<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Counter-Strike|Tricks, Hacks, Resources 'N More. |</title><description></description><managingEditor>noreply@blogger.com ([CS] HaX0R)</managingEditor><pubDate>Mon, 2 Sep 2024 02:30:49 +0900</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">38</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://csheadquarters.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><title>Intel Core i7 920 Processor [Performance tests.]</title><link>http://csheadquarters.blogspot.com/2009/05/intel-core-i7-920-processor-performance.html</link><category>Computer Intel Core i7</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Tue, 12 May 2009 19:13:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-1963933849932816292</guid><description>&lt;span name="intelliTxt" id="intelliTXT"&gt;&lt;p&gt;We publish our first test results of the new Intel Core i7 processor -- the cheapest Core i7 920 model. This processor differs from the top Core i7 Extreme Edition 965 by a lower clock rate (2.66 GHz versus 3.20 GHz) and lower QPI bus bandwidth (4.8 GT/s versus 6.4 GT/s). As we already wrote, the latter fact theoretically shouldn't affect execution speed of most tasks (and almost certainly those tasks that we use in our tests). Thus, we were not too upset, when we failed to get the top processor from this series, as it's not very difficult to estimate performance of a processor, which differs from the tested sample in frequency only (accuracy of such estimation is usually very high). If you want to do it on your own, just multiply the result of Core i7 920 by 1.2, and you'll get an approximate performance level of Core i7 EE 965 even before a chance to test it.&lt;/p&gt; &lt;p&gt;We'd like to draw your attention to the testbed with Core i7 920, which was equipped with three DDR3-1333 Kingston KHX11000D3LLK3/3GX modules (operating in DDR3-1066 mode, as it's the maximum nominal frequency for Core i7) with the total volume of 3 GB instead of 4 GB in our standard testbed. We are going to expand this volume in the Core i7 testbed to 6 GB (3 x 2 GB Corsair TR3X6G1600C8D). But such modules were not available at the time of these tests yet. However, results we obtained suggest that the RAM volume reduced by 1 GB had little effect on the overall system performance.&lt;/p&gt; &lt;p&gt;What concerns the choice of competing products, for our first series of Core i7 tests we decided to pick them up by speed: five processors to accompany Core i7 920 in the following charts share one common property: their total performance score exceeds 100. The same concerns Core i7 920.&lt;/p&gt; &lt;p&gt;Now what concerns conditions of our Core i7 tests: as it's our first series of tests, we decided against experiments again (they will be included into another detailed review). So we tested our Core i7 920 in the purely nominal mode: Hyper-Threading and Turbo Boost enabled. That's how they will work in most computers after all.&lt;/p&gt; &lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.ixbt.com/cpu/images/intel-ci7-920/system.jpg" /&gt;&lt;/div&gt;&lt;br /&gt; &lt;h3&gt;Hardware and software&lt;/h3&gt;  &lt;h4&gt;LGA775-based testbed&lt;/h4&gt; &lt;ul&gt;&lt;li&gt;Motherboard: ASUS Maximus Extreme&lt;/li&gt;&lt;li&gt;Graphics card: GeForce 8800 GTX&lt;/li&gt;&lt;li&gt;Memory: 4 GB (4 x Corsair CM3X1024-1800C7DIN)&lt;/li&gt;&lt;li&gt;HDD: Samsung HD401LJ (SATA-2)&lt;/li&gt;&lt;li&gt;Cooler: Thermaltake TMG i1&lt;/li&gt;&lt;li&gt;PSU: Cooler Master RS-A00-EMBA&lt;/li&gt;&lt;/ul&gt;  &lt;h4&gt;LGA1366-based testbed&lt;/h4&gt; &lt;ul&gt;&lt;li&gt;Motherboard: ASUS P6T Deluxe&lt;/li&gt;&lt;li&gt;Graphics card: GeForce 8800 GTX&lt;/li&gt;&lt;li&gt;Memory: 3 GB (3 x Kingston KHX11000D3LLK3/3GX)&lt;/li&gt;&lt;li&gt;HDD: Samsung HD401LJ (SATA-2)&lt;/li&gt;&lt;li&gt;Cooler: ASUS Triton 81&lt;/li&gt;&lt;li&gt;PSU: Cooler Master RS-A00-EMBA&lt;/li&gt;&lt;/ul&gt; &lt;br /&gt;&lt;table align="center" border="0" cellpadding="4" cellspacing="1" width="600"&gt; &lt;tbody&gt;&lt;tr class="thead"&gt; &lt;td&gt;Processor&lt;/td&gt; &lt;td&gt;Core 2 Duo E6850&lt;/td&gt; &lt;td&gt;Core 2 Duo E8200&lt;/td&gt; &lt;td&gt;Core 2 Duo E8500&lt;/td&gt; &lt;td&gt;Core 2 Quad Q9300&lt;/td&gt; &lt;td&gt;Core 2 Extreme QX9770&lt;/td&gt; &lt;td&gt;Core i7 920&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td&gt;Core&lt;/td&gt; &lt;td&gt;Conroe&lt;/td&gt; &lt;td&gt;Wolfdale&lt;/td&gt; &lt;td&gt;Wolfdale&lt;/td&gt; &lt;td&gt;Yorkfield&lt;/td&gt; &lt;td&gt;Yorkfield&lt;/td&gt; &lt;td&gt;Bloomfield&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td&gt;Process technology, nm&lt;/td&gt; &lt;td&gt;65&lt;/td&gt; &lt;td&gt;45&lt;/td&gt; &lt;td&gt;45&lt;/td&gt; &lt;td&gt;45&lt;/td&gt; &lt;td&gt;45&lt;/td&gt; &lt;td&gt;45&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td&gt;Core clock, GHz&lt;/td&gt; &lt;td&gt;3.0&lt;/td&gt; &lt;td&gt;2.66&lt;/td&gt; &lt;td&gt;3.16&lt;/td&gt; &lt;td&gt;2.5&lt;/td&gt; &lt;td&gt;3.2&lt;/td&gt; &lt;td&gt;2.66&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td&gt;Number of cores&lt;/td&gt; &lt;td&gt;2&lt;/td&gt; &lt;td&gt;2&lt;/td&gt; &lt;td&gt;2&lt;/td&gt; &lt;td&gt;4&lt;/td&gt; &lt;td&gt;4&lt;/td&gt; &lt;td&gt;4&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td&gt;Hyper-Threading&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td&gt;L1 cache, I/D, KB&lt;/td&gt; &lt;td&gt;32/32&lt;/td&gt; &lt;td&gt;32/32&lt;/td&gt; &lt;td&gt;32/32&lt;/td&gt; &lt;td&gt;32/32&lt;/td&gt; &lt;td&gt;32/32&lt;/td&gt; &lt;td&gt;32/32&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td&gt;L2 cache, KB&lt;/td&gt; &lt;td&gt;4096&lt;/td&gt; &lt;td&gt;6144&lt;/td&gt; &lt;td&gt;6144&lt;/td&gt; &lt;td&gt;6144&lt;/td&gt; &lt;td&gt;12288&lt;/td&gt; &lt;td&gt;4 x 256&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td&gt;L3 cache, KB&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;-&lt;/td&gt; &lt;td&gt;8192&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td&gt;FSB clock, MHz&lt;/td&gt; &lt;td&gt;333 (1333)&lt;/td&gt; &lt;td&gt;333 (1333)&lt;/td&gt; &lt;td&gt;333 (1333)&lt;/td&gt; &lt;td&gt;333 (1333)&lt;/td&gt; &lt;td&gt;400 (1600)&lt;/td&gt; &lt;td&gt;133*&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td&gt;Multiplier&lt;/td&gt; &lt;td&gt;9&lt;/td&gt; &lt;td&gt;8&lt;/td&gt; &lt;td&gt;9.5&lt;/td&gt; &lt;td&gt;7.5&lt;/td&gt; &lt;td&gt;8&lt;/td&gt; &lt;td&gt;20&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td&gt;Socket&lt;/td&gt; &lt;td&gt;LGA775&lt;/td&gt; &lt;td&gt;LGA775&lt;/td&gt; &lt;td&gt;LGA775&lt;/td&gt; &lt;td&gt;LGA775&lt;/td&gt; &lt;td&gt;LGA775&lt;/td&gt; &lt;td&gt;LGA1366&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td&gt;TDP, W&lt;/td&gt; &lt;td&gt;65&lt;/td&gt; &lt;td&gt;65&lt;/td&gt; &lt;td&gt;65&lt;/td&gt; &lt;td&gt;95&lt;/td&gt; &lt;td&gt;136&lt;/td&gt; &lt;td&gt;130&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;* - In case of Core i7 we specify the so-called "reference frequency". CPU/memory/QPI frequencies are obtained by applying various multipliers to this frequency.&lt;/p&gt;  &lt;h4&gt;Software&lt;/h4&gt; &lt;br /&gt;&lt;table align="center" border="0" cellpadding="4" cellspacing="1" width="600"&gt; &lt;tbody&gt;&lt;tr class="thead"&gt; &lt;td&gt;Benchmark&lt;/td&gt; &lt;td&gt;64-bit application&lt;/td&gt; &lt;td&gt;Multi-threaded*&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Microsoft Windows XP Professional SP2&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Microsoft Windows Vista Ultimate SP1&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Autodesk 3ds max 9 SP2&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;V-Ray 1.5 SP1&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Autodesk Maya 2008 Ultimate&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;NewTek Lightwave 3D 9.2&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;SolidWorks 2007SP0.0&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;PTC Pro/ENGINEER Wildfire 3.0M120&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;UGS NX55.0.0.25&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Wolfram Research Mathematica 6&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;MapleSoft Maple 11&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;MathWorks MATLAB 2007&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Adobe Photoshop CS3 10.0&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Microsoft Visual Studio 2008&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Apache HTTP Server 2.2.8&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;PHP 5.2.5&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;MySQL Community Server 5.0.51a&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;ACDSee 10 Photo Manager&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;xat.com Image Optimizer 5.10 &lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;IrfanView 4.10&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;XnView 1.93.4&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Paint.NET 3.30&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;7-Zip4.57&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;WinRAR 3.71&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;UltimateZip 3.2&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;FLAC 1.2.1&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;LAME-MT3.97&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Musepack MPC Encoder 1.16&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Nero Digital Audio Encoder 1.1.34.2&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Ogg Encoder 2.83 (Lancer)&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Canopus ProCoder 3.0&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;DivX Codec 6.8.2&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;XviD Codec 1.1.3 Final&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;x264 Codec rev 807&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;VirtualDub 1.8.0&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Call of Duty 4: Modern Warfare (Patch 1.5)&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Call of Juarez (Patch 1.1.0.0) + DX10 Enhancements Pack&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Crysis (Patch 1.2)&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;S.T.A.L.K.E.R. (Patch 1.006)&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;Unreal Tournament 3 (Patch 1.2)&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row0"&gt; &lt;td align="left"&gt;Company of Heroes (Patch 1.71)&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;tr class="row1"&gt; &lt;td align="left"&gt;World in Conflict (Patch 1.007)&lt;/td&gt; &lt;td align="center"&gt;-&lt;/td&gt; &lt;td align="center"&gt;+&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;* Means that two or more simultaneously active threads are actually present during tests; not just the fact that a process generates several threads.&lt;/p&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total></item><item><title>Intel Core i7 920, 940 and 965 Extreme Edition review</title><link>http://csheadquarters.blogspot.com/2009/05/intel-core-i7-920-940-and-965-extreme.html</link><category>Computer Intel Core i7</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Tue, 12 May 2009 19:12:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-1289584565867032948</guid><description>&lt;img src="http://www.techspot.com/articles-info/124/images/Top.jpg" vspace="8" /&gt;&lt;br /&gt;Today marks the release of Intel's latest and greatest processor architecture to date. &lt;p&gt; For the past two years Intel has dominated the CPU market with their Core 2 processors, reaping havoc on AMD's Athlon and Phenom products. Yet despite of this significant dominance, Intel will be pushing the Core 2 aside and make room for the new Core i7 processor series. &lt;/p&gt;&lt;p&gt;When you consider that the Pentium 4 lived on for roughly four years, it'd seem almost criminal to be axing the Core 2’s lead so early, especially considering the success that the Core 2 has been. While the Pentium 4 often played second best to AMD's Athlon64 range, today AMD is finding itself in hot water, and we can't even begin to imagine what will happen now with the Core i7 introduction taking place today. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;center&gt; &lt;img src="http://www.techspot.com/articles-info/124/images/Logo_02.jpg" border="0" /&gt; &lt;/center&gt; &lt;p&gt;It's becoming quite evident that Intel is enjoying being on top of their game, and the Core i7 should ensure that they stay this way for some time to come. &lt;/p&gt;&lt;p&gt;Today we will be introducing you to three new Core i7 processors based on the new Intel Nehalem microarchitecture, each featuring 4-cores and operating in the 2.66 to 3.20GHz range. Like the Core 2 family, these new processors feature model numbers, designed to keep things simple. &lt;/p&gt;&lt;p&gt; Initially Intel is releasing just three processors, one of which is an Extreme Edition version. &lt;/p&gt;&lt;p&gt;The Core i7 965 Extreme Edition runs at 3.20GHz and features a QPI (QuickPath Interface) throughput of 6.4GT/s, which is the key difference here. The mainstream versions of the processor include the Core i7 920 and 940, clocked at 2.66GHz and 2.93GHz, respectively. These more affordable processors feature a QPI throughput of just 4.8GT/s, so it will be interesting to discover what kind of impact this has on performance. &lt;/p&gt;&lt;p&gt;As we move along, we will detail some interesting new concepts introduced on the Core i7's Nehalem architecture, talk about the future of this platform, how it performs today (a.k.a. the benchmark galore), only to close up with some preliminary overclocking findings and initial pricing. &lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Intel Core i7 920, 940 and 965 Processor Review</title><link>http://csheadquarters.blogspot.com/2009/05/intel-core-i7-920-940-and-965-processor.html</link><category>Computer Intel Core i7</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Tue, 12 May 2009 18:56:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-7862629873595626043</guid><description>&lt;h3&gt;The Core i7 Series Arrives&lt;/h3&gt;   &lt;p align="center"&gt;&lt;img alt="Intel Core i7 Processor - LGA 1366" src="http://www.legitreviews.com/images/reviews/824/Intel_Core_i7.jpg" /&gt;&lt;/p&gt; &lt;p&gt;Intel has finally lifted the embargo on the yet-to-be-launched Intel Core i7 processors and the Intel X58 Express chipset.  Intel strongly believes that this new platform will be the must have work horse for digital media &amp;amp; gaming enthusiasts for many months to come. With so much to talk about this new platform we made the decision to focus just on processor performance for this article and then take a deeper dive at other features in the weeks to come.  This should work out nicely as the processors won't be available to purchase until later this month and many companies are just now getting us production grade triple channel memory kits and video card drivers for this new platform. &lt;/p&gt; &lt;p align="center"&gt;&lt;img alt="Intel Core i7 Processor - LGA 1366" src="http://www.legitreviews.com/images/reviews/824/lga_compare.jpg" /&gt;&lt;/p&gt; &lt;p align="left"&gt;The Intel Core i7 Processor (known as Nehalem internally) has some very big architecture changes as you can tell from the picture above.  The new Core i7 processor has 1366 pins and as a result the size of the processor, socket and heat sink mounting brackets are all larger than LGA 775 based processors that have been out now for a couple of years. The die size of Core i7 processors is 263 mm&lt;sup&gt;2&lt;/sup&gt; and the transistor count is 731 Million.&lt;/p&gt; &lt;p align="center"&gt;&lt;img alt="Intel Core i7 Nehalem Die Diagram" src="http://www.legitreviews.com/images/reviews/824/Nehalem_Die_callout.jpg" /&gt;&lt;/p&gt; &lt;p align="left"&gt;Taking a look at the die of the Core i7 processor we see a first for Intel processors -- the integrated memory controller. This on-die, triple channel, DDR3 memory controller is unique in the fact that it allows consumers to run three memory modules together for optimal performance. By moving to an integrated memory controller and triple channel memory the platform has over 25GB/s of throughput between the processor and DDR3 memory modules!&lt;/p&gt; &lt;p&gt;For those that follow processor architecture you will notice a brand new cache structure on the Core i7 diagram shown above. All Intel Core i7 processors feature L1, L2, and shared L3 caches. Before, Intel Core 2 Duo and Quad processors had just an L1 and L2 cache. The break down on the cache is as follows: there is a 64K L1 cache (32K Instruction, 32K Data) per core, 1MB of total L2 cache, and an impressive 8MB chunk of L3 cache that is shared across all the cores. That means that all Intel Core i7 processors have over 9MB of memory right there on the 45nm processor!