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<channel>
	<title>Joost Schuur » Online Gaming</title>
	
	<link>http://joostschuur.com</link>
	<description>Quirky. Geek. Gamer. Proud of it.</description>
	<pubDate>Fri, 03 Apr 2009 07:03:19 +0000</pubDate>
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		<title>Onling Gaming Tidbits for April 2nd, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/7Hp9ZvXJEnk/</link>
		<comments>http://joostschuur.com/2009/04/03/onling-gaming-tidbits-for-april-2nd-2009/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 07:00:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[digitaldistribution]]></category>

		<category><![CDATA[onlinegaming]]></category>

		<category><![CDATA[onlive]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/04/03/onling-gaming-tidbits-for-april-2nd-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

OnLive games service &#8216;will work&#8217; - Founder Steve Perlman defends the service against an onslaught of recent criticism, citing a revolutionary video compression algorithm and a large lineup of publisher partners that have performed their due diligence.

If you find these stories useful, you can [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://news.bbc.co.uk/2/hi/technology/7976206.stm">OnLive games service &#8216;will work&#8217;</a> - Founder Steve Perlman defends the service against an onslaught of recent criticism, citing a revolutionary video compression algorithm and a large lineup of publisher partners that have performed their due diligence.</li>
</ul>
<p>If you find these stories useful, you can subscribe to <a href="http://feeds2.feedburner.com/JoostSchuurOnlineGaming">just this category</a> via RSS, or to <a href="http://joostschuur.com/feed/">the entire blog</a>.</p>
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		<item>
		<title>Onling Gaming Tidbits for April 1st, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/Fk61RyvV8yA/</link>
		<comments>http://joostschuur.com/2009/04/02/onling-gaming-tidbits-for-april-1st-2009/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 07:00:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[cloud]]></category>

		<category><![CDATA[digitaldistribution]]></category>

		<category><![CDATA[drm]]></category>

		<category><![CDATA[metrics]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[onlinegaming]]></category>

		<category><![CDATA[playstationnetwork]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/04/02/onling-gaming-tidbits-for-april-1st-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

GDC Notes: Advanced Data Mining and Intelligence from Large-Scale Game Data - Orbus Gamework&#39;s Darius Kazemi kept notes during Bruce Ferguson (SOE) and Dmitri Williams of (USC) session.
Stardock&#8217;s Impulse Exceeds One Million Customers - It took Stardock onlu 9 months to reach a million [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://orbusgameworks.com/blog/article/77/gdc-notes-advanced-data-mining-and-intelligence-from-large-scale-game-data">GDC Notes: Advanced Data Mining and Intelligence from Large-Scale Game Data</a> - Orbus Gamework&#39;s Darius Kazemi kept notes during Bruce Ferguson (SOE) and Dmitri Williams of (USC) session.</li>
<li><a href="http://www.impulsedriven.com/news/1215_Stardocks_Impulse_Exceeds_One_Million_Customers">Stardock&#8217;s Impulse Exceeds One Million Customers</a> - It took Stardock onlu 9 months to reach a million users.</li>
<li><a href="http://www.edge-online.com/news/sony-doubts-onlive-approach">Sony Doubts OnLive Approach</a> - Sony wonders how multiple users in the same household will be able to play games on average home broadband connections.</li>
<li><a href="http://www.mcvuk.com/news/33769/Sony-trademarks-PS-Cloud">Sony trademarks &lsquo;PS Cloud&rsquo;</a> - My take is it has nothing to do with competing with OnLive&#39;s streaming gaming service. It&#39;s merely a cloud data storage repository.</li>
<li><a href="http://www.edge-online.com/news/103/ea-rebels-against-its-own-drm">EA Rebels Against its own DRM</a> - EA&#39;s new de-authorization management tool lets users remove a license from a specific machine, so they can use one on another machine without uninstalling the whole game.</li>
</ul>
<p>If you find these stories useful, you can subscribe to <a href="http://feeds2.feedburner.com/JoostSchuurOnlineGaming">just this category</a> via RSS, or to <a href="http://joostschuur.com/feed/">the entire blog</a>.</p>
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		<title>Onling Gaming Tidbits for March 23rd, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/HkBWrF5nJvA/</link>
		<comments>http://joostschuur.com/2009/03/24/onling-gaming-tidbits-for-march-23rd-2009/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 07:00:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[arg]]></category>

