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	<title>Groundswell Games</title>
	
	<link>http://groundswellgames.com</link>
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		<title>Introducing Orbi — now available on the App Store</title>
		<link>http://groundswellgames.com/2011/orbi-on-app-store/</link>
		<comments>http://groundswellgames.com/2011/orbi-on-app-store/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 02:12:12 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Orbi]]></category>
		<category><![CDATA[Our Games]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=358</guid>
		<description><![CDATA[After more than three years of development, one platform change, tons of rework, a whole lot of testing, and nearly two years since my last blog post, I am proud to announce that our newest game, Orbi, is now available on the App Store for iPhone and iPad touch.
Unlike Cornhole Pro, which brings a real [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.com/apps/orbi"><img class="size-medium wp-image-359 alignright" title="Orbi logo" src="http://groundswellgames.com/wp-content/uploads/2011/10/LargeLogo-300x300.jpg" alt="Orbi logo" width="134" height="134" /></a>After more than three years of development, one platform change, tons of rework, a whole lot of testing, and nearly two years since my last blog post, I am proud to announce that our newest game, <a href="http://itunes.com/apps/orbi">Orbi</a>, is now available on the App Store for iPhone and iPad touch.</p>
<p>Unlike Cornhole Pro, which brings a real game to the iPhone, Orbi is all original content and features three action-packed levels where you take on wave after wave of enemies in your quest to restore order to your people.</p>
<p>Oh, and it&#8217;s only a dollar. What&#8217;s there to lose? <a href="http://itunes.com/apps/orbi">Check it out </a>and let us know what you think.</p>
<p><img class="alignleft size-full wp-image-364" title="bridge2" src="http://groundswellgames.com/wp-content/uploads/2011/10/bridge2.png" alt="bridge2" width="576" height="384" /><img class="alignleft size-full wp-image-365" title="Level 2 Screenshot" src="http://groundswellgames.com/wp-content/uploads/2011/10/lvl2-3.png" alt="Level 2 Screenshot" width="576" height="384" /><img class="alignleft size-full wp-image-366" title="Spin attack screenshot" src="http://groundswellgames.com/wp-content/uploads/2011/10/spin2.png" alt="Spin attack screenshot" width="576" height="384" /></p>
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		<title>5 reasons you want an iPad – and don’t even know it</title>
		<link>http://groundswellgames.com/2010/5-reasons-you-want-an-ipad/</link>
		<comments>http://groundswellgames.com/2010/5-reasons-you-want-an-ipad/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 04:08:44 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=343</guid>
		<description><![CDATA[Or, why all the bad things you heard don&#8217;t really matter
Apple&#8217;s new iPad doesn&#8217;t have a front-facing camera. It won&#8217;t run multiple apps at the same time. It can&#8217;t play Flash movies. It&#8217;s just a big iPod touch. Other tablets run a full-fledged operating system. Most of all, the iPad lacks &#8211; the horror! &#8211; [...]]]></description>
			<content:encoded><![CDATA[<h3>Or, why all the bad things you heard don&#8217;t really matter</h3>
<p><img class="size-full wp-image-351 alignright" title="ipad" src="http://groundswellgames.com/wp-content/uploads/2010/01/ipad.jpg" alt="ipad" width="300" height="300" />Apple&#8217;s new iPad doesn&#8217;t have a front-facing camera. It won&#8217;t run multiple apps at the same time. It can&#8217;t play Flash movies. It&#8217;s just a big iPod touch. Other tablets run a full-fledged operating system. Most of all, the iPad lacks &#8211; the horror! &#8211; a physical keyboard.</p>
<p>Such is the litany of shortcomings being strewn about the web in the wake of Apple&#8217;s big iPad reveal. No doubt with all the mixed reviews, you may be wondering, &#8220;Do I really want an iPad?&#8221; You already have an iPhone. You already have a laptop. What&#8217;s the use of one more web-surfing, email-checking gadget to lug around?</p>
<p>The use of such a device, while perhaps not immediately apparent, is profound, and the iPad may very well change the way we all think of computing. Yes, I mean that.</p>
<p>So why do you want an iPad? Here are five reasons (you can thank me later):</p>
<ol>
<li><strong>It&#8217;s the screen, stupid. </strong>Yes, the iPad does pretty much the same stuff as the iPhone or iPod touch. The difference, and it&#8217;s a big one, is the size of the screen. Let&#8217;s face it, the iPhone browsing experience is phenomenal &#8212; for a smart phone. It&#8217;s mostly useful for resolving arguments about that movie with Jessica Biel or the genetic origin of broccoli. It&#8217;s not good for in-depth research or serious browsing. Sure, I check email a lot on my iPhone, but I don&#8217;t send much email from it &#8212; at least not anything longer than a sentence or two.
