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		<title>Geeks3D Forums - 3D-Tech News Around The Web</title>
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			<title><![CDATA[Unigine Heaven Benchmark with DX11 Tessellation]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,727.0.html</link>
			<description>
<![CDATA[Link: <a href="http://hardocp.com/article/2009/11/06/unigine_heaven_benchmark_dx11_tessellation" target="_blank">http://hardocp.com/article/2009/11/06/unigine_heaven_benchmark_dx11_tessellation</a><br /><br /><div class="quoteheader">Quote</div><div class="quote">We don’t typically cover 3D benchmark programs, primarily since they generally have nothing to do with real-world gaming experiences. This new application fr...</div>]]>
			</description>
			<author>jegx@ozone3d.net</author>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=727.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Thu, 12 Nov 2009 13:51:41 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,727.msg773.html#msg773</guid>
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			<title><![CDATA[Fluid Simulation for Video Games (part 4)]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,726.0.html</link>
			<description><![CDATA[<div class="quoteheader">Quote</div><div class="quote">This article, the fourth in a series, augments a fluid simulation, presented in the third article, to include two-way fluid-body interaction. The first article summarized fluid dynamics, the second surveyed fluid simulation techniques and the th...</div>]]></description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=726.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Wed, 11 Nov 2009 19:52:00 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,726.msg772.html#msg772</guid>
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			<title><![CDATA[Is Larrabee For the Rest of Us?]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,725.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">Can non-numerical application developers take advantage from the new LRBni instructions?<br /><br />Larrabee, the new multicore processor that Intel will release in the next months, is going to catch most programmers unprepared. For once, it is difficult t...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=725.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Wed, 11 Nov 2009 18:30:36 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,725.msg771.html#msg771</guid>
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			<title><![CDATA[Changes in PhysX (2.8.3) SDK access procedure]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,724.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">PhysX SDK is still free but no longer available for public download,&nbsp; to get access to SDK and tools you must register an account at PhysX Developer Support website and wait until it’ll be approved.</div><br />Full story at [url=http://physxinfo.co...]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=724.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Wed, 11 Nov 2009 18:25:04 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,724.msg770.html#msg770</guid>
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			<title><![CDATA[AMD plans Redwood GPU to replace 4770]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,721.0.html</link>
			<description>
<![CDATA[Link: <a href="http://www.fudzilla.com/content/view/16357/34/" target="_blank">http://www.fudzilla.com/content/view/16357/34/</a><br /><br /><div class="quoteheader">Quote</div><div class="quote">Redwood XT is a 40nm DirectX 11 part that should replace Radeon 4770 and 4670 cards in the upper part of mainstream market. Redwood pro will be the slower version and it should replace Radeon...</div>]]>
			</description>
			<author>jegx@ozone3d.net</author>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=721.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Tue, 10 Nov 2009 10:25:01 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,721.msg767.html#msg767</guid>
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			<title><![CDATA[PhysX Performance Tests - The way games should be played]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,720.0.html</link>
			<description>
<![CDATA[Link: <a href="http://www.ninjalane.com/articles/general_information/physx_test" target="_blank">http://www.ninjalane.com/articles/general_information/physx_test</a><br /><br /><div class="quoteheader">Quote</div><div class="quote">In this article we are going to explore what PhysX really is and how it applies to different games and more importantly how this technology affects performance in those game...</div>]]>
			</description>
			<author>jegx@ozone3d.net</author>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=720.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Tue, 10 Nov 2009 10:21:06 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,720.msg766.html#msg766</guid>
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			<title><![CDATA[Prometheus for UDK Released]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,719.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote"><a href="http://www.beyondunreal.com/view_story.php?id=13013" target="_blank">The Prometheus team</a> has released a standalone build of Prometheus for UDK today. The download clocks in at 331mb and can be grabbed from FileWorks right now.<br /><br />&nbsp; &nbsp; Prometheus is a miss...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=719.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Sun, 08 Nov 2009 19:07:31 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,719.msg765.html#msg765</guid>
