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<channel><title>CSDb - Latest Forum posts</title>
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<description>The Commodore 64 Scene Database</description>
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<pubDate>Fri, 10 Feb 2012 17:38:23 +0100</pubDate>
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<ttl>15</ttl>
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<title>CSDb - Latest Forum posts</title>
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<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Csdb-LatestForumPosts" /><feedburner:info uri="csdb-latestforumposts" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><title>CSDb Entries: Handle id #17008 : Magnus Wahlberg /iAN CooG</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/7PLY_zltwDA/</link>
<description>Checked: Your sids in your directory don't need any author field cleanup, STIL already corrected too. don't worry =)
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KZmXk1f90S2dWX5aAjyduMZc4zM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KZmXk1f90S2dWX5aAjyduMZc4zM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KZmXk1f90S2dWX5aAjyduMZc4zM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KZmXk1f90S2dWX5aAjyduMZc4zM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/7PLY_zltwDA" height="1" width="1"/&gt;</description>
<author>iAN CooG</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=12&amp;topicid=89572#89590</guid>
<pubDate>Fri, 10 Feb 2012 11:15:59 +0100</pubDate>
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<item><title>CSDb Entries: Handle id #17008 : Magnus Wahlberg /Conrad</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/tn7krQpFIwg/</link>
<description>Do the same for my crappy old 1998-99 Future Composer remake of it... and other remakes if any.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LLJKvhPTfDY5lHM7kj5n3dcVty8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LLJKvhPTfDY5lHM7kj5n3dcVty8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LLJKvhPTfDY5lHM7kj5n3dcVty8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LLJKvhPTfDY5lHM7kj5n3dcVty8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/tn7krQpFIwg" height="1" width="1"/&gt;</description>
<author>Conrad</author>
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<pubDate>Fri, 10 Feb 2012 10:21:56 +0100</pubDate>
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<item><title>CSDb Entries: Release id #36543 : Hypnotic Riffs /Sander</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/A3fCSwjUCKg/</link>
<description>Not sure which one was earlier.. But i recall seeing it in &lt;a href="http://noname.c64.org/csdb/release/?id=26685"&gt;Skruv&lt;/a&gt; aswell. And other RIFFS demos too (Diamonds iirc).&lt;br /&gt;
Still a lovely effect today imho :)
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gDkYDEU9S0fmKFdmaEhxV3e-TUA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gDkYDEU9S0fmKFdmaEhxV3e-TUA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gDkYDEU9S0fmKFdmaEhxV3e-TUA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gDkYDEU9S0fmKFdmaEhxV3e-TUA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/A3fCSwjUCKg" height="1" width="1"/&gt;</description>
<author>Sander</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=12&amp;topicid=89586#89588</guid>
<pubDate>Fri, 10 Feb 2012 10:20:05 +0100</pubDate>
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<item><title>C64 Composing: How to make crazy-comet slides in Goattracker /Conrad</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/YuyvNxsbk78/</link>
<description>&lt;font color="#7c7c7c" size="1"&gt;Quoting One of the Goat-Tracker masters&lt;blockquote&gt;&lt;i&gt;If wavetable space isn&amp;acute;t an issue consider creating the effect directly in the wavetable and call it via 8XX in the pattern editor when needed.&lt;/i&gt;&lt;/blockquote&gt;&lt;/font&gt;&lt;br /&gt;
This is, in fact, THE way to do Hubbard appreggio slides... thanks man!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/w0Q2s3vFbHkzCL6iHCA5jgYyqpE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/w0Q2s3vFbHkzCL6iHCA5jgYyqpE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/w0Q2s3vFbHkzCL6iHCA5jgYyqpE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/w0Q2s3vFbHkzCL6iHCA5jgYyqpE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/YuyvNxsbk78" height="1" width="1"/&gt;</description>
<author>Conrad</author>
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<pubDate>Fri, 10 Feb 2012 10:19:36 +0100</pubDate>
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<item><title>CSDb Entries: Release id #36543 : Hypnotic Riffs /Sam</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/BVCO2t7WKMQ/</link>
<description>This was the first product that I remember having this &amp;quot;animated char - magnetic fields&amp;quot; -effect. I wonder who invented this and what was the evolution of this effect? The smoothness of it caught me in awe at the time, and it still is quite &amp;quot;hypnotic&amp;quot;. For some reason I remembered that these were called &amp;quot;the magic riffs&amp;quot; (?)
