<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8585454277754554387</atom:id><lastBuildDate>Mon, 01 Aug 2011 20:53:26 +0000</lastBuildDate><category>Rohit</category><category>Max</category><category>Game Meet</category><category>Fun in games</category><category>enupgames</category><category>Game</category><category>Program</category><category>Section8</category><category>user expereince</category><category>development</category><category>pune</category><category>game spot</category><category>event</category><category>Maya</category><category>game graphics</category><category>ichalkaranji</category><category>Id Animation and Arts</category><category>seamedu animation arts</category><category>MDA</category><category>Game Developer</category><category>Mass Effect</category><category>egyptian myth</category><category>game testing</category><category>animation</category><category>chicago</category><category>concept</category><category>license</category><category>advergame</category><category>Game Design</category><category>Id</category><category>asifa</category><category>IISc</category><category>interns</category><category>Game Play</category><category>board game</category><category>gupta</category><category>gametrailers</category><category>Ubisoft</category><category>Seamedu</category><category>programming</category><category>deepak deo</category><category>Jitin</category><category>Plassium</category><category>game meet 2010</category><category>Design</category><category>india</category><category>Diploma in Game Design</category><category>Asset Design</category><category>Game Design document</category><category>online game development</category><category>publisher</category><category>IIT</category><category>gameshastra</category><category>Seamedu-Id</category><category>UE</category><category>press conference</category><category>knowledge parners</category><category>kongregate</category><category>girish</category><category>XBOX 360</category><category>GamePro</category><category>tie-up</category><category>rolocule</category><category>game props</category><category>shoonya</category><title>Seamedu GamePro</title><description>Seamedu Animation and Arts;

Animation,Game Design,Game Programming and Vfx School
Pune</description><link>http://idgamepro.blogspot.com/</link><managingEditor>noreply@blogger.com (Id Animation &amp;amp; Arts)</managingEditor><generator>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/IdGamepro" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="idgamepro" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-6416472711655182058</guid><pubDate>Wed, 04 Aug 2010 14:28:00 +0000</pubDate><atom:updated>2010-08-04T21:27:27.608+05:30</atom:updated><title /><atom:summary>Rolocule Games wants to make fun games, according to themQuote"Rolocule's mission is to entertain universally, by blending technology with art and       creating most enjoyable experience for everyone and strongly believes that art and       technology often creates magic"Founded by the EA return game programmer Rohit Gupta &amp; his longtime friend &amp; business partner Anuj Tandon, in Pune sometime </atom:summary><link>http://idgamepro.blogspot.com/2010/08/rolocule-games-wants-to-make-fun-games.html</link><author>noreply@blogger.com (Harold)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-6892335200530364206</guid><pubDate>Fri, 02 Jul 2010 13:51:00 +0000</pubDate><atom:updated>2010-07-02T20:47:14.134+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">interns</category><category domain="http://www.blogger.com/atom/ns#">rolocule</category><category domain="http://www.blogger.com/atom/ns#">animation</category><category domain="http://www.blogger.com/atom/ns#">Fun in games</category><category domain="http://www.blogger.com/atom/ns#">Diploma in Game Design</category><category domain="http://www.blogger.com/atom/ns#">seamedu animation arts</category><category domain="http://www.blogger.com/atom/ns#">ichalkaranji</category><category domain="http://www.blogger.com/atom/ns#">pune</category><title>Small town students do well in 3d Animation, gaming &amp; Vfx</title><atom:summary>                                                                                                                   
There is something about the students from small towns, something special.
The kids from bigger cities have all the advantages &amp; a lot of guidance from their schools, colleges, peers &amp; parents which is not the case with kids from smaller towns. 
A colleague recently told me that it </atom:summary><link>http://idgamepro.blogspot.com/2010/07/small-town-students-do-well-in-3d.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_SLULNfEcU4Q/TC3iFTGcjSI/AAAAAAAAAUg/W1vUTiaXjCI/s72-c/photo.jpg" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Senapati Bapat Rd, Pune, Maharashtra, India</georss:featurename><georss:point>18.5304384 73.8299371</georss:point><georss:box>18.510093400000002 73.80075459999999 18.5507834 73.8591196</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-1713053819208748888</guid><pubDate>Thu, 01 Jul 2010 13:17:00 +0000</pubDate><atom:updated>2010-07-02T19:21:50.338+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">rolocule</category><category domain="http://www.blogger.com/atom/ns#">india</category><category domain="http://www.blogger.com/atom/ns#">animation</category><category domain="http://www.blogger.com/atom/ns#">Fun in games</category><category domain="http://www.blogger.com/atom/ns#">tie-up</category><category domain="http://www.blogger.com/atom/ns#">Seamedu</category><category domain="http://www.blogger.com/atom/ns#">Id Animation and Arts</category><category domain="http://www.blogger.com/atom/ns#">pune</category><category domain="http://www.blogger.com/atom/ns#">press conference</category><category domain="http://www.blogger.com/atom/ns#">knowledge parners</category><title>'Seamedu Animation &amp; Arts' ties up 'Rolocule Games' as Knowledge partner</title><atom:summary>