&lt;/p&gt; &lt;p&gt;Can it get any better than this? &lt;/p&gt; &lt;p align="center"&gt;&lt;img alt="Intel Core i7 965 Performance Features" src="http://www.legitreviews.com/images/reviews/824/performance.jpg" /&gt;&lt;/p&gt; &lt;p&gt;Of course it can! The new Core i7 processor has a huge list of improvements that have been made to it. &lt;/p&gt; &lt;ul&gt;&lt;li&gt;New SSE4.2 Instructions&lt;/li&gt;&lt;li&gt;Improved Lock Support&lt;/li&gt;&lt;li&gt;Additional Caching Hierarchy &lt;/li&gt;&lt;li&gt;Deeper Buffers&lt;/li&gt;&lt;li&gt;Improved Loop Streaming &lt;/li&gt;&lt;li&gt;Simultaneous Multi-Threading&lt;/li&gt;&lt;li&gt;Faster Virtualization &lt;/li&gt;&lt;li&gt;Better Branch Prediction&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Intel Core i7-965 Extreme Edition</title><link>http://csheadquarters.blogspot.com/2009/05/intel-core-i7-965-extreme-edition.html</link><category>Computer Intel Core i7</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Tue, 12 May 2009 18:52:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-8291646657763110994</guid><description>&lt;h2&gt;&lt;span&gt;CNET editors' review&lt;/span&gt;&lt;/h2&gt;               &lt;ul id="reviewInfo"&gt;&lt;li class="byline"&gt;&lt;b&gt;Reviewed by:&lt;/b&gt;                      &lt;div class="reviewer vcard"&gt;&lt;span class="fn"&gt;Rich Brown&lt;/span&gt;&lt;/div&gt;                           &lt;/li&gt;&lt;li&gt;&lt;b&gt;Reviewed on:&lt;/b&gt;                               &lt;span class="dtreviewed"&gt;11/03/2008&lt;/span&gt;     &lt;/li&gt;&lt;li&gt;&lt;b&gt;Released on:&lt;/b&gt;                  11/02/2008     &lt;/li&gt;&lt;/ul&gt;                                                                                        &lt;p&gt; In the last few months you may have seen previews and news stories regarding Intel's new Core i7 desktop processor family, formerly known as Nehalem. Today, we're able to publish our impressions of Intel's new chip and ultimately its new platform. We've selected the flagship, $999 Core i7-965 Extreme Edition CPU to represent the Core i7 family, which at launch later this month will include three other processors, starting at $284. These new chips all require a new chipset, which will only exist at first by way of a very expensive new motherboard. We don't expect mainstream users will adopt Core i7 in any variation at first, at least until the motherboard prices come down. But the well-heeled performance hounds who do make the leap will enjoy the fastest consumer CPUs on the market. &lt;/p&gt;&lt;p&gt;Core i7 has enough architecture changes to require a brand new connection design between the chip and the motherboard. This is no small change, because Intel has stuck with the LGA775 (land grid array) chip socket since the days of Pentium 4. The new socket design, LGA1366, will not accept any older Intel CPUs, nor will Core i7 work on any older motherboards. &lt;/p&gt;&lt;div align="center"&gt; &lt;img src="http://i.i.com.com/cnwk.1d/sc/33366836-2-300-DT1.gif" alt="" width="300" height="225" /&gt;&lt;br /&gt;&lt;div style="padding: 5px 0px; width: 300px; text-align: left;"&gt;&lt;b class="v1"&gt;Core i7 remains as pinless as older Intel CPUs, but it's otherwise all new.&lt;/b&gt;&lt;/div&gt; &lt;/div&gt; &lt;p&gt; Unlike a new socket design, new chipsets aren't uncommon with updated Intel CPUs. The last three Extreme Edition chips Intel has launched each required its own new motherboard circuitry, and Core i7 is no different. Intel's new Core i7-supporting X58 chipset will only appear in very high-end boards. We conducted this review with the Intel Extreme Motherboard DX58SO board, and we've already reported on a new X58 board from Asus. Expect Gigabyte, MSI, and Intel's other typical board partners to introduce their own new X58 boards, and we expect prices will stay at or around the $300 mark. For this reason, Core i7 will remain an enthusiast CPU until Intel introduces a more moderate, mass consumption-friendly Core i7-compatible chipset. &lt;/p&gt;&lt;p&gt;  &lt;b&gt; Faster memory access&lt;/b&gt;&lt;br /&gt;The reason for this platform shift has to do in part with a fundamental design change in Intel's CPU architecture. As has long been rumored, Intel has finally adopted an integrated memory controller into its Core i7 CPUs. What this means is that instead of the CPU communicating with a separate controller on the motherboard before it can talk to the system memory, Core i7 can save a step, and essentially receive data from the system RAM directly. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div align="center"&gt; &lt;img src="http://i.i.com.com/cnwk.1d/sc/33366836-2-300-DT2.gif" alt="" width="300" height="225" /&gt;&lt;br /&gt;&lt;div style="padding: 5px 0px; width: 300px; text-align: left;"&gt;&lt;b class="v1"&gt;Intel's new Extreme Motherboard DX58SO.&lt;/b&gt;&lt;/div&gt; &lt;/div&gt; &lt;p&gt; AMD adopted this integrated controller strategy in the early days of its Athlon dual-core processors, and it was one of the factors that led them to dominate the competing Intel Pentium D CPUs of that generation. Through superior design since then, Intel has regained its performance lead over AMD, and we suspect that by adding the on-chip memory controller to Core i7, Intel has only made it more difficult for AMD to find a design advantage moving forward. &lt;/p&gt;&lt;p&gt;A potential complication here is that the new memory controller has three channels to the RAM. That means that unlike most desktop setups, which involve two or four memory sticks, Core i7 systems will want memory sticks in multiples of three. Hence why Intel shipped our test system with only 3GB of RAM (we got creative with a 2x1GB, 1x2GB RAM configuration, for 4GB total for testing), and why in high-end PCs that use the new X58 platform, 3GB, 6GB, and 12GB configurations will be common. X58 will also only support DDR3 RAM, whose prices have thankfully come down over the past year. &lt;/p&gt;&lt;p&gt;  &lt;b&gt;Four cores, sometimes eight&lt;/b&gt;&lt;br /&gt;If you've followed Intel's chips designs over the years, the term "Hyperthreading" shouldn't be unfamiliar. This technology lets Intel simulate more processing threads on top of its old dual-core Pentium 4 chips. It abandoned that strategy with the Core 2 family, but Intel has resurrected it with Core i7, and it's why you'll see eight processing threads when you bring up Windows' system performance screen. Few day-to-day programs will benefit from Hyperthreading, and it's more of a situational benefit for processing reliability and the scant few applications that can actually support so many threads. Core i7 will eventually hit eight native cores on a single CPU, or 16 processing streams with Hyperthreading, but Intel has not made it clear when that will happen. It may be worth the wait, if you know you'll need that much parallelism, but few consumers will. &lt;/p&gt;&lt;p&gt;  &lt;b&gt;Multigraphics agnostic&lt;/b&gt;&lt;br /&gt;Another significant change with the Core i7/X58 landscape had to do with graphics cards. Intel's &gt;Skulltrail platform of last year supported both standards as well, but the specialized CPUs that made the board worthwhile were prohibitively expensive. With the X58 chipset, yes, it comes on an expensive motherboard, but you can purchase a Core i7 chip to go with it for less than $300. The Core 2 Extreme QX9775 Skulltrail CPU started at $1,500. Gamers who stay current with graphics cards should be especially happy with this flexibility, as changing 3D card vendors will no longer require a wholesale system rebuild. &lt;/p&gt;&lt;p&gt;We tested both SLI and Crossfire setups on our Core i7 test bed and found both worked without trouble, requiring nothing more than installing the hardware and appropriate graphics-driver software as you would normally. As for their performance, AMD has issued a series of so-called "hot-fix" drivers to improve compatibility and frame rates of its cards with various PC games, which suggests that its software still needs to work out a few kinks on X58. Nvidia has not been shy to point out this fact (its beta drivers have worked fine), but we also find it telling that all three of the high-priced Core i7 gaming desktops we're currently reviewing come with multicard AMD configurations. &lt;/p&gt;&lt;p&gt;  &lt;b&gt;A quicker path&lt;/b&gt;&lt;br /&gt;Finally, the last major change with Core i7 is the introduction of what Intel's calling the QuickPath Interconnect (QPI). Essentially this is the Intel version of AMD's HyperTransport interface between the CPU and the chipset. The major impact of the QPI for consumers is that Intel uses different QPI ratings to distinguish the Core i7-965 Extreme Edition from the non-Extreme Core i7 chips. Rated by Gigatransfers per second (Gigatransfers, or GT, refers to a million transfers of data), the Extreme Edition comes in at 6.4GT/sec, where the non-Extreme versions handle only 4.8GT/sec. In addition to that speed advantage, Intel also ships the Extreme version with an unlocked clock multiplier, which means it can be overclocked. The standard Core i7's will have to remain at their shipping speeds. &lt;/p&gt;&lt;p&gt;   &lt;!-- geekbox --&gt; &lt;/p&gt;&lt;div align="center"&gt;  &lt;table bg="" style="color: rgb(0, 0, 0);" border="0" cellpadding="3" cellspacing="1" width="389"&gt; &lt;tbody&gt;&lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;&lt;b&gt;Intel Core i7-965 Extreme Edition&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;&lt;b&gt;Intel Core 2 Extreme QX9650&lt;/b&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;Est. cost&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;$999&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;$999&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;Manufacturing process&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;45 nanometer&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;45 nanometer&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;Transistors&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;731 million&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;820 million&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;Clock speed&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;3.2GHz&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;3.0Ghz&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;L2 Cache&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;256kb/core&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;2 x 6MB&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;L3 cache&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;8MB&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;2MB&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;Front side bus&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;NA&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;1,333MHz&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr bg="" style="color: rgb(255, 255, 255);"&gt;    &lt;td&gt;&lt;span class="v1"&gt;TDP&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;130 watts&lt;/span&gt;&lt;/td&gt;    &lt;td align="center"&gt;&lt;span class="v1"&gt;130 watts&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt; &lt;!-- /geekbox --&gt; &lt;p&gt;  To put the Core i7-965 Extreme Edition in perspective, we compared it with the year-old &lt;cnet:link int="http://reviews.cnet.com/processors/intel-core-2-extreme/4505-3086_7-32727081.html"&gt;Core 2 Extreme QX9650&lt;/cnet:link&gt;. The Core i7 boasts a faster clock speed and an L3 cache shared by the four cores that's four times larger than that of the older chip. With the integrated RAM controller on Core i7 replacing the need for a front side bus, the platforms are quite different from each other, so the specs don't tell the whole story. The performance results speak more clearly. &lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Intel Core i7 and X58 Review</title><link>http://csheadquarters.blogspot.com/2009/05/intel-core-i7-and-x58-review.html</link><category>Computer Intel Core i7</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Tue, 12 May 2009 18:37:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-4217983584081523056</guid><description>&lt;span name="intelliTxt" id="intelliTxt"&gt;&lt;center&gt;&lt;a href="http://csheadquarters.blogspot.com/2009/05/intel-core-i7-and-x58-review.html" target="_blank"&gt;&lt;img title="Intel Core i7 and X58 Review" style="margin: 0px;" alt="Intel Core i7 and X58 Review" src="http://www.ubergizmo.com/photos/2008/11/core-i7-965-x58-468.JPG" border="0" /&gt;&lt;br /&gt;&lt;img src="http://www.ubergizmo.com/15/img/photo-gallery.gif" border="0" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;p&gt;We got our hands on an Intel X58 motherboard and a Core i7 Extreme edition (3.2Ghz) processor. It has been a while since I had been even mildly excited about a new processor. Intel's Conroe (in 2006) was probably the last one that got my attention. However, the Core i7 marks a new step in Intel's line up for two main reasons: an emphasis on per-core performance and a push for "efficiency" that ultimately leads to performance gains. &lt;/p&gt; &lt;p&gt;The race to higher frequencies (Ghz) has been over since the Pentium 4 days. Frequencies will continue to increase at a slow page, but there's definitely more "performance per clock" that can be squeezed out. For example, Hyper Threading (HT) returns with Core i7. It's a technique (first introduced at Intel in 2005) that attempts to utilize all parts of the processor by making each CPU core appear to the operating system (OS) as two physical cores. The Core i7 shows up as an 8-core system to Windows. Hyper Threading can yield large performance gains, espcially in regards to the small cost that it generates in terms of number of transistors and power consumption (5%?).&lt;/p&gt; &lt;p&gt;Back to the Core i7 "per-core" performance: because many applications don't process data in parallel, they don't take advantage of multiple cores. They get executed on one core, while the others sit around almost idle. Core i7 is capable of adjusting its power consumption and frequency of a particular core to get a extra performance boost and this is good for virtually every application. When not much is going on, the CPU reduces its frequency to lower consumption and head dissipation. &lt;/p&gt; &lt;!-- Entry Body END --&gt;                                                       &lt;!-- Entry Extended Start --&gt;      Here's our test configuration:  &lt;ul&gt;&lt;li&gt;Intel Core i7 Extreme 965 ("Bloomfield"), 3.2Ghz&lt;/li&gt;&lt;li&gt;X58 Chipset&lt;/li&gt;&lt;li&gt;Western Digital Raptor 10k rpm 300GB&lt;/li&gt;&lt;li&gt;NVIDIA graphics card (no graphics tests involved)&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Synthetic benchmarks have leaked a long time ago and they establish that the Nehalem architecture is significantly superior to its predecessors. But here is some interesting information not always covered by benchmarking sites: &lt;/p&gt; &lt;p&gt;Core i7 is adjusting its clock all the time. Using CPU-Z we can see that the core clock goes from 1.6Ghz (underclock) up to 3.33Ghz (overclock) depending on the workload. In theory, it switches pretty often and by often we mean that in between key strokes, the CPU powers down. It would be interesting to compile an average clock frequency in a typical day of use. &lt;/p&gt; &lt;p&gt;&lt;strong&gt;Temperature&lt;/strong&gt; &lt;/p&gt; &lt;p&gt;We set the CPU cooler so that it stays nearly silent. The fan on the cooler was spinning at 1300rpm, which is relatively low. The idle CPU temperature was about 35c, but during stress tests, it could reach: 68c (core0), 65c (Core1), 64c (Core2) and 61c (Core 3). It's hot, but not unreasonnable. With a more aggressive cooling, the CPU should be able to reach 4.0Ghz in my opinion (try at your own risk!). &lt;/p&gt;&lt;strong&gt;Pricing&lt;/strong&gt;  &lt;ul&gt;&lt;li&gt;$999 Core i7-965 (3.2Ghz)&lt;/li&gt;&lt;li&gt;$562 Core i7-940 (2.93Ghz)&lt;/li&gt;&lt;li&gt;$284 Core i7-920 (2.66Ghz)&lt;/li&gt;&lt;/ul&gt;&lt;strong&gt;Conclusion&lt;/strong&gt;  &lt;p&gt;If you are building/buying a new system, it would be foolish not to wait for the Core i7, especially the 920. It will outpace current processors by a good margin, within the same price range (Core 2 Extreme, Core Quad 9400), especially in compute or memory-bandwidth intensive applications (3D rendering, compression...). If you're seeking for absolute CPU performance, it has always been easy: just get the most expensive one ;)&lt;/p&gt; &lt;p&gt;But if you have a decent processor today, should you upgrade? Not so fast. Take a good look at what you're doing and try to figure out how much the CPU would actually help. Don't forget that this new platform requires a new motherboard and new memory (expensive DDR3). You might even have to get a new cooling system and a good power supply with the latest power connectors. If you want to refresh an existing computer, adding up to 3GB of memory (6GB or 8GB if you have a 64-bit OS) and a very fast hard drive will go a long way. &lt;/p&gt; &lt;p&gt;Core i7 is a significant step forward for Intel, one that will put AMD in an even more difficult financial position. I can't wait to see the laptop version of this architecture. &lt;/p&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>How to make a lag free server</title><link>http://csheadquarters.blogspot.com/2009/05/how-to-make-lag-free-server.html</link><category>Counter Strike Tutorials</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Mon, 11 May 2009 17:48:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-3732205699692588104</guid><description>&lt;span style="color: rgb(255, 0, 0);"&gt;This tutorial is to make your server lag free&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Server Side Settings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153); font-weight: bold;"&gt;IMPORTANT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If your server doesn't lag don't use this method, if you want u may.