		<category><![CDATA[cloud]]></category>

		<category><![CDATA[digitaldistribution]]></category>

		<category><![CDATA[drm]]></category>

		<category><![CDATA[events]]></category>

		<category><![CDATA[hardware]]></category>

		<category><![CDATA[ingamecommerce]]></category>

		<category><![CDATA[middleware]]></category>

		<category><![CDATA[playstationhome]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/03/24/onling-gaming-tidbits-for-march-23rd-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

Bigfoot Networks launches second-generation gaming network card - Is lag still really an issue for a lot of gamers these days?
Solid State Launches Current Publishers&#8217; Edition For Windows - Their Solid Axis Current Publisher Edition is a stand-alone plug-and-play patching solution for Windows games [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://venturebeat.com/2009/03/23/bigfoot-networks-launches-second-generation-gaming-network-card/">Bigfoot Networks launches second-generation gaming network card</a> - Is lag still really an issue for a lot of gamers these days?</li>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=22859">Solid State Launches Current Publishers&#8217; Edition For Windows</a> - Their Solid Axis Current Publisher Edition is a stand-alone plug-and-play patching solution for Windows games aimed at reducing the cost of delivering updates without implementing any custom coding or programming.</li>
<li><a href="http://venturebeat.com/2009/03/23/steve-perlmans-onlive-could-turn-the-video-game-world-upside-down/">New OnLive service could turn the video game world upside down</a> - Steve Perlan&#8217;s new service allows you to offset your entire game logic onto a centralized set of online servers, effectively making the connecting system a thin client just in charge of rendering the output.</li>
<li><a href="http://blog.us.playstation.com/2009/03/23/xi-has-begun/">XI Has Begun!</a> - Sony launches an Alternate Reality Game from within PlayStation Home.</li>
<li><a href="http://uk.gamespot.com/news/6206551.html">GDC 2009: World of Goo creators call DRM a &#8216;waste of time&#8217;</a> - Ron Carmel recommending ditching  digital rigjts management completely, stating especially indie developers don&#8217;t need DRM to stay afloat.</li>
<li><a href="http://www.worldsinmotion.biz/2009/03/digital_river_and_playxpert_si.php">Digital River And Playxpert Sign Joint Marketing Agreement</a> - Their agreement allows both to “offer game publishers, resellers and studios a way to engage players of PC-based games in a branded in-game experience that integrates e-commerce with their online communities&#8221;.</li>
<li><a href="http://www.virtualgoodsnews.com/2009/03/microtransactions-not-ads-to-have-highest-impact-on-game-industry.html">Microtransactions, Not Ads, To Have Highest Impact On Game Industry</a> - 66% of respondents at the Venture Beat GamesBeat &#8216;09 event expect microtransactions to have a high impact on the games industry&#8217;s future.</li>
</ul>
<p>If you find these stories useful, you can subscribe to <a href="http://feeds2.feedburner.com/JoostSchuurOnlineGaming">just this category</a> via RSS, or to <a href="http://joostschuur.com/feed/">the entire blog</a>.</p>
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		<item>
		<title>Onling Gaming Tidbits for March 22nd, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/PmBmmk-hPuA/</link>
		<comments>http://joostschuur.com/2009/03/23/onling-gaming-tidbits-for-march-22nd-2009/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 07:00:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[dlc]]></category>

		<category><![CDATA[gamespy]]></category>

		<category><![CDATA[ingamecommerce]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[middleware]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[mobilegames]]></category>

		<category><![CDATA[multiplayerdesign]]></category>

		<category><![CDATA[quazal]]></category>

		<category><![CDATA[twitter]]></category>

		<category><![CDATA[virtualworld]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/03/23/onling-gaming-tidbits-for-march-22nd-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