Anuj Tandon, Harold Raichur, Rohit Gupta announce the Tie-Up
                                                                                                                   
Seamedu Animation &amp; Arts the leading Animation, Game Design &amp; VFX training based institute in Pune has been offering game design courses since 2008. With an serious objective of raising the standards of game design &amp; </atom:summary><link>http://idgamepro.blogspot.com/2010/07/seamedu-animation-arts-ties-up-rolocule.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_SLULNfEcU4Q/TC3iV4owXkI/AAAAAAAAAUk/QBNCVEKxph4/s72-c/Banner_01.jpg" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Senapati Bapat Rd, Pune, Maharashtra, India</georss:featurename><georss:point>18.5304384 73.8299371</georss:point><georss:box>18.510093400000002 73.80075459999999 18.5507834 73.8591196</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-4304460550478418657</guid><pubDate>Sat, 22 May 2010 18:03:00 +0000</pubDate><atom:updated>2010-05-22T23:33:40.849+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Play</category><category domain="http://www.blogger.com/atom/ns#">publisher</category><category domain="http://www.blogger.com/atom/ns#">game testing</category><category domain="http://www.blogger.com/atom/ns#">user expereince</category><category domain="http://www.blogger.com/atom/ns#">concept</category><category domain="http://www.blogger.com/atom/ns#">Diploma in Game Design</category><category domain="http://www.blogger.com/atom/ns#">Seamedu-Id</category><category domain="http://www.blogger.com/atom/ns#">game graphics</category><category domain="http://www.blogger.com/atom/ns#">board game</category><category domain="http://www.blogger.com/atom/ns#">UE</category><category domain="http://www.blogger.com/atom/ns#">license</category><category domain="http://www.blogger.com/atom/ns#">Asset Design</category><category domain="http://www.blogger.com/atom/ns#">egyptian myth</category><title>Board Game(2nd Prototype) by Seamedu Game Design batch</title><atom:summary>Game design takes time, the reasons being that every game has to go thru multiple stages of ideation,  game design which is not about the graphics(that comes later) but the game play and how to make the game concept a playable one. Then comes the UE or User Experience &amp; graphics of the game, where cards, tokens &amp; other elements of the games are created . Finally comes the testing-it is here that </atom:summary><link>http://idgamepro.blogspot.com/2010/05/board-game2nd-prototype-by-seamedu-game.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_SLULNfEcU4Q/S_gOPNLlQfI/AAAAAAAAASY/kBHzL6zWJRw/s72-c/Board1.jpg" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Pune, Maharashtra, India</georss:featurename><georss:point>18.520469 73.856621</georss:point><georss:box>18.357697499999997 73.62316150000001 18.6832405 74.0900805</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-7715256823117905460</guid><pubDate>Fri, 30 Apr 2010 15:42:00 +0000</pubDate><atom:updated>2010-05-22T22:01:31.769+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Fun in games</category><category domain="http://www.blogger.com/atom/ns#">Seamedu</category><category domain="http://www.blogger.com/atom/ns#">IIT</category><category domain="http://www.blogger.com/atom/ns#">IISc</category><category domain="http://www.blogger.com/atom/ns#">Id Animation and Arts</category><category domain="http://www.blogger.com/atom/ns#">game meet 2010</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><title>Game Meet 2010- Workshop on Game Design &amp; Fun in Games</title><atom:summary>Seamedu-Id Animation &amp; Arts
Game Meet 201024th May

