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<title>Irradiated Software</title><link>http://www.irradiatedsoftware.com/index.html</link><description>News</description><dc:language>en</dc:language><dc:creator>blog@irradiatedsoftware.com</dc:creator><dc:rights>Copyright 2009 Irradiated Software</dc:rights><dc:date>2009-12-17T16:39:47-07:00</dc:date><admin:generatorAgent rdf:resource="http://www.realmacsoftware.com/" />
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<lastBuildDate>Wed, 28 Jan 2009 06:13:05 -0700</lastBuildDate><item><title>Introducing Cinch</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-12-17T16:39:47-07:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/4fc71c5972c900976921787dabab8420-17.php#unique-entry-id-17</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/4fc71c5972c900976921787dabab8420-17.php#unique-entry-id-17</guid><content:encoded><![CDATA[<div align='justify'>
<img src="/blog/assets/Cinch128.png" border='0' align='right' hspace='5' vspace='5'>
<a href="../cinch/" rel="self" title="Cinch">Cinch</a> is my latest solution to your window management woes.  While <a href="../sizeup/" rel="self" title="SizeUp">SizeUp</a> and <a href="../twoup/" rel="self" title="TwoUp">TwoUp</a> are both excellent keyboard-centric approaches to window management, I wanted to create a tool that was just as effective at managing windows using only the mouse.<br /><br />Cinch is wonderfully simple to use, checkout the <a href="../cinch/screencast/screencast.html" rel="self" title="Irradiated Software - Cinch - Screencast">Cinch Screencast</a> to see it in action.]]></content:encoded></item><item><title>SizeUp 1.2 Released</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-06-06T08:07:05-06:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/cbe022d03a16096e740087bec7263e80-15.php#unique-entry-id-15</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/cbe022d03a16096e740087bec7263e80-15.php#unique-entry-id-15</guid><content:encoded><![CDATA[<div align='justify'>
<img src="/blog/assets/SizeUpIcon.png" width='64px' height='64px' border='0' align='right' hspace='5' vspace='5'>
Pushed out a very big update to <a href="../sizeup/" rel="self" title="SizeUp">SizeUp</a> with a lot of new features, improvements, and fixes:<br />          <p>
            <ul>
              <li><span class="label new">New:</span> Adjustable Split Screen and Quarter Screen Partitions!</li>
              <li><span class="label new">New:</span> Support for sending windows between Spaces (thanks to Tony)!</li>
              <li><span class="label new">New:</span> Option to resize windows proportionally when sending between monitors of different resolutions</li>
              <li><span class="label new">New:</span> Center option to resize windows as a percent of the screen size</li>
              <li><span class="label new">New:</span> AppleScriptability!  Use SizeUp to move windows via AppleScript</li>
              <li><span class="label new">New:</span> Partition (between window) margins</li>
 
              <li><span class="label imp">Improved:</span> Significantly refactored the window mover code to handle windows with drawers better</li>
              <li><span class="label imp">Improved:</span> Modified behavior when "center windows that don't resize fully" is off to anchor to window edge instead</li>
              <li><span class="label imp">Improved:</span> Menu icon (thanks to Alexander)</li>
              <li><span class="label imp">Improved:</span> License nag changed from every 10 window moves to every 20, but progressively shows more often up until every 5 windows</li>
              <li><span class="label imp">Improved:</span> General text updates in GUI</li>
              <li><span class="label imp">Improved:</span> Handling of windows with drawers</li>

              <li><span class="label fix">Fixed:</span> SizeUp application size was many times larger then it needed to be</li>
              <li><span class="label fix">Fixed:</span> Multi-monitor issue where a window would creep upward when moved multiple times</li>
              <li><span class="label fix">Fixed:</span> Multi-monitor issue where Prev Monitor wouldn't wrap around to furthest monitor</li>
              <li><span class="label fix">Fixed:</span> BBEdit main window not resizing when BBEdit Preview window was open</li>
              <li><span class="label fix">Fixed:</span> BBEdit Preview window contents become garbled on resize</li>
              <li><span class="label fix">Fixed:</span> Scriptwriter window contents garbled on resize</li>
