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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5387479465711417114</atom:id><lastBuildDate>Tue, 11 Oct 2011 09:01:52 +0000</lastBuildDate><category>New Play Controls</category><category>Google Phone</category><category>Gavriel Goonewardene</category><category>education</category><category>Dsi</category><category>trauma</category><category>Controversy</category><category>tools</category><category>cyborg</category><category>Charlie Brooker</category><category>google video</category><category>Iphone</category><category>Terrorism</category><category>Dare To Be Digital</category><category>Pikmin</category><category>art</category><category>youtube</category><category>Interview</category><category>violent video games</category><category>player focused analysis</category><category>Sparkle</category><category>Computer Arts Projects</category><category>essays</category><category>interface</category><category>screening</category><category>news article</category><category>game cube</category><category>PA2</category><category>Retrospective</category><category>Code Veronica X</category><category>Warcraft The Drink</category><category>Nintendo</category><category>reseach</category><category>DRM</category><category>Setting</category><category>Ipod Touch</category><category>Sylvester Yeboah</category><category>evil</category><category>Tim Sherliker</category><category>learning</category><category>Bioterrorism</category><category>Close Textual Analysis</category><category>Innovative design</category><category>presentations</category><category>reading</category><category>Alex Wallace</category><category>Showcase</category><category>Games Development</category><category>Game Jams</category><category>research</category><category>Presentation Abstract</category><category>PDF</category><category>Luke Bale</category><category>resident evil</category><category>vlog</category><category>Cory Doctorow</category><category>args</category><category>browser game</category><category>wii</category><category>violence</category><category>Jason Rohrer</category><category>Damian Redman</category><category>Steve Mathews</category><category>videogames</category><category>Christopher Begley</category><category>fake news</category><category>Sploder</category><category>essay</category><category>Ravelle Leacock</category><category>interaction</category><category>City of Heroes</category><category>Genkii</category><category>GTA</category><category>play</category><category>Henry Jenkins</category><category>Andrew Bennison</category><category>design</category><category>Jaffe</category><category>EDU</category><category>Lectures</category><category>Gamenetwork</category><category>pervasive games</category><title>History and Analysis (4)</title><description>A communal blog for the study of Computer and Video Games as part of the History and Analysis 4 module</description><link>http://historyandanalysis4.blogspot.com/</link><managingEditor>noreply@blogger.com (Alan Hook)</managingEditor><generator>Blogger</generator><openSearch:totalResults>60</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/HistoryAndAnalysis4" /><feedburner:info uri="historyandanalysis4" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>HistoryAndAnalysis4</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-8949181217834940684</guid><pubDate>Sat, 16 May 2009 12:22:00 +0000</pubDate><atom:updated>2009-05-16T13:27:43.837+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Setting</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">news article</category><category domain="http://www.blogger.com/atom/ns#">evil</category><title>Architecture of evil</title><description>Thought provoking read on the architecture of evil in videogame design. Found on &lt;a href="http://bldgblog.blogspot.com/"&gt;BDLGBLOG&lt;/a&gt;:&lt;br /&gt;&lt;a href="http://www.blogger.com/%20http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html"&gt;&lt;br /&gt;http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html"&gt;&lt;img style="cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_g5Es5k5oWf8/Sg6wobljiEI/AAAAAAAAAG0/26tHywndeTU/s320/3532168376_d189799d9c_o.jpg" alt="" id="BLOGGER_PHOTO_ID_5336396817127147586" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-8949181217834940684?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/UarJ3YqIfPQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/UarJ3YqIfPQ/architecture-of-evil.html</link><author>noreply@blogger.com (.)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_g5Es5k5oWf8/Sg6wobljiEI/AAAAAAAAAG0/26tHywndeTU/s72-c/3532168376_d189799d9c_o.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/05/architecture-of-evil.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-7665313132662070605</guid><pubDate>Tue, 12 May 2009 13:17:00 +0000</pubDate><atom:updated>2009-05-12T14:33:53.599+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Cory Doctorow</category><category domain="http://www.blogger.com/atom/ns#">City of Heroes</category><category domain="http://www.blogger.com/atom/ns#">news article</category><title>User-generated Content</title><description>Cory Doctorow over at &lt;a href="http://www.boingboing.net/"&gt;Boing Boing&lt;/a&gt; posted &lt;a href="http://www.boingboing.net/2009/05/12/users-asked-to-desig.html"&gt;this&lt;/a&gt; interesting article on user-generated content in MMORPG &lt;a style="font-style: italic;" href="http://eu.cityofheroes.com/en/"&gt;City of Heroes&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.boingboing.net/2009/05/12/users-asked-to-desig.html"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_g5Es5k5oWf8/Sgl4PpHfO1I/AAAAAAAAAGk/S3lEWQDeFqA/s320/city_of_heroes_08-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5334927443727694674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Does anyone here play &lt;span style="font-style: italic;"&gt;City of Heroes&lt;/span&gt; or have any experience of the kind of exploitation mentioned? Do you think it really counts as exploitation or should it just be thought of as a 'rules are meant to be broken' scenario.&lt;br /&gt;Personally, I maintain that when game developers loosen their grasp on the reigns of a project, they have to expect that players will find all sorts of other ways to have fun in-game, ways which aren't necessarily envisioned by the design team. I think Barry Atkins covers an aspect of this in an early chapter of &lt;span style="font-style: italic;"&gt;More than a Game&lt;/span&gt;. On the flip-side, the kind of ultra-easy/cheat quests being set up in &lt;span style="font-style: italic;"&gt;City of Heroes&lt;/span&gt; don't sound like they will remain 'fun' for long, in which case they should die out naturally. Games also require a healthy dose of challenge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-7665313132662070605?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/-JBermps0Hs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/-JBermps0Hs/user-generated-content.html</link><author>noreply@blogger.com (.)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_g5Es5k5oWf8/Sgl4PpHfO1I/AAAAAAAAAGk/S3lEWQDeFqA/s72-c/city_of_heroes_08-1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/05/user-generated-content.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-7649313304631333533</guid><pubDate>Mon, 11 May 2009 13:05:00 +0000</pubDate><atom:updated>2009-05-11T14:13:14.195+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interview</category><category domain="http://www.blogger.com/atom/ns#">news article</category><title>Interviews</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g5Es5k5oWf8/SggjqXXyyHI/AAAAAAAAAGU/wz5CQRSK8IQ/s1600-h/zen-bound-005.png"&gt;&lt;img style="cursor: pointer; width: 134px; height: 200px;" src="http://2.bp.blogspot.com/_g5Es5k5oWf8/SggjqXXyyHI/AAAAAAAAAGU/wz5CQRSK8IQ/s200/zen-bound-005.png" alt="" id="BLOGGER_PHOTO_ID_5334552969355642994" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g5Es5k5oWf8/Sggji67ceWI/AAAAAAAAAF8/GZYbeZnRFEk/s1600-h/214_1222937728.