Session- Workshop on Game Design &amp; Fun in Games
Conducted by Mr Atul Manohar(MDes-IIT ), Mr Shantanu Kulkarni ( MDes-IISc) &amp; Mr Mayuresh Shirolkar  ( Architect &amp; Dramatist )
The session was more than one could have expected  &amp; it was righly so considering that some of the best brains with loads of expereince in multiple spheres were present to </atom:summary><link>http://idgamepro.blogspot.com/2010/04/game-meet-2010-workshop-on-game-design.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_SLULNfEcU4Q/S_gB5CIJrWI/AAAAAAAAARo/qxWj6IIYd5o/s72-c/P4240859.JPG" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Pune, Maharashtra, India</georss:featurename><georss:point>18.520469 73.856621</georss:point><georss:box>18.357697499999997 73.62316150000001 18.6832405 74.0900805</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-5982485355870776607</guid><pubDate>Wed, 21 Apr 2010 10:44:00 +0000</pubDate><atom:updated>2010-04-30T17:31:33.066+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Plassium</category><category domain="http://www.blogger.com/atom/ns#">Seamedu</category><category domain="http://www.blogger.com/atom/ns#">online game development</category><category domain="http://www.blogger.com/atom/ns#">Id</category><category domain="http://www.blogger.com/atom/ns#">girish</category><category domain="http://www.blogger.com/atom/ns#">Game Meet</category><category domain="http://www.blogger.com/atom/ns#">pune</category><title>Game Meet 2010- Online Game Development by Bhushan Samant (Playssium Technologies)</title><atom:summary>Seameudu-Id Animation &amp; Arts
Game Meet 2010

Session -Online Game Development
by- Mr Bhushan Samant- Playssium Technologies (Pune)


This was the third session following the 1st session on Game Design  by Rohit Gupta (Rolocule Games)&amp; 2nd session on  Game Programming, by Girish Dhakephalkar of Shoonya , both of which was covered in the previous blogs.

The session on "Online Game Development" by </atom:summary><link>http://idgamepro.blogspot.com/2010/04/game-meet-2010-online-game-development.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_SLULNfEcU4Q/S9rBFRx8m4I/AAAAAAAAALE/6rGihylzQFU/s72-c/P4170691.JPG" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Senapati Bapat Rd, Pune, Maharashtra, India</georss:featurename><georss:point>18.5304384 73.8299371</georss:point><georss:box>18.510093400000002 73.80075459999999 18.5507834 73.8591196</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-4134078427320521534</guid><pubDate>Thu, 15 Apr 2010 12:11:00 +0000</pubDate><atom:updated>2010-04-20T17:48:38.055+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game</category><category domain="http://www.blogger.com/atom/ns#">Seamedu</category><category domain="http://www.blogger.com/atom/ns#">programming</category><category domain="http://www.blogger.com/atom/ns#">Id</category><category domain="http://www.blogger.com/atom/ns#">girish</category><category domain="http://www.blogger.com/atom/ns#">shoonya</category><category domain="http://www.blogger.com/atom/ns#">pune</category><title>Game Meet 2010- Session on Game Programming by Girish Dhakephalkar</title><atom:summary>Girish Dhakephalkar- Shoonya Game Technologies Pvt Ltd

Session- Game Programming
10th April 



Girish Dhakephalkar-Shoonya Games


The session on Game Programming was impressive for one big reason----------Most Non-programming students also understood what Girish had to say, because he said it in a very simple fashion.

