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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DUIHQHs7eip7ImA9WhdSGEo.&quot;"><id>tag:blogger.com,1999:blog-10890000</id><updated>2011-07-28T14:25:31.502-04:00</updated><category term="guitar hero" /><category term="jonathan mak" /><category term="ps3" /><category term="drexel university" /><category term="elite beat agents" /><category term="gametap" /><category term="video games" /><category term="vacation" /><category term="san francisco" /><category term="ddr" /><category term="politics" /><category term="programming" /><category term="import" /><category term="wii" /><category term="earthquake" /><category term="nintendo ds" /><category term="triangle newspaper" /><category term="game design" /><category term="iphone" /><category term="gdc" /><category term="japanese" /><category term="tokyo" /><category term="kyoto" /><category term="tgb" /><category term="Osu Tatakae Ouendan" /><category term="sushi" /><category term="indie games" /><category term="japan" /><category term="net neutrality" /><category term="google apps" /><category term="google" /><title>Insert Blog Here</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://blog.tombennett.me/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://blog.tombennett.me/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>150</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/InsertBlogHere" /><feedburner:info uri="insertbloghere" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CkEDR386fyp7ImA9WxNVEUw.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-8272830701649491594</id><published>2009-10-21T03:11:00.004-04:00</published><updated>2009-10-21T03:37:56.117-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-21T03:37:56.117-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="net neutrality" /><category scheme="http://www.blogger.com/atom/ns#" term="politics" /><title>Net neutrality</title><content type="html">Upon finding out that &lt;a href="http://gizmodo.com/5385694/att-tells-every-employee-and-their-families-to-complain-to-the-fcc-about-net-neutrality"&gt;AT&amp;T was encouraging employees to complain about net neutrality&lt;/a&gt;, I felt compelled to leave my own comment on the &lt;a href="http://openinternet.gov/"&gt;FCC's net neutrality site&lt;/a&gt;. I was shocked to find more than half the comments (of the sample I read) going against net neutrality, and all of them written by people who clearly did not understand the issue. This riled me up a bit, and so I wrote my own entry and actually commented on some opponents' entries. I am very thankful for Comcast providing me &lt;a href="http://news.cnet.com/8301-13578_3-9800629-38.html"&gt;ammo&lt;/a&gt; when doing the latter. Anyway, the following is the comment I posted to their site. I assume anyone reading this knows the &lt;a href="http://www.thedailyshow.com/watch/mon-april-16-2007/sen--ted-stevens"&gt;internet is not a big truck&lt;/a&gt;, so feel free to comment.&lt;br /&gt;&lt;br /&gt;It seems rather unfortunate, but a cursory glance at many comments would suggest many people against net neutrality don't actually understand it, nor how a network actually works. Without the FCC's intervention regarding Comcast's throttling of bittorrent traffic, many customers (likely forced to use Comcast since the local monopoly cable companies are allotted) would be not be able to use that particular technology. And while we can acknowledge that bittorrent is commonly used for pirating, it also has many legal uses, many which have not been fully evaluated. Net neutrality is important in maintaining no protocol or packet is blocked because the network owner disagrees with the content or the source. &lt;br /&gt;&lt;br /&gt;However, I am uncertain if regulation would even be necessary if there were open access to network facilities (although I question if they must go hand in hand). As stated in this report, http://www.reuters.com/article/technologyNews/idUSTRE59E16J20091015, open access forced lower prices for higher speeds, areas the US could certainly use a boost (the fact that this nation is so far down the food chain despite inventing the internet and controlling ICANN is a disgrace, but I digress). Open access would also foster competition, thus making irrelevant anyone choosing to throttle traffic.&lt;br /&gt;&lt;br /&gt;Regarding those speaking out against a certain "search engine" (please, we know you're attacking Google), you should note that Google Voice is not a telephony service. Google Voice acts as a forwarding (free, when used within the US) service between two pre-existing numbers. Users who have a number with Google Voice only attach that number to pre-existing phone numbers, and are serviced under those respective providers.  &lt;br /&gt;&lt;br /&gt;The one area I question net neutrality is with regards to wireless networks, due to the nature of wireless networks requiring broadcast communication, etc. Even in this regard though, I am willing to side with net neutrality, as any network provider whose network suffers (AT&amp;T and the iPhone, perhaps?) should be forced to improve their network (innovating when necessary) rather than prohibiting their customers from legitimate uses.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-8272830701649491594?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/l12fxBo7S0Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/8272830701649491594/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=8272830701649491594" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/8272830701649491594?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/8272830701649491594?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/l12fxBo7S0Q/net-neutrality.html" title="Net neutrality" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://blog.tombennett.me/2009/10/net-neutrality.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYDQXczcSp7ImA9WxJTFk4.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-4975224603661021284</id><published>2009-04-24T23:53:00.002-04:00</published><updated>2009-04-25T00:19:30.989-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-25T00:19:30.989-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><title>Thoughts on Assassin's Creed</title><content type="html">I just finished playing Assassin's Creed (or, at least I think I did, more on that later) on XBox 360. At the moment, the thing that sticks out the most is the drastic change in core gameplay leading up to the end of the game.&lt;br /&gt;&lt;br /&gt;While the game welcomes users to use stealth and strategy while playing, in general it's not always required. To some extent, I would actually say this was detrimental to the game, as I would occasionally make a mistake in the execution of an assassination, and then just swing my sword around to finish the missions. Not nearly as cool as jumping from the shadows, but I digress. The point which I am trying to expand upon is that, although Assassin's Creed expects some stealth, there are many opportunities to be a bumbling brunt and just battle hordes of guards. However, the emphasis is obviously placed on using stealth and crowds to sneak about on missions, and actually running away in order to avoid combat when caught.&lt;br /&gt;&lt;br /&gt;Yet, for some reason, the last two assassinations actually force the user to just hack away at enemies - no alternative options are provided in which the user can use stealth. It is as if the user was playing a completely different game entirely. And while the crowd fighting can be entertaining, it is still buggy and not the reason I'm playing the game. And while I'm on the topic, I really hope to see sequels allow the user to manipulate enemies a bit more during fights. With such an emphasis on crowds, I very much expect to be able to push guards into each other.