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	<title>The Indie Game Magazine</title>
	
	<link>http://www.indiegamemag.com</link>
	<description>Indie Game Reviews, Previews, News &amp; Downloads</description>
	<lastBuildDate>Wed, 19 Jun 2013 16:00:54 +0000</lastBuildDate>
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		<title>Indie Intermission – ‘Diren Teyze’ One Aunt On A Mission</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/SyK67U4t4GQ/</link>
		<comments>http://www.indiegamemag.com/indie-intermission-diren-teyze-one-aunt-on-a-mission/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 16:00:54 +0000</pubDate>
		<dc:creator>Alex Wilkinson</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[mini review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[Diren Teyze]]></category>
		<category><![CDATA[Efe Alaçamlı]]></category>
		<category><![CDATA[Engin Ünsal]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138739</guid>
		<description><![CDATA[
Today I pick yet another game from the GeziJAM, a game jam all about the Turkish protests that ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/Diren-Teyze-ss01.png"><img class="aligncenter size-large wp-image-138741" alt="Diren Teyze ss01" src="http://www.indiegamemag.com/media/Diren-Teyze-ss01-613x384.png" width="613" height="384" /></a></p>
<p>Today I pick yet another game from the <em>GeziJAM</em>, a game jam all about the Turkish protests that have been happening recently. <strong>Diren Teyze</strong> is a rather interesting game created by <em>Engin Ünsal</em> and<em> Efe Alaçamlı</em>.</p>
<p><strong>Diren Teyze</strong> is a very interesting game that shows the other side to the protest, a side sadly present in all protests and often a side that overshadows the real meaning of the protest.</p>
<p><strong>Diren Teyze </strong>(Aunt Resistance) was sitting around watching the TV when she was interrupted by the noise coming from outside. When she looked outside she couldn&#8217;t help but notice the provocateurs damaging her apartment along with many others along the street.</p>
<p>So taking to the streets she decided the only reasonable thing to do would be to clean up the streets one person at a time. It is up to you to go out and prevent any more damage occurring by enforcing the law.</p>
<p><strong>Diren Teyze</strong> is controlled by you pressing the correct keys on the keyboard that correspond to the letters above the person&#8217;s head, very much in a guitar hero style.</p>
<p><a href="http://www.indiegamemag.com/media/Diren-Teyze-ss02.png"><img class="aligncenter size-large wp-image-138742" alt="Diren Teyze ss02" src="http://www.indiegamemag.com/media/Diren-Teyze-ss02-613x380.png" width="613" height="380" /></a></p>
<p><span style="color: #008000;">Average play time &#8211; 2 minutes</span></p>
<p><strong>Diren Teyze</strong> is an interesting little game that highlights some of the more underlying issues with the protest and it manages to do so in a rather fun and non-serious way.</p>
<p><strong>Diren Teyze</strong> can<a href="https://dl.dropboxusercontent.com/u/9708007/direnteyze-web-Final-14-06-2013-13-02/direnteyze-Final-14-06-2013-13-02.html" target="_blank"> be played online</a> now. If you would like to find our more about the GeziJAM head<a href="http://gamedevturkey.com/gezijam/sheet.php?p=gezijam#description" target="_blank"> to the official site</a>.</p>
<p><em>If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!</em></p>
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		<title>From Our Backyard: ‘Lone Wolf’ A Campy Beat Em Up RPG With Werewolves</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/4yAKdyNo2Jk/</link>
		<comments>http://www.indiegamemag.com/from-our-backyard-lone-wolf-a-campy-beat-em-up-rpg-with-werewolves/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 19:46:07 +0000</pubDate>
		<dc:creator>Sam Adonis</dc:creator>
				<category><![CDATA[subfeature]]></category>
		<category><![CDATA[from our backyard]]></category>
		<category><![CDATA[lone wolf]]></category>
		<category><![CDATA[play em games]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138632</guid>
		<description><![CDATA[
Lone Wolf is a one of a kind game. Combining beat-em-up’s with RPG mechanics isn’t too common, but ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/from-our-backyard-lone-wolf-a-campy-beat-em-up-rpg-with-werewolves/lonewolffeat/" rel="attachment wp-att-138633"><img class="aligncenter size-large wp-image-138633" alt="Lone Wolf - Combat" src="http://www.indiegamemag.com/media/lonewolffeat-613x345.jpg" width="613" height="345" /></a></p>
<p><strong>Lone Wolf</strong> is a one of a kind game. Combining beat-em-up’s with RPG mechanics isn’t too common, but it happens. And every gameplay genre has been mixed with the post-apocalypse setting by now. But where it gets particularly interesting is where the developer, <em>Play ‘Em</em> adds werewolves and a four-player cooperative mode.</p>
