<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0"><id>tag:blogger.com,1999:blog-8207692519131131689</id><updated>2026-04-09T15:01:19.266+07:00</updated><category term="feed"/><category term="Dota Allstars News"/><category term="Dota Official Map"/><category term="Upcoming"/><category term="Dota-Allstars Movies"/><category term="Dota Articles"/><category term="Dota AI Map"/><category term="Hero Guides"/><category term="Dota Changelogs"/><category term="Dota-Allstars Secrets"/><category term="Dota 6v6 Map"/><category term="Dota Allstars Tools"/><category term="Warcraft 3 Patch"/><category term="Newsletter"/><category term="Dota Beta Map"/><category term="Miscellaneous Guides"/><category term="Anime"/><category term="Dota OMG Map"/><category term="Menu"/><category term="Polls"/><category term="DOTA 2"/><category term="Affiliate"/><category term="Competitive Dota"/><category term="DotA IMBA"/><category term="Dota Custom Map"/><title type="text">DotA-Blog</title><subtitle type="html">DotA AI Map &amp;amp; Official DotA Map</subtitle><link href="http://www.dota-blog.com/feeds/posts/default" rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/-/feed" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/search/label/feed" rel="alternate" type="text/html"/><link href="http://pubsubhubbub.appspot.com/" rel="hub"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/-/feed/-/feed?start-index=26&amp;max-results=25" rel="next" type="application/atom+xml"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><generator uri="http://www.blogger.com" version="7.00">Blogger</generator><openSearch:totalResults>652</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><xhtml:meta content="noindex" name="robots" xmlns:xhtml="http://www.w3.org/1999/xhtml"/><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-8063252809523807546</id><published>2016-08-03T16:54:00.002+07:00</published><updated>2016-08-04T10:23:35.370+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota AI Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.83d AI Map</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj_J1EtXlRzl2r9YWVeOJVVL5FNLGuVkLo3GzAeS84ByShi4VNjsP3H0_tHG5jJMtSVmM6jF23nWfF7jetcnw5nnaLFesHZ9uIv26EomWZvfDvf2rjlbZLUmwBNwUszDqd66uHeQCPb9I/s1600/DotA+v6.83d+AI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj_J1EtXlRzl2r9YWVeOJVVL5FNLGuVkLo3GzAeS84ByShi4VNjsP3H0_tHG5jJMtSVmM6jF23nWfF7jetcnw5nnaLFesHZ9uIv26EomWZvfDvf2rjlbZLUmwBNwUszDqd66uHeQCPb9I/s400/DotA+v6.83d+AI.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;b&gt;DotA 6.83d AI&lt;/b&gt; Map Download. Finally, the DotA community get a new update for the DotA AI map. This AI map is available for the latest official DotA map, which is the &lt;a href="http://www.dota-blog.com/2015/06/dota-683d-map-changelogs-released.html"&gt;DotA 6.83d&lt;/a&gt;.&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt; &lt;b&gt;DotA 6.83d AI Download Link&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-v6-83d-ai-pmv-1-42-english-download.htm" target="_blank"&gt;DotA v6.83d AI PMV 1.42 English&lt;/a&gt; via &lt;a href="http://warcraft.gamewebz.com/"&gt;GameWebz&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It feels good to know that someone is still dedicating his time for the DotA AI map development. And let's hope that he can catch up with the latest Dota 2 version!&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;PS&lt;/span&gt;: &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" target="_blank"&gt;Subscribe this blog&lt;/a&gt; or connect via &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;&amp;nbsp;so we can let you know when the new &lt;b&gt;DotA AI Map&lt;/b&gt; released!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/8063252809523807546/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2016/08/dota-683d-ai-map.html#comment-form" rel="replies" title="0 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/8063252809523807546" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/8063252809523807546" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2016/08/dota-683d-ai-map.html" rel="alternate" title="Dota 6.83d AI Map" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj_J1EtXlRzl2r9YWVeOJVVL5FNLGuVkLo3GzAeS84ByShi4VNjsP3H0_tHG5jJMtSVmM6jF23nWfF7jetcnw5nnaLFesHZ9uIv26EomWZvfDvf2rjlbZLUmwBNwUszDqd66uHeQCPb9I/s72-c/DotA+v6.83d+AI.jpg" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-3063877210530839462</id><published>2015-06-11T08:25:00.002+07:00</published><updated>2015-06-11T08:35:31.793+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.83d Map &amp; Changelogs Released!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfGQO5ju09WXhe3qQs1xJ4veehE30NRYL6YIyHLQHeCv_IHUPMjpfA8Viam9mSxQR7A1WCuGNV21N7Hgt_e_CXR6WhU5S1ZKyLr662ZdkeuvKul0XWJgBrDSwluChgzhxxie7NOaAk4hQ/s1600/DotA+6.83c+Loadscreen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfGQO5ju09WXhe3qQs1xJ4veehE30NRYL6YIyHLQHeCv_IHUPMjpfA8Viam9mSxQR7A1WCuGNV21N7Hgt_e_CXR6WhU5S1ZKyLr662ZdkeuvKul0XWJgBrDSwluChgzhxxie7NOaAk4hQ/s400/DotA+6.83c+Loadscreen.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.83d Download - Official Dota 6.83d Map. &lt;/span&gt;IceFrog is quietly released DotA 6.83d yesterday. There's no official changelogs at the moment, but most likely this version will fix some &lt;a href="http://www.dota-blog.com/2015/05/dota-683c-bug-found.html"&gt;exploits with Zet&lt;/a&gt; in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;DotA 6.83d Changelogs&lt;/b&gt;&lt;br /&gt;
- Bug fixes (no official changelogs yet)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.83d Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-83d-download.htm" target="_blank"&gt;Dota 6.83d Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
I'm really happy that IceFrog actually still care about the Dota 1 and let's hope that he will also ported the &lt;a href="http://www.dota-blog.com/2015/03/dota-684-map-download-changelogs-updates.html"&gt;DotA 6.84&lt;/a&gt; changes! *finger crossed* And if any of you still playing this map, let us know on the comment section!&lt;/div&gt;&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/3063877210530839462/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2015/06/dota-683d-map-changelogs-released.html#comment-form" rel="replies" title="9 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3063877210530839462" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3063877210530839462" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2015/06/dota-683d-map-changelogs-released.html" rel="alternate" title="Dota 6.83d Map &amp; Changelogs Released!" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfGQO5ju09WXhe3qQs1xJ4veehE30NRYL6YIyHLQHeCv_IHUPMjpfA8Viam9mSxQR7A1WCuGNV21N7Hgt_e_CXR6WhU5S1ZKyLr662ZdkeuvKul0XWJgBrDSwluChgzhxxie7NOaAk4hQ/s72-c/DotA+6.83c+Loadscreen.png" width="72"/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-3500529596215013794</id><published>2015-05-20T23:18:00.002+07:00</published><updated>2015-06-11T08:44:12.020+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota-Allstars Secrets"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">DotA 6.83c Bug Found!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;It seems the massive changes on the &lt;a href="http://www.dota-blog.com/2015/03/dota-683c-map-download-changelogs.html"&gt;DotA 6.83c&lt;/a&gt; left at least one bug which quite game breaking. The bug is related with &lt;a href="http://www.dota-blog.com/2012/09/zet-arc-warden-guide-build-strategy.html"&gt;Zet the Arc Warden&lt;/a&gt;'s ultimate (Tempest Double), which is not the first time happens. This time, the bug will let you have a free Butterfly!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIRHULNFFL-aaX7pGAjIJV5XeWaah9nMOS-PZncAlghVEksLSVeyb5DkPVALKpGIg1TPnCtFqiiC4udoONwi-ROhHHk0qS2utESC2enBfwfHNnTv4k_oBGpqggC2OTe3oMjRxpV3U1ZgU/s1600/Tempest+Double.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIRHULNFFL-aaX7pGAjIJV5XeWaah9nMOS-PZncAlghVEksLSVeyb5DkPVALKpGIg1TPnCtFqiiC4udoONwi-ROhHHk0qS2utESC2enBfwfHNnTv4k_oBGpqggC2OTe3oMjRxpV3U1ZgU/s400/Tempest+Double.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;Arc Warden DotA 6.83c Bug&lt;br /&gt;
1. Choose Zet&lt;br /&gt;
2. Save some money and buy Butterfly&lt;br /&gt;
3. Use your Ultimate and select your clone&lt;br /&gt;
4. When your clone is about to disappear, click your Butterfly and activate its ability&lt;br /&gt;
5. When the clone disappear, you will get a brand new Butterfly&lt;br /&gt;
6. Profit!&lt;br /&gt;
&lt;br /&gt;
This bug has appears for couple days and I'm not sure if IceFrog will release DotA 6.83d to fix this. But at any rate, we will let you know if there's a new map to fix this bug!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;: &lt;a href="http://www.dota-blog.com/2015/06/dota-683d-map-changelogs-released.html"&gt;DotA 6.83d&lt;/a&gt; released and fix this bug!&lt;br /&gt;
&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/3500529596215013794/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2015/05/dota-683c-bug-found.html#comment-form" rel="replies" title="4 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3500529596215013794" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3500529596215013794" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2015/05/dota-683c-bug-found.html" rel="alternate" title="DotA 6.83c Bug Found!" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIRHULNFFL-aaX7pGAjIJV5XeWaah9nMOS-PZncAlghVEksLSVeyb5DkPVALKpGIg1TPnCtFqiiC4udoONwi-ROhHHk0qS2utESC2enBfwfHNnTv4k_oBGpqggC2OTe3oMjRxpV3U1ZgU/s72-c/Tempest+Double.png" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-3313377260214193775</id><published>2015-03-29T03:29:00.004+07:00</published><updated>2015-06-11T08:30:10.405+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.83c Map &amp; Changelogs Released!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfGQO5ju09WXhe3qQs1xJ4veehE30NRYL6YIyHLQHeCv_IHUPMjpfA8Viam9mSxQR7A1WCuGNV21N7Hgt_e_CXR6WhU5S1ZKyLr662ZdkeuvKul0XWJgBrDSwluChgzhxxie7NOaAk4hQ/s1600/DotA+6.83c+Loadscreen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfGQO5ju09WXhe3qQs1xJ4veehE30NRYL6YIyHLQHeCv_IHUPMjpfA8Viam9mSxQR7A1WCuGNV21N7Hgt_e_CXR6WhU5S1ZKyLr662ZdkeuvKul0XWJgBrDSwluChgzhxxie7NOaAk4hQ/s400/DotA+6.83c+Loadscreen.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.83c Download - Official Dota 6.83c Map. &lt;/span&gt;Finally! After several months, IceFrog released another update for the DotA 1, the DotA 6.83c. This map goes straight from the DotA 6.81d into DotA 6.83c. Between them actually there are some patches which is released to the DotA 2, that's why this map contains a lot of changes from both&amp;nbsp;&lt;a href="http://www.dota-blog.com/2014/08/dota-682-map-download-changelogs.html" target="_blank"&gt;DotA 6.82&lt;/a&gt; and also &lt;a href="http://www.dota-blog.com/2015/01/dota-683-map-download-changelogs.html" target="_blank"&gt;DotA 6.83&lt;/a&gt;. The most notable one is the addition of the Bounty rune and the new Roshan's location. Can't wait to try it? Check out the download link below!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;DotA 6.83c Changelogs&lt;/b&gt;&lt;br /&gt;
- Added all the changes between DotA 6.81d and DotA 6.83c&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.83c Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-83c-download.htm" target="_blank"&gt;Dota 6.83c Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ZzMsLLh7LHSe6_Lxcpjy8F4pd51bk0-Y_xwl6LVwSOuvubCtWq4K_GziQ5jDsV_QoFgJLRuFGhYZB0pmhjQrIoow9rEBsiu_iUmkzWOJzGawuEuA5jSm4hO9H6IjlEaYe2co6mItbMo/s1600/bloodrite.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ZzMsLLh7LHSe6_Lxcpjy8F4pd51bk0-Y_xwl6LVwSOuvubCtWq4K_GziQ5jDsV_QoFgJLRuFGhYZB0pmhjQrIoow9rEBsiu_iUmkzWOJzGawuEuA5jSm4hO9H6IjlEaYe2co6mItbMo/s1600/bloodrite.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Bloodseeker's new skill, Bloodrite!&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibq5qq3Cd5u7Er48HeoH_rV5kT4t_wSE4MXGeqJUAWx2utKgUQLIQ53wEoqnFcuMcONYLwaxltGarPjioTPVhJSwuZjAQmfNQRutEviuGk8NgKuklBGFYvVRoCArPfvLO79xkPsiKeJTw/s1600/roshan.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibq5qq3Cd5u7Er48HeoH_rV5kT4t_wSE4MXGeqJUAWx2utKgUQLIQ53wEoqnFcuMcONYLwaxltGarPjioTPVhJSwuZjAQmfNQRutEviuGk8NgKuklBGFYvVRoCArPfvLO79xkPsiKeJTw/s1600/roshan.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;New Roshan's Pit!&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Can't stand that your friend got&amp;nbsp;&lt;b&gt;DotA 6.83c&lt;/b&gt;&amp;nbsp;before you? We can notify you if you subscribe &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;our feed&lt;/a&gt; or&amp;nbsp;&lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; and&amp;nbsp;&lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;!&lt;/div&gt;&lt;br /&gt;
Thank you IceFrog for all your hard work! Enjoy the brand new DotA 6.83c map guys!&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;: &lt;a href="http://www.dota-blog.com/2015/06/dota-683d-map-changelogs-released.html"&gt;DotA 6.83d&lt;/a&gt; released!&lt;br /&gt;
</content><link href="http://www.dota-blog.com/feeds/3313377260214193775/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2015/03/dota-683c-map-download-changelogs.html#comment-form" rel="replies" title="8 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3313377260214193775" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3313377260214193775" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2015/03/dota-683c-map-download-changelogs.html" rel="alternate" title="Dota 6.83c Map &amp; Changelogs Released!" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfGQO5ju09WXhe3qQs1xJ4veehE30NRYL6YIyHLQHeCv_IHUPMjpfA8Viam9mSxQR7A1WCuGNV21N7Hgt_e_CXR6WhU5S1ZKyLr662ZdkeuvKul0XWJgBrDSwluChgzhxxie7NOaAk4hQ/s72-c/DotA+6.83c+Loadscreen.png" width="72"/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-3250408484123608592</id><published>2015-03-13T08:54:00.003+07:00</published><updated>2015-03-16T10:28:00.308+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Beta Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">DotA 6.83c Beta Released! </title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-cDu5ErKxpYA09m_WVcZULkmGhbVV1b8FSOgJyArsvFRs91p26Mmque_oKxDVV82TNgiBeMTW3u37piX8R4dag2qpoaI82eNDTOa0puEaNMAIgAAT9iwuwi8ZqFi_bRDKQwGjGKML-vE/s1600/DotA+6.81d+Loadscreen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-cDu5ErKxpYA09m_WVcZULkmGhbVV1b8FSOgJyArsvFRs91p26Mmque_oKxDVV82TNgiBeMTW3u37piX8R4dag2qpoaI82eNDTOa0puEaNMAIgAAT9iwuwi8ZqFi_bRDKQwGjGKML-vE/s400/DotA+6.81d+Loadscreen.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.83c Beta Download - Official Dota 6.83c Beta Map.&amp;nbsp;&lt;/span&gt;For all DotA 1 fans, rejoice! IceFrog finally released the first public beta map of the DotA 6.83c! This map contains the changes of the &lt;a href="http://www.dota2-blog.com/patch-6-83c-the-winter-wyvern-appears.htm" target="_blank"&gt;Dota 2 Patch 6.83&lt;/a&gt;. You can immediately download the map at the link below:&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Changelogs&lt;/b&gt;&lt;br /&gt;
- Ported the changes from 6.81d to 6.83c&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.83c Beta 1 Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-83c-beta-1-download.htm" rel="" target="_blank"&gt;Dota 6.83c Beta 1 Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.83c Beta 2 Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-83c-beta-2-download.htm" rel="" target="_blank"&gt;Dota 6.83c Beta 2 Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This beta map surely still contains some bugs, so make sure you report to IceFrog so he can immediately fix the map and release the final and stable version of DotA 6.83c! Enjoy the new map guys!&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/3250408484123608592/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2015/03/dota-683c-beta-download.html#comment-form" rel="replies" title="2 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3250408484123608592" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3250408484123608592" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2015/03/dota-683c-beta-download.html" rel="alternate" title="DotA 6.83c Beta Released! " type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-cDu5ErKxpYA09m_WVcZULkmGhbVV1b8FSOgJyArsvFRs91p26Mmque_oKxDVV82TNgiBeMTW3u37piX8R4dag2qpoaI82eNDTOa0puEaNMAIgAAT9iwuwi8ZqFi_bRDKQwGjGKML-vE/s72-c/DotA+6.81d+Loadscreen.png" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-7885141518984004978</id><published>2015-01-01T22:33:00.000+07:00</published><updated>2015-01-04T12:39:00.015+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota AI Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.81 AI &amp; DotA 6.81b AI Map</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4glpsDr_6Aa4Q97Adfz5Ihvoo3srwUFdgU8B0lECEqqngUilyj8frPWnFItlNa76yHbhpaCPw6WOQ2HRhWhGtq0YuRGtdrimWzGg8E2zqA4hVNk9cNeDy_6F9MB08x5WySY6TPTAcpA/s1600/DotA+6.81b+AI.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4glpsDr_6Aa4Q97Adfz5Ihvoo3srwUFdgU8B0lECEqqngUilyj8frPWnFItlNa76yHbhpaCPw6WOQ2HRhWhGtq0YuRGtdrimWzGg8E2zqA4hVNk9cNeDy_6F9MB08x5WySY6TPTAcpA/s400/DotA+6.81b+AI.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
Dota 6.81 AI&lt;/span&gt;&amp;nbsp;and &lt;b&gt;DotA 6.81b AI&lt;/b&gt; Map Download. &lt;a href="http://www.dota-blog.com/2014/03/dota-681-map-official-dota-681-download.html"&gt;DotA 6.81&lt;/a&gt;&amp;nbsp;until &lt;a href="http://www.dota-blog.com/2014/08/dota-681d-map-download-changelogs.html"&gt;DotA 6.81d&lt;/a&gt; already released and people are starting to search for the latest AI map. And this post will give you the latest updates about DotA 6.81 AI download link and updates so you can have the map immediately. Stay tune!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;Update 2:&lt;/b&gt;&lt;br /&gt;
James Druid is kind enough to translate the unofficial Chinese DotA 6.81b AI map. Finally!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.81b AI Unofficial Download Link&lt;/b&gt; (English, translated by James Druid)&lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-v6-81b-ai-1-2-0-rev-3-download.htm" target="_blank"&gt;DotA 6.81b AI 1.2.0 Rev 3&lt;/a&gt; via &lt;a href="http://warcraft.gamewebz.com/"&gt;GameWebz&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-v6-81b-ai-1-2-0-rev-2-download.htm" target="_blank"&gt;DotA 6.81b AI 1.2.0 Rev 2&lt;/a&gt; via &lt;a href="http://warcraft.gamewebz.com/"&gt;GameWebz&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-v6-81b-ai-1-2-0-4181-english-version-download.htm" target="_blank"&gt;DotA 6.81b AI 1.2.0&lt;/a&gt; via &lt;a href="http://warcraft.gamewebz.com/"&gt;GameWebz&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update 1:&lt;/b&gt;&lt;br /&gt;