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			<title><![CDATA[Fraps 3.0.0 released - supports DX11]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,718.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">5th November 2009 - <a href="http://www.fraps.com" target="_blank">Fraps </a>3.0.0 Released<br /><br />New features and a new look!&nbsp; Fraps is now compatible with Windows 7 and the latest DirectX 11 games.<br /><br />Ventrilo &amp; TeamSpeak users have long wanted a way to record their micr...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=718.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Fri, 06 Nov 2009 11:02:49 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,718.msg764.html#msg764</guid>
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			<title><![CDATA[Cudapad - quick place to test your CUDA kernels]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,717.0.html</link>
			<description><![CDATA[<div class="quoteheader">Quote</div><div class="quote"><a href="http://cudapad.com/" target="_blank">Cudapad </a>is a software that helps developments develop and test small kernals for NVidia’s© Cuda© language. Sometimes in your IDE you’ll want a quick way build or test a piece of Cuda code and CudaPad lets you do it...</div>]]></description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=717.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Fri, 06 Nov 2009 10:56:19 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,717.msg763.html#msg763</guid>
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			<title><![CDATA[Real-time massive simulations of behavioral models on GPUs]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,716.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">The framework <a href="http://isis.dia.unisa.it/projects/behavert/API/html/index.html" target="_blank">BehaveRT </a>allows to create a simulation:<br /><br />&nbsp; &nbsp; * interactive: by using the power of recent NVIDIA GPUs through CUDA;<br />&nbsp; &nbsp; * generalized: by choosing the most sui...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=716.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Fri, 06 Nov 2009 10:53:18 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,716.msg762.html#msg762</guid>
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			<title><![CDATA[AntiPlanet2 - FPS using ray tracing render for visualization (CUDA optionally)]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,715.0.html</link>
			<description><![CDATA[<div class="quoteheader">Quote</div><div class="quote"><a href="http://www.virtualray.ru/eng/download.html" target="_blank">AntiPlanet2 </a>is first person 3D shooter game in fantastic extraterrestrial world, which is built of spheres and shadows. AntiPlanet uses ray tracing render for visualization. It works through ...</div>]]></description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=715.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Fri, 06 Nov 2009 10:37:21 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,715.msg761.html#msg761</guid>
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			<title><![CDATA[OpenCL-z fixed by oscarbg]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,714.0.html</link>
			<description>
<![CDATA[<a href="http://oscarbg.blogspot.com" target="_blank">Oscar&#39;s blog</a> gives you also a lot of informations about the differences in AMD OpenCL, Apple OpenCL, IBM OpenCL and NVIDIA OpenCL&nbsp; <img src="http://www.geeks3d.com/forums/Smileys/classic/rolleyes.gif" alt="Roll Eyes" border="0" /><br /><br /><div class="quoteheader">Quote</div><div class="quote"><a href="http://oscarbg.blogspot.com/2009/11/opencl-z-is-here.html" target="_blank">OpenCL-z...</a></div>]]>
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			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=714.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Fri, 06 Nov 2009 09:27:59 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,714.msg760.html#msg760</guid>
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			<title><![CDATA[CUDA Toolkit 3.0 Beta available to GPU Computing registered developers]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,713.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">The CUDA Toolkit 3.0 Beta is now available to GPU Computing registered developers.<br /><br />Highlights for this release include:<br /><br />&nbsp; &nbsp; * CUDA Driver / Runtime Buffer Interoperability, which allows applications using the CUDA Driver API to also use librarie...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=713.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Fri, 06 Nov 2009 09:17:17 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,713.msg759.html#msg759</guid>
