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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><!--Generated by Squarespace Site Server v5.8.0 (http://www.squarespace.com/) on Sun, 08 Nov 2009 19:43:21 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Blog</title><link>http://www.farseergames.com/blog/</link><description /><lastBuildDate>Sun, 08 Nov 2009 19:43:17 +0000</lastBuildDate><copyright /><language>en-US</language><generator>Squarespace Site Server v5.8.0 (http://www.squarespace.com/)</generator><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/FarseerGames" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title>Tire Storm Featured in new Mashooo Reward System.</title><category>Game Portals</category><category>Mashooo</category><category>Tire Storm</category><dc:creator>JeffWeber</dc:creator><pubDate>Sun, 08 Nov 2009 19:41:02 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/8R5A5fzbjzE/tire-storm-featured-in-new-mashooo-reward-system.html</link><guid isPermaLink="false">344438:3651399:5738934</guid><description><![CDATA[<p>The fine team over at <a title="Link to Mashooo" href="http://www.mashooo.com/SilverlightGames.aspx#Games">Mashooo</a> has just released the beta version of it’s new reward system.</p>  <p>By playing certain participating games, players can earn “Mdollars” that will eventually earn them various tangible prizes.</p>  <p>Tire Storm is currently one of the games you can play to earn these “Mdollars”.&#160; Each day, the top score in Tire Storm will receive 4 Mdollars.</p>  <p>Mashooo also runs periodic contests that can earn you even more “Mdollars”.&#160;&#160; See the “Last man standing” challenge in the screenshot below.</p>  <p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-TireStormIncludedinnewMashoooRewardSyst_BEA1-?fileId=4693350"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="CropperCapture[51]" border="0" alt="CropperCapture[51]" src="http://www.farseergames.com/resource/WindowsLiveWriter-TireStormIncludedinnewMashoooRewardSyst_BEA1-?fileId=4693351" width="423" height="365" /></a> </p>  <p>Very cool stuff.&#160; I really like where <a title="Link to Mashooo." href="http://www.mashooo.com/SilverlightGames.aspx#Games">Mashooo</a> is going with their site.&#160; Why don’t you head on over an earn some&#160; “M-ching”.</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5738934.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/11/8/tire-storm-featured-in-new-mashooo-reward-system.html</feedburner:origLink></item><item><title>2 Down 28 To Go</title><category>Diver 2</category><dc:creator>JeffWeber</dc:creator><pubDate>Tue, 27 Oct 2009 00:59:50 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/cmBqy5etruo/2-down-28-to-go.html</link><guid isPermaLink="false">344438:3651399:5622513</guid><description><![CDATA[<p>I recently started building out the 30 dives that will make up Diver 2.&#160; Things will hopefully move pretty quick now that level building is all that needs to be done.&#160; Keep in mind though “quick” is a relative term when everything needs to be done in my spare time.&#160;&#160; I hope to be able to average a level per day or so.</p>  <p>So far I have 2 levels complete… well almost complete.&#160; I still need to create some new background images.&#160; I’m tired of the existing three backgrounds from Diver 1</p>  <p>The 2 levels I have completed aren’t really anything too new.&#160; Just some simple straight in dives to warm players up.&#160; The next level I’m going to build will introduce the new “spinner” obstacle.&#160; It’ll knock you around pretty good if you have the fortune of hitting one. </p>  <p>Anyway, here are some screenshots of the first 2 levels.&#160; </p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-2Down28ToGo_1182F-?fileId=4567674"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Diver2_Screen1" border="0" alt="Diver2_Screen1" src="http://www.farseergames.com/resource/WindowsLiveWriter-2Down28ToGo_1182F-?fileId=4567675" width="498" height="358" /></a>     <br />Diver 2 (Dive 2-1) </p>  <p align="center">&#160;</p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-2Down28ToGo_1182F-?fileId=4567676"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Diver2_Screen2" border="0" alt="Diver2_Screen2" src="http://www.farseergames.com/resource/WindowsLiveWriter-2Down28ToGo_1182F-?fileId=4567677" width="499" height="357" /></a>     <br />Diver 2 (Dive 2-2)</p>  <p align="center">&#160;</p>  <p>Now, back to work…</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5622513.