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/g64pJ69juM4TGo3w5Me6HuUwLgE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g64pJ69juM4TGo3w5Me6HuUwLgE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/g64pJ69juM4TGo3w5Me6HuUwLgE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g64pJ69juM4TGo3w5Me6HuUwLgE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/BVCO2t7WKMQ" height="1" width="1"/&gt;</description>
<author>Sam</author>
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<pubDate>Fri, 10 Feb 2012 10:08:25 +0100</pubDate>
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<item><title>C64 Coding: Fractional Scaling - Math problem /TWW</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/A0fP0YpolZs/</link>
<description>Alright, back from my cachasa haze...&lt;br /&gt;
&lt;br /&gt;
Thanks Andreas for clearing that up for me. I think I have what I need.&lt;br /&gt;
&lt;br /&gt;
WVL: Thqanks for the idea, but I need full accuracy along the whole scale 8-D
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ub310uJT7NH5JKCqbjHhPQcLmgM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ub310uJT7NH5JKCqbjHhPQcLmgM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ub310uJT7NH5JKCqbjHhPQcLmgM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ub310uJT7NH5JKCqbjHhPQcLmgM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/A0fP0YpolZs" height="1" width="1"/&gt;</description>
<author>TWW</author>
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<pubDate>Fri, 10 Feb 2012 04:39:51 +0100</pubDate>
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<item><title>C64 Composing: How to make crazy-comet slides in Goattracker /$tainless</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/dwKZ4OF4FoU/</link>
<description>It makes sense. &lt;br /&gt;
&lt;br /&gt;
I figure i hit the arp note from lets say c#3 and then just tell SDI to slide to c#1 &lt;br /&gt;
(tie note and 3x command i presume) and depending on the speed of the slide &lt;br /&gt;
and the range of the start and end notes it alternates from the base note to the &lt;br /&gt;
current slide note hence the wierd fx. &lt;br /&gt;
&lt;br /&gt;
Combine it with some sync and ringmod it, perhaps sprinkle it with some filter ?&lt;br /&gt;
&lt;br /&gt;
I think i might have done that by accident before but didn't realize what the correct term for the effect was.&lt;br /&gt;
&lt;br /&gt;
Thanks for the lecture :-D (honestly, this is the kind of shit you don't find in google)
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YLlfF6jMzFRp6LiE-MIQGv8ZGyI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YLlfF6jMzFRp6LiE-MIQGv8ZGyI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YLlfF6jMzFRp6LiE-MIQGv8ZGyI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YLlfF6jMzFRp6LiE-MIQGv8ZGyI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/dwKZ4OF4FoU" height="1" width="1"/&gt;</description>
<author>$tainless</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=14&amp;topicid=89551#89584</guid>
<pubDate>Fri, 10 Feb 2012 02:37:26 +0100</pubDate>
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<item><title>C64 Composing: The wrong funky /Yogibear</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/An_Qs6qCLpY/</link>
<description>BTW that Useless tune you did is goooooooood!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/r3d7pjuSWuQkGTvr4sxA7LH32p4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/r3d7pjuSWuQkGTvr4sxA7LH32p4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/r3d7pjuSWuQkGTvr4sxA7LH32p4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/r3d7pjuSWuQkGTvr4sxA7LH32p4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/An_Qs6qCLpY" height="1" width="1"/&gt;</description>
<author>Yogibear</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=14&amp;topicid=89563#89583</guid>
<pubDate>Fri, 10 Feb 2012 01:34:17 +0100</pubDate>
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<item><title>C64 Composing: How to make crazy-comet slides in Goattracker /Jeff</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/icyx1WsG7Xs/</link>
<description>@Stainless:&lt;br /&gt;
&lt;br /&gt;
If you have an arpeggio changing between note X and note Y, but ONLY apply slide to note Y. So every second time you have the slide and the other second time you have the stable note. I hope that makes a bit sense. :-)
