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reality</category><category>games</category><category>robots</category><category>projects</category><category>Events</category><category>LED</category><category>open source</category><category>codecs</category><category>inspiration</category><category>hologram</category><category>fashion</category><category>art and design</category><category>Urban art</category><category>interaction design</category><category>notes</category><title>I wanna VJ</title><description>sound + visual art + dance = vj dancer</description><link>http://iwannavj.blogspot.com/</link><managingEditor>noreply@blogger.com (Iwona)</managingEditor><generator>Blogger</generator><openSearch:totalResults>85</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/IWannaVj" /><feedburner:info uri="iwannavj" /><atom10:link 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href="http://hub.netomat.net/account/account.autoSubscribe.jspa?urls=http%3A%2F%2Ffeeds.feedburner.com%2FIWannaVj" src="http://www.netomat.net/blogger/images/icon_netomat_feedbutton.gif">Subscribe with netomat Hub</feedburner:feedFlare><feedburner:feedFlare href="http://www.podcastready.com/oneclick_bookmark.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FIWannaVj" src="http://www.podcastready.com/images/podcastready_button.gif">Subscribe with Podcast Ready</feedburner:feedFlare><feedburner:feedFlare href="http://www.flurry.com/pushRssFeed.do?r=fb&amp;url=http%3A%2F%2Ffeeds.feedburner.com%2FIWannaVj" src="http://www.flurry.com/images/flurry_rss_logo2.gif">Subscribe with Flurry</feedburner:feedFlare><feedburner:feedFlare href="http://www.wikio.com/subscribe?url=http%3A%2F%2Ffeeds.feedburner.com%2FIWannaVj" src="http://www.wikio.com/shared/img/add2wikio.gif">Subscribe with Wikio</feedburner:feedFlare><feedburner:feedFlare href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2FIWannaVj" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><feedburner:browserFriendly>mixed :vj info, visual art, new technologies, dance &amp; media</feedburner:browserFriendly><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-480760156952987492</guid><pubDate>Wed, 21 Mar 2012 21:40:00 +0000</pubDate><atom:updated>2012-03-21T22:44:36.061+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interaction design</category><category domain="http://www.blogger.com/atom/ns#">inspiration</category><category domain="http://www.blogger.com/atom/ns#">fashion</category><category domain="http://www.blogger.com/atom/ns#">art and design</category><title>Technology v. Fashion, Mind Controlled Dress</title><atom:summary>


Technology v. Fashion. Why not a mind-controlled dress that rearranges itself? And it exist in did, fashion designer Nange Magro  with passion for electronic garments and latex presented in her futuristic collection Mechapolypse a mind controlled reactive dress. More in specific, as Nange Magro explains, 'the project Mechapolypse is about a dress that lights 
up and changes shape depending on </atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/3siuy3r7Rq4/mechapolypse-mind-controlled-dress.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-kcqfXDtwRDc/T2pIPMTyYuI/AAAAAAAACrg/p-x5H5MtUbA/s72-c/fassion.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/3siuy3r7Rq4" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2012/03/mechapolypse-mind-controlled-dress.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-8000361754940319628</guid><pubDate>Thu, 03 Nov 2011 21:02:00 +0000</pubDate><atom:updated>2011-11-03T22:02:16.863+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interaction design</category><category domain="http://www.blogger.com/atom/ns#">inspiration</category><category domain="http://www.blogger.com/atom/ns#">Augmented reality</category><title>Augmented Shadow</title><atom:summary>


Augmented Shadow is installation by Joon Moon who is using tangible objects in a new and poetic way, by elaborating on the fact that shadows present distorted silhouettes depending on the light.