&lt;br /&gt;&lt;br /&gt;Another aspect of the game I found disappointing was the use of beggars. Instead of providing a potentially useful ally (beggars assist you if you are kind to them) or attempting to teach some sort of useful social message, Ubisoft just presented an annoyance to users. I suppose that the developers actually did the opposite of the latter suggestion, as beggars did nothing good for me and I always had to shove them about. The worst part is that the user isn't presented with an option - the beggars want money, but Altair carries no currency. What's the point?&lt;br /&gt;&lt;br /&gt;And now the biggest question with Assassin's Creed - what the hell happened at the "end"? I really must put in end in quotes there, as the only way I knew I had arrived at that point was when I researched my latest achievement. While I am usually a fan of stories where the audience must draw their own conclusion, the game offered nothing even approaching closure. At least in Matrix Reloaded I had a screen saying "To be continued." The ending offered was more on par with something I would see before a season finale - not quite so good when I'm expected to shell out another $50 in two years and dedicate another twelve hours.&lt;br /&gt;&lt;br /&gt;I don't mean to be overly critical here, though. I think Assassin's Creed had many amazing technical feats: the large cities, massive crowds, and so many climbable surfaces are just a few. The game was also pure fun too, even with the frequent annoyances such as misguided throwing knives and a character who refuses to arm himself in combat.  Yet, I feel the game could have been so much more if the dev team met it's promise of a city which responded to your choices. As for the game's story, I'm still not sure how I feel about the almost cliched approach it took. The betrayal of the master was obvious quite quickly, and so the conspiracy felt almost half-baked (although if there is causation there I cannot be sure). Here's hoping the sequel can patch up these issues.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-4975224603661021284?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/o4CTUeYOgfg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/4975224603661021284/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=4975224603661021284" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/4975224603661021284?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/4975224603661021284?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/o4CTUeYOgfg/thoughts-on-assassins-creed.html" title="Thoughts on Assassin's Creed" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2009/04/thoughts-on-assassins-creed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08MQns7eCp7ImA9WxVaFUs.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-6870562395040293653</id><published>2009-04-12T15:09:00.002-04:00</published><updated>2009-04-12T15:51:23.500-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-12T15:51:23.500-04:00</app:edited><title>ISPs are backwards in the US</title><content type="html">Loved this article I recently came across: &lt;a href="http://www.informationweek.com/news/services/data/showArticle.jhtml?articleID=216500302&amp;subSection=News"&gt;Time Warner to charge $150-Per-Month Unlimited Internet&lt;/a&gt;. Whereas most industrialized countries have cheap 20 MB - 100 MB downstream internet connections, most Americans are lucky they even have the privilege to pay large sums for 6 MB down (personally, I usually see my 7 MB at 2 MB, but that's a different story). &lt;br /&gt;&lt;br /&gt;The beauty of the whole thing is that American ISPs are trying to claim that their infrastructure is too poor to handle large data transmissions, and instead of improving their service to some reasonable standard, they leverage monopolies to punish the consumer. I guess the big question here though is it just a ploy to prevent users from using Video On Demand services such as Hulu and iTunes instead of their cable service? Considering how much cable costs these days, and all the profit the cable providers would lose if they watched their customers pull back, the conspiracy doesn't seem too far fetched. And if this is the case, I wonder what may happen to net neutrality in the next couple of years? &lt;br /&gt;&lt;br /&gt;Regardless, these recent moves seem fairly futile, and I just hope something is done so the country that invented the internet can at least provide its citizens with some competitive speeds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-6870562395040293653?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/zV2jGS4JEnw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/6870562395040293653/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=6870562395040293653" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/6870562395040293653?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/6870562395040293653?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/zV2jGS4JEnw/isps-are-backwards-in-us.html" title="ISPs are backwards in the US" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2009/04/isps-are-backwards-in-us.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYFQHszfSp7ImA9WxVbFUo.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-3166542129021321422</id><published>2009-03-30T02:15:00.004-04:00</published><updated>2009-04-01T03:48:31.585-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-01T03:48:31.585-04:00</app:edited><title>GDC Sessions</title><content type="html">While I wrote about my reflections upon GDC as a whole this year, I didn't really comment on any particular sessions. Truth be told, no session really stuck out this year like &lt;em&gt;Creating a Character in DRAKE'S FORTUNE&lt;/em&gt;; instead, a collection of speakers sparked my interest and motivation to create games. So, which were they?&lt;br /&gt;&lt;br /&gt;Clint Hocking's &lt;em&gt;Fault Tolerance: From Intentionality to Improvisation&lt;/em&gt; showed a new flow to have in games, one in which designers stop punishing the player.  This flow results from the user creating a plan of action, and then acting upon it over short periods of time, from one to the other.  Most games break this flow by forcing intentional gameplay - the player dies and then goes back to some checkpoint.  Improvisation suggests the user reflects upon what happen, how it changed the gameworld, etc (creating a new plan), and then acting upon it. While Clint suggested Bioshock accomplished this, I disagree in that the transitions could be smoother.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;From CS to L4D: Creating Replayable Coop Experiences&lt;/em&gt; was interesting, well, for creating replayable coop experiences.  This was likely a full sessions since it's a Valve design session, and rightfully so.  The core idea behind the talk was simply force cooperation by punishing those who refuse to work as a team (using mechanics, not some force field, etc), while also creating randomness to break down the group on occasion. Fairly obvious, but I suppose the limited number of good co-op games establish how non-trivial this is (that, or companies are too lazy to change the status quo...).&lt;br /&gt;&lt;br /&gt;I recall being disappointed with &lt;em&gt;The Tech Behind the Tools of Insomniac Games&lt;/em&gt;, but in retrospective, hearing them discuss how their build system is pretty interesting for someone who has never worked in such large environments.&lt;br /&gt;&lt;br /&gt;The &lt;em&gt;GDC Microtalks&lt;/em&gt; had the highest idea/time value (not surprising since 10 talks in 1 hour).  Jane McGonical's talk was, as always, inspiring and gave me some game design concepts. The topic(s) was/were &lt;strong&gt;CZADOF&lt;/strong&gt;: &lt;strong&gt;C&lt;/strong&gt;onfucious &lt;strong&gt;Z&lt;/strong&gt;ombie &lt;strong&gt;A&lt;/strong&gt;pocalypse &lt;strong&gt;D&lt;/strong&gt;ance &lt;strong&gt;O&lt;/strong&gt;ff &lt;strong&gt;F&lt;/strong&gt;raction. To sum up, people have fun when doing good, which happens a lot when there's a zombie apocalypse, and enjoy themselves when embarrassing themselves with others. Clint Hocking attacked game review inflation, John Sharp reminded everyone that video games are nothing truly new given the history of games and play, and Eric Zimmerman presented an impromptu game questioning fun. One of my takeaways on Zimmerman's talk: impromptu games + a requirement to cooperate = willingness to open up with strangers.