The reports by the students on the details of the entire session is </atom:summary><link>http://idgamepro.blogspot.com/2010/04/game-meet-2010-session-on-game.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_SLULNfEcU4Q/S82Spw9-_vI/AAAAAAAAAJY/sPoB_wYeJqQ/s72-c/CIMG1381.JPG" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-4248144706466569270</guid><pubDate>Tue, 06 Apr 2010 11:44:00 +0000</pubDate><atom:updated>2010-04-06T17:14:57.142+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game</category><category domain="http://www.blogger.com/atom/ns#">Seamedu</category><category domain="http://www.blogger.com/atom/ns#">MDA</category><category domain="http://www.blogger.com/atom/ns#">gupta</category><category domain="http://www.blogger.com/atom/ns#">Design</category><category domain="http://www.blogger.com/atom/ns#">Id</category><category domain="http://www.blogger.com/atom/ns#">Rohit</category><title>Game Meet 2010- Breif on Game Design session by Rohit Gupta(Rolocule Studios)</title><atom:summary>Report By Shwela Sharma 

“Just play. Have fun. Enjoy the game.”- A famous quote by Michael Jordan, which pretty much implies to every game in the world. 

Game Design Session-Rohit Gupta
A first-time-held session on Game Design by Rohit Gupta of Rolocule Games had a similar insight.                A reason why the term “Game Design” came into existence was the question – how to make a game “fun”</atom:summary><link>http://idgamepro.blogspot.com/2010/04/game-meet-2010-breif-on-game-design.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_SLULNfEcU4Q/S7nO1kLo48I/AAAAAAAAAII/gCExNjQbgpQ/s72-c/DSCF1512.JPG" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Pune, Maharashtra, India</georss:featurename><georss:point>18.520469 73.856621</georss:point><georss:box>18.500124 73.8274385 18.540813999999997 73.88580350000001</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-1555191551788626492</guid><pubDate>Fri, 26 Mar 2010 09:35:00 +0000</pubDate><atom:updated>2010-03-26T15:05:45.084+05:30</atom:updated><title>Game Meet  ---------------Update</title><atom:summary>

For many years now there has been this big debate in the animation &amp; gaming industry , about the difference between games and films. The people working in these diverse fields know what the differences are and why these two streams are different. The confusion has been amongst the so call animation training institutes, who offer both animation and game courses. 
For some reasons, they keep </atom:summary><link>http://idgamepro.blogspot.com/2010/03/game-meet-update.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_SLULNfEcU4Q/S6x6q3AHQwI/AAAAAAAAAHo/7VgHchwh7rY/s72-c/banner.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-1956436710417585230</guid><pubDate>Tue, 16 Mar 2010 06:43:00 +0000</pubDate><atom:updated>2010-03-16T12:29:26.244+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">event</category><category domain="http://www.blogger.com/atom/ns#">GamePro</category><category domain="http://www.blogger.com/atom/ns#">Id</category><title>Game Meet @Id</title><atom:summary /><link>http://idgamepro.blogspot.com/2010/03/game-meet-id.html</link><author>noreply@blogger.com (Akhlaque Shaikh)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_0XWIFfEPRH0/S58sHrbOvlI/AAAAAAAAAYA/7IEdBN6RYFo/s72-c/banner.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-850921681126768612</guid><pubDate>Mon, 01 Mar 2010 11:18:00 +0000</pubDate><atom:updated>2010-03-26T16:57:46.250+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">enupgames</category><category domain="http://www.blogger.com/atom/ns#">chicago</category><category domain="http://www.blogger.com/atom/ns#">asifa</category><category domain="http://www.blogger.com/atom/ns#">deepak deo</category><category domain="http://www.blogger.com/atom/ns#">kongregate</category><category domain="http://www.blogger.com/atom/ns#">Id</category><title>Small Wonders: People --------from the Game industry</title><atom:summary>A month or so back,  I received a email from this gentleman(if game professional can be called that) regarding his interest in some art work on our site, so I invited him over to visit Id.
This gentleman (Indian by birth), working in the game industry in Chicago, has been staying in Pune developing an online game for schools from Chicago. Before that we had briefly met at Asifa IAD (Pune) in 2007</atom:summary><link>http://idgamepro.blogspot.com/2010/03/month-or-so-back-i-received-email-from.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_RYAcWCRIvkM/S6yShEOUQvI/AAAAAAAAAjw/oTYUTa3zvt0/s72-c/Casio.jpg" height="72" width="72" /><thr:total>0</thr:total><georss:featurename>Senapati Bapat Rd, Pune, Maharashtra, India</georss:featurename><georss:point>18.5304384 73.8299371</georss:point><georss:box>18.510093400000002 73.80075459999999 18.5507834 73.8591196</georss:box></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-6012605659592540841</guid><pubDate>Mon, 22 Feb 2010 13:50:00 +0000</pubDate><atom:updated>2010-03-08T20:48:53.487+05:30</atom:updated><title>Jitins Session-----Student Reviews--------Part III</title><atom:summary>
 Review –Dinesh