&lt;br /&gt;If your server lags you can use this method.&lt;br /&gt;I can't guarantee that your server will stop lagging 100% but it will lessen for sure.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Things you need to know before getting started&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Every server is unique.&lt;br /&gt;Server settings are different in different server.&lt;br /&gt;It depends on your server settings and your internet speed and even your computer capability.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Three things to tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1. Operating system configuration.&lt;br /&gt;2. Internet configuration in OS.&lt;br /&gt;3. Server settings.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Operating system tweak&lt;/span&gt;s&lt;br /&gt;&lt;br /&gt;1. While you run the server no other processes should be running, close all unnecessary applications (tasks) using task manager especially messenger, browsers and music players even your antivirus. You can even close explorer.exe to bring it back got to taskmanager (alt+ctrl+del) and select file-&gt;new task(run)-&gt; type explorer.exe -&gt; ok.&lt;br /&gt;2. Open windows media player and don't play any music this will make the use of high resolution timers don't open any other music player.&lt;br /&gt;3. Reduce the visual effects, right click my computer-&gt;properties-&gt;advanced-&gt;performance settings-&gt;visual effects-&gt;custom-&gt;unmark all and select only, fade or slide tooltips, show shadows under menu, use common tasks in folders, use drop shadows for icon, use visual styles in windows.&lt;br /&gt;4. Got to advanced in performance settings and in virtual memory change-&gt; select a drive which have more than 1gb free hdd space and type initial size 1024 maximum size 1200 click on set then apply -&gt; ok.&lt;br /&gt;5. Right click my computer select properties-&gt; system restore-&gt; click on turn off system restore. apply-&gt; ok .&lt;br /&gt;&lt;br /&gt;6. You have to stop some unwanted services or you can disable them go to control panel-&gt;Administrative Tools-&gt;services-&gt;select the service and select stop which is to left of screen or right click select stop.&lt;br /&gt;The services that have to be stopped are, I have just stopped it and made it manual you can even disable it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPLcdq_i9oIHYDS9r1vA2HPII0VPOgf7icA29VDn2xUJezdbmXvV2K8Rn1Xx9PIK-fRFF7DTpE33Zp3zDB6I_Vlx2rCiT3JhLfBASSXHjXK6-9fwO20LH398NiJl3F1YB3dSJK7GBBqG3s/s1600-h/settings+2.GIF"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPLcdq_i9oIHYDS9r1vA2HPII0VPOgf7icA29VDn2xUJezdbmXvV2K8Rn1Xx9PIK-fRFF7DTpE33Zp3zDB6I_Vlx2rCiT3JhLfBASSXHjXK6-9fwO20LH398NiJl3F1YB3dSJK7GBBqG3s/s400/settings+2.GIF" alt="" id="BLOGGER_PHOTO_ID_5297761310831639282" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidNzl7283XkNi3hYA5Hz7eW9mcUBC0uwlLgPemCBFrW5DSkcj6ocT6idd86tp53ezI-AfDq7J-fdVmZN3MMmCQpIk-GUOJtrwKA-Bmh8-PYtcUO9Dk9_k6etfDfwOJQG5_ay-LUee0kKmU/s1600-h/settings+1.GIF"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidNzl7283XkNi3hYA5Hz7eW9mcUBC0uwlLgPemCBFrW5DSkcj6ocT6idd86tp53ezI-AfDq7J-fdVmZN3MMmCQpIk-GUOJtrwKA-Bmh8-PYtcUO9Dk9_k6etfDfwOJQG5_ay-LUee0kKmU/s400/settings+1.GIF" alt="" id="BLOGGER_PHOTO_ID_5297761308136334194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Internet Tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Download this tcp optimizer&lt;br /&gt;http://www.speedguide.net/files/TCPOptimizer.exe&lt;br /&gt;before you use it read how to use it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Important&lt;/span&gt;: Back up current settings and then do as the procedure in the site says.&lt;br /&gt;This will tweak internet speed and optimize it.&lt;br /&gt;&lt;br /&gt;Or you can use auslogic boostspeed.&lt;br /&gt;&lt;br /&gt;Defragment your hard drive this is also an important factor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Server settings tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is only for a dedicated server not  listen server. To know how to create a dedicated server read the PREVIOUS POSTS.&lt;br /&gt;If you run a dedicated server its better if you run it in console mode cause it speeds up the loading of a game by not loading up the background 3D graphics on the main menu and instead loading up a blurry background picture and the command console is open.&lt;br /&gt;&lt;br /&gt;To start a server in console mode, make a shortcut of hlds.exe then right click the shortcut file select properties-&gt;shortcut and paste this line in the target window after hlds.exe.&lt;br /&gt;-console -game cstrike +port 27016 +hostname "Counter strike 1.6" +map de_minidust2 +maxplayers 10&lt;br /&gt;&lt;br /&gt;&lt;img src="file:///D:/Documents%20and%20Settings/Kindhu/My%20Documents/My%20Pictures/hldsshortcut.gif" alt="" /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRSH08CaE3Nd1-s2zCniYAgIlTDGqAbjSQdNjN4O4IC0dNyoN8QLAmipGR9nCyI3U_aujfqmyuqXYWLWhoWOooNSmxyJENJIvH1EQQQtZTXEY8KGqF6Mzm9MTw4BGE92hUKVb95OpFqrqS/s1600-h/hldsshortcut.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 231px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRSH08CaE3Nd1-s2zCniYAgIlTDGqAbjSQdNjN4O4IC0dNyoN8QLAmipGR9nCyI3U_aujfqmyuqXYWLWhoWOooNSmxyJENJIvH1EQQQtZTXEY8KGqF6Mzm9MTw4BGE92hUKVb95OpFqrqS/s320/hldsshortcut.gif" alt="" id="BLOGGER_PHOTO_ID_5297757839046423122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;server.cfg this is the most important one&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It has cvars = console variables also called as commands .&lt;br /&gt;There are many cvars of those the very important ones that depends on your server performance are&lt;br /&gt;&lt;br /&gt;sv_maxrate&lt;br /&gt;sv_minrate&lt;br /&gt;sv_maxupdaterate&lt;br /&gt;sv_minupdaterate&lt;br /&gt;sys_ticrate&lt;br /&gt;rate&lt;br /&gt;sv_unlag&lt;br /&gt;tickrate&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Configuring these settings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_maxrate&lt;/span&gt; is the highest number of bytes per second that the server will transfer to each player.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_minrate&lt;/span&gt; is the smallest number.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_maxupdaterate&lt;/span&gt; which is the max number of packets per second sent to clients.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_minupdaterate&lt;/span&gt; is the smallest number.&lt;br /&gt;&lt;br /&gt;To calculate settings for your particular server go to this url.&lt;br /&gt;&lt;br /&gt;http://www.reece-eu.net/drekrates.php&lt;br /&gt;&lt;br /&gt;Here you can find out optimum rates for your server depending on your comp specification and internet speed. I tested it and it worked out well.&lt;br /&gt;Here it almost always specifies sv_minrate to be set to "0".&lt;br /&gt;But if you want to allow dialup players, If yes, set it to 4000 or 5000, and set the sv_minupdaterate to 15 or 20.&lt;br /&gt;&lt;br /&gt;If bandwidth is no limit, I would set the maxrate to 15000 and the maxupdaterate to 60.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sys_tickrate&lt;/span&gt;&lt;br /&gt;Here's the big CVAR that impacts gameplay more than anything else. Sys_ticrate is a measure of how fast commands execute on the server and it DIRECTLY VARIES with the server's fps rating. The more FPS the server handles, the better the registry and gameplay. The HL Engine is limited to 1000fps max. To achieve high-ticrates your system must be using a high-resolution timer. (can be achieved by idling something like windows media player) For match servers and private servers your ticrate should be at the very least 500 (about 250 fps).&lt;br /&gt;&lt;br /&gt;Rule of thumb for sys_ticrate:&lt;br /&gt;&lt;br /&gt;sys_ticrate 500 = 250fps&lt;br /&gt;sys_ticrate 1000 = 512 fps&lt;br /&gt;sys_ticrate 10000 = 1000fps (Max)&lt;br /&gt;&lt;br /&gt;High ticrate servers eat processing power, but they are worth it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;rate&lt;/span&gt; : bytes/sec limit FROM the server, Sets how much data/information you receive from the server that you are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k connection use 3000 - 56k modem use 3500 - ISDN should be 5000 - all connections faster than that should be between 5000 and 9999.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_unlag&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;cl_lc&lt;/span&gt; are for lag compensation&lt;br /&gt;but sv_unlag  is for server and cl_lc is for client set it to 1 for good gameplay.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Tickrate&lt;/span&gt;&lt;br /&gt;The tickrate of a game server is a measure of how often a server will update the game world. For example, a server running with a tickrate of 33 will update the world 33 times a second. This may seem like a lot, but in precision games such as Counter Strike Source a higher tickrate is essential. The downside of tickrate however is that more bandwidth and CPU is consumed by the server, if you want a smooth server though a higher tickrate is essential. Tickrate can be anything from 33 to 100, however the most common values are:&lt;br /&gt;&lt;br /&gt;* 33 Tick&lt;br /&gt;* 66 Tick&lt;br /&gt;* 100 Tick&lt;br /&gt;&lt;br /&gt;Most Source games run at 33 or 66 tick by default. Counter Strike Source for example runs at a default of 33 tick.&lt;br /&gt;to apply a tick rate u have to run the dedicate server in console mode and add the command -console -tickrate 33 -hostname "kkkkSTRIKE"&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Command Line Commands&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are some commands which can only be used in the Target box of your HL2 icon, or in the 'Set Launch Options' box of Steam. They cannot be used in the game's console or in your autoexec.cfg file. These are referred to as 'Command Line' commands, and the most useful of these commands are provided below&lt;br /&gt;&lt;br /&gt;-heapsize [Kilobytes]: This command tells the Source Engine to allocate more RAM to the system heap, where it can be accessed by the game to improve performance by caching more game information in RAM and hence reducing loading pauses. The default heapsize varies, but can be 256MB or less. If you have 2GB of RAM you may wish to increase this to 512MB (a heapsize of 524288). You can use higher values if you wish, but I don't recommend exceeding half your physical RAM (e.g. for 2GB RAM, don't set heapsize higher than 1024000). You can't force the game to load completely into RAM, that's not what this command does.&lt;br /&gt;&lt;br /&gt;-console: Speeds up the loading of a game by not loading up the background 3D graphics on the main menu and instead loading up a blurry background picture and the command console is open. Note you can close this console using the '~' key or clicking the x at the top right of the box.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPLcdq_i9oIHYDS9r1vA2HPII0VPOgf7icA29VDn2xUJezdbmXvV2K8Rn1Xx9PIK-fRFF7DTpE33Zp3zDB6I_Vlx2rCiT3JhLfBASSXHjXK6-9fwO20LH398NiJl3F1YB3dSJK7GBBqG3s/s72-c/settings+2.GIF" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><title>How to unlag youself from a laggy server [Client side Settings]</title><link>http://csheadquarters.blogspot.com/2009/05/how-to-unlag-youself-from-laggy-server.html</link><category>Counter Strike Tutorials</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Mon, 11 May 2009 17:42:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-4167077361378178655</guid><description>&lt;span style="color: rgb(255, 0, 0);"&gt;This tutorial is to make your server lag free&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Server Side Settings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153); font-weight: bold;"&gt;IMPORTANT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If your server doesn't lag don't use this method, if you want u may.&lt;br /&gt;If your server lags you can use this method.&lt;br /&gt;I can't guarantee that your server will stop lagging 100% but it will lessen for sure.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Things you need to know before getting started&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Every server is unique.&lt;br /&gt;Server settings are different in different server.&lt;br /&gt;It depends on your server settings and your internet speed and even your computer capability.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Three things to tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1. Operating system configuration.&lt;br /&gt;2. Internet configuration in OS.&lt;br /&gt;3. Server settings.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Operating system tweak&lt;/span&gt;s&lt;br /&gt;&lt;br /&gt;1. While you run the server no other processes should be running, close all unnecessary applications (tasks) using task manager especially messenger, browsers and music players even your antivirus. You can even close explorer.exe to bring it back got to taskmanager (alt+ctrl+del) and select file-&gt;new task(run)-&gt; type explorer.exe -&gt; ok.&lt;br /&gt;2. Open windows media player and don't play any music this will make the use of high resolution timers don't open any other music player.&lt;br /&gt;3. Reduce the visual effects, right click my computer-&gt;properties-&gt;advanced-&gt;performance settings-&gt;visual effects-&gt;custom-&gt;unmark all and select only, fade or slide tooltips, show shadows under menu, use common tasks in folders, use drop shadows for icon, use visual styles in windows.&lt;br /&gt;4. Got to advanced in performance settings and in virtual memory change-&gt; select a drive which have more than 1gb free hdd space and type initial size 1024 maximum size 1200 click on set then apply -&gt; ok.&lt;br /&gt;5. Right click my computer select properties-&gt; system restore-&gt; click on turn off system restore. apply-&gt; ok .&lt;br /&gt;&lt;br /&gt;6. You have to stop some unwanted services or you can disable them go to control panel-&gt;Administrative Tools-&gt;services-&gt;select the service and select stop which is to left of screen or right click select stop.&lt;br /&gt;The services that have to be stopped are, I have just stopped it and made it manual you can even disable it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPLcdq_i9oIHYDS9r1vA2HPII0VPOgf7icA29VDn2xUJezdbmXvV2K8Rn1Xx9PIK-fRFF7DTpE33Zp3zDB6I_Vlx2rCiT3JhLfBASSXHjXK6-9fwO20LH398NiJl3F1YB3dSJK7GBBqG3s/s1600-h/settings+2.GIF"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPLcdq_i9oIHYDS9r1vA2HPII0VPOgf7icA29VDn2xUJezdbmXvV2K8Rn1Xx9PIK-fRFF7DTpE33Zp3zDB6I_Vlx2rCiT3JhLfBASSXHjXK6-9fwO20LH398NiJl3F1YB3dSJK7GBBqG3s/s400/settings+2.GIF" alt="" id="BLOGGER_PHOTO_ID_5297761310831639282" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidNzl7283XkNi3hYA5Hz7eW9mcUBC0uwlLgPemCBFrW5DSkcj6ocT6idd86tp53ezI-AfDq7J-fdVmZN3MMmCQpIk-GUOJtrwKA-Bmh8-PYtcUO9Dk9_k6etfDfwOJQG5_ay-LUee0kKmU/s1600-h/settings+1.GIF"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidNzl7283XkNi3hYA5Hz7eW9mcUBC0uwlLgPemCBFrW5DSkcj6ocT6idd86tp53ezI-AfDq7J-fdVmZN3MMmCQpIk-GUOJtrwKA-Bmh8-PYtcUO9Dk9_k6etfDfwOJQG5_ay-LUee0kKmU/s400/settings+1.GIF" alt="" id="BLOGGER_PHOTO_ID_5297761308136334194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Internet Tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Download this tcp optimizer&lt;br /&gt;http://www.speedguide.net/files/TCPOptimizer.exe&lt;br /&gt;before you use it read how to use it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Important&lt;/span&gt;: Back up current settings and then do as the procedure in the site says.