While the official DotA 6.81 AI map not yet available, we managed to get the unofficial version of DotA 6.81b. This map tooltip is still in Chinese and has some bugs. But you can still use it for training and playing with AI. Check it out!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.81b AI Unofficial Download Link&lt;/b&gt; (Chinese)&lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-v6-81b-ai-1-2-0-4181-download.htm" target="_blank"&gt;DotA 6.81b AI Unofficial&lt;/a&gt; via &lt;a href="http://warcraft.gamewebz.com/"&gt;GameWebz&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.81 AI Unofficial Download Link&lt;/b&gt; (Chinese)&lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-v6-81-ai-1-1-0-4032-download.htm" target="_blank"&gt;DotA 6.81 AI Unofficial&lt;/a&gt; via &lt;a href="http://warcraft.gamewebz.com/"&gt;GameWebz&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Those maps are the unofficial version, if you want the official map, check out the &lt;a href="http://www.dota-blog.com/2013/05/dota-678-ai-plus-dota-allstars-678-ai.html"&gt;DotA 6.78c AI Map&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;PS&lt;/span&gt;: &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" target="_blank"&gt;Subscribe this blog&lt;/a&gt; or connect via &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;&amp;nbsp;so we can let you know when the official &lt;b&gt;DotA 6.81 AI&lt;/b&gt; released!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/7885141518984004978/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/05/dota-681-ai-map-download-updates.html#comment-form" rel="replies" title="50 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/7885141518984004978" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/7885141518984004978" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/05/dota-681-ai-map-download-updates.html" rel="alternate" title="Dota 6.81 AI &amp; DotA 6.81b AI Map" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4glpsDr_6Aa4Q97Adfz5Ihvoo3srwUFdgU8B0lECEqqngUilyj8frPWnFItlNa76yHbhpaCPw6WOQ2HRhWhGtq0YuRGtdrimWzGg8E2zqA4hVNk9cNeDy_6F9MB08x5WySY6TPTAcpA/s72-c/DotA+6.81b+AI.png" width="72"/><thr:total>50</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-3024711045333831405</id><published>2015-01-01T10:47:00.000+07:00</published><updated>2015-01-04T12:39:15.141+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.81d Map &amp; Changelogs Released!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-cDu5ErKxpYA09m_WVcZULkmGhbVV1b8FSOgJyArsvFRs91p26Mmque_oKxDVV82TNgiBeMTW3u37piX8R4dag2qpoaI82eNDTOa0puEaNMAIgAAT9iwuwi8ZqFi_bRDKQwGjGKML-vE/s1600/DotA+6.81d+Loadscreen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-cDu5ErKxpYA09m_WVcZULkmGhbVV1b8FSOgJyArsvFRs91p26Mmque_oKxDVV82TNgiBeMTW3u37piX8R4dag2qpoaI82eNDTOa0puEaNMAIgAAT9iwuwi8ZqFi_bRDKQwGjGKML-vE/s400/DotA+6.81d+Loadscreen.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.81d Download - Official Dota 6.81d Map.&lt;/span&gt;As we're expected, DotA 6.81c doesn't fix all the bugs on the &lt;a href="http://www.dota-blog.com/2014/06/dota-681b-map-download-changelogs.html"&gt;DotA 6.81b&lt;/a&gt;. IceFrog has just released DotA 6.81d today to fix some more bugs. So, if you wanna play with less bugs, check out the download link below!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;DotA 6.81d Changelogs&lt;/b&gt;&lt;br /&gt;
- Fixed a couple of more bugs&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.81d Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-81d-download.htm" rel="" target="_blank"&gt;Dota 6.81d Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Can't stand that your friend got&amp;nbsp;&lt;b&gt;DotA 6.81d&lt;/b&gt; before you? We can notify you if you subscribe &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;our feed&lt;/a&gt; or&amp;nbsp;&lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; and&amp;nbsp;&lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;!&lt;/div&gt;
&lt;br /&gt;
Another thanks to IceFrog for the bug fixes! Enjoy the brand new DotA 6.81d guys!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/3024711045333831405/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/08/dota-681d-map-download-changelogs.html#comment-form" rel="replies" title="11 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3024711045333831405" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3024711045333831405" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/08/dota-681d-map-download-changelogs.html" rel="alternate" title="Dota 6.81d Map &amp; Changelogs Released!" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-cDu5ErKxpYA09m_WVcZULkmGhbVV1b8FSOgJyArsvFRs91p26Mmque_oKxDVV82TNgiBeMTW3u37piX8R4dag2qpoaI82eNDTOa0puEaNMAIgAAT9iwuwi8ZqFi_bRDKQwGjGKML-vE/s72-c/DotA+6.81d+Loadscreen.png" width="72"/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-552105436384853289</id><published>2014-10-16T13:41:00.000+07:00</published><updated>2014-10-16T13:41:10.604+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Changelogs"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.82c Changelogs Revealed! | The Official Dota 6.82c Changelogs </title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;b&gt;Dota 6.82c Changelogs&lt;/b&gt; has just unveiled! Valve delivers another patch which contains balances (or should we call it nerf) to some heroes that considered over-powered, the &lt;a href="http://www.dota2-blog.com/6-82c-patch-notes-the-nerf-hammer.htm"&gt;6.82c Patch&lt;/a&gt;. This changes surely will reflect on the DotA 6.82c, so let's check it out what waiting for us in the DotA 6.82c!&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: #4c1130;"&gt;Dota 6.82c Changelogs&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
* Buyback cooldown increased from 6 to 7 minutes&lt;br /&gt;
* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03&lt;br /&gt;
* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12&lt;br /&gt;
* Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds&lt;br /&gt;
* Ancient Seal cooldown increased from 11 to 14&lt;br /&gt;
* Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300&lt;br /&gt;
* Exorcism cooldown increased from 135 to 145&lt;br /&gt;
* Juxtapose max illusions reduced from 6/8/10 to 5/7/9&lt;br /&gt;
* Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart&lt;br /&gt;
* Primal Split cast time increased from 0.4 to 0.65 seconds&lt;br /&gt;
* Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds&lt;br /&gt;
* Ethereal Blade projectile speed increased from 1100 to 1200&lt;br /&gt;
* Song of the Siren cast point increased from 0.65 to 0.8 seconds&lt;br /&gt;
* Guardian Angel no longer provides HP Regeneration&lt;br /&gt;
* Metamorphosis movement speed reduced from 315 to 290&lt;br /&gt;
* Conjure Image damage intake increased from 300% to 425%&lt;br /&gt;
* Sunder no longer interrupts the target&lt;br /&gt;
* Sunder cast range increased from 250 to 325&lt;br /&gt;
* Haunt illusion outgoing damage decreased from 40% to 30%&lt;br /&gt;
* Spectre movement speed reduced from 295 to 290&lt;br /&gt;
* Chronosphere cooldown increased from 120/100/80 to 130/110/90&lt;br /&gt;
* Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4&lt;br /&gt;
* Static Link cooldown increased from 25 to 32/30/28/26&lt;br /&gt;
* Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)&lt;br /&gt;
* Flaming Fists damage reduced from 100/150/200 to 80/115/150&lt;br /&gt;
&lt;br /&gt;
Seeing on how IceFrog proceed with the DotA 6.81 series, the next DotA map will likely go straight into DotA 6.82c along with the &lt;a href="http://www.dota-blog.com/2014/09/dota-682b-map-download-changelogs.html" target="_blank"&gt;DotA 6.82b&lt;/a&gt; and &lt;a href="http://www.dota-blog.com/2014/08/dota-682-map-download-changelogs.html" target="_blank"&gt;DotA 6.82&lt;/a&gt; changes.&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/552105436384853289/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/10/dota-682c-changelogs-revealed-official.html#comment-form" rel="replies" title="5 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/552105436384853289" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/552105436384853289" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/10/dota-682c-changelogs-revealed-official.html" rel="alternate" title="Dota 6.82c Changelogs Revealed! | The Official Dota 6.82c Changelogs " type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-5587882303093215891</id><published>2014-09-29T14:18:00.001+07:00</published><updated>2014-09-29T14:18:43.672+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Changelogs"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.82b Changelogs Revealed! | The Official Dota 6.82b Changelogs </title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;b&gt;Dota 6.82b Changelogs&lt;/b&gt; has just announced! Valve released another patch which seems to reduce the Gold/EXP bonus for the losing team in the Patch 6.82b. Well, i'm sure we already know that this changes will be implemented in the DotA 6.82b. Let's check out Valve's latest gameplay changes!&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: #4c1130;"&gt;Dota 6.82b Changelogs&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]&lt;br /&gt;
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03&lt;br /&gt;
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6.82b Full details (from initial 6.82 to 6.82b)&lt;br /&gt;
===========================&lt;br /&gt;
* Kill Streak Bounty from 100-&amp;gt;800 to 60-&amp;gt;480 (6.81: 125-&amp;gt;1000)&lt;br /&gt;
* Adjusted bonus area of effect Gold and XP &lt;br /&gt;
&lt;br /&gt;
6.82 Gold Formula&lt;br /&gt;
-----------------------&lt;br /&gt;
VictimLevel = Level of the Victim&lt;br /&gt;
VictimNW = The victim's Net Worth&lt;br /&gt;
EnemyTeamNW = Enemy team's total Net Worth&lt;br /&gt;
AlliedTeamNW = Your team's total Net Worth&lt;br /&gt;
NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]&lt;br /&gt;
NWFactor = NWDifference * VictimNW&lt;br /&gt;
&lt;br /&gt;
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5&lt;br /&gt;
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35&lt;br /&gt;
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25&lt;br /&gt;
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2&lt;br /&gt;
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6.82b Gold Formula&lt;br /&gt;
-------------------------&lt;br /&gt;
VictimLevel = Level of the Victim&lt;br /&gt;
VictimNW = The victim's Net Worth&lt;br /&gt;
EnemyTeamNW = Enemy team's total Net Worth&lt;br /&gt;
AlliedTeamNW = Your team's total Net Worth&lt;br /&gt;
NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]&lt;br /&gt;
NWFactor = NWDifference * VictimNW&lt;br /&gt;
&lt;br /&gt;
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06&lt;br /&gt;
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06&lt;br /&gt;
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05&lt;br /&gt;
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04&lt;br /&gt;
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6.82 XP Factors:&lt;br /&gt;
--------------------&lt;br /&gt;
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5&lt;br /&gt;
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35&lt;br /&gt;
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25&lt;br /&gt;
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2&lt;br /&gt;
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6.82b XP Factors:&lt;br /&gt;
----------------------&lt;br /&gt;
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3&lt;br /&gt;
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3&lt;br /&gt;
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2&lt;br /&gt;
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15&lt;br /&gt;
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12&lt;br /&gt;
&lt;br /&gt;
Well.. Let's hope IceFrog will be kind enough to port all those changes into DotA really soon so we can have a taste of the DotA 6.82b!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/5587882303093215891/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/09/dota-682b-changelogs-revealed-official.html#comment-form" rel="replies" title="2 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/5587882303093215891" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/5587882303093215891" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/09/dota-682b-changelogs-revealed-official.html" rel="alternate" title="Dota 6.82b Changelogs Revealed! | The Official Dota 6.82b Changelogs " type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-8222230548753239170</id><published>2014-09-24T08:43:00.002+07:00</published><updated>2014-09-24T08:43:48.415+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Changelogs"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.82 Changelogs Announced! | The Official Dota 6.82 Changelogs </title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.82 Changelogs&lt;/b&gt; has just revealed. Valve has just announced the &lt;a href="http://www.dota2-blog.com/patch-6-82-the-rekindling-soul-update.htm"&gt;Patch 6.82&lt;/a&gt; which contains the changelogs for the &lt;a href="http://www.dota-blog.com/2014/08/dota-682-map-download-changelogs.html"&gt;DotA 6.82&lt;/a&gt;. Lots of balance changes and also map modification. To be honest, i'm not sure if all of those changes will be ported into DotA, but let's keep our hopes high. Check out the DotA 6.82 changelogs!&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: #4c1130;"&gt;Dota 6.82 Changelogs&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;strong&gt;GENERAL&lt;/strong&gt;&lt;br /&gt;
Fountain area is now at a higher elevation level&lt;br /&gt;
Fountain vision increased from 1400 to 1800&lt;br /&gt;
Fountain attack range increased from 1100 to 1200&lt;br /&gt;
Fountain True Sight increased from 900 to 1200&lt;br /&gt;
&lt;br /&gt;
Reworked terrain surrounding the Roshan area&lt;br /&gt;
Reworked terrain around the Dire bottom lane&lt;br /&gt;
Reworked terrain below the Top Radiant Tier 1 Tower&lt;br /&gt;
Reworked the area to the left of the bottom Dire Tier 2 Tower&lt;br /&gt;
Moved Dire bottom Tier 2 Tower back very slightly&lt;br /&gt;
Added an alternate path to the north of the bottom lane Side Shop&lt;br /&gt;
Added an alternate path to the right of the bottom Dire Tier 1 Tower&lt;br /&gt;
Added a new ward spot near the bottom Dire Tier 2 Tower&lt;br /&gt;
Added a new ward spot near the top Radiant Tier 2 Tower&lt;br /&gt;
Added a new ward spot between Roshan and the Dire bottom lane&lt;br /&gt;
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower&lt;br /&gt;
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower&lt;br /&gt;
&lt;br /&gt;
Added a Bounty Rune [?]&lt;br /&gt;
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune&lt;br /&gt;
Runes are replaced every two minutes if they are not picked up&lt;br /&gt;
&lt;br /&gt;
Denied creeps now give less experience [?]&lt;br /&gt;
First Blood bonus gold decreased from 200 to 150&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Reworked the bonus area of effect XP&lt;/b&gt;&lt;br /&gt;
This change only affects the extra XP given if within an area after a kill.&lt;br /&gt;
It does not affect the natural XP you get for killing a hero of a certain Level.&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
==============&lt;br /&gt;
VictimLevel = Level of the Victim&lt;br /&gt;
&lt;br /&gt;
1 Hero: XP = 120 + 20 * VictimLevel&lt;br /&gt;
2 Heroes: XP = 90 + 15 * VictimLevel&lt;br /&gt;
3 Heroes: XP = 30 + 7 * VictimLevel&lt;br /&gt;
4 Heroes: XP = 20 + 5 * VictimLevel&lt;br /&gt;
5 Heroes: XP = 15 + 4 * VictimLevel&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
==============&lt;br /&gt;
VictimLevel = Level of the Victim&lt;br /&gt;
VictimXP = Total XP of the Victim&lt;br /&gt;
EnemyTeamXP = Enemy team's total XP&lt;br /&gt;
AlliedTeamXP = Your team's total XP&lt;br /&gt;
XPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP ) (minimum 0)&lt;br /&gt;
XPFactor = XPDifference * VictimXP&lt;br /&gt;
&lt;br /&gt;
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5&lt;br /&gt;
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35&lt;br /&gt;
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25&lt;br /&gt;
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2&lt;br /&gt;
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Reworked bonus area of effect Gold and Streak ending&lt;/b&gt;&lt;br /&gt;
This change only affects the extra Gold given if within an area after a kill.&lt;br /&gt;
It does not affect the natural Gold received for killing a hero of a certain Level/Streak.&lt;br /&gt;
&lt;br /&gt;
Old:&lt;br /&gt;
==============&lt;br /&gt;
VictimLevel = Level of the Victim&lt;br /&gt;
&lt;br /&gt;
1 Assist: Gold = 125 + 12 * VictimLevel&lt;br /&gt;
2 Assist: Gold = 40 + 10 * VictimLevel&lt;br /&gt;
3 Assist: Gold = 10 + 6 * VictimLevel&lt;br /&gt;
4+ Assist: Gold = 6 + 6 * VictimLevel&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
==============&lt;br /&gt;
The player that got the last hit now also gets the area of effect bounty.&lt;br /&gt;
&lt;br /&gt;
VictimLevel = Level of the Victim&lt;br /&gt;
VictimNW = The victim's Net Worth&lt;br /&gt;
EnemyTeamNW = Enemy team's total Net Worth&lt;br /&gt;
AlliedTeamNW = Your team's total Net Worth&lt;br /&gt;
NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW ) (minimum 0)&lt;br /&gt;
NWFactor = NWDifference * VictimNW&lt;br /&gt;
&lt;br /&gt;
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5&lt;br /&gt;
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35&lt;br /&gt;
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25&lt;br /&gt;
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2&lt;br /&gt;
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15​&lt;br /&gt;
&lt;br /&gt;
In combination with these changes, the gold for ending a spree is in turn reduced, from 125-&amp;gt;1000 to 100-&amp;gt;800.&lt;br /&gt;
&lt;br /&gt;
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower&lt;br /&gt;
Tier 2 Tower's armor increased from 20 to 25&lt;br /&gt;
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)&lt;br /&gt;
&lt;br /&gt;
In Captain's Mode, the 3rd ban phase order is swapped&lt;br /&gt;
&lt;br /&gt;
Reworked how All Pick works in Ranked Matchmaking&lt;br /&gt;
&lt;br /&gt;
Aegis duration decreased from 6 minutes to 5&lt;br /&gt;
Roshan's Slam area of effect increased from 250 to 350&lt;br /&gt;
Roshan's Slam damage increases by 20 every 4 minutes&lt;br /&gt;
&lt;br /&gt;
Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher&lt;br /&gt;
Hellbear Smasher Attack Time increased from 1.35 to 1.55&lt;br /&gt;
Hellbear Attack Time increased from 1.35 to 1.5&lt;br /&gt;
Centaur Conqueror Attack Time improved from 1.65 to 1.5&lt;br /&gt;
Centaur Courser Attack Time improved from 1.35 to 1.3&lt;br /&gt;
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75&lt;br /&gt;
Satyr Banisher HP increased from 240 to 300&lt;br /&gt;
Satyr Banisher movement speed increased from 300 to 330&lt;br /&gt;
Satyr Banisher attack range reduced from 600 to 300&lt;br /&gt;
Satyr Banisher Base Attack Time improved from 1.8 to 1.7&lt;br /&gt;
Satyr Banisher's Purge cast range increased from 200 to 350&lt;br /&gt;
Wildwing Ripper's Toughness Aura now works on Siege units&lt;br /&gt;
&lt;br /&gt;
Fixed some rare edge cases with pathing malfunctioning&lt;br /&gt;
&lt;br /&gt;
The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil&lt;br /&gt;
&lt;br /&gt;
The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow&lt;br /&gt;
&lt;br /&gt;
Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;strong&gt;HEROES&lt;/strong&gt;&lt;/div&gt;
Abaddon&lt;br /&gt;
Mist Coil mana cost rescaled from 75 to 50/60/70/80&lt;br /&gt;
&lt;br /&gt;
Alchemist&lt;br /&gt;
Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7&lt;br /&gt;
&lt;br /&gt;
Anti-Mage&lt;br /&gt;
Base strength increased from 20 to 22&lt;br /&gt;
&lt;br /&gt;
Axe&lt;br /&gt;
Counter Helix chance to activate increased from 17% to 20%&lt;br /&gt;
Culling Blade no longer ignores Linken's Sphere&lt;br /&gt;
&lt;br /&gt;
Bane&lt;br /&gt;
Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare&lt;br /&gt;
&lt;br /&gt;
Batrider&lt;br /&gt;
Flaming Lasso cooldown increased from 90/70/50 to 90/75/60&lt;br /&gt;
&lt;br /&gt;
Beastmaster&lt;br /&gt;
Wild Axes damage type from Composite to Physical&lt;br /&gt;
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160&lt;br /&gt;
Primal Roar side knockback radius increased from 250 to 300&lt;br /&gt;
Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)&lt;br /&gt;
Primal Roar push distance increased from 240 to 300&lt;br /&gt;
Primal Roar side push duration increased from 0.4 to 0.6&lt;br /&gt;
&lt;br /&gt;
Bloodseeker&lt;br /&gt;
Removed from Captain's Mode&lt;br /&gt;
Base movement speed from 300 to 290&lt;br /&gt;
&lt;br /&gt;
Reworked Bloodrage&lt;br /&gt;
&lt;br /&gt;
Replaced Blood Bath with a new active ability, Blood Rite&lt;br /&gt;
&lt;br /&gt;
Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)&lt;br /&gt;
Thirst now shows a debuff and a visible effect to the enemy when they are revealed&lt;br /&gt;
Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]&lt;br /&gt;
Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40&lt;br /&gt;