              <li><span class="label fix">Fixed:</span> EyeTV moves but doesn't resize</li>
              <li><span class="label fix">Fixed:</span> GUI typos (probably added some more while I was at it...)</li>
              <li><span class="label fix">Fixed:</span> A few memory leaks</li>
              <li><span class="label fix">Fixed:</span> A bug calculating screen sizes when Dock is on the left with multiple monitors</li>
<!--
	      <li><span class="label new">New:</span> </li>
              <li><span class="label imp">Improved:</span> </li>
              <li><span class="label fix">Fixed:</span> </li>
-->
            </ul>
          </p>
</div>
]]></content:encoded></item><item><title>SizeUp 1.1 Released</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-04-19T13:43:01-06:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/73a05f5f73383aec530ba433c985fb15-13.php#unique-entry-id-13</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/73a05f5f73383aec530ba433c985fb15-13.php#unique-entry-id-13</guid><content:encoded><![CDATA[<div align='justify'>
<img src="/blog/assets/SizeUpIcon.png" width='64px' height='64px' border='0' align='right' hspace='5' vspace='5'>
This version of <a href="../sizeup/" rel="self" title="SizeUp">SizeUp</a> represents a complete rewrite of the core window mover/resizer code, improving responsiveness and compatibility with more applications/window types.  There are also a lot of new, highly requested features and improvements:<br />          <p>
            <ul>
	      <li><span class="label new">New:</span> Center Window Action and optionally resize to a user-defined size</li>
              <li><span class="label new">New:</span> SnapBack Action to restore a window to its previous position and size before SizeUp actions were performed</li>
              <li><span class="label new">New:</span> Multiple Monitor Actions to move a window from one monitor to another</li>
              <li><span class="label new">New:</span> User configurable Margins to reserve space at the edge of your screen</li>
              <li><span class="label imp">Improved:</span> Reworked Preferences Panel with more options to better control SizeUp appearance and behavior</li>
              <li><span class="label imp">Improved:</span> Support for more applications: <b>Entourage 2008</b>, Fluid instances, Stickies (move only), Dockless applications (e.g. ShoveBox, etc), and more</li>
              <li><span class="label imp">Improved:</span> Support for more window types: dialogs and some non-standard windows, etc</li>
              <li><span class="label fix">Fixed:</span> Eliminated "Timeout ..." errors</li>
            </ul>
          </p>
</div>
<br />This update also carries with it a change in SizeUp pricing.  I have raised the minimum from <em>$1.28 </em>to a more realistic <em>$2.99</em> based on the data I gathered from my <a href="/blog/files/a_week_of_sizeup_name_your_price_sales.php">first week of sales</a>.  Additionally, the suggested price has been raised from <em>$7.99 </em>to <em>$9.99</em> as SizeUp is starting to feel more substantial and feature rich.]]></content:encoded></item><item><title>Introducing Irradiated Labs and FinderMinder</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-04-08T20:23:42-06:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/9c1cfe9c124ad020948b352fbf29a583-12.php#unique-entry-id-12</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/9c1cfe9c124ad020948b352fbf29a583-12.php#unique-entry-id-12</guid><content:encoded><![CDATA[<div class='bump'>
<img src="/blog/assets/LabsIcon.png" width='96px' height='96px' border='0' align='left' hspace='5' vspace='5'>
I have been doing a lot of research into window management lately, which has produced a good number of experimental applications, some of which are interesting enough to be shared.  Enter <a href="../labs/" rel="self" title="Irradiated Labs">Irradiated Labs</a>, a place where I can post some of the more polished and interesting experiments for all to see.  
<br /><br /><img src="/blog/assets/FinderMinderLogo.png" width='96px' height='96px' border='0' align='right' hspace='5' vspace='5'>
The first experiment I have on display is <a href="../labs/" rel="self" title="Irradiated Labs">FinderMinder</a>, a small utility that allows you to specify where (position) and what size you want newly opened Finder windows to appear.  The default Finder behavior is to remember the last position and size for every window, but this can be frustrating if you already know where you want every window to appear (for example, I like all windows to be centered at 800x600).
