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<channel>
	<title>Karl Reinsch's Blog</title>
	
	<link>http://karlreinsch.com</link>
	<description>programming models, inference engines, AI, whatever</description>
	<lastBuildDate>Mon, 24 Dec 2012 02:59:10 +0000</lastBuildDate>
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		<title>Move Notation System For Tetris</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/ZgTW0r9tJ60/</link>
		<comments>http://karlreinsch.com/2012/12/23/move-notation-system-for-tetris/#comments</comments>
		<pubDate>Mon, 24 Dec 2012 02:55:21 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1540</guid>
		<description>Chess has had standard notations for a long time. Isn&amp;#8217;t it time that Tetris had one as well?&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/06/14/25-years-of-tetris/' rel='bookmark' title='25 Years Of Tetris'&gt;25 Years Of Tetris&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/' rel='bookmark' title='This Is Your Brain On Tetris'&gt;This Is Your Brain On Tetris&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/ZgTW0r9tJ60" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2012/12/23/move-notation-system-for-tetris/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Pioneer Spacecraft and Data Preservation</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/VeqcAno6cWw/</link>
		<comments>http://karlreinsch.com/2012/12/20/pioneer-spacecraft-and-data-preservation/#comments</comments>
		<pubDate>Thu, 20 Dec 2012 22:18:41 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[archaeology]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[Dead Media]]></category>
		<category><![CDATA[hardware]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1536</guid>
		<description>The newest IEEE Spectrum has a nice article on debugging a data anomaly with the Pioneer 10 and Pioneer 11 spacecraft. It is a short and interesting read &amp;#8211; one of the key issues was the need to review many years of historical data retrieved from a variety of physical media formats.&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/08/06/big-data/' rel='bookmark' title='Big Data'&gt;Big Data&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2008/12/06/opening-moves/' rel='bookmark' title='Opening Moves'&gt;Opening Moves&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/10/08/big-data-again-and-nosql/' rel='bookmark' title='Big Data (Again) and NoSQL'&gt;Big Data (Again) and NoSQL&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/VeqcAno6cWw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2012/12/20/pioneer-spacecraft-and-data-preservation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>WF3 Types Deprecated In .NET 4.5</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/klGQWyBjiGQ/</link>
		<comments>http://karlreinsch.com/2012/12/16/wf3-types-deprecated-in-net-4-5/#comments</comments>
		<pubDate>Sun, 16 Dec 2012 23:07:51 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1531</guid>
		<description>As you are no doubt aware, .NET 4.5 shipped in October. With the release of 4.5, our team has deprecated the original Workflow engine aka WF3 (System.Workflow, etc.). There is a detailed announcement from Jurgen on the team blog. The types are marked deprecated but have not been removed. Using the types will result in [...]&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/03/17/rules-in-wf4/' rel='bookmark' title='Rules In WF4'&gt;Rules In WF4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/02/05/microsoft-rule-engines/' rel='bookmark' title='Microsoft&amp;#8217;s Rule Engines'&gt;Microsoft&amp;#8217;s Rule Engines&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/' rel='bookmark' title='WF Rules: Unleashing The Rule Engine Within .NET'&gt;WF Rules: Unleashing The Rule Engine Within .NET&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/klGQWyBjiGQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2012/12/16/wf3-types-deprecated-in-net-4-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Finding duplicate copies in msbuild logs</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/F6oL5q2dcjA/</link>
		<comments>http://karlreinsch.com/2012/04/01/finding-duplicate-copies-in-msbuild-logs/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 04:28:52 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MSBuild]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1501</guid>
		<description>I have recently needed to track down some build races due to duplicate file copies. The build in question is MSBuild-based. I found this tool provided by co-worker Buck Hodges to be very helpful. I ran into one issue with the tool &amp;#8211; it does not handle node names that contain colons, such as &amp;#8220;152:3&amp;#8243;. [...]&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/' rel='bookmark' title='WF Rules: Unleashing The Rule Engine Within .NET'&gt;WF Rules: Unleashing The Rule Engine Within .NET&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/F6oL5q2dcjA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2012/04/01/finding-duplicate-copies-in-msbuild-logs/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://karlreinsch.com/2012/04/01/finding-duplicate-copies-in-msbuild-logs/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=finding-duplicate-copies-in-msbuild-logs</feedburner:origLink></item>
		<item>
		<title>Pac-Man, How Does It Work?</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/1GOFFnugLRs/</link>
		<comments>http://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 13:00:10 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[magnets...how do they work?]]></category>
		<category><![CDATA[Ms. Pac-Man]]></category>
		<category><![CDATA[Pac-Man]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1453</guid>
		<description>Speaking of game AI&amp;#8230;two Pac-Man-related links are making the blog rounds these days &amp;#8211; one of them is new. The new one is Chad Birch&amp;#8217;s &amp;#8220;Understanding Pac-Man Ghost Behavior&amp;#8221;. It is clear and well illustrated. As Chad points out, he was inspired by and used Jamey Pittman&amp;#8217;s &amp;#8220;Pac-Man Dossier&amp;#8221;. This is a nice resource. It [...]&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/' rel='bookmark' title='Games As A Killer App For AI'&gt;Games As A Killer App For AI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/08/06/learning-to-play-mario-bros/' rel='bookmark' title='Learning To Play Mario Bros.'&gt;Learning To Play Mario Bros.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/07/another-net-rete-implementation-nruler/' rel='bookmark' title='Another .NET Rete Implementation &amp;#8211; NRuler'&gt;Another .NET Rete Implementation &amp;#8211; NRuler&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/1GOFFnugLRs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=pac-man-works-how-does-it-work</feedburner:origLink></item>
		<item>
		<title>Detecting Poker Bots</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/6YS6-bkpBCw/</link>
		<comments>http://karlreinsch.com/2010/12/07/detecting-poker-bots/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 13:00:38 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[poker]]></category>
		<category><![CDATA[PokerStars]]></category>
		<category><![CDATA[Turing Police]]></category>
		<category><![CDATA[William Gibson]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1450</guid>
		<description>The folks at the PokerStars online poker service actively police their games to make sure that bots are not being used to gain advantage. Here&amp;#8217;s a recent post from their Game Security staff demonstrating that they paid a visit to one player in order to witness the playing and playstyle in person. It ends with [...]&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2008/12/06/opening-moves/' rel='bookmark' title='Opening Moves'&gt;Opening Moves&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/' rel='bookmark' title='Games As A Killer App For AI'&gt;Games As A Killer App For AI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/06/29/a-computer-that-plays-pitfall/' rel='bookmark' title='A Computer That Plays Pitfall'&gt;A Computer That Plays Pitfall&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/6YS6-bkpBCw" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/12/07/detecting-poker-bots/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://karlreinsch.com/2010/12/07/detecting-poker-bots/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=detecting-poker-bots</feedburner:origLink></item>
		<item>
		<title>WF Rules: Unleashing The Rule Engine Within .NET</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/G1bfBoi2oxA/</link>
		<comments>http://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 12:45:07 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[rule engine]]></category>
		<category><![CDATA[WF Rules]]></category>
		<category><![CDATA[Windows Workflow Foundation]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1337</guid>
		<description>I have written previously about WF Rules, the rule engine that ships in .NET. As I have described, this rule engine is bundled in .NET versions 3.0 and higher, and is included in the default installation of Windows Vista and Windows 7. (If you are using .NET 4.0, you need the Extended / Full install [...]&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/11/have-you-implemented-backward-chaining-on-a-microsoft-rule-engine/' rel='bookmark' title='Have You Implemented Backward Chaining On A Microsoft Rule Engine?'&gt;Have You Implemented Backward Chaining On A Microsoft Rule Engine?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/06/01/microsoft-rule-engine-survey/' rel='bookmark' title='Microsoft Rule Engine Survey'&gt;Microsoft Rule Engine Survey&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/03/17/rules-in-wf4/' rel='bookmark' title='Rules In WF4'&gt;Rules In WF4&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/G1bfBoi2oxA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wf-rules-unleashing-the-rule-engine-within-dot-net</feedburner:origLink></item>
		<item>
		<title>Action Videogames Train Your Brain For Decision-Making</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/EgMwNHXBW4M/</link>
		<comments>http://karlreinsch.com/2010/09/21/action-videogames-train-your-brain-for-decision-making/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 12:45:12 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[brain science]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Call of Duty 2]]></category>
		<category><![CDATA[The Sims 2]]></category>
		<category><![CDATA[This Is Your Brain On Videogames]]></category>
		<category><![CDATA[Unreal Tournament 2004]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1358</guid>
		<description>Researcher Daphne Bavelier is back with more videogame research. Once again, the study used The Sims 2, Call Of Duty 2, and Unreal Tournament. The results of this study showed that those who played the action games made quicker decisions: &amp;#8220;In the problem-solving exercise, the action-game players made decisions 25 percent faster than the strategy [...]&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/31/the-gaming-brain/' rel='bookmark' title='The Gaming Brain'&gt;The Gaming Brain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/' rel='bookmark' title='This Is Your Brain On Tetris'&gt;This Is Your Brain On Tetris&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/30/game-changers/' rel='bookmark' title='Game Changers'&gt;Game Changers&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/EgMwNHXBW4M" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/09/21/action-videogames-train-your-brain-for-decision-making/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Chernoff Face Tutorial on Flowing Data</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/oylxZ5l217A/</link>
		<comments>http://karlreinsch.com/2010/09/20/chernoff-face-tutorial-on-flowing-data/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 12:45:24 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[datamining]]></category>
		<category><![CDATA[Blindsight]]></category>
		<category><![CDATA[Chernoff faces]]></category>
		<category><![CDATA[Peter Watts]]></category>
		<category><![CDATA[R]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1369</guid>
		<description>If you&amp;#8217;ve read Blindsight, then you have come across Chernoff faces. I recently spotted a tutorial on Flowing Data for using Chernoff faces with R.&lt;div class='yarpp-related-rss'&gt;