<p>A larger screen changes all that. Suddenly web browsing, email, video, even games, become more than something I do while trying to kill time in an airport. They become things I sit down to do in my free time. Sure, I could already do these things with my laptop, but if we&#8217;re really honest, what we need is&#8230;</li>
<li><strong>The feel of a (text)book.</strong> Laptops are clunky. They require elaborate cases with lots of pockets, tiny little mice, power cords, and computer skills. For some people, all these things are positive. For most, they are not (though many may not realize it). The iPad promises to bring the feel of a book (or notepad) to your computing experience. Hold it in one hand, however you like, wherever you are. Rest it on your lap. Set in on a table. Control everything with your hands. Ever thought about curling up under a blanket (or Snuggie) with your computer? That&#8217;s the kind of experience we&#8217;re talking about.
<p>Educational uses for the iPad deserve an article of their own. Forget about one computer per classroom. Forget about computer labs where students can barely see the teacher because of bulky hardware. Most of all, forget about kids with chronic back problems. Every textbook, in one place (hard to forget the math book now, huh, Jimmy?), weighing 1.5 pounds. Texts can be enhanced with video, sound, and interactive demonstrations &#8212; the possibilities are inspiring.</li>
<li><strong>The complete digital livi</strong><strong>ng room.</strong> I contend that most people will use the iPad, most of the time, in their primary living spaces. To me this is positive. The digital living room is not a new idea, and we have been moving in that direction for years. The iPad may complete the transition. I play games and watch movies on my Xbox 360. Apple&#8217;s own Apple TV lets you bring entertainment from your desktop to your TV. Some game consoles provide a web browser for surfing on your TV, but the experience feels forced.
<p>Each of these pieces is good at something, but none is good at everything. While I am playing a game, my wife works a crossword puzzle in the newspaper. The iPad can bring her endless crossword puzzles without changing where she is or how she is positioned (feet up, wrapped in Snuggie). This is a big deal. The combination of large screen across the room and small(er) screen at your fingertips is going to work because it&#8217;s familiar. Which brings me to&#8230;</li>
<li><strong>Browsing without working.</strong> Americans (particularly young ones) spend more time each week surfing the web than watching TV. The reason older folks (like, over 40 or something) don&#8217;t do as much surfing is that web browsing is too much like work, bro. When you already spend 12 hours a day at a desk, it&#8217;s not particularly appealing to forgo the morning paper to sit in your home office and browse CNN.com. For many adults, the iPad may finally break the painful connection between computing and working.</li>
<li><strong>Pay-as-you-go mobile </strong><strong>internet.</strong> Though I believe most people will use their iPads at home, on-the-go types will have the ability to plug into the internet from anywhere, with no strings attached. Cancel anytime. In the U.S. especially, the data plans being offered with the iPad are groundbreaking. Turn on a data plan when you go on your vacation or work trip. Turn it off when you get home. No hassles, no money lost for unused service. Not only do these data plans open the door for more mainstream pay-as-you-go services, they acknowledge the idea that different business models may be appropriate for different settings. I may want unlimited internet in my house (or on my phone, which I have with me all the time), but when I&#8217;m on the road for a couple weeks, I may want to pay only for what I use on this additional device.</li>
</ol>
<p>When all the dust settles and the pundits have had their say, the iPad&#8217;s perceived shortcomings are largely irrelevant (Besides, aren&#8217;t these the same gripes we hear about the iPhone?). Ultimately the criticisms are quibbles about one feature or another, and the technorati will always have them.</p>
<p>No, <strong>the iPad will succeed because it provides one thing: comfort.</strong> The last reasons why people avoid computers in their day-to-day lives may finally be dissolving. And when using a computer becomes as natural as picking up a book and turning the page, we will have crossed the threshold into a truly digitized world.</p>
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		<title>Mimic 3D – New for iPhone and iPod touch</title>
		<link>http://groundswellgames.com/2010/mimic-3d-new-for-iphone-and-ipod-touch/</link>
		<comments>http://groundswellgames.com/2010/mimic-3d-new-for-iphone-and-ipod-touch/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 03:28:18 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Mimic 3D]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=338</guid>
		<description><![CDATA[Introducing Mimic 3D, the latest title from Groundswell Games, now available for iPhone and iPod touch. This mind-bending memory game offers smooth, intuitive gameplay that is easy to pick up and hard to put down. Easy single-touch controls ensure that anyone can begin testing the limits of their memory right away.
