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<channel>
	<title>Karl Reinsch&#8217;s Blog</title>
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	<link>https://karlreinsch.com</link>
	<description>programming models, inference engines, AI, whatever</description>
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		<title>Springbank Whisky School Notes and Tips</title>
		<link>https://karlreinsch.com/2023/08/06/springbank-whisky-school-notes-and-tips/</link>
					<comments>https://karlreinsch.com/2023/08/06/springbank-whisky-school-notes-and-tips/#respond</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Sun, 06 Aug 2023 20:08:00 +0000</pubDate>
				<category><![CDATA[whisky]]></category>
		<category><![CDATA[Campbeltown]]></category>
		<category><![CDATA[Glen Scotia]]></category>
		<category><![CDATA[Glengyle Distillery]]></category>
		<category><![CDATA[Hazelburn]]></category>
		<category><![CDATA[Kilkerran]]></category>
		<category><![CDATA[Longrow]]></category>
		<category><![CDATA[Scotch whisky]]></category>
		<category><![CDATA[Scotland]]></category>
		<category><![CDATA[single malt whisky]]></category>
		<category><![CDATA[Springbank]]></category>
		<category><![CDATA[Springbank Distillery]]></category>
		<category><![CDATA[whiskey]]></category>
		<guid isPermaLink="false">https://karlreinsch.com/?p=2512</guid>

					<description><![CDATA[I had the good fortune to attend Springbank Whisky School this year (2023 Term 13) after a long time on the waiting list. What follows is a braindump of tips I received as well as notes from my experiences. I&#8217;m sharing this in hope that it helps others to maximize their Whisky School experience as [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2512</post-id>	</item>
		<item>
		<title>Taking Apart The NES Version of Tetris</title>
		<link>https://karlreinsch.com/2014/01/28/taking-apart-the-nes-version-of-tetris/</link>
					<comments>https://karlreinsch.com/2014/01/28/taking-apart-the-nes-version-of-tetris/#respond</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 03:51:28 +0000</pubDate>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Alexey Pajitnov]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1577</guid>

					<description><![CDATA[I just came across this article which digs through the actual code of the original NES version of Tetris and then creates an AI to play it.<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
<!-- YARPP List -->

Related posts:<ol>
<li><a href="https://karlreinsch.com/2009/06/14/25-years-of-tetris/" rel="bookmark" title="25 Years Of Tetris">25 Years Of Tetris</a></li>
<li><a href="https://karlreinsch.com/2013/09/12/dreaming-tetris/" rel="bookmark" title="Dreaming Tetris">Dreaming Tetris</a></li>
<li><a href="https://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/" rel="bookmark" title="This Is Your Brain On Tetris">This Is Your Brain On Tetris</a></li>
</ol>
</div>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1577</post-id>	</item>
		<item>
		<title>Dreaming Tetris</title>
		<link>https://karlreinsch.com/2013/09/12/dreaming-tetris/</link>
					<comments>https://karlreinsch.com/2013/09/12/dreaming-tetris/#respond</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 07:00:26 +0000</pubDate>
				<category><![CDATA[brain science]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Sleep]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[This Is Your Brain On Tetris]]></category>
		<category><![CDATA[This Is Your Brain On Videogames]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1572</guid>

					<description><![CDATA[Fascinating. Dr. Robert Stickgold found that amnesiacs will dream about Tetris (aka The Tetris Effect) even though they do not remember playing the game.<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
<!-- YARPP List -->

Related posts:<ol>
<li><a href="https://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/" rel="bookmark" title="This Is Your Brain On Tetris">This Is Your Brain On Tetris</a></li>
<li><a href="https://karlreinsch.com/2013/08/02/playing-tetris-forever/" rel="bookmark" title="Playing Tetris Forever">Playing Tetris Forever</a></li>
<li><a href="https://karlreinsch.com/2010/01/31/the-gaming-brain/" rel="bookmark" title="The Gaming Brain">The Gaming Brain</a></li>
</ol>
</div>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1572</post-id>	</item>
		<item>
		<title>Playing Tetris Forever</title>
		<link>https://karlreinsch.com/2013/08/02/playing-tetris-forever/</link>
					<comments>https://karlreinsch.com/2013/08/02/playing-tetris-forever/#respond</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Sat, 03 Aug 2013 00:41:33 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[This Is Your Brain On Tetris]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1549</guid>

