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      <description>Dev.Mag is a free South African community magazine for game development and design.</description>
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        <guid isPermaLink="false">http://www.devmag.org.za/news/310/</guid>
        <pubDate>Tue, 10 Nov 2009 00:40:41 +0200</pubDate>
        <title>Unreal mod: Prometheus 4.0 released</title>
        <description>&lt;img src='http://www.devmag.org.za/img/news/310thumb.jpg' alt='Unreal mod: Prometheus 4.0 released'&gt;&lt;br&gt;&lt;p&gt;Unreal modders have probably been paying attention to recent news concerning the oh-so-fresh and oh-so-free &lt;a class='ColouredLinkDark' href='http://www.devmag.org.za/news/308/' target='_blank'&gt;Unreal dev kit&lt;/a&gt;. Now would be a prudent time to promote some Unreal mods, yes? The &lt;a class='ColouredLinkDark' href='http://www.fileplanet.com/promotions/mod/prometheus.aspx' target='_blank'&gt;Prometheus&lt;/a&gt; team definitely thought so, and have announced that version 4.0 of the game is available for download. It's a free product, and if you're one of those people taking a swing at the UDK ... well, you don't even need to own an original Unreal game to play it.
&lt;/p&gt;

&lt;p&gt;Prometheus earned second place overall in this year's &lt;a class='ColouredLinkDark' href='http://www.makesomethingunreal.com/phase3_winners.aspx' target='_blank'&gt;Make Something Unreal&lt;/a&gt; competition, and is based on the "multiple instance time travel" trend which has already served as a successful basis for Flash games like &lt;a class='ColouredLinkDark' href='http://www.kongregate.com/games/Scarybug/chronotron' target='_blank'&gt;Chronotron&lt;/a&gt; and &lt;a class='ColouredLinkDark' href='http://www.nekogames.jp/mt/2008/01/cursor10.html' target='_blank'&gt;Cursor*10&lt;/a&gt;. Work with past and future versions of yourself in a 3D "single player co-op" setting to overcome your challenges and claim glory!
&lt;/p&gt;

&lt;p&gt;Details and downloads are on the &lt;a class='ColouredLinkDark' href='http://www.fileplanet.com/promotions/mod/prometheus.aspx' target='_blank'&gt;FilePlanet page&lt;/a&gt;. Try it out if you fancy, and leave a comment with your thoughts.
&lt;/p&gt;

&lt;p&gt;-&lt;a class='ColouredLinkDark' href='/writers/Nandrew/' target='_blank'&gt;&lt;i&gt;Nandrew&lt;/i&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/DevMag_News/~4/gr0_zIWBVFE" height="1" width="1"/&gt;</description>
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        <guid isPermaLink="false">http://www.devmag.org.za/news/309/</guid>
        <pubDate>Fri, 06 Nov 2009 19:08:31 +0200</pubDate>
        <title>IGF entrant marked as virus by Symantec</title>
        <description>&lt;img src='http://www.devmag.org.za/img/news/309thumb.jpg' alt='IGF entrant marked as virus by Symantec'&gt;&lt;br&gt;&lt;p&gt;A few days ago, I spotted a report on IndieGames.com explaining how Symantec decided to &lt;a class='ColouredLinkDark' href='http://www.indiegames.com/blog/2009/11/symantec_flag_loselose_game_as.html' target='_blank'&gt;flag IGF entrant Lose/Lose as a Trojan Horse&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;As The Internet would put it: "Ha ha ha, oh wow!"
&lt;/p&gt;

&lt;p&gt;To Symantec's credit, they have a good reason: &lt;a class='ColouredLinkDark' href='http://www.stfj.net/index2.php?project=art/2009/loselose' target='_blank'&gt;Lose/Lose&lt;/a&gt; showed up on the news circuits a little while back as an art game with a rather, er, &lt;i&gt;destructive&lt;/i&gt; premise. And by destructive, I mean that every game enemy you shoot down is tied to an actual file on your system. Blast a baddie, and it equates to blasting some of your computer's precious data to smithereens. No refunds, no takebacks.
&lt;/p&gt;

