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	<title>Gnomon School of Visual Effects</title>
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	<link>http://www.gnomonschool.com</link>
	<description>Official site of the Gnomon School of Visual Effects in Hollywood, California</description>
	<pubDate>Fri, 12 Apr 2013 18:09:11 +0000</pubDate>
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		<title>The Making of Wreck-It Ralph, Thursday, April 18th</title>
		<link>http://www.gnomonschool.com/?p=2725</link>
		<comments>http://www.gnomonschool.com/?p=2725#comments</comments>
		<pubDate>Wed, 10 Apr 2013 22:57:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2725</guid>
		<description><![CDATA[
April 18th, 2013
7:00 P.M. – 9:00 P.M.
Join us Thursday, April 18th for a special behind-the-scenes look at the making of Disney&#8217;s Wreck-It Ralph

Join Gnomon School of Visual Effects and Walt Disney Animation Studios for a special evening showcasing the making of the hit animated film, Wreck-It Ralph. Guest speakers from Walt Disney Animation Studios will [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 14px 18px 0pt 0pt; background-color: #000000; color: #636363; height: 131px; margin-bottom: 18px;"><img style="float:left; margin:-14px 18px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/wreck-it-ralph_sub.jpg" alt="" width="238" height="145" />
<p style="color:#929292; font-weight:bold; font-size:100%;">April 18th, 2013<br />
7:00 P.M. – 9:00 P.M.</p>
<p>Join us Thursday, April 18th for a special behind-the-scenes look at the making of Disney&#8217;s Wreck-It Ralph</p></div>
<p><span id="more-2725"></span></p>
<p>Join Gnomon School of Visual Effects and Walt Disney Animation Studios for a special evening showcasing the making of the hit animated film, Wreck-It Ralph. Guest speakers from Walt Disney Animation Studios will discuss their work behind the film, followed up by a Q&#038;A session with the audience.</p>
<p>Seating for this event is first-come, first-served so please arrive early for the best chance to get a seat!</p>
<div class="horRule">
<hr /></div>
<div style="font-size:14px; margin-bottom: 2em; line-height: 20px; margin-bottom:2em;">Thursday, April 18th 2013<br />
7:00 P.M. – 9:00 P.M.<br />
90 minute presentation followed by Q&#038;A
</div>
<p><strong style="color:#d5d5d5; font-size:16px;">Where</strong></p>
<div style="margin-bottom:2em;">Gnomon School of Visual Effects - Stage<br />
1015 N. Cahuenga Blvd., Hollywood, CA 90038<br />
<a href="http://goo.gl/maps/TAUiW">View Map</a></div>
<p><strong style="color:#d5d5d5; font-size:16px;">Guest Speakers</strong></p>
<p><strong style="color:#d5d5d5;">Renato dos Anjos</strong> – Animation Supervisor</p>
<p><strong style="color:#d5d5d5;">David Hutchins</strong> - Effects Supervisor</p>
<p><strong style="color:#d5d5d5;">Brian Leach</strong> - Associate Director, Look and Lighting</p>
<p><strong style="color:#d5d5d5;">Sean Jenkins</strong> - CG Supervisor</p>
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		<title>God of War: Ascension Discussion Panel and Gallery Show, Saturday April 20th</title>
		<link>http://www.gnomonschool.com/?p=2719</link>
		<comments>http://www.gnomonschool.com/?p=2719#comments</comments>
		<pubDate>Wed, 03 Apr 2013 23:25:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2719</guid>
		<description><![CDATA[Join us Saturday, April 20th for a special Q&#038;A discussion panel and gallery show with the artists from Sony Santa Monica Studio. These artists will share their work behind the latest game in the God of War series, God of War: Ascension during a special QA panel, followed up by a gallery show featuring concept [...]]]></description>
			<content:encoded><![CDATA[<p>Join us Saturday, April 20th for a special Q&#038;A discussion panel and gallery show with the artists from Sony Santa Monica Studio. These artists will share their work behind the latest game in the God of War series, God of War: Ascension during a special QA panel, followed up by a gallery show featuring concept art, character models and environment models from various points in the game&#8217;s production. Sony Santa Monica Studio will be showcasing its painstaking process of game development from beginning to end, revealing how their craftsmen have created such a compelling world.<span id="more-2719"></span></p>