<p>The plot of<strong> Lone Wolf</strong> is that the protagonist must balance his humanity with the animal inside him in order to turn into a werewolf. Usually in post-apocalyptic stories, main characters are faced with giving in to chaos or staying civilized, so it is an interestingly literal take on the theme.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='613' height='375' src='http://www.youtube.com/embed/VTcpiuIl2h4?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>The game has a large world complete with a day/night cycle, trading system, and even a stealth system.  Honestly, everything about this game reminds me of a cheesy 1980s action/science fiction film, and that has me quite excited.</p>
<p>The developers have been posting on the Indie Game Magazine forums every couple weeks since January 2012, each update with a video demonstrating their recent additions. You can view these videos on <em>Play ‘Ems</em> <a href="http://www.youtube.com/user/LoneWolfGame">Youtube channe</a>l, or <a href="http://www.indiegamemag.com/forums/showthread.php/795-Lone-Wolf-A-Werewolf-Post-Apocalyptic-Beat-Em-Up-RPG">the thread itself.</a></p>
<p>Every article in the From Our Backyard series features games indie developers who post in our forums. If you&#8217;re an indie developer and would like to be featured in From Our Backyard, post in the <a href="http://www.indiegamemag.com/forums/forumdisplay.php/75-Tell-Us-About-Your-Indie-Game!">Tell Us About Your Indie Game forum</a>? Just sign up for developer status before you post and you’ll be set! If you aren’t an indie developer, the Indie Game Magazine Community still wants to hear from you! For instance, right now we are discussing <a href="http://www.indiegamemag.com/forums/showthread.php/2171-How-Could-an-Xbox-Live-Indie-Games-or-App-Store-System-Work-Better">how Sony can best implement a self-published indie games store.</a></p>
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		<title>Indie Intermission – ‘Path Of The Trees’ Getting To The Root Of The Problem</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/PCgJhsCQ94o/</link>
		<comments>http://www.indiegamemag.com/indie-intermission-path-of-the-trees-getting-to-the-root-of-the-problem/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 16:00:45 +0000</pubDate>
		<dc:creator>Alex Wilkinson</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[mini review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[Burak Kürkçü]]></category>
		<category><![CDATA[Johann Sebastian Bach]]></category>
		<category><![CDATA[Leonard Pabin]]></category>
		<category><![CDATA[Path Of The Trees]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138664</guid>
		<description><![CDATA[
Today&#8217;s pick is from the recent game jam aimed to raise awareness of the violence and problems in ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/Path-of-the-trees-ss02.png"><img class="aligncenter size-large wp-image-138667" alt="Path of the trees ss02" src="http://www.indiegamemag.com/media/Path-of-the-trees-ss02-613x603.png" width="613" height="603" /></a></p>
<p>Today&#8217;s pick is from the recent game jam aimed to raise awareness of the violence and problems in Turkey. Although I have been following the events in Turkey I was unaware of the catalyst that started this movement.</p>
<p>Of course Turkey has had a lot of problems over the years and it seems this spout of protesting occurred from a small, innocent protest in central Istanbul over Gezi Park, one of the last remaining green spots in Istanbul. This sit-in was met with heavy police resistance and as a result of the disproportionate governmental response the protest rapidly escalated into its current state.</p>
<p>In response to this a group of indie developers decided to create a whole variety of games to show their support for the cause. Today&#8217;s game <strong>Path Of The Trees</strong> is a very simple little turn based strategy game highlighting the catalyst that started the Turkish protests.</p>
<p><strong>Path Of The Trees</strong> was created by <em>Burak Kürkçü, Leonard Pabin, </em>and<em> Johann Sebastian Bach</em> as their response to what has been happening in Turkey, although the game is very short and simple the idea is nice and the idea behind the game has even more meaning.</p>
<p>In <strong>Path Of The Trees</strong> you must try to bridge the game with trees moving from the bottom edge to the top without being road blocked. The game is not overly challenging but it also offers a secondary goal, a goal that you can meet by planting at least 64 trees.</p>