&lt;p&gt;I safely ignored it as a dangerous novelty when it first came out, but I was surprised to discover it amongst the &lt;a class='ColouredLinkDark' href='http://www.devmag.org.za/news/304/' target='_blank'&gt;300-odd IGF entries&lt;/a&gt; this year, and I guess that's what caught Symantec's attention too. The company argues that the game code can easily be altered to, you know, &lt;i&gt;deceive&lt;/i&gt; people and generate a few nasty surprises — which is fair enough. But this is probably going to create a headache for IGF judges who need to view it as an art game and not a virus, and I'm sure the game's author has a few thoughts running through his head too.
&lt;/p&gt;

&lt;p&gt;Hope this interesting little snippet adds some colour to your end-of-week. "Light-hearted Friday news" today was a toss-up between reporting this gossip and gushing about how I'm being paid to review Heroes of Might and Magic 3. I'm going to play it all weekend, guilt-free. This game rocks.
&lt;/p&gt;

&lt;p&gt;-&lt;a class='ColouredLinkDark' href='/writers/Nandrew/' target='_blank'&gt;&lt;i&gt;Nandrew&lt;/i&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/DevMag_News/~4/nKIHcaM4X1U" height="1" width="1"/&gt;</description>
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        <guid isPermaLink="false">http://www.devmag.org.za/news/308/</guid>
        <pubDate>Fri, 06 Nov 2009 18:28:16 +0200</pubDate>
        <title>Unreal Dev kit now free</title>
        <description>&lt;img src='http://www.devmag.org.za/img/news/308thumb.jpg' alt='Unreal Dev kit now free'&gt;&lt;br&gt;&lt;p&gt;It appears that we are all doomed to drown under a tsunami of zany offers this season, so grab your life jacket and brace yourself for the news that &lt;a class='ColouredLinkDark' href='http://www.rockpapershotgun.com/2009/11/05/unreal-engine-3-free/' target='_blank'&gt;Rock, Paper, Shotgun&lt;/a&gt; and about a million other Websites have been spurting out recently: there now exists an Unreal dev kit &lt;a class='ColouredLinkDark' href='http://www.beyondunreal.com/view_story.php?id=13012' target='_blank'&gt;which can be used for free&lt;/a&gt;. Non-commercially, mind you, but that's still free enough for me and probably free enough for the gazillions of hobbyists who want to just get in there and play around. And there's some interesting conditions bundled with this if you care to read on below.
&lt;/p&gt;

&lt;p&gt;Aside from meaning oodles for the modding community, the dev kit proposes an interesting idea for people who want to try monetising small-scale projects: you're charged US$99 up front for a royalty license (dirt cheap for something like this), followed by a 25% royalty charge for any money earned after your first US$5000. This can work out to be a pretty steep cut in the long run, but it's generally more accessible than standard, up-front cough-uppery. It's a viable option for teams with low starting capital, and presents some interesting opportunities. We'll see if it works out.
&lt;/p&gt;

&lt;p&gt;My head's spinning from all of these cool free things recently. Are there any other offers that readers are currently aware of? I'd hazard a guess and say that we've dropped something somewhere recently. Tell us some good news and we'll post about it!
&lt;/p&gt;

&lt;p&gt;-&lt;a class='ColouredLinkDark' href='/writers/Nandrew/' target='_blank'&gt;&lt;i&gt;Nandrew&lt;/i&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/DevMag_News/~4/0zfBy3TL9o4" height="1" width="1"/&gt;</description>
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      <feedburner:origLink>http://www.devmag.org.za/news/308/</feedburner:origLink></item>
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        <guid isPermaLink="false">http://www.devmag.org.za/news/306/</guid>
        <pubDate>Wed, 04 Nov 2009 17:47:40 +0200</pubDate>
        <title>Gratuitous Space Battles released</title>
        <description>&lt;img src='http://www.devmag.org.za/img/news/306thumb.jpg' alt='Gratuitous Space Battles released'&gt;&lt;br&gt;&lt;p&gt;I've heard a fair amount of news related to &lt;a class='ColouredLinkDark' href='http://www.positech.co.uk/gratuitousspacebattles/index2.html' target='_blank'&gt;Gratuitous Space Battles&lt;/a&gt;, a game which pretty much sums itself up in the title. GSB is a strategic space combat simulator (and I use the term "simulator" loosely since, you know, it's really just all kinds of gratuitous) which has you decking out ships, managing fleets and — woo! — blowing the crap out of everything that gets in your way with great explosive gusto.
&lt;/p&gt;