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The Beauty of Destruction&lt;/em&gt; was an interesting talk on some pitfalls and lesser known facts about C++ destructors.  I found it enjoyable, but would have had a more rewarding experience if I was currently using C++ (obviously). Still, nothing like someone forcing you to question how your memory is managed!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Experimental Gameplay Sessions&lt;/em&gt; made me realize I sincerely need to stop criticizing current game mechanics and start prototyping my own. Big motivator, as I now have a goal to present something of my own next year.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;State-Based Scipting in Uncharted 2&lt;/em&gt;, had a few gems. I was surprised to hear a decorator pattern was used instead of inheritance, although given the cost on the stack, function lookups, and the purpose of the pattern, I suppose it makes sense.  Also nice to hear about the message passage system for "threading" events across multiple objects, where dependencies might occur. Really wish I could mod their games, if just to see how Lisp fits in.&lt;br /&gt;&lt;br /&gt;And that was my quick explanation of what sessions I attended and thought were notable at this year's GDC.  Unfortunately, I missed quite of few very interesting talks due to conflicts with other sessions (such as &lt;em&gt;On the War Path: Tactical AI in Dawn of War 2&lt;/em&gt;) and had to order the recorded sessions on DVD.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-3166542129021321422?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/Lrc0pvD3XVs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/3166542129021321422/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=3166542129021321422" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/3166542129021321422?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/3166542129021321422?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/Lrc0pvD3XVs/gdc-sessions.html" title="GDC Sessions" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2009/03/gdc-sessions.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAARH84cCp7ImA9WxVbE0Q.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-5383438087601547193</id><published>2009-03-29T23:42:00.003-04:00</published><updated>2009-03-30T02:15:45.138-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-30T02:15:45.138-04:00</app:edited><title>GDC Reflections</title><content type="html">Upon reflection, it seems like this may have been the most productive GDC for me since I started attending several years ago.  Ironically, up until Thursday I was quite confident that attending was a dumb idea. The cause for both the success and the doubt is the same: I already have a job!&lt;br /&gt;&lt;br /&gt;Up until this year I have attended every GDC with the hope of scoring an internship or a full-time job.  As a result, I spent too much time exploring the job fair (whether skipping talks or running in between sessions). Although I do recognize that I've made some good connections while exploring, I think the calmness and focus that resulted from removing the rushing and nervousness truly let me absorb more, both in the sessions and while just chatting with people.&lt;br /&gt;&lt;br /&gt;On a similar note, I've truly stopped giving a damn about swag and didn't bother looking for any while scoping out the expo. Instead I checked out some amazing games by the IGF booth, and also had some interesting conversations regarding some tools (although the OnLive guy had me really questioning the service).&lt;br /&gt;&lt;br /&gt;Another cause for this year being a success is just the experience I've gained since last year, primarily from work on &lt;em&gt;Inversion&lt;/em&gt;and at Amazon. I'm sure the host of books I've read since then have helped as well.&lt;br /&gt;&lt;br /&gt;I sort of surprised myself by attending so many design talks this year. While at first I felt disappointed in myself for not focusing on programming, a friend of mine got it right when pointing out those talks are generally worthless if there is no immediate application. Nevertheless, &lt;em&gt;Star Ocean 4: Flexible Shader Management and Post-Processing&lt;/em&gt; was very impressive, even though it was the last session on a Friday (after everyone is completely exhausted), and also fairly over my head.&lt;br /&gt;&lt;br /&gt;The focus on game design certainly had an interesting consequence though. Now, more than ever, I feel inspired to just start &lt;strong&gt;doing&lt;/strong&gt;. I plan on blogging more, networking more, and really start talking to other developers and gamers. But most importantly, I came away with a few game ideas that I plan to start on development before the week is done. My big takeaway this year? To stop worrying if I can get a job somewhere working on games I criticize for failing as art; instead &lt;strong&gt;start making games I want to make NOW&lt;/strong&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-5383438087601547193?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/-eba_EFH1ho" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/5383438087601547193/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=5383438087601547193" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/5383438087601547193?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/5383438087601547193?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/-eba_EFH1ho/gdc-reflections.html" title="GDC Reflections" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://blog.tombennett.me/2009/03/gdc-reflections.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EMQ347eip7ImA9WxVUEko.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-5609823019289193378</id><published>2009-03-17T02:27:00.003-04:00</published><updated>2009-03-17T02:34:42.002-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-03-17T02:34:42.002-04:00</app:edited><title>Moving the rss feed to feedburner.</title><content type="html">Just a heads up that I'll be tinkering around with the blog this Thursday and will move it to my new domain, tombennett.me.  As such, expect to find the blog on &lt;a href="http://blog.tombennett.me"&gt;http://blog.tombennett.me&lt;/a&gt;.  If you subscribe via rss, I highly recommend switching to &lt;a href="http://feeds2.feedburner.com/InsertBlogHere"&gt;my feedburner feed&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Of course I'm sure any readers would notice a lack of updates. You might want to check out &lt;a href="http://twitter.com/mistermfc"&gt;my twitter account&lt;/a&gt;, as I update that much more frequently.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-5609823019289193378?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/4RtzU4QohTc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/5609823019289193378/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=5609823019289193378" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/5609823019289193378?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/5609823019289193378?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/4RtzU4QohTc/moving-rss-feed-to-feedburner.html" title="Moving the rss feed to feedburner." /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2009/03/moving-rss-feed-to-feedburner.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMAQH8yfyp7ImA9WxVWGEU.