<p>Sony Santa Monica Studio is known for bringing to life one of video games&#8217; most iconic anti-heroes, Kratos, the God of War. Through the creation of four unique games Santa Monica Studio has carved out a place in Greek mythology for another legend in the pantheon of gods. With the recent release of the prequel, God of War: Ascension, Santa Monica Studio has once again displayed their penchant for creating outstanding visuals, brilliant gameplay and cutting-edge technology. Join us, and help celebrate the rise of the God of War!</p>
<p>Seating for the Q&#038;A discussion panel is first-come, first-served so please arrive early for the best chance to get a seat!</p>
<p><strong style="color:#d5d5d5; font-size:16px;">Schedule</strong></p>
<div style="font-size:14px; margin-bottom: 2em; line-height: 20px; margin-bottom:2em;">Saturday, April 20th<br />
6:00 p.m. – 9:00 p.m.: Q&#038;A Discussion Panel<br />
7:00 p.m. – 11:00 p.m.: Gallery Show
</div>
<p><strong style="color:#d5d5d5; font-size:16px;">Panel Speakers</strong></p>
<p><strong>Luke Berliner</strong> - Environment Concept Artist<br />
<strong>Jung Park</strong> - Lead Environment Concept Artist<br />
<strong>Eric Ryan</strong> - Character Concept Artist<br />
<strong>Izzy Medrano</strong> - Lead Character Concept Artist<br />
<strong>Cliff Childs</strong> - Environment Concept Artist</p>
<p><a href="http://www.gnomongallery.com/next.php">More information at the Gnomon Gallery »</a></p>
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		<title>Announcing Gnomon Workshop Live, April 27th–28th</title>
		<link>http://www.gnomonschool.com/?p=2711</link>
		<comments>http://www.gnomonschool.com/?p=2711#comments</comments>
		<pubDate>Wed, 27 Mar 2013 01:36:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2711</guid>
		<description><![CDATA[
April 27th–28th, 2012
9:00 a.m. – 8:00 p.m.
10 Artists, 2 Days, Unlimited Inspiration. Join us for a Weekend of Demos and Talks from Some of the Top Artists of the Entertainment Industry.

Gnomon Workshop Live is a special two-day event showcasing some of the top professionals and emerging talent in the entertainment industry. See presentations and demos [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 14px 18px 0pt 0pt; background-color: #000000; color: #636363; height: 131px; margin-bottom: 18px;"><img style="float:left; margin:-14px 18px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/gwlive2013-sub.jpg" alt="" width="238" height="145" />
<p style="color:#929292; font-weight:bold; font-size:100%;">April 27th–28th, 2012<br />
9:00 a.m. – 8:00 p.m.</p>
<p>10 Artists, 2 Days, Unlimited Inspiration. Join us for a Weekend of Demos and Talks from Some of the Top Artists of the Entertainment Industry.</p></div>
<p><span id="more-2711"></span></p>
<p><a href="http://www.thegnomonworkshop.com/live/">Gnomon Workshop Live</a> is a special two-day event showcasing some of the top professionals and emerging talent in the entertainment industry. See presentations and demos by highly accomplished artists who will take you inside their own personal projects and processes. This event provides a rare opportunity to meet the artists, learn from their experiences and discuss issues important to the entertainment industry.</p>
<p>These artists have worked on some of the biggest movies and games, including <em>Iron Man 3</em>, <em>Prometheus</em>, <em>John Carter of Mars</em>, <em>Toy Story 3</em>, <em>The Avengers</em>, <em>Brave</em>, <em>Star Wars Episodes 1-3</em>, <em>TRON: Legacy</em>, <em>Ender&#8217;s Game</em>, <em>The Amazing Spider-Man</em>, <em>Starcraft II</em>, <em>Uncharted 3: Drake&#8217;s Deception</em>, <em>Diablo III</em> and <em>World of Warcraft</em>.</p>
<p><a href="http://www.thegnomonworkshop.com/live/"><strong>Check out the official site</strong></a> for more details!</p>
