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    <title>IndieGames.com - The Weblog</title>
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    <id>tag:indiegames.com,2011-04-22://14</id>
    <updated>2012-05-25T02:15:25Z</updated>
    
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<entry>
    <title>Indie Game: The Movie Releasing Worldwide June 12th</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/indie_game_the_movie_releasing.html" />
    <id>tag:indiegames.com,2012://14.39437</id>

    <published>2012-05-25T01:00:00Z</published>
    <updated>2012-05-25T02:15:25Z</updated>


    <author>
        <name>Danny Cowan</name>
        
    </author>
    
    <category term="indiegamethemovie" label="indie game the movie" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="itunes" label="itunes" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="movie" label="movie" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="steam" label="steam" scheme="http://www.sixapart.com/ns/types#tag" />
    
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<p>Following up on a series of international showings, James Swirsky and Lisanne Pajot's documentary film <a href="http://www.indiegamethemovie.com/">Indie Game: The Movie</a> will be released as a digital download on June 12th.</p>

<p>The movie documents the development of Super Meat Boy and FEZ, and captures Jonathan Blow's post-Braid musings. Indie Game: The Movie is priced at $9.99, and will be available for download via <a href="http://itunes.apple.com/us/movie/indie-game-the-movie/id522421254">iTunes</a>, <a href="http://store.steampowered.com/app/207080">Steam</a>, and the film's <a href="http://buy.indiegamethemovie.com/">official website</a>.</p>

<p><em>John's happy HD edit: Indie Game: The Movie will come on Blu-ray as well. For those wanting a high-def, physical copy, check <a href="http://www.indiegamethemovie.com/news/2012/5/24/why-yes-there-will-be-blu-ray.html">here</a>.</em></p>

<p>[via <a href="http://twitter.com/brandonnn">@brandonnn</a>]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Sid Meier&apos;s Pirates-Inspired Browser-Based WindWard Has Playable Alpha Build</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/sid_meiers_pirates-inspired_br.html" />
    <id>tag:indiegames.com,2012://14.39415</id>

    <published>2012-05-24T22:00:54Z</published>
    <updated>2012-05-22T05:06:29Z</updated>


    <author>
        <name>Cassandra Khaw</name>
        <uri>http://twitter.com/casskhaw</uri>
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="michaellyashenko" label="Michael Lyashenko" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pirates" label="pirates" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="shipsailing" label="ship sailing" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="simulation" label="simulation" scheme="http://www.sixapart.com/ns/types#tag" />
    
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<BR><BR>
Crafted by the same chap responsible for for the NGUI, a UI Plugin for Unity, Windward is a game that was, it appears, somewhat inspired by Sid Meier's much-loved Pirates. However, instead of providing us with the full stable of features, it looks like the developer is going to provide a strong focus on the ship sailing aspect of things. According to the press release we received, there will be 'terraria-style multiplayer', large procedurally-generated maps, random item drops, fog of war and a variety of other things.
<BR><BR>
Those interested in an early voyage<a href="http://www.tasharen.com/windward/"> should make their way here</a>. Arr.]]>
        
    </content>
</entry>

<entry>
    <title>World&apos;s First Global StealthJam To Be Launched In Sydney on June 22nd 2012!</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/worlds_first_global_stealthjam.html" />
    <id>tag:indiegames.com,2012://14.39412</id>

    <published>2012-05-24T20:00:35Z</published>
    <updated>2012-05-24T16:14:37Z</updated>


    <author>
        <name>Cassandra Khaw</name>
        <uri>http://twitter.com/casskhaw</uri>
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Mobile" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="gamejam" label="game jam" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sneakybastards" label="sneaky bastards" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="stealthjam" label="stealthjam" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<a href="http://indiegames.com/stealthjam.png"><img alt="stealthjam.png" src="http://indiegames.com/assets_c/2012/05/stealthjam-thumb-478x178-5672.png" width="478" height="178" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a>
While game jams have become part and parcel of life in the indie gaming community, stealthjams are still a rarity. In fact, they're so rare, this is, well, the first one ever. Scheduled to happen from June 22nd to June 24th 2012, the Stealthjam is a 48-hour event that will have participants designing, prototyping and exploring new avenues of stealth-related gameplay. Participants will apparently be hearing from well-known names in the world of stealth games like Monaco's Andy Schatz and Children of Lantana's Dan Silvers. It's still not too late to sign up. 
<BR><BR>
As such, those interested in throwing their hats into the ring should <a href="http://www.stealthjam.com">check out the official website here.</a>]]>
        