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-6048504615301450152</id><published>2009-02-28T23:40:00.001-05:00</published><updated>2009-02-28T23:40:41.197-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-02-28T23:40:41.197-05:00</app:edited><title>Qwest altering DNS settings</title><content type="html">&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;Late last month I decided to use OpenDNS.  Obviously, this should mean just updating the DNS servers on my router, right? Modem? Hmm, didn't work either.  Today I finally got around to investigating. Apparently Qwest (my ISP) doesn't care what your DNS settings are.  It was only after paying attention to their "page not found" page, ripe with yahoo search results (additional revenue anyone?) that I noticed this was a Qwest.Help service which I could "opt out" of. Well, I never opted in, but it's nice to see that you want to take complete control over my DNS options thanks very much. I opted out, and about 10 minutes later I'm finally using OpenDNS.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-6048504615301450152?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/GM_2OAgO99o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/6048504615301450152/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=6048504615301450152" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/6048504615301450152?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/6048504615301450152?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/GM_2OAgO99o/qwest-altering-dns-settings.html" title="Qwest altering DNS settings" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://blog.tombennett.me/2009/02/qwest-altering-dns-settings.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUNQXw_fip7ImA9WxRWEks.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-2969622403037928269</id><published>2008-10-29T02:54:00.001-04:00</published><updated>2008-10-29T02:54:50.246-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-29T02:54:50.246-04:00</app:edited><title>Australia!</title><content type="html">I've been meaning to blog about this for a while now.  At points I've mentioned going to Australia, well, this is how that went down.&lt;br /&gt;&lt;br /&gt;At this years Game Developers Conference, &lt;a href="http://www.queenslandgames.com/"&gt;Queensland Games&lt;/a&gt; had a contest you entered by text messaging the capital of Queensland to some number.  1st prize winner got a 7 night trip to Queensland for 2, 3 runners up got a surf board.  Since at the time I was hoping to move to CA, I decided to try my shot at a surfboard (like hell I'd win a trip!) and used my iPhone to check Wikipedia for the answer (Brisbane ).  Winners were to be announced shortly after the show.&lt;br /&gt;&lt;br /&gt;But they weren't.  Apparently whoever was supposed to notify the winners left the company, and no one knew who the winners were.  Until the company does some auditing, and I get a call while heading to lunch in my second or third week at Amazon.  Apparently, I won a trip to Australia.&lt;br /&gt;&lt;br /&gt;Of course I found the whole thing kind of hard to swallow.  I mean, who actually wins a trip overseas?  But, the circumstances seemed right, and no google-fu returned anything involving the company scamming anyone.  So I guiltily accepted the prize (I feel bad for winning a prize at a game developer conference and not really being a game developer) and gave them my info.  Even still, I was a bit suspicious.  Then, on Monday I got a package containing the vouchers for airfare and hotel stay, plus a &lt;a href="http://www.amazon.com/Sony-DCR-DVD610-Handycam-Camcorder-Optical/dp/B00123Q8YQ/ref=cm_cr_pr_product_top"&gt;Sony DCR-DVD610 DVD Camcorder&lt;/a&gt;.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/80675016@N00/2983741344" title="View 'Trip to Queensland package' on Flickr.com"&gt;&lt;img src="http://farm4.static.flickr.com/3224/2983741344_447d0eda2b_s.jpg" alt="Trip to Queensland package" border="0" width="75" height="75" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ah hah, I knew there was something fishy! The airfare voucher is only good from LA to Brisbane! No, seriously, it's pretty awesome.  So awesome, I kind of feel apathetic about it.  I was so suspicious about it at first, that now it's kind of "there." Or maybe I'm just tired.&lt;br /&gt;&lt;br /&gt;Funny thing, I'm pretty happy with my awesome &lt;a href="http://www.amazon.com/Panasonic-DMC-LX2K-Digital-Optical-Stabilized/dp/B000GHULTM/ref=sr_1_35?ie=UTF8&amp;s=photo&amp;qid=1225262849&amp;sr=1-35"&gt;Lumix DMC-LX2K camera&lt;/a&gt; and ultra-portable (yet seldom used) &lt;a href="http://www.amazon.com/Flip-Video-Ultra-Camcorder-60-Minutes/dp/B000V1PXMI/ref=pd_bbs_sr_1?ie=UTF8&amp;s=electronics&amp;qid=1225262972&amp;sr=8-1"&gt;Flip camcorder&lt;/a&gt;.  I really have no idea what I will do with the camcorder they sent, because I'd image it would be annoyingly large to carry during the trip, relative to my other devices.  I've always liked the idea of having a camcorder, but I know it would be seldom used, which kind of annoys me.  It's weird, but I dislike not using a gadget, and so I then I try to use said gadget, but instead it just collects dust. I guess it's a problem I'm lucky to have :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-2969622403037928269?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/RB5FDJqsF-4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/2969622403037928269/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=2969622403037928269" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/2969622403037928269?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/2969622403037928269?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/RB5FDJqsF-4/australia.html" title="Australia!" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://farm4.static.flickr.com/3224/2983741344_447d0eda2b_t.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/10/australia.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQGRnY-eyp7ImA9WxZaEE8.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-5310610468573397970</id><published>2008-04-24T03:48:00.001-04:00</published><updated>2008-04-24T03:48:47.853-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-04-24T03:48:47.853-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="programming" /><category scheme="http://www.blogger.com/atom/ns#" term="iphone" /><title>iPhone Development</title><content type="html">I spent a good amount of time yesterday creating a mobile &lt;a href="http://landsend.cs.drexel.edu/~tjb37/cgi-bin/angryfacestudios/wiki/doku.php?id=inversion"&gt;Inversion&lt;/a&gt; client for iPhone.  The funny thing is, most of my time was spent on some really stupid things not really related to the new material I'm working on.  And there is, in fact, a lot of new material I'm working with.  For example:&lt;br /&gt;&lt;br /&gt;   - Cocoa&lt;br /&gt;   - Objective-C&lt;br /&gt;   - iPhone Framework&lt;br /&gt;   - Interface Builder&lt;br /&gt;   - Socket programming&lt;br /&gt;&lt;br /&gt;All in all I'm pleasantly surprised by the dev experience.  Objective-C 2.0 is actually quite nice (properties in particular), and Cocoa works beautifully (keep in mind I've never done any GUI programming before).  In under 200 lines of code, I basically have a "blind" client, in that I can register with a game server and send new GPS coordinates any times the phone detects a change.  Our other client, using Windows 5, probably uses that much just to register with the server.&lt;br /&gt;&lt;br /&gt;As a note, one thing that really killed a lot of time for me involved Interface Builder.  For some reason, the default gui file (nib file for those with Cocoa experience) already had a control layer in it, which was blocking all gui events from reaching my app.  It was quite surprising for me to find out that just deleting the base layer fixed my gui code, something I had been trying to do for a few hours saturday.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-5310610468573397970?