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			<title><![CDATA[Getting GPUs on the grid]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,712.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">Enhancing the performance of computer clusters and supercomputers using graphical processing units is all the rage. But what happens when you put these chips on a full-fledged grid?</div><br />Full story at <a href="http://www.isgtw.org/?pid=1002127" target="_blank">IS...</a>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=712.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Wed, 04 Nov 2009 17:00:26 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,712.msg758.html#msg758</guid>
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			<title><![CDATA[Trinigy Engine with DX 11: what future RPGs and strategy titles might look like]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,711.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">The Trinigy Engine is one of the first game architectures that utilize DirectX 11 features. <br />[url=http://www.pcgameshardware.com/aid,698756/Trinigy-Engine-with-DirectX-11-Thats-what-future-RPGs-and-strategy-titles-might-look-like-Update-Video/Ne...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=711.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Wed, 04 Nov 2009 16:44:51 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,711.msg757.html#msg757</guid>
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			<title><![CDATA[DirectCompute Benchmark 0.1]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,710.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote"><a href="http://www.konoya.com/?p=68391#more-68391" target="_blank"><span style="text-decoration: underline;">Benchmark v0.1</span></a> <br />-----------------------<br /><br />First of all:<br />1) You NEED DirectX 11 installed so for now, it will work only on win7.<br />2) You DON&#39;T need DX11 hardware, DirectCompute is supported...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=710.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Tue, 03 Nov 2009 16:38:16 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,710.msg756.html#msg756</guid>
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			<title><![CDATA[D3DGear 3.53 - Added support to DirectX 11]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,709.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">What is <a href="http://www.d3dgear.com/" target="_blank">D3DGear</a>?<br />D3DGear is an advanced Windows ingame utility software for 3D video games. With D3DGear, you can measure ingame framerate (FPS), capture 3D game screenshot, record video game movie. You even ca...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=709.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Tue, 03 Nov 2009 16:32:21 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,709.msg755.html#msg755</guid>
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			<title><![CDATA[AMD Display Library (ADL) SDK 2.0 available]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,708.0.html</link>
			<description>
<![CDATA[<div class="quoteheader">Quote</div><div class="quote">Designed to access display driver functionality for ATI Radeon™ and ATI FirePro™ graphics cards.<br /><br />&nbsp; &nbsp; * <a href="http://developer.amd.com/gpu/ADLSDK/Pages/default.aspx" target="_blank"><span style="text-decoration: underline;">The SDK</span></a> supports the Radeon family of GPUs including integrated, disc...</div>]]>
			</description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=708.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Tue, 03 Nov 2009 16:28:45 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,708.msg754.html#msg754</guid>
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			<title><![CDATA[Inside one of the world's largest data centers]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,707.0.html</link>
			<description>
<![CDATA[Link: <a href="http://news.cnet.com/8301-13860_3-10371840-56.html" target="_blank">http://news.cnet.com/8301-13860_3-10371840-56.html</a><br /><br /><div class="quoteheader">Quote</div><div class="quote">t&#39;s what&#39;s inside those trailers, though, that is the key to Microsoft&#39;s cloud-computing efforts. Each of the shipping containers in the Chicago data center houses anywhere from 1,800 to ...</div>]]>
			</description>
			<author>jegx@ozone3d.net</author>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=707.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Tue, 03 Nov 2009 16:25:23 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,707.msg753.html#msg753</guid>
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			<title><![CDATA[Fractron 9000 - CUDA accelerated fractal renderer]]></title>
			<link>http://www.geeks3d.com/forums/index.php/topic,706.0.html</link>
			<description><![CDATA[<div class="quoteheader">Quote</div><div class="quote"><a href="http://mthiesen.com/projects/fractron-9000" target="_blank">Fractron 9000</a> currently uses Nvidia’s CUDA library to quickly compute fractal flames. The user interface is written in C#, and communicates with CUDA via my own custom interoperability librar...</div>]]></description>
			<comments>http://www.geeks3d.com/forums/index.php?action=post;topic=706.0</comments>
			<category><![CDATA[3D-Tech News Around The Web]]></category>
			<pubDate>Tue, 03 Nov 2009 16:22:49 GMT</pubDate>
			<guid>http://www.geeks3d.com/forums/index.php/topic,706.msg751.html#msg751</guid>
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