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<channel>
	<title>Karl Reinsch's Blog</title>
	
	<link>http://karlreinsch.com</link>
	<description>programming models, inference engines, AI, whatever</description>
	<lastBuildDate>Wed, 04 Aug 2010 03:30:13 +0000</lastBuildDate>
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		<title>Games As A Killer App For AI</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/eiek5TT5kKU/</link>
		<comments>http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 13:00:54 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[expert systems]]></category>
		<category><![CDATA[John E. Laird]]></category>
		<category><![CDATA[Michael van Lent]]></category>
		<category><![CDATA[rule engines]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=273</guid>
		<description>It has been ten years to the day since John E. Laird and Michael van Lent published their paper &amp;#8220;Human-level AI&amp;#8217;s Killer Application: Interactive Computer Games&amp;#8221;. In ten years, what has and hasn&amp;#8217;t changed? (Direct link to PDF at Laird&amp;#8217;s homepage) Related posts:October Rules Fest: A Wishlist Knowledge Transfer Through Video Games StarCraft AI Competition [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2008/12/07/october-rules-fest-a-wishlist/' rel='bookmark' title='Permanent Link: October Rules Fest: A Wishlist'&gt;October Rules Fest: A Wishlist&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/10/12/knowledge-transfer-through-video-games/' rel='bookmark' title='Permanent Link: Knowledge Transfer Through Video Games'&gt;Knowledge Transfer Through Video Games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/02/03/starcraft-ai-competition-at-aiide-2010/' rel='bookmark' title='Permanent Link: StarCraft AI Competition At AIIDE 2010'&gt;StarCraft AI Competition At AIIDE 2010&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/eiek5TT5kKU" height="1" width="1"/&gt;</description>
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		<item>
		<title>Microsoft Rule Engine Survey</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/AryEok40yuI/</link>
		<comments>http://karlreinsch.com/2010/06/01/microsoft-rule-engine-survey/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 15:12:38 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[BizTalk]]></category>
		<category><![CDATA[BizTalk BRE]]></category>
		<category><![CDATA[BizTalk Server]]></category>
		<category><![CDATA[expert systems]]></category>
		<category><![CDATA[Microsoft BRE]]></category>
		<category><![CDATA[rule engine]]></category>
		<category><![CDATA[WF]]></category>
		<category><![CDATA[Windows Workflow Foundation]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1326</guid>
		<description>Are you interested in helping to shape Microsoft&amp;#8217;s future rules products? Microsoft is running a survey on rule engines in general, and its own rule products (WF Rules, MS BRE) in particular through the end of this week &amp;#8211; June 4. (I would have blogged it yesterday, but was off due to holiday.) The survey [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/02/05/microsoft-rule-engines/' rel='bookmark' title='Permanent Link: Microsoft&amp;#8217;s Rule Engines'&gt;Microsoft&amp;#8217;s Rule Engines&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/11/have-you-implemented-backward-chaining-on-a-microsoft-rule-engine/' rel='bookmark' title='Permanent Link: Have You Implemented Backward Chaining On A Microsoft Rule Engine?'&gt;Have You Implemented Backward Chaining On A Microsoft Rule Engine?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/06/another-dormant-net-rule-engine-project-simple-rule-engine/' rel='bookmark' title='Permanent Link: Another Dormant .NET Rule Engine Project: Simple Rule Engine'&gt;Another Dormant .NET Rule Engine Project: Simple Rule Engine&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/AryEok40yuI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/06/01/microsoft-rule-engine-survey/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Rules In WF4</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/nMCGMeKzmog/</link>
		<comments>http://karlreinsch.com/2010/03/17/rules-in-wf4/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 17:55:26 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[rule engine]]></category>
		<category><![CDATA[WF]]></category>
		<category><![CDATA[WF Rules]]></category>
		<category><![CDATA[Windows Workflow Foundation]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1245</guid>
		<description>My blog stats show trending topics around searches for &amp;#8220;wf4 rule engine&amp;#8221; and &amp;#8220;wf rule engine&amp;#8221; and &amp;#8220;wf rules&amp;#8221; among other variations. If those topics are leading people to this blog, then I might as well address the topic directly. What Is WF? For those who don&amp;#8217;t know what the queries above mean &amp;#8211; it [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/02/05/microsoft-rule-engines/' rel='bookmark' title='Permanent Link: Microsoft&amp;#8217;s Rule Engines'&gt;Microsoft&amp;#8217;s Rule Engines&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/06/01/microsoft-rule-engine-survey/' rel='bookmark' title='Permanent Link: Microsoft Rule Engine Survey'&gt;Microsoft Rule Engine Survey&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/11/have-you-implemented-backward-chaining-on-a-microsoft-rule-engine/' rel='bookmark' title='Permanent Link: Have You Implemented Backward Chaining On A Microsoft Rule Engine?'&gt;Have You Implemented Backward Chaining On A Microsoft Rule Engine?&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/nMCGMeKzmog" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Using A Rule Engine For Hacking</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/IBsj8zmDuNw/</link>