GameSpy Technology on Twitter - The middleware tools and services group for connected gaming where I work now has a dedicated Twitter account.
It&#8217;s personal: many gamers prefer local multiplayer to online - According to a dozen of their &#8216;fellow insiders and enthusiast gamers&#8217; Ars [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://twitter.com/gamespytech">GameSpy Technology on Twitter</a> - The middleware tools and services group for connected gaming where I work now has a dedicated Twitter account.</li>
<li><a href="http://arstechnica.com/gaming/news/2009/03/gaming-community-still-favors-local-multiplayer-to-online.ars">It&#8217;s personal: many gamers prefer local multiplayer to online</a> - According to a dozen of their &#8216;fellow insiders and enthusiast gamers&#8217; Ars Technica thinks gaming with your friends in the same room together is the ideal way to enjoy multiplayer.</li>
<li><a href="http://www.techcrunch.com/2009/03/22/sparkle-the-iphone-gets-its-first-virtual-world-and-its-3d/">Sparkle: The iPhone Gets Its First Virtual World</a> - Tokyo-based Genkii&#8217;s Sparkle is a virtual 3D world with its own economy, customizable personal spaces and avatars, social networking functions and virtual goods.</li>
<li><a href="http://gamemakers.ngmoco.com/post/87482002/commerce-sdk-3-and-more-in-livefire-and-touch-pets">ngmoco discusses DLC plans for LiveFire, Touch Pets</a> - &#8220;With In-app Commerce, it’s important to point out that although it will be possible to purchase content and/or features directly within a game, ngmoco will always give the highest priority to game balance and the integrity of the core experiences of our games.&#8221; says ngmoco&#8217;s Chris Plummer.</li>
<li><a href="http://www.developmag.com/news/31510/Ubisoft-signs-deal-with-Quazal">Ubisoft signs deal with Quazal</a> - The &#8216;enterprise license&#8217; adds long-term services and a consulting agreement to their standard online middleware tech.</li>
<li><a href="http://arstechnica.com/gaming/news/2009/03/30-percent-of-online-gamers-reportedly-buy-gold.ars">30 percent of online gamers reportedly buy gold</a> - It&#8217;s an anonymous, second hand figure though. Visit the Eurogamer story linked for further analysis on gold trading.</li>
</ul>
<p>If you find these stories useful, you can subscribe to <a href="http://feeds2.feedburner.com/JoostSchuurOnlineGaming">just this category</a> via RSS, or to <a href="http://joostschuur.com/feed/">the entire blog</a>.</p>
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		<item>
		<title>Onling Gaming Tidbits for March 21st, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/Iu_83nLirJg/</link>
		<comments>http://joostschuur.com/2009/03/22/onling-gaming-tidbits-for-march-21st-2009/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 07:00:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[dlc]]></category>

		<category><![CDATA[ingamecommerce]]></category>

		<category><![CDATA[metrics]]></category>

		<category><![CDATA[playstationhome]]></category>

		<category><![CDATA[playstationnetwork]]></category>

		<category><![CDATA[socialnetwork]]></category>

		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/03/22/onling-gaming-tidbits-for-march-21st-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