<p><a href="http://www.indiegamemag.com/media/Path-of-the-trees-ss01.png"><img class="aligncenter size-large wp-image-138666" alt="Path of the trees ss01" src="http://www.indiegamemag.com/media/Path-of-the-trees-ss01-613x602.png" width="613" height="602" /></a></p>
<p><span style="color: #008000;">Average play time &#8211; 2 minutes</span></p>
<p><strong>Path Of Trees</strong> is a rather basic strategy game that should not take you too long to complete or even achieve the secondary goal, but the bigger message is what is important with the game I feel.</p>
<p>Path Of Trees is very nicely animated and offers a pleasant relaxing game with a very subtle politic message.</p>
<p><a href="http://burakkurkcu.com/pathofthetrees" target="_blank">Play Path Of Trees Online now</a>. If you would like to find out more about the <em>GeziJAM</em> head over to <a href="http://gamedevturkey.com/gezijam/sheet.php?p=gezijam#description" target="_blank">their official website</a>.</p>
<p><em>If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!</em></p>
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		<title>Moody Adventure Title ‘Harvest’ Seeks Kickstarter Funding</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/VMWcstLiURI/</link>
		<comments>http://www.indiegamemag.com/moody-adventure-title-harvest-seeks-kickstarter-funding/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 13:45:55 +0000</pubDate>
		<dc:creator>Matt Suckley</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Gondefire]]></category>
		<category><![CDATA[Harvest]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138592</guid>
		<description><![CDATA[Gondefire Productions have just passed the halfway point of their Kickstarter campaign to fund Harvest, a sci-fi noir detective adventure game. ...]]></description>
				<content:encoded><![CDATA[<p><i>Gondefire Productions </i>have just passed the halfway point of their Kickstarter campaign to fund <strong>Harvest, </strong>a sci-fi noir detective adventure game. At the time of writing, the funding stands at $5,648 of the $10,000 target with 13 days of campaign time remaining. <em>Gondefire</em>&#8216;s previous title, <em>Castle Dracula<strong>, </strong></em>was successfully funded in a <a href="http://www.kickstarter.com/projects/1840293109/castle-dracula-0">smaller scale funding drive </a>at the end of last year, and was <a href="http://www.indiegamemag.com/castle-dracula-review/">reviewed positively here</a> at IGM.</p>
<p><strong>Harvest</strong>&#8216;s premise is that a chemical war has resulted in widespread infertility for humankind. Those who remain able to produce offspring become rare and essential for the continuation of the human race, however they begin to mysteriously disappear, making humanity&#8217;s chances of survival yet more perilous. You take the role of a noir-styled, trenchcoat-wearing detective in futuristic Detroit, on the hunt for answers, looking to save mankind. Yes, your as-yet unnamed character has a huge burden on his shoulders.</p>
<p><a href="http://www.indiegamemag.com/media/222a244ffff49497b34520e67366428d_large.jpg"><img class="aligncenter size-medium wp-image-138594" alt="222a244ffff49497b34520e67366428d_large" src="http://www.indiegamemag.com/media/222a244ffff49497b34520e67366428d_large-460x285.jpg" width="460" height="285" /></a></p>
<p><em>Gondefire Productions </em>refer to <strong>Harvest </strong>as a 2D graphic adventure, which most likely means the majority of the investigative gameplay and puzzle solving will take place against static backdrops. Furthermore, in the vein of classics of the genre, menu-based interaction is key, with commands such as Move, Look, and Investigate allowing you to explore and observe the environments. Environments, I might add, which look absolutely beautifully rendered and really capture a great sci-fi aesthetic. In their Kickstarter write-up, <em>Gondefire </em>also promise some &#8220;action sequences&#8221;, but it is as yet unknown how these will take shape in the game.</p>
<p><a href="http://www.indiegamemag.com/media/81891d9f6dafb96dae39841ab3ddd361_large.jpg"><img class="aligncenter size-medium wp-image-138596" alt="81891d9f6dafb96dae39841ab3ddd361_large" src="http://www.indiegamemag.com/media/81891d9f6dafb96dae39841ab3ddd361_large-460x285.jpg" width="460" height="285" /></a></p>
<p>If you&#8217;re interested in what you&#8217;ve seen of <strong>Harvest</strong>, <a href="http://www.kickstarter.com/projects/1840293109/harvest-0">the Kickstarter campaign</a> is well worth checking out. There&#8217;s still just under a fortnight left of funding, and some cool backer incentives up for grabs, so why not get involved? You can follow <a href="https://twitter.com/GondeFireP">@GondefireP</a> on Twitter for updates too.</p>
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		<title>‘Incredipede’ Now Free For Linux Users</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/I1l7Qpckg8Q/</link>