</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/r5iiFj4dg8o/augmented-shadow.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-JlLZdhmthBU/TrMA6hGU3SI/AAAAAAAACj0/mmHik125TDU/s72-c/Screen+shot+2011-11-03+at+9.59.23+PM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/r5iiFj4dg8o" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/11/augmented-shadow.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-6852090728693268183</guid><pubDate>Thu, 03 Nov 2011 20:26:00 +0000</pubDate><atom:updated>2011-11-03T21:27:27.934+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interaction design</category><category domain="http://www.blogger.com/atom/ns#">dance and choreograpy</category><category domain="http://www.blogger.com/atom/ns#">art and design</category><title>Daniel Wolpert: The real reason for brains</title><atom:summary>


This talk is as "water on my mill". According to neuroscientist Daniel Wolpert : the brain evolved, not to think or feel, but to control movement. Follow his convincing arguments on TED.</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/Bmvl847eK2A/daniel-wolpert-real-reason-for-brains.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Wz0bqYJydM4/TrL4Xl4TTdI/AAAAAAAACjs/cvOkVzQxso0/s72-c/Screen+shot+2011-11-03+at+8.54.42+PM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/Bmvl847eK2A" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/11/daniel-wolpert-real-reason-for-brains.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-8114305533024861400</guid><pubDate>Sat, 29 Oct 2011 14:12:00 +0000</pubDate><atom:updated>2011-10-29T16:12:30.943+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">inspiration</category><category domain="http://www.blogger.com/atom/ns#">audio</category><category domain="http://www.blogger.com/atom/ns#">art and design</category><title>Scott Snibbe presents Björk's Biophilia</title><atom:summary>


"Media artist and develpoer Scott Snibbe present Björk's Biophilia - the 
first app album - and discusses how the emergence of music apps for 
mobile devices promises to reacquaint listeners with an immersive, 
intimate music experience that has been lost in the age of the digital 
download. He will particularly share Björk's view, which he 
enthusiastically embraces, on how technology can </atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/HRgwuz9vkQo/scott-snibbe-presents-bjorks-biophilia.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-F4me0g7dcY0/TqwHrkaAUeI/AAAAAAAACjk/KTdMrbImw6U/s72-c/Screen+shot+2011-10-29+at+4.00.05+PM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/HRgwuz9vkQo" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/10/scott-snibbe-presents-bjorks-biophilia.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-7011422242716785647</guid><pubDate>Thu, 06 Oct 2011 01:20:00 +0000</pubDate><atom:updated>2011-10-06T03:22:43.855+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">Kinect</category><category domain="http://www.blogger.com/atom/ns#">interaction design</category><title>New Kinect hack: The virtual guitar</title><atom:summary>


This Kinect hack is a fully functional virtual guitar on the screen. Written in c++ using openFrameworks and openCV for image processing.  Using the ofxKinect addon and the libfreenect. More info via hack's autor: Chris Oshea</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/nDHrIpjY9J4/new-kinect-hack-virtual-guitar.html</link><author>noreply@blogger.com (Iwona)</author><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/nDHrIpjY9J4" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/10/new-kinect-hack-virtual-guitar.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-5496508218255506905</guid><pubDate>Wed, 21 Sep 2011 11:05:00 +0000</pubDate><atom:updated>2011-09-21T13:14:20.840+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interaction design</category><category domain="http://www.blogger.com/atom/ns#">Augmented reality</category><title>How does the augmented reality work?</title><atom:summary>

Jack Graham as part of a series on augmented reality explaining the details via Latitude Research.