&lt;br /&gt;
Rupture no longer deals initial damage&lt;br /&gt;
Rupture duration increased from 7/8/9 to 12&lt;br /&gt;
Rupture cooldown reduced from 70/60/50 to 60&lt;br /&gt;
&lt;br /&gt;
Bounty Hunter&lt;br /&gt;
Shuriken Toss now bounces to all Tracked units within a 900 range&lt;br /&gt;
&lt;br /&gt;
Brewmaster&lt;br /&gt;
Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds&lt;br /&gt;
&lt;br /&gt;
Broodmother&lt;br /&gt;
Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]&lt;br /&gt;
Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds&lt;br /&gt;
Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)&lt;br /&gt;
Spin Web phasing and speed bonuses now work on Spiderlings&lt;br /&gt;
Spin Webs are now selectable and have an ability to destroy themselves&lt;br /&gt;
Spin Web can now be cast from anywhere as long as the new web touches another&lt;br /&gt;
Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees&lt;br /&gt;
&lt;br /&gt;
Centaur Warrunner&lt;br /&gt;
Stampede mana cost increased from 80 to 100&lt;br /&gt;
&lt;br /&gt;
Chaos Knight&lt;br /&gt;
Phantasm Illusion duration increased from 24 to 34&lt;br /&gt;
&lt;br /&gt;
Chen&lt;br /&gt;
Penitence duration rebalanced from 7 to 5/6/7/8&lt;br /&gt;
Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26&lt;br /&gt;
Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage&lt;br /&gt;
Penitence cast range increased from 600 to 800&lt;br /&gt;
Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps&lt;br /&gt;
Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)&lt;br /&gt;
&lt;br /&gt;
Clinkz&lt;br /&gt;
Searing Arrows is no longer an Attack Modifier&lt;br /&gt;
&lt;br /&gt;
Clockwerk&lt;br /&gt;
Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]&lt;br /&gt;
&lt;br /&gt;
Crystal Maiden&lt;br /&gt;
Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now 150/200/250/300) [?]&lt;br /&gt;
Freezing Field explosion radius increased from 230 to 250&lt;br /&gt;
&lt;br /&gt;
Dark Seer&lt;br /&gt;
Vacuum cooldown rescaled from 28.0 seconds to 28 seconds&lt;br /&gt;
&lt;br /&gt;
Dazzle&lt;br /&gt;
Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75&lt;br /&gt;
&lt;br /&gt;
Death Prophet&lt;br /&gt;
Exorcism cooldown increased from 115 to 135&lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
Doom now requires Aghanim's Scepter to disable passives&lt;br /&gt;
Doom ability cast point increased from 0.3 to 0.5&lt;br /&gt;
&lt;br /&gt;
Drow Ranger&lt;br /&gt;
Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60&lt;br /&gt;
&lt;br /&gt;
Earth Spirit&lt;br /&gt;
Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.&lt;br /&gt;
&lt;br /&gt;
Boulder Smash unit targeting now only selects units&lt;br /&gt;
Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]&lt;br /&gt;
&lt;br /&gt;
Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4&lt;br /&gt;
Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275&lt;br /&gt;
Geomagnetic Grip pull speed on allies reduced from 1000 to 600&lt;br /&gt;
&lt;br /&gt;
Stone Remnant drop range reduced from 1400 to 1100&lt;br /&gt;
Fixed Stone Remnant being unable to travel as a projectile through Chronosphere&lt;br /&gt;
Fixed Stone Remnants not appearing in fog of war&lt;br /&gt;
&lt;br /&gt;
Magnetize search radius increased from 300 to 400&lt;br /&gt;
Magnetized Stone Remnants disappear after 8 seconds instead of 5&lt;br /&gt;
&lt;br /&gt;
Earthshaker&lt;br /&gt;
Fissure no longer has unit targeting&lt;br /&gt;
Fissure is no longer blocked by Linken's Sphere&lt;br /&gt;
&lt;br /&gt;
Elder Titan&lt;br /&gt;
Added Aghanim's Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.&lt;br /&gt;
Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%&lt;br /&gt;
Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%&lt;br /&gt;
&lt;br /&gt;
Enchantress&lt;br /&gt;
Base movement speed increased from 310 to 315&lt;br /&gt;
&lt;br /&gt;
Enigma&lt;br /&gt;
Midnight Pulse cooldown increased from 25 to 35&lt;br /&gt;
Black Hole max damage rebalanced from 60/100/140 to 50/100/150&lt;br /&gt;
Black Hole max damage area of effect increased from 150 to 200&lt;br /&gt;
Black Hole min damage rebalanced from 30/50/70 to 25/50/75&lt;br /&gt;
Black Hole min damage area of effect reduced from 500 to 400&lt;br /&gt;
Black Hole mana cost rebalanced from 250/350/450 to 275/350/425&lt;br /&gt;
&lt;br /&gt;
Faceless Void&lt;br /&gt;
Chronosphere area of effect reduced from 450 to 425&lt;br /&gt;
Chronosphere flying vision area reduced from 1000 to 425&lt;br /&gt;
Chronosphere no longer disables passives&lt;br /&gt;
Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration&lt;br /&gt;
&lt;br /&gt;
Gyrocopter&lt;br /&gt;
Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500&lt;br /&gt;
&lt;br /&gt;
Huskar&lt;br /&gt;
Inner Vitality cooldown reduced from 25 to 25/22/19/16&lt;br /&gt;
Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20&lt;br /&gt;
Life Break cooldown reduced from 45/30/15 to 12&lt;br /&gt;
Life Break damage reduced from 50% to 35% [?]&lt;br /&gt;
Life Break self damage rebalanced from 40/35/30% to 35%&lt;br /&gt;
Life Break slow duration rebalanced from 5 to 4/5/6&lt;br /&gt;
Lifebreak slow rebalanced from 50% to 40/50/60%&lt;br /&gt;
&lt;br /&gt;
Invoker&lt;br /&gt;
Tornado flying vision area reduced from 1200 to 600&lt;br /&gt;
Tornado damage from 2*Wex+Quas to 3*Wex&lt;br /&gt;
&lt;br /&gt;
Jakiro&lt;br /&gt;
Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%&lt;br /&gt;
&lt;br /&gt;
Juggernaut&lt;br /&gt;
The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.&lt;br /&gt;
Blade Fury cooldown from 30/27/24/21 to 30/26/22/18&lt;br /&gt;
&lt;br /&gt;
Keeper of the Light&lt;br /&gt;
Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5&lt;br /&gt;
Mana Leak duration increased from 4/5/6/7 to 5/6/7/8&lt;br /&gt;
Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)&lt;br /&gt;
Blinding Light knockback distance from 250 to 400&lt;br /&gt;
&lt;br /&gt;
Kunkka&lt;br /&gt;
X Marks The Spot cooldown from 13 to 14/13/12/11&lt;br /&gt;
&lt;br /&gt;
Legion Commander&lt;br /&gt;
Enabled in Captain's Mode&lt;br /&gt;
Duel no longer disables passives&lt;br /&gt;
Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160&lt;br /&gt;
Press The Attack mana cost from 80/90/100/110 to 110&lt;br /&gt;
&lt;br /&gt;
Leshrac&lt;br /&gt;
Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220&lt;br /&gt;
Pulse Nova activation cost reduced from 110 to 70/90/110&lt;br /&gt;
&lt;br /&gt;
Lich&lt;br /&gt;
Ice Armor now slows ranged heroes for the full amount (instead of half)&lt;br /&gt;
&lt;br /&gt;
Lina&lt;br /&gt;
Light Strike Array cast range increased from 600 to 625&lt;br /&gt;
Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2&lt;br /&gt;
&lt;br /&gt;
Lion&lt;br /&gt;
Earth Spike damage increased from 60/130/200/260 to 80/140/200/260&lt;br /&gt;
&lt;br /&gt;
Lone Druid&lt;br /&gt;
Spirit Bear now has 300 mana&lt;br /&gt;
Spirit Bear using Hand of Midas now grants the XP to Lone Druid&lt;br /&gt;
&lt;br /&gt;
Lycan&lt;br /&gt;
Shapeshift no longer grants 1.5 Base Attack Time&lt;br /&gt;
Shapeshift cooldown increased from 100/70/40 to 120/90/60&lt;br /&gt;
Shapeshift speed increased from 522 to 650&lt;br /&gt;
Shapeshift now has a 1.5 seconds transformation time&lt;br /&gt;
&lt;br /&gt;
Magnus&lt;br /&gt;
Empower is no longer removed by Spell Immunity&lt;br /&gt;
Empower mana cost increased from 40 to 30/40/50/60&lt;br /&gt;
&lt;br /&gt;
Medusa&lt;br /&gt;
Mana Shield damage absorption rate increased from 50% to 60%&lt;br /&gt;
Mystic Snake outgoing speed increased from 633 to 800&lt;br /&gt;
Mystic Snake return speed reduced from 833 to 800&lt;br /&gt;
Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65&lt;br /&gt;
&lt;br /&gt;
Meepo&lt;br /&gt;
Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in&lt;br /&gt;
&lt;br /&gt;
Mirana&lt;br /&gt;
Leap speed reduced from 2000 to 1600&lt;br /&gt;
Leap distance rebalanced from 630/720/780/870 to 600/700/800/900&lt;br /&gt;
&lt;br /&gt;
Nature's Prophet&lt;br /&gt;
Nature's Call Treant magic resistance reduced from 20% to 0%&lt;br /&gt;
&lt;br /&gt;
Necrophos&lt;br /&gt;
Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds&lt;br /&gt;
&lt;br /&gt;
Night Stalker&lt;br /&gt;
Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90&lt;br /&gt;
Darkness duration increased from 25/50/80 to 40/60/80&lt;br /&gt;
&lt;br /&gt;
Ogre Magi&lt;br /&gt;
Base HP regeneration increased from 0.25 to 2.5&lt;br /&gt;
Fireblast damage reduced from 80/145/210/275 to 60/120/180/240&lt;br /&gt;
2x Multicast chance increased from 25/40/50 to 40/50/60%&lt;br /&gt;
Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)&lt;br /&gt;
&lt;br /&gt;
Omniknight&lt;br /&gt;
Base armor increased by 1&lt;br /&gt;
Purification damage area of effect increased from 240 to 260&lt;br /&gt;
&lt;br /&gt;
Outworld Devourer&lt;br /&gt;
Essence Aura chance to activate increased from 10/20/30/40% to 40%&lt;br /&gt;
Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%&lt;br /&gt;
Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain&lt;br /&gt;
&lt;br /&gt;
Phantom Assassin&lt;br /&gt;
Blur minimap hide now has the opposite effect, and is active when no enemies are near&lt;br /&gt;
&lt;br /&gt;
Phantom Lancer&lt;br /&gt;
Removed from Captain's Mode&lt;br /&gt;
Agility gain reduced from 4.2 to 3.0&lt;br /&gt;
Base Agility increased from 23 to 29&lt;br /&gt;
Base Strength increased from 18 to 21&lt;br /&gt;
Reworked Phantom Lancer:&lt;br /&gt;
&lt;br /&gt;
Spirit Lance: unchanged&lt;br /&gt;
&lt;br /&gt;
Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy&lt;br /&gt;
&lt;br /&gt;
Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions&lt;br /&gt;
&lt;br /&gt;
Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
Added Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.&lt;br /&gt;
&lt;br /&gt;
Pudge&lt;br /&gt;
Turn Rate improved from 0.5 to 0.7&lt;br /&gt;
&lt;br /&gt;
Puck&lt;br /&gt;
Dream Coil no longer ignores invisible units or Illusions&lt;br /&gt;
Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity&lt;br /&gt;
Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5&lt;br /&gt;
&lt;br /&gt;
Pugna&lt;br /&gt;
Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them&lt;br /&gt;
&lt;br /&gt;
Queen of Pain&lt;br /&gt;
Base Attack Time improved from 1.7 to 1.6&lt;br /&gt;
Removed unit targeting from Sonic Wave&lt;br /&gt;
Sonic Wave final area of effect increased from 300 to 450&lt;br /&gt;
&lt;br /&gt;
Razor&lt;br /&gt;
Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]&lt;br /&gt;
Static Link no longer ignores Linken's Sphere&lt;br /&gt;
Static Link mana cost from 20/30/40/50 to 50&lt;br /&gt;
Eye of the Storm no longer lingers through aegis reincarnation&lt;br /&gt;
&lt;br /&gt;
Riki&lt;br /&gt;
Base movement speed reduced from 300 to 290&lt;br /&gt;
Base damage reduced by 10&lt;br /&gt;
Base HP regeneration reduced from 1.5 to the default 0.25&lt;br /&gt;
&lt;br /&gt;
Permanent Invisibility is now a basic ability&lt;br /&gt;
Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2&lt;br /&gt;
Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]&lt;br /&gt;
Blink Strike is now an Ultimate and can target Spell Immune&lt;br /&gt;
Blink Strike bonus damage from 30/60/90/120 to 50/70/90&lt;br /&gt;
Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown&lt;br /&gt;
Blink Strike mana cost reduced from 50 to 40&lt;br /&gt;
Blink Strike cast range increased from 700 to 800&lt;br /&gt;
&lt;br /&gt;
Shadow Demon&lt;br /&gt;
Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage&lt;br /&gt;
Aghanim's Scepter Demonic Purge charges increased from 2 to 3&lt;br /&gt;
&lt;br /&gt;
Shadow Fiend&lt;br /&gt;
Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36&lt;br /&gt;
Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently&lt;br /&gt;
Requiem of Souls slow increased from 20% to 25%&lt;br /&gt;
&lt;br /&gt;
Shadow Shaman&lt;br /&gt;
Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170&lt;br /&gt;
Mass Serpent Ward cooldown increased from 110 to 120&lt;br /&gt;
&lt;br /&gt;
Silencer&lt;br /&gt;
Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84&lt;br /&gt;
Global Silence mana cost from 250/350/450 to 250/375/500&lt;br /&gt;
&lt;br /&gt;
Skywrath Mage&lt;br /&gt;
Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%&lt;br /&gt;
Concussive Shot is now disjointable&lt;br /&gt;
Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds&lt;br /&gt;
&lt;br /&gt;
Slardar&lt;br /&gt;
Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5&lt;br /&gt;
&lt;br /&gt;
Slark&lt;br /&gt;
Slark is no longer visible inside Chronosphere during Shadow Dance&lt;br /&gt;
&lt;br /&gt;
Sniper&lt;br /&gt;
Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun&lt;br /&gt;
Shrapnel area of effect increased from 400 to 450&lt;br /&gt;
&lt;br /&gt;
Spectre&lt;br /&gt;
Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%&lt;br /&gt;
Spectral Dagger projectile speed reduced from 857 to 800&lt;br /&gt;
&lt;br /&gt;
Spirit Breaker&lt;br /&gt;
Charge of Darkness cooldown reduced from 35 to 12&lt;br /&gt;
Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast&lt;br /&gt;
Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?]&lt;br /&gt;
Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed&lt;br /&gt;
&lt;br /&gt;
Storm Spirit&lt;br /&gt;
Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%&lt;br /&gt;
&lt;br /&gt;
Sven&lt;br /&gt;
Added Aghanim's Scepter: While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!]&lt;br /&gt;
&lt;br /&gt;
Techies&lt;br /&gt;
Land Mines cooldown from 25/20/15/10 to 19/16/13/10&lt;br /&gt;
&lt;br /&gt;
Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4&lt;br /&gt;
Stasis Trap activation area now matches stun area (200-&amp;gt;450)&lt;br /&gt;
Stasis Trap duration from 270/300/330/360 to 360&lt;br /&gt;
&lt;br /&gt;
Remote Mine duration increased from 8 to 10 minutes&lt;br /&gt;
Remote Mines vision reduced from 900 to 700&lt;br /&gt;
Remote Mines area from 400/410/425 to 425&lt;br /&gt;
&lt;br /&gt;
Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines&lt;br /&gt;
&lt;br /&gt;
Templar Assassin&lt;br /&gt;
Psionic Trap cooldown from 11/9/7 to 11/8/5&lt;br /&gt;
&lt;br /&gt;
Terrorblade&lt;br /&gt;
Enabled in Captain's Mode&lt;br /&gt;
Sunder cast point improved from 0.5 to 0.35&lt;br /&gt;
&lt;br /&gt;
Tidehunter&lt;br /&gt;
Anchor Smash damage reduction reduced from 60% to 45/50/55/60%&lt;br /&gt;
&lt;br /&gt;
Timbersaw&lt;br /&gt;
Added Aghanim's Scepter: Grants Timbersaw a second Chakram.&lt;br /&gt;
&lt;br /&gt;
Tinker&lt;br /&gt;
March of the Machines no longer affects Spell Immune units [?]&lt;br /&gt;
&lt;br /&gt;
Treant Protector&lt;br /&gt;
Nature's Guise mana cost reduced from 90/80/70/60 to 60&lt;br /&gt;
Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.&lt;br /&gt;
&lt;br /&gt;
Troll Warlord&lt;br /&gt;
Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds&lt;br /&gt;
Acquisition Range increased from 600 to 800 [?]&lt;br /&gt;
&lt;br /&gt;
Tusk&lt;br /&gt;
Ice Shards no longer stops when it hits a hero&lt;br /&gt;
Ice Shards now travels until the cast location and creates its blockade there&lt;br /&gt;
Ice Shards cast range increased from 1500 to 1800&lt;br /&gt;
Ice Shards no longer destroys trees&lt;br /&gt;
Snowball bonus speed per hero increased from 75 to 100&lt;br /&gt;
Allies can now click in the snowball to jump into it&lt;br /&gt;
&lt;br /&gt;
Undying&lt;br /&gt;
Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200&lt;br /&gt;
Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?]&lt;br /&gt;
Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)&lt;br /&gt;
&lt;br /&gt;
Vengeful Spirit&lt;br /&gt;
Nether Swap range increased from 650/925/1200 to 700/950/1200&lt;br /&gt;
&lt;br /&gt;
Venomancer&lt;br /&gt;
Poison Nova applies its debuff on Spell Immune enemies [?]&lt;br /&gt;
&lt;br /&gt;
Viper&lt;br /&gt;
Corrosive Skin now only affects enemies within 1400 area of effect&lt;br /&gt;
Corrosive Skin damage cannot be reflected multiple times&lt;br /&gt;
&lt;br /&gt;
Visage&lt;br /&gt;
Familiar Stone Form cooldown from 30 to 26&lt;br /&gt;
&lt;br /&gt;
Warlock&lt;br /&gt;
Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?]&lt;br /&gt;
Fatal Bonds damage percentage from 20% to 25%&lt;br /&gt;
Golem attack range increased from 100 to 225&lt;br /&gt;
Golem Base Attack Time improved from 1.35 to 1.2&lt;br /&gt;
Golem HP regeneration increased from 15/20/25 to 15/30/45&lt;br /&gt;
Golem Immolation area of effect increased from 250 to 300&lt;br /&gt;
Golem Flaming Fists chance reduced from 60% to 40%&lt;br /&gt;
&lt;br /&gt;
Weaver&lt;br /&gt;
The Swarm duration increased from 8/12/16/20 to 14/16/18/20&lt;br /&gt;
Shukuchi no longer ignores invisible units&lt;br /&gt;
Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150&lt;br /&gt;
Geminate Attack can now proc items&lt;br /&gt;
Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3&lt;br /&gt;
&lt;br /&gt;
Windranger&lt;br /&gt;
Shackleshot max latch distance from 525 to 575&lt;br /&gt;
Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6&lt;br /&gt;
&lt;br /&gt;
Witch Doctor&lt;br /&gt;
Maledict area of effect increased from 165 to 180&lt;br /&gt;
Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)&lt;br /&gt;
&lt;br /&gt;
Wraith King&lt;br /&gt;
Reincarnation mana cost increased from 140 to 160&lt;br /&gt;
&lt;br /&gt;
Zeus&lt;br /&gt;
Static Field area of effect increased from 1000 to 1200&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;strong&gt;ITEMS&lt;/strong&gt;&lt;/div&gt;
Armlet of Mordiggian&lt;br /&gt;
Recipe cost reduced from 700 to 600&lt;br /&gt;
&lt;br /&gt;
Assault Cuirass&lt;br /&gt;
Assault Aura no longer displays its debuff on the enemy if the carrier is not visible&lt;br /&gt;
&lt;br /&gt;
Black King Bar&lt;br /&gt;
Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?]&lt;br /&gt;
Minimum immunity duration increased from 4 to 5&lt;br /&gt;
&lt;br /&gt;
Blink Dagger&lt;br /&gt;
Gold cost increased from 2150 to 2250&lt;br /&gt;
&lt;br /&gt;
Bloodstone&lt;br /&gt;
Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)&lt;br /&gt;
No longer grants +10 damage (other bonuses stay the same)&lt;br /&gt;
&lt;br /&gt;
Bottle&lt;br /&gt;
Gold cost increased from 650 to 700&lt;br /&gt;
&lt;br /&gt;
Boots of Travel&lt;br /&gt;
Teleport cooldown reduced from 60 to 50&lt;br /&gt;
&lt;br /&gt;
Butterfly&lt;br /&gt;
Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly's evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?]&lt;br /&gt;
&lt;br /&gt;
Cloak&lt;br /&gt;
Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do&lt;br /&gt;
&lt;br /&gt;
Crimson Guard&lt;br /&gt;
New Item that is formed from Vanguard and Buckler&lt;br /&gt;
&lt;br /&gt;
Dagon&lt;br /&gt;
Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25&lt;br /&gt;
Energy Burst mana cost increased from 180/160/140/120/100 to 180&lt;br /&gt;
&lt;br /&gt;
Diffusal Blade&lt;br /&gt;
Recipe cost reduced from 850 to 700&lt;br /&gt;
Agility bonus rebalanced from 25/30 to 20/35&lt;br /&gt;
Feedback rebalanced from 20/36 to a constant 25&lt;br /&gt;
&lt;br /&gt;
Ethereal Blade&lt;br /&gt;
Ether Blast now has a projectile [?]&lt;br /&gt;
Ether Blast now only turns the caster ethereal if they target themself&lt;br /&gt;
&lt;br /&gt;
Eye of Skadi&lt;br /&gt;
Frost Attack attack speed slow increased from 35 to 45&lt;br /&gt;
&lt;br /&gt;
Flying Courier&lt;br /&gt;
Base movement speed increased from 350 to 430&lt;br /&gt;
Flying Courier now takes 50% extra damage from melee heroes&lt;br /&gt;
Flying Courier Speed Burst cooldown increased from 40 to 90&lt;br /&gt;
Flying Courier Speed Burst duration reduced from 20 to 4&lt;br /&gt;
Flying Courier Speed Burst speed increased from 522 to 650&lt;br /&gt;
&lt;br /&gt;
Helm of the Dominator&lt;br /&gt;
Now provides +3 HP regeneration (to match its components)&lt;br /&gt;
Dominated units now have 250 bonus HP&lt;br /&gt;
&lt;br /&gt;
Hood of Defiance&lt;br /&gt;
HP regeneration increased from 8 to 9 (to match its components)&lt;br /&gt;