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/10/27/2-down-28-to-go.html</feedburner:origLink></item><item><title>Almost to the Fun Stuff -- Diver 2 Progress Update.</title><dc:creator>JeffWeber</dc:creator><pubDate>Tue, 20 Oct 2009 01:03:17 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/WnwblfxA_80/almost-to-the-fun-stuff-diver-2-progress-update.html</link><guid isPermaLink="false">344438:3651399:5555404</guid><description><![CDATA[<p>Just a quick posting of where things are with Diver 2.</p>  <p>I had to add one more thing to my list that I forgot to add originally.&#160; I needed to build the web page to host the game and decided to clean up the rest of the site a bit as well.&#160; I’m working on that now and I’m close to done.</p>  <p>After that, it’s nothing but the fun stuff… making levels!</p>  <p>Here is the updated progress list.&#160; The crossed out items are things I decided to cut in the interest of time.</p>  <p>&#160;</p>  <h2>To Do:</h2>  <ul>   <li>     <h3><strong>Design/Create 30 new levels</strong></h3>   </li>    <li>     <h3><strong>Create new landing page with spinner on it.</strong></h3>   </li>    <li>     <h3><strong>New video trailer</strong></h3>      <ul>       <li>Possibly see if someone would like to help with this as I suck at making vids. </li>        <li>Could give away early access to the game in trade. </li>        <li>Got a couple people interested in doing this. (great!)</li>     </ul>   </li> </ul>  <h2>Working On It:</h2>  <ul>   <li>     <li>       <h3><strong>Cleanup website</strong></h3>     </li>   </li> </ul>  <h2>Completed:</h2>  <ul>   <li>     <h3><strong>Add support for Google analytics</strong></h3>   </li>    <ul>     <li>Number of dives started </li>      <li>Number of succeful divers</li>   </ul>    <li>     <h3><strong>Update the render loop to use CompositionTarget instead of Storyboard. (Thanks Silverlight 3)</strong></h3>   </li>    <li>     <h3><strong>Look into local storage code to make sure it’ll work with the new version of the game.</strong></h3>   </li>    <li>     <h3><strong>Reduce the game foot print on the screen. (Currently takes up to much space vertically)</strong></h3>   </li>    <li>     <h3><strong>Refactor load-level logic to reduce duplicate code</strong></h3>   </li>    <li>     <h3><strong>Implement spinners to be built using a Canvas + child paths.</strong></h3>      <ul>       <li>Utilize multiple geoms per body. </li>        <li>Canvas = Body </li>     </ul>   </li>    <li>     <h3><strong>Make diving boards configurable from Expression Blend.</strong></h3>      <ul>       <li>Create a bare-bones custom control with some simple properties that can be read out in code </li>     </ul>   </li>    <li>     <h3><strong>Enable GPU acceleration (thank you Silverlight 3)</strong></h3>      <ul>       <li><strike>Particles </strike></li>        <li><strike>Diver</strike> </li>        <li>Spinners </li>        <li><strike>H20</strike> </li>     </ul>   </li>    <li>     <h3><strong><strike>Try updating to Farseer Physics Engine 2.x (Diver is currently built on an old version of the engine)</strike></strong></h3>      <ul>       <li><strike>Thoroughly test everything in the game. </strike></li>        <li><strike>If the upgrade doesn’t go well stick with existing version of engine. </strike></li>     </ul>   </li>    <li><strong><strike>Trees/Plants (non-interactive only.) time permitting.</strike></strong> </li> </ul>  <p>&#160;</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5555404.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/10/20/almost-to-the-fun-stuff-diver-2-progress-update.html</feedburner:origLink></item><item><title>Tire Storm has High Scores Again. Thanks Mashooo</title><category>Tire Storm</category><category>Tire Storm</category><dc:creator>JeffWeber</dc:creator><pubDate>Sat, 17 Oct 2009 16:10:28 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/r_J6aG1i99U/tire-storm-has-high-scores-again-thanks-mashooo.html</link><guid isPermaLink="false">344438:3651399:5510788</guid><description><![CDATA[<p>Thanks to James and Silverlight Girl over at <a href="http://www.Mashooo.com">www.Mashooo.com</a>, my Silverlight game, Tire Storm, has a high score system again.