    </content>
</entry>

<entry>
    <title>It&apos;s The Journey Down Winners!</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/its_the_journey_down_winners.html" />
    <id>tag:indiegames.com,2012://14.39432</id>

    <published>2012-05-24T20:00:00Z</published>
    <updated>2012-05-24T18:46:44Z</updated>


    <author>
        <name>Konstantinos Dimopoulos / Gnome</name>
        <uri>https://twitter.com/#!/gnomeslair</uri>
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="adventure" label="adventure" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="giveaway" label="giveaway" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pointampclick" label="<![CDATA[point&amp;click]]>" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="skygoblin" label="skygoblin" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="thejourneydown" label="the journey down" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><img alt="TJDcompo.png" src="http://indiegames.com/TJDcompo.png" width="478" height="272" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" />Time for the winners of our <a href="http://skygoblin.com/the-journey-down/">Journey Down HD</a> <a href="http://indiegames.com/2012/05/want_to_win_a_copy_of_the_jour.html">competition</a> to enjoy their copies of this beautiful adventure offering. The following five individuals have won a coupon each for a digital copy of the game via GamersGate:</p>

<p>Alex larsen</p>

<p>Alex</p>

<p>Ian Walker</p>

<p>Mr_A<br />
	<br />
Innsewerants<br />
	<br />
Please contact me at konstantinos.dimopoulos[AT]gmail.com to get your codes. </p>]]>
        
    </content>
</entry>

<entry>
    <title>Because We May Sale Starts, Developers Have Fun With Pricing</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/because_we_may_sale_starts.html" />
    <id>tag:indiegames.com,2012://14.39387</id>

    <published>2012-05-24T18:00:00Z</published>
    <updated>2012-05-24T17:31:05Z</updated>


    <author>
        <name>John Polson</name>
        <uri>http://www.twitter.com/JohnPolson</uri>
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Mobile" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="becausewemay" label="because we may" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><img alt="becausewemay.png" src="http://indiegames.com/becausewemay.png" width="200" height="200" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" />2D Boy's Ron Carmel's indie sale initiative, <a href="http://www.becausewemay.com/">Because We May</a>, is live from today, May 24, through June 1. Developers who have the freedom to change their prices liberally on various platforms have done so because they may for direct download and on The App Store, Google Play, Steam, and other stores.</p>

<p>The Because We May Sale sees developers actually increasing <em>and</em> decreasing their prices. Michael Brough's Vertex Dispenser is raised to $15.01 (Bough says the .01 "is meant to poke fun at all the prices that end in .99") and SOS's <a href="http://indiegames.com/2012/05/action-roguelike_super_office_.html">Super Office Stress</a> went from a 1-6$ dice roll pricing scheme to being $99.99 for the duration of the sale.</p>

<p>So far, three games in the other section, two in the Android section, 19 in the iOS section, and <a href="http://indiegames.com/2012/05/pop_and_release_pop_methodolog.html">POP: Experimental Methodology</a> in the direct section were discounted to free. </p>

<p>Hopefully, Sony, Microsoft and Nintendo will get the memo so I can also include the console category if this sale happens again. </p>]]>
        
    </content>
</entry>

<entry>
    <title>J.S. Joust Clone Removed from App Store, Dev &quot;Never Gave Permission&quot;</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/js_joust_clone_removed_from_ap.html" />
    <id>tag:indiegames.com,2012://14.39433</id>

    <published>2012-05-24T17:00:00Z</published>
    <updated>2012-05-24T16:00:58Z</updated>


    <author>
        <name>John Polson</name>
        <uri>http://www.twitter.com/JohnPolson</uri>
    </author>
    
        <category term="Mobile" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="johannsebastianjoust" label="johann sebastian joust" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="papaquash" label="papa quash" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><img alt="quashed.jpg" src="http://indiegames.com/quashed.jpg" width="200" height="200" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" />After <a href=http://gamasutra.com/view/news/170762/Indie_darling_JS_Joust_caught_in_cloning_controversy.php>taking heat earlier this week</a> for cloning Die Gute Fabrik's PlayStation-move based <i>Johann Sebastian Joust</i>, UK developer Ustwo has agreed to pull its copycat app from the iTunes App Store.</p>