(Image courtesy of daisy’s flickr) </atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/jVgVIZWdRO4/how-does-augmented-reality-work.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-lRV-Z3vSsYY/TnnFj9sE6AI/AAAAAAAAChg/Hd5PS9GI6Co/s72-c/00_2832392891_226f33f3d0.jpg" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/jVgVIZWdRO4" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/09/how-does-augmented-reality-work.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-950440711996350751</guid><pubDate>Mon, 19 Sep 2011 19:42:00 +0000</pubDate><atom:updated>2011-09-21T13:13:22.455+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">audio</category><title>Audiovisual performances in text mode</title><atom:summary>


2SLEEP1 is a playlist of audiovisual performances in text mode, designed
 to make you fall asleep. The idea is to show the music being composed 
in real-time along with typewriter-style animations. Read more via creativeapplications.net</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/GxDV_V5tAqk/audiovisual-performances-in-text-mode.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-INvaamKfUQM/TneajvehgTI/AAAAAAAAChU/-74mRloEdrk/s72-c/00_2sleep13.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/GxDV_V5tAqk" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/09/audiovisual-performances-in-text-mode.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-4768599212289452120</guid><pubDate>Tue, 26 Jul 2011 12:40:00 +0000</pubDate><atom:updated>2011-07-26T14:53:12.865+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dance and choreograpy</category><category domain="http://www.blogger.com/atom/ns#">art and design</category><title>“Communion”, a generative art piece</title><atom:summary>“Communion”, a generative piece created by Matt Pyke (Universal Everything) and Field.io – Marcus Wendt and Vera-Maria Glahn. Music was written by Simon Pyke and plays an integral part in the piece. The installation is in a rectangular room with 6 separate projection on the walls creating almost a 360º environment.   The final piece includes an array or evolving creatures going through  stages of</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/TX2I2BYNZgo/communion-generative-art-piece.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-PLDw3DBksfA/Ti62wD3u2KI/AAAAAAAACgQ/HMgViHmYdMc/s72-c/00_Communion04-640x426.jpg" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/TX2I2BYNZgo" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/07/communion-generative-art-piece.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-4571581889260673540</guid><pubDate>Mon, 04 Jul 2011 21:54:00 +0000</pubDate><atom:updated>2011-07-26T11:40:58.300+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Kinect</category><category domain="http://www.blogger.com/atom/ns#">interaction design</category><category domain="http://www.blogger.com/atom/ns#">inspiration</category><title>Interactive Puppet Prototype with Kinect</title><atom:summary>Concept and Production by Design I/O; Emily Gobeille - Theo Watson"The system is doing skeleton tracking on the arm and determining where  the shoulder, elbow, and wrist is, using it to control the movement and  posture of the giant funky bird" via: Theo Watson on vimeo</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/vOJo1tffWpw/interactive-puppet-prototype-with.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-K7gTHkyVEPM/ThI25chKckI/AAAAAAAACes/pvk3wnWDWj4/s72-c/Screen%2Bshot%2B2011-07-04%2Bat%2B11.53.39%2BPM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/vOJo1tffWpw" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/07/interactive-puppet-prototype-with.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-5933857740256172358</guid><pubDate>Fri, 24 Jun 2011 19:14:00 +0000</pubDate><atom:updated>2011-06-24T21:26:45.346+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">inspiration</category><title>Virtual Choir</title><atom:summary>The Virtual Choir   is a global project by Eric Whitacre, a modern composer who pushes the boundaries of musical performance by creating a user-generated online choir. Project collected 2052 self-made recordings of people performing the  same song and then recombined these efforts into one collaborative work  of art freely available on YouTube.More info via: singularityhub.com</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/aPhdSadWkWE/virtual-choir.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-SHOxbFsr7x4/TgTiPAHFlhI/AAAAAAAACeU/4b6b6ZBxcaU/s72-c/Screen%2Bshot%2B2011-04-04%2Bat%2B3.26.46%2BAM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/aPhdSadWkWE" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/06/virtual-choir.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-2633906814380049180</guid><pubDate>Wed, 22 Jun 2011 23:00:00 +0000</pubDate><atom:updated>2011-06-23T01:13:41.485+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Kinect</category><category domain="http://www.blogger.com/atom/ns#">tracking</category><title>Live Looping with Ableton and Xbox Kinect</title><atom:summary>Chris Vik's amazing live performance  at Microsoft's REMIX11 conference is build on his Kinect/Ableton/Max setup:• Ableton Live• NI Massive• Max/MSP (making useful MIDI data out of the hand coordinates from OSCeleton)• Behringer FCB1010 (controlling Ableton, ie. looping, switching the Kinect’s instrument etc)The Kinect was setup using OpenNI, PrimeSense NITE and OSCeleton.Enjoy the video!