&lt;p&gt;Now it &lt;a class='ColouredLinkDark' href='http://www.positech.co.uk/gratuitousspacebattles/register.html' target='_blank'&gt;has been released&lt;/a&gt; and is going for a smooth US$22.99. There's also a &lt;a class='ColouredLinkDark' href='http://www.positech.co.uk/gratuitousspacebattles/demo.html' target='_blank'&gt;demo&lt;/a&gt; available for the good ol' try-before-you-buy types among us.
&lt;/p&gt;

&lt;p&gt;I really like the ethos of this game (gratuity, duh) and the visuals look pretty top-notch too. I'm going to assume that &lt;a class='ColouredLinkDark' href='/writers/DukeOFprunes/' target='_blank'&gt;Mr DukeOFPrunes&lt;/a&gt; has already grabbed either &lt;a class='ColouredLinkDark' href='http://www.positech.co.uk/gratuitousspacebattles/demo.html' target='_blank'&gt;the demo&lt;/a&gt; or the whole damn thing to screw around with, since he's considerably upped his usual amount of excited carpet-widdling ever since the announcement this morning. Expect a review soon.
&lt;/p&gt;

&lt;p&gt;-&lt;a class='ColouredLinkDark' href='/writers/Nandrew/' target='_blank'&gt;&lt;i&gt;Nandrew&lt;/i&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/DevMag_News/~4/rZfAvuFXluM" height="1" width="1"/&gt;</description>
        <link>http://feedproxy.google.com/~r/DevMag_News/~3/rZfAvuFXluM/</link>        
      <feedburner:origLink>http://www.devmag.org.za/news/306/</feedburner:origLink></item>
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        <pubDate>Wed, 04 Nov 2009 17:28:15 +0200</pubDate>
        <title>How to prototype a game in 7 days</title>
        <description>&lt;img src='http://www.devmag.org.za/img/news/305thumb.jpg' alt='How to prototype a game in 7 days'&gt;&lt;br&gt;&lt;p&gt;Hey look, another cool Gamasutra feature! This time, it's about &lt;a class='ColouredLinkDark' href='http://www.gamasutra.com/features/20051026/gabler_01.shtml' target='_blank'&gt;rapid game prototyping&lt;/a&gt;, or more particularly, how a bunch of grad students managed to make more than 50 games in one semester.
&lt;/p&gt;

&lt;p&gt;This particular piece about the merits of creating stuff quickly is brought to you by the folks at the &lt;a class='ColouredLinkDark' href='http://experimentalgameplay.com/' target='_blank'&gt;Experimental Gameplay Project&lt;/a&gt;, &lt;i&gt;alma mater&lt;/i&gt; of Kyle Gabler's &lt;a class='ColouredLinkDark' href='http://www.2dboy.com/games.php' target='_blank'&gt;World of Goo&lt;/a&gt; and many awesome game prototypes.
&lt;/p&gt;

&lt;p&gt;I like the focus of this article because it deals mostly with the &lt;i&gt;oldschool&lt;/i&gt; Experimental Gameplay and all of the stuff that happened before the crew became really really big and trendy and stuff. Not to say that they weren't high-profile before, you know. But I'd imagine that the most educational value could be gleaned from learning what they were up to as early as 2005.
&lt;/p&gt;

&lt;p&gt;While on the subject, anybody interested should check out this month's Experimental Gameplay competition theme, centred around the phrase &lt;a class='ColouredLinkDark' href='http://experimentalgameplay.com/blog/2009/11/its-a-fact-the-next-theme-is-art-game/' target='_blank'&gt;"Art Game"&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;-&lt;a class='ColouredLinkDark' href='/writers/Nandrew/' target='_blank'&gt;&lt;i&gt;Nandrew&lt;/i&gt;&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/DevMag_News/~4/m9FoRbVGixw" height="1" width="1"/&gt;</description>
        <link>http://feedproxy.google.com/~r/DevMag_News/~3/m9FoRbVGixw/</link>        
      <feedburner:origLink>http://www.devmag.org.za/news/305/</feedburner:origLink></item>
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