<p>Ustwo's game, <i>Papa Quash</i>, used a similar design as the indie darling <i>Johann Sebastian Joust</i>, but traded that game's PlayStation Move controllers for iOS devices. Audiences quickly noted the similarities and called the studio out for allegedly stealing Die Gute Fabrik's design.</p>

<p>According to mobile app blog <a href=http://www.theappside.com/2012/05/23/ustwo-to-pull-papa-quash-following-clone-row/>The Appside</a>, Ustwo has since spoken to Die Gute Fabrik's Douglas Wilson, and has agreed to remove the app altogether.</p>

<p>"We are pulling the app ASAP," Ustwo's Steve Bittan said.</p>

<p>When the controversy over <i>Papa Quash</i> emerged earlier this week, Bittan told Gamasutra that the game's design was largely the work of Sam Pepper, a former Big Brother UK contestant who commissioned the game from Ustwo.</p>]]>
        <![CDATA[<p>"We made the app for Sam Pepper. It's his app. Not ours," said Bittan at the time. "It's not an Ustwo app. It's a Sam Pepper app."</p>

<p>Bittan said that Pepper had contacted Die Gute Fabrik for permission to make the game. Pepper allegedly told Ustwo he got the go-ahead, and the studio then began work on the game.</p>

<p>The <i>Johann Sebastian Joust</i> creators, however, denied giving such permission, noting on Twitter, "Just to be clear, we have never and would never approve, give permission, or encourage anyone to clone of any of our games."</p>

<p>Douglas Wilson of Die Gute Fabrik later contacted Gamasutra, saying, "Sam Pepper did email me back in January. However, I never gave him "permission" to develop <i>Papa Quash</i>."</p>

<p>"In his emails, he told me about his general plans to make a motion control game, which he indicated was different from <i>J.S. Joust</i>. He never provided a well-formulated game/design, and as such, there simply was nothing to "approve." I did tell him that, as long as he was making a different game, I didn't foresee any issues. I also encouraged him to explore the landscape of motion control game design in general."</p>

<p>"Further, I never requested Ustwo to pull the game. I spoke with Steve Bittan from Ustwo last night, and I made it clear that the determination was theirs (and potentially Sam Pepper's) to make as to whether the game is "different" enough (separate from legal obligations regarding copyrights, trademarks, patents, and other intellectual property rights). I don't harbor any animosity towards Ustwo or Sam Pepper."</p>

<p>Wilson has also made <a href="http://gutefabrik.com/blog/?p=1718">a blog post</a> on the Die Gute Fabrik website regarding the cloning allegations, and where development is up to with <i>J.S. Joust</i>.</p>

<p>As of this writing, <i>Papa Quash</i> is not available on the U.S. App Store.</p>

<p>[<em>This article originally appeared on <a href="http://gamasutra.com/view/news/170903/JS_Joust_clone_removed_from_App_Store_dev_never_gave_permission.php">Gamasutra</a>, written by Tom Curtis and Mike Rose.</em>]</p>]]>
    </content>
</entry>

<entry>
    <title>Blocks That Matter (XBLIG) Now Priced At $1</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/blocks_that_matter_xblig_now_p.html" />
    <id>tag:indiegames.com,2012://14.39430</id>

    <published>2012-05-24T16:00:31Z</published>
    <updated>2012-05-24T00:55:24Z</updated>


    <author>
        <name>Danny Cowan</name>
        
    </author>
    
        <category term="Console" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="blocksthatmatter" label="blocks that matter" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pricedrop" label="price drop" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="puzzleplatformer" label="puzzle platformer" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="swingswingsubmarine" label="swing swing submarine" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xblig" label="xblig" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><object width="478" height="268"><param name="movie" value="http://www.youtube.com/v/3aDtip5b-Kc?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3aDtip5b-Kc?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="478" height="268" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>