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		<title>ZBrush User Group Meeting, Thursday March 7th</title>
		<link>http://www.gnomonschool.com/?p=2700</link>
		<comments>http://www.gnomonschool.com/?p=2700#comments</comments>
		<pubDate>Thu, 21 Feb 2013 19:19:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2700</guid>
		<description><![CDATA[Join Pixologic Inc. and Gnomon School of Visual Effects on Thursday, March 7th for another special ZBrush User Group Meeting. Be there as we showcase the latest features and functions inside ZBrush 4R5. You’ll get an inside look at how to maximize your use of new features including Panel Loops, Polish by Features and Frame [...]]]></description>
			<content:encoded><![CDATA[<p>Join Pixologic Inc. and Gnomon School of Visual Effects on Thursday, March 7th for another special ZBrush User Group Meeting. Be there as we showcase the latest features and functions inside ZBrush 4R5. You’ll get an inside look at how to maximize your use of new features including Panel Loops, Polish by Features and Frame Mesh settings, just to name a few.<span id="more-2700"></span></p>
<p>Join us as we mix and mingle with other ZBrush community members and artists from various industries in an evening of digital clay talk. The night promises to be filled with excitement and informative ZBrush demonstrations. Along with PIxologic&#8217;s Paul Gaboury, we’ll have a special guest presentation with ZBrush artist and instructor, Rafael Grassetti. Rafael will be sharing his workflow, breakdowns, production techniques and tips. He will also create a piece live, showing his complete process in ZBrush from initial sketches to final renders.</p>
<div class="horRule">
<hr /></div>
<p><strong style="color:#d5d5d5; font-size:16px;">Schedule</strong></p>
<div style="font-size:14px; margin-bottom: 2em; line-height: 20px; margin-bottom:2em;">Thursday, March 7th 2013<br />
6:30 p.m. – 7:00 p.m.: Meet and greet<br />
7:00 p.m. – 8:30 p.m.: Rafael Grassetti (Supervisor at Sony San Diego)<br />
8:45 p.m. – 9:30 p.m.: Paul Gaboury
</div>
<p><strong style="color:#d5d5d5; font-size:16px;">Where</strong></p>
<div style="margin-bottom:2em;">Gnomon School of Visual Effects - Stage<br />
1015 N. Cahuenga Blvd., Hollywood, CA 90038<br />
<a href="http://goo.gl/maps/TAUiW">View Map</a></div>
<p><strong style="color:#d5d5d5; font-size:16px;">Guest Speakers</strong></p>
<p><strong style="color:#d5d5d5;">Paul Gaboury</strong></p>
<p>Paul Gaboury is Pixologic&#8217;s Lead 3D Specialist who works with various studios such as Industrial Light &#038; Magic, Ubisoft, Legacy Effects, Disney Animation, Bad Robot, Pixar Animation, etc on enhancing their digital sculpting pipeline using the leading industry application ZBrush. As part of the Pixologic team Paul travels to various studios and schools giving demos on to highlight the various new tools in ZBrush. Paul graduated with a BFA from Bowling Green State University and was an extension student at Gnomon School of Visual Effects.</p>
<p><strong style="color:#d5d5d5;">Rafael Grassetti</strong></p>
<p>Rafael is currently working as a Supervisor at Sony San Diego. Previously he worked at Bioware where he contributed to the Mass Effect and Dragon Age titles. He also worked as a freelance artist for more than 15 studios and 70 projects, including Cinematic Production, Game Art, TV, Printed Advertising and Sculpture and Toy Design. He has taught classes and acclaimed workshops in Brazil. You can find more about Rafael and his artwork at <a href="http://www.grassettiart.com">www.grassettiart.com</a>.</p>
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		<title>The Art of Spectral Motion at Gnomon Gallery, Sat. March 2nd</title>
		<link>http://www.gnomonschool.com/?p=2694</link>
		<comments>http://www.gnomonschool.com/?p=2694#comments</comments>
		<pubDate>Fri, 15 Feb 2013 01:46:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2694</guid>
		<description><![CDATA[Spectral Motion is a multi-faceted design studio specializing in the creation of astonishing cinematic creature effects, prosthetic makeup effects, state-of-the-art animatronics, dynamic costumes and action props.