Some things that i learnt in this session was

1. Being in the industry its important to have a better understanding of the process. So that it makes life simpler when planning towards making the decision on choosing the right job in terms of position.
2. A before hand understanding of it helps in comparing and understanding the knowledge skills and job requirement.
3. So after </atom:summary><link>http://idgamepro.blogspot.com/2010/02/student-reviews-on-jitins-session.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_SLULNfEcU4Q/S5UVR1v8U_I/AAAAAAAAAHg/D1Uwa9mCICk/s72-c/P2180336.JPG" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-5535466387360581108</guid><pubDate>Sat, 20 Feb 2010 13:35:00 +0000</pubDate><atom:updated>2010-03-08T20:47:55.435+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ubisoft</category><category domain="http://www.blogger.com/atom/ns#">Id</category><title>Q&amp;A with Jitin,Producer-Ubisoft,Pune----------Part II</title><atom:summary>

Q. how much technical knowledge in general about computers and its working do u need to get in as a technical artist

A. yes u need a good understanding of computers and its working and other concepts of 3d in order to get in as technical artist.
Your concepts on 3d Computer graphics should be clear in order to get in and also a rough understanding of languages would be better


Q. if I want to</atom:summary><link>http://idgamepro.blogspot.com/2010/02/q-with-jitinproducer-ubisoftpune.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_SLULNfEcU4Q/S5UVEuX-8vI/AAAAAAAAAHY/T6syPx_k5bQ/s72-c/P2180337.JPG" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-7304657988183815869</guid><pubDate>Fri, 19 Feb 2010 12:15:00 +0000</pubDate><atom:updated>2010-03-08T20:47:06.333+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game</category><category domain="http://www.blogger.com/atom/ns#">development</category><category domain="http://www.blogger.com/atom/ns#">Ubisoft</category><category domain="http://www.blogger.com/atom/ns#">Program</category><category domain="http://www.blogger.com/atom/ns#">Jitin</category><category domain="http://www.blogger.com/atom/ns#">Design</category><category domain="http://www.blogger.com/atom/ns#">Id</category><title>Jitin Rao (Producer) Ubisoft (Pune) Session At Id-----------Part I</title><atom:summary>
Mr Jithin Rao, Producer with Ubisoft,Pune held an in depth daylong session on Game Development &amp; Game design process at Id. Ubisoft as you all know is the third largest developer &amp; Publisher of games in the world. Some of the games that we Indian know well are Prince of Persia &amp; Assassins creed, but other than that Ubisoft has 