		<comments>http://www.indiegamemag.com/incredipede-now-free-for-linux-users/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 23:13:06 +0000</pubDate>
		<dc:creator>Matt Suckley</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Colin Northway]]></category>
		<category><![CDATA[incredipede]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138625</guid>
		<description><![CDATA[Incredipede, the bizarrely charming puzzle title from Colin Northway, is now free to download for all Linux users. The decision ...]]></description>
				<content:encoded><![CDATA[<p><strong>Incredipede, </strong>the bizarrely charming puzzle title from<em> Colin Northway, </em>is now free to download for all Linux users. The decision to make the Linux version of the game free has been made as a way of celebrating the freedom of Linux as a platform — or, as the blurb on <a href="http://www.incredipede.com/linux.html">the official website</a> tells it:  &#8217;Because Linux is Free (as in speech) now <strong>Incredipede</strong> is Free (as in beer).&#8217;</p>
<p><a href="http://www.indiegamemag.com/media/incredipede.jpg"><img class="aligncenter size-medium wp-image-138626" alt="incredipede" src="http://www.indiegamemag.com/media/incredipede-460x259.jpg" width="460" height="259" /></a></p>
<p><strong>Incredipede </strong>is a unique game to say the least. Your character Quozzle, herself one of the titular incredipedes, can grow new arms and legs whenever she needs them, allowing her to traverse the uniquely designed environments of <strong>Incredipede</strong>&#8216;s 60 levels by swinging, climbing, and even flying! The player is also given the freedom to alter Quozzle&#8217;s shape by taking full control over her limbs, stretching and adapting to make traversal easier.</p>
<p><a href="http://www.indiegamemag.com/media/incredipede3.jpg"><img class="aligncenter size-medium wp-image-138627" alt="incredipede3" src="http://www.indiegamemag.com/media/incredipede3-460x257.jpg" width="460" height="257" /></a></p>
<p>There is also a fairly robust level editor on offer, or — if you lack creativity like me — thousands of user-created levels and creatures to experience. All things considered, <strong>Incredipede </strong>certainly delivers a different and interesting approach to the puzzle genre, and is well worth snapping up for free if you&#8217;re a Linux user. If you&#8217;re still not sold on the concept, consider checking out <a href="http://www.indiegamemag.com/incredipede-review/">the IGM review</a>, which speaks very highly of <em>Colin Northway&#8217;s </em>creation.</p>
<p><strong>Incredipede </strong>for Linux is available <a href="http://www.incredipede.com/linux.html">here</a>.</p>
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		<title>Horror Adventure ‘The Cat Lady’ 50% Off On Desura</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/_RmSDq4R_bY/</link>
		<comments>http://www.indiegamemag.com/horror-adventure-the-cat-lady-50-off-on-desura/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 21:28:31 +0000</pubDate>
		<dc:creator>Matt Suckley</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Harvester Games]]></category>
		<category><![CDATA[Screen 7]]></category>
		<category><![CDATA[The Cat Lady]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138607</guid>
		<description><![CDATA[The Cat Lady is a game that deals with some pretty harrowing themes. Recommended for ages 18 and over ...]]></description>
				<content:encoded><![CDATA[<p><strong>The Cat Lady </strong>is a game that deals with some pretty harrowing themes. Recommended for ages 18 and over because of this, the game is centered around a lonely, 40-year-old spinster called Susan Ashworth, a character teetering on the brink of suicide. The game was three years in the making, and has been critically acclaimed for it&#8217;s artwork, voice acting, and impressive, 70 minute long soundtrack. Simply put, if you have even the vaguest of interest in either psychological horror or narrative-heavy adventure gaming, <strong>The Cat Lady </strong>deserves your attention. And now is the ideal time to take the plunge, with the half price discount on Desura meaning it&#8217;s a mere £2.99 in the UK, and $4.99 in the US — but only for the next 29 hours.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='613' height='375' src='http://www.youtube.com/embed/Wx6j2I8v2Z0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>It is difficult to say much more about <strong>The Cat Lady </strong>without re-treading old ground — how do you further praise something that has seemingly been lavished with accolades at every turn? Watching the epic trailer above will tell you more about the game than is possible in mere words. If that excited you, then <strong>The Cat Lady </strong>is likely something you&#8217;d enjoy. For an even better insight into the game, there is a <a href="http://www.thecatlady.co.uk/">free demo</a> available via the official website.</p>
