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<channel>
	<title>Karl Reinsch's Blog</title>
	
	<link>http://karlreinsch.com</link>
	<description>programming models, inference engines, AI, whatever</description>
	<lastBuildDate>Thu, 29 Sep 2011 20:18:43 +0000</lastBuildDate>
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		<title>Pac-Man, How Does It Work?</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/1GOFFnugLRs/</link>
		<comments>http://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 13:00:10 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[magnets...how do they work?]]></category>
		<category><![CDATA[Ms. Pac-Man]]></category>
		<category><![CDATA[Pac-Man]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1453</guid>
		<description>Speaking of game AI&amp;#8230;two Pac-Man-related links are making the blog rounds these days &amp;#8211; one of them is new. The new one is Chad Birch&amp;#8217;s &amp;#8220;Understanding Pac-Man Ghost Behavior&amp;#8221;. It is clear and well illustrated. As Chad points out, he was inspired by and used Jamey Pittman&amp;#8217;s &amp;#8220;Pac-Man Dossier&amp;#8221;. This is a nice resource. It [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2008/12/06/opening-moves/' rel='bookmark' title='Opening Moves'&gt;Opening Moves&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/' rel='bookmark' title='Games As A Killer App For AI'&gt;Games As A Killer App For AI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/08/06/learning-to-play-mario-bros/' rel='bookmark' title='Learning To Play Mario Bros.'&gt;Learning To Play Mario Bros.&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/1GOFFnugLRs" height="1" width="1"/&gt;</description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Detecting Poker Bots</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/6YS6-bkpBCw/</link>
		<comments>http://karlreinsch.com/2010/12/07/detecting-poker-bots/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 13:00:38 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[poker]]></category>
		<category><![CDATA[PokerStars]]></category>
		<category><![CDATA[Turing Police]]></category>
		<category><![CDATA[William Gibson]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1450</guid>
		<description>The folks at the PokerStars online poker service actively police their games to make sure that bots are not being used to gain advantage. Here&amp;#8217;s a recent post from their Game Security staff demonstrating that they paid a visit to one player in order to witness the playing and playstyle in person. It ends with [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2008/12/06/opening-moves/' rel='bookmark' title='Opening Moves'&gt;Opening Moves&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/06/29/a-computer-that-plays-pitfall/' rel='bookmark' title='A Computer That Plays Pitfall'&gt;A Computer That Plays Pitfall&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/08/06/learning-to-play-mario-bros/' rel='bookmark' title='Learning To Play Mario Bros.'&gt;Learning To Play Mario Bros.&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/6YS6-bkpBCw" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>WF Rules: Unleashing The Rule Engine Within .NET</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/G1bfBoi2oxA/</link>
		<comments>http://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 12:45:07 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[rule engine]]></category>
		<category><![CDATA[WF Rules]]></category>
		<category><![CDATA[Windows Workflow Foundation]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1337</guid>
		<description>I have written previously about WF Rules, the rule engine that ships in .NET. As I have described, this rule engine is bundled in .NET versions 3.0 and higher, and is included in the default installation of Windows Vista and Windows 7. (If you are using .NET 4.0, you need the Extended / Full install [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/03/17/rules-in-wf4/' rel='bookmark' title='Rules In WF4'&gt;Rules In WF4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/06/01/microsoft-rule-engine-survey/' rel='bookmark' title='Microsoft Rule Engine Survey'&gt;Microsoft Rule Engine Survey&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/02/05/microsoft-rule-engines/' rel='bookmark' title='Microsoft&amp;#8217;s Rule Engines'&gt;Microsoft&amp;#8217;s Rule Engines&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/G1bfBoi2oxA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Action Videogames Train Your Brain For Decision-Making</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/EgMwNHXBW4M/</link>
		<comments>http://karlreinsch.com/2010/09/21/action-videogames-train-your-brain-for-decision-making/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 12:45:12 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[brain science]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Call of Duty 2]]></category>
		<category><![CDATA[The Sims 2]]></category>
		<category><![CDATA[This Is Your Brain On Videogames]]></category>
		<category><![CDATA[Unreal Tournament 2004]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1358</guid>
		<description>Researcher Daphne Bavelier is back with more videogame research. Once again, the study used The Sims 2, Call Of Duty 2, and Unreal Tournament. The results of this study showed that those who played the action games made quicker decisions: &amp;#8220;In the problem-solving exercise, the action-game players made decisions 25 percent faster than the strategy [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/' rel='bookmark' title='This Is Your Brain On Tetris'&gt;This Is Your Brain On Tetris&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/31/the-gaming-brain/' rel='bookmark' title='The Gaming Brain'&gt;The Gaming Brain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/30/game-changers/' rel='bookmark' title='Game Changers'&gt;Game Changers&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/EgMwNHXBW4M" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/09/21/action-videogames-train-your-brain-for-decision-making/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Chernoff Face Tutorial on Flowing Data</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/oylxZ5l217A/</link>
		<comments>http://karlreinsch.com/2010/09/20/chernoff-face-tutorial-on-flowing-data/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 12:45:24 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[datamining]]></category>
		<category><![CDATA[Blindsight]]></category>
		<category><![CDATA[Chernoff faces]]></category>
		<category><![CDATA[Peter Watts]]></category>
		<category><![CDATA[R]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1369</guid>
		<description>If you&amp;#8217;ve read Blindsight, then you have come across Chernoff faces. I recently spotted a tutorial on Flowing Data for using Chernoff faces with R. Related posts:Big Data Big Data (Again) and NoSQL Realtime Datamining Of Location Data