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 156px;" src="http://2.bp.blogspot.com/_g5Es5k5oWf8/Sggji67ceWI/AAAAAAAAAF8/GZYbeZnRFEk/s200/214_1222937728.jpg" alt="" id="BLOGGER_PHOTO_ID_5334552841461463394" border="0" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_g5Es5k5oWf8/Sggji5LtlvI/AAAAAAAAAGE/KE7t-SCgwLk/s1600-h/samorost-2-screen2-bf.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 144px;" src="http://3.bp.blogspot.com/_g5Es5k5oWf8/Sggji5LtlvI/AAAAAAAAAGE/KE7t-SCgwLk/s200/samorost-2-screen2-bf.jpg" alt="" id="BLOGGER_PHOTO_ID_5334552840992823026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Have a look at &lt;a href="http://www.indiegames.com/blog/2009/05/links_to_some_of_the.html"&gt;this&lt;/a&gt; round up of interviews with game developers of &lt;span style="font-style: italic;"&gt;de Blob&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Samorost&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;Zen Bound&lt;/span&gt; fame. Enjoy...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-7649313304631333533?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/0AbtrREMN_o" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/0AbtrREMN_o/interviews.html</link><author>noreply@blogger.com (.)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_g5Es5k5oWf8/SggjqXXyyHI/AAAAAAAAAGU/wz5CQRSK8IQ/s72-c/zen-bound-005.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/05/interviews.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-7451771215558984419</guid><pubDate>Fri, 01 May 2009 10:39:00 +0000</pubDate><atom:updated>2009-05-01T11:45:19.680+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Sploder</category><category domain="http://www.blogger.com/atom/ns#">Games Development</category><title>Make a game during your lunch break</title><description>Hey People&lt;br /&gt;&lt;br /&gt;I have found this website that is still on its beta phase at the moment; but looks like one to watch in months to come. The website is called Sploder and gives any web surfer the ability to create a basic computer game and share it with people on the community page.&lt;br /&gt;&lt;br /&gt;There are two types of games availible to create at the moment; FPS and Platformer. But I think there will be more to come when the following becomes bigger and tools get better. Some of the titles that people have made are rearly good and worth a small 5 minute play during a break.&lt;br /&gt;&lt;br /&gt;You can find the site at www.sploder.com and see what you think&lt;br /&gt;&lt;br /&gt;Cheers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-7451771215558984419?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/wivTo22GNcM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/wivTo22GNcM/make-game-during-your-lunch-break.html</link><author>noreply@blogger.com (Luke Bale)</author><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/05/make-game-during-your-lunch-break.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-6352798073178997364</guid><pubDate>Mon, 20 Apr 2009 08:50:00 +0000</pubDate><atom:updated>2009-04-20T09:58:30.977+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dsi</category><category domain="http://www.blogger.com/atom/ns#">DRM</category><category domain="http://www.blogger.com/atom/ns#">Gamenetwork</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><title>Nintendo DSi -- defective by design</title><description>I recieved this through the Gamenetwork mailout and thought students that don't subscribe would be interested...&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;In November, Nintendo released the DSi console in Japan. Next month, the rest of the world will be hit by this console. Similar to the previous Nintendo DS and DS Lite consoles, the DSi has two screens and the ability to access WiFi networks. However, in an effort to heavily control what gamers can do with their consoles, Nintendo has chosen to encumber this new version with Digital Restrictions Management (DRM).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://blog.mlive.com/manzero/2008/10/medium_20081002-nintendo-dsi-inside-outside.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 337px;" src="http://blog.mlive.com/manzero/2008/10/medium_20081002-nintendo-dsi-inside-outside.jpg" alt="" border="0" /&gt;&lt;/a&gt;Nintendo DSi -- defective by design&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;By keeping it similar in style and backward-compatible with many, but not all, Nintendo DS and DS Lite games, Nintendo is hoping the public will ignore the restrictions in favor of some surface enhancements.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Support for the previous Game Boy Advance games has gone, and an SD card slot has been added. On previous models, users were able to make good use of the hardware for homebrew games and various free software applications, such as ScummVM and the GNU/Linux OS via a third-party adapter.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Nintendo has specifically blocked these adapters on the DSi, hoping to woo the general public with music playback via the encumbered AAC format, two low-resolution digital cameras and support for modern wireless network security. All this ties nicely into their forthcoming DRM-infected download service, DSiWare -- a sibling of the WiiWare and Virtual Console services on the Wii, plus, for the first time on a Nintendo handheld, region locking -- effectively locking out the import market.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://buy-dsi.com/img/compare-dsi-ds-lite.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 226px; height: 169px;" src="http://buy-dsi.com/img/compare-dsi-ds-lite.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Oh, and if any of these restrictions are broken, Nintendo can update your console's firmware via both new game cartridges and over the air updates.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;What Nintendo is doing with this move further distances itself from the homebrew DRM-free development community. Just as it has done on the Wii, Nintendo engages in a constant game of cat-and-mouse with the developers, patching its badly written security subsystem with forced patches and upgrades specifically designed to lock out legitimate third-party development by people who are unable or unwilling to sign Nintendo's onerous developer agreements and rent expensive development systems.&lt;br /&gt;&lt;br /&gt;All this adds up to making up and coming free/open consoles like OpenPandora and the Fuzebox all the more attractive for game hackers and hobbyist developers. By supporting systems that actively go against the grain of locking users into proprietary development platforms, we encourage the development of free software games.&lt;br /&gt;&lt;br /&gt;How can you fight this? Not buying the Nintendo DSi would be one way. By not buying it, we send a message to Nintendo and the game companies that this is unacceptable. Namco Bandai is the first third-party developer to support DSi -- contact them, and Nintendo below.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt; * Nintendo: &lt;a href="mailto:nintendopower@futureus.com"&gt;nintendopower@futureus.com &lt;/a&gt;and &lt;a href="http://www.nintendo.co.uk/NOE/en_GB/support/support_nintendo_dsi_12060.html"&gt;Nintendo's online support&lt;/a&gt;&lt;br /&gt; * Namco Bandai: &lt;a href="mailto:support@namcobandaigames.com"&gt;support@namcobandaigames.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-6352798073178997364?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/Efhl8Uw6q1A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/Efhl8Uw6q1A/nintendo-dsi-defective-by-design.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>1</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/04/nintendo-dsi-defective-by-design.