<p><a href="http://www.indiegamemag.com/media/52.jpg"><img class="aligncenter size-medium wp-image-138612" alt="5" src="http://www.indiegamemag.com/media/52-449x300.jpg" width="449" height="300" /></a></p>
<p>If you&#8217;d prefer something tangible, you can purchase <strong>The Cat Lady </strong>in both 1 disc and 2 disc boxed editions here. The game is also seeking approval on <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=114327732">Steam Greenlight</a> which is worth considering if you want to see the game exposed to the wide audience that it deserves.</p>
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		<title>Deadly Dungeons Bundle Features ‘Knytt Underground’, ‘Dwarf Quest’ And More</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/NAhG8emdqSc/</link>
		<comments>http://www.indiegamemag.com/deadly-dungeons-bundle-features-knytt-underground-dwarf-quest-and-more/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 16:22:03 +0000</pubDate>
		<dc:creator>Max Mallory</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[dungeon fray]]></category>
		<category><![CDATA[dwarf quest]]></category>
		<category><![CDATA[knytt underground]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138447</guid>
		<description><![CDATA[
Indiebundle.org has begun selling the Deadly Dungeons Bundle, featuring Knytt Underground, Dwarf Quest, and Dungeon Fray for just ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/D2_featured.png"><img class="size-large wp-image-138448 aligncenter" alt="indiebundle.org Deadly Dungeons" src="http://www.indiegamemag.com/media/D2_featured-613x287.png" width="613" height="287" /></a></p>
<p>Indiebundle.org has begun selling the <strong>Deadly Dungeons </strong><strong>Bundle</strong>, featuring <em>Knytt Underground, Dwarf Quest,</em> and <em>Dungeon Fray</em> for just five dollars. The bundle also offers a &#8220;Bundle+&#8221; option, which includes another two games <em>(Dary&#8217;s Legend</em> and <em>Miniflake)</em> for an extra two dollars.</p>
<p><strong>Knytt Underground</strong> is a platformer by <em>Nifflas&#8217; Games</em>. The game features &#8220;an array of thrilling quests, unique zen-like gameplay and plenty of dynamic characters to meet and guide you on your adventure&#8230;&#8221;. A bundle purchase will give you a download of this game on PC or Mac through Desura. The game is also <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=113281105?iframe=true&amp;width=1024&amp;height=768">available for voting</a> on Steam Greenlight.</p>
<p><strong>Dwarf Quest</strong> is a dungeon crawler by <em>Wild Card</em> with turn-based combat, a battle card system, and nine levels with two boss fights. You&#8217;ll be able to download the game for PC or Mac, and a Desura key will be included. Once again, you can <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=114241031?iframe=true&amp;width=1024&amp;height=768">vote for the game</a> on Steam Greenlight. Check out our review of the game on <a href="http://mobile.indiegamemag.com/dwarfquest-review/">IGM Mobile</a>.</p>
<p><strong>Dungeon Fray </strong>is a fast paced roguelike game with three playable classes, randomly generated levels, turn-based combat, achievements, and perks. As another incentive for the hardcore players, the game features perma-death. This is the only game in the bundle to support Linux platforms. It&#8217;s available for Windows and Desura as well.</p>
<p>The <strong>Deadly Dungeons Bundle </strong>will be available for the next six weeks, and new bundles will go up for sale every two weeks. Keep an eye on <a href="http://www.indiebundle.org">indiebundle.org</a> in the future for more bundle deals.</p>
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		<title>Indie Intermission – ‘The Terrible, Terrible Turret’ When Your Own Worst Enemy Is You</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/GgBR2-0EPaU/</link>
		<comments>http://www.indiegamemag.com/indie-intermission-the-terrible-terrible-turret-when-your-own-worst-enemy-is-you/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 16:00:04 +0000</pubDate>
		<dc:creator>Alex Wilkinson</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[mini review]]></category>
		<category><![CDATA[subfeature]]></category>
		<category><![CDATA[Leon Arnott]]></category>
		<category><![CDATA[the terrible terrible turret]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138604</guid>
		<description><![CDATA[
Today&#8217;s game is a game that has been around for a few years and follows a very simplistic ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.indiegamemag.com/media/The-terrible-terrible-turret-ss01.png"><img class="aligncenter size-large wp-image-138605" alt="The terrible terrible turret ss01" src="http://www.indiegamemag.com/media/The-terrible-terrible-turret-ss01-613x461.png" width="613" height="461" /></a></p>