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/vjVvHtP1bic" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/5310610468573397970/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=5310610468573397970" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/5310610468573397970?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/5310610468573397970?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/vjVvHtP1bic/iphone-development.html" title="iPhone Development" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/04/iphone-development.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ANRnwyfSp7ImA9WxZaEEs.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-8086504766463579665</id><published>2008-04-23T19:26:00.000-04:00</published><updated>2008-04-24T14:29:57.295-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-04-24T14:29:57.295-04:00</app:edited><title>iPhone Development</title><content type="html">I spent a good amount of time yesterday creating a mobile &lt;a href="http://landsend.cs.drexel.edu/~tjb37/cgi-bin/angryfacestudios/wiki/doku.php?id=inversion"&gt;Inversion&lt;/a&gt; client for iPhone. &amp;nbsp;The funny thing is, most of my time was spent on some really stupid things not really related to the new material I&amp;#39;m working on. &amp;nbsp;And there is, in fact, a lot of new material I&amp;#39;m working with. &amp;nbsp;For example:&lt;div&gt; &lt;ul&gt;&lt;li&gt;Cocoa&lt;/li&gt;&lt;li&gt;Objective-C&lt;/li&gt;&lt;li&gt;iPhone Framework&lt;/li&gt;&lt;li&gt;Interface Builder&lt;/li&gt;&lt;li&gt;Socket programming&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;All in all I&amp;#39;m&amp;nbsp;pleasantly&amp;nbsp;surprised by the dev experience. &amp;nbsp;Objective-C 2.0 is actually quite nice (properties in particular), and Cocoa works beautifully (keep in&amp;nbsp;mind&amp;nbsp;I&amp;#39;ve never done any GUI programming before). &amp;nbsp;In under 200 lines of code, I basically have a &amp;quot;blind&amp;quot; client, in that I can register with a game server and send new GPS coordinates any times the phone detects a change. &amp;nbsp;Our other client, using Windows 5, probably uses that much just to register with the server. &amp;nbsp;&lt;/div&gt; &lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;As a note, one thing that really killed a lot of time for me involved Interface Builder. &amp;nbsp;For some reason, the default gui file (nib file for those with Cocoa experience) already had a control layer in it, which was blocking all gui events from reaching my app. &amp;nbsp;It was quite surprising for me to find out that just deleting the base layer fixed my gui code, something I had been trying to do for a few hours saturday. &amp;nbsp;&lt;br&gt; &lt;br&gt;&lt;br&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-8086504766463579665?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/SAuihCT76xA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/8086504766463579665/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=8086504766463579665" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/8086504766463579665?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/8086504766463579665?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/SAuihCT76xA/iphone-development_23.html" title="iPhone Development" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/04/iphone-development_23.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4AQnw-fSp7ImA9WxZbGUQ.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-648131809502455872</id><published>2008-04-23T18:49:00.001-04:00</published><updated>2008-04-23T18:49:03.255-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-04-23T18:49:03.255-04:00</app:edited><title>Delicious and Remember the Milk</title><content type="html">I generally have a ton of websites open in Safari (on average I would say 35). &amp;nbsp;Obviously this isn&amp;#39;t a good idea for numerous reasons, largely it&amp;#39;s a waste of space and a waste of memory. &amp;nbsp;I&amp;#39;ve lately have been making an attempt to cut this down, and I think I have a fairly decent approach. &amp;nbsp;For general items that I would like to read up on or consider for later, I use &lt;a href="http://del.icio.us"&gt;del.icio.us&lt;/a&gt;, usually assigning a tag &amp;quot;todo&amp;quot; or &amp;quot;tobuy.&amp;quot; &amp;nbsp;If it&amp;#39;s an action item, I use &lt;a href="http://www.rememberthemilk.com/"&gt;Remember the Milk&lt;/a&gt;, a great webapp that handles to do lists and can shoot you an email/im/SMS when something is due. &amp;nbsp;One of its features is that you can attach a URL to an item, allowing myself to get rid of any webpages that are only open to be acted upon at a later time.&lt;br&gt; &lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://del.icio.us/aliasunknown"&gt;My del.icio.us bookmarks&lt;/a&gt;&lt;br&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-648131809502455872?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/Gz3WupmGxPU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/648131809502455872/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=648131809502455872" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/648131809502455872?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/648131809502455872?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/Gz3WupmGxPU/delicious-and-remember-milk.html" title="Delicious and Remember the Milk" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/04/delicious-and-remember-milk.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEHRn0zeSp7ImA9WxZUFks.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-1481708927600586511</id><published>2008-04-08T10:57:00.001-04:00</published><updated>2008-04-08T10:57:17.381-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-04-08T10:57:17.381-04:00</app:edited><title>iPhone downgraded to 1.1.4</title><content type="html">About a week ago I purchased an iPhone development license and installed the new 2.0 firmware beta on my iPhone.&amp;nbsp; Since then my iPhone has been crashing like made, but I figured I was at Apple&amp;#39;s whim.&amp;nbsp; However, things got worse.&amp;nbsp; At approximately 3 am today, my iPhone showed the &amp;quot;pink screen of death,&amp;quot; meaning i needed to reactivate my iPhone.&amp;nbsp; Yet, XCode told me the 2.0 firmware was out of date, and Apple has yet to release a new firmware.&lt;br&gt; &lt;br&gt;Think about that.&lt;br&gt;&lt;br&gt;Apparently, every iPhone developer has a bricked iPhone (potentially iPod Touch developers as well) until Apple pushes a new beta.&amp;nbsp; There was no warning.&amp;nbsp; In my opinion, this is not excusable, especially considering the horrid stability of the last version.&lt;br&gt; &lt;br&gt;So what did I do?&amp;nbsp; I managed to circumvent Apple and downgraded back to 1.1.4 using &lt;a href="http://ipluspwns.com/?q=node/149"&gt;Liberty+&lt;/a&gt;.&amp;nbsp; Now I&amp;#39;m going to do what I should have done and wait until the absolute last second to upgrade my iPhone for dev purposes.&amp;nbsp; &lt;br&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-1481708927600586511?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/0iYYbnUx-9Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/1481708927600586511/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=1481708927600586511" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/1481708927600586511?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/1481708927600586511?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/0iYYbnUx-9Y/iphone-downgraded-to-114.html" title="iPhone downgraded to 1.1.4" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/04/iphone-downgraded-to-114.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQGSX4zfCp7ImA9WxZUEko.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-3851491110199413783</id><published>2008-04-03T22:15:00.002-04:00</published><updated>2008-04-03T22:32:08.084-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-04-03T22:32:08.084-04:00</app:edited><title>Amazon.com</title><content type="html">I've accepted a position with Amazon.com's &lt;a href="http://www.amazon.com/Search-Inside-Book-Books/b?ie=UTF8&amp;amp;node=10197021"&gt;Search Inside the Book&lt;/a&gt; team as a Software Dev Engineer.  