					<description><![CDATA[Somehow I had previously overlooked this excellent page on methods for playing Tetris forever.<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
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Related posts:<ol>
<li><a href="https://karlreinsch.com/2013/09/12/dreaming-tetris/" rel="bookmark" title="Dreaming Tetris">Dreaming Tetris</a></li>
<li><a href="https://karlreinsch.com/2009/04/25/this-is-your-brain-on-tetris/" rel="bookmark" title="This Is Your Brain On Tetris">This Is Your Brain On Tetris</a></li>
<li><a href="https://karlreinsch.com/2009/06/14/25-years-of-tetris/" rel="bookmark" title="25 Years Of Tetris">25 Years Of Tetris</a></li>
</ol>
</div>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">1549</post-id>	</item>
		<item>
		<title>Move Notation System For Tetris</title>
		<link>https://karlreinsch.com/2012/12/23/move-notation-system-for-tetris/</link>
					<comments>https://karlreinsch.com/2012/12/23/move-notation-system-for-tetris/#respond</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Mon, 24 Dec 2012 02:55:21 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[This Is Your Brain On Tetris]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1540</guid>

					<description><![CDATA[Chess has had standard notations for a long time. Isn&#8217;t it time that Tetris had one as well?<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
<!-- YARPP List -->

Related posts:<ol>
<li><a href="https://karlreinsch.com/2009/06/14/25-years-of-tetris/" rel="bookmark" title="25 Years Of Tetris">25 Years Of Tetris</a></li>
<li><a href="https://karlreinsch.com/2013/08/02/playing-tetris-forever/" rel="bookmark" title="Playing Tetris Forever">Playing Tetris Forever</a></li>
<li><a href="https://karlreinsch.com/2013/09/12/dreaming-tetris/" rel="bookmark" title="Dreaming Tetris">Dreaming Tetris</a></li>
</ol>
</div>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1540</post-id>	</item>
		<item>
		<title>Pioneer Spacecraft and Data Preservation</title>
		<link>https://karlreinsch.com/2012/12/20/pioneer-spacecraft-and-data-preservation/</link>
					<comments>https://karlreinsch.com/2012/12/20/pioneer-spacecraft-and-data-preservation/#respond</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Thu, 20 Dec 2012 22:18:41 +0000</pubDate>
				<category><![CDATA[archaeology]]></category>
		<category><![CDATA[datamining]]></category>
		<category><![CDATA[Dead Media]]></category>
		<category><![CDATA[hardware]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1536</guid>

					<description><![CDATA[The newest IEEE Spectrum has a nice article on debugging a data anomaly with the Pioneer 10 and Pioneer 11 spacecraft. It is a short and interesting read &#8211; one of the key issues was the need to review many years of historical data retrieved from a variety of physical media formats.<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
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Related posts:<ol>
<li><a href="https://karlreinsch.com/2009/08/06/big-data/" rel="bookmark" title="Big Data">Big Data</a></li>
<li><a href="https://karlreinsch.com/2008/12/06/opening-moves/" rel="bookmark" title="Opening Moves">Opening Moves</a></li>
<li><a href="https://karlreinsch.com/2009/10/08/big-data-again-and-nosql/" rel="bookmark" title="Big Data (Again) and NoSQL">Big Data (Again) and NoSQL</a></li>
</ol>
</div>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1536</post-id>	</item>
		<item>
		<title>WF3 Types Deprecated In .NET 4.5</title>
		<link>https://karlreinsch.com/2012/12/16/wf3-types-deprecated-in-net-4-5/</link>
					<comments>https://karlreinsch.com/2012/12/16/wf3-types-deprecated-in-net-4-5/#respond</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Sun, 16 Dec 2012 23:07:51 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[rules]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1531</guid>

					<description><![CDATA[As you are no doubt aware, .NET 4.5 shipped in October. With the release of 4.5, our team has deprecated the original Workflow engine aka WF3 (System.Workflow, etc.). There is a detailed announcement from Jurgen on the team blog. The types are marked deprecated but have not been removed. Using the types will result in [&#8230;]<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
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Related posts:<ol>
<li><a href="https://karlreinsch.com/2010/03/17/rules-in-wf4/" rel="bookmark" title="Rules In WF4">Rules In WF4</a></li>
<li><a href="https://karlreinsch.com/2010/02/05/microsoft-rule-engines/" rel="bookmark" title="Microsoft&#8217;s Rule Engines">Microsoft&#8217;s Rule Engines</a></li>
<li><a href="https://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/" rel="bookmark" title="WF Rules: Unleashing The Rule Engine Within .NET">WF Rules: Unleashing The Rule Engine Within .NET</a></li>
</ol>
</div>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">1531</post-id>	</item>
		<item>
		<title>Finding duplicate copies in msbuild logs</title>
		<link>https://karlreinsch.com/2012/04/01/finding-duplicate-copies-in-msbuild-logs/</link>
					<comments>https://karlreinsch.com/2012/04/01/finding-duplicate-copies-in-msbuild-logs/#comments</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Mon, 02 Apr 2012 04:28:52 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MSBuild]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1501</guid>