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WmfCu-hZhIqSuk8-PgtEWF4n0-I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WmfCu-hZhIqSuk8-PgtEWF4n0-I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WmfCu-hZhIqSuk8-PgtEWF4n0-I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WmfCu-hZhIqSuk8-PgtEWF4n0-I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/icyx1WsG7Xs" height="1" width="1"/&gt;</description>
<author>Jeff</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=14&amp;topicid=89551#89582</guid>
<pubDate>Fri, 10 Feb 2012 01:22:54 +0100</pubDate>
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<item><title>C64 Composing: The wrong funky /Yogibear</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/29RvA-occ9o/</link>
<description>Hmm! Not bad at all!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/449YAGq2ROV86BiSGFGPIf7g8eU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/449YAGq2ROV86BiSGFGPIf7g8eU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/449YAGq2ROV86BiSGFGPIf7g8eU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/449YAGq2ROV86BiSGFGPIf7g8eU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/29RvA-occ9o" height="1" width="1"/&gt;</description>
<author>Yogibear</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=14&amp;topicid=89563#89581</guid>
<pubDate>Fri, 10 Feb 2012 01:21:07 +0100</pubDate>
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<item><title>C64 Composing: The wrong funky /iAN CooG</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/7yWn4CYTtfU/</link>
<description>I just received the finished sid from Stefano, would be nice to hear it used in a PROPER demo but very pleasant to listen to even as standalone. I'm really glad Dustbin is finding time and inspiration for doing more c64 tunes.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6HtVv1WGgQFYrgZX5eoPRDvlERI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6HtVv1WGgQFYrgZX5eoPRDvlERI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6HtVv1WGgQFYrgZX5eoPRDvlERI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6HtVv1WGgQFYrgZX5eoPRDvlERI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/7yWn4CYTtfU" height="1" width="1"/&gt;</description>
<author>iAN CooG</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=14&amp;topicid=89563#89580</guid>
<pubDate>Fri, 10 Feb 2012 00:00:17 +0100</pubDate>
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<item><title>C64 Composing: SIDs that aren't in HVSC yet: part III /iAN CooG</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/wiz9pm4F8N8/</link>
<description>ripped. we need more popcorn.sid
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/95hvz2QOs0Hqzpc8lBzHeH1lL6w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/95hvz2QOs0Hqzpc8lBzHeH1lL6w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/95hvz2QOs0Hqzpc8lBzHeH1lL6w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/95hvz2QOs0Hqzpc8lBzHeH1lL6w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/wiz9pm4F8N8" height="1" width="1"/&gt;</description>
<author>iAN CooG</author>
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<pubDate>Thu, 09 Feb 2012 23:19:47 +0100</pubDate>
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<item><title>CSDb Entries: Handle id #17008 : Magnus Wahlberg /iAN CooG</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/LZC6Sk1eqnI/</link>
<description>already in the current script&lt;br /&gt;
&lt;br /&gt;
# ICE here is only the original MOD author covered by JCH&lt;br /&gt;
/MUSICIANS/J/JCH/Ending.sid&lt;br /&gt;
Jens-Christian Huus&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/77U20Hjyww4f9h4m3-vfKRk2GL4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/77U20Hjyww4f9h4m3-vfKRk2GL4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/77U20Hjyww4f9h4m3-vfKRk2GL4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/77U20Hjyww4f9h4m3-vfKRk2GL4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/LZC6Sk1eqnI" height="1" width="1"/&gt;</description>
<author>iAN CooG</author>
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<pubDate>Thu, 09 Feb 2012 23:13:45 +0100</pubDate>
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<item><title>CSDb Entries: Handle id #17008 : Magnus Wahlberg /Zyron</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/RUGvXxHCTng/</link>