</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/zgWWB14PY3Q/live-looping-with-ableton-and-xbox.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-mFrGtailrqc/TgJ0K7Q4TcI/AAAAAAAACeM/uWU2lDWe8os/s72-c/Screen%2Bshot%2B2011-06-23%2Bat%2B12.59.09%2BAM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/zgWWB14PY3Q" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/06/live-looping-with-ableton-and-xbox.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-5297517365498315125</guid><pubDate>Wed, 22 Jun 2011 21:42:00 +0000</pubDate><atom:updated>2011-06-23T00:50:55.278+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Kinect</category><category domain="http://www.blogger.com/atom/ns#">tracking</category><title>Kinect Beta SDK available</title><atom:summary>A beta version of the Kinect for Windows Software Development Kit (SDK) is now available.See Demos from SDK Beta Launch CodeCamp.</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/zdCvGn_UE1M/kinect-beta-sdk-available.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-fV8isAa8Y1w/TgJxXTObPCI/AAAAAAAACeE/cEXi-suX3rA/s72-c/Screen%2Bshot%2B2011-06-23%2Bat%2B12.47.13%2BAM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/zdCvGn_UE1M" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/06/kinect-beta-sdk-available.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-5671410906775871516</guid><pubDate>Wed, 08 Jun 2011 11:56:00 +0000</pubDate><atom:updated>2011-07-26T11:46:27.106+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Events</category><category domain="http://www.blogger.com/atom/ns#">art and design</category><title>'ISAM' live show</title><atom:summary>Amon Tobin's live audio/visual fantastic visual journey will be presented in selected cities around the world. Designed in conjunction with Blasthaus, VSquared Labs, Vita Motus Design, Leviathan and others.“It’s by far the most exciting development in my personal quest for some control over nature,” Tobin explains. “Anything from a grain of found sound to my own voice can be transformed into </atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/ocYaPSY7hUA/isam-live-show.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-rM1xLqqLrO8/Te9jk40EuvI/AAAAAAAACdQ/1K-T6oh1YIY/s72-c/Screen%2Bshot%2B2011-06-08%2Bat%2B1.56.07%2BPM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/ocYaPSY7hUA" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/06/isam-live-show.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-6651167130301930772</guid><pubDate>Sun, 05 Jun 2011 01:11:00 +0000</pubDate><atom:updated>2011-07-26T11:40:58.301+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">tracking</category><category domain="http://www.blogger.com/atom/ns#">interaction design</category><title>Predator Outdoes Kinect At Object Recognition.</title><atom:summary>Predator created by of Zdenek Kalal as part of his PhD project using nothing but software and standard video cameras . The code is in C and based on MatLab. Predator uses a single function from the OpenCV library and runs on Windows, Mac and Linux!! The software has now been released under a GPL open source licence.</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/-UZ2LReSa24/predator-outdoes-kinect-at-object.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-slmcVwcbNEc/Terb83Ty6vI/AAAAAAAACdI/QtuHZtczNoQ/s72-c/eye-object-tracking.jpg" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/-UZ2LReSa24" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/06/predator-outdoes-kinect-at-object.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-7808652476943015190</guid><pubDate>Sun, 22 May 2011 00:08:00 +0000</pubDate><atom:updated>2011-07-26T11:46:27.107+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">art and design</category><title>Compath</title><atom:summary>The data : collected by GPS, Fish-eye lens mounted video camera,  microphones that put on the car.  they are reconstructed as an  installation. the direction in the video and real-space are  synchronized. Via: counteraktiv.com</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/_PwSHR1nCI8/compath.html</link><author>noreply@blogger.com (Iwona)</author><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/_PwSHR1nCI8" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/05/compath.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-5212285000299751390</guid><pubDate>Sat, 21 May 2011 20:39:00 +0000</pubDate><atom:updated>2011-07-26T11:46:27.108+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">art and design</category><title>3D models in a new design</title><atom:summary>Spanish industrial designer and art director Emilio Gomariz has what could be described as a wildly varied portfolio. His animated gif series entitled Extremity is of particular interest. The images are ‘tridimensional collages’ utilizing 3D models (bodies) which Gomariz found floating around the internet.Via: www.hongkiat.com/blog/</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/QnF7MWCOLws/3d-models-in-new-design.