					<description><![CDATA[I have recently needed to track down some build races due to duplicate file copies. The build in question is MSBuild-based. I found this tool provided by co-worker Buck Hodges to be very helpful. I ran into one issue with the tool &#8211; it does not handle node names that contain colons, such as &#8220;152:3&#8221;. [&#8230;]<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
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Related posts:<ol>
<li><a href="https://karlreinsch.com/2010/10/18/wf-rules-unleashing-the-rule-engine-within-dot-net/" rel="bookmark" title="WF Rules: Unleashing The Rule Engine Within .NET">WF Rules: Unleashing The Rule Engine Within .NET</a></li>
</ol>
</div>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1501</post-id>	</item>
		<item>
		<title>Pac-Man, How Does It Work?</title>
		<link>https://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/</link>
					<comments>https://karlreinsch.com/2010/12/08/pac-man-works-how-does-it-work/#comments</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Wed, 08 Dec 2010 13:00:10 +0000</pubDate>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[magnets...how do they work?]]></category>
		<category><![CDATA[Ms. Pac-Man]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1453</guid>

					<description><![CDATA[Speaking of game AI&#8230;two Pac-Man-related links are making the blog rounds these days &#8211; one of them is new. The new one is Chad Birch&#8217;s &#8220;Understanding Pac-Man Ghost Behavior&#8221;. It is clear and well illustrated. As Chad points out, he was inspired by and used Jamey Pittman&#8217;s &#8220;Pac-Man Dossier&#8221;. This is a nice resource. It [&#8230;]<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
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Related posts:<ol>
<li><a href="https://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/" rel="bookmark" title="Games As A Killer App For AI">Games As A Killer App For AI</a></li>
<li><a href="https://karlreinsch.com/2009/08/06/learning-to-play-mario-bros/" rel="bookmark" title="Learning To Play Mario Bros.">Learning To Play Mario Bros.</a></li>
<li><a href="https://karlreinsch.com/2010/01/07/another-net-rete-implementation-nruler/" rel="bookmark" title="Another .NET Rete Implementation &#8211; NRuler">Another .NET Rete Implementation &#8211; NRuler</a></li>
</ol>
</div>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">1453</post-id>	</item>
		<item>
		<title>Detecting Poker Bots</title>
		<link>https://karlreinsch.com/2010/12/07/detecting-poker-bots/</link>
					<comments>https://karlreinsch.com/2010/12/07/detecting-poker-bots/#comments</comments>
		
		<dc:creator><![CDATA[Karl W. Reinsch]]></dc:creator>
		<pubDate>Tue, 07 Dec 2010 13:00:38 +0000</pubDate>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[poker]]></category>
		<category><![CDATA[PokerStars]]></category>
		<category><![CDATA[Turing Police]]></category>
		<category><![CDATA[William Gibson]]></category>
		<guid isPermaLink="false">http://karlreinsch.com/?p=1450</guid>

					<description><![CDATA[The folks at the PokerStars online poker service actively police their games to make sure that bots are not being used to gain advantage. Here&#8217;s a recent post from their Game Security staff demonstrating that they paid a visit to one player in order to witness the playing and playstyle in person. It ends with [&#8230;]<div class='yarpp yarpp-related yarpp-related-rss yarpp-template-list'>
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Related posts:<ol>
<li><a href="https://karlreinsch.com/2008/12/06/opening-moves/" rel="bookmark" title="Opening Moves">Opening Moves</a></li>
<li><a href="https://karlreinsch.com/2010/08/02/games-as-a-killer-app-for-ai/" rel="bookmark" title="Games As A Killer App For AI">Games As A Killer App For AI</a></li>
<li><a href="https://karlreinsch.com/2009/06/29/a-computer-that-plays-pitfall/" rel="bookmark" title="A Computer That Plays Pitfall">A Computer That Plays Pitfall</a></li>
</ol>
</div>
]]></description>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">1450</post-id>	</item>
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