Mimic3D features:

Intuitive touch and drag [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://groundswellgames.com/mimic3d"><img class="alignright" title="Mimic 3D" src="http://groundswellgames.com/images/m3d-ad.png" alt="" width="250" height="150" /></a>Introducing <a href="http://groundswellgames.com/mimic3d/">Mimic 3D</a>, the latest title from Groundswell Games, now available for iPhone and iPod touch. This mind-bending memory game offers smooth, intuitive gameplay that is easy to pick up and hard to put down. Easy single-touch controls ensure that anyone can begin testing the limits of their memory right away.</p>
<p>Mimic3D features:</p>
<ul>
<li>Intuitive touch and drag controls</li>
<li>Randomly generated memory sequences each time you play</li>
<li>Unique sounds for each cube face</li>
<li>‘Replays’ that help you remember a sequence if you’re having trouble</li>
<li>Variable game speed settings to control the flow of the game</li>
<li>Relaxing music track that can be toggled on/off</li>
</ul>
<p>How many levels can you last? <a href="http://itunes.apple.com/us/app/mimic-3d/id348670763?mt=8">Check out Mimic 3D on the App Store</a>!</p>
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		<title>A maze of … interestingness</title>
		<link>http://groundswellgames.com/2009/a-maze-of-interestingness/</link>
		<comments>http://groundswellgames.com/2009/a-maze-of-interestingness/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 17:52:28 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Experiments]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=284</guid>
		<description><![CDATA[Please view the full post to see the Unity content.
I&#8217;ve been toying recently with the idea of loading an XML file of Flickr&#8217;s &#8220;most interesting&#8221; photos into a Unity scene and letting people explore them that way &#8212; kind of like a 3D photo gallery. I got it working a while ago but couldn&#8217;t think [...]]]></description>
			<content:encoded><![CDATA[<p><em>Please view the full post to see the Unity content.</em></p>
<p>I&#8217;ve been toying recently with the idea of loading an XML file of <a href="http://www.flickr.com/explore/interesting/7days/">Flickr&#8217;s &#8220;most interesting&#8221; photos</a> into a Unity scene and letting people explore them that way &#8212; kind of like a 3D photo gallery. I got it working a while ago but couldn&#8217;t think of a good way to arrange the photos for viewing until I started looking at <a href="http://mazeworks.com/mazegen/mazetut/index.htm">maze generation algorithms</a>.</p>
<p>So this little scene first generates a random maze and then populates the walls with recent photos that rank well for interestingness on Flickr. Thankfully the <a href="http://www.flickr.com/services/api/flickr.interestingness.getList.html">Flickr API</a> has a nice way to pull those photos. The photos that appear change regularly, and the maze is different every time. The result has a nice art gallery feel to it.</p>
<p><strong>Instructions</strong><br />
Use the W, A, S, and D keys to walk, and your mouse to look around . Clicking while looking at one of the oh-so-interesting photos will open its Flickr page in a new window/tab in your browser (your pop-up blocker may block it, so look out for that).</p>
<p>There is no way out of the maze at the moment, so just look around as long as you like. If you refresh your page, a different maze will generate, but the photos will mostly be the same. If you come back tomorrow, they will all be different (since the most interesting photo stream will have been updated).</p>
<p>Hope you enjoy it. And let me know what you think!</p>
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		<title>Augmented reality, gaming, and you</title>
		<link>http://groundswellgames.com/2009/augmented-reality-gaming-and-you/</link>
		<comments>http://groundswellgames.com/2009/augmented-reality-gaming-and-you/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 03:41:50 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Thoughts on Gaming]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=274</guid>
		<description><![CDATA[Articles have been popping up recently about several new augmented reality (AR) apps available for the iPhone. For those unfamiliar with the term, or who haven&#8217;t read the articles, augmented reality is the idea of superimposing computer-generated information onto views of the real world. It&#8217;s kind of like having a HUD for your life. Terminator, [...]]]></description>