<description>TDM notified about this thread.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tdCMnppMtafcju5HtOhJjmUHYYw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tdCMnppMtafcju5HtOhJjmUHYYw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tdCMnppMtafcju5HtOhJjmUHYYw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tdCMnppMtafcju5HtOhJjmUHYYw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/RUGvXxHCTng" height="1" width="1"/&gt;</description>
<author>Zyron</author>
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<pubDate>Thu, 09 Feb 2012 23:07:39 +0100</pubDate>
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<item><title>CSDb Entries: Handle id #17008 : Magnus Wahlberg /Rough</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/ZFEGlzIi_lI/</link>
<description>Thanks for the info.&lt;br /&gt;
&lt;br /&gt;
Ice stills needs to be removed from JCH/Ending.sid btw
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/GueTxE0osf95zlO1OzsvY5NbQXo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GueTxE0osf95zlO1OzsvY5NbQXo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/GueTxE0osf95zlO1OzsvY5NbQXo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GueTxE0osf95zlO1OzsvY5NbQXo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/ZFEGlzIi_lI" height="1" width="1"/&gt;</description>
<author>Rough</author>
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<pubDate>Thu, 09 Feb 2012 23:01:53 +0100</pubDate>
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<item><title>C64 Composing: SIDs that aren't in HVSC yet: part III /Rough</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/YsrB9inkWO0/</link>
<description>A Popcorn version not in HVSC yet, by Atman/Arne.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://noname.c64.org/csdb/release/?id=104964" target=_blank&gt;http://noname.c64.org/csdb/release/?id=104964&lt;/a&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fCRrjq_gIrDlr1BHi3Rf41_HG2o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fCRrjq_gIrDlr1BHi3Rf41_HG2o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fCRrjq_gIrDlr1BHi3Rf41_HG2o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fCRrjq_gIrDlr1BHi3Rf41_HG2o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/YsrB9inkWO0" height="1" width="1"/&gt;</description>
<author>Rough</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=14&amp;topicid=88374#89575</guid>
<pubDate>Thu, 09 Feb 2012 22:54:52 +0100</pubDate>
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<item><title>CSDb Entries: Handle id #17008 : Magnus Wahlberg /iAN CooG</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/yZcuigNxv64/</link>
<description>Nice question. From Dandare3 / &lt;a href="http://noname.c64.org/csdb/release/?id=87684" target=_blank&gt;http://noname.c64.org/csdb/release/?id=87684&lt;/a&gt; :&lt;br /&gt;
&amp;quot;music composed by magnus &amp;quot;yngwie&amp;quot; wahlberg and conducted by tdm. all rights reserved by the owner...&amp;quot;&lt;br /&gt;
Can be interpreted as &amp;quot;TDM covered an original tune by Magnus &amp;quot;yngwie&amp;quot; Wahlberg&amp;quot;. Probably an Yngwie J Malmsteen fan? Dunno. from &lt;a href="http://www.tubedigg.com/biography.php?name=the-itch" target=_blank&gt;http://www.tubedigg.com/biography.php?name=the-itch&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are a few bands named The Itch. One The Itch is a band from southern Sweden. It consists of lead singer (and former Tenebre guitarist) Lukas Lander&amp;Atilde;&amp;para;, Magnus Wahlberg on guitar, Johan Helgesson on the drums and Tobbe Skogh on bass.&amp;quot;&lt;br /&gt;
Probably a metal guitarist.&lt;br /&gt;
&lt;br /&gt;
Many c64 music authors have the habit of crediting the covered original artist - even when this original artist haven't touched a c64 in his life - which is pointless: the *SID TUNE* isn't made by the original artist or even co-authored with the c64 musician.&lt;br /&gt;
We in HVSC are infact currently clearing some double attributions in AUTHOR fields, STIL.txt is there to report the original covered tune &amp;amp; artists.&lt;br /&gt;
&lt;br /&gt;