</p>  <p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-TireStormhasHighScoresAgai.ThanksMashooo_9D17-?fileId=4468854"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="CropperCapture[43]" border="0" alt="CropperCapture[43]" src="http://www.farseergames.com/resource/WindowsLiveWriter-TireStormhasHighScoresAgai.ThanksMashooo_9D17-?fileId=4468857" width="510" height="367" /></a>&#160;</p>  <p>You can check it out live and try to top the high score list by playing it <a title="Link to TireStorm" href="http://www.farseergames.com/tirestorm">here on my site</a> or over at <a href="http://www.mashooo.com/SilverlightGames/Tire_Storm.aspx">Mashooo</a>.</p>  <p>Let me know what you think or if you run into any bugs with it.</p>  <p>&#160;</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5510788.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/10/17/tire-storm-has-high-scores-again-thanks-mashooo.html</feedburner:origLink></item><item><title>Cranking Along on Diver 2</title><category>Diver 2</category><dc:creator>JeffWeber</dc:creator><pubDate>Mon, 12 Oct 2009 00:29:12 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/6XySw-E9Sog/cranking-along-on-diver-2.html</link><guid isPermaLink="false">344438:3651399:5464992</guid><description><![CDATA[<p>First things first, I’ve decided to ditch the name “Diver 31-60” for the next version of Diver. I’m just going to call it . . . .&#160; wait for it… “Diver 2”.&#160; It’s just the logical thing to do.</p>  <p>This week’s development on Diver 2 has gone well.&#160; </p>  <p>The biggest item completed was getting the code re-factored to a point where I could create all the new Diver levels using <a title="Link To Expression Blend" href="http://www.microsoft.com/expression/products/Blend_Overview.aspx">Expression Blend</a>.&#160; I can now set diver’s start position, draw out landscapes and collision polygons, place and configure diving boards, and place and configure the buoys all within Expression Blend.&#160; I use to have to muck with the code to get everything going.</p>  <p>None of this is anything fancy, but it’s very functional and should make level building much easier.</p>  <p>I’m a big fan of pictures, so here are some screen shots of a prototype/test dive.&#160;&#160; </p>  <p>The first screenshot is what the dive looks like inside of Blend.&#160; The red depicts the collision geometry, the green circle is the start position for diver, the blue rectangle controls where the buoys are placed, and the red sticking out of the cliff that looks like a diving board is, ta-da, where the diving board is placed.</p>  <p>&#160;</p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160ProgressUpdate1_3DD0-?fileId=4409111"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Diver2InBlend" border="0" alt="Diver2InBlend" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160ProgressUpdate1_3DD0-?fileId=4409112" width="466" height="293" /></a> </p>  <p align="center"><strong>In Expression Blend (editing)</strong></p>  <p align="left">This second screenshot is the in-game view of the same level. </p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160ProgressUpdate1_3DD0-?fileId=4409113"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Diver2InGame" border="0" alt="Diver2InGame" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160ProgressUpdate1_3DD0-?fileId=4409114" width="467" height="336" /></a><strong></strong></p>  <p align="center"><strong>In Game</strong></p>  <p>&#160;</p>  <p>If you are tracking my development progress, here is the updated task list.&#160; As mentioned last time, this list is broken into three categories: Things I still need to do, things I’m currently working on, and things completed.</p>  <h2>To Do:</h2>  <ul>   <li>     <h3><strong>Try updating to Farseer Physics Engine 2.x (Diver is currently built on an old version of the engine)</strong></h3>      <ul>       <li>Thoroughly test everything in the game. </li>        <li>If the upgrade doesn’t go well stick with existing version of engine. </li>     </ul>   </li>    <li>     <h3><strong>Create new landing page with spinner on it.</strong></h3>   </li>    <li>     <h3><strong>Trees/Plants (non-interactive only.) time permitting.