<p>The <a href="http://marketplace.xbox.com/en-US/Product/Blocks-That-Matter/66acd000-77fe-1000-9115-d8025855085b">Xbox Live Indie Games version</a> of Swing Swing Submarine's <a href="http://indiegames.com/2011/08/blocks_that_matter_wins_micros.html">Dream.Build.Play grand prize winner</a> Blocks That Matter has dropped in price to 80 Microsoft points ($1) to celebrate the first anniversary of the game's release.</p>

<p>Inspired by Minecraft, Blocks That Matter is a puzzle-platformer in which players must build, use, and destroy different types of blocks in order to defeat enemies and progress through dozens of included levels. A <a href="http://indiegames.com/2011/08/blocks_that_matter_available_o.html">Steam version</a> is also available.</p>

<p>Blocks That Matter will return to its full price of 240 Microsoft points at the end of the month.</p>

<p>[via <a href="http://www.cheapassgamer.com/forums/showthread.php?t=312899&page=27">CAG</a>]</p>]]>
        
    </content>
</entry>

<entry>
    <title>Kickstarter Projects: Always Outnumbered (SRRN Games)</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/kickstarter_projects_always_ou.html" />
    <id>tag:indiegames.com,2012://14.39429</id>

    <published>2012-05-24T14:00:50Z</published>
    <updated>2012-05-24T00:34:34Z</updated>


    <author>
        <name>Danny Cowan</name>
        
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="alwaysoutnumbered" label="always outnumbered" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ash" label="ash" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="kickstarter" label="kickstarter" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="mac" label="mac" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pc" label="pc" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="srrngames" label="srrn games" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="towerdefense" label="tower defense" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="windows" label="windows" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><iframe frameborder="0" height="360px" src="http://www.kickstarter.com/projects/2095619008/always-outnumbered/widget/video.html" width="478px"></iframe></p>

<p><a href="http://indiegames.com/2011/12/ios_rpg_ash_gets_major_update_.html">Ash</a> series developer SRRN Games has set up a <a href="http://www.kickstarter.com/projects/2095619008/always-outnumbered">Kickstarter campaign</a> to fund the creation of its next title, Always Outnumbered.</p>

<p>SRRN describes Always Outnumbered as "a narrative driven Tower Defense game that explores the cultural and psychological implications of being attacked by relentless waves of enemies in a post-apocalyptic world." The game boasts a competitive multiplayer mode and integrated tournaments, and is set to be released for Windows, Mac, and potentially other platforms.</p>

<p>To promote the campaign, SSRN has released <a href="http://alwaysoutnumberedgame.com/updates/free-minigame-ao-survival">Always Outnumbered: Survival</a>, a retro-styled freeware shooter available for Windows, Mac, Android, and <a href="http://srrngames.com/downloads/ao/survival.html">Flash</a>.</p>

<p>Always Outnumbered needs to raise $175,000 by June 7th to be funded. Digitally distributed copies of the game will be given to backers who pledge $15 or more.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Browser Game Pick: Soul Searchin&apos; (Maxim Schoemaker)</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/browser_game_pick_soul_searchi.html" />
    <id>tag:indiegames.com,2012://14.39395</id>

    <published>2012-05-24T11:30:00Z</published>
    <updated>2012-05-20T02:54:24Z</updated>


    <author>
        <name>Steve Cook</name>
        
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="browsergame" label="Browser Game" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ludumdare" label="ludum dare" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="maximschoemaker" label="Maxim Schoemaker" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="soulsearchin" label="Soul Searchin&apos;" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<img alt="soul.png" src="http://indiegames.com/soul.png" width="480" height="347" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" />
Benjamin is feeling a little on the strange side, so he decides to enter his own brain in search of the truth about his mental well being. <a href="http://sir-realism.com/pages/soulsearchinld.php">Soul Searchin'</a> is a platformer with a neat core mechanic - you have the ability to shrink and unshrink Benjamin via the spacebar to navigate the labyrinth of his brain.
<br><br>
If I had one gripe about Soul Searchin', it would be that the visuals are a little on the bland side. However, the level design is well thought through and the soundtrack is suitably atmospheric.
<br><br>
Soul Searchin' is a <a href="http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11306">Ludum Dare 23</a> entry. Play it <a href="http://sir-realism.com/pages/soulsearchinld.php">here</a>.]]>
        