</div>]]></content:encoded></item><item><title>Server Upgrade</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-04-05T19:18:51-06:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/3e5aac7ebbf4a3e5eaeecc1d0d3f5f30-11.php#unique-entry-id-11</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/3e5aac7ebbf4a3e5eaeecc1d0d3f5f30-11.php#unique-entry-id-11</guid><content:encoded><![CDATA[Just a "heads up", the Irradiated Software website is moving to a beefier server, so there might be some downtime today or tomorrow.  Hopefully it won't be too disruptive.]]></content:encoded></item><item><title>A Week of SizeUp &#x22;Name Your Price&#x22; Sales</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-03-26T23:46:23-06:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/a_week_of_sizeup_name_your_price_sales.php#unique-entry-id-10</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/a_week_of_sizeup_name_your_price_sales.php#unique-entry-id-10</guid><content:encoded><![CDATA[<div align='justify'>
<div class='bump'>
<strong>Introduction</strong><br />Well, the results are in from the first week of SizeUp sales under the "Name Your Price" shareware pricing model.  Following are some numbers, a brief analysis, and my thoughts on the whole process thus far.  I'm happy to share these details for any other developers that might be interested in trying this variable pricing model with their own products.<br /></div>
<br /><strong>Background</strong><br /><div class='bump'>
For those who aren't aware, SizeUp is Irradiated Software&rsquo;s first for-pay application on Mac OS X.<br /></div>
<div class='bump'>
If you haven't had a chance yet, now might be a good time to read my blog post on <a href="blog/files/thoughts_on_pricing_software.php" rel="self" title="Blog:Thoughts on Pricing Software">software pricing</a> and my thoughts behind &ldquo;<a href="../sizeup/purchase/" rel="self" title="Purchase">Name Your Price</a>&rdquo; specific to SizeUp.  Additionally, be sure to checkout the SizeUp <a href="../sizeup/" rel="self" title="SizeUp">product page</a>.<br /></div>
<div class='bump'>
Some people have asked why I opted for a "Name Your Price" shareware model over donationware.  Before choosing "Name Your Price", I researched other Mac Developers who chose a donationware model and found <a href="http://www.epicware.com/" rel="external">Eric Peyton</a>.  Several years back Eric wrote Fire.app, the defacto chat client on Mac prior to iChat.   Over the years Eric worked on Fire he raised a meager <em>$205</em> in donations.  I concluded that very few users will pay for software if they can get it for free.<br /></div>
<div class='bump'>
Additionally, software licensing encourages users to consciously participate in the process.  The "Name Your Price" model gives customers a voice in this process.<br /></div>
<div class='bump'>
On the <a href="../sizeup/purchase/" rel="self" title="Purchase">SizeUp purchase page</a>, to help the customer with "Name Your Price", two prices are provided as a guideline:  a <em>$7.99</em> suggested price and an enforced minimum price of <em>$1.28</em>.<br /></div>
<div class='bump inset'>
The suggested price came about by asking friends and beta testers what they would pay for such software.  I originally thought a <em>$5</em> price point sounded about right, but many people seemed to think <em>$10</em> was more appropriate (which follows with my theory that well meaning Mac developers start with a reasonable price but eventually double it due to outside pressures).  <em>$7.99</em> felt like a good compromise (and coincidentally about the price of a decent lunch).<br /></div>
<div class='bump inset'>
The minimum price is somewhat artificial; I liked <em>$1.28</em> better then <em>$0.99</em> and 128 is significant to anyone in Computer Science.  Regardless, the minimum price was chosen to serve two purposes: (1) to help cover some of my costs (hosting, payment processing, support, etc) and (2) the hope is that by requiring a customer to get out their wallets they will choose to pay more then the minimum by making them think about what went into the software creation process.<br /></div>
<div class='bump'>
"Name Your Price" is among a class of alternative pricing model (other examples being Pay By Subscription, Pay Per Use or Pay By Usage, etc), but has the distinct advantage of being a <strong>price discovery mechanism</strong> as well.  This approach may be good for you if you aren't sure how to price your software.  The numbers help to point out the mistakes I made with my initial attempt at "Name Your Price".<strong><br /></strong></div>