<p>Today&#8217;s game is a game that has been around for a few years and follows a very simplistic but fun mechanic. <strong>The Terrible, Terrible Turret</strong> was created by <em>Leon Arnott</em> and is a very simplistic yet fun game.</p>
<p>The whole idea of <strong>The Terrible, Terrible Turret</strong> is that your turret is out of control continually firing more and more bullets in a sweeping arch across the screen. So now you must dodge the incoming hail of bullets and try to survive as long as possible, as the turret continues to sprays more and more bullets across the sky.</p>
<p>It&#8217;s very simple in concept but the gameplay itself is quite addictive and requires very little time investment but offers a great deal of fun as the game can potentially go on forever.</p>
<p>The graphic style is very simplistic and brings out a rather retro vibe in the game making for a rather visually interesting game.</p>
<p><a href="http://www.indiegamemag.com/media/The-terrible-terrible-turret-ss02.png"><img class="aligncenter size-large wp-image-138606" alt="The terrible terrible turret ss02" src="http://www.indiegamemag.com/media/The-terrible-terrible-turret-ss02-613x460.png" width="613" height="460" /></a></p>
<p><span style="color: #008000;">Average play time &#8211; 1 minute</span></p>
<p><strong>The Terrible, Terrible Turret</strong> is a very simple yet fun little game that provides you with quite the challenge from the outset as you try to avoid your own bullets in this crazy little game.</p>
<p>Be sure to<a href="http://l.j-factor.com/gmhtml5/Terrible_Turret/" target="_blank"> play The Terrible, Terrible Turret online </a>for free now and see how long you can last against this self-inflicted bullet storm.</p>
<p><em>If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!</em></p>
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		<title>IGM Let’s Try- ‘Dot’</title>
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		<comments>http://www.indiegamemag.com/igm-lets-try-dot/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 15:21:07 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[DOT]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138572</guid>
		<description><![CDATA[Dot is a running game where your character has the ability to stop time.

Dot
Be sure to subscribe to ...]]></description>
				<content:encoded><![CDATA[<p><strong>Dot</strong> is a running game where your character has the ability to stop time.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='613' height='375' src='http://www.youtube.com/embed/_dTiczhhcR8?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
<a href="http://www.desura.com/games/dot1">Dot</a></p>
<p>Be sure to subscribe to our channel to be notified of our latest content. Please let us know what you think of the game. Leave your comments below!</p>
<p>About the Video:<br />
Created by Wouter Swusten</p>
<p><a href="https://twitter.com/razastrophy">Twitter</a><br />
<a href="http://www.youtube.com/user/razastrophy">YouTube Channel</a></p>
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		<title>‘Gunpoint’ Review – An Unrivaled Experience</title>
		<link>http://feedproxy.google.com/~r/IndieGameMag/~3/aVH248Wf4E0/</link>
		<comments>http://www.indiegamemag.com/gunpoint-review/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 14:00:15 +0000</pubDate>
		<dc:creator>Tom Christiansen</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[gunpoint]]></category>
		<category><![CDATA[Suspicious Developments]]></category>

		<guid isPermaLink="false">http://www.indiegamemag.com/?p=138563</guid>
		<description><![CDATA[&#160;

Even though I immensely enjoy action platformers, puzzle platformers tend to deter me. As much praise as Braid ...]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://www.indiegamemag.com/gunpoint-review/gunpointreview/" rel="attachment wp-att-138564"><img class="aligncenter size-full wp-image-138564" alt="Gunpoint" src="http://www.indiegamemag.com/media/GunpointReview.png" width="600" height="320" /></a></p>
<p>Even though I immensely enjoy action platformers, puzzle platformers tend to deter me. As much praise as <em>Braid</em> received over the years, it remains on my list of shame, largely due to the fact that I know it features brain-bending puzzles that frankly, I&#8217;m just not interested in solving.  The simple physics-based puzzles in the <em>Trine</em> series or the whimsical puzzles found in <em>Incredipede,</em> —where failing often results in hilarity— are about as close to the border of puzzle platformer as I want to get.</p>