    </content>
</entry>

<entry>
    <title>Arcane Kids&apos; Russell Honor Discusses Jet Set Radio-like: Zineth</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/trailer_zineth.html" />
    <id>tag:indiegames.com,2012://14.39417</id>

    <published>2012-05-24T07:00:00Z</published>
    <updated>2012-05-24T15:53:46Z</updated>


    <author>
        <name>John Polson</name>
        <uri>http://www.twitter.com/JohnPolson</uri>
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="arcanekids" label="arcane kids" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="zineth" label="Zineth" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><iframe width="478" height="273" src="http://www.youtube.com/embed/p81y1rR1-Rg" frameborder="0" allowfullscreen></iframe></p>

<p>Rensselaer Polytechnic Institute collective <a href="http://indiegames.com/2011/08/kickstarter_projects_arcane_ki.html">Arcane Kids</a> shared <a href="http://www.reddit.com/r/IndieGaming/comments/ty6cq/here_is_a_gameplay_video_of_a_school_project_we/">on reddit</a> a rather slick trailer of Jet Set Radio "esque" Zineth, showing a character skating with a robot and rewinding his mistakes. The large, colorful world; the fast, furious traversing; and the grinding particle effects (at 0:30, for instance) really caught my eye.</p>

<p>I was even more impressed upon finding out seven students worked on this for just a half-semester in class: Jacob Knipfing, Russell Honor, Thomas Astle, Sylvia Forrest, Thomas Lanciani, Evan Gonzalez, and Dan Spaulding. Russell Honor spoke briefly with me about Zineth's concepts, those seen and unseen in the trailer.</p>]]>
        <![CDATA[<p>Honor says that the player can perform aerobatic feats such as skating at high speeds, jumping far distances, wall riding on any surface, increasing gravity for quicker descents, and grinding on rails. Zineth takes place in a world absorbed by a cellphone game, and players must remind other inhabitants by distributing a zine of what they have forgotten outside of their cellphones.</p>

<p>And so the game's name is born, tells Honor. "Get it, Zineth... one of our group members had a father who raised him on puns; his sense of humor never evolved." </p>

<p>Honor also expounds on the cellphone's uses in Zineth. "What you can't see all that well in the gameplay video is that you also have a cellphone which is a hub for communication from non-playable characters (NPCs). It also has a playable version of the cellphone game, which is a mindless arena shooter, and there is also a <a href="https://twitter.com/#!/gamsfest">twitter client</a> that auto generates some of the dumbest tweets ever."</p>

<p>In terms of AI or opposition, the NPCs don't seem destined for complexity. "The NPCs just stand around staring at their phones, and if you happen to knock one over, they just send you a text message asking you why you would do such a horrible thing," Honor describes. "For example you will have 10 zines at one point and you will need to give them to ten people,  you go from person to person for a while, they serve as a sort of marker at points of interest, so that by the time you are done you have a fairly good understanding of the environment and how you can leverage/abuse the games mechanics. Ultimately we just want people to have fun skating around with no goals but to go as fast and high as they can."</p>

<p>The team is still tweaking Zineth, but they hope to make it available for free soon.</p>

<p><iframe width="478" height="268" src="http://www.youtube.com/embed/Uk-pSY8ceHs" frameborder="0" allowfullscreen></iframe></p>]]>
    </content>
</entry>

<entry>
    <title>Freeware Game Pick: Robot Pinball Escape</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/freeware_game_pick_robot_pinba.html" />
    <id>tag:indiegames.com,2012://14.39428</id>

    <published>2012-05-24T02:00:59Z</published>
    <updated>2012-05-24T00:00:20Z</updated>


    <author>
        <name>Danny Cowan</name>
        
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="desura" label="desura" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="free" label="free" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="freeware" label="freeware" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pc" label="pc" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pinball" label="pinball" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="platformer" label="platformer" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="robotpinballescape" label="robot pinball escape" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="windows" label="windows" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><img alt="120523_robotpinball.jpg" src="http://indiegames.com/2012/05/23/120523_robotpinball.jpg" width="478" height="269" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>A group of students enrolled in the University of Utah's Entertainment Arts and Engineering: Master Games Studio program has released its thesis project, <a href="http://www.desura.com/games/robot-pinball-escape">Robot Pinball Escape</a>, as a downloadable freeware title via Desura.</p>