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/08/06/big-data/' rel='bookmark' title='Big Data'&gt;Big Data&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/10/08/big-data-again-and-nosql/' rel='bookmark' title='Big Data (Again) and NoSQL'&gt;Big Data (Again) and NoSQL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/03/16/realtime-datamining-of-location-data/' rel='bookmark' title='Realtime Datamining Of Location Data'&gt;Realtime Datamining Of Location Data&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/oylxZ5l217A" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://karlreinsch.com/2010/09/20/chernoff-face-tutorial-on-flowing-data/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How Language Shapes How We Think</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/RlhjeZsmMTY/</link>
		<comments>http://karlreinsch.com/2010/09/17/how-language-shapes-how-we-think/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 12:45:23 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[brain science]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[Guugu Yimithirr]]></category>
		<category><![CDATA[language]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1341</guid>
		<description>The New York Times has a fascinating article on how the language we speak may or may not shape the way we think. The title is &amp;#8220;Does Your Language Shape How You Think?&amp;#8221; and it is written by Guy Deutscher. This is clearly a topic that has been plagued by pseudo-science over the decades, and [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/04/22/to-remember-and-to-forget/' rel='bookmark' title='To Remember And To Forget'&gt;To Remember And To Forget&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/11/have-you-implemented-backward-chaining-on-a-microsoft-rule-engine/' rel='bookmark' title='Have You Implemented Backward Chaining On A Microsoft Rule Engine?'&gt;Have You Implemented Backward Chaining On A Microsoft Rule Engine?&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/RlhjeZsmMTY" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Data Dangers Redux</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/yo2fHmiZbYk/</link>
		<comments>http://karlreinsch.com/2010/09/16/data-dangers-redux/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 12:45:58 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[datamining]]></category>
		<category><![CDATA[FaceBook]]></category>
		<category><![CDATA[PleaseRobMe.Com]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1353</guid>
		<description>Recent bit from the New York Times about burglars picking houses based on Facebook status updates. Not surprising at all. Does remember to namecheck PleaseRobMe.com. See also Tom Scott&amp;#8217;s project that datamines public phone numbers from Facebook. Related posts:Realtime Datamining Of Location Data How Language Shapes How We Think Chernoff Face Tutorial on Flowing Data


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/03/16/realtime-datamining-of-location-data/' rel='bookmark' title='Realtime Datamining Of Location Data'&gt;Realtime Datamining Of Location Data&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/09/17/how-language-shapes-how-we-think/' rel='bookmark' title='How Language Shapes How We Think'&gt;How Language Shapes How We Think&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/09/20/chernoff-face-tutorial-on-flowing-data/' rel='bookmark' title='Chernoff Face Tutorial on Flowing Data'&gt;Chernoff Face Tutorial on Flowing Data&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/yo2fHmiZbYk" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Your Brain On Computers</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/Ec8yGNqrRYY/</link>
		<comments>http://karlreinsch.com/2010/09/15/your-brain-on-computers/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 12:45:44 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[brain science]]></category>
		<category><![CDATA[brain]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1351</guid>
		<description>The New York Times has had a nice series of articles recently on the topic of brains and computers entitled &amp;#8220;Your Brain On Computers&amp;#8221;. Related posts:To Remember And To Forget The Gaming Brain This Is Your Brain On Tetris


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/04/22/to-remember-and-to-forget/' rel='bookmark' title='To Remember And To Forget'&gt;To Remember And To Forget&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2010/01/31/the-gaming-brain/' rel='bookmark' title='The Gaming Brain'&gt;The Gaming Brain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href='http://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/' rel='bookmark' title='This Is Your Brain On Tetris'&gt;This Is Your Brain On Tetris&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/Ec8yGNqrRYY" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Matthew Effect Shows Up in ADHD Diagnosis</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/xrdqYW55A8g/</link>
		<comments>http://karlreinsch.com/2010/09/14/the-matthew-effect-shows-up-in-adhd-diagnosis/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 12:45:37 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ADHD]]></category>
		<category><![CDATA[Malcolm Gladwell]]></category>
		<category><![CDATA[Matthew Effect]]></category>
		<category><![CDATA[Outliers]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1348</guid>
		<description>It seems that the Matthew Effect shows up in the diagnosis of ADHD. If you have read Outliers, this shouldn&amp;#8217;t come as a surprise. No related posts.


No related posts.&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/xrdqYW55A8g" height="1" width="1"/&gt;</description>
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		<item>
		<title>Every Rubik’s Cube Position Solvable In 20 Moves Or Less Proven</title>
		<link>http://feedproxy.google.com/~r/KarlReinschBlog/~3/EbSF6AKN6hE/</link>
		<comments>http://karlreinsch.com/2010/09/13/every-rubiks-cube-position-solvable-in-20-moves-or-less-proven/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 12:45:24 +0000</pubDate>
		<dc:creator>Karl W. Reinsch</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[checkers]]></category>
		<category><![CDATA[Connect Four]]></category>
		<category><![CDATA[Rubik's Cube]]></category>

		<guid isPermaLink="false">http://karlreinsch.com/?p=1344</guid>
		<description>It is always interesting to see computing power used to completely solve a game such as Connect Four or Checkers. Now, it has been proven that every position of a Rubik&amp;#8217;s Cube can be solved in 20 moves or less. &amp;#8220;It took fifteen years after the introduction of the Cube to find the first position [...]


Related posts:&lt;ol&gt;&lt;li&gt;&lt;a href='http://karlreinsch.com/2008/12/06/opening-moves/' rel='bookmark' title='Opening Moves'&gt;Opening Moves&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;img src="http://feeds.feedburner.com/~r/KarlReinschBlog/~4/EbSF6AKN6hE" height="1" width="1"/&gt;</description>
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