&lt;br /&gt;This will tweak internet speed and optimize it.&lt;br /&gt;&lt;br /&gt;Or you can use auslogic boostspeed.&lt;br /&gt;&lt;br /&gt;Defragment your hard drive this is also an important factor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Server settings tweak&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is only for a dedicated server not  listen server. To know how to create a dedicated server read the PREVIOUS POSTS.&lt;br /&gt;If you run a dedicated server its better if you run it in console mode cause it speeds up the loading of a game by not loading up the background 3D graphics on the main menu and instead loading up a blurry background picture and the command console is open.&lt;br /&gt;&lt;br /&gt;To start a server in console mode, make a shortcut of hlds.exe then right click the shortcut file select properties-&gt;shortcut and paste this line in the target window after hlds.exe.&lt;br /&gt;-console -game cstrike +port 27016 +hostname "Counter strike 1.6" +map de_minidust2 +maxplayers 10&lt;br /&gt;&lt;br /&gt;&lt;img src="file:///D:/Documents%20and%20Settings/Kindhu/My%20Documents/My%20Pictures/hldsshortcut.gif" alt="" /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRSH08CaE3Nd1-s2zCniYAgIlTDGqAbjSQdNjN4O4IC0dNyoN8QLAmipGR9nCyI3U_aujfqmyuqXYWLWhoWOooNSmxyJENJIvH1EQQQtZTXEY8KGqF6Mzm9MTw4BGE92hUKVb95OpFqrqS/s1600-h/hldsshortcut.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 231px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRSH08CaE3Nd1-s2zCniYAgIlTDGqAbjSQdNjN4O4IC0dNyoN8QLAmipGR9nCyI3U_aujfqmyuqXYWLWhoWOooNSmxyJENJIvH1EQQQtZTXEY8KGqF6Mzm9MTw4BGE92hUKVb95OpFqrqS/s320/hldsshortcut.gif" alt="" id="BLOGGER_PHOTO_ID_5297757839046423122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;server.cfg this is the most important one&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It has cvars = console variables also called as commands .&lt;br /&gt;There are many cvars of those the very important ones that depends on your server performance are&lt;br /&gt;&lt;br /&gt;sv_maxrate&lt;br /&gt;sv_minrate&lt;br /&gt;sv_maxupdaterate&lt;br /&gt;sv_minupdaterate&lt;br /&gt;sys_ticrate&lt;br /&gt;rate&lt;br /&gt;sv_unlag&lt;br /&gt;tickrate&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Configuring these settings&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_maxrate&lt;/span&gt; is the highest number of bytes per second that the server will transfer to each player.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_minrate&lt;/span&gt; is the smallest number.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_maxupdaterate&lt;/span&gt; which is the max number of packets per second sent to clients.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_minupdaterate&lt;/span&gt; is the smallest number.&lt;br /&gt;&lt;br /&gt;To calculate settings for your particular server go to this url.&lt;br /&gt;&lt;br /&gt;http://www.reece-eu.net/drekrates.php&lt;br /&gt;&lt;br /&gt;Here you can find out optimum rates for your server depending on your comp specification and internet speed. I tested it and it worked out well.&lt;br /&gt;Here it almost always specifies sv_minrate to be set to "0".&lt;br /&gt;But if you want to allow dialup players, If yes, set it to 4000 or 5000, and set the sv_minupdaterate to 15 or 20.&lt;br /&gt;&lt;br /&gt;If bandwidth is no limit, I would set the maxrate to 15000 and the maxupdaterate to 60.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sys_tickrate&lt;/span&gt;&lt;br /&gt;Here's the big CVAR that impacts gameplay more than anything else. Sys_ticrate is a measure of how fast commands execute on the server and it DIRECTLY VARIES with the server's fps rating. The more FPS the server handles, the better the registry and gameplay. The HL Engine is limited to 1000fps max. To achieve high-ticrates your system must be using a high-resolution timer. (can be achieved by idling something like windows media player) For match servers and private servers your ticrate should be at the very least 500 (about 250 fps).&lt;br /&gt;&lt;br /&gt;Rule of thumb for sys_ticrate:&lt;br /&gt;&lt;br /&gt;sys_ticrate 500 = 250fps&lt;br /&gt;sys_ticrate 1000 = 512 fps&lt;br /&gt;sys_ticrate 10000 = 1000fps (Max)&lt;br /&gt;&lt;br /&gt;High ticrate servers eat processing power, but they are worth it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;rate&lt;/span&gt; : bytes/sec limit FROM the server, Sets how much data/information you receive from the server that you are connected to - for a 14.4 connection, set your rate to 1500 - 33.6k connection use 3000 - 56k modem use 3500 - ISDN should be 5000 - all connections faster than that should be between 5000 and 9999.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;sv_unlag&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;cl_lc&lt;/span&gt; are for lag compensation&lt;br /&gt;but sv_unlag  is for server and cl_lc is for client set it to 1 for good gameplay.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Tickrate&lt;/span&gt;&lt;br /&gt;The tickrate of a game server is a measure of how often a server will update the game world. For example, a server running with a tickrate of 33 will update the world 33 times a second. This may seem like a lot, but in precision games such as Counter Strike Source a higher tickrate is essential. The downside of tickrate however is that more bandwidth and CPU is consumed by the server, if you want a smooth server though a higher tickrate is essential. Tickrate can be anything from 33 to 100, however the most common values are:&lt;br /&gt;&lt;br /&gt;* 33 Tick&lt;br /&gt;* 66 Tick&lt;br /&gt;* 100 Tick&lt;br /&gt;&lt;br /&gt;Most Source games run at 33 or 66 tick by default. Counter Strike Source for example runs at a default of 33 tick.&lt;br /&gt;to apply a tick rate u have to run the dedicate server in console mode and add the command -console -tickrate 33 -hostname "kkkkSTRIKE"&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Command Line Commands&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are some commands which can only be used in the Target box of your HL2 icon, or in the 'Set Launch Options' box of Steam. They cannot be used in the game's console or in your autoexec.cfg file. These are referred to as 'Command Line' commands, and the most useful of these commands are provided below&lt;br /&gt;&lt;br /&gt;-heapsize [Kilobytes]: This command tells the Source Engine to allocate more RAM to the system heap, where it can be accessed by the game to improve performance by caching more game information in RAM and hence reducing loading pauses. The default heapsize varies, but can be 256MB or less. If you have 2GB of RAM you may wish to increase this to 512MB (a heapsize of 524288). You can use higher values if you wish, but I don't recommend exceeding half your physical RAM (e.g. for 2GB RAM, don't set heapsize higher than 1024000). You can't force the game to load completely into RAM, that's not what this command does.&lt;br /&gt;&lt;br /&gt;-console: Speeds up the loading of a game by not loading up the background 3D graphics on the main menu and instead loading up a blurry background picture and the command console is open. Note you can close this console using the '~' key or clicking the x at the top right of the box.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPLcdq_i9oIHYDS9r1vA2HPII0VPOgf7icA29VDn2xUJezdbmXvV2K8Rn1Xx9PIK-fRFF7DTpE33Zp3zDB6I_Vlx2rCiT3JhLfBASSXHjXK6-9fwO20LH398NiJl3F1YB3dSJK7GBBqG3s/s72-c/settings+2.GIF" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Counter-Strike 1.6 Non-Steam and patches</title><link>http://csheadquarters.blogspot.com/2009/05/counter-strike-16-non-steam-and-patches.html</link><category>Counter Strike Patches</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Mon, 11 May 2009 05:39:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-5650664713166451776</guid><description>&lt;p&gt;&lt;code&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="line-height: normal;font-size:18;" &gt;&lt;span style="text-decoration: underline;"&gt;Counter-Strike 1.6 Non-Steam&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt; Full original CS1.6 non-steam&lt;/li&gt;&lt;li&gt; Approximately 300MB&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:14;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Downloads&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Download &lt;span style="font-weight: bold;"&gt;one&lt;/span&gt; of the following links:-&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;span class="genmed"&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://www.svsbb.sk/~medved/nnf/files/cs16full_v7.exe&lt;br /&gt;http://cs.wire.lv/files/cs16full_v6-cs_wire_lv.exe&lt;br /&gt;http://soc.cdpa.nsysu.edu.tw/Half-Life/Counter-Strike/cs16full_zbot.zip&lt;br /&gt;ftp://ftp.snt.utwente.nl/pub/games/halflife/mods/counter-strike/1.6-LAN/cs 16full_v7.exe&lt;br /&gt;http://files.csource.ru/cs/cs16full_v7.exe&lt;br /&gt;http://gamez.zp.ua/files/zp-ix/cs16full_v9.exe&lt;br /&gt;http://muerte.interkar.pl/ftp/cs/cs16full_v7.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:14;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Patches&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="line-height: normal;font-size:10;" &gt;Recommend v19 or v27&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v19:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://www.counter-strike.lt/failai/cs16patch_full_V19.exe&lt;br /&gt;http://rapidshare.com/files/19159960/cs16patch_full_V19.exe&lt;br /&gt;http://cs.balticum.lt/downloads/cs16patch_full_V19.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v20:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://rapidshare.com/files/20596489/cs16patch_full_V20.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v21:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://www.counter-strike.lt/failai/cs16patch_full_v21_2.exe&lt;br /&gt;http://numeron.phpx.cz/cs/patch/cs16patch_full_v21.exe&lt;br /&gt;http://cs.northnet.ru/downloads/patches/cs16patch_full_v21_2.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v22:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://cs.northnet.ru/downloads/patches/cs16patch_full_V22.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v23:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://www.game.tlt.ru/files/Game/Counter-Strike/patch/cs16patch_full_V23. exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v24:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://rapidshare.com/files/19160050/cs16patch_full_V24.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v25:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://rapidshare.com/files/20596492/cs16patch_full_v25.rar&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v26:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://counter-strike.bonusweb.cz/downloads/cs16patch_full_v26.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v27:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://files.tahku.ru/cs16patch_full_v27.exe&lt;br /&gt;http://rapidshare.com/files/19159904/cs16patch_full_v27.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v28:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://depositfiles.com/en/files/214341/CS_1.6_Full_CLIENT_patch_v28&lt;br /&gt;http://d1.vbios.com/files/cs/cs16patch_full_v28_(3382).rar&lt;br /&gt;http://games.vysocinanet.cz/download/cs16patch_full_v28.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:12;" &gt;&lt;span style="text-decoration: underline;"&gt;Patch v29:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://rapidshare.com/files/21662874/cs16patch_full_v29.exe&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:14;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="line-height: normal;font-size:14;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="text-decoration: underline;"&gt;Invalid CD-Key&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;This error fix is for cracked servers only! Replace the file with your&lt;br /&gt;hw.dll&lt;/p&gt;  &lt;table align="center" border="1" cellpadding="3" cellspacing="0" width="90%"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td&gt;&lt;strong&gt;Code:&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;http://www.badongo.com/file/1845337&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><title>Buy - Counter Strike Source</title><link>http://csheadquarters.blogspot.com/2009/05/buy-counter-strike-source.html</link><category>buy counter strike source</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Mon, 11 May 2009 05:25:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-7629046282179048466</guid><description>Packages that include this game&lt;br /&gt;$24.99&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Buy Counter-Strike: Source + Garry's Mod&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Includes: Counter-Strike: Source, Garry's Mod&lt;br /&gt;Package info Purchase&lt;br /&gt;&lt;br /&gt;$29.99&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Buy Source Multiplayer Pack&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Includes: Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch&lt;br /&gt;Package info Purchase&lt;br /&gt;&lt;br /&gt;$29.99&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Buy Counter-Strike Complete&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Includes: Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source&lt;br /&gt;Package info Purchase&lt;br /&gt;&lt;br /&gt;$79.99&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Buy Source Premier Pack&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Includes: Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Team Fortress 2, Peggle Extreme&lt;br /&gt;Package info Purchase&lt;br /&gt;&lt;br /&gt;$99.99&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Buy Valve Complete Pack&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Includes: Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Team Fortress 2, Peggle Extreme&lt;br /&gt;Package info Purchase&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;About the Game&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;THE NEXT INSTALLMENT OF THE WORLD'S # 1 ONLINE ACTION GAME&lt;br /&gt;Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;System Requirements&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;&lt;br /&gt;Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>sxe 6.9 hack full working +tutorial (English)</title><link>http://csheadquarters.blogspot.com/2009/05/sxe-69-hack-full-working-tutorial.html</link><category>SxE hacks</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Mon, 11 May 2009 05:14:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-2603577523914793786</guid><description>&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVqfvsJuVTKO5pMlcEtH6ID29Zn9PLigLhd4K7Gcu3QyK7O037C0RA0oWEGuy7fxzsnUlpDPqM_oEBJOKB4CsECJSX4ZjlKNByhBwm1Qx3hdD3GLwvN0D_HxjTF8V4Njx3eOJhvB3QZcY/s1600-h/aimakcolt0004xc1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVqfvsJuVTKO5pMlcEtH6ID29Zn9PLigLhd4K7Gcu3QyK7O037C0RA0oWEGuy7fxzsnUlpDPqM_oEBJOKB4CsECJSX4ZjlKNByhBwm1Qx3hdD3GLwvN0D_HxjTF8V4Njx3eOJhvB3QZcY/s400/aimakcolt0004xc1.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNh94Dh_SlfqRSp26G17_Zdr393ahJrsgZPv-eneeFYl-JwOSf8W4rnhorShlLSYltZxvc1_ojLBD0uLLgY_U5C1p-_s9E2AWgBgYbwO83sUBn9EnTLku5tKIc-TV3U1NbPugqnDmsJFs/s1600-h/Info.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; width: 211px; height: 66px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNh94Dh_SlfqRSp26G17_Zdr393ahJrsgZPv-eneeFYl-JwOSf8W4rnhorShlLSYltZxvc1_ojLBD0uLLgY_U5C1p-_s9E2AWgBgYbwO83sUBn9EnTLku5tKIc-TV3U1NbPugqnDmsJFs/s400/Info.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sxe injected 6.9 hack&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1) &lt;/span&gt;Copy and paste Core.dll and Core.cfg in the folder as the HL.exe eg C: \ Program Files \ Valve \ Core.dll&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2)&lt;/span&gt; Open Counter-Strike 1.6 and 1st of all join that sever which is not protected by the sxe injected 6.9 after joing without discoonect this sever JOIn any sxe protected sever .. and Enjoyyyyyyyyy&lt;a href="http://counterstrikeguide.blogspot.com/2008/11/sxe-69-hack-full-working-tutorial.html"&gt;&lt;/a&gt;&lt;h3 class="post-title"&gt; &lt;/h3&gt;   &lt;a target="_blank" href="http://www.hotlinkfiles.com/files/2532449_g6fjq/Core_6.9Workingwithtutorials.rar"&gt;&lt;span style="font-weight: bold;"&gt;DOWNLOAD &lt;/span&gt;&lt;/a&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVqfvsJuVTKO5pMlcEtH6ID29Zn9PLigLhd4K7Gcu3QyK7O037C0RA0oWEGuy7fxzsnUlpDPqM_oEBJOKB4CsECJSX4ZjlKNByhBwm1Qx3hdD3GLwvN0D_HxjTF8V4Njx3eOJhvB3QZcY/s72-c/aimakcolt0004xc1.