</strong></h3>   </li>    <li>     <h3><strong>New video trailer</strong></h3>      <ul>       <li>Possibly see if someone would like to help with this as I suck at making vids. </li>        <li>Could give away early access to the game in trade. </li>     </ul>   </li>    <li>     <h3><strong>Add support for Google analytics</strong></h3>      <ul>       <li>Number of dives started </li>        <li>Number of successful dives </li>        <li>Levels stats </li>        <li>Anything else that seems worth tracking. </li>     </ul>   </li>    <li>     <h3><strong>Design/Create 30 new levels</strong></h3>   </li> </ul>  <h2>Working On It:</h2>  <ul>   <li><strong>       <h3><strong>Update the render loop to use CompositionTarget instead of Storyboard. (Thanks Silverlight 3)</strong></h3>     </strong></li>    <li>     <h3><strong>Enable GPU acceleration (thank you Silverlight 3)</strong></h3>      <ul>       <li>Particles </li>        <li>Diver </li>        <li>Spinners </li>        <li>H20 </li>     </ul>   </li> </ul>  <h2>Completed:</h2>  <ul>   <li>     <h3><strong>Look into local storage code to make sure it’ll work with the new version of the game.</strong></h3>   </li>    <li>     <h3><strong>Reduce the game foot print on the screen. (Currently takes up to much space vertically)</strong></h3>   </li>    <li>     <h3><strong>Refactor load-level logic to reduce duplicate code</strong></h3>   </li>    <li>     <h3><strong>Implement spinners to be built using a Canvas + child paths.</strong></h3>      <ul>       <li>Utilize multiple geoms per body. </li>        <li>Canvas = Body </li>     </ul>   </li>    <li>     <h3><strong>Make diving boards configurable from Expression Blend.</strong></h3>      <ul>       <li>Create a bare-bones custom control with some simple properties that can be read out in code </li>     </ul>   </li> </ul>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5464992.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/10/11/cranking-along-on-diver-2.html</feedburner:origLink></item><item><title>Diver 31-60: Developer To Do List</title><category>Diver 31-60</category><category>Diver 31-60</category><category>Spinner</category><dc:creator>JeffWeber</dc:creator><pubDate>Mon, 05 Oct 2009 02:27:32 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/5-D3mrmINm4/diver-31-60-developer-to-do-list.html</link><guid isPermaLink="false">344438:3651399:5397858</guid><description><![CDATA[<p>For those interested in tracking development of the next version of Diver, which I’m calling Diver 31-60, I thought I’d go ahead and post my somewhat informal list of things to do.</p>  <p>I put the tasks into categories based on where they are in the development process. Each task falls into either “To Do”, “Working On It”, or “Completed”.&#160; You can think of this as a poor man’s <a title="Link to site that defines scrum board" href="http://www.mountaingoatsoftware.com/task-boards">scrum board</a>.</p>  <p>Enough talk, here is the list. I’ll re-post this periodically as development progresses. <em>(Note: these tasks are in no particular order</em>.)</p>  <h2>   <br />To Do:</h2>  <ul>   <li>     <h3><strong>Try updating to Farseer Physics Engine 2.x (Diver is currently built on an old version of the engine)</strong></h3>      <ul>       <li>Thoroughly test everything in the game. </li>        <li>If the upgrade doesn’t go well stick with existing version of engine. </li>     </ul>   </li>    <li>     <h3><strong>Create new landing page with spinner on it.</strong></h3>   </li>    <li>     <h3><strong>Enable GPU acceleration (thank you Silverlight 3)</strong></h3>      <ul>       <li>Particles </li>        <li>Diver </li>        <li>Spinners </li>        <li>H20 </li>     </ul>   </li>    <li>     <h3><strong>Make diving boards configurable from Expression Blend.</strong></h3>      <ul>       <li>Create a bare-bones custom control with some simple properties that can be read out in code </li>     </ul>   </li>    <li>     <h3><strong>Trees/Plants (non-interactive only.) time permitting.</strong></h3>   </li>    <li>     <h3><strong>New video trailer</strong></h3>      <ul>       <li>Possibly see if someone would like to help with this as I suck at making vids. </li>        <li>Could give away early access to the game in trade. </li>     </ul>   </li>    <li>     <h3><strong>Look into local storage code to make sure it’ll work with the new version of the game.