&lt;br /&gt;
Linken's Sphere&lt;br /&gt;
Linken's Sphere only blocks Wrath of Nature's initial bounce, not subsequent bounces&lt;br /&gt;
Linken's Sphere only blocks Lightning Storm's initial bounce, not subsequent bounces&lt;br /&gt;
Nether Ward no longer triggers Linken's Sphere&lt;br /&gt;
Lightning Bolt now triggers Linken's Sphere when targeted at the ground&lt;br /&gt;
Maelstrom and Mjollnir no longer trigger Linken's Sphere&lt;br /&gt;
&lt;br /&gt;
Maelstrom&lt;br /&gt;
Recipe cost increased from 600 to 700&lt;br /&gt;
&lt;br /&gt;
Manta Style&lt;br /&gt;
Mirror Image vision type changed from Unobstructed/Flying to Ground [?]&lt;br /&gt;
Recipe cost reduced from 900 to 800&lt;br /&gt;
&lt;br /&gt;
Mask of Madness&lt;br /&gt;
Recipe cost reduced from 1000 to 900&lt;br /&gt;
&lt;br /&gt;
Mekansm&lt;br /&gt;
Restore mana cost increased from 150 to 225&lt;br /&gt;
&lt;br /&gt;
Pipe of Insight&lt;br /&gt;
HP regeneration increased from 8 to 9 (to match its components)&lt;br /&gt;
&lt;br /&gt;
Refresher Orb&lt;br /&gt;
Reset Cooldowns cooldown increased from 160 to 185&lt;br /&gt;
&lt;br /&gt;
Ring of Protection&lt;br /&gt;
Armor increased from 2 to 3&lt;br /&gt;
Gold cost increased from 175 to 200&lt;br /&gt;
&lt;br /&gt;
Sentry Ward&lt;br /&gt;
True Sight area of effect increased from 800 to 850&lt;br /&gt;
&lt;br /&gt;
Shadow Blade&lt;br /&gt;
Shadow Walk invisibility break damage increased from 150 to 175&lt;br /&gt;
&lt;br /&gt;
Shiva's Guard&lt;br /&gt;
Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible&lt;br /&gt;
&lt;br /&gt;
Town Portal Scroll&lt;br /&gt;
Gold cost reduced from 135 to 100&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;strong&gt;DAMAGE TYPE CHANGES&lt;/strong&gt;&lt;/div&gt;
A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these.&lt;br /&gt;
&lt;br /&gt;
The three damage types are Physical, Magical and Pure.&lt;br /&gt;
&lt;br /&gt;
Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither.&lt;br /&gt;
&lt;br /&gt;
Magic Immunity has now been renamed to Spell Immunity. Spell Immunity only defines if Spells interact with it, not how damage itself is handled. This means that on its own Spell Immunity status does not reduce any damage.&lt;br /&gt;
&lt;br /&gt;
Black King Bar, Repel, Rage and all other previous forms of "Magic Immunity" now grant Spell Immunity status and a 100% Magic Resistance bonus.&lt;br /&gt;
&lt;br /&gt;
In the vast majority of cases, the interactions are still the same, however an example of a case that would be different is if an ability has both Spell Immunity exception and has Pure damage type. Previously the damage would not have any impact, however now it does.&lt;br /&gt;
&lt;br /&gt;
Ability Tooltips now have these fields:&lt;br /&gt;
-Damage Type: Physical/Magical/Pure&lt;br /&gt;
-Pierces Spell Immunity: Yes/No&lt;br /&gt;
&lt;br /&gt;
If the Damage Type is not Magical it will be colored differently to make it easier to notice. The same is true in cases where Pierces Spell Immunity is Yes.&lt;br /&gt;
&lt;br /&gt;
There have been a few abilities rebalanced with these mechanics in mind. In some cases the intent is to maintain similar balance, in other cases as an adjustment to their balance.&lt;br /&gt;
&lt;br /&gt;
Alchemist&lt;br /&gt;
Acid Spray damage type from Composite to Physical (still pierces Spell Immunity)&lt;br /&gt;
Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24&lt;br /&gt;
&lt;br /&gt;
Bane&lt;br /&gt;
Nightmare damage from HP Removal to Pure&lt;br /&gt;
&lt;br /&gt;
Beastmaster&lt;br /&gt;
Wild Axes damage type from Composite to Physical (still pierces Spell Immunity)&lt;br /&gt;
Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160&lt;br /&gt;
&lt;br /&gt;
Brewmaster&lt;br /&gt;
Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)&lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity&lt;br /&gt;
Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)&lt;br /&gt;
&lt;br /&gt;
Earthshaker&lt;br /&gt;
Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)&lt;br /&gt;
&lt;br /&gt;
Enigma&lt;br /&gt;
Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity&lt;br /&gt;
Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%&lt;br /&gt;
&lt;br /&gt;
Leshrac&lt;br /&gt;
Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity)&lt;br /&gt;
Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36&lt;br /&gt;
Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)&lt;br /&gt;
&lt;br /&gt;
Lina&lt;br /&gt;
Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity&lt;br /&gt;
Laguna Blade Aghanim's Scepter no longer increases damage, only the damage type is changed [?]&lt;br /&gt;
&lt;br /&gt;
Lone Druid&lt;br /&gt;
Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage&lt;br /&gt;
&lt;br /&gt;
Necrophos&lt;br /&gt;
Heartstopper Aura is now negative regeneration instead of HP Removal [?]&lt;br /&gt;
&lt;br /&gt;
Techies&lt;br /&gt;
Land Mines damage type from Composite to Physical (still pierces Spell Immunity)&lt;br /&gt;
Land Mines damage reduced from 300/400/500/600 to 225/300/375/450&lt;br /&gt;
Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity)&lt;br /&gt;
Suicide Squad, Attack! damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)&lt;br /&gt;
&lt;br /&gt;
Tinker&lt;br /&gt;
March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity&lt;br /&gt;
&lt;br /&gt;
Vengeful Spirit&lt;br /&gt;
Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity&lt;br /&gt;
&lt;br /&gt;
Warlock&lt;br /&gt;
Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?]&lt;br /&gt;
Fatal Bonds damage percentage from 20% to 25%&lt;br /&gt;
Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)&lt;br /&gt;
&lt;br /&gt;
Necronomicon&lt;br /&gt;
Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity)&lt;br /&gt;
Last Will damage increased from 400/500/600 to 550/675/800&lt;br /&gt;
&lt;br /&gt;
Urn of Shadows&lt;br /&gt;
Changed from HP Removal to Pure&lt;br /&gt;
&lt;br /&gt;
Additional Notes:&lt;br /&gt;
1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage.&lt;br /&gt;
&lt;br /&gt;
2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc). These are now considered usage costs in the game and are never lethal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wow! That's a really huge changelogs! Let's hope those changes will arrive in the DotA soon!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/8222230548753239170/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/09/dota-682-changelogs-announced-official.html#comment-form" rel="replies" title="6 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/8222230548753239170" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/8222230548753239170" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/09/dota-682-changelogs-announced-official.html" rel="alternate" title="Dota 6.82 Changelogs Announced! | The Official Dota 6.82 Changelogs " type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-2791379466336314901</id><published>2014-08-04T17:06:00.000+07:00</published><updated>2014-09-10T15:40:10.532+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.81c Map &amp; Changelogs Released!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhu_FQZTHm9h26q0jqHNKW8WiB7R9SXKRx622EaDUTJcCuueg7p9lgRhsucGfgHj-tOkXDtA8GEzZIiLI4RFBawvMNoaeF5aovJUIZKcrA4MxizCZ64Skf73raKV0cbAYaX3iQPzUpGaE/s1600/DotA+6.81c+Loadscreeen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhu_FQZTHm9h26q0jqHNKW8WiB7R9SXKRx622EaDUTJcCuueg7p9lgRhsucGfgHj-tOkXDtA8GEzZIiLI4RFBawvMNoaeF5aovJUIZKcrA4MxizCZ64Skf73raKV0cbAYaX3iQPzUpGaE/s400/DotA+6.81c+Loadscreeen.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.81c Download - Official Dota 6.81c Map.&lt;/span&gt;&amp;nbsp;As usual, the first version of the map which which contains of massive changes will have some bugs. And&amp;nbsp;&lt;a href="http://www.dota-blog.com/2014/06/dota-681b-map-download-changelogs.html"&gt;DotA 6.81b&lt;/a&gt; is not an exception. Lucky for us, IceFrog got that all covered and has just released DotA 6.81c map today to fix those bugs. While we are still not sure if all bugs are addressed, we believe that most of the bugs already handled. Check out the DotA 6.81c download link below!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;DotA 6.81c Changelogs&lt;/b&gt;&lt;br /&gt;
- Fixed various bugs from the previous release&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.81c Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-81c-download.htm" rel="" target="_blank"&gt;Dota 6.81c Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Don't want your friends playing&amp;nbsp;&lt;b&gt;DotA 6.81c&lt;/b&gt; before you? You can &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;subscribe our feed&lt;/a&gt; or get latest DotA updates via&amp;nbsp;&lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;!&lt;/div&gt;
&lt;br /&gt;
Thanks for the new map IceFrog! We're really appreciated your hard work and let's hope that there won't be DotA 6.81d map!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Update&lt;/span&gt;&lt;/b&gt;: &lt;a href="http://www.dota-blog.com/2014/08/dota-681d-map-download-changelogs.html"&gt;DotA 6.81d&lt;/a&gt; released! Download it &lt;a href="http://www.dota-blog.com/2014/08/dota-681d-map-download-changelogs.html"&gt;here&lt;/a&gt;.&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/2791379466336314901/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/08/dota-681c-map-download-changelogs.html#comment-form" rel="replies" title="12 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/2791379466336314901" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/2791379466336314901" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/08/dota-681c-map-download-changelogs.html" rel="alternate" title="Dota 6.81c Map &amp; Changelogs Released!" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhu_FQZTHm9h26q0jqHNKW8WiB7R9SXKRx622EaDUTJcCuueg7p9lgRhsucGfgHj-tOkXDtA8GEzZIiLI4RFBawvMNoaeF5aovJUIZKcrA4MxizCZ64Skf73raKV0cbAYaX3iQPzUpGaE/s72-c/DotA+6.81c+Loadscreeen.png" width="72"/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-6127861730050624763</id><published>2014-08-03T17:14:00.000+07:00</published><updated>2014-09-10T15:49:45.999+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.81b Map  &amp; Changelogs Released!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_4Z1tUndC0iZXYYiCR3SpoO5O_nUwYG4cML5FtOUQI6P8X78s-uD1W52KlOFIqB4mzGi3fceRGLQWlz4bVKeJAID5I5d0J5AYm2DvVPJzYePWNPPnEHaiWMmL_GKqfkc4Lzt633t0BNk/s1600/DotA+6.81b+Loadscreeen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_4Z1tUndC0iZXYYiCR3SpoO5O_nUwYG4cML5FtOUQI6P8X78s-uD1W52KlOFIqB4mzGi3fceRGLQWlz4bVKeJAID5I5d0J5AYm2DvVPJzYePWNPPnEHaiWMmL_GKqfkc4Lzt633t0BNk/s400/DotA+6.81b+Loadscreeen.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.81b Download - Official Dota 6.81b Map.&lt;/span&gt;&amp;nbsp;At last, IceFrog finally released the DotA 6.81b for Warcraft 3. He goes directly from DotA 6.80c straight to DotA 6.81b and skip the &lt;a href="http://www.dota-blog.com/2014/03/dota-681-map-official-dota-681-download.html"&gt;DotA 6.81&lt;/a&gt;. As we know, the &lt;a href="http://www.dota2-blog.com/dota-2-6-81b-gameplay-updates.htm"&gt;DotA 6.81b Patch&lt;/a&gt; already revealed in the Dota 2 on June. And now, the Warcraft DotA players also can play it! This patch solely focused on buffing unpopular heroes and nerf some overpowered heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;However,&amp;nbsp;&lt;a href="http://www.dota-blog.com/2013/11/dota-sun-wukong-guide-build-and-strategy.html"&gt;Sun Wukong&lt;/a&gt;&amp;nbsp;also still not available in this version. Let's hope IceFrog introduces him very soon! Check out the changelogs and download link below!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.81b Changelogs&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.dota-blog.com/2014/06/dota-681b-changelogs-announced-official.html"&gt;DotA 6.81b Changelogs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.81b Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-81b-download.htm" rel="" target="_blank"&gt;Dota 6.81b Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Your friend playing &lt;b&gt;DotA 6.81b&lt;/b&gt; before you? &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;Subscribe our feed&lt;/a&gt; or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt; so you won't miss the next map!&lt;/div&gt;
&lt;br /&gt;
Yeah! Let's try the new map guys! And let's say our thanks to IceFrog who still continues to update the Warcraft DotA cause some of us still played it!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Update&lt;/span&gt;&lt;/b&gt;: &lt;a href="http://www.dota-blog.com/2014/08/dota-681c-map-download-changelogs.html"&gt;&lt;b&gt;DotA 6.81c&lt;/b&gt;&lt;/a&gt; has just released to fix some bugs in this version! Download it &lt;a href="http://www.dota-blog.com/2014/08/dota-681c-map-download-changelogs.html" rel="nofollow"&gt;here&lt;/a&gt;!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/6127861730050624763/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/06/dota-681b-map-download-changelogs.html#comment-form" rel="replies" title="4 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/6127861730050624763" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/6127861730050624763" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/06/dota-681b-map-download-changelogs.html" rel="alternate" title="Dota 6.81b Map  &amp; Changelogs Released!" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_4Z1tUndC0iZXYYiCR3SpoO5O_nUwYG4cML5FtOUQI6P8X78s-uD1W52KlOFIqB4mzGi3fceRGLQWlz4bVKeJAID5I5d0J5AYm2DvVPJzYePWNPPnEHaiWMmL_GKqfkc4Lzt633t0BNk/s72-c/DotA+6.81b+Loadscreeen.png" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-1342819516536791633</id><published>2014-08-03T17:05:00.000+07:00</published><updated>2014-08-03T17:05:30.724+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Changelogs"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.81b Changelogs Announced! | The Official Dota 6.81b Changelogs </title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.81b Changelogs&lt;/b&gt;&amp;nbsp;for Warcraft 3 finally came out! This changelogs consist of the changes on both &lt;a href="http://www.dota-blog.com/2014/03/dota-681-map-official-dota-681-download.html"&gt;Dota 6.81&lt;/a&gt; and DotA 6.81b patch in the Dota 2 because IceFrog directly goes to &lt;b&gt;&lt;a href="http://www.dota-blog.com/2014/06/dota-681b-map-download-changelogs.html"&gt;DotA 6.81b&lt;/a&gt;&lt;/b&gt;. Enjoy the changes!&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: #4c1130;"&gt;Dota 6.81b Changelogs&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;
&lt;b&gt;HEROES&lt;/b&gt;&lt;/div&gt;
Abaddon&lt;br /&gt;
- Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active&lt;br /&gt;
&lt;br /&gt;
Ancient Apparition&lt;br /&gt;
- Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%&lt;br /&gt;
- Chilling Touch attack speed reduction increased from -15 to -20&lt;br /&gt;
&lt;br /&gt;
Anti-Mage&lt;br /&gt;
- Mana Void's area of effect increased from 450 to 500&lt;br /&gt;
&lt;br /&gt;
Axe&lt;br /&gt;
- Counter Helix now uses Pseudo Random chance&lt;br /&gt;
&lt;br /&gt;
Batrider&lt;br /&gt;
- Sticky Napalm bonus damage is now halved against non-hero units&lt;br /&gt;
- Flaming Lasso mana cost increased from 150 to 225&lt;br /&gt;
&lt;br /&gt;
Beastmaster&lt;br /&gt;
- Base damage increased by 4&lt;br /&gt;
&lt;br /&gt;
Bloodseeker&lt;br /&gt;
- Bloodrage cast point improved from 0.6 to 0.4&lt;br /&gt;
- Bloodrage can no longer be dispelled&lt;br /&gt;
&lt;br /&gt;
Bounty Hunter&lt;br /&gt;
- Wind Walk duration increased from 15/20/25/30 to 20/25/30/35&lt;br /&gt;
- Track cast range increased from 900/1050/1200 to 1200&lt;br /&gt;
&lt;br /&gt;
Brewmaster&lt;br /&gt;
- If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit&lt;br /&gt;
&lt;br /&gt;
Bristleback&lt;br /&gt;
- Warpath no longer has unique values for the first movement speed stack&lt;br /&gt;
- Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%&lt;br /&gt;
&lt;br /&gt;
Broodmother&lt;br /&gt;
- Spiderling's Poison Sting damage per second increased from 4 to 8&lt;br /&gt;
- Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%&lt;br /&gt;
- Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother&lt;br /&gt;
- Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage&lt;br /&gt;
&lt;br /&gt;
Chen&lt;br /&gt;
- Penitence cooldown reduced from 14 to 14/13/12/11&lt;br /&gt;
&lt;br /&gt;
Clinkz&lt;br /&gt;
- Death Pact cooldown reduced from 45 to 45/40/35&lt;br /&gt;
&lt;br /&gt;
Centaur Warchief&lt;br /&gt;
- Hoof Stomp mana cost increased from 85/100/115/130 to 130&lt;br /&gt;
&lt;br /&gt;
Chaos Knight&lt;br /&gt;
- Phantasm now has a 50% chance to create one extra illusion when cast&lt;br /&gt;
&lt;br /&gt;
Dazzle&lt;br /&gt;
- Poison Touch no longer causes a ministun&lt;br /&gt;
&lt;br /&gt;
Disruptor&lt;br /&gt;
- Kinetic Field cooldown reduced from 14 to 14/13/12/11&lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
- Devour manacost rescaled from 60/50/40/30 to 60&lt;br /&gt;
&lt;br /&gt;
Drow Ranger&lt;br /&gt;
- Gust knockback duration increased from 0.2 to 0.6/0.7/0.8/0.9&lt;br /&gt;
&lt;br /&gt;
Earthshaker&lt;br /&gt;
- Turn rate improved from 0.6 to 0.9&lt;br /&gt;
- Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575&lt;br /&gt;
- Echo Slam no longer ignores units that are invisible or in Fog of War&lt;br /&gt;
&lt;br /&gt;
Earth Spirit&lt;br /&gt;
- Stone Remnant recharge time reduced from 35 to 30&lt;br /&gt;
&lt;br /&gt;
Ember Spirit&lt;br /&gt;
- Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3&lt;br /&gt;
- Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80&lt;br /&gt;
&lt;br /&gt;
Enchantress&lt;br /&gt;
- Untouchable slow duration increased from 3 to 4&lt;br /&gt;
&lt;br /&gt;
Enigma&lt;br /&gt;
- Midnight Pulse duration increased from 8 to 11&lt;br /&gt;
- Midnight Pulse area of effect increased from 400 to 600&lt;br /&gt;
&lt;br /&gt;
Faceless Void&lt;br /&gt;
- Base agility increased from 21 to 23&lt;br /&gt;
- Turn rate improved from 0.5 to 1&lt;br /&gt;
&lt;br /&gt;
Gyrocopter&lt;br /&gt;
- Homing Missile now hits invisible units&lt;br /&gt;
- Homing Missile hits required to destroy increased from 3 to 3/3/4/5&lt;br /&gt;
&lt;br /&gt;
Invoker&lt;br /&gt;
- Forged Spirits 33% magic resistance removed&lt;br /&gt;
- Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc&lt;br /&gt;
- Deafening Blast's Disarm is now dispelled when Magic Immunity is applied&lt;br /&gt;
- EMP delay increased from 2.6 to 2.9&lt;br /&gt;
&lt;br /&gt;
Jakiro&lt;br /&gt;
- Dual Breath range increased by 50&lt;br /&gt;
- Liquid Fire level 4 cooldown reduced from 5 to 4&lt;br /&gt;
- Aghanim's Scepter Macropyre duration increased from 7 to 14&lt;br /&gt;
- Aghanim's Scepter Macropyre range increased from 1350 to 1800&lt;br /&gt;
&lt;br /&gt;
Juggernaut&lt;br /&gt;
- Omnislash damage per slash rescaled from 175-250 to 200-225&lt;br /&gt;
- Base attack time improved from 1.6 to 1.4&lt;br /&gt;
&lt;br /&gt;
Keeper of the Light&lt;br /&gt;
- Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values&lt;br /&gt;
&lt;br /&gt;
Kunkka&lt;br /&gt;
- Torrent area of effect increased from 215 to 225&lt;br /&gt;
- X Marks The Spot can now last twice as long on allied heroes&lt;br /&gt;
- Ghost Ship allied buff duration increased from 8 to 10&lt;br /&gt;
&lt;br /&gt;
Legion Commander&lt;br /&gt;
- Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65&lt;br /&gt;
- Overwhelming Odds area of effect increased from 315 to 330&lt;br /&gt;
- Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180&lt;br /&gt;
- Moment of Courage now uses Pseudo Random chance&lt;br /&gt;
&lt;br /&gt;
Leshrac&lt;br /&gt;
- Lightning Storm now slows its targets by 75% for 0.5 seconds&lt;br /&gt;
- Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)&lt;br /&gt;
&lt;br /&gt;
Lich&lt;br /&gt;
- Frost Armor can now be cast on buildings&lt;br /&gt;
- Aghanim's Scepter Chain Frost no longer has a bounce limit&lt;br /&gt;
&lt;br /&gt;
Lina&lt;br /&gt;
- Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9&lt;br /&gt;
- Aghanim's Scepter Laguna Blade damage goes through magic immunity&lt;br /&gt;
- Attack range increased from 650 to 670&lt;br /&gt;
&lt;br /&gt;
Lone Druid&lt;br /&gt;
- Spirit Bear health regeneration increased from 2 to 2/3/4/5&lt;br /&gt;
&lt;br /&gt;
Lion&lt;br /&gt;
- Voodoo cooldown reduced from 30/25/20/15 to 30/24/18/12&lt;br /&gt;
&lt;br /&gt;
Luna&lt;br /&gt;
- Base agility reduced from 22 to 18&lt;br /&gt;
&lt;br /&gt;
Lycanthrope&lt;br /&gt;
- Howl duration decreased from 12 to 10&lt;br /&gt;
- Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50&lt;br /&gt;
- Shapeshift no longer provides 100/200/300 bonus health&lt;br /&gt;
&lt;br /&gt;
Magnus&lt;br /&gt;
- Removed Skewer maximum target limit&lt;br /&gt;
- Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200&lt;br /&gt;
&lt;br /&gt;
Medusa&lt;br /&gt;
- Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets&lt;br /&gt;
- Mystic Snake no longer requires Fog of War vision to bounce&lt;br /&gt;
- Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5&lt;br /&gt;
&lt;br /&gt;
Meepo&lt;br /&gt;
- Base movement speed increased from 305 to 315&lt;br /&gt;
&lt;br /&gt;
Mirana&lt;br /&gt;
- Elune's Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)&lt;br /&gt;
- Elune's Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)&lt;br /&gt;
- Elune's Arrow vision reduced from 800 to 650&lt;br /&gt;
&lt;br /&gt;
Naga Siren&lt;br /&gt;
- Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%&lt;br /&gt;
- Rip Tide area of effect reduced from 350 to 320&lt;br /&gt;
- Rip Tide negative armor no longer goes through magic immunity&lt;br /&gt;
&lt;br /&gt;
Necrolyte&lt;br /&gt;
- Reaper's Scythe now adds +30% duration to the respawn timer&lt;br /&gt;
- Heartstopper Aura area of effect increased from 1000 to 1200&lt;br /&gt;
&lt;br /&gt;
Nerubian Assassin&lt;br /&gt;
- Impale cooldown increased from 11 to 13&lt;br /&gt;
&lt;br /&gt;
Ogre Magi&lt;br /&gt;
- Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60&lt;br /&gt;
- Base armor increased by 1&lt;br /&gt;
- Cast animation improved from 0.56 to 0.45&lt;br /&gt;
&lt;br /&gt;
Omniknight&lt;br /&gt;
- Purification area of effect increased from 225 to 240&lt;br /&gt;
- Guardian Angel duration increased from 5/6/7 to 6/7/8&lt;br /&gt;
- Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10&lt;br /&gt;
- Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%&lt;br /&gt;
&lt;br /&gt;
Phantom Assassin&lt;br /&gt;
- Stifling Dagger cooldown reduced from 8 to 6&lt;br /&gt;
- Blur evasion chance increased from 20/25/30/40 to 20/30/40/50&lt;br /&gt;
- Phantom Strike bonus attack speed increased from 100 to 130&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
- Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70&lt;br /&gt;
- Fire Spirits health cost increased from 15% to 20%&lt;br /&gt;
- Icarus Dive cast point extended from 0.01 to 0.2&lt;br /&gt;
&lt;br /&gt;
Pugna&lt;br /&gt;
- Decrepify mana cost reduced from 100 to 60&lt;br /&gt;
- Nether Ward duration increased from 25 to 30&lt;br /&gt;
&lt;br /&gt;
Queen of Pain&lt;br /&gt;
- Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4&lt;br /&gt;
- Shadow Strike cast range increased from 400 to 450/475/500/525&lt;br /&gt;
&lt;br /&gt;
Razor&lt;br /&gt;
- Strength gain increased from 1.7 to 2.3&lt;br /&gt;
- Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2&lt;br /&gt;
&lt;br /&gt;
Rikimaru&lt;br /&gt;
- Smoke Screen cooldown reduced from 13 to 11&lt;br /&gt;
- Backstab now works when attacking allied units&lt;br /&gt;
&lt;br /&gt;
Shadow Demon&lt;br /&gt;
- Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time&lt;br /&gt;
&lt;br /&gt;
Shadow Fiend&lt;br /&gt;
- Requiem of Souls' secondary debuff now affects magic immune units&lt;br /&gt;
&lt;br /&gt;
Silencer&lt;br /&gt;
- Agility growth increased from 2.1 to 3.0&lt;br /&gt;
- Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8&lt;br /&gt;
&lt;br /&gt;
Skeleton King&lt;br /&gt;
- Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3&lt;br /&gt;
- Base armor reduced by 1&lt;br /&gt;
&lt;br /&gt;
Skywrath Mage&lt;br /&gt;
- Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%&lt;br /&gt;
- Base movement speed increased from 315 to 325&lt;br /&gt;
- Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240&lt;br /&gt;
&lt;br /&gt;
Slardar&lt;br /&gt;
- Bash bonus damage increased from 40/60/80/100 to 60/80/100/120&lt;br /&gt;
&lt;br /&gt;
Sniper&lt;br /&gt;
- Fixed Sniper's acquisition range not matching his maximum attack range&lt;br /&gt;
&lt;br /&gt;
Spirit Breaker&lt;br /&gt;
- Nether Strike cast range increased from 400/550/700 to 700&lt;br /&gt;
- Nether Strike cooldown rebalanced from 75 to 80/70/60&lt;br /&gt;
&lt;br /&gt;
Sven&lt;br /&gt;
- Base damage increased by 6&lt;br /&gt;
&lt;br /&gt;
Taurent Chieftain&lt;br /&gt;
- Echo Stomp mana cost reduced from 100/115/130/145 to 100&lt;br /&gt;
- Echo Stomp physical and magical damage increased from 80 to 80/90/100/110 each&lt;br /&gt;
&lt;br /&gt;
Templar Assassin&lt;br /&gt;
- Psionic Trap sub-ability now has the same cast point as the ability on the trap itself&lt;br /&gt;
&lt;br /&gt;
Terrorblade&lt;br /&gt;
- Strength gain reduced from 1.9 to 1.4&lt;br /&gt;
- Reflection slow no longer persists through magic immunity&lt;br /&gt;
- Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5&lt;br /&gt;
&lt;br /&gt;
Tidehunter&lt;br /&gt;
- Anchor Smash damage reduction increased from 40 to 60%&lt;br /&gt;
- Anchor Smash now works on Ancient creeps&lt;br /&gt;
&lt;br /&gt;
Tinker&lt;br /&gt;
- Heat Seeking Missile is no longer blocked by Ethereal&lt;br /&gt;
&lt;br /&gt;
Tiny&lt;br /&gt;
- Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75&lt;br /&gt;
&lt;br /&gt;
Treant Protector&lt;br /&gt;
- Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60&lt;br /&gt;
&lt;br /&gt;
Troll Warlord&lt;br /&gt;
- Melee Whirling Axes cast point improved from 0.2 to 0&lt;br /&gt;
&lt;br /&gt;
Tuskarr&lt;br /&gt;
- Snowball cooldown reduced from 21 to 21/20/19/18&lt;br /&gt;
- Walrus Punch cooldown reduced from 30/24/18 to 25/20/15&lt;br /&gt;
- Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.&lt;br /&gt;
- You can now load an ally into your snowball within 400 range by right clicking on them&lt;br /&gt;
- Snowball moves 75 MS faster for each allied hero inside it&lt;br /&gt;
- Snowball deals 20/30/40/50 extra damage for each additional hero in it&lt;br /&gt;
&lt;br /&gt;
Undying&lt;br /&gt;
- Soul Rip area of effect increased from 975 to 1300&lt;br /&gt;
- Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%&lt;br /&gt;
- Tombstone Zombies no longer give any experience or gold&lt;br /&gt;
- Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150&lt;br /&gt;
- Flesh Golem's Plague Aura now affects magic immune units&lt;br /&gt;
- Intelligence growth increased from 2.0 to 2.5&lt;br /&gt;
&lt;br /&gt;
Ursa&lt;br /&gt;
- Fury Swipes is no longer an Orb Effect&lt;br /&gt;
&lt;br /&gt;
Vengeful Spirit&lt;br /&gt;
- When Vengeful Spirit is slain, her killer is inflicted with a negative Command Aura, which decreases the damage of her killer and their nearby allies, until she revives&lt;br /&gt;
&lt;br /&gt;
Visage&lt;br /&gt;
- Grave Chill cooldown increased from 10 to 16/14/12/10&lt;br /&gt;
&lt;br /&gt;
Warlock&lt;br /&gt;
- Shadow Word duration increased from 9 to 11&lt;br /&gt;
- Upheaval cooldown reduced from 50 to 50/46/42/38&lt;br /&gt;
&lt;br /&gt;
Windrunner&lt;br /&gt;
- Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs&lt;br /&gt;
- Focus Fire manacost decreased from 150 to 75/100/125&lt;br /&gt;
&lt;br /&gt;
Witch Doctor&lt;br /&gt;
- Maledict cooldown reduced from 35 to 20&lt;br /&gt;
- Death Ward base attack time improved from 0.25 to 0.22&lt;br /&gt;
&lt;br /&gt;
Zeus&lt;br /&gt;
- Arc Lightning cast point improved from 0.4 to 0.2&lt;br /&gt;
- Lightning Bolt true sight range reduced from 900 to 750&lt;br /&gt;
- Lightning Bolt flying vision range reduced from 1000 to 750&lt;br /&gt;
- Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 325 range&lt;br /&gt;
- Lightning Bolt vision and truesight duration increased from 3 to 4.5&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;ITEMS&lt;/b&gt;&lt;/div&gt;
Animal Courier&lt;br /&gt;
- Ground Courier respawn time reduced from 180 seconds to 140 seconds&lt;br /&gt;
&lt;br /&gt;
Bloodstone&lt;br /&gt;
- Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge&lt;br /&gt;
&lt;br /&gt;
Clarity&lt;br /&gt;
- Mana regeneration from 100 over 30 seconds to 135 over 40 seconds&lt;br /&gt;
&lt;br /&gt;
Eul's Scepter of Divinity&lt;br /&gt;
- Cyclone now deals 50 damage to enemy units when they land&lt;br /&gt;
- You can now cast Cyclone on yourself while you are magic immune&lt;br /&gt;
&lt;br /&gt;
Lothar's Edge&lt;br /&gt;
- WindWalk duration increased from 12 to 14&lt;br /&gt;
&lt;br /&gt;
Mjollnir&lt;br /&gt;
- Chain Lightning damage reduced from 160 to 150&lt;br /&gt;
- Static Charge area of effect is now centered around the unit with the Static Charge, rather than around the attacker&lt;br /&gt;
- Recipe cost increased from 600 to 900&lt;br /&gt;
- Static Charge duration decreased from 20 to 15&lt;br /&gt;
&lt;br /&gt;
Necronomicon&lt;br /&gt;
- Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350&lt;br /&gt;
- Necronomicon units XP bounty increased from 59 to 100/150/200&lt;br /&gt;
&lt;br /&gt;
Pipe of Insight&lt;br /&gt;
- Pipe health regeneration reduced from 11 to 8&lt;br /&gt;
- Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies&lt;br /&gt;
&lt;br /&gt;
Rod of Atos&lt;br /&gt;
- Cripple ability cooldown reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
Scythe of Vyse&lt;br /&gt;
- Hexed units' base movement speed increased from 100 to 140&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;PARITY&lt;/b&gt;&lt;/div&gt;
- Spiderlings Poison Sting damage no longer stacks&lt;br /&gt;
- Tornado's aoe increased from 175 to 200&lt;br /&gt;
- Rupture no longer deals damage to Invulnerable units&lt;br /&gt;
- Ice Blast no longer gets dispelled&lt;br /&gt;
- Tinker rearm refreshes Blink Dagger state&lt;br /&gt;
- Lone Druid in True Form attack range same as default melee (150-&amp;gt;128)&lt;br /&gt;
- Empower Cleave aoe from 250 to 200&lt;br /&gt;
- Ember Spirit turn rate from 0.5 to 0.6&lt;br /&gt;
- Battle Hunger gets dispelled when target is Magic Immune&lt;br /&gt;
&lt;br /&gt;
Enjoy the changes in the Dota 6.81b! And if you want to download the map, check out the &lt;a href="http://www.dota-blog.com/2014/06/dota-681b-map-download-changelogs.html"&gt;DotA 6.81b Download Page&lt;/a&gt;.&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/1342819516536791633/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/06/dota-681b-changelogs-announced-official.html#comment-form" rel="replies" title="12 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/1342819516536791633" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/1342819516536791633" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/06/dota-681b-changelogs-announced-official.html" rel="alternate" title="Dota 6.81b Changelogs Announced! | The Official Dota 6.81b Changelogs " type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-8778834802401917424</id><published>2014-04-27T08:40:00.001+07:00</published><updated>2014-06-07T15:29:56.798+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Changelogs"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.81 Changelogs Revealed! | The Official Dota 6.81 Changelogs </title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;b&gt;Dota 6.81 Changelogs&lt;/b&gt; recently has just announced in &lt;a href="http://www.dota2-blog.com/the-dota-6-81-patch-revealed.htm"&gt;the Dota 2 patch&lt;/a&gt;. We know that it will take some time until it will reach the Warcraft 3 version, but here we go, the &lt;a href="http://www.dota-blog.com/2014/03/dota-681-map-official-dota-681-download.html"&gt;DotA 6.81&lt;/a&gt; Changelogs!&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: #4c1130;"&gt;Dota 6.81 Changelogs&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h4 style="text-align: center;"&gt;
&lt;b&gt;GENERAL&lt;/b&gt;&lt;/h4&gt;
Roshan base armor increased by 1&lt;br /&gt;
Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]&lt;br /&gt;
Melee illusions created by a Rune of Illusion take 200% instead of 300% damage&lt;br /&gt;
&lt;br /&gt;
Random Draft hero selection pool increased from 22 to 24&lt;br /&gt;
Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)&lt;br /&gt;
Captain's Draft hero bans increased from 4 to 6&lt;br /&gt;
Meepo is no longer available in Ability Draft&lt;br /&gt;
&lt;h4 style="text-align: center;"&gt;
&lt;b&gt;HEROES&lt;/b&gt;&lt;/h4&gt;
Abaddon&lt;br /&gt;
Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]&lt;br /&gt;
&lt;br /&gt;
Ancient Apparition&lt;br /&gt;
Chilling Touch attack speed reduction increased from -15 to -20&lt;br /&gt;
&lt;br /&gt;
Anti-Mage&lt;br /&gt;
Mana Void's area of effect increased from 450 to 500&lt;br /&gt;
&lt;br /&gt;
Axe&lt;br /&gt;
Counter Helix now uses Pseudo Random chance [?]&lt;br /&gt;
&lt;br /&gt;
Batrider&lt;br /&gt;
Flaming Lasso mana cost increased from 150 to 225&lt;br /&gt;
&lt;br /&gt;
Beastmaster&lt;br /&gt;
Base damage increased by 4&lt;br /&gt;
&lt;br /&gt;
Bloodseeker&lt;br /&gt;
Bloodrage cast point improved from 0.6 to 0.4&lt;br /&gt;
Bloodrage can no longer be dispelled [?]&lt;br /&gt;
&lt;br /&gt;
Bounty Hunter&lt;br /&gt;
Track cast range increased from 900/1050/1200 to 1200&lt;br /&gt;
&lt;br /&gt;
Brewmaster&lt;br /&gt;
If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit&lt;br /&gt;
If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]&lt;br /&gt;
&lt;br /&gt;
Bristleback&lt;br /&gt;
Warpath no longer has unique values for the first movement speed stack[?]&lt;br /&gt;
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]&lt;br /&gt;
&lt;br /&gt;
Broodmother&lt;br /&gt;
Spiderling's Poison Sting damage per second increased from 4 to 8&lt;br /&gt;
Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother&lt;br /&gt;
Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]&lt;br /&gt;
Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%&lt;br /&gt;
&lt;br /&gt;
Centaur Warrunner&lt;br /&gt;
Hoof Stomp mana cost increased from 85/100/115/130 to 130&lt;br /&gt;
&lt;br /&gt;
Chaos Knight&lt;br /&gt;
Phantasm now has a 50% chance to create one extra illusion when cast&lt;br /&gt;
&lt;br /&gt;
Chen&lt;br /&gt;
Penitence cooldown reduced from 14 to 14/13/12/11&lt;br /&gt;
&lt;br /&gt;
Clinkz&lt;br /&gt;
Death Pact cooldown reduced from 45 to 45/40/35&lt;br /&gt;
&lt;br /&gt;
Dazzle&lt;br /&gt;
Poison Touch no longer causes a ministun[?]&lt;br /&gt;
&lt;br /&gt;
Disruptor&lt;br /&gt;
Kinetic Field cooldown reduced from 14 to 14/13/12/11&lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
Doom damage no longer ignores magic shields [?]&lt;br /&gt;
&lt;br /&gt;
Drow Ranger&lt;br /&gt;
Gust knockback duration increased from 0.2 to 0.5&lt;br /&gt;
&lt;br /&gt;
Earth Spirit&lt;br /&gt;
Stone Remnant recharge time reduced from 35 to 30&lt;br /&gt;
&lt;br /&gt;
Earthshaker&lt;br /&gt;
Creeps no longer try to path around Fissure; they will wait for it to disappear&lt;br /&gt;
Echo Slam no longer ignores units that are invisible or in Fog of War&lt;br /&gt;
&lt;br /&gt;
Elder Titan&lt;br /&gt;
Echo Stomp mana cost reduced from 100/115/130/145 to 100&lt;br /&gt;
Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each&lt;br /&gt;
&lt;br /&gt;
Ember Spirit&lt;br /&gt;
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]&lt;br /&gt;
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80&lt;br /&gt;
&lt;br /&gt;
Enchantress&lt;br /&gt;
Untouchable slow duration increased from 3 to 4&lt;br /&gt;
&lt;br /&gt;
Enigma&lt;br /&gt;
Midnight Pulse area of effect increased from 400 to 600&lt;br /&gt;
&lt;br /&gt;
Faceless Void&lt;br /&gt;
Base agility increased from 21 to 23&lt;br /&gt;
Turn rate improved from 0.5 to 1&lt;br /&gt;
&lt;br /&gt;
Gyrocopter&lt;br /&gt;
Homing Missile now hits invisible units&lt;br /&gt;
Homing Missile hits required to destroy increased from 3 to 3/3/4/5&lt;br /&gt;
&lt;br /&gt;
Huskar&lt;br /&gt;
Burning Spears is no longer a Unique Attack Modifier&lt;br /&gt;
&lt;br /&gt;
Invoker&lt;br /&gt;
Ghost Walk slow no longer affects magic immune enemies&lt;br /&gt;
EMP delay increased from 2.6 to 2.9&lt;br /&gt;
&lt;br /&gt;
Jakiro&lt;br /&gt;
Dual Breath range increased by 50&lt;br /&gt;
Liquid Fire level 4 cooldown reduced from 5 to 4&lt;br /&gt;
Aghanim's Scepter Macropyre duration increased from 7 to 14&lt;br /&gt;
Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]&lt;br /&gt;
&lt;br /&gt;
Juggernaut&lt;br /&gt;
Base attack time improved from 1.6 to 1.5&lt;br /&gt;
&lt;br /&gt;
Keeper of the Light&lt;br /&gt;
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values&lt;br /&gt;
&lt;br /&gt;
Kunkka&lt;br /&gt;
Torrent area of effect increased from 215 to 225&lt;br /&gt;
X Marks The Spot can now last twice as long on allied heroes&lt;br /&gt;
Ghost Ship allied buff duration increased from 8 to 10&lt;br /&gt;
Add Ghost Ship AOE indicator for allies&lt;br /&gt;
&lt;br /&gt;
Legion Commander&lt;br /&gt;
Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]&lt;br /&gt;
Overwhelming Odds area of effect increased from 315 to 330&lt;br /&gt;
Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180&lt;br /&gt;
Moment of Courage now uses Pseudo Random chance [?]&lt;br /&gt;
&lt;br /&gt;
Leshrac&lt;br /&gt;
Lightning Storm now slows its targets by 75% for 0.5 seconds&lt;br /&gt;
&lt;br /&gt;
Lich&lt;br /&gt;
Frost Armor can now be cast on buildings&lt;br /&gt;
Aghanim's Scepter Chain Frost no longer has a bounce limit&lt;br /&gt;
&lt;br /&gt;
Lina&lt;br /&gt;
Attack range increased from 650 to 670&lt;br /&gt;
Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]&lt;br /&gt;
&lt;br /&gt;
Lion&lt;br /&gt;
Hex cooldown reduced from 30/25/20/15 to 30/24/18/12&lt;br /&gt;
&lt;br /&gt;
Lone Druid&lt;br /&gt;
Spirit Bear health regeneration increased from 2 to 2/3/4/5&lt;br /&gt;
&lt;br /&gt;
Luna&lt;br /&gt;
Base agility reduced from 22 to 18&lt;br /&gt;
&lt;br /&gt;
Lycan&lt;br /&gt;
Shapeshift no longer provides 100/200/300 bonus health&lt;br /&gt;
&lt;br /&gt;
Magnus&lt;br /&gt;
Removed Skewer maximum target limit&lt;br /&gt;
Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200&lt;br /&gt;
&lt;br /&gt;
Medusa&lt;br /&gt;
Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets&lt;br /&gt;
Mystic Snake no longer requires Fog of War vision to bounce&lt;br /&gt;
Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5&lt;br /&gt;
&lt;br /&gt;
Meepo&lt;br /&gt;
Base movement speed increased from 305 to 315&lt;br /&gt;
&lt;br /&gt;
Mirana&lt;br /&gt;
Sacred Arrow vision reduced from 800 to 650&lt;br /&gt;
&lt;br /&gt;
Naga Siren&lt;br /&gt;
Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%&lt;br /&gt;
Rip Tide area of effect reduced from 350 to 320&lt;br /&gt;
Rip Tide negative armor no longer goes through magic immunity&lt;br /&gt;
&lt;br /&gt;
Necrophos&lt;br /&gt;
Heartstopper Aura area of effect increased from 1000 to 1200&lt;br /&gt;
Reaper's Scythe now adds +30% duration to the respawn timer&lt;br /&gt;
&lt;br /&gt;
Night Stalker&lt;br /&gt;
Darkness now also affects the vision of buildings&lt;br /&gt;
&lt;br /&gt;
Nyx Assassin&lt;br /&gt;
Impale cooldown increased from 11 to 13&lt;br /&gt;
Impale can no longer be blocked by Linken's Sphere&lt;br /&gt;
&lt;br /&gt;
Ogre Magi&lt;br /&gt;
Base armor increased by 1&lt;br /&gt;
Cast animation improved from 0.56 to 0.45&lt;br /&gt;
&lt;br /&gt;
Omniknight&lt;br /&gt;
Purification area of effect increased from 225 to 240&lt;br /&gt;
Repel no longer removes positive buffs from allies [?]&lt;br /&gt;
Guardian Angel duration increased from 5/6/7 to 6/7/8&lt;br /&gt;
Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10&lt;br /&gt;
&lt;br /&gt;
Phantom Assassin&lt;br /&gt;
Stifling Dagger cooldown reduced from 8 to 6&lt;br /&gt;