the topics was specific to game development in general &amp; not </atom:summary><link>http://idgamepro.blogspot.com/2010/02/game-development-design-session-by.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_SLULNfEcU4Q/S5UUxXMD4oI/AAAAAAAAAHQ/Ly7sdySlX2M/s72-c/jit.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-7189193286070150966</guid><pubDate>Wed, 03 Jun 2009 06:40:00 +0000</pubDate><atom:updated>2009-06-03T12:18:27.461+05:30</atom:updated><title>Another Reason to get Busy Friends</title><atom:summary>It seems Ubisoft has again made arrangments for gamers to be busy this November.After the success of Assassins Creed ubisoft is ready with its new game ASSASSINS CREED II.it is ready to hit the shelf's 17th November This time Ubisoft has got something new into this Other than Climbing Stabbing. now u can also fly and swim.This time story set in Renaissance Italy.The 15th century locale plays host</atom:summary><link>http://idgamepro.blogspot.com/2009/06/another-reason-to-get-busy-friends.html</link><author>noreply@blogger.com (Dinesh Salunke)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-1454057233784449693</guid><pubDate>Wed, 27 May 2009 07:34:00 +0000</pubDate><atom:updated>2009-05-27T13:24:29.937+05:30</atom:updated><title>Gaming Gears Need of time or Waste of Money</title><atom:summary>Gaming has come a long way till date it has changed from old 1949-1950 "Bouncing Ball" game on Cathode ray tube to Wii, PS3 XBOX 360 and PC toady, technological Development related to games has set its own milestones in the field of technology,Today there are lot of devices in the market for games for eg. Gaming Mouse or Gaming keyboards which perform the same tasks as the normal ones but give </atom:summary><link>http://idgamepro.blogspot.com/2009/05/gaming-has-come-long-way-till-date-it.html</link><author>noreply@blogger.com (Dinesh Salunke)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_mTCoj1xIfqE/ShzxEWDEKrI/AAAAAAAAAAk/V1hkDTQNWeg/s72-c/saitek-cyborg-gaming-keyboard.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-4299012981936673418</guid><pubDate>Mon, 25 May 2009 07:19:00 +0000</pubDate><atom:updated>2009-05-25T12:50:18.828+05:30</atom:updated><title>Again an Awesome Game with Awesome Features</title><atom:summary /><link>http://idgamepro.blogspot.com/2009/05/again-awesome-game-with-awesome.html</link><author>noreply@blogger.com (Dinesh Salunke)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-1146029366606516721</guid><pubDate>Tue, 19 May 2009 13:47:00 +0000</pubDate><atom:updated>2009-05-19T19:53:00.256+05:30</atom:updated><title>Cool innovations in Weapons</title><atom:summary>Guys if you are looking for a game with some cool Innovative weapons, then this is what you've got just have a look at this cool weapon "Glaive" the one that looks somewhat like a ninja style weapon.This is "Dark Sector"Published by: D3 Publisher Developed by: Digital Extremes  Genre: Third-Person ShooterNumber of Players: 1Release Date:US:   March 25, 2008    Europe:   March 28, 2008    </atom:summary><link>http://idgamepro.blogspot.com/2009/05/cool-innovations-in-weapons.html</link><author>noreply@blogger.com (Dinesh Salunke)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-6597982609481073212</guid><pubDate>Mon, 16 Mar 2009 09:55:00 +0000</pubDate><atom:updated>2009-03-24T11:52:37.878+05:30</atom:updated><title>***** GRID ***** REVIEW *****</title><atom:summary>One of the Finest Graphics in racing Simulation game that i have ever seen is what GRID has, GRID is certainly one of the best racing simulation games out in the marketBeautiful Eye candy Graphics is what one will notice at the first Instance in the game.The presentation navigation of the menu system is really cool. Navigating through the intial screens of the menu pulls you into the game, its </atom:summary><link>http://idgamepro.blogspot.com/2009/03/grid-review.html</link><author>noreply@blogger.com (Dinesh Salunke)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_mTCoj1xIfqE/Sch7eG8hqQI/AAAAAAAAAAM/_ij9RbspWc8/s72-c/race-driver-grid-20071130040339504.jpg" height="72" width="72" /><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-4740790491685683890</guid><pubDate>Mon, 