</strong></h3>   </li>    <li>     <h3><strong>Add support for Google analytics</strong></h3>      <ul>       <li>Number of dives started </li>        <li>Number of successful dives </li>        <li>Levels stats </li>        <li>Anything else that seems worth tracking. </li>     </ul>   </li>    <li>     <h3><strong>Design/Create 30 new levels</strong></h3>   </li> </ul>  <h2>Working On It:</h2>  <ul>   <li>     <h3><strong>Implement spinners to be built using a Canvas + child paths.</strong></h3>      <ul>       <li>Utilize multiple geoms per body. </li>        <li>Canvas = Body </li>     </ul>   </li> </ul>  <h2>Completed:</h2>  <ul>   <li>nothing yet… </li> </ul>  <p>One thing you may or may not have noticed was mention of something I’m calling a “spinner”, for lack of a better term.&#160; My original goal with Diver 31-60 was to simply make more levels and make near zero game-play changes. Shortly after I started designing the first non-diving board level, however, I decided I needed a way to add a little more variety. Something to mix things up a bit.</p>  <p>I thought about it for a while and decided to create a new diving obstacle.&#160; I call it the spinner. </p>  <p>So what is a spinner?&#160; Well you probably don’t have to thing very long to figure it out from it’s name, but just in case you can’t.&#160; Here is a visual clue.&#160; This is a screen shot of a spinner prototype, not an actual level.&#160; I’ll show more in future blog posts.</p>  <p>Here is the screenshot:</p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160DeveloperToDoList_1155D-?fileId=4343464"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="CropperCapture[40]" border="0" alt="CropperCapture[40]" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160DeveloperToDoList_1155D-?fileId=4343465" width="574" height="363" /></a> </p>  <p align="center"><strong>Prototype of a “Spinner”</strong></p>  <p align="left">-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5397858.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/10/4/diver-31-60-developer-to-do-list.html</feedburner:origLink></item><item><title>Announcing Diver 31-60</title><dc:creator>JeffWeber</dc:creator><pubDate>Tue, 29 Sep 2009 01:14:44 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/566GgqK7P84/announcing-diver-31-60.html</link><guid isPermaLink="false">344438:3651399:5330457</guid><description><![CDATA[<p>A little over a year ago, I released my first finished game, <a href="http://www.farseergames.com/divergame">Diver</a>. </p>  <p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-AnnouncingDiver3160_11C99-?fileId=4284172"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="image" border="0" alt="image" src="http://www.farseergames.com/resource/WindowsLiveWriter-AnnouncingDiver3160_11C99-?fileId=4284173" width="518" height="396" /></a> </p>  <p align="center"><strong>Diver - Released on Monday, September 15th 2008</strong></p>  <p>I’ve received a <a href="http://www.farseergames.com/blog/2009/4/30/diver-feedback-this-game-is-tough.html">lot of great comments about the game</a> from players since then and it’s been a pretty steady driver of traffic to my <a title="Link to Farseer Games" href="http://www.farseergames.com">Farseer Games</a> website.&#160; Nothing crazy, but I’m happy with the traffic so far.</p>  <p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-AnnouncingDiver3160_11C99-?fileId=4284174"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" src="http://www.farseergames.com/resource/WindowsLiveWriter-AnnouncingDiver3160_11C99-?fileId=4284175" width="664" height="98" /></a></p>  <p align="center"><strong>Monthly Visitor Totals for Farseer Games Over the Last Year</strong></p>  <p align="left">Over the past year, I’ve had a lot of requests from players for more diver levels but haven’t had the time to create them.&#160; I decided, on a bit of a whim a couple nights ago, to take a short break from developing my next game, <a href="http://www.farseergames.com/blog/2009/4/30/krashlander-character-and-landscape-preview.html">Krashlander</a>, and spend the time to finally make a new set of dives for diver.</p>  <p align="left">I don’t know how long it will take me. Hopefully not too long since I don’t plan on modifying the code all that much.&#160; I will post progress updates as I work through the new levels so you should be able to track how things are going.