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-2633610191894823753</guid><pubDate>Sun, 12 Apr 2009 11:45:00 +0000</pubDate><atom:updated>2009-04-12T13:30:16.472+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">research</category><category domain="http://www.blogger.com/atom/ns#">Close Textual Analysis</category><category domain="http://www.blogger.com/atom/ns#">interface</category><category domain="http://www.blogger.com/atom/ns#">interaction</category><category domain="http://www.blogger.com/atom/ns#">Innovative design</category><category domain="http://www.blogger.com/atom/ns#">essays</category><category domain="http://www.blogger.com/atom/ns#">essay</category><title>Referencing Images</title><description>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;I thought that I would write a post to help guide students in the use of images in their essays. I will show you through example but first I think that it is important to say that the use of images should be illustrative not decorative. Images, especially when writing about a visual media like games are very important to reinforce your points but they should be there to illustrate your points not to decorate your essays, this is the same for graphs and charts.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;So... how do you use images?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;--------------------------------------------------------------------&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;Kane &amp;amp; Lynch: Dead Men &lt;/span&gt;&lt;span style="font-size:100%;"&gt;(2007) shows innovation in it's level design, creating spaces of play that are &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;immersive&lt;/span&gt; and atmospheric. One of the most engaging level designs to evoke tension and an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;overwhelming&lt;/span&gt; sensory experience takes place in a night club. As you enter the club atmosphere the level teems with people &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;dancing&lt;/span&gt; to the heavy thumbing of a bass beat. The level is dark and confusing, as a player you are informed that you must traverse this disorientating &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;environment&lt;/span&gt; in order to achieve the levels goals. The level is simple in its layout and structure but becomes complex as you try to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;manoeuvre&lt;/span&gt; through the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;crowds&lt;/span&gt; in this dark and bewildering space (figure 01).&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gamingsteve.com/images/Kane_Lynch_small.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 303px; height: 227px;" src="http://www.gamingsteve.com/images/Kane_Lynch_small.jpg" alt="" border="0" /&gt;&lt;/a&gt;figure 01 &lt;span style="font-style: italic;"&gt;Kane &amp;amp; Lynch: Dead Men&lt;/span&gt; nightclub level&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;You are required to move from one end of the level, achieve a goal and return to the club &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;entrance&lt;/span&gt; again. On your return across the club it becomes necessary to shoot your gun which triggers mass panic and shifts the atmosphere of the space from one of disorientation to a explosion of unrest. The player is usually required to shoot &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;their&lt;/span&gt; weapon while stood on a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;balcony&lt;/span&gt; overlooking the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;crowd&lt;/span&gt;, this event is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;deliberately&lt;/span&gt; triggered here so that the player can view the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;magnitude&lt;/span&gt; of the task ahead. The play now shifts to protecting your team mate within the crowd where it is hard to distinguish ravers in distress from &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;opponents&lt;/span&gt; (figure 02).&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_1HHkWvS_fEg/SeHb0lJkcGI/AAAAAAAAAF0/xIRDvwAnmGo/s1600-h/kane3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_1HHkWvS_fEg/SeHb0lJkcGI/AAAAAAAAAF0/xIRDvwAnmGo/s400/kane3.jpg" alt="" id="BLOGGER_PHOTO_ID_5323777930900566114" border="0" /&gt;&lt;/a&gt;figure 02 &lt;span style="font-style: italic;"&gt;Kane &amp;amp; Lynch: Dead Men&lt;/span&gt; nightclub level in panic&lt;br /&gt;--------------------------------------------------------------------&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;After by Bibliography which will state all of my referenced texts i will have a page with a list of images which would look something like this&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;figure 01 &lt;span style="font-style: italic;"&gt;Kane &amp;amp; Lynch: Dead Men&lt;/span&gt; nightclub level - http://www.gamingsteve.com&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;figure 02 &lt;span style="font-style: italic;"&gt;Kane &amp;amp; Lynch: Dead Men&lt;/span&gt; nightclub level in panic - &lt;/span&gt;&lt;span style="font-family:arial,sans-serif;"&gt;&lt;span class="a"&gt;&lt;span style="font-size:100%;"&gt;www.msxbox-world.com&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial,sans-serif;"&gt;&lt;span class="a"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family:arial,sans-serif;"&gt;&lt;span class="a"&gt;&lt;span style="font-size:100%;"&gt;You don't need the full &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;URL&lt;/span&gt; as these can sometimes be massive, if you have used google images then they usually have a short site URL under the image that you can cut and paste. If the image is a screen shot you have taken yourself or a graph that you have made from your findings then you just need to say where it has come from so you would write something along the lines of "screenshot of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;gameplay&lt;/span&gt;" or "graph composed of findings from ..."&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family:arial,sans-serif;"&gt;&lt;span class="a"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family:arial,sans-serif;"&gt;&lt;span class="a"&gt;&lt;span style="font-size:100%;"&gt;You also need to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;reference&lt;/span&gt; tables in the same way, so if you have analysed data you need to but "table 01 collated research from &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;questionnaire&lt;/span&gt;" and you can make reference to the table in the same way as you would an image.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-2633610191894823753?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/SfZnJINmda4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/SfZnJINmda4/referencing-images.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_1HHkWvS_fEg/SeHb0lJkcGI/AAAAAAAAAF0/xIRDvwAnmGo/s72-c/kane3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/04/referencing-images.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-1467240720270151623</guid><pubDate>Thu, 09 Apr 2009 17:36:00 +0000</pubDate><atom:updated>2009-04-09T18:42:41.669+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Genkii</category><category domain="http://www.blogger.com/atom/ns#">Ipod Touch</category><category domain="http://www.blogger.com/atom/ns#">Iphone</category><category domain="http://www.blogger.com/atom/ns#">Google Phone</category><category domain="http://www.blogger.com/atom/ns#">Sparkle</category><title>Second Life on the Move</title><description>Hey Again People&lt;br /&gt;&lt;br /&gt;I have been listenng to some podcasts this afternoon and have came across a japanese company which makes apps for the ipod touch and the iphone called Genkii.&lt;br /&gt;&lt;br /&gt;They have been around for about a year and have just brought out Sparkle which I think is going to be a killer app for the platform called Sparkle, it is basically Second Life for the Ipod Touch and Iphone, which potentially boasts many of the features that Second Life has, but portable and can be played anywhere (Well for the Iphone at least, Ipod touch will have to find a wi-fi point)&lt;br /&gt;&lt;br /&gt;But as they are also bring out some interactive mediaas well soon, they might be worth keeping an eye on the company to see what they do next.