<p>At first glance, <strong>Gunpoint</strong> looks incredibly puzzle-heavy: getting from Point A to Point B and escaping to Point C often involves rewiring electrical currents, syncing light switches to trigger guns, hacking motion detectors to turn off the lights when activated, —the list goes on. However, much like the protagonist sleuth himself, the puzzle elements blend into the gameplay so well that I hardly realized they were there as I played through the game.</p>
<p><iframe src="http://www.youtube.com/embed/q9d5ht7mQUU" height="338" width="600" allowfullscreen="" frameborder="0"></iframe></p>
<p>Led by Tom Francis, development team, <em>Suspicious Developments,</em> spent the past few years developing <strong>Gunpoint.</strong> On the <em>Suspicious Developments</em> website, Francis came up with <a href="http://www.pentadact.com/2012-06-08-suspicious-developments-manifesto/" target="_blank">a manifesto</a> where Francis listed ten goals that he strived to make a reality in <strong>Gunpoint</strong> (and future titles). Francis and his team have hit them all on the mark with <strong>Gunpoint.</strong> Perhaps the most prominent goals that Francis set are number five and six: &#8220;I want to make games that are fun to learn&#8221; and &#8220;I want to make games that feel good but still use your brain&#8221;. <strong>Gunpoint</strong> excels at both.</p>
<p>It all begins with a murder. Before I even realized what I was looking at, a gun went off and a body fell unceremoniously out of a window and to the ground below <em>-thud-</em> thus beginning my career as a spy. Straightaway it is evident that <strong>Gunpoint&#8217;s</strong> simplistic user-interface is the <em>Yin</em> to the game&#8217;s rather complex mechanical <em>Yang.</em> There is no excess in <strong>Gunpoint,</strong> everything is streamlined and clearly presented; everything has a purpose and nothing is a waste of time. The pre-mission context is held in a tight text message conversation which serves as a light narrative that string together the levels. The chats can be skipped altogether, though you&#8217;ll certainly miss out on some great dry humor by doing so.</p>
<p><a href="http://www.indiegamemag.com/gunpoint3/" rel="attachment wp-att-138567"><img class="aligncenter size-large wp-image-138567" alt="Gunpoint" src="http://www.indiegamemag.com/media/Gunpoint3-613x346.png" width="613" height="346" /></a></p>
<p><strong>Gunpoint</strong> tip-toes along the fine line that runs between blatantly holding the player&#8217;s hand and dropping them into new situations with no instruction whatsoever, —glaring at you <em>Starseed Pilgrim</em>. There is no tutorial level, but that is because <em>Suspicious Developments</em> did such a great job at constructing the levels in a way that force players to practice with new gadgets without telling them to. When a gadget is purchased (using the money you earn from missions) a simple, single-sentence tip pops up, and that&#8217;s all the tutorial there is.  With that said, I was still learning things up through the last of the game&#8217;s twenty levels. Just as the game ended, I finally started feeling like I was getting good.</p>
<p>While I just started feeling like a professional spy as the game concluded, <strong>Gunpoint</strong> never punished me for fumbling around the earlier levels like Mr. Magoo.  If players are killed, <strong>Gunpoint</strong> gives them the option to respawn at various intervals mere seconds back in time.</p>
<p>Say I trigger an elevator door to make the guard look at it and away from the window that I plan to jump through. Everything is going to plan until, whoops, forgot to activate the gadget that allows me to muffle a window break. The guard turns, sees me still sliding through the shattered glass, and without a second thought, puts a bullet in my belly.  A menu then pops up with the option to respawn 5, 15, or 20 seconds prior. I respawn 5 seconds back, fix my error, and successfully infiltrate the building.</p>
<p><a href="http://www.indiegamemag.com/gunpoint2/" rel="attachment wp-att-138566"><img class="aligncenter size-large wp-image-138566" alt="Gunpoint" src="http://www.indiegamemag.com/media/Gunpoint2-613x345.png" width="613" height="345" /></a></p>
<p><strong>Gunpoint&#8217;s</strong> soundtrack (composed by Ryan Ike, John Robert Matz, and Francisco Cerda) is absolutely standout. Noir games are few and far between, and <strong>Gunpoint</strong> takes full advantage of that fact by engaging players with an urbane collection of tracks. In the commentary that comes included with the Special Edition of <strong>Gunpoint,</strong> composer Ryan Ike talks about his influences for <strong>Gunpoint&#8217;s</strong> soundtrack, specifically the &#8220;Five Floor Goodbye&#8221; which is named for the act of killing someone as seen in the opening scene of the game. <strong>Gunpoint&#8217;s</strong> music is catchy, slick, sexy, and has just the right amount of the genre&#8217;s iconic inauspiciousness to perfectly set the tone of the story.</p>