MindArk receives real world banking license - The Swedish Financial Supervisory Authority has granted a license to ‘conduct banking activities’ in MindArk’s virtual world Entropia Universe.
Far Cry 2 DLC on Steam, $4.99 - The second batch of content for a game to be released [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://www.fatfoogoo.com/2009/03/mindark-receives-real-world-banking-license/">MindArk receives real world banking license</a> - The Swedish Financial Supervisory Authority has granted a license to ‘conduct banking activities’ in MindArk’s virtual world Entropia Universe.</li>
<li><a href="http://www.evilavatar.com/forums/showthread.php?t=80406">Far Cry 2 DLC on Steam, $4.99</a> - The second batch of content for a game to be released as premium downloadable content launches on Steam in the form of a pack of levels/vehicles and weapons.</li>
<li><a href="http://blog.raptr.com/2009/03/20/the-newly-designed-raptr-sit/">Gaming social network site Raptr redesigns</a> -</li>
<li><a href="http://multiplayerblog.mtv.com/2009/03/20/sony-now-charging-publishers-for-ps3-downloadable-content/">Sony Now Charging Publishers For PS3 Downloadable Content, An Unpopular Policy Shift</a> - For the first 60 days of a release, publishers are being charged 16 cents per gigabyte for PlayStation Store distributed free content. Microsoft on the other hand don&#8217;t charge for similar service.</li>
<li><a href="http://ozymandias.com/fun-with-sony-home-numbers/">Fun with Sony Home Numbers : Ozymandias</a> - Microsoft&#8217;s Andre Vrignaud wants to know details about Sony&#8217;s recent 4 million / 55 minute PlaySation Home figures.</li>
</ul>
<p>If you find these stories useful, you can subscribe to <a href="http://feeds2.feedburner.com/JoostSchuurOnlineGaming">just this category</a> via RSS, or to <a href="http://joostschuur.com/feed/">the entire blog</a>.</p>
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		<item>
		<title>Onling Gaming Tidbits for March 20th, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/qscZxmsoLh0/</link>
		<comments>http://joostschuur.com/2009/03/21/onling-gaming-tidbits-for-march-20th-2009/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 07:00:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[battlenet]]></category>

		<category><![CDATA[metrics]]></category>

		<category><![CDATA[playstationhome]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/03/21/onling-gaming-tidbits-for-march-20th-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

Blizzard Launches New Battle.Net - Not a lot of talk about new features, but the news account management web site links all previous Blizzard title logins together in anticipation of Diablo III and Starcraft II.
PlayStation Home is a Sticky Business - Per Senior Marketing [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://www.gamedaily.com/articles/news/blizzard-launches-new-battlenet/?biz=1">Blizzard Launches New Battle.Net</a> - Not a lot of talk about new features, but the news account management web site links all previous Blizzard title logins together in anticipation of Diablo III and Starcraft II.</li>
<li><a href="http://www.gamedaily.com/articles/news/playstation-home-to-have-very-big-year/?biz=1">PlayStation Home is a Sticky Business</a> - Per Senior Marketing VP Peter Dille, the average Home session is 55 minutes long. How much of that time is spent waiting for new content areas to load?</li>
</ul>
<p>If you find these stories useful, you can subscribe to <a href="http://feeds2.feedburner.com/JoostSchuurOnlineGaming">just this category</a> via RSS, or to <a href="http://joostschuur.com/feed/">the entire blog</a>.</p>
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		<title>Onling Gaming Tidbits for March 17th, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/l18MeDFL544/</link>
		<comments>http://joostschuur.com/2009/03/18/onling-gaming-tidbits-for-march-17th-2009/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 07:00:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[achievements]]></category>

		<category><![CDATA[ingamecommerce]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[middleware]]></category>

		<category><![CDATA[mobilegames]]></category>

		<category><![CDATA[multiplayerdesign]]></category>

		<category><![CDATA[security]]></category>

		<category><![CDATA[steam]]></category>

		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/03/18/onling-gaming-tidbits-for-march-17th-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