&lt;br /&gt;&lt;br /&gt;The link to the side is&lt;br /&gt;&lt;br /&gt;http://genkii.com/index.html&lt;br /&gt;&lt;br /&gt;Just hope they will do one for Google Phones soon, as don't want to miss out&lt;br /&gt;&lt;br /&gt;Cheers People&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-1467240720270151623?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/uaUMlJcoq9M" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/uaUMlJcoq9M/second-life-on-move.html</link><author>noreply@blogger.com (Luke Bale)</author><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/04/second-life-on-move.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-2100844382398722301</guid><pubDate>Thu, 09 Apr 2009 15:20:00 +0000</pubDate><atom:updated>2009-04-09T16:23:02.654+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Luke Bale</category><category domain="http://www.blogger.com/atom/ns#">resident evil</category><category domain="http://www.blogger.com/atom/ns#">essay</category><title>Resident Evil Essay - 1st Draft</title><description>Hey people, I hope you are all having a good easter and having some time off. I have just finished the first draft of my essay and was wondering if you could take a look at it for me.&lt;br /&gt;&lt;br /&gt;You can find it at the link below and any feedback (if you do read it would be gratefull)&lt;br /&gt;&lt;br /&gt;The link is http://www.box.net/shared/h2jhz5ssrb&lt;br /&gt;&lt;br /&gt;Cheers&lt;br /&gt;&lt;br /&gt;Luke&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-2100844382398722301?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/6SgKq5DtZo8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/6SgKq5DtZo8/resident-evil-essay-1st-draft.html</link><author>noreply@blogger.com (Luke Bale)</author><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/04/resident-evil-essay-1st-draft.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-2864293914134226016</guid><pubDate>Thu, 09 Apr 2009 08:56:00 +0000</pubDate><atom:updated>2009-04-09T09:58:41.378+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">presentations</category><category domain="http://www.blogger.com/atom/ns#">Gavriel Goonewardene</category><category domain="http://www.blogger.com/atom/ns#">research</category><category domain="http://www.blogger.com/atom/ns#">essays</category><title>The Evolution of Gamer and Gaming Culture</title><description>&lt;meta equiv="Content-Type" content="text/html; 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	list-style-image:url("file:///C:/Temp/msohtmlclip1/01/clip_image001.gif"); 	mso-level-text:; 	mso-level-tab-stop:26.5pt; 	mso-level-number-position:left; 	margin-left:26.5pt; 	text-indent:-8.65pt; 	font-family:Symbol; 	color:windowtext;} ol 	{margin-bottom:0cm;} ul 	{margin-bottom:0cm;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman","serif";} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Gamer and Gaming culture has never been at the foreground of society but still plays a large part in todays’ world.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;In this essay I will be looking at the evolution of Gamer and Gaming culture from its roots in the old school arcades to its modern day living room counter part in order to document and analyse the changes that have occurred to it over the last few decades.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;In order to fully understand the evolution of a new culture I will look into several aspects of it which include the people involved, the taboos &amp;amp; commandments, the effect on popular culture and the rate of change.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Due to the industries growth and the application of high end technology and innovative interaction methods gaming culture has changed to span a broad spectrum of peoples some who take part intentionally and some who are a part of it just by starting to enjoy games.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;Essay Structure:&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;Research and define key generations of gaming culture where the most impact was made&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p class="MsoNormal" style="margin-left: 26.5pt; text-indent: -8.65pt; text-align: justify; font-family: arial;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;      &lt;/span&gt;&lt;/span&gt;Find statistics describing the average amount of people in the &lt;st1:country-region st="on"&gt;&lt;st1:place st="on"&gt;UK&lt;/st1:place&gt;&lt;/st1:country-region&gt; who play games from 20 years ago and today and use them to accurately describe the rate of growth and give a personal opinion on why the changes occurred.&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;Compare each advancement in culture and technology for each generation and how these two areas affected by each other.&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p class="MsoNormal" style="margin-left: 26.5pt; text-indent: -8.65pt; text-align: justify; font-family: arial;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;      &lt;/span&gt;&lt;/span&gt;Research on advances in technology and gameplay.&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;Describe how gaming culture has merged into todays popular culture&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p class="MsoNormal" style="margin-left: 26.5pt; text-indent: -8.65pt; text-align: justify; font-family: arial;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;      &lt;/span&gt;&lt;/span&gt;Compare taboos within society from today and several years ago. Describe how the changes in general society occurred and give opinion on why it happened.&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;b style=""&gt;Conclusion&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify; font-family: arial;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: arial;"&gt;  &lt;/div&gt;&lt;p class="MsoNormal" style="margin-left: 26.5pt; text-indent: -8.65pt; text-align: justify; font-family: arial;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span style="font-size:100%;"&gt;&lt;span style=""&gt;&lt;span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;      &lt;/span&gt;&lt;/span&gt;Conclude with overall findings and come up with a fact based opinion about the evolution of gamer and gaming culture.&lt;/span&gt;&lt;!--[endif]--&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-2864293914134226016?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/umgODkFVaW8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/umgODkFVaW8/evolution-of-gamer-and-gaming-culture.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/04/evolution-of-gamer-and-gaming-culture.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-21894791135355240</guid><pubDate>Sun, 05 Apr 2009 18:18:00 +0000</pubDate><atom:updated>2009-04-09T10:01:00.873+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">presentations</category><category domain="http://www.blogger.com/atom/ns#">research</category><category domain="http://www.blogger.com/atom/ns#">Ravelle Leacock</category><title>Casual Gamer: True or False</title><description>&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 10"&gt;&lt;meta name="Originator" content="Microsoft Word 10"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5CWizdom%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:Wingdings; 	panose-1:5 0 0 0 0 0 0 0 0 0; 	mso-font-charset:2; 	mso-generic-font-family:auto; 	mso-font-pitch:variable; 	mso-font-signature:0 268435456 0 0 -2147483648 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 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	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-language:EN-US;} @page Section1 	{size:595.3pt 841.9pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:35.4pt; 	mso-footer-margin:35.4pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;}  /* List Definitions */  @list l0 	{mso-list-id:1158955710; 	mso-list-type:hybrid; 	mso-list-template-ids:1732522500 67698689 67698691 67698693 67698689 67698691 67698693 67698689 67698691 67698693;} @list l0:level1 	{mso-level-number-format:bullet; 	mso-level-text:; 	mso-level-tab-stop:36.0pt; 	mso-level-number-position:left; 	text-indent:-18.0pt; 	font-family:Symbol;} ol 	{margin-bottom:0cm;} ul 	{margin-bottom:0cm;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman";} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoTitle"&gt;History and Analysis by Ravelle Leacock
