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	<title>Comments for Kill Ten Rats</title>
	
	<link>http://www.killtenrats.com</link>
	<description>a group of adventurers on an epic quest</description>
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		<title>Comment on [GW] Goodnight, Sweet Prince by Curuniel</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/gFyqovKV0to/</link>
		<dc:creator>Curuniel</dc:creator>
		<pubDate>Thu, 23 May 2013 05:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12016#comment-99008</guid>
		<description><![CDATA[I am personally holding out for, if not a return to the continent, then at least some answers that might fill the same niche as a &#039;Beyond Elona&#039; quest chain, but in GW2. I don&#039;t see the opening of Cantha in GW2 happening any time soon if at all, but Elona is much closer and pretty much on the map already. I&#039;d like to know more about what happened there after our characters&#039; times, plus I know a LOT of players would be more than happy to defeat Palawa Joko after all these years.]]></description>
		<content:encoded><![CDATA[<p>I am personally holding out for, if not a return to the continent, then at least some answers that might fill the same niche as a &#8216;Beyond Elona&#8217; quest chain, but in GW2. I don&#8217;t see the opening of Cantha in GW2 happening any time soon if at all, but Elona is much closer and pretty much on the map already. I&#8217;d like to know more about what happened there after our characters&#8217; times, plus I know a LOT of players would be more than happy to defeat Palawa Joko after all these years.</p>
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	<feedburner:origLink>http://www.killtenrats.com/2013/05/20/gw-goodnight-sweet-prince/#comment-99008</feedburner:origLink></item>
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		<title>Comment on Crazy, RPer, or Troll? by Curuniel</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/Pw9C9N5Zsio/</link>
		<dc:creator>Curuniel</dc:creator>
		<pubDate>Thu, 23 May 2013 04:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12028#comment-99007</guid>
		<description><![CDATA[Mostly unrelated, but this just reminds me of a friend who was roleplaying (with another mutual friend) in /say in GW2, and realised that her character&#039;s creepiness-bordering-on-abuse was going to get her reported one day if she kept doing it in public channels!]]></description>
		<content:encoded><![CDATA[<p>Mostly unrelated, but this just reminds me of a friend who was roleplaying (with another mutual friend) in /say in GW2, and realised that her character&#8217;s creepiness-bordering-on-abuse was going to get her reported one day if she kept doing it in public channels!</p>
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	<feedburner:origLink>http://www.killtenrats.com/2013/05/21/crazy-rper-or-troll/#comment-99007</feedburner:origLink></item>
	<item>
		<title>Comment on [WS] A Risky Path by bhagpuss</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/VcYalDMBO0A/</link>
		<dc:creator>bhagpuss</dc:creator>
		<pubDate>Wed, 22 May 2013 21:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12030#comment-99005</guid>
		<description><![CDATA[&quot;Can I respec my Path?

Currently? No&quot;

Translation: We know this could go belly-up. We have a fallback position ready and waiting if you come at us with the tar and feathers.

I&#039;m looking forward to WildStar but my overwhelming impression looking at it from outside is that it&#039;s outrageously over-complicated. I&#039;ve played many MMOs that had far more complex systems in beta than they ended up with at launch and I don&#039;t believe I have ever played an MMO whose systems weren&#039;t simplified, often heavily, post-launch.