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>sxe injected 6.9 hacks</title><link>http://csheadquarters.blogspot.com/2009/05/sxe-injected-69-hacks.html</link><category>SxE hacks</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Mon, 11 May 2009 05:08:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-5695874369296867092</guid><description>&lt;span style="font-weight: bold;"&gt;Tutorial &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1&lt;/span&gt;.send install.reg and sxehack.dll in sXe injected Folder&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2&lt;/span&gt;. Send Demoplayer.dll and Demoplayer.cfg in Valve&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3&lt;/span&gt;.open install.reg and sxe injected 6.6&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4&lt;/span&gt;.open cs 1.6&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5.&lt;/span&gt;you will get 1 information sXe hack by Endi... Dont press OK&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6&lt;/span&gt;.Go to play cs enjoy&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.hotlinkfiles.com/files/2532446_l5a3f/illazZand_Endi.MINDistortion.rar"&gt;&lt;span style="font-weight: bold;"&gt;Click Here to DOWNLOAD &lt;/span&gt;&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>SXE 6.9-Hacked - Wallhack - Sxe injected</title><link>http://csheadquarters.blogspot.com/2009/05/sxe-69-hacked-wallhack-sxe-injected.html</link><category>SxE hacks</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Mon, 11 May 2009 05:03:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-3921810060385683813</guid><description>&lt;div class="entry-body"&gt;&lt;div&gt;&lt;div class="item-body"&gt;&lt;div&gt;&lt;a target="_blank" href="http://img171.imageshack.us/img171/4517/aimakcolt0003xv9.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; width: 320px;" src="http://img171.imageshack.us/img171/4517/aimakcolt0003xv9.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is not very happy analysis, it is upon you, but the cheat amiss.&lt;br /&gt;&lt;br /&gt;1) Copy and paste and the voice_miles.dll. Cfg, C: / Archivosdeprograma / Valve&lt;br /&gt;2) Paste Vector.exe in the folder sXe-Injected6.9&lt;br /&gt;3) Paste Sarueng2ng10 on the desktop.&lt;br /&gt;4) Run the Saru and give RUN, (if you get a couple of posters, give acceptable) and return him to give RUN&lt;br /&gt;5) We give the Vector.exe, the cartel give acceptance, and expect them to open the sxe&lt;br /&gt;6) to Van CS&lt;br /&gt;&lt;a target="_blank" href="http://www.hotlinkfiles.com/files/2532443_1xhtw/sXe-I-Hacked.rar"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DOWNLOAD &lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>New SXE wall hack 6.9</title><link>http://csheadquarters.blogspot.com/2009/05/new-sxe-wall-hack-69.html</link><category>SxE hacks</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Mon, 11 May 2009 05:02:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-2153744647949144689</guid><description>&lt;strong&gt;Instructions: &lt;/strong&gt;&lt;br /&gt;1st: To The file CS-GPS.dll to stick it on disc C 2nd: To open the loader (by crocodile RR) puts "to load cheats" 3rd: To open the sxe, to enter (approach) the cs. The 4th: To minimize cs and to return to enter, but without closing the cs The 5th: Chita this cheat is not activated by any key PS I RAISED THE FILE SHIT BUT DO NOT SERVE NOT TOCEN! IT (HE, SHE) QE YOU BE THE SAME IN THIS PLACE WHERE THE LOADER PD: clarifies QE THE CHARGER IS USED FOR RR! PD 2: Analyze the DLL DQ ONLY THE CHARGER AND being analyzed.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>How to Create a Custom Spray</title><link>http://csheadquarters.blogspot.com/2009/05/how-to-create-custom-spray.html</link><category>Counter Strike Tutorials</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 15:17:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-6467881836014983466</guid><description>&lt;span class="newstitle"&gt;Creating a Spray Logo&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; &lt;big&gt;&lt;b&gt;Introduction&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;Call them spray logos, spray decals or spray tags., Making them is fairly simple and you don't even need to be a graphic artist to make one, just about any image can be turned into a spray logo or you can create your own image and convert it into a logo. We assume you already have an image you want to convert into a spray.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;What you need&lt;/h2&gt;&lt;br /&gt;Before we get started, you're going to need a program to be able to resize images. Free image editing programs are scarce so you may not have much choice,. Gimp works quite well and is free, available &lt;a href="http://gimp-win.sourceforge.net/" rel="nofollow"&gt;here&lt;/a&gt;., alternatively you can download a 30-day trial of paintshop, available &lt;a href="http://www.corel.com/servlet/Satellite?pagename=Corel3/Downloads/Trials" rel="nofollow"&gt;here&lt;/a&gt;. Hopefully you already have some sort of image editor installed so you are able to resize some images.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Decal Restrictions&lt;/h2&gt;&lt;br /&gt;In Counter-Strike 1.6 you can have a spray decal up to 256 pixels wide and 256 pixels high, Below is a chart to illustrate the dimensions allowed.&lt;br /&gt;&lt;br /&gt;&lt;table class="imgframe" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="padding: 3px; background-color: rgb(7, 37, 52);"&gt;&lt;a href="http://www.cstrike-planet.com/images/tutorial/i2-1.jpg"&gt;&lt;img title="Click for original size" class="imgframe" src="http://www.cstrike-planet.com/images/tutorial/t2-1.jpg" alt="Counter-Strike spray dimensions (not source)" border="0" width="325" height="231" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;Counter-Strike spray dimensions (not source)&lt;/small&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;The shaded green means the image size is supported. Keep in mind these dimensions are for Counter-Strike and not CS Source. The best way to avoid problems with image dimensions is to resize the image to around 96x96 pixels. The image doesn't necessarily have to be square as long as you keep the dimensions within the green shades as illustrated in the image above.&lt;br /&gt;&lt;br /&gt;I wouldn't worry too much about dimensions, as in this guide we'll be using some tools that will resize and adjust the image ratios automatically. So for now, ignore the dimensions above.. for obvious reasons don't start with a huge image. Keep it small to around 400 pixels or below.&lt;br /&gt;&lt;br /&gt;On the next page we'll show you how to create a spray logo for CS 1.6.&lt;br /&gt;&lt;br /&gt;&lt;big&gt;&lt;b&gt;CS 1.6 Spray decals&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;You're going to need a program to create the spray decal (wad file), there are serveral programs to convert an image to a decal. In this guide we're going to use Decal Converter which you can download from our download section &lt;a href="http://www.hotlinkfiles.com/files/2527836_nbotc/Decal_Converter.zip"&gt;here&lt;/a&gt;. We recommend you use Decal Coverter because it is simple to use. So go ahead and  &lt;a href="http://www.hotlinkfiles.com/files/2527836_nbotc/Decal_Converter.zip"&gt;download&lt;/a&gt; it.&lt;br /&gt;&lt;br /&gt;Once you've downloaded Decal Converter, extract it to your desktop or somewhere you can easily access the progam. Once you've extracted the zip archive you'll see serveral files, We'll only need to use DecalConverter.exe, so go ahead and double click it.&lt;br /&gt;&lt;br /&gt;We are going to start with the image below.&lt;br /&gt;&lt;br /&gt;&lt;table class="imgframe" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="padding: 3px; background-color: rgb(7, 37, 52);"&gt;&lt;a href="http://www.cstrike-planet.com/images/tutorial/i2-2.jpg"&gt;&lt;img title="Click for original size" class="imgframe" src="http://www.cstrike-planet.com/images/tutorial/t2-2.jpg" alt="Image we're going to convert" border="0" width="325" height="389" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;Image we're going to convert&lt;/small&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;With Decal Converter open, click File on the top left corner and select open. Browse and open the image you want to convert, Below is what it looks like so far.&lt;br /&gt;&lt;br /&gt;&lt;table class="imgframe" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="padding: 3px; background-color: rgb(7, 37, 52);"&gt;&lt;a href="http://www.cstrike-planet.com/images/tutorial/i2-3.jpg"&gt;&lt;img title="Click for original size" class="imgframe" src="http://www.cstrike-planet.com/images/tutorial/t2-3.jpg" alt="Our image loaded in Decal Converter" border="0" width="325" height="175" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;Our image loaded in Decal Converter&lt;/small&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Now we want to make the spray transparent (remove the gray around the terrorist). Under Transparent Color you should see the box is automatically colored gray. Click replace then select Max for both Width and Height, The image should now have a blue background.&lt;br /&gt;&lt;br /&gt;&lt;table class="imgframe" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="padding: 3px; background-color: rgb(7, 37, 52);"&gt;&lt;a href="http://www.cstrike-planet.com/images/tutorial/i2-4.jpg"&gt;&lt;img title="Click for original size" class="imgframe" src="http://www.cstrike-planet.com/images/tutorial/t2-4.jpg" alt="Making image transparent" border="0" width="325" height="175" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;Making image transparent&lt;/small&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Now we we're ready to convert the image to a decal, Click Decal on the top of the window and select Make Decal. For easy accessibility, click Add then select your desktop. This makes it easier for you to find the converted decals.&lt;br /&gt;&lt;br /&gt;&lt;table class="imgframe" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="padding: 3px; background-color: rgb(7, 37, 52);"&gt;&lt;a href="http://www.cstrike-planet.com/images/tutorial/i2-5.jpg"&gt;&lt;img title="Click for original size" class="imgframe" src="http://www.cstrike-planet.com/images/tutorial/t2-5.jpg" alt="Saving spray decal" border="0" width="325" height="188" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;Saving spray decal&lt;/small&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;After you select the OK button you should end up with a file called pldecal.wad - this is your spray decal. Browse you your cstrike directory, usually:&lt;br /&gt;&lt;span style="color:gray;"&gt;C:\Program Files\Steam\SteamApps\&lt;your&gt;\counter-strike\cstrike&lt;/your&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Since Steam's release the file is no longer called pldecal, so we must rename it to tempdecal. Go ahead and rename the file to tempdecal, after you've renamed it, drag the file to your cstrike directory. So we don't accidently overwrite the spray while in the cs options menu we make the file Read-Only - to do this right click tempdecal and select properties then select the Read-only checkbox and click OK. Should see something like this.&lt;br /&gt;&lt;br /&gt;&lt;table class="imgframe" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="padding: 3px; background-color: rgb(7, 37, 52);"&gt;&lt;a href="http://www.cstrike-planet.com/images/tutorial/i2-6.jpg"&gt;&lt;img title="Click for original size" class="imgframe" src="http://www.cstrike-planet.com/images/tutorial/t2-6.jpg" alt="Making decal Read-Only" border="0" width="325" height="451" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;Making decal Read-Only&lt;/small&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Time to test our spray logo. Launch CS and join a server and test. Our final spray looks like this.&lt;br /&gt;&lt;br /&gt;&lt;table class="imgframe" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="padding: 3px; background-color: rgb(7, 37, 52);"&gt;&lt;a href="http://www.cstrike-planet.com/images/tutorial/i2-7.jpg"&gt;&lt;img title="Click for original size" class="imgframe" src="http://www.cstrike-planet.com/images/tutorial/t2-7.jpg" alt="Our in-game spray after created" border="0" width="325" height="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;Our in-game spray after created&lt;/small&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Notice we're showing you the spray with and without transparency.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Counter Strike Tips : Part III</title><link>http://csheadquarters.blogspot.com/2009/05/counterstrike-tips.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:33:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-5107220247989613496</guid><description>CounterStrike Tips: An introduction&lt;br /&gt;&lt;br /&gt;So you just started playing Counterstrike? With more than 200,000 players online at any given point in time, it remains one of the most popular first person shooter computer games. Let me guess. You’re probably getting "pwned." You swear you’re shooting directly at the person, yet it seems the bullets don’t even touch him. On the other hand, your opponents take you down in seconds with a finely placed headshot. Let me try to help.&lt;br /&gt;&lt;br /&gt;Here are some Counterstrike Tips for the weapons used in the game:&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj8g8Oxp_5IqQuhlbbA2D1gaSwkY99lk-JXUooymD6Rhu-GdLEj59nQWICIgth6AuTN-3Lbtti3imGuDFQsrhixtDaNghd4Jp2DvvM17pcPpUOV2R1DOBkJBuRJ_OSGrizpOz7mJb1I7E/s1600-h/fy_iceworld0007.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj8g8Oxp_5IqQuhlbbA2D1gaSwkY99lk-JXUooymD6Rhu-GdLEj59nQWICIgth6AuTN-3Lbtti3imGuDFQsrhixtDaNghd4Jp2DvvM17pcPpUOV2R1DOBkJBuRJ_OSGrizpOz7mJb1I7E/s200/fy_iceworld0007.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;1. &lt;span style="font-weight: bold;"&gt;Knife&lt;/span&gt;: Ahh, the knife. It has two different attacks, the primary attack (fast, but weak) and the secondary attack (slow, strong) So what should you use? In a knife fight, you want to deal the most damage as possible. Therefore you want to go for the UPPER BODY. For beginners, I recommend going at the upper body with the fast attack so you guarantee yourself a hit. As you get better go with the slow attack for even more damage. An addition tip: jumping toward you opponent with the knife and aiming for the head is also an effective and deadly method. If you’re jumping and your opponent is slashing at your heard, what is he going to hit? Your feet, of course, for a measly 8 pts of damage.&lt;br /&gt;&lt;br /&gt;2. &lt;span style="font-weight: bold;"&gt;Pistols&lt;/span&gt;- Don’t underestimate the power of the pistol. While it is a secondary weapon, it can save your life when you run out of ammo.&lt;br /&gt;&lt;br /&gt;Here are some Counter Strike Tips for the most commonly used pistols in the game:&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU8fI5DPilY5jo-MPtKX2mxdOeg8J6wSf2EwsEVucviT370mBW-EIvNx94KgSk58EKuuukOFVsFFvG16mIMvyCWps8raBmKThs0ZtITPJMEdjo3TJlP46gozM5cTcDSkRv1HyoVwyj5TA/s1600-h/fy_iceworld0002.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU8fI5DPilY5jo-MPtKX2mxdOeg8J6wSf2EwsEVucviT370mBW-EIvNx94KgSk58EKuuukOFVsFFvG16mIMvyCWps8raBmKThs0ZtITPJMEdjo3TJlP46gozM5cTcDSkRv1HyoVwyj5TA/s200/fy_iceworld0002.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A: &lt;span style="font-weight: bold;"&gt;USP Tactical&lt;/span&gt;: The counter-terrorist default pistol. This is one of my favorite pistols in the game. It has a relatively fast rate of fire so get ready to work your pointer finger and press that that left mouse button as fast as you can! The USP has a low recoil so aim for the upper torso/head for maximum damage.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2B-ciRwcA-eoTiLupw8ZeO0uRHbou5qUn7rqDOFrPN_73ez2qrSqcpOt66CBKoDXcTCIssQAEqp7HEUjqlyD2X7tVo7TpPUF-2E1wNOa53kCNhOxR8fOhR0UC0ntwpf34j7tDSikr7HA/s1600-h/fy_iceworld0012.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2B-ciRwcA-eoTiLupw8ZeO0uRHbou5qUn7rqDOFrPN_73ez2qrSqcpOt66CBKoDXcTCIssQAEqp7HEUjqlyD2X7tVo7TpPUF-2E1wNOa53kCNhOxR8fOhR0UC0ntwpf34j7tDSikr7HA/s200/fy_iceworld0012.