Blur evasion chance increased from 20/25/30/40 to 20/30/40/50&lt;br /&gt;
&lt;br /&gt;
Phoenix&lt;br /&gt;
Icarus Dive cast point extended from 0.01 to 0.2&lt;br /&gt;
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70&lt;br /&gt;
Fire Spirits health cost increased from 15% to 20%&lt;br /&gt;
&lt;br /&gt;
Pugna&lt;br /&gt;
Decrepify mana cost reduced from 100 to 60&lt;br /&gt;
Nether Ward duration increased from 25 to 30&lt;br /&gt;
&lt;br /&gt;
Queen of Pain&lt;br /&gt;
Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4&lt;br /&gt;
Shadow Strike cast range increased from 400 to 435&lt;br /&gt;
&lt;br /&gt;
Razor&lt;br /&gt;
Strength gain increased from 1.7 to 2.3&lt;br /&gt;
Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2&lt;br /&gt;
&lt;br /&gt;
Riki&lt;br /&gt;
Backstab now works when attacking allied units&lt;br /&gt;
&lt;br /&gt;
Shadow Demon&lt;br /&gt;
Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time&lt;br /&gt;
&lt;br /&gt;
Shadow Fiend&lt;br /&gt;
Requiem of Souls' secondary debuff now affects magic immune units&lt;br /&gt;
&lt;br /&gt;
Silencer&lt;br /&gt;
Agility growth increased from 2.1 to 3.0&lt;br /&gt;
Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8&lt;br /&gt;
&lt;br /&gt;
Skywrath Mage&lt;br /&gt;
Base movement speed increased from 315 to 325&lt;br /&gt;
Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240&lt;br /&gt;
&lt;br /&gt;
Sniper&lt;br /&gt;
Fixed Sniper's acquisition range not matching his maximum attack range [?]&lt;br /&gt;
&lt;br /&gt;
Spirit Breaker&lt;br /&gt;
Nether Strike cast range increased from 400/550/700 to 700 [?]&lt;br /&gt;
Nether Strike cooldown rebalanced from 75 to 80/70/60&lt;br /&gt;
&lt;br /&gt;
Sven&lt;br /&gt;
Base damage increased by 6&lt;br /&gt;
&lt;br /&gt;
Templar Assassin&lt;br /&gt;
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]&lt;br /&gt;
&lt;br /&gt;
Terrorblade&lt;br /&gt;
Strength gain reduced from 1.9 to 1.4&lt;br /&gt;
Reflection slow no longer persists through magic immunity&lt;br /&gt;
Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5&lt;br /&gt;
&lt;br /&gt;
Tidehunter&lt;br /&gt;
Anchor Smash damage reduction increased from 40 to 60%&lt;br /&gt;
Anchor Smash now works on Ancient creeps[?]&lt;br /&gt;
&lt;br /&gt;
Tinker&lt;br /&gt;
Heat Seeking Missile is no longer blocked by Ethereal&lt;br /&gt;
&lt;br /&gt;
Tiny&lt;br /&gt;
Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75&lt;br /&gt;
&lt;br /&gt;
Troll Warlord&lt;br /&gt;
Melee Whirling Axes cast point improved from 0.2 to 0&lt;br /&gt;
&lt;br /&gt;
Tusk&lt;br /&gt;
Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]&lt;br /&gt;
You can now load an ally into your snowball within 400 range by right clicking on them&lt;br /&gt;
Snowball moves 75 MS faster for each allied hero inside it&lt;br /&gt;
Snowball deals 20/30/40/50 extra damage for each additional hero in it&lt;br /&gt;
&lt;br /&gt;
Undying&lt;br /&gt;
Soul Rip area of effect increased from 975 to 1300&lt;br /&gt;
Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%&lt;br /&gt;
Tombstone Zombies no longer give any experience or gold [?]&lt;br /&gt;
Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150&lt;br /&gt;
Flesh Golem's Plague Aura now affects magic immune units&lt;br /&gt;
&lt;br /&gt;
Ursa&lt;br /&gt;
Fury Swipes is no longer a Unique Attack Modifier&lt;br /&gt;
&lt;br /&gt;
Vengeful Spirit&lt;br /&gt;
When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]&lt;br /&gt;
&lt;br /&gt;
Visage&lt;br /&gt;
Grave Chill cooldown increased from 10 to 16/14/12/10&lt;br /&gt;
&lt;br /&gt;
Warlock&lt;br /&gt;
Shadow Word duration increased from 9 to 11&lt;br /&gt;
Upheaval cooldown reduced from 50 to 50/46/42/38&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Windranger&lt;br /&gt;
Activating Windrun now disjoints incoming attack projectiles&lt;br /&gt;
Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs&lt;br /&gt;
&lt;br /&gt;
Witch Doctor&lt;br /&gt;
Maledict cooldown reduced from 35 to 20&lt;br /&gt;
Death Ward base attack time improved from 0.25 to 0.22&lt;br /&gt;
&lt;br /&gt;
Wraith King&lt;br /&gt;
Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3&lt;br /&gt;
Base armor reduced by 1&lt;br /&gt;
&lt;br /&gt;
Zeus&lt;br /&gt;
Arc Lightning cast point improved from 0.4 to 0.2&lt;br /&gt;
Lightning Bolt true sight range reduced from 900 to 750&lt;br /&gt;
Lightning Bolt flying vision range reduced from 1000 to 750&lt;br /&gt;
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range&lt;br /&gt;
&lt;h4 style="text-align: center;"&gt;
ITEMS&lt;/h4&gt;
Animal Courier&lt;br /&gt;
Ground Courier respawn time reduced from 180 seconds to 140 seconds&lt;br /&gt;
&lt;br /&gt;
Bloodstone&lt;br /&gt;
Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge&lt;br /&gt;
&lt;br /&gt;
Clarity&lt;br /&gt;
Mana regeneration from 100 over 30 seconds to 135 over 40 seconds&lt;br /&gt;
&lt;br /&gt;
Eul's Scepter of Divinity&lt;br /&gt;
Cyclone now deals 50 damage to enemy units when they land&lt;br /&gt;
You can now cast Cyclone on yourself while you are magic immune&lt;br /&gt;
&lt;br /&gt;
Manta Style&lt;br /&gt;
Mirror Image now resets the current attack and spell targeting priority [?]&lt;br /&gt;
&lt;br /&gt;
Mjollnir&lt;br /&gt;
Chain Lightning damage reduced from 160 to 150&lt;br /&gt;
Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker&lt;br /&gt;
Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]&lt;br /&gt;
&lt;br /&gt;
Necronomicon&lt;br /&gt;
Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350&lt;br /&gt;
Necronomicon units XP bounty increased from 59 to 100/150/200&lt;br /&gt;
&lt;br /&gt;
Observer and Sentry Wards&lt;br /&gt;
Sharing wards with allies now requires a Control key override.[?]&lt;br /&gt;
Wards can no longer be placed in the fountain areas&lt;br /&gt;
&lt;br /&gt;
Pipe of Insight&lt;br /&gt;
Pipe health regeneration reduced from 11 to 8&lt;br /&gt;
Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies&lt;br /&gt;
Pipe's active buff is no longer dispellable&lt;br /&gt;
&lt;br /&gt;
Rod of Atos&lt;br /&gt;
Cripple ability cooldown reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
Scythe of Vyse&lt;br /&gt;
Hexed units' base movement speed increased from 100 to 140[?]&lt;br /&gt;
&lt;br /&gt;
Shadow Amulet&lt;br /&gt;
Fade no longer requires the target to remain stationary [?]&lt;br /&gt;
&lt;br /&gt;
Shadow Blade&lt;br /&gt;
Shadow Walk duration increased from 12 to 14&lt;br /&gt;
&lt;br /&gt;
Town Portal Scroll&lt;br /&gt;
Added an option to require a halt command to in order to cancel a Town Portal Scroll&lt;br /&gt;
&lt;br /&gt;
This patch aimed to balance the heroes and items before entering the International 4. So, let's see how well it's done. Of course after it reaches Warcraft 3 DotA..&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: red; font-weight: bold;"&gt;PS&lt;/span&gt;: You can s&lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" target="_blank"&gt;ubscribe our feed&lt;/a&gt;&amp;nbsp;or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;&amp;nbsp;so we can let you know when the&amp;nbsp;&lt;b&gt;DotA 6.81&amp;nbsp;&lt;/b&gt;available for download!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/8778834802401917424/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/04/dota-681-changelogs-official-dota-681.html#comment-form" rel="replies" title="22 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/8778834802401917424" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/8778834802401917424" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/04/dota-681-changelogs-official-dota-681.html" rel="alternate" title="Dota 6.81 Changelogs Revealed! | The Official Dota 6.81 Changelogs " type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>22</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-3105167199580167148</id><published>2014-03-04T16:33:00.000+07:00</published><updated>2014-08-03T22:17:42.410+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.80c Map - Official DotA 6.80c Map &amp; Changelogs (Released!)</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s1600/DotA+6.80+Loadscreen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s400/DotA+6.80+Loadscreen.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.80c Download - Official Dota 6.80c Map.&lt;/span&gt;&amp;nbsp;Looks like another exploits was appear on the previous map. IceFrog has just released DotA 6.80c to fix a gold exploit with Wards. Gold exploit is always game breaking, no wonder IceFrog release this map just to fix that issue. Anyway, get the map from the download link below:&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;DotA 6.80c Changelogs&lt;/b&gt;&lt;br /&gt;
- Fixed a gold exploit that was possible with Wards &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.80c Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-80c-download.htm" rel="" target="_blank"&gt;Dota 6.80c Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: You're late hearing&amp;nbsp;&lt;b&gt;DotA 6.80c&lt;/b&gt;? &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;Subscribe our feed&lt;/a&gt; or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt; and you will be notified when there is a new map!&lt;/div&gt;
&lt;br /&gt;
Oh my.. Let's hope that there won't be DotA 6.80d.. Regardless, thanks for fixing the bug so quickly IceFrog!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Update&lt;/span&gt;&lt;/b&gt;: &lt;a href="http://www.dota-blog.com/2014/06/dota-681b-map-download-changelogs.html"&gt;DotA 6.81b&lt;/a&gt; has just released!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/3105167199580167148/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/03/dota-680c-map-official-dota-680c.html#comment-form" rel="replies" title="33 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3105167199580167148" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/3105167199580167148" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/03/dota-680c-map-official-dota-680c.html" rel="alternate" title="Dota 6.80c Map - Official DotA 6.80c Map &amp; Changelogs (Released!)" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s72-c/DotA+6.80+Loadscreen.png" width="72"/><thr:total>33</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-5218081764123536212</id><published>2014-03-02T23:27:00.000+07:00</published><updated>2014-04-21T15:03:04.025+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.80b Map - Official DotA 6.80b Map &amp; Changelogs (Released!)</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s1600/DotA+6.80+Loadscreen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s400/DotA+6.80+Loadscreen.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.80b Download - Official Dota 6.80b Map.&lt;/span&gt;&amp;nbsp;Just several hours after &lt;a href="http://www.dota-blog.com/2013/10/dota-680-map-official-dota-680-download.html"&gt;DotA 6.80&lt;/a&gt; released, IceFrog released DotA 6.80b. This map contain a quick fix that address the DotA 6.80 bug with wards and Nether Strike retaining vision on the heroes with Linken's Sphere. Can't wait to play the map? Check out the changelogs and download link below:&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;DotA 6.80b Changelogs&lt;/b&gt;&lt;br /&gt;
- Fixed some bugs with Wards&lt;br /&gt;
- Fixed Netherstrike retaining vision if the enemy has Linken's Sphere&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.80b Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-80b-download.htm" rel="" target="_blank"&gt;Dota 6.80b Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Want to be the first playing&amp;nbsp;&lt;b&gt;DotA 6.80b&lt;/b&gt;? &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;Subscribe our feed&lt;/a&gt; or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt; so you will be notified as soon the next map released!&lt;/div&gt;&lt;br /&gt;
Wow, that was fast response from IceFrog! Let's hope that there won't be another bug in this map. Enjoy the map guys!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update&lt;/b&gt;: &lt;a href="http://www.dota-blog.com/2014/03/dota-680c-map-official-dota-680c.html"&gt;DotA 6.80c&lt;/a&gt; has just released!&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/5218081764123536212/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/03/dota-680b-map-official-dota-680b.html#comment-form" rel="replies" title="26 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/5218081764123536212" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/5218081764123536212" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/03/dota-680b-map-official-dota-680b.html" rel="alternate" title="Dota 6.80b Map - Official DotA 6.80b Map &amp; Changelogs (Released!)" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s72-c/DotA+6.80+Loadscreen.png" width="72"/><thr:total>26</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-4774212259097787402</id><published>2014-03-02T13:16:00.002+07:00</published><updated>2014-04-21T15:03:09.374+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.80 Map - Official DotA 6.80 Map &amp; Changelogs (Released!)</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s1600/DotA+6.80+Loadscreen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s400/DotA+6.80+Loadscreen.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.80 Download - Official Dota 6.80 Map.&lt;/span&gt;&amp;nbsp;Finally, after for a month we can only stare at the DotA 6.80 changelogs in the DotA 2, the Warcraft version of DotA 6.80 is released! This map consists of various gameplay changes, balances for items and heroes as well. Earth Spirit got some skill remake to nerf his overpowered combo and Drow Ranger got new skill to replace her silence.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
And surprisingly, IceFrog did not include the &lt;a href="http://www.dota-blog.com/2013/11/dota-679-quest-sun-wukong.html"&gt;latest secret boss&lt;/a&gt;, &lt;a href="http://www.dota-blog.com/2013/11/dota-sun-wukong-guide-build-and-strategy.html"&gt;Sun Wukong&lt;/a&gt;, as the new hero on this map. Maybe he doesn't have enough time to do that, but let's hope he will come very soon. Check out the changelogs and download link below:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;DotA 6.80 Changelogs&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.dota-blog.com/2014/01/dota-680-changelogs-dota-allstars-680.html"&gt;DotA 6.80 Changelogs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.80 Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-80-download.htm" rel="" target="_blank"&gt;Dota 6.80 Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Your friend playing &lt;b&gt;DotA 6.80&lt;/b&gt; before you? &lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;Subscribe our feed&lt;/a&gt; or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt; so you won't miss the next map!&lt;/div&gt;&lt;br /&gt;
Awesome! Now we can play &lt;a href="http://www.dota-blog.com/2013/10/dota-680-map-official-dota-680-download.html"&gt;DotA 6.80&lt;/a&gt; and enjoy the new changes! Don't forget to tell what you feel about this map in the comment section! Enjoy the new map guys!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;PS&lt;/b&gt;: For DotA 6.80 AI map updates, please see&amp;nbsp;&lt;a href="http://www.dota-blog.com/2014/03/dota-680-ai-map-dota-allstars-680-ai.html"&gt;DotA 6.80 AI&lt;/a&gt; page.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Update&lt;/span&gt;&lt;/b&gt;: &lt;b&gt;&lt;a href="http://www.dota-blog.com/2014/03/dota-680b-map-official-dota-680b.html"&gt;DotA 6.80b&lt;/a&gt;&lt;/b&gt; has just released!&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/4774212259097787402/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/03/dota-680-map-official-dota-680-download.html#comment-form" rel="replies" title="7 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/4774212259097787402" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/4774212259097787402" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/03/dota-680-map-official-dota-680-download.html" rel="alternate" title="Dota 6.80 Map - Official DotA 6.80 Map &amp; Changelogs (Released!)" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVDx89GzYZQYoK_DvBB5QnDZR0wl-gwmyfEFSxB6YHYfAZhiW0Xu1j0v3KpD1JVGwtKwYuKvwOhHzTIbEqZM4sIGkjmycd-XqOlmQ6toyf34KhrOyDIxcgTv4tn15Y3XveWV-6ESC234/s72-c/DotA+6.80+Loadscreen.png" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-863420486117639437</id><published>2014-01-29T13:03:00.001+07:00</published><updated>2014-04-21T15:03:16.403+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota AI Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">DotA 6.78c AI 1.4e Map (Official Map by PlayDotA AI Team)</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAQyrLUg22qjg8STKeqqmmIvW8ziFYqdQ85d9R-K7vH26dHdfCMbr6hsOoIIO6WbtaMENSVjopcb8JP75PPXhDchtBiUUW9rMkiIVALlCsS5JbRpROVp1MEHhFouHBdc0UbnHOGeNrMIk/s400/DotA+6.77b+AI.png" height="300" width="400" /&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;
Dota 6.78c AI Plus - Dota-Allstars 6.78c AI Plus Map Download. &lt;/b&gt;The PlayDota AI team has just released the long awaited &lt;a href="http://www.dota-blog.com/2013/05/dota-678-ai-plus-dota-allstars-678-ai.html"&gt;DotA 6.78 AI&lt;/a&gt;. Using this map, we will be able to train with AI players (bots) in the DotA 6.78c version. Aside of the other port and improvement, Oracle and Kaolin also already got their AI in this map. Can't wait to download? Check &amp;nbsp;out the download link and the changelogs below:&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Download Link&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;DotA 6.78c AI v1.4e Download Link&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-v6-78c-ai-1-4e-download.htm" target="_blank"&gt;DotA 6.78c AI 1.4e&lt;/a&gt; via GameWebZ&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Changelogs&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.dota-blog.com/2014/01/dota-678c-ai-v14e-changelogs.html"&gt;DotA 6.78c AI v1.4e Changelogs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Even though we got this map, it's quite sad because Green Sliche, one of the PlayDotA AI team, said that this map will possibly their last map. That's why the codename is Farewell. Let's hope someone will step up and continue the development of the AI map. In the mean time, enjoy the new map!&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/863420486117639437/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/01/dota-678c-ai-14e-map-download-official.html#comment-form" rel="replies" title="64 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/863420486117639437" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/863420486117639437" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/01/dota-678c-ai-14e-map-download-official.html" rel="alternate" title="DotA 6.78c AI 1.4e Map (Official Map by PlayDotA AI Team)" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAQyrLUg22qjg8STKeqqmmIvW8ziFYqdQ85d9R-K7vH26dHdfCMbr6hsOoIIO6WbtaMENSVjopcb8JP75PPXhDchtBiUUW9rMkiIVALlCsS5JbRpROVp1MEHhFouHBdc0UbnHOGeNrMIk/s72-c/DotA+6.77b+AI.png" width="72"/><thr:total>64</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-2147386533152243180</id><published>2014-01-28T07:31:00.001+07:00</published><updated>2014-01-28T19:24:33.171+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Changelogs"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.80 Changelogs | Official Dota 6.80 Changelogs </title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;b&gt;Dota 6.80 Changelogs&lt;/b&gt; has appeared in the latest Dota 2 patch. While it may take some time until the patch is bring into the Warcraft &lt;a href="http://www.dota-blog.com/2013/10/dota-680-map-official-dota-680-download.html"&gt;DotA 6.80&lt;/a&gt;, it's nice to know what will happen in the next map. Let's check out what's new in the DotA 6.80 patch!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: #4c1130;"&gt;Dota 6.80 Changelogs&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;GENERAL&lt;/b&gt;&lt;br /&gt;