Join us for a special exhibit featuring concept illustrations, maquettes, and several full-sized characters from some of the most inspiring visual effects films of the last decade including Hellboy, Paul, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.spectralmotion.com/">Spectral Motion</a> is a multi-faceted design studio specializing in the creation of astonishing cinematic creature effects, prosthetic makeup effects, state-of-the-art animatronics, dynamic costumes and action props.</p>
<p>Join us for a special exhibit featuring concept illustrations, maquettes, and several full-sized characters from some of the most inspiring visual effects films of the last decade including <em>Hellboy</em>, <em>Paul</em>, <em>Looper</em>, <em>Hansel &#038; Gretel: Witch Hunters</em> and <em>Pacific Rim</em>.</p>
<p><a href="http://www.gnomongallery.com/next.php">Gnomon Gallery</a><br />
Saturday, March 2nd<br />
7:00 P.M. - 11:00 P.M.</p>
<p><a href="http://www.gnomongallery.com/next.php">More information at the Gnomon Gallery »</a></p>
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		<title>The Making of Warm Bodies, February RFX/Autodesk User Group Meeting</title>
		<link>http://www.gnomonschool.com/?p=2677</link>
		<comments>http://www.gnomonschool.com/?p=2677#comments</comments>
		<pubDate>Sat, 09 Feb 2013 00:01:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2677</guid>
		<description><![CDATA[Join RFX, Gnomon and Autodesk on Thursday, February 28th for a special event showcasing the visual effects of newly released zombie romantic comedy, Warm Bodies. Under the direction of Jonathan Levine, best known for 50/50, Warm Bodies blends elements of horror, teen angst, humor and the power of love — all with the help of [...]]]></description>
			<content:encoded><![CDATA[<p>Join RFX, Gnomon and Autodesk on <strong>Thursday</strong>, <strong>February 28th</strong> for a special event showcasing the visual effects of newly released zombie romantic comedy, Warm Bodies. Under the direction of Jonathan Levine, best known for 50/50, Warm Bodies blends elements of horror, teen angst, humor and the power of love — all with the help of visual effects facility <a href="http://www.lookfx.com/">LOOK Effects</a>.<span id="more-2677"></span></p>
<p><strong style="color:#d5d5d5;">LOOK: The Making of Warm Bodies</strong></p>
<p>Over a period of approximately 10 months, LOOK’s Vancouver facility opened its doors, built a team of about 45, structured a character animation and visual effects pipeline and produced around 350 shots. </p>
<p>Their work included extensive character animation on “the Boneys”, an evolved form of zombie that plague humanity. Working directly with the director and his creative team, LOOK had extensive input into the look, feel and movement of these most-extreme undead. </p>
<p>LOOK also designed and created a digital city that is featured in a fully-CG fly through, linking up practical plates shot on location in Montreal. In order to avoid locating the story there, however, the digital city had to shift towards the generic so as not to be instantly recognizable.  </p>
<p>Come hear on-set supervisor Everett Burrell and digital supervisor Mat Krentz talk about how LOOK’s work allowed Levine to believably tell this sometimes gruesome, sometimes funny, but always heart-felt tale that would not have been possible without visual effects. In doing so, this mid-sized fx facility produced work that formerly has been reserved for the “big guns” and made the viewing experience as believable and immersive as possible.</p>
<p><strong style="color:#d5d5d5;">Thinkbox: Krakatoa for Maya Demo</strong></p>
<p>Thomas Phariss, Borislav &#8220;Bobo&#8221; Petrov, and Chris Bond of Thinkbox will be joining us to demonstrate workflows with the new Krakatoa for Maya high-volume particle renderer.</p>
<p>Come learn about all the awesome particle effects you can produce right inside Maya. Generate hundreds of millions of particles using regular Maya particles or nParticles, import and manipulate 3rd party particle simulations from products like RealFlow or Naiad, or convert geometry into point clouds and render them using various volumetric shading algorithms in a matter of seconds.</p>
<p><strong style="color:#d5d5d5;">Autodesk Demos</strong></p>
<p>Join Autodesk&#8217;s Dean Schirm and  learn all about Autodesk Smoke 2013. Smoke brings editing and effects together in one Mac application, now at a much lower price. You can bring in work from other NLE&#8217;s, or do all your editing, effects and creative finishing work directly inside Smoke.</p>