<p>Blending elements from pinball and 3D platformers, Robot Pinball Escape puts players in the role of a robot trapped inside a gigantic pinball table. The robot is able to transform into a ball, but to walk upright, jump, and attack, it first needs to gather energy by colliding with targets while in ball form.</p>

<p>It's a fun little gameplay experiment overall -- it'll only take you around 10 or 15 minutes to complete, but the objectives are varied and feel appropriately pinball-y. I enjoyed it very much! It's definitely worth a download, especially if you're a pinball fan.</p>]]>
        
    </content>
</entry>

<entry>
    <title>Minecraft-esque Galaxy 55 Enters Alpha 2 </title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/minecraft-esque_galaxy_55_ente.html" />
    <id>tag:indiegames.com,2012://14.39411</id>

    <published>2012-05-23T22:00:41Z</published>
    <updated>2012-05-22T01:14:22Z</updated>


    <author>
        <name>Cassandra Khaw</name>
        <uri>http://twitter.com/casskhaw</uri>
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="browser" label="browser" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="deepnight" label="deepnight" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="exploration" label="exploration" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sandbox" label="sandbox" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="simulation" label="simulation" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="twinoid" label="twinoid" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<object width="478" height="315"><param name="movie" value="http://www.youtube.com/v/mrqvP-lB2l8?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mrqvP-lB2l8?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="478" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<BR><BR>
While the controls for Galaxy 55 are still kinda wonky, it's hard to refute the fact that the game looks like it may have potential for the future. Helmed by the good folk at Twinoid, Galaxy 55 has been described by its developers as a 'Minecraft-esque' adventure in space. When we first took a look at the game, there was very little to do. However, the developers have recently released Alpha 2 of the game and it appears as though we'll be able to customize spacecrafts and tinker with the crafting system now.
<BR><BR>
Curious about how it all works out?<a href="http://galaxy55.com"> Check out the game here.</a>
]]>
        
    </content>
</entry>

<entry>
    <title>Kickstarter Projects: Kitaru (Aoineko Studios)</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/kickstarter_projects_kitaru_ao.html" />
    <id>tag:indiegames.com,2012://14.39410</id>

    <published>2012-05-23T20:00:34Z</published>
    <updated>2012-05-22T00:40:20Z</updated>


    <author>
        <name>Cassandra Khaw</name>
        <uri>http://twitter.com/casskhaw</uri>
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="android" label="Android" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="aoinekostudios" label="aoineko studios" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="cyberpunk" label="cyberpunk" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ios" label="iOS" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="kickstarterproject" label="kickstarter project" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="mac" label="Mac" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pc" label="PC" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="rpg" label="RPG" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<iframe frameborder="0" height="360px" src="http://www.kickstarter.com/projects/bensteele/kitaru/widget/video.html" width="478px"></iframe>
<BR><BR>
A cyberpunk RPG set within a war-ravaged planet, Kitaru follows a somewhat familiar formula. There's a gorgeous, red-headed protagonist who is, <em>coincidentally</em>, a prodigy in the arts of assassination.  Though headstrong and popular, she is also a somewhat sheltered creature. After petitioning for a chance to prove herself, she sneaks off and eventually uncovers a reasonable nefarious plot. According to the description on Kickstarter, the game will be a narrative-driven experience that will feature turn-based active-time battles, covert operations, diplomatic duties and a world that has been in development for over five years.
<BR><BR>
There's a fairly comprehensive amount of material available on the Kickstarter site. Those interested in taking a look <a href="http://www.kickstarter.com/projects/bensteele/kitaru">can find it here. </a>]]>
        
    </content>
</entry>

<entry>
    <title>Kyttaro Games Debuts Bundle In A Box: Adventure Bundle</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/kyttaro_games_debuts_bundle_in.html" />
    <id>tag:indiegames.com,2012://14.39424</id>

    <published>2012-05-23T19:00:42Z</published>
    <updated>2012-05-23T16:53:19Z</updated>