- You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick&lt;br /&gt;
- All Pick selection time increased from 60 to 75&lt;br /&gt;
- All Pick pre-creep time reduced from 90 to 75 &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Roshan&lt;/b&gt;&lt;br /&gt;
- Roshan no longer stops upgrading his hp/damage/armor at 45 minutes&lt;br /&gt;
- Roshan upgrade rate increased by 20%&lt;br /&gt;
- Roshan bounty rescaled from 105-600 to 150-400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;HEROES&lt;/b&gt; &lt;br /&gt;
&lt;b&gt;Alchemist&lt;/b&gt;&lt;br /&gt;
Night vision reduced from 1400 to 800&lt;br /&gt;
Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]&lt;br /&gt;
Unstable Concoction no longer continues to get stronger while it is in the air&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ancient Apparition&lt;/b&gt;&lt;br /&gt;
Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30&lt;br /&gt;
Ice Vortex duration increased from 12 to 16&lt;br /&gt;
Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Anti-Mage&lt;/b&gt;&lt;br /&gt;
Mana Void radius increased from 300 to 450&lt;br /&gt;
Added AoE targeting cursor for Mana Void&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Axe&lt;/b&gt;&lt;br /&gt;
Base HP regen increased from 2 to 3&lt;br /&gt;
Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2&lt;br /&gt;
Berserker's Call cooldown rescaled from 10 to 16/14/12/10&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Batrider&lt;/b&gt;&lt;br /&gt;
Attack animation time improved from 0.5 to 0.3&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Beastmaster&lt;/b&gt;&lt;br /&gt;
Call of the Wild Hawk duration reduced from 60/70/80/80 to 60&lt;br /&gt;
Call of the Wild Boar duration reduced from 70/80/90 to 60&lt;br /&gt;
Call of the Wild no longer destroys previous summons on cast&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bloodseeker&lt;/b&gt;&lt;br /&gt;
Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35&lt;br /&gt;
Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Pandaren Brewmaster&lt;/b&gt;&lt;br /&gt;
Primal Split cooldown reduced from 180/160/140 to 140/120/100&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bristleback&lt;/b&gt;&lt;br /&gt;
Base damage reduced by 4&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Broodmother&lt;/b&gt;&lt;br /&gt;
Can no longer leave the map boundaries [?]&lt;br /&gt;
Spin Web no longer provides 200 vision&lt;br /&gt;
Free pathing is now removed when enemies have vision over you [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Centaur Warchief&lt;/b&gt;&lt;br /&gt;
Stampede cooldown reduced from 120/90/60 to 90/75/60&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Clockwerk&lt;/b&gt;&lt;br /&gt;
Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Crystal Maiden&lt;/b&gt;&lt;br /&gt;
Base intelligence reduced by 3&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dark Seer&lt;/b&gt;&lt;br /&gt;
Ion Shell cooldown reduced from 10 to 9&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dazzle&lt;/b&gt;&lt;br /&gt;
Weave duration increased from 20 to 24&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Death Prophet&lt;/b&gt;&lt;br /&gt;
Exorcism cooldown increased from 100 to 115&lt;br /&gt;
Silence AoE increased from 350 to 425&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dragon Knight&lt;/b&gt;&lt;br /&gt;
Dragon Tail cooldown rescaled from 9 to 12/11/10/9&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Drow Ranger&lt;/b&gt;&lt;br /&gt;
Reworked Silence [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Earth Spirit&lt;/b&gt;&lt;br /&gt;
Stone Remnant recharge timer increased from 25 to 35&lt;br /&gt;
Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun&lt;br /&gt;
Geomagnetic Grip damage rescaled from 125 to 100/150/200/250&lt;br /&gt;
Boulder Smash damage rescaled from 100/150/200/250 to 125&lt;br /&gt;
Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence&lt;br /&gt;
Boulder Smash radius from 225 to 200&lt;br /&gt;
Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving&lt;br /&gt;
Geomagnetic Grip now kills trees along the path of a dragged allied hero&lt;br /&gt;
Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere&lt;br /&gt;
Fixed being able to cast Geomagnetic Grip on magic immune allies&lt;br /&gt;
Fixed Boulder Smash being able to target Magic Immune units&lt;br /&gt;
Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Earthshaker&lt;/b&gt;&lt;br /&gt;
Base movement speed increased from 300 to 310&lt;br /&gt;
Strength gain increased from 2.5 to 2.9&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Enchantress&lt;/b&gt;&lt;br /&gt;
Base armor reduced by 1&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Enigma&lt;/b&gt;&lt;br /&gt;
Black Hole AoE increased from 375 to 400&lt;br /&gt;
Black Hole cast range increased from 250 to 275&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Faceless Void&lt;/b&gt;&lt;br /&gt;
Chronosphere cooldown reduced from 120/110/100 to 120/100/80&lt;br /&gt;
You now have 1000 movement speed and phase while you are in Chronosphere&lt;br /&gt;
Timewalk manacost reduced from 120 to 90&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Huskar&lt;/b&gt;&lt;br /&gt;
Burning Spear duration increased from 7 to 8&lt;br /&gt;
Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%&lt;br /&gt;
Inner Vitality cast range increased from 450 to 550&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Invoker&lt;/b&gt;&lt;br /&gt;
Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6&lt;br /&gt;
Forge Spirits attack range reduced from 300-&amp;gt;900 to 300-&amp;gt;690&lt;br /&gt;
EMP burn increased from 100-&amp;gt;400 to 100-&amp;gt;550&lt;br /&gt;
EMP delay from 3.7-&amp;gt;2 to 2.6&lt;br /&gt;
Alacrity manacost reduced from 75 to 45&lt;br /&gt;
Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Jakiro&lt;/b&gt;&lt;br /&gt;
Ice Path damage rescaled from 25/50/75/100 to 50&lt;br /&gt;
Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30&lt;br /&gt;
Dual Breath burn and slow duration increased from 4 to 5 seconds&lt;br /&gt;
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76&lt;br /&gt;
Dual Breath damage interval improved from every 1 second to every 0.5 seconds&lt;br /&gt;
Dual Breath Attack Speed slow increased from -20 to -30&lt;br /&gt;
Removed initial impact damage from Dual Breath [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Juggernaut&lt;/b&gt;&lt;br /&gt;
Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Keeper of the Light&lt;/b&gt;&lt;br /&gt;
Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Legion Commander&lt;/b&gt;&lt;br /&gt;
Moment of Courage now only procs one extra lifesteal attack [?]&lt;br /&gt;
Moment of Courage buff grace period increased from 0.5 to 1.0 seconds&lt;br /&gt;
Moment of Courage cooldown reduced from 1.2 to 0.9&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Leshrac&lt;/b&gt;&lt;br /&gt;
Lightning Storm jumps from 4/6/7/8 to 4/5/6/7&lt;br /&gt;
Lightning Storm damage from 80/145/205/265 to 80/140/200/260&lt;br /&gt;
Lightning Storm cooldown reduced from 5.5 to 4&lt;br /&gt;
Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lina&lt;/b&gt;&lt;br /&gt;
Dragon Slave Initial/Final AoE increased from 275/150 to 275/200&lt;br /&gt;
Fiery Soul duration increased from 7 to 9&lt;br /&gt;
Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lion&lt;/b&gt;&lt;br /&gt;
Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lone Druid&lt;/b&gt;&lt;br /&gt;
Spirit Bear's Entangle is no longer an Orb Effect&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lycan&lt;/b&gt;&lt;br /&gt;
Wolves Fade Time decreased from 3 to 1.7&lt;br /&gt;
Level 3 Lycan Wolves now have Invisibility&lt;br /&gt;
Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Magnus&lt;/b&gt;&lt;br /&gt;
Base intelligence increased by 2&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Medusa&lt;/b&gt;&lt;br /&gt;
Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Meepo&lt;/b&gt;&lt;br /&gt;
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17&lt;br /&gt;
Divided We Stand now passively reduces your revive timer by 10%/20%/30%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Morphling&lt;/b&gt;&lt;br /&gt;
You can now cast and attack while in Waveform&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Nature's Prophet&lt;/b&gt;&lt;br /&gt;
Wrath of Nature manacost increased from 150/200/250 to 175/225/275&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Necrolyte&lt;/b&gt;&lt;br /&gt;
Death Pulse now hits units in Fog of War&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Night Stalker&lt;/b&gt;&lt;br /&gt;
Crippling Fear's night miss chance increased from 40 to 50%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Nerubian Assassin&lt;/b&gt;&lt;br /&gt;
Cast Range on Impale now matches the travel range [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ogre Magi&lt;/b&gt;&lt;br /&gt;
Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Omni Knight&lt;/b&gt;&lt;br /&gt;
Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Obsidian Destroyer&lt;/b&gt;&lt;br /&gt;
Astral Imprisonment cast range reduced from 550 to 500&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Phantom Assassin&lt;/b&gt;&lt;br /&gt;
Invisible heroes now trigger Blur&lt;br /&gt;
Blur delay reduced from 1.5 to 0.75&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Queen of Pain&lt;/b&gt;&lt;br /&gt;
Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rikimaru&lt;/b&gt;&lt;br /&gt;
Base HP regen increased from 0.75 to 1.5&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sand King&lt;/b&gt;&lt;br /&gt;
Sand Storm radius rescaled from 275/325/375/525 to 525&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shadow Demon&lt;/b&gt;&lt;br /&gt;
Shadow Poison max effective stacks increased from 4 to 5&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shadow Shaman&lt;/b&gt;&lt;br /&gt;
Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5&lt;br /&gt;
Mass Serpent Wards can no longer trap Roshan&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Silencer&lt;/b&gt;&lt;br /&gt;
Global Silence cooldown reduced from 140 to 130&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Skywrath Mage&lt;/b&gt;&lt;br /&gt;
Mystic Flare damage increased from 600/900/1200 to 600/1000/1400&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Slardar&lt;/b&gt;&lt;br /&gt;
Bash damage increased from 40/50/60/70 to 40/60/80/100&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Slark&lt;/b&gt;&lt;br /&gt;
Pounce damage reduced from 70/140/210/280 to 60/120/180/240&lt;br /&gt;
Shadow Dance cooldown reduced from 65 to 60&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sniper&lt;/b&gt;&lt;br /&gt;
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Spirit Breaker&lt;/b&gt;&lt;br /&gt;
You now gain vision over your target while you are casting Netherstrike&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Storm Spirit&lt;/b&gt;&lt;br /&gt;
Base movement speed reduced from 295 to 290&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sven&lt;/b&gt;&lt;br /&gt;
Base armor increased by 3&lt;br /&gt;
Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Terrorblade&lt;/b&gt;&lt;br /&gt;
Sunder cooldown reduced from 160/110/60 to 120/80/40&lt;br /&gt;
Sunder is no longer partially blocked by Magic Immunity&lt;br /&gt;
Reflection cast range increased from 250 to 275&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tidehunter&lt;/b&gt;&lt;br /&gt;
Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450&lt;br /&gt;
Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Timbersaw&lt;/b&gt;&lt;br /&gt;
Base strength reduced from 25 to 22&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tinker&lt;/b&gt;&lt;br /&gt;
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Treant Protector&lt;/b&gt;&lt;br /&gt;
Overgrowth AoE increased from 625 to 675&lt;br /&gt;
Nature's Guise cast range increased from 300 to 600&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Troll Warlord&lt;/b&gt;&lt;br /&gt;
Fervor max stacks rescaled from 2/3/4/5 to 4&lt;br /&gt;
Fervor attack speed per stack rescaled from 20 to 16/22/28/34&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tusk&lt;/b&gt;&lt;br /&gt;
Secondary units hit by the Snowball now take the same impact as the primary unit [?]&lt;br /&gt;
Removed 50% threshold mechanic from Walrus Punch&lt;br /&gt;
Walrus Punch base crit increased from 3x to 3.5x&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Undying&lt;/b&gt;&lt;br /&gt;
Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Vengeful Spirit&lt;/b&gt;&lt;br /&gt;
Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Venomancer&lt;/b&gt;&lt;br /&gt;
Base damage reduced by 5&lt;br /&gt;
Base HP regen reduced from 0.75 to the default 0.25&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Visage&lt;/b&gt;&lt;br /&gt;
Base movement speed reduced by 5&lt;br /&gt;
Grave Chill manacost rescaled from 70/80/90/100 to 100&lt;br /&gt;
Familiars are now properly magic immune [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Warlock&lt;/b&gt;&lt;br /&gt;
Upheaval max duration increased from 12 to 16&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Windrunner&lt;/b&gt;&lt;br /&gt;
Focus Fire manacost reduced from 200/300/400 to 150&lt;br /&gt;
Focus Fire no longer has a cast animation&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Witch Doctor&lt;/b&gt;&lt;br /&gt;
Maledict AoE increased from 150 to 165&lt;br /&gt;
Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50&lt;br /&gt;
Paralyzing Casks can now bounce to units in Fog of War&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Skeleton King&lt;/b&gt;&lt;br /&gt;
Reincarnation slow increased from 50 to 75%&lt;br /&gt;
Reincarnation slow duration increased from 4 to 5&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Zeus&lt;/b&gt;&lt;br /&gt;
Arc Lightning cast range increased from 700 to 850&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;ITEMS&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Animal Courier&lt;/b&gt;&lt;br /&gt;
Ground Courier bounty per player reduced from 175 to 150 [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Arcane Boots&lt;/b&gt;&lt;br /&gt;
Manacost increased by 10&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Battle Fury&lt;/b&gt;&lt;br /&gt;
Cleave AoE increased from 225 to 250&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Blink Dagger&lt;/b&gt;&lt;br /&gt;
Blink no longer has a manacost [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bottle&lt;/b&gt;&lt;br /&gt;
Can now be used on your allies by holding down the Control key [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Diffusal Blade&lt;/b&gt;&lt;br /&gt;
Agility bonus increased from 22/26 to 25/30&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Drums of Endurance&lt;/b&gt;&lt;br /&gt;
Number of charges increased from 4 to 5&lt;br /&gt;
Recipe cost increased from 800 to 875&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Eul's Scepter of Divinity&lt;/b&gt;&lt;br /&gt;
Cyclone cooldown reduced from 25 to 23&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Force Staff&lt;/b&gt;&lt;br /&gt;
Force travel speed is reduced [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Iron Branch&lt;/b&gt;&lt;br /&gt;
Gold cost reduced from 53 to 50&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mask of Madness&lt;/b&gt;&lt;br /&gt;
Lifesteal increased from 17% to 20%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mjollnir&lt;/b&gt;&lt;br /&gt;
Changed the area type that is used when Static Charge hit units [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Necronomicon&lt;/b&gt;&lt;br /&gt;
Necronomicon units bounty increased from 100/125/150 to 100/150/200&lt;br /&gt;
Necronomicon units armor reduced from 6/8/10 to 4&lt;br /&gt;
Necronomicon cooldown increased from 80 to 95&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Observer Ward&lt;/b&gt;&lt;br /&gt;
Can be targeted on allies to transfer one charge&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Radiance&lt;/b&gt;&lt;br /&gt;
Attack damage bonus increased from 60 to 65&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Refresher Orb&lt;/b&gt;&lt;br /&gt;
Recipe cost reduced from 1875 to 1800&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ring of Aquila&lt;/b&gt;&lt;br /&gt;
Agility bonus increased from 6 to 9&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rod of Atos&lt;/b&gt;&lt;br /&gt;
HP bonus increased from 325 to 350&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sange and Yasha&lt;/b&gt;&lt;br /&gt;
Sange and Yasha slow duration increased from 4 to 5 seconds&lt;br /&gt;
Sange and Yasha slow increased from 30 to 32%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sentry Ward&lt;/b&gt;&lt;br /&gt;
Can be targeted on allies to transfer one charge&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shadow Amulet&lt;/b&gt;&lt;br /&gt;
Fade delay improved from 1.8 to 1.5&lt;br /&gt;
Can now be used on allies [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shiva's Guard&lt;/b&gt;&lt;br /&gt;
Arctic Blast range increased from 719 to 900&lt;br /&gt;
Arctic Blast speed increased from 300 to 350&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Smoke of Deceit&lt;/b&gt;&lt;br /&gt;
Duration decreased from 40 to 35&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Teleport Scrolls&lt;/b&gt;&lt;br /&gt;
Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5&lt;br /&gt;
Max targeting range increased from 525 to 575 [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tranquil Boots&lt;/b&gt;&lt;br /&gt;
Movement speed increased from 85 to 90&lt;br /&gt;
HP Regen increased from 10 to 12 [?]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Veil of Discord&lt;/b&gt;&lt;br /&gt;
Strength/Agility/Damage bonus increased from 3 to 6&lt;br /&gt;
&lt;br /&gt;
Overall, this patch is a balance patch that reduce overpowered heroes on the previous map, especially Earth Spirit! What do you think about this changes? And let's hope that the actual map will soon come into DotA!&lt;/div&gt;
&lt;br /&gt;
&lt;span style="color: red; font-weight: bold;"&gt;PS&lt;/span&gt;: You can s&lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" target="_blank"&gt;ubscribe our feed&lt;/a&gt;&amp;nbsp;or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;&amp;nbsp;so we can let you know when the&amp;nbsp;&lt;b&gt;DotA 6.80&amp;nbsp;&lt;/b&gt;available for download!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/2147386533152243180/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/01/dota-680-changelogs-dota-allstars-680.html#comment-form" rel="replies" title="37 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/2147386533152243180" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/2147386533152243180" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/01/dota-680-changelogs-dota-allstars-680.html" rel="alternate" title="Dota 6.80 Changelogs | Official Dota 6.80 Changelogs " type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>37</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-1314127104844097831</id><published>2014-01-21T19:18:00.000+07:00</published><updated>2014-04-21T15:03:33.458+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.79e Map - Official DotA 6.79e Map &amp; Changelogs</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a alt="DotA 6.79e" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s1600/DotA+6.79.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s400/DotA+6.79.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.79e Download - Official Dota 6.79e Map.&lt;/span&gt;&amp;nbsp;DotA 6.79e has just came out to fix a major exploit in the previous map, DotA 6.79d, which can cause &lt;a href="http://www.dota-blog.com/2014/01/dota-679d-bugexploits-infinite-linkens.html"&gt;Arc Warden to have "infinite" gold&lt;/a&gt;. It's been a while since there is a major exploit like this. But you can sit still as IceFrog already fixed those bugs on the DotA 6.79e. Check out the changelogs and download link below:&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;DotA 6.79e Changelogs&lt;/b&gt;&lt;br /&gt;