&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;b&gt;&lt;u&gt;&lt;o:p&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;b&gt;&lt;u&gt;&lt;o:p&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I am going to discuss the impact of the gaming industry today, and the innovations which have paved the way for easier accessibility for the unconventional gamer.&lt;span style=""&gt;  &lt;/span&gt;I shall be asking the question: (&lt;b&gt;Casual Gamer: True or False&lt;/b&gt;)&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Within the essay I will be identifying the notion of fads that gaming may have had, and whether those fads still exist. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;From the past ten years, the way that gaming has evolved has been extremely positive, a lot of that success was due to technology progressing, whether it be graphical and processing power or hardware interfaces. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Structure of the Essay&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;h1&gt;Main points to focus on&lt;/h1&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;b&gt;Look      at and research all consoles which have been released within the past 10      years.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;Compare each console from old gen to next gen, and highlight each consoles’ demographic.&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;b&gt;Look      and research major titles for each platform.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;Compare major titles for each console and highlight each games’ demographic.&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;b&gt;Research      Technology within the industry&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p class="MsoBodyTextIndent"&gt;Look at technology used for gaming and look at technology used for non-gaming i.e. films CGI.&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;b&gt;General      thoughts of consumers&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p class="MsoBodyTextIndent"&gt;Take out a survey between hardcore gamers and causal gamers and identify a general consensus between each.&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 18pt;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-21894791135355240?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/8RUh_UzyLrI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/8RUh_UzyLrI/casual-gamer-true-or-false.html</link><author>noreply@blogger.com (Ravelle)</author><thr:total>5</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/04/casual-gamer-true-or-false.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-2380592028637928275</guid><pubDate>Sun, 05 Apr 2009 00:36:00 +0000</pubDate><atom:updated>2009-04-05T02:16:30.099+01:00</atom:updated><title>Video Games As Art - Nintendo Style</title><description>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_4KJrhHdZ70I/SdgGW3GmI8I/AAAAAAAAATE/9WX_8tu93h4/s1600-h/large.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 214px; height: 320px;" src="http://4.bp.blogspot.com/_4KJrhHdZ70I/SdgGW3GmI8I/AAAAAAAAATE/9WX_8tu93h4/s320/large.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5321009949556745154" /&gt;&lt;/a&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I got my hands on a Nintendo DSi last friday and found an interesting title on the new DSi-ware download service. Art Style: Azurio is part of Nintendo's series of "Art Style" games (an evolution of the "Bit Generations" series on Game Boy Advance). Essentially its a take on Panel De Pon (Planet Puzzle League in the west) although explaining the gameplay leaves me at a loss ...erm.... ok! you line up colored blocks works best. The game has a really nice clean underwater style which I'm finding quite relaxing, which is good for a puzzle game!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Anyway take a look at the video below! (thanks' ign.com). If anyones interested in taking a look at more title in the art style series (some are on Wii-ware too) have a search for the following.&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;ul&gt;&lt;li style="text-align: justify;"&gt;Orbient&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Rotohex&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Cubello&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Decode&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Picopict&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Somnium&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Hacolife&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Nalaku&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-9dcaf931936507a7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;
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&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;See you all soon, Christopher&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-2380592028637928275?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/FuLpYbd71QQ" height="1" width="1"/&gt;</description><enclosure type="video/mp4" url="http://www.blogger.com/video-play.mp4?contentId=9dcaf931936507a7&amp;type=video%2Fmp4" length="0" /><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/FuLpYbd71QQ/games-as-art-nintendo-style.html</link><author>noreply@blogger.com (Christopher James Begley)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_4KJrhHdZ70I/SdgGW3GmI8I/AAAAAAAAATE/9WX_8tu93h4/s72-c/large.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/04/games-as-art-nintendo-style.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-2193992917515965470</guid><pubDate>Fri, 03 Apr 2009 15:15:00 +0000</pubDate><atom:updated>2009-04-03T16:17:55.533+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Sylvester Yeboah</category><category domain="http://www.blogger.com/atom/ns#">Luke Bale</category><category domain="http://www.blogger.com/atom/ns#">Steve Mathews</category><category domain="http://www.blogger.com/atom/ns#">Andrew Bennison</category><category domain="http://www.blogger.com/atom/ns#">Tim Sherliker</category><category domain="http://www.blogger.com/atom/ns#">Christopher Begley</category><category domain="http://www.blogger.com/atom/ns#">Damian Redman</category><title>GAMES GRADS CANCELLED</title><description>Just in case some of you who were intending to go didnt know, games grads has been cancelled. Chances are you already do know its just i went to register and it said it has been postponed up until next year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-2193992917515965470?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/tFWoB3yn6ms" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/tFWoB3yn6ms/games-grads-cancelled.html</link><author>noreply@blogger.com (Alecks)</author><thr:total>3</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/04/games-grads-cancelled.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-5601492912256364087</guid><pubDate>Fri, 27 Mar 2009 15:12:00 +0000</pubDate><atom:updated>2009-03-27T15:27:18.192Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">Innovative design</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>FEZ</title><description>&lt;object height="220" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3841540&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3841540&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="220" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;object height="220" width="400"&gt;Polytron have just released their new trailer for the eagerly (by me anyway) awaited game FEZ.  