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<channel>
	<title>Freelance Flash Games News</title>
	
	<link>http://freelanceflashgames.com/news</link>
	<description>Make better flash games</description>
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		<title>4 Ways to Increase Your Game’s Profitability After Launch</title>
		<link>http://feedproxy.google.com/~r/FreelanceFlashGamesNews/~3/luKqceTiKwQ/</link>
		<comments>http://freelanceflashgames.com/news/2013/04/01/4-ways-to-increase-your-games-profitability-after-launch/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 14:00:17 +0000</pubDate>
		<dc:creator>Director</dc:creator>
				<category><![CDATA[Make Money]]></category>

		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=2170</guid>
		<description>Picture this: You&amp;#8217;ve just gotten your game sponsored, and a nice, (hopefully) fat check is rolling into your bank account. Finally, you&amp;#8217;re getting paid for all your hard work. It&amp;#8217;s a good place to be, but why should the money stop there? The Problem with a Typical Sponsorship Before I go bashing sponsorships, let me [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=luKqceTiKwQ:TKh8Svm3b2U:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=luKqceTiKwQ:TKh8Svm3b2U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=luKqceTiKwQ:TKh8Svm3b2U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=luKqceTiKwQ:TKh8Svm3b2U:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=luKqceTiKwQ:TKh8Svm3b2U:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=luKqceTiKwQ:TKh8Svm3b2U:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=luKqceTiKwQ:TKh8Svm3b2U:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=luKqceTiKwQ:TKh8Svm3b2U:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=luKqceTiKwQ:TKh8Svm3b2U:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FreelanceFlashGamesNews/~4/luKqceTiKwQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://freelanceflashgames.com/news/2013/04/01/4-ways-to-increase-your-games-profitability-after-launch/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://freelanceflashgames.com/news/2013/04/01/4-ways-to-increase-your-games-profitability-after-launch/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=4-ways-to-increase-your-games-profitability-after-launch</feedburner:origLink></item>
		<item>
		<title>Selling Your Game: a Casino Game</title>
		<link>http://feedproxy.google.com/~r/FreelanceFlashGamesNews/~3/K1apkr4FXaE/</link>
		<comments>http://freelanceflashgames.com/news/2012/10/22/selling-your-game-a-casino-game/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 12:00:57 +0000</pubDate>
		<dc:creator>Director</dc:creator>
				<category><![CDATA[Make Money]]></category>