<p>There are only three types of enemies in <strong>Gunpoint:</strong> guards, armored guards, and agents. I never really noticed a difference between them since they all could be incapacitated with a leap-pounce attack and a few judo-slaps to the face. Even though <strong>Gunpoint</strong> is a one-shot, one-kill, game&#8230;avoiding the guards was pretty easy thanks to the protagonist&#8217;s ability to cling to walls and monkey-bar across ceilings. Upgrading the spring power of the pounce-attack enabled me to knock guards out of windows for easy kills&#8230;which I found strangely enjoyable.</p>
<p>While <strong>Gunpoint</strong> is a fairly short game, (I clocked in about two hours from start to finish), the fact that I felt I was just getting good at the end makes me want to go back and play through the levels again. The Special Edition comes with a commentary track that places Tom Francis and other members of the <em>Suspicious Development</em> team within the levels as interactive avatars. Walking up to one of these avatars and interacting with them triggers a short audio track relevant to that level. The amount of insight I gained from these bits of commentary was very impressive and made me appreciate little things that I would have otherwise never noticed (like the pre-mission text conversations actually impact the game). The commentary only comes with the special edition, which is double the price of the base game, but also comes with <strong>Gunpoint&#8217;s</strong> lovely soundtrack, which alone is easily worth the price difference.</p>
<p><a href="http://www.indiegamemag.com/gunpoint4/" rel="attachment wp-att-138570"><img class="aligncenter size-large wp-image-138570" alt="Gunpoint4" src="http://www.indiegamemag.com/media/Gunpoint4-613x409.jpg" width="613" height="409" /></a></p>
<p>A level editor comes with <strong>Gunpoint,</strong> and it was neat to see how the parts of the levels break down to pieces that players can then reassemble to create their own office settings. However, once assembled, there is nothing to do with the level apart from playing through it on your own. There is no option to share levels &#8220;with the cloud&#8221; or any other fancy business like that. I looked over the official website and the only mention of level sharing I could find was, &#8220;All editions come with the level editor. The levels it makes are saved as simple text files so they’re easy to share.&#8221; So if that helps you figure out what to do with your saved levels, good, I&#8217;m glad. If you&#8217;re still lost&#8230;you&#8217;re not alone. Considering that little bit of research is more than most people would do, the level editor will probably be useless for most players. I even checked Steam&#8217;s Workshop feature, hoping that maybe there would be a shadowy corner for <strong>Gunpoint</strong> player-made maps, but there was nothing.</p>
<p><strong>Gunpoint,</strong> from start to finish, was a persistent challenge, but never felt like a chore. The simplistic visuals and interface layout made what could have been an overly complex experience, an incredibly fun one. The soundtrack and the humor blend seamlessly into the gameplay, resulting in a final product that  will remain in the back of my mind for months to come. <strong>Gunpoint</strong> is a near-perfect example of what a 2D stealth platformer should be, only falling short on extracurricular material that would have served to reinforce an already solid experience.</p>
<p>Buy <strong>Gunpoint</strong> today from <a href="http://www.gunpointgame.com/">the official website.</a> Follow the game <a href="https://twitter.com/GunpointGame" target="_blank">on Twitter</a>, as well as its lead developer, <a href="https://twitter.com/Pentadact" target="_blank">Tom Francis</a>.</p>

	<a name="review"></a></div></div></div><div class="header reviewHeader"><h1>Review summary</h1></div>
	<div class="review">
		<div class="procons clearfix">
			<div class="left">
				<strong>Pros:</strong>
				<p>Funny. Not overly complex. Multiple ways through levels. Fantastic soundtrack. Commentary track provides great insight.</p>
			</div>
			<div class="right">
				<strong>Cons:</strong>
				<p>Short game. Enemy guards all felt the same. No easy way to share player-made levels.</p>
			</div>
		</div>
		<strong class="ratingLabel">Rating:</strong>
		
		<div class="rating clearfix" style="width: 604px">
			<span class="rating_bar" style="width: 579.84px;">
				<span class="rating_bar_content">96%</span>
			</span>
		</div>
	</div><div><div class="pageBox box"><div>
<p><em>The developer provided IGM a Steam key for the purposes of this review.</em></p>
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