<p><a href="http://www.rfx.com/"><img src="http://www.gnomonschool.com/wp-content/uploads/rfx-bug.gif" alt="RFX" title="RFX" width="481" height="98" class="alignnone size-full wp-image-2689" /></a></p>
<div class="horRule">
<hr /></div>
<p><strong style="font-size:16px;"><a href="http://rfx.com/events/70">Sign up for this event</a></strong></p>
<p><strong style="color:#d5d5d5; font-size:16px;">Schedule</strong></p>
<div style="font-size:14px; margin-bottom: 2em; line-height: 20px; margin-bottom:2em;">Thursday, February 28th 2013<br />
6:30 p.m. – 7:30 p.m.: Meet and greet<br />
7:30 p.m. – 9:00 p.m.: Presentation
</div>
<p><strong style="color:#d5d5d5; font-size:16px;">Where</strong></p>
<div style="margin-bottom:2em;">Gnomon School of Visual Effects - Stage<br />
1015 N. Cahuenga Blvd., Hollywood, CA 90038<br />
<a href="http://goo.gl/maps/TAUiW">View Map</a></div>
<p><strong style="color:#d5d5d5; font-size:16px;">Guest Speakers</strong></p>
<p><strong style="color:#d5d5d5;">Everett Burrell</strong><br />
<em>Senior Visual Efffects Supervisor at LOOK Effects and On-Set Supervisor on Warm Bodies</em></p>
<p>Everett has almost 30 years of experience. In the mid-1980’s Burrell began his career perfecting his craft under effects industry luminaries Greg Cannom, Stan Winston, and Rick Baker. In 1989 he and John Vulvich founded Optic Nerve, a makeup effects company that quickly gained attention with their work on such features as George Romero’s The Dark Half and Tom Savini&#8217;s remake of Night Of The Living Dead. Their reputation for producing high-quality effects on tight production schedules and budgets led to their producing the alien creatures and prosthetic makeups for the successful science fiction television show “Babylon 5,” for which they won an Emmy in 1994.</p>
<p>During this time, Everett realized that he had an aptitude for computer imagery. Leaving Optic Nerve, he joined Flat Earth Productions where he was instrumental in producing digital visual effects for television shows that included “Hercules,” “Ally McBeal,” “Charmed” and the highly-praised mini-series, “Dune.”</p>
<p>As his experience and skills increased, Everett left Flat Earth to join visual effects company Café FX. Because of his many years working in feature films on-set, executing practical effects, he became an invaluable asset and the perfect liaison between the on-set film production crew and the digital artists back at the studio. He supervised impressive visual effects for Blade III, Sin City, Hellboy, The Mist and the award-winning Pan&#8217;s Labyrinth. </p>
<p>After many successful years at Café FX, Everett struck out on his own as a freelance visual effects supervisor and producer. During this time, he has been responsible for the jaw-dropping effects of Max Payne, Battle: Los Angeles, Prometheus, Warm Bodies, and most recently, the highly-demanding work load of A Good Day To Die Hard, the latest of the Bruce Willis Die Hard films.</p>
<p><strong style="color:#d5d5d5;">Mat Krentz</strong><br />
<em>Digital Effects Supervisor</em></p>
<p>Mat Krentz, Digital Effects Supervisor, brings a wealth of visual effects production experience to LOOK’s Vancouver facility. Mat’s skill as a compositor took him around the globe and allowed him to earn his chops at companies that include ILM, CafeFX, CIS-Vancouver, Rainmaker, Animal Logic, Frantic Films and MPC Vancouver. His extensive credits include: Transformers 3: Dark Of The Moon; Alice In Wonderland; Star Trek; I, Robot; Sucker Punch, The Twilight Saga: New Moon; Indiana Jones And the Kingdom Of The Crystal Skull; The DaVinci Code (for which he received a VES nomination); “Stargate Atlantis – Rising”Pilot (which garnered Emmy and VES nominations) and Leo Award Winner The Collector. Mat was very happy to return home to Vancouver and help establish LOOK as a premiere visual effects house as Digital Effects Supervisor on Warm Bodies. </p>
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		<title>Fall 2012 Best of Term Winners Announced</title>
		<link>http://www.gnomonschool.com/?p=2642</link>
		<comments>http://www.gnomonschool.com/?p=2642#comments</comments>
		<pubDate>Wed, 06 Feb 2013 22:07:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[The Gnomon Best of Term competition recognizes the best work being done by Gnomon students. At the end of each term, submitted work is judged by professional artists currently working in the industry.