It should be a great opportunity to do some fancy AI stuff with distributed systems.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This means I'll be moving to Seattle, Washington around July 17.  It should be interesting, as I've only been in the city for about 35 hours or so.  People have assured me I'll like it; hopefully they're right :)  The fact that it's the same city that gave us grunge and Utilikilts seems like a start.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Leading up to the move will be quite hectic.  I graduate on June 14th, leave for Ireland on June 26, hop over to England on July 8th, and then fly back to the US on July 13th.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-3851491110199413783?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/L31yrW2msvc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/3851491110199413783/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=3851491110199413783" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/3851491110199413783?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/3851491110199413783?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/L31yrW2msvc/amazoncom.html" title="Amazon.com" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/04/amazoncom.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4EQn0zeCp7ImA9WxZUEko.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-5171223081321446479</id><published>2008-04-03T21:57:00.002-04:00</published><updated>2008-04-03T22:08:23.380-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-04-03T22:08:23.380-04:00</app:edited><title>iPhone SDK</title><content type="html">About a week ago I signed up for the $99 iPhone Developer Program.  Since then I have been focused on learning Objective-C and Cocoa, but I finally managed to update my iPhone to the 2.0 beta (aka iPhone version 1.2).  There really isn't that much different from the most recent version.  The calculator has a scientific mode (pretty awesome), exchange is supported (I don't have an exchange server to test on), there is a Contact application on the home screen, and the Tunes Store is missing.  The main thing I've noticed, though, is that the version is definitely beta quality.  It's crashed at least 3 times on me today.  I'm contemplating downgrading for regular use, and then switching to 2.0 briefly to test my development software.  This is probably a good idea, as I'm at least 2 weeks off from getting anything close to deployable.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Luckily, my worry regarding an inability to use my iPhone as a phone after upgrading was unfounded.  Still, the crashes are too numerous for my liking.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-5171223081321446479?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/xbEjNJXQ81s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/5171223081321446479/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=5171223081321446479" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/5171223081321446479?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/5171223081321446479?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/xbEjNJXQ81s/iphone-sdk.html" title="iPhone SDK" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/04/iphone-sdk.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQFR3YzfSp7ImA9WxZXFE8.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-63199973390351275</id><published>2008-03-01T21:01:00.001-05:00</published><updated>2008-03-01T21:01:56.885-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-03-01T21:01:56.885-05:00</app:edited><title>Passage</title><content type="html">Just played the game&amp;nbsp;&lt;a href="http://hcsoftware.sourceforge.net/passage/"&gt;Passage&lt;/a&gt;. &amp;nbsp;It's&amp;nbsp;really&amp;nbsp;an awesome game, and very short, so I highly recommend everyone playing it. &amp;nbsp;I wonder if any other medium could pull off the same thing in such a "tight" manner with the same effectiveness.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-63199973390351275?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/PMuPYtAaXxE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/63199973390351275/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=63199973390351275" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/63199973390351275?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/63199973390351275?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/PMuPYtAaXxE/passage.html" title="Passage" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/03/passage.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ENSHsyeSp7ImA9WxZXE0w.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-6272724625879716604</id><published>2008-02-29T16:14:00.001-05:00</published><updated>2008-02-29T16:14:59.591-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-29T16:14:59.591-05:00</app:edited><title>Twitter</title><content type="html">I really need to get my twitter feed on to this blog at some point.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-6272724625879716604?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/MKdLwh0Itms" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/6272724625879716604/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=6272724625879716604" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/6272724625879716604?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/6272724625879716604?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/MKdLwh0Itms/twitter.html" title="Twitter" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/02/twitter.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4BRnc9fip7ImA9WxZQGU8.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-3685825885340456921</id><published>2008-02-25T03:39:00.002-05:00</published><updated>2008-02-25T03:42:37.966-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-25T03:42:37.966-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="game design" /><category scheme="http://www.blogger.com/atom/ns#" term="jonathan mak" /><category scheme="http://www.blogger.com/atom/ns#" term="gdc" /><title>Jonathan Mak Rants at GDC</title><content type="html">Jonathan Mak was on the panel for this year's Game Designer's Rant at GDC.  It was incredibly awesome, and definitely a Jonathan Mak thing to do.  Check out this footage I managed to take.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/NT5iEB0DUjA"&gt; &lt;/param&gt; &lt;embed src="http://www.youtube.com/v/NT5iEB0DUjA" type="application/x-shockwave-flash" width="425" height="350"&gt; &lt;/embed&gt; &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-3685825885340456921?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/y2pDVrPypqQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/3685825885340456921/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=3685825885340456921" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/3685825885340456921?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/3685825885340456921?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/y2pDVrPypqQ/jonathan-mak-rants-at-gdc.html" title="Jonathan Mak Rants at GDC" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/02/jonathan-mak-rants-at-gdc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YGQHk4cSp7ImA9WxZRGEg.