iPhone Games Get DLC, Microtransactions, More Multiplayer - EA&#8217;s The Sims 3 and ngmoco&#8217;s Touch Pets will be among the first iPhone games to use it.
Exit Games launches new multiplayer engine - Available on PC, Mac, browser, iPhone and Android devices, Photon is claimed [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=22770">iPhone Games Get DLC, Microtransactions, More Multiplayer</a> - EA&#8217;s The Sims 3 and ngmoco&#8217;s Touch Pets will be among the first iPhone games to use it.</li>
<li><a href="http://www.developmag.com/news/31476/Exit-Games-launches-new-multiplayer-engine">Exit Games launches new multiplayer engine</a> - Available on PC, Mac, browser, iPhone and Android devices, Photon is claimed to be the &#8216;market&#8217;s fastest multiplayer engine&#8217;. Whatever that actually means. Fast multiplayer?</li>
<li><a href="http://arstechnica.com/gaming/news/2009/03/capcom-on-re5-dlc-complaints-offering-more-is-not-cheating.ars">Capcom on RE5 DLC complaints: offering more is not cheating - Ars Technica</a> - The publisher justifies their decision to charge $5 for their versus multiplayer mode.</li>
<li><a href="http://www.worldsinmotion.biz/2009/03/onnet_to_allow_players_to_earn.php">OnNet To Allow Players To Earn Microtransaction Currency In-Game In Manga Fighter</a> - If you can get players to stuck around for a while first, you can try and extract real money later.</li>
<li><a href="http://playnoevil.com/serendipity/index.php?/archives/2457-BUSTED-Players-use-Third-Party-Applications-to-Unlock-Achievements-get-In-Game-Items-in-Valve-Softwares-Team-Fortress-2.html">Players use Third Party Applications to Unlock Achievements &amp; get In-Game Items in TF2</a> - Valve thwarted the attempts and PlayNoEvil speculates on what happened.</li>
<li><a href="http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/">ARPU vs ARPPU</a> - Raph Koster on the distinction between average revenue per used and paying user.</li>
<li><a href="http://www.virtualgoodsnews.com/2009/03/virtual-goods-at-sxsw-hi5-launching-currency-api-outspark-reports-50-arpu.html">Virtual Goods at SXSW: Hi5 Launching Currency API, OutSpark Reports $50 ARPU</a> -</li>
</ul>
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		<title>Onling Gaming Tidbits for March 16th, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/S3UPu_HjwP4/</link>
		<comments>http://joostschuur.com/2009/03/16/onling-gaming-tidbits-for-march-16th-2009/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 06:55:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[ingamecommerce]]></category>

		<category><![CDATA[lawsuit]]></category>

		<category><![CDATA[middleware]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[patents]]></category>

		<category><![CDATA[steam]]></category>

		<category><![CDATA[unrealengine]]></category>

		<category><![CDATA[xboxlivearcade]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/03/17/onling-gaming-tidbits-for-march-16th-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

Microsoft Settles Online Gaming Patent Suit - Both parties resolved their $90 million dispute in an &#8216;amicable agreement&#8217;, with no details discussed.
Epic China Adds Atlas MMO Solution To Unreal Engine 3 -
Steam offers gamers in-game downloadable content - Twisted Pixel&#8217;s The Maw is the [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=22736">Microsoft Settles Online Gaming Patent Suit</a> - Both parties resolved their $90 million dispute in an &#8216;amicable agreement&#8217;, with no details discussed.</li>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=22739">Epic China Adds Atlas MMO Solution To Unreal Engine 3</a> -</li>
<li><a href="http://store.steampowered.com/news/2355/">Steam offers gamers in-game downloadable content</a> - Twisted Pixel&#8217;s The Maw is the first title to offer DLC via the new Steam feature.</li>
</ul>
<p>If you find these stories useful, you can subscribe to <a href="http://feeds2.feedburner.com/JoostSchuurOnlineGaming">just this category</a> via RSS, or to <a href="http://joostschuur.com/feed/">the entire blog</a>.</p>
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		<item>
		<title>Onling Gaming Tidbits for March 15th, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/L21znknKdjE/</link>
		<comments>http://joostschuur.com/2009/03/16/onling-gaming-tidbits-for-march-15th-2009/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 07:23:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[achievements]]></category>

		<category><![CDATA[ingameadvertising]]></category>

		<category><![CDATA[ingamecommerce]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[mobilegames]]></category>

		<category><![CDATA[multiplayerdesign]]></category>

		<category><![CDATA[statsranking]]></category>

		<category><![CDATA[xboxlive]]></category>

		<category><![CDATA[xboxlivearcade]]></category>

		<guid isPermaLink="false">http://joostschuur.com/2009/03/16/onling-gaming-tidbits-for-march-15th-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