<br /><strong>The Numbers<br /></strong><div class='bump'>
In the first week I received 100 orders with an average price of <em>$5.02</em> per order which is amazingly close to my original gut feeling of <em>$5</em> and speaks pretty loudly to how much customer feel this software is worth (i.e. price discovery mechanism).<br /></div>
<div class='bump'>
Here is a histogram showing the frequency distribution of purchase prices by <em>50</em> cent increments (rounding up):<br /></div>
<br /><a href="/blog/assets/NameYourPriceDistribution.png" rel='lightbox[fwos 751 514]' title='Distribution of SizeUp "Name Your Price" Purchases'><img src="/blog/assets/NameYourPriceDistribution.png" width='500' height='345' border='0' align='center' hspace='5' vspace='5'></a>
<br /><div class='bump'>
The first thing I notice about this distribution is the clustering at the lower end (a high number of low price purchases) and the spike in the middle.  The spike represents the suggested price of <em>$7.99</em> which happens to be the default value set in the shopping cart.  When I see an order for the default price I think that either the customer agreed with my justification for the <em>$7.99</em> price point, or they didn't read the rational at all and instead just blew through the purchase process.  A more accurate test might be to leave the value blank and force the customer to input their own.  I probably won't go that far, but it's something to think about if you plan on implementing "Name Your Price" for your own product.<br /></div>
<strong><br />Further Analysis:<br /></strong><div class='bump'>
The max purchase price was <em>$15</em>.<br />9 orders at the minimum price of <em>$1.28</em>.<br />22 orders less then <em>$2</em>.<br />23 orders for the suggested price of <em>$7.99</em>.<br />10 orders greater than <em>$7.99</em> with <em>$10</em> being the most popular.<br />(Since the orders were out of 100, all numbers above translate into percents as well...)<br /></div>
<br /><strong>Cost of Sales<br /></strong><div class='bump'>
Even though the average purchase price is about <em>$5</em>, the high number of small value purchases push the cost of sales (COS) way up.  Currently, payment processing fees alone account for a 16% cost of sales.  If everyone instead purchased at the <em>$5</em> price point the COS would only be roughly 8% (based on an average of PayPal and Google Checkout fees*).  This difference in cost could add up to a <em>$40</em> savings on the <em>$500</em> gross this week or roughly <em>$2000</em> a year.  This could prove to be the Achilles' heel of the "Name Your Price" model.<br /></div>
<div class='bump'>
Picking an arbitrary minimum price was my mistake, so taking a more systematic approach to choosing a minimum price could be the answer.  Here's a graph showing the Percent Cost of Sales through PayPal by Purchase Price:<br /></div>
<br /><a href="/blog/assets/CostOfSalesThroughPayPal.png" rel='lightbox[fwos 740 520]' title='Cost of Sales Through PayPal'><img src="/blog/assets/CostOfSalesThroughPayPal.png" width='500' height='345' border='0' align='center' hspace='5' vspace='5'></a>
<br /><div class='bump'>
It might be hard to see, so here are some interesting numbers:<br />The current minimum price of <em>$1.28</em> has a whopping 26% COS, while<br /><em>$2</em> is down to 18% COS, <br /><em>$3</em> gives a 13% COS, which is half of <em>$1.28</em> COS, and finally<br /><em>$4.25</em> breaks below 10% COS.<br /></div>
<div class='bump'>
Other interesting points are <em>$5</em> at 9% COS and the suggested price of <em>$7.99</em> has a 6.75% COS.<br /></div>
<div class='bump'>
It comes down to choosing an acceptable COS for your own products.  Personally, now that I've seen the numbers I think moving my minimum price up to <em>$3</em> is reasonable and prudent.  Presenting customer with this information could be an effective justification, as I'm sure they would rather see a higher percentage of their money going to the developer rather than the payment processor.<br /></div>
<div class='bump'>
A note on choosing payment processors:  I currently offer PayPal and Google Checkout, the distribution of payments is 1/3 Google Checkout to 2/3 PayPal.  It's a good idea to offer both services to maximize the <a href="http://aralbalkan.com/1350" rel="external">countries that you can accept payments from</a>.<br /></div>