Grand Prize Winner
Stefano Farci
Digital Sets (pictured above)
View Winner&#8217;s Gallery

Jonathan Kuo
Character 2D

Tiffany Yung
Character 3D

Chris Gillett
Character for Games

Servando Lupini
Creature 2D

Toby Lewin
Environment 2D

Todd Marshall
Environment 3D Exterior

Daniel Kho
Environment [...]]]></description>
			<content:encoded><![CDATA[<p>The Gnomon <a href="http://www.gnomonschool.com/student_work/BoT/">Best of Term</a> competition recognizes the best work being done by Gnomon students. At the end of each term, submitted work is judged by professional artists currently working in the industry.</p>
<p><strong>Grand Prize Winner</strong></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Stefano Farci</h3>
<p>Digital Sets (pictured above)</p>
<p><a href="http://www.gnomonschool.com/student_work/BoT">View Winner&#8217;s Gallery</a></p>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 12px 12px 0pt;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/jkuo-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Jonathan Kuo</h3>
<p>Character 2D</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 0pt 12px;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/tyung-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Tiffany Yung</h3>
<p>Character 3D</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 12px 12px 0pt;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/cgillett-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Chris Gillett</h3>
<p>Character for Games</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 0pt 12px;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/slupini-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Servando Lupini</h3>
<p>Creature 2D</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 12px 12px 0pt;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/tlewin.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Toby Lewin</h3>
<p>Environment 2D</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 0pt 12px;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/tmarshall-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Todd Marshall</h3>
<p>Environment 3D Exterior</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 12px 12px 0pt;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/dkho-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Daniel Kho</h3>
<p>Environment 3D Interior</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 0pt 12px;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/jkuo02-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Jonathan Kuo</h3>
<p>Hard Surface Modeling</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 12px 12px 0pt;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/lkrajden-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Leo Krajden</h3>
<p>Sculpture</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 0pt 12px;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/lreinaldo-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Leticia Reinaldo</h3>
<p>Texturing</p></div>
<div style="float: left; background-color: #000000; width: 277px; margin: 0pt 12px 12px 0pt;"><a href="http://www.gnomonschool.com/student_work/BoT/"><img style="float:left; margin:0 17px 0 0;" src="http://www.gnomonschool.com/wp-content/uploads/ccevdetkilar-fall12.jpg" alt="" width="110" height="82" /></a></p>
<h3 style="font-weight:bold; margin:13px 0 .1em 0;">Cenk CevdetKilar</h3>
<p>Visual Effects</p></div>
<p style="clear:left;">
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		<title>3D Projection Mapping LA ACM SIGGRAPH Event, Feb. 12th</title>
		<link>http://www.gnomonschool.com/?p=2644</link>
		<comments>http://www.gnomonschool.com/?p=2644#comments</comments>
		<pubDate>Tue, 05 Feb 2013 20:19:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2644</guid>
		<description><![CDATA[3D projection mapping is the merging of real and virtual worlds, by projecting 3D models onto their real-life counterparts. Also called &#8220;spatial augmented reality&#8221;, it was invented by Ramesh Raskar, from MIT, and Oliver Bimber, from Johannes Kepler University Linz, who literally wrote the book. 3D projection mapping is a profound paradigm shift in entertainment, [...]]]></description>
			<content:encoded><![CDATA[<p>3D projection mapping is the merging of real and virtual worlds, by projecting 3D models onto their real-life counterparts. Also called &#8220;spatial augmented reality&#8221;, it was invented by Ramesh Raskar, from MIT, and Oliver Bimber, from Johannes Kepler University Linz, who literally wrote the book. 3D projection mapping is a profound paradigm shift in entertainment, advertising, and lighting. Join us Tuesday, February 12th for a special LA ACM SIGGRAPH event exploring this emerging technology.<span id="more-2644"></span></p>