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-8950679903625435062</id><published>2008-02-12T16:18:00.001-05:00</published><updated>2008-02-12T16:18:41.739-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-02-12T16:18:41.739-05:00</app:edited><title>Spore is being released in September</title><content type="html">&lt;span class="Apple-style-span" style="border-collapse: collapse; font-family: Arial; font-size: 13px; line-height: 19px; "&gt;&amp;nbsp;Electronic Arts Inc. (NASDAQ: ERTS) and Maxis today announced that&amp;nbsp;&lt;i&gt;&lt;span style="font-style: italic; "&gt;Spore&lt;/span&gt;&lt;/i&gt;™, the highly anticipated game from the creators of&amp;nbsp;&lt;i&gt;&lt;span style="font-style: italic; "&gt;The Sims&lt;/span&gt;&lt;/i&gt;™, will be available at retailers worldwide the weekend of September 7. &amp;nbsp;&lt;i&gt;&lt;span style="font-style: italic; "&gt;Spore&lt;/span&gt;&lt;/i&gt;&amp;nbsp;will be available for the PC, Macintosh, Nintendo DS™, and mobile phones.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-8950679903625435062?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/8obrGcJ4bWU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/8950679903625435062/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=8950679903625435062" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/8950679903625435062?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/8950679903625435062?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/8obrGcJ4bWU/spore-is-being-released-in-september.html" title="Spore is being released in September" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2008/02/spore-is-being-released-in-september.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8HRHoyfyp7ImA9WB9UFEw.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-1618800888821509115</id><published>2007-12-11T18:02:00.000-05:00</published><updated>2007-12-11T18:13:55.497-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-12-11T18:13:55.497-05:00</app:edited><title>Multi-touch display using a Nintendo Wii-mote</title><content type="html">Chung Lee, from Carnegie Mellon University, implemented a multi-touch display using a Nintendo Wii-mote and some homemade infrared pens.  It looks pretty awesome and I hope to implement such a system over break.  The software can be downloaded at &lt;a href="http://johnnylee.net"&gt;http://johnnylee.net &lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;Johnny&lt;param name="movie" value="http://www.youtube.com/v/5s5EvhHy7eQ&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/5s5EvhHy7eQ&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-1618800888821509115?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/egUpRGsSs7M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/1618800888821509115/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=1618800888821509115" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/1618800888821509115?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/1618800888821509115?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/egUpRGsSs7M/blog-post.html" title="Multi-touch display using a Nintendo Wii-mote" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2007/12/blog-post.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04BRXY6eCp7ImA9WB9REEo.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-3298235432232213167</id><published>2007-10-11T00:10:00.000-04:00</published><updated>2007-10-11T00:12:34.810-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-10-11T00:12:34.810-04:00</app:edited><title>A Myspace Manifesto</title><content type="html">I took a class during the summer term at Drexel University called Exploring the Graphic Novel. One assignment for the class was to create a short comic. Click the link to check out my comic, &lt;a href="thebonusround.net/files/a_myspace_manifesto.pdf"&gt;A Myspace Manifesto&lt;/a&gt; (Warning! 9 MB!).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-3298235432232213167?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/7fHeFX3rK1w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/3298235432232213167/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=3298235432232213167" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/3298235432232213167?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/3298235432232213167?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/7fHeFX3rK1w/myspace-manifesto.html" title="A Myspace Manifesto" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2007/10/myspace-manifesto.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcHQ344fip7ImA9WB9SGUs.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-7352715165358894919</id><published>2007-10-09T15:32:00.000-04:00</published><updated>2007-10-09T16:33:52.036-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-10-09T16:33:52.036-04:00</app:edited><title>Moving!</title><content type="html">Just an fyi, I'll be moving my blog to &lt;a href="http://www.blog.thebonusround.net"&gt;http://www.blog.thebonusround.net&lt;/a&gt;.  As a result, the rss feed should be located at &lt;a href="http://blog.thebonusround.net/feeds/posts/default"&gt;http://blog.thebonusround.net/feeds/posts/default&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-7352715165358894919?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/_I4pCm_LdeE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/7352715165358894919/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=7352715165358894919" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/7352715165358894919?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/7352715165358894919?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/_I4pCm_LdeE/moving.html" title="Moving!" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2007/10/moving.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UDQXYzfSp7ImA9WB9SGUs.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-154775372741971975</id><published>2007-10-08T22:11:00.000-04:00</published><updated>2007-10-09T16:21:10.885-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-10-09T16:21:10.885-04:00</app:edited><title>Nintendo doesn't think developers deserve cred</title><content type="html">&lt;a href="http://kotaku.com/"&gt;Kotaku&lt;/a&gt; recently had a &lt;a href="http://kotaku.com/gaming/third-party-is-no-party/nintendo-says-get-to-the-back-of-the-box-%5Bupdate%5D-304719.php"&gt;blog post on Nintendo's policy&lt;/a&gt; of placing the name of a game's developer only on the back of the box.  I ended up making a &lt;a href="http://kotaku.com/gaming/notag/nintendo-says-get-to-the-back-of-the-box-%5Bupdate%5D-304719.php#c2519066"&gt;comment&lt;/a&gt;, and I figured I should share it here:&lt;br /&gt;&lt;br /&gt;&lt;p&gt;I can't believe the apathy towards the developers! So many comments are along the lines of "I only care if the game is good, not who made it," but how do you think the game became a good game to begin with? Here's a thought - the Superman Returns game was published by EA Tiburon, whose only other credits are Madden. Does it seem like a team that makes football games can suddenly push out a good action game? No - and if you could see who developed it at the store you would be able to decide not to buy the game without ever reading a review.&lt;/p&gt; &lt;p&gt;Even better, let's look at Guitar Hero. So many people are going to buy Guitar Hero 3 over Rock Band because they are familiar with Guitar Hero (possibly even thinking Rock Band is a rip-off). However, many would argue that the new developers, Neversoft, are fucking up the GH formula while Harmonix is going on to make another stellar game. If the developers where emphasized more than the IP, or at least more than the publisher, consumers would be able to make this distinction.&lt;/p&gt; &lt;p&gt;I'm not an actual developer, but the lack of recognition of the hard work of development studios really pisses me off.          &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-154775372741971975?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/rXXkHlld-fU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/154775372741971975/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=154775372741971975" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/154775372741971975?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/154775372741971975?