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;B: &lt;span style="font-weight: bold;"&gt;Glock&lt;/span&gt;: The default counter-terrorist pistol. I don’t particularly like it. It packs less punch than its counter-terrorist counterpart and its rate of fire is slower. However, it does have a 3-round burst alternate fire mode which is particularly powerful if fired into the upper torso/head. However the 3 round burst mode has a even slower rate of fire than semi-automatic mode so you better make sure you take your opponent out with the first burst. An effective tactic for the burst would be firing into an opponent and then strafing right or left and then unloading another 3 rounds burst to take him out. Obviously this only works in close quarters battle.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzw8kXbk8Z17Q7CtBBUGkOJmJcM6338tlyBLhloaztZ7o7ulxR-CgIWOwbrxVm7wDwC1CzybL8iG5nsq9dO77ZD3J9Zjo1XH09HzWwPEuWXflBcV3qPicNhNso-ZfYUjs27lltVjsNsuY/s1600-h/fy_iceworld0013.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzw8kXbk8Z17Q7CtBBUGkOJmJcM6338tlyBLhloaztZ7o7ulxR-CgIWOwbrxVm7wDwC1CzybL8iG5nsq9dO77ZD3J9Zjo1XH09HzWwPEuWXflBcV3qPicNhNso-ZfYUjs27lltVjsNsuY/s200/fy_iceworld0013.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;C: &lt;span style="font-weight: bold;"&gt;Desert Eagle&lt;/span&gt;: Now, we’re talking! This baby packs quite a punch than the regular pistol. This along with the USP Tactical is usually the sidearm of choice for most CSers, especially snipers. Three well placed shots to the upper body is usually enough to take down even an armored foe. However, one has to beware of this weapon’s recoil. It jumps up a bit after every shot. Therefore I recommend you aim your first shot into the upper part of your opponent’s abdomen. Successive shots will hit higher and higher in your opponent’s body. Unfortunately, the Deagle is a close range weapon. It’s accuracy from afar is horrible.&lt;br /&gt;&lt;br /&gt;This concludes Part One of my Counterstrike Tips.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj8g8Oxp_5IqQuhlbbA2D1gaSwkY99lk-JXUooymD6Rhu-GdLEj59nQWICIgth6AuTN-3Lbtti3imGuDFQsrhixtDaNghd4Jp2DvvM17pcPpUOV2R1DOBkJBuRJ_OSGrizpOz7mJb1I7E/s72-c/fy_iceworld0007.bmp" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Counter Strike Tips: Part II</title><link>http://csheadquarters.blogspot.com/2009/05/counter-strike-tips-part-ii.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:32:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-3772960356375172486</guid><description>Counter Strike Tips&lt;br /&gt;Part II&lt;br /&gt;&lt;br /&gt;3. &lt;span style="font-weight: bold;"&gt;Shotguns&lt;/span&gt;- Shotguns are close quarters weapons! Go up close to a wall. Fire. See how the shells spread apart into 8 bullets that fit the shape of a torso? Experience firing at the wall at different distances. (not in a real online game, of course!) You eventually see how close you need to be for the shotgun to be effective.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW27i3iF7NEkCMCk7y-YYHCFenjdvwD9zjVmcdto3m2KAkZ8R4EX0Zq4jPuFjFy_McvFQ91qTBX9RTWYhdv_iMgsBrVj9QAmXknmj-yWbzQL4WXb0JG4mTganop_GsB8qJtpxxrENnOYg/s1600-h/fy_iceworld0006.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW27i3iF7NEkCMCk7y-YYHCFenjdvwD9zjVmcdto3m2KAkZ8R4EX0Zq4jPuFjFy_McvFQ91qTBX9RTWYhdv_iMgsBrVj9QAmXknmj-yWbzQL4WXb0JG4mTganop_GsB8qJtpxxrENnOYg/s200/fy_iceworld0006.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A: &lt;span style="font-weight: bold;"&gt;M3 Pump Action Shotgun&lt;/span&gt;: Best used when &lt;a target="_blank" href="http://tinyurl.com/23yftw/"&gt;bunny hopping&lt;/a&gt;. Run up to them and bam! It’s pump action so choose your shots wisely.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAgye0WL7Ym0g6mEZtsGRvhNvidRXPuyI_zpwfDH6xvAggvJvVGG4m3_xnZsv4ECVXKlPR0LW5PAiW22lRK4jiIBmXylT5xwOG8fuhK3GtpZksPaC-uDGq02hyphenhyphenPkTeRUQkUd_6XWLhiKo/s1600-h/fy_iceworld0005.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAgye0WL7Ym0g6mEZtsGRvhNvidRXPuyI_zpwfDH6xvAggvJvVGG4m3_xnZsv4ECVXKlPR0LW5PAiW22lRK4jiIBmXylT5xwOG8fuhK3GtpZksPaC-uDGq02hyphenhyphenPkTeRUQkUd_6XWLhiKo/s200/fy_iceworld0005.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;B:&lt;span style="font-weight: bold;"&gt; XM1014&lt;/span&gt;: Fully automatic but each successive shot get less and less accurate because of the recoil. Just run up close and gun with &lt;a target="_blank" href="http://tinyurl.com/23yftw/"&gt;bunny hopping&lt;/a&gt; of course.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. &lt;span style="font-weight: bold;"&gt;SMG&lt;/span&gt;- The only SMG really worth talking about is the MP5.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuBK9X_KU4KftAE1Ryg80aVm89aNWz-X_p11lho2-1R9fJnYLJ4cwCLECh1rv5oNJG1nOUOUeEywO43GLn3AeVj2mekiwlIJgk0s1wXkLqMSUx_d7l88IW_peTG_DXqcYvQLp7tcuwwM8/s1600-h/fy_iceworld0000.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuBK9X_KU4KftAE1Ryg80aVm89aNWz-X_p11lho2-1R9fJnYLJ4cwCLECh1rv5oNJG1nOUOUeEywO43GLn3AeVj2mekiwlIJgk0s1wXkLqMSUx_d7l88IW_peTG_DXqcYvQLp7tcuwwM8/s200/fy_iceworld0000.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A: &lt;span style="font-weight: bold;"&gt;MP5&lt;/span&gt;: Pretty much the most popular gun in all of Counterstirke. It is dirt cheap and has a high rate of fire. It is also pretty accurate even if you use LONG BURSTS (like 6 six shots), compared to the rifles (shorter bursts). It pretty weak against armored foes and in long range battles against rifles, you might be outgunned. Use in it close to medium distance combat settings.&lt;br /&gt;&lt;br /&gt;5: &lt;span style="font-weight: bold;"&gt;Rifles&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdiu55P-2PxoR12DE0FMIQKDKhwC3iarXQPHhIbhydeC5FXAwA5o5ObapskUft3_Fv5j67QZfL7ERbBN-WUo6vQmjIOqPWXQfnUY8XKl1GzFn6gwZgSKHxrpTZqJYYSL7OTAIveVXHy20/s1600-h/fy_iceworld0004.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdiu55P-2PxoR12DE0FMIQKDKhwC3iarXQPHhIbhydeC5FXAwA5o5ObapskUft3_Fv5j67QZfL7ERbBN-WUo6vQmjIOqPWXQfnUY8XKl1GzFn6gwZgSKHxrpTZqJYYSL7OTAIveVXHy20/s200/fy_iceworld0004.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A:&lt;span style="font-weight: bold;"&gt; SG-552 Commando/Steyr AUG&lt;/span&gt;: Pretty much the same gun. They both pack quite a punch, but have tremendous recoil even with burst. My advice is to use the zoom and fire one shot burst very fast.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj5V1SoiJaDAZxfA_lZrnhJrSMEw1871xDSU9K297-7Q12raxHjwgEELXqvu0MtTp3B-4mNxpl_BYt3fAJ-GeebDgw1ffxDckIwn4D8RxFgNxlbupoZpzfk3gxIOJUrOz8K457a-Zm2cg/s1600-h/fy_iceworld0003.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj5V1SoiJaDAZxfA_lZrnhJrSMEw1871xDSU9K297-7Q12raxHjwgEELXqvu0MtTp3B-4mNxpl_BYt3fAJ-GeebDgw1ffxDckIwn4D8RxFgNxlbupoZpzfk3gxIOJUrOz8K457a-Zm2cg/s200/fy_iceworld0003.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;B: &lt;span style="font-weight: bold;"&gt;Ak47&lt;/span&gt;: The most common terrorist rifle in the game. A pretty much automatic headshot if you aim for the chest and shoot. Don’t count on its accuracy on automatic though. Four round bursts is where its at.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBl5O-YmaAned9HsloSBZP0WwdDBXu_mmowz3KyY3C70Kg3ZhkcKwu_yaEZLF1DCqOKIR2-t464_XT-sTjrCY09_dcrHTgXIcBqLcUPuGHC439c2_KRkC3aldvIw4UrfhytINnJb9nkJQ/s1600-h/fy_iceworld0009.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBl5O-YmaAned9HsloSBZP0WwdDBXu_mmowz3KyY3C70Kg3ZhkcKwu_yaEZLF1DCqOKIR2-t464_XT-sTjrCY09_dcrHTgXIcBqLcUPuGHC439c2_KRkC3aldvIw4UrfhytINnJb9nkJQ/s200/fy_iceworld0009.bmp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;C:&lt;span style="font-weight: bold;"&gt;M4A1&lt;/span&gt;: The most common counter-terrorist rife in the game. Pretty accurate in long distances when used with 4 round bursts and packs quite a punch short and long distances. Relatively, easy to use, just duck, point, fire a burst. You be using this baby a lot.</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW27i3iF7NEkCMCk7y-YYHCFenjdvwD9zjVmcdto3m2KAkZ8R4EX0Zq4jPuFjFy_McvFQ91qTBX9RTWYhdv_iMgsBrVj9QAmXknmj-yWbzQL4WXb0JG4mTganop_GsB8qJtpxxrENnOYg/s72-c/fy_iceworld0006.bmp" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Counter Strike : Tips and Tricks</title><link>http://csheadquarters.blogspot.com/2009/05/counter-strike-tips-and-tricks.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:31:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-8523371454491792927</guid><description>&lt;p&gt;&lt;img src="http://www.freewebs.com/didex10/counterStrike02.jpg" alt="counterstrikeguide.blogspot.com Counter Strike : Tips and Tricks" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3&gt;Tips and Techniques&lt;/h3&gt;         Beginning of Round&lt;br /&gt;RULE #1- Always buy an HE grenade before anything else. You'll find this incredibly useful later on in the round because after your teammates have weakened the other team, throwing an HE grenade will most likely kill a few opposing players then if you threw it at beginning of round. RULE #2 - You'll want to purchase either full armor or just kevlar vest. Going into battle without armor is more or less shooting yourself in the foot. Those are the two primary rules that you must follow at the beginning of the round. If not, you'll most likely end up dead or not fragging anyone. RULE #3 -Iif you don't have enough money to buy a submachine gun or your favorite rifle, go for a solid pistol with full ammo. A strong pistol is 100 times more efficient then an MP5 or AK-47 with 30 bullets. After you've done the following, you'll be able to do some virtual rampaging.&lt;br /&gt;&lt;br /&gt;Aiming and Proper Shooting Technique&lt;br /&gt;This section is by far the most important factor in your Counter-Strike playing career. If your shooting and aiming techniques are poor, the other players will always have an advantage over you. Here are the proper techniques of shooting/aiming- 1) Try to aim above the CT's/T's belt. If you shoot a player above the belt, it will cause more damage then in the leg for example. After you've worked on just hitting the players above the belt, try aiming for the head. With any gun, 2-6 head shots will either kill them or severely injure them 2) Pulse your fire button correctly. Regardless what gun you purchase, your going to want to pulse your fire button. When I say pulse I mean fire bursts of bullets (usually 2-4 bullets a burst). This will increase your aim to another level. Now, if you have a highly inaccurate gun (AK-47 for example), your going to want to shoot off bursts of bullets as much as possible. If you can master the art of shotting bursts of bullets from the AK, you soon become a great Counter-Strike player. This rule goes for any other gun but I highly stress it with the AK-47. 3) Jump and strafe whenever possible.&lt;br /&gt;&lt;br /&gt;When you're in battle, it is much more difficult to hit a target that is moving and jumping around then it is to hit a stationary one. Also, by jumping, it forces your crosshair to hit the upper part of the opposing team's bodies. Hence, increasing the chances of getting head shots and upper body shots. This technique is for advanced players, but soon enough, you'll be able to do this yourself. So don't try this when you first start out. Lastly, proper sniping technique. Regardless what rifle you're using, try to crouch and shoot when possible. Crouching will increase your aim and prevent you from moving easily. Second rule of sniping is if your ping is 10-110, try to lead the shot the most minute bit in front of the players movement. Now, if you have 120-150 ping, you'll want to increase the amount of length between your shot and the players movement. If you have 160-200+ ping, it becomes very difficult to snipe and most likely your better off not sniping at all. Some people can pull it off, some can't. It's obvious that the AWP is by far the more powerful rifle in the game, but, is it the most sufficient?&lt;br /&gt;&lt;br /&gt;Not at all. The scout, a gun that is less played then the AWP, is a great gun. If you think about it, once you shoot a player with the scout, it stops them from moving them temporarily which leaves you to easily shoot him again. By shooting him twice with a scout, you'll probably kill him or at least hurt him badly. The rule of trying to hit above the belt also goes for sniping guns (except for the AWP, guaranteed kill regardless where shot). Some of you newbies out there are going to shoot a guy through a wall with an AWP and not kill him. I know, you'll probably be saying, "WTF?! I shot that f00 with AWP, he should have been fragged :D!" Wrong, depending on the thickness of the wall, the bullet will not penetrate at full speed, hence, not hitting the opposing player will full force. My recommendation, don't try sniping until you get good with all other guns.&lt;br /&gt;&lt;br /&gt;Cheating&lt;br /&gt;Regardless how much you suck the big one, NEVER NEVER NEVER cheat. Simple as that. By cheating, you're 1) Throwing away all skills which you had previously worked on 2) Not being at all l337 3) Showing lack of respect for the greatest game ever created 4) Overall, showing no regard for the reason why Counter-Strike was created, to have fun for yourself and the other around you playing.&lt;br /&gt;&lt;br /&gt;Clans&lt;br /&gt;This is not a necessity, but it can and will help in any Counter-Strike player's career. Joining a clan will not only let you practice with a group of organized, well talented players, but also let you experience the game from a professional standpoint. After joining a clan, Counter-Strike is still just as fun, but you appreciate it more and then you most likely will want to get better at the game.&lt;br /&gt;&lt;br /&gt;Tips for longer life&lt;br /&gt;1) For far ranges, Crouch, Aim, shoot in 2shotburst to the chest.&lt;br /&gt;2) Never, ever blast full-auto like a madman when u see your enemy a few feet away. Your bullets will most probably miss.&lt;br /&gt;3) If u are close enough to recognise his gun, unlike the above. For god sake shoot his head off!&lt;br /&gt;4)Always reload after a kill. AK eats bullets like a cow eat grasses.&lt;br /&gt;5)For goodness sake, keep your stealth. Don't be a madman blasting at nothing! You will wake up the whole city, annoucing where u are.&lt;br /&gt;6)The AK-47 has movement stopping power. Once the enemy is hit, its hard to escape the second round and so on and forth.&lt;br /&gt;7)Don't scan. The rate of fire is not as high as mp-5. concentrate your fire and your enemy will be down faster then u expected.&lt;br /&gt;&lt;br /&gt;Camping&lt;br /&gt;The word is uttered with disdain and contempt, but "camping" is, when used properly, a legitimate and effective strategy.&lt;br /&gt;&lt;br /&gt;Remember that, unlike death match games such as Quake, Counterstrike is a team-based game played within an attack-and-defend scenario or variation thereof. In the "hostage rescue" scenarios, for example, the Terrorists are on the defensive, attempting to hold off the attacking Counter-Terrorists. Likewise, in the "defusion" maps, the CTs defend their turf from the bomb-toting Ts. In either case, one side is occupying an area with the intention of keeping the other side out. Concealing yourself in a static position that offers you good visibility as well as the element of surprise is a sensible way to defend. Real combatants call this "digging in." Frustrated CS players call it "camping."&lt;br /&gt;&lt;br /&gt;Granted, an attacker who "digs in" accomplishes almost nothing. Counter-terrorists who camp in a "hostage rescue" map, for example, are nothing more than counter-productive – unless the Terrorists venture outside in search of their enemy. (This isn’t likely to happen, though, since as of B6 the Ts will win the match if they still have their hostages when the time runs out; they may as well wait it out inside until the entire team can afford heavy weapons.) But a defender who controls access to his enemy’s objective is simply doing his job.&lt;br /&gt;&lt;br /&gt;A Case in Point: When you’re the last Terrorist left in Canyon Siege because all of your teammates have dispersed individually across the map (and been taken out one-by-one by a cohesive CT team), you’d be amazed at how many attackers you can waste by hiding out in the vent room. Position yourself in the corner by the door, facing the vent. Listen for someone climbing up to the vent opening. When a CT crawls through the opening, the first body part you see is his head – an instant kill. Also, listen for attackers approaching the door and either fire through the door or whack ‘em as soon as they slide it open. When all is said and done, you have single-handedly held off the CTs, kept your hostages, and won the match.