As a player of many characters in every MMO the exclusivity of the Paths doesn&#039;t bother me but I predict that it&#039;s going to bother the core &quot;Main + 1 Alt&quot; audience a lot and that will lead to either a Path respec or multi-path option in due course.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Can I respec my Path?</p>
<p>Currently? No&#8221;</p>
<p>Translation: We know this could go belly-up. We have a fallback position ready and waiting if you come at us with the tar and feathers.</p>
<p>I&#8217;m looking forward to WildStar but my overwhelming impression looking at it from outside is that it&#8217;s outrageously over-complicated. I&#8217;ve played many MMOs that had far more complex systems in beta than they ended up with at launch and I don&#8217;t believe I have ever played an MMO whose systems weren&#8217;t simplified, often heavily, post-launch.</p>
<p>As a player of many characters in every MMO the exclusivity of the Paths doesn&#8217;t bother me but I predict that it&#8217;s going to bother the core &#8220;Main + 1 Alt&#8221; audience a lot and that will lead to either a Path respec or multi-path option in due course.</p>
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	<feedburner:origLink>http://www.killtenrats.com/2013/05/22/ws-a-risky-path/#comment-99005</feedburner:origLink></item>
	<item>
		<title>Comment on [WS] A Risky Path by Silvanis</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/1rxPsOKaKH4/</link>
		<dc:creator>Silvanis</dc:creator>
		<pubDate>Wed, 22 May 2013 20:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12030#comment-99004</guid>
		<description><![CDATA[It&#039;ll be interesting to see how players react. Neverwinter does a simple gating when it comes to gathering: each class archtype (warrior, priest, wizard, rogue) can harvest a certain type of node (dungeoneering, religion, arcane, thievery). Pretty sure they all give the same thing, so it&#039;s just flavor. But at the same time, it annoys me when I run across a node I can&#039;t use, to the point where I start counting the number I find in a given dungeon to see if it&#039;s a &quot;fair&quot; distribution.
How will players feel if there are entire sections of the game they can&#039;t access without a character with the appropriate path?]]></description>
		<content:encoded><![CDATA[<p>It&#8217;ll be interesting to see how players react. Neverwinter does a simple gating when it comes to gathering: each class archtype (warrior, priest, wizard, rogue) can harvest a certain type of node (dungeoneering, religion, arcane, thievery). Pretty sure they all give the same thing, so it&#8217;s just flavor. But at the same time, it annoys me when I run across a node I can&#8217;t use, to the point where I start counting the number I find in a given dungeon to see if it&#8217;s a &#8220;fair&#8221; distribution.<br />
How will players feel if there are entire sections of the game they can&#8217;t access without a character with the appropriate path?</p>
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	<item>
		<title>Comment on [WS] A Risky Path by Xintia</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/K53u43frCgY/</link>
		<dc:creator>Xintia</dc:creator>
		<pubDate>Wed, 22 May 2013 19:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12030#comment-99003</guid>
		<description><![CDATA[Path balance is going to be key.  It is going to be a tricky tightrope for Carbine to balance making the Path content unique and meaningful, but at the same time giving each Path a fairly equal satisfaction in terms of what they get out of that content.  I would hate to see the system &quot;subverted&quot; either by min-maxing (ie. Scientists get buff X which is better than Soldier buff Y) or homogenization (everything being SO equal as to no longer be distinctive.)]]></description>
		<content:encoded><![CDATA[<p>Path balance is going to be key.  It is going to be a tricky tightrope for Carbine to balance making the Path content unique and meaningful, but at the same time giving each Path a fairly equal satisfaction in terms of what they get out of that content.  I would hate to see the system &#8220;subverted&#8221; either by min-maxing (ie. Scientists get buff X which is better than Soldier buff Y) or homogenization (everything being SO equal as to no longer be distinctive.)</p>
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	<feedburner:origLink>http://www.killtenrats.com/2013/05/22/ws-a-risky-path/#comment-99003</feedburner:origLink></item>
	<item>
		<title>Comment on [GW] Goodnight, Sweet Prince by Meagen</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/VyA934itxzE/</link>
		<dc:creator>Meagen</dc:creator>
		<pubDate>Wed, 22 May 2013 15:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12016#comment-99002</guid>
		<description><![CDATA[NCSoft does not care about the goodwill of its consumers, only about doing things they can present as advantageous to their Korean stockholders.]]></description>
		<content:encoded><![CDATA[<p>NCSoft does not care about the goodwill of its consumers, only about doing things they can present as advantageous to their Korean stockholders.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForKillTenRats/~4/VyA934itxzE" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://www.killtenrats.com/2013/05/20/gw-goodnight-sweet-prince/#comment-99002</feedburner:origLink></item>
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		<title>Comment on Crazy, RPer, or Troll? by Jeromai</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/WaOSV1kK42A/</link>
		<dc:creator>Jeromai</dc:creator>
		<pubDate>Wed, 22 May 2013 01:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12028#comment-99001</guid>
		<description><![CDATA[8ut i wuz 0nly RPing...]]></description>
		<content:encoded><![CDATA[<p>8ut i wuz 0nly RPing&#8230;</p>
<img src="http://feeds.feedburner.com/~r/CommentsForKillTenRats/~4/WaOSV1kK42A" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://www.killtenrats.com/2013/05/21/crazy-rper-or-troll/#comment-99001</feedburner:origLink></item>
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		<title>Comment on ARAM by Master of None « I HAS PC</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/a2SZMcV60_A/</link>
		<dc:creator>Master of None « I HAS PC</dc:creator>
		<pubDate>Tue, 21 May 2013 16:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12022#comment-99000</guid>
		<description><![CDATA[[...] oh, ARAM games don&#039;t count. Although it is a really fun way to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] oh, ARAM games don&#039;t count. Although it is a really fun way to [...]</p>
<img src="http://feeds.feedburner.com/~r/CommentsForKillTenRats/~4/a2SZMcV60_A" height="1" width="1"/>]]></content:encoded>
	<feedburner:origLink>http://www.killtenrats.com/2013/05/19/aram/#comment-99000</feedburner:origLink></item>
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		<title>Comment on [GW] Goodnight, Sweet Prince by Ravious</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/fkAvvTyafR4/</link>
		<dc:creator>Ravious</dc:creator>
		<pubDate>Tue, 21 May 2013 14:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=12016#comment-98998</guid>
		<description><![CDATA[Incoming money is not the only asset. There&#039;s also the goodwill and pride of having another game in the stable. It might hurt the brand/company more to shut it down than to operate as a small loss.]]></description>
		<content:encoded><![CDATA[<p>Incoming money is not the only asset. There&#8217;s also the goodwill and pride of having another game in the stable. It might hurt the brand/company more to shut it down than to operate as a small loss.</p>
<img src="http://feeds.feedburner.com/~r/CommentsForKillTenRats/~4/fkAvvTyafR4" height="1" width="1"/>]]></content:encoded>
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		<title>Comment on C/S/T by Crazy, RPer, or Troll? | Kill Ten Rats</title>
		<link>http://feedproxy.google.com/~r/CommentsForKillTenRats/~3/pVoQxBY5bgQ/</link>
		<dc:creator>Crazy, RPer, or Troll? | Kill Ten Rats</dc:creator>
		<pubDate>Tue, 21 May 2013 11:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.killtenrats.com/?p=11721#comment-98997</guid>
		<description><![CDATA[[...] Previously [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Previously [...]</p>
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	<feedburner:origLink>http://www.killtenrats.com/2013/02/20/cst/#comment-98997</feedburner:origLink></item>
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