		<comments>http://karlreinsch.com/2010/03/17/using-a-rule-engine-for-hacking/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 15:40:21 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[Charles Forgy]]></category>
		<category><![CDATA[CLIPS]]></category>
		<category><![CDATA[monkey and bananas]]></category>
		<category><![CDATA[OPS5]]></category>
		<category><![CDATA[Phrack]]></category>
		<category><![CDATA[rule engine]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1231</guid>
		<description>I was interested to stumble upon an issue of the hacker zine Phrack dating back to 2000 which includes a tutorial on building a vulnerability scanning system used for hacking&amp;#8230;that includes a rule engine. The article mentions a number of things you would expect: Rete, OPS5, CLIPS, Charles Forgy, Daniel Miranker and even the monkey [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2008/10/31/monkey-and-bananas-2-the-revenge/' rel='bookmark' title='Permanent Link: Monkey and Bananas 2: The Revenge'&gt;Monkey and Bananas 2: The Revenge&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/06/another-dormant-net-rule-engine-project-simple-rule-engine/' rel='bookmark' title='Permanent Link: Another Dormant .NET Rule Engine Project: Simple Rule Engine'&gt;Another Dormant .NET Rule Engine Project: Simple Rule Engine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/07/who-said-it-any-backward-chaining-engine-must-eventually/' rel='bookmark' title='Permanent Link: Who Said It? &amp;#8220;any backward chaining engine must eventually&amp;#8230;&amp;#8221;'&gt;Who Said It? &amp;#8220;any backward chaining engine must eventually&amp;#8230;&amp;#8221;&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/IBsj8zmDuNw" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Future Of Gaming</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/BrJdoykoVYM/</link>
		<comments>http://karlreinsch.com/2010/03/17/the-future-of-gaming/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 07:05:05 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Amazon.com]]></category>
		<category><![CDATA[FaceBook]]></category>
		<category><![CDATA[FarmVille]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Office]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[Ribbon Hero]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1188</guid>
		<description>Here&amp;#8217;s the video for an interesting speech by Jesse Schell entitled &amp;#8220;Design Outside The Box.&amp;#8221; Topics of the speech include: the psychology of games &amp;#8211; making them sticky the consumer desire for realism and authenticity as a recent trend technological convergence/divergence of devices, the iPhone, the iPad, and the &amp;#8220;pocket exception&amp;#8221; the possibility of game [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/31/the-gaming-brain/' rel='bookmark' title='Permanent Link: The Gaming Brain'&gt;The Gaming Brain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/02/03/datamining-games/' rel='bookmark' title='Permanent Link: Datamining Games'&gt;Datamining Games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/04/21/tracking-used-video-game-prices-over-time/' rel='bookmark' title='Permanent Link: Tracking Used Video Game Prices Over Time'&gt;Tracking Used Video Game Prices Over Time&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/BrJdoykoVYM" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Digital Books and the iPad</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/eSCp-R9vA80/</link>
		<comments>http://karlreinsch.com/2010/03/16/digital-books-and-the-ipad/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 06:25:49 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[reading]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1223</guid>
		<description>A nice illustrated piece by Craig Mod entitled &amp;#8220;Books in the age of the iPad&amp;#8221;. I can&amp;#8217;t find the link right now, but Craig&amp;#8217;s piece reminds me of some speculation that collector&amp;#8217;s edition books could eventually become the only books worth actually printing, and that publishers who want to sell physical books should innovate along [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/05/23/books-and-more-books/' rel='bookmark' title='Permanent Link: Books and more books and no time to read'&gt;Books and more books and no time to read&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/31/the-problem-of-electronic-page-numbers/' rel='bookmark' title='Permanent Link: The Problem Of Electronic Page Numbers'&gt;The Problem Of Electronic Page Numbers&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/eSCp-R9vA80" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Revisiting Doom</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/waVpibRk31o/</link>