</p>  <p align="left">If you have any ideas for cool diver levels, please sketch them on paper or in a graphics tool and send them (or a link to them) to my email address:&#160; <a href="mailto:jeffweber@live.com">jeffweber@live.com</a></p>  <p align="left">The new set of levels will be released as a new game called<strong> ‘Diver 31-60’</strong>.&#160; Keep an eye out for it and please spread the word to any and all that you think might be interested.</p>  <p align="left">Now, time to make some dives!</p>  <p align="left">-Jeff Weber</p>  <p align="left"><em> Oh, and for those of&#160; you waiting for Krashlander, don’t worry I’ll go right back to developing it once the new Diver levels are out.</em></p>  <p align="center"></p>

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<script type="text/javascript" src="http://tweetmeme.com/i/scripts/button.js"></script>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5293706.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/9/25/new-krashlander-video-and-building-buzz.html</feedburner:origLink></item><item><title>Cool Diver Action Video By Player</title><category>Diver</category><category>Farseer Games</category><dc:creator>JeffWeber</dc:creator><pubDate>Tue, 21 Jul 2009 11:24:53 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/zQEfEIZxoVs/cool-diver-action-video-by-player.html</link><guid isPermaLink="false">344438:3651399:4698407</guid><description><![CDATA[<p><a title="Link to Mark Jacksons twitter page" href="http://twitter.com/Jackson_Navarro" target="_blank">Mark Jackson</a> put together a very cool YouTube video of <a title="LInk to Dive game" href="http://www.farseergames.com/divergame" target="_blank">Diver</a> game play.</p>  <p>Very impressive vid. Check it out!</p>  <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:92aa3240-08a5-454b-b34d-efc35e500827" class="wlWriterEditableSmartContent"><div id="cf9dd1c6-1909-4774-9859-89a5b3495d02" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=QU86htmvHAQ&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" target="_new"><img src="http://www.farseergames.com/resource/WindowsLiveWriter/CoolDiverActionVideoByPlayer_5A2B/?fileId=3639081" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('cf9dd1c6-1909-4774-9859-89a5b3495d02'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;508\&quot; height=\&quot;424\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/QU86htmvHAQ&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hl=en\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/QU86htmvHAQ&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hl=en\&quot; type=\&quot;application/x-shockwave-flash\&quot; width=\&quot;508\&quot; height=\&quot;424\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div></div></div>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-4698407.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/7/21/cool-diver-action-video-by-player.html</feedburner:origLink></item><item><title>Silverlight on XBox ?</title><category>Silverlight</category><category>Silverlight</category><category>XBox</category><category>XBox</category><dc:creator>JeffWeber</dc:creator><pubDate>Tue, 02 Jun 2009 11:19:25 +0000</pubDate><link>http://feedproxy.google.com/~r/FarseerGames/~3/OQ3bVYnnYFw/silverlight-on-xbox.html</link><guid isPermaLink="false">344438:3651399:4164953</guid><description><![CDATA[<p>I was perusing the web today and came across an interesting post on <a href="http://www.teamxbox.com/" target="_blank">teamxbox</a> titled <a title="link to team xbox blog post" href="http://news.teamxbox.com/xbox/19805/Live-Blog-of-Microsoft-PostBriefing-Luncheon/" target="_blank">Live Blog of Microsoft Post-Briefing Luncheon</a></p>  <p>About half way down I came across this:</p>  <blockquote>   <p>1:02pm—Question about Another live download video. Whitten: Silverlight being used as &quot;presentation layer.&quot;</p> </blockquote>  <p>Why is this news?&#160; Well there had been rumors that Silverlight would eventually make its way to the XBox, but this is the first time I’ve actually seen hard evidence.</p>  <p>Seems like it’s only for video now, but hopefully in some future release it’ll be opened up to other uses. (crosses fingers…)</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-4164953.xml</wfw:commentRss><feedburner:origLink>http://www.farseergames.com/blog/2009/6/2/silverlight-on-xbox.html</feedburner:origLink></item></channel></rss>