<div class='bump'>
* PayPal's processing fees are 2.9% of total + <em>$0.30</em> per transaction.  Google Checkout is a little cheaper at 2% of total + <em>$0.20</em> per transaction, however, Google Checkout is <a href="http://checkout.google.com/seller/fees.html" rel="external">changing their pricing structure</a> in May to match that of PayPal.<br /></div>
<br /><strong>Feedback</strong><br /><div class='bump'>
So far, the feedback on "Name Your Price" from customers has been sparse, but positive.  The rumblings around the web seem to show general bafflement and sometimes misunderstanding of the concept, but I&rsquo;ll save that for another post...<br /></div>
<br /><strong>Conclusions<br /></strong><div class='bump'>
Overall, I'm pretty happy with the results.  The most apparent downside of "Name Your Price" is the high cost of sales associated with low priced orders; picking a well informed minimum price is a good way to mitigate this downside.<br /></div>
<div class='bump'>
Determine an acceptable cost of sales for your product then pick a minimum and suggested price to help meet that goal.<br /></div>
<div class='bump'>
For me, SizeUp and "Name Your Price" isn't a "Get Rich Quick" plan, sales have certainly slowed since day one, but eventually I hope to make a living from a handful of such apps.  For now, it's interesting enough to push forward to see where this path goes.<br /></div>
<br /><strong>Discussion</strong><br /><div class='bump'>
Care to comment?  Discussions are happening <a href="http://www.reddit.com/r/reddit.com/comments/87vqo/a_week_of_selling_software_under_a_name_your/" rel="external">over here</a>.<br /></div>
</div>]]></content:encoded></item><item><title>Thoughts on Pricing Software</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-03-13T07:27:58-06:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/thoughts_on_pricing_software.php#unique-entry-id-8</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/thoughts_on_pricing_software.php#unique-entry-id-8</guid><content:encoded><![CDATA[<div class='bump'>
Pricing software is a bit tricky for an independent software developer, especially one without much marketing experience.  Here is how I see it:<br /></div>
<div class='bump inset'>
<strong>Underpriced software</strong> isn&rsquo;t good for the developer or the customer.  The developer, having to increase the volume of sales to make a living, is left with a support burden that detracts from improving the existing software and developing new ideas.  This also adversely affects paying customer who receive slower response times to support requests and fewer improvements to the software they have already purchased.<br /></div>
<div class='bump inset'>
<strong>Overpriced software</strong> deters potential customers from purchasing a product that might otherwise improve their experience on a computer and perhaps even improve their lives.<br /></div>
<div class='bump'>
Unfortunately it&rsquo;s not possible to pick a single price that will satisfy all customers while providing a sustainable income to a developer, but it would seem that most developers will err on the side of overpriced when faced with this decision.<br /></div>
<br /><strong>Communication between developer and customer</strong><br /><div class='bump'>
The price of software is a means by which the developer communicates to you, the potential customer, roughly how much time and effort went into designing, implementing, testing and eventually supporting the software.  When you purchase a piece of software, even begrudgingly, you are communicating back to the developer that the price asked is fair given the amount of utility or pleasure you get from the software.<br /></div>
<div class='bump'>
But if you don&rsquo;t feel the price is fair based on your usage, you are left with few options.  Commonly, the end result is you don&rsquo;t purchase the software and the developer is completely unaware that they lost a sale.  In this case, neither party benefits.<br /></div>
<br /><strong>So how to address this breakdown in communication?<br /></strong><div class='bump'>
Developers should continue to price the software based on the amount of time, effort, and resources put into developing, maintaining, and supporting it, but the customer should also be in a position to tell the developer what they are willing (or able) to pay for the software.<br /></div>