Another hint about Metal_Generation.sid being made by TDM only, is the text found in &lt;a href="http://csdb.dk/release/?id=6534" target=_blank&gt;http://csdb.dk/release/?id=6534&lt;/a&gt; : &amp;quot;YNGWIE'S OPUS BY TDM OF TRIAD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Would be nice to get some more info about Magnus &amp;quot;yngwie&amp;quot; Wahlberg.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/GjngAht1v24THGa65V1MYdJlEDU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GjngAht1v24THGa65V1MYdJlEDU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/GjngAht1v24THGa65V1MYdJlEDU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GjngAht1v24THGa65V1MYdJlEDU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/yZcuigNxv64" height="1" width="1"/&gt;</description>
<author>iAN CooG</author>
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<pubDate>Thu, 09 Feb 2012 22:26:51 +0100</pubDate>
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<item><title>C64 Composing: How to make crazy-comet slides in Goattracker /Linus</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/miSaPOGVc00/</link>
<description>If the tempo is fast enough you can aswell achieve the effect by just hacking in the notes manually into the pattern editor, probably in combination with 3XX if you&amp;acute;re using hardrestart. &lt;br /&gt;
&lt;br /&gt;
c-3&lt;br /&gt;
b-2&lt;br /&gt;
c-3&lt;br /&gt;
a#2&lt;br /&gt;
c-3&lt;br /&gt;
a-2&lt;br /&gt;
c-3&lt;br /&gt;
g#2&lt;br /&gt;
&lt;br /&gt;
etc ...&lt;br /&gt;
&lt;br /&gt;
If wavetable space isn&amp;acute;t an issue consider creating the effect directly in the wavetable and call it via 8XX in the pattern editor when needed. &lt;br /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EUbUf66d-DDTDGiVEyqa8IPPTX8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EUbUf66d-DDTDGiVEyqa8IPPTX8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EUbUf66d-DDTDGiVEyqa8IPPTX8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EUbUf66d-DDTDGiVEyqa8IPPTX8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/miSaPOGVc00" height="1" width="1"/&gt;</description>
<author>Linus</author>
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<pubDate>Thu, 09 Feb 2012 22:24:36 +0100</pubDate>
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<item><title>CSDb Entries: Handle id #17008 : Magnus Wahlberg /Rough</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/UnweVd77wuc/</link>
<description>I wonder if this is really a scener, his tunes are co-credited in TDM's HVSC entries. Did he (co-)compose the tunes for the 64 or did TDM just covers?
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Be4QkBR3vW2QJSbesXRUjUduhYU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Be4QkBR3vW2QJSbesXRUjUduhYU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Be4QkBR3vW2QJSbesXRUjUduhYU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Be4QkBR3vW2QJSbesXRUjUduhYU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/UnweVd77wuc" height="1" width="1"/&gt;</description>
<author>Rough</author>
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<pubDate>Thu, 09 Feb 2012 20:33:59 +0100</pubDate>
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<item><title>C64 Composing: How to make crazy-comet slides in Goattracker /Steppe</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/uY29JLxHJzM/</link>
<description>It's kind of a partial arpeggio slide. The base note of the arp stays fixed while the rest of the notes in the arp go down. Makes that spooky sound at 0:10.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QST9XBfdcUzzkXSVBzbsOPDLhIY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QST9XBfdcUzzkXSVBzbsOPDLhIY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QST9XBfdcUzzkXSVBzbsOPDLhIY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QST9XBfdcUzzkXSVBzbsOPDLhIY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/uY29JLxHJzM" height="1" width="1"/&gt;</description>
<author>Steppe</author>
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<pubDate>Thu, 09 Feb 2012 20:32:22 +0100</pubDate>
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<item><title>CSDb Entries: Group id #397 : Rough Trade Incorporated /Groepaz</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/y_yqFFk6coo/</link>
<description>LOL!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/92EN0pDtnstV9oIFfhTVSSWHzJM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/92EN0pDtnstV9oIFfhTVSSWHzJM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/92EN0pDtnstV9oIFfhTVSSWHzJM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/92EN0pDtnstV9oIFfhTVSSWHzJM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/y_yqFFk6coo" height="1" width="1"/&gt;</description>