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-eQUX4FakHd0/TdgjW_9MddI/AAAAAAAACc0/QLUa_SVBzro/s72-c/Screen%2Bshot%2B2011-05-21%2Bat%2B10.38.28%2BPM.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/QnF7MWCOLws" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/05/3d-models-in-new-design.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-58849069024437732</guid><pubDate>Mon, 18 Apr 2011 23:46:00 +0000</pubDate><atom:updated>2011-07-26T11:40:58.302+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interaction design</category><category domain="http://www.blogger.com/atom/ns#">inspiration</category><title>Hans Rosling's visualisation of statistics</title><atom:summary>Hans Rosling's 200 Countries, 200 Years, 4 Minutes - The Joy of Stats - BBC Four The software: www.gapminder.org</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/pdk57CB4r9M/hans-roslings-visualisation-of.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-8thtTc_LT7s/TazOHLKH1NI/AAAAAAAACcc/YzHEv8VL05g/s72-c/Picture%2B35.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/pdk57CB4r9M" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/04/hans-roslings-visualisation-of.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-7428735304126197588</guid><pubDate>Mon, 21 Mar 2011 18:15:00 +0000</pubDate><atom:updated>2011-07-26T11:40:58.303+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interaction design</category><category domain="http://www.blogger.com/atom/ns#">dance and choreograpy</category><title>Sensorial experience, Hiroaki Umeda.</title><atom:summary>Hiroaki Umeda is a pluridisciplinary artist : choreographer, dancer, sound, image and lighting designer. His work is both minimal and radical, subtle and violent, and is created to be “experienced”. More info via triangulationblog.com</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/MisFc2XKn5A/sensorial-experience-hiroaki-umeda.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-wPSmH-TBtVQ/TYeYlM4wdYI/AAAAAAAACaE/AMOC-Y79GI0/s72-c/aHiroaki%2BUmeda%2B2.JPG" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/MisFc2XKn5A" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/03/sensorial-experience-hiroaki-umeda.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-1618626979594410567</guid><pubDate>Tue, 01 Mar 2011 03:57:00 +0000</pubDate><atom:updated>2011-07-26T11:47:17.457+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">interaction design</category><category domain="http://www.blogger.com/atom/ns#">inspiration</category><title>Music for Flesh</title><atom:summary>'Music for Flesh I' is a solo piece for augmented muscles sounds(Xth Sense Biosensing Wearable Technology) by Marco Donnarumma aka TheSAD  an Independent New Media and Sonic Arts Composer and Performer. Presentation 01/03 at 21:00 and 02/03 at 01:00  at Alison House, Nicholson Square, Edinburgh. Demo video: http://vimeo.com/18846577Information about the project: http://res.marcodonnarumma.com/</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/b9b2q4NAbwo/music-for-flesh.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-P2Hzua-XFbM/TWxyBc5UJ4I/AAAAAAAACZI/k-EY7qBrD4s/s72-c/Picture%2B46.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/b9b2q4NAbwo" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/03/music-for-flesh.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-7128989533565626421</guid><pubDate>Wed, 23 Feb 2011 09:20:00 +0000</pubDate><atom:updated>2011-07-26T11:46:27.109+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">inspiration</category><category domain="http://www.blogger.com/atom/ns#">art and design</category><title>Chaos and Structure</title><atom:summary>Moscow based Tatiana Plakhova has added more to her data like Complexity Graphics artworks with a new series entitled Chaos &amp; Structure.Tatiana's Sublimotion Interview,</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/gfQKHczvizU/chaos-and-structure.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Q5CmlvD73LQ/TWTY-6rPlCI/AAAAAAAACYc/aSeqteVtNZQ/s72-c/Picture%2B38.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/gfQKHczvizU" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/02/chaos-and-structure.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-5593419322754726052</guid><pubDate>Wed, 02 Feb 2011 21:04:00 +0000</pubDate><atom:updated>2011-07-26T11:39:58.580+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">tracking</category><category domain="http://www.blogger.com/atom/ns#">dance and choreograpy</category><title>Pantomation (1977-1979)</title><atom:summary>Via Slashdot:"30 years before words like performance capture, augmented reality, or avatars were around — let alone commonplace — experimental film and video artist Tom DeWitt created a system that features aspects of all of them. Pantomation let users interact in real-time with a digital environment and props. It was built using Apple IIe's, analog video gear, and lots of custom hacking and </atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/UwSE4Ep0Bv0/pantomation-1977-1979.