			<content:encoded><![CDATA[<p>Articles have been popping up recently about several new <a href="http://mashable.com/2009/08/19/augmented-reality-apps/">augmented reality (AR) apps</a> available for the iPhone. For those unfamiliar with the term, or who haven&#8217;t read the articles, augmented reality is the idea of superimposing computer-generated information onto views of the real world. It&#8217;s kind of like having a HUD for your life. Terminator, anyone?</p>
<p>With the iPhone&#8217;s camera, GPS system, and compass, it&#8217;s possible to point your phone at something and have an app send back useful information about what you see. The app could even superimpose that information on your view, thus providing a connection between your own visual field and the all-knowing Internet. &#8220;Augmented reality browser&#8221; is probably the best term for this type of app, at least according to a recent <a href="http://www.nytimes.com/external/readwriteweb/2009/08/28/28readwriteweb-robotvision-a-bing-powered-iphone-augmented-r-770.html">New York Times article</a>.</p>
<h3>Augmented reality and gaming</h3>
<p>But what about gaming? How can we use this technology to create new types of entertainment or enhance what&#8217;s already available? Some ideas:</p>
<ul>
<li><strong>Mini-AR</strong> &#8212; One type of AR game that has already emerged involves placing traditional video game fare within a real (often miniature) environment. Check out, for example, this siege game that can be played on a desktop:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Lfp8id6bpDU&amp;feature" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/Lfp8id6bpDU&amp;feature"></embed></object><br />
(There are more videos like this at <a href="http://gamesalfresco.com/2009/06/27/your-favorite-augmented-reality-games-of-all-time/">Games Alfresco</a>, a site dedicated to AR gaming.)</li>
<li>Another possibility is <strong>travel-based role playing</strong>. Imagine a game that imposes a fictional story on the real world. Like a murder mystery set in your home town. You assume the role of a detective following up on leads and searching for clues. You have to drive around town for real to solve the case, but the victim, characters, and evidence are all super-imposed on real locations. A multi-player version could have you team up with friends, each person playing a different role, to solve the crime.The scope of such games is potentially global. Sure, travel costs could be prohibitive, but what a fun thing to do on vacation. This is table-top role playing taken to the next level (ok, the next level after LARPing).</li>
<li>With some sort of AR headgear, games like <strong>laser tag or paintball</strong> could be dramatically enhanced. When setting up a game, you and your friends could pick a scenario (WWII, urban warfare, alien invasion, whatever) and stage your match in much more thrilling fashion.</li>
<li><strong>Multiplayer matchmaking</strong> &#8212; If you&#8217;re involved in some sort of live-action augmented reality game, AR technologies could help you find other players. I could set my phone to broadcast my location and game preferences for other players to see in their AR view. So I could be standing in a train station, scan my phone across the crowd, and spot people interested in a game.(This same idea could apply to social networking, by the way. People at a party could broadcast their Facebook status so others could see it literally floating above their heads. Not saying it&#8217;s a good idea&#8230;)</li>
</ul>
<h3>AR and you</h3>
<p>Certainly augmented reality technology is in its infancy, but its potential is profound. Obviously there are risks as well, to security and privacy most of all. But I suspect AR is going to be HUGE,  and even the most mundane details of our lives will be affected (driving, grocery shopping, traveling, conversation). It will happen gradually (though maybe not slowly), and games will have a key role in setting the direction this technology takes.</p>
<p>It&#8217;s cool and scary at the same time, right?</p>
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		<title>In App Purchase now available for free iPhone apps</title>
