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<description>The Commodore 64 Scene Database</description>
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<pubDate>Mon, 04 May 2026 09:10:37 +0200</pubDate>
<generator>CSDb latest forum posts RSS generator V1.0</generator>
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<ttl>15</ttl>
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<title>CSDb - Latest Forum posts</title>
<link>http://csdb.dk/latestforumposts.php</link>
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<item><title>Requests: THE MOVERS Treasure Chest VII /The MeatBall</title>
<link>http://csdb.dk/forums/?roomid=9&amp;topicid=175413&amp;rss#176571</link>
<description><![CDATA[Must have missed this back when zzarko uploaded it. sorted now, thanks to Acidchild!]]></description>
<author>The MeatBall</author>
<authorID>1017</authorID>
<guid>http://csdb.dk/forums/?roomid=9&amp;topicid=175413#176571</guid>
<pubDate>Sun, 03 May 2026 23:06:38 +0200</pubDate>
</item>
<item><title>C64 Composing: Wizball SID source released. /MC</title>
<link>http://csdb.dk/forums/?roomid=14&amp;topicid=176429&amp;rss#176569</link>
<description><![CDATA[Galway is pretty relaxed these days. It's nice to see him messing about with his old C128D again.<br />
<br />
I think we may have dissed Ocean a bit by leaving a bunch of 1001 crew stickers around their booth at PCW ;-)<br />
<br />
Edit: And also inside the press room.]]></description>
<author>MC</author>
<authorID>4074</authorID>
<guid>http://csdb.dk/forums/?roomid=14&amp;topicid=176429#176569</guid>
<pubDate>Sun, 03 May 2026 14:21:05 +0200</pubDate>
</item>
<item><title>C64 Composing: &amp;gt;35yo Trackers still wipe floor with Y2K Trackers... /MC</title>
<link>http://csdb.dk/forums/?roomid=14&amp;topicid=176433&amp;rss#176568</link>
<description><![CDATA[Oh please, you're making me blush!<br />
<br />
But hmyeah I guess with the old trackers / sequencers it was a combination of novelty and amazement by the authors of music. Technically these editors (while great) are not better. Another thing is song creation ALWAYS took place on real C64's with real SID chips. I guess we were simply getting the most out of those as a sport.<br />
<br />
(new Music-Assembler is in the making. Octa SID and with touch sensitivity while at it).]]></description>
<author>MC</author>
<authorID>4074</authorID>
<guid>http://csdb.dk/forums/?roomid=14&amp;topicid=176433#176568</guid>
<pubDate>Sun, 03 May 2026 14:11:04 +0200</pubDate>
</item>
<item><title>Requests: THE MOVERS Treasure Chest VII /HOL2001</title>
<link>http://csdb.dk/forums/?roomid=9&amp;topicid=175413&amp;rss#176567</link>
<description><![CDATA[Can recommend files.fm<br />
Files are 2 weeks online<br />
No spam and completely for free]]></description>
<author>HOL2001</author>
<authorID>10877</authorID>
<guid>http://csdb.dk/forums/?roomid=9&amp;topicid=175413#176567</guid>
<pubDate>Sun, 03 May 2026 13:44:31 +0200</pubDate>
</item>
<item><title>C64 Coding: Cross development Sublime/KickAss-&amp;gt;C64U /Slammer</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=176459&amp;rss#176565</link>
<description><![CDATA[Its just a variation<br />
<br />
You can do it on the same line as you run the assembler, so you don't need to have a build.bat and it starts another process with the command you give (Don't know if it is necesary with curl). This is an easy way to make it os independant.]]></description>
<author>Slammer</author>
<authorID>8066</authorID>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=176459#176565</guid>
<pubDate>Sun, 03 May 2026 11:09:00 +0200</pubDate>
</item>
<item><title>C64 Composing: SID music on fantasy console /Rub_0201</title>
<link>http://csdb.dk/forums/?roomid=14&amp;topicid=176564&amp;rss</link>
<description><![CDATA[I would like to use Pico8, MicroW8 or thelike to make some small pieces of art. <br />
<br />
Any one tried to get SID tunes play on those?  Conversion? Emulation?]]></description>
<author>Rub_0201</author>
<authorID>31160</authorID>
<guid>http://csdb.dk/forums/?roomid=14&amp;topicid=176564</guid>
<pubDate>Sun, 03 May 2026 10:44:54 +0200</pubDate>
</item>
<item><title>C64 Composing: Using Soundmonitor tune "Being boiled" by Chris Hülsbeck in demo /Rub_0201</title>
<link>http://csdb.dk/forums/?roomid=14&amp;topicid=176072&amp;rss#176563</link>
<description><![CDATA[Thanks for explaining. <br />
<br />
I keep this for later use in my loot chest. Maybe there is somebody out there taking this further. PM me, if you are curious.]]></description>
<author>Rub_0201</author>
<authorID>31160</authorID>
<guid>http://csdb.dk/forums/?roomid=14&amp;topicid=176072#176563</guid>
<pubDate>Sun, 03 May 2026 10:40:51 +0200</pubDate>
</item>
<item><title>C64 Coding: Cross development Sublime/KickAss-&amp;gt;C64U /Rub_0201</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=176459&amp;rss#176562</link>
<description><![CDATA[What specs do you want to know?<br />
<br />
Windows is obvious. <br />
<br />
Sublimetext, Kickassembler extension and Vice is in Vanilla state. Just followed the Installation instructions. <br />
The C64U has a static IP, is connected via Wifi and has all the connection methods being enabled. <br />
<br />
And this is codingwise just a proof-of-concept. <br />
<br />
So &amp;&amp; pause does just what needs to be done to prohibit Vice from executing. Lol.]]></description>
<author>Rub_0201</author>
<authorID>31160</authorID>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=176459#176562</guid>
<pubDate>Sun, 03 May 2026 10:33:38 +0200</pubDate>
</item>
<item><title>C64 Coding: Cross development Sublime/KickAss-&amp;gt;C64U /Rub_0201</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=176459&amp;rss#176561</link>
<description><![CDATA[Is this another aproach?]]></description>
<author>Rub_0201</author>
<authorID>31160</authorID>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=176459#176561</guid>
<pubDate>Sun, 03 May 2026 10:30:00 +0200</pubDate>
</item>
<item><title>C64 Coding: Cross development Sublime/KickAss-&amp;gt;C64U /Slammer</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=176459&amp;rss#176560</link>
<description><![CDATA[For those who are using the v6 preview, you can use the -executenoarg parameter to give the curl command to KickAss which will run it if assembling is succesfull  <br />
<br />
-executenoarg &quot;curl .....&quot;<br />
<br />
My guess is that you can also do it in v5 with the -execute parameter, (You can if you can construct your curl expression so the filename is always last since -execute always appends the filename to the param )]]></description>
<author>Slammer</author>
<authorID>8066</authorID>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=176459#176560</guid>
<pubDate>Sun, 03 May 2026 02:55:20 +0200</pubDate>
</item>
<item><title>C64 Coding: Cross development Sublime/KickAss-&amp;gt;C64U /Count Zero</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=176459&amp;rss#176559</link>
<description><![CDATA[Just &quot;&amp;&amp; pause&quot; makes me think...<br />
<br />
Info about your environment and the setup would probably explain more?<br />
<br />
How can this work at all? :)]]></description>
<author>Count Zero</author>
<authorID>407</authorID>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=176459#176559</guid>
<pubDate>Sun, 03 May 2026 01:15:50 +0200</pubDate>
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