<div class='bump'>
Irradiated Software is running with this (perhaps misguided) idea, so stay tuned for the introduction of our next product <a href="../sizeup/" rel="self" title="SizeUp">SizeUp</a> where you can <strong>&ldquo;Name Your Price&rdquo;</strong> (within reason).<br /></div>
<br /><strong>Why &ldquo;Name Your Price&rdquo;?<br /></strong><div class='bump'>
This is the way I personally would like to pay for software.&nbsp; It's not an issue of quality: though I might not get <em>$999</em> worth of Adobe Photoshop, others certainly do.&nbsp; It's also not an issue of price: even a <em>$0.99</em> iPhone app can be disappointing.&nbsp; It comes down to feeling like you get more out of the software than you paid, while not underpaying for it either.<br /></div>
<div class='bump'>
"Name Your Price" also addresses alternative payment schemes.&nbsp; "Pay by usage" and subscription-based applications are not typically in the customers' best interests. These pricing schemes, though designed to look appealing (e.g. low monthly cost), often incur a greater expense over time and overcharge for additional "add-ons" or hidden fees.<br /></div>
<br /><strong>Conclusions<br /></strong><div class='bump'>
Perhaps this article is a gross oversimplification of the problem at hand, but the bottom line is, I don&rsquo;t want anyone to be without one of my products simply due to a (perceived) prohibitive price.<br /></div>
<div class='bump'>
I think we can meet each other half way with &ldquo;Name Your Price&rdquo;...<br /></div>]]></content:encoded></item><item><title>Introducing SizeUp</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-03-13T11:42:49-06:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/5f2681e4dcd3c16c9d953a7b292fd130-7.php#unique-entry-id-7</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/5f2681e4dcd3c16c9d953a7b292fd130-7.php#unique-entry-id-7</guid><content:encoded><![CDATA[<div align='justify'>
<img src="/blog/assets/SizeUpIcon.png" border='0' align='right' hspace='5' vspace='5'>
<a href="../sizeup/" rel="self" title="SizeUp">SizeUp</a> is a new application which takes the functionality of <a href="../twoup/" rel="self" title="TwoUp">TwoUp</a> while adding in some highly requested features: full screen, quarter screen, and multi-monitor support.<br /><br /><strong>Why create a whole new application just to add in a few features?</strong><br /><div class='bump'>
TwoUp, as indicated by its name, is designed to fulfill a very simple purpose: make it easy to put two windows side by side.  If these new features were added to TwoUp, the name wouldn&rsquo;t make sense anymore, but more seriously, creating SizeUp allows us to head in a new direction with our development without sacrificing the ease of use and simplicity of TwoUp.<br /></div>
<div class='bump'>
TwoUp will always remain free as a labor of love, but to reflect the amount of time, effort, and resources put into developing SizeUp, we are attaching a price tag which allows us to continue developing new ideas and helps defray the cost of support.<br /></div>
<br />Be sure to checkout the <a href="../sizeup/" rel="self" title="SizeUp">SizeUp</a> product page for more info.<br /></div>
]]></content:encoded></item><item><title>Website Outage</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-03-01T17:42:37-07:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/82f7ccf416cc95a45400e670dc1d3e2d-6.php#unique-entry-id-6</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/82f7ccf416cc95a45400e670dc1d3e2d-6.php#unique-entry-id-6</guid><content:encoded><![CDATA[Our webhost had a hick-up which resulted in a good chunk of downtime.  It looks like everything is back up now.  Sorry for the inconvenience.]]></content:encoded></item><item><title>Introductions</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-03-10T06:26:40-06:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/00dcec1cbc6fd7550f447484b23d7c87-5.php#unique-entry-id-5</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/00dcec1cbc6fd7550f447484b23d7c87-5.php#unique-entry-id-5</guid><content:encoded><![CDATA[I thought now might be a good time for some introductions.  Just who is behind Irradiated Software anyway?  Well, mostly just me...  My name is Steven Audette and I&rsquo;ve been a Mac user for about 5 years now.