Related posts:&lt;ol&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/08/06/big-data/' rel='bookmark' title='Big Data'&gt;Big Data&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/10/08/big-data-again-and-nosql/' rel='bookmark' title='Big Data (Again) and NoSQL'&gt;Big Data (Again) and NoSQL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/03/16/realtime-datamining-of-location-data/' rel='bookmark' title='Realtime Datamining Of Location Data'&gt;Realtime Datamining Of Location Data&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/oylxZ5l217A" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/09/20/chernoff-face-tutorial-on-flowing-data/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://karlreinsch.com/2010/09/20/chernoff-face-tutorial-on-flowing-data/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=chernoff-face-tutorial-on-flowing-data</feedburner:origLink></item>
		<item>
		<title>How Language Shapes How We Think</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/RlhjeZsmMTY/</link>
		<comments>http://karlreinsch.com/2010/09/17/how-language-shapes-how-we-think/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 12:45:23 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[brain science]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Guugu Yimithirr]]></category>
		<category><![CDATA[language]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1341</guid>
		<description>The New York Times has a fascinating article on how the language we speak may or may not shape the way we think. The title is &amp;#8220;Does Your Language Shape How You Think?&amp;#8221; and it is written by Guy Deutscher. This is clearly a topic that has been plagued by pseudo-science over the decades, and [...]&lt;div class='yarpp-related-rss yarpp-related-none'&gt;

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