I think that it looks amazing and sits somewhere between Edwin  Abbott's 1884 novel  &lt;a href="http://www.ibiblio.org/eldritch/eaa/FL.HTM"&gt;&lt;span style="font-style: italic;"&gt;Flatland&lt;/span&gt;&lt;/a&gt; (now available online) one of the most amazing books, and &lt;a href="http://www.nintendo.com/sites/supermariogalaxy/"&gt;&lt;span style="font-style: italic;"&gt;Super Mario Galaxy&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://ms.nintendo-europe.com/superpapermario/?l=enGB"&gt;&lt;span style="font-style: italic;"&gt;Paper Mario&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-5601492912256364087?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/W7x8coTtiek" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/W7x8coTtiek/fez.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>4</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/fez.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-7352626644069499622</guid><pubDate>Fri, 27 Mar 2009 10:19:00 +0000</pubDate><atom:updated>2009-03-27T10:22:22.844Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">google video</category><category domain="http://www.blogger.com/atom/ns#">Innovative design</category><title>IGS 2007 -  'Innovation in Indie Games'</title><description>&lt;div style="text-align: center;"&gt;&lt;embed id="VideoPlayback" src="http://video.google.com/googleplayer.swf?docid=1373490163872090270&amp;amp;hl=en&amp;amp;fs=true" style="width: 400px; height: 326px;" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;a href="http://video.google.com/videoplay?docid=1373490163872090270&amp;amp;ei=zKfMSbrNL8-w-Ab16dnUCQ&amp;amp;q=IGS+2007"&gt; 'Innovation in Indie Games' &lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-7352626644069499622?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/fGm_vyVRKiY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/fGm_vyVRKiY/igs-2007-innovation-in-indie-games.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/igs-2007-innovation-in-indie-games.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-8613080574907600410</guid><pubDate>Thu, 26 Mar 2009 19:58:00 +0000</pubDate><atom:updated>2009-03-26T20:04:01.144Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Lectures</category><category domain="http://www.blogger.com/atom/ns#">learning</category><category domain="http://www.blogger.com/atom/ns#">EDU</category><category domain="http://www.blogger.com/atom/ns#">youtube</category><title>When I grow up, I want to go to Youtube University</title><description>Hey People&lt;br /&gt;&lt;br /&gt;I was just reading Lifehacker and their top story of the day is that Youtube has launched their own educational protal from their website called YoutubeEDU featuring lectures from Universitys and Colleges from all over the world.&lt;br /&gt;&lt;br /&gt;Going to have a propper look through the channels they have up at the moment, but they are part of lectures and even some full ones, all of them can be put on the ipods or Mp4 players as well for your convenience.&lt;br /&gt;&lt;br /&gt;The Link is:&lt;br /&gt;&lt;br /&gt;http://www.youtube.com/edu&lt;br /&gt;&lt;br /&gt;Cheers Dudes&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-8613080574907600410?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/6dqccJZdxn8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/6dqccJZdxn8/when-i-grow-up-i-want-to-go-to-youtube.html</link><author>noreply@blogger.com (Luke Bale)</author><thr:total>2</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/when-i-grow-up-i-want-to-go-to-youtube.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-1131890069424440838</guid><pubDate>Thu, 26 Mar 2009 11:05:00 +0000</pubDate><atom:updated>2009-03-26T11:17:54.226Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Interview</category><category domain="http://www.blogger.com/atom/ns#">learning</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">youtube</category><category domain="http://www.blogger.com/atom/ns#">Henry Jenkins</category><title>Games &amp; Learning</title><description>Again from the &lt;a href="http://www.guardian.co.uk/technology/gamesblog"&gt;Guardian Games Blog&lt;/a&gt;, this article links to a video of Aleks Krotoski interviewing &lt;a href="http://henryjenkins.org/"&gt;Henry Jenkins&lt;/a&gt; on the relationship of games and learning. Most relevant probably for Steven but of interest to all. As I've said in the past, Henry Jenkins is a big name in game studies, particularly in the USA due to his Congressional testimonies.&lt;br /&gt;&lt;br /&gt;Link to the video from &lt;a href="http://www.guardian.co.uk/technology/gamesblog/2009/mar/16/henry-jenkins-convergence-media-online-mash-up-games-controversy"&gt;this article&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.guardian.co.uk/technology/gamesblog/2009/mar/16/henry-jenkins-convergence-media-online-mash-up-games-controversy"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 237px;" src="http://2.bp.blogspot.com/_g5Es5k5oWf8/SctjOcLvxyI/AAAAAAAAAD8/WWP789QTNWU/s320/jenkins1.jpg" alt="" id="BLOGGER_PHOTO_ID_5317452884775782178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h1&gt;&lt;br /&gt;&lt;/h1&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-1131890069424440838?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/lzGEca0k3Bc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/lzGEca0k3Bc/games-learning.html</link><author>noreply@blogger.com (.)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_g5Es5k5oWf8/SctjOcLvxyI/AAAAAAAAAD8/WWP789QTNWU/s72-c/jenkins1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/games-learning.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-987292140687362799</guid><pubDate>Thu, 26 Mar 2009 10:50:00 +0000</pubDate><atom:updated>2009-03-26T10:56:53.431Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">news article</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>The Point and Click strikes back</title><description>In relation to the last post, check out this article on the resurgence of 'Point &amp;amp; Click' games in the &lt;a href="http://www.guardian.co.uk/technology/gamesblog"&gt;Guardian Games Blog&lt;/a&gt; (a site worth adding to your live bookmarks/rss feeds)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_g5Es5k5oWf8/ScteXhvSU0I/AAAAAAAAAD0/ApOjOmP5nes/s1600-h/broken_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 190px;" src="http://2.bp.blogspot.com/_g5Es5k5oWf8/ScteXhvSU0I/AAAAAAAAAD0/ApOjOmP5nes/s320/broken_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5317447543327707970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.guardian.co.uk/technology/gamesblog/2009/mar/22/games"&gt;Charles Cecil talks Broken Sword Directors Cut and why point and click adventures are back&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-987292140687362799?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/v9RNyK13WkQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/v9RNyK13WkQ/point-and-click-strikes-back.html</link><author>noreply@blogger.com (.)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_g5Es5k5oWf8/ScteXhvSU0I/AAAAAAAAAD0/ApOjOmP5nes/s72-c/broken_1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/point-and-click-strikes-back.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-8589117443813411453</guid><pubDate>Tue, 24 Mar 2009 15:37:00 +0000</pubDate><atom:updated>2009-03-24T15:53:34.526Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">browser game</category><category domain="http://www.blogger.com/atom/ns#">Innovative design</category><title>Ready Set... Point and Click</title><description>&lt;div align="justify"&gt;I have always been a fan of point and click adventure games (especially the Monkey Island series) so I have devoted some time today to play Double Fines new mini game to comemorate Tim Schafer hosting the GDA Choice awards... I thought i'd share. (if anyone can find the 22nd joke you are a better man than me, I have one half of a joke on a sticky note left). It is amazing what you can do inside a browser game...&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.doublefine.com/news.php/minigames/Host_Master"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 355px; CURSOR: hand; HEIGHT: 247px; TEXT-ALIGN: center" alt="" src="http://cache.gawker.com/assets/images/kotaku/2009/03/schafer.jpg" border="0" /&gt;&lt;/a&gt; &lt;p align="center"&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;(It is well worth leaving the room when you have no jokes, then with some... i couldn't tell you what happens when you have all of them)&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-8589117443813411453?