<author>Groepaz</author>
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<pubDate>Thu, 09 Feb 2012 19:35:14 +0100</pubDate>
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<item><title>CSDb Entries: Group id #397 : Rough Trade Incorporated /Rough</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/qaewpmG6T0I/</link>
<description>Seems the I doesn't stand for Incorporated.&lt;br /&gt;
&lt;br /&gt;
Dream Warrior crack:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://piratesportal.cbm8bit.com/a/d/dreamwarrior/c64/pic16.png"&gt;&lt;br /&gt;
&lt;br /&gt;
Gaplus crack:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://piratesportal.cbm8bit.com/a/g/gaplus/c64/pic12.png"&gt;&lt;br /&gt;
&lt;br /&gt;
and others&lt;br /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sNM_lb2vTUZxYuErux74tz_sQjE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sNM_lb2vTUZxYuErux74tz_sQjE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sNM_lb2vTUZxYuErux74tz_sQjE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sNM_lb2vTUZxYuErux74tz_sQjE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/qaewpmG6T0I" height="1" width="1"/&gt;</description>
<author>Rough</author>
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<pubDate>Thu, 09 Feb 2012 19:28:09 +0100</pubDate>
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<item><title>C64 Coding: lame-o-question: How to copy SEQ file to D64 with command line tool /Skate</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/a1cSAPT8kbg/</link>
<description>&lt;a href="http://www.lmgtfy.com/?q=c1541+seq" target=_blank&gt;http://www.lmgtfy.com/?q=c1541+seq&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
:)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://noname.c64.org/csdb/forums/index.php?roomid=11&amp;topicid=78808" target=_blank&gt;http://noname.c64.org/csdb/forums/index.php?roomid=11&amp;amp;topicid=7..&lt;/a&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2bkKzH01FTKc5jh2ti1znhDjkSY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2bkKzH01FTKc5jh2ti1znhDjkSY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2bkKzH01FTKc5jh2ti1znhDjkSY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2bkKzH01FTKc5jh2ti1znhDjkSY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/a1cSAPT8kbg" height="1" width="1"/&gt;</description>
<author>Skate</author>
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<pubDate>Thu, 09 Feb 2012 18:16:05 +0100</pubDate>
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<item><title>C64 Coding: lame-o-question: How to copy SEQ file to D64 with command line tool /Sixx/G¤P</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/seROPTLCHmI/</link>
<description>Petscii compo coming up!&lt;br /&gt;
&lt;br /&gt;
Datasturm.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sTsGMpvcm7Pq8vxqn-LK62JOA0w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sTsGMpvcm7Pq8vxqn-LK62JOA0w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sTsGMpvcm7Pq8vxqn-LK62JOA0w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sTsGMpvcm7Pq8vxqn-LK62JOA0w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/seROPTLCHmI" height="1" width="1"/&gt;</description>
<author>Sixx/G¤P</author>
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<pubDate>Thu, 09 Feb 2012 18:01:03 +0100</pubDate>
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<item><title>C64 Coding: lame-o-question: How to copy SEQ file to D64 with command line tool /Frantic</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/Mo6dSHQoBmQ/</link>
<description>Yo!&lt;br /&gt;
&lt;br /&gt;
Here comes a lame question. What is the most convenient way to copy a seq file onto a D64 image (on PC/Mac) using a command line tool (no GUI tools!). Somehow I couldn't figure out how to do it with c1541 I only get PRG files on the d64 and I can't find any particular options to tell C1541 that I want the destination file to be of SEQ type. Perhaps I missed something? Perhaps I need to use another tool? Which one?&lt;br /&gt;
&lt;br /&gt;
//FTC
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SwpunuucZL3YHY3JNoV661ftPH4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SwpunuucZL3YHY3JNoV661ftPH4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SwpunuucZL3YHY3JNoV661ftPH4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SwpunuucZL3YHY3JNoV661ftPH4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/Mo6dSHQoBmQ" height="1" width="1"/&gt;</description>