		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=2673</guid>
		<description>If you liked my post about planning the design for a casino game, you&amp;#8217;re going to like this one. In it, I&amp;#8217;ll be talking about how to sell your game once you finish it. Firstly, let&amp;#8217;s talk about the preliminaries before we get to how you&amp;#8217;ll actually sell your game. Before you can do that, [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=K1apkr4FXaE:adNWO3c0SIM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=K1apkr4FXaE:adNWO3c0SIM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=K1apkr4FXaE:adNWO3c0SIM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=K1apkr4FXaE:adNWO3c0SIM:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=K1apkr4FXaE:adNWO3c0SIM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=K1apkr4FXaE:adNWO3c0SIM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=K1apkr4FXaE:adNWO3c0SIM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=K1apkr4FXaE:adNWO3c0SIM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=K1apkr4FXaE:adNWO3c0SIM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FreelanceFlashGamesNews/~4/K1apkr4FXaE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://freelanceflashgames.com/news/2012/10/22/selling-your-game-a-casino-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://freelanceflashgames.com/news/2012/10/22/selling-your-game-a-casino-game/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=selling-your-game-a-casino-game</feedburner:origLink></item>
		<item>
		<title>Mobile Sponsorships: An Interview with Chris Hughes from FGL</title>
		<link>http://feedproxy.google.com/~r/FreelanceFlashGamesNews/~3/w2dwv75R7vc/</link>
		<comments>http://freelanceflashgames.com/news/2012/09/26/mobile-sponsorships-an-interview-with-chris-hughes-from-fgl/#comments</comments>
		<pubDate>Wed, 26 Sep 2012 16:00:05 +0000</pubDate>
		<dc:creator>Director</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=2656</guid>
		<description>Interested in selling your mobiles games? In this interview, I talk with Chris Hughes from game broker site FGL about how they plan to help you sell your mobile games to publishers. 1. Right now revenue streams for a Flash game developer consist mainly of contracts, advertising networks, or per-game and in-game sales. How does [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=w2dwv75R7vc:BScxTftHlNU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=w2dwv75R7vc:BScxTftHlNU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=w2dwv75R7vc:BScxTftHlNU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=w2dwv75R7vc:BScxTftHlNU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=w2dwv75R7vc:BScxTftHlNU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=w2dwv75R7vc:BScxTftHlNU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=w2dwv75R7vc:BScxTftHlNU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=w2dwv75R7vc:BScxTftHlNU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=w2dwv75R7vc:BScxTftHlNU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FreelanceFlashGamesNews/~4/w2dwv75R7vc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://freelanceflashgames.com/news/2012/09/26/mobile-sponsorships-an-interview-with-chris-hughes-from-fgl/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		<feedburner:origLink>http://freelanceflashgames.com/news/2012/09/26/mobile-sponsorships-an-interview-with-chris-hughes-from-fgl/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=mobile-sponsorships-an-interview-with-chris-hughes-from-fgl</feedburner:origLink></item>
		<item>
		<title>The Future of Flash: An Interview with Jeff and Steve Fulton of 8 Bit Rocket.</title>
		<link>http://feedproxy.google.com/~r/FreelanceFlashGamesNews/~3/2wfc1I7kE-8/</link>
		<comments>http://freelanceflashgames.com/news/2012/08/29/the-future-of-flash-an-interview-with-jeff-and-steve-fulton-of-8-bit-rocket/#comments</comments>
		<pubDate>Wed, 29 Aug 2012 15:24:36 +0000</pubDate>
		<dc:creator>Director</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=2643</guid>
		<description>A lot is changing lately in the Flash game development world. Flash was banned from the iPhone, mobile games are increasing in popularity, and new tools and technologies now exist that are great for making games. With all these changes going on, I wondered &amp;#8220;Where is the future of Flash going?&amp;#8221; So I sent out [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=2wfc1I7kE-8:x83zi7q_b80:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=2wfc1I7kE-8:x83zi7q_b80:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=2wfc1I7kE-8:x83zi7q_b80:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=2wfc1I7kE-8:x83zi7q_b80:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=2wfc1I7kE-8:x83zi7q_b80:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=2wfc1I7kE-8:x83zi7q_b80:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=2wfc1I7kE-8:x83zi7q_b80:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=2wfc1I7kE-8:x83zi7q_b80:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=2wfc1I7kE-8:x83zi7q_b80:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FreelanceFlashGamesNews/~4/2wfc1I7kE-8" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://freelanceflashgames.com/news/2012/08/29/the-future-of-flash-an-interview-with-jeff-and-steve-fulton-of-8-bit-rocket/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://freelanceflashgames.com/news/2012/08/29/the-future-of-flash-an-interview-with-jeff-and-steve-fulton-of-8-bit-rocket/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-future-of-flash-an-interview-with-jeff-and-steve-fulton-of-8-bit-rocket</feedburner:origLink></item>
		<item>
		<title>Akismet (Or How I Fixed My Blog’s Comment Spam)</title>
		<link>http://feedproxy.google.com/~r/FreelanceFlashGamesNews/~3/43Ok9gMUgAU/</link>
		<comments>http://freelanceflashgames.com/news/2012/08/16/akismet-or-how-i-fixed-my-blogs-comment-spam/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 20:38:50 +0000</pubDate>
		<dc:creator>Director</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://freelanceflashgames.com/news/?p=2629</guid>
		<description>This post is for the regular readers: the RSS and newsletter subscribers who are the heart of this blog. I tried to control it, you hated seeing it, and until recently, there was nothing I could do about it. What I&amp;#8217;m talking about&amp;#8230; is comment spam. As most of my regular readers will note, I [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=43Ok9gMUgAU:TodH7nNxxGE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=43Ok9gMUgAU:TodH7nNxxGE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=43Ok9gMUgAU:TodH7nNxxGE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=43Ok9gMUgAU:TodH7nNxxGE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=43Ok9gMUgAU:TodH7nNxxGE:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=43Ok9gMUgAU:TodH7nNxxGE:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=43Ok9gMUgAU:TodH7nNxxGE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?i=43Ok9gMUgAU:TodH7nNxxGE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?a=43Ok9gMUgAU:TodH7nNxxGE:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/FreelanceFlashGamesNews?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/FreelanceFlashGamesNews/~4/43Ok9gMUgAU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://freelanceflashgames.com/news/2012/08/16/akismet-or-how-i-fixed-my-blogs-comment-spam/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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