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/0mwA-u3h45I" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/0mwA-u3h45I/ready-set-point-and-click.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>6</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/ready-set-point-and-click.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-7603437828235037179</guid><pubDate>Mon, 23 Mar 2009 17:56:00 +0000</pubDate><atom:updated>2009-03-23T18:03:26.134Z</atom:updated><title>Unraveling Xi (Well trying to)</title><description>Hey People&lt;br /&gt;&lt;br /&gt;I hav just logged onto Playstation Home and have found some weird grafitti on the walls, I thought that it was a piece of promo for a game but actually is a launchpad for a new game for the Playstation Home and possibly Network too.&lt;br /&gt;&lt;br /&gt;It is an alternate reality game called Xi and apparently is like a real time scavenger hunt much like The Lost Experience and Perplex City discussed at the beggining of the course.&lt;br /&gt;&lt;br /&gt;The servers are at bursting point at the moment, but when it quietens down should be good to have a look at.&lt;br /&gt;&lt;br /&gt;There is an artical on Kotaku at the moment about it, so have a look and see what you think.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-7603437828235037179?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/QQyqcZNoIqE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/QQyqcZNoIqE/unraveling-xi-well-trying-to.html</link><author>noreply@blogger.com (Luke Bale)</author><thr:total>2</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/unraveling-xi-well-trying-to.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-20634117040642766</guid><pubDate>Mon, 23 Mar 2009 16:17:00 +0000</pubDate><atom:updated>2009-03-23T16:32:28.667Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">cyborg</category><category domain="http://www.blogger.com/atom/ns#">art</category><category domain="http://www.blogger.com/atom/ns#">Showcase</category><category domain="http://www.blogger.com/atom/ns#">screening</category><category domain="http://www.blogger.com/atom/ns#">youtube</category><category domain="http://www.blogger.com/atom/ns#">trauma</category><title /><description>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.traumafilm.com/title_bars/technolust.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 437px; height: 52px;" src="http://www.traumafilm.com/title_bars/technolust.png" alt="" border="0" /&gt;&lt;/a&gt;For those students keen on viewing the film &lt;span style="font-style: italic;"&gt;As Real As Your Life&lt;/span&gt; which was briefly discussed during the History and Analysis 3 module and was planned to be shown as part of the "Becoming Cyborg" lecture on the 12th March there will be another chance to view this movie on 30th March at 6pm at MMU as part of the &lt;a href="http://www.traumafilm.com/technolust.htm"&gt;Technolust&lt;/a&gt; season that is currently screening.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;For those that have not seen the trailer for this short film i have embeded it below&lt;br /&gt;&lt;/div&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Jr2p5eyjko0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Jr2p5eyjko0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;This screening will be a double bill of &lt;span style="font-style: italic;"&gt;As Real As Your Life &lt;/span&gt;and the Korean film &lt;span style="font-style: italic;"&gt;I'm A Cyborg But That's OK&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1KaOLDZe2GI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1KaOLDZe2GI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-20634117040642766?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/FmW3l6ChaCA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/FmW3l6ChaCA/im-cyborg.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>2</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/im-cyborg.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-4324259288505400188</guid><pubDate>Sun, 22 Mar 2009 20:15:00 +0000</pubDate><atom:updated>2009-03-22T21:51:36.629Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">play</category><category domain="http://www.blogger.com/atom/ns#">Game Jams</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">Innovative design</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>X48 and Game Jamming</title><description>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;I thought that i would draw the class' attention to this event that has been running this weekend... The X48 GameCamp at the University of Derby&lt;/span&gt;. I have been following this as it has developed over the weekend after latching onto it as it flew by on my blog dashboard of updates from &lt;a href="http://www.wonderlandblog.com/wonderland/"&gt;Wonderland&lt;/a&gt;. As an event closely relating to the idea of &lt;a href="http://www.indiegamejam.com/"&gt;Indie Game Jams&lt;/a&gt; and the &lt;a href="http://globalgamejam.org/"&gt;Global Game Jam&lt;/a&gt; discussed in the first session.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.x48gamecamp.com/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 480px; height: 208px;" src="http://www.x48gamecamp.com/storage/X48-logo_websiteheader.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;I am not sure how i feel about the corporate sponsorship of these sorts of indie events as it seems to fit somewhere between "&lt;a href="http://books.google.co.uk/books?id=vCvkbKGM0pgC&amp;amp;dq=cool+hunting&amp;amp;printsec=frontcover&amp;amp;source=bl&amp;amp;ots=0y5k2ep1Gm&amp;amp;sig=K5CdAGt2nxB5WidiyNeUILzVpps&amp;amp;hl=en&amp;amp;ei=6a7GSduMHeKYjAfk9_2GCw&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;resnum=6&amp;amp;ct=result"&gt;Cool Hunting&lt;/a&gt;" and good publicity.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;I think one of the things that is so interesting is the use of web 2.0 technologies to publicise the event and follow its progress (YouTube, twitter, blogging, facebook, Flicker, daytum, Last.FM play lists)&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div id="moduleContent3312494"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a linkindex="13" href="http://feeds2.feedburner.com/X48" target="new" title="Get X48 news and announcements straight to your RSS receiver..."&gt;&lt;img src="http://x48gamecamp.squarespace.com/storage/share/button_RSS.jpg" /&gt;&lt;/a&gt;&lt;a linkindex="14" href="http://www.twitter.com/x48" target="new" title="Follow X48 developments, announcements, and whatnot on Twitter..."&gt;&lt;img src="http://x48gamecamp.squarespace.com/storage/share/button_twitter.jpg" /&gt;&lt;/a&gt;&lt;a linkindex="15" href="http://upcoming.yahoo.com/event/1850275" target="new" title="Add it to your calendar, let people know you're going, and see who else is attending on Yahoo! Upcoming..."&gt;&lt;img src="http://x48gamecamp.squarespace.com/storage/share/button_upcoming.jpg" /&gt;&lt;/a&gt;&lt;a linkindex="16" href="http://www.facebook.com/group.php?gid=53553537995" target="new" title="Use Facebook? Join the X48 group to talk to other XNA'ers..."&gt;&lt;img src="http://x48gamecamp.squarespace.com/storage/share/button_facebook.jpg" /&gt;&lt;/a&gt;&lt;a linkindex="17" href="http://vimeo.com/groups/x48" target="new" title="Take a look at what XNA can do, or add your own videos..."&gt;&lt;img src="http://x48gamecamp.squarespace.com/storage/share/button_vimeo.jpg" /&gt;&lt;/a&gt;&lt;a linkindex="18" href="http://www.youtube.com/user/x48gamecamp" target="new" title="Check out XNA videos on the X48 YouTube channel. Exclusive XNA content coming soon..."&gt;&lt;img style="width: 50px; height: 50px;" src="http://www.x48gamecamp.com/storage/share/button_youtube2.jpg" /&gt;&lt;/a&gt;&lt;a linkindex="19" href="http://www.flickr.com/groups/1038141@N23/" target="new" title="Everybody loves photos. Add your team photos to the X48 Flickr group before, during, and after X48..."