    <author>
        <name>Danny Cowan</name>
        
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="adventure" label="adventure" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="bundle" label="bundle" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="bundleinabox" label="bundle in a box" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="desura" label="desura" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pc" label="pc" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="steam" label="steam" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="windows" label="windows" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><img alt="120522_biab.jpg" src="http://indiegames.com/2012/05/22/120522_biab.jpg" width="478" height="478" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Kyttaro Games (a studio that employs our own Konstantinos Dimopoulos!) has kicked off its first <a href="http://bundle-in-a-box.com/">Bundle In A Box</a> campaign, collecting a variety of indie adventure games and launching the new title The Sea Will Claim Everything in a pay-what-you-want software bundle starting at $2.99.</p>

<p>In addition to hosting the worldwide commercial debut of both <a href="http://www.jonas-kyratzes.net/">Jonas Kyraztes</a> and the Lands of Dream series with The Sea Will Claim Everything, the bundle includes the adventure titles Gemini Rue, Ben There, Dan That! Special Edition, Time Gentlemen, Please!, 1893: A World's Fair Mystery, The Shivah and Metal Dead.</p>

<p>The core bundle features five games; Metal Dead and The Shivah are available exclusively to buyers who pay more than the bundle's current average price. All games are available as DRM-free Windows downloads, and Steam and Desura codes are provided for Ben There, Dan That!, Time Gentlemen, Please!, and Gemini Rue. The collection additionally includes Desura codes for Metal Dead.</p>]]>
        <![CDATA[<p><img alt="120522_biab2a.jpg" src="http://indiegames.com/2012/05/22/120522_biab2a.jpg" width="478" height="359" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Proceeds from Bundle In A Box support Perivolaki - The Hellenic Centre for Mental Health and Treatment of Child and Family, a non-profit charity helping mentally ill children and their families in Greece.</p>

<p>Bundle In A Box will also award a cash prize to one selected indie developer at the campaign's conclusion via the Indie Dev Grant. "For every 15,000 bundles sold $2,000 will be added to the fund and the whole sum will be given to one developer selected by vote at the end of the bundle," organizers explain. "The Indie Dev Grant is open to everyone."</p>

<p>A number of bonus extras will be added to the bundle for every 10,000 sales, including the Bundle In A Box-exclusive Metal Dead Making Of PDF booklet and soundtracks for Gemini Rue and The Shivah.</p>]]>
    </content>
</entry>

<entry>
    <title>Tower Defense Sequel Fieldrunners 2 to iOS first, then Steam</title>
    <link rel="alternate" type="text/html" href="http://indiegames.com/2012/05/subatomic_studios_announces_to.html" />
    <id>tag:indiegames.com,2012://14.39418</id>

    <published>2012-05-23T18:00:00Z</published>
    <updated>2012-05-22T22:40:19Z</updated>


    <author>
        <name>John Polson</name>
        <uri>http://www.twitter.com/JohnPolson</uri>
    </author>
    
        <category term="Desktop" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Mobile" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="fieldrunners" label="fieldrunners" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="fieldrunners2" label="fieldrunners 2" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="subatomicstudios" label="subatomic studios" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://indiegames.com/">
        <![CDATA[<p><img alt="fieldrunners 2.png" src="http://indiegames.com/fieldrunners%202.png" width="478" height="318" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" />Remember that <a href="http://indiegames.com/2012/04/indiegames_giveaway_steam_keys.html">Fieldrunners Steam beta</a> last month, and their tests for an upcoming game? Well, those tests were, in part, for Subatomic Studios' IGF Mobile winner follow-up, <a href="http://subatomicstudios.com/games/fieldrunners-2/">Fieldrunners 2</a>. The not-yet-priced game will hit iPhone at the end of June, with an iPad version available shortly afterwards. Subatomic's Alec Shobin says the team is focusing on the iPad version before bringing the sequel to Steam.</p>

<p>According to the press release, the sequel will contain 20 hand-painted levels spanning four distinct zones, more than 20 upgradeable towers and customizable loadouts, and over 30 different types of enemies. <a href="http://subatomicstudios.com/games/fieldrunners-2/">Fieldrunners 2</a> adds puzzle maps and sudden death maps to customary survival maps. I could use some more puzzles in my tower defense experience! </p>

<p>Check out the <a href="http://subatomicstudios.com/games/fieldrunners-2/">official website</a> for more luscious art.</p>]]>
        
    </content>
</entry>

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