		<comments>http://karlreinsch.com/2010/03/16/revisiting-doom/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 05:05:51 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Dallas Gaming Mafia]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Robotron: 2084]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1203</guid>
		<description>A neat article by J.P. LeBreton looking back at the design and play style of the original Doom. As J.P. says: Doom feels more like 1st person Robotron than a modern FPS Related posts:Portable Video Games The Future Of Gaming Wolfenstein 3D arrives on the iPhone


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/03/31/portable-video-games/' rel='bookmark' title='Permanent Link: Portable Video Games'&gt;Portable Video Games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/03/17/the-future-of-gaming/' rel='bookmark' title='Permanent Link: The Future Of Gaming'&gt;The Future Of Gaming&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/03/25/wolfenstein-3d-arrives-on-the-iphone/' rel='bookmark' title='Permanent Link: Wolfenstein 3D arrives on the iPhone'&gt;Wolfenstein 3D arrives on the iPhone&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/waVpibRk31o" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>China’s “Human-Flesh Search”</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/sh0hQR8A04s/</link>
		<comments>http://karlreinsch.com/2010/03/16/chinas-human-flesh-search/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 04:59:33 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Human-Flesh Search]]></category>
		<category><![CDATA[vigilante justice]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1205</guid>
		<description>Interesting piece in the New York Times on a phenomenon in China known as &amp;#8220;human-flesh search&amp;#8221; where Internet users work together to humiliate or otherwise punish people. As the Times says: It’s crowd-sourced detective work, pursued online — with offline results. Related posts:Search Box Candor Rules Research Archaeology


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/30/search-box-candor/' rel='bookmark' title='Permanent Link: Search Box Candor'&gt;Search Box Candor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/07/rules-research-archaeology/' rel='bookmark' title='Permanent Link: Rules Research Archaeology'&gt;Rules Research Archaeology&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/sh0hQR8A04s" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Realtime Datamining Of Location Data</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/fJSD-fauVLU/</link>
		<comments>http://karlreinsch.com/2010/03/16/realtime-datamining-of-location-data/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 04:51:02 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[datamining]]></category>
		<category><![CDATA[FourSquare]]></category>
		<category><![CDATA[Gowalla]]></category>
		<category><![CDATA[location data]]></category>
		<category><![CDATA[Mayor Of The North Pole]]></category>
		<category><![CDATA[PleaseRobMe.Com]]></category>
		<category><![CDATA[WhereMyLadies.At]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1234</guid>
		<description>All the recent coverage of PleaseRobMe.com has focused on one particular idea of what can be done with realtime datamining of location data. (And how long until we see mashups combining PleaseRobMe.com with social cataloging sites such as LibraryThing?) Where My Ladies At? (link goes to John Bollozos&amp;#8217; descriptive writeup) is another such site &amp;#8211; [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/08/06/big-data/' rel='bookmark' title='Permanent Link: Big Data'&gt;Big Data&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/05/05/datamining-wheres-george/' rel='bookmark' title='Permanent Link: Datamining &amp;#8220;Where&amp;#8217;s George?&amp;#8221;'&gt;Datamining &amp;#8220;Where&amp;#8217;s George?&amp;#8221;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/10/08/big-data-again-and-nosql/' rel='bookmark' title='Permanent Link: Big Data (Again) and NoSQL'&gt;Big Data (Again) and NoSQL&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/fJSD-fauVLU" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Another Profile Of Demand Media</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/wHy17rpvDu8/</link>
		<comments>http://karlreinsch.com/2010/03/16/another-profile-of-demand-media/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 15:21:58 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[datamining]]></category>
		<category><![CDATA[Demand Media]]></category>
		<category><![CDATA[Wired magazine]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1218</guid>
		<description>Five months after the Wired article, Time Magazine has a recent profile of Demand Media. The article is short and doesn&amp;#8217;t have much additional data compared to the Wired article. However, the author submitted approximately 20 articles to Demand, and did some experimenting such as including factual errors to see if they would be caught. [...]


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