&lt;br /&gt;&lt;br /&gt;(Conversely, CTs should toss several grenades through the vent before entering in order to clear nasty buggers like me out of that room. Don’t expect the hostages to survive, though.)&lt;br /&gt;&lt;br /&gt;The other form of "camping" involves moving stealthily across the map towards your objective and taking every opportunity to ambush enemy players along the way. It is amazing that as effective as sneaking is (holding SHIFT while moving), almost no one does it.&lt;br /&gt;&lt;br /&gt;Grenade trickery&lt;br /&gt;This is a rather short strategy description, but it works well.&lt;br /&gt;&lt;br /&gt;Often when you are on a small team playing against another small (OR large) team, rushing or hiding simply doesn't work. Often in this case, a team will have to use their brains rather than sheer firepower. One way to do this is through making your enemy think you're doing what you're not.&lt;br /&gt;&lt;br /&gt;You know that there are three types of grenades available to you in CS. This strategy focuses on mainly the HE grenade and the smoke grenade combined, but a flash grenade can easily take the place of the HE. We will still need the cover of the smoke grenade for this.&lt;br /&gt;&lt;br /&gt;One man can be designated the "stay-behind" grenade tosser. He will purchase these two grenades, and take it solo as quickly as possible to a popular spot in the map. He might choose to wait a few seconds at his destination, but that can be either helpful of harmful depending upon the speed at which the enemy approaches the location. This man should probably station himself in the entrance that his team members would usually take to enter this location. Still on his side of the entrance, one smoke bomb or flash bomb can be thrown into the open to blind any players of the other team. After they are most likely to be "disabled," throw in the HE grenade for the extra look of an oncoming attack, and run (or walk) like hell to catch up with the rest of your team.&lt;br /&gt;&lt;br /&gt;This is why we have one man carrying this grenade. How often is it that a single player will stock up on every type of grenade? Not very often, so most players will assume multiple attackers. Meanwhile, the rest of the team takes a stealth entrance to swing in behind the enemy players awaiting the attack force from the choice location. Sometimes the teams may still clash, but there is a good chance that the enemy team players will still be waiting for the smoke to clear, while what they're really waiting for is their death from behind.&lt;br /&gt;&lt;br /&gt;Flashbang&lt;br /&gt;One of the least used items in Counter-Strike is the flash bang (aka Concussion Grenade). Throwing one in to a room full of the opposing team will score you some quick kills, especially if it's a small room with only one exit. Throwing flash bangs out in the open is a bad idea though, you'll blind and hurt any team members in the area and leave them defence less against anybody on the opposing team that wasn't affected buy the blast. Comunication if very important when using flash bangs. Until Goose puts "Fire in the hole" back, always tell your team before you throw one so that they can move or turn around. There's nothing worse then a pissed team member that was just killed by your flash bang. Also don't be a jerk and throw them at your team for fun, even if FF is off, it still hurts them!.&lt;br /&gt;&lt;br /&gt;Stalking&lt;br /&gt;As you probably know by now, 90% of Counter-Strike servers play with foot steps on. The first step is to make sure you have a good sound card and speaker system (2 speakers can do it). If your sound card sucks and you've got some money just go out and buy an Diamond MX300 or an SBLive! Value. They'll run you about $100 bucks, but it's well worth it. What you view on screen is just as important as what you hear, don't make your ears mad, they love you ( :D :D :D ). Any speakers should do, you really won't need to get new ones, unless you feel like spending the money. Now while in CS when you hear footsteps look around. Try to center on the area that sounds the loudest while looking at it, that should be where the guy is.&lt;br /&gt;&lt;br /&gt;Well how do you prevent others from hearing you? Simple! Just crouch or walk. If you don't know how to walk, bind a key to +speed (bind "x" "+speed" in console, replace x with whatever key you want to use).When you hear someone around you walk or crouch and you should be silent. Ladders make the most noise, be sure to duck while climbing them.&lt;br /&gt;&lt;br /&gt;The Other Skills in Counter-Strike&lt;br /&gt;When one sees multiple enemies in the game all looking directly his way, you would expect that person to immediately turn and run. Yet, few do this, instead, they tend to begin firing and die a short time later, having accomplished little. In CS, just like real life, your life is the most important thing in the game, for if you are dead, you cannot do anything and will actually harm the team in terms of morale. Instead, a veteran player should be able to realize within 1/10 of a second that he is facing against impossible odds (unless they are all standing in a tight group so that one rifle burst will take them all out). Then he will jump back into whatever cover he came out of, and use his radio to call for backup. His teammates should soon be arriving (if they are not too busy themselves), in which time he can position himself to one of an advantage instead of disadvantage. The enemies, usually feeling confident due to their superior numbers will often charge forward to attack that lone soldier. However, having now had time to position himself to a better position, that veteran player should be able to instead surprise his pursuers with a deadly ambush (by himself even). Because he knows where his enemies should be emerging from, and his enemies do not know where he is hiding, he should have the opportunity for a first shot, first kill scenario. If he feels confident at killing all of his enemies, he will continue to fire. If he is not, then he will have left himself another fallback position in which he can again repeat the process with even fewer enemies (and perhaps some backup too).&lt;br /&gt;&lt;br /&gt;Another thing people often do wrong is the deployment of smoke grenades. I often see them thrown at my feet just as I was about to enter into a firefight. A fragmentation grenade or even a flash bang would obviously have been better at defeating or deterring me. But instead, I can use the smoke grenade to my advantage against them as I simply stand inside the smoke and use it as my cover. I will be able to see my enemies while it will take them several moments longer to acquire me as a target.Instead, the smoke grenade should be one of the most useful tools in the game. One of the jobs that the smoke grenade excels at is separating the enemy. In the map Dust, a favorite tactic of CTs is to stand on opposite sides of the tunnel shaped like a "T" through which all the terrorists must pass. As soon as a terrorist moves so into the upper part of the "T", he will instantly be attacked upon in both directions, leading to a very quick death. Even if all the terrorists were to charge through together. They would still take incredibly heavy casualties if they make it at all, even facing against a relatively small force of CTs. Instead, if the terrorists were to throw a smoke grenade down one end of the tunnel, and run down the other, they would easily win. The smoke would obscure the view of the defenders on one end of the tunnel, and they would be unable to target the terrorists charging the other direction. Another method of using a smoke grenade effectively is to block snipers. A sniper usually will select an area of low vulnerability (few angles for others to shoot at him) while still retaining a wide FOV (where everyone must pass). With the new CS 6.5 patch, a running sniper is a dead sniper. So, he will be crouching, and if a smoke grenade were to land near him, in his field of view, the sniper will either be vulnerable to a charge close in, or he must change his position, turning him into a running sniper. A smoke grenade can also be used for ambushes, if a team has good cooperation. A smoke grenade in the entrance of a large room or area will block the view of anyone brave enough to venture in. Once he clears the smoke, everyone in the room will be able to see him, and he will be quickly dispatched. For the reason described above, many people will hesitate chasing an enemy through a smoke grenade. This also leads to opportunity since whoever threw the grenade can use the time to get behind his enemies and kill them.&lt;br /&gt;&lt;br /&gt;Many people who play CS are quite predictable. They tend to move the same way over and over again. For instance, I will see them sneak out from behind a crate, take a few pot shots at me, and then sneak back. If I was not aware of there being an enemy behind that particular crate, he might hit me once or twice while I did not even have the time to react and return fire. However, I will then see him come out from behind that same crate and move to almost the same position and try to target me again. However, in the time it took him to duck back and come forward again, I have already moved to a new position far away from where I had been. Furthermore, I have also leveled my crosshair to where he was bound to pop-up, right at the head level. While he searched for me, I will have made sure to put a bullet or two into his head before he finished. So the lesson here is-don't be predicable. Mix things up. If you popped out from this side of the crate the first time, pop out from the left the second, or even not at all. If you must come out from the same side again, don't just do exactly what you did before, jump out from cover, and attempt to dodge until your opponent's fire is thrown off by the recoil (described below) and then fire back. If you get shot at, don't stand in the same place trying to get shot at again. If you know where the fire is coming from, then immediately get into a position so that you can return fire with at least equal footing. If you don't know where they are shooting at you from, then don't make it easy for them by standing still! Jump around, strafe, and dive for the nearest cover. Try to find your assailants by lowering your arc of vulnerability (its at 360o when you are in an open field!) It can easily be done by standing next to a wall, (which lowers it to 180o) or even better, a corner (then its only 90o). Basically get to where there are less positions from which enemies can shoot at you from (by positions I mean any arbitrary point from which there is a clear LOS to you.) Again, any time you cannot see an enemy, make it hard for them to shoot at you, even if you do not think there are any in the area. While still on the subject of predictability, I also see many people who will use an advantageous place to kill me quickly (camping). I do not mind this, because many times they will do the same thing at the same place again, and I will kill them this time. If you are going to defend in such a way, don't use the same place over and over! Rotate between the places that you know and try to throw off your opponents that way. If you are one of those people who likes to attack instead, then simply remember all the places that you have seen opponents "camp" and either be ready to kill them, or if that's not possible, simply avoid them. When clearing these spot remember the vulnerability issue described above, clear only one spot at a time and don't ever believe that no one could be there. That one time you don't think there is anyone will be the time when you die. Often the best way to clear a "campground" is not to play it cautiously, but instead jump in aggressively and kill that opponent who is not expecting someone to be so aware of his presence.&lt;br /&gt;&lt;br /&gt;The final thing is the game mechanics, and specifically how accuracy works. Every submachine gun in this game will have a bullet spread in the shape of a circle. The size of the circle is quite small and as a result, it is useful to shoot them continuously unless engaging enemies at long range. On the other hand assault rifles all exhibit what I call the "T" effect, in that its bullet spread is in the shape of a "T". The first 3-4 bullets (6-7 when scoped) will usually land exactly where the crosshair was aiming, at the bottom of the "T". The next few bullets will then kick up, forming the stem of the "T". If gunfire is continued, the kick will not only go up but also in a random direction (to the left, middle, or right). Finally the muzzle climb will max out and then the bullets will sweep left and right, forming the top of the "T". What does this mean? Not much, unless you know what to do with it. While playing, simply remember that if you do not use the scope in your gun, keep the bursts to 3-4 rounds (unless using the AK-47, in which case 2-3 rounds). If you need to fire more and it is close range, push your mouse forward. In scoped fire, you should never, fire more than 9 rounds, because the jerking motion of the scope makes it impossible to push the mouse down a correct amount when coupled with the fact that your aim sweeps left to right and the fact that your opponent is far away. Use this knowledge in accordance with what with discussed above and you will easily be able to defeat your opponents. It is also recommended that you move between bursts if absolutely no cover is available, since at least you will be harder to hit during the time that you are not firing. At close range even submachine guns and pistols become extremely deadly if you aim before you fire since a few head shots will fell any opponent. Add to this the controllability of these guns while moving, and assault rifles no longer are superior anymore. But you must also remember wall penetration of a rifle when in such a situation because I like to shoot opponents through walls if they decide to hide behind a thin object. Simply understanding this fact should make you more effective in choosing your cover, but also remember that CS HAS NO PENETRATION TEXTURES, meaning that a rifle round will pass through five inches of granite just as easily as it wood pass through five inches of Styrofoam (if there were such a texture in the game).&lt;br /&gt;&lt;br /&gt;These tips will not help you unless you consciously use them. And also, if you get killed, don't just chalk it up to bad luck of lack of skill, but instead pinpoint exactly the thing or things that you did wrong to get killed. Then don't do it again the next time. If you combine these time while at the same time improving your accuracy etc. through practice, you will soon become a much, much better CS player.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Improve yoru Game</title><link>http://csheadquarters.blogspot.com/2009/05/improve-yoru-game.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:31:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-4879052586127666462</guid><description>&lt;dl&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Learn to buy your weapons and equipment quickly&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/spawn1.jpg" alt="[cs/action/spawn1]" align="right" border="0" width="100" height="100" /&gt; Time is money, as they say. The faster you can buy your weapons and equipment, the faster you can get out there and get either prepare your assault or mount your defense. Instead of using the mouse to navigate the menus, use keyboard shortcuts, or buy scripts. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Buy quickly, start quickly. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;/dd&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Fire automatic weapons in short bursts&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/fire1.jpg" alt="[cs/action/fire1]" align="right" border="0" width="100" height="100" /&gt;Almost all automatic weapons have massive accuracy penalties for sustained fire. Some weapons, such as the AK47, are almost entirely useless when the trigger is held down, even at short range; some, such as the M4A1, hold up better. The key issue is to fire in short bursts, giving a brief pause between for the accuracy to improve (indicated by the contracting crosshairs). How short a burst you want and how long a delay depends on the weapon: the Colt is sufficient for three-shot bursts with brief delays; the AK warrants two-shot bursts with slightly longer delays. One weapon, the UMP, has almost constant accuracy with sustained fire, but unfortunately does not do much damage. Only hold down the trigger at point-blank range. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Fire in brief, short bursts. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;/dd&gt;&lt;/dl&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Combat</title><link>http://csheadquarters.blogspot.com/2009/05/combat.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:30:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-4625485082804280250</guid><description>&lt;dl&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Aim at the upper chest&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/incursion1.jpg" alt="[cs/action/incursion1]" align="right" border="0" width="100" height="100" /&gt; Counter-Strike has positional damage; how much damage a hit does depends on where it lands. Maximum, of course, is the head; normal damage is done to the torso, and considerably less damage is done to the extremities. For example, the AWM is normally a one-shot kill weapon, but an AWM hit to the extremities is not fatal. The best place to aim, therefore, is the mid-to-upper chest; hits will tend to land in the nominal area, thus doing reasonable damage. Given that almost all weapons have significant recoil, the tail end of each burst will land higher than the chest, which will result in a better than average number of headshots. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Just like in real combat, you want to aim at the trunk. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;/dd&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Switch to knife or pistol for rapid movement&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/knife1.jpg" alt="[cs/action/knife1]" align="right" border="0" width="100" height="100" /&gt;One's movement speed depends on which weapon is currently readied. Knives and pistols have the least encumbrance; submachine guns have some; rifles have more; and the largest weapons -- the AWM and the Para -- have the most, requiring the holder to move at a slow walk (which has the side benefit of not making much noise). When a player has one of these guns and has to make a quick move, equip your knife or pistol in order to move faster. Switch back to your primary weapon when you reach your destination and continue the fight. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Switch to a knife or pistol for fast movement, and then switch back. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;/dd&gt;&lt;/dl&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">3</thr:total></item><item><title>Shooting</title><link>http://csheadquarters.blogspot.com/2009/05/shooting.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:30:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-8811172596268166472</guid><description>&lt;dl&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Be aware of accuracy problems while moving, on ladders, in water, or in air&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/ladder3.jpg" alt="[cs/action/ladder3]" align="right" border="0" width="100" height="100" /&gt; Learning how to use weapons in Counter-Strike depends most strongly on judging weapon accuracy. All weapons have reduced accuracy when firing -- most players are fully aware of this. But the accuracy problems are not just limited to normal movement. A host of other behaviors can also severely limit accuracy, yet only the more experienced players are aware of it. In particular, when climbing a ladder, one is subject to the same accuracy penalties as when one is moving. If you are climbing a ladder and an enemy is waiting for you at the top, this puts you at a massive disadvantage -- even at very close range, your shots are unlikely to land many hits. The same accuracy penalties are also in place when one is swimming in water (but not when one is merely standing in water), and when one is in the air, such as on a low gravity server. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Make sure you know the situations in which accuracy is reduced and you'll be a much better player. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;/dd&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Learn to stop just before firing sniper weapons&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/snipe4.jpg" alt="[cs/action/snipe4]" align="right" border="0" width="100" height="100" /&gt;All weapons have some loss of accuracy when they are fired by a moving shooter. This is especially true of the sniper weapons -- the Scout, AWM, G3, or SG550 -- which are not only less accurate, but in fact nearly useless when fired while moving. The conflict here is that any competent player knows that keeping moving is an important part of play -- particularly when a sniper war is taking place. The solution is to stop moving just a split second before firing; this will allow fully accurate shots even though the shooter was moving just a moment before. Particularly when using cover, this can be very effective -- you can pop out of cover, top, and fire, all within a fraction of a second. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Remember:  strafe, stop, fire. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;/dd&gt;&lt;/dl&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Armor and Grnades</title><link>http://csheadquarters.blogspot.com/2009/05/armor-and-grnades.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:29:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-6057577838819181919</guid><description>&lt;dl&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Heavily favor armor to weapons when low on funds&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/cq2.jpg" alt="[cs/action/cq2]" align="right" border="0" width="100" height="100" /&gt; Armor is absolutely essential in a game with even somewhat realistic weapons. Without armor, only a few midsection shots will bring even a completely healthy player down, and without a helmet, any headshot will. (A helmet won't protect from sniper rounds to the head, but something is better than nothing.) When buying at the start of the round, always factor in armor cost when choosing your weapons so that you don't find yourself out of money after you buy your weapons and ammunition. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Always buy the armor/helmet combination if you can afford it; it is well worth the extra $350. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;/dd&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Learn to deliver grenades effectively&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/grenade1.jpg" alt="[cs/action/grenade1]" align="right" border="0" width="100" height="100" /&gt;Grenades can be very effective weapons -- they can soften up the enemy for a push, finish off an entrenched and already injured foe, or provide cover where none is available. But to use them, you need to be able to throw them accurately, and know not to try throwing them when you're open to enemy fire. Aim above your target, depending on distance, so that gravity can drop the grenade down into your opponent. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Lobbing is the key. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;/dd&gt;&lt;/dl&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>General Tips</title><link>http://csheadquarters.blogspot.com/2009/05/general-tips.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:29:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-1010013454737646155</guid><description>&lt;dl&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Use say_team/radio/voice chat to coordinate with your teammates&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; Use radio commands, or -- better still -- voice chat via a good headset to communicate with your teammates. The radio commands -- or in the worst, case just using the &lt;tt&gt;say_team&lt;/tt&gt; command -- can help organize your team, but there's nothing better than being able to talk directly to your teammates and have them be able to talk back. If you're a serious Counter-Strike player, you should have a microphone and have your voice chat subsystem configured. Consider the difference between using the canned "Enemy spotted" radio chatter and simply saying, "One in the building on the left, and one sniping from the roof on the right." &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Voice chat can easily turn even a group of intermediate players into a well-oiled killing machine. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;/dd&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Use hud_centerid&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; Enabling &lt;tt&gt;hud_centerid&lt;/tt&gt; prints the identifying string -- the text that identifies the person currently under your crosshairs and indicates whether they're friend or foe -- just under the center of the screen, instead of in the lower-left corner. This is a far better place for it to appear, since the center of the screen is where your eyes will tend to be looking in the first place. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; This helps avoid excessive unnecessary eye movements -- concentrate on the center of the screen. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;/dd&gt;&lt;/dl&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Flash and Climbing</title><link>http://csheadquarters.blogspot.com/2009/05/flash-and-climbing.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:28:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-3002737896499928838</guid><description>&lt;dl&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Counter Strike Tips, Use hud_fastswitch&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; Enable &lt;tt&gt;hud_fastswitch&lt;/tt&gt; in your client. This will allow you to select weapons without having to hit the trigger in order to select them. Every second counts; having to hit the weapons category key and then the left mouse button takes time, and sometimes it's time that you don't have. Note that &lt;tt&gt;hud_fastswitch&lt;/tt&gt; won't help when you have multiple types of grenades; in those cases you'll have to select the type you want and then hit the trigger to select it. But for all other weapon categories primary, secondary, knife, and bomb (for the Terrorists in a bomb/defuse map) -- this will allow an instance switch. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Sometimes a single keystroke or mouse click can mean the difference between life and death. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;/dd&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;When climbing ladders, do so quietly&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/ladder1.jpg" alt="[cs/action/ladder1]" align="right" border="0" width="100" height="100" /&gt;Normally, when climbing (or descending) ladders, a fair amount of distinctive noise is made; if you're using this to gain access to an enemy-controlled location, this sound can give you away. You can substantially reduce this noise by holding down the crouch key while moving up or down; this reduces the amount of noise that you make to about half: It's still audible, but it's far less noticeable than the normal volume. Particularly if there is background noise, such as gunfire -- hopefully provided by your teammates -- this can make a stealthy incursion much more possible. Another little-known tweak is that you can turn sideways on the ladder (so you're facing the side) and use the strafe keys to get some added speed when moving on the ladder. For instance, get on the top of the ladder, face off to the left, and then hold down the backward, strafe left, and crouch modifiers; this increases your movement speed substantially without making more noise. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Crouch while climbing or descending a ladder; you'll make much less noise. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;/dd&gt;&lt;/dl&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Radar and Underwater Tips</title><link>http://csheadquarters.blogspot.com/2009/05/radar-and-underwater-tips.html</link><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:28:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-7919210415464365364</guid><description>&lt;h3 class="post-title"&gt; &lt;a href="http://counterstrikeguide.blogspot.com/2008/10/radar-and-underwater-tips.html"&gt;&lt;br /&gt;&lt;/a&gt; &lt;/h3&gt;   &lt;dl&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Use radar to locate both friendlies and hostiles&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/hud/radar.jpg" alt="[cs/hud/radar]" align="right" border="0" width="100" height="100" /&gt; Your radar (when enabled on the server) is an absolutely invaluable resource. It locates your teammates relative to you, and even indicates whether they are above or below you, and by how much. Effective use of the radar goes far beyond merely locating your friendlies; coupled with close attention to sounds, you can use a process of elimination to locate the &lt;i&gt;enemy&lt;/i&gt; as well. Use of the radar can also help you avoid friendly fire incidents; when you hear someone nearby, you can determine with the radar whether or not they are a friendly or a hostile. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Use of the radar coupled with attention to sounds is a powerfully effective combination. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;/dd&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Stay out of water&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/water2.jpg" alt="[cs/action/water2]" align="right" border="0" width="100" height="100" /&gt;Water is trouble for three reasons: first, you move more slowly when swimming; second, when swimming, your accuracy is severely reduced; and third, you make considerable noise when entering and exiting a body of water, and even when swimming (bubbling sounds occur occasionally). It's best to avoid water unless you have to, since it will put you at a disadvantage and let your enemies know where you are. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Avoid water unless you have no choice. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;/dd&gt;&lt;/dl&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Smoke and Flash</title><link>http://csheadquarters.blogspot.com/2009/05/smoke-and-flash.html</link><category>Counter Strike Tips</category><author>noreply@blogger.com ([CS] HaX0R)</author><pubDate>Sat, 9 May 2009 05:27:00 +0900</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2399865066644191975.post-1244282322406215006</guid><description>&lt;dl&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Use smoke grenades to provide cover when none is available&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/action/smoke1.jpg" alt="[cs/action/smoke1]" align="right" border="0" width="100" height="100" /&gt; Smoke grenades can help provide cover when you're under sniper fire and won't survive a charge. Note that smoke billows out of the grenade slowly, in a rotating pattern -- so make sure you're on the right side of the smoke if you want to take advantage of its cover. Note that the obscurity goes both ways -- if they can't see you, then you can't see them. Excessive use of smoke grenades is often considered exploitative, since it is sometimes used to malicious reduce frame rates for others. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Use smoke for cover -- but quickly, before the smoke fades away and leaves you exposed. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;/dd&gt;&lt;dt&gt;&lt;strong&gt;&lt;span style=""&gt;Use flashbang grenades before charging&lt;/span&gt;&lt;/strong&gt;&lt;/dt&gt;&lt;dd&gt;&lt;p&gt; &lt;img src="http://www.bosskey.net/shots/cs/equipment/flashbang.jpg" alt="[cs/equipment/flashbang]" align="right" border="0" width="100" height="100" /&gt;Flashbangs are one of the secret weapons of Counter-Strike. Flashbangs blind their opponent, for a period of time that depends on their proximity to the blast. A flashbang at close range, for instance, can leave the victim completely incapacitated for a full ten seconds -- an eternity in close quarters combat. When you know the enemy is lurking around a corner, a flashbang can be a devastating softening up weapon: Throw the flashbang, blind your enemy, and then charge and finish him off. Note that due to their relatively short duration, flashbangs are not very useful unless they are followed up with an immediate charge. &lt;span style="color: rgb(51, 51, 204);"&gt;&lt;em&gt; Needless to say, take care not to flashbang yourself or your own team. &lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;/dd&gt;&lt;/dl&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>