		<link>http://groundswellgames.com/2009/in-app-purchase-now-available-for-free-iphone-apps/</link>
		<comments>http://groundswellgames.com/2009/in-app-purchase-now-available-for-free-iphone-apps/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 23:14:52 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=267</guid>
		<description><![CDATA[We got a message from Apple today letting us know that In App Purchases are now available for free iPhone apps. That means it&#8217;s no longer necessary to create a &#8220;lite&#8221; version of a game &#8212; a developer can create an app, make it available for free, and then let people buy an upgrade to [...]]]></description>
			<content:encoded><![CDATA[<p>We got a message from Apple today letting us know that In App Purchases are now available for free iPhone apps. That means it&#8217;s no longer necessary to create a &#8220;lite&#8221; version of a game &#8212; a developer can create an app, make it available for free, and then let people buy an upgrade to the full app, all from within the game.</p>
<p>We&#8217;re still nervous about the lure of nickel-and-dimery with in-app purchases, but if used properly the potential is huge to offer compelling add-ons for players and help drowning developers stay afloat.</p>
<p>Mobile Crunch posted an <a href="http://www.mobilecrunch.com/2009/10/15/in-app-purchase-is-coming-to-free-iphone-apps/">excerpt of the message</a>, if you&#8217;re interested in Apple&#8217;s exact words.</p>
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		<title>Detonator and the Unity Summer of Code</title>
		<link>http://groundswellgames.com/2009/detonator-and-unity-summer-of-code/</link>
		<comments>http://groundswellgames.com/2009/detonator-and-unity-summer-of-code/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 02:12:25 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=260</guid>
		<description><![CDATA[Unity Technologies announced earlier this summer an effort to boost the top-notch resources available to Unity users and, of course, showcase the capabilities of the Unity game engine.
The first project to be completed and made available is Detonator, created by Ben Throop. It&#8217;s a set of assets and tools to help developers very quickly create [...]]]></description>
			<content:encoded><![CDATA[<p>Unity Technologies announced earlier this summer an effort to boost the top-notch resources available to Unity users and, of course, showcase the capabilities of the Unity game engine.</p>
<p>The first project to be completed and made available is Detonator, created by <a href="http://variancetheory.com">Ben Throop</a>. It&#8217;s a set of assets and tools to help developers very quickly create incredible explosion effects. The result, I have to say, is incredible. Great particle effects here and enough flexibility to quickly make explosions that express your own unique personality. It&#8217;s even fully documented.</p>
<p>Check out this video for a little demonstration:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/wh-vctBPRxc" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/wh-vctBPRxc"></embed></object></p>
<p>For even more info and a sample scene to play around in, read the announcement post on the <a href="http://blogs.unity3d.com/2009/09/17/summer-of-code-detonator-framework-released/">Unity Technologies blog</a>.</p>
<p>What else can we expect from the <a href="http://blogs.unity3d.com/2009/07/22/unity-summer-of-code-takes-off/">Unity Summer of Code</a>?</p>
<ul>
<li>A terrain erosion tool (really looking forward to this one)</li>
<li>A cutscene editor</li>
<li>A tool for integrating Unity more closely with 3ds Max</li>
</ul>
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		<title>Unity iPhone 1.5 released today</title>
		<link>http://groundswellgames.com/2009/unity-iphone-15-released-today/</link>
		<comments>http://groundswellgames.com/2009/unity-iphone-15-released-today/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 01:56:08 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=254</guid>
		<description><![CDATA[Unity Technologies surprised everyone today by skipping version 1.1 of Unity iPhone and going right to 1.5. I don&#8217;t know why they did it that way, but 1.5 is big enough that I don&#8217;t think I really care.