Greystripe raises $5.5M for mobile ads - Incubic Venture Capital, Steamboat Ventures and Monitor Ventures provide the latest funding for this ad provider for mobiles game.
SOE Introducing LiveGamer RMT Service To Vanguard - The purchasing and selling of items against real money will be [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://venturebeat.com/2009/03/12/greystripe-raises-55m-for-mobile-ads/">Greystripe raises $5.5M for mobile ads</a> - Incubic Venture Capital, Steamboat Ventures and Monitor Ventures provide the latest funding for this ad provider for mobiles game.</li>
<li><a href="http://www.virtualgoodsnews.com/2009/03/soe-introducing-livegamer-rmt-service-to-vanguard.html">SOE Introducing LiveGamer RMT Service To Vanguard</a> - The purchasing and selling of items against real money will be built straight into the game, but not be a part of Sony Online Entertainment&#8217;s own SationCash service.</li>
<li><a href="http://www.virtualgoodsnews.com/2009/03/eas-microtransaction-mmorts-battleforge-enters-open-beta.html">EA Tests New Virtual Goods Model In BattleForge Open Beta</a> - Their full priced MMORTS will carry no subscription fee, but monetize its post-launch support through booster packs. And to sweeten the deal, players get some free virtual currency with the game (the first one&#8217;s free, kid).</li>
<li><a href="http://www.sharkjumping.com/2009/03/only-virtugal-goods-will-pay-for-community-features.html">Only Virtual Goods Will Pay for Community Features</a> -</li>
<li><a href="http://www.gamespot.com/news/6206057.html?part=rss&amp;tag=gs_news&amp;subj=6206057">New Gears of War 2 experience system due 3/24</a> - Epic draw focus away from Microsoft&#8217;s TrueSkill system and introduce a leveling system for multiplayer matches as the public face of player&#8217;s success. Were gamers not understanding the TrueSkill value?</li>
<li><a href="http://arstechnica.com/gaming/reviews/2009/03/peggle-has-been-quite-the.ars">Peggle on Live: multiplayer adds new level to the addiction</a> - Multiplayer modes can add a new Twist to even the simplest of casual gameplay mechanics.</li>
</ul>
<p>If you find these stories useful, you can subscribe to <a href="http://feeds2.feedburner.com/JoostSchuurOnlineGaming">just this category</a> via RSS, or to <a href="http://joostschuur.com/feed/">the entire blog</a>.</p>
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		<item>
		<title>Onling Gaming Tidbits for March 14th, 2009</title>
		<link>http://feedproxy.google.com/~r/JoostSchuurOnlineGaming/~3/CKuTaXkjqxA/</link>
		<comments>http://joostschuur.com/2009/03/15/onling-gaming-tidbits-for-march-14th-2009/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 08:00:00 +0000</pubDate>
		<dc:creator>Joost Schuur</dc:creator>
		
		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[igaworldwide]]></category>

		<category><![CDATA[indiegames]]></category>

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		<category><![CDATA[ingamecommerce]]></category>

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		<guid isPermaLink="false">http://joostschuur.com/2009/03/15/onling-gaming-tidbits-for-march-14th-2009/</guid>
		<description><![CDATA[A few of the latest online gaming related stories in the news:

Independent MMO Game Developers Conference 3.0 - If you needed an excuse to go to Vegas on April 12th - 15th, IMGDC is a venue for Independent game developers to come together to share ideas and learn in all areas related to MMOGs, virtual [...]]]></description>
			<content:encoded><![CDATA[<p>A few of the latest online gaming related stories in the news:</p>
<ul>
<li><a href="http://www.imgdc.com/">Independent MMO Game Developers Conference 3.0</a> - If you needed an excuse to go to Vegas on April 12th - 15th, IMGDC is a venue for Independent game developers to come together to share ideas and learn in all areas related to MMOGs, virtual worlds, and online games.</li>
<li><a href="http://venturebeat.com/2009/03/13/struggling-in-game-ad-firm-iga-worldwide-seeks-investments-or-possible-sale/">Struggling in-game ad firm IGA Worldwide seeks investments or possible sale</a> - Hit by the recession, IGA&#8217;s chairman Justin Townsend is seeking a third round of funding within weeks or may explore the option of a sale of the company.</li>
</ul>
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