* Fixed a gold exploit with Arc Warden &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.79e Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-79e-download.htm" rel="" target="_blank"&gt;Dota 6.79e Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Don't want to miss the new DotA map?&amp;nbsp;&lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;Subscribe our feed&lt;/a&gt; or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;!&lt;/div&gt;&lt;br /&gt;
Great response from IceFrog to fix the exploits. Let's hope there won't be any bugs and we can play fair and square!&lt;br /&gt;
&lt;br /&gt;
Enjoy the brand new&amp;nbsp;&lt;b&gt;DotA 6.79e&lt;/b&gt;&amp;nbsp;!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Note&lt;/b&gt;: Curious about the bug? Check out the &lt;a href="http://www.dota-blog.com/2014/01/dota-679d-bugexploits-infinite-linkens.html"&gt;DotA 6.79d Bug&lt;/a&gt;&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/1314127104844097831/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/01/dota-679e-map-official-dota-679e.html#comment-form" rel="replies" title="12 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/1314127104844097831" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/1314127104844097831" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/01/dota-679e-map-official-dota-679e.html" rel="alternate" title="Dota 6.79e Map - Official DotA 6.79e Map &amp; Changelogs" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s72-c/DotA+6.79.png" width="72"/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-824578425097489306</id><published>2014-01-14T19:03:00.000+07:00</published><updated>2014-01-14T19:03:01.411+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota-Allstars Secrets"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">DotA 6.79d Bug/Exploits, Infinite Linken's Sphere and Tango</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;b&gt;DotA 6.79d Bug/Exploits, Infinite Linken's Sphere and Tango&lt;/b&gt;. It seems some players managed to find a hole on the new map. Using the bugs, Arc Warden can produce Linken's Sphere and other heroes can have unlimited supply of Tango. The bug actually happens since &lt;a href="http://www.dota-blog.com/2013/05/dota-679-map-official-dota-679-download.html"&gt;DotA 6.79&lt;/a&gt; until &lt;a href="http://www.dota-blog.com/2013/12/dota-679d-map-official-dota-679d.html"&gt;DotA 6.79d&lt;/a&gt;, but looks like the bug just found out recently. Check this out!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Arc Warden's Exploits with Linken's Sphere&lt;/b&gt;&lt;br /&gt;
Requirement&lt;br /&gt;
1. Arc Warden with his ultimate skill, Tempest Double &lt;br /&gt;
2. Buy Linken's Sphere&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
How to do it:&lt;br /&gt;
1. Make sure you have met the requirement above.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLIIYVScDEDKuVbHr-_-WFURxts2xBeuGs4R3OJDN0MaAnjYhMyZnihljkX44Jj7zzNndm8p-BvddGnnTUc_DHxI_dU3ek-eihzujYcq5sK_8jQ6L4-RYsfMPiv4R1oIfMeIBdBGAgMmg/s1600/Unlimited+Linken's+Sphere.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLIIYVScDEDKuVbHr-_-WFURxts2xBeuGs4R3OJDN0MaAnjYhMyZnihljkX44Jj7zzNndm8p-BvddGnnTUc_DHxI_dU3ek-eihzujYcq5sK_8jQ6L4-RYsfMPiv4R1oIfMeIBdBGAgMmg/s1600/Unlimited+Linken's+Sphere.png" /&gt;&lt;/a&gt;&lt;/div&gt;
2. Use Tempest Double and select the Arc Warden's clone.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7eyH_pK8vnpIxaAbN8P0_zV7ErJcirzaHXBAMYgCdflZPE6CSw63dKnIHrtDjdFP-HWtJQW8Dt7bfuYPzUcAYKFfyWJcqHSgg3Y7_hdMSTgmJpQ3IT6P97n-pf-g4KKW9fyc1J_xrR6s/s1600/Unlimited+Linken's+Sphere+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7eyH_pK8vnpIxaAbN8P0_zV7ErJcirzaHXBAMYgCdflZPE6CSw63dKnIHrtDjdFP-HWtJQW8Dt7bfuYPzUcAYKFfyWJcqHSgg3Y7_hdMSTgmJpQ3IT6P97n-pf-g4KKW9fyc1J_xrR6s/s1600/Unlimited+Linken's+Sphere+2.png" /&gt;&lt;/a&gt;&lt;/div&gt;
3. After 3-4 seconds, cast Linken's Sphere on your original hero.&lt;br /&gt;
4. Wait until your clone disappear.&lt;br /&gt;
5. When the Linken's Sphere duration that cast on you is finish, you will see another Linken's Sphere on the ground.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibHO5RqFmWVsFKct5s2vxFWClJ7lDdo2MjGMA4yTVGC02GsokyFOvaTlfT_eo5Ap9Z6Wbaj-v2Mkkuise0sH0Psgzvpdf-M71Mdd8cjxZtyvNCMofnYRGc-HdIBpxGmYMIDHDvtrpFbro/s1600/Unlimited+Linken's+Sphere+3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibHO5RqFmWVsFKct5s2vxFWClJ7lDdo2MjGMA4yTVGC02GsokyFOvaTlfT_eo5Ap9Z6Wbaj-v2Mkkuise0sH0Psgzvpdf-M71Mdd8cjxZtyvNCMofnYRGc-HdIBpxGmYMIDHDvtrpFbro/s1600/Unlimited+Linken's+Sphere+3.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
6. There you go, a free yummy gold.&lt;/div&gt;
&lt;br /&gt;
These bugs also happens on the DotA 6.79 map. And it's even more hilarious! Check this out!&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfnyXohaYl9uA0xU53E0-BgGhdxcaHXTkZacfiGGkIIfFvEUdICYe3W6liNCT0PzG7ong8DiQCBDt0oOW7_mgzN7OWuIBnUyh_Q5c3B1xQ0ry1AEijzJGB7gjRL4Y7xv2MvYG5NI0pDAc/s1600/Unlimited+Linken's+Sphere+4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfnyXohaYl9uA0xU53E0-BgGhdxcaHXTkZacfiGGkIIfFvEUdICYe3W6liNCT0PzG7ong8DiQCBDt0oOW7_mgzN7OWuIBnUyh_Q5c3B1xQ0ry1AEijzJGB7gjRL4Y7xv2MvYG5NI0pDAc/s1600/Unlimited+Linken's+Sphere+4.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Unlimited Tango Charges&lt;/b&gt;&lt;br /&gt;
Requirement&lt;br /&gt;
1. Courier and a set of Tango&lt;br /&gt;
&lt;br /&gt;
How to do it:&lt;br /&gt;
1. Use the Tango any time you want.&lt;br /&gt;
2. When Tango charge reach 1, put it in the Courier.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit5a22Z9uoYCz42l8EqxezjY74rI6T1cG5Litkke5cY-rEITkEprdtgmSwjcN12_2inwACKzLgKrRaOCuivx9-chk-1fCtt37rSpOxNgsLR__03pRZWBwz45bH388L2_pkmIYz3YF3bxc/s1600/Unlimited+Tango.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit5a22Z9uoYCz42l8EqxezjY74rI6T1cG5Litkke5cY-rEITkEprdtgmSwjcN12_2inwACKzLgKrRaOCuivx9-chk-1fCtt37rSpOxNgsLR__03pRZWBwz45bH388L2_pkmIYz3YF3bxc/s1600/Unlimited+Tango.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
3. Now, change the courier type/model (click the Change Courier icon or press 'G')&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_eaP4-K6SUxdIFQ333Iv2oUNcTc7fNCf8FPFwYomLXXq1T_RugnYrOIHmx69XzBfHqtPiKY6WFuqsd3OwH7UpoCB5qPebV3NxkNK-eSFps1GW8l-BOb_yMdaQkKRNVgo4tCzjZOiTozg/s1600/Unlimited+Tango+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_eaP4-K6SUxdIFQ333Iv2oUNcTc7fNCf8FPFwYomLXXq1T_RugnYrOIHmx69XzBfHqtPiKY6WFuqsd3OwH7UpoCB5qPebV3NxkNK-eSFps1GW8l-BOb_yMdaQkKRNVgo4tCzjZOiTozg/s1600/Unlimited+Tango+2.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
4. Voila! Your Tango's charges is refilled!&lt;br /&gt;
&lt;br /&gt;
These bugs already fixed on the &lt;a href="http://www.dota-blog.com/2014/01/dota-679e-map-official-dota-679e.html"&gt;DotA 6.79e&lt;/a&gt;, so you don't have to worry about it anymore. Just make sure use the last map :)&lt;br /&gt;
&lt;br /&gt;
Enjoy the game!&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/824578425097489306/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/01/dota-679d-bugexploits-infinite-linkens.html#comment-form" rel="replies" title="5 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/824578425097489306" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/824578425097489306" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2014/01/dota-679d-bugexploits-infinite-linkens.html" rel="alternate" title="DotA 6.79d Bug/Exploits, Infinite Linken's Sphere and Tango" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLIIYVScDEDKuVbHr-_-WFURxts2xBeuGs4R3OJDN0MaAnjYhMyZnihljkX44Jj7zzNndm8p-BvddGnnTUc_DHxI_dU3ek-eihzujYcq5sK_8jQ6L4-RYsfMPiv4R1oIfMeIBdBGAgMmg/s72-c/Unlimited+Linken's+Sphere.png" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-76057493273857586</id><published>2014-01-08T13:57:00.000+07:00</published><updated>2014-04-21T15:03:38.650+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.79d Map - Official DotA 6.79d Map &amp; Changelogs</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a alt="DotA 6.79d" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s1600/DotA+6.79.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s400/DotA+6.79.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.79d Download - Official Dota 6.79d Map.&lt;/span&gt;&amp;nbsp;It seems it's not just me who feel that Skeleton King causing some performance issue since the DotA 6.79. Looks like the Vampiric Aura change has some issue that was fixed in this version. IceFrog also fixed the bug when Rubick stealing Shadow Dance. Check out the official changelogs as well as the download link in the below:&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;DotA 6.79d Changelogs&lt;/b&gt;&lt;br /&gt;
- Fixed a bug that caused significant performance loss when Skeleton King was in the game&lt;br /&gt;
- Fixed a bug with Rubick stealing Shadow Dance&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.79d Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-79d-download.htm" rel="" target="_blank"&gt;Dota 6.79d Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Don't want to miss the new DotA map?&amp;nbsp;&lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;Subscribe our feed&lt;/a&gt; or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;!&lt;/div&gt;&lt;br /&gt;
Thanks IceFrog! With this, we don't have to worry with performance issue anymore when Skeleton King is picked.&lt;br /&gt;
&lt;br /&gt;
Enjoy the brand new&amp;nbsp;&lt;b&gt;DotA 6.79d&lt;/b&gt;&amp;nbsp;!&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: red;"&gt;&lt;b&gt;Update&lt;/b&gt;&lt;/span&gt;: &lt;a href="http://www.dota-blog.com/2014/01/dota-679e-map-official-dota-679e.html"&gt;&lt;b&gt;DotA 6.79e&lt;/b&gt;&lt;/a&gt; is released!&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/76057493273857586/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2013/12/dota-679d-map-official-dota-679d.html#comment-form" rel="replies" title="7 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/76057493273857586" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/76057493273857586" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2013/12/dota-679d-map-official-dota-679d.html" rel="alternate" title="Dota 6.79d Map - Official DotA 6.79d Map &amp; Changelogs" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s72-c/DotA+6.79.png" width="72"/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-358592487077482618</id><published>2013-12-12T13:08:00.000+07:00</published><updated>2014-04-21T15:03:44.218+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.79c Map - Official Dota 6.79c Map &amp; Changelogs</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a alt="DotA 6.79c" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s1600/DotA+6.79.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s400/DotA+6.79.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.79c Download - Official Dota 6.79c Map.&lt;/span&gt; If you getting tired playing against the over-powered Earth Spirit, this patch will make you smile. After couple weeks, IceFrog released DotA 6.79c which focused on heroes and items balance. The recently popular items, Hand of Midas, also got its price increased to 1550. On the competitive scene, Slark and Huskar now can be picked in the CM mode. Check out the full changelogs and download the map from the link below:&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;DotA 6.79c Changelogs&lt;/b&gt;&lt;br /&gt;
&lt;a href="http://www.dota-blog.com/2013/12/dota-679c-changelogs-dota-allstars-679c.html"&gt;DotA 6.79c Changelogs&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.79c Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-79c-download.htm" rel="" target="_blank"&gt;Dota 6.79c Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Don't want to miss the new DotA map?&amp;nbsp;&lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;Subscribe our feed&lt;/a&gt; or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;!&lt;/div&gt;&lt;br /&gt;
Yeah.. I guess it's not just me that feel the Earth Spirit needs a nerf. Enjoy the new map guys!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Update:&lt;/span&gt;&lt;/b&gt; &lt;b&gt;&lt;a href="http://www.dota-blog.com/2013/12/dota-679d-map-official-dota-679d.html"&gt;DotA 6.79d&lt;/a&gt;&lt;/b&gt; has just released!&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/358592487077482618/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2013/11/dota-679c-map-official-dota-dota-679c.html#comment-form" rel="replies" title="12 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/358592487077482618" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/358592487077482618" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2013/11/dota-679c-map-official-dota-dota-679c.html" rel="alternate" title="Dota 6.79c Map - Official Dota 6.79c Map &amp; Changelogs" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s72-c/DotA+6.79.png" width="72"/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-6970732982795095155</id><published>2013-12-12T11:55:00.001+07:00</published><updated>2013-12-12T11:55:13.623+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Changelogs"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.79c Changelogs | Dota-Allstars 6.79c Complete Changelogs</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;b&gt;DotA 6.79c Changelogs!&lt;/b&gt;&amp;nbsp;&lt;a href="http://www.dota-blog.com/2013/11/dota-679c-map-official-dota-dota-679c.html"&gt;DotA 6.79c&lt;/a&gt; has just released with some balances changes, check out the complete changelogs for the DotA 6.79c below:&lt;br /&gt;
&lt;br /&gt;
&lt;div align="center"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: #4c1130;"&gt;Dota 6.79c Changelogs&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Gameplay&lt;/b&gt;&lt;br /&gt;
* Hand of Midas recipe cost increased from 1400 to 1550&lt;br /&gt;
* Ancestral Spirit vision reduced from 600 to 450&lt;br /&gt;
* Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180&lt;br /&gt;
* Plague Wards night vision reduced from 1200 to 800&lt;br /&gt;
* Venomancer base movement speed reduced from 290 to 285&lt;br /&gt;
* Necronomicon night vision from 1300/1400/1500 to 800&lt;br /&gt;
* Necronomicon gold bounty increased from 100 to 100/125/150 (per unit)&lt;br /&gt;
* Magnetic Grip cast range reduced from 1400 to 1100&lt;br /&gt;
* Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5&lt;br /&gt;
* Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800&lt;br /&gt;
* Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage)&lt;br /&gt;
* Units in a Duel cannot be disarmed or Force Staffed away&lt;br /&gt;
* Visage movement speed reduced from 295 to 290&lt;br /&gt;
* Purifying Flames manacost increased from 30/45/60/75 to 55/70/85/100&lt;br /&gt;
* Added Slark in CM&lt;br /&gt;
* Added Huskar in CM&lt;br /&gt;
* Added Phoenix in CM&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br /&gt;
* Fixed Earth Spirit not functioning properly when used after Repick&lt;br /&gt;
* Fixed a case where you could get vision over the enemy team&lt;br /&gt;
* Fixed some lag issues on older PCs&lt;br /&gt;
* Fixed Monkey King Bar not being toggleable&lt;br /&gt;
* Fixed Tranquil Boots selling for more than it should when disabled &lt;br /&gt;
&lt;br /&gt;
Hopefully this changes will make the map more stable!&lt;/div&gt;
</content><link href="http://www.dota-blog.com/feeds/6970732982795095155/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2013/12/dota-679c-changelogs-dota-allstars-679c.html#comment-form" rel="replies" title="10 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/6970732982795095155" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/6970732982795095155" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2013/12/dota-679c-changelogs-dota-allstars-679c.html" rel="alternate" title="Dota 6.79c Changelogs | Dota-Allstars 6.79c Complete Changelogs" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8207692519131131689.post-5411639969285467180</id><published>2013-11-27T10:26:00.000+07:00</published><updated>2014-04-21T15:03:53.488+07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dota Official Map"/><category scheme="http://www.blogger.com/atom/ns#" term="feed"/><title type="text">Dota 6.79b Map - Official DotA 6.79b Map &amp; Changelogs</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a alt="DotA 6.79b" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s1600/DotA+6.79.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s400/DotA+6.79.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
DotA 6.79b Download - Official Dota 6.79b Map.&lt;/span&gt;&amp;nbsp;Just 2 days after &lt;a href="http://www.dota-blog.com/2013/05/dota-679-map-official-dota-679-download.html"&gt;DotA 6.79&lt;/a&gt; map released, IceFrog unleashed another map to fix some bugs in the previous version. It seems Slardar will cause Fatal Error in some old Warcraft client. Other 4 bugs also got fixed as well. Check out the full changelogs and download link below:&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;DotA 6.79b Changelogs&lt;/b&gt;&lt;br /&gt;
* Fixed a crash on older versions of Warcraft when picking Slardar&lt;br /&gt;
* Fixed some performance problems when Bloodseeker was in the game&lt;br /&gt;
* Fixed Vampiric Aura and Linken's Sphere sometimes spawning runes on the ground&lt;br /&gt;
* Fixed Radiance not working on illusions&lt;br /&gt;
* Fixed selling items after a buyback not giving back gold&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dota 6.79b Download Link&lt;/b&gt; &lt;br /&gt;
&lt;a href="http://warcraft.gamewebz.com/dota-6-79b-download.htm" rel="" target="_blank"&gt;Dota 6.79b Download&lt;/a&gt; - GameWebz Mirror&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Note&lt;/span&gt;&lt;/b&gt;: Don't want to miss the new DotA map?&amp;nbsp;&lt;a href="http://feedburner.google.com/fb/a/mailverify?uri=DotaAllstarsBlog&amp;amp;loc=en_US" rel="nofollow" target="_blank"&gt;Subscribe our feed&lt;/a&gt; or follow our &lt;a href="https://twitter.com/dotablog" rel="nofollow" target="_blank"&gt;Twitter&lt;/a&gt;, &lt;a href="https://www.facebook.com/DotaBlog" rel="nofollow" target="_blank"&gt;Facebook&lt;/a&gt; or &lt;a href="https://plus.google.com/b/110239102779193281605/110239102779193281605/posts" rel="nofollow" target="_blank"&gt;Google Plus&lt;/a&gt;!&lt;/div&gt;&lt;br /&gt;
Wow, thanks for the update IceFrog! Let's hope there won't be another bug in this version. Enjoy the &lt;b&gt;DotA 6.79b&lt;/b&gt; guys!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Update&lt;/span&gt;&lt;/b&gt;: &lt;b&gt;&lt;a href="http://www.dota-blog.com/2013/11/dota-679c-map-official-dota-dota-679c.html"&gt;DotA 6.79c&lt;/a&gt;&lt;/b&gt; is released!&lt;/div&gt;</content><link href="http://www.dota-blog.com/feeds/5411639969285467180/comments/default" rel="replies" title="Post Comments" type="application/atom+xml"/><link href="http://www.dota-blog.com/2013/11/dota-679b-map-official-dota-679b.html#comment-form" rel="replies" title="33 Comments" type="text/html"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/5411639969285467180" rel="edit" type="application/atom+xml"/><link href="http://www.blogger.com/feeds/8207692519131131689/posts/default/5411639969285467180" rel="self" type="application/atom+xml"/><link href="http://www.dota-blog.com/2013/11/dota-679b-map-official-dota-679b.html" rel="alternate" title="Dota 6.79b Map - Official DotA 6.79b Map &amp; Changelogs" type="text/html"/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image height="16" rel="http://schemas.google.com/g/2005#thumbnail" src="https://img1.blogblog.com/img/b16-rounded.gif" width="16"/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi401BOjv0a4tRiWFJJSDzGKEpW55MNnQeGD5rvopCEZSWzqc14krB5ya-QMtOFCLt4pDlPPJE21j_CqC9fN74dmJUvRa4FWvxOx-6J8PGr6KfMCCBpdX_mVlVfH_CywkR03lG_fr0M_-g/s72-c/DotA+6.79.png" width="72"/><thr:total>33</thr:total></entry></feed>