Unity iPhone 1.5 boasts huge performance improvements, better documentation, and, perhaps most important, provides &#8220;full support for native [...]]]></description>
			<content:encoded><![CDATA[<p>Unity Technologies surprised everyone today by skipping version 1.1 of <a href="http://unity3d.com/unity/whats-new/iphone-1.5">Unity iPhone</a> and going right to 1.5. I don&#8217;t know why they did it that way, but 1.5 is big enough that I don&#8217;t think I really care.</p>
<p>Unity iPhone 1.5 boasts huge performance improvements, better documentation, and, perhaps most important, provides &#8220;full support for native Objective C and C++ code,&#8221; which &#8220;opens full access to the iPhone 3.x APIs and custom plugins.&#8221; This is a big deal because, as powerful as Unity iPhone 1.0.3 was, it had some serious limitations when it came to interacting with some iPhone features.</p>
<p>There&#8217;s a lot to digest about the new release, but the performance improvements alone should be a welcome enhancement. We may even be able to address one of the biggest complaints about Cornhole Pro: that real cornhole rules require the two teams to alternate throws and for all bags to be present on the playing field at once. All our attempts to implement those rules led to a ridiculously slow frame rate, but Unity iPhone 1.5 may have just the performance enhancements we need.</p>
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		<title>Cornhole Pro 1.5.1 now available</title>
		<link>http://groundswellgames.com/2009/cornhole-pro-151-now-available/</link>
		<comments>http://groundswellgames.com/2009/cornhole-pro-151-now-available/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 12:45:51 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cornhole Pro]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=252</guid>
		<description><![CDATA[Cornhole Pro 1.5.1 is now available on the App Store. This release fixes a bug that required people to have iPhone OS 3.0 on their devices before they could play. Since Cornhole Pro doesn&#8217;t use any of the new features of OS 3.0, it would be kind of silly to require it. Now you can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://groundswellgames.com/cornholepro">Cornhole Pro 1.5.1</a> is now available on the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317839590&amp;mt=8">App Store</a>. This release fixes a bug that required people to have iPhone OS 3.0 on their devices before they could play. Since Cornhole Pro doesn&#8217;t use any of the new features of OS 3.0, it would be kind of silly to require it. Now you can once again play Cornhole Pro on an iPhone or iPod touch with iPhone OS 2.2.1 or later. Enjoy!</p>
]]></content:encoded>
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		<title>Cornhole Pro 1.5 now available on the App Store</title>
		<link>http://groundswellgames.com/2009/cornhole-15-now-on-app-store/</link>
		<comments>http://groundswellgames.com/2009/cornhole-15-now-on-app-store/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 01:50:23 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Cornhole Pro]]></category>

		<guid isPermaLink="false">http://groundswellgames.com/?p=244</guid>
		<description><![CDATA[After what seems like an eternity since releasing Cornhole Pro, version 1.5 is now available on the App Store! Cornhole Pro 1.5 includes all the great cornhole action you know and love, plus:

The ability to play against the computer in one-player mode. That&#8217;s right, now you don&#8217;t have to play a two-player game by yourself.
An [...]]]></description>
			<content:encoded><![CDATA[<p>After what seems like an eternity since releasing <a href="http://groundswellgames.com/cornholepro">Cornhole Pro</a>, version 1.5 is now available on the App Store! Cornhole Pro 1.5 includes all the great cornhole action you know and love, plus:</p>
<ul>
<li>The ability to play against the computer in one-player mode. That&#8217;s right, now you don&#8217;t have to play a two-player game by yourself.</li>
<li>An improved interface for starting a new game.</li>
<li>One less bug – fixed a problem where a bag that got knocked into the hole by another bag was not counted correctly. Now you should get the right number of points for knocking a bag in the hole.</li>
</ul>
<p>We hope you enjoy this little update, and as always, thanks for playing Cornhole Pro! If you haven&#8217;t played it yet, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317839590&amp;mt=8">check it out</a>.</p>
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