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_aYbGINBMHsQ/TUnHDEQHYbI/AAAAAAAACXU/CUkZMwdjYKM/s72-c/Picture%2B24.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/UwSE4Ep0Bv0" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/02/pantomation-1977-1979.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-282133792387825646</guid><pubDate>Tue, 01 Feb 2011 21:42:00 +0000</pubDate><atom:updated>2011-02-02T03:41:39.541+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Events</category><title>LPM 2011 Call for artists</title><atom:summary>LPM - Live Performers Meeting is one of the leading events of livevideo, audiovisual performance and new media arts. The IX edition of LPM is in Rome from 19th to 22nd of May, and  will be back in Minsk, in september 2011!LPM crew is looking for live audiovisual performances, vj sets, interactive installations and workshops proposals from artists, practitioners, thinkers and makers involved in </atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/GgDzVQxfqeA/lpm-2011-call-for-artists.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_aYbGINBMHsQ/TUjDxA2q50I/AAAAAAAACXM/w_CxsoSu1uA/s72-c/Picture%2B23.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/GgDzVQxfqeA" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/02/lpm-2011-call-for-artists.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-3569078475249596977</guid><pubDate>Wed, 26 Jan 2011 03:57:00 +0000</pubDate><atom:updated>2011-07-26T11:40:58.305+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">open source</category><category domain="http://www.blogger.com/atom/ns#">Kinect</category><category domain="http://www.blogger.com/atom/ns#">tracking</category><category domain="http://www.blogger.com/atom/ns#">interaction design</category><title>Kinect + OpenNI = Natural Interaction</title><atom:summary>"PrimeSense Establishes the OpenNI Standard and Developers Initiative to Bring the World of Natural Interaction to LifeConsortium acts as incubator and community encouraging developers to design, develop, experience and interact to drive the future of Natural Interaction"   more info via: http://www.openni.org/Examples of use OpenNI together which Kinect:OpenNI with Kinect in Windows </atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/WTUKmssMKaY/kinect-openni-natural-interaction.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_aYbGINBMHsQ/TT-fTS2gufI/AAAAAAAACWk/79fsXkbzZtk/s72-c/Picture%2B29.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/WTUKmssMKaY" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/01/kinect-openni-natural-interaction.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-5434773572266379059</guid><pubDate>Thu, 20 Jan 2011 21:41:00 +0000</pubDate><atom:updated>2011-02-01T05:24:57.567+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">inspiration</category><title>Civilization  by Marco Brambilla</title><atom:summary>Video and background information of this “video mural” produced by Marco Brambilla 2008 as a permanent installation for the new Standard hotel (New York) is available trough motionographer.com</atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/qVU4Nyvm-M0/civilization-by-marco-brambilla.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_aYbGINBMHsQ/TUeK7Dijh6I/AAAAAAAACW0/AV9dYDNsVeg/s72-c/Picture%2B27.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/qVU4Nyvm-M0" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2011/01/civilization-by-marco-brambilla.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7168109929146365942.post-3607789152690738479</guid><pubDate>Wed, 08 Dec 2010 00:54:00 +0000</pubDate><atom:updated>2011-07-26T11:40:58.306+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Kinect</category><category domain="http://www.blogger.com/atom/ns#">tracking</category><category domain="http://www.blogger.com/atom/ns#">interaction design</category><title>Kinect Hand Detection</title><atom:summary>Systems Robotics Engineer Garratt Gallagher has released a video att CSAIL where he plucks images from a reel he drags onto the screen, then enlarges, spins and casts the pictures aside a la Minority Report.. It uses the Kinect sensor from Microsoft, and the recently released libfreenect driver for interfacing with the Kinect in linux. The graphical interface and the hand detection software were </atom:summary><link>http://feedproxy.google.com/~r/IWannaVj/~3/LEQwCzJ--ZE/kinect-hand-detection.html</link><author>noreply@blogger.com (Iwona)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_aYbGINBMHsQ/TP7XuxxDF1I/AAAAAAAACWE/-bKNa36XCMY/s72-c/Picture%2B12.png" height="72" width="72" /><description>&lt;img src="http://feeds.feedburner.com/~r/IWannaVj/~4/LEQwCzJ--ZE" height="1" width="1"/&gt;</description><feedburner:origLink>http://iwannavj.blogspot.com/2010/12/kinect-hand-detection.html</feedburner:origLink></item></channel></rss>