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/rXXkHlld-fU/kotaku-recently-had-blog-post-on.html" title="Nintendo doesn't think developers deserve cred" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2007/10/kotaku-recently-had-blog-post-on.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMHR347fSp7ImA9WB9SGUg.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-1160750340759549012</id><published>2007-09-02T22:56:00.000-04:00</published><updated>2007-10-09T15:00:36.005-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-10-09T15:00:36.005-04:00</app:edited><title>C++ strings, append, and newlines</title><content type="html">While reading in a file using the string append method, I noted that my string was actually being replaced instead of appended to! Apparently, attempting to append a string with another string that ends in a carriage return results in this behavior. Of course, getting rid of the carriage return obtains the desired behavior.&lt;br /&gt;&lt;br /&gt;So, the following code: &lt;span style="color: rgb(51, 51, 255);"&gt;line.append(tmp_line.substr(0, tmp_line.size()));&lt;/span&gt; replaces line with tmp_line; while &lt;span style="color: rgb(51, 51, 255);"&gt;line.append(tmp_line.substr(0, tmp_line.size() - 1));&lt;/span&gt; appends tmp_line to line. Now I just wonder if this is the desired implementation, or did I just find a glaringly obvious bug in the string library I'm using.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-1160750340759549012?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/sGIRyhgM7E0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/1160750340759549012/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=1160750340759549012" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/1160750340759549012?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/1160750340759549012?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/sGIRyhgM7E0/c-strings-append-and-newlines.html" title="C++ strings, append, and newlines" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2007/09/c-strings-append-and-newlines.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMFQnc9eyp7ImA9WB5bFUw.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-8531151956941149797</id><published>2007-08-30T18:16:00.000-04:00</published><updated>2007-08-30T18:36:53.963-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-08-30T18:36:53.963-04:00</app:edited><title>Skate Impressions</title><content type="html">I just played the Skate demo available on XBox live, and was rather surprised.  EA is notorious for its lack of innovation, so I expected to experience a Tony Hawk clone.  However, the game is far from a clone.  Instead of the arcade style approach that the Tony Hawk series takes, Skate is much closer to a simulation.  The "flick stick" method uses the right thumbstick as the board, and so you move the stick back and than push forward to perform an ollie (instead of tapping a button).  The result is that performing moves becomes much more intuitive, and also provide a (limited) free form approach to tricks. &lt;br /&gt;&lt;br /&gt;Air tricks are performed in a similar fashion.  Holding the right or left trigger grabs the respective side of the board.  While holding, moving the right stick tweaks the board in the appropriate direction.&lt;br /&gt;&lt;br /&gt;Although very difficult, I rather enjoy the way the game handles grinds.  In order to grind, you just need to land on an edge.  This requires pretty guide timing, and so is rather difficult.  However, this is how skateboarding works, and I like.&lt;br /&gt;&lt;br /&gt;What I find to be quite interesting is that the game has two "push" buttons - one button makes the character push with the front foot (mongo) and the other makes the player push with the back foot (normal).  It's attention to detail like this that really piques my interest in the game.&lt;br /&gt;&lt;br /&gt;Skate also allows for gamers to edit their runs and upload them to the &lt;a href="http://skate.share.ea.com/profiles/default.aspx?tab=video&amp;pf=xbox360&amp;amp;type=latest&amp;amp;VideoPageIndex=1"&gt;Skate reel gallery&lt;/a&gt;.  This is a great feature, as there have been countless times where I wanted to show my friends an incredible combo in the Tony Hawk games.  Of course, users of the site will be able to vote for favorites.  Seems like some potential there, and could definitely increase replay value.&lt;br /&gt;&lt;br /&gt;Granted, I see a lot of issues with it.  There seems to be no manuals (but you can chain together your combo, which is actually a lot more realistic).  Wall rides also seem to be missing.  The worst part is that controlling you character, at least at first, is downright &lt;strong&gt;hard&lt;/strong&gt;.  Learning curve aside, I think the game has some real potential.  After playing the demo, two questions remain unanswered: why is EA publishing this title now, after Neversoft/Activision has dominated with Tony Hawk for so long, and when does the game get released?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-8531151956941149797?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/0sh4sNuhq_o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/8531151956941149797/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=8531151956941149797" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/8531151956941149797?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/8531151956941149797?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/0sh4sNuhq_o/skate-impressions.html" title="Skate Impressions" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2007/08/skate-impressions.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MDSH87cCp7ImA9WB5bEUg.&quot;"><id>tag:blogger.com,1999:blog-10890000.post-6947396606811400133</id><published>2007-08-26T14:58:00.000-04:00</published><updated>2007-08-26T15:11:19.108-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-08-26T15:11:19.108-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gametap" /><category scheme="http://www.blogger.com/atom/ns#" term="video games" /><title>Psychonauts on GameTap!</title><content type="html">Majesco games have been added to &lt;a href="http://www.gametap.com/home/"&gt;GameTap&lt;/a&gt;, including Psychonauts!  I think GameTap is a pretty cool service and would probably use it pretty often if I had the time.  So now that GameTap offers Psychonauts, I would encourage anyone that hasn't played the game to give it a shot through GameTap.  It's a pretty good deal, because for nine to eight bucks a month for a gold subscription you get access to a lot of awesome games, including Psychonauts, Beyond Good &amp; Evil, Tomb Raider: Legends, Sam &amp; Max episodes, etc.  There's a free service, which is what I use since they don't have many Mac games, which allows access to some free games (including TR: Legends).&lt;br /&gt;&lt;br /&gt;My apologies if this sounded too much like a plug, I just see a rather cheap way to play great titles that were sleeper hits for cheap.  Now if only these games worked on a Mac :(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10890000-6947396606811400133?l=blog.tombennett.me' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/InsertBlogHere/~4/3peULTSJuPg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tombennett.me/feeds/6947396606811400133/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=10890000&amp;postID=6947396606811400133" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/6947396606811400133?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/10890000/posts/default/6947396606811400133?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/InsertBlogHere/~3/3peULTSJuPg/psychonauts-on-gametap.html" title="Psychonauts on GameTap!" /><author><name>Tom</name><uri>http://www.blogger.com/profile/00476123320236399123</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="27" height="32" src="http://thebonusround.net/files/profile_pic.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://blog.tombennett.me/2007/08/psychonauts-on-gametap.html</feedburner:origLink></entry></feed>