<author>Frantic</author>
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<pubDate>Thu, 09 Feb 2012 17:49:42 +0100</pubDate>
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<item><title>C64 Composing: How to make crazy-comet slides in Goattracker /$tainless</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/93mv_xZvL7Q/</link>
<description>I've always wondered WHAT ist the rob hubbard slide ? i keep hearing crazy comets. &lt;br /&gt;
&lt;br /&gt;
Arpeggio slides or what is it you keep going on about ?&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/p-zaRtaP3Tqna2LVrhS7CkIJRPk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/p-zaRtaP3Tqna2LVrhS7CkIJRPk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/p-zaRtaP3Tqna2LVrhS7CkIJRPk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/p-zaRtaP3Tqna2LVrhS7CkIJRPk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/93mv_xZvL7Q" height="1" width="1"/&gt;</description>
<author>$tainless</author>
<guid isPermaLink="false">http://noname.c64.org/csdb/forums/?roomid=14&amp;topicid=89551#89565</guid>
<pubDate>Thu, 09 Feb 2012 15:23:49 +0100</pubDate>
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<item><title>C64 Composing: The wrong funky /$tainless</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/OjGcivzgnQg/</link>
<description>Arpeggios sound a bit basic. Rather solid arrangement, not overly exiting but solid. Good melody 'n stuff too. &lt;br /&gt;
&lt;br /&gt;
Good work.&lt;br /&gt;
&lt;br /&gt;
My only gripe is the pseudostereo on the soundcloud stream.&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7jY01dGFnptmAfpUlaPYZp2Eaqc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7jY01dGFnptmAfpUlaPYZp2Eaqc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7jY01dGFnptmAfpUlaPYZp2Eaqc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7jY01dGFnptmAfpUlaPYZp2Eaqc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/OjGcivzgnQg" height="1" width="1"/&gt;</description>
<author>$tainless</author>
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<pubDate>Thu, 09 Feb 2012 14:44:06 +0100</pubDate>
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<item><title>C64 Composing: The wrong funky /DustBin</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/Jth_EwuTBBs/</link>
<description>&lt;a href="http://soundcloud.com/stefanopalmonari/the-wrong-funky" target=_blank&gt;http://soundcloud.com/stefanopalmonari/the-wrong-funky&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
.sid released soon&lt;br /&gt;
&lt;br /&gt;
Done in Sid Duzz it.&lt;br /&gt;
&lt;br /&gt;
Bye all.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RIPvQuP5E4vbZ2tlwWbGwIgY6nU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RIPvQuP5E4vbZ2tlwWbGwIgY6nU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RIPvQuP5E4vbZ2tlwWbGwIgY6nU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RIPvQuP5E4vbZ2tlwWbGwIgY6nU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/Jth_EwuTBBs" height="1" width="1"/&gt;</description>
<author>DustBin</author>
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<pubDate>Thu, 09 Feb 2012 13:38:25 +0100</pubDate>
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<item><title>C64 Composing: How to make crazy-comet slides in Goattracker /Jeff</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/FWCiT8H7NRo/</link>
<description>If you got a player that has the ability to do the Hubbard slide in a decent way, you can make some pretty neat things with it. Using slide or Vibrato.... Also try it out in multispeed (4x or so). :-)
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<author>Jeff</author>
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<pubDate>Thu, 09 Feb 2012 12:25:56 +0100</pubDate>
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<item><title>Requests: THE MOVERS Treasure Chest IV /DemongerX</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/2V5-9hx-6M8/</link>
<description>These have been backed up on my laptop for a few months.  Figured I better get them off of there and on here.  It's more mainly us stuff, some imports, some pd stuff(printer graphics and the like).  Still more where that came from.&lt;br /&gt;
&lt;br /&gt;