22 Dec 2008 07:46:00 +0000</pubDate><atom:updated>2008-12-22T13:17:41.625+05:30</atom:updated><title>First step towards the goal</title><atom:summary>Shortky we are gonna start with a section for the brief history about the games</atom:summary><link>http://idgamepro.blogspot.com/2008/12/first-step-towards-goal.html</link><author>noreply@blogger.com (D@rkpriest)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-7359676268311375698</guid><pubDate>Sat, 12 Jul 2008 11:41:00 +0000</pubDate><atom:updated>2008-07-12T17:26:01.343+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Play</category><category domain="http://www.blogger.com/atom/ns#">gametrailers</category><title>Quantum of Solace - Game</title><atom:summary>Movie &amp; Game - good idea for Merchandise!and best part of it is hybrid game play, you can switch between first &amp; third Person shooter.Visual looks pleasant, as they are working parallel with movie schedule.       Id Animation &amp; Arts</atom:summary><link>http://idgamepro.blogspot.com/2008/07/quantum-of-solace-game.html</link><author>noreply@blogger.com (Akhlaque Shaikh)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-8427432385165495604</guid><pubDate>Fri, 20 Jun 2008 07:33:00 +0000</pubDate><atom:updated>2008-06-20T13:09:55.819+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">animation</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><title>good animation with Hummer....</title><atom:summary>Half-life2....    Team Fortress 2 : Meet the Soldier from Béranger Roussel on Vimeo.</atom:summary><link>http://idgamepro.blogspot.com/2008/06/good-animation-with-hummer.html</link><author>noreply@blogger.com (Akhlaque Shaikh)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-1214604103273630979</guid><pubDate>Sat, 07 Jun 2008 10:20:00 +0000</pubDate><atom:updated>2008-06-07T16:09:28.995+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">gameshastra</category><category domain="http://www.blogger.com/atom/ns#">advergame</category><title>FIGHT - the Game</title><atom:summary>really cool advergame.........Id Anuimation &amp; Arts</atom:summary><link>http://idgamepro.blogspot.com/2008/06/fight-game.html</link><author>noreply@blogger.com (Akhlaque Shaikh)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-7569930127312003134</guid><pubDate>Mon, 14 Apr 2008 15:15:00 +0000</pubDate><atom:updated>2008-04-14T21:02:41.576+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">XBOX 360</category><category domain="http://www.blogger.com/atom/ns#">game spot</category><title>Game of the Year (2007)</title><atom:summary>Game of the Year 2007 :1 - Call of Duty 4: Modern Warfare (X360/PS3/PC)(34%)72,007               2 - Super Mario Galaxy (WII)(16%)34,738               3 - BioShock (X360/PC)(12%)25,367read &amp; watch the review about all the release titles in 2007.Game SpotReadId Animation &amp; Arts</atom:summary><link>http://idgamepro.blogspot.com/2008/04/game-of-year-2007.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8585454277754554387.post-4305752507649495670</guid><pubDate>Mon, 17 Mar 2008 13:54:00 +0000</pubDate><atom:updated>2008-03-17T19:28:11.420+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Play</category><category domain="http://www.blogger.com/atom/ns#">Game Design document</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><title>Well here are some basics before we actually go into the details. We begin with...</title><atom:summary>Game Design document (GDD):          The primary goal is to understand the challenges &amp; the solutions involved in Game. The GDD is the first step in that process, after the Game idea &amp; concept designs is formalized.Yes it is a written document which describes in detail every aspect of the game, so the team will have a clear plan &amp; set of instructions to follow.        The document needs to </atom:summary><link>http://idgamepro.blogspot.com/2008/03/well-here-are-some-basics-before-we.html</link><author>noreply@blogger.com (Id Animation &amp;amp; Arts)</author><thr:total>0</thr:total></item></channel></rss>