<br /><br />Of course, I  can&rsquo;t do everything by myself.  I receive a lot of help and support from friends and family, as well as the wonderful Mac development community.<br /><br />Every application I write starts out to fill a personal need, but it&rsquo;s exciting to release my applications into the wild and allow them to be shaped by the community and needs of others.  TwoUp has been a tremendous amount of fun and I appreciate the feedback and help I have received, so thanks to everyone involved.<br /><br />So now I can stop using &ldquo;us&rdquo; and &ldquo;we&rdquo; when writing material for this website, but it&rsquo;s important to remember that Irradiated Software is still a collaboration of efforts, so sometimes it&rsquo;s quite appropriate to say &ldquo;us&rdquo;.]]></content:encoded></item><item><title>TwoUp 1.0.1 Released</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-02-10T03:29:13-07:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/0ab90da4e7881397d753eab32d0c5728-4.php#unique-entry-id-4</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/0ab90da4e7881397d753eab32d0c5728-4.php#unique-entry-id-4</guid><content:encoded><![CDATA[TwoUp 1.0.1 is now available with a number of bug fixes a few feature changes (pretty minor).  Here&rsquo;s the change list:<br /><br /><strong>New</strong><br /><ul class="disc"><li>&ldquo;About TwoUp&rdquo; added to the menu</li><li>Displays alert if an application is incompatible with TwoUp</li></ul><strong>Fixed</strong><br /><ul class="disc"><li>Sparkle misconfigured for signed updates</li><li>Not working with some non-English locales</li><li>Finder windows too wide if Dock is on the left</li><li>Some applications resize below bottom of the screen</li><li>Preferences window opening behind other windows</li><li>Shortcut keys in menu incorrectly show shift character</li></ul><br />Unfortunately, Sparkle Framework was misconfigured in TwoUp 1.0.0, so updates will not install properly with the automatic downloader.  Please <a href="../twoup/" rel="self" title="TwoUp">download</a> TwoUp directly to get the latest version.  Sorry for the inconvenience.]]></content:encoded></item><item><title>Successful Launch of TwoUp</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-02-07T10:57:12-07:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/86d698fa5385859d518b2f726f43176d-3.php#unique-entry-id-3</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/86d698fa5385859d518b2f726f43176d-3.php#unique-entry-id-3</guid><content:encoded><![CDATA[The response to TwoUp has been overwhelmingly positive.  We greatly appreciate the feedback and suggestions.  If you want to get involved with the TwoUp community, please join us at our <a href="http://getsatisfaction.com/irradiatedsoftware" rel="external">GetSatisfaction.com</a> site.<br /><br />We have also received several reports that TwoUp isn&rsquo;t working for some users of non-English locales.  A fix for this is being tested right now and looks promising.  Turn on the Automatic Update feature within the TwoUp Preferences to receive instant notification when a new version of TwoUp, containing this fix and more, is available.]]></content:encoded></item><item><title>TwoUp 1.0 Released</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><category>None</category><dc:date>2009-02-03T07:06:19-07:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/d1240f7c3bb3ec09ca81ae6823aa2af6-1.php#unique-entry-id-1</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/d1240f7c3bb3ec09ca81ae6823aa2af6-1.php#unique-entry-id-1</guid><content:encoded><![CDATA[Hot off the compiler, Irradiated Software is proud to present <a href="../twoup/" rel="self" title="TwoUp">TwoUp</a>, a free utility for arranging windows on Mac OS X.]]></content:encoded></item><item><title>Welcome&#x21;</title><dc:creator>blog@irradiatedsoftware.com</dc:creator><dc:subject>Blog</dc:subject><dc:date>2009-02-01T07:20:42-07:00</dc:date><link>http://www.irradiatedsoftware.com/blog/files/68305d3411c804af0b2758fe41a02d96-0.php#unique-entry-id-0</link><guid isPermaLink="true">http://www.irradiatedsoftware.com/blog/files/68305d3411c804af0b2758fe41a02d96-0.php#unique-entry-id-0</guid><content:encoded><![CDATA[Irradiated Software is online!  We look forward to sharing our tools, tips, and talents with the online community.]]></content:encoded></item></channel>
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