According to the technique&#8217;s official website it is now practised by &#8220;professional teams and individuals around the world.&#8221; It&#8217;s simple, but surprisingly effective. The technique is designed to combat distractions and dwindling motivation by timeboxing [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fable: The Journey</title>
		<link>http://karnbianco.co.uk/blog/2012/09/02/fable-the-journey/</link>
		<comments>http://karnbianco.co.uk/blog/2012/09/02/fable-the-journey/#comments</comments>
		<pubDate>Sun, 02 Sep 2012 10:00:55 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=327</guid>
		<description><![CDATA[<em>Fable: The Journey</em> is an Xbox 360 game and also the fifth instalment in the <em>Fable</em> series.]]></description>
		<wfw:commentRss>http://karnbianco.co.uk/blog/2012/09/02/fable-the-journey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kinect Sports: Season Two</title>
		<link>http://karnbianco.co.uk/blog/2012/09/02/kinect-sports-season-two/</link>
		<comments>http://karnbianco.co.uk/blog/2012/09/02/kinect-sports-season-two/#comments</comments>
		<pubDate>Sun, 02 Sep 2012 08:49:41 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Kinect Sports]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=319</guid>
		<description><![CDATA[<em>Kinect Sports: Season Two</em> is a Kinect game for the Xbox 360.]]></description>
		<wfw:commentRss>http://karnbianco.co.uk/blog/2012/09/02/kinect-sports-season-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Break Into The Games Industry</title>
		<link>http://karnbianco.co.uk/blog/2011/12/10/how-to-break-into-the-games-industry/</link>
		<comments>http://karnbianco.co.uk/blog/2011/12/10/how-to-break-into-the-games-industry/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 20:39:25 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=311</guid>
		<description><![CDATA[How’s that for a grandiose title, eh? Hopefully it’s not an entirely unassailable goal for the following blog post, though. At the time of writing I am approximately halfway through a yearlong software internship at Rare where I’ve been working on the recently-released Kinect Sports: Season Two for the Xbox 360. In theory, then, everything [...]]]></description>
		<wfw:commentRss>http://karnbianco.co.uk/blog/2011/12/10/how-to-break-into-the-games-industry/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GLEE – DirectX Engine</title>
		<link>http://karnbianco.co.uk/blog/2011/05/10/glee-directx-engine/</link>
		<comments>http://karnbianco.co.uk/blog/2011/05/10/glee-directx-engine/#comments</comments>
		<pubDate>Tue, 10 May 2011 16:55:45 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=306</guid>
		<description><![CDATA[GLEE &#8211; or graphics/game library and extensible engine &#8211; is an &#8220;under-development&#8221; engine for 3D graphics and game applications written in C++ using the DirectX rendering API. It bears absolutely no resemblance to the television show of the same name. However, if it were sentient, it would probably enjoy show tunes. Current Features Per-Pixel Lighting: [...]]]></description>
		<wfw:commentRss>http://karnbianco.co.uk/blog/2011/05/10/glee-directx-engine/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>4K PSP Demo: L-Systems</title>
		<link>http://karnbianco.co.uk/blog/2011/04/06/4k-psp-demo-l-systems/</link>
		<comments>http://karnbianco.co.uk/blog/2011/04/06/4k-psp-demo-l-systems/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 19:47:04 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[4K]]></category>
		<category><![CDATA[L-Systems]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=297</guid>
		<description><![CDATA[My L-System demo was written in C for the PlayStation Portable, using an official PSP Devkit. It is designed to simulate moving through a virtual forest environment, with trees growing/shrinking as the user/camera moves through the world. The camera can be manipulated on the fly, allowing users to pause, look around, and admire their surroundings [...]]]></description>
		<wfw:commentRss>http://karnbianco.co.uk/blog/2011/04/06/4k-psp-demo-l-systems/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ray Tracer</title>
		<link>http://karnbianco.co.uk/blog/2011/02/01/ray-tracer/</link>
		<comments>http://karnbianco.co.uk/blog/2011/02/01/ray-tracer/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 20:12:58 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[phong]]></category>
		<category><![CDATA[rasterization]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[raytracer]]></category>
		<category><![CDATA[reflections]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[specular]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=275</guid>
		<description><![CDATA[My simple ray tracer written in C++ demonstrates a recursive ray tracing algorithm for rendering a scene made up of 3D primitives (spheres and planes in this case). This method stands in contrast to traditional rasterization-based approaches which are typically supported by accelerated graphics hardware and used in real-time games. The following scenes were both [...]]]></description>
		<wfw:commentRss>http://karnbianco.co.uk/blog/2011/02/01/ray-tracer/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Let’s Learn Python!</title>
		<link>http://karnbianco.co.uk/blog/2010/12/28/lets-learn-python/</link>
		<comments>http://karnbianco.co.uk/blog/2010/12/28/lets-learn-python/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 22:09:55 +0000</pubDate>
		<dc:creator>Karn Bianco</dc:creator>
				<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://karnbianco.co.uk/?p=263</guid>
		<description><![CDATA[Unbeknownst to me &#8217;till recently, Google provides an excellent (and free) introductory class for learning Python, which you can find right here. I found the link via Reddit and decided that after a solid week of reaping the benefits of Steam&#8217;s holiday sale, this was a perfect excuse to get back to programming. Python is [...]]]></description>
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		<slash:comments>0</slash:comments>
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