&gt;&lt;img style="width: 50px; height: 50px;" src="http://x48gamecamp.squarespace.com/storage/share/button_flickr.gif" /&gt;&lt;/a&gt;&lt;a linkindex="20" href="http://digg.com/gaming_news/Microsoft_and_Channel_4_partner_on_X48_game_design_camp" target="new" title="Give X48 a Digg..."&gt;&lt;img src="http://x48gamecamp.squarespace.com/storage/share/button_digg.jpg" /&gt;&lt;/a&gt;&lt;a linkindex="21" href="http://www.last.fm/group/X48%3AMicrosoft+XNA+Gamecamp" target="new" title="SCROBBLE! Join the Last.FM group and add you music to the mix ready for the weekend..."&gt;&lt;img src="http://x48gamecamp.squarespace.com/storage/share/button_lastfm.jpg" /&gt;&lt;/a&gt;&lt;a linkindex="22" href="http://www.daytum.com/x48" target="new" title="Daytum turns daily data into pretty graphs. We'll be using it to monitor coffee consumption and lines of code, among other things..."&gt;&lt;img src="http://www.x48gamecamp.com/storage/share/button_daytum.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;(I think we could all learn a little from this approach)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I think that it is also interesting to see the idea of a Jam with XNA rather than Flash or the ipod dev tools seen at a lot of other Jams.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-4324259288505400188?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/RDH-lyJakVY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/RDH-lyJakVY/x48-and-game-jamming.html</link><author>noreply@blogger.com (Alan Hook)</author><thr:total>3</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/x48-and-game-jamming.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-6808722047025249204</guid><pubDate>Thu, 19 Mar 2009 20:01:00 +0000</pubDate><atom:updated>2009-03-19T20:07:03.453Z</atom:updated><title>InterfaceLIFT - Bit of Randomness</title><description>Hey People&lt;br /&gt;&lt;br /&gt;Nothing to do with the blog, but just wanted to share this as it is a great little website. Its a wallpaper website that is full of user content, but there are some good wallpapers on pictures on here which are free to use.&lt;br /&gt;&lt;br /&gt;The website is http://interfacelift.com/&lt;br /&gt;&lt;br /&gt;See what you think and enjoy some good backgrounds for your computer&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-6808722047025249204?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/6_AEvSsO3Wo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/6_AEvSsO3Wo/interfacelift-bit-of-randomness.html</link><author>noreply@blogger.com (Luke Bale)</author><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/interfacelift-bit-of-randomness.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-6617392120755178353</guid><pubDate>Thu, 19 Mar 2009 12:13:00 +0000</pubDate><atom:updated>2009-03-19T15:59:02.392Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">Sylvester Yeboah</category><category domain="http://www.blogger.com/atom/ns#">presentations</category><category domain="http://www.blogger.com/atom/ns#">violent video games</category><category domain="http://www.blogger.com/atom/ns#">Presentation Abstract</category><title>Violence in Video Games</title><description>My topic I will be writing my essay on will be Violence in video games. There are a lot of controversies surrounding this topic in recent times and I find it very interesting to do some more research about this topic and what other people think. This has been everywhere in the news, magazines and even in the newspapers so this is no news to anyone.  I will be using various researches sources such as magazines, article and internet sources to do my research.  The reason why I chose to do my essay on this topic was, as a gamer I like violence in video games and I find it a little boring to play games with little violence it them. So choosing this topic will help me express myself freely in a way I would like and argue for and against violence in Video games. This research at the end will give me a broad idea about the effects violence can have in a video games and children.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-6617392120755178353?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/-G7Yr2Y2oMI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/-G7Yr2Y2oMI/violence-in-video-games.html</link><author>noreply@blogger.com (Sly)</author><thr:total>1</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/violence-in-video-games.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-1517634565139818786</guid><pubDate>Wed, 18 Mar 2009 18:32:00 +0000</pubDate><atom:updated>2009-03-18T18:39:28.156Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">presentations</category><category domain="http://www.blogger.com/atom/ns#">Alex Wallace</category><category domain="http://www.blogger.com/atom/ns#">Warcraft The Drink</category><title>Mountain Dew Gets Warcrafted</title><description>Hey People&lt;br /&gt;&lt;br /&gt;I have just found this on Kotaku and thought it would be useful for Alex's work at the moment. Mountain Dew have released a special Warcraft edition of their drink called Game Fuel. They have done this a few times before with some other games such as Halo 3 and Metal Gear Solid 3 (if I am thinking right)&lt;br /&gt;&lt;br /&gt;You can find the link at &lt;br /&gt;&lt;br /&gt;http://kotaku.com/5173387/world-of-warcraft-the-soft-drink&lt;br /&gt;&lt;br /&gt;Cheers&lt;br /&gt;&lt;br /&gt;Luke&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-1517634565139818786?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/UPTeDGBT4dA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/UPTeDGBT4dA/mountain-dew-gets-warcrafted.html</link><author>noreply@blogger.com (Luke Bale)</author><thr:total>1</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/mountain-dew-gets-warcrafted.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5387479465711417114.post-868837829264135498</guid><pubDate>Tue, 17 Mar 2009 19:52:00 +0000</pubDate><atom:updated>2009-03-17T20:00:21.442Z</atom:updated><category domain="http://www.blogger.com/atom/ns#">PDF</category><category domain="http://www.blogger.com/atom/ns#">presentations</category><category domain="http://www.blogger.com/atom/ns#">Luke Bale</category><category domain="http://www.blogger.com/atom/ns#">Steve Mathews</category><category domain="http://www.blogger.com/atom/ns#">Andrew Bennison</category><category domain="http://www.blogger.com/atom/ns#">Tim Sherliker</category><category domain="http://www.blogger.com/atom/ns#">Alex Wallace</category><category domain="http://www.blogger.com/atom/ns#">Damian Redman</category><title>Student Presentations - Peer Review</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanhook.co.uk/CVG_HA4/presentations_peer_review_sheet.pdf"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 282px; height: 400px;" src="http://1.bp.blogspot.com/_1HHkWvS_fEg/ScABPrAkgfI/AAAAAAAAAFc/wnPJhorIw9o/s400/Untitled-1.png" alt="" id="BLOGGER_PHOTO_ID_5314248929051967986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;As those that presented for the H&amp;amp;A3 module will know I run a system of peer review with presentations, some of the marking criteria have changed so i thought i would release a copy of this terms &lt;a href="http://www.alanhook.co.uk/CVG_HA4/presentations_peer_review_sheet.pdf"&gt;peer marking sheet&lt;/a&gt; for you to see before you present&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5387479465711417114-868837829264135498?l=historyandanalysis4.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/HistoryAndAnalysis4/~4/DMzm8La9FAE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/HistoryAndAnalysis4/~3/DMzm8La9FAE/student-presentations-peer-review.html</link><author>noreply@blogger.com (Alan Hook)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_1HHkWvS_fEg/ScABPrAkgfI/AAAAAAAAAFc/wnPJhorIw9o/s72-c/Untitled-1.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://historyandanalysis4.blogspot.com/2009/03/student-presentations-peer-review.html</feedburner:origLink></item></channel></rss>