<p><a href="http://www.paintscaping.com/">PaintScaping.com</a>, one of the leaders in this field, was founded in 2009 by CG pioneer Philippe Bergeron. Based in Los Angeles, PaintScaping has produced large-scale mappings in Hawaii, Cancun, Las Vegas, Chicago, Québec City, Scottsdale, Orlando, and Los Angeles, among others.</p>
<p>Philippe, along with other &#8220;PaintScapers,&#8221; will discuss the creative process, behind-the-scenes technical challenges, as well as present case studies for Sony Pictures, Blue Man Group, MGM Resorts International, and Cirque du Soleil.</p>
<p>We will also discuss job opportunities for artists &#038; TD&#8217;s familiar with Maya, Cinema 4D, 3Ds Max, Nuke, Realflow, AfterEffects, ZBrush, Endorphin, and MotionBuilder.</p>
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<p><strong>Schedule</strong></p>
<p>6:30 p.m. – 7:30 p.m.: Social Hour<br />
- 6:30 p.m. – 7:00 p.m.: LA ACAM SIGGRAPH Members only<br />
- 7:00 p.m. – 7:30 p.m.: LA ACAM SIGGRAPH Members and guests<br />
7:30 p.m. – 7:45 p.m.: Introductions<br />
7:45 p.m. – 9:30 p.m.: Presentation</p>
<p><strong>Where</strong></p>
<p>Gnomon School of Visual Effects<br />
Stage<br />
1015 N. Cahuenga Blvd.<br />
Hollywood, CA 90038</p>
<p>This event is free for Gnomon students and LA ACM SIGGRAPH members. Non-members of LA ACM SIGGRAPH are admitted for $20.00. New LA ACM SIGGRAPH members who sign up on-site, and pay the $40 annual membership fee (checks or cash only), do not have to pay the $20 admission fee. MasterCard and Visa credit cards accepted at the door.</p>
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		<title>Student Visas Now Offered for Our 3-Year Program</title>
		<link>http://www.gnomonschool.com/?p=2637</link>
		<comments>http://www.gnomonschool.com/?p=2637#comments</comments>
		<pubDate>Thu, 31 Jan 2013 20:08:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2637</guid>
		<description><![CDATA[Gnomon is happy to announce that our 3-year Entertainment Design and Digital Production program now offers eligibility for student visas! We are thrilled to extend this opportunity to our friends all over the world and welcome international students to the upcoming 2013 Spring term at Gnomon.
Contact admissions@gnomonschool.com to begin the application process!
]]></description>
			<content:encoded><![CDATA[<p>Gnomon is happy to announce that our 3-year <a href="http://www.gnomonschool.com/programs/entertainment_digital/">Entertainment Design and Digital Production</a> program now offers eligibility for student visas! We are thrilled to extend this opportunity to our friends all over the world and welcome international students to the upcoming 2013 Spring term at Gnomon.</p>
<p>Contact <a href="mailto:admissions@gnomonschool.com" target="_blank">admissions@gnomonschool.com</a> to begin the application process!</p>
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		<title>Register Now for Winter 2013 Courses</title>
		<link>http://www.gnomonschool.com/?p=2633</link>
		<comments>http://www.gnomonschool.com/?p=2633#comments</comments>
		<pubDate>Wed, 05 Dec 2012 23:59:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gnomonschool.com/?p=2633</guid>
		<description><![CDATA[Registration for our Winter 2013 term is now open! Winter term begins Monday, January 7th and runs until March 17th. Browse our Courses section to sign up for individual courses. Check our Academic Calendar for additional term dates. Register before December 24th and we’ll waive your $75 registration fee!

Check out our Maya Fast Track for [...]]]></description>
			<content:encoded><![CDATA[<p>Registration for our Winter 2013 term is now open! Winter term begins Monday, January 7th and runs until March 17th. <a href="http://courses.gnomonschool.com/">Browse our Courses section</a> to sign up for individual courses. Check our <a href="http://www.gnomonschool.com/calendar.php">Academic Calendar</a> for additional term dates. Register before December 24th and we’ll waive your $75 registration fee!<br />
<span id="more-2633"></span></p>
<p>Check out our <a href="http://www.gnomonschool.com/programs/maya-fast-track/">Maya Fast Track</a> for a nine week intensive Maya crash course. Considering our full-time <a href="http://www.gnomonschool.com/programs/digital_production/">Digital Production for Entertainment</a> program? Seats are still available!</p>
<p>Winter courses begin January 7th. Call Admissions for more information, pricing or to register, at 323-466-6663 or email <a href="mailto:admissions@gnomonschool.com">admissions@gnomonschool.com</a>. Financial assistance is available for those who qualify.</p>
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