DemongerX&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://db.tt/dnq8TiJT" target=_blank&gt;http://db.tt/dnq8TiJT&lt;/a&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lS2h9aZZsiOOIdv3mCtjNLUbNOU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lS2h9aZZsiOOIdv3mCtjNLUbNOU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lS2h9aZZsiOOIdv3mCtjNLUbNOU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lS2h9aZZsiOOIdv3mCtjNLUbNOU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Csdb-LatestForumPosts/~4/2V5-9hx-6M8" height="1" width="1"/&gt;</description>
<author>DemongerX</author>
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<pubDate>Thu, 09 Feb 2012 10:25:01 +0100</pubDate>
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<item><title>C64 Composing: How to make crazy-comet slides in Goattracker /Conrad</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/bJ9kQHCH0R0/</link>
<description>Regarding Hubbard's Crazy Comet slide effect... i.e. a simple appreggio when one part of it is sliding up or down?&lt;br /&gt;
&lt;br /&gt;
In GoatTracker there isn't an actual facility to do this effect, but it is possible to cheat, although it may not be 100% accurate...&lt;br /&gt;
&lt;br /&gt;
In the wavetable, put this in:&lt;br /&gt;
&lt;pre&gt;
01: 41 : 00
02: 00 : 80
03: ff : 01
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
Set up your instrument to point at this starting wavetable pos.&lt;br /&gt;
&lt;br /&gt;
Then in the speed-table you need a set of portamento/slide values where each entry is larger in value, e.g:&lt;br /&gt;
&lt;pre&gt;
01: 00 : 10
02: 00 : 20
03: 00 : 40
04: 00 : 80
05: 00 : c0
06: 01 : 00
07: 02 : 00

etc..  the values vary depending how powerful you want the slide to work.
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then when you write your notes, do...&lt;br /&gt;
&lt;pre&gt;
A-5 01 F04
--- -- 201
--- -- 202
--- -- 203
--- -- 204
--- -- 205
--- -- 206
--- -- 207
..etc..

This is an example for sliding down, sliding up you just replace the 200's with 100's.
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A couple of disadvantages:&lt;br /&gt;
1.)  If played as slower durations, you'll notice how ineffective it is compared to Hubbard's natural way.  That's why I used a fast duration in this example.  You should be able to get away with it at standard durations, like $06, though.&lt;br /&gt;
2.)  The speed-table will use up a lot of entries depending how much of this effect you want in your tunes.&lt;br /&gt;
&lt;br /&gt;
Other than that, it gives pretty much the same effect, at least I think so anyway.  I used this in a couple of my tunes, e.g. &amp;quot;Trouble&amp;quot; (Attitude #10 diskmag).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for the effect in Jeroen Tel's Cybernoid two, just play around with square waves and the sync bit.  :)   Two voices required of course.
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<author>Conrad</author>
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<pubDate>Thu, 09 Feb 2012 10:05:46 +0100</pubDate>
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<item><title>CSDb Discussions: photos of computer setups /motionn</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/U0GNT2impv0/</link>
<description>&lt;img src="http://mtn.ccitt5.net/desk.jpg"&gt;&lt;br /&gt;
&lt;br /&gt;
Its not very bright picture and never very tidy on the desk.. well, atleast +1 for the non-plastic flowers :)
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5nVY7lh23B8KcTHusJk3dKEYjrc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5nVY7lh23B8KcTHusJk3dKEYjrc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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<author>motionn</author>
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<pubDate>Thu, 09 Feb 2012 04:22:39 +0100</pubDate>
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<item><title>C64 Coding: IDE64 old versions and stack /motionn</title>
<link>http://feedproxy.google.com/~r/Csdb-LatestForumPosts/~3/HJlO9aSNAUM/</link>
<description>I can only speak for myself, but I run 0.91 beta and I think people with IDE64 in general like to run atleast latest stable. (That would be 0.90, I think)
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<author>motionn